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			457 Commits
		
	
	
		
			sqc-20_aud
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			DemoReleas
		
	
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						 | 
					183c5f186a | 
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -378,3 +378,5 @@ FodyWeavers.xsd
 | 
			
		||||
/SQCSim2021/cmake/*
 | 
			
		||||
!/SQCSim2021/cmake/CMakeLists.txt
 | 
			
		||||
/SQCSim2021/SQCSim-client
 | 
			
		||||
SQCSim2021/SQCSim2021.vcxproj.filters
 | 
			
		||||
SQCSim2021/SQCSim2021.vcxproj
 | 
			
		||||
 
 | 
			
		||||
@@ -76,6 +76,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -90,6 +91,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -104,6 +106,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -118,7 +121,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -131,6 +134,7 @@
 | 
			
		||||
    <ClInclude Include="array2d.h" />
 | 
			
		||||
    <ClInclude Include="array3d.h" />
 | 
			
		||||
    <ClInclude Include="blockinfo.h" />
 | 
			
		||||
    <ClInclude Include="boostinfo.h" />
 | 
			
		||||
    <ClInclude Include="bullet.h" />
 | 
			
		||||
    <ClInclude Include="chunk.h" />
 | 
			
		||||
    <ClInclude Include="define.h" />
 | 
			
		||||
@@ -144,6 +148,7 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="blockinfo.cpp" />
 | 
			
		||||
    <ClCompile Include="boostinfo.cpp" />
 | 
			
		||||
    <ClCompile Include="bullet.cpp" />
 | 
			
		||||
    <ClCompile Include="chunk.cpp" />
 | 
			
		||||
    <ClCompile Include="netprotocol.cpp" />
 | 
			
		||||
 
 | 
			
		||||
@@ -54,6 +54,9 @@
 | 
			
		||||
    <ClInclude Include="transformation.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="boostinfo.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="world.cpp">
 | 
			
		||||
@@ -80,5 +83,8 @@
 | 
			
		||||
    <ClCompile Include="transformation.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="boostinfo.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,32 @@
 | 
			
		||||
#include "boostinfo.h"
 | 
			
		||||
#include <iostream>
 | 
			
		||||
 | 
			
		||||
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BoostInfo::~BoostInfo()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BoostType BoostInfo::GetType() const
 | 
			
		||||
{
 | 
			
		||||
    return m_type;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BoostInfo::GetTexture(float& u, float& v, float& s)
 | 
			
		||||
{
 | 
			
		||||
    u = m_u;
 | 
			
		||||
    v = m_v;
 | 
			
		||||
    s = m_s;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BoostInfo::Show() const
 | 
			
		||||
{
 | 
			
		||||
    std::cout << "Type: " << m_type << std::endl;
 | 
			
		||||
    std::cout << "Nom: " << m_name << std::endl;
 | 
			
		||||
    std::cout << "Durabilite: " << m_durability << std::endl;
 | 
			
		||||
    std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
 | 
			
		||||
#ifndef BOOSTINFO_H__
 | 
			
		||||
#define BOOSTINFO_H__
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
class BoostInfo
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
 | 
			
		||||
    ~BoostInfo();
 | 
			
		||||
 | 
			
		||||
    BoostType GetType() const;
 | 
			
		||||
 | 
			
		||||
    void GetTexture(float& u, float& v, float& s);
 | 
			
		||||
 | 
			
		||||
    void Show() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    BoostType m_type;
 | 
			
		||||
    float m_u;
 | 
			
		||||
    float m_v;
 | 
			
		||||
    float m_s;
 | 
			
		||||
    std::string m_name;
 | 
			
		||||
    int m_durability;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // BOOSTINFO_H__
 | 
			
		||||
@@ -3,19 +3,57 @@
 | 
			
		||||
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
 | 
			
		||||
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
 | 
			
		||||
 | 
			
		||||
Bullet::~Bullet() {}
 | 
			
		||||
 | 
			
		||||
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
 | 
			
		||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
 | 
			
		||||
	int max = 100 / perframe;
 | 
			
		||||
	float damage = 0.098f;
 | 
			
		||||
	for (int x = 0; x < max; ++x) {
 | 
			
		||||
		m_currentpos += m_velocity * elapsedtime;
 | 
			
		||||
 | 
			
		||||
		for (auto& [key, player] : mapPlayer) {
 | 
			
		||||
			if (key == m_shooter_id)
 | 
			
		||||
				continue;
 | 
			
		||||
 | 
			
		||||
			bool hit = false;
 | 
			
		||||
			if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
 | 
			
		||||
				hit = true;
 | 
			
		||||
			}
 | 
			
		||||
			else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
 | 
			
		||||
				damage *= 2; // HEADSHOT!
 | 
			
		||||
				hit = true;
 | 
			
		||||
			}
 | 
			
		||||
			if (hit && !player->AmIDead()) {
 | 
			
		||||
				if (m_canhurt)
 | 
			
		||||
					player->InflictDamage(damage);
 | 
			
		||||
				player->m_hit = true;
 | 
			
		||||
 | 
			
		||||
				if (player->AmIDead())
 | 
			
		||||
					player->Killer = m_shooter_id;
 | 
			
		||||
 | 
			
		||||
				return true;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (!world->ChunkAt(m_currentpos))
 | 
			
		||||
			return true;
 | 
			
		||||
		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
 | 
			
		||||
			if (m_canhurt) {
 | 
			
		||||
				if (chunkmod) {
 | 
			
		||||
					using namespace netprot;
 | 
			
		||||
					*chunkmod = new ChunkMod();
 | 
			
		||||
					(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
 | 
			
		||||
					(*chunkmod)->b_type = BTYPE_AIR;
 | 
			
		||||
					(*chunkmod)->pos = m_currentpos;
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
 | 
			
		||||
			}
 | 
			
		||||
			return true;
 | 
			
		||||
		}
 | 
			
		||||
		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
 | 
			
		||||
@@ -39,6 +77,6 @@ Vector3f Bullet::getVel() const {
 | 
			
		||||
	return m_velocity;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint64_t Bullet::getTeamID(){
 | 
			
		||||
	return m_tid;
 | 
			
		||||
}
 | 
			
		||||
//uint64_t Bullet::getTeamID(){
 | 
			
		||||
//	return m_tid;
 | 
			
		||||
//}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +1,37 @@
 | 
			
		||||
#ifndef BULLET_H__
 | 
			
		||||
#define BULLET_H__
 | 
			
		||||
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "vector3.h"
 | 
			
		||||
#include "player.h"
 | 
			
		||||
#include "netprotocol.h"
 | 
			
		||||
 | 
			
		||||
class World;
 | 
			
		||||
class Player;
 | 
			
		||||
 | 
			
		||||
class Bullet {
 | 
			
		||||
public:
 | 
			
		||||
	Bullet(Vector3f pos, Vector3f dir);
 | 
			
		||||
	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
 | 
			
		||||
	Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
 | 
			
		||||
	~Bullet();
 | 
			
		||||
 | 
			
		||||
	bool Update(World* world, float elapsedtime, int perframe);
 | 
			
		||||
	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
 | 
			
		||||
	void Transpose(int& x, int& z);
 | 
			
		||||
	Vector3f getPos() const;
 | 
			
		||||
	Vector3f getVel() const;
 | 
			
		||||
	uint64_t getTeamID();
 | 
			
		||||
	//uint64_t getTeamID();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	Vector3f m_startpos, 
 | 
			
		||||
			 m_currentpos, 
 | 
			
		||||
			 m_velocity;
 | 
			
		||||
	uint64_t m_tid = 0;
 | 
			
		||||
	uint64_t m_shooter_id = 0;
 | 
			
		||||
 | 
			
		||||
	bool m_canhurt = true;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // BULLET_H__
 | 
			
		||||
 
 | 
			
		||||
@@ -1,83 +1,254 @@
 | 
			
		||||
#include "chunk.h"
 | 
			
		||||
#include "world.h"
 | 
			
		||||
#include <random>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
			
		||||
    //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
			
		||||
	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
			
		||||
	//pos << CHUNK_PATH << x << '_' << y << ".chunk";
 | 
			
		||||
	//std::ifstream input(pos.str(), std::fstream::binary);
 | 
			
		||||
 | 
			
		||||
	//if (input.fail()) {
 | 
			
		||||
	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
 | 
			
		||||
	int ratio = 0;
 | 
			
		||||
 | 
			
		||||
	ratio = x * y % 7;
 | 
			
		||||
	m_blocks.Reset(BTYPE_AIR);
 | 
			
		||||
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
 | 
			
		||||
#pragma region  Montagnes et Grass des montagnes
 | 
			
		||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
			float xnoiz, ynoiz;
 | 
			
		||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
 | 
			
		||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
 | 
			
		||||
			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
			
		||||
			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
			
		||||
			double height = 0;
 | 
			
		||||
			for (int x = 0; x < 39; ++x) {
 | 
			
		||||
				height += simplex.eval(xnoiz, ynoiz);
 | 
			
		||||
				height *= .79;
 | 
			
		||||
                    xnoiz *= 1.139;
 | 
			
		||||
                    ynoiz *= 1.139;
 | 
			
		||||
				xnoiz *= 1.1305;
 | 
			
		||||
				ynoiz *= 1.1305;
 | 
			
		||||
			}
 | 
			
		||||
			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
			
		||||
			height /= (CHUNK_SIZE_Y / 1.9);
 | 
			
		||||
			height += 15.;
 | 
			
		||||
                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
 | 
			
		||||
                    SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
            }
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
			
		||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
                float xnoiz, ynoiz;
 | 
			
		||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
			
		||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
			
		||||
                float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
			
		||||
			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
			
		||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
				if (iy < 20)
 | 
			
		||||
				{
 | 
			
		||||
					//std::cout << "" << ynoiz << std::endl;
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
				else if (iy == 20 || iy == 21) {
 | 
			
		||||
					double fractionalPart = ynoiz - static_cast<int>(ynoiz);
 | 
			
		||||
 | 
			
		||||
					if (iy == 20) {
 | 
			
		||||
						if (fractionalPart < 0.3) {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
			
		||||
						else {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					else if (iy == 21) {
 | 
			
		||||
						if (fractionalPart < 0.6) {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
						else {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
#pragma endregion
 | 
			
		||||
 | 
			
		||||
#pragma region Lacs
 | 
			
		||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
			for (int iy = 0; iy < 13; ++iy) {
 | 
			
		||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
				if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
				else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
        //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
			
		||||
		}
 | 
			
		||||
#pragma endregion
 | 
			
		||||
 | 
			
		||||
	//int rnd = rand() % 15;
 | 
			
		||||
	if (ratio == 1)
 | 
			
		||||
		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
			
		||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
			
		||||
					if (ix == 3)
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
							Structure(ix, iy, iz, 2);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
	if (ratio == 3)
 | 
			
		||||
		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
			
		||||
			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
			
		||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
			
		||||
					if (iz == 4)
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
							Structure(ix, iy, iz, 1);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
	if (ratio == 5)
 | 
			
		||||
		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
			
		||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
			
		||||
					if (ix == 3)
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
							Structure(ix, iy, iz, 2);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#pragma region Arbre
 | 
			
		||||
	double valeurRnd = 0;
 | 
			
		||||
	int treeheight = 10;
 | 
			
		||||
	int lastTreeX = -1;
 | 
			
		||||
	int lastTreeZ = -1;
 | 
			
		||||
 | 
			
		||||
	int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
 | 
			
		||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
			if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
 | 
			
		||||
				float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
			
		||||
				float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
			
		||||
				double height = 0;
 | 
			
		||||
				for (int i = 0; i < 39; ++i) {
 | 
			
		||||
					height += simplex.eval(xnoiz, ynoiz);
 | 
			
		||||
					height *= .79;
 | 
			
		||||
					xnoiz *= 1.1305;
 | 
			
		||||
					ynoiz *= 1.1305;
 | 
			
		||||
				}
 | 
			
		||||
				height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
			
		||||
				height /= (CHUNK_SIZE_Y / 1.9);
 | 
			
		||||
				height += 15.;
 | 
			
		||||
				if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
 | 
			
		||||
					valeurRnd = simplex.eval(xnoiz, ynoiz);
 | 
			
		||||
					int distanceThreshold = 20;
 | 
			
		||||
					// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
 | 
			
		||||
					bool isInsideLake = false;
 | 
			
		||||
					for (int iy = 0; iy < 13; ++iy) {
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
 | 
			
		||||
							isInsideLake = true;
 | 
			
		||||
							break;
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
 | 
			
		||||
						|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
 | 
			
		||||
						) {
 | 
			
		||||
						if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
 | 
			
		||||
							if (valeurRnd < 0.1)
 | 
			
		||||
								treeheight = 10;
 | 
			
		||||
							else {
 | 
			
		||||
								treeheight = valeurRnd * 20;
 | 
			
		||||
								if (treeheight < 5)
 | 
			
		||||
									treeheight = 5;
 | 
			
		||||
							}
 | 
			
		||||
							PlaceTree(ix, height, iz, treeheight);
 | 
			
		||||
							lastTreeX = ix;
 | 
			
		||||
							lastTreeZ = iz;
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
#pragma endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//else {
 | 
			
		||||
	//	input.seekg(0, std::ios_base::end);
 | 
			
		||||
	//	int size = input.tellg();
 | 
			
		||||
	//	input.seekg(0, std::ios_base::beg);
 | 
			
		||||
 | 
			
		||||
	//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
			
		||||
	//	input.read(data, size);
 | 
			
		||||
	//	input.close();
 | 
			
		||||
 | 
			
		||||
	//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
	//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
			
		||||
	//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
			
		||||
	//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
			
		||||
	//}*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
			
		||||
//	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
//		float xnoiz, ynoiz;
 | 
			
		||||
        //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
			
		||||
        //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
			
		||||
        //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
			
		||||
        //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
			
		||||
        //            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
        //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
			
		||||
        //                    if (tree) {
 | 
			
		||||
        //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
			
		||||
        //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
			
		||||
        //                        break;
 | 
			
		||||
//		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
			
		||||
//		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
			
		||||
//		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
			
		||||
//		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
			
		||||
//			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
//				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
 | 
			
		||||
//			}
 | 
			
		||||
//			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
//				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
 | 
			
		||||
//			}
 | 
			
		||||
//		}
 | 
			
		||||
//	}
 | 
			
		||||
    /* }
 | 
			
		||||
    else {
 | 
			
		||||
        input.seekg(0, std::ios_base::end);
 | 
			
		||||
        int size = input.tellg();
 | 
			
		||||
        input.seekg(0, std::ios_base::beg);
 | 
			
		||||
 | 
			
		||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
			
		||||
        input.read(data, size);
 | 
			
		||||
        input.close();
 | 
			
		||||
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
			
		||||
                for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
			
		||||
                    m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
			
		||||
    }*/
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
 | 
			
		||||
	// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
 | 
			
		||||
	if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
 | 
			
		||||
		// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Place la tige de l'arbre
 | 
			
		||||
	for (int iy = 0; iy < height + 1; ++iy) {
 | 
			
		||||
		if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
 | 
			
		||||
			SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Place les feuilles de l'arbre
 | 
			
		||||
	int foliageHeight = height / 2;
 | 
			
		||||
	for (int dy = 0; dy < foliageHeight; ++dy) {
 | 
			
		||||
		for (int dx = -4; dx <= 4; ++dx) {
 | 
			
		||||
			for (int dz = -4; dz <= 4; ++dz) {
 | 
			
		||||
				// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
 | 
			
		||||
				if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
 | 
			
		||||
					z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
 | 
			
		||||
					// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
 | 
			
		||||
					double distanceSquared = dx * dx + dy * dy + dz * dz;
 | 
			
		||||
					if (distanceSquared < 20) {
 | 
			
		||||
						SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk::~Chunk() {
 | 
			
		||||
	/*if (m_isModified) {
 | 
			
		||||
		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
			
		||||
@@ -104,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
			
		||||
 | 
			
		||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
			
		||||
	m_blocks.Set(x, y, z, type);
 | 
			
		||||
    if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
			
		||||
	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
			
		||||
	m_isDirty = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -132,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
			
		||||
 | 
			
		||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
bool Chunk::IsDirty() const { return m_isDirty; }
 | 
			
		||||
 | 
			
		||||
void Chunk::MakeDirty() { m_isDirty = true; }
 | 
			
		||||
@@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
 | 
			
		||||
 | 
			
		||||
void Chunk::MakeModified() { m_isModified = true; }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void Chunk::Structure(int x, int y, int z,int height)
 | 
			
		||||
{
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -27,7 +27,9 @@ class Chunk {
 | 
			
		||||
        BlockType GetBlock(int x, int y, int z);
 | 
			
		||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
			
		||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
			
		||||
        void PlaceTree(int x, int y, int z, int height);
 | 
			
		||||
 | 
			
		||||
        void Structure(int x, int y, int z, int height);
 | 
			
		||||
        bool IsDirty() const;
 | 
			
		||||
        void MakeDirty();
 | 
			
		||||
        void MakeClean();
 | 
			
		||||
 
 | 
			
		||||
@@ -4,12 +4,14 @@
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include <chrono>
 | 
			
		||||
 | 
			
		||||
#define SRV_PORT 1025
 | 
			
		||||
#define CLI_PORT 1026
 | 
			
		||||
#define SRV_PORT 10000
 | 
			
		||||
#define CLI_PORT 10001
 | 
			
		||||
 | 
			
		||||
#define CHUNK_SIZE_X  4
 | 
			
		||||
#define BUFFER_LENGTH 1500
 | 
			
		||||
 | 
			
		||||
#define CHUNK_SIZE_X  6
 | 
			
		||||
#define CHUNK_SIZE_Y  64
 | 
			
		||||
#define CHUNK_SIZE_Z  4
 | 
			
		||||
#define CHUNK_SIZE_Z  6
 | 
			
		||||
#define MAX_SELECTION_DISTANCE 5
 | 
			
		||||
#define SEED 0
 | 
			
		||||
#define COUNTDOWN 300
 | 
			
		||||
@@ -25,23 +27,46 @@
 | 
			
		||||
#define THREADS_UPDATE_CHUNKS 6
 | 
			
		||||
#define THREADS_DELETE_CHUNKS 3
 | 
			
		||||
 | 
			
		||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
			
		||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
			
		||||
#define TEXTURE_SIZE 512
 | 
			
		||||
#define MAX_BULLETS 512
 | 
			
		||||
 | 
			
		||||
#define TIME_SPEED_BOOST 10		//secondes
 | 
			
		||||
#define TIME_DAMAGE_BOOST 10	//secondes
 | 
			
		||||
#define TIME_INVINCIBLE_BOOST 4	//secondes
 | 
			
		||||
#define STRENGTH_SPEED_BOOST 10	//Pourcentage
 | 
			
		||||
#define BULLET_TIME .2 //secondes
 | 
			
		||||
 | 
			
		||||
#define SYNC_ACC 600  // ms
 | 
			
		||||
#define CMOD_ACC 1000  // ms
 | 
			
		||||
 | 
			
		||||
typedef uint8_t BlockType;
 | 
			
		||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
 | 
			
		||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
			
		||||
typedef uint8_t BoostType;
 | 
			
		||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
			
		||||
 | 
			
		||||
//anim 
 | 
			
		||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
			
		||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
			
		||||
 | 
			
		||||
typedef uint64_t Timestamp;
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
 | 
			
		||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
 | 
			
		||||
#pragma comment(lib,"ws2_32.lib")
 | 
			
		||||
 | 
			
		||||
#include <ws2tcpip.h>
 | 
			
		||||
#include <Windows.h>
 | 
			
		||||
#include <cstdio>
 | 
			
		||||
#include <ctime>
 | 
			
		||||
 | 
			
		||||
#define poll WSAPoll
 | 
			
		||||
#define flag_t u_long
 | 
			
		||||
#define addrlen_t int
 | 
			
		||||
#define ioctl ioctlsocket
 | 
			
		||||
#define SOCK_NONBLOCK FIONBIO
 | 
			
		||||
#define strcpy strcpy_s
 | 
			
		||||
#define popen _popen
 | 
			
		||||
#define pclose _pclose
 | 
			
		||||
 | 
			
		||||
@@ -51,10 +76,14 @@ typedef uint64_t Timestamp;
 | 
			
		||||
#include <time.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <sys/socket.h>
 | 
			
		||||
#include <sys/ioctl.h>
 | 
			
		||||
#include <arpa/inet.h>
 | 
			
		||||
#include <netinet/in.h>
 | 
			
		||||
#include <cstring>
 | 
			
		||||
#include <poll.h>
 | 
			
		||||
 | 
			
		||||
#define flag_t unsigned int
 | 
			
		||||
#define addrlen_t unsigned int
 | 
			
		||||
#define SOCKET int
 | 
			
		||||
#define INVALID_SOCKET -1
 | 
			
		||||
#define closesocket close
 | 
			
		||||
 
 | 
			
		||||
@@ -1,41 +1,65 @@
 | 
			
		||||
#ifndef NETPROTOCOL_H__
 | 
			
		||||
#define NETPROTOCOL_H__
 | 
			
		||||
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include <string>
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "vector3.h"
 | 
			
		||||
 | 
			
		||||
/* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */
 | 
			
		||||
 | 
			
		||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
 | 
			
		||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
			
		||||
 | 
			
		||||
namespace netprot {
 | 
			
		||||
	typedef uint8_t PacketType;
 | 
			
		||||
	enum PACKET_TYPE {
 | 
			
		||||
	enum class PACKET_TYPE: uint8_t {
 | 
			
		||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
			
		||||
				TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
			
		||||
				CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
			
		||||
				GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
			
		||||
				LAST_PACK
 | 
			
		||||
				GAMEINFO, ENDINFO , BULLET,
 | 
			
		||||
				CHAT, ERRLOG, LAST_PACK
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
	/* Structures */
 | 
			
		||||
	
 | 
			
		||||
	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
			
		||||
		char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
 | 
			
		||||
		uint32_t len = BUFFER_LENGTH;
 | 
			
		||||
 | 
			
		||||
		~Buffer() { delete[] ptr; }
 | 
			
		||||
		void rstLen() { len = BUFFER_LENGTH; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
 | 
			
		||||
		void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
 | 
			
		||||
		PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Constantes */
 | 
			
		||||
 | 
			
		||||
	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
 | 
			
		||||
 | 
			
		||||
	/* Sous-structures */
 | 
			
		||||
 | 
			
		||||
	struct Keys {
 | 
			
		||||
		bool forward, 
 | 
			
		||||
			 backward, 
 | 
			
		||||
			 left, 
 | 
			
		||||
			 right, 
 | 
			
		||||
			 jump, 
 | 
			
		||||
			 shoot,
 | 
			
		||||
			 block;
 | 
			
		||||
		bool forward = false,
 | 
			
		||||
			backward = false,
 | 
			
		||||
			left = false,
 | 
			
		||||
			right = false,
 | 
			
		||||
			jump = false,
 | 
			
		||||
			shoot = false,
 | 
			
		||||
			block = false;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct States {
 | 
			
		||||
		bool jumping, 
 | 
			
		||||
			 shooting, 
 | 
			
		||||
			 hit, 
 | 
			
		||||
			 powerup;
 | 
			
		||||
		bool jumping = false,
 | 
			
		||||
			shooting = false,
 | 
			
		||||
			hit = false,
 | 
			
		||||
			powerup = false,
 | 
			
		||||
			dead = false,
 | 
			
		||||
			still = false,
 | 
			
		||||
			jumpshot = false,
 | 
			
		||||
			running = false;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Structures de paquets */
 | 
			
		||||
 | 
			
		||||
	struct Input {										// cli -> srv			UDP			~frame
 | 
			
		||||
		Timestamp timestamp;
 | 
			
		||||
		uint64_t sid = 0;
 | 
			
		||||
@@ -51,50 +75,83 @@ namespace netprot {
 | 
			
		||||
		States states; // 0bJSH_____ bit-packing de bool.
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct Sync {										// srv -> cli			TCP			~second
 | 
			
		||||
	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie.
 | 
			
		||||
		Timestamp timestamp;
 | 
			
		||||
		uint64_t sid = 0;
 | 
			
		||||
		uint32_t timer = 0;
 | 
			
		||||
		uint16_t ammo = 0;
 | 
			
		||||
		uint8_t hp = 0;
 | 
			
		||||
		float hp = 0;
 | 
			
		||||
		Vector3f position;
 | 
			
		||||
		Sync() {}
 | 
			
		||||
		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct TeamInfo {									// cli <-> srv			TCP			once
 | 
			
		||||
		char name[32];
 | 
			
		||||
		char *name = new char[32];
 | 
			
		||||
		uint64_t id = 0;
 | 
			
		||||
		TeamInfo() {}
 | 
			
		||||
		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
 | 
			
		||||
		~TeamInfo() { delete[] name; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct LoginInfo {									// cli <-> srv			TCP			once
 | 
			
		||||
		char name[32];
 | 
			
		||||
		char *name = new char[32];
 | 
			
		||||
		uint64_t sid = 0, 
 | 
			
		||||
			     tid = 0;
 | 
			
		||||
		LoginInfo() {}
 | 
			
		||||
		LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
 | 
			
		||||
		~LoginInfo() { delete[] name; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
			
		||||
		char name[32];
 | 
			
		||||
		char *name = new char[32];
 | 
			
		||||
		uint64_t id = 0,
 | 
			
		||||
				 tid = 0;
 | 
			
		||||
		PlayerInfo() {}
 | 
			
		||||
		PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
 | 
			
		||||
		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
 | 
			
		||||
		~PlayerInfo() { delete[] name; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
			
		||||
		uint64_t seed;
 | 
			
		||||
		uint32_t countdown;
 | 
			
		||||
		uint8_t gameType; // TOOD: enum.
 | 
			
		||||
		uint8_t gameType; // TODD: enum.
 | 
			
		||||
		GameInfo() {}
 | 
			
		||||
		GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct Chat {										// cli <-> srv			TCP			event
 | 
			
		||||
		uint64_t src_id = 0,
 | 
			
		||||
			dest_id = 0,
 | 
			
		||||
			dest_team_id = 0;
 | 
			
		||||
		char mess[140]; // Good 'nough for twitr, good 'nough for me.
 | 
			
		||||
		char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
 | 
			
		||||
		Chat() {}
 | 
			
		||||
		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
 | 
			
		||||
		~Chat() { delete[] mess; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct ChunkMod {
 | 
			
		||||
		Vector3f pos;
 | 
			
		||||
		BlockType b_type, old_b_type;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct BulletAdd {
 | 
			
		||||
		Timestamp tstamp;
 | 
			
		||||
		Vector3f pos, dir;
 | 
			
		||||
		uint64_t id;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct ErrorLog {									// srv -> cli			TCP			event
 | 
			
		||||
		char mess[140];
 | 
			
		||||
		bool is_fatal;
 | 
			
		||||
		char *mess = new char[140];
 | 
			
		||||
		bool is_fatal = false;
 | 
			
		||||
		ErrorLog() {};
 | 
			
		||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
 | 
			
		||||
		~ErrorLog() { delete[] mess; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Fonctions */
 | 
			
		||||
 | 
			
		||||
	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
			
		||||
	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
@@ -103,18 +160,84 @@ namespace netprot {
 | 
			
		||||
	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
			
		||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
			
		||||
	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
 | 
			
		||||
	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
 | 
			
		||||
	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
 | 
			
		||||
	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
 | 
			
		||||
	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
			
		||||
	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
			
		||||
	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
			
		||||
 | 
			
		||||
	PacketType getType(char* buf, uint32_t buflen); // srv/cli
 | 
			
		||||
	PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
			
		||||
 | 
			
		||||
	Packet getPack(char* buf, uint32_t *buflen);
 | 
			
		||||
	Packet getPack(Buffer* buf);
 | 
			
		||||
 | 
			
		||||
	bool emptyPack(Packet pck);
 | 
			
		||||
 | 
			
		||||
	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
			
		||||
	
 | 
			
		||||
	template <class T> T copyPack(Packet* pck);
 | 
			
		||||
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
			
		||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
			
		||||
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
			
		||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
			
		||||
	
 | 
			
		||||
	void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
 | 
			
		||||
	void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
 | 
			
		||||
 | 
			
		||||
	/* Templates */
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	T copyPack(Packet* pck) { return T((T*)pck->ptr); }
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
			
		||||
		netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
		memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
			
		||||
		*buflen += sizeof(Footer);
 | 
			
		||||
		send(sock, *buf, *buflen, 0);
 | 
			
		||||
		*buflen = BUFFER_LENGTH;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
			
		||||
		const sockaddr_in addr = *sockad;
 | 
			
		||||
		netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
		memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
			
		||||
		*buflen += sizeof(Footer);
 | 
			
		||||
		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
		*buflen = BUFFER_LENGTH;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
			
		||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
			
		||||
		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
			
		||||
		buf->len += sizeof(Footer);
 | 
			
		||||
		send(sock, buf->ptr, buf->len, 0);
 | 
			
		||||
		buf->rstLen();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
			
		||||
		const sockaddr_in addr = *sockad;
 | 
			
		||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
			
		||||
		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
			
		||||
		buf->len += sizeof(Footer);
 | 
			
		||||
		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
		buf->rstLen();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -4,25 +4,17 @@
 | 
			
		||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
 | 
			
		||||
	m_velocity = Vector3f(0, 0, 0);
 | 
			
		||||
	m_airborne = true;
 | 
			
		||||
	m_hp = 0.75f; //TODO: Remettre <20> 1.0f
 | 
			
		||||
	m_hp = 1.0f;
 | 
			
		||||
	m_sensitivity = 0.5f;
 | 
			
		||||
	m_username = "Zelda Bee-Bop56";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnLeftRight(float value) {
 | 
			
		||||
	m_rotY += value;
 | 
			
		||||
Player::~Player() {}
 | 
			
		||||
 | 
			
		||||
void Player::TurnLeftRight(float value, float sensitivity) {
 | 
			
		||||
	m_rotY += value * sensitivity;
 | 
			
		||||
	if (m_rotY > 360) m_rotY = 0;
 | 
			
		||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnTopBottom(float value) {
 | 
			
		||||
	m_rotX += value;
 | 
			
		||||
	if (m_rotX > 80) m_rotX = 80;
 | 
			
		||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
			
		||||
 | 
			
		||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
			
		||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
			
		||||
@@ -32,23 +24,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
			
		||||
		cos(xrotrad) * -cos(yrotrad));
 | 
			
		||||
 | 
			
		||||
	m_direction.Normalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnTopBottom(float value, float sensitivity) {
 | 
			
		||||
	m_rotX += value * sensitivity;
 | 
			
		||||
	if (m_rotX > 80) m_rotX = 80;
 | 
			
		||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
			
		||||
 | 
			
		||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
			
		||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
			
		||||
 | 
			
		||||
	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
			
		||||
		-sin(xrotrad),
 | 
			
		||||
		cos(xrotrad) * -cos(yrotrad));
 | 
			
		||||
 | 
			
		||||
	m_direction.Normalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
			
		||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	Vector3f dir = m_direction;
 | 
			
		||||
 | 
			
		||||
	dir.y = 0;
 | 
			
		||||
 | 
			
		||||
	if (front) {
 | 
			
		||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta += dir;
 | 
			
		||||
	}
 | 
			
		||||
	else if (back) {
 | 
			
		||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta -= dir;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (left) {
 | 
			
		||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.x += dir.z;
 | 
			
		||||
		delta.z += -dir.x;
 | 
			
		||||
	}
 | 
			
		||||
	else if (right) {
 | 
			
		||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.x -= dir.z;
 | 
			
		||||
		delta.z -= -dir.x;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	delta.Normalize();
 | 
			
		||||
@@ -59,9 +72,14 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
			
		||||
		delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
			
		||||
		m_airborne = true;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostspeed)
 | 
			
		||||
	{
 | 
			
		||||
		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
 | 
			
		||||
		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (shoot) // Recoil!
 | 
			
		||||
		TurnTopBottom(-1);
 | 
			
		||||
		TurnTopBottom(-1, 1.0f);
 | 
			
		||||
 | 
			
		||||
	return delta;
 | 
			
		||||
}
 | 
			
		||||
@@ -105,35 +123,55 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
			
		||||
	bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
 | 
			
		||||
	bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
 | 
			
		||||
	bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
 | 
			
		||||
	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
			
		||||
		if (input.x > 0)
 | 
			
		||||
			input.x = m_velocity.x = 0.5f;
 | 
			
		||||
		else
 | 
			
		||||
			input.x = m_velocity.x = -0.5f;
 | 
			
		||||
		m_velocity.y = 0.3;
 | 
			
		||||
		m_velocity.z *= .5f;
 | 
			
		||||
	}
 | 
			
		||||
	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
			
		||||
		input.x = m_velocity.x = 0;
 | 
			
		||||
	if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
			
		||||
		//input.x = m_velocity.x = 0;
 | 
			
		||||
		m_velocity.y += .04f;
 | 
			
		||||
		m_velocity.z *= .5f;
 | 
			
		||||
		m_velocity.x *= .5f;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
 | 
			
		||||
	bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
 | 
			
		||||
	bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
 | 
			
		||||
	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
			
		||||
		if (input.z > 0)
 | 
			
		||||
			input.z = m_velocity.z = 0.5f;
 | 
			
		||||
		else
 | 
			
		||||
			input.z = m_velocity.z = -0.5f;
 | 
			
		||||
		m_velocity.y = 0.3;
 | 
			
		||||
		m_velocity.x *= .5f;
 | 
			
		||||
	}
 | 
			
		||||
	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
			
		||||
		input.z = m_velocity.z = 0;
 | 
			
		||||
	if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
			
		||||
		//input.z = m_velocity.z = 0;
 | 
			
		||||
		m_velocity.y += .04f;
 | 
			
		||||
		m_velocity.z *= .5f; 
 | 
			
		||||
		m_velocity.x *= .5f;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	//bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
 | 
			
		||||
	//bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
 | 
			
		||||
	//bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
 | 
			
		||||
	//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
			
		||||
	//	if (input.x > 0)
 | 
			
		||||
	//		input.x = m_velocity.x = 0.5f;
 | 
			
		||||
	//	else
 | 
			
		||||
	//		input.x = m_velocity.x = -0.5f;
 | 
			
		||||
	//	m_velocity.y = 0.3;
 | 
			
		||||
	//	m_velocity.z *= .5f;
 | 
			
		||||
	//}
 | 
			
		||||
	//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
			
		||||
	//	input.x = m_velocity.x = 0;
 | 
			
		||||
	//	m_velocity.z *= .5f;
 | 
			
		||||
	//}
 | 
			
		||||
 | 
			
		||||
	//bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
 | 
			
		||||
	//bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
 | 
			
		||||
	//bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
 | 
			
		||||
	//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
			
		||||
	//	if (input.z > 0)
 | 
			
		||||
	//		input.z = m_velocity.z = 0.5f;
 | 
			
		||||
	//	else
 | 
			
		||||
	//		input.z = m_velocity.z = -0.5f;
 | 
			
		||||
	//	m_velocity.y = 0.3;
 | 
			
		||||
	//	m_velocity.x *= .5f;
 | 
			
		||||
	//}
 | 
			
		||||
	//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
			
		||||
	//	input.z = m_velocity.z = 0;
 | 
			
		||||
	//	m_velocity.x *= .5f;
 | 
			
		||||
	//}
 | 
			
		||||
 | 
			
		||||
	/* Fin gestion de collisions */
 | 
			
		||||
	/* Gestion de la friction */
 | 
			
		||||
 | 
			
		||||
@@ -165,7 +203,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
			
		||||
 | 
			
		||||
	m_position += m_velocity;
 | 
			
		||||
 | 
			
		||||
	static float bobbingtime = 0; // Gestion de la cam<61>ra
 | 
			
		||||
	static float bobbingtime = 0; // Gestion de la cam<61>ra
 | 
			
		||||
	static bool leftright = false;
 | 
			
		||||
	static bool isStep = false;
 | 
			
		||||
	if (bobbingtime <= 360.f)
 | 
			
		||||
@@ -180,18 +218,67 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
			
		||||
	else isStep = false;
 | 
			
		||||
	m_POV = m_position.y;
 | 
			
		||||
	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
			
		||||
 | 
			
		||||
	RemoveBooster(elapsedTime);
 | 
			
		||||
	return snd;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
 | 
			
		||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
			
		||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
			
		||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
			
		||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::GetBooster(Booster boosttype)
 | 
			
		||||
{
 | 
			
		||||
	if (boosttype == SPEED)
 | 
			
		||||
	{
 | 
			
		||||
		boostspeed = true;
 | 
			
		||||
		timeboostspeed = 0;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == HEAL)
 | 
			
		||||
	{
 | 
			
		||||
		m_hp = 100;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == DAMAGE)
 | 
			
		||||
	{
 | 
			
		||||
		boostdamage = true;
 | 
			
		||||
		timeboostdamage = 0;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == INVINCIBLE)
 | 
			
		||||
	{
 | 
			
		||||
		boostinvincible = true;
 | 
			
		||||
		boostinvincible = 0;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
void Player::RemoveBooster(float elapsedtime)
 | 
			
		||||
{
 | 
			
		||||
	if (boostspeed)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostspeed += elapsedtime;
 | 
			
		||||
		if (timeboostspeed >= TIME_SPEED_BOOST)
 | 
			
		||||
			boostspeed = false;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostdamage)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostdamage += elapsedtime;
 | 
			
		||||
		if (timeboostdamage >= TIME_DAMAGE_BOOST)
 | 
			
		||||
			boostdamage = false;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostinvincible)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostinvincible += elapsedtime;
 | 
			
		||||
		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
 | 
			
		||||
			boostinvincible = false;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
			
		||||
 | 
			
		||||
void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
			
		||||
@@ -200,9 +287,46 @@ Vector3f Player::GetDirection() const { return m_direction; }
 | 
			
		||||
 | 
			
		||||
std::string Player::GetUsername() const { return m_username; }
 | 
			
		||||
 | 
			
		||||
void Player::SetUsername(std::string username) {
 | 
			
		||||
	m_username = username;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float Player::GetSensitivity() const {
 | 
			
		||||
	return m_sensitivity;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::SetSensitivity(float sensitivity) {
 | 
			
		||||
	m_sensitivity = sensitivity;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float Player::GetHP() const { return m_hp; }
 | 
			
		||||
 | 
			
		||||
void Player::SetHP(float hp) {
 | 
			
		||||
	m_hp = hp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::Teleport(int& x, int& z) {
 | 
			
		||||
	m_position.x -= x * CHUNK_SIZE_X;
 | 
			
		||||
	m_position.z -= z * CHUNK_SIZE_Z;
 | 
			
		||||
}
 | 
			
		||||
bool Player::GetIsAirborne() const { return m_airborne; }
 | 
			
		||||
 | 
			
		||||
bool Player::AmIDead() { return m_hp <= 0; }
 | 
			
		||||
 | 
			
		||||
void Player::InflictDamage(float hitPoints) {
 | 
			
		||||
	m_hp -= hitPoints;
 | 
			
		||||
 | 
			
		||||
	if (m_hp < 0)
 | 
			
		||||
		m_hp == 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int Player::getScore() const { return m_score; }
 | 
			
		||||
 | 
			
		||||
void Player::addPoint() { ++m_score; }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
uint64_t Player::getId() const { return id; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
 | 
			
		||||
	return Vector3f();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,41 +5,78 @@
 | 
			
		||||
#include "transformation.h"
 | 
			
		||||
#include "vector3.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class World; 
 | 
			
		||||
 | 
			
		||||
class Player {
 | 
			
		||||
public:
 | 
			
		||||
	enum Sound { NOSOUND, STEP, FALL };
 | 
			
		||||
	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
 | 
			
		||||
 | 
			
		||||
	Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
			
		||||
	void TurnLeftRight(float value);
 | 
			
		||||
	void TurnTopBottom(float value);
 | 
			
		||||
	~Player();
 | 
			
		||||
 | 
			
		||||
	void TurnLeftRight(float value, float sensitivity);
 | 
			
		||||
	void TurnTopBottom(float value, float sensitivity);
 | 
			
		||||
	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
			
		||||
	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
			
		||||
	void ApplyTransformation(Transformation& transformation, bool rel = true) const;
 | 
			
		||||
	void GetBooster(Booster boosttype);
 | 
			
		||||
	void RemoveBooster(float elapsedtime);
 | 
			
		||||
	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
			
		||||
 | 
			
		||||
	void SetDirection(Vector3f dir);
 | 
			
		||||
	void Move(Vector3f diff);
 | 
			
		||||
	Vector3f GetPosition() const;
 | 
			
		||||
	Vector3f GetPositionAbs() const;
 | 
			
		||||
	Vector3f GetDirection() const;
 | 
			
		||||
	Vector3f GetVelocity() const;
 | 
			
		||||
	Vector3f GetPOV() const;
 | 
			
		||||
	std::string GetUsername() const;
 | 
			
		||||
	void SetUsername(std::string username);
 | 
			
		||||
	float GetSensitivity() const;
 | 
			
		||||
	void SetSensitivity(float sensitivity);
 | 
			
		||||
	float GetHP() const;
 | 
			
		||||
	void SetHP(float hp);
 | 
			
		||||
	void Teleport(int& x, int& z);
 | 
			
		||||
 | 
			
		||||
	bool GetIsAirborne() const;
 | 
			
		||||
	bool AmIDead();
 | 
			
		||||
	void InflictDamage(float hitPoints);
 | 
			
		||||
	int getScore() const;
 | 
			
		||||
	void addPoint();
 | 
			
		||||
	uint64_t Killer = 0;
 | 
			
		||||
	std::string m_username;
 | 
			
		||||
	bool m_hit = false;
 | 
			
		||||
 | 
			
		||||
	bool Eulogy = false;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	uint64_t getId() const;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	Vector3f m_position;
 | 
			
		||||
	Vector3f m_velocity;
 | 
			
		||||
	Vector3f m_direction;
 | 
			
		||||
 | 
			
		||||
	std::string m_username;
 | 
			
		||||
	uint64_t id = 0;
 | 
			
		||||
	int m_score = 0;
 | 
			
		||||
 | 
			
		||||
	float m_rotX = 0; 
 | 
			
		||||
	float m_rotY = 0;
 | 
			
		||||
	float m_POV;
 | 
			
		||||
	float timeboostspeed;
 | 
			
		||||
	float timeboostdamage;
 | 
			
		||||
	float timeboostinvincible;
 | 
			
		||||
	float m_sensitivity;
 | 
			
		||||
 | 
			
		||||
	float m_hp;
 | 
			
		||||
 | 
			
		||||
	bool m_airborne;
 | 
			
		||||
	bool boostspeed;
 | 
			
		||||
	bool boostdamage;
 | 
			
		||||
	bool boostinvincible;
 | 
			
		||||
 | 
			
		||||
	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
			
		||||
};
 | 
			
		||||
#endif //_PLAYER_H__
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -6,10 +6,19 @@ World::~World() {}
 | 
			
		||||
 | 
			
		||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
 | 
			
		||||
 | 
			
		||||
void World::BuildWorld() {
 | 
			
		||||
	for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
			
		||||
		for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
			
		||||
			m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void World::SetSeed(uint64_t seed) {
 | 
			
		||||
	m_seed = seed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
			
		||||
	int cx = (int)x / CHUNK_SIZE_X;
 | 
			
		||||
	int cz = (int)z / CHUNK_SIZE_Z;
 | 
			
		||||
@@ -25,6 +34,30 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
			
		||||
 | 
			
		||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
			
		||||
 | 
			
		||||
void World::RemoveChunk(int nbReduit)
 | 
			
		||||
{
 | 
			
		||||
	for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
			
		||||
		for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
			
		||||
		{
 | 
			
		||||
			Chunk* chk = nullptr;
 | 
			
		||||
			if (x < nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (y < nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (y > WORLD_SIZE_Y - nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (x > WORLD_SIZE_X - nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
 | 
			
		||||
			if (!chk)
 | 
			
		||||
				continue;
 | 
			
		||||
 | 
			
		||||
			m_tbDeleted.emplace_back(chk);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
			
		||||
	Chunk* c = ChunkAt(x, y, z);
 | 
			
		||||
 | 
			
		||||
@@ -132,33 +165,27 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
 | 
			
		||||
 | 
			
		||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
			
		||||
	UpdateWorld(player_pos, blockinfo);
 | 
			
		||||
	//TransposeWorld(player_pos, bullets);
 | 
			
		||||
}
 | 
			
		||||
//
 | 
			
		||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
			
		||||
//	if (updates == 0 && ChunkAt(chx, 1, chy) &&
 | 
			
		||||
//		ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
			
		||||
//		ChunkAt(chx, 1, chy)->Update(blockinfo, this);
 | 
			
		||||
//		updates = FRAMES_UPDATE_CHUNKS;
 | 
			
		||||
//	}
 | 
			
		||||
//
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
 | 
			
		||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
 | 
			
		||||
	Vector3f currentPos = player_pos;
 | 
			
		||||
	Vector3f currentBlock = currentPos;
 | 
			
		||||
	Vector3f ray = player_dir;
 | 
			
		||||
	BlockType oldbtype;
 | 
			
		||||
	netprot::ChunkMod* cmod = nullptr;
 | 
			
		||||
	bool found = false;
 | 
			
		||||
 | 
			
		||||
	if (block) return;
 | 
			
		||||
	if (block) return cmod;
 | 
			
		||||
 | 
			
		||||
	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
			
		||||
		currentBlock += ray / 10.f;
 | 
			
		||||
 | 
			
		||||
		BlockType bt = BlockAt(currentBlock);
 | 
			
		||||
 | 
			
		||||
		if (bt != BTYPE_AIR)
 | 
			
		||||
		if (bt != BTYPE_AIR) {
 | 
			
		||||
			found = true;
 | 
			
		||||
			oldbtype = bt;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (found)
 | 
			
		||||
@@ -184,21 +211,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
 | 
			
		||||
						(By == PyA ||
 | 
			
		||||
							By == PyB ||
 | 
			
		||||
							By == PyC) &&
 | 
			
		||||
						Bz == Pz))
 | 
			
		||||
						Bz == Pz)) {
 | 
			
		||||
						found = true;
 | 
			
		||||
						oldbtype = bt;
 | 
			
		||||
						}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
			
		||||
		if (net) {
 | 
			
		||||
			cmod = new netprot::ChunkMod();
 | 
			
		||||
			cmod->old_b_type = oldbtype;
 | 
			
		||||
			cmod->b_type = blockType;
 | 
			
		||||
			cmod->pos = currentBlock;
 | 
			
		||||
		}
 | 
			
		||||
		int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
			
		||||
		int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
			
		||||
		int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
			
		||||
 | 
			
		||||
		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
			
		||||
		ChunkAt(currentBlock)->MakeModified();
 | 
			
		||||
		block = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return cmod;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
			
		||||
@@ -219,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
 | 
			
		||||
	int side = 0;
 | 
			
		||||
	int threads = 0;
 | 
			
		||||
	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
 | 
			
		||||
	//std::future<void> delThList[THREADS_DELETE_CHUNKS];
 | 
			
		||||
	
 | 
			
		||||
	if (frameGenerate > 0) --frameGenerate;
 | 
			
		||||
	if (frameUpdate > 0) --frameUpdate;
 | 
			
		||||
@@ -310,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
 | 
			
		||||
 | 
			
		||||
	side = 0;
 | 
			
		||||
	threads = 0;
 | 
			
		||||
 | 
			
		||||
	//if (!frameUpdate)
 | 
			
		||||
	//	while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
 | 
			
		||||
	//		int tx = -side, ty = -side;
 | 
			
		||||
 | 
			
		||||
	//		for (; tx <= side; ++tx) {
 | 
			
		||||
	//			if (frameUpdate)
 | 
			
		||||
	//				break;
 | 
			
		||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
			
		||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
			
		||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
			
		||||
	//				updateThList[threads++] =
 | 
			
		||||
	//					std::async(std::launch::async,
 | 
			
		||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
			
		||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
			
		||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
			
		||||
	//			}
 | 
			
		||||
	//		}
 | 
			
		||||
	//		for (; ty <= side; ++ty) {
 | 
			
		||||
	//			if (frameUpdate)
 | 
			
		||||
	//				break;
 | 
			
		||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
			
		||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
			
		||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
			
		||||
	//				updateThList[threads++] =
 | 
			
		||||
	//					std::async(std::launch::async,
 | 
			
		||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
			
		||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
			
		||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
			
		||||
	//			}
 | 
			
		||||
	//		}
 | 
			
		||||
	//		for (; tx >= -side; --tx) {
 | 
			
		||||
	//			if (frameUpdate)
 | 
			
		||||
	//				break;
 | 
			
		||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
			
		||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
			
		||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
			
		||||
	//				updateThList[threads++] =
 | 
			
		||||
	//					std::async(std::launch::async,
 | 
			
		||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
			
		||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
			
		||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
			
		||||
	//			}
 | 
			
		||||
	//		}
 | 
			
		||||
	//		for (; ty >= -side; --ty) {
 | 
			
		||||
	//			if (frameUpdate)
 | 
			
		||||
	//				break;
 | 
			
		||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
			
		||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
			
		||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
			
		||||
	//				updateThList[threads++] =
 | 
			
		||||
	//					std::async(std::launch::async,
 | 
			
		||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
			
		||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
			
		||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
			
		||||
	//			}
 | 
			
		||||
	//		}
 | 
			
		||||
	//		if (frameUpdate)
 | 
			
		||||
	//			break;
 | 
			
		||||
	//		++side;
 | 
			
		||||
	//	}
 | 
			
		||||
 | 
			
		||||
	//if (threads > 0) {
 | 
			
		||||
	//	for (int i = 0; i < threads; ++i) {
 | 
			
		||||
	//		updateThList[i].wait();
 | 
			
		||||
	//		Chunk* chunk = updateThList[i].get();
 | 
			
		||||
	//		chunk->FlushMeshToVBO();
 | 
			
		||||
	//	}
 | 
			
		||||
	//}
 | 
			
		||||
 | 
			
		||||
	threads = 0;
 | 
			
		||||
 | 
			
		||||
	//int del = THREADS_DELETE_CHUNKS;
 | 
			
		||||
	//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
 | 
			
		||||
	//	m_tbDeleted.back()->FlushVBO();
 | 
			
		||||
	//	m_tbDeleted.back()->~Chunk();
 | 
			
		||||
	//	m_tbDeleted.pop_back();
 | 
			
		||||
	//}
 | 
			
		||||
 | 
			
		||||
	/*while (!m_tbDeleted.empty() && !frameDelete) {
 | 
			
		||||
		if (m_tbDeleted.back()) {
 | 
			
		||||
			m_tbDeleted.back()->FlushVBO();
 | 
			
		||||
			delThList[threads] =
 | 
			
		||||
				std::async(std::launch::async,
 | 
			
		||||
					[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
 | 
			
		||||
			m_tbDeleted.pop_back();
 | 
			
		||||
			if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
 | 
			
		||||
		}
 | 
			
		||||
		else m_tbDeleted.pop_back();
 | 
			
		||||
	}*/
 | 
			
		||||
 | 
			
		||||
	/*for (int x = 0; x < threads; ++x) {
 | 
			
		||||
		delThList[x].wait();
 | 
			
		||||
		delThList[x].get();
 | 
			
		||||
	}*/
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@
 | 
			
		||||
#include "array2d.h"
 | 
			
		||||
#include "bullet.h"
 | 
			
		||||
#include "chunk.h"
 | 
			
		||||
#include "netprotocol.h"
 | 
			
		||||
 | 
			
		||||
class Chunk;
 | 
			
		||||
class Bullet;
 | 
			
		||||
@@ -21,12 +22,15 @@ public:
 | 
			
		||||
	~World();
 | 
			
		||||
 | 
			
		||||
	Array2d<Chunk*>& GetChunks();
 | 
			
		||||
	void BuildWorld();
 | 
			
		||||
 | 
			
		||||
	void SetSeed(uint64_t seed);
 | 
			
		||||
 | 
			
		||||
	Chunk* ChunkAt(float x, float y, float z) const;
 | 
			
		||||
	Chunk* ChunkAt(const Vector3f& pos) const;
 | 
			
		||||
 | 
			
		||||
	void RemoveChunk(int nbReduit);
 | 
			
		||||
 | 
			
		||||
	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
			
		||||
	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
			
		||||
 | 
			
		||||
@@ -34,7 +38,7 @@ public:
 | 
			
		||||
 | 
			
		||||
	void GetScope(unsigned int& x, unsigned int& y);
 | 
			
		||||
 | 
			
		||||
	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
 | 
			
		||||
	netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
 | 
			
		||||
	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
			
		||||
	void CleanUpWorld(int& deleteframes, bool clear);
 | 
			
		||||
	int GettbDeleted() const;
 | 
			
		||||
@@ -45,7 +49,7 @@ private:
 | 
			
		||||
 | 
			
		||||
	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
 | 
			
		||||
 | 
			
		||||
	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
			
		||||
	//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
			
		||||
	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
			
		||||
	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -76,6 +76,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -90,7 +91,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>Default</LanguageStandard>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -105,6 +106,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -119,6 +121,7 @@
 | 
			
		||||
      <SDLCheck>true</SDLCheck>
 | 
			
		||||
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <ConformanceMode>true</ConformanceMode>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4)
 | 
			
		||||
project(SQCSim-Server VERSION 0.1)
 | 
			
		||||
 | 
			
		||||
add_compile_options("-Wno-narrowing")
 | 
			
		||||
set(CMAKE_CXX_STANDARD 17)
 | 
			
		||||
set(CMAKE_CXX_STANDARD 20)
 | 
			
		||||
set(CMAKE_STANDARD_REQUIRED True)
 | 
			
		||||
 | 
			
		||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
 | 
			
		||||
 
 | 
			
		||||
@@ -4,18 +4,18 @@
 | 
			
		||||
 | 
			
		||||
Connection::Connection(SOCKET sock,
 | 
			
		||||
	sockaddr_in sockaddr,
 | 
			
		||||
					   netprot::LoginInfo log, 
 | 
			
		||||
					   netprot::PlayerInfo play):
 | 
			
		||||
	LoginInfo *log,
 | 
			
		||||
	PlayerInfo *play) :
 | 
			
		||||
	m_sock(sock),
 | 
			
		||||
	m_addr(sockaddr),
 | 
			
		||||
	m_loginfo(log), 
 | 
			
		||||
	m_playinfo(play) {
 | 
			
		||||
	m_loginfo(*log),
 | 
			
		||||
	m_playinfo(*play) {
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Connection::~Connection() { 
 | 
			
		||||
	closesocket(m_sock);
 | 
			
		||||
}
 | 
			
		||||
	delete player;
 | 
			
		||||
	closesocket(m_sock); }
 | 
			
		||||
 | 
			
		||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
 | 
			
		||||
 | 
			
		||||
@@ -23,19 +23,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
			
		||||
 | 
			
		||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
			
		||||
 | 
			
		||||
void Connection::AddInput(netprot::Input in) {
 | 
			
		||||
	m_input_manifest.insert({ in.timestamp, in });
 | 
			
		||||
}
 | 
			
		||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
			
		||||
 | 
			
		||||
netprot::Output* Connection::getOutput(Timestamp time) {
 | 
			
		||||
Output* Connection::getOutput(Timestamp time) {
 | 
			
		||||
	auto out = m_output_manifest.find(time);
 | 
			
		||||
	if (out != m_output_manifest.end())
 | 
			
		||||
		return &out->second;
 | 
			
		||||
	return nullptr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
netprot::Sync Connection::getSync(Timestamp time) {
 | 
			
		||||
	netprot::Sync sync;
 | 
			
		||||
Sync Connection::getSync(Timestamp time) {
 | 
			
		||||
	Sync sync;
 | 
			
		||||
	auto out = m_output_manifest.find(time);
 | 
			
		||||
	if (out != m_output_manifest.end()) {
 | 
			
		||||
		sync.timestamp = out->second.timestamp;
 | 
			
		||||
@@ -45,10 +43,202 @@ netprot::Sync Connection::getSync(Timestamp time) {
 | 
			
		||||
	return sync;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
			
		||||
	auto wat = m_input_manifest.find(time);
 | 
			
		||||
SOCKET Connection::getSock() const { return m_sock; }
 | 
			
		||||
 | 
			
		||||
	while (wat != m_input_manifest.begin())
 | 
			
		||||
		m_input_manifest.erase(wat--);
 | 
			
		||||
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
 | 
			
		||||
 | 
			
		||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
			
		||||
 | 
			
		||||
void Connection::getPacks(SOCKET sock) {
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	Input in;
 | 
			
		||||
	Sync sync;
 | 
			
		||||
	recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
 | 
			
		||||
	for (auto& pck : lsPck) {
 | 
			
		||||
		uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
			
		||||
		switch (netprot::getType(pck, 1)) {
 | 
			
		||||
			using enum netprot::PACKET_TYPE;
 | 
			
		||||
		case INPUT:
 | 
			
		||||
			if (player->AmIDead())
 | 
			
		||||
				break;
 | 
			
		||||
			else if (Deserialize(&in, pck, &bsize)) {
 | 
			
		||||
				m_input_manifest[in.timestamp] = in;
 | 
			
		||||
				m_input_vector.push_back(in);
 | 
			
		||||
			}
 | 
			
		||||
			break;
 | 
			
		||||
		case SYNC:
 | 
			
		||||
			if (Deserialize(&sync, pck, &bsize))
 | 
			
		||||
				m_nsync = true;
 | 
			
		||||
			break;
 | 
			
		||||
		default: break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	lsPck.clear();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
			
		||||
	static int outs = 0;
 | 
			
		||||
	static Timestamp last = 0;
 | 
			
		||||
	static uint32_t lasttimer = timer;
 | 
			
		||||
 | 
			
		||||
	if (m_output_vector.empty() && player->AmIDead()) {
 | 
			
		||||
		if (timer != lasttimer) {
 | 
			
		||||
			lasttimer = timer;
 | 
			
		||||
			Sync sync;
 | 
			
		||||
			sync.timestamp = sync.sid = m_loginfo.sid;
 | 
			
		||||
			sync.hp = 0;
 | 
			
		||||
			sync.ammo = -1;
 | 
			
		||||
			sync.timer = timer;
 | 
			
		||||
			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	while (!m_output_vector.empty()) {
 | 
			
		||||
		Output out = m_output_vector.front();
 | 
			
		||||
		
 | 
			
		||||
		for (auto& [key, conn] : conns) {
 | 
			
		||||
			if (m_playinfo.id == conn->GetHash(false))
 | 
			
		||||
				continue;
 | 
			
		||||
			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
			
		||||
		}
 | 
			
		||||
		++outs;
 | 
			
		||||
 | 
			
		||||
		[[unlikely]] if (last == 0) // !
 | 
			
		||||
			last = out.timestamp;
 | 
			
		||||
 | 
			
		||||
		outs += out.timestamp + last;
 | 
			
		||||
 | 
			
		||||
		static bool syncdead = false;
 | 
			
		||||
		bool dead = player->AmIDead();
 | 
			
		||||
 | 
			
		||||
		if (outs >= SYNC_ACC || (!syncdead && dead)) {
 | 
			
		||||
			Sync sync;
 | 
			
		||||
			outs -= SYNC_ACC;
 | 
			
		||||
			sync.timestamp = out.timestamp;
 | 
			
		||||
			sync.position = out.position;
 | 
			
		||||
			sync.sid = m_loginfo.sid;
 | 
			
		||||
			sync.timer = timer;
 | 
			
		||||
			sync.timestamp = out.timestamp;
 | 
			
		||||
			sync.ammo = -1;
 | 
			
		||||
			sync.hp = player->GetHP();
 | 
			
		||||
			if (dead) {
 | 
			
		||||
				sync.timestamp = m_loginfo.sid;
 | 
			
		||||
				syncdead = true;
 | 
			
		||||
			}
 | 
			
		||||
			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		m_output_vector.pop_front();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Timestamp Connection::Run(World* world) {
 | 
			
		||||
	Input in, last;
 | 
			
		||||
	Output out;
 | 
			
		||||
	Timestamp tstamp = 0;
 | 
			
		||||
	float el;
 | 
			
		||||
 | 
			
		||||
	bool dead = player->AmIDead();
 | 
			
		||||
 | 
			
		||||
	if (m_input_manifest.size() < 2 && !dead)
 | 
			
		||||
		return tstamp;
 | 
			
		||||
 | 
			
		||||
	while (m_last_in < m_input_vector.size() - 1 || dead) {
 | 
			
		||||
		if (!dead) {
 | 
			
		||||
			in = m_input_vector.at(m_last_in + 1);
 | 
			
		||||
			last = m_input_vector.at(m_last_in);
 | 
			
		||||
			if (in.timestamp <= m_tstamp) {
 | 
			
		||||
				++m_last_in;
 | 
			
		||||
				continue;
 | 
			
		||||
			}
 | 
			
		||||
			el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
			
		||||
			if (m_shoot_acc > 0.) {
 | 
			
		||||
				m_shoot_acc -= el;
 | 
			
		||||
				if (m_shoot_acc < 0.)
 | 
			
		||||
					m_shoot_acc = 0.;
 | 
			
		||||
			}
 | 
			
		||||
			player->SetDirection(in.direction);
 | 
			
		||||
		}
 | 
			
		||||
		else {
 | 
			
		||||
			el = 1. / 60.;
 | 
			
		||||
			in = Input();
 | 
			
		||||
			
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		player->ApplyPhysics(player->GetInput(in.keys.forward,
 | 
			
		||||
			in.keys.backward,
 | 
			
		||||
			in.keys.left,
 | 
			
		||||
			in.keys.right,
 | 
			
		||||
			in.keys.jump, false, el), world, el);
 | 
			
		||||
 | 
			
		||||
		if (player->GetPosition().y < -20.) {
 | 
			
		||||
			player->InflictDamage(9000.);
 | 
			
		||||
			player->Killer = GetHash(true);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		out.states.jumping = player->GetIsAirborne();
 | 
			
		||||
 | 
			
		||||
		Vector3f horSpeed = player->GetVelocity();
 | 
			
		||||
		horSpeed.y = 0;
 | 
			
		||||
		out.states.running = horSpeed.Length() > .2f;
 | 
			
		||||
		out.states.still = !out.states.running && !out.states.jumping;
 | 
			
		||||
		out.states.hit = player->m_hit;
 | 
			
		||||
		player->m_hit = false;
 | 
			
		||||
 | 
			
		||||
		if (player->AmIDead()) {
 | 
			
		||||
			in.keys.shoot = false;
 | 
			
		||||
			in.keys.block = false;
 | 
			
		||||
			out.states.dead = true;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		static bool toggle = false;
 | 
			
		||||
		if (in.keys.block) {
 | 
			
		||||
			if (!toggle) {
 | 
			
		||||
				toggle = true;
 | 
			
		||||
				bool block = false;
 | 
			
		||||
				ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
 | 
			
		||||
					player->GetPosition(),
 | 
			
		||||
					player->GetDirection(),
 | 
			
		||||
					block, true);
 | 
			
		||||
				if (cmod)
 | 
			
		||||
					ChunkDiffs.push_back(std::move(cmod));
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else toggle = false;
 | 
			
		||||
 | 
			
		||||
		out.states.shooting = in.keys.shoot;
 | 
			
		||||
 | 
			
		||||
		if (out.states.jumping && out.states.shooting)
 | 
			
		||||
			out.states.jumpshot = true;
 | 
			
		||||
		else out.states.jumpshot = false;
 | 
			
		||||
 | 
			
		||||
		if (in.keys.shoot && m_shoot_acc <= 0.) {
 | 
			
		||||
			Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
 | 
			
		||||
			m_shoot_acc = BULLET_TIME;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		out.position = player->GetPositionAbs();
 | 
			
		||||
		out.direction = in.direction;
 | 
			
		||||
		out.timestamp = in.timestamp;
 | 
			
		||||
		out.id = m_playinfo.id;
 | 
			
		||||
		m_output_manifest[out.timestamp] = out;
 | 
			
		||||
		m_output_vector.push_back(out);
 | 
			
		||||
		m_tstamp = tstamp = out.timestamp;
 | 
			
		||||
 | 
			
		||||
		if (!dead)
 | 
			
		||||
			++m_last_in;
 | 
			
		||||
 | 
			
		||||
		dead = false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return tstamp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
			
		||||
	//	auto wat = m_input_manifest.find(time);
 | 
			
		||||
 | 
			
		||||
	//	while (wat != m_input_manifest.begin())
 | 
			
		||||
	//		m_input_manifest.erase(wat--);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,19 +2,22 @@
 | 
			
		||||
#define CONNECTION_H__
 | 
			
		||||
 | 
			
		||||
#include <deque>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/player.h"
 | 
			
		||||
#include "../SQCSim-common/vector3.h"
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
using namespace netprot;
 | 
			
		||||
 | 
			
		||||
class Connection {
 | 
			
		||||
public:
 | 
			
		||||
	Connection(
 | 
			
		||||
		SOCKET sock,
 | 
			
		||||
		sockaddr_in sockaddr,
 | 
			
		||||
		netprot::LoginInfo log,
 | 
			
		||||
		netprot::PlayerInfo play);
 | 
			
		||||
		LoginInfo *log,
 | 
			
		||||
		PlayerInfo *play);
 | 
			
		||||
	~Connection();
 | 
			
		||||
 | 
			
		||||
	Player* player = nullptr;
 | 
			
		||||
@@ -23,20 +26,47 @@ public:
 | 
			
		||||
	uint64_t GetTeamHash() const;
 | 
			
		||||
	std::string GetName() const;
 | 
			
		||||
 | 
			
		||||
	void AddInput(netprot::Input in);
 | 
			
		||||
	netprot::Output* getOutput(Timestamp time);
 | 
			
		||||
	netprot::Sync getSync(Timestamp time);
 | 
			
		||||
	void AddInput(Input in);
 | 
			
		||||
	Output* getOutput(Timestamp time);
 | 
			
		||||
	Sync getSync(Timestamp time);
 | 
			
		||||
	SOCKET getSock() const;
 | 
			
		||||
	PlayerInfo* getInfo() const;
 | 
			
		||||
	sockaddr_in* getAddr() const;
 | 
			
		||||
 | 
			
		||||
	void getPacks(SOCKET sock);
 | 
			
		||||
	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
			
		||||
 | 
			
		||||
	Timestamp Run(World* world);
 | 
			
		||||
 | 
			
		||||
	void CleanInputManifest(Timestamp time);
 | 
			
		||||
	
 | 
			
		||||
	bool m_nsync = true;
 | 
			
		||||
 | 
			
		||||
	std::vector<Bullet*> Bullets;
 | 
			
		||||
	std::vector<ChunkMod*> ChunkDiffs;
 | 
			
		||||
 | 
			
		||||
	Timestamp GetTStamp() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	std::map<Timestamp, netprot::Input> m_input_manifest;
 | 
			
		||||
	std::map<Timestamp, netprot::Output> m_output_manifest;
 | 
			
		||||
	std::map<Timestamp, netprot::Chat> m_chatlog;
 | 
			
		||||
	std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
			
		||||
	std::vector<Input> m_input_vector;
 | 
			
		||||
	std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
			
		||||
	std::deque<Output> m_output_vector;
 | 
			
		||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
 | 
			
		||||
	float m_shoot_acc = 0;
 | 
			
		||||
	Timestamp m_tstamp = 0;
 | 
			
		||||
 | 
			
		||||
	SOCKET m_sock;
 | 
			
		||||
	sockaddr_in m_addr;
 | 
			
		||||
	netprot::LoginInfo m_loginfo;
 | 
			
		||||
	netprot::PlayerInfo m_playinfo;
 | 
			
		||||
	LoginInfo m_loginfo;
 | 
			
		||||
	PlayerInfo m_playinfo;
 | 
			
		||||
 | 
			
		||||
	Timestamp m_startsync;
 | 
			
		||||
 | 
			
		||||
	uint64_t m_last_in = 0, 
 | 
			
		||||
			 m_last_out = 0;
 | 
			
		||||
	Buffer m_buf,
 | 
			
		||||
		   m_bufout;
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
@@ -9,9 +9,22 @@
 | 
			
		||||
 | 
			
		||||
#define MAX_CONNECTIONS 16
 | 
			
		||||
#define ID_LIST_SIZE 127
 | 
			
		||||
#define BUFFER_LENGTH 150
 | 
			
		||||
#define SRV_MANUAL_SETUP true
 | 
			
		||||
 | 
			
		||||
typedef unsigned char LogDest;
 | 
			
		||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
 | 
			
		||||
// @ = Dead guy, $ = Killer.
 | 
			
		||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
 | 
			
		||||
			   								     "@ has bit the dust, if you know what I mean.",
 | 
			
		||||
												 "@ has ceased to be.",
 | 
			
		||||
												 "@ is no more.",
 | 
			
		||||
												 "@ is like, super dead.",
 | 
			
		||||
												 "Requiescat In Pace, @.",
 | 
			
		||||
												 "So long, @, and thanks for all the lols!", 
 | 
			
		||||
												 "@ has a bad case of being dead.",
 | 
			
		||||
												 "@ has finally seen the light!",
 | 
			
		||||
												 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
 | 
			
		||||
												 "@ did not want to live forever.",
 | 
			
		||||
												 "$ made @ die for their country.",
 | 
			
		||||
												 "$ has become death, destroyer of @.",
 | 
			
		||||
												 "$ did not make @ feel lucky." };
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,13 @@
 | 
			
		||||
#include "server.h"
 | 
			
		||||
 | 
			
		||||
int main() {
 | 
			
		||||
	Server* server = new Server();
 | 
			
		||||
	std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
			
		||||
	if (server->Init() == 0)
 | 
			
		||||
		if (server->Ready() == 0)
 | 
			
		||||
		while (server->Ready() == 0) {
 | 
			
		||||
			server->Run();
 | 
			
		||||
	delete server;
 | 
			
		||||
			if (!server->NewGameRequested())
 | 
			
		||||
				break;
 | 
			
		||||
			server->Cleanup();
 | 
			
		||||
		}
 | 
			
		||||
	server->DeInit();
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
#include "server.h"
 | 
			
		||||
 | 
			
		||||
Server::Server(LogDest log) {
 | 
			
		||||
Server::Server(LOG_DEST log) {
 | 
			
		||||
	m_log = log;
 | 
			
		||||
	if (log == LOG_DEST::LOGFILE) {
 | 
			
		||||
		m_logfile = std::ofstream("server.log", std::ofstream::out);
 | 
			
		||||
@@ -18,6 +18,10 @@ Server::~Server() {
 | 
			
		||||
		closesocket(m_sock_udp);
 | 
			
		||||
	if (m_sock_tcp)
 | 
			
		||||
		closesocket(m_sock_tcp);
 | 
			
		||||
	for (const auto& [key, player] : m_conns)
 | 
			
		||||
		closesocket(player->getSock());
 | 
			
		||||
	m_conns.clear();
 | 
			
		||||
	delete m_world;
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
@@ -65,85 +69,405 @@ int Server::Init() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int Server::Ready() {
 | 
			
		||||
	int nbrjoueurs = 0,
 | 
			
		||||
		nbrconn = 0;
 | 
			
		||||
	bool readystart = false;
 | 
			
		||||
	do {
 | 
			
		||||
		Log("Entrez la duree de la partie: ", false, false);
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {
 | 
			
		||||
			m_game.countdown = std::stoi(m_buf.ptr);
 | 
			
		||||
		}
 | 
			
		||||
		catch (const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			m_game.countdown = 0;
 | 
			
		||||
		}
 | 
			
		||||
	} while (m_game.countdown < 1);
 | 
			
		||||
	m_game.seed = 9370707;
 | 
			
		||||
	/*do {
 | 
			
		||||
		Log("Entrez le seed de la partie: ", false, false);
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {
 | 
			
		||||
			std::stoi(m_buf.ptr);
 | 
			
		||||
		}
 | 
			
		||||
		catch (const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			m_game.seed = 0;
 | 
			
		||||
		}
 | 
			
		||||
	} while (m_game.seed < 1);*/
 | 
			
		||||
	do {
 | 
			
		||||
		Log("Entrez le nombre de joueurs: ", false, false);
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {
 | 
			
		||||
			nbrjoueurs = std::stoi(m_buf.ptr);
 | 
			
		||||
		}
 | 
			
		||||
		catch (const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			nbrjoueurs = 0;
 | 
			
		||||
		}
 | 
			
		||||
		if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
 | 
			
		||||
			Log("Nombre de joueurs invalide.", true, false);
 | 
			
		||||
	} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
 | 
			
		||||
 | 
			
		||||
	m_game.gameType = 1;
 | 
			
		||||
 | 
			
		||||
	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
 | 
			
		||||
		Log("<EFBFBD>coute sur le port TCP.", true, true);
 | 
			
		||||
		Log("Ecoute sur le port TCP.", true, true);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	char* buf = new char[150];
 | 
			
		||||
	uint32_t buflen = 150;
 | 
			
		||||
	bool readystart = false;
 | 
			
		||||
	srand(time(NULL));
 | 
			
		||||
 | 
			
		||||
	Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
 | 
			
		||||
 | 
			
		||||
	buildIdList(ID_LIST_SIZE);
 | 
			
		||||
 | 
			
		||||
	m_game.countdown = 360;
 | 
			
		||||
	m_game.gameType = 1;
 | 
			
		||||
	m_game.seed = 9370707;
 | 
			
		||||
	Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
 | 
			
		||||
 | 
			
		||||
	while (!readystart) {
 | 
			
		||||
		sockaddr_in sockad;
 | 
			
		||||
		unsigned int addrlen = sizeof(sockad);
 | 
			
		||||
		addrlen_t addrlen = sizeof(sockad);
 | 
			
		||||
		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
 | 
			
		||||
 | 
			
		||||
		if (sock < 0)
 | 
			
		||||
			Log("Erreur de connexion", true, false);
 | 
			
		||||
		else if (sock > 0) {
 | 
			
		||||
			std::string str = "Nouvelle connection provenant de: ";
 | 
			
		||||
			char* strbuf = new char[BUFFER_LENGTH];
 | 
			
		||||
			uint32_t strbuflen = BUFFER_LENGTH;
 | 
			
		||||
			std::string str = "Nouvelle connexion provenant de: ";
 | 
			
		||||
			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
			
		||||
 | 
			
		||||
			str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
 | 
			
		||||
			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
			
		||||
				PlayerInfo* play = new PlayerInfo();
 | 
			
		||||
 | 
			
		||||
			if (recv(sock, buf, buflen, 0) > 0) {
 | 
			
		||||
				netprot::LoginInfo log;
 | 
			
		||||
				netprot::PlayerInfo play;
 | 
			
		||||
				if (netprot::Deserialize(&log, buf, buflen)) {
 | 
			
		||||
					log.sid = getUniqueId();
 | 
			
		||||
				m_buf.len = BUFFER_LENGTH;
 | 
			
		||||
				Packet pck = getPack(&m_buf);
 | 
			
		||||
				if (pck.type != PACKET_TYPE::LOGINF) {
 | 
			
		||||
					Log("Paquet invalide.", true, false);
 | 
			
		||||
					if (pck.type != PACKET_TYPE::ERR)
 | 
			
		||||
						netprot::emptyPack(pck);
 | 
			
		||||
					continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
 | 
			
		||||
				}
 | 
			
		||||
				LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
			
		||||
 | 
			
		||||
					log.tid = 0;
 | 
			
		||||
				log->sid = getUniqueId();
 | 
			
		||||
				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
 | 
			
		||||
 | 
			
		||||
					str.append(" Nom: ").append(log.name); 
 | 
			
		||||
					Log(str, false, false);
 | 
			
		||||
					str = "";
 | 
			
		||||
				Log(str.append(" Nom: ").append(log->name), false, false);
 | 
			
		||||
				str.clear();
 | 
			
		||||
 | 
			
		||||
					str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
 | 
			
		||||
					Log(str, false, false);
 | 
			
		||||
 | 
			
		||||
					//netprot::Serialize(&log, &buf, &buflen);
 | 
			
		||||
					//send(sock, buf, buflen, 0);
 | 
			
		||||
					//buflen = 150;
 | 
			
		||||
					sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
 | 
			
		||||
				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
			
		||||
 | 
			
		||||
					play.id = getUniqueId();
 | 
			
		||||
					memcpy(play.name, log.name, std::strlen(log.name) + 1);
 | 
			
		||||
					play.tid = log.tid;
 | 
			
		||||
				play->id = getUniqueId();
 | 
			
		||||
				play->tid = log->tid;
 | 
			
		||||
				strcpy(play->name, 32, log->name);
 | 
			
		||||
 | 
			
		||||
					//netprot::Serialize(&m_game, &buf, &buflen);
 | 
			
		||||
					//send(sock, buf, buflen, 0);
 | 
			
		||||
					sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
 | 
			
		||||
				Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
			
		||||
					.append(" ID: [").append(std::to_string(play->id)).append("]")
 | 
			
		||||
					.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
 | 
			
		||||
				play->tid = log->tid;
 | 
			
		||||
 | 
			
		||||
				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
			
		||||
				Connection* conn = new Connection(sock, sockad, log, play);
 | 
			
		||||
 | 
			
		||||
					m_players[log.sid] = conn;
 | 
			
		||||
				m_conns[log->sid] = conn;
 | 
			
		||||
 | 
			
		||||
				if (++nbrconn >= nbrjoueurs)
 | 
			
		||||
					readystart = true;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
 | 
			
		||||
		for (auto& [keyout, playout] : m_conns) {
 | 
			
		||||
			if (keyin == keyout)
 | 
			
		||||
				continue;
 | 
			
		||||
			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::Run() {
 | 
			
		||||
	bool endgame = false;
 | 
			
		||||
	Input in;
 | 
			
		||||
	sockaddr_in sockad;
 | 
			
		||||
	addrlen_t socklen = sizeof(sockad);
 | 
			
		||||
 | 
			
		||||
	Log("Partie en cours...", false, false);
 | 
			
		||||
	Log("Debut de la partie...", false, false);
 | 
			
		||||
 | 
			
		||||
	int players = m_conns.size();
 | 
			
		||||
 | 
			
		||||
	m_world = new World();
 | 
			
		||||
	m_world->SetSeed(m_game.seed);
 | 
			
		||||
	m_world->GetChunks().Reset(nullptr);
 | 
			
		||||
	m_world->BuildWorld();
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
 | 
			
		||||
		if (!conn) {
 | 
			
		||||
			m_conns.erase(key);
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16,
 | 
			
		||||
			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16;
 | 
			
		||||
		conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
			
		||||
		conn->player->m_username = conn->GetName();
 | 
			
		||||
		m_players[key] = conn->player;
 | 
			
		||||
		Sync sync;
 | 
			
		||||
		sync.position = conn->player->GetPositionAbs();
 | 
			
		||||
		sync.hp = conn->player->GetHP();
 | 
			
		||||
		sync.sid = key;
 | 
			
		||||
		sync.ammo = 0;
 | 
			
		||||
		sync.timestamp = 0;
 | 
			
		||||
		sync.timer = m_game.countdown;
 | 
			
		||||
		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
 | 
			
		||||
	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	Timestamp last = 0;
 | 
			
		||||
	std::vector<Chat*> chatlog;
 | 
			
		||||
	std::vector<ChunkMod*> chunkdiffs;
 | 
			
		||||
	std::vector<Bullet*> bullets;
 | 
			
		||||
	std::vector<std::vector<Bullet*>::iterator> bullit;
 | 
			
		||||
	std::vector<BulletAdd*> netbull;
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
 | 
			
		||||
	Chat* startchat = new Chat();
 | 
			
		||||
	startchat->src_id = 0;
 | 
			
		||||
	char startmess[] = "How would -YOU- like to die today, motherf-words?";
 | 
			
		||||
	float endtime = 0.;
 | 
			
		||||
	strcpy(startchat->mess, 140, startmess);
 | 
			
		||||
 | 
			
		||||
	chatlog.emplace_back(startchat);
 | 
			
		||||
		
 | 
			
		||||
	while (!endgame && endtime < 1.) {
 | 
			
		||||
		using namespace std::chrono;
 | 
			
		||||
		Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
			
		||||
 | 
			
		||||
		if (last == 0)
 | 
			
		||||
			last = tstamp;
 | 
			
		||||
		timer_acc += tstamp - last;
 | 
			
		||||
		if (timer_acc >= 1000) {
 | 
			
		||||
			while (timer_acc >= 1000)
 | 
			
		||||
				timer_acc -= 1000;
 | 
			
		||||
			if (!endgame)
 | 
			
		||||
				--timer;
 | 
			
		||||
			std::string str = "Timer: ";
 | 
			
		||||
			Log(str.append(std::to_string(timer)), false, false);
 | 
			
		||||
		}
 | 
			
		||||
		last = tstamp;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		for (auto& [key, conn] : m_conns) {				
 | 
			
		||||
 | 
			
		||||
			/* In */
 | 
			
		||||
 | 
			
		||||
			Input in; Sync sync;
 | 
			
		||||
 | 
			
		||||
			recvPacks(m_sock_udp, &m_buf, &lsPck);
 | 
			
		||||
			for (auto& pck : lsPck) {
 | 
			
		||||
				uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
			
		||||
				switch (netprot::getType(pck, 1)) {
 | 
			
		||||
					using enum netprot::PACKET_TYPE;
 | 
			
		||||
				case INPUT:
 | 
			
		||||
					if (Deserialize(&in, pck, &bsize)) {
 | 
			
		||||
						if (m_conns.count(in.sid))
 | 
			
		||||
							m_conns[in.sid]->AddInput(in);
 | 
			
		||||
					}
 | 
			
		||||
					break;
 | 
			
		||||
				case SYNC:
 | 
			
		||||
					if (Deserialize(&sync, pck, &bsize)) {}
 | 
			
		||||
					break;
 | 
			
		||||
				default: break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			if (!lsPck.empty())
 | 
			
		||||
				lsPck.clear();
 | 
			
		||||
 | 
			
		||||
			/* Process */
 | 
			
		||||
 | 
			
		||||
			if (conn->m_nsync) {
 | 
			
		||||
 | 
			
		||||
				Timestamp tstamp = conn->Run(m_world);
 | 
			
		||||
 | 
			
		||||
				if (conn->player->AmIDead() && !conn->player->Eulogy) {
 | 
			
		||||
					Chat* chat = new Chat();
 | 
			
		||||
					chat->dest_id = chat->dest_team_id = chat->src_id = 0;
 | 
			
		||||
 | 
			
		||||
					Player* murderer = m_conns.at(conn->player->Killer)->player;
 | 
			
		||||
 | 
			
		||||
					if (murderer != conn->player)
 | 
			
		||||
						murderer->addPoint();
 | 
			
		||||
 | 
			
		||||
					std::string killer = murderer->GetUsername();
 | 
			
		||||
					
 | 
			
		||||
					std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
 | 
			
		||||
					
 | 
			
		||||
					strcpy(chat->mess, 140, mess.c_str());
 | 
			
		||||
					chatlog.emplace_back(chat);
 | 
			
		||||
					++deadplayers;
 | 
			
		||||
 | 
			
		||||
					conn->player->Eulogy = true;
 | 
			
		||||
					conn->m_nsync = false;
 | 
			
		||||
				}
 | 
			
		||||
				else {
 | 
			
		||||
					for (auto& chmo : conn->ChunkDiffs)
 | 
			
		||||
						chunkdiffs.emplace_back(std::move(chmo));
 | 
			
		||||
					if (!conn->ChunkDiffs.empty())
 | 
			
		||||
						conn->ChunkDiffs.clear();
 | 
			
		||||
 | 
			
		||||
					for (auto& bull : conn->Bullets) {
 | 
			
		||||
						bullets.emplace_back(bull);
 | 
			
		||||
						BulletAdd* nbul = new BulletAdd();
 | 
			
		||||
						nbul->pos = bull->getPos();
 | 
			
		||||
						nbul->dir = bull->getVel();
 | 
			
		||||
						nbul->id = key;
 | 
			
		||||
						nbul->tstamp = tstamp;
 | 
			
		||||
 | 
			
		||||
						netbull.emplace_back(std::move(nbul));
 | 
			
		||||
					}
 | 
			
		||||
					if (!conn->Bullets.empty())
 | 
			
		||||
						conn->Bullets.clear();
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			/* Out */
 | 
			
		||||
			conn->sendPacks(m_sock_udp, m_conns, timer);
 | 
			
		||||
 | 
			
		||||
			if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
 | 
			
		||||
				if (!endgame) {
 | 
			
		||||
					Chat* gameover = new Chat();
 | 
			
		||||
					gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
 | 
			
		||||
					std::string winner, winmess;
 | 
			
		||||
					int score = 0; 
 | 
			
		||||
					bool plural = false;
 | 
			
		||||
					for (auto& [key, conn] : m_conns) {
 | 
			
		||||
						if (conn->player->getScore() > score) {
 | 
			
		||||
							winner = conn->player->GetUsername();
 | 
			
		||||
							score = conn->player->getScore();
 | 
			
		||||
							plural = false;
 | 
			
		||||
						}
 | 
			
		||||
						else if (conn->player->getScore() == score) {
 | 
			
		||||
							winner = winner.append(" and ").append(conn->player->GetUsername());
 | 
			
		||||
							plural = true;
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					winmess = "And the winner";
 | 
			
		||||
					if (!plural)
 | 
			
		||||
						winmess = winmess.append(" is ");
 | 
			
		||||
					else winmess = winmess.append("s are ");
 | 
			
		||||
				
 | 
			
		||||
					winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
 | 
			
		||||
 | 
			
		||||
					if (score > 1)
 | 
			
		||||
						winmess = winmess.append("s.");
 | 
			
		||||
					else winmess = winmess.append(".");
 | 
			
		||||
 | 
			
		||||
					strcpy(gameover->mess, 140, winmess.c_str());
 | 
			
		||||
					
 | 
			
		||||
					chatlog.emplace_back(gameover);
 | 
			
		||||
				}
 | 
			
		||||
				endgame = true;
 | 
			
		||||
				endtime += .001;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		for (auto& bull : netbull) {
 | 
			
		||||
			for (auto& [key, conn] : m_conns)
 | 
			
		||||
				if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
 | 
			
		||||
					sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
 | 
			
		||||
			delete bull;
 | 
			
		||||
		}
 | 
			
		||||
		if (!netbull.empty())
 | 
			
		||||
			netbull.clear();
 | 
			
		||||
 | 
			
		||||
		for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
 | 
			
		||||
			ChunkMod* cmod = nullptr;
 | 
			
		||||
			Bullet* bullet = *bull;
 | 
			
		||||
			if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
 | 
			
		||||
				if (cmod)
 | 
			
		||||
					chunkdiffs.emplace_back(cmod);
 | 
			
		||||
				bullit.push_back(bull);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		for (auto& bull : bullit) {
 | 
			
		||||
			delete* bull;
 | 
			
		||||
			bullets.erase(bull);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (!bullit.empty())
 | 
			
		||||
			bullit.clear();
 | 
			
		||||
 | 
			
		||||
		for (auto& chat : chatlog) {
 | 
			
		||||
			Log(chat->mess, false, false);
 | 
			
		||||
			for (auto& [key, conn] : m_conns) 
 | 
			
		||||
				sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
 | 
			
		||||
			delete chat;
 | 
			
		||||
		}
 | 
			
		||||
		if (!chatlog.empty())
 | 
			
		||||
			chatlog.clear();
 | 
			
		||||
 | 
			
		||||
		for (auto& chmo : chunkdiffs) {
 | 
			
		||||
			for (auto& [key, conn] : m_conns)
 | 
			
		||||
				sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
 | 
			
		||||
			delete chmo;
 | 
			
		||||
		}
 | 
			
		||||
		if (!chunkdiffs.empty())
 | 
			
		||||
			chunkdiffs.clear();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Chat end;
 | 
			
		||||
	end.src_id = 0;
 | 
			
		||||
	char endmess[] = "Game over, man. Game over.";
 | 
			
		||||
	strcpy(end.mess, 140, endmess);
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_conns) {
 | 
			
		||||
		std::string str = conn->player->GetUsername();
 | 
			
		||||
		Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_conns)
 | 
			
		||||
		sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
 | 
			
		||||
 | 
			
		||||
	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
			
		||||
 | 
			
		||||
	char* ch = new char[2];
 | 
			
		||||
	std::cout << "Nouvelle partie? [o/N] ";
 | 
			
		||||
	std::cin.getline(ch, 2);
 | 
			
		||||
	std::cout << std::endl;
 | 
			
		||||
 | 
			
		||||
	m_exit = true;
 | 
			
		||||
	if (ch[0] == 'o' || ch[0] == 'O')
 | 
			
		||||
		m_exit = false;
 | 
			
		||||
 | 
			
		||||
	delete[] ch;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::Cleanup() {
 | 
			
		||||
	for (auto& [key, conn] : m_conns)
 | 
			
		||||
		delete conn;
 | 
			
		||||
	
 | 
			
		||||
	m_conns.clear();
 | 
			
		||||
	m_players.clear();
 | 
			
		||||
	delete m_world;
 | 
			
		||||
	m_world = nullptr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::DeInit() {
 | 
			
		||||
	if (m_logfile.is_open())
 | 
			
		||||
		m_logfile.close();
 | 
			
		||||
	if (m_sock_udp)
 | 
			
		||||
		closesocket(m_sock_udp);
 | 
			
		||||
	if (m_sock_tcp)
 | 
			
		||||
		closesocket(m_sock_tcp);
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Server::NewGameRequested() const { return !m_exit; }
 | 
			
		||||
 | 
			
		||||
inline std::string Server::LogTimestamp() {
 | 
			
		||||
	time_t rawtime;
 | 
			
		||||
	struct tm timeinfo;
 | 
			
		||||
	char buffer[80];
 | 
			
		||||
	tm timeinfo;
 | 
			
		||||
	char buffer[50];
 | 
			
		||||
 | 
			
		||||
	time(&rawtime);
 | 
			
		||||
 | 
			
		||||
@@ -161,30 +485,40 @@ inline std::string Server::LogTimestamp() {
 | 
			
		||||
 | 
			
		||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
 | 
			
		||||
	switch (m_log) {
 | 
			
		||||
	case LOG_DEST::LOGFILE:
 | 
			
		||||
		using enum LOG_DEST; // C++20!
 | 
			
		||||
	case LOGFILE:
 | 
			
		||||
		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
 | 
			
		||||
		break;
 | 
			
		||||
	case LOG_DEST::CONSOLE:
 | 
			
		||||
	case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
 | 
			
		||||
	default:
 | 
			
		||||
		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (is_fatal) {
 | 
			
		||||
		if (m_logfile.is_open())
 | 
			
		||||
			m_logfile.close();
 | 
			
		||||
		if (m_sock_udp)
 | 
			
		||||
			closesocket(m_sock_udp);
 | 
			
		||||
		if (m_sock_tcp)
 | 
			
		||||
			closesocket(m_sock_tcp);
 | 
			
		||||
		for (const auto& [key, player] : m_conns)
 | 
			
		||||
			closesocket(player->getSock());
 | 
			
		||||
		
 | 
			
		||||
		delete m_world;
 | 
			
		||||
		m_conns.clear();
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
		WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
		exit(-1);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::buildIdList(size_t size) {
 | 
			
		||||
	std::set<uint64_t> lst;
 | 
			
		||||
 | 
			
		||||
	do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
 | 
			
		||||
	srand(time(NULL));
 | 
			
		||||
	do lst.insert(((uint64_t)rand() << 32 | rand()));
 | 
			
		||||
	while (lst.size() < size);
 | 
			
		||||
 | 
			
		||||
	m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
 | 
			
		||||
@@ -196,132 +530,33 @@ uint64_t Server::getUniqueId() {
 | 
			
		||||
	return id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Test serialize/deserialize:
 | 
			
		||||
/*
 | 
			
		||||
	netprot::LoginInfo log, log2;
 | 
			
		||||
	std::cout << "Nom? ";
 | 
			
		||||
	std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
 | 
			
		||||
	log.sid = 12345;
 | 
			
		||||
	char* buf = new char[150];
 | 
			
		||||
	uint32_t buflen = 150;
 | 
			
		||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
 | 
			
		||||
	std::string mess;
 | 
			
		||||
	std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
 | 
			
		||||
	size_t ind = temp.find('@');
 | 
			
		||||
	size_t indk = temp.find('$');
 | 
			
		||||
	bool bypass = false;
 | 
			
		||||
 | 
			
		||||
	netprot::Serialize(&log, &buf, &buflen);
 | 
			
		||||
	if (indk == std::string::npos)
 | 
			
		||||
		bypass = true;
 | 
			
		||||
 | 
			
		||||
	bool is_work = netprot::Deserialize(&log2, buf, buflen);
 | 
			
		||||
	if (ind < indk || bypass) {
 | 
			
		||||
		mess.append(temp.substr(0, ind));
 | 
			
		||||
		mess.append(username);
 | 
			
		||||
		if (!bypass) {
 | 
			
		||||
			mess.append(temp.substr(ind + 1, indk - 1));
 | 
			
		||||
			mess.append(killer);
 | 
			
		||||
			mess.append(temp.substr(indk + 1));
 | 
			
		||||
		}
 | 
			
		||||
		else mess.append(temp.substr(ind + 1));
 | 
			
		||||
	}
 | 
			
		||||
	else {
 | 
			
		||||
		mess.append(temp.substr(0, indk));
 | 
			
		||||
		mess.append(killer);
 | 
			
		||||
		mess.append(temp.substr(indk + 1, ind - 1));
 | 
			
		||||
		mess.append(username);
 | 
			
		||||
		mess.append(temp.substr(ind + 1));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	std::string str;
 | 
			
		||||
	str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
 | 
			
		||||
 | 
			
		||||
	Log(str, false, false);
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
///* Recevoir paquet */
 | 
			
		||||
//while (true) {
 | 
			
		||||
//	char buffer[2048];
 | 
			
		||||
//	sockaddr_in client;
 | 
			
		||||
//
 | 
			
		||||
//#ifdef _WIN32 // Mais pourquoi?
 | 
			
		||||
//	int clen = sizeof(client);
 | 
			
		||||
//#else
 | 
			
		||||
//	unsigned int clen = sizeof(client);
 | 
			
		||||
//#endif
 | 
			
		||||
//
 | 
			
		||||
//	int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
 | 
			
		||||
//
 | 
			
		||||
//	if (count < 0) {
 | 
			
		||||
//		Log("Erreur de reception de paquet.", socket_udp);
 | 
			
		||||
//		return 4;
 | 
			
		||||
//	}
 | 
			
		||||
//
 | 
			
		||||
//	buffer[count] = '\0';
 | 
			
		||||
//
 | 
			
		||||
//	/* G<>rer le paquet re<72>u */
 | 
			
		||||
//	std::string commande(buffer);
 | 
			
		||||
//
 | 
			
		||||
//	if (commande.find("echo ") == 0) {													/*		ECHO		*/
 | 
			
		||||
//		std::string::size_type pos = commande.find(' ');
 | 
			
		||||
//		std::string parametres = commande.substr(pos + 1);
 | 
			
		||||
//
 | 
			
		||||
//		sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
 | 
			
		||||
//	}
 | 
			
		||||
//	else if (commande.find("date ") == 0) {												/*		DATE		*/
 | 
			
		||||
//		time_t rawtime;
 | 
			
		||||
//		struct tm* timeinfo = new tm();
 | 
			
		||||
//		char tbuffer[80];
 | 
			
		||||
//
 | 
			
		||||
//		time(&rawtime);
 | 
			
		||||
//
 | 
			
		||||
//#ifdef _WIN32
 | 
			
		||||
//		localtime_s(timeinfo, &rawtime);
 | 
			
		||||
//#else
 | 
			
		||||
//		localtime_r(&rawtime, timeinfo);
 | 
			
		||||
//#endif
 | 
			
		||||
//
 | 
			
		||||
//		strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
 | 
			
		||||
//
 | 
			
		||||
//		sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
 | 
			
		||||
//		delete timeinfo;
 | 
			
		||||
//	}
 | 
			
		||||
//	else if (commande.find("ping ") == 0) {												/*		PING		*/
 | 
			
		||||
//		sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
 | 
			
		||||
//	}
 | 
			
		||||
//	else if (commande.find("usager ") == 0) {											/*		USAGER		*/
 | 
			
		||||
//		std::string user;
 | 
			
		||||
//
 | 
			
		||||
//#ifdef _WIN32
 | 
			
		||||
//		wchar_t userbuf[30];
 | 
			
		||||
//		DWORD usersize = 30;
 | 
			
		||||
//
 | 
			
		||||
//		GetUserNameW(userbuf, &usersize);
 | 
			
		||||
//
 | 
			
		||||
//		std::wstring wuser = userbuf;
 | 
			
		||||
//		user = std::string(wuser.begin(), wuser.end());
 | 
			
		||||
//#else
 | 
			
		||||
//		char ptr[30];
 | 
			
		||||
//		getlogin_r(ptr, sizeof(ptr) - 1);
 | 
			
		||||
//		user = std::string(ptr);
 | 
			
		||||
//#endif
 | 
			
		||||
//
 | 
			
		||||
//		sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
 | 
			
		||||
//	}
 | 
			
		||||
//	else if (commande.find("exec ") == 0) {												/*		EXEC		*/
 | 
			
		||||
//		std::string::size_type pos = commande.find(' ');
 | 
			
		||||
//		std::string parametres = commande.substr(pos + 1);
 | 
			
		||||
//
 | 
			
		||||
//		FILE* pipe = nullptr;
 | 
			
		||||
//		char buffer[301]; // 300 caract<63>res + '\0'
 | 
			
		||||
//		std::string reponse;
 | 
			
		||||
//
 | 
			
		||||
//		pipe = popen(parametres.c_str(), "r");
 | 
			
		||||
//
 | 
			
		||||
//		if (!pipe)
 | 
			
		||||
//			reponse = "Erreur de commande!";
 | 
			
		||||
//		else while (!feof(pipe)) {
 | 
			
		||||
//			if (fgets(buffer, sizeof(buffer) - 1, pipe))
 | 
			
		||||
//				reponse += buffer;
 | 
			
		||||
//		}
 | 
			
		||||
//
 | 
			
		||||
//		if (pipe)
 | 
			
		||||
//			pclose(pipe);
 | 
			
		||||
//
 | 
			
		||||
//		if (reponse.length() > 300)
 | 
			
		||||
//			reponse = reponse.substr(0, 300);
 | 
			
		||||
//		else if (reponse.length() < 1)
 | 
			
		||||
//			reponse = "OK!";
 | 
			
		||||
//
 | 
			
		||||
//		sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
 | 
			
		||||
//	}
 | 
			
		||||
//	else if (commande.find("bye ") == 0) {											/*		BYE			*/
 | 
			
		||||
//		Log("", 0); // Message d'erreur pas de message d'erreur!
 | 
			
		||||
//		return 0;
 | 
			
		||||
//	}
 | 
			
		||||
//	else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client));		/*			DEFAULT			 */
 | 
			
		||||
//}
 | 
			
		||||
//
 | 
			
		||||
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
 | 
			
		||||
//Log("", 0);
 | 
			
		||||
//return 0;
 | 
			
		||||
//return false;
 | 
			
		||||
//}
 | 
			
		||||
//
 | 
			
		||||
	return mess;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,54 +1,61 @@
 | 
			
		||||
#ifndef SERVER_H__
 | 
			
		||||
#define SERVER_H__
 | 
			
		||||
 | 
			
		||||
#include <cstdlib>
 | 
			
		||||
#include <fstream>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "connection.h"
 | 
			
		||||
 | 
			
		||||
using namespace netprot;
 | 
			
		||||
 | 
			
		||||
class Server {
 | 
			
		||||
public:
 | 
			
		||||
	Server(LogDest log = LOG_DEST::CONSOLE);
 | 
			
		||||
	enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
 | 
			
		||||
 | 
			
		||||
	Server(LOG_DEST log = LOG_DEST::CONSOLE);
 | 
			
		||||
	~Server();
 | 
			
		||||
 | 
			
		||||
	int Init();
 | 
			
		||||
	int Ready();
 | 
			
		||||
	void Run();
 | 
			
		||||
	void Cleanup();
 | 
			
		||||
	void DeInit();
 | 
			
		||||
	bool NewGameRequested() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSADATA m_wsaData;
 | 
			
		||||
#endif
 | 
			
		||||
	SOCKET m_sock_udp = 0,
 | 
			
		||||
		   m_sock_tcp = 0;
 | 
			
		||||
	LogDest m_log;
 | 
			
		||||
	LOG_DEST m_log;
 | 
			
		||||
	std::ofstream m_logfile;
 | 
			
		||||
 | 
			
		||||
	std::map<uint64_t, Connection*> m_players;
 | 
			
		||||
	std::map <Timestamp, netprot::Chat> m_chatlog;
 | 
			
		||||
	Buffer m_buf;
 | 
			
		||||
 | 
			
		||||
	std::unordered_map<uint64_t, Player*> m_players;
 | 
			
		||||
	std::unordered_map<uint64_t, Connection*> m_conns;
 | 
			
		||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::vector<uint64_t> m_ids;
 | 
			
		||||
	netprot::GameInfo m_game;
 | 
			
		||||
	GameInfo m_game;
 | 
			
		||||
 | 
			
		||||
	World* m_world = nullptr;
 | 
			
		||||
	bool m_exit = true;
 | 
			
		||||
 | 
			
		||||
	std::string LogTimestamp();
 | 
			
		||||
	void Log(std::string str, bool is_error, bool is_fatal);
 | 
			
		||||
	void buildIdList(size_t size);
 | 
			
		||||
 | 
			
		||||
	uint64_t getUniqueId(); 	
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
			
		||||
	std::string getDeathMessage(std::string username, std::string killer) const;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
template <class T>
 | 
			
		||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
			
		||||
	netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
	send(sock, *buf, *buflen, 0);
 | 
			
		||||
	*buflen = BUFFER_LENGTH;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -20,33 +20,39 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="audio.h" />
 | 
			
		||||
    <ClInclude Include="booster.h" />
 | 
			
		||||
    <ClInclude Include="connector.h" />
 | 
			
		||||
    <ClInclude Include="define.h" />
 | 
			
		||||
    <ClInclude Include="engine.h" />
 | 
			
		||||
    <ClInclude Include="mesh.h" />
 | 
			
		||||
    <ClInclude Include="openglcontext.h" />
 | 
			
		||||
    <ClInclude Include="remoteplayer.h" />
 | 
			
		||||
    <ClInclude Include="settings.h" />
 | 
			
		||||
    <ClInclude Include="shader.h" />
 | 
			
		||||
    <ClInclude Include="skybox.h" />
 | 
			
		||||
    <ClInclude Include="texture.h" />
 | 
			
		||||
    <ClInclude Include="textureatlas.h" />
 | 
			
		||||
    <ClInclude Include="tool.h" />
 | 
			
		||||
    <ClInclude Include="vertexbuffer.h" />
 | 
			
		||||
    <ClInclude Include="worldrenderer.h" />
 | 
			
		||||
    <ClInclude Include="renderer.h" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="audio.cpp" />
 | 
			
		||||
    <ClCompile Include="booster.cpp" />
 | 
			
		||||
    <ClCompile Include="connector.cpp" />
 | 
			
		||||
    <ClCompile Include="engine.cpp" />
 | 
			
		||||
    <ClCompile Include="main.cpp" />
 | 
			
		||||
    <ClCompile Include="mesh.cpp" />
 | 
			
		||||
    <ClCompile Include="openglcontext.cpp" />
 | 
			
		||||
    <ClCompile Include="remoteplayer.cpp" />
 | 
			
		||||
    <ClCompile Include="settings.cpp" />
 | 
			
		||||
    <ClCompile Include="shader.cpp" />
 | 
			
		||||
    <ClCompile Include="skybox.cpp" />
 | 
			
		||||
    <ClCompile Include="texture.cpp" />
 | 
			
		||||
    <ClCompile Include="textureatlas.cpp" />
 | 
			
		||||
    <ClCompile Include="tool.cpp" />
 | 
			
		||||
    <ClCompile Include="vertexbuffer.cpp" />
 | 
			
		||||
    <ClCompile Include="worldrenderer.cpp" />
 | 
			
		||||
    <ClCompile Include="renderer.cpp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
 | 
			
		||||
@@ -130,7 +136,7 @@
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -145,7 +151,7 @@
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
@@ -162,13 +168,13 @@
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
 | 
			
		||||
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | 
			
		||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
@@ -184,7 +190,7 @@
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
			
		||||
      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
			
		||||
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
 | 
			
		||||
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | 
			
		||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
			
		||||
 
 | 
			
		||||
@@ -47,7 +47,16 @@
 | 
			
		||||
    <ClInclude Include="mesh.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="worldrenderer.h">
 | 
			
		||||
    <ClInclude Include="renderer.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="remoteplayer.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="booster.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="settings.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
@@ -88,7 +97,16 @@
 | 
			
		||||
    <ClCompile Include="mesh.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="worldrenderer.cpp">
 | 
			
		||||
    <ClCompile Include="renderer.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="remoteplayer.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="booster.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="settings.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -2,26 +2,40 @@
 | 
			
		||||
 | 
			
		||||
Audio::Audio() {
 | 
			
		||||
	m_engine = irrklang::createIrrKlangDevice();
 | 
			
		||||
	m_engine->setDopplerEffectParameters(10);
 | 
			
		||||
	m_engine->setRolloffFactor(2);
 | 
			
		||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
			
		||||
	m_engine->setDopplerEffectParameters(1);
 | 
			
		||||
	m_engine->setRolloffFactor(1);
 | 
			
		||||
	m_engine->setDefault3DSoundMinDistance(1);
 | 
			
		||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Audio::Audio(const char * music) {
 | 
			
		||||
Audio::Audio(const char * music, const char* menumusic) {
 | 
			
		||||
	m_engine = irrklang::createIrrKlangDevice();
 | 
			
		||||
	m_engine->setDopplerEffectParameters(1);
 | 
			
		||||
	m_engine->setRolloffFactor(2);
 | 
			
		||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
			
		||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
			
		||||
	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
 | 
			
		||||
	m_engine->setRolloffFactor(1);
 | 
			
		||||
	m_engine->setDefault3DSoundMinDistance(1);
 | 
			
		||||
	m_engine->setDefault3DSoundMaxDistance(100);
 | 
			
		||||
	m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
 | 
			
		||||
	m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
 | 
			
		||||
	m_music->setVolume(.5);
 | 
			
		||||
	m_menumusic->setVolume(.5);
 | 
			
		||||
	m_mainvolume = 0.5f;
 | 
			
		||||
	m_engine->setSoundVolume(m_mainvolume);
 | 
			
		||||
	m_sfxvolume = 0.5f;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Audio::~Audio() { 
 | 
			
		||||
	if (m_music) m_music->drop();
 | 
			
		||||
	if (m_menumusic) m_menumusic->drop();
 | 
			
		||||
	if (m_engine) m_engine->drop();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::playSound(const char* name, float volume = 1.) {
 | 
			
		||||
	irrklang::ISound* sfx = m_engine->play2D(name, false, true);
 | 
			
		||||
	sfx->setVolume(volume);
 | 
			
		||||
	sfx->setIsPaused(false);
 | 
			
		||||
	m_sfxes.push_back(sfx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
 | 
			
		||||
	m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
 | 
			
		||||
								  irrklang::vec3df(dir.x, dir.y, dir.z),
 | 
			
		||||
@@ -29,9 +43,10 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
 | 
			
		||||
	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
 | 
			
		||||
	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
 | 
			
		||||
	sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
 | 
			
		||||
	sound->setVolume(volume);
 | 
			
		||||
	sound->setIsPaused(false);
 | 
			
		||||
	return sound;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -45,6 +60,76 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
 | 
			
		||||
//	m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
 | 
			
		||||
void Audio::CleanupSFX() {
 | 
			
		||||
	while (!m_sfxes.empty()) {
 | 
			
		||||
		irrklang::ISound* sfx = m_sfxes.back();
 | 
			
		||||
		if (sfx->isFinished()) {
 | 
			
		||||
			sfx->drop(); // drop() fait deja la job du delete sfx.
 | 
			
		||||
		}
 | 
			
		||||
		else break;
 | 
			
		||||
		m_sfxes.pop_back();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::ToggleMusicState(GameState state) {
 | 
			
		||||
	if (m_music_on) {
 | 
			
		||||
		switch (state) {
 | 
			
		||||
		case PLAY:
 | 
			
		||||
			m_music->setIsPaused(false);
 | 
			
		||||
			m_menumusic->setIsPaused(true);
 | 
			
		||||
			break;
 | 
			
		||||
		case PAUSE:
 | 
			
		||||
			m_music->setIsPaused(true);
 | 
			
		||||
			m_menumusic->setIsPaused(true);
 | 
			
		||||
			break;
 | 
			
		||||
		default:
 | 
			
		||||
			m_music->setIsPaused(true);
 | 
			
		||||
			m_menumusic->setIsPaused(false);
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else {
 | 
			
		||||
		m_music->setIsPaused(true);
 | 
			
		||||
		m_menumusic->setIsPaused(true);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::SetMusic(bool ison, GameState state) {
 | 
			
		||||
	m_music_on = state;
 | 
			
		||||
	if (!state) {
 | 
			
		||||
		m_music->setIsPaused(true);
 | 
			
		||||
		m_menumusic->setIsPaused(true);
 | 
			
		||||
	}
 | 
			
		||||
	else ToggleMusicState(state);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Audio::GetMusic() {
 | 
			
		||||
	return m_music_on;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
 | 
			
		||||
 | 
			
		||||
float Audio::GetMusicVolume() const {
 | 
			
		||||
	return m_music->getVolume();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::SetMusicVolume(float volume) {
 | 
			
		||||
	m_music->setVolume(volume);
 | 
			
		||||
	m_menumusic->setVolume(volume);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float Audio::GetMainVolume() const {
 | 
			
		||||
	return m_engine->getSoundVolume();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::SetMainVolume(float volume) {
 | 
			
		||||
	m_engine->setSoundVolume(volume);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float Audio::GetSfxVolume() const {
 | 
			
		||||
	return m_sfxvolume;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Audio::SetSfxVolume(float volume) {
 | 
			
		||||
	m_sfxvolume = volume;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -15,24 +15,46 @@
 | 
			
		||||
class Audio {
 | 
			
		||||
private:
 | 
			
		||||
	irrklang::ISound* m_music;
 | 
			
		||||
	irrklang::ISound* m_menumusic;
 | 
			
		||||
	float m_mainvolume;
 | 
			
		||||
	float m_sfxvolume;
 | 
			
		||||
	bool m_music_on = true;
 | 
			
		||||
	std::vector<irrklang::ISound*> m_sfxes;
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
	Audio();
 | 
			
		||||
	Audio(const char* music);
 | 
			
		||||
	Audio(const char* music, const char* menumusic);
 | 
			
		||||
	~Audio();
 | 
			
		||||
	irrklang::ISoundEngine* m_engine;
 | 
			
		||||
 | 
			
		||||
	void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
 | 
			
		||||
 | 
			
		||||
	void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
 | 
			
		||||
 | 
			
		||||
	//void PlaySong(const char* music);
 | 
			
		||||
 | 
			
		||||
	void ToggleMusicState();
 | 
			
		||||
	void CleanupSFX();
 | 
			
		||||
 | 
			
		||||
	void ToggleMusicState(GameState state);
 | 
			
		||||
 | 
			
		||||
	void playSound(const char* sound, float volume);
 | 
			
		||||
 | 
			
		||||
	void SetMusic(bool ison, GameState state);
 | 
			
		||||
	bool GetMusic();
 | 
			
		||||
 | 
			
		||||
	void PauseEngine();
 | 
			
		||||
 | 
			
		||||
	float GetMainVolume() const;
 | 
			
		||||
	void SetMainVolume(float volume);
 | 
			
		||||
 | 
			
		||||
	float GetMusicVolume() const;
 | 
			
		||||
	void SetMusicVolume(float volume);
 | 
			
		||||
 | 
			
		||||
	float GetSfxVolume() const;
 | 
			
		||||
	void SetSfxVolume(float volume);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // AUDIO_H__
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
			
		||||
#include "booster.h"
 | 
			
		||||
 | 
			
		||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
			
		||||
{
 | 
			
		||||
	//
 | 
			
		||||
	//Vector3f playerToQuad = m_player.GetPosition() - m_position;
 | 
			
		||||
	//playerToQuad.Normalize();
 | 
			
		||||
	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
 | 
			
		||||
	//Matrix4f rotationMatrix;
 | 
			
		||||
	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
 | 
			
		||||
	//glMultMatrixf(rotationMatrix.GetInternalValues());
 | 
			
		||||
	float x = pos.x;
 | 
			
		||||
	float y = pos.y;
 | 
			
		||||
	float z = pos.z;
 | 
			
		||||
	float width = 1.0f;
 | 
			
		||||
	float height = 1.0f;
 | 
			
		||||
	//Pt override les collisions.. a ce point la je sais pas quoi faire
 | 
			
		||||
 | 
			
		||||
	//Matrix4 mat4 = tran.GetMatrix();
 | 
			
		||||
	//mat4 VP = pMatrix * vMatrix;
 | 
			
		||||
	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
			
		||||
	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
			
		||||
 | 
			
		||||
	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
			
		||||
	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
			
		||||
	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
			
		||||
	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
			
		||||
 | 
			
		||||
	//tran.ApplyTranslation(m_position);
 | 
			
		||||
	float u, v, w, h;
 | 
			
		||||
	//glDisable(GL_DEPTH_TEST);
 | 
			
		||||
	shader.Use();
 | 
			
		||||
	textureAtlas.Bind();
 | 
			
		||||
	textureAtlas.TextureIndexToCoord(8, u, v, w, h);
 | 
			
		||||
	//glLoadIdentity();
 | 
			
		||||
	glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
			
		||||
	glBegin(GL_QUADS);
 | 
			
		||||
	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
			
		||||
	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
			
		||||
	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
			
		||||
	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	shader.Disable();
 | 
			
		||||
	//tran.ApplyTranslation(-m_position);
 | 
			
		||||
	//glEnable(GL_DEPTH_TEST);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
			
		||||
#ifndef BOOSTER_H__
 | 
			
		||||
#define BOOSTER_H__
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "textureatlas.h"
 | 
			
		||||
#include "shader.h"
 | 
			
		||||
#include "../SQCSim-common/vector3.h"
 | 
			
		||||
#include "../SQCSim-common/transformation.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Booster {
 | 
			
		||||
public:
 | 
			
		||||
	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran);
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4)
 | 
			
		||||
 | 
			
		||||
project(SQCSim-Client VERSION 0.8)
 | 
			
		||||
 | 
			
		||||
set(CMAKE_CXX_STANDARD 17)
 | 
			
		||||
set(CMAKE_CXX_STANDARD 20)
 | 
			
		||||
set(CMAKE_STANDARD_REQUIRED True)
 | 
			
		||||
 | 
			
		||||
set(CMAKE_BUILD_DIRECTORY "./build")
 | 
			
		||||
@@ -28,6 +28,7 @@ include_directories(
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
add_library(SQCSim-common
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
			
		||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
			
		||||
 | 
			
		||||
add_executable(SQCSim-client
 | 
			
		||||
			"../audio.cpp"
 | 
			
		||||
			"../booster.cpp"
 | 
			
		||||
			"../connector.cpp"
 | 
			
		||||
			"../engine.cpp"
 | 
			
		||||
			"../mesh.cpp"
 | 
			
		||||
@@ -50,7 +52,8 @@ add_executable(SQCSim-client
 | 
			
		||||
			"../textureatlas.cpp"
 | 
			
		||||
			"../tool.cpp"
 | 
			
		||||
			"../vertexbuffer.cpp"
 | 
			
		||||
			"../worldrenderer.cpp"
 | 
			
		||||
			"../renderer.cpp"
 | 
			
		||||
			"../remoteplayer.cpp"
 | 
			
		||||
			"../main.cpp"
 | 
			
		||||
			)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -42,7 +42,7 @@ int Connector::Init() {
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int Connector::Connect(char* srv_addr, std::string name) {
 | 
			
		||||
int Connector::Connect(const char* srv_addr, std::string name) {
 | 
			
		||||
	sockaddr_in add;
 | 
			
		||||
	m_srvsockaddr.sin_family = AF_INET;
 | 
			
		||||
	m_srvsockaddr.sin_port = htons(SRV_PORT);
 | 
			
		||||
@@ -54,48 +54,71 @@ int Connector::Connect(char* srv_addr, std::string name) {
 | 
			
		||||
 | 
			
		||||
	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
 | 
			
		||||
		std::cout << "<EFBFBD>chec de la connexion." << std::endl;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	char* buf = new char[150];
 | 
			
		||||
	uint32_t buflen = 150;
 | 
			
		||||
	netprot::LoginInfo log;
 | 
			
		||||
	memcpy(&log.name, name.c_str(), name.size() + 1);
 | 
			
		||||
 | 
			
		||||
	netprot::Serialize(&log, &buf, &buflen);
 | 
			
		||||
 | 
			
		||||
	int se = send(m_sock_tcp, buf, buflen, 0);
 | 
			
		||||
 | 
			
		||||
	delete[] buf;
 | 
			
		||||
	buf = new char[150] {0};
 | 
			
		||||
	buflen = 150;
 | 
			
		||||
	int rpack = 0;
 | 
			
		||||
 | 
			
		||||
	while (rpack < 2) {
 | 
			
		||||
		recv(m_sock_tcp, buf, buflen, 0);
 | 
			
		||||
 | 
			
		||||
		switch (netprot::getType(buf, buflen)) {
 | 
			
		||||
		case netprot::PACKET_TYPE::LOGINF:
 | 
			
		||||
			if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
 | 
			
		||||
				std::cout << "Packet LoginInfo invalide." << std::endl;
 | 
			
		||||
		return 2;
 | 
			
		||||
	}
 | 
			
		||||
			++rpack;
 | 
			
		||||
			break;
 | 
			
		||||
		case netprot::PACKET_TYPE::GAMEINFO:
 | 
			
		||||
			if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
 | 
			
		||||
				std::cout << "Packet GameInfo invalide." << std::endl;
 | 
			
		||||
 | 
			
		||||
	flag_t flag = 1;
 | 
			
		||||
	if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
 | 
			
		||||
		std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
 | 
			
		||||
		return 3;
 | 
			
		||||
	}
 | 
			
		||||
			++rpack;
 | 
			
		||||
 | 
			
		||||
	netprot::Buffer bf;
 | 
			
		||||
	netprot::LoginInfo log;
 | 
			
		||||
	strcpy(log.name, 32, name.c_str());
 | 
			
		||||
 | 
			
		||||
	netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
			
		||||
 | 
			
		||||
	bool ready = false;
 | 
			
		||||
	int errors = 0;
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	while (!ready) {
 | 
			
		||||
		netprot::recvPacks(m_sock_udp, &bf, &lsPck);
 | 
			
		||||
 | 
			
		||||
		for (auto& pck : lsPck) {
 | 
			
		||||
			uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
			
		||||
			netprot::PlayerInfo* pl = nullptr;
 | 
			
		||||
			switch (netprot::getType(pck, 1)) {
 | 
			
		||||
				using enum netprot::PACKET_TYPE;
 | 
			
		||||
			case LOGINF:
 | 
			
		||||
				if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				break;
 | 
			
		||||
			case GAMEINFO:
 | 
			
		||||
				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				break;
 | 
			
		||||
			case PLAYINF:
 | 
			
		||||
				pl = new netprot::PlayerInfo();
 | 
			
		||||
				if (!netprot::Deserialize(pl, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				else {
 | 
			
		||||
					m_players[pl->id] = pl;
 | 
			
		||||
					std::cout << "A challenger appears! " << pl->name << std::endl;
 | 
			
		||||
				}
 | 
			
		||||
				break;
 | 
			
		||||
			case TEAMINF:
 | 
			
		||||
				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
			
		||||
				break;
 | 
			
		||||
			case SYNC:
 | 
			
		||||
				if (!netprot::Deserialize(&m_origin, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				ready = true;
 | 
			
		||||
				break;
 | 
			
		||||
			default:
 | 
			
		||||
			std::cout << "Packet invalide." << std::endl;
 | 
			
		||||
				errors++;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		lsPck.clear();
 | 
			
		||||
		if (errors > 1000)
 | 
			
		||||
			return 4;
 | 
			
		||||
	}
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
 | 
			
		||||
 | 
			
		||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
 | 
			
		||||
 | 
			
		||||
netprot::Sync Connector::getOrigin() const { return m_origin; }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@
 | 
			
		||||
#define CONNECTOR_H__
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
@@ -11,26 +12,32 @@ public:
 | 
			
		||||
	~Connector();
 | 
			
		||||
 | 
			
		||||
	int Init();
 | 
			
		||||
	int Connect(char* srv_addr, std::string name);
 | 
			
		||||
	int Connect(const char* srv_addr, std::string name);
 | 
			
		||||
	uint64_t getId() const;
 | 
			
		||||
	unsigned int getSeed() const;
 | 
			
		||||
	netprot::Sync getOrigin() const;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//void SendInput();
 | 
			
		||||
	//int Sync();
 | 
			
		||||
 | 
			
		||||
	SOCKET m_sock_udp = 0,
 | 
			
		||||
		m_sock_tcp = 0;
 | 
			
		||||
	sockaddr_in m_srvsockaddr;
 | 
			
		||||
 | 
			
		||||
	// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
			
		||||
 | 
			
		||||
	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
 | 
			
		||||
private:
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSADATA m_wsaData;
 | 
			
		||||
#endif
 | 
			
		||||
	std::map<Timestamp, netprot::Input> m_inputmanifest;
 | 
			
		||||
	std::map<uint64_t, netprot::PlayerInfo> m_players;
 | 
			
		||||
	std::map<uint64_t, netprot::TeamInfo> m_teams;
 | 
			
		||||
	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
 | 
			
		||||
	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
 | 
			
		||||
 | 
			
		||||
	netprot::LoginInfo m_loginfo;
 | 
			
		||||
	netprot::GameInfo m_gameinfo;
 | 
			
		||||
 | 
			
		||||
	sockaddr_in m_srvsockaddr;
 | 
			
		||||
	SOCKET m_sock_udp = 0,
 | 
			
		||||
		   m_sock_tcp = 0;
 | 
			
		||||
	netprot::Sync m_origin;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -20,20 +20,45 @@
 | 
			
		||||
#include <climits>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define NETWORK_TEST false
 | 
			
		||||
#define SRV_ADDR "127.0.0.1"
 | 
			
		||||
#define COUNTDOWN 300
 | 
			
		||||
 | 
			
		||||
#define BULLET_UPDATES_PER_FRAME 20
 | 
			
		||||
 | 
			
		||||
#define BASE_WIDTH 640
 | 
			
		||||
#define BASE_HEIGHT 480
 | 
			
		||||
#define BASE_WIDTH 1280
 | 
			
		||||
#define BASE_HEIGHT 720
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
			
		||||
#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
			
		||||
 | 
			
		||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
			
		||||
#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
			
		||||
#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
			
		||||
//1 = shoot sans anim, 2 = shoot avec anim
 | 
			
		||||
#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
			
		||||
#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
			
		||||
 | 
			
		||||
#define TEXTURE_PATH        "./media/textures/"
 | 
			
		||||
#define SHADER_PATH		    "./media/shaders/"
 | 
			
		||||
#define AUDIO_PATH			"./media/audio/"
 | 
			
		||||
#define CHUNK_PATH			"./media/chunks/"
 | 
			
		||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
			
		||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
			
		||||
 | 
			
		||||
enum GameState { 
 | 
			
		||||
	MAIN_MENU, 
 | 
			
		||||
	SPLASH,
 | 
			
		||||
	LOBBY,
 | 
			
		||||
	OPTIONS,
 | 
			
		||||
	PLAY, 
 | 
			
		||||
	PAUSE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum Resolution {
 | 
			
		||||
	HD = 0,		// 1280x720	 (High Definition)
 | 
			
		||||
	FHD,		// 1920x1080 (Full HD)
 | 
			
		||||
	QHD,		// 2560x1440 (Quad HD)
 | 
			
		||||
	UHD,		// 3840x2160 (Ultra HD)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // DEFINE_H__
 | 
			
		||||
 
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
 | 
			
		||||
@@ -2,9 +2,13 @@
 | 
			
		||||
#define ENGINE_H__
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <cmath>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include "../SQCSim-common/array2d.h"
 | 
			
		||||
#include "../SQCSim-common/blockinfo.h"
 | 
			
		||||
#include "../SQCSim-common/boostinfo.h"
 | 
			
		||||
#include "../SQCSim-common/bullet.h"
 | 
			
		||||
#include "../SQCSim-common/chunk.h"
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
@@ -18,13 +22,15 @@
 | 
			
		||||
#include "audio.h"
 | 
			
		||||
#include "textureatlas.h"
 | 
			
		||||
#include "connector.h"
 | 
			
		||||
#include "worldrenderer.h"
 | 
			
		||||
#include "renderer.h"
 | 
			
		||||
#include "remoteplayer.h"
 | 
			
		||||
#include "booster.h"
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
 | 
			
		||||
class Engine : public OpenglContext {
 | 
			
		||||
public:
 | 
			
		||||
    Engine();
 | 
			
		||||
    virtual ~Engine();
 | 
			
		||||
    virtual void DrawMenu();
 | 
			
		||||
    virtual void Init();
 | 
			
		||||
    virtual void DeInit();
 | 
			
		||||
    virtual void LoadResource();
 | 
			
		||||
@@ -37,62 +43,153 @@ public:
 | 
			
		||||
    virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    float GetScale() const;
 | 
			
		||||
 | 
			
		||||
    int GetFps(float elapsedTime) const;
 | 
			
		||||
    int GetCountdown(float elapsedTime);
 | 
			
		||||
    int GetOptionsChoice();
 | 
			
		||||
    bool StartMultiplayerGame();
 | 
			
		||||
 | 
			
		||||
    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
			
		||||
    void ChangeResolution(Resolution resolution);
 | 
			
		||||
 | 
			
		||||
    void InstantDamage();
 | 
			
		||||
    void SystemNotification(std::string systemLog);
 | 
			
		||||
    void KillNotification(Player killer, Player killed);
 | 
			
		||||
 | 
			
		||||
    void DisplayNotification(std::string message);
 | 
			
		||||
    void ProcessNotificationQueue();
 | 
			
		||||
    void DisplayCrosshair();
 | 
			
		||||
    void DisplayPovGun();
 | 
			
		||||
    void DisplayCurrentItem();
 | 
			
		||||
    void DisplayHud(int timer);
 | 
			
		||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
			
		||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
			
		||||
    void PrintText(float x, float y, float scale, const std::string& t);
 | 
			
		||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
			
		||||
 | 
			
		||||
    Connector m_conn;
 | 
			
		||||
    Shader m_shader01;
 | 
			
		||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
			
		||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
			
		||||
    void DisplaySplashScreen();
 | 
			
		||||
 | 
			
		||||
    World m_world = World();
 | 
			
		||||
    WorldRenderer m_wrenderer = WorldRenderer();
 | 
			
		||||
    void DisplayMainMenu();
 | 
			
		||||
    void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
 | 
			
		||||
    void DrawMainMenuButtons(float centerX, float centerY);
 | 
			
		||||
    void DrawSingleMultiButtons(float centerX, float centerY);
 | 
			
		||||
 | 
			
		||||
    Texture m_textureSkybox;
 | 
			
		||||
    Texture m_textureFont;
 | 
			
		||||
    Texture m_textureCrosshair;
 | 
			
		||||
    Texture m_textureGun;
 | 
			
		||||
    void DisplayLobbyMenu(float elapsedTime);
 | 
			
		||||
    void SetPlayerUsername(float elapsedTime);
 | 
			
		||||
    void SetServerAddress(float elapsedTime);
 | 
			
		||||
 | 
			
		||||
    Skybox m_skybox;
 | 
			
		||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
			
		||||
    void DisplayPauseMenu(float elapsedTime);
 | 
			
		||||
 | 
			
		||||
    irrklang::ISound* m_powpow,
 | 
			
		||||
        * m_scream;
 | 
			
		||||
    void DisplayOptionsMenu();
 | 
			
		||||
    void DisplayAudioMenu(float centerX, float centerY);
 | 
			
		||||
    void DisplayGraphicsMenu(float centerX, float centerY);
 | 
			
		||||
    void DisplayGameplayMenu(float centerX, float centerY);
 | 
			
		||||
    void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
			
		||||
    void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
 | 
			
		||||
    void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
			
		||||
 | 
			
		||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
			
		||||
    void ProcessNotificationQueue();
 | 
			
		||||
    char SimulateKeyboard(unsigned char key);
 | 
			
		||||
    void HandlePlayerInput(float elapsedTime);
 | 
			
		||||
 | 
			
		||||
    Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
 | 
			
		||||
    irrklang::ISound* m_powpow, * m_scream;
 | 
			
		||||
    irrklang::ISound* m_whoosh[MAX_BULLETS];
 | 
			
		||||
 | 
			
		||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
			
		||||
    
 | 
			
		||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
			
		||||
 | 
			
		||||
    //Menu
 | 
			
		||||
    enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
 | 
			
		||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
			
		||||
    Texture MenuTitleTexture;
 | 
			
		||||
    Texture MenuBGTexture;
 | 
			
		||||
    Texture MenuStartTexture;
 | 
			
		||||
    Texture MenuQuitTexture;
 | 
			
		||||
    Texture MenuOptionsTexture;
 | 
			
		||||
    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
			
		||||
 | 
			
		||||
    World m_world = World();
 | 
			
		||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
			
		||||
 | 
			
		||||
    Renderer m_renderer = Renderer();
 | 
			
		||||
 | 
			
		||||
    Booster m_booster = Booster();
 | 
			
		||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
			
		||||
    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
			
		||||
 | 
			
		||||
    GameState m_gamestate = GameState::SPLASH;
 | 
			
		||||
 | 
			
		||||
    Shader m_shader01;
 | 
			
		||||
 | 
			
		||||
    Skybox m_skybox;
 | 
			
		||||
 | 
			
		||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
			
		||||
    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
			
		||||
 | 
			
		||||
    TextureAtlas::TextureIndex texBoostHeal;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureCrosshair;
 | 
			
		||||
    Texture m_textureFont;
 | 
			
		||||
    Texture m_textureGun;
 | 
			
		||||
    Texture m_texturePovGun;
 | 
			
		||||
    Texture m_textureSkybox;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureLobbyMenu;
 | 
			
		||||
    Texture m_textureMainMenu;
 | 
			
		||||
    Texture m_textureOptionsMenu;
 | 
			
		||||
    Texture m_texturePauseMenu;
 | 
			
		||||
    Texture m_textureSplashScreen;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureHd;
 | 
			
		||||
    Texture m_textureFhd;
 | 
			
		||||
    Texture m_textureQhd;
 | 
			
		||||
    Texture m_textureUhd;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureLobbyServer;
 | 
			
		||||
    Texture m_textureLobbyIdentify;
 | 
			
		||||
    Texture m_textureCheck;
 | 
			
		||||
    Texture m_textureChecked;
 | 
			
		||||
 | 
			
		||||
    Texture m_texturePauseResume;
 | 
			
		||||
    Texture m_texturePauseMainMenu;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureOptAudio;
 | 
			
		||||
    Texture m_textureOptBack;
 | 
			
		||||
    Texture m_textureOptGameplay;
 | 
			
		||||
    Texture m_textureOptGraphics;
 | 
			
		||||
    Texture m_textureOptMain;
 | 
			
		||||
    Texture m_textureOptMusic;
 | 
			
		||||
    Texture m_textureOptOptions;
 | 
			
		||||
    Texture m_textureOptResolution;
 | 
			
		||||
    Texture m_textureOptSensitivity;
 | 
			
		||||
    Texture m_textureOptSfx;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureMenuBack;
 | 
			
		||||
    Texture m_textureMenuMulti;
 | 
			
		||||
    Texture m_textureMenuOptions;
 | 
			
		||||
    Texture m_textureMenuPlay;
 | 
			
		||||
    Texture m_textureMenuQuit;
 | 
			
		||||
    Texture m_textureMenuSingle;
 | 
			
		||||
    Texture m_textureMenuTitle;
 | 
			
		||||
 | 
			
		||||
    Settings m_options = Settings(m_audio);
 | 
			
		||||
 | 
			
		||||
    Resolution m_resolution = HD;
 | 
			
		||||
 | 
			
		||||
    float m_splashTime = 2.0f;
 | 
			
		||||
    float m_scale;
 | 
			
		||||
    float m_time = 0;
 | 
			
		||||
    float m_titleX = 0;
 | 
			
		||||
    float m_titleY = 0;
 | 
			
		||||
 | 
			
		||||
    int m_renderCount = 0;
 | 
			
		||||
    int m_countdown = COUNTDOWN;
 | 
			
		||||
    int m_nbReductionChunk = 4;
 | 
			
		||||
    int m_timerReductionChunk = 30;
 | 
			
		||||
 | 
			
		||||
    float m_mainvolume;
 | 
			
		||||
    float m_musicvolume;
 | 
			
		||||
    float m_sfxvolume;
 | 
			
		||||
    float m_sensitivity;
 | 
			
		||||
 | 
			
		||||
    int m_selectedOption = 0;
 | 
			
		||||
 | 
			
		||||
    bool m_selectedOptAudioMainBar = false;
 | 
			
		||||
    bool m_selectedOptAudioMusicBar = false;
 | 
			
		||||
	bool m_selectedOptAudioSfxBar = false;
 | 
			
		||||
    bool m_selectedGameplaySensitivityBar = false;
 | 
			
		||||
 | 
			
		||||
    bool m_damage = false;
 | 
			
		||||
 | 
			
		||||
    bool m_wireframe = false;
 | 
			
		||||
    bool m_isSkybox = true;
 | 
			
		||||
@@ -100,26 +197,63 @@ private:
 | 
			
		||||
    bool m_flash = true;
 | 
			
		||||
    bool m_displayCrosshair = true;
 | 
			
		||||
    bool m_displayHud = true;
 | 
			
		||||
    bool m_displayInfo = false;
 | 
			
		||||
    bool m_displayInfo = true;
 | 
			
		||||
    bool m_resetcountdown = false;
 | 
			
		||||
    bool m_soloMultiChoiceMade = false;
 | 
			
		||||
    bool m_stopcountdown = false;
 | 
			
		||||
 | 
			
		||||
    bool m_selectedPlayOptions = false;
 | 
			
		||||
    bool m_selectedOptions = false;
 | 
			
		||||
    bool m_selectedQuit = false;
 | 
			
		||||
 | 
			
		||||
    std::string m_currentInputString;
 | 
			
		||||
    std::string m_username;
 | 
			
		||||
    std::string m_serverAddr;
 | 
			
		||||
 | 
			
		||||
    char m_inputChar = 0;
 | 
			
		||||
    bool m_invalidChar = false;
 | 
			
		||||
    bool m_charChanged = false;
 | 
			
		||||
    bool m_settingUsername = false;
 | 
			
		||||
    bool m_settingServer = false;
 | 
			
		||||
    bool m_selectedSinglePlayer = false;
 | 
			
		||||
    bool m_selectedMultiPlayer = false;
 | 
			
		||||
    bool m_singleReady = false;
 | 
			
		||||
    bool m_multiReady = false;
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    bool m_key1 = false;
 | 
			
		||||
    bool m_key2 = false;
 | 
			
		||||
    bool m_keyK = false;
 | 
			
		||||
    bool m_keyL = false;
 | 
			
		||||
    bool m_keyW = false;
 | 
			
		||||
    bool m_keyA = false;
 | 
			
		||||
    bool m_keyS = false;
 | 
			
		||||
    bool m_keyD = false;
 | 
			
		||||
    bool m_keyEnter = false;
 | 
			
		||||
    bool m_keySpace = false;
 | 
			
		||||
    bool m_keyShift = false;
 | 
			
		||||
    bool m_keyBackspace = false;
 | 
			
		||||
 | 
			
		||||
    bool m_mouseL = false;
 | 
			
		||||
    bool m_mouseR = false;
 | 
			
		||||
    bool m_mouseC = false;
 | 
			
		||||
    bool m_mouseWU = false;
 | 
			
		||||
    bool m_mouseWD = false;
 | 
			
		||||
    //Pour trouver ou est la souris
 | 
			
		||||
 | 
			
		||||
    float m_mousemx = 0;
 | 
			
		||||
    float m_mousemy = 0;
 | 
			
		||||
 | 
			
		||||
    bool m_networkgame = false;
 | 
			
		||||
    
 | 
			
		||||
    Connector m_conn;
 | 
			
		||||
    std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
 | 
			
		||||
    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
			
		||||
    std::unordered_map<uint64_t, Player*> m_players;
 | 
			
		||||
    std::set<uint64_t> m_deadplayers;
 | 
			
		||||
    netprot::Buffer m_buf, m_bufout;
 | 
			
		||||
    netprot::ChunkMod* m_chunkmod = nullptr;
 | 
			
		||||
 | 
			
		||||
    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
			
		||||
    std::string m_messageNotification = "";
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/menumusic01.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/snap.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/whitenoise.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -7,7 +7,7 @@ void main()
 | 
			
		||||
    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
			
		||||
 | 
			
		||||
    texel *= light;
 | 
			
		||||
   texel.a = 255.;
 | 
			
		||||
   
 | 
			
		||||
    gl_FragColor = texel;
 | 
			
		||||
   
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
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