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sqc-15_onl
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3ca941f0ce | ||
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4c695fbe47 |
@@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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int ratio = 0;
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ratio = x * y % 7;
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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@@ -47,8 +51,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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}
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int rnd = rand() % 15;
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if (rnd == 4)
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//int rnd = rand() % 15;
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if (ratio == 1)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -57,16 +61,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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Structure(ix, iy, iz, 2);
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}
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}
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if (rnd == 3)
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if (ratio == 3)
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (iz == 4)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 2);
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Structure(ix, iy, iz, 1);
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}
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}
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if (rnd == 6)
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if (ratio == 5)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -41,17 +41,15 @@ typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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@@ -76,7 +74,6 @@ typedef uint64_t Timestamp;
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <cstring>
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#include <poll.h>
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#define flag_t unsigned int
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#define addrlen_t unsigned int
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@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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(keys.forward? 0b10000000: 0) |
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(keys.backward? 0b01000000: 0) |
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(keys.left? 0b00100000: 0) |
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(keys.right? 0b00010000: 0) |
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(keys.jump? 0b00001000: 0) |
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(keys.shoot? 0b00000100: 0) |
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(keys.block? 0b00000010: 0);
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keys.forward & 0b10000000 |
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keys.backward & 0b01000000 |
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keys.left & 0b00100000 |
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keys.right & 0b00010000 |
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keys.jump & 0b00001000 |
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keys.shoot & 0b00000100 |
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keys.block & 0b00000010;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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States states = out->states;
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uint8_t states8 =
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(states.jumping? 0b10000000: 0) |
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(states.shooting? 0b01000000: 0) |
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(states.hit? 0b00100000: 0) |
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(states.powerup? 0b00010000: 0) |
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(states.dead? 0b00001000: 0) |
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(states.still? 0b00000100: 0) |
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(states.jumpshot? 0b00000010: 0) |
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(states.running? 0b00000001: 0);
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states.jumping & 0b10000000 |
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states.shooting & 0b01000000 |
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states.hit & 0b00100000 |
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states.powerup & 0b00010000 |
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states.dead & 0b00001000 |
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states.still & 0b00000100 |
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states.jumpshot & 0b00000010 |
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states.running & 0b00000001;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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@@ -14,21 +14,17 @@ void Player::TurnLeftRight(float value) {
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m_rotY += value;
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if (m_rotY > 360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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}
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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if (m_rotX > 80) m_rotX = 80;
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else if (m_rotX < -80) m_rotX = -80;
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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@@ -38,29 +34,23 @@ void Player::TurnTopBottom(float value) {
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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Vector3f dir = m_direction;
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dir.y = 0;
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if (front) {
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delta += dir;
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delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
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}
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else if (back) {
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delta -= dir;
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delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
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}
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if (left) {
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delta.x += dir.z;
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delta.z += -dir.x;
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delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
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}
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else if (right) {
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delta.x -= dir.z;
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delta.z -= -dir.x;
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delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
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}
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delta.Normalize();
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@@ -256,12 +246,8 @@ void Player::RemoveBooster(float elapsedtime)
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}
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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void Player::Move(Vector3f diff) { m_position -= diff; }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPositionAbs() const { return m_position; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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@@ -25,9 +25,7 @@ public:
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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void SetDirection(Vector3f dir);
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void Move(Vector3f diff);
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Vector3f GetPosition() const;
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Vector3f GetPositionAbs() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
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std::string Connection::GetName() const { return m_loginfo.name; }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
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Output* Connection::getOutput(Timestamp time) {
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auto out = m_output_manifest.find(time);
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@@ -50,62 +50,33 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
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void Connection::getPacks(SOCKET sock) {
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std::vector<char*> lsPck;
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Input in;
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Sync sync;
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while (true) {
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lsPck = recvPacksFrom(sock, &m_buf, m_addr);
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for (auto& pck : lsPck) {
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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switch (netprot::getType(pck, 1)) {
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using enum netprot::PACKET_TYPE;
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case INPUT:
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if (Deserialize(&in, pck, &bsize)) {
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if (Deserialize(&in, pck, &bsize))
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m_input_manifest[in.timestamp] = in;
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m_input_vector.push_back(in);
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}
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break;
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case SYNC:
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if (Deserialize(&sync, pck, &bsize))
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m_nsync = true;
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break;
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default: break;
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}
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}
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lsPck.clear();
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}
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}
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
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static int outs = 0;
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static Timestamp last = 0;
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while (!m_output_vector.empty()) {
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Output out = m_output_vector.front();
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for (auto& [key, conn] : conns) {
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if (m_playinfo.id == conn->GetHash(false))
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continue;
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//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
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//std::cout << out.id << ": " << out.position << std::endl;
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
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while (m_last_out < m_output_manifest.size()) {
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Output out = m_output_manifest.at(m_last_out++);
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for (auto& [key, conn] : conns) {
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if (m_playinfo.id == conn->GetHash(true))
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continue;
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sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
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}
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++outs;
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[[unlikely]] if (last == 0) // !
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last = out.timestamp;
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outs += out.timestamp + last;
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if (outs >= 1000) {
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outs -= 1000;
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Sync sync;
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sync.hp = player.get()->GetHP();
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sync.timestamp = out.timestamp;
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sync.position = out.position;
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sync.sid = m_loginfo.sid;
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sync.timer = timer;
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sync.timestamp = out.timestamp;
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sync.ammo = -1;
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sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
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}
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m_output_vector.pop_front();
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}
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}
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@@ -117,36 +88,32 @@ void Connection::Run(World* world) {
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if (m_input_manifest.size() < 2)
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return;
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while (m_last_in < m_input_vector.size() - 1) {
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in = m_input_vector.at(m_last_in + 1);
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last = m_input_vector.at(m_last_in);
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while (m_last_in < m_input_manifest.size()) {
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in = m_input_manifest.at(m_last_in + 1);
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last = m_input_manifest.at(m_last_in);
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el = (double)(in.timestamp - last.timestamp) / 1000.;
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std::cout << 1. / el << std::endl;
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el = (float)(in.timestamp - last.timestamp) / 1000.;
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player.get()->SetDirection(in.direction);
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std::cout << in.direction << std::endl;
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
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in.keys.backward,
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in.keys.left,
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in.keys.right,
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in.keys.jump, false, el), world, el);
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out.position = player.get()->GetPositionAbs();
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player.get()->GetPositionAbs().Afficher();
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out.position = player.get()->GetPosition();
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out.direction = in.direction;
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out.timestamp = in.timestamp;
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out.id = m_playinfo.id;
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m_output_manifest[out.timestamp] = out;
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m_output_vector.push_back(out);
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++m_last_in;
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}
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}
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void Connection::CleanInputManifest(Timestamp time) {
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// auto wat = m_input_manifest.find(time);
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auto wat = m_input_manifest.find(time);
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// while (wat != m_input_manifest.begin())
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// m_input_manifest.erase(wat--);
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while (wat != m_input_manifest.begin())
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m_input_manifest.erase(wat--);
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}
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@@ -34,18 +34,14 @@ public:
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sockaddr_in* getAddr() const;
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void getPacks(SOCKET sock);
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void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
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void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
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void Run(World* world);
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void CleanInputManifest(Timestamp time);
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bool m_nsync = true;
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private:
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std::unordered_map<Timestamp, Input> m_input_manifest;
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std::vector<Input> m_input_vector;
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std::unordered_map<Timestamp, Output> m_output_manifest;
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std::deque<Output> m_output_vector;
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std::unordered_map<Timestamp, Chat> m_chatlog;
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SOCKET m_sock;
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|
@@ -21,7 +21,6 @@ Server::~Server() {
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for (const auto& [key, player] : m_players)
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closesocket(player->getSock());
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m_players.clear();
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delete m_world;
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#ifdef _WIN32
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WSACleanup();
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#endif
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@@ -86,7 +85,7 @@ int Server::Ready() {
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Log("Entrez le seed de la partie: ", false, false);
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std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
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try {
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m_game.seed = 9370707;//std::stoi(m_buf.ptr);
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m_game.seed = std::stoi(m_buf.ptr);
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} catch(const std::exception& e) {
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Log(e.what(), true, false);
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m_game.seed = 0;
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@@ -146,23 +145,24 @@ int Server::Ready() {
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Log(str.append(" Nom: ").append(log->name), false, false);
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str.clear();
|
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Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
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|
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sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
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sendPack<LoginInfo>(sock, log, &m_buf);
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|
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play.id = getUniqueId();
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play.tid = log->tid;
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strcpy(play.name, log->name);
|
||||
|
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Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
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.append(" ID: [").append(std::to_string(play.id)).append("]")
|
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.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
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play.tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
std::cout << m_game.seed << std::endl;
|
||||
sendPack<GameInfo>(sock, &m_game, &m_buf);
|
||||
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||
|
||||
m_players[log->sid] = conn;
|
||||
for (auto& [key, player] : m_players) {
|
||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
||||
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
m_players[log->sid] = std::move(conn);
|
||||
|
||||
delete log;
|
||||
|
||||
@@ -171,13 +171,6 @@ int Server::Ready() {
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_players) {
|
||||
if (keyin == keyout)
|
||||
continue;
|
||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -197,76 +190,52 @@ void Server::Run() {
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
|
||||
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||
Sync sync;
|
||||
sync.position = conn->player->GetPositionAbs();
|
||||
sync.position = conn->player->GetPosition();
|
||||
sync.hp = conn->player->GetHP();
|
||||
sync.sid = key;
|
||||
sync.ammo = 0;
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
|
||||
int timer = m_game.countdown, sync_acc = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||
}
|
||||
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
sync_acc += tstamp - last;
|
||||
if (sync_acc >= 1000) {
|
||||
sync_acc -= 1000;
|
||||
--timer;
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_players) {
|
||||
int deadplayers = 0;
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
m_players[in.sid]->AddInput(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
case CHAT:
|
||||
// TODO: Pitcher les chats à tous le monde.
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
lsPck.clear();
|
||||
|
||||
if (conn->m_nsync) {
|
||||
if (conn->player->AmIDead()) {
|
||||
++deadplayers;
|
||||
continue;
|
||||
}
|
||||
conn->getPacks(m_sock_udp);
|
||||
conn->Run(m_world);
|
||||
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||
}
|
||||
|
||||
if (deadplayers == players - 1 || timer <= 0)
|
||||
endgame = true;
|
||||
conn->sendPacks(m_sock_udp, m_players);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
//while (true) {
|
||||
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||
// Packet pck = getPack(&m_buf);
|
||||
// switch (pck.type) {
|
||||
// using enum netprot::PACKET_TYPE;
|
||||
// case ERR: std::puts("ERROR!"); break;
|
||||
// case INPUT: std::puts("INPUT!"); break;
|
||||
// case OUTPUT: std::puts("OUTPUT!"); break;
|
||||
// case SYNC: std::puts("SYNC!"); break;
|
||||
// case TEAMINF: std::puts("TEAMINF!"); break;
|
||||
// case SELFINF: std::puts("SELFINF!"); break;
|
||||
// case PLAYINF: std::puts("PLAYINF!"); break;
|
||||
// case LOGINF: std::puts("LOGINF!"); break;
|
||||
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||
// case ENDINFO: std::puts("ENDINFO!"); break;
|
||||
// case CHAT: std::puts("CHAT!"); break;
|
||||
// case ERRLOG: std::puts("ERRLOG!"); break;
|
||||
// case LAST_PACK: [[falltrough]];
|
||||
// default: std::puts("wtf?!"); break;
|
||||
// }
|
||||
// netprot::emptyPack(pck);
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
@@ -310,7 +279,6 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
for (const auto& [key, player] : m_players) {
|
||||
closesocket(player->getSock());
|
||||
}
|
||||
delete m_world;
|
||||
m_players.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
|
@@ -27,6 +27,7 @@
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="settings.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
@@ -44,6 +45,7 @@
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="settings.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
|
@@ -56,6 +56,9 @@
|
||||
<ClInclude Include="booster.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="settings.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="engine.cpp">
|
||||
@@ -103,5 +106,8 @@
|
||||
<ClCompile Include="booster.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="settings.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
|
||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||
|
||||
float Audio::GetMusicVolume() const {
|
||||
return m_music->getVolume();
|
||||
}
|
||||
|
@@ -33,6 +33,8 @@ public:
|
||||
void ToggleMusicState();
|
||||
|
||||
void PauseEngine();
|
||||
|
||||
float GetMusicVolume() const;
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "booster.h"
|
||||
#include "booster.h";
|
||||
|
||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||
{
|
||||
|
@@ -28,7 +28,6 @@ include_directories(
|
||||
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
@@ -41,7 +40,6 @@ add_library(SQCSim-common
|
||||
|
||||
add_executable(SQCSim-client
|
||||
"../audio.cpp"
|
||||
"../booster.cpp"
|
||||
"../connector.cpp"
|
||||
"../engine.cpp"
|
||||
"../mesh.cpp"
|
||||
|
@@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
int errors = 0;
|
||||
std::vector<char*> lsPck;
|
||||
while (!ready) {
|
||||
lsPck = netprot::recvPacks(m_sock_udp, &bf);
|
||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||
@@ -97,9 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
pl = new netprot::PlayerInfo();
|
||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||
++errors;
|
||||
else {
|
||||
m_players[pl->id] = pl;
|
||||
}
|
||||
else m_players[pl->id] = pl;
|
||||
break;
|
||||
case TEAMINF:
|
||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||
|
@@ -28,22 +28,28 @@
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
|
||||
|
||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||
|
||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||
//1 = shoot sans anim, 2 = shoot avec anim
|
||||
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||
|
||||
enum GameState {
|
||||
MAIN_MENU,
|
||||
SPLASH,
|
||||
OPTIONS,
|
||||
QUIT,
|
||||
PLAY,
|
||||
PAUSE
|
||||
};
|
||||
|
||||
enum Resolution {
|
||||
HD = 0, // 1280x720 (High Definition)
|
||||
FHD, // 1920x1080 (Full HD)
|
||||
QHD, // 2560x1440 (Quad HD)
|
||||
UHD // 3840x2160 (Ultra HD)
|
||||
};
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
@@ -24,15 +24,12 @@
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "booster.h"
|
||||
|
||||
#include "settings.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
virtual void DrawMenu();
|
||||
virtual void DrawPause();
|
||||
virtual void DrawSplachScreen();
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@@ -47,91 +44,142 @@ public:
|
||||
private:
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
|
||||
void DisplayNotification(std::string message);
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
void DisplaySingleOrMultiplayerMenu();
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
void DisplaySplashScreen();
|
||||
void DisplayPauseMenu();
|
||||
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
void DisplayGameplayMenu(float centerX, float centerY);
|
||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
|
||||
|
||||
|
||||
|
||||
void ProcessNotificationQueue();
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
|
||||
netprot::PlayerInfo m_pinfo;
|
||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||
std::string m_messageNotification = "";
|
||||
|
||||
World m_world = World();
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
Booster m_booster = Booster();
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||
|
||||
GameState m_gamestate = GameState::SPLASH;
|
||||
|
||||
Shader m_shader01;
|
||||
|
||||
Skybox m_skybox;
|
||||
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||
|
||||
World m_world = World();
|
||||
Renderer m_renderer = Renderer();
|
||||
Booster m_booster = Booster();
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureSoloMultiMenu;
|
||||
Texture m_textureSoloText;
|
||||
Texture m_textureMultiText;
|
||||
Texture m_textureTitle;
|
||||
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
Texture m_textureSplashScreen;
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
Texture m_textureHd;
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
irrklang::ISound* m_powpow,
|
||||
* m_scream;
|
||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||
Texture m_textureOptAudio;
|
||||
Texture m_textureOptBack;
|
||||
Texture m_textureOptGameplay;
|
||||
Texture m_textureOptGraphics;
|
||||
Texture m_textureOptMain;
|
||||
Texture m_textureOptMusic;
|
||||
Texture m_textureOptOptions;
|
||||
Texture m_textureOptResolution;
|
||||
Texture m_textureOptSensitivity;
|
||||
Texture m_textureOptSfx;
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
Texture m_textureMenuBack;
|
||||
Texture m_textureMenuMulti;
|
||||
Texture m_textureMenuOptions;
|
||||
Texture m_textureMenuPlay;
|
||||
Texture m_textureMenuQuit;
|
||||
Texture m_textureMenuSingle;
|
||||
Texture m_textureMenuTitle;
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
Settings m_options = Settings(m_audio);
|
||||
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
|
||||
//Menu
|
||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||
GameState m_gamestate = GameState::PLAY;
|
||||
Texture MenuTitleTexture;
|
||||
Texture MenuBGTexture;
|
||||
Texture MenuStartTexture;
|
||||
Texture MenuQuitTexture;
|
||||
Texture MenuOptionsTexture;
|
||||
Texture PauseBGTexture;
|
||||
Texture SplachScreenTexture;
|
||||
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
Resolution m_resolution = HD;
|
||||
|
||||
float m_splashTime = 2.0f;
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
float m_time_SplashScreen = 0;
|
||||
float m_titleX = 0;
|
||||
float m_titleY = 0;
|
||||
float m_Width = 0;
|
||||
float m_Height = 0;
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_volPrincipal = 0.0f;
|
||||
float m_volMusique = 0.0f;
|
||||
float m_volEffets = 0.0f;
|
||||
float m_volSensible = 0.0f;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
bool m_selectedOptAudioMainBar = false;
|
||||
bool m_selectedOptAudioMusicBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedGameplaySensitivityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
bool m_wireframe = false;
|
||||
@@ -145,9 +193,12 @@ private:
|
||||
bool m_soloMultiChoiceMade = false;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_selectedPlayOptions = false;
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
@@ -155,20 +206,17 @@ private:
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keySpace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
//Pour trouver ou est la souris
|
||||
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_networkgame = false;
|
||||
netprot::PlayerInfo m_pinfo;
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
#endif // ENGINE_H__
|
||||
|
@@ -5,5 +5,5 @@
|
||||
int main() {
|
||||
Engine engine;
|
||||
engine.SetMaxFps(60);
|
||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
|
||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
||||
}
|
||||
|
After Width: | Height: | Size: 264 KiB |
After Width: | Height: | Size: 320 KiB |
After Width: | Height: | Size: 337 KiB |
After Width: | Height: | Size: 360 KiB |
After Width: | Height: | Size: 394 KiB |
After Width: | Height: | Size: 339 KiB |
After Width: | Height: | Size: 374 KiB |
After Width: | Height: | Size: 656 KiB |
After Width: | Height: | Size: 653 KiB |
After Width: | Height: | Size: 656 KiB |
After Width: | Height: | Size: 652 KiB |
After Width: | Height: | Size: 485 KiB |
After Width: | Height: | Size: 512 KiB |
After Width: | Height: | Size: 575 KiB |
After Width: | Height: | Size: 512 KiB |
After Width: | Height: | Size: 575 KiB |
After Width: | Height: | Size: 716 KiB |
After Width: | Height: | Size: 732 KiB |
After Width: | Height: | Size: 715 KiB |
After Width: | Height: | Size: 731 KiB |
After Width: | Height: | Size: 629 KiB |
After Width: | Height: | Size: 649 KiB |
After Width: | Height: | Size: 644 KiB |
After Width: | Height: | Size: 646 KiB |
After Width: | Height: | Size: 326 KiB |
After Width: | Height: | Size: 268 KiB |
After Width: | Height: | Size: 660 KiB |
After Width: | Height: | Size: 680 KiB |
After Width: | Height: | Size: 659 KiB |
After Width: | Height: | Size: 680 KiB |
After Width: | Height: | Size: 486 KiB |
After Width: | Height: | Size: 494 KiB |
After Width: | Height: | Size: 517 KiB |
After Width: | Height: | Size: 493 KiB |
After Width: | Height: | Size: 517 KiB |
After Width: | Height: | Size: 695 KiB |
After Width: | Height: | Size: 710 KiB |
After Width: | Height: | Size: 701 KiB |
After Width: | Height: | Size: 728 KiB |
After Width: | Height: | Size: 696 KiB |
After Width: | Height: | Size: 732 KiB |
After Width: | Height: | Size: 694 KiB |
After Width: | Height: | Size: 710 KiB |
After Width: | Height: | Size: 410 KiB |
After Width: | Height: | Size: 402 KiB |
After Width: | Height: | Size: 413 KiB |
After Width: | Height: | Size: 402 KiB |
After Width: | Height: | Size: 413 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 6.5 MiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgOptions.png
Normal file
After Width: | Height: | Size: 674 KiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgPause.png
Normal file
After Width: | Height: | Size: 562 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainBack.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainMulti.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainOptions.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainPlay.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainQuit.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainSingle.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optAudio.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optBack.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGameplay.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGraphics.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMain.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMusic.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optOptions.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optSfx.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelFhd.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelHd.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelQhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelUhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/others/check.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
SQCSim2021/media/textures/menus/others/checked.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.1 KiB |
@@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
||||
m_fullscreen = fullscreen;
|
||||
InitWindow(width, height);
|
||||
|
||||
LoadResource();
|
||||
Init();
|
||||
LoadResource();
|
||||
|
||||
sf::Clock clock;
|
||||
|
||||
|