Compare commits
28 Commits
sqc7_serve
...
linux
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20d15a1559 | ||
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6b2f7face7 |
5
.gitignore
vendored
5
.gitignore
vendored
@@ -373,3 +373,8 @@ FodyWeavers.xsd
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|||||||
/x64/Release/SQCSim2023.exe
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/x64/Release/SQCSim2023.exe
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||||||
/x64/Debug/SQCSim2023.exe
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/x64/Debug/SQCSim2023.exe
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||||||
/x64/Debug/SQCSim2021.pdb
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/x64/Debug/SQCSim2021.pdb
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||||||
|
/SQCSim-srv/cmake/*
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||||||
|
!/SQCSim-srv/cmake/CMakeLists.txt
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||||||
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/SQCSim2021/cmake/*
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!/SQCSim2021/cmake/CMakeLists.txt
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||||||
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/SQCSim2021/SQCSim-client
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||||||
|
@@ -137,6 +137,8 @@
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|||||||
<ClInclude Include="matrix4.h" />
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<ClInclude Include="matrix4.h" />
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||||||
<ClInclude Include="opensimplex.h" />
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<ClInclude Include="opensimplex.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="netprotocol.h" />
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<ClInclude Include="transformation.h" />
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<ClInclude Include="vector3.h" />
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<ClInclude Include="vector3.h" />
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<ClInclude Include="world.h" />
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<ClInclude Include="world.h" />
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</ItemGroup>
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</ItemGroup>
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@@ -144,8 +146,10 @@
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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<ClCompile Include="opensimplex.cpp" />
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<ClCompile Include="opensimplex.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="transformation.cpp" />
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<ClCompile Include="world.cpp" />
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<ClCompile Include="world.cpp" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -48,6 +48,12 @@
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<ClInclude Include="vector3.h">
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<ClInclude Include="vector3.h">
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<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="netprotocol.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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|
<ClInclude Include="transformation.h">
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|
<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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<ClCompile Include="world.cpp">
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@@ -68,5 +74,11 @@
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<ClCompile Include="player.cpp">
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<ClCompile Include="player.cpp">
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<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ClCompile>
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|
<ClCompile Include="netprotocol.cpp">
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|
<Filter>Fichiers sources</Filter>
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</ClCompile>
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|
<ClCompile Include="transformation.cpp">
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|
<Filter>Fichiers sources</Filter>
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|
</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@@ -1,10 +1,9 @@
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#include "bullet.h"
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#include "bullet.h"
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#include "world.h"
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#include "world.h"
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Bullet::Bullet(Player& player) {
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
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m_velocity = player.GetDirection();
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
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}
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|
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Bullet::~Bullet() {}
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Bullet::~Bullet() {}
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@@ -30,3 +29,11 @@ void Bullet::Transpose(int& x, int& z) {
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m_startpos.x -= x * CHUNK_SIZE_X;
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m_startpos.x -= x * CHUNK_SIZE_X;
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m_startpos.z -= z * CHUNK_SIZE_Z;
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m_startpos.z -= z * CHUNK_SIZE_Z;
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}
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}
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Vector3f Bullet::getPos() {
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return m_currentpos;
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}
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uint64_t Bullet::getTeamID(){
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return m_tid;
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}
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@@ -1,22 +1,27 @@
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#ifndef BULLET_H__
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#ifndef BULLET_H__
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#define BULLET_H__
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#define BULLET_H__
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#include "player.h"
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#include "define.h"
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#include "vector3.h"
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class World;
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class World;
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class Bullet {
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class Bullet {
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public:
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public:
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Bullet(Player& player);
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Bullet(Vector3f pos, Vector3f dir);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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~Bullet();
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bool Update(World* world, float elapsedtime);
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bool Update(World* world, float elapsedtime);
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void Transpose(int& x, int& z);
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void Transpose(int& x, int& z);
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Vector3f getPos();
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uint64_t getTeamID();
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private:
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private:
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Vector3f m_startpos;
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Vector3f m_startpos,
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Vector3f m_currentpos;
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m_currentpos,
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Vector3f m_velocity;
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m_velocity;
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uint64_t m_tid = 0;
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};
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};
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|
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#endif // BULLET_H__
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#endif // BULLET_H__
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@@ -1,13 +1,13 @@
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#include "chunk.h"
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#include "chunk.h"
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#include "world.h"
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#include "world.h"
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|
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Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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m_blocks.Reset(BTYPE_AIR);
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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@@ -98,14 +98,45 @@ Chunk::~Chunk() {
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|
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void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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m_blocks.Set(x, y, z, BTYPE_AIR);
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m_blocks.Set(x, y, z, BTYPE_AIR);
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CheckNeighbors(x, y, world);
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m_isDirty = true;
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}
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}
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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m_blocks.Set(x, y, z, type);
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m_blocks.Set(x, y, z, type);
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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m_isDirty = true;
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}
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}
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|
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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unsigned int cx, cy;
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world->GetScope(cx, cy);
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if (x == 0 && m_posX - cx >= 0 &&
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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if (z == 0 && m_posY - cy >= 0 &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
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else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
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}
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|
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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bool Chunk::IsDirty() const { return m_isDirty; }
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void Chunk::MakeDirty() { m_isDirty = true; }
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void Chunk::MakeClean() { m_isDirty = false; }
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void Chunk::MakeModified() { m_isModified = true; }
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void Chunk::MakeModified() { m_isModified = true; }
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@@ -1,30 +1,36 @@
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#ifndef CHUNK_H__
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#ifndef CHUNK_H__
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#define CHUNK_H__
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#define CHUNK_H__
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|
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#include "define.h"
|
#include "define.h"
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#include "array3d.h"
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|
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#include "array2d.h"
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#include "array2d.h"
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#include "array3d.h"
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#include "blockinfo.h"
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#include "blockinfo.h"
|
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#include "opensimplex.h"
|
#include "opensimplex.h"
|
||||||
|
|
||||||
class World;
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class World;
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||||||
|
|
||||||
class Chunk {
|
class Chunk {
|
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protected:
|
private:
|
||||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||||
|
bool m_isDirty = true;
|
||||||
bool m_isModified = false;
|
bool m_isModified = false;
|
||||||
|
|
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unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||||
unsigned int m_posY;
|
unsigned int m_posY;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Chunk(unsigned int x, unsigned int y);
|
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
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~Chunk();
|
~Chunk();
|
||||||
|
|
||||||
void RemoveBlock(int x, int y, int z, World* world);
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void RemoveBlock(int x, int y, int z, World* world);
|
||||||
void SetBlock(int x, int y, int z, BlockType type, World* world);
|
void SetBlock(int x, int y, int z, BlockType type, World* world);
|
||||||
BlockType GetBlock(int x, int y, int z);
|
BlockType GetBlock(int x, int y, int z);
|
||||||
|
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||||
|
|
||||||
|
bool IsDirty() const;
|
||||||
|
void MakeDirty();
|
||||||
|
void MakeClean();
|
||||||
void MakeModified();
|
void MakeModified();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -2,51 +2,64 @@
|
|||||||
#define DEFINE_H__
|
#define DEFINE_H__
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <chrono>
|
||||||
#define CHUNK_SIZE_X 16
|
|
||||||
#define CHUNK_SIZE_Y 128
|
|
||||||
#define CHUNK_SIZE_Z 16
|
|
||||||
#define MAX_SELECTION_DISTANCE 5
|
|
||||||
#define SEED 12345
|
|
||||||
|
|
||||||
#define SRV_PORT 1025
|
#define SRV_PORT 1025
|
||||||
#define CLI_PORT 1026
|
#define CLI_PORT 1026
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#define CHUNK_SIZE_X 4
|
||||||
|
#define CHUNK_SIZE_Y 64
|
||||||
|
#define CHUNK_SIZE_Z 4
|
||||||
|
#define MAX_SELECTION_DISTANCE 5
|
||||||
|
#define SEED 0
|
||||||
|
#define COUNTDOWN 300
|
||||||
|
|
||||||
#define WORLD_SIZE_X 64
|
#define WORLD_SIZE_X 64
|
||||||
#define WORLD_SIZE_Y 64
|
#define WORLD_SIZE_Y 64
|
||||||
|
|
||||||
#define FRAMES_RENDER_CHUNKS 4
|
|
||||||
#define FRAMES_UPDATE_CHUNKS 4
|
|
||||||
#define FRAMES_DELETE_CHUNKS 4
|
|
||||||
|
|
||||||
#define THREADS_GENERATE_CHUNKS 1
|
|
||||||
#define THREADS_UPDATE_CHUNKS 1
|
|
||||||
#define THREADS_DELETE_CHUNKS 1
|
|
||||||
|
|
||||||
#define VIEW_DISTANCE 256
|
|
||||||
#define TEXTURE_SIZE 128
|
|
||||||
#define MAX_BULLETS 64
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef NDEBUG
|
|
||||||
#define WORLD_SIZE_X 16
|
|
||||||
#define WORLD_SIZE_Y 16
|
|
||||||
|
|
||||||
#define FRAMES_RENDER_CHUNKS 1
|
#define FRAMES_RENDER_CHUNKS 1
|
||||||
#define FRAMES_UPDATE_CHUNKS 1
|
#define FRAMES_UPDATE_CHUNKS 1
|
||||||
#define FRAMES_DELETE_CHUNKS 1
|
#define FRAMES_DELETE_CHUNKS 1
|
||||||
|
|
||||||
#define THREADS_GENERATE_CHUNKS 12
|
#define THREADS_GENERATE_CHUNKS 8
|
||||||
#define THREADS_UPDATE_CHUNKS 5
|
#define THREADS_UPDATE_CHUNKS 3
|
||||||
#define THREADS_DELETE_CHUNKS 2
|
#define THREADS_DELETE_CHUNKS 3
|
||||||
|
|
||||||
#define VIEW_DISTANCE 1024
|
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||||
#define TEXTURE_SIZE 512
|
#define TEXTURE_SIZE 512
|
||||||
#define MAX_BULLETS 512
|
#define MAX_BULLETS 512
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
typedef uint8_t BlockType;
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||||
|
typedef uint64_t Timestamp;
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
|
||||||
|
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||||
|
#pragma comment(lib,"ws2_32.lib")
|
||||||
|
#include <ws2tcpip.h>
|
||||||
|
#include <Windows.h>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
|
#define popen _popen
|
||||||
|
#define pclose _pclose
|
||||||
|
|
||||||
|
#else // Pas _WIN32
|
||||||
|
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <sys/socket.h>
|
||||||
|
#include <arpa/inet.h>
|
||||||
|
#include <netinet/in.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#define SOCKET int
|
||||||
|
#define INVALID_SOCKET -1
|
||||||
|
#define closesocket close
|
||||||
|
|
||||||
|
#endif // _WIN32
|
||||||
|
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
506
SQCSim-common/netprotocol.cpp
Normal file
506
SQCSim-common/netprotocol.cpp
Normal file
@@ -0,0 +1,506 @@
|
|||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
|
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::INPUT;
|
||||||
|
|
||||||
|
uint64_t time = in->timestamp;
|
||||||
|
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
|
||||||
|
(time >> 48) & 0xFF,
|
||||||
|
(time >> 40) & 0xFF,
|
||||||
|
(time >> 32) & 0xFF,
|
||||||
|
(time >> 24) & 0xFF,
|
||||||
|
(time >> 16) & 0xFF,
|
||||||
|
(time >> 8 ) & 0xFF,
|
||||||
|
time & 0xFF};
|
||||||
|
|
||||||
|
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t sid = in->sid;
|
||||||
|
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
|
||||||
|
(sid >> 48) & 0xFF,
|
||||||
|
(sid >> 40) & 0xFF,
|
||||||
|
(sid >> 32) & 0xFF,
|
||||||
|
(sid >> 24) & 0xFF,
|
||||||
|
(sid >> 16) & 0xFF,
|
||||||
|
(sid >> 8 ) & 0xFF,
|
||||||
|
sid & 0xFF};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
Keys keys = in->keys;
|
||||||
|
uint8_t keys8 = // Reste un bit.
|
||||||
|
keys.forward & 0b10000000 |
|
||||||
|
keys.backward & 0b01000000 |
|
||||||
|
keys.left & 0b00100000 |
|
||||||
|
keys.right & 0b00010000 |
|
||||||
|
keys.jump & 0b00001000 |
|
||||||
|
keys.shoot & 0b00000100 |
|
||||||
|
keys.block & 0b00000010 ;
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
|
||||||
|
|
||||||
|
uint32_t vec[3];
|
||||||
|
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||||
|
(vec[0] >> 24) & 0xFF,
|
||||||
|
(vec[0] >> 16) & 0xFF,
|
||||||
|
(vec[0] >> 8) & 0xFF,
|
||||||
|
vec[0] & 0xFF,
|
||||||
|
(vec[1] >> 24) & 0xFF,
|
||||||
|
(vec[1] >> 16) & 0xFF,
|
||||||
|
(vec[1] >> 8) & 0xFF,
|
||||||
|
vec[1] & 0xFF,
|
||||||
|
(vec[2] >> 24) & 0xFF,
|
||||||
|
(vec[2] >> 16) & 0xFF,
|
||||||
|
(vec[2] >> 8) & 0xFF,
|
||||||
|
vec[2] & 0xFF};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||||
|
uint64_t tid = tinfo->id;
|
||||||
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
|
(tid >> 56) & 0xFF,
|
||||||
|
(tid >> 48) & 0xFF,
|
||||||
|
(tid >> 40) & 0xFF,
|
||||||
|
(tid >> 32) & 0xFF,
|
||||||
|
(tid >> 24) & 0xFF,
|
||||||
|
(tid >> 16) & 0xFF,
|
||||||
|
(tid >> 8) & 0xFF,
|
||||||
|
tid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::LOGINF;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(linfo->name) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &linfo->name, namesize);
|
||||||
|
uint64_t sid = linfo->sid;
|
||||||
|
uint8_t sid8[sizeof(uint64_t)] = {
|
||||||
|
(sid >> 56) & 0xFF,
|
||||||
|
(sid >> 48) & 0xFF,
|
||||||
|
(sid >> 40) & 0xFF,
|
||||||
|
(sid >> 32) & 0xFF,
|
||||||
|
(sid >> 24) & 0xFF,
|
||||||
|
(sid >> 16) & 0xFF,
|
||||||
|
(sid >> 8) & 0xFF,
|
||||||
|
sid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t tid = linfo->tid;
|
||||||
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
|
(tid >> 56) & 0xFF,
|
||||||
|
(tid >> 48) & 0xFF,
|
||||||
|
(tid >> 40) & 0xFF,
|
||||||
|
(tid >> 32) & 0xFF,
|
||||||
|
(tid >> 24) & 0xFF,
|
||||||
|
(tid >> 16) & 0xFF,
|
||||||
|
(tid >> 8) & 0xFF,
|
||||||
|
tid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||||
|
uint64_t id = pinfo->id;
|
||||||
|
uint8_t id8[sizeof(uint64_t)] = {
|
||||||
|
(id >> 56) & 0xFF,
|
||||||
|
(id >> 48) & 0xFF,
|
||||||
|
(id >> 40) & 0xFF,
|
||||||
|
(id >> 32) & 0xFF,
|
||||||
|
(id >> 24) & 0xFF,
|
||||||
|
(id >> 16) & 0xFF,
|
||||||
|
(id >> 8) & 0xFF,
|
||||||
|
id & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t tid = pinfo->tid;
|
||||||
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
|
(tid >> 56) & 0xFF,
|
||||||
|
(tid >> 48) & 0xFF,
|
||||||
|
(tid >> 40) & 0xFF,
|
||||||
|
(tid >> 32) & 0xFF,
|
||||||
|
(tid >> 24) & 0xFF,
|
||||||
|
(tid >> 16) & 0xFF,
|
||||||
|
(tid >> 8) & 0xFF,
|
||||||
|
tid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
|
||||||
|
|
||||||
|
uint64_t game = ginfo->seed;
|
||||||
|
uint8_t seed8[sizeof(uint64_t)] = {
|
||||||
|
(game >> 56) & 0xFF,
|
||||||
|
(game >> 48) & 0xFF,
|
||||||
|
(game >> 40) & 0xFF,
|
||||||
|
(game >> 32) & 0xFF,
|
||||||
|
(game >> 24) & 0xFF,
|
||||||
|
(game >> 16) & 0xFF,
|
||||||
|
(game >> 8) & 0xFF,
|
||||||
|
game & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
game = ginfo->countdown;
|
||||||
|
uint8_t count8[sizeof(uint64_t)] = {
|
||||||
|
(game >> 56) & 0xFF,
|
||||||
|
(game >> 48) & 0xFF,
|
||||||
|
(game >> 40) & 0xFF,
|
||||||
|
(game >> 32) & 0xFF,
|
||||||
|
(game >> 24) & 0xFF,
|
||||||
|
(game >> 16) & 0xFF,
|
||||||
|
(game >> 8) & 0xFF,
|
||||||
|
game & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
game = ginfo->countdown;
|
||||||
|
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||||
|
(game >> 56) & 0xFF,
|
||||||
|
(game >> 48) & 0xFF,
|
||||||
|
(game >> 40) & 0xFF,
|
||||||
|
(game >> 32) & 0xFF,
|
||||||
|
(game >> 24) & 0xFF,
|
||||||
|
(game >> 16) & 0xFF,
|
||||||
|
(game >> 8) & 0xFF,
|
||||||
|
game & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::CHAT;
|
||||||
|
|
||||||
|
uint64_t src = chat->src_id;
|
||||||
|
uint8_t src8[sizeof(uint64_t)] = {
|
||||||
|
(src >> 56) & 0xFF,
|
||||||
|
(src >> 48) & 0xFF,
|
||||||
|
(src >> 40) & 0xFF,
|
||||||
|
(src >> 32) & 0xFF,
|
||||||
|
(src >> 24) & 0xFF,
|
||||||
|
(src >> 16) & 0xFF,
|
||||||
|
(src >> 8) & 0xFF,
|
||||||
|
src & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t dst = chat->dest_id;
|
||||||
|
uint8_t dst8[sizeof(uint64_t)] = {
|
||||||
|
(dst >> 56) & 0xFF,
|
||||||
|
(dst >> 48) & 0xFF,
|
||||||
|
(dst >> 40) & 0xFF,
|
||||||
|
(dst >> 32) & 0xFF,
|
||||||
|
(dst >> 24) & 0xFF,
|
||||||
|
(dst >> 16) & 0xFF,
|
||||||
|
(dst >> 8) & 0xFF,
|
||||||
|
dst & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t dstteam = chat->dest_id;
|
||||||
|
uint8_t dstt8[sizeof(uint64_t)] = {
|
||||||
|
(dstteam >> 56) & 0xFF,
|
||||||
|
(dstteam >> 48) & 0xFF,
|
||||||
|
(dstteam >> 40) & 0xFF,
|
||||||
|
(dstteam >> 32) & 0xFF,
|
||||||
|
(dstteam >> 24) & 0xFF,
|
||||||
|
(dstteam >> 16) & 0xFF,
|
||||||
|
(dstteam >> 8) & 0xFF,
|
||||||
|
dstteam & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
size_t messize = std::strlen(chat->mess) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||||
|
|
||||||
|
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
|
||||||
|
|
||||||
|
size_t messize = std::strlen(errlog->mess) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &errlog->mess, messize);
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
|
||||||
|
|
||||||
|
*buflen = messize + sizeof(bool) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(LoginInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (namesize > 32)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&tinfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
|
tinfo->id =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(LoginInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (namesize > 32)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&linfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
|
linfo->sid =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||||
|
linfo->tid =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(PlayerInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (namesize > 32)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&pinfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
|
pinfo->id =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||||
|
pinfo->tid =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(GameInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||||
|
ginfo->seed =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||||
|
ginfo->countdown =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
|
||||||
|
ginfo->gameType =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(Chat))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(src, &buf[1], sizeof(uint64_t));
|
||||||
|
chat->src_id =
|
||||||
|
(uint64_t)src[0] << 56 |
|
||||||
|
(uint64_t)src[1] << 48 |
|
||||||
|
(uint64_t)src[2] << 40 |
|
||||||
|
(uint64_t)src[3] << 32 |
|
||||||
|
(uint64_t)src[4] << 24 |
|
||||||
|
(uint64_t)src[5] << 16 |
|
||||||
|
(uint64_t)src[6] << 8 |
|
||||||
|
(uint64_t)src[7];
|
||||||
|
|
||||||
|
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||||
|
chat->dest_id =
|
||||||
|
(uint64_t)dst[0] << 56 |
|
||||||
|
(uint64_t)dst[1] << 48 |
|
||||||
|
(uint64_t)dst[2] << 40 |
|
||||||
|
(uint64_t)dst[3] << 32 |
|
||||||
|
(uint64_t)dst[4] << 24 |
|
||||||
|
(uint64_t)dst[5] << 16 |
|
||||||
|
(uint64_t)dst[6] << 8 |
|
||||||
|
(uint64_t)dst[7];
|
||||||
|
|
||||||
|
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
|
||||||
|
chat->dest_team_id =
|
||||||
|
(uint64_t)dstt[0] << 56 |
|
||||||
|
(uint64_t)dstt[1] << 48 |
|
||||||
|
(uint64_t)dstt[2] << 40 |
|
||||||
|
(uint64_t)dstt[3] << 32 |
|
||||||
|
(uint64_t)dstt[4] << 24 |
|
||||||
|
(uint64_t)dstt[5] << 16 |
|
||||||
|
(uint64_t)dstt[6] << 8 |
|
||||||
|
(uint64_t)dstt[7];
|
||||||
|
|
||||||
|
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||||
|
|
||||||
|
if (messsize > 140)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(ErrorLog))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t messsize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (messsize > 140)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&errlog->mess, &buf[1], messsize);
|
||||||
|
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen < 1 ||
|
||||||
|
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
|
||||||
|
buf[0] <= netprot::PACKET_TYPE::ERR)
|
||||||
|
return netprot::PACKET_TYPE::ERR;
|
||||||
|
return buf[0];
|
||||||
|
}
|
120
SQCSim-common/netprotocol.h
Normal file
120
SQCSim-common/netprotocol.h
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
#ifndef NETPROTOCOL_H__
|
||||||
|
#define NETPROTOCOL_H__
|
||||||
|
|
||||||
|
#include "define.h"
|
||||||
|
#include <string>
|
||||||
|
#include "vector3.h"
|
||||||
|
|
||||||
|
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
|
||||||
|
|
||||||
|
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||||
|
|
||||||
|
namespace netprot {
|
||||||
|
typedef uint8_t PacketType;
|
||||||
|
enum PACKET_TYPE {
|
||||||
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
|
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||||
|
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||||
|
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||||
|
LAST_PACK
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Keys {
|
||||||
|
bool forward,
|
||||||
|
backward,
|
||||||
|
left,
|
||||||
|
right,
|
||||||
|
jump,
|
||||||
|
shoot,
|
||||||
|
block;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct States {
|
||||||
|
bool jumping,
|
||||||
|
shooting,
|
||||||
|
hit,
|
||||||
|
powerup;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Input { // cli -> srv UDP ~frame
|
||||||
|
Timestamp timestamp;
|
||||||
|
uint64_t sid = 0;
|
||||||
|
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||||
|
Vector3f direction;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Output { // srv -> cli UDP ~frame
|
||||||
|
Timestamp timestamp;
|
||||||
|
uint64_t id = 0;
|
||||||
|
Vector3f position,
|
||||||
|
direction;
|
||||||
|
States states; // 0bJSH_____ bit-packing de bool.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Sync { // srv -> cli TCP ~second
|
||||||
|
Timestamp timestamp;
|
||||||
|
uint64_t sid = 0;
|
||||||
|
uint32_t timer = 0;
|
||||||
|
uint16_t ammo = 0;
|
||||||
|
uint8_t hp = 0;
|
||||||
|
Vector3f position;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TeamInfo { // cli <-> srv TCP once
|
||||||
|
char name[32];
|
||||||
|
uint64_t id = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LoginInfo { // cli <-> srv TCP once
|
||||||
|
char name[32];
|
||||||
|
uint64_t sid = 0,
|
||||||
|
tid = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PlayerInfo { // cli <-> srv TCP once
|
||||||
|
char name[32];
|
||||||
|
uint64_t id = 0,
|
||||||
|
tid = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
|
uint64_t seed;
|
||||||
|
uint32_t countdown;
|
||||||
|
uint8_t gameType; // TOOD: enum.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Chat { // cli <-> srv TCP event
|
||||||
|
uint64_t src_id = 0,
|
||||||
|
dest_id = 0,
|
||||||
|
dest_team_id = 0;
|
||||||
|
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ErrorLog { // srv -> cli TCP event
|
||||||
|
char mess[140];
|
||||||
|
bool is_fatal;
|
||||||
|
};
|
||||||
|
|
||||||
|
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||||
|
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
|
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||||
|
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||||
|
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||||
|
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||||
|
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||||
|
|
||||||
|
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||||
|
}
|
||||||
|
#endif
|
@@ -4,6 +4,8 @@
|
|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
m_velocity = Vector3f(0, 0, 0);
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
|
m_hp = 0.75f; //TODO: Remettre <20> 1.0f
|
||||||
|
m_username = "Zelda Bee-Bop";
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value) {
|
void Player::TurnLeftRight(float value) {
|
||||||
@@ -64,7 +66,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
return delta;
|
return delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||||
|
Player::Sound snd = Player::Sound::NOSOUND;
|
||||||
static float timing = 0.f;
|
static float timing = 0.f;
|
||||||
/* Gestion de collisions */
|
/* Gestion de collisions */
|
||||||
BlockType bt1, bt2, bt3;
|
BlockType bt1, bt2, bt3;
|
||||||
@@ -85,6 +88,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
|||||||
if (bt3 != BTYPE_AIR) {
|
if (bt3 != BTYPE_AIR) {
|
||||||
m_velocity.y = 0;
|
m_velocity.y = 0;
|
||||||
if (timing == 0.f) {
|
if (timing == 0.f) {
|
||||||
|
if (m_airborne) snd = Player::Sound::FALL;
|
||||||
timing = .3f;
|
timing = .3f;
|
||||||
}
|
}
|
||||||
m_airborne = false;
|
m_airborne = false;
|
||||||
@@ -160,6 +164,30 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
|||||||
m_velocity.y = vy;
|
m_velocity.y = vy;
|
||||||
|
|
||||||
m_position += m_velocity;
|
m_position += m_velocity;
|
||||||
|
|
||||||
|
static float bobbingtime = 0; // Gestion de la cam<61>ra
|
||||||
|
static bool leftright = false;
|
||||||
|
static bool isStep = false;
|
||||||
|
if (bobbingtime <= 360.f)
|
||||||
|
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
||||||
|
|
||||||
|
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
||||||
|
if (!isStep) {
|
||||||
|
snd = Player::Sound::STEP;
|
||||||
|
}
|
||||||
|
isStep = true;
|
||||||
|
}
|
||||||
|
else isStep = false;
|
||||||
|
m_POV = m_position.y;
|
||||||
|
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||||
|
|
||||||
|
return snd;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||||
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
@@ -170,6 +198,10 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
|
|||||||
|
|
||||||
Vector3f Player::GetDirection() const { return m_direction; }
|
Vector3f Player::GetDirection() const { return m_direction; }
|
||||||
|
|
||||||
|
std::string Player::GetUsername() const { return m_username; }
|
||||||
|
|
||||||
|
float Player::GetHP() const { return m_hp; }
|
||||||
|
|
||||||
void Player::Teleport(int& x, int& z) {
|
void Player::Teleport(int& x, int& z) {
|
||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
||||||
|
@@ -1,33 +1,44 @@
|
|||||||
#ifndef _PLAYER_H__
|
#ifndef PLAYER_H__
|
||||||
#define _PLAYER_H__
|
#define PLAYER_H__
|
||||||
#include "vector3.h"
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include "transformation.h"
|
||||||
|
#include "vector3.h"
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
class Player {
|
class Player {
|
||||||
public:
|
public:
|
||||||
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
void TurnLeftRight(float value);
|
void TurnLeftRight(float value);
|
||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
void ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
|
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||||
|
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
|
std::string GetUsername() const;
|
||||||
|
float GetHP() const;
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
protected:
|
private:
|
||||||
Vector3f m_position;
|
Vector3f m_position;
|
||||||
Vector3f m_velocity;
|
Vector3f m_velocity;
|
||||||
Vector3f m_direction;
|
Vector3f m_direction;
|
||||||
|
|
||||||
|
std::string m_username;
|
||||||
|
|
||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
float m_POV;
|
float m_POV;
|
||||||
|
|
||||||
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
||||||
|
@@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
|
|||||||
ApplyScale(v.x, v.y, v.z);
|
ApplyScale(v.x, v.y, v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transformation::Use() const
|
//void Transformation::Use() const
|
||||||
{
|
//{
|
||||||
glLoadMatrixf(m_stack.top().GetInternalValues());
|
// glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||||
}
|
//}
|
||||||
|
|
||||||
const Matrix4f& Transformation::GetMatrix() const
|
const Matrix4f& Transformation::GetMatrix() const
|
||||||
{
|
{
|
@@ -1,9 +1,10 @@
|
|||||||
#ifndef TRANSFORMATION_H__
|
#ifndef TRANSFORMATION_H__
|
||||||
#define TRANSFORMATION_H__
|
#define TRANSFORMATION_H__
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include "define.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
class Transformation
|
class Transformation
|
||||||
{
|
{
|
||||||
@@ -24,7 +25,7 @@ class Transformation
|
|||||||
void ApplyScale(float x, float y, float z);
|
void ApplyScale(float x, float y, float z);
|
||||||
void ApplyScale(const Vector3f& v);
|
void ApplyScale(const Vector3f& v);
|
||||||
|
|
||||||
void Use() const;
|
//void Use() const;
|
||||||
|
|
||||||
const Matrix4f& GetMatrix() const;
|
const Matrix4f& GetMatrix() const;
|
||||||
|
|
@@ -6,6 +6,10 @@ World::~World() {}
|
|||||||
|
|
||||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||||
|
|
||||||
|
void World::SetSeed(uint64_t seed) {
|
||||||
|
m_seed = seed;
|
||||||
|
}
|
||||||
|
|
||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||||
int cx = (int)x / CHUNK_SIZE_X;
|
int cx = (int)x / CHUNK_SIZE_X;
|
||||||
int cz = (int)z / CHUNK_SIZE_Z;
|
int cz = (int)z / CHUNK_SIZE_Z;
|
||||||
@@ -38,23 +42,112 @@ BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const
|
|||||||
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
|
||||||
|
int x = 0, y = 0;
|
||||||
|
|
||||||
|
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
||||||
|
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
||||||
|
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
||||||
|
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
||||||
|
|
||||||
|
if (!x && !y) return;
|
||||||
|
|
||||||
|
if (x > 0) {
|
||||||
|
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||||
|
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||||
|
if (ax - x >= 0) {
|
||||||
|
m_chunks.Set(ax - x, ay,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
||||||
|
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
else if (x < 0) {
|
||||||
|
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||||
|
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||||
|
if (ax - x < WORLD_SIZE_X) {
|
||||||
|
m_chunks.Set(ax - x, ay,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
||||||
|
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y > 0) {
|
||||||
|
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||||
|
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||||
|
if (ay - y >= 0) {
|
||||||
|
m_chunks.Set(ax, ay - y,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
||||||
|
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
else if (y < 0) {
|
||||||
|
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||||
|
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||||
|
if (ay - y < WORLD_SIZE_Y) {
|
||||||
|
m_chunks.Set(ax, ay - y,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
||||||
|
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
|
||||||
|
m_center[0] += x; m_center[1] += y;
|
||||||
|
player.x -= x * CHUNK_SIZE_X;
|
||||||
|
player.z -= y * CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
for (int index = 0; index < MAX_BULLETS; ++index)
|
||||||
|
if (bullets[index]) bullets[index]->Transpose(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
||||||
|
if (clear) {
|
||||||
|
while (m_tbDeleted.size() > 0) {
|
||||||
|
delete m_tbDeleted.back();
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!m_tbDeleted.empty() && !deleteframes) {
|
||||||
|
int deleted = 0;
|
||||||
|
while (deleted < THREADS_DELETE_CHUNKS) {
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
delete m_tbDeleted.back();
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
deleteframes = FRAMES_DELETE_CHUNKS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void World::GetScope(unsigned int& x, unsigned int& y) {
|
void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||||
x = m_center[0];
|
x = m_center[0];
|
||||||
y = m_center[1];
|
y = m_center[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
UpdateWorld(player_pos, blockinfo);
|
||||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
//TransposeWorld(player_pos, bullets);
|
||||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
|
||||||
}
|
}
|
||||||
|
//
|
||||||
|
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||||
|
// updates = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block) {
|
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||||
Vector3f currentPos = player.GetPosition();
|
Vector3f currentPos = player_pos;
|
||||||
Vector3f currentBlock = currentPos;
|
Vector3f currentBlock = currentPos;
|
||||||
Vector3f ray = player.GetDirection();
|
Vector3f ray = player_dir;
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (block) return;
|
if (block) return;
|
||||||
@@ -76,7 +169,7 @@ void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block
|
|||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
if (bt == BTYPE_AIR) { // V?rification pour ?tre s?r que le bloc ? changer n'est pas dans le joueur.
|
if (bt == BTYPE_AIR) { // V<EFBFBD>rification pour <EFBFBD>tre s<EFBFBD>r que le bloc <EFBFBD> changer n'est pas dans le joueur.
|
||||||
int Bx = (int)currentBlock.x;
|
int Bx = (int)currentBlock.x;
|
||||||
int By = (int)currentBlock.y;
|
int By = (int)currentBlock.y;
|
||||||
int Bz = (int)currentBlock.z;
|
int Bz = (int)currentBlock.z;
|
||||||
@@ -107,3 +200,211 @@ void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block
|
|||||||
block = true;
|
block = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
|
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||||
|
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||||
|
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||||
|
ChunkAt(pos)->MakeModified();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
int cx = player.x;
|
||||||
|
int cy = player.z;
|
||||||
|
static int frameGenerate = 1;
|
||||||
|
static int frameUpdate = 2;
|
||||||
|
static int frameDelete = 3;
|
||||||
|
int side = 0;
|
||||||
|
int threads = 0;
|
||||||
|
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||||
|
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||||
|
|
||||||
|
if (frameGenerate > 0) --frameGenerate;
|
||||||
|
if (frameUpdate > 0) --frameUpdate;
|
||||||
|
if (frameDelete > 0) --frameDelete;
|
||||||
|
|
||||||
|
if (!frameGenerate)
|
||||||
|
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
||||||
|
int tx = -side, ty = -side;
|
||||||
|
int chx = 0;
|
||||||
|
int chy = 0;
|
||||||
|
|
||||||
|
for (; tx <= side; ++tx) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
for (; ty <= side; ++ty) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
for (; tx >= -side; --tx) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
for (; ty >= -side; --ty) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
++side;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (threads > 0) {
|
||||||
|
for (int i = 0; i < threads; ++i)
|
||||||
|
genThList[i].wait();
|
||||||
|
|
||||||
|
for (int i = 0; i < threads; ++i) {
|
||||||
|
unsigned int x, y;
|
||||||
|
Chunk* chunk = genThList[i].get();
|
||||||
|
chunk->GetPosition(x, y);
|
||||||
|
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
side = 0;
|
||||||
|
threads = 0;
|
||||||
|
|
||||||
|
//if (!frameUpdate)
|
||||||
|
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||||
|
// int tx = -side, ty = -side;
|
||||||
|
|
||||||
|
// for (; tx <= side; ++tx) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; ty <= side; ++ty) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; tx >= -side; --tx) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; ty >= -side; --ty) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// ++side;
|
||||||
|
// }
|
||||||
|
|
||||||
|
//if (threads > 0) {
|
||||||
|
// for (int i = 0; i < threads; ++i) {
|
||||||
|
// updateThList[i].wait();
|
||||||
|
// Chunk* chunk = updateThList[i].get();
|
||||||
|
// chunk->FlushMeshToVBO();
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
threads = 0;
|
||||||
|
|
||||||
|
//int del = THREADS_DELETE_CHUNKS;
|
||||||
|
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||||
|
// m_tbDeleted.back()->FlushVBO();
|
||||||
|
// m_tbDeleted.back()->~Chunk();
|
||||||
|
// m_tbDeleted.pop_back();
|
||||||
|
//}
|
||||||
|
|
||||||
|
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||||
|
if (m_tbDeleted.back()) {
|
||||||
|
m_tbDeleted.back()->FlushVBO();
|
||||||
|
delThList[threads] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||||
|
}
|
||||||
|
else m_tbDeleted.pop_back();
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*for (int x = 0; x < threads; ++x) {
|
||||||
|
delThList[x].wait();
|
||||||
|
delThList[x].get();
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
||||||
|
@@ -1,19 +1,18 @@
|
|||||||
#ifndef WORLD_H__
|
#ifndef WORLD_H__
|
||||||
#define WORLD_H__
|
#define WORLD_H__
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <future>
|
#include <future>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "chunk.h"
|
|
||||||
#include "array2d.h"
|
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
#include "player.h"
|
#include "array2d.h"
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
|
#include "chunk.h"
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Player;
|
|
||||||
class Bullet;
|
class Bullet;
|
||||||
|
|
||||||
class World {
|
class World {
|
||||||
@@ -23,23 +22,33 @@ public:
|
|||||||
|
|
||||||
Array2d<Chunk*>& GetChunks();
|
Array2d<Chunk*>& GetChunks();
|
||||||
|
|
||||||
|
void SetSeed(uint64_t seed);
|
||||||
|
|
||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
Chunk* ChunkAt(float x, float y, float z) const;
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
|
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
|
int GettbDeleted() const;
|
||||||
private:
|
private:
|
||||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||||
std::vector<Chunk*> m_tbDeleted;
|
std::vector<Chunk*> m_tbDeleted;
|
||||||
|
uint64_t m_seed = 0;
|
||||||
|
|
||||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||||
|
|
||||||
|
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif // WORLD_H__
|
#endif // WORLD_H__
|
||||||
|
|
||||||
|
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Server VERSION 0.1)
|
||||||
|
|
||||||
|
add_compile_options("-Wno-narrowing")
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-server
|
||||||
|
"../connection.cpp"
|
||||||
|
"../server.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
|
@@ -1,48 +1,46 @@
|
|||||||
#include "connection.h"
|
#include "connection.h"
|
||||||
|
|
||||||
Connection::Connection(in_addr addr,
|
|
||||||
std::string name,
|
|
||||||
UINT64 id,
|
Connection::Connection(SOCKET sock,
|
||||||
UINT64 self_id,
|
sockaddr_in sockaddr,
|
||||||
UINT64 team_id):
|
netprot::LoginInfo log,
|
||||||
m_addr(addr),
|
netprot::PlayerInfo play):
|
||||||
m_id(id),
|
m_sock(sock),
|
||||||
m_sid(self_id),
|
m_addr(sockaddr),
|
||||||
m_tid(team_id),
|
m_loginfo(log),
|
||||||
m_name(name) {
|
m_playinfo(play) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Connection::~Connection() {
|
Connection::~Connection() {
|
||||||
|
closesocket(m_sock);
|
||||||
}
|
}
|
||||||
|
|
||||||
in_addr Connection::GetAddr() const { return m_addr; }
|
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||||
|
|
||||||
UINT64 Connection::GetHash(bool self) const { return self? m_sid: m_id; }
|
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||||
|
|
||||||
UINT64 Connection::GetTeamHash() const { return m_tid; }
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
std::string Connection::GetName() const { return m_name; }
|
void Connection::AddInput(netprot::Input in) {
|
||||||
|
m_input_manifest.insert({ in.timestamp, in });
|
||||||
void Connection::AddInput(Input in) {
|
|
||||||
m_input_manifest.insert({in.timestamp, in});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Output* Connection::getOutput(Timestamp time) {
|
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
if (out != m_output_manifest.end())
|
if (out != m_output_manifest.end())
|
||||||
return &out->second;
|
return &out->second;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Sync Connection::getSync(Timestamp time) {
|
netprot::Sync Connection::getSync(Timestamp time) {
|
||||||
Sync sync;
|
netprot::Sync sync;
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
if (out != m_output_manifest.end()) {
|
if (out != m_output_manifest.end()) {
|
||||||
sync.timestamp = out->second.timestamp;
|
sync.timestamp = out->second.timestamp;
|
||||||
sync.position = out->second.position;
|
sync.position = out->second.position;
|
||||||
sync.sid = m_sid;
|
sync.sid = m_loginfo.sid;
|
||||||
}
|
}
|
||||||
return sync;
|
return sync;
|
||||||
}
|
}
|
||||||
|
@@ -1,60 +1,42 @@
|
|||||||
#ifndef CONNECTION_H__
|
#ifndef CONNECTION_H__
|
||||||
#define CONNECTION_H__
|
#define CONNECTION_H__
|
||||||
|
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
struct Input {
|
|
||||||
Timestamp timestamp;
|
|
||||||
UINT8 keys; // 0bFBLRJS__
|
|
||||||
Vector3f direction;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Output {
|
|
||||||
Timestamp timestamp;
|
|
||||||
UINT64 id = 0;
|
|
||||||
Vector3f position, direction;
|
|
||||||
bool is_shooting, is_jumping;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Sync {
|
|
||||||
Timestamp timestamp;
|
|
||||||
UINT64 sid = 0;
|
|
||||||
Vector3f position;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Connection {
|
class Connection {
|
||||||
public:
|
public:
|
||||||
Connection(
|
Connection(
|
||||||
in_addr addr,
|
SOCKET sock,
|
||||||
std::string name,
|
sockaddr_in sockaddr,
|
||||||
UINT64 hash,
|
netprot::LoginInfo log,
|
||||||
UINT64 self_hash,
|
netprot::PlayerInfo play);
|
||||||
UINT64 team_hash);
|
|
||||||
~Connection();
|
~Connection();
|
||||||
|
|
||||||
Player* player = nullptr;
|
Player* player = nullptr;
|
||||||
|
|
||||||
in_addr GetAddr() const;
|
uint64_t GetHash(bool self = true) const;
|
||||||
UINT64 GetHash(bool self = true) const;
|
uint64_t GetTeamHash() const;
|
||||||
UINT64 GetTeamHash() const;
|
|
||||||
std::string GetName() const;
|
std::string GetName() const;
|
||||||
|
|
||||||
void AddInput(Input in);
|
void AddInput(netprot::Input in);
|
||||||
Output* getOutput(Timestamp time);
|
netprot::Output* getOutput(Timestamp time);
|
||||||
Sync getSync(Timestamp time);
|
netprot::Sync getSync(Timestamp time);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
private:
|
private:
|
||||||
std::map<Timestamp, Input> m_input_manifest;
|
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||||
std::map<Timestamp, Output> m_output_manifest;
|
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||||
in_addr m_addr;
|
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||||
UINT64 m_id,
|
|
||||||
m_sid,
|
SOCKET m_sock;
|
||||||
m_tid;
|
sockaddr_in m_addr;
|
||||||
std::string m_name;
|
netprot::LoginInfo m_loginfo;
|
||||||
|
netprot::PlayerInfo m_playinfo;
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
@@ -6,38 +6,12 @@
|
|||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <chrono>
|
|
||||||
|
|
||||||
#define MAX_CONNECTIONS 16
|
#define MAX_CONNECTIONS 16
|
||||||
|
#define ID_LIST_SIZE 127
|
||||||
|
#define BUFFER_LENGTH 150
|
||||||
|
|
||||||
typedef unsigned char LogDest;
|
typedef unsigned char LogDest;
|
||||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||||
typedef std::chrono::system_clock::time_point Timestamp;
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
|
|
||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
|
||||||
|
|
||||||
#include <Windows.h>
|
|
||||||
#include <cstdio>
|
|
||||||
#include <ctime>
|
|
||||||
|
|
||||||
#define popen _popen
|
|
||||||
#define pclose _pclose
|
|
||||||
|
|
||||||
#else // Pas _WIN32
|
|
||||||
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <time.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <sys/socket.h>
|
|
||||||
#include <arpa/inet.h>
|
|
||||||
#include <netinet/in.h>
|
|
||||||
|
|
||||||
#define SOCKET int
|
|
||||||
#define INVALID_SOCKET -1
|
|
||||||
#define closesocket close
|
|
||||||
|
|
||||||
#endif // _WIN32
|
|
||||||
|
|
||||||
#endif
|
#endif
|
@@ -1,4 +1,3 @@
|
|||||||
#include "define.h"
|
|
||||||
#include "server.h"
|
#include "server.h"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
|
@@ -61,9 +61,6 @@ int Server::Init() {
|
|||||||
return 5;
|
return 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& conn : m_conn)
|
|
||||||
conn = nullptr;
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -73,24 +70,77 @@ int Server::Ready() {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
char buffer[2048];
|
char* buf = new char[150];
|
||||||
|
uint32_t buflen = 150;
|
||||||
bool readystart = false;
|
bool readystart = false;
|
||||||
|
srand(time(NULL));
|
||||||
|
|
||||||
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
|
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||||
|
|
||||||
while (!readystart) {
|
buildIdList(ID_LIST_SIZE);
|
||||||
|
|
||||||
Log("trololo", false, false);
|
m_game.countdown = 360;
|
||||||
readystart = true;
|
m_game.gameType = 1;
|
||||||
|
m_game.seed = 9370707;
|
||||||
|
|
||||||
|
while (!readystart) {
|
||||||
|
sockaddr_in sockad;
|
||||||
|
unsigned int addrlen = sizeof(sockad);
|
||||||
|
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||||
|
|
||||||
|
if (sock < 0)
|
||||||
|
Log("Erreur de connexion", true, false);
|
||||||
|
else if (sock > 0) {
|
||||||
|
std::string str = "Nouvelle connection provenant de: ";
|
||||||
|
char* strbuf = new char[BUFFER_LENGTH];
|
||||||
|
uint32_t strbuflen = BUFFER_LENGTH;
|
||||||
|
|
||||||
|
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||||
|
|
||||||
|
if (recv(sock, buf, buflen, 0) > 0) {
|
||||||
|
netprot::LoginInfo log;
|
||||||
|
netprot::PlayerInfo play;
|
||||||
|
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||||
|
log.sid = getUniqueId();
|
||||||
|
|
||||||
|
log.tid = 0;
|
||||||
|
|
||||||
|
str.append(" Nom: ").append(log.name);
|
||||||
|
Log(str, false, false);
|
||||||
|
str = "";
|
||||||
|
|
||||||
|
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||||
|
Log(str, false, false);
|
||||||
|
|
||||||
|
//netprot::Serialize(&log, &buf, &buflen);
|
||||||
|
//send(sock, buf, buflen, 0);
|
||||||
|
//buflen = 150;
|
||||||
|
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||||
|
|
||||||
|
play.id = getUniqueId();
|
||||||
|
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||||
|
play.tid = log.tid;
|
||||||
|
|
||||||
|
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||||
|
//send(sock, buf, buflen, 0);
|
||||||
|
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||||
|
Connection* conn = new Connection(sock, sockad, log, play);
|
||||||
|
|
||||||
|
m_players[log.sid] = conn;
|
||||||
|
readystart = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Run() {
|
void Server::Run() {
|
||||||
|
|
||||||
Log("Partie en cours...", false, false);
|
Log("Partie en cours...", false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::Timestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
time_t rawtime;
|
time_t rawtime;
|
||||||
struct tm timeinfo;
|
struct tm timeinfo;
|
||||||
char buffer[80];
|
char buffer[80];
|
||||||
@@ -112,11 +162,11 @@ inline std::string Server::Timestamp() {
|
|||||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||||
switch (m_log) {
|
switch (m_log) {
|
||||||
case LOG_DEST::LOGFILE:
|
case LOG_DEST::LOGFILE:
|
||||||
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
case LOG_DEST::CONSOLE:
|
case LOG_DEST::CONSOLE:
|
||||||
default:
|
default:
|
||||||
std::cout << Timestamp() << (is_fatal? "FATAL ": "") << (is_error ? "ERROR ": "") << str << std::endl;
|
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -131,6 +181,41 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Server::buildIdList(size_t size) {
|
||||||
|
std::set<uint64_t> lst;
|
||||||
|
|
||||||
|
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||||
|
while (lst.size() < size);
|
||||||
|
|
||||||
|
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Server::getUniqueId() {
|
||||||
|
uint64_t id = m_ids.back();
|
||||||
|
m_ids.pop_back();
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test serialize/deserialize:
|
||||||
|
/*
|
||||||
|
netprot::LoginInfo log, log2;
|
||||||
|
std::cout << "Nom? ";
|
||||||
|
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||||
|
log.sid = 12345;
|
||||||
|
char* buf = new char[150];
|
||||||
|
uint32_t buflen = 150;
|
||||||
|
|
||||||
|
netprot::Serialize(&log, &buf, &buflen);
|
||||||
|
|
||||||
|
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||||
|
|
||||||
|
std::string str;
|
||||||
|
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||||
|
|
||||||
|
Log(str, false, false);
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
///* Recevoir paquet */
|
///* Recevoir paquet */
|
||||||
//while (true) {
|
//while (true) {
|
||||||
// char buffer[2048];
|
// char buffer[2048];
|
||||||
|
@@ -3,8 +3,10 @@
|
|||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "connection.h"
|
#include "connection.h"
|
||||||
|
|
||||||
@@ -26,10 +28,27 @@ private:
|
|||||||
LogDest m_log;
|
LogDest m_log;
|
||||||
std::ofstream m_logfile;
|
std::ofstream m_logfile;
|
||||||
|
|
||||||
Connection* m_conn[MAX_CONNECTIONS];
|
std::map<uint64_t, Connection*> m_players;
|
||||||
|
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||||
|
std::vector<uint64_t> m_ids;
|
||||||
|
netprot::GameInfo m_game;
|
||||||
|
|
||||||
World* m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
|
|
||||||
std::string Timestamp();
|
std::string LogTimestamp();
|
||||||
void Log(std::string str, bool is_error, bool is_fatal);
|
void Log(std::string str, bool is_error, bool is_fatal);
|
||||||
|
void buildIdList(size_t size);
|
||||||
|
|
||||||
|
uint64_t getUniqueId();
|
||||||
|
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||||
|
netprot::Serialize(pack, buf, buflen);
|
||||||
|
send(sock, *buf, *buflen, 0);
|
||||||
|
*buflen = BUFFER_LENGTH;
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@@ -19,46 +19,39 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="array2d.h" />
|
|
||||||
<ClInclude Include="array3d.h" />
|
|
||||||
<ClInclude Include="audio.h" />
|
<ClInclude Include="audio.h" />
|
||||||
<ClInclude Include="blockinfo.h" />
|
<ClInclude Include="connector.h" />
|
||||||
<ClInclude Include="bullet.h" />
|
|
||||||
<ClInclude Include="chunk.h" />
|
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
<ClInclude Include="engine.h" />
|
<ClInclude Include="engine.h" />
|
||||||
<ClInclude Include="matrix4.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="opensimplex.h" />
|
|
||||||
<ClInclude Include="player.h" />
|
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
<ClInclude Include="textureatlas.h" />
|
<ClInclude Include="textureatlas.h" />
|
||||||
<ClInclude Include="tool.h" />
|
<ClInclude Include="tool.h" />
|
||||||
<ClInclude Include="transformation.h" />
|
|
||||||
<ClInclude Include="vector3.h" />
|
|
||||||
<ClInclude Include="vertexbuffer.h" />
|
<ClInclude Include="vertexbuffer.h" />
|
||||||
<ClInclude Include="world.h" />
|
<ClInclude Include="worldrenderer.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="audio.cpp" />
|
<ClCompile Include="audio.cpp" />
|
||||||
<ClCompile Include="blockinfo.cpp" />
|
<ClCompile Include="connector.cpp" />
|
||||||
<ClCompile Include="bullet.cpp" />
|
|
||||||
<ClCompile Include="chunk.cpp" />
|
|
||||||
<ClCompile Include="engine.cpp" />
|
<ClCompile Include="engine.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="opensimplex.cpp" />
|
|
||||||
<ClCompile Include="player.cpp" />
|
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
<ClCompile Include="textureatlas.cpp" />
|
<ClCompile Include="textureatlas.cpp" />
|
||||||
<ClCompile Include="tool.cpp" />
|
<ClCompile Include="tool.cpp" />
|
||||||
<ClCompile Include="transformation.cpp" />
|
|
||||||
<ClCompile Include="vertexbuffer.cpp" />
|
<ClCompile Include="vertexbuffer.cpp" />
|
||||||
<ClCompile Include="world.cpp" />
|
<ClCompile Include="worldrenderer.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||||
|
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||||
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||||
@@ -175,8 +168,8 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
@@ -197,8 +190,8 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
@@ -11,51 +11,21 @@
|
|||||||
</Filter>
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="array3d.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="blockinfo.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="chunk.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="define.h">
|
<ClInclude Include="define.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="engine.h">
|
<ClInclude Include="engine.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="matrix4.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="openglcontext.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="texture.h">
|
<ClInclude Include="texture.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="transformation.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="vector3.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="player.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="shader.h">
|
<ClInclude Include="shader.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="tool.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="vertexbuffer.h">
|
<ClInclude Include="vertexbuffer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="array2d.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="skybox.h">
|
<ClInclude Include="skybox.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -65,23 +35,23 @@
|
|||||||
<ClInclude Include="textureatlas.h">
|
<ClInclude Include="textureatlas.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="world.h">
|
<ClInclude Include="connector.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="bullet.h">
|
<ClInclude Include="openglcontext.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="opensimplex.h">
|
<ClInclude Include="tool.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="mesh.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="worldrenderer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="blockinfo.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="chunk.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -94,18 +64,9 @@
|
|||||||
<ClCompile Include="texture.cpp">
|
<ClCompile Include="texture.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="transformation.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="player.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="shader.cpp">
|
<ClCompile Include="shader.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="tool.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="vertexbuffer.cpp">
|
<ClCompile Include="vertexbuffer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -118,13 +79,16 @@
|
|||||||
<ClCompile Include="textureatlas.cpp">
|
<ClCompile Include="textureatlas.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="world.cpp">
|
<ClCompile Include="connector.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="bullet.cpp">
|
<ClCompile Include="tool.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="opensimplex.cpp">
|
<ClCompile Include="mesh.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="worldrenderer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@@ -1,61 +0,0 @@
|
|||||||
#ifndef ARRAY2D_H__
|
|
||||||
#define ARRAY2D_H__
|
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
class Array2d {
|
|
||||||
public:
|
|
||||||
Array2d(int x, int y);
|
|
||||||
~Array2d();
|
|
||||||
Array2d(const Array2d& array);
|
|
||||||
|
|
||||||
void Set(int x, int y, T type);
|
|
||||||
T Get(int x, int y) const;
|
|
||||||
T Remove(int x, int y);
|
|
||||||
|
|
||||||
void Reset(T type);
|
|
||||||
|
|
||||||
private:
|
|
||||||
int m_x, m_y;
|
|
||||||
T* m_array;
|
|
||||||
|
|
||||||
int To1dIndex(int x, int y) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Array2d<T>::Array2d(int x, int y) : m_x(x), m_y(y) { m_array = new T[m_x * m_y]; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Array2d<T>::~Array2d() { delete[] m_array; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Array2d<T>::Array2d(const Array2d<T>& array) : m_x(array.m_x), m_y(array.m_y) {
|
|
||||||
m_array = new T[m_x * m_y];
|
|
||||||
for (int i = 0; i < m_x * m_y; ++i)
|
|
||||||
m_array[i] = array.m_array[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Array2d<T>::Set(int x, int y, T type) { m_array[To1dIndex(x, y)] = type; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T Array2d<T>::Get(int x, int y) const { return m_array[To1dIndex(x, y)]; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T Array2d<T>::Remove(int x, int y) {
|
|
||||||
T thing = std::move(m_array[To1dIndex(x, y)]);
|
|
||||||
m_array[To1dIndex(x, y)] = nullptr;
|
|
||||||
return thing;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Array2d<T>::Reset(T type) {
|
|
||||||
for (int i = 0; i < m_x * m_y; ++i)
|
|
||||||
m_array[i] = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
int Array2d<T>::To1dIndex(int x, int y) const { return x + (y * m_x); }
|
|
||||||
|
|
||||||
#endif // ARRAY2D_H__
|
|
@@ -1,55 +0,0 @@
|
|||||||
#ifndef ARRAY3D_H__
|
|
||||||
#define ARRAY3D_H__
|
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
class Array3d {
|
|
||||||
public:
|
|
||||||
Array3d(int x, int y, int z);
|
|
||||||
~Array3d();
|
|
||||||
Array3d(const Array3d& array);
|
|
||||||
|
|
||||||
void Set(int x, int y, int z, T type);
|
|
||||||
T Get(int x, int y, int z) const;
|
|
||||||
|
|
||||||
void Reset(T type);
|
|
||||||
|
|
||||||
private:
|
|
||||||
int m_x, m_y, m_z;
|
|
||||||
T* m_array;
|
|
||||||
|
|
||||||
int To1dIndex(int x, int y, int z) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Array3d<T>::Array3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) { m_array = new T[m_x * m_y * m_z]; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Array3d<T>::~Array3d() { delete[] m_array; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Array3d<T>::Array3d(const Array3d<T>& array) : m_x(array.m_x), m_y(array.m_y), m_z(array.m_z) {
|
|
||||||
m_array = new T[m_x * m_y * m_z];
|
|
||||||
for (int i = 0; i < m_x * m_y * m_z; ++i)
|
|
||||||
m_array[i] = array.m_array[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Array3d<T>::Set(int x, int y, int z, T type) {
|
|
||||||
m_array[To1dIndex(x, y, z)] = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T Array3d<T>::Get(int x, int y, int z) const { return m_array[To1dIndex(x, y, z)]; }
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Array3d<T>::Reset(T type) {
|
|
||||||
for (int i = 0; i < m_x * m_y * m_z; ++i)
|
|
||||||
m_array[i] = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
int Array3d<T>::To1dIndex(int x, int y, int z) const { return x + (z * m_x) + (y * m_z * m_x); }
|
|
||||||
|
|
||||||
#endif // ARRAY3D_H__
|
|
@@ -1,10 +1,16 @@
|
|||||||
#ifndef AUDIO_H__
|
#ifndef AUDIO_H__
|
||||||
#define AUDIO_H__
|
#define AUDIO_H__
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
#include <irrKlang.h>
|
#include <irrKlang.h>
|
||||||
#include <ik_ISoundSource.h>
|
#include <ik_ISoundSource.h>
|
||||||
|
#else
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "vector3.h"
|
|
||||||
|
|
||||||
class Audio {
|
class Audio {
|
||||||
private:
|
private:
|
||||||
|
@@ -1,42 +0,0 @@
|
|||||||
#include "blockinfo.h"
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
BlockInfo::BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
BlockInfo::~BlockInfo()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
BlockType BlockInfo::GetType() const
|
|
||||||
{
|
|
||||||
return m_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlockInfo::SetDurability(int durability)
|
|
||||||
{
|
|
||||||
m_durability = durability;
|
|
||||||
}
|
|
||||||
|
|
||||||
int BlockInfo::GetDurability() const
|
|
||||||
{
|
|
||||||
return m_durability;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlockInfo::GetTexture(float& u, float& v, float& s)
|
|
||||||
{
|
|
||||||
u = m_u;
|
|
||||||
v = m_v;
|
|
||||||
s = m_s;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlockInfo::Show() const
|
|
||||||
{
|
|
||||||
std::cout << "Type: " << m_type << std::endl;
|
|
||||||
std::cout << "Nom: " << m_name << std::endl;
|
|
||||||
std::cout << "Durabilite: " << m_durability << std::endl;
|
|
||||||
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@@ -1,32 +0,0 @@
|
|||||||
#ifndef BLOCKINFO_H__
|
|
||||||
#define BLOCKINFO_H__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include "define.h"
|
|
||||||
|
|
||||||
class BlockInfo
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur);
|
|
||||||
~BlockInfo();
|
|
||||||
|
|
||||||
BlockType GetType() const;
|
|
||||||
|
|
||||||
void SetDurability(int durability);
|
|
||||||
int GetDurability() const;
|
|
||||||
|
|
||||||
void GetTexture(float& u, float& v, float& s);
|
|
||||||
|
|
||||||
void Show() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
BlockType m_type;
|
|
||||||
float m_u;
|
|
||||||
float m_v;
|
|
||||||
float m_s;
|
|
||||||
std::string m_name;
|
|
||||||
int m_durability;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // BLOCKINFO_H__
|
|
@@ -1,32 +0,0 @@
|
|||||||
#include "bullet.h"
|
|
||||||
#include "world.h"
|
|
||||||
|
|
||||||
Bullet::Bullet(Player& player) {
|
|
||||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
|
||||||
m_velocity = player.GetDirection();
|
|
||||||
}
|
|
||||||
|
|
||||||
Bullet::~Bullet() {}
|
|
||||||
|
|
||||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
|
||||||
for (int x = 0; x < 1000; ++x) {
|
|
||||||
m_currentpos += m_velocity * elapsedtime;
|
|
||||||
|
|
||||||
if (!world->ChunkAt(m_currentpos))
|
|
||||||
return true;
|
|
||||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
|
||||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Bullet::Transpose(int& x, int& z) {
|
|
||||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
|
||||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
|
||||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
|
||||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
|
||||||
}
|
|
@@ -1,27 +0,0 @@
|
|||||||
#ifndef BULLET_H__
|
|
||||||
#define BULLET_H__
|
|
||||||
|
|
||||||
#include "audio.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "vertexbuffer.h"
|
|
||||||
#include "texture.h"
|
|
||||||
|
|
||||||
class World;
|
|
||||||
|
|
||||||
class Bullet {
|
|
||||||
public:
|
|
||||||
Bullet(Player& player);
|
|
||||||
~Bullet();
|
|
||||||
|
|
||||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
|
||||||
void Transpose(int& x, int& z);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Vector3f m_startpos;
|
|
||||||
Vector3f m_currentpos;
|
|
||||||
Vector3f m_velocity;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // BULLET_H__
|
|
||||||
|
|
@@ -1,234 +0,0 @@
|
|||||||
#include "chunk.h"
|
|
||||||
#include "world.h"
|
|
||||||
|
|
||||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
|
||||||
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
|
||||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
|
||||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
|
||||||
|
|
||||||
//if (input.fail()) {
|
|
||||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
|
||||||
m_blocks.Reset(BTYPE_AIR);
|
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
float xnoiz, ynoiz;
|
|
||||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
|
|
||||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
|
|
||||||
double height = 0;
|
|
||||||
for (int x = 0; x < 39; ++x) {
|
|
||||||
height += simplex.eval(xnoiz, ynoiz);
|
|
||||||
height *= .79;
|
|
||||||
xnoiz *= 1.139;
|
|
||||||
ynoiz *= 1.139;
|
|
||||||
}
|
|
||||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
|
||||||
height /= (CHUNK_SIZE_Y / 1.9);
|
|
||||||
height += 15.;
|
|
||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
|
|
||||||
}
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
float xnoiz, ynoiz;
|
|
||||||
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
|
||||||
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
|
||||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
|
||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
for (int iy = 0; iy < 13; ++iy) {
|
|
||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
|
||||||
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
|
||||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
|
||||||
// float xnoiz, ynoiz;
|
|
||||||
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
|
|
||||||
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
|
|
||||||
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
|
|
||||||
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
|
|
||||||
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
|
||||||
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
|
|
||||||
// if (tree) {
|
|
||||||
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
|
|
||||||
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
/* }
|
|
||||||
else {
|
|
||||||
input.seekg(0, std::ios_base::end);
|
|
||||||
int size = input.tellg();
|
|
||||||
input.seekg(0, std::ios_base::beg);
|
|
||||||
|
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
|
||||||
input.read(data, size);
|
|
||||||
input.close();
|
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
|
||||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
|
||||||
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
|
||||||
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
Chunk::~Chunk() {
|
|
||||||
/*if (m_isModified) {
|
|
||||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
|
||||||
|
|
||||||
for (int x = 0; x < CHUNK_SIZE_X; ++x)
|
|
||||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
|
|
||||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
|
|
||||||
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
|
|
||||||
|
|
||||||
std::ostringstream pos;
|
|
||||||
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
|
|
||||||
|
|
||||||
std::ofstream output(pos.str(), std::fstream::binary);
|
|
||||||
output.write(data, sizeof(data));
|
|
||||||
output.close();
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
|
||||||
m_blocks.Set(x, y, z, BTYPE_AIR);
|
|
||||||
CheckNeighbors(x, y, world);
|
|
||||||
m_isDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
|
||||||
m_blocks.Set(x, y, z, type);
|
|
||||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
|
|
||||||
m_isDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
|
|
||||||
|
|
||||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
|
||||||
unsigned int cx, cy;
|
|
||||||
|
|
||||||
world->GetScope(cx, cy);
|
|
||||||
|
|
||||||
if (x == 0 && m_posX - cx >= 0 &&
|
|
||||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
|
||||||
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
|
||||||
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
|
|
||||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
|
|
||||||
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
|
|
||||||
|
|
||||||
if (z == 0 && m_posY - cy >= 0 &&
|
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
|
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
|
|
||||||
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
|
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
|
|
||||||
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
|
||||||
|
|
||||||
void Chunk::FlushMeshToVBO() {
|
|
||||||
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
|
||||||
m_vcount = 0;
|
|
||||||
delete[] m_vd;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::FlushVBO() {
|
|
||||||
m_vertexBuffer.Flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
float u, v, s;
|
|
||||||
// Update mesh
|
|
||||||
if (m_isDirty) {
|
|
||||||
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
|
||||||
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
|
||||||
m_vcount = 0;
|
|
||||||
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
|
||||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
|
||||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
|
||||||
if (m_vcount > USHRT_MAX)
|
|
||||||
break;
|
|
||||||
|
|
||||||
BlockType bt = GetBlock(x, y, z);
|
|
||||||
|
|
||||||
if (bt != BTYPE_AIR) {
|
|
||||||
blockinfo[bt]->GetTexture(u, v, s);
|
|
||||||
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (m_vcount > USHRT_MAX) {
|
|
||||||
m_vcount = USHRT_MAX;
|
|
||||||
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_isDirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
|
||||||
int x, int y, int z, float u, float v, float s, World* world) {
|
|
||||||
|
|
||||||
unsigned int cex, cey;
|
|
||||||
|
|
||||||
world->GetScope(cex, cey);
|
|
||||||
|
|
||||||
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::Render() const { m_vertexBuffer.Render(); }
|
|
||||||
|
|
||||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
|
||||||
|
|
||||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
|
||||||
|
|
||||||
void Chunk::MakeModified() { m_isModified = true; }
|
|
||||||
|
|
@@ -1,49 +0,0 @@
|
|||||||
#ifndef CHUNK_H__
|
|
||||||
#define CHUNK_H__
|
|
||||||
#include "define.h"
|
|
||||||
#include "array3d.h"
|
|
||||||
#include "array2d.h"
|
|
||||||
#include "vertexbuffer.h"
|
|
||||||
#include "blockinfo.h"
|
|
||||||
#include "opensimplex.h"
|
|
||||||
|
|
||||||
class World;
|
|
||||||
|
|
||||||
class Chunk {
|
|
||||||
private:
|
|
||||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
|
||||||
VertexBuffer m_vertexBuffer;
|
|
||||||
bool m_isDirty = true;
|
|
||||||
bool m_isModified = false;
|
|
||||||
|
|
||||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
|
||||||
unsigned int m_posY;
|
|
||||||
|
|
||||||
VertexBuffer::VertexData* m_vd;
|
|
||||||
int m_vcount;
|
|
||||||
|
|
||||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
|
||||||
|
|
||||||
public:
|
|
||||||
Chunk(unsigned int x, unsigned int y);
|
|
||||||
~Chunk();
|
|
||||||
|
|
||||||
void RemoveBlock(int x, int y, int z, World* world);
|
|
||||||
void SetBlock(int x, int y, int z, BlockType type, World* world);
|
|
||||||
BlockType GetBlock(int x, int y, int z);
|
|
||||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
|
||||||
|
|
||||||
|
|
||||||
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
|
||||||
void FlushMeshToVBO();
|
|
||||||
|
|
||||||
void FlushVBO();
|
|
||||||
|
|
||||||
void Render() const;
|
|
||||||
bool IsDirty() const;
|
|
||||||
void MakeDirty();
|
|
||||||
void MakeModified();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // CHUNK_H__
|
|
68
SQCSim2021/cmake/CMakeLists.txt
Normal file
68
SQCSim2021/cmake/CMakeLists.txt
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Client VERSION 0.8)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
set(SQCSIM_EXTERN_DIR "../external/")
|
||||||
|
|
||||||
|
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||||
|
find_package(DevIL REQUIRED)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
|
||||||
|
find_library(IRRKLANG_LIBRARY
|
||||||
|
NAMES libIrrKlang.so
|
||||||
|
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||||
|
|
||||||
|
include_directories(
|
||||||
|
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||||
|
${SFML_INCLUDE_DIRS}
|
||||||
|
${IL_INCLUDE_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-client
|
||||||
|
"../audio.cpp"
|
||||||
|
"../connector.cpp"
|
||||||
|
"../engine.cpp"
|
||||||
|
"../mesh.cpp"
|
||||||
|
"../openglcontext.cpp"
|
||||||
|
"../shader.cpp"
|
||||||
|
"../skybox.cpp"
|
||||||
|
"../texture.cpp"
|
||||||
|
"../textureatlas.cpp"
|
||||||
|
"../tool.cpp"
|
||||||
|
"../vertexbuffer.cpp"
|
||||||
|
"../worldrenderer.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||||
|
${IRRKLANG_LIBRARY}
|
||||||
|
sfml-system
|
||||||
|
sfml-window
|
||||||
|
sfml-graphics
|
||||||
|
GL
|
||||||
|
GLU
|
||||||
|
GLEW
|
||||||
|
${IL_LIBRARIES}
|
||||||
|
${ILU_LIBRARIES}
|
||||||
|
)
|
||||||
|
|
101
SQCSim2021/connector.cpp
Normal file
101
SQCSim2021/connector.cpp
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#include "connector.h"
|
||||||
|
|
||||||
|
Connector::Connector() {}
|
||||||
|
|
||||||
|
Connector::~Connector() {}
|
||||||
|
|
||||||
|
int Connector::Init() {
|
||||||
|
#ifdef _WIN32
|
||||||
|
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||||
|
std::cout << "Initialisation WinSock." << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||||
|
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||||
|
std::cout << "Creation Socket UDP." << std::endl;
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||||
|
std::cout << "Creation Socket TCP." << std::endl;
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Creation structure donnes descripteur du socket serveur */
|
||||||
|
sockaddr_in addr;
|
||||||
|
addr.sin_family = AF_INET;
|
||||||
|
addr.sin_port = htons(CLI_PORT);
|
||||||
|
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||||
|
|
||||||
|
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||||
|
std::cout << "Association Socket UDP." << std::endl;
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||||
|
std::cout << "Association Socket TCP." << std::endl;
|
||||||
|
return 5;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Connector::Connect(char* srv_addr, std::string name) {
|
||||||
|
sockaddr_in add;
|
||||||
|
m_srvsockaddr.sin_family = AF_INET;
|
||||||
|
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||||
|
|
||||||
|
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||||
|
std::cout << "Addresse serveur invalide." << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||||
|
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
char* buf = new char[150];
|
||||||
|
uint32_t buflen = 150;
|
||||||
|
netprot::LoginInfo log;
|
||||||
|
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||||
|
|
||||||
|
netprot::Serialize(&log, &buf, &buflen);
|
||||||
|
|
||||||
|
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||||
|
|
||||||
|
delete[] buf;
|
||||||
|
buf = new char[150] {0};
|
||||||
|
buflen = 150;
|
||||||
|
int rpack = 0;
|
||||||
|
|
||||||
|
while (rpack < 2) {
|
||||||
|
recv(m_sock_tcp, buf, buflen, 0);
|
||||||
|
|
||||||
|
switch (netprot::getType(buf, buflen)) {
|
||||||
|
case netprot::PACKET_TYPE::LOGINF:
|
||||||
|
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||||
|
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
++rpack;
|
||||||
|
break;
|
||||||
|
case netprot::PACKET_TYPE::GAMEINFO:
|
||||||
|
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||||
|
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
++rpack;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
std::cout << "Packet invalide." << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||||
|
|
||||||
|
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
36
SQCSim2021/connector.h
Normal file
36
SQCSim2021/connector.h
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#ifndef CONNECTOR_H__
|
||||||
|
#define CONNECTOR_H__
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
|
class Connector {
|
||||||
|
public:
|
||||||
|
Connector();
|
||||||
|
~Connector();
|
||||||
|
|
||||||
|
int Init();
|
||||||
|
int Connect(char* srv_addr, std::string name);
|
||||||
|
uint64_t getId() const;
|
||||||
|
unsigned int getSeed() const;
|
||||||
|
|
||||||
|
//void SendInput();
|
||||||
|
//int Sync();
|
||||||
|
private:
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSADATA m_wsaData;
|
||||||
|
#endif
|
||||||
|
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||||
|
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||||
|
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||||
|
|
||||||
|
netprot::LoginInfo m_loginfo;
|
||||||
|
netprot::GameInfo m_gameinfo;
|
||||||
|
|
||||||
|
sockaddr_in m_srvsockaddr;
|
||||||
|
SOCKET m_sock_udp = 0,
|
||||||
|
m_sock_tcp = 0;
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
@@ -1,44 +1,29 @@
|
|||||||
#ifndef DEFINE_H__
|
#ifndef CLI_DEFINE_H__
|
||||||
#define DEFINE_H__
|
#define CLI_DEFINE_H__
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <chrono>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <GL/glew.h>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <iostream>
|
#include "../SQCSim-common/define.h"
|
||||||
#include <iomanip>
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <windows.h>
|
|
||||||
#include <GL/glew.h>
|
|
||||||
#include <gl/GL.h>
|
#include <gl/GL.h>
|
||||||
#include <gl/GLU.h>
|
#include <gl/GLU.h>
|
||||||
|
#else
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
|
#include <climits>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define CHUNK_SIZE_X 4
|
#define NETWORK_TEST false
|
||||||
#define CHUNK_SIZE_Y 64
|
#define SRV_ADDR "127.0.0.1"
|
||||||
#define CHUNK_SIZE_Z 4
|
#define COUNTDOWN 300
|
||||||
#define MAX_SELECTION_DISTANCE 5
|
|
||||||
#define BASE_WIDTH 640
|
#define BASE_WIDTH 640
|
||||||
#define BASE_HEIGHT 480
|
#define BASE_HEIGHT 480
|
||||||
#define SEED 12345
|
|
||||||
|
|
||||||
#define WORLD_SIZE_X 64
|
|
||||||
#define WORLD_SIZE_Y 64
|
|
||||||
|
|
||||||
#define FRAMES_RENDER_CHUNKS 1
|
|
||||||
#define FRAMES_UPDATE_CHUNKS 1
|
|
||||||
#define FRAMES_DELETE_CHUNKS 1
|
|
||||||
|
|
||||||
#define THREADS_GENERATE_CHUNKS 8
|
|
||||||
#define THREADS_UPDATE_CHUNKS 3
|
|
||||||
#define THREADS_DELETE_CHUNKS 3
|
|
||||||
|
|
||||||
#define VIEW_DISTANCE 512
|
|
||||||
#define TEXTURE_SIZE 512
|
|
||||||
#define MAX_BULLETS 512
|
|
||||||
|
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@@ -0,0 +1 @@
|
|||||||
|
|
@@ -1,8 +1,4 @@
|
|||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include <algorithm>
|
|
||||||
#include <cmath>
|
|
||||||
#include "transformation.h"
|
|
||||||
#include "player.h"
|
|
||||||
|
|
||||||
Engine::Engine() {}
|
Engine::Engine() {}
|
||||||
|
|
||||||
@@ -21,11 +17,11 @@ void Engine::Init() {
|
|||||||
abort();
|
abort();
|
||||||
}
|
}
|
||||||
|
|
||||||
//glDisable(GL_FRAMEBUFFER_SRGB);
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
//glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
//glEnable(GL_STENCIL_TEST);
|
glEnable(GL_STENCIL_TEST);
|
||||||
//glEnable(GL_POINT_SMOOTH);
|
glEnable(GL_POINT_SMOOTH);
|
||||||
//glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
@@ -35,21 +31,38 @@ void Engine::Init() {
|
|||||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||||
glShadeModel(GL_SMOOTH);
|
glShadeModel(GL_SMOOTH);
|
||||||
|
|
||||||
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||||
//glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
//glBlendEquation(GL_FUNC_SUBTRACT);
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
//
|
//
|
||||||
// Objet de skybox avec sa propre texture et son propre shader!
|
// Objet de skybox avec sa propre texture et son propre shader!
|
||||||
m_skybox.Init(0.2f);
|
m_skybox.Init(0.2f);
|
||||||
|
|
||||||
// Objet de musique!
|
// Objet de musique!
|
||||||
m_audio.ToggleMusicState();
|
//m_audio.ToggleMusicState();
|
||||||
|
|
||||||
// Array pour les balles.
|
// Array pour les balles.
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x)
|
for (int x = 0; x < MAX_BULLETS; ++x)
|
||||||
m_bullets[x] = nullptr;
|
m_bullets[x] = nullptr;
|
||||||
|
|
||||||
|
uint64_t seed = SEED;
|
||||||
|
std::string playname = "La Chienne <20> Jacques";
|
||||||
|
if (NETWORK_TEST) { // Test connexion r<>seau.
|
||||||
|
if (!m_conn.Init()) {
|
||||||
|
if (!m_conn.Connect(SRV_ADDR, playname)) {
|
||||||
|
// setup jeu en r<>seau.
|
||||||
|
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||||
|
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||||
|
seed = m_conn.getSeed();
|
||||||
|
}
|
||||||
|
else std::cout << "Erreur de connexion." << std::endl;
|
||||||
|
}
|
||||||
|
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_world.SetSeed(seed);
|
||||||
|
|
||||||
// Init Chunks
|
// Init Chunks
|
||||||
m_world.GetChunks().Reset(nullptr);
|
m_world.GetChunks().Reset(nullptr);
|
||||||
|
|
||||||
@@ -192,7 +205,6 @@ void Engine::DisplayHud(int timer) {
|
|||||||
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
||||||
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||||
@@ -318,6 +330,7 @@ int Engine::GetCountdown(float elapsedTime) {
|
|||||||
|
|
||||||
void Engine::Render(float elapsedTime) {
|
void Engine::Render(float elapsedTime) {
|
||||||
//static float gameTime = elapsedTime;
|
//static float gameTime = elapsedTime;
|
||||||
|
static irrklang::ISound* step; // Pour les sons de pas.
|
||||||
static float pollTime = 0;
|
static float pollTime = 0;
|
||||||
static float bulletTime = 0;
|
static float bulletTime = 0;
|
||||||
static BlockType bloc = 1;
|
static BlockType bloc = 1;
|
||||||
@@ -329,6 +342,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
Transformation all;
|
Transformation all;
|
||||||
Transformation skybox;
|
Transformation skybox;
|
||||||
|
Vector3f vstep;
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
// Transformations initiales
|
// Transformations initiales
|
||||||
@@ -338,8 +352,22 @@ void Engine::Render(float elapsedTime) {
|
|||||||
if (bulletTime > 0.f) bulletTime -= elapsedTime;
|
if (bulletTime > 0.f) bulletTime -= elapsedTime;
|
||||||
if (bulletTime < 0.f) bulletTime = 0.f;
|
if (bulletTime < 0.f) bulletTime = 0.f;
|
||||||
|
|
||||||
|
static bool leftright = false;
|
||||||
if (pollTime >= .005f) {
|
if (pollTime >= .005f) {
|
||||||
m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, &m_audio);
|
Player::Sound snd = m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime);
|
||||||
|
switch (snd) {
|
||||||
|
case Player::Sound::STEP:
|
||||||
|
if (leftright)
|
||||||
|
vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x);
|
||||||
|
else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x);
|
||||||
|
m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), .8f);
|
||||||
|
leftright = !leftright;
|
||||||
|
break;
|
||||||
|
case Player::Sound::FALL:
|
||||||
|
m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), 1.f);
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
||||||
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
||||||
pollTime = 0;
|
pollTime = 0;
|
||||||
@@ -358,16 +386,16 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
if (m_mouseL) {
|
if (m_mouseL) {
|
||||||
if (bloc != BTYPE_LAST)
|
if (bloc != BTYPE_LAST)
|
||||||
m_world.ChangeBlockAtCursor(bloc, m_player, m_block);
|
m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||||
else if (bulletTime <= 0.f) {
|
else if (bulletTime <= 0.f) {
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||||
if (!m_bullets[x]) {
|
if (!m_bullets[x]) {
|
||||||
m_bullets[x] = new Bullet(m_player);
|
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
||||||
m_bullets[0]->~Bullet();
|
m_bullets[0]->~Bullet();
|
||||||
m_bullets[0] = new Bullet(m_player);
|
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||||
}
|
}
|
||||||
bulletTime = .1f;
|
bulletTime = .1f;
|
||||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
||||||
@@ -380,16 +408,18 @@ void Engine::Render(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_mouseR)
|
else if (m_mouseR)
|
||||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player, m_block);
|
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||||
|
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
||||||
if (m_bullets[x])
|
if (m_bullets[x])
|
||||||
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
|
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
|
||||||
m_bullets[x]->~Bullet();
|
m_bullets[x]->~Bullet();
|
||||||
m_bullets[x] = nullptr;
|
m_bullets[x] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_world.Update(m_renderCount, m_bullets, m_player, all, m_shader01, m_textureAtlas, m_blockinfo);
|
m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||||
|
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||||
|
m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||||
|
|
||||||
if (m_isSkybox) m_skybox.Render(skybox);
|
if (m_isSkybox) m_skybox.Render(skybox);
|
||||||
|
|
||||||
|
@@ -1,20 +1,24 @@
|
|||||||
#ifndef ENGINE_H__
|
#ifndef ENGINE_H__
|
||||||
#define ENGINE_H__
|
#define ENGINE_H__
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include "../SQCSim-common/array2d.h"
|
||||||
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
|
#include "../SQCSim-common/bullet.h"
|
||||||
|
#include "../SQCSim-common/chunk.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
#include "../SQCSim-common/player.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "openglcontext.h"
|
#include "openglcontext.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
#include "transformation.h"
|
|
||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "player.h"
|
|
||||||
#include "chunk.h"
|
|
||||||
#include "skybox.h"
|
#include "skybox.h"
|
||||||
#include "audio.h"
|
#include "audio.h"
|
||||||
#include "textureatlas.h"
|
#include "textureatlas.h"
|
||||||
#include "blockinfo.h"
|
#include "connector.h"
|
||||||
#include "array2d.h"
|
#include "worldrenderer.h"
|
||||||
#include "world.h"
|
|
||||||
#include "bullet.h"
|
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
@@ -46,11 +50,13 @@ private:
|
|||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, float scale, const std::string& t);
|
void PrintText(float x, float y, float scale, const std::string& t);
|
||||||
|
|
||||||
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
Shader m_shader01;
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
|
|
||||||
World m_world = World();
|
World m_world = World();
|
||||||
|
WorldRenderer m_wrenderer = WorldRenderer();
|
||||||
|
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
|
@@ -1,571 +0,0 @@
|
|||||||
#ifndef MATRIX4_H__
|
|
||||||
#define MATRIX4_H__
|
|
||||||
|
|
||||||
#include <ostream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
#include "vector3.h"
|
|
||||||
|
|
||||||
#ifndef M_PI
|
|
||||||
#define M_PI 3.14159265f
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define DEGTORAD(x) ((x * M_PI) / 180.f)
|
|
||||||
#define RADTODEG(x) ((180.f * x) / M_PI)
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
class Matrix4
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
typedef T Type;
|
|
||||||
|
|
||||||
public:
|
|
||||||
static const Matrix4<T> ZERO;
|
|
||||||
static const Matrix4<T> IDENTITY;
|
|
||||||
|
|
||||||
public:
|
|
||||||
Matrix4();
|
|
||||||
Matrix4(const T& v);
|
|
||||||
Matrix4(const Matrix4<T>& m);
|
|
||||||
Matrix4(const T& m_11, const T& m_12, const T& m_13, const T& m_14,
|
|
||||||
const T& m_21, const T& m_22, const T& m_23, const T& m_24,
|
|
||||||
const T& m_31, const T& m_32, const T& m_33, const T& m_34,
|
|
||||||
const T& m_41, const T& m_42, const T& m_43, const T& m_44);
|
|
||||||
|
|
||||||
const T& Get11() const;
|
|
||||||
const T& Get12() const;
|
|
||||||
const T& Get13() const;
|
|
||||||
const T& Get14() const;
|
|
||||||
const T& Get21() const;
|
|
||||||
const T& Get22() const;
|
|
||||||
const T& Get23() const;
|
|
||||||
const T& Get24() const;
|
|
||||||
const T& Get31() const;
|
|
||||||
const T& Get32() const;
|
|
||||||
const T& Get33() const;
|
|
||||||
const T& Get34() const;
|
|
||||||
const T& Get41() const;
|
|
||||||
const T& Get42() const;
|
|
||||||
const T& Get43() const;
|
|
||||||
const T& Get44() const;
|
|
||||||
|
|
||||||
Matrix4<T>& operator=(const Matrix4<T>& m);
|
|
||||||
|
|
||||||
Matrix4<T> operator+(const Matrix4<T>& m) const;
|
|
||||||
const Matrix4<T>& operator+=(const Matrix4<T>& m);
|
|
||||||
|
|
||||||
Matrix4<T> operator-(const Matrix4<T>& m) const;
|
|
||||||
Matrix4<T> operator-() const;
|
|
||||||
const Matrix4<T>& operator-=(const Matrix4<T>& m);
|
|
||||||
|
|
||||||
Matrix4<T> operator*(const Matrix4<T>& m) const;
|
|
||||||
Matrix4<T> operator*(const T& v) const;
|
|
||||||
const Matrix4<T>& operator*=(const Matrix4<T>& m);
|
|
||||||
const Matrix4<T>& operator*=(const T& v);
|
|
||||||
|
|
||||||
Matrix4<T> operator/(const T& v) const;
|
|
||||||
const Matrix4<T>& operator/=(const T& v);
|
|
||||||
|
|
||||||
bool operator==(const Matrix4<T>& m) const;
|
|
||||||
bool operator!=(const Matrix4<T>& m) const;
|
|
||||||
|
|
||||||
void SetZero();
|
|
||||||
void SetIdentity();
|
|
||||||
void SetPerspectiveProjection(const T& fov, const T& aspect, const T& nearPlane, const T& farPlane);
|
|
||||||
void SetOrthographicProjection(const T& left, const T& right, const T& bottom, const T& top, const T& nearPlane, const T& farPlane);
|
|
||||||
|
|
||||||
void SetLookAt(const Vector3<T>& eyePosition, const Vector3<T>& lookAtPosition, Vector3<T> upVector = Vector3<T>(T(0), T(1), T(0)));
|
|
||||||
|
|
||||||
bool IsZero() const;
|
|
||||||
bool IsIdentity() const;
|
|
||||||
|
|
||||||
void ApplyTranslation(const T& x, const T& y, const T& z);
|
|
||||||
void ApplyRotation(const T& angle, const T& x, const T& y, const T& z);
|
|
||||||
void ApplyScale(const T& x, const T& y, const T& z);
|
|
||||||
|
|
||||||
Vector3<T> GetTranslation() const;
|
|
||||||
|
|
||||||
const T* GetInternalValues() const;
|
|
||||||
T* GetInternalValues();
|
|
||||||
std::string ToString(const std::string& lineBegin = "|", const std::string& lineEnd = "|\n") const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
union {
|
|
||||||
// column-major matrix
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
T m_11, m_21, m_31, m_41, m_12, m_22, m_32, m_42, m_13, m_23, m_33, m_43, m_14, m_24, m_34, m_44;
|
|
||||||
};
|
|
||||||
T m_values[16];
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef Matrix4<int> Matrix4i;
|
|
||||||
typedef Matrix4<float> Matrix4f;
|
|
||||||
typedef Matrix4<double> Matrix4d;
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T> Matrix4<T>::ZERO = Matrix4<T>(0);
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T> Matrix4<T>::IDENTITY = Matrix4<T>(
|
|
||||||
1, 0, 0, 0,
|
|
||||||
0, 1, 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
std::ostream& operator<<(std::ostream& out, const Matrix4<T>& m)
|
|
||||||
{
|
|
||||||
out << m.ToString();
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T>::Matrix4()
|
|
||||||
{
|
|
||||||
// Leave matrix uninitialized
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T>::Matrix4(const T& v)
|
|
||||||
{
|
|
||||||
for(int i = 0; i < 16; ++i)
|
|
||||||
m_values[i] = v;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T>::Matrix4(const Matrix4<T>& m)
|
|
||||||
{
|
|
||||||
for(int i = 0; i < 16; ++i)
|
|
||||||
m_values[i] = m.m_values[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T>::Matrix4(const T& m_11, const T& m_12, const T& m_13, const T& m_14,
|
|
||||||
const T& m_21, const T& m_22, const T& m_23, const T& m_24,
|
|
||||||
const T& m_31, const T& m_32, const T& m_33, const T& m_34,
|
|
||||||
const T& m_41, const T& m_42, const T& m_43, const T& m_44)
|
|
||||||
{
|
|
||||||
this->m_11 = m_11;
|
|
||||||
this->m_12 = m_12;
|
|
||||||
this->m_13 = m_13;
|
|
||||||
this->m_14 = m_14;
|
|
||||||
this->m_21 = m_21;
|
|
||||||
this->m_22 = m_22;
|
|
||||||
this->m_23 = m_23;
|
|
||||||
this->m_24 = m_24;
|
|
||||||
this->m_31 = m_31;
|
|
||||||
this->m_32 = m_32;
|
|
||||||
this->m_33 = m_33;
|
|
||||||
this->m_34 = m_34;
|
|
||||||
this->m_41 = m_41;
|
|
||||||
this->m_42 = m_42;
|
|
||||||
this->m_43 = m_43;
|
|
||||||
this->m_44 = m_44;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get11() const
|
|
||||||
{
|
|
||||||
return m_11;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get12() const
|
|
||||||
{
|
|
||||||
return m_12;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get13() const
|
|
||||||
{
|
|
||||||
return m_13;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get14() const
|
|
||||||
{
|
|
||||||
return m_14;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get21() const
|
|
||||||
{
|
|
||||||
return m_21;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get22() const
|
|
||||||
{
|
|
||||||
return m_22;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get23() const
|
|
||||||
{
|
|
||||||
return m_23;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get24() const
|
|
||||||
{
|
|
||||||
return m_24;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get31() const
|
|
||||||
{
|
|
||||||
return m_31;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get32() const
|
|
||||||
{
|
|
||||||
return m_32;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get33() const
|
|
||||||
{
|
|
||||||
return m_33;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get34() const
|
|
||||||
{
|
|
||||||
return m_34;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get41() const
|
|
||||||
{
|
|
||||||
return m_41;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get42() const
|
|
||||||
{
|
|
||||||
return m_42;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get43() const
|
|
||||||
{
|
|
||||||
return m_43;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T& Matrix4<T>::Get44() const
|
|
||||||
{
|
|
||||||
return m_44;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T>& Matrix4<T>::operator=(const Matrix4<T>& m)
|
|
||||||
{
|
|
||||||
if(this != &m)
|
|
||||||
{
|
|
||||||
for(int i = 0; i < 16; ++i)
|
|
||||||
m_values[i] = m.m_values[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T> Matrix4<T>::operator+(const Matrix4<T>& m) const
|
|
||||||
{
|
|
||||||
return Matrix4<T>(
|
|
||||||
m_11 + m.m_11, m_12 + m.m_12, m_13 + m.m_13, m_14 + m.m_14,
|
|
||||||
m_21 + m.m_21, m_22 + m.m_22, m_23 + m.m_23, m_24 + m.m_24,
|
|
||||||
m_31 + m.m_31, m_32 + m.m_32, m_33 + m.m_33, m_34 + m.m_34,
|
|
||||||
m_41 + m.m_41, m_42 + m.m_42, m_43 + m.m_43, m_44 + m.m_44);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T>& Matrix4<T>::operator+=(const Matrix4<T>& m)
|
|
||||||
{
|
|
||||||
*this = *this + m;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T> Matrix4<T>::operator-(const Matrix4<T>& m) const
|
|
||||||
{
|
|
||||||
return Matrix4<T>(
|
|
||||||
m_11 - m.m_11, m_12 - m.m_12, m_13 - m.m_13, m_14 - m.m_14,
|
|
||||||
m_21 - m.m_21, m_22 - m.m_22, m_23 - m.m_23, m_24 - m.m_24,
|
|
||||||
m_31 - m.m_31, m_32 - m.m_32, m_33 - m.m_33, m_34 - m.m_34,
|
|
||||||
m_41 - m.m_41, m_42 - m.m_42, m_43 - m.m_43, m_44 - m.m_44);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T> Matrix4<T>::operator-() const
|
|
||||||
{
|
|
||||||
return Matrix4<T>(
|
|
||||||
-m_11, -m_12, -m_13, -m_14,
|
|
||||||
-m_21, -m_22, -m_23, -m_24,
|
|
||||||
-m_31, -m_32, -m_33, -m_34,
|
|
||||||
-m_41, -m_42, -m_43, -m_44);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T>& Matrix4<T>::operator-=(const Matrix4<T>& m)
|
|
||||||
{
|
|
||||||
*this = *this - m;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T> Matrix4<T>::operator*(const Matrix4<T>& m) const
|
|
||||||
{
|
|
||||||
return Matrix4<T>(
|
|
||||||
m_11 * m.m_11 + m_12 * m.m_21 + m_13 * m.m_31 + m_14 * m.m_41,
|
|
||||||
m_11 * m.m_12 + m_12 * m.m_22 + m_13 * m.m_32 + m_14 * m.m_42,
|
|
||||||
m_11 * m.m_13 + m_12 * m.m_23 + m_13 * m.m_33 + m_14 * m.m_43,
|
|
||||||
m_11 * m.m_14 + m_12 * m.m_24 + m_13 * m.m_34 + m_14 * m.m_44,
|
|
||||||
|
|
||||||
m_21 * m.m_11 + m_22 * m.m_21 + m_23 * m.m_31 + m_24 * m.m_41,
|
|
||||||
m_21 * m.m_12 + m_22 * m.m_22 + m_23 * m.m_32 + m_24 * m.m_42,
|
|
||||||
m_21 * m.m_13 + m_22 * m.m_23 + m_23 * m.m_33 + m_24 * m.m_43,
|
|
||||||
m_21 * m.m_14 + m_22 * m.m_24 + m_23 * m.m_34 + m_24 * m.m_44,
|
|
||||||
|
|
||||||
m_31 * m.m_11 + m_32 * m.m_21 + m_33 * m.m_31 + m_34 * m.m_41,
|
|
||||||
m_31 * m.m_12 + m_32 * m.m_22 + m_33 * m.m_32 + m_34 * m.m_42,
|
|
||||||
m_31 * m.m_13 + m_32 * m.m_23 + m_33 * m.m_33 + m_34 * m.m_43,
|
|
||||||
m_31 * m.m_14 + m_32 * m.m_24 + m_33 * m.m_34 + m_34 * m.m_44,
|
|
||||||
|
|
||||||
m_41 * m.m_11 + m_42 * m.m_21 + m_43 * m.m_31 + m_44 * m.m_41,
|
|
||||||
m_41 * m.m_12 + m_42 * m.m_22 + m_43 * m.m_32 + m_44 * m.m_42,
|
|
||||||
m_41 * m.m_13 + m_42 * m.m_23 + m_43 * m.m_33 + m_44 * m.m_43,
|
|
||||||
m_41 * m.m_14 + m_42 * m.m_24 + m_43 * m.m_34 + m_44 * m.m_44);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T> Matrix4<T>::operator*(const T& v) const
|
|
||||||
{
|
|
||||||
return Matrix4<T>(
|
|
||||||
m_11 * v, m_12 * v, m_13 * v, m_14 * v,
|
|
||||||
m_21 * v, m_22 * v, m_23 * v, m_24 * v,
|
|
||||||
m_31 * v, m_32 * v, m_33 * v, m_34 * v,
|
|
||||||
m_41 * v, m_42 * v, m_43 * v, m_44 * v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T>& Matrix4<T>::operator*=(const Matrix4<T>& m)
|
|
||||||
{
|
|
||||||
*this = *this * m;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T>& Matrix4<T>::operator*=(const T& v)
|
|
||||||
{
|
|
||||||
*this = *this * v;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Matrix4<T> Matrix4<T>::operator/(const T& v) const
|
|
||||||
{
|
|
||||||
return Matrix4<T>(
|
|
||||||
m_11 / v, m_12 / v, m_13 / v, m_14 / v,
|
|
||||||
m_21 / v, m_22 / v, m_23 / v, m_24 / v,
|
|
||||||
m_31 / v, m_32 / v, m_33 / v, m_34 / v,
|
|
||||||
m_41 / v, m_42 / v, m_43 / v, m_44 / v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const Matrix4<T>& Matrix4<T>::operator/=(const T& v)
|
|
||||||
{
|
|
||||||
*this = *this / v;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
bool Matrix4<T>::operator==(const Matrix4<T>& m) const
|
|
||||||
{
|
|
||||||
for(int i = 0; i < 16; ++i)
|
|
||||||
if(m_values[i] != m.m_values[i])
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
bool Matrix4<T>::operator!=(const Matrix4<T>& m) const
|
|
||||||
{
|
|
||||||
return !(*this == m);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::SetZero()
|
|
||||||
{
|
|
||||||
*this = ZERO;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::SetIdentity()
|
|
||||||
{
|
|
||||||
*this = IDENTITY;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::SetPerspectiveProjection(const T& fov, const T& aspect, const T& nearPlane, const T& farPlane)
|
|
||||||
{
|
|
||||||
const float h = T(1) / tan(fov * T(M_PI / 360.f));
|
|
||||||
T negDepth = nearPlane - farPlane;
|
|
||||||
|
|
||||||
SetZero();
|
|
||||||
|
|
||||||
m_11 = h / aspect;
|
|
||||||
m_22 = h;
|
|
||||||
m_33 = (farPlane + nearPlane) / negDepth;
|
|
||||||
m_34 = T(2) * (nearPlane * farPlane) / negDepth;
|
|
||||||
m_43 = -T(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::SetOrthographicProjection(const T& left, const T& right, const T& bottom, const T& top, const T& nearPlane, const T& farPlane)
|
|
||||||
{
|
|
||||||
m_11 = T(2) / (right - left);
|
|
||||||
m_12 = T(0);
|
|
||||||
m_13 = T(0);
|
|
||||||
m_14 = -(right + left) / (right - left);
|
|
||||||
|
|
||||||
m_21 = T(0);
|
|
||||||
m_22 = T(2) / (top - bottom);
|
|
||||||
m_23 = T(0);
|
|
||||||
m_24 = -(top + bottom) / (top - bottom);
|
|
||||||
|
|
||||||
m_31 = T(0);
|
|
||||||
m_32 = T(0);
|
|
||||||
m_33 = -T(2) / (farPlane - nearPlane);
|
|
||||||
m_34 = -(farPlane + nearPlane) / (farPlane - nearPlane);
|
|
||||||
|
|
||||||
m_41 = T(0);
|
|
||||||
m_42 = T(0);
|
|
||||||
m_43 = T(0);
|
|
||||||
m_44 = T(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::SetLookAt(const Vector3<T>& eyePosition, const Vector3<T>& lookAtPosition, Vector3<T> upVector)
|
|
||||||
{
|
|
||||||
Vector3f L = lookAtPosition - eyePosition;
|
|
||||||
L.Normalize();
|
|
||||||
|
|
||||||
upVector.Normalize();
|
|
||||||
Vector3f S = L.Cross(upVector);
|
|
||||||
S.Normalize();
|
|
||||||
|
|
||||||
Vector3f U = S.Cross(L);
|
|
||||||
|
|
||||||
Matrix4<T> M;
|
|
||||||
M.m_11 = S.x;
|
|
||||||
M.m_12 = S.y;
|
|
||||||
M.m_13 = S.z;
|
|
||||||
M.m_14 = 0;
|
|
||||||
|
|
||||||
M.m_21 = U.x;
|
|
||||||
M.m_22 = U.y;
|
|
||||||
M.m_23 = U.z;
|
|
||||||
M.m_24 = 0;
|
|
||||||
|
|
||||||
M.m_31 = -L.x;
|
|
||||||
M.m_32 = -L.y;
|
|
||||||
M.m_33 = -L.z;
|
|
||||||
M.m_34 = 0;
|
|
||||||
|
|
||||||
M.m_41 = 0;
|
|
||||||
M.m_42 = 0;
|
|
||||||
M.m_43 = 0;
|
|
||||||
M.m_44 = 1.f;
|
|
||||||
|
|
||||||
SetIdentity();
|
|
||||||
*this *= M;
|
|
||||||
ApplyTranslation(-eyePosition.x, -eyePosition.y, -eyePosition.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::ApplyTranslation(const T& x, const T& y, const T& z)
|
|
||||||
{
|
|
||||||
Matrix4<T> tmp(
|
|
||||||
1, 0, 0, x,
|
|
||||||
0, 1, 0, y,
|
|
||||||
0, 0, 1, z,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
|
|
||||||
*this *= tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::ApplyRotation(const T& angle, const T& x, const T& y, const T& z)
|
|
||||||
{
|
|
||||||
// TODO axis (x, y, z) must be normalized...
|
|
||||||
|
|
||||||
T s = sin(DEGTORAD(angle));
|
|
||||||
T c = cos(DEGTORAD(angle));
|
|
||||||
T ic = T(1) - c;
|
|
||||||
|
|
||||||
Matrix4<T> tmp(
|
|
||||||
x * x * ic + c, y * x * ic + (z * s), z * x * ic - (y * s), 0,
|
|
||||||
x * y * ic - (z * s), y * y * ic + c, z * y * ic + (x * s), 0,
|
|
||||||
x * z * ic + (y * s), y * z * ic - (x * s), z * z * ic + c, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
|
|
||||||
*this *= tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Matrix4<T>::ApplyScale(const T& x, const T& y, const T& z)
|
|
||||||
{
|
|
||||||
Matrix4<T> tmp(
|
|
||||||
x, 0, 0, 0,
|
|
||||||
0, y, 0, 0,
|
|
||||||
0, 0, z, 0,
|
|
||||||
0, 0, 0, 1);
|
|
||||||
|
|
||||||
*this *= tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Matrix4<T>::GetTranslation() const
|
|
||||||
{
|
|
||||||
// NOTE: Works only if the matrix doesn't contains scale information (only rotation and translation)
|
|
||||||
// Reference: http://www.gamedev.net/topic/397751-how-to-get-camera-position/
|
|
||||||
T x = -(m_11 * m_14 + m_21 * m_24 + m_31 * m_34);
|
|
||||||
T y = -(m_12 * m_14 + m_22 * m_24 + m_32 * m_34);
|
|
||||||
T z = -(m_13 * m_14 + m_23 * m_24 + m_33 * m_34);
|
|
||||||
|
|
||||||
return Vector3<T>(x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T* Matrix4<T>::GetInternalValues()
|
|
||||||
{
|
|
||||||
return m_values;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
const T* Matrix4<T>::GetInternalValues() const
|
|
||||||
{
|
|
||||||
return m_values;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
std::string Matrix4<T>::ToString(const std::string& lineBegin, const std::string& lineEnd) const
|
|
||||||
{
|
|
||||||
std::ostringstream ss;
|
|
||||||
ss << lineBegin << m_11 << " " << m_12 << " " << m_13 << " " << m_14 << lineEnd;
|
|
||||||
ss << lineBegin << m_21 << " " << m_22 << " " << m_23 << " " << m_24 << lineEnd;
|
|
||||||
ss << lineBegin << m_31 << " " << m_32 << " " << m_33 << " " << m_34 << lineEnd;
|
|
||||||
ss << lineBegin << m_41 << " " << m_42 << " " << m_43 << " " << m_44 << lineEnd;
|
|
||||||
|
|
||||||
return ss.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // MATRIX4_H__
|
|
@@ -7,7 +7,7 @@ void main()
|
|||||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||||
|
|
||||||
texel *= light;
|
texel *= light;
|
||||||
texel.a = 255;
|
texel.a = 255.;
|
||||||
gl_FragColor = texel;
|
gl_FragColor = texel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
BIN
SQCSim2021/media/textures/Booster/BoosterBleu.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterBleu.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterJaune.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterJaune.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterMauve.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterMauve.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterOrange.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterOrange.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.9 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterRouge.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterRouge.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
120
SQCSim2021/mesh.cpp
Normal file
120
SQCSim2021/mesh.cpp
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
#include "mesh.h"
|
||||||
|
|
||||||
|
Mesh::Mesh(Chunk* chunk): m_chunk(chunk) {}
|
||||||
|
|
||||||
|
Mesh::~Mesh() {
|
||||||
|
FlushVBO();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mesh::FlushMeshToVBO() {
|
||||||
|
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
||||||
|
m_vcount = 0;
|
||||||
|
delete[] m_vd;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mesh::FlushVBO() {
|
||||||
|
m_vertexBuffer.Flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mesh::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
float u, v, s;
|
||||||
|
// Update mesh
|
||||||
|
if (m_chunk->IsDirty()) {
|
||||||
|
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
||||||
|
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
||||||
|
m_vcount = 0;
|
||||||
|
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
||||||
|
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
||||||
|
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
||||||
|
if (m_vcount > USHRT_MAX)
|
||||||
|
break;
|
||||||
|
|
||||||
|
BlockType bt = m_chunk->GetBlock(x, y, z);
|
||||||
|
|
||||||
|
if (bt != BTYPE_AIR) {
|
||||||
|
blockinfo[bt]->GetTexture(u, v, s);
|
||||||
|
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_vcount > USHRT_MAX) {
|
||||||
|
m_vcount = USHRT_MAX;
|
||||||
|
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_chunk->MakeClean();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mesh::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
||||||
|
int x, int y, int z, float u, float v, float s, World* world) {
|
||||||
|
|
||||||
|
unsigned int cex, cey, cpx, cpy;
|
||||||
|
|
||||||
|
m_chunk->GetPosition(cpx, cpy);
|
||||||
|
|
||||||
|
world->GetScope(cex, cey);
|
||||||
|
|
||||||
|
int cx = x + (cpx - cex) * CHUNK_SIZE_X, cy = z + (cpy - cey) * CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
if (y == CHUNK_SIZE_Y - 1 || m_chunk->GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y == 0 || m_chunk->GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v);
|
||||||
|
vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mesh::Render() const { m_vertexBuffer.Render(); }
|
||||||
|
|
||||||
|
bool Mesh::IsDirty() const { return m_chunk->IsDirty(); }
|
||||||
|
|
||||||
|
bool Mesh::IsNew() {
|
||||||
|
bool bl = m_new;
|
||||||
|
if (m_new)
|
||||||
|
m_new = false;
|
||||||
|
return bl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mesh::GetPosition(unsigned int& x, unsigned int& y, World* world) const {
|
||||||
|
unsigned int sx, sy;
|
||||||
|
world->GetScope(sx, sy);
|
||||||
|
m_chunk->GetPosition(x, y);
|
||||||
|
x -= sx;
|
||||||
|
y -= sy;
|
||||||
|
}
|
32
SQCSim2021/mesh.h
Normal file
32
SQCSim2021/mesh.h
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
#ifndef MESH_H__
|
||||||
|
#define MESH_H__
|
||||||
|
|
||||||
|
#include "../SQCSim-common/chunk.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "define.h"
|
||||||
|
#include "vertexbuffer.h"
|
||||||
|
|
||||||
|
class Mesh {
|
||||||
|
private:
|
||||||
|
VertexBuffer m_vertexBuffer;
|
||||||
|
VertexBuffer::VertexData* m_vd = nullptr;
|
||||||
|
int m_vcount = 0;
|
||||||
|
bool m_new = true;
|
||||||
|
Chunk* m_chunk; // NE PAS D<>TRUIRE ICI.
|
||||||
|
|
||||||
|
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Mesh(Chunk* chunk);
|
||||||
|
~Mesh();
|
||||||
|
|
||||||
|
void FlushMeshToVBO();
|
||||||
|
void FlushVBO();
|
||||||
|
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
||||||
|
void Render() const;
|
||||||
|
|
||||||
|
bool IsDirty() const;
|
||||||
|
bool IsNew();
|
||||||
|
void GetPosition(unsigned int& x, unsigned int& y, World* world) const;
|
||||||
|
};
|
||||||
|
#endif
|
@@ -1,10 +1,9 @@
|
|||||||
#ifndef OPENGLCONTEXT_H__
|
#ifndef OPENGLCONTEXT_H__
|
||||||
#define OPENGLCONTEXT_H__
|
#define OPENGLCONTEXT_H__
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
// Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php
|
// Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php
|
||||||
class OpenglContext
|
class OpenglContext
|
||||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,51 +0,0 @@
|
|||||||
/**
|
|
||||||
Open Simple Noise for C++
|
|
||||||
|
|
||||||
Port to C++ from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
|
|
||||||
by Rickard Lundberg, 2019.
|
|
||||||
*/
|
|
||||||
#ifndef _OPENSIMPLEX_H__
|
|
||||||
#define _OPENSIMPLEX_H__
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <array>
|
|
||||||
|
|
||||||
namespace OpenSimplexNoise
|
|
||||||
{
|
|
||||||
class Noise
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Noise();
|
|
||||||
Noise(int64_t seed);
|
|
||||||
//2D Open Simplex Noise.
|
|
||||||
double eval(const double x, const double y) const;
|
|
||||||
//3D Open Simplex Noise.
|
|
||||||
double eval(double x, double y, double z) const;
|
|
||||||
//4D Open Simplex Noise.
|
|
||||||
double eval(double x, double y, double z, double w) const;
|
|
||||||
private:
|
|
||||||
const double m_stretch2d;
|
|
||||||
const double m_squish2d;
|
|
||||||
const double m_stretch3d;
|
|
||||||
const double m_squish3d;
|
|
||||||
const double m_stretch4d;
|
|
||||||
const double m_squish4d;
|
|
||||||
|
|
||||||
const double m_norm2d;
|
|
||||||
const double m_norm3d;
|
|
||||||
const double m_norm4d;
|
|
||||||
|
|
||||||
const long m_defaultSeed;
|
|
||||||
|
|
||||||
std::array<short, 256> m_perm;
|
|
||||||
std::array<short, 256> m_permGradIndex3d;
|
|
||||||
std::array<char, 16> m_gradients2d;
|
|
||||||
std::array<char, 72> m_gradients3d;
|
|
||||||
std::array<char, 256> m_gradients4d;
|
|
||||||
double extrapolate(int xsb, int ysb, double dx, double dy) const;
|
|
||||||
double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz) const;
|
|
||||||
double extrapolate(int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw) const;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // _OPENSIMPLEX_H__
|
|
@@ -1,209 +0,0 @@
|
|||||||
#include "player.h"
|
|
||||||
#include "world.h"
|
|
||||||
|
|
||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
|
||||||
m_airborne = true;
|
|
||||||
m_hp = 0.75f; //TODO: Remettre <20> 1.0f
|
|
||||||
m_username = "Zelda Bee-Bop";
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value) {
|
|
||||||
m_rotY += value;
|
|
||||||
if (m_rotY > 360) m_rotY = 0;
|
|
||||||
else if (m_rotY < -360) m_rotY = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::TurnTopBottom(float value) {
|
|
||||||
m_rotX += value;
|
|
||||||
if (m_rotX > 80) m_rotX = 80;
|
|
||||||
else if (m_rotX < -80) m_rotX = -80;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
|
||||||
|
|
||||||
Vector3f delta = Vector3f(0, 0, 0);
|
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
|
||||||
|
|
||||||
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
|
||||||
-sin(xrotrad),
|
|
||||||
cos(xrotrad) * -cos(yrotrad));
|
|
||||||
|
|
||||||
m_direction.Normalize();
|
|
||||||
|
|
||||||
if (front) {
|
|
||||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
|
||||||
else if (back) {
|
|
||||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (left) {
|
|
||||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
|
||||||
else if (right) {
|
|
||||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
|
||||||
|
|
||||||
delta.Normalize();
|
|
||||||
delta.x *= .6f;
|
|
||||||
delta.z *= .6f;
|
|
||||||
|
|
||||||
if ((jump || shoot ) && !m_airborne) {
|
|
||||||
delta.y += jump? .32f: shoot? .1f : 0.f;
|
|
||||||
m_airborne = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (shoot) // Recoil!
|
|
||||||
TurnTopBottom(-1);
|
|
||||||
|
|
||||||
return delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
|
|
||||||
static irrklang::ISound* step; // Pour les sons de pas.
|
|
||||||
static float timing = 0.f;
|
|
||||||
/* Gestion de collisions */
|
|
||||||
BlockType bt1, bt2, bt3;
|
|
||||||
|
|
||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y + input.y, GetPosition().z);
|
|
||||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y + input.y - 0.9f, GetPosition().z);
|
|
||||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y + input.y - 1.7f, GetPosition().z);
|
|
||||||
if ((bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) && m_position.y < 129.7f) {
|
|
||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z);
|
|
||||||
if (bt1 == BTYPE_AIR) m_position.y = (int)m_position.y + .7f;
|
|
||||||
m_velocity.y = input.y = 0;
|
|
||||||
m_airborne = false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (abs(m_velocity.y) < 1.1f) m_velocity.y += input.y - 1.1f * elapsedTime;
|
|
||||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y + m_velocity.y - 1.7f, GetPosition().z);
|
|
||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z);
|
|
||||||
if (bt3 != BTYPE_AIR) {
|
|
||||||
m_velocity.y = 0;
|
|
||||||
if (timing == 0.f) {
|
|
||||||
if (m_airborne) audio->Create3DAudioObj(step, AUDIO_PATH "hit.wav", GetPosition(), GetVelocity(), 1.f);
|
|
||||||
timing = .3f;
|
|
||||||
}
|
|
||||||
m_airborne = false;
|
|
||||||
}
|
|
||||||
else if (bt1 != BTYPE_AIR) {
|
|
||||||
m_velocity.y = -.1f;
|
|
||||||
}
|
|
||||||
else m_airborne = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (timing > 0.f) timing -= elapsedTime;
|
|
||||||
if (timing < 0.f) timing = 0.f;
|
|
||||||
|
|
||||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
|
||||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
|
||||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
|
||||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
|
||||||
if (input.x > 0)
|
|
||||||
input.x = m_velocity.x = 0.5f;
|
|
||||||
else
|
|
||||||
input.x = m_velocity.x = -0.5f;
|
|
||||||
m_velocity.y = 0.3;
|
|
||||||
m_velocity.z *= .5f;
|
|
||||||
} else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
|
||||||
input.x = m_velocity.x = 0;
|
|
||||||
m_velocity.z *= .5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
|
||||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
|
||||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
|
||||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
|
||||||
if (input.z > 0)
|
|
||||||
input.z = m_velocity.z = 0.5f;
|
|
||||||
else
|
|
||||||
input.z = m_velocity.z = -0.5f;
|
|
||||||
m_velocity.y = 0.3;
|
|
||||||
m_velocity.x *= .5f;
|
|
||||||
} else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
|
||||||
input.z = m_velocity.z = 0;
|
|
||||||
m_velocity.x *= .5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Fin gestion de collisions */
|
|
||||||
/* Gestion de la friction */
|
|
||||||
|
|
||||||
if (!m_airborne) {
|
|
||||||
m_velocity.x += input.x * 2.f * elapsedTime;
|
|
||||||
m_velocity.z += input.z * 2.f * elapsedTime;
|
|
||||||
|
|
||||||
if (input.x == 0.f)
|
|
||||||
m_velocity.x *= .8f;
|
|
||||||
|
|
||||||
if (input.z == 0.f)
|
|
||||||
m_velocity.z *= .8f;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_velocity.x += input.x * .4f * elapsedTime; // Techniquement contre les lois de la physique, mais c'est beaucoup moins chiant pour grimper sur les blocs.
|
|
||||||
m_velocity.z += input.z * .4f * elapsedTime;
|
|
||||||
m_velocity.x *= .99f;
|
|
||||||
m_velocity.z *= .99f;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Fin gestion de la friction */
|
|
||||||
|
|
||||||
float vy = m_velocity.y;
|
|
||||||
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
|
|
||||||
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
|
|
||||||
m_velocity.y = 0;
|
|
||||||
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
|
|
||||||
m_velocity.y = vy;
|
|
||||||
|
|
||||||
m_position += m_velocity;
|
|
||||||
|
|
||||||
static float bobbingtime = 0; // Gestion de la cam<61>ra
|
|
||||||
static bool leftright = false;
|
|
||||||
static bool isStep = false;
|
|
||||||
if (bobbingtime <= 360.f)
|
|
||||||
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
|
||||||
|
|
||||||
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
|
||||||
Vector3f vstep;
|
|
||||||
if (leftright)
|
|
||||||
vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
|
|
||||||
else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
|
|
||||||
if (!isStep) {
|
|
||||||
audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
|
|
||||||
leftright = !leftright;
|
|
||||||
}
|
|
||||||
isStep = true;
|
|
||||||
}
|
|
||||||
else isStep = false;
|
|
||||||
m_POV = m_position.y;
|
|
||||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
|
||||||
|
|
||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
|
||||||
|
|
||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
|
||||||
|
|
||||||
Vector3f Player::GetDirection() const { return m_direction; }
|
|
||||||
|
|
||||||
std::string Player::GetUsername() const { return m_username; }
|
|
||||||
|
|
||||||
float Player::GetHP() const { return m_hp; }
|
|
||||||
|
|
||||||
void Player::Teleport(int& x, int& z) {
|
|
||||||
m_position.x -= x * CHUNK_SIZE_X;
|
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
|
||||||
}
|
|
@@ -1,43 +0,0 @@
|
|||||||
#ifndef _PLAYER_H__
|
|
||||||
#define _PLAYER_H__
|
|
||||||
#include "vector3.h"
|
|
||||||
#include "transformation.h"
|
|
||||||
#include "audio.h"
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
class World;
|
|
||||||
|
|
||||||
class Player {
|
|
||||||
public:
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
|
||||||
void TurnLeftRight(float value);
|
|
||||||
void TurnTopBottom(float value);
|
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
|
||||||
void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
|
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
|
||||||
|
|
||||||
Vector3f GetPosition() const;
|
|
||||||
Vector3f GetDirection() const;
|
|
||||||
Vector3f GetVelocity() const;
|
|
||||||
Vector3f GetPOV() const;
|
|
||||||
std::string GetUsername() const;
|
|
||||||
float GetHP() const;
|
|
||||||
void Teleport(int& x, int& z);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Vector3f m_position;
|
|
||||||
Vector3f m_velocity;
|
|
||||||
Vector3f m_direction;
|
|
||||||
|
|
||||||
std::string m_username;
|
|
||||||
|
|
||||||
float m_rotX = 0;
|
|
||||||
float m_rotY = 0;
|
|
||||||
float m_POV;
|
|
||||||
|
|
||||||
float m_hp;
|
|
||||||
|
|
||||||
bool m_airborne;
|
|
||||||
};
|
|
||||||
#endif //_PLAYER_H__
|
|
||||||
|
|
@@ -45,7 +45,7 @@ void Skybox::Init(float size){
|
|||||||
void Skybox::Render(Transformation tran) const {
|
void Skybox::Render(Transformation tran) const {
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
tran.Use();
|
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||||
m_texture.Bind();
|
m_texture.Bind();
|
||||||
m_shader.Use();
|
m_shader.Use();
|
||||||
m_vertexBuffer.Render();
|
m_vertexBuffer.Render();
|
||||||
|
@@ -1,10 +1,10 @@
|
|||||||
#ifndef SKYBOX_H__
|
#ifndef SKYBOX_H__
|
||||||
#define SKYBOX_H__
|
#define SKYBOX_H__
|
||||||
|
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "vertexbuffer.h"
|
#include "vertexbuffer.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
#include "transformation.h"
|
|
||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
|
|
||||||
class Skybox {
|
class Skybox {
|
||||||
|
@@ -1,9 +1,9 @@
|
|||||||
#ifndef TEXTURE_H__
|
#ifndef TEXTURE_H__
|
||||||
#define TEXTURE_H__
|
#define TEXTURE_H__
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
#include <IL/il.h>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <IL/il.h>
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
class Texture
|
class Texture
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,9 @@
|
|||||||
#ifndef TEXTUREATLAS_H__
|
#ifndef TEXTUREATLAS_H__
|
||||||
#define TEXTUREATLAS_H__
|
#define TEXTUREATLAS_H__
|
||||||
#include "define.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <IL/ilu.h>
|
#include <IL/ilu.h>
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
class TextureAtlas
|
class TextureAtlas
|
||||||
{
|
{
|
||||||
|
@@ -1,219 +0,0 @@
|
|||||||
#ifndef VECTOR3_H__
|
|
||||||
#define VECTOR3_H__
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
class Vector3
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Vector3();
|
|
||||||
Vector3(const T& x, const T& y, const T& z);
|
|
||||||
~Vector3();
|
|
||||||
|
|
||||||
T Length() const;
|
|
||||||
void Normalize();
|
|
||||||
void Zero();
|
|
||||||
|
|
||||||
T Dot(const Vector3<T>& v) const;
|
|
||||||
Vector3<T> Cross(const Vector3<T>& v) const;
|
|
||||||
|
|
||||||
Vector3<T> operator+(const Vector3<T>& v) const;
|
|
||||||
Vector3<T> operator-(const Vector3<T>& v) const;
|
|
||||||
Vector3<T> operator-() const;
|
|
||||||
Vector3<T> operator+(const T& v) const;
|
|
||||||
Vector3<T> operator-(const T& v) const;
|
|
||||||
Vector3<T> operator/(const T& v) const;
|
|
||||||
Vector3<T> operator*(const T& v) const;
|
|
||||||
|
|
||||||
Vector3<T>& operator=(const Vector3<T>& v);
|
|
||||||
|
|
||||||
Vector3<T>& operator+=(const Vector3<T>& v);
|
|
||||||
Vector3<T>& operator-=(const Vector3<T>& v);
|
|
||||||
Vector3<T>& operator+=(const T& v);
|
|
||||||
Vector3<T>& operator-=(const T& v);
|
|
||||||
Vector3<T>& operator/=(const T& v);
|
|
||||||
Vector3<T>& operator*=(const T& v);
|
|
||||||
|
|
||||||
bool operator==(const Vector3<T>& v) const;
|
|
||||||
bool operator!=(const Vector3<T>& v) const;
|
|
||||||
|
|
||||||
void Afficher() const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
T x, y, z;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef Vector3<int> Vector3i;
|
|
||||||
typedef Vector3<float> Vector3f;
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
inline std::ostream& operator<<(std::ostream& out, const Vector3<T>& v)
|
|
||||||
{
|
|
||||||
out << "[" << v.x << ", " << v.y << ", " << v.z << "]";
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>::Vector3()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>::Vector3(const T& x, const T& y, const T& z) : x(x), y(y), z(z)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>::~Vector3()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T Vector3<T>::Length() const
|
|
||||||
{
|
|
||||||
return sqrt(x*x + y*y + z*z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Vector3<T>::Normalize()
|
|
||||||
{
|
|
||||||
T len = Length();
|
|
||||||
if (len != 0)
|
|
||||||
{
|
|
||||||
x /= len;
|
|
||||||
y /= len;
|
|
||||||
z /= len;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Vector3<T>::Zero()
|
|
||||||
{
|
|
||||||
x = y = z = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T Vector3<T>::Dot(const Vector3<T>& v) const
|
|
||||||
{
|
|
||||||
return (x * v.x) + (y * v.y) + (z * v.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::Cross(const Vector3<T>& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(
|
|
||||||
y * v.z - v.y * z,
|
|
||||||
z * v.x - v.z * x,
|
|
||||||
x * v.y - v.x * y);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator+(const Vector3<T>& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(x + v.x, y + v.y, z + v.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator-(const Vector3<T>& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(x - v.x, y - v.y, z - v.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator-() const
|
|
||||||
{
|
|
||||||
return Vector3<T>(-x, -y, -z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator+(const T& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(x + v, y + v, z + v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator-(const T& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(x - v, y - v, z - v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator/(const T& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(x / v, y / v, z / v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T> Vector3<T>::operator*(const T& v) const
|
|
||||||
{
|
|
||||||
return Vector3<T>(x * v, y * v, z * v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator=(const Vector3<T>& v)
|
|
||||||
{
|
|
||||||
x = v.x;
|
|
||||||
y = v.y;
|
|
||||||
z = v.z;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator+=(const Vector3<T>& v)
|
|
||||||
{
|
|
||||||
return (*this = *this + v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator-=(const Vector3<T>& v)
|
|
||||||
{
|
|
||||||
return (*this = *this - v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator+=(const T& v)
|
|
||||||
{
|
|
||||||
return (*this = *this + v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator-=(const T& v)
|
|
||||||
{
|
|
||||||
return (*this = *this - v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator/=(const T& v)
|
|
||||||
{
|
|
||||||
return (*this = *this / v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
Vector3<T>& Vector3<T>::operator*=(const T& v)
|
|
||||||
{
|
|
||||||
return (*this = *this * v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
bool Vector3<T>::operator==(const Vector3<T>& v) const
|
|
||||||
{
|
|
||||||
return (x == v.x && y == v.y && z == v.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
bool Vector3<T>::operator!=(const Vector3<T>& v) const
|
|
||||||
{
|
|
||||||
return !(*this == v);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
void Vector3<T>::Afficher() const
|
|
||||||
{
|
|
||||||
std::cout << "[" << x << ", " << y << ", " << z << "]" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif // VECTOR3_H__
|
|
@@ -1,8 +1,8 @@
|
|||||||
#ifndef VERTEXBUFFER_H__
|
#ifndef VERTEXBUFFER_H__
|
||||||
#define VERTEXBUFFER_H__
|
#define VERTEXBUFFER_H__
|
||||||
|
|
||||||
#include "define.h"
|
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
class VertexBuffer
|
class VertexBuffer
|
||||||
{
|
{
|
||||||
|
@@ -1,482 +0,0 @@
|
|||||||
#include "world.h"
|
|
||||||
|
|
||||||
World::World() {}
|
|
||||||
|
|
||||||
World::~World() {}
|
|
||||||
|
|
||||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
|
||||||
|
|
||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
|
||||||
int cx = (int)x / CHUNK_SIZE_X;
|
|
||||||
int cz = (int)z / CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
if (x < 0 || y < 0 || z < 0 ||
|
|
||||||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
|
|
||||||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
|
|
||||||
y > CHUNK_SIZE_Y)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
return m_chunks.Get(cx, cz);
|
|
||||||
}
|
|
||||||
|
|
||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
|
||||||
|
|
||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
|
||||||
Chunk* c = ChunkAt(x, y, z);
|
|
||||||
|
|
||||||
if (!c)
|
|
||||||
return defaultBlockType;
|
|
||||||
|
|
||||||
int bx = (int)x % CHUNK_SIZE_X;
|
|
||||||
int by = (int)y % CHUNK_SIZE_Y;
|
|
||||||
int bz = (int)z % CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
return c->GetBlock(bx, by, bz);
|
|
||||||
}
|
|
||||||
|
|
||||||
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
|
|
||||||
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) {
|
|
||||||
int x = 0, y = 0;
|
|
||||||
|
|
||||||
if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
|
||||||
else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
|
||||||
if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
|
||||||
else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
|
||||||
|
|
||||||
if (!x && !y) return;
|
|
||||||
|
|
||||||
if (x > 0) {
|
|
||||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
|
||||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
|
||||||
if (ax - x >= 0) {
|
|
||||||
m_chunks.Set(ax - x, ay,
|
|
||||||
m_chunks.Remove(ax, ay));
|
|
||||||
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
|
||||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
|
||||||
}
|
|
||||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
|
||||||
}
|
|
||||||
else if (x < 0) {
|
|
||||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
|
||||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
|
||||||
if (ax - x < WORLD_SIZE_X) {
|
|
||||||
m_chunks.Set(ax - x, ay,
|
|
||||||
m_chunks.Remove(ax, ay));
|
|
||||||
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
|
||||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
|
||||||
}
|
|
||||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y > 0) {
|
|
||||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
|
||||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
|
||||||
if (ay - y >= 0) {
|
|
||||||
m_chunks.Set(ax, ay - y,
|
|
||||||
m_chunks.Remove(ax, ay));
|
|
||||||
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
|
||||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
|
||||||
}
|
|
||||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
|
||||||
}
|
|
||||||
else if (y < 0) {
|
|
||||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
|
||||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
|
||||||
if (ay - y < WORLD_SIZE_Y) {
|
|
||||||
m_chunks.Set(ax, ay - y,
|
|
||||||
m_chunks.Remove(ax, ay));
|
|
||||||
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
|
||||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
|
||||||
}
|
|
||||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
|
||||||
}
|
|
||||||
|
|
||||||
m_center[0] += x; m_center[1] += y;
|
|
||||||
player.Teleport(x, y);
|
|
||||||
|
|
||||||
for (int index = 0; index < MAX_BULLETS; ++index)
|
|
||||||
if (bullets[index]) bullets[index]->Transpose(x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
|
||||||
if (clear) {
|
|
||||||
while (m_tbDeleted.size() > 0) {
|
|
||||||
delete m_tbDeleted.back();
|
|
||||||
m_tbDeleted.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!m_tbDeleted.empty() && !deleteframes) {
|
|
||||||
int deleted = 0;
|
|
||||||
while (deleted < THREADS_DELETE_CHUNKS) {
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
delete m_tbDeleted.back();
|
|
||||||
m_tbDeleted.pop_back();
|
|
||||||
deleteframes = FRAMES_DELETE_CHUNKS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::GetScope(unsigned int& x, unsigned int& y) {
|
|
||||||
x = m_center[0];
|
|
||||||
y = m_center[1];
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
glStencilFunc(GL_EQUAL, 1, 0x00);
|
|
||||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
||||||
atlas.Bind();
|
|
||||||
RenderWorld(rendercount, player, world, shader);
|
|
||||||
UpdateWorld(player, blockinfo);
|
|
||||||
//TransposeWorld(player, bullets);
|
|
||||||
shader.Disable();
|
|
||||||
glStencilFunc(GL_GREATER, 1, 0xFF);
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
|
||||||
ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
|
||||||
updates = FRAMES_UPDATE_CHUNKS;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block) {
|
|
||||||
Vector3f currentPos = player.GetPosition();
|
|
||||||
Vector3f currentBlock = currentPos;
|
|
||||||
Vector3f ray = player.GetDirection();
|
|
||||||
bool found = false;
|
|
||||||
|
|
||||||
if (block) return;
|
|
||||||
|
|
||||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
|
||||||
currentBlock += ray / 10.f;
|
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
|
||||||
|
|
||||||
if (bt != BTYPE_AIR)
|
|
||||||
found = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (found)
|
|
||||||
if (blockType != BTYPE_AIR) {
|
|
||||||
found = false;
|
|
||||||
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
|
|
||||||
currentBlock -= ray / 10.f;
|
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
|
||||||
|
|
||||||
if (bt == BTYPE_AIR) { // V<>rification pour <20>tre s<>r que le bloc <20> changer n'est pas dans le joueur.
|
|
||||||
int Bx = (int)currentBlock.x;
|
|
||||||
int By = (int)currentBlock.y;
|
|
||||||
int Bz = (int)currentBlock.z;
|
|
||||||
|
|
||||||
int Px = (int)currentPos.x;
|
|
||||||
int PyA = (int)currentPos.y;
|
|
||||||
int PyB = (int)(currentPos.y - .9f);
|
|
||||||
int PyC = (int)(currentPos.y - 1.7f);
|
|
||||||
int Pz = (int)currentPos.z;
|
|
||||||
|
|
||||||
if (!(Bx == Px &&
|
|
||||||
(By == PyA ||
|
|
||||||
By == PyB ||
|
|
||||||
By == PyC) &&
|
|
||||||
Bz == Pz))
|
|
||||||
found = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
|
||||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
|
||||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
|
||||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
|
||||||
ChunkAt(currentBlock)->MakeModified();
|
|
||||||
block = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
|
||||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
|
||||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
|
||||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
|
||||||
ChunkAt(pos)->MakeModified();
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader) {
|
|
||||||
shader.Use();
|
|
||||||
rendercount = 0;
|
|
||||||
Vector3f angle;
|
|
||||||
Vector3f cursor;
|
|
||||||
Vector3f direct = player.GetDirection();
|
|
||||||
Vector3f pos = player.GetPosition() - direct;
|
|
||||||
|
|
||||||
direct.y = 0;
|
|
||||||
direct.Normalize();
|
|
||||||
pos.y = 1;
|
|
||||||
|
|
||||||
static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 8]; // Nombre de Chunks maximal <20> <20>tre rendus.
|
|
||||||
|
|
||||||
//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
|
|
||||||
for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) {
|
|
||||||
// Configuration du radar.
|
|
||||||
float sinus, cosinus;
|
|
||||||
int echantillons;
|
|
||||||
|
|
||||||
if (dist > VIEW_DISTANCE * .1f) {
|
|
||||||
sinus = .00872653549f; // sin(1/2 degr<67>)
|
|
||||||
cosinus = .99996192306; // cos(1/2 degr<67>)
|
|
||||||
echantillons = 180;
|
|
||||||
}
|
|
||||||
//else if (dist > VIEW_DISTANCE * .3f) {
|
|
||||||
// sinus = .01151891831f; // sin(2/3 degr<67>)
|
|
||||||
// cosinus = .99993365506; // cos(2/3 degr<67>)
|
|
||||||
// echantillons = 120;
|
|
||||||
//}
|
|
||||||
//else if (dist > VIEW_DISTANCE * .2f) {
|
|
||||||
// sinus = .01745240643; // sin(1 degr<67>)
|
|
||||||
// cosinus = .99984769515; // cos(1 degr<67>)
|
|
||||||
// echantillons = 90;
|
|
||||||
//}
|
|
||||||
//else if (dist > VIEW_DISTANCE * .1f) {
|
|
||||||
// sinus = .0261769483;
|
|
||||||
// cosinus = .99965732497;
|
|
||||||
// echantillons = 60;
|
|
||||||
//}
|
|
||||||
else {
|
|
||||||
sinus = .0348994967;
|
|
||||||
cosinus = .99939082701;
|
|
||||||
echantillons = 45;
|
|
||||||
}
|
|
||||||
|
|
||||||
angle.x = direct.z + direct.x;
|
|
||||||
angle.z = direct.z - direct.x;
|
|
||||||
angle.y = 0;
|
|
||||||
angle.Normalize();
|
|
||||||
|
|
||||||
for (int radar = 0; radar < echantillons; ++radar) {
|
|
||||||
float x = angle.x;
|
|
||||||
|
|
||||||
angle.x = angle.x * cosinus - angle.z * sinus;
|
|
||||||
angle.z = angle.z * cosinus + x * sinus;
|
|
||||||
angle.Normalize();
|
|
||||||
|
|
||||||
cursor = pos - direct * CHUNK_SIZE_X * 2 + angle * dist;
|
|
||||||
if (cursor.y >= 128.f || cursor.y >= 0.f) cursor.y = CHUNK_SIZE_Y / 2.f;
|
|
||||||
|
|
||||||
|
|
||||||
if (ChunkAt(cursor)) {
|
|
||||||
bool valide = true;
|
|
||||||
unsigned int chx, chy;
|
|
||||||
ChunkAt(cursor)->GetPosition(chx, chy);
|
|
||||||
for (int index = 0; index < rendercount; ++index) // Permet de v<>rifier seulement contre celles ajout<75>es dans la frame, et ne pas avoir <20> refaire l'array <20> chaque frame.
|
|
||||||
if (renderManifest[index].x == chx && renderManifest[index].z == chy)
|
|
||||||
valide = false;
|
|
||||||
|
|
||||||
if (valide) renderManifest[rendercount++] = Vector3<unsigned int>(chx,
|
|
||||||
(VIEW_DISTANCE - (pos - cursor).Length() * 3.f + 256.f) < 0.f? 0:
|
|
||||||
(VIEW_DISTANCE - (pos - cursor).Length() * 3.f + 256.f) * 1000,
|
|
||||||
chy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int index = 0; index < rendercount; ++index) {
|
|
||||||
int chx = (renderManifest[index].x - m_center[0]) * CHUNK_SIZE_X, chy = (renderManifest[index].z - m_center[1]) * CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
world.ApplyTranslation(chx, 0, chy);
|
|
||||||
world.Use();
|
|
||||||
float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f);
|
|
||||||
glBlendColor(blcolor, blcolor, blcolor, 1.f);
|
|
||||||
ChunkAt(chx, 1, chy)->Render();
|
|
||||||
world.ApplyTranslation(-chx, 0, -chy);
|
|
||||||
}
|
|
||||||
shader.Disable();
|
|
||||||
};
|
|
||||||
|
|
||||||
void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
int cx = player.GetPosition().x;
|
|
||||||
int cy = player.GetPosition().z;
|
|
||||||
static int frameGenerate = 1;
|
|
||||||
static int frameUpdate = 2;
|
|
||||||
static int frameDelete = 3;
|
|
||||||
int side = 0;
|
|
||||||
int threads = 0;
|
|
||||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
|
||||||
std::future<Chunk*> updateThList[THREADS_UPDATE_CHUNKS];
|
|
||||||
std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
|
||||||
|
|
||||||
if (frameGenerate > 0) --frameGenerate;
|
|
||||||
if (frameUpdate > 0) --frameUpdate;
|
|
||||||
if (frameDelete > 0) --frameDelete;
|
|
||||||
|
|
||||||
if (!frameGenerate)
|
|
||||||
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
|
||||||
int tx = -side, ty = -side;
|
|
||||||
int chx = 0;
|
|
||||||
int chy = 0;
|
|
||||||
|
|
||||||
for (; tx <= side; ++tx) {
|
|
||||||
if (frameGenerate)
|
|
||||||
break;
|
|
||||||
chx = cx + tx * CHUNK_SIZE_X;
|
|
||||||
chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
|
||||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
|
||||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
|
||||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
|
||||||
}
|
|
||||||
for (; ty <= side; ++ty) {
|
|
||||||
if (frameGenerate)
|
|
||||||
break;
|
|
||||||
chx = cx + tx * CHUNK_SIZE_X;
|
|
||||||
chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
|
||||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
|
||||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
|
||||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
|
||||||
}
|
|
||||||
for (; tx >= -side; --tx) {
|
|
||||||
if (frameGenerate)
|
|
||||||
break;
|
|
||||||
chx = cx + tx * CHUNK_SIZE_X;
|
|
||||||
chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
|
||||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
|
||||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
|
||||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
|
||||||
}
|
|
||||||
for (; ty >= -side; --ty) {
|
|
||||||
if (frameGenerate)
|
|
||||||
break;
|
|
||||||
chx = cx + tx * CHUNK_SIZE_X;
|
|
||||||
chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
|
||||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
|
||||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
|
||||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
|
||||||
}
|
|
||||||
if (frameGenerate)
|
|
||||||
break;
|
|
||||||
++side;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (threads > 0) {
|
|
||||||
for (int i = 0; i < threads; ++i)
|
|
||||||
genThList[i].wait();
|
|
||||||
|
|
||||||
for (int i = 0; i < threads; ++i) {
|
|
||||||
unsigned int x, y;
|
|
||||||
Chunk* chunk = genThList[i].get();
|
|
||||||
chunk->GetPosition(x, y);
|
|
||||||
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
side = 0;
|
|
||||||
threads = 0;
|
|
||||||
|
|
||||||
if (!frameUpdate)
|
|
||||||
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
|
||||||
int tx = -side, ty = -side;
|
|
||||||
|
|
||||||
for (; tx <= side; ++tx) {
|
|
||||||
if (frameUpdate)
|
|
||||||
break;
|
|
||||||
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (ChunkAt(chx, 1, chy) &&
|
|
||||||
ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
updateThList[threads++] =
|
|
||||||
std::async(std::launch::async,
|
|
||||||
[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (; ty <= side; ++ty) {
|
|
||||||
if (frameUpdate)
|
|
||||||
break;
|
|
||||||
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (ChunkAt(chx, 1, chy) &&
|
|
||||||
ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
updateThList[threads++] =
|
|
||||||
std::async(std::launch::async,
|
|
||||||
[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (; tx >= -side; --tx) {
|
|
||||||
if (frameUpdate)
|
|
||||||
break;
|
|
||||||
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (ChunkAt(chx, 1, chy) &&
|
|
||||||
ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
updateThList[threads++] =
|
|
||||||
std::async(std::launch::async,
|
|
||||||
[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (; ty >= -side; --ty) {
|
|
||||||
if (frameUpdate)
|
|
||||||
break;
|
|
||||||
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
|
||||||
if (ChunkAt(chx, 1, chy) &&
|
|
||||||
ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
updateThList[threads++] =
|
|
||||||
std::async(std::launch::async,
|
|
||||||
[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
|
||||||
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (frameUpdate)
|
|
||||||
break;
|
|
||||||
++side;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (threads > 0) {
|
|
||||||
for (int i = 0; i < threads; ++i) {
|
|
||||||
updateThList[i].wait();
|
|
||||||
Chunk* chunk = updateThList[i].get();
|
|
||||||
chunk->FlushMeshToVBO();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
threads = 0;
|
|
||||||
|
|
||||||
int del = THREADS_DELETE_CHUNKS;
|
|
||||||
while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
|
||||||
m_tbDeleted.back()->FlushVBO();
|
|
||||||
m_tbDeleted.back()->~Chunk();
|
|
||||||
m_tbDeleted.pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
|
||||||
if (m_tbDeleted.back()) {
|
|
||||||
m_tbDeleted.back()->FlushVBO();
|
|
||||||
delThList[threads] =
|
|
||||||
std::async(std::launch::async,
|
|
||||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
|
||||||
m_tbDeleted.pop_back();
|
|
||||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
|
||||||
}
|
|
||||||
else m_tbDeleted.pop_back();
|
|
||||||
}*/
|
|
||||||
|
|
||||||
for (int x = 0; x < threads; ++x) {
|
|
||||||
delThList[x].wait();
|
|
||||||
delThList[x].get();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
|
@@ -1,56 +0,0 @@
|
|||||||
#ifndef WORLD_H__
|
|
||||||
#define WORLD_H__
|
|
||||||
#include <fstream>
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include <future>
|
|
||||||
#include <thread>
|
|
||||||
#include "define.h"
|
|
||||||
#include "chunk.h"
|
|
||||||
#include "array2d.h"
|
|
||||||
#include "vector3.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "transformation.h"
|
|
||||||
#include "shader.h"
|
|
||||||
#include "bullet.h"
|
|
||||||
#include "textureatlas.h"
|
|
||||||
|
|
||||||
class Chunk;
|
|
||||||
class Player;
|
|
||||||
class Bullet;
|
|
||||||
|
|
||||||
class World {
|
|
||||||
public:
|
|
||||||
World();
|
|
||||||
~World();
|
|
||||||
|
|
||||||
Array2d<Chunk*>& GetChunks();
|
|
||||||
|
|
||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
|
||||||
|
|
||||||
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
|
|
||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
|
||||||
int GettbDeleted() const;
|
|
||||||
private:
|
|
||||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
|
||||||
std::vector<Chunk*> m_tbDeleted;
|
|
||||||
|
|
||||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
|
||||||
|
|
||||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
|
||||||
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
|
|
||||||
void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
|
||||||
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
|
|
||||||
|
|
||||||
};
|
|
||||||
#endif // WORLD_H__
|
|
||||||
|
|
213
SQCSim2021/worldrenderer.cpp
Normal file
213
SQCSim2021/worldrenderer.cpp
Normal file
@@ -0,0 +1,213 @@
|
|||||||
|
#include "worldrenderer.h"
|
||||||
|
|
||||||
|
WorldRenderer::WorldRenderer() {
|
||||||
|
m_meshes.Reset(nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldRenderer::~WorldRenderer() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) {
|
||||||
|
rendercount = 0;
|
||||||
|
Vector3f angle;
|
||||||
|
Vector3f cursor;
|
||||||
|
Vector3f direct = player_dir;
|
||||||
|
Vector3f pos = player_pos - direct;
|
||||||
|
|
||||||
|
direct.y = 0;
|
||||||
|
direct.Normalize();
|
||||||
|
pos.y = 1;
|
||||||
|
|
||||||
|
static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 8]; // Nombre de Chunks maximal <20> <20>tre rendus.
|
||||||
|
|
||||||
|
//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
|
||||||
|
for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) {
|
||||||
|
// Configuration du radar.
|
||||||
|
float sinus, cosinus;
|
||||||
|
int echantillons;
|
||||||
|
|
||||||
|
if (dist > VIEW_DISTANCE * .1f) {
|
||||||
|
sinus = .00872653549f; // sin(1/2 degr<67>)
|
||||||
|
cosinus = .99996192306; // cos(1/2 degr<67>)
|
||||||
|
echantillons = 180;
|
||||||
|
}
|
||||||
|
//else {//if (dist > VIEW_DISTANCE * .3f) {
|
||||||
|
// sinus = .01151891831f; // sin(2/3 degr<67>)
|
||||||
|
// cosinus = .99993365506; // cos(2/3 degr<67>)
|
||||||
|
// echantillons = 120;
|
||||||
|
//}
|
||||||
|
//else if (dist > VIEW_DISTANCE * .2f) {
|
||||||
|
// sinus = .01745240643; // sin(1 degr<67>)
|
||||||
|
// cosinus = .99984769515; // cos(1 degr<67>)
|
||||||
|
// echantillons = 90;
|
||||||
|
//}
|
||||||
|
//else if (dist > VIEW_DISTANCE * .1f) {
|
||||||
|
// sinus = .0261769483;
|
||||||
|
// cosinus = .99965732497;
|
||||||
|
// echantillons = 60;
|
||||||
|
//}
|
||||||
|
else {
|
||||||
|
sinus = .0348994967;
|
||||||
|
cosinus = .99939082701;
|
||||||
|
echantillons = 45;
|
||||||
|
}
|
||||||
|
|
||||||
|
angle.x = direct.z + direct.x;
|
||||||
|
angle.z = direct.z - direct.x;
|
||||||
|
angle.y = 0;
|
||||||
|
angle.Normalize();
|
||||||
|
|
||||||
|
for (int radar = 0; radar < echantillons; ++radar) {
|
||||||
|
float x = angle.x;
|
||||||
|
|
||||||
|
angle.x = angle.x * cosinus - angle.z * sinus;
|
||||||
|
angle.z = angle.z * cosinus + x * sinus;
|
||||||
|
angle.Normalize();
|
||||||
|
|
||||||
|
cursor = pos - direct * CHUNK_SIZE_X * 4 + angle * dist;
|
||||||
|
if (cursor.y >= 128.f || cursor.y >= 0.f) cursor.y = CHUNK_SIZE_Y / 4.f;
|
||||||
|
|
||||||
|
|
||||||
|
if (origin->ChunkAt(cursor)) {
|
||||||
|
bool valide = true;
|
||||||
|
unsigned int chx, chy;
|
||||||
|
origin->ChunkAt(cursor)->GetPosition(chx, chy);
|
||||||
|
for (int index = 0; index < rendercount; ++index) // Permet de v<>rifier seulement contre celles ajout<75>es dans la frame, et ne pas avoir <20> refaire l'array <20> chaque frame.
|
||||||
|
if (renderManifest[index].x == chx && renderManifest[index].z == chy)
|
||||||
|
valide = false;
|
||||||
|
|
||||||
|
if (valide) renderManifest[rendercount++] = Vector3<unsigned int>(chx,
|
||||||
|
(VIEW_DISTANCE - (pos - cursor).Length() * 3.f + 256.f) < 0.f ? 0 :
|
||||||
|
(VIEW_DISTANCE - (pos - cursor).Length() * 3.f + 256.f) * 1000,
|
||||||
|
chy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
shader.Use();
|
||||||
|
atlas.Bind();
|
||||||
|
glStencilFunc(GL_EQUAL, 1, 0x00);
|
||||||
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
|
||||||
|
unsigned int sx, sy, cx, cy;
|
||||||
|
origin->GetScope(sx,sy);
|
||||||
|
|
||||||
|
for (int index = 0; index < rendercount; ++index) {
|
||||||
|
int chx = (renderManifest[index].x - sx) * CHUNK_SIZE_X, chy = (renderManifest[index].z - sy) * CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
world.ApplyTranslation(chx, 0, chy);
|
||||||
|
glLoadMatrixf(world.GetMatrix().GetInternalValues());
|
||||||
|
float blcolor = renderManifest[index].y / (VIEW_DISTANCE / 50.f);
|
||||||
|
glBlendColor(blcolor, blcolor, blcolor, 1.f);
|
||||||
|
origin->ChunkAt(chx, 1, chy)->GetPosition(cx,cy);
|
||||||
|
if (m_meshes.Get(cx - sx, cy - sy))
|
||||||
|
m_meshes.Get(cx - sx, cy -sy)->Render();
|
||||||
|
world.ApplyTranslation(-chx, 0, -chy);
|
||||||
|
}
|
||||||
|
shader.Disable();
|
||||||
|
glStencilFunc(GL_GREATER, 1, 0xFF);
|
||||||
|
};
|
||||||
|
|
||||||
|
void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
int cx = player.x;
|
||||||
|
int cy = player.z;
|
||||||
|
static int frameUpdate = 2;
|
||||||
|
int side = 0;
|
||||||
|
int threads = 0;
|
||||||
|
std::future<Mesh*> updateThList[THREADS_UPDATE_CHUNKS];
|
||||||
|
|
||||||
|
unsigned int mx = 0 , my = 0, sx, sy;
|
||||||
|
|
||||||
|
origin->GetScope(sx, sy);
|
||||||
|
|
||||||
|
if (frameUpdate > 0) --frameUpdate;
|
||||||
|
|
||||||
|
if (!frameUpdate)
|
||||||
|
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||||
|
int tx = -side, ty = -side;
|
||||||
|
|
||||||
|
for (; tx <= side; ++tx) {
|
||||||
|
if (frameUpdate)
|
||||||
|
break;
|
||||||
|
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (origin->ChunkAt(chx, 1, chy) &&
|
||||||
|
origin->ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
origin->ChunkAt(chx, 1, chy)->GetPosition(mx, my);
|
||||||
|
if (m_meshes.Get(mx - sx, my - sy))
|
||||||
|
updateThList[threads++] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Mesh* mesh, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
mesh->Update(blockinfo, world); return mesh; }, m_meshes.Get(mx - sx, my - sy), blockinfo, origin);
|
||||||
|
else updateThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { return new Mesh(chunk); }, origin->ChunkAt(chx, 1, chy));
|
||||||
|
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (; ty <= side; ++ty) {
|
||||||
|
if (frameUpdate)
|
||||||
|
break;
|
||||||
|
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (origin->ChunkAt(chx, 1, chy) &&
|
||||||
|
origin->ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
origin->ChunkAt(chx, 1, chy)->GetPosition(mx, my);
|
||||||
|
if (m_meshes.Get(mx - sx, my - sy))
|
||||||
|
updateThList[threads++] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Mesh* mesh, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
mesh->Update(blockinfo, world); return mesh; }, m_meshes.Get(mx - sx, my - sy), blockinfo, origin);
|
||||||
|
else updateThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { return new Mesh(chunk); }, origin->ChunkAt(chx, 1, chy));
|
||||||
|
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (; tx >= -side; --tx) {
|
||||||
|
if (frameUpdate)
|
||||||
|
break;
|
||||||
|
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (origin->ChunkAt(chx, 1, chy) &&
|
||||||
|
origin->ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
origin->ChunkAt(chx, 1, chy)->GetPosition(mx, my);
|
||||||
|
if (m_meshes.Get(mx - sx, my - sy))
|
||||||
|
updateThList[threads++] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Mesh* mesh, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
mesh->Update(blockinfo, world); return mesh; }, m_meshes.Get(mx - sx, my - sy), blockinfo, origin);
|
||||||
|
else updateThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { return new Mesh(chunk); }, origin->ChunkAt(chx, 1, chy));
|
||||||
|
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (; ty >= -side; --ty) {
|
||||||
|
if (frameUpdate)
|
||||||
|
break;
|
||||||
|
unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (origin->ChunkAt(chx, 1, chy) &&
|
||||||
|
origin->ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
origin->ChunkAt(chx, 1, chy)->GetPosition(mx, my);
|
||||||
|
if (m_meshes.Get(mx - sx, my - sy))
|
||||||
|
updateThList[threads++] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Mesh* mesh, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
mesh->Update(blockinfo, world); return mesh; }, m_meshes.Get(mx - sx, my - sy), blockinfo, origin);
|
||||||
|
else updateThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { return new Mesh(chunk); }, origin->ChunkAt(chx, 1, chy));
|
||||||
|
if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (frameUpdate)
|
||||||
|
break;
|
||||||
|
++side;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (threads > 0) {
|
||||||
|
for (int i = 0; i < threads; ++i) {
|
||||||
|
updateThList[i].wait();
|
||||||
|
Mesh* mesh = updateThList[i].get();
|
||||||
|
if (mesh->IsNew()) {
|
||||||
|
unsigned int x, y;
|
||||||
|
mesh->GetPosition(x, y, origin);
|
||||||
|
m_meshes.Set(x, y, mesh);
|
||||||
|
}
|
||||||
|
mesh->FlushMeshToVBO();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
23
SQCSim2021/worldrenderer.h
Normal file
23
SQCSim2021/worldrenderer.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#ifndef WORLDRENDERER_H__
|
||||||
|
#define WORLDRENDERER_H__
|
||||||
|
#include <future>
|
||||||
|
#include <thread>
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
#include "define.h"
|
||||||
|
#include "mesh.h"
|
||||||
|
#include "textureatlas.h"
|
||||||
|
#include "shader.h"
|
||||||
|
|
||||||
|
class WorldRenderer {
|
||||||
|
private:
|
||||||
|
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||||
|
|
||||||
|
public:
|
||||||
|
WorldRenderer();
|
||||||
|
~WorldRenderer();
|
||||||
|
|
||||||
|
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas);
|
||||||
|
void UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
};
|
||||||
|
#endif
|
Reference in New Issue
Block a user