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			sqc-20_aud
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			SQC-15_onl
		
	
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								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -378,3 +378,5 @@ FodyWeavers.xsd
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/SQCSim2021/cmake/*
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					/SQCSim2021/cmake/*
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!/SQCSim2021/cmake/CMakeLists.txt
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					!/SQCSim2021/cmake/CMakeLists.txt
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/SQCSim2021/SQCSim-client
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					/SQCSim2021/SQCSim-client
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					SQCSim2021/SQCSim2021.vcxproj.filters
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					SQCSim2021/SQCSim2021.vcxproj
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@@ -48,7 +48,7 @@
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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					  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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    <ConfigurationType>StaticLibrary</ConfigurationType>
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					    <ConfigurationType>StaticLibrary</ConfigurationType>
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    <UseDebugLibraries>false</UseDebugLibraries>
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					    <UseDebugLibraries>false</UseDebugLibraries>
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    <PlatformToolset>v143</PlatformToolset>
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					    <PlatformToolset>ClangCL</PlatformToolset>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
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					    <WholeProgramOptimization>true</WholeProgramOptimization>
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    <CharacterSet>Unicode</CharacterSet>
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					    <CharacterSet>Unicode</CharacterSet>
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  </PropertyGroup>
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					  </PropertyGroup>
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@@ -76,6 +76,7 @@
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      <SDLCheck>true</SDLCheck>
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					      <SDLCheck>true</SDLCheck>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <ConformanceMode>true</ConformanceMode>
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					      <ConformanceMode>true</ConformanceMode>
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					      <LanguageStandard>stdcpp20</LanguageStandard>
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    </ClCompile>
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					    </ClCompile>
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    <Link>
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					    <Link>
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      <SubSystem>Console</SubSystem>
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					      <SubSystem>Console</SubSystem>
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@@ -90,6 +91,7 @@
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      <SDLCheck>true</SDLCheck>
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					      <SDLCheck>true</SDLCheck>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <ConformanceMode>true</ConformanceMode>
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					      <ConformanceMode>true</ConformanceMode>
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					      <LanguageStandard>stdcpp20</LanguageStandard>
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    </ClCompile>
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					    </ClCompile>
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    <Link>
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					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -104,6 +106,7 @@
 | 
				
			|||||||
      <SDLCheck>true</SDLCheck>
 | 
					      <SDLCheck>true</SDLCheck>
 | 
				
			||||||
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <ConformanceMode>true</ConformanceMode>
 | 
					      <ConformanceMode>true</ConformanceMode>
 | 
				
			||||||
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -118,7 +121,7 @@
 | 
				
			|||||||
      <SDLCheck>true</SDLCheck>
 | 
					      <SDLCheck>true</SDLCheck>
 | 
				
			||||||
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <ConformanceMode>true</ConformanceMode>
 | 
					      <ConformanceMode>true</ConformanceMode>
 | 
				
			||||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -131,6 +134,7 @@
 | 
				
			|||||||
    <ClInclude Include="array2d.h" />
 | 
					    <ClInclude Include="array2d.h" />
 | 
				
			||||||
    <ClInclude Include="array3d.h" />
 | 
					    <ClInclude Include="array3d.h" />
 | 
				
			||||||
    <ClInclude Include="blockinfo.h" />
 | 
					    <ClInclude Include="blockinfo.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="boostinfo.h" />
 | 
				
			||||||
    <ClInclude Include="bullet.h" />
 | 
					    <ClInclude Include="bullet.h" />
 | 
				
			||||||
    <ClInclude Include="chunk.h" />
 | 
					    <ClInclude Include="chunk.h" />
 | 
				
			||||||
    <ClInclude Include="define.h" />
 | 
					    <ClInclude Include="define.h" />
 | 
				
			||||||
@@ -144,6 +148,7 @@
 | 
				
			|||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="blockinfo.cpp" />
 | 
					    <ClCompile Include="blockinfo.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="boostinfo.cpp" />
 | 
				
			||||||
    <ClCompile Include="bullet.cpp" />
 | 
					    <ClCompile Include="bullet.cpp" />
 | 
				
			||||||
    <ClCompile Include="chunk.cpp" />
 | 
					    <ClCompile Include="chunk.cpp" />
 | 
				
			||||||
    <ClCompile Include="netprotocol.cpp" />
 | 
					    <ClCompile Include="netprotocol.cpp" />
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -54,6 +54,9 @@
 | 
				
			|||||||
    <ClInclude Include="transformation.h">
 | 
					    <ClInclude Include="transformation.h">
 | 
				
			||||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
    </ClInclude>
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="boostinfo.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="world.cpp">
 | 
					    <ClCompile Include="world.cpp">
 | 
				
			||||||
@@ -80,5 +83,8 @@
 | 
				
			|||||||
    <ClCompile Include="transformation.cpp">
 | 
					    <ClCompile Include="transformation.cpp">
 | 
				
			||||||
      <Filter>Fichiers sources</Filter>
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="boostinfo.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
</Project>
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,32 @@
 | 
				
			|||||||
 | 
					#include "boostinfo.h"
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BoostInfo::~BoostInfo()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BoostType BoostInfo::GetType() const
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return m_type;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void BoostInfo::GetTexture(float& u, float& v, float& s)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    u = m_u;
 | 
				
			||||||
 | 
					    v = m_v;
 | 
				
			||||||
 | 
					    s = m_s;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void BoostInfo::Show() const
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    std::cout << "Type: " << m_type << std::endl;
 | 
				
			||||||
 | 
					    std::cout << "Nom: " << m_name << std::endl;
 | 
				
			||||||
 | 
					    std::cout << "Durabilite: " << m_durability << std::endl;
 | 
				
			||||||
 | 
					    std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
 | 
				
			|||||||
 | 
					#ifndef BOOSTINFO_H__
 | 
				
			||||||
 | 
					#define BOOSTINFO_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class BoostInfo
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
 | 
				
			||||||
 | 
					    ~BoostInfo();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    BoostType GetType() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void GetTexture(float& u, float& v, float& s);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void Show() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    BoostType m_type;
 | 
				
			||||||
 | 
					    float m_u;
 | 
				
			||||||
 | 
					    float m_v;
 | 
				
			||||||
 | 
					    float m_s;
 | 
				
			||||||
 | 
					    std::string m_name;
 | 
				
			||||||
 | 
					    int m_durability;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // BOOSTINFO_H__
 | 
				
			||||||
@@ -3,18 +3,47 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
 | 
					Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
 | 
					Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Bullet::~Bullet() {}
 | 
					Bullet::~Bullet() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
 | 
					bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
 | 
				
			||||||
	int max = 100 / perframe;
 | 
						int max = 100 / perframe;
 | 
				
			||||||
 | 
						float damage = 0.057f;
 | 
				
			||||||
	for (int x = 0; x < max; ++x) {
 | 
						for (int x = 0; x < max; ++x) {
 | 
				
			||||||
		m_currentpos += m_velocity * elapsedtime;
 | 
							m_currentpos += m_velocity * elapsedtime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& [key, player] : mapPlayer) {
 | 
				
			||||||
 | 
								bool hit = false;
 | 
				
			||||||
 | 
								if ((m_currentpos - player->GetPosition()).Length() < .6f) {
 | 
				
			||||||
 | 
									hit = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								if ((m_currentpos - player->GetPOV()).Length() < .2f) {
 | 
				
			||||||
 | 
									damage *= 2; // HEADSHOT!
 | 
				
			||||||
 | 
									hit = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								if (hit && !player->AmIDead()) {
 | 
				
			||||||
 | 
									player->InflictDamage(damage);
 | 
				
			||||||
 | 
									player->m_hit = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (player->AmIDead())
 | 
				
			||||||
 | 
										player->Killer = m_shooter_id;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									return true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (!world->ChunkAt(m_currentpos))
 | 
							if (!world->ChunkAt(m_currentpos))
 | 
				
			||||||
			return true;
 | 
								return true;
 | 
				
			||||||
		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
 | 
							else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
 | 
				
			||||||
 | 
								if (chunkmod) {
 | 
				
			||||||
 | 
									using namespace netprot;
 | 
				
			||||||
 | 
									*chunkmod = new ChunkMod();
 | 
				
			||||||
 | 
									(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
 | 
				
			||||||
 | 
									(*chunkmod)->b_type = BTYPE_AIR;
 | 
				
			||||||
 | 
									(*chunkmod)->pos = m_currentpos;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
 | 
								world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
 | 
				
			||||||
			return true;
 | 
								return true;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
@@ -39,6 +68,6 @@ Vector3f Bullet::getVel() const {
 | 
				
			|||||||
	return m_velocity;
 | 
						return m_velocity;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Bullet::getTeamID(){
 | 
					//uint64_t Bullet::getTeamID(){
 | 
				
			||||||
	return m_tid;
 | 
					//	return m_tid;
 | 
				
			||||||
}
 | 
					//}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,10 +1,14 @@
 | 
				
			|||||||
#ifndef BULLET_H__
 | 
					#ifndef BULLET_H__
 | 
				
			||||||
#define BULLET_H__
 | 
					#define BULLET_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
#include "vector3.h"
 | 
					#include "vector3.h"
 | 
				
			||||||
 | 
					#include "player.h"
 | 
				
			||||||
 | 
					#include "netprotocol.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class World;
 | 
					class World;
 | 
				
			||||||
 | 
					class Player;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Bullet {
 | 
					class Bullet {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
@@ -12,17 +16,19 @@ public:
 | 
				
			|||||||
	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
 | 
						Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
 | 
				
			||||||
	~Bullet();
 | 
						~Bullet();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool Update(World* world, float elapsedtime, int perframe);
 | 
						bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
 | 
				
			||||||
	void Transpose(int& x, int& z);
 | 
						void Transpose(int& x, int& z);
 | 
				
			||||||
	Vector3f getPos() const;
 | 
						Vector3f getPos() const;
 | 
				
			||||||
	Vector3f getVel() const;
 | 
						Vector3f getVel() const;
 | 
				
			||||||
	uint64_t getTeamID();
 | 
						//uint64_t getTeamID();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	Vector3f m_startpos, 
 | 
						Vector3f m_startpos, 
 | 
				
			||||||
			 m_currentpos, 
 | 
								 m_currentpos, 
 | 
				
			||||||
			 m_velocity;
 | 
								 m_velocity;
 | 
				
			||||||
	uint64_t m_tid = 0;
 | 
						uint64_t m_shooter_id = 0;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // BULLET_H__
 | 
					#endif // BULLET_H__
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,137 +1,312 @@
 | 
				
			|||||||
#include "chunk.h"
 | 
					#include "chunk.h"
 | 
				
			||||||
#include "world.h"
 | 
					#include "world.h"
 | 
				
			||||||
 | 
					#include <random>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
					Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
				
			||||||
    //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
						//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
				
			||||||
    //pos << CHUNK_PATH << x << '_' << y << ".chunk";
 | 
						//pos << CHUNK_PATH << x << '_' << y << ".chunk";
 | 
				
			||||||
    //std::ifstream input(pos.str(), std::fstream::binary);
 | 
						//std::ifstream input(pos.str(), std::fstream::binary);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //if (input.fail()) {
 | 
						//if (input.fail()) {
 | 
				
			||||||
        OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
 | 
						OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
 | 
				
			||||||
        m_blocks.Reset(BTYPE_AIR);
 | 
						int ratio = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
 | 
						ratio = x * y % 7;
 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
						m_blocks.Reset(BTYPE_AIR);
 | 
				
			||||||
                float xnoiz, ynoiz;
 | 
					 | 
				
			||||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
 | 
					 | 
				
			||||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
 | 
					 | 
				
			||||||
                double height = 0;
 | 
					 | 
				
			||||||
                for (int x = 0; x < 39; ++x) {
 | 
					 | 
				
			||||||
                    height += simplex.eval(xnoiz, ynoiz);
 | 
					 | 
				
			||||||
                    height *= .79;
 | 
					 | 
				
			||||||
                    xnoiz *= 1.139;
 | 
					 | 
				
			||||||
                    ynoiz *= 1.139;
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
                height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
					 | 
				
			||||||
                height /= (CHUNK_SIZE_Y / 1.9);
 | 
					 | 
				
			||||||
                height += 15.;
 | 
					 | 
				
			||||||
                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
 | 
					 | 
				
			||||||
                    SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
					 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					 | 
				
			||||||
                float xnoiz, ynoiz;
 | 
					 | 
				
			||||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
					 | 
				
			||||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
					 | 
				
			||||||
                float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
					 | 
				
			||||||
                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
					 | 
				
			||||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
					 | 
				
			||||||
                        SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
					 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					 | 
				
			||||||
                for (int iy = 0; iy < 13; ++iy) {
 | 
					 | 
				
			||||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
					 | 
				
			||||||
                        SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
					 | 
				
			||||||
        //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					 | 
				
			||||||
        //        float xnoiz, ynoiz;
 | 
					 | 
				
			||||||
        //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
					 | 
				
			||||||
        //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
					 | 
				
			||||||
        //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
					 | 
				
			||||||
        //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
					 | 
				
			||||||
        //            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
					 | 
				
			||||||
        //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
					 | 
				
			||||||
        //                    if (tree) {
 | 
					 | 
				
			||||||
        //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
					 | 
				
			||||||
        //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
					 | 
				
			||||||
        //                        break;
 | 
					 | 
				
			||||||
        //                    }
 | 
					 | 
				
			||||||
        //    }
 | 
					 | 
				
			||||||
    /* }
 | 
					 | 
				
			||||||
    else {
 | 
					 | 
				
			||||||
        input.seekg(0, std::ios_base::end);
 | 
					 | 
				
			||||||
        int size = input.tellg();
 | 
					 | 
				
			||||||
        input.seekg(0, std::ios_base::beg);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
					#pragma region  Montagnes et Grass des montagnes
 | 
				
			||||||
        input.read(data, size);
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
        input.close();
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
								float xnoiz, ynoiz;
 | 
				
			||||||
 | 
								xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
				
			||||||
 | 
								ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
				
			||||||
 | 
								double height = 0;
 | 
				
			||||||
 | 
								for (int x = 0; x < 39; ++x) {
 | 
				
			||||||
 | 
									height += simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
									height *= .79;
 | 
				
			||||||
 | 
									xnoiz *= 1.1305;
 | 
				
			||||||
 | 
									ynoiz *= 1.1305;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
				
			||||||
 | 
								height /= (CHUNK_SIZE_Y / 1.9);
 | 
				
			||||||
 | 
								height += 15.;
 | 
				
			||||||
 | 
								for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
 | 
									if (iy < 20)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										//std::cout << "" << ynoiz << std::endl;
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else if (iy == 20 || iy == 21) {
 | 
				
			||||||
 | 
										double fractionalPart = ynoiz - static_cast<int>(ynoiz);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										if (iy == 20) {
 | 
				
			||||||
 | 
											if (fractionalPart < 0.3) {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											else {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										else if (iy == 21) {
 | 
				
			||||||
 | 
											if (fractionalPart < 0.6) {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											else {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma region Lacs
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
								for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
 | 
									if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//int rnd = rand() % 15;
 | 
				
			||||||
 | 
						if (ratio == 1)
 | 
				
			||||||
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (ix == 3)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						if (ratio == 3)
 | 
				
			||||||
 | 
							for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (iz == 4)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 1);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						if (ratio == 5)
 | 
				
			||||||
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (ix == 3)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma region Arbre
 | 
				
			||||||
 | 
						double valeurRnd = 0;
 | 
				
			||||||
 | 
						int treeheight = 10;
 | 
				
			||||||
 | 
						int lastTreeX = -1;
 | 
				
			||||||
 | 
						int lastTreeZ = -1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
 | 
				
			||||||
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
								if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
 | 
				
			||||||
 | 
									float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
				
			||||||
 | 
									float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
				
			||||||
 | 
									double height = 0;
 | 
				
			||||||
 | 
									for (int i = 0; i < 39; ++i) {
 | 
				
			||||||
 | 
										height += simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
										height *= .79;
 | 
				
			||||||
 | 
										xnoiz *= 1.1305;
 | 
				
			||||||
 | 
										ynoiz *= 1.1305;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
				
			||||||
 | 
									height /= (CHUNK_SIZE_Y / 1.9);
 | 
				
			||||||
 | 
									height += 15.;
 | 
				
			||||||
 | 
									if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
 | 
				
			||||||
 | 
										valeurRnd = simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
										int distanceThreshold = 20;
 | 
				
			||||||
 | 
										// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
 | 
				
			||||||
 | 
										bool isInsideLake = false;
 | 
				
			||||||
 | 
										for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
 | 
				
			||||||
 | 
												isInsideLake = true;
 | 
				
			||||||
 | 
												break;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
 | 
				
			||||||
 | 
											|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
 | 
				
			||||||
 | 
											) {
 | 
				
			||||||
 | 
											if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
 | 
				
			||||||
 | 
												if (valeurRnd < 0.1)
 | 
				
			||||||
 | 
													treeheight = 10;
 | 
				
			||||||
 | 
												else {
 | 
				
			||||||
 | 
													treeheight = valeurRnd * 20;
 | 
				
			||||||
 | 
													if (treeheight < 5)
 | 
				
			||||||
 | 
														treeheight = 5;
 | 
				
			||||||
 | 
												}
 | 
				
			||||||
 | 
												PlaceTree(ix, height, iz, treeheight);
 | 
				
			||||||
 | 
												lastTreeX = ix;
 | 
				
			||||||
 | 
												lastTreeZ = iz;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//else {
 | 
				
			||||||
 | 
						//	input.seekg(0, std::ios_base::end);
 | 
				
			||||||
 | 
						//	int size = input.tellg();
 | 
				
			||||||
 | 
						//	input.seekg(0, std::ios_base::beg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
 | 
						//	input.read(data, size);
 | 
				
			||||||
 | 
						//	input.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
 | 
						//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
				
			||||||
 | 
						//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
				
			||||||
 | 
						//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
				
			||||||
 | 
						//}*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
				
			||||||
 | 
					//	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
					//		float xnoiz, ynoiz;
 | 
				
			||||||
 | 
					//		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
				
			||||||
 | 
					//		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
				
			||||||
 | 
					//		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
				
			||||||
 | 
					//		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
 | 
					//			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
					//				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
 | 
				
			||||||
 | 
					//			}
 | 
				
			||||||
 | 
					//			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
					//				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
 | 
				
			||||||
 | 
					//			}
 | 
				
			||||||
 | 
					//		}
 | 
				
			||||||
 | 
					//	}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
					 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
					 | 
				
			||||||
                for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
					 | 
				
			||||||
                    m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
					 | 
				
			||||||
    }*/
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Chunk::PlaceTree(int x, int y, int z, int height) {
 | 
				
			||||||
 | 
						// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
 | 
				
			||||||
 | 
						if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
 | 
				
			||||||
 | 
							// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Place la tige de l'arbre
 | 
				
			||||||
 | 
						for (int iy = 0; iy < height + 1; ++iy) {
 | 
				
			||||||
 | 
							if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
 | 
				
			||||||
 | 
								SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Place les feuilles de l'arbre
 | 
				
			||||||
 | 
						int foliageHeight = height / 2;
 | 
				
			||||||
 | 
						for (int dy = 0; dy < foliageHeight; ++dy) {
 | 
				
			||||||
 | 
							for (int dx = -4; dx <= 4; ++dx) {
 | 
				
			||||||
 | 
								for (int dz = -4; dz <= 4; ++dz) {
 | 
				
			||||||
 | 
									// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
 | 
				
			||||||
 | 
									if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
 | 
				
			||||||
 | 
										z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
 | 
				
			||||||
 | 
										// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
 | 
				
			||||||
 | 
										double distanceSquared = dx * dx + dy * dy + dz * dz;
 | 
				
			||||||
 | 
										if (distanceSquared < 20) {
 | 
				
			||||||
 | 
											SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk::~Chunk() {
 | 
					Chunk::~Chunk() {
 | 
				
			||||||
    /*if (m_isModified) {
 | 
						/*if (m_isModified) {
 | 
				
			||||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
							char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int x = 0; x < CHUNK_SIZE_X; ++x)
 | 
							for (int x = 0; x < CHUNK_SIZE_X; ++x)
 | 
				
			||||||
            for (int z = 0; z < CHUNK_SIZE_Z; ++z)
 | 
								for (int z = 0; z < CHUNK_SIZE_Z; ++z)
 | 
				
			||||||
                for (int y = 0; y < CHUNK_SIZE_Y; ++y)
 | 
									for (int y = 0; y < CHUNK_SIZE_Y; ++y)
 | 
				
			||||||
                    data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
 | 
										data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        std::ostringstream pos;
 | 
							std::ostringstream pos;
 | 
				
			||||||
        pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
 | 
							pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        std::ofstream output(pos.str(), std::fstream::binary);
 | 
							std::ofstream output(pos.str(), std::fstream::binary);
 | 
				
			||||||
        output.write(data, sizeof(data));
 | 
							output.write(data, sizeof(data));
 | 
				
			||||||
        output.close();
 | 
							output.close();
 | 
				
			||||||
    }*/
 | 
						}*/
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
					void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
				
			||||||
    m_blocks.Set(x, y, z, BTYPE_AIR);
 | 
						m_blocks.Set(x, y, z, BTYPE_AIR);
 | 
				
			||||||
    CheckNeighbors(x, y, world);
 | 
						CheckNeighbors(x, y, world);
 | 
				
			||||||
    m_isDirty = true;
 | 
						m_isDirty = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
					void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
				
			||||||
    m_blocks.Set(x, y, z, type);
 | 
						m_blocks.Set(x, y, z, type);
 | 
				
			||||||
    if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
						if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
				
			||||||
    m_isDirty = true;
 | 
						m_isDirty = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
 | 
					BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
					void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
				
			||||||
    unsigned int cx, cy;
 | 
						unsigned int cx, cy;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    world->GetScope(cx, cy);
 | 
						world->GetScope(cx, cy);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (x == 0 && m_posX - cx >= 0 &&
 | 
						if (x == 0 && m_posX - cx >= 0 &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
    else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && 
 | 
						else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (z == 0 && m_posY - cy >= 0 && 
 | 
						if (z == 0 && m_posY - cy >= 0 &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
    else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
 | 
						else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
					void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool Chunk::IsDirty() const { return m_isDirty; }
 | 
					bool Chunk::IsDirty() const { return m_isDirty; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::MakeDirty() { m_isDirty = true; }
 | 
					void Chunk::MakeDirty() { m_isDirty = true; }
 | 
				
			||||||
@@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::MakeModified() { m_isModified = true; }
 | 
					void Chunk::MakeModified() { m_isModified = true; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Chunk::Structure(int x, int y, int z,int height)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for (int i = 0; i < height; i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -27,7 +27,9 @@ class Chunk {
 | 
				
			|||||||
        BlockType GetBlock(int x, int y, int z);
 | 
					        BlockType GetBlock(int x, int y, int z);
 | 
				
			||||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
					        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
				
			||||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
					        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
				
			||||||
 | 
					        void PlaceTree(int x, int y, int z, int height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        void Structure(int x, int y, int z, int height);
 | 
				
			||||||
        bool IsDirty() const;
 | 
					        bool IsDirty() const;
 | 
				
			||||||
        void MakeDirty();
 | 
					        void MakeDirty();
 | 
				
			||||||
        void MakeClean();
 | 
					        void MakeClean();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,12 +4,14 @@
 | 
				
			|||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <chrono>
 | 
					#include <chrono>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define SRV_PORT 1025
 | 
					#define SRV_PORT 10000
 | 
				
			||||||
#define CLI_PORT 1026
 | 
					#define CLI_PORT 10001
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define CHUNK_SIZE_X  4
 | 
					#define BUFFER_LENGTH 1500
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define CHUNK_SIZE_X  6
 | 
				
			||||||
#define CHUNK_SIZE_Y  64
 | 
					#define CHUNK_SIZE_Y  64
 | 
				
			||||||
#define CHUNK_SIZE_Z  4
 | 
					#define CHUNK_SIZE_Z  6
 | 
				
			||||||
#define MAX_SELECTION_DISTANCE 5
 | 
					#define MAX_SELECTION_DISTANCE 5
 | 
				
			||||||
#define SEED 0
 | 
					#define SEED 0
 | 
				
			||||||
#define COUNTDOWN 300
 | 
					#define COUNTDOWN 300
 | 
				
			||||||
@@ -25,23 +27,43 @@
 | 
				
			|||||||
#define THREADS_UPDATE_CHUNKS 6
 | 
					#define THREADS_UPDATE_CHUNKS 6
 | 
				
			||||||
#define THREADS_DELETE_CHUNKS 3
 | 
					#define THREADS_DELETE_CHUNKS 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
					#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
				
			||||||
#define TEXTURE_SIZE 512
 | 
					#define TEXTURE_SIZE 512
 | 
				
			||||||
#define MAX_BULLETS 512
 | 
					#define MAX_BULLETS 512
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define TIME_SPEED_BOOST 10		//secondes
 | 
				
			||||||
 | 
					#define TIME_DAMAGE_BOOST 10	//secondes
 | 
				
			||||||
 | 
					#define TIME_INVINCIBLE_BOOST 4	//secondes
 | 
				
			||||||
 | 
					#define STRENGTH_SPEED_BOOST 10	//Pourcentage
 | 
				
			||||||
 | 
					#define BULLET_TIME .1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef uint8_t BlockType;
 | 
					typedef uint8_t BlockType;
 | 
				
			||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
 | 
					enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
				
			||||||
 | 
					typedef uint8_t BoostType;
 | 
				
			||||||
 | 
					enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//anim 
 | 
				
			||||||
 | 
					enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
				
			||||||
 | 
					enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef uint64_t Timestamp;
 | 
					typedef uint64_t Timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
 | 
					#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
 | 
				
			||||||
#pragma comment(lib,"ws2_32.lib")
 | 
					#pragma comment(lib,"ws2_32.lib")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <ws2tcpip.h>
 | 
					#include <ws2tcpip.h>
 | 
				
			||||||
#include <Windows.h>
 | 
					#include <Windows.h>
 | 
				
			||||||
#include <cstdio>
 | 
					#include <cstdio>
 | 
				
			||||||
#include <ctime>
 | 
					#include <ctime>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define poll WSAPoll
 | 
				
			||||||
 | 
					#define flag_t u_long
 | 
				
			||||||
 | 
					#define addrlen_t int
 | 
				
			||||||
 | 
					#define ioctl ioctlsocket
 | 
				
			||||||
 | 
					#define SOCK_NONBLOCK FIONBIO
 | 
				
			||||||
 | 
					#define strcpy strcpy_s
 | 
				
			||||||
#define popen _popen
 | 
					#define popen _popen
 | 
				
			||||||
#define pclose _pclose
 | 
					#define pclose _pclose
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -51,10 +73,14 @@ typedef uint64_t Timestamp;
 | 
				
			|||||||
#include <time.h>
 | 
					#include <time.h>
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
#include <sys/socket.h>
 | 
					#include <sys/socket.h>
 | 
				
			||||||
 | 
					#include <sys/ioctl.h>
 | 
				
			||||||
#include <arpa/inet.h>
 | 
					#include <arpa/inet.h>
 | 
				
			||||||
#include <netinet/in.h>
 | 
					#include <netinet/in.h>
 | 
				
			||||||
#include <cstring>
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					#include <poll.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define flag_t unsigned int
 | 
				
			||||||
 | 
					#define addrlen_t unsigned int
 | 
				
			||||||
#define SOCKET int
 | 
					#define SOCKET int
 | 
				
			||||||
#define INVALID_SOCKET -1
 | 
					#define INVALID_SOCKET -1
 | 
				
			||||||
#define closesocket close
 | 
					#define closesocket close
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,41 +1,65 @@
 | 
				
			|||||||
#ifndef NETPROTOCOL_H__
 | 
					#ifndef NETPROTOCOL_H__
 | 
				
			||||||
#define NETPROTOCOL_H__
 | 
					#define NETPROTOCOL_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "define.h"
 | 
					 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include "define.h"
 | 
				
			||||||
#include "vector3.h"
 | 
					#include "vector3.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */
 | 
					/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
				
			||||||
 | 
					 | 
				
			||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace netprot {
 | 
					namespace netprot {
 | 
				
			||||||
	typedef uint8_t PacketType;
 | 
						enum class PACKET_TYPE: uint8_t {
 | 
				
			||||||
	enum PACKET_TYPE {
 | 
					 | 
				
			||||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
									ERR, INPUT, OUTPUT, SYNC,
 | 
				
			||||||
				TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
									TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
				
			||||||
				CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
									CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
				
			||||||
				GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
									GAMEINFO, ENDINFO , BULLET,
 | 
				
			||||||
				LAST_PACK
 | 
									CHAT, ERRLOG, LAST_PACK
 | 
				
			||||||
			};
 | 
								};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Structures */
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
				
			||||||
 | 
							char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
 | 
				
			||||||
 | 
							uint32_t len = BUFFER_LENGTH;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							~Buffer() { delete[] ptr; }
 | 
				
			||||||
 | 
							void rstLen() { len = BUFFER_LENGTH; }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
 | 
				
			||||||
 | 
							void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
 | 
				
			||||||
 | 
							PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Constantes */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Sous-structures */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Keys {
 | 
						struct Keys {
 | 
				
			||||||
		bool forward, 
 | 
							bool forward = false,
 | 
				
			||||||
			 backward, 
 | 
								backward = false,
 | 
				
			||||||
			 left, 
 | 
								left = false,
 | 
				
			||||||
			 right, 
 | 
								right = false,
 | 
				
			||||||
			 jump, 
 | 
								jump = false,
 | 
				
			||||||
			 shoot,
 | 
								shoot = false,
 | 
				
			||||||
			 block;
 | 
								block = false;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct States {
 | 
						struct States {
 | 
				
			||||||
		bool jumping, 
 | 
							bool jumping = false,
 | 
				
			||||||
			 shooting, 
 | 
								shooting = false,
 | 
				
			||||||
			 hit, 
 | 
								hit = false,
 | 
				
			||||||
			 powerup;
 | 
								powerup = false,
 | 
				
			||||||
 | 
								dead = false,
 | 
				
			||||||
 | 
								still = false,
 | 
				
			||||||
 | 
								jumpshot = false,
 | 
				
			||||||
 | 
								running = false;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Structures de paquets */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Input {										// cli -> srv			UDP			~frame
 | 
						struct Input {										// cli -> srv			UDP			~frame
 | 
				
			||||||
		Timestamp timestamp;
 | 
							Timestamp timestamp;
 | 
				
			||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
@@ -51,50 +75,83 @@ namespace netprot {
 | 
				
			|||||||
		States states; // 0bJSH_____ bit-packing de bool.
 | 
							States states; // 0bJSH_____ bit-packing de bool.
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Sync {										// srv -> cli			TCP			~second
 | 
						struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie.
 | 
				
			||||||
		Timestamp timestamp;
 | 
							Timestamp timestamp;
 | 
				
			||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
		uint32_t timer = 0;
 | 
							uint32_t timer = 0;
 | 
				
			||||||
		uint16_t ammo = 0;
 | 
							uint16_t ammo = 0;
 | 
				
			||||||
		uint8_t hp = 0;
 | 
							float hp = 0;
 | 
				
			||||||
		Vector3f position;
 | 
							Vector3f position;
 | 
				
			||||||
 | 
							Sync() {}
 | 
				
			||||||
 | 
							Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct TeamInfo {									// cli <-> srv			TCP			once
 | 
						struct TeamInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t id = 0;
 | 
							uint64_t id = 0;
 | 
				
			||||||
 | 
							TeamInfo() {}
 | 
				
			||||||
 | 
							TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
 | 
				
			||||||
 | 
							~TeamInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct LoginInfo {									// cli <-> srv			TCP			once
 | 
						struct LoginInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t sid = 0, 
 | 
							uint64_t sid = 0, 
 | 
				
			||||||
			     tid = 0;
 | 
								     tid = 0;
 | 
				
			||||||
 | 
							LoginInfo() {}
 | 
				
			||||||
 | 
							LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
 | 
				
			||||||
 | 
							~LoginInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
						struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t id = 0,
 | 
							uint64_t id = 0,
 | 
				
			||||||
				 tid = 0;
 | 
									 tid = 0;
 | 
				
			||||||
 | 
							PlayerInfo() {}
 | 
				
			||||||
 | 
							PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
 | 
				
			||||||
 | 
							PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
 | 
				
			||||||
 | 
							~PlayerInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
						struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
				
			||||||
		uint64_t seed;
 | 
							uint64_t seed;
 | 
				
			||||||
		uint32_t countdown;
 | 
							uint32_t countdown;
 | 
				
			||||||
		uint8_t gameType; // TOOD: enum.
 | 
							uint8_t gameType; // TODD: enum.
 | 
				
			||||||
 | 
							GameInfo() {}
 | 
				
			||||||
 | 
							GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Chat {										// cli <-> srv			TCP			event
 | 
						struct Chat {										// cli <-> srv			TCP			event
 | 
				
			||||||
		uint64_t src_id = 0,
 | 
							uint64_t src_id = 0,
 | 
				
			||||||
			dest_id = 0,
 | 
								dest_id = 0,
 | 
				
			||||||
			dest_team_id = 0;
 | 
								dest_team_id = 0;
 | 
				
			||||||
		char mess[140]; // Good 'nough for twitr, good 'nough for me.
 | 
							char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
 | 
				
			||||||
 | 
							Chat() {}
 | 
				
			||||||
 | 
							Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
 | 
				
			||||||
 | 
							~Chat() { delete[] mess; }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct ChunkMod {
 | 
				
			||||||
 | 
							Vector3f pos;
 | 
				
			||||||
 | 
							BlockType b_type, old_b_type;
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct BulletAdd {
 | 
				
			||||||
 | 
							Timestamp tstamp;
 | 
				
			||||||
 | 
							Vector3f pos, dir;
 | 
				
			||||||
 | 
							uint64_t id;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct ErrorLog {									// srv -> cli			TCP			event
 | 
						struct ErrorLog {									// srv -> cli			TCP			event
 | 
				
			||||||
		char mess[140];
 | 
							char *mess = new char[140];
 | 
				
			||||||
		bool is_fatal;
 | 
							bool is_fatal = false;
 | 
				
			||||||
 | 
							ErrorLog() {};
 | 
				
			||||||
 | 
							ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
 | 
				
			||||||
 | 
							~ErrorLog() { delete[] mess; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Fonctions */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
						void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
				
			||||||
	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
@@ -103,18 +160,84 @@ namespace netprot {
 | 
				
			|||||||
	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
 | 
						void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
						void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
 | 
						bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
 | 
						bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
 | 
				
			||||||
	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
 | 
						bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
 | 
				
			||||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
 | 
						bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
				
			||||||
	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
 | 
						bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
 | 
						bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
 | 
						bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	PacketType getType(char* buf, uint32_t buflen); // srv/cli
 | 
						PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
				
			||||||
} 
 | 
					
 | 
				
			||||||
 | 
						Packet getPack(char* buf, uint32_t *buflen);
 | 
				
			||||||
 | 
						Packet getPack(Buffer* buf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool emptyPack(Packet pck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						template <class T> T copyPack(Packet* pck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
				
			||||||
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
				
			||||||
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
 | 
				
			||||||
 | 
						void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Templates */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						T copyPack(Packet* pck) { return T((T*)pck->ptr); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
				
			||||||
 | 
							netprot::Serialize(pack, buf, buflen);
 | 
				
			||||||
 | 
							memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
							*buflen += sizeof(Footer);
 | 
				
			||||||
 | 
							send(sock, *buf, *buflen, 0);
 | 
				
			||||||
 | 
							*buflen = BUFFER_LENGTH;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
				
			||||||
 | 
							const sockaddr_in addr = *sockad;
 | 
				
			||||||
 | 
							netprot::Serialize(pack, buf, buflen);
 | 
				
			||||||
 | 
							memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
							*buflen += sizeof(Footer);
 | 
				
			||||||
 | 
							sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
				
			||||||
 | 
							*buflen = BUFFER_LENGTH;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
				
			||||||
 | 
							netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
				
			||||||
 | 
							memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
							buf->len += sizeof(Footer);
 | 
				
			||||||
 | 
							send(sock, buf->ptr, buf->len, 0);
 | 
				
			||||||
 | 
							buf->rstLen();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
				
			||||||
 | 
							const sockaddr_in addr = *sockad;
 | 
				
			||||||
 | 
							netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
				
			||||||
 | 
							memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
							buf->len += sizeof(Footer);
 | 
				
			||||||
 | 
							sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
				
			||||||
 | 
							buf->rstLen();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,51 +4,63 @@
 | 
				
			|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
 | 
					Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
 | 
				
			||||||
	m_velocity = Vector3f(0, 0, 0);
 | 
						m_velocity = Vector3f(0, 0, 0);
 | 
				
			||||||
	m_airborne = true;
 | 
						m_airborne = true;
 | 
				
			||||||
	m_hp = 0.75f; //TODO: Remettre <20> 1.0f
 | 
						m_hp = 1.0f; //TODO: Remettre <20> 1.0f
 | 
				
			||||||
	m_username = "Zelda Bee-Bop56";
 | 
						m_username = "Zelda Bee-Bop56";
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Player::~Player() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::TurnLeftRight(float value) {
 | 
					void Player::TurnLeftRight(float value) {
 | 
				
			||||||
	m_rotY += value;
 | 
						m_rotY += value;
 | 
				
			||||||
	if (m_rotY > 360) m_rotY = 0;
 | 
						if (m_rotY > 360) m_rotY = 0;
 | 
				
			||||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
						else if (m_rotY < -360) m_rotY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
				
			||||||
 | 
							-sin(xrotrad),
 | 
				
			||||||
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction.Normalize();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::TurnTopBottom(float value) {
 | 
					void Player::TurnTopBottom(float value) {
 | 
				
			||||||
	m_rotX += value;
 | 
						m_rotX += value;
 | 
				
			||||||
	if (m_rotX > 80) m_rotX = 80;
 | 
						if (m_rotX > 80) m_rotX = 80;
 | 
				
			||||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
						else if (m_rotX < -80) m_rotX = -80;
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
						m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
				
			||||||
						   -sin(xrotrad),
 | 
							-sin(xrotrad),
 | 
				
			||||||
						   cos(xrotrad) * -cos(yrotrad));
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_direction.Normalize();
 | 
						m_direction.Normalize();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
				
			||||||
 | 
						Vector3f delta = Vector3f(0, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f dir = m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						dir.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (front) {
 | 
						if (front) {
 | 
				
			||||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta += dir;
 | 
				
			||||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (back) {
 | 
						else if (back) {
 | 
				
			||||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta -= dir;
 | 
				
			||||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (left) {
 | 
						if (left) {
 | 
				
			||||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x += dir.z;
 | 
				
			||||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z += -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (right) {
 | 
						else if (right) {
 | 
				
			||||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x -= dir.z;
 | 
				
			||||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z -= -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	delta.Normalize();
 | 
						delta.Normalize();
 | 
				
			||||||
@@ -59,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
				
			|||||||
		delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
							delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
				
			||||||
		m_airborne = true;
 | 
							m_airborne = true;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						if (boostspeed)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
 | 
				
			||||||
 | 
							delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (shoot) // Recoil!
 | 
						if (shoot) // Recoil!
 | 
				
			||||||
		TurnTopBottom(-1);
 | 
							TurnTopBottom(-1);
 | 
				
			||||||
@@ -165,7 +182,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	m_position += m_velocity;
 | 
						m_position += m_velocity;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	static float bobbingtime = 0; // Gestion de la cam<61>ra
 | 
						static float bobbingtime = 0; // Gestion de la cam<61>ra
 | 
				
			||||||
	static bool leftright = false;
 | 
						static bool leftright = false;
 | 
				
			||||||
	static bool isStep = false;
 | 
						static bool isStep = false;
 | 
				
			||||||
	if (bobbingtime <= 360.f)
 | 
						if (bobbingtime <= 360.f)
 | 
				
			||||||
@@ -180,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
				
			|||||||
	else isStep = false;
 | 
						else isStep = false;
 | 
				
			||||||
	m_POV = m_position.y;
 | 
						m_POV = m_position.y;
 | 
				
			||||||
	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
						m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
				
			||||||
 | 
						RemoveBooster(elapsedTime);
 | 
				
			||||||
	return snd;
 | 
						return snd;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
 | 
					void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
						transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
						transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
						if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::GetBooster(Booster boosttype)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (boosttype == SPEED)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostspeed = true;
 | 
				
			||||||
 | 
							timeboostspeed = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == HEAL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							m_hp = 100;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == DAMAGE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostdamage = true;
 | 
				
			||||||
 | 
							timeboostdamage = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == INVINCIBLE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostinvincible = true;
 | 
				
			||||||
 | 
							boostinvincible = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void Player::RemoveBooster(float elapsedtime)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (boostspeed)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostspeed += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostspeed >= TIME_SPEED_BOOST)
 | 
				
			||||||
 | 
								boostspeed = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boostdamage)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostdamage += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostdamage >= TIME_DAMAGE_BOOST)
 | 
				
			||||||
 | 
								boostdamage = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boostinvincible)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostinvincible += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
 | 
				
			||||||
 | 
								boostinvincible = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
					Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
					Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
					Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
				
			||||||
@@ -206,3 +276,27 @@ void Player::Teleport(int& x, int& z) {
 | 
				
			|||||||
	m_position.x -= x * CHUNK_SIZE_X;
 | 
						m_position.x -= x * CHUNK_SIZE_X;
 | 
				
			||||||
	m_position.z -= z * CHUNK_SIZE_Z;
 | 
						m_position.z -= z * CHUNK_SIZE_Z;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					bool Player::GetIsAirborne() const { return m_airborne; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Player::AmIDead() { return m_hp <= 0; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::InflictDamage(float hitPoints) {
 | 
				
			||||||
 | 
						m_hp -= hitPoints;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_hp < 0)
 | 
				
			||||||
 | 
							m_hp == 0;
 | 
				
			||||||
 | 
						//if (AmIDead())
 | 
				
			||||||
 | 
						//{ // Quand le joueur est mort.
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int Player::getScore() const { return m_score; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::addPoint() { ++m_score; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					uint64_t Player::getId() const { return id; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
 | 
				
			||||||
 | 
						return Vector3f();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,20 +5,29 @@
 | 
				
			|||||||
#include "transformation.h"
 | 
					#include "transformation.h"
 | 
				
			||||||
#include "vector3.h"
 | 
					#include "vector3.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class World; 
 | 
					class World; 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Player {
 | 
					class Player {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	enum Sound { NOSOUND, STEP, FALL };
 | 
						enum Sound { NOSOUND, STEP, FALL };
 | 
				
			||||||
 | 
						enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
						Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
				
			||||||
 | 
						~Player();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void TurnLeftRight(float value);
 | 
						void TurnLeftRight(float value);
 | 
				
			||||||
	void TurnTopBottom(float value);
 | 
						void TurnTopBottom(float value);
 | 
				
			||||||
	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
						Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
				
			||||||
	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
						Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
				
			||||||
	void ApplyTransformation(Transformation& transformation, bool rel = true) const;
 | 
						void GetBooster(Booster boosttype);
 | 
				
			||||||
 | 
						void RemoveBooster(float elapsedtime);
 | 
				
			||||||
 | 
						void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void SetDirection(Vector3f dir);
 | 
				
			||||||
 | 
						void Move(Vector3f diff);
 | 
				
			||||||
	Vector3f GetPosition() const;
 | 
						Vector3f GetPosition() const;
 | 
				
			||||||
 | 
						Vector3f GetPositionAbs() const;
 | 
				
			||||||
	Vector3f GetDirection() const;
 | 
						Vector3f GetDirection() const;
 | 
				
			||||||
	Vector3f GetVelocity() const;
 | 
						Vector3f GetVelocity() const;
 | 
				
			||||||
	Vector3f GetPOV() const;
 | 
						Vector3f GetPOV() const;
 | 
				
			||||||
@@ -26,20 +35,43 @@ public:
 | 
				
			|||||||
	float GetHP() const;
 | 
						float GetHP() const;
 | 
				
			||||||
	void Teleport(int& x, int& z);
 | 
						void Teleport(int& x, int& z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool GetIsAirborne() const;
 | 
				
			||||||
 | 
						bool AmIDead();
 | 
				
			||||||
 | 
						void InflictDamage(float hitPoints);
 | 
				
			||||||
 | 
						int getScore() const;
 | 
				
			||||||
 | 
						void addPoint();
 | 
				
			||||||
 | 
						uint64_t Killer = 0;
 | 
				
			||||||
 | 
						std::string m_username;
 | 
				
			||||||
 | 
						bool m_hit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
 | 
						uint64_t getId() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					protected:
 | 
				
			||||||
	Vector3f m_position;
 | 
						Vector3f m_position;
 | 
				
			||||||
	Vector3f m_velocity;
 | 
						Vector3f m_velocity;
 | 
				
			||||||
	Vector3f m_direction;
 | 
						Vector3f m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string m_username;
 | 
						uint64_t id = 0;
 | 
				
			||||||
 | 
						int m_score = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float m_rotX = 0; 
 | 
						float m_rotX = 0; 
 | 
				
			||||||
	float m_rotY = 0;
 | 
						float m_rotY = 0;
 | 
				
			||||||
	float m_POV;
 | 
						float m_POV;
 | 
				
			||||||
 | 
						float timeboostspeed;
 | 
				
			||||||
 | 
						float timeboostdamage;
 | 
				
			||||||
 | 
						float timeboostinvincible;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float m_hp;
 | 
						float m_hp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool m_airborne;
 | 
						bool m_airborne;
 | 
				
			||||||
 | 
						bool boostspeed;
 | 
				
			||||||
 | 
						bool boostdamage;
 | 
				
			||||||
 | 
						bool boostinvincible;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif //_PLAYER_H__
 | 
					#endif //_PLAYER_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6,10 +6,19 @@ World::~World() {}
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
 | 
					Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void World::BuildWorld() {
 | 
				
			||||||
 | 
						for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
				
			||||||
 | 
							for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
				
			||||||
 | 
								m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::SetSeed(uint64_t seed) {
 | 
					void World::SetSeed(uint64_t seed) {
 | 
				
			||||||
	m_seed = seed;
 | 
						m_seed = seed;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
					Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
				
			||||||
	int cx = (int)x / CHUNK_SIZE_X;
 | 
						int cx = (int)x / CHUNK_SIZE_X;
 | 
				
			||||||
	int cz = (int)z / CHUNK_SIZE_Z;
 | 
						int cz = (int)z / CHUNK_SIZE_Z;
 | 
				
			||||||
@@ -25,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
					Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void World::RemoveChunk(int nbReduit)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
				
			||||||
 | 
							for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Chunk* chk = nullptr;
 | 
				
			||||||
 | 
								if (x < nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (y < nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (y > WORLD_SIZE_Y - nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (x > WORLD_SIZE_X - nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (!chk)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								m_tbDeleted.emplace_back(chk);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
					BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
				
			||||||
	Chunk* c = ChunkAt(x, y, z);
 | 
						Chunk* c = ChunkAt(x, y, z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -134,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
 | 
				
			|||||||
	UpdateWorld(player_pos, blockinfo);
 | 
						UpdateWorld(player_pos, blockinfo);
 | 
				
			||||||
	//TransposeWorld(player_pos, bullets);
 | 
						//TransposeWorld(player_pos, bullets);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
					 | 
				
			||||||
//	if (updates == 0 && ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
//		ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
//		ChunkAt(chx, 1, chy)->Update(blockinfo, this);
 | 
					 | 
				
			||||||
//		updates = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
 | 
					netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
 | 
				
			||||||
	Vector3f currentPos = player_pos;
 | 
						Vector3f currentPos = player_pos;
 | 
				
			||||||
	Vector3f currentBlock = currentPos;
 | 
						Vector3f currentBlock = currentPos;
 | 
				
			||||||
	Vector3f ray = player_dir;
 | 
						Vector3f ray = player_dir;
 | 
				
			||||||
 | 
						BlockType oldbtype;
 | 
				
			||||||
 | 
						netprot::ChunkMod* cmod = nullptr;
 | 
				
			||||||
	bool found = false;
 | 
						bool found = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (block) return;
 | 
						if (block) return cmod;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
						while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
				
			||||||
		currentBlock += ray / 10.f;
 | 
							currentBlock += ray / 10.f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		BlockType bt = BlockAt(currentBlock);
 | 
							BlockType bt = BlockAt(currentBlock);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (bt != BTYPE_AIR)
 | 
							if (bt != BTYPE_AIR) {
 | 
				
			||||||
			found = true;
 | 
								found = true;
 | 
				
			||||||
 | 
								oldbtype = bt;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (found)
 | 
						if (found)
 | 
				
			||||||
@@ -184,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
 | 
				
			|||||||
						(By == PyA ||
 | 
											(By == PyA ||
 | 
				
			||||||
							By == PyB ||
 | 
												By == PyB ||
 | 
				
			||||||
							By == PyC) &&
 | 
												By == PyC) &&
 | 
				
			||||||
						Bz == Pz))
 | 
											Bz == Pz)) {
 | 
				
			||||||
						found = true;
 | 
											found = true;
 | 
				
			||||||
 | 
											oldbtype = bt;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
						if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
				
			||||||
 | 
							if (net) {
 | 
				
			||||||
 | 
								cmod = new netprot::ChunkMod();
 | 
				
			||||||
 | 
								cmod->old_b_type = oldbtype;
 | 
				
			||||||
 | 
								cmod->b_type = blockType;
 | 
				
			||||||
 | 
								cmod->pos = currentBlock;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
		int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
							int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
				
			||||||
		int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
							int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
				
			||||||
		int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
							int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
				
			||||||
 | 
					 | 
				
			||||||
		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
							ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
				
			||||||
		ChunkAt(currentBlock)->MakeModified();
 | 
							ChunkAt(currentBlock)->MakeModified();
 | 
				
			||||||
		block = true;
 | 
							block = true;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return cmod;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
					void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,6 +11,7 @@
 | 
				
			|||||||
#include "array2d.h"
 | 
					#include "array2d.h"
 | 
				
			||||||
#include "bullet.h"
 | 
					#include "bullet.h"
 | 
				
			||||||
#include "chunk.h"
 | 
					#include "chunk.h"
 | 
				
			||||||
 | 
					#include "netprotocol.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Chunk;
 | 
					class Chunk;
 | 
				
			||||||
class Bullet;
 | 
					class Bullet;
 | 
				
			||||||
@@ -21,12 +22,15 @@ public:
 | 
				
			|||||||
	~World();
 | 
						~World();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Array2d<Chunk*>& GetChunks();
 | 
						Array2d<Chunk*>& GetChunks();
 | 
				
			||||||
 | 
						void BuildWorld();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void SetSeed(uint64_t seed);
 | 
						void SetSeed(uint64_t seed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Chunk* ChunkAt(float x, float y, float z) const;
 | 
						Chunk* ChunkAt(float x, float y, float z) const;
 | 
				
			||||||
	Chunk* ChunkAt(const Vector3f& pos) const;
 | 
						Chunk* ChunkAt(const Vector3f& pos) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void RemoveChunk(int nbReduit);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
						BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
				
			||||||
	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
						BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -34,7 +38,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	void GetScope(unsigned int& x, unsigned int& y);
 | 
						void GetScope(unsigned int& x, unsigned int& y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
 | 
						netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
 | 
				
			||||||
	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
						void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
				
			||||||
	void CleanUpWorld(int& deleteframes, bool clear);
 | 
						void CleanUpWorld(int& deleteframes, bool clear);
 | 
				
			||||||
	int GettbDeleted() const;
 | 
						int GettbDeleted() const;
 | 
				
			||||||
@@ -45,7 +49,7 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
 | 
						unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
						//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
				
			||||||
	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
						void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
 | 
				
			||||||
	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
 | 
						void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -48,7 +48,7 @@
 | 
				
			|||||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
					  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
				
			||||||
    <ConfigurationType>Application</ConfigurationType>
 | 
					    <ConfigurationType>Application</ConfigurationType>
 | 
				
			||||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
					    <UseDebugLibraries>false</UseDebugLibraries>
 | 
				
			||||||
    <PlatformToolset>v143</PlatformToolset>
 | 
					    <PlatformToolset>ClangCL</PlatformToolset>
 | 
				
			||||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
					    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
				
			||||||
    <CharacterSet>Unicode</CharacterSet>
 | 
					    <CharacterSet>Unicode</CharacterSet>
 | 
				
			||||||
  </PropertyGroup>
 | 
					  </PropertyGroup>
 | 
				
			||||||
@@ -76,6 +76,7 @@
 | 
				
			|||||||
      <SDLCheck>true</SDLCheck>
 | 
					      <SDLCheck>true</SDLCheck>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <ConformanceMode>true</ConformanceMode>
 | 
					      <ConformanceMode>true</ConformanceMode>
 | 
				
			||||||
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -90,7 +91,7 @@
 | 
				
			|||||||
      <SDLCheck>true</SDLCheck>
 | 
					      <SDLCheck>true</SDLCheck>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <ConformanceMode>true</ConformanceMode>
 | 
					      <ConformanceMode>true</ConformanceMode>
 | 
				
			||||||
      <LanguageStandard>Default</LanguageStandard>
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -105,6 +106,7 @@
 | 
				
			|||||||
      <SDLCheck>true</SDLCheck>
 | 
					      <SDLCheck>true</SDLCheck>
 | 
				
			||||||
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <ConformanceMode>true</ConformanceMode>
 | 
					      <ConformanceMode>true</ConformanceMode>
 | 
				
			||||||
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -119,6 +121,7 @@
 | 
				
			|||||||
      <SDLCheck>true</SDLCheck>
 | 
					      <SDLCheck>true</SDLCheck>
 | 
				
			||||||
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <ConformanceMode>true</ConformanceMode>
 | 
					      <ConformanceMode>true</ConformanceMode>
 | 
				
			||||||
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4)
 | 
				
			|||||||
project(SQCSim-Server VERSION 0.1)
 | 
					project(SQCSim-Server VERSION 0.1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_compile_options("-Wno-narrowing")
 | 
					add_compile_options("-Wno-narrowing")
 | 
				
			||||||
set(CMAKE_CXX_STANDARD 17)
 | 
					set(CMAKE_CXX_STANDARD 20)
 | 
				
			||||||
set(CMAKE_STANDARD_REQUIRED True)
 | 
					set(CMAKE_STANDARD_REQUIRED True)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
 | 
					set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,39 +3,37 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Connection::Connection(SOCKET sock,
 | 
					Connection::Connection(SOCKET sock,
 | 
				
			||||||
					   sockaddr_in sockaddr, 
 | 
						sockaddr_in sockaddr,
 | 
				
			||||||
					   netprot::LoginInfo log, 
 | 
						LoginInfo *log,
 | 
				
			||||||
					   netprot::PlayerInfo play):
 | 
						PlayerInfo *play) :
 | 
				
			||||||
	m_sock(sock),
 | 
						m_sock(sock),
 | 
				
			||||||
	m_addr(sockaddr),
 | 
						m_addr(sockaddr),
 | 
				
			||||||
	m_loginfo(log), 
 | 
						m_loginfo(*log),
 | 
				
			||||||
	m_playinfo(play) {
 | 
						m_playinfo(*play) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Connection::~Connection() { 
 | 
					Connection::~Connection() { 
 | 
				
			||||||
	closesocket(m_sock);
 | 
						delete player;
 | 
				
			||||||
}
 | 
						closesocket(m_sock); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
 | 
					uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
					uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
					std::string Connection::GetName() const { return m_loginfo.name; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::AddInput(netprot::Input in) {
 | 
					void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
				
			||||||
	m_input_manifest.insert({ in.timestamp, in });
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Output* Connection::getOutput(Timestamp time) {
 | 
					Output* Connection::getOutput(Timestamp time) {
 | 
				
			||||||
	auto out = m_output_manifest.find(time);
 | 
						auto out = m_output_manifest.find(time);
 | 
				
			||||||
	if (out != m_output_manifest.end())
 | 
						if (out != m_output_manifest.end())
 | 
				
			||||||
		return &out->second;
 | 
							return &out->second;
 | 
				
			||||||
	return nullptr;
 | 
						return nullptr;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Sync Connection::getSync(Timestamp time) {
 | 
					Sync Connection::getSync(Timestamp time) {
 | 
				
			||||||
	netprot::Sync sync;
 | 
						Sync sync;
 | 
				
			||||||
	auto out = m_output_manifest.find(time);
 | 
						auto out = m_output_manifest.find(time);
 | 
				
			||||||
	if (out != m_output_manifest.end()) {
 | 
						if (out != m_output_manifest.end()) {
 | 
				
			||||||
		sync.timestamp = out->second.timestamp;
 | 
							sync.timestamp = out->second.timestamp;
 | 
				
			||||||
@@ -45,10 +43,166 @@ netprot::Sync Connection::getSync(Timestamp time) {
 | 
				
			|||||||
	return sync;
 | 
						return sync;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
					SOCKET Connection::getSock() const { return m_sock; }
 | 
				
			||||||
	auto wat = m_input_manifest.find(time);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (wat != m_input_manifest.begin())
 | 
					PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
 | 
				
			||||||
		m_input_manifest.erase(wat--);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::getPacks(SOCKET sock) {
 | 
				
			||||||
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
						Input in;
 | 
				
			||||||
 | 
						Sync sync;
 | 
				
			||||||
 | 
						recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
 | 
				
			||||||
 | 
						for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
							uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
							switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
								using enum netprot::PACKET_TYPE;
 | 
				
			||||||
 | 
							case INPUT:
 | 
				
			||||||
 | 
								if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
 | 
									m_input_manifest[in.timestamp] = in;
 | 
				
			||||||
 | 
									m_input_vector.push_back(in);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							case SYNC:
 | 
				
			||||||
 | 
								if (Deserialize(&sync, pck, &bsize))
 | 
				
			||||||
 | 
									m_nsync = true;
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							default: break;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						lsPck.clear();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
				
			||||||
 | 
						static int outs = 0;
 | 
				
			||||||
 | 
						static Timestamp last = 0;
 | 
				
			||||||
 | 
						while (!m_output_vector.empty()) {
 | 
				
			||||||
 | 
							Output out = m_output_vector.front();
 | 
				
			||||||
 | 
							for (auto& [key, conn] : conns) {
 | 
				
			||||||
 | 
								if (m_playinfo.id == conn->GetHash(false))
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							++outs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							[[unlikely]] if (last == 0) // !
 | 
				
			||||||
 | 
								last = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							outs += out.timestamp + last;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (outs >= 1000) {
 | 
				
			||||||
 | 
								outs -= 1000;
 | 
				
			||||||
 | 
								Sync sync;
 | 
				
			||||||
 | 
								sync.hp = player->GetHP();
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.position = out.position;
 | 
				
			||||||
 | 
								sync.sid = m_loginfo.sid;
 | 
				
			||||||
 | 
								sync.timer = timer;
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.ammo = -1;
 | 
				
			||||||
 | 
								sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							m_output_vector.pop_front();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Timestamp Connection::Run(World* world) {
 | 
				
			||||||
 | 
						Input in, last;
 | 
				
			||||||
 | 
						Output out;
 | 
				
			||||||
 | 
						Timestamp tstamp = 0;
 | 
				
			||||||
 | 
						float el;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_input_manifest.size() < 2)
 | 
				
			||||||
 | 
							return tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (player->AmIDead()) {
 | 
				
			||||||
 | 
							m_input_manifest.clear();
 | 
				
			||||||
 | 
							return tstamp;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (m_last_in < m_input_vector.size() - 1) {
 | 
				
			||||||
 | 
							in = m_input_vector.at(m_last_in + 1);
 | 
				
			||||||
 | 
							last = m_input_vector.at(m_last_in);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (m_shoot_acc > 0.) {
 | 
				
			||||||
 | 
								m_shoot_acc -= el;
 | 
				
			||||||
 | 
								if (m_shoot_acc < 0.)
 | 
				
			||||||
 | 
									m_shoot_acc = 0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							player->SetDirection(in.direction);
 | 
				
			||||||
 | 
							player->ApplyPhysics(player->GetInput(in.keys.forward,
 | 
				
			||||||
 | 
								in.keys.backward,
 | 
				
			||||||
 | 
								in.keys.left,
 | 
				
			||||||
 | 
								in.keys.right,
 | 
				
			||||||
 | 
								in.keys.jump, false, el), world, el);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (player->GetPosition().y < -20.) {
 | 
				
			||||||
 | 
								player->InflictDamage(9000.);
 | 
				
			||||||
 | 
								player->Killer = GetHash(true);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.states.jumping = player->GetIsAirborne();
 | 
				
			||||||
 | 
							out.states.running = player->GetVelocity().Length() > .5f;
 | 
				
			||||||
 | 
							out.states.still = !out.states.running && !out.states.jumping;
 | 
				
			||||||
 | 
							out.states.hit = player->m_hit;
 | 
				
			||||||
 | 
							player->m_hit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (player->AmIDead()) {
 | 
				
			||||||
 | 
								in.keys.shoot = false;
 | 
				
			||||||
 | 
								in.keys.block = false;
 | 
				
			||||||
 | 
								out.states.dead = true;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							static bool toggle = false;
 | 
				
			||||||
 | 
							if (in.keys.block) {
 | 
				
			||||||
 | 
								if (!toggle) {
 | 
				
			||||||
 | 
									toggle = true;
 | 
				
			||||||
 | 
									bool block = false;
 | 
				
			||||||
 | 
									ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
 | 
				
			||||||
 | 
										player->GetPosition(),
 | 
				
			||||||
 | 
										player->GetDirection(),
 | 
				
			||||||
 | 
										block, true);
 | 
				
			||||||
 | 
									if (cmod)
 | 
				
			||||||
 | 
										ChunkDiffs.push_back(std::move(cmod));
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else toggle = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.states.shooting = in.keys.shoot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (out.states.jumping && out.states.shooting)
 | 
				
			||||||
 | 
								out.states.jumpshot = true;
 | 
				
			||||||
 | 
							else out.states.jumpshot = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (in.keys.shoot && m_shoot_acc <= 0.) {
 | 
				
			||||||
 | 
								Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
 | 
				
			||||||
 | 
								m_shoot_acc = BULLET_TIME;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.position = player->GetPositionAbs();
 | 
				
			||||||
 | 
							out.direction = in.direction;
 | 
				
			||||||
 | 
							out.timestamp = in.timestamp;
 | 
				
			||||||
 | 
							out.id = m_playinfo.id;
 | 
				
			||||||
 | 
							m_output_manifest[out.timestamp] = out;
 | 
				
			||||||
 | 
							m_output_vector.push_back(out);
 | 
				
			||||||
 | 
							tstamp = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							++m_last_in;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return tstamp;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::CleanInputManifest(Timestamp time) {
 | 
				
			||||||
 | 
						//	auto wat = m_input_manifest.find(time);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	while (wat != m_input_manifest.begin())
 | 
				
			||||||
 | 
						//		m_input_manifest.erase(wat--);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Timestamp Connection::GetTStamp() const { return m_tstamp; }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,19 +2,22 @@
 | 
				
			|||||||
#define CONNECTION_H__
 | 
					#define CONNECTION_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <deque>
 | 
					#include <deque>
 | 
				
			||||||
#include <map>
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/player.h"
 | 
					#include "../SQCSim-common/player.h"
 | 
				
			||||||
#include "../SQCSim-common/vector3.h"
 | 
					#include "../SQCSim-common/vector3.h"
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace netprot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Connection {
 | 
					class Connection {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	Connection(
 | 
						Connection(
 | 
				
			||||||
		SOCKET sock,
 | 
							SOCKET sock,
 | 
				
			||||||
		sockaddr_in sockaddr,
 | 
							sockaddr_in sockaddr,
 | 
				
			||||||
		netprot::LoginInfo log,
 | 
							LoginInfo *log,
 | 
				
			||||||
		netprot::PlayerInfo play);
 | 
							PlayerInfo *play);
 | 
				
			||||||
	~Connection();
 | 
						~Connection();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Player* player = nullptr;
 | 
						Player* player = nullptr;
 | 
				
			||||||
@@ -23,20 +26,47 @@ public:
 | 
				
			|||||||
	uint64_t GetTeamHash() const;
 | 
						uint64_t GetTeamHash() const;
 | 
				
			||||||
	std::string GetName() const;
 | 
						std::string GetName() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void AddInput(netprot::Input in);
 | 
						void AddInput(Input in);
 | 
				
			||||||
	netprot::Output* getOutput(Timestamp time);
 | 
						Output* getOutput(Timestamp time);
 | 
				
			||||||
	netprot::Sync getSync(Timestamp time);
 | 
						Sync getSync(Timestamp time);
 | 
				
			||||||
 | 
						SOCKET getSock() const;
 | 
				
			||||||
 | 
						PlayerInfo* getInfo() const;
 | 
				
			||||||
 | 
						sockaddr_in* getAddr() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void getPacks(SOCKET sock);
 | 
				
			||||||
 | 
						void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp Run(World* world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void CleanInputManifest(Timestamp time);
 | 
						void CleanInputManifest(Timestamp time);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						bool m_nsync = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						std::vector<Bullet*> Bullets;
 | 
				
			||||||
 | 
						std::vector<ChunkMod*> ChunkDiffs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp GetTStamp() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	std::map<Timestamp, netprot::Input> m_input_manifest;
 | 
						std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
				
			||||||
	std::map<Timestamp, netprot::Output> m_output_manifest;
 | 
						std::vector<Input> m_input_vector;
 | 
				
			||||||
	std::map<Timestamp, netprot::Chat> m_chatlog;
 | 
						std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
				
			||||||
 | 
						std::deque<Output> m_output_vector;
 | 
				
			||||||
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float m_shoot_acc = 0;
 | 
				
			||||||
 | 
						Timestamp m_tstamp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	SOCKET m_sock;
 | 
						SOCKET m_sock;
 | 
				
			||||||
	sockaddr_in m_addr;
 | 
						sockaddr_in m_addr;
 | 
				
			||||||
	netprot::LoginInfo m_loginfo;
 | 
						LoginInfo m_loginfo;
 | 
				
			||||||
	netprot::PlayerInfo m_playinfo;
 | 
						PlayerInfo m_playinfo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp m_startsync;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t m_last_in = 0, 
 | 
				
			||||||
 | 
								 m_last_out = 0;
 | 
				
			||||||
 | 
						Buffer m_buf,
 | 
				
			||||||
 | 
							   m_bufout;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -9,9 +9,22 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#define MAX_CONNECTIONS 16
 | 
					#define MAX_CONNECTIONS 16
 | 
				
			||||||
#define ID_LIST_SIZE 127
 | 
					#define ID_LIST_SIZE 127
 | 
				
			||||||
#define BUFFER_LENGTH 150
 | 
					#define SRV_MANUAL_SETUP true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef unsigned char LogDest;
 | 
					// @ = Dead guy, $ = Killer.
 | 
				
			||||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
 | 
					const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
 | 
				
			||||||
 | 
								   								     "@ has bit the dust, if you know what I mean.",
 | 
				
			||||||
 | 
																	 "@ has ceased to be.",
 | 
				
			||||||
 | 
																	 "@ is no more.",
 | 
				
			||||||
 | 
																	 "@ is like, super dead.",
 | 
				
			||||||
 | 
																	 "Requiescat In Pace, @.",
 | 
				
			||||||
 | 
																	 "So long, @, and thanks for all the lols!", 
 | 
				
			||||||
 | 
																	 "@ has a bad case of being dead.",
 | 
				
			||||||
 | 
																	 "@ has finally seen the light!",
 | 
				
			||||||
 | 
																	 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
 | 
				
			||||||
 | 
																	 "@ did not want to live forever.",
 | 
				
			||||||
 | 
																	 "$ made @ die for their country.",
 | 
				
			||||||
 | 
																	 "$ has become death, destroyer of @.",
 | 
				
			||||||
 | 
																	 "$ did not make @ feel lucky." };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,9 +1,13 @@
 | 
				
			|||||||
#include "server.h"
 | 
					#include "server.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int main() {
 | 
					int main() {
 | 
				
			||||||
	Server* server = new Server();
 | 
						std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
				
			||||||
	if (server->Init() == 0)
 | 
						if (server->Init() == 0)
 | 
				
			||||||
		if (server->Ready() == 0)
 | 
							while (server->Ready() == 0) {
 | 
				
			||||||
			server->Run();
 | 
								server->Run();
 | 
				
			||||||
	delete server;
 | 
								if (!server->NewGameRequested())
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								server->Cleanup();
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						server->DeInit();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -1,6 +1,6 @@
 | 
				
			|||||||
#include "server.h"
 | 
					#include "server.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Server::Server(LogDest log) {
 | 
					Server::Server(LOG_DEST log) {
 | 
				
			||||||
	m_log = log;
 | 
						m_log = log;
 | 
				
			||||||
	if (log == LOG_DEST::LOGFILE) {
 | 
						if (log == LOG_DEST::LOGFILE) {
 | 
				
			||||||
		m_logfile = std::ofstream("server.log", std::ofstream::out);
 | 
							m_logfile = std::ofstream("server.log", std::ofstream::out);
 | 
				
			||||||
@@ -18,6 +18,10 @@ Server::~Server() {
 | 
				
			|||||||
		closesocket(m_sock_udp);
 | 
							closesocket(m_sock_udp);
 | 
				
			||||||
	if (m_sock_tcp)
 | 
						if (m_sock_tcp)
 | 
				
			||||||
		closesocket(m_sock_tcp);
 | 
							closesocket(m_sock_tcp);
 | 
				
			||||||
 | 
						for (const auto& [key, player] : m_conns)
 | 
				
			||||||
 | 
							closesocket(player->getSock());
 | 
				
			||||||
 | 
						m_conns.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSACleanup();
 | 
						WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -65,85 +69,354 @@ int Server::Init() {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int Server::Ready() {
 | 
					int Server::Ready() {
 | 
				
			||||||
 | 
						int nbrjoueurs = 0,
 | 
				
			||||||
 | 
							nbrconn = 0;
 | 
				
			||||||
 | 
						bool readystart = false;
 | 
				
			||||||
 | 
						do {
 | 
				
			||||||
 | 
							Log("Entrez la duree de la partie: ", false, false);
 | 
				
			||||||
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
 | 
							try {
 | 
				
			||||||
 | 
								m_game.countdown = std::stoi(m_buf.ptr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
 | 
								m_game.countdown = 0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						} while (m_game.countdown < 1);
 | 
				
			||||||
 | 
						m_game.seed = 9370707;
 | 
				
			||||||
 | 
						/*do {
 | 
				
			||||||
 | 
							Log("Entrez le seed de la partie: ", false, false);
 | 
				
			||||||
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
 | 
							try {
 | 
				
			||||||
 | 
								std::stoi(m_buf.ptr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
 | 
								m_game.seed = 0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						} while (m_game.seed < 1);*/
 | 
				
			||||||
 | 
						do {
 | 
				
			||||||
 | 
							Log("Entrez le nombre de joueurs: ", false, false);
 | 
				
			||||||
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
 | 
							try {
 | 
				
			||||||
 | 
								nbrjoueurs = std::stoi(m_buf.ptr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
 | 
								nbrjoueurs = 0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
 | 
				
			||||||
 | 
								Log("Nombre de joueurs invalide.", true, false);
 | 
				
			||||||
 | 
						} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_game.gameType = 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
 | 
						if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
 | 
				
			||||||
		Log("<EFBFBD>coute sur le port TCP.", true, true);
 | 
							Log("Ecoute sur le port TCP.", true, true);
 | 
				
			||||||
		return 1;
 | 
							return 1;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	char* buf = new char[150];
 | 
					 | 
				
			||||||
	uint32_t buflen = 150;
 | 
					 | 
				
			||||||
	bool readystart = false;
 | 
					 | 
				
			||||||
	srand(time(NULL));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	buildIdList(ID_LIST_SIZE);
 | 
						buildIdList(ID_LIST_SIZE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_game.countdown = 360;
 | 
						Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
 | 
				
			||||||
	m_game.gameType = 1;
 | 
					 | 
				
			||||||
	m_game.seed = 9370707;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (!readystart) {
 | 
						while (!readystart) {
 | 
				
			||||||
		sockaddr_in sockad;
 | 
							sockaddr_in sockad;
 | 
				
			||||||
		unsigned int addrlen = sizeof(sockad);
 | 
							addrlen_t addrlen = sizeof(sockad);
 | 
				
			||||||
		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
 | 
							SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (sock < 0)
 | 
							if (sock < 0)
 | 
				
			||||||
			Log("Erreur de connexion", true, false);
 | 
								Log("Erreur de connexion", true, false);
 | 
				
			||||||
		else if (sock > 0) {
 | 
							else if (sock > 0) {
 | 
				
			||||||
			std::string str = "Nouvelle connection provenant de: ";
 | 
								std::string str = "Nouvelle connexion provenant de: ";
 | 
				
			||||||
			char* strbuf = new char[BUFFER_LENGTH];
 | 
								str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
				
			||||||
			uint32_t strbuflen = BUFFER_LENGTH;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
			str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
 | 
								if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
				
			||||||
 | 
									PlayerInfo* play = new PlayerInfo();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if (recv(sock, buf, buflen, 0) > 0) {
 | 
									m_buf.len = BUFFER_LENGTH;
 | 
				
			||||||
				netprot::LoginInfo log;
 | 
									Packet pck = getPack(&m_buf);
 | 
				
			||||||
				netprot::PlayerInfo play;
 | 
									if (pck.type != PACKET_TYPE::LOGINF) {
 | 
				
			||||||
				if (netprot::Deserialize(&log, buf, buflen)) {
 | 
										Log("Paquet invalide.", true, false);
 | 
				
			||||||
					log.sid = getUniqueId();
 | 
										if (pck.type != PACKET_TYPE::ERR)
 | 
				
			||||||
 | 
											netprot::emptyPack(pck);
 | 
				
			||||||
					log.tid = 0;
 | 
										continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
 | 
				
			||||||
 | 
					 | 
				
			||||||
					str.append(" Nom: ").append(log.name); 
 | 
					 | 
				
			||||||
					Log(str, false, false);
 | 
					 | 
				
			||||||
					str = "";
 | 
					 | 
				
			||||||
					
 | 
					 | 
				
			||||||
					str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
 | 
					 | 
				
			||||||
					Log(str, false, false);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					//netprot::Serialize(&log, &buf, &buflen);
 | 
					 | 
				
			||||||
					//send(sock, buf, buflen, 0);
 | 
					 | 
				
			||||||
					//buflen = 150;
 | 
					 | 
				
			||||||
					sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					play.id = getUniqueId();
 | 
					 | 
				
			||||||
					memcpy(play.name, log.name, std::strlen(log.name) + 1);
 | 
					 | 
				
			||||||
					play.tid = log.tid;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					//netprot::Serialize(&m_game, &buf, &buflen);
 | 
					 | 
				
			||||||
					//send(sock, buf, buflen, 0);
 | 
					 | 
				
			||||||
					sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
 | 
					 | 
				
			||||||
					Connection* conn = new Connection(sock, sockad, log, play);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					m_players[log.sid] = conn;
 | 
					 | 
				
			||||||
					readystart = true;
 | 
					 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
									LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									log->sid = getUniqueId();
 | 
				
			||||||
 | 
									log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									Log(str.append(" Nom: ").append(log->name), false, false);
 | 
				
			||||||
 | 
									str.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									play->id = getUniqueId();
 | 
				
			||||||
 | 
									play->tid = log->tid;
 | 
				
			||||||
 | 
									strcpy(play->name, 32, log->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
				
			||||||
 | 
										.append(" ID: [").append(std::to_string(play->id)).append("]")
 | 
				
			||||||
 | 
										.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
 | 
				
			||||||
 | 
									play->tid = log->tid;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
				
			||||||
 | 
									Connection* conn = new Connection(sock, sockad, log, play);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									m_conns[log->sid] = conn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (++nbrconn >= nbrjoueurs)
 | 
				
			||||||
 | 
										readystart = true;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
 | 
				
			||||||
 | 
							for (auto& [keyout, playout] : m_conns) {
 | 
				
			||||||
 | 
								if (keyin == keyout)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Server::Run() {
 | 
					void Server::Run() {
 | 
				
			||||||
 | 
						bool endgame = false;
 | 
				
			||||||
 | 
						Input in;
 | 
				
			||||||
 | 
						sockaddr_in sockad;
 | 
				
			||||||
 | 
						addrlen_t socklen = sizeof(sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Log("Partie en cours...", false, false);
 | 
						Log("Debut de la partie...", false, false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						int players = m_conns.size();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_world = new World();
 | 
				
			||||||
 | 
						m_world->SetSeed(m_game.seed);
 | 
				
			||||||
 | 
						m_world->GetChunks().Reset(nullptr);
 | 
				
			||||||
 | 
						m_world->BuildWorld();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
 | 
				
			||||||
 | 
							if (!conn) {
 | 
				
			||||||
 | 
								m_conns.erase(key);
 | 
				
			||||||
 | 
								continue;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
 | 
				
			||||||
 | 
								y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
 | 
				
			||||||
 | 
							conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
				
			||||||
 | 
							conn->player->m_username = conn->GetName();
 | 
				
			||||||
 | 
							m_players[key] = conn->player;
 | 
				
			||||||
 | 
							Sync sync;
 | 
				
			||||||
 | 
							sync.position = conn->player->GetPositionAbs();
 | 
				
			||||||
 | 
							sync.hp = conn->player->GetHP();
 | 
				
			||||||
 | 
							sync.sid = key;
 | 
				
			||||||
 | 
							sync.ammo = 0;
 | 
				
			||||||
 | 
							sync.timestamp = 0;
 | 
				
			||||||
 | 
							sync.timer = m_game.countdown;
 | 
				
			||||||
 | 
							sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
 | 
				
			||||||
 | 
						std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
				
			||||||
 | 
						Timestamp last = 0;
 | 
				
			||||||
 | 
						std::vector<Chat*> chatlog;
 | 
				
			||||||
 | 
						std::vector<ChunkMod*> chunkdiffs;
 | 
				
			||||||
 | 
						std::vector<Bullet*> bullets;
 | 
				
			||||||
 | 
						std::vector<std::vector<Bullet*>::iterator> bullit;
 | 
				
			||||||
 | 
						std::vector<BulletAdd*> netbull;
 | 
				
			||||||
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Chat* startchat = new Chat();
 | 
				
			||||||
 | 
						startchat->src_id = 0;
 | 
				
			||||||
 | 
						char startmess[] = "How would -YOU- like to die today, motherf-words?";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						strcpy(startchat->mess, 140, startmess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						chatlog.emplace_back(startchat);
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						while (!endgame) {
 | 
				
			||||||
 | 
							using namespace std::chrono;
 | 
				
			||||||
 | 
							Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (last == 0)
 | 
				
			||||||
 | 
								last = tstamp;
 | 
				
			||||||
 | 
							sync_acc += tstamp - last;
 | 
				
			||||||
 | 
							if (sync_acc >= 1000) {
 | 
				
			||||||
 | 
								while (sync_acc >= 1000)
 | 
				
			||||||
 | 
									sync_acc -= 1000;
 | 
				
			||||||
 | 
								--timer;
 | 
				
			||||||
 | 
								std::string str = "Timer: ";
 | 
				
			||||||
 | 
								Log(str.append(std::to_string(timer)), false, false);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							last = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& [key, conn] : m_conns) {				
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								/* In */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								Input in; Sync sync;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								recvPacks(m_sock_udp, &m_buf, &lsPck);
 | 
				
			||||||
 | 
								for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
									uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
									switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
										using enum netprot::PACKET_TYPE;
 | 
				
			||||||
 | 
									case INPUT:
 | 
				
			||||||
 | 
										if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
 | 
											if (m_conns.count(in.sid))
 | 
				
			||||||
 | 
												m_conns[in.sid]->AddInput(in);
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									case SYNC:
 | 
				
			||||||
 | 
										if (Deserialize(&sync, pck, &bsize)) {}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									default: break;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								lsPck.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								/* Process */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (conn->m_nsync) {
 | 
				
			||||||
 | 
									Timestamp tstamp = conn->Run(m_world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (conn->player->AmIDead()) {
 | 
				
			||||||
 | 
										Chat* chat = new Chat();
 | 
				
			||||||
 | 
										chat->dest_id = chat->dest_team_id =  chat->src_id = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										strcpy(chat->mess, 140, mess.c_str());
 | 
				
			||||||
 | 
										chatlog.emplace_back(chat);
 | 
				
			||||||
 | 
										++deadplayers;
 | 
				
			||||||
 | 
										conn->m_nsync = false;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else {
 | 
				
			||||||
 | 
										for (auto& chmo : conn->ChunkDiffs)
 | 
				
			||||||
 | 
											chunkdiffs.emplace_back(std::move(chmo));
 | 
				
			||||||
 | 
										conn->ChunkDiffs.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										for (auto& bull : conn->Bullets) {
 | 
				
			||||||
 | 
											bullets.emplace_back(bull);
 | 
				
			||||||
 | 
											//Log("POW!", false, false);
 | 
				
			||||||
 | 
											BulletAdd* nbul = new BulletAdd();
 | 
				
			||||||
 | 
											nbul->pos = bull->getPos();
 | 
				
			||||||
 | 
											nbul->dir = bull->getVel();
 | 
				
			||||||
 | 
											nbul->id = key;
 | 
				
			||||||
 | 
											nbul->tstamp = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
											netbull.emplace_back(std::move(nbul));
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										conn->Bullets.clear();
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									/* Out */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									conn->sendPacks(m_sock_udp, m_conns, timer);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
 | 
				
			||||||
 | 
									endgame = true;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							for (auto& bull : netbull) {
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
									if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
 | 
				
			||||||
 | 
										sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete bull;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							netbull.clear();
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
 | 
				
			||||||
 | 
								ChunkMod* cmod = nullptr;
 | 
				
			||||||
 | 
								Bullet* bullet = *bull;
 | 
				
			||||||
 | 
								if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
 | 
				
			||||||
 | 
									if (cmod)
 | 
				
			||||||
 | 
										chunkdiffs.emplace_back(cmod);
 | 
				
			||||||
 | 
									bullit.push_back(bull);
 | 
				
			||||||
 | 
									delete bullet;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							for (auto& bull: bullit)
 | 
				
			||||||
 | 
								bullets.erase(bull);
 | 
				
			||||||
 | 
							bullit.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& chat : chatlog) {
 | 
				
			||||||
 | 
									Log(chat->mess, false, false);
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns) 
 | 
				
			||||||
 | 
									sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete chat;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							chatlog.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& chmo : chunkdiffs) {
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
									sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete chmo;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							chunkdiffs.clear();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Chat end;
 | 
				
			||||||
 | 
						end.src_id = 0;
 | 
				
			||||||
 | 
						char endmess[] = "Game over, man. Game over.";
 | 
				
			||||||
 | 
						strcpy(end.mess, 140, endmess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns) {
 | 
				
			||||||
 | 
							std::string str = conn->player->GetUsername();
 | 
				
			||||||
 | 
							Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
							sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						char* ch = new char[2];
 | 
				
			||||||
 | 
						std::cout << "Nouvelle partie? [o/N] ";
 | 
				
			||||||
 | 
						std::cin.getline(ch, 2);
 | 
				
			||||||
 | 
						std::cout << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_exit = true;
 | 
				
			||||||
 | 
						if (ch[0] == 'o' || ch[0] == 'O')
 | 
				
			||||||
 | 
							m_exit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						delete[] ch;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Server::Cleanup() {
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
							delete conn;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						m_conns.clear();
 | 
				
			||||||
 | 
						m_players.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
 | 
						m_world = nullptr;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Server::DeInit() {
 | 
				
			||||||
 | 
						if (m_logfile.is_open())
 | 
				
			||||||
 | 
							m_logfile.close();
 | 
				
			||||||
 | 
						if (m_sock_udp)
 | 
				
			||||||
 | 
							closesocket(m_sock_udp);
 | 
				
			||||||
 | 
						if (m_sock_tcp)
 | 
				
			||||||
 | 
							closesocket(m_sock_tcp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef _WIN32
 | 
				
			||||||
 | 
						WSACleanup();
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Server::NewGameRequested() const { return !m_exit; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline std::string Server::LogTimestamp() {
 | 
					inline std::string Server::LogTimestamp() {
 | 
				
			||||||
	time_t rawtime;
 | 
						time_t rawtime;
 | 
				
			||||||
	struct tm timeinfo;
 | 
						tm timeinfo;
 | 
				
			||||||
	char buffer[80];
 | 
						char buffer[50];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	time(&rawtime);
 | 
						time(&rawtime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -161,30 +434,40 @@ inline std::string Server::LogTimestamp() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
 | 
					void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
 | 
				
			||||||
	switch (m_log) {
 | 
						switch (m_log) {
 | 
				
			||||||
	case LOG_DEST::LOGFILE:
 | 
							using enum LOG_DEST; // C++20!
 | 
				
			||||||
 | 
						case LOGFILE:
 | 
				
			||||||
		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
 | 
							m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
	case LOG_DEST::CONSOLE:
 | 
						case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
 | 
				
			||||||
	default:
 | 
						default:
 | 
				
			||||||
		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
 | 
							std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (is_fatal) {
 | 
						if (is_fatal) {
 | 
				
			||||||
 | 
							if (m_logfile.is_open())
 | 
				
			||||||
 | 
								m_logfile.close();
 | 
				
			||||||
		if (m_sock_udp)
 | 
							if (m_sock_udp)
 | 
				
			||||||
			closesocket(m_sock_udp);
 | 
								closesocket(m_sock_udp);
 | 
				
			||||||
		if (m_sock_tcp)
 | 
							if (m_sock_tcp)
 | 
				
			||||||
			closesocket(m_sock_tcp);
 | 
								closesocket(m_sock_tcp);
 | 
				
			||||||
 | 
							for (const auto& [key, player] : m_conns)
 | 
				
			||||||
 | 
								closesocket(player->getSock());
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							delete m_world;
 | 
				
			||||||
 | 
							m_conns.clear();
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
		WSACleanup();
 | 
							WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
							exit(-1);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Server::buildIdList(size_t size) {
 | 
					void Server::buildIdList(size_t size) {
 | 
				
			||||||
	std::set<uint64_t> lst;
 | 
						std::set<uint64_t> lst;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
 | 
						srand(time(NULL));
 | 
				
			||||||
 | 
						do lst.insert(((uint64_t)rand() << 32 | rand()));
 | 
				
			||||||
	while (lst.size() < size);
 | 
						while (lst.size() < size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
 | 
						m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
 | 
				
			||||||
@@ -196,132 +479,33 @@ uint64_t Server::getUniqueId() {
 | 
				
			|||||||
	return id;
 | 
						return id;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Test serialize/deserialize:
 | 
					std::string Server::getDeathMessage(std::string username, std::string killer) const {
 | 
				
			||||||
/*
 | 
						std::string mess;
 | 
				
			||||||
	netprot::LoginInfo log, log2;
 | 
						std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
 | 
				
			||||||
	std::cout << "Nom? ";
 | 
						size_t ind = temp.find('@');
 | 
				
			||||||
	std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
 | 
						size_t indk = temp.find('$');
 | 
				
			||||||
	log.sid = 12345;
 | 
						bool bypass = false;
 | 
				
			||||||
	char* buf = new char[150];
 | 
					 | 
				
			||||||
	uint32_t buflen = 150;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::Serialize(&log, &buf, &buflen);
 | 
						if (indk == std::string::npos)
 | 
				
			||||||
 | 
							bypass = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool is_work = netprot::Deserialize(&log2, buf, buflen);
 | 
						if (ind < indk || bypass) {
 | 
				
			||||||
 | 
							mess.append(temp.substr(0, ind));
 | 
				
			||||||
 | 
							mess.append(username);
 | 
				
			||||||
 | 
							if (!bypass) {
 | 
				
			||||||
 | 
								mess.append(temp.substr(ind + 1, indk - 1));
 | 
				
			||||||
 | 
								mess.append(killer);
 | 
				
			||||||
 | 
								mess.append(temp.substr(indk + 1));
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else mess.append(temp.substr(ind + 1));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else {
 | 
				
			||||||
 | 
							mess.append(temp.substr(0, indk));
 | 
				
			||||||
 | 
							mess.append(killer);
 | 
				
			||||||
 | 
							mess.append(temp.substr(indk + 1, ind - 1));
 | 
				
			||||||
 | 
							mess.append(username);
 | 
				
			||||||
 | 
							mess.append(temp.substr(ind + 1));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string str;
 | 
						return mess;
 | 
				
			||||||
	str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
 | 
					}
 | 
				
			||||||
 | 
					 | 
				
			||||||
	Log(str, false, false);
 | 
					 | 
				
			||||||
*/
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
///* Recevoir paquet */
 | 
					 | 
				
			||||||
//while (true) {
 | 
					 | 
				
			||||||
//	char buffer[2048];
 | 
					 | 
				
			||||||
//	sockaddr_in client;
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//#ifdef _WIN32 // Mais pourquoi?
 | 
					 | 
				
			||||||
//	int clen = sizeof(client);
 | 
					 | 
				
			||||||
//#else
 | 
					 | 
				
			||||||
//	unsigned int clen = sizeof(client);
 | 
					 | 
				
			||||||
//#endif
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//	int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//	if (count < 0) {
 | 
					 | 
				
			||||||
//		Log("Erreur de reception de paquet.", socket_udp);
 | 
					 | 
				
			||||||
//		return 4;
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//	buffer[count] = '\0';
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//	/* G<>rer le paquet re<72>u */
 | 
					 | 
				
			||||||
//	std::string commande(buffer);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//	if (commande.find("echo ") == 0) {													/*		ECHO		*/
 | 
					 | 
				
			||||||
//		std::string::size_type pos = commande.find(' ');
 | 
					 | 
				
			||||||
//		std::string parametres = commande.substr(pos + 1);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//	else if (commande.find("date ") == 0) {												/*		DATE		*/
 | 
					 | 
				
			||||||
//		time_t rawtime;
 | 
					 | 
				
			||||||
//		struct tm* timeinfo = new tm();
 | 
					 | 
				
			||||||
//		char tbuffer[80];
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		time(&rawtime);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//#ifdef _WIN32
 | 
					 | 
				
			||||||
//		localtime_s(timeinfo, &rawtime);
 | 
					 | 
				
			||||||
//#else
 | 
					 | 
				
			||||||
//		localtime_r(&rawtime, timeinfo);
 | 
					 | 
				
			||||||
//#endif
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
 | 
					 | 
				
			||||||
//		delete timeinfo;
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//	else if (commande.find("ping ") == 0) {												/*		PING		*/
 | 
					 | 
				
			||||||
//		sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//	else if (commande.find("usager ") == 0) {											/*		USAGER		*/
 | 
					 | 
				
			||||||
//		std::string user;
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//#ifdef _WIN32
 | 
					 | 
				
			||||||
//		wchar_t userbuf[30];
 | 
					 | 
				
			||||||
//		DWORD usersize = 30;
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		GetUserNameW(userbuf, &usersize);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		std::wstring wuser = userbuf;
 | 
					 | 
				
			||||||
//		user = std::string(wuser.begin(), wuser.end());
 | 
					 | 
				
			||||||
//#else
 | 
					 | 
				
			||||||
//		char ptr[30];
 | 
					 | 
				
			||||||
//		getlogin_r(ptr, sizeof(ptr) - 1);
 | 
					 | 
				
			||||||
//		user = std::string(ptr);
 | 
					 | 
				
			||||||
//#endif
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//	else if (commande.find("exec ") == 0) {												/*		EXEC		*/
 | 
					 | 
				
			||||||
//		std::string::size_type pos = commande.find(' ');
 | 
					 | 
				
			||||||
//		std::string parametres = commande.substr(pos + 1);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		FILE* pipe = nullptr;
 | 
					 | 
				
			||||||
//		char buffer[301]; // 300 caract<63>res + '\0'
 | 
					 | 
				
			||||||
//		std::string reponse;
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		pipe = popen(parametres.c_str(), "r");
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		if (!pipe)
 | 
					 | 
				
			||||||
//			reponse = "Erreur de commande!";
 | 
					 | 
				
			||||||
//		else while (!feof(pipe)) {
 | 
					 | 
				
			||||||
//			if (fgets(buffer, sizeof(buffer) - 1, pipe))
 | 
					 | 
				
			||||||
//				reponse += buffer;
 | 
					 | 
				
			||||||
//		}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		if (pipe)
 | 
					 | 
				
			||||||
//			pclose(pipe);
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		if (reponse.length() > 300)
 | 
					 | 
				
			||||||
//			reponse = reponse.substr(0, 300);
 | 
					 | 
				
			||||||
//		else if (reponse.length() < 1)
 | 
					 | 
				
			||||||
//			reponse = "OK!";
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//		sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//	else if (commande.find("bye ") == 0) {											/*		BYE			*/
 | 
					 | 
				
			||||||
//		Log("", 0); // Message d'erreur pas de message d'erreur!
 | 
					 | 
				
			||||||
//		return 0;
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//	else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client));		/*			DEFAULT			 */
 | 
					 | 
				
			||||||
//}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
 | 
					 | 
				
			||||||
//Log("", 0);
 | 
					 | 
				
			||||||
//return 0;
 | 
					 | 
				
			||||||
//return false;
 | 
					 | 
				
			||||||
//}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,54 +1,61 @@
 | 
				
			|||||||
#ifndef SERVER_H__
 | 
					#ifndef SERVER_H__
 | 
				
			||||||
#define SERVER_H__
 | 
					#define SERVER_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <cstdlib>
 | 
				
			||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include <set>
 | 
					#include <set>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/world.h"
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
#include "connection.h"
 | 
					#include "connection.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace netprot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Server {
 | 
					class Server {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	Server(LogDest log = LOG_DEST::CONSOLE);
 | 
						enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Server(LOG_DEST log = LOG_DEST::CONSOLE);
 | 
				
			||||||
	~Server();
 | 
						~Server();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int Init();
 | 
						int Init();
 | 
				
			||||||
	int Ready();
 | 
						int Ready();
 | 
				
			||||||
	void Run();
 | 
						void Run();
 | 
				
			||||||
 | 
						void Cleanup();
 | 
				
			||||||
 | 
						void DeInit();
 | 
				
			||||||
 | 
						bool NewGameRequested() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSADATA m_wsaData;
 | 
						WSADATA m_wsaData;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
	SOCKET m_sock_udp = 0,
 | 
						SOCKET m_sock_udp = 0,
 | 
				
			||||||
		   m_sock_tcp = 0;
 | 
							   m_sock_tcp = 0;
 | 
				
			||||||
	LogDest m_log;
 | 
						LOG_DEST m_log;
 | 
				
			||||||
	std::ofstream m_logfile;
 | 
						std::ofstream m_logfile;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::map<uint64_t, Connection*> m_players;
 | 
						Buffer m_buf;
 | 
				
			||||||
	std::map <Timestamp, netprot::Chat> m_chatlog;
 | 
					
 | 
				
			||||||
 | 
						std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
 | 
						std::unordered_map<uint64_t, Connection*> m_conns;
 | 
				
			||||||
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
	std::vector<uint64_t> m_ids;
 | 
						std::vector<uint64_t> m_ids;
 | 
				
			||||||
	netprot::GameInfo m_game;
 | 
						GameInfo m_game;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	World* m_world = nullptr;
 | 
						World* m_world = nullptr;
 | 
				
			||||||
 | 
						bool m_exit = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string LogTimestamp();
 | 
						std::string LogTimestamp();
 | 
				
			||||||
	void Log(std::string str, bool is_error, bool is_fatal);
 | 
						void Log(std::string str, bool is_error, bool is_fatal);
 | 
				
			||||||
	void buildIdList(size_t size);
 | 
						void buildIdList(size_t size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t getUniqueId(); 	
 | 
						uint64_t getUniqueId(); 	
 | 
				
			||||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
						std::string getDeathMessage(std::string username, std::string killer) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template <class T>
 | 
					 | 
				
			||||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
					 | 
				
			||||||
	netprot::Serialize(pack, buf, buflen);
 | 
					 | 
				
			||||||
	send(sock, *buf, *buflen, 0);
 | 
					 | 
				
			||||||
	*buflen = BUFFER_LENGTH;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,33 +20,39 @@
 | 
				
			|||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClInclude Include="audio.h" />
 | 
					    <ClInclude Include="audio.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="booster.h" />
 | 
				
			||||||
    <ClInclude Include="connector.h" />
 | 
					    <ClInclude Include="connector.h" />
 | 
				
			||||||
    <ClInclude Include="define.h" />
 | 
					    <ClInclude Include="define.h" />
 | 
				
			||||||
    <ClInclude Include="engine.h" />
 | 
					    <ClInclude Include="engine.h" />
 | 
				
			||||||
    <ClInclude Include="mesh.h" />
 | 
					    <ClInclude Include="mesh.h" />
 | 
				
			||||||
    <ClInclude Include="openglcontext.h" />
 | 
					    <ClInclude Include="openglcontext.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="remoteplayer.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="settings.h" />
 | 
				
			||||||
    <ClInclude Include="shader.h" />
 | 
					    <ClInclude Include="shader.h" />
 | 
				
			||||||
    <ClInclude Include="skybox.h" />
 | 
					    <ClInclude Include="skybox.h" />
 | 
				
			||||||
    <ClInclude Include="texture.h" />
 | 
					    <ClInclude Include="texture.h" />
 | 
				
			||||||
    <ClInclude Include="textureatlas.h" />
 | 
					    <ClInclude Include="textureatlas.h" />
 | 
				
			||||||
    <ClInclude Include="tool.h" />
 | 
					    <ClInclude Include="tool.h" />
 | 
				
			||||||
    <ClInclude Include="vertexbuffer.h" />
 | 
					    <ClInclude Include="vertexbuffer.h" />
 | 
				
			||||||
    <ClInclude Include="worldrenderer.h" />
 | 
					    <ClInclude Include="renderer.h" />
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="audio.cpp" />
 | 
					    <ClCompile Include="audio.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="booster.cpp" />
 | 
				
			||||||
    <ClCompile Include="connector.cpp" />
 | 
					    <ClCompile Include="connector.cpp" />
 | 
				
			||||||
    <ClCompile Include="engine.cpp" />
 | 
					    <ClCompile Include="engine.cpp" />
 | 
				
			||||||
    <ClCompile Include="main.cpp" />
 | 
					    <ClCompile Include="main.cpp" />
 | 
				
			||||||
    <ClCompile Include="mesh.cpp" />
 | 
					    <ClCompile Include="mesh.cpp" />
 | 
				
			||||||
    <ClCompile Include="openglcontext.cpp" />
 | 
					    <ClCompile Include="openglcontext.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="remoteplayer.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="settings.cpp" />
 | 
				
			||||||
    <ClCompile Include="shader.cpp" />
 | 
					    <ClCompile Include="shader.cpp" />
 | 
				
			||||||
    <ClCompile Include="skybox.cpp" />
 | 
					    <ClCompile Include="skybox.cpp" />
 | 
				
			||||||
    <ClCompile Include="texture.cpp" />
 | 
					    <ClCompile Include="texture.cpp" />
 | 
				
			||||||
    <ClCompile Include="textureatlas.cpp" />
 | 
					    <ClCompile Include="textureatlas.cpp" />
 | 
				
			||||||
    <ClCompile Include="tool.cpp" />
 | 
					    <ClCompile Include="tool.cpp" />
 | 
				
			||||||
    <ClCompile Include="vertexbuffer.cpp" />
 | 
					    <ClCompile Include="vertexbuffer.cpp" />
 | 
				
			||||||
    <ClCompile Include="worldrenderer.cpp" />
 | 
					    <ClCompile Include="renderer.cpp" />
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
 | 
					    <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
 | 
				
			||||||
@@ -85,7 +91,7 @@
 | 
				
			|||||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
					    <UseDebugLibraries>false</UseDebugLibraries>
 | 
				
			||||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
					    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
				
			||||||
    <CharacterSet>Unicode</CharacterSet>
 | 
					    <CharacterSet>Unicode</CharacterSet>
 | 
				
			||||||
    <PlatformToolset>v143</PlatformToolset>
 | 
					    <PlatformToolset>ClangCL</PlatformToolset>
 | 
				
			||||||
  </PropertyGroup>
 | 
					  </PropertyGroup>
 | 
				
			||||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
					  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
				
			||||||
  <ImportGroup Label="ExtensionSettings">
 | 
					  <ImportGroup Label="ExtensionSettings">
 | 
				
			||||||
@@ -130,7 +136,7 @@
 | 
				
			|||||||
      <WarningLevel>Level3</WarningLevel>
 | 
					      <WarningLevel>Level3</WarningLevel>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -145,7 +151,7 @@
 | 
				
			|||||||
      <WarningLevel>Level3</WarningLevel>
 | 
					      <WarningLevel>Level3</WarningLevel>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Console</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
@@ -162,13 +168,13 @@
 | 
				
			|||||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
					      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
				
			||||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
					      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
 | 
				
			||||||
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | 
					      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | 
				
			||||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
					      <FloatingPointModel>Fast</FloatingPointModel>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Windows</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
					      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
				
			||||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
				
			||||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
					      <OptimizeReferences>true</OptimizeReferences>
 | 
				
			||||||
@@ -184,13 +190,13 @@
 | 
				
			|||||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
					      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
				
			||||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
					      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <LanguageStandard>stdcpp17</LanguageStandard>
 | 
					      <LanguageStandard>stdcpp20</LanguageStandard>
 | 
				
			||||||
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
 | 
				
			||||||
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | 
					      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
 | 
				
			||||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
					      <FloatingPointModel>Fast</FloatingPointModel>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Windows</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
					      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
				
			||||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
				
			||||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
					      <OptimizeReferences>true</OptimizeReferences>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -47,7 +47,16 @@
 | 
				
			|||||||
    <ClInclude Include="mesh.h">
 | 
					    <ClInclude Include="mesh.h">
 | 
				
			||||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
    </ClInclude>
 | 
					    </ClInclude>
 | 
				
			||||||
    <ClInclude Include="worldrenderer.h">
 | 
					    <ClInclude Include="renderer.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="remoteplayer.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="booster.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="settings.h">
 | 
				
			||||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
    </ClInclude>
 | 
					    </ClInclude>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
@@ -88,7 +97,16 @@
 | 
				
			|||||||
    <ClCompile Include="mesh.cpp">
 | 
					    <ClCompile Include="mesh.cpp">
 | 
				
			||||||
      <Filter>Fichiers sources</Filter>
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <ClCompile Include="worldrenderer.cpp">
 | 
					    <ClCompile Include="renderer.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="remoteplayer.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="booster.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="settings.cpp">
 | 
				
			||||||
      <Filter>Fichiers sources</Filter>
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
 | 
				
			|||||||
	m_engine->setRolloffFactor(2);
 | 
						m_engine->setRolloffFactor(2);
 | 
				
			||||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
						m_engine->setDefault3DSoundMinDistance(.1);
 | 
				
			||||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
						m_engine->setDefault3DSoundMaxDistance(1000);
 | 
				
			||||||
	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
 | 
						m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Audio::~Audio() { 
 | 
					Audio::~Audio() { 
 | 
				
			||||||
@@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
 | 
				
			|||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
 | 
					void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
 | 
					void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					float Audio::GetMusicVolume() const {
 | 
				
			||||||
 | 
						return m_music->getVolume();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -33,6 +33,8 @@ public:
 | 
				
			|||||||
	void ToggleMusicState();
 | 
						void ToggleMusicState();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void PauseEngine();
 | 
						void PauseEngine();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float GetMusicVolume() const;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // AUDIO_H__
 | 
					#endif // AUDIO_H__
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
				
			|||||||
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						//
 | 
				
			||||||
 | 
						//Vector3f playerToQuad = m_player.GetPosition() - m_position;
 | 
				
			||||||
 | 
						//playerToQuad.Normalize();
 | 
				
			||||||
 | 
						//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
 | 
				
			||||||
 | 
						//Matrix4f rotationMatrix;
 | 
				
			||||||
 | 
						//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
 | 
				
			||||||
 | 
						//glMultMatrixf(rotationMatrix.GetInternalValues());
 | 
				
			||||||
 | 
						float x = pos.x;
 | 
				
			||||||
 | 
						float y = pos.y;
 | 
				
			||||||
 | 
						float z = pos.z;
 | 
				
			||||||
 | 
						float width = 1.0f;
 | 
				
			||||||
 | 
						float height = 1.0f;
 | 
				
			||||||
 | 
						//Pt override les collisions.. a ce point la je sais pas quoi faire
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Matrix4 mat4 = tran.GetMatrix();
 | 
				
			||||||
 | 
						//mat4 VP = pMatrix * vMatrix;
 | 
				
			||||||
 | 
						//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
				
			||||||
 | 
						//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//tran.ApplyTranslation(m_position);
 | 
				
			||||||
 | 
						float u, v, w, h;
 | 
				
			||||||
 | 
						//glDisable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
						shader.Use();
 | 
				
			||||||
 | 
						textureAtlas.Bind();
 | 
				
			||||||
 | 
						textureAtlas.TextureIndexToCoord(8, u, v, w, h);
 | 
				
			||||||
 | 
						//glLoadIdentity();
 | 
				
			||||||
 | 
						glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
				
			||||||
 | 
						glBegin(GL_QUADS);
 | 
				
			||||||
 | 
						glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
				
			||||||
 | 
						glEnd();
 | 
				
			||||||
 | 
						shader.Disable();
 | 
				
			||||||
 | 
						//tran.ApplyTranslation(-m_position);
 | 
				
			||||||
 | 
						//glEnable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
				
			|||||||
 | 
					#ifndef BOOSTER_H__
 | 
				
			||||||
 | 
					#define BOOSTER_H__
 | 
				
			||||||
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					#include "textureatlas.h"
 | 
				
			||||||
 | 
					#include "shader.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/vector3.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/transformation.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class Booster {
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
						void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
project(SQCSim-Client VERSION 0.8)
 | 
					project(SQCSim-Client VERSION 0.8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
set(CMAKE_CXX_STANDARD 17)
 | 
					set(CMAKE_CXX_STANDARD 20)
 | 
				
			||||||
set(CMAKE_STANDARD_REQUIRED True)
 | 
					set(CMAKE_STANDARD_REQUIRED True)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
set(CMAKE_BUILD_DIRECTORY "./build")
 | 
					set(CMAKE_BUILD_DIRECTORY "./build")
 | 
				
			||||||
@@ -28,6 +28,7 @@ include_directories(
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_library(SQCSim-common
 | 
					add_library(SQCSim-common
 | 
				
			||||||
 | 
								"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
								"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
								"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
								"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
				
			||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
add_executable(SQCSim-client
 | 
					add_executable(SQCSim-client
 | 
				
			||||||
			"../audio.cpp"
 | 
								"../audio.cpp"
 | 
				
			||||||
 | 
								"../booster.cpp"
 | 
				
			||||||
			"../connector.cpp"
 | 
								"../connector.cpp"
 | 
				
			||||||
			"../engine.cpp"
 | 
								"../engine.cpp"
 | 
				
			||||||
			"../mesh.cpp"
 | 
								"../mesh.cpp"
 | 
				
			||||||
@@ -50,7 +52,8 @@ add_executable(SQCSim-client
 | 
				
			|||||||
			"../textureatlas.cpp"
 | 
								"../textureatlas.cpp"
 | 
				
			||||||
			"../tool.cpp"
 | 
								"../tool.cpp"
 | 
				
			||||||
			"../vertexbuffer.cpp"
 | 
								"../vertexbuffer.cpp"
 | 
				
			||||||
			"../worldrenderer.cpp"
 | 
								"../renderer.cpp"
 | 
				
			||||||
 | 
								"../remoteplayer.cpp"
 | 
				
			||||||
			"../main.cpp"
 | 
								"../main.cpp"
 | 
				
			||||||
			)
 | 
								)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -42,7 +42,7 @@ int Connector::Init() {
 | 
				
			|||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int Connector::Connect(char* srv_addr, std::string name) {
 | 
					int Connector::Connect(const char* srv_addr, std::string name) {
 | 
				
			||||||
	sockaddr_in add;
 | 
						sockaddr_in add;
 | 
				
			||||||
	m_srvsockaddr.sin_family = AF_INET;
 | 
						m_srvsockaddr.sin_family = AF_INET;
 | 
				
			||||||
	m_srvsockaddr.sin_port = htons(SRV_PORT);
 | 
						m_srvsockaddr.sin_port = htons(SRV_PORT);
 | 
				
			||||||
@@ -54,44 +54,65 @@ int Connector::Connect(char* srv_addr, std::string name) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
 | 
						if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
 | 
				
			||||||
		std::cout << "<EFBFBD>chec de la connexion." << std::endl;
 | 
							std::cout << "<EFBFBD>chec de la connexion." << std::endl;
 | 
				
			||||||
 | 
							return 2;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	char* buf = new char[150];
 | 
						flag_t flag = 1;
 | 
				
			||||||
	uint32_t buflen = 150;
 | 
						if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
 | 
				
			||||||
 | 
							std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
 | 
				
			||||||
 | 
							return 3;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						netprot::Buffer bf;
 | 
				
			||||||
	netprot::LoginInfo log;
 | 
						netprot::LoginInfo log;
 | 
				
			||||||
	memcpy(&log.name, name.c_str(), name.size() + 1);
 | 
						strcpy(log.name, 32, name.c_str());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::Serialize(&log, &buf, &buflen);
 | 
						netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int se = send(m_sock_tcp, buf, buflen, 0);
 | 
						bool ready = false;
 | 
				
			||||||
 | 
						int errors = 0;
 | 
				
			||||||
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
						while (!ready) {
 | 
				
			||||||
 | 
							netprot::recvPacks(m_sock_udp, &bf, &lsPck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	delete[] buf;
 | 
							for (auto& pck : lsPck) {
 | 
				
			||||||
	buf = new char[150] {0};
 | 
								uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
				
			||||||
	buflen = 150;
 | 
								netprot::PlayerInfo* pl = nullptr;
 | 
				
			||||||
	int rpack = 0;
 | 
								switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
									using enum netprot::PACKET_TYPE;
 | 
				
			||||||
	while (rpack < 2) {
 | 
								case LOGINF:
 | 
				
			||||||
		recv(m_sock_tcp, buf, buflen, 0);
 | 
									if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
		switch (netprot::getType(buf, buflen)) {
 | 
									break;
 | 
				
			||||||
		case netprot::PACKET_TYPE::LOGINF:
 | 
								case GAMEINFO:
 | 
				
			||||||
			if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
 | 
									if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
 | 
				
			||||||
				std::cout << "Packet LoginInfo invalide." << std::endl;
 | 
										++errors;
 | 
				
			||||||
				return 2;
 | 
									break;
 | 
				
			||||||
 | 
								case PLAYINF:
 | 
				
			||||||
 | 
									pl = new netprot::PlayerInfo();
 | 
				
			||||||
 | 
									if (!netprot::Deserialize(pl, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
 | 
									else {
 | 
				
			||||||
 | 
										m_players[pl->id] = pl;
 | 
				
			||||||
 | 
										std::cout << "A challenger appears! " << pl->name << std::endl;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								case TEAMINF:
 | 
				
			||||||
 | 
									// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								case SYNC:
 | 
				
			||||||
 | 
									if (!netprot::Deserialize(&m_origin, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
 | 
									ready = true;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								default:
 | 
				
			||||||
 | 
									errors++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			++rpack;
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		case netprot::PACKET_TYPE::GAMEINFO:
 | 
					 | 
				
			||||||
			if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
 | 
					 | 
				
			||||||
				std::cout << "Packet GameInfo invalide." << std::endl;
 | 
					 | 
				
			||||||
				return 3;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			++rpack;
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		default:
 | 
					 | 
				
			||||||
			std::cout << "Packet invalide." << std::endl;
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							lsPck.clear();
 | 
				
			||||||
 | 
							if (errors > 1000)
 | 
				
			||||||
 | 
								return 4;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -99,3 +120,5 @@ int Connector::Connect(char* srv_addr, std::string name) {
 | 
				
			|||||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
 | 
					uint64_t Connector::getId() const { return m_loginfo.sid; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
 | 
					unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					netprot::Sync Connector::getOrigin() const { return m_origin; }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,6 +2,7 @@
 | 
				
			|||||||
#define CONNECTOR_H__
 | 
					#define CONNECTOR_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <stdlib.h>
 | 
					#include <stdlib.h>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -11,26 +12,32 @@ public:
 | 
				
			|||||||
	~Connector();
 | 
						~Connector();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int Init();
 | 
						int Init();
 | 
				
			||||||
	int Connect(char* srv_addr, std::string name);
 | 
						int Connect(const char* srv_addr, std::string name);
 | 
				
			||||||
	uint64_t getId() const;
 | 
						uint64_t getId() const;
 | 
				
			||||||
	unsigned int getSeed() const;
 | 
						unsigned int getSeed() const;
 | 
				
			||||||
 | 
						netprot::Sync getOrigin() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//void SendInput();
 | 
						//void SendInput();
 | 
				
			||||||
	//int Sync();
 | 
						//int Sync();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						SOCKET m_sock_udp = 0,
 | 
				
			||||||
 | 
							m_sock_tcp = 0;
 | 
				
			||||||
 | 
						sockaddr_in m_srvsockaddr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSADATA m_wsaData;
 | 
						WSADATA m_wsaData;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
	std::map<Timestamp, netprot::Input> m_inputmanifest;
 | 
						std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
 | 
				
			||||||
	std::map<uint64_t, netprot::PlayerInfo> m_players;
 | 
						std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
 | 
				
			||||||
	std::map<uint64_t, netprot::TeamInfo> m_teams;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::LoginInfo m_loginfo;
 | 
						netprot::LoginInfo m_loginfo;
 | 
				
			||||||
	netprot::GameInfo m_gameinfo;
 | 
						netprot::GameInfo m_gameinfo;
 | 
				
			||||||
 | 
						netprot::Sync m_origin;
 | 
				
			||||||
	sockaddr_in m_srvsockaddr;
 | 
					 | 
				
			||||||
	SOCKET m_sock_udp = 0,
 | 
					 | 
				
			||||||
		   m_sock_tcp = 0;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,7 +20,6 @@
 | 
				
			|||||||
#include <climits>
 | 
					#include <climits>
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define NETWORK_TEST false
 | 
					 | 
				
			||||||
#define SRV_ADDR "127.0.0.1"
 | 
					#define SRV_ADDR "127.0.0.1"
 | 
				
			||||||
#define COUNTDOWN 300
 | 
					#define COUNTDOWN 300
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -30,10 +29,37 @@
 | 
				
			|||||||
#define BASE_HEIGHT 480
 | 
					#define BASE_HEIGHT 480
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
				
			||||||
 | 
					#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
				
			||||||
 | 
					//1 = shoot sans anim, 2 = shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define TEXTURE_PATH        "./media/textures/"
 | 
					#define TEXTURE_PATH        "./media/textures/"
 | 
				
			||||||
#define SHADER_PATH		    "./media/shaders/"
 | 
					#define SHADER_PATH		    "./media/shaders/"
 | 
				
			||||||
#define AUDIO_PATH			"./media/audio/"
 | 
					#define AUDIO_PATH			"./media/audio/"
 | 
				
			||||||
#define CHUNK_PATH			"./media/chunks/"
 | 
					#define CHUNK_PATH			"./media/chunks/"
 | 
				
			||||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
					#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum GameState { 
 | 
				
			||||||
 | 
						MAIN_MENU, 
 | 
				
			||||||
 | 
						SPLASH,
 | 
				
			||||||
 | 
						LOBBY,
 | 
				
			||||||
 | 
						OPTIONS,
 | 
				
			||||||
 | 
						QUIT,
 | 
				
			||||||
 | 
						PLAY, 
 | 
				
			||||||
 | 
						PAUSE
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum Resolution {
 | 
				
			||||||
 | 
						HD = 0,		// 1280x720	 (High Definition)
 | 
				
			||||||
 | 
						FHD,		// 1920x1080 (Full HD)
 | 
				
			||||||
 | 
						QHD,		// 2560x1440 (Quad HD)
 | 
				
			||||||
 | 
						UHD			// 3840x2160 (Ultra HD)
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // DEFINE_H__
 | 
					#endif // DEFINE_H__
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/docs/doc_dev.docx
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -2,9 +2,13 @@
 | 
				
			|||||||
#define ENGINE_H__
 | 
					#define ENGINE_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <algorithm>
 | 
					#include <algorithm>
 | 
				
			||||||
 | 
					#include <chrono>
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
 | 
					#include <set>
 | 
				
			||||||
#include "../SQCSim-common/array2d.h"
 | 
					#include "../SQCSim-common/array2d.h"
 | 
				
			||||||
#include "../SQCSim-common/blockinfo.h"
 | 
					#include "../SQCSim-common/blockinfo.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/boostinfo.h"
 | 
				
			||||||
#include "../SQCSim-common/bullet.h"
 | 
					#include "../SQCSim-common/bullet.h"
 | 
				
			||||||
#include "../SQCSim-common/chunk.h"
 | 
					#include "../SQCSim-common/chunk.h"
 | 
				
			||||||
#include "../SQCSim-common/world.h"
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
@@ -18,13 +22,15 @@
 | 
				
			|||||||
#include "audio.h"
 | 
					#include "audio.h"
 | 
				
			||||||
#include "textureatlas.h"
 | 
					#include "textureatlas.h"
 | 
				
			||||||
#include "connector.h"
 | 
					#include "connector.h"
 | 
				
			||||||
#include "worldrenderer.h"
 | 
					#include "renderer.h"
 | 
				
			||||||
 | 
					#include "remoteplayer.h"
 | 
				
			||||||
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					#include "settings.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Engine : public OpenglContext {
 | 
					class Engine : public OpenglContext {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
    Engine();
 | 
					    Engine();
 | 
				
			||||||
    virtual ~Engine();
 | 
					    virtual ~Engine();
 | 
				
			||||||
    virtual void DrawMenu();
 | 
					 | 
				
			||||||
    virtual void Init();
 | 
					    virtual void Init();
 | 
				
			||||||
    virtual void DeInit();
 | 
					    virtual void DeInit();
 | 
				
			||||||
    virtual void LoadResource();
 | 
					    virtual void LoadResource();
 | 
				
			||||||
@@ -37,62 +43,148 @@ public:
 | 
				
			|||||||
    virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
 | 
					    virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    float GetScale() const;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    int GetFps(float elapsedTime) const;
 | 
					    int GetFps(float elapsedTime) const;
 | 
				
			||||||
    int GetCountdown(float elapsedTime);
 | 
					    int GetCountdown(float elapsedTime);
 | 
				
			||||||
 | 
					    int GetOptionsChoice();
 | 
				
			||||||
 | 
					    bool StartMultiplayerGame();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
					    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void InstantDamage();
 | 
				
			||||||
    void SystemNotification(std::string systemLog);
 | 
					    void SystemNotification(std::string systemLog);
 | 
				
			||||||
    void KillNotification(Player killer, Player killed);
 | 
					    void KillNotification(Player killer, Player killed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void DisplayNotification(std::string message);
 | 
					    void DisplayNotification(std::string message);
 | 
				
			||||||
    void ProcessNotificationQueue();
 | 
					 | 
				
			||||||
    void DisplayCrosshair();
 | 
					    void DisplayCrosshair();
 | 
				
			||||||
 | 
					    void DisplayPovGun();
 | 
				
			||||||
    void DisplayCurrentItem();
 | 
					    void DisplayCurrentItem();
 | 
				
			||||||
    void DisplayHud(int timer);
 | 
					    void DisplayHud(int timer);
 | 
				
			||||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
					 | 
				
			||||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
					    void DrawHud(float elapsedTime, BlockType bloc);
 | 
				
			||||||
    void PrintText(float x, float y, float scale, const std::string& t);
 | 
					    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Connector m_conn;
 | 
					    void DisplaySplashScreen();
 | 
				
			||||||
    Shader m_shader01;
 | 
					 | 
				
			||||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
					 | 
				
			||||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    World m_world = World();
 | 
					    void DisplayMainMenu();
 | 
				
			||||||
    WorldRenderer m_wrenderer = WorldRenderer();
 | 
					    void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
 | 
				
			||||||
 | 
					    void DrawMainMenuButtons(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DrawSingleMultiButtons(float centerX, float centerY);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Texture m_textureSkybox;
 | 
					    void DisplayLobbyMenu(float elapsedTime);
 | 
				
			||||||
    Texture m_textureFont;
 | 
					    void SetPlayerUsername(float elapsedTime);
 | 
				
			||||||
    Texture m_textureCrosshair;
 | 
					    void SetServerAddress(float elapsedTime);
 | 
				
			||||||
    Texture m_textureGun;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Skybox m_skybox;
 | 
					    void DisplayOptionsMenu();
 | 
				
			||||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
					    void DisplayAudioMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DisplayGraphicsMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DisplayGameplayMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
				
			||||||
 | 
					    void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
 | 
				
			||||||
 | 
					    void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    irrklang::ISound* m_powpow,
 | 
					    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
				
			||||||
        * m_scream;
 | 
					    void ProcessNotificationQueue();
 | 
				
			||||||
    irrklang::ISound *m_whoosh[MAX_BULLETS];
 | 
					    char SimulateKeyboard(unsigned char key);
 | 
				
			||||||
 | 
					    void HandlePlayerInput(float elapsedTime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
					    //udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
 | 
				
			||||||
 | 
					    Audio m_audio = Audio(AUDIO_PATH "music01.wav");
 | 
				
			||||||
 | 
					    irrklang::ISound* m_powpow, * m_scream;
 | 
				
			||||||
 | 
					    irrklang::ISound* m_whoosh[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
					    Bullet* m_bullets[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //Menu
 | 
					    //Menu
 | 
				
			||||||
    enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
 | 
					    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
				
			||||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
					 | 
				
			||||||
    Texture MenuTitleTexture;
 | 
					 | 
				
			||||||
    Texture MenuBGTexture;
 | 
					 | 
				
			||||||
    Texture MenuStartTexture;
 | 
					 | 
				
			||||||
    Texture MenuQuitTexture;
 | 
					 | 
				
			||||||
    Texture MenuOptionsTexture;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    World m_world = World();
 | 
				
			||||||
 | 
					    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Renderer m_renderer = Renderer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Booster m_booster = Booster();
 | 
				
			||||||
 | 
					    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
				
			||||||
 | 
					    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    GameState m_gamestate = GameState::SPLASH;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Shader m_shader01;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Skybox m_skybox;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
				
			||||||
 | 
					    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    TextureAtlas::TextureIndex texBoostHeal;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Texture m_textureCrosshair;
 | 
				
			||||||
 | 
					    Texture m_textureFont;
 | 
				
			||||||
 | 
					    Texture m_textureGun;
 | 
				
			||||||
 | 
					    Texture m_texturePovGun;
 | 
				
			||||||
 | 
					    Texture m_textureSkybox;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Texture m_textureLobbyMenu;
 | 
				
			||||||
 | 
					    Texture m_textureMainMenu;
 | 
				
			||||||
 | 
					    Texture m_textureOptionsMenu;
 | 
				
			||||||
 | 
					    Texture m_texturePauseMenu;
 | 
				
			||||||
 | 
					    Texture m_textureSplashScreen;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Texture m_textureHd;
 | 
				
			||||||
 | 
					    Texture m_textureFhd;
 | 
				
			||||||
 | 
					    Texture m_textureQhd;
 | 
				
			||||||
 | 
					    Texture m_textureUhd;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Texture m_textureLobbyServer;
 | 
				
			||||||
 | 
					    Texture m_textureLobbyIdentify;
 | 
				
			||||||
 | 
					    Texture m_textureCheck;
 | 
				
			||||||
 | 
					    Texture m_textureChecked;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Texture m_textureOptAudio;
 | 
				
			||||||
 | 
					    Texture m_textureOptBack;
 | 
				
			||||||
 | 
					    Texture m_textureOptGameplay;
 | 
				
			||||||
 | 
					    Texture m_textureOptGraphics;
 | 
				
			||||||
 | 
					    Texture m_textureOptMain;
 | 
				
			||||||
 | 
					    Texture m_textureOptMusic;
 | 
				
			||||||
 | 
					    Texture m_textureOptOptions;
 | 
				
			||||||
 | 
					    Texture m_textureOptResolution;
 | 
				
			||||||
 | 
					    Texture m_textureOptSensitivity;
 | 
				
			||||||
 | 
					    Texture m_textureOptSfx;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Texture m_textureMenuBack;
 | 
				
			||||||
 | 
					    Texture m_textureMenuMulti;
 | 
				
			||||||
 | 
					    Texture m_textureMenuOptions;
 | 
				
			||||||
 | 
					    Texture m_textureMenuPlay;
 | 
				
			||||||
 | 
					    Texture m_textureMenuQuit;
 | 
				
			||||||
 | 
					    Texture m_textureMenuSingle;
 | 
				
			||||||
 | 
					    Texture m_textureMenuTitle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Settings m_options = Settings(m_audio);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Resolution m_resolution = HD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float m_splashTime = 2.0f;
 | 
				
			||||||
    float m_scale;
 | 
					    float m_scale;
 | 
				
			||||||
    float m_time = 0;
 | 
					    float m_time = 0;
 | 
				
			||||||
 | 
					    float m_titleX = 0;
 | 
				
			||||||
 | 
					    float m_titleY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int m_renderCount = 0;
 | 
					    int m_renderCount = 0;
 | 
				
			||||||
    int m_countdown = COUNTDOWN;
 | 
					    int m_countdown = COUNTDOWN;
 | 
				
			||||||
 | 
					    int m_nbReductionChunk = 4;
 | 
				
			||||||
 | 
					    int m_timerReductionChunk = 30;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float m_volPrincipal = 0.0f;
 | 
				
			||||||
 | 
					    float m_volMusique = 0.0f;
 | 
				
			||||||
 | 
					    float m_volEffets = 0.0f;
 | 
				
			||||||
 | 
					    float m_volSensible = 0.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int m_selectedOption = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_selectedOptAudioMainBar = false;
 | 
				
			||||||
 | 
					    bool m_selectedOptAudioMusicBar = false;
 | 
				
			||||||
 | 
						bool m_selectedOptAudioSfxBar = false;
 | 
				
			||||||
 | 
					    bool m_selectedGameplaySensitivityBar = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_damage = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_wireframe = false;
 | 
					    bool m_wireframe = false;
 | 
				
			||||||
    bool m_isSkybox = true;
 | 
					    bool m_isSkybox = true;
 | 
				
			||||||
@@ -100,26 +192,57 @@ private:
 | 
				
			|||||||
    bool m_flash = true;
 | 
					    bool m_flash = true;
 | 
				
			||||||
    bool m_displayCrosshair = true;
 | 
					    bool m_displayCrosshair = true;
 | 
				
			||||||
    bool m_displayHud = true;
 | 
					    bool m_displayHud = true;
 | 
				
			||||||
    bool m_displayInfo = false;
 | 
					    bool m_displayInfo = true;
 | 
				
			||||||
    bool m_resetcountdown = false;
 | 
					    bool m_resetcountdown = false;
 | 
				
			||||||
 | 
					    bool m_soloMultiChoiceMade = false;
 | 
				
			||||||
    bool m_stopcountdown = false;
 | 
					    bool m_stopcountdown = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_selectedPlayOptions = false;
 | 
				
			||||||
 | 
					    bool m_selectedOptions = false;
 | 
				
			||||||
 | 
					    bool m_selectedQuit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::string m_currentInputString;
 | 
				
			||||||
 | 
					    std::string m_username;
 | 
				
			||||||
 | 
					    std::string m_serverAddr;
 | 
				
			||||||
 | 
					    char m_inputChar = 0;
 | 
				
			||||||
 | 
					    bool m_invalidChar = false;
 | 
				
			||||||
 | 
					    bool m_charChanged = false;
 | 
				
			||||||
 | 
					    bool m_settingUsername = false;
 | 
				
			||||||
 | 
					    bool m_settingServer = false;
 | 
				
			||||||
 | 
					    bool m_multiReady = false;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    bool m_key1 = false;
 | 
				
			||||||
 | 
					    bool m_key2 = false;
 | 
				
			||||||
    bool m_keyK = false;
 | 
					    bool m_keyK = false;
 | 
				
			||||||
    bool m_keyL = false;
 | 
					    bool m_keyL = false;
 | 
				
			||||||
    bool m_keyW = false;
 | 
					    bool m_keyW = false;
 | 
				
			||||||
    bool m_keyA = false;
 | 
					    bool m_keyA = false;
 | 
				
			||||||
    bool m_keyS = false;
 | 
					    bool m_keyS = false;
 | 
				
			||||||
    bool m_keyD = false;
 | 
					    bool m_keyD = false;
 | 
				
			||||||
 | 
					    bool m_keyEnter = false;
 | 
				
			||||||
    bool m_keySpace = false;
 | 
					    bool m_keySpace = false;
 | 
				
			||||||
 | 
					    bool m_keyShift = false;
 | 
				
			||||||
 | 
					    bool m_keyBackspace = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_mouseL = false;
 | 
					    bool m_mouseL = false;
 | 
				
			||||||
    bool m_mouseR = false;
 | 
					    bool m_mouseR = false;
 | 
				
			||||||
    bool m_mouseC = false;
 | 
					    bool m_mouseC = false;
 | 
				
			||||||
    bool m_mouseWU = false;
 | 
					    bool m_mouseWU = false;
 | 
				
			||||||
    bool m_mouseWD = false;
 | 
					    bool m_mouseWD = false;
 | 
				
			||||||
    //Pour trouver ou est la souris
 | 
					
 | 
				
			||||||
    float m_mousemx = 0;
 | 
					    float m_mousemx = 0;
 | 
				
			||||||
    float m_mousemy = 0;
 | 
					    float m_mousemy = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_networkgame = false;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    Connector m_conn;
 | 
				
			||||||
 | 
					    std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
 | 
				
			||||||
 | 
					    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
 | 
					    netprot::Buffer m_buf, m_bufout;
 | 
				
			||||||
 | 
					    netprot::ChunkMod* m_chunkmod = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
				
			||||||
    std::string m_messageNotification = "";
 | 
					    std::string m_messageNotification = "";
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/whitenoise.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -7,7 +7,7 @@ void main()
 | 
				
			|||||||
    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
					    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    texel *= light;
 | 
					    texel *= light;
 | 
				
			||||||
   texel.a = 255.;
 | 
					   
 | 
				
			||||||
    gl_FragColor = texel;
 | 
					    gl_FragColor = texel;
 | 
				
			||||||
   
 | 
					   
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
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