Compare commits
41 Commits
sqc7_serve
...
sqc-14_cla
Author | SHA1 | Date | |
---|---|---|---|
|
889884490b | ||
|
bd817f9f7d | ||
|
57d60e02a7 | ||
|
ae201846b1 | ||
|
67a49a4cad | ||
|
d7e55c8446 | ||
|
183c5f186a | ||
|
54c25e6f78 | ||
|
bf164af23b | ||
|
0d948e3a28 | ||
|
b97890fff3 | ||
|
432b8545a7 | ||
|
54e2f32aba | ||
|
90fdc8ed1b | ||
|
47906776c8 | ||
|
fa9f0a3a8a | ||
|
43f3ce1428 | ||
|
8b3baa9063 | ||
|
bfda5e8948 | ||
|
aacb3b4ceb | ||
|
09dd3d332f | ||
|
ef8a050545 | ||
|
033365c961 | ||
|
ace555a93e | ||
|
6bea176979 | ||
|
2532dfb258 | ||
|
954b976f27 | ||
|
180fd39f2e | ||
|
7e043eb9f8 | ||
|
df52d4a084 | ||
|
7eabee38ad | ||
|
4dbcb08a11 | ||
|
8bc74624c3 | ||
|
3ff2634e51 | ||
|
4c2e8a12ad | ||
|
d96c2a45c2 | ||
|
f0912614a4 | ||
|
421632a0d7 | ||
|
035436c639 | ||
|
20d15a1559 | ||
|
6b2f7face7 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -373,3 +373,5 @@ FodyWeavers.xsd
|
||||
/x64/Release/SQCSim2023.exe
|
||||
/x64/Debug/SQCSim2023.exe
|
||||
/x64/Debug/SQCSim2021.pdb
|
||||
SQCSim2021/SQCSim2021.vcxproj.filters
|
||||
SQCSim2021/SQCSim2021.vcxproj
|
||||
|
BIN
Debug/glew32.dll
BIN
Debug/glew32.dll
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -137,6 +137,8 @@
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="netprotocol.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
</ItemGroup>
|
||||
@@ -144,8 +146,10 @@
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="netprotocol.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="transformation.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
@@ -48,6 +48,12 @@
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="netprotocol.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="world.cpp">
|
||||
@@ -68,5 +74,11 @@
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="netprotocol.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -1,10 +1,9 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Player& player) {
|
||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
||||
m_velocity = player.GetDirection();
|
||||
}
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
@@ -30,3 +29,11 @@ void Bullet::Transpose(int& x, int& z) {
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getPos() {
|
||||
return m_currentpos;
|
||||
}
|
||||
|
||||
uint64_t Bullet::getTeamID(){
|
||||
return m_tid;
|
||||
}
|
||||
|
@@ -1,22 +1,27 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "player.h"
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Player& player);
|
||||
Bullet(Vector3f pos, Vector3f dir);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
Vector3f getPos();
|
||||
uint64_t getTeamID();
|
||||
|
||||
private:
|
||||
Vector3f m_startpos;
|
||||
Vector3f m_currentpos;
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_startpos,
|
||||
m_currentpos,
|
||||
m_velocity;
|
||||
uint64_t m_tid = 0;
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@@ -1,13 +1,13 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
@@ -98,14 +98,45 @@ Chunk::~Chunk() {
|
||||
|
||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
m_blocks.Set(x, y, z, BTYPE_AIR);
|
||||
CheckNeighbors(x, y, world);
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
||||
|
||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
unsigned int cx, cy;
|
||||
|
||||
world->GetScope(cx, cy);
|
||||
|
||||
if (x == 0 && m_posX - cx >= 0 &&
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
|
||||
if (z == 0 && m_posY - cy >= 0 &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
}
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
|
||||
void Chunk::MakeClean() { m_isDirty = false; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
||||
|
@@ -1,30 +1,36 @@
|
||||
#ifndef CHUNK_H__
|
||||
#define CHUNK_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "array2d.h"
|
||||
#include "array3d.h"
|
||||
#include "blockinfo.h"
|
||||
#include "opensimplex.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Chunk {
|
||||
protected:
|
||||
private:
|
||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||
bool m_isDirty = true;
|
||||
bool m_isModified = false;
|
||||
|
||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||
unsigned int m_posY;
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
void SetBlock(int x, int y, int z, BlockType type, World* world);
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeClean();
|
||||
void MakeModified();
|
||||
};
|
||||
|
||||
|
@@ -2,51 +2,63 @@
|
||||
#define DEFINE_H__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#define CHUNK_SIZE_X 16
|
||||
#define CHUNK_SIZE_Y 128
|
||||
#define CHUNK_SIZE_Z 16
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 12345
|
||||
#include <chrono>
|
||||
|
||||
#define SRV_PORT 1025
|
||||
#define CLI_PORT 1026
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 0
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 4
|
||||
#define FRAMES_UPDATE_CHUNKS 4
|
||||
#define FRAMES_DELETE_CHUNKS 4
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 1
|
||||
#define THREADS_UPDATE_CHUNKS 1
|
||||
#define THREADS_DELETE_CHUNKS 1
|
||||
|
||||
#define VIEW_DISTANCE 256
|
||||
#define TEXTURE_SIZE 128
|
||||
#define MAX_BULLETS 64
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define WORLD_SIZE_X 16
|
||||
#define WORLD_SIZE_Y 16
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 12
|
||||
#define THREADS_UPDATE_CHUNKS 5
|
||||
#define THREADS_DELETE_CHUNKS 2
|
||||
#define THREADS_GENERATE_CHUNKS 8
|
||||
#define THREADS_UPDATE_CHUNKS 6
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 1024
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
#endif
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
typedef uint64_t Timestamp;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
506
SQCSim-common/netprotocol.cpp
Normal file
506
SQCSim-common/netprotocol.cpp
Normal file
@@ -0,0 +1,506 @@
|
||||
#include "netprotocol.h"
|
||||
|
||||
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::INPUT;
|
||||
|
||||
uint64_t time = in->timestamp;
|
||||
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
|
||||
(time >> 48) & 0xFF,
|
||||
(time >> 40) & 0xFF,
|
||||
(time >> 32) & 0xFF,
|
||||
(time >> 24) & 0xFF,
|
||||
(time >> 16) & 0xFF,
|
||||
(time >> 8 ) & 0xFF,
|
||||
time & 0xFF};
|
||||
|
||||
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||
|
||||
uint64_t sid = in->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
|
||||
(sid >> 48) & 0xFF,
|
||||
(sid >> 40) & 0xFF,
|
||||
(sid >> 32) & 0xFF,
|
||||
(sid >> 24) & 0xFF,
|
||||
(sid >> 16) & 0xFF,
|
||||
(sid >> 8 ) & 0xFF,
|
||||
sid & 0xFF};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||
|
||||
Keys keys = in->keys;
|
||||
uint8_t keys8 = // Reste un bit.
|
||||
keys.forward & 0b10000000 |
|
||||
keys.backward & 0b01000000 |
|
||||
keys.left & 0b00100000 |
|
||||
keys.right & 0b00010000 |
|
||||
keys.jump & 0b00001000 |
|
||||
keys.shoot & 0b00000100 |
|
||||
keys.block & 0b00000010 ;
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||
(vec[0] >> 24) & 0xFF,
|
||||
(vec[0] >> 16) & 0xFF,
|
||||
(vec[0] >> 8) & 0xFF,
|
||||
vec[0] & 0xFF,
|
||||
(vec[1] >> 24) & 0xFF,
|
||||
(vec[1] >> 16) & 0xFF,
|
||||
(vec[1] >> 8) & 0xFF,
|
||||
vec[1] & 0xFF,
|
||||
(vec[2] >> 24) & 0xFF,
|
||||
(vec[2] >> 16) & 0xFF,
|
||||
(vec[2] >> 8) & 0xFF,
|
||||
vec[2] & 0xFF};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
||||
|
||||
}
|
||||
|
||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||
|
||||
}
|
||||
|
||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
|
||||
|
||||
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||
uint64_t tid = tinfo->id;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::LOGINF;
|
||||
|
||||
size_t namesize = std::strlen(linfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &linfo->name, namesize);
|
||||
uint64_t sid = linfo->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {
|
||||
(sid >> 56) & 0xFF,
|
||||
(sid >> 48) & 0xFF,
|
||||
(sid >> 40) & 0xFF,
|
||||
(sid >> 32) & 0xFF,
|
||||
(sid >> 24) & 0xFF,
|
||||
(sid >> 16) & 0xFF,
|
||||
(sid >> 8) & 0xFF,
|
||||
sid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = linfo->tid;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
|
||||
|
||||
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||
uint64_t id = pinfo->id;
|
||||
uint8_t id8[sizeof(uint64_t)] = {
|
||||
(id >> 56) & 0xFF,
|
||||
(id >> 48) & 0xFF,
|
||||
(id >> 40) & 0xFF,
|
||||
(id >> 32) & 0xFF,
|
||||
(id >> 24) & 0xFF,
|
||||
(id >> 16) & 0xFF,
|
||||
(id >> 8) & 0xFF,
|
||||
id & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = pinfo->tid;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
|
||||
|
||||
uint64_t game = ginfo->seed;
|
||||
uint8_t seed8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t count8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||
|
||||
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::CHAT;
|
||||
|
||||
uint64_t src = chat->src_id;
|
||||
uint8_t src8[sizeof(uint64_t)] = {
|
||||
(src >> 56) & 0xFF,
|
||||
(src >> 48) & 0xFF,
|
||||
(src >> 40) & 0xFF,
|
||||
(src >> 32) & 0xFF,
|
||||
(src >> 24) & 0xFF,
|
||||
(src >> 16) & 0xFF,
|
||||
(src >> 8) & 0xFF,
|
||||
src & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dst = chat->dest_id;
|
||||
uint8_t dst8[sizeof(uint64_t)] = {
|
||||
(dst >> 56) & 0xFF,
|
||||
(dst >> 48) & 0xFF,
|
||||
(dst >> 40) & 0xFF,
|
||||
(dst >> 32) & 0xFF,
|
||||
(dst >> 24) & 0xFF,
|
||||
(dst >> 16) & 0xFF,
|
||||
(dst >> 8) & 0xFF,
|
||||
dst & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dstteam = chat->dest_id;
|
||||
uint8_t dstt8[sizeof(uint64_t)] = {
|
||||
(dstteam >> 56) & 0xFF,
|
||||
(dstteam >> 48) & 0xFF,
|
||||
(dstteam >> 40) & 0xFF,
|
||||
(dstteam >> 32) & 0xFF,
|
||||
(dstteam >> 24) & 0xFF,
|
||||
(dstteam >> 16) & 0xFF,
|
||||
(dstteam >> 8) & 0xFF,
|
||||
dstteam & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||
|
||||
size_t messize = std::strlen(chat->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||
|
||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
|
||||
|
||||
size_t messize = std::strlen(errlog->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1, &errlog->mess, messize);
|
||||
|
||||
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
|
||||
|
||||
*buflen = messize + sizeof(bool) + 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&tinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
tinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&linfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
linfo->sid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
linfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(PlayerInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&pinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
pinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
pinfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(GameInfo))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
ginfo->seed =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
ginfo->countdown =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
|
||||
ginfo->gameType =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Chat))
|
||||
return false;
|
||||
|
||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(src, &buf[1], sizeof(uint64_t));
|
||||
chat->src_id =
|
||||
(uint64_t)src[0] << 56 |
|
||||
(uint64_t)src[1] << 48 |
|
||||
(uint64_t)src[2] << 40 |
|
||||
(uint64_t)src[3] << 32 |
|
||||
(uint64_t)src[4] << 24 |
|
||||
(uint64_t)src[5] << 16 |
|
||||
(uint64_t)src[6] << 8 |
|
||||
(uint64_t)src[7];
|
||||
|
||||
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
chat->dest_id =
|
||||
(uint64_t)dst[0] << 56 |
|
||||
(uint64_t)dst[1] << 48 |
|
||||
(uint64_t)dst[2] << 40 |
|
||||
(uint64_t)dst[3] << 32 |
|
||||
(uint64_t)dst[4] << 24 |
|
||||
(uint64_t)dst[5] << 16 |
|
||||
(uint64_t)dst[6] << 8 |
|
||||
(uint64_t)dst[7];
|
||||
|
||||
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
|
||||
chat->dest_team_id =
|
||||
(uint64_t)dstt[0] << 56 |
|
||||
(uint64_t)dstt[1] << 48 |
|
||||
(uint64_t)dstt[2] << 40 |
|
||||
(uint64_t)dstt[3] << 32 |
|
||||
(uint64_t)dstt[4] << 24 |
|
||||
(uint64_t)dstt[5] << 16 |
|
||||
(uint64_t)dstt[6] << 8 |
|
||||
(uint64_t)dstt[7];
|
||||
|
||||
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(ErrorLog))
|
||||
return false;
|
||||
|
||||
size_t messsize = std::strlen(buf) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&errlog->mess, &buf[1], messsize);
|
||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
|
||||
if (buflen < 1 ||
|
||||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
|
||||
buf[0] <= netprot::PACKET_TYPE::ERR)
|
||||
return netprot::PACKET_TYPE::ERR;
|
||||
return buf[0];
|
||||
}
|
124
SQCSim-common/netprotocol.h
Normal file
124
SQCSim-common/netprotocol.h
Normal file
@@ -0,0 +1,124 @@
|
||||
#ifndef NETPROTOCOL_H__
|
||||
#define NETPROTOCOL_H__
|
||||
|
||||
#include "define.h"
|
||||
#include <string>
|
||||
#include "vector3.h"
|
||||
|
||||
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
|
||||
namespace netprot {
|
||||
typedef uint8_t PacketType;
|
||||
enum PACKET_TYPE {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
};
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup,
|
||||
dead,
|
||||
still,
|
||||
jumpshot,
|
||||
running;
|
||||
};
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output { // srv -> cli UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t id = 0;
|
||||
Vector3f position,
|
||||
direction;
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0;
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TOOD: enum.
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
};
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
|
||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||
}
|
||||
#endif
|
@@ -4,8 +4,12 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 0.75f; //TODO: Remettre <20> 1.0f
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::TurnLeftRight(float value) {
|
||||
m_rotY += value;
|
||||
if (m_rotY > 360) m_rotY = 0;
|
||||
@@ -64,7 +68,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
return delta;
|
||||
}
|
||||
|
||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
Player::Sound snd = Player::Sound::NOSOUND;
|
||||
static float timing = 0.f;
|
||||
/* Gestion de collisions */
|
||||
BlockType bt1, bt2, bt3;
|
||||
@@ -85,6 +90,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
if (bt3 != BTYPE_AIR) {
|
||||
m_velocity.y = 0;
|
||||
if (timing == 0.f) {
|
||||
if (m_airborne) snd = Player::Sound::FALL;
|
||||
timing = .3f;
|
||||
}
|
||||
m_airborne = false;
|
||||
@@ -160,6 +166,30 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
m_velocity.y = vy;
|
||||
|
||||
m_position += m_velocity;
|
||||
|
||||
static float bobbingtime = 0; // Gestion de la cam<61>ra
|
||||
static bool leftright = false;
|
||||
static bool isStep = false;
|
||||
if (bobbingtime <= 360.f)
|
||||
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
||||
|
||||
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
||||
if (!isStep) {
|
||||
snd = Player::Sound::STEP;
|
||||
}
|
||||
isStep = true;
|
||||
}
|
||||
else isStep = false;
|
||||
m_POV = m_position.y;
|
||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
}
|
||||
|
||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||
@@ -170,7 +200,17 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
|
||||
|
||||
Vector3f Player::GetDirection() const { return m_direction; }
|
||||
|
||||
std::string Player::GetUsername() const { return m_username; }
|
||||
|
||||
float Player::GetHP() const { return m_hp; }
|
||||
|
||||
void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
||||
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
|
||||
return Vector3f();
|
||||
}
|
||||
|
@@ -1,22 +1,31 @@
|
||||
#ifndef _PLAYER_H__
|
||||
#define _PLAYER_H__
|
||||
#include "vector3.h"
|
||||
#ifndef PLAYER_H__
|
||||
#define PLAYER_H__
|
||||
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
~Player();
|
||||
|
||||
void TurnLeftRight(float value);
|
||||
void TurnTopBottom(float value);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
void ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||
|
||||
Vector3f GetPosition() const;
|
||||
Vector3f GetDirection() const;
|
||||
Vector3f GetVelocity() const;
|
||||
Vector3f GetPOV() const;
|
||||
std::string GetUsername() const;
|
||||
float GetHP() const;
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
protected:
|
||||
@@ -24,11 +33,19 @@ protected:
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
std::string m_username;
|
||||
uint64_t id = 0;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
float m_POV;
|
||||
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
|
||||
};
|
||||
#endif //_PLAYER_H__
|
||||
|
||||
|
@@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
|
||||
ApplyScale(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
void Transformation::Use() const
|
||||
{
|
||||
glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
}
|
||||
//void Transformation::Use() const
|
||||
//{
|
||||
// glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
//}
|
||||
|
||||
const Matrix4f& Transformation::GetMatrix() const
|
||||
{
|
@@ -1,9 +1,10 @@
|
||||
#ifndef TRANSFORMATION_H__
|
||||
#define TRANSFORMATION_H__
|
||||
|
||||
#include <stack>
|
||||
#include "define.h"
|
||||
#include "matrix4.h"
|
||||
#include "vector3.h"
|
||||
#include <stack>
|
||||
|
||||
class Transformation
|
||||
{
|
||||
@@ -24,7 +25,7 @@ class Transformation
|
||||
void ApplyScale(float x, float y, float z);
|
||||
void ApplyScale(const Vector3f& v);
|
||||
|
||||
void Use() const;
|
||||
//void Use() const;
|
||||
|
||||
const Matrix4f& GetMatrix() const;
|
||||
|
@@ -6,6 +6,10 @@ World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
@@ -38,23 +42,112 @@ BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const
|
||||
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
||||
}
|
||||
|
||||
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
|
||||
int x = 0, y = 0;
|
||||
|
||||
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
||||
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
||||
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
||||
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
||||
|
||||
if (!x && !y) return;
|
||||
|
||||
if (x > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ax - x >= 0) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (x < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ax - x < WORLD_SIZE_X) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
if (y > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ay - y >= 0) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (y < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ay - y < WORLD_SIZE_Y) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
m_center[0] += x; m_center[1] += y;
|
||||
player.x -= x * CHUNK_SIZE_X;
|
||||
player.z -= y * CHUNK_SIZE_Z;
|
||||
|
||||
for (int index = 0; index < MAX_BULLETS; ++index)
|
||||
if (bullets[index]) bullets[index]->Transpose(x, y);
|
||||
}
|
||||
|
||||
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
||||
if (clear) {
|
||||
while (m_tbDeleted.size() > 0) {
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
}
|
||||
}
|
||||
if (!m_tbDeleted.empty() && !deleteframes) {
|
||||
int deleted = 0;
|
||||
while (deleted < THREADS_DELETE_CHUNKS) {
|
||||
|
||||
|
||||
}
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
deleteframes = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
}
|
||||
|
||||
void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
x = m_center[0];
|
||||
y = m_center[1];
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
//
|
||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||
// updates = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block) {
|
||||
Vector3f currentPos = player.GetPosition();
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player.GetDirection();
|
||||
Vector3f ray = player_dir;
|
||||
bool found = false;
|
||||
|
||||
if (block) return;
|
||||
@@ -76,7 +169,7 @@ void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt == BTYPE_AIR) { // V?rification pour ?tre s?r que le bloc ? changer n'est pas dans le joueur.
|
||||
if (bt == BTYPE_AIR) { // V<EFBFBD>rification pour <EFBFBD>tre s<EFBFBD>r que le bloc <EFBFBD> changer n'est pas dans le joueur.
|
||||
int Bx = (int)currentBlock.x;
|
||||
int By = (int)currentBlock.y;
|
||||
int Bz = (int)currentBlock.z;
|
||||
@@ -107,3 +200,211 @@ void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block
|
||||
block = true;
|
||||
}
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(pos)->MakeModified();
|
||||
}
|
||||
|
||||
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
int cx = player.x;
|
||||
int cy = player.z;
|
||||
static int frameGenerate = 1;
|
||||
static int frameUpdate = 2;
|
||||
static int frameDelete = 3;
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
if (frameDelete > 0) --frameDelete;
|
||||
|
||||
if (!frameGenerate)
|
||||
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
||||
int tx = -side, ty = -side;
|
||||
int chx = 0;
|
||||
int chy = 0;
|
||||
|
||||
for (; tx <= side; ++tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty <= side; ++ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; tx >= -side; --tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty >= -side; --ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
if (frameGenerate)
|
||||
break;
|
||||
++side;
|
||||
}
|
||||
|
||||
if (threads > 0) {
|
||||
for (int i = 0; i < threads; ++i)
|
||||
genThList[i].wait();
|
||||
|
||||
for (int i = 0; i < threads; ++i) {
|
||||
unsigned int x, y;
|
||||
Chunk* chunk = genThList[i].get();
|
||||
chunk->GetPosition(x, y);
|
||||
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
||||
}
|
||||
}
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
|
||||
//if (!frameUpdate)
|
||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||
// int tx = -side, ty = -side;
|
||||
|
||||
// for (; tx <= side; ++tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty <= side; ++ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; tx >= -side; --tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty >= -side; --ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// ++side;
|
||||
// }
|
||||
|
||||
//if (threads > 0) {
|
||||
// for (int i = 0; i < threads; ++i) {
|
||||
// updateThList[i].wait();
|
||||
// Chunk* chunk = updateThList[i].get();
|
||||
// chunk->FlushMeshToVBO();
|
||||
// }
|
||||
//}
|
||||
|
||||
threads = 0;
|
||||
|
||||
//int del = THREADS_DELETE_CHUNKS;
|
||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||
// m_tbDeleted.back()->FlushVBO();
|
||||
// m_tbDeleted.back()->~Chunk();
|
||||
// m_tbDeleted.pop_back();
|
||||
//}
|
||||
|
||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||
if (m_tbDeleted.back()) {
|
||||
m_tbDeleted.back()->FlushVBO();
|
||||
delThList[threads] =
|
||||
std::async(std::launch::async,
|
||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||
m_tbDeleted.pop_back();
|
||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
else m_tbDeleted.pop_back();
|
||||
}*/
|
||||
|
||||
/*for (int x = 0; x < threads; ++x) {
|
||||
delThList[x].wait();
|
||||
delThList[x].get();
|
||||
}*/
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
@@ -1,19 +1,18 @@
|
||||
#ifndef WORLD_H__
|
||||
#define WORLD_H__
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "define.h"
|
||||
#include "chunk.h"
|
||||
#include "array2d.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "chunk.h"
|
||||
|
||||
class Chunk;
|
||||
class Player;
|
||||
class Bullet;
|
||||
|
||||
class World {
|
||||
@@ -23,23 +22,33 @@ public:
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
private:
|
||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
std::vector<Chunk*> m_tbDeleted;
|
||||
uint64_t m_seed = 0;
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||
|
||||
};
|
||||
#endif // WORLD_H__
|
||||
|
||||
|
@@ -1,48 +1,46 @@
|
||||
#include "connection.h"
|
||||
|
||||
Connection::Connection(in_addr addr,
|
||||
std::string name,
|
||||
UINT64 id,
|
||||
UINT64 self_id,
|
||||
UINT64 team_id):
|
||||
m_addr(addr),
|
||||
m_id(id),
|
||||
m_sid(self_id),
|
||||
m_tid(team_id),
|
||||
m_name(name) {
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play):
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
|
||||
closesocket(m_sock);
|
||||
}
|
||||
|
||||
in_addr Connection::GetAddr() const { return m_addr; }
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
|
||||
UINT64 Connection::GetHash(bool self) const { return self? m_sid: m_id; }
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
UINT64 Connection::GetTeamHash() const { return m_tid; }
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
std::string Connection::GetName() const { return m_name; }
|
||||
|
||||
void Connection::AddInput(Input in) {
|
||||
m_input_manifest.insert({in.timestamp, in});
|
||||
void Connection::AddInput(netprot::Input in) {
|
||||
m_input_manifest.insert({ in.timestamp, in });
|
||||
}
|
||||
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Sync Connection::getSync(Timestamp time) {
|
||||
Sync sync;
|
||||
netprot::Sync Connection::getSync(Timestamp time) {
|
||||
netprot::Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
sync.position = out->second.position;
|
||||
sync.sid = m_sid;
|
||||
sync.sid = m_loginfo.sid;
|
||||
}
|
||||
return sync;
|
||||
}
|
||||
|
@@ -1,60 +1,42 @@
|
||||
#ifndef CONNECTION_H__
|
||||
#define CONNECTION_H__
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
struct Input {
|
||||
Timestamp timestamp;
|
||||
UINT8 keys; // 0bFBLRJS__
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output {
|
||||
Timestamp timestamp;
|
||||
UINT64 id = 0;
|
||||
Vector3f position, direction;
|
||||
bool is_shooting, is_jumping;
|
||||
};
|
||||
|
||||
struct Sync {
|
||||
Timestamp timestamp;
|
||||
UINT64 sid = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
in_addr addr,
|
||||
std::string name,
|
||||
UINT64 hash,
|
||||
UINT64 self_hash,
|
||||
UINT64 team_hash);
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
|
||||
in_addr GetAddr() const;
|
||||
UINT64 GetHash(bool self = true) const;
|
||||
UINT64 GetTeamHash() const;
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(Input in);
|
||||
Output* getOutput(Timestamp time);
|
||||
Sync getSync(Timestamp time);
|
||||
void AddInput(netprot::Input in);
|
||||
netprot::Output* getOutput(Timestamp time);
|
||||
netprot::Sync getSync(Timestamp time);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
private:
|
||||
std::map<Timestamp, Input> m_input_manifest;
|
||||
std::map<Timestamp, Output> m_output_manifest;
|
||||
in_addr m_addr;
|
||||
UINT64 m_id,
|
||||
m_sid,
|
||||
m_tid;
|
||||
std::string m_name;
|
||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::PlayerInfo m_playinfo;
|
||||
|
||||
};
|
||||
#endif
|
@@ -6,38 +6,12 @@
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define BUFFER_LENGTH 150
|
||||
|
||||
typedef unsigned char LogDest;
|
||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||
typedef std::chrono::system_clock::time_point Timestamp;
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
#endif
|
@@ -1,4 +1,3 @@
|
||||
#include "define.h"
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
|
@@ -61,9 +61,6 @@ int Server::Init() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
for (auto& conn : m_conn)
|
||||
conn = nullptr;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -73,20 +70,73 @@ int Server::Ready() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
char buffer[2048];
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
bool readystart = false;
|
||||
srand(time(NULL));
|
||||
|
||||
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
while (!readystart) {
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
Log("trololo", false, false);
|
||||
readystart = true;
|
||||
m_game.countdown = 360;
|
||||
m_game.gameType = 1;
|
||||
m_game.seed = 9370707;
|
||||
|
||||
while (!readystart) {
|
||||
sockaddr_in sockad;
|
||||
int addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connection provenant de: ";
|
||||
char* strbuf = new char[BUFFER_LENGTH];
|
||||
uint32_t strbuflen = BUFFER_LENGTH;
|
||||
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, buf, buflen, 0) > 0) {
|
||||
netprot::LoginInfo log;
|
||||
netprot::PlayerInfo play;
|
||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||
log.sid = getUniqueId();
|
||||
|
||||
log.tid = 0;
|
||||
|
||||
str.append(" Nom: ").append(log.name);
|
||||
Log(str, false, false);
|
||||
str = "";
|
||||
|
||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||
Log(str, false, false);
|
||||
|
||||
//netprot::Serialize(&log, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
//buflen = 150;
|
||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||
|
||||
play.id = getUniqueId();
|
||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||
play.tid = log.tid;
|
||||
|
||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_players[log.sid] = conn;
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
|
||||
Log("Partie en cours...", false, false);
|
||||
}
|
||||
|
||||
@@ -116,7 +166,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
break;
|
||||
case LOG_DEST::CONSOLE:
|
||||
default:
|
||||
std::cout << Timestamp() << (is_fatal? "FATAL ": "") << (is_error ? "ERROR ": "") << str << std::endl;
|
||||
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -131,6 +181,41 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
uint64_t Server::getUniqueId() {
|
||||
uint64_t id = m_ids.back();
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
// Test serialize/deserialize:
|
||||
/*
|
||||
netprot::LoginInfo log, log2;
|
||||
std::cout << "Nom? ";
|
||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||
log.sid = 12345;
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||
|
||||
std::string str;
|
||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||
|
||||
Log(str, false, false);
|
||||
*/
|
||||
|
||||
|
||||
///* Recevoir paquet */
|
||||
//while (true) {
|
||||
// char buffer[2048];
|
||||
|
@@ -3,8 +3,10 @@
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
@@ -26,10 +28,27 @@ private:
|
||||
LogDest m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
Connection* m_conn[MAX_CONNECTIONS];
|
||||
std::map<uint64_t, Connection*> m_players;
|
||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
netprot::GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
|
||||
std::string Timestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
|
||||
};
|
||||
|
||||
template <class T>
|
||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@@ -19,46 +19,41 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="audio.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
<ClInclude Include="renderer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
<ClCompile Include="textureatlas.cpp" />
|
||||
<ClCompile Include="tool.cpp" />
|
||||
<ClCompile Include="transformation.cpp" />
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
<ClCompile Include="renderer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||
@@ -112,8 +107,8 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil178\include;external\sfml251\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib;external\sfml251\lib;external\devil178\lib;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
@@ -122,8 +117,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
@@ -175,8 +170,8 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@@ -197,8 +192,8 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
|
@@ -11,51 +11,21 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="engine.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="shader.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vertexbuffer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="skybox.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@@ -65,23 +35,26 @@
|
||||
<ClInclude Include="textureatlas.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="world.h">
|
||||
<ClInclude Include="connector.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mesh.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="remoteplayer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="engine.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@@ -94,18 +67,9 @@
|
||||
<ClCompile Include="texture.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="shader.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vertexbuffer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@@ -118,13 +82,19 @@
|
||||
<ClCompile Include="textureatlas.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="world.cpp">
|
||||
<ClCompile Include="connector.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<ClCompile Include="mesh.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="remoteplayer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@@ -1,61 +0,0 @@
|
||||
#ifndef ARRAY2D_H__
|
||||
#define ARRAY2D_H__
|
||||
|
||||
#include "define.h"
|
||||
|
||||
template <class T>
|
||||
class Array2d {
|
||||
public:
|
||||
Array2d(int x, int y);
|
||||
~Array2d();
|
||||
Array2d(const Array2d& array);
|
||||
|
||||
void Set(int x, int y, T type);
|
||||
T Get(int x, int y) const;
|
||||
T Remove(int x, int y);
|
||||
|
||||
void Reset(T type);
|
||||
|
||||
private:
|
||||
int m_x, m_y;
|
||||
T* m_array;
|
||||
|
||||
int To1dIndex(int x, int y) const;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
Array2d<T>::Array2d(int x, int y) : m_x(x), m_y(y) { m_array = new T[m_x * m_y]; }
|
||||
|
||||
template <class T>
|
||||
Array2d<T>::~Array2d() { delete[] m_array; }
|
||||
|
||||
template <class T>
|
||||
Array2d<T>::Array2d(const Array2d<T>& array) : m_x(array.m_x), m_y(array.m_y) {
|
||||
m_array = new T[m_x * m_y];
|
||||
for (int i = 0; i < m_x * m_y; ++i)
|
||||
m_array[i] = array.m_array[i];
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Array2d<T>::Set(int x, int y, T type) { m_array[To1dIndex(x, y)] = type; }
|
||||
|
||||
template <class T>
|
||||
T Array2d<T>::Get(int x, int y) const { return m_array[To1dIndex(x, y)]; }
|
||||
|
||||
template <class T>
|
||||
T Array2d<T>::Remove(int x, int y) {
|
||||
T thing = std::move(m_array[To1dIndex(x, y)]);
|
||||
m_array[To1dIndex(x, y)] = nullptr;
|
||||
return thing;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Array2d<T>::Reset(T type) {
|
||||
for (int i = 0; i < m_x * m_y; ++i)
|
||||
m_array[i] = type;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
int Array2d<T>::To1dIndex(int x, int y) const { return x + (y * m_x); }
|
||||
|
||||
#endif // ARRAY2D_H__
|
@@ -1,55 +0,0 @@
|
||||
#ifndef ARRAY3D_H__
|
||||
#define ARRAY3D_H__
|
||||
|
||||
#include "define.h"
|
||||
|
||||
template <class T>
|
||||
class Array3d {
|
||||
public:
|
||||
Array3d(int x, int y, int z);
|
||||
~Array3d();
|
||||
Array3d(const Array3d& array);
|
||||
|
||||
void Set(int x, int y, int z, T type);
|
||||
T Get(int x, int y, int z) const;
|
||||
|
||||
void Reset(T type);
|
||||
|
||||
private:
|
||||
int m_x, m_y, m_z;
|
||||
T* m_array;
|
||||
|
||||
int To1dIndex(int x, int y, int z) const;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
Array3d<T>::Array3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) { m_array = new T[m_x * m_y * m_z]; }
|
||||
|
||||
template <class T>
|
||||
Array3d<T>::~Array3d() { delete[] m_array; }
|
||||
|
||||
template <class T>
|
||||
Array3d<T>::Array3d(const Array3d<T>& array) : m_x(array.m_x), m_y(array.m_y), m_z(array.m_z) {
|
||||
m_array = new T[m_x * m_y * m_z];
|
||||
for (int i = 0; i < m_x * m_y * m_z; ++i)
|
||||
m_array[i] = array.m_array[i];
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Array3d<T>::Set(int x, int y, int z, T type) {
|
||||
m_array[To1dIndex(x, y, z)] = type;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T Array3d<T>::Get(int x, int y, int z) const { return m_array[To1dIndex(x, y, z)]; }
|
||||
|
||||
template <class T>
|
||||
void Array3d<T>::Reset(T type) {
|
||||
for (int i = 0; i < m_x * m_y * m_z; ++i)
|
||||
m_array[i] = type;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
int Array3d<T>::To1dIndex(int x, int y, int z) const { return x + (z * m_x) + (y * m_z * m_x); }
|
||||
|
||||
#endif // ARRAY3D_H__
|
@@ -3,8 +3,8 @@
|
||||
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
|
@@ -1,42 +0,0 @@
|
||||
#include "blockinfo.h"
|
||||
#include <iostream>
|
||||
|
||||
BlockInfo::BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
||||
{
|
||||
}
|
||||
|
||||
BlockInfo::~BlockInfo()
|
||||
{
|
||||
}
|
||||
|
||||
BlockType BlockInfo::GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
void BlockInfo::SetDurability(int durability)
|
||||
{
|
||||
m_durability = durability;
|
||||
}
|
||||
|
||||
int BlockInfo::GetDurability() const
|
||||
{
|
||||
return m_durability;
|
||||
}
|
||||
|
||||
void BlockInfo::GetTexture(float& u, float& v, float& s)
|
||||
{
|
||||
u = m_u;
|
||||
v = m_v;
|
||||
s = m_s;
|
||||
}
|
||||
|
||||
void BlockInfo::Show() const
|
||||
{
|
||||
std::cout << "Type: " << m_type << std::endl;
|
||||
std::cout << "Nom: " << m_name << std::endl;
|
||||
std::cout << "Durabilite: " << m_durability << std::endl;
|
||||
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
||||
}
|
||||
|
||||
|
@@ -1,32 +0,0 @@
|
||||
#ifndef BLOCKINFO_H__
|
||||
#define BLOCKINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
|
||||
class BlockInfo
|
||||
{
|
||||
public:
|
||||
BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur);
|
||||
~BlockInfo();
|
||||
|
||||
BlockType GetType() const;
|
||||
|
||||
void SetDurability(int durability);
|
||||
int GetDurability() const;
|
||||
|
||||
void GetTexture(float& u, float& v, float& s);
|
||||
|
||||
void Show() const;
|
||||
|
||||
private:
|
||||
BlockType m_type;
|
||||
float m_u;
|
||||
float m_v;
|
||||
float m_s;
|
||||
std::string m_name;
|
||||
int m_durability;
|
||||
|
||||
};
|
||||
|
||||
#endif // BLOCKINFO_H__
|
@@ -1,32 +0,0 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Player& player) {
|
||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
||||
m_velocity = player.GetDirection();
|
||||
}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
||||
for (int x = 0; x < 1000; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::Transpose(int& x, int& z) {
|
||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
@@ -1,27 +0,0 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "audio.h"
|
||||
#include "player.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "texture.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Player& player);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
|
||||
private:
|
||||
Vector3f m_startpos;
|
||||
Vector3f m_currentpos;
|
||||
Vector3f m_velocity;
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@@ -1,234 +0,0 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
|
||||
double height = 0;
|
||||
for (int x = 0; x < 39; ++x) {
|
||||
height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.139;
|
||||
ynoiz *= 1.139;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
|
||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
||||
}
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
float xnoiz, ynoiz;
|
||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
}
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
||||
}
|
||||
}
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
// float xnoiz, ynoiz;
|
||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
||||
// if (tree) {
|
||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
/* }
|
||||
else {
|
||||
input.seekg(0, std::ios_base::end);
|
||||
int size = input.tellg();
|
||||
input.seekg(0, std::ios_base::beg);
|
||||
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
input.read(data, size);
|
||||
input.close();
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
}*/
|
||||
}
|
||||
|
||||
Chunk::~Chunk() {
|
||||
/*if (m_isModified) {
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x)
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
|
||||
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
|
||||
|
||||
std::ostringstream pos;
|
||||
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
|
||||
|
||||
std::ofstream output(pos.str(), std::fstream::binary);
|
||||
output.write(data, sizeof(data));
|
||||
output.close();
|
||||
}*/
|
||||
}
|
||||
|
||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
m_blocks.Set(x, y, z, BTYPE_AIR);
|
||||
CheckNeighbors(x, y, world);
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
||||
|
||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
unsigned int cx, cy;
|
||||
|
||||
world->GetScope(cx, cy);
|
||||
|
||||
if (x == 0 && m_posX - cx >= 0 &&
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
|
||||
if (z == 0 && m_posY - cy >= 0 &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
||||
}
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
void Chunk::FlushMeshToVBO() {
|
||||
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
||||
m_vcount = 0;
|
||||
delete[] m_vd;
|
||||
}
|
||||
|
||||
void Chunk::FlushVBO() {
|
||||
m_vertexBuffer.Flush();
|
||||
}
|
||||
|
||||
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
float u, v, s;
|
||||
// Update mesh
|
||||
if (m_isDirty) {
|
||||
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
||||
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
||||
m_vcount = 0;
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
||||
if (m_vcount > USHRT_MAX)
|
||||
break;
|
||||
|
||||
BlockType bt = GetBlock(x, y, z);
|
||||
|
||||
if (bt != BTYPE_AIR) {
|
||||
blockinfo[bt]->GetTexture(u, v, s);
|
||||
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_vcount > USHRT_MAX) {
|
||||
m_vcount = USHRT_MAX;
|
||||
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
||||
}
|
||||
}
|
||||
m_isDirty = false;
|
||||
}
|
||||
|
||||
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
||||
int x, int y, int z, float u, float v, float s, World* world) {
|
||||
|
||||
unsigned int cex, cey;
|
||||
|
||||
world->GetScope(cex, cey);
|
||||
|
||||
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
|
||||
|
||||
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
||||
}
|
||||
|
||||
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::Render() const { m_vertexBuffer.Render(); }
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
@@ -1,49 +0,0 @@
|
||||
#ifndef CHUNK_H__
|
||||
#define CHUNK_H__
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "array2d.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "blockinfo.h"
|
||||
#include "opensimplex.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Chunk {
|
||||
private:
|
||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||
VertexBuffer m_vertexBuffer;
|
||||
bool m_isDirty = true;
|
||||
bool m_isModified = false;
|
||||
|
||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||
unsigned int m_posY;
|
||||
|
||||
VertexBuffer::VertexData* m_vd;
|
||||
int m_vcount;
|
||||
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
void SetBlock(int x, int y, int z, BlockType type, World* world);
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
|
||||
|
||||
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
||||
void FlushMeshToVBO();
|
||||
|
||||
void FlushVBO();
|
||||
|
||||
void Render() const;
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeModified();
|
||||
};
|
||||
|
||||
#endif // CHUNK_H__
|
101
SQCSim2021/connector.cpp
Normal file
101
SQCSim2021/connector.cpp
Normal file
@@ -0,0 +1,101 @@
|
||||
#include "connector.h"
|
||||
|
||||
Connector::Connector() {}
|
||||
|
||||
Connector::~Connector() {}
|
||||
|
||||
int Connector::Init() {
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
std::cout << "Initialisation WinSock." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
std::cout << "Creation Socket UDP." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
std::cout << "Creation Socket TCP." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(CLI_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
std::cout << "Association Socket UDP." << std::endl;
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
std::cout << "Association Socket TCP." << std::endl;
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
|
||||
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||
std::cout << "Addresse serveur invalide." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
netprot::LoginInfo log;
|
||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
delete[] buf;
|
||||
buf = new char[150] {0};
|
||||
buflen = 150;
|
||||
int rpack = 0;
|
||||
|
||||
while (rpack < 2) {
|
||||
recv(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
switch (netprot::getType(buf, buflen)) {
|
||||
case netprot::PACKET_TYPE::LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
case netprot::PACKET_TYPE::GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
default:
|
||||
std::cout << "Packet invalide." << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
38
SQCSim2021/connector.h
Normal file
38
SQCSim2021/connector.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#ifndef CONNECTOR_H__
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
class Connector {
|
||||
public:
|
||||
Connector();
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
|
||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
|
||||
sockaddr_in m_srvsockaddr;
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
|
||||
};
|
||||
#endif
|
@@ -1,44 +1,27 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
//#define SFML_STATIC true
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#endif
|
||||
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
#define SEED 12345
|
||||
#define NETWORK_TEST false
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 8
|
||||
#define THREADS_UPDATE_CHUNKS 3
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
#define BASE_WIDTH 1920
|
||||
#define BASE_HEIGHT 1080
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
|
@@ -1,8 +1,22 @@
|
||||
#include "engine.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "player.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <queue>
|
||||
|
||||
|
||||
|
||||
// Define a structure to represent notifications
|
||||
struct Notification {
|
||||
std::string message;
|
||||
float displayStartTime = 0.0f;
|
||||
};
|
||||
|
||||
// Use a queue to manage notifications
|
||||
//std::queue<Notification> notificationQueue;
|
||||
// Use a vector to manage notifications
|
||||
std::vector<Notification> notifications;
|
||||
|
||||
Engine::Engine() {}
|
||||
|
||||
@@ -21,11 +35,11 @@ void Engine::Init() {
|
||||
abort();
|
||||
}
|
||||
|
||||
//glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
//glEnable(GL_DEPTH_TEST);
|
||||
//glEnable(GL_STENCIL_TEST);
|
||||
//glEnable(GL_POINT_SMOOTH);
|
||||
//glEnable(GL_BLEND);
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
@@ -35,21 +49,38 @@ void Engine::Init() {
|
||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
//glDisable(GL_BLEND);
|
||||
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glDisable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
//
|
||||
// Objet de skybox avec sa propre texture et son propre shader!
|
||||
m_skybox.Init(0.2f);
|
||||
|
||||
// Objet de musique!
|
||||
m_audio.ToggleMusicState();
|
||||
//m_audio.ToggleMusicState();
|
||||
|
||||
// Array pour les balles.
|
||||
for (int x = 0; x < MAX_BULLETS; ++x)
|
||||
m_bullets[x] = nullptr;
|
||||
|
||||
uint64_t seed = SEED;
|
||||
std::string playname = "La Chienne <20> Jacques";
|
||||
if (NETWORK_TEST) { // Test connexion r<>seau.
|
||||
if (!m_conn.Init()) {
|
||||
if (!m_conn.Connect(SRV_ADDR, playname)) {
|
||||
// setup jeu en r<>seau.
|
||||
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||
seed = m_conn.getSeed();
|
||||
}
|
||||
else std::cout << "Erreur de connexion." << std::endl;
|
||||
}
|
||||
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
|
||||
}
|
||||
|
||||
m_world.SetSeed(seed);
|
||||
|
||||
// Init Chunks
|
||||
m_world.GetChunks().Reset(nullptr);
|
||||
|
||||
@@ -100,6 +131,91 @@ void Engine::LoadResource() {
|
||||
|
||||
void Engine::UnloadResource() {}
|
||||
|
||||
void Engine::SystemNotification(std::string systemLog) {
|
||||
std::string message = "";
|
||||
|
||||
message = systemLog;
|
||||
|
||||
DisplayNotification(message);
|
||||
}
|
||||
void Engine::KillNotification(Player killer, Player killed) {
|
||||
std::string message = "";
|
||||
|
||||
message = killed.GetUsername() + " killed by -> " + killer.GetUsername();
|
||||
|
||||
DisplayNotification(message);
|
||||
}
|
||||
|
||||
|
||||
void Engine::DisplayNotification(std::string message) {
|
||||
|
||||
if (message.length() > 45) {
|
||||
message = message.substr(0, 45);
|
||||
}
|
||||
// Create a new notification and add it to the queue
|
||||
Notification newNotification;
|
||||
newNotification.message = message;
|
||||
newNotification.displayStartTime = m_time;
|
||||
|
||||
notifications.push_back(newNotification);
|
||||
}
|
||||
|
||||
// Add a method to process the notification queue
|
||||
void Engine::ProcessNotificationQueue() {
|
||||
m_textureFont.Bind();
|
||||
float scale = GetScale();
|
||||
unsigned int xOffset = Width() - Width() * 0.26;
|
||||
unsigned int yOffset = Height() - (Height() / 2.2);
|
||||
|
||||
// Iterate through the notifications and display them
|
||||
for (auto it = notifications.begin(); it != notifications.end(); ) {
|
||||
float timeSinceDisplay = m_time - it->displayStartTime;
|
||||
|
||||
// Display the notification message with vertical offset
|
||||
unsigned int y = yOffset - (static_cast<unsigned int>(scale * 20) * (it - notifications.begin()));
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
|
||||
PrintText(xOffset, y, scale, it->message);
|
||||
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
// Check if it's time to remove the notification (display for 2 seconds)
|
||||
if (timeSinceDisplay >= 4.0f) {
|
||||
it = notifications.erase(it); // Remove the notification
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Engine::DisplayCrosshair() {
|
||||
m_textureCrosshair.Bind();
|
||||
static const int crossSize = 32;
|
||||
@@ -192,7 +308,6 @@ void Engine::DisplayHud(int timer) {
|
||||
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
||||
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||
@@ -249,6 +364,17 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
||||
|
||||
int timer = GetCountdown(elapsedTime);
|
||||
|
||||
// Appel de la fonction pour l'affichage de notifications
|
||||
if (m_keyK) {
|
||||
SystemNotification(m_messageNotification);
|
||||
m_keyK = false;
|
||||
}
|
||||
if (m_keyL) {
|
||||
|
||||
KillNotification(m_player, m_player);
|
||||
m_keyL = false;
|
||||
}
|
||||
|
||||
if (m_displayInfo) {
|
||||
DisplayInfo(elapsedTime, bloc);
|
||||
}
|
||||
@@ -318,6 +444,7 @@ int Engine::GetCountdown(float elapsedTime) {
|
||||
|
||||
void Engine::Render(float elapsedTime) {
|
||||
//static float gameTime = elapsedTime;
|
||||
static irrklang::ISound* step; // Pour les sons de pas.
|
||||
static float pollTime = 0;
|
||||
static float bulletTime = 0;
|
||||
static BlockType bloc = 1;
|
||||
@@ -329,6 +456,7 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
Transformation all;
|
||||
Transformation skybox;
|
||||
Vector3f vstep;
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
// Transformations initiales
|
||||
@@ -338,8 +466,22 @@ void Engine::Render(float elapsedTime) {
|
||||
if (bulletTime > 0.f) bulletTime -= elapsedTime;
|
||||
if (bulletTime < 0.f) bulletTime = 0.f;
|
||||
|
||||
static bool leftright = false;
|
||||
if (pollTime >= .005f) {
|
||||
m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, &m_audio);
|
||||
Player::Sound snd = m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime);
|
||||
switch (snd) {
|
||||
case Player::Sound::STEP:
|
||||
if (leftright)
|
||||
vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x);
|
||||
else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x);
|
||||
m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), .8f);
|
||||
leftright = !leftright;
|
||||
break;
|
||||
case Player::Sound::FALL:
|
||||
m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), 1.f);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
||||
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
||||
pollTime = 0;
|
||||
@@ -358,16 +500,16 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
if (m_mouseL) {
|
||||
if (bloc != BTYPE_LAST)
|
||||
m_world.ChangeBlockAtCursor(bloc, m_player, m_block);
|
||||
m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||
else if (bulletTime <= 0.f) {
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
if (!m_bullets[x]) {
|
||||
m_bullets[x] = new Bullet(m_player);
|
||||
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||
break;
|
||||
}
|
||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
||||
m_bullets[0]->~Bullet();
|
||||
m_bullets[0] = new Bullet(m_player);
|
||||
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||
}
|
||||
bulletTime = .1f;
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
||||
@@ -380,19 +522,22 @@ void Engine::Render(float elapsedTime) {
|
||||
}
|
||||
}
|
||||
else if (m_mouseR)
|
||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player, m_block);
|
||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
||||
if (m_bullets[x])
|
||||
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
|
||||
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
|
||||
m_bullets[x]->~Bullet();
|
||||
m_bullets[x] = nullptr;
|
||||
}
|
||||
|
||||
m_world.Update(m_renderCount, m_bullets, m_player, all, m_shader01, m_textureAtlas, m_blockinfo);
|
||||
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||
|
||||
if (m_isSkybox) m_skybox.Render(skybox);
|
||||
|
||||
ProcessNotificationQueue();
|
||||
DrawHud(elapsedTime, bloc);
|
||||
|
||||
static bool fell = false;
|
||||
@@ -444,6 +589,13 @@ void Engine::KeyPressEvent(unsigned char key) {
|
||||
break;
|
||||
case 5: // F - Ignorer
|
||||
break;
|
||||
case 10: // K - Debugging DisplayNotification()
|
||||
m_keyK = true;
|
||||
m_messageNotification = "notifications systeme peuvent <20>tre affich<63>";
|
||||
break;
|
||||
case 11: // L - Debugging DisplayNotification()
|
||||
m_keyL = true;
|
||||
break;
|
||||
case 6: // G - Ignorer
|
||||
break;
|
||||
case 12: // M - Ignorer
|
||||
@@ -492,6 +644,12 @@ void Engine::KeyReleaseEvent(unsigned char key) {
|
||||
m_displayInfo = !m_displayInfo;
|
||||
std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
|
||||
break;
|
||||
case 10: // K
|
||||
m_keyK = false;
|
||||
break;
|
||||
case 11: // L - Debugging DisplayNotification()
|
||||
m_keyL = false;
|
||||
break;
|
||||
case 12: // M - Toggle music
|
||||
m_audio.ToggleMusicState();
|
||||
break;
|
||||
|
@@ -1,20 +1,24 @@
|
||||
#ifndef ENGINE_H__
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "../SQCSim-common/chunk.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "player.h"
|
||||
#include "chunk.h"
|
||||
#include "skybox.h"
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "blockinfo.h"
|
||||
#include "array2d.h"
|
||||
#include "world.h"
|
||||
#include "bullet.h"
|
||||
#include "connector.h"
|
||||
#include "renderer.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
@@ -39,6 +43,10 @@ private:
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
void DisplayNotification(std::string message);
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
@@ -46,11 +54,13 @@ private:
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
||||
World m_world = World();
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureFont;
|
||||
@@ -83,6 +93,8 @@ private:
|
||||
bool m_resetcountdown = false;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
@@ -93,6 +105,8 @@ private:
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
#endif // ENGINE_H__
|
||||
|
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Context_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Context_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/ConvexShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/ConvexShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
74
SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
vendored
Normal file
74
SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
vendored
Normal file
146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
vendored
Normal file
63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
Normal file
63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
Normal file
98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
Normal file
@@ -0,0 +1,98 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<title>SFML - Simple and Fast Multimedia Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html;"/>
|
||||
<meta charset="utf-8"/>
|
||||
<!--<link rel='stylesheet' type='text/css' href="https://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
|
||||
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
|
||||
<script type="text/javascript" src="jquery.js"></script>
|
||||
<script type="text/javascript" src="dynsections.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="banner-container">
|
||||
<div id="banner">
|
||||
<span id="sfml">SFML 2.5.1</span>
|
||||
</div>
|
||||
</div>
|
||||
<div id="content">
|
||||
<!-- Generated by Doxygen 1.8.14 -->
|
||||
<div id="navrow1" class="tabs">
|
||||
<ul class="tablist">
|
||||
<li><a href="index.html"><span>Main Page</span></a></li>
|
||||
<li><a href="pages.html"><span>Related Pages</span></a></li>
|
||||
<li><a href="modules.html"><span>Modules</span></a></li>
|
||||
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
|
||||
<li><a href="annotated.html"><span>Classes</span></a></li>
|
||||
<li class="current"><a href="files.html"><span>Files</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="navrow2" class="tabs2">
|
||||
<ul class="tablist">
|
||||
<li><a href="files.html"><span>File List</span></a></li>
|
||||
<li><a href="globals.html"><span>File Members</span></a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="nav-path" class="navpath">
|
||||
<ul>
|
||||
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li> </ul>
|
||||
</div>
|
||||
</div><!-- top -->
|
||||
<div class="header">
|
||||
<div class="summary">
|
||||
<a href="#define-members">Macros</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">GpuPreference.hpp File Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Headers.
|
||||
<a href="#details">More...</a></p>
|
||||
<div class="textblock"><code>#include <SFML/Config.hpp></code><br />
|
||||
</div>
|
||||
<p><a href="GpuPreference_8hpp_source.html">Go to the source code of this file.</a></p>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
|
||||
Macros</h2></td></tr>
|
||||
<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
|
||||
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft"> </td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
|
||||
<tr class="separator:ab0233c2d867cbd561036ed2440a4fec0"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>Headers. </p>
|
||||
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
|
||||
|
||||
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
</div><h2 class="groupheader">Macro Definition Documentation</h2>
|
||||
<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">◆ </a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>A macro to encourage usage of the discrete GPU. </p>
|
||||
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
|
||||
<p>SFML defines a helper macro to easily do this.</p>
|
||||
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
|
||||
|
||||
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- contents -->
|
||||
</div>
|
||||
<div id="footer-container">
|
||||
<div id="footer">
|
||||
SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
|
||||
Copyright © Laurent Gomila ::
|
||||
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> ::
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
56
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Graphics_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Http_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Http_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
62
SQCSim2021/external/sfml251-32/doc/html/Image_8hpp_source.html
vendored
Normal file
62
SQCSim2021/external/sfml251-32/doc/html/Image_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
62
SQCSim2021/external/sfml251-32/doc/html/InputSoundFile_8hpp_source.html
vendored
Normal file
62
SQCSim2021/external/sfml251-32/doc/html/InputSoundFile_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/InputStream_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/InputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
64
SQCSim2021/external/sfml251-32/doc/html/IpAddress_8hpp_source.html
vendored
Normal file
64
SQCSim2021/external/sfml251-32/doc/html/IpAddress_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Joystick_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Joystick_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
160
SQCSim2021/external/sfml251-32/doc/html/Keyboard_8hpp_source.html
vendored
Normal file
160
SQCSim2021/external/sfml251-32/doc/html/Keyboard_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Listener_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Listener_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/Lock_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/Lock_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Main_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Main_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/MemoryInputStream_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/MemoryInputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
68
SQCSim2021/external/sfml251-32/doc/html/Mouse_8hpp_source.html
vendored
Normal file
68
SQCSim2021/external/sfml251-32/doc/html/Mouse_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
69
SQCSim2021/external/sfml251-32/doc/html/Music_8hpp_source.html
vendored
Normal file
69
SQCSim2021/external/sfml251-32/doc/html/Music_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Mutex_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Mutex_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
58
SQCSim2021/external/sfml251-32/doc/html/NativeActivity_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/NativeActivity_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Network_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Network_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Network_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Network_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/NonCopyable_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/NonCopyable_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/OpenGL_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/OpenGL_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/OutputSoundFile_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/OutputSoundFile_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Packet_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Packet_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
68
SQCSim2021/external/sfml251-32/doc/html/PrimitiveType_8hpp_source.html
vendored
Normal file
68
SQCSim2021/external/sfml251-32/doc/html/PrimitiveType_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
66
SQCSim2021/external/sfml251-32/doc/html/Rect_8hpp_source.html
vendored
Normal file
66
SQCSim2021/external/sfml251-32/doc/html/Rect_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/RectangleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/RectangleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
67
SQCSim2021/external/sfml251-32/doc/html/RenderStates_8hpp_source.html
vendored
Normal file
67
SQCSim2021/external/sfml251-32/doc/html/RenderStates_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
73
SQCSim2021/external/sfml251-32/doc/html/RenderTarget_8hpp_source.html
vendored
Normal file
73
SQCSim2021/external/sfml251-32/doc/html/RenderTarget_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
62
SQCSim2021/external/sfml251-32/doc/html/RenderTexture_8hpp_source.html
vendored
Normal file
62
SQCSim2021/external/sfml251-32/doc/html/RenderTexture_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
67
SQCSim2021/external/sfml251-32/doc/html/RenderWindow_8hpp_source.html
vendored
Normal file
67
SQCSim2021/external/sfml251-32/doc/html/RenderWindow_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user