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53 Commits
sqc-15_onl
...
InputField
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4c695fbe47 |
@@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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//if (input.fail()) {
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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m_blocks.Reset(BTYPE_AIR);
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int ratio = 0;
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ratio = x * y % 7;
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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@@ -47,8 +51,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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}
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}
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}
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int rnd = rand() % 15;
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//int rnd = rand() % 15;
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if (rnd == 4)
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if (ratio == 1)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -57,16 +61,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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Structure(ix, iy, iz, 2);
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Structure(ix, iy, iz, 2);
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}
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}
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}
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}
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if (rnd == 3)
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if (ratio == 3)
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
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if (iz == 4)
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if (iz == 4)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 2);
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Structure(ix, iy, iz, 1);
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}
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}
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}
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}
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if (rnd == 6)
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if (ratio == 5)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -41,17 +41,15 @@ typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <Windows.h>
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#include <cstdio>
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#include <cstdio>
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@@ -76,7 +74,6 @@ typedef uint64_t Timestamp;
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#include <arpa/inet.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <cstring>
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#include <cstring>
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#include <poll.h>
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#define flag_t unsigned int
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#define flag_t unsigned int
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#define addrlen_t unsigned int
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#define addrlen_t unsigned int
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@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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Keys keys = in->keys;
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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uint8_t keys8 = // Reste un bit.
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(keys.forward? 0b10000000: 0) |
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keys.forward & 0b10000000 |
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(keys.backward? 0b01000000: 0) |
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keys.backward & 0b01000000 |
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(keys.left? 0b00100000: 0) |
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keys.left & 0b00100000 |
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(keys.right? 0b00010000: 0) |
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keys.right & 0b00010000 |
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(keys.jump? 0b00001000: 0) |
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keys.jump & 0b00001000 |
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(keys.shoot? 0b00000100: 0) |
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keys.shoot & 0b00000100 |
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(keys.block? 0b00000010: 0);
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keys.block & 0b00000010;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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States states = out->states;
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States states = out->states;
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uint8_t states8 =
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uint8_t states8 =
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(states.jumping? 0b10000000: 0) |
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states.jumping & 0b10000000 |
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(states.shooting? 0b01000000: 0) |
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states.shooting & 0b01000000 |
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(states.hit? 0b00100000: 0) |
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states.hit & 0b00100000 |
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(states.powerup? 0b00010000: 0) |
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states.powerup & 0b00010000 |
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(states.dead? 0b00001000: 0) |
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states.dead & 0b00001000 |
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(states.still? 0b00000100: 0) |
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states.still & 0b00000100 |
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(states.jumpshot? 0b00000010: 0) |
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states.jumpshot & 0b00000010 |
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(states.running? 0b00000001: 0);
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states.running & 0b00000001;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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@@ -431,7 +431,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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(uint64_t)diff[7];
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memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
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memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
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in->sid =
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in->sid =
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(uint64_t)diff[0] << 56 |
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(uint64_t)diff[0] << 56 |
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@@ -14,53 +14,43 @@ void Player::TurnLeftRight(float value) {
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m_rotY += value;
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m_rotY += value;
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if (m_rotY > 360) m_rotY = 0;
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if (m_rotY > 360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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}
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}
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void Player::TurnTopBottom(float value) {
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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m_rotX += value;
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if (m_rotX > 80) m_rotX = 80;
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if (m_rotX > 80) m_rotX = 80;
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else if (m_rotX < -80) m_rotX = -80;
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else if (m_rotX < -80) m_rotX = -80;
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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-sin(xrotrad),
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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m_direction.Normalize();
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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Vector3f dir = m_direction;
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dir.y = 0;
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if (front) {
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if (front) {
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delta += dir;
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delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
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}
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}
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else if (back) {
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else if (back) {
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delta -= dir;
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delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
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}
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}
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if (left) {
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if (left) {
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delta.x += dir.z;
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delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
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delta.z += -dir.x;
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delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
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}
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}
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else if (right) {
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else if (right) {
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delta.x -= dir.z;
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delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
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delta.z -= -dir.x;
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delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
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}
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}
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delta.Normalize();
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delta.Normalize();
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@@ -256,12 +246,8 @@ void Player::RemoveBooster(float elapsedtime)
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}
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}
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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void Player::Move(Vector3f diff) { m_position -= diff; }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPositionAbs() const { return m_position; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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@@ -25,9 +25,7 @@ public:
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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void SetDirection(Vector3f dir);
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void SetDirection(Vector3f dir);
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void Move(Vector3f diff);
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Vector3f GetPosition() const;
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Vector3f GetPosition() const;
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Vector3f GetPositionAbs() const;
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Vector3f GetDirection() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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Vector3f GetPOV() const;
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@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
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std::string Connection::GetName() const { return m_loginfo.name; }
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std::string Connection::GetName() const { return m_loginfo.name; }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
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Output* Connection::getOutput(Timestamp time) {
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Output* Connection::getOutput(Timestamp time) {
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auto out = m_output_manifest.find(time);
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auto out = m_output_manifest.find(time);
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@@ -50,62 +50,33 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
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void Connection::getPacks(SOCKET sock) {
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void Connection::getPacks(SOCKET sock) {
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std::vector<char*> lsPck;
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std::vector<char*> lsPck;
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Input in;
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Input in;
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Sync sync;
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while (true) {
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lsPck = recvPacksFrom(sock, &m_buf, m_addr);
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lsPck = recvPacksFrom(sock, &m_buf, m_addr);
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for (auto& pck : lsPck) {
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for (auto& pck : lsPck) {
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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switch (netprot::getType(pck, 1)) {
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switch (netprot::getType(pck, 1)) {
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using enum netprot::PACKET_TYPE;
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using enum netprot::PACKET_TYPE;
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case INPUT:
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case INPUT:
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if (Deserialize(&in, pck, &bsize)) {
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if (Deserialize(&in, pck, &bsize))
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m_input_manifest[in.timestamp] = in;
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m_input_manifest[in.timestamp] = in;
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m_input_vector.push_back(in);
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}
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break;
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case SYNC:
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if (Deserialize(&sync, pck, &bsize))
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m_nsync = true;
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break;
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break;
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default: break;
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default: break;
|
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}
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}
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||||||
}
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}
|
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lsPck.clear();
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lsPck.clear();
|
||||||
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}
|
||||||
}
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}
|
||||||
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|
||||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
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||||||
static int outs = 0;
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while (m_last_out < m_output_manifest.size()) {
|
||||||
static Timestamp last = 0;
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Output out = m_output_manifest.at(m_last_out++);
|
||||||
while (!m_output_vector.empty()) {
|
|
||||||
Output out = m_output_vector.front();
|
|
||||||
for (auto& [key, conn] : conns) {
|
|
||||||
if (m_playinfo.id == conn->GetHash(false))
|
|
||||||
continue;
|
|
||||||
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
|
|
||||||
//std::cout << out.id << ": " << out.position << std::endl;
|
|
||||||
|
|
||||||
|
for (auto& [key, conn] : conns) {
|
||||||
|
if (m_playinfo.id == conn->GetHash(true))
|
||||||
|
continue;
|
||||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
}
|
}
|
||||||
++outs;
|
|
||||||
|
|
||||||
[[unlikely]] if (last == 0) // !
|
|
||||||
last = out.timestamp;
|
|
||||||
|
|
||||||
outs += out.timestamp + last;
|
|
||||||
|
|
||||||
if (outs >= 1000) {
|
|
||||||
outs -= 1000;
|
|
||||||
Sync sync;
|
|
||||||
sync.hp = player.get()->GetHP();
|
|
||||||
sync.timestamp = out.timestamp;
|
|
||||||
sync.position = out.position;
|
|
||||||
sync.sid = m_loginfo.sid;
|
|
||||||
sync.timer = timer;
|
|
||||||
sync.timestamp = out.timestamp;
|
|
||||||
sync.ammo = -1;
|
|
||||||
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_output_vector.pop_front();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,36 +88,32 @@ void Connection::Run(World* world) {
|
|||||||
if (m_input_manifest.size() < 2)
|
if (m_input_manifest.size() < 2)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
while (m_last_in < m_input_vector.size() - 1) {
|
while (m_last_in < m_input_manifest.size()) {
|
||||||
in = m_input_vector.at(m_last_in + 1);
|
in = m_input_manifest.at(m_last_in + 1);
|
||||||
last = m_input_vector.at(m_last_in);
|
last = m_input_manifest.at(m_last_in);
|
||||||
|
|
||||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
el = (float)(in.timestamp - last.timestamp) / 1000.;
|
||||||
std::cout << 1. / el << std::endl;
|
|
||||||
player.get()->SetDirection(in.direction);
|
player.get()->SetDirection(in.direction);
|
||||||
std::cout << in.direction << std::endl;
|
|
||||||
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||||
in.keys.backward,
|
in.keys.backward,
|
||||||
in.keys.left,
|
in.keys.left,
|
||||||
in.keys.right,
|
in.keys.right,
|
||||||
in.keys.jump, false, el), world, el);
|
in.keys.jump, false, el), world, el);
|
||||||
|
|
||||||
out.position = player.get()->GetPositionAbs();
|
out.position = player.get()->GetPosition();
|
||||||
player.get()->GetPositionAbs().Afficher();
|
|
||||||
out.direction = in.direction;
|
out.direction = in.direction;
|
||||||
out.timestamp = in.timestamp;
|
out.timestamp = in.timestamp;
|
||||||
out.id = m_playinfo.id;
|
out.id = m_playinfo.id;
|
||||||
|
|
||||||
m_output_manifest[out.timestamp] = out;
|
m_output_manifest[out.timestamp] = out;
|
||||||
m_output_vector.push_back(out);
|
|
||||||
|
|
||||||
++m_last_in;
|
++m_last_in;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
// auto wat = m_input_manifest.find(time);
|
auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
// while (wat != m_input_manifest.begin())
|
while (wat != m_input_manifest.begin())
|
||||||
// m_input_manifest.erase(wat--);
|
m_input_manifest.erase(wat--);
|
||||||
}
|
}
|
||||||
|
@@ -34,18 +34,14 @@ public:
|
|||||||
sockaddr_in* getAddr() const;
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
void getPacks(SOCKET sock);
|
void getPacks(SOCKET sock);
|
||||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
|
||||||
|
|
||||||
void Run(World* world);
|
void Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
bool m_nsync = true;
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
std::vector<Input> m_input_vector;
|
|
||||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
std::deque<Output> m_output_vector;
|
|
||||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
|
@@ -20,8 +20,7 @@ Server::~Server() {
|
|||||||
closesocket(m_sock_tcp);
|
closesocket(m_sock_tcp);
|
||||||
for (const auto& [key, player] : m_players)
|
for (const auto& [key, player] : m_players)
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
delete m_world;
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@@ -86,7 +85,7 @@ int Server::Ready() {
|
|||||||
Log("Entrez le seed de la partie: ", false, false);
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
|
m_game.seed = std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
} catch(const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.seed = 0;
|
m_game.seed = 0;
|
||||||
@@ -146,23 +145,24 @@ int Server::Ready() {
|
|||||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
str.clear();
|
str.clear();
|
||||||
|
|
||||||
|
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
||||||
|
|
||||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
sendPack<LoginInfo>(sock, log, &m_buf);
|
||||||
|
|
||||||
play.id = getUniqueId();
|
play.id = getUniqueId();
|
||||||
play.tid = log->tid;
|
|
||||||
strcpy(play.name, log->name);
|
strcpy(play.name, log->name);
|
||||||
|
|
||||||
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
|
||||||
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
|
||||||
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
|
||||||
play.tid = log->tid;
|
play.tid = log->tid;
|
||||||
|
|
||||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
sendPack<GameInfo>(sock, &m_game, &m_buf);
|
||||||
std::cout << m_game.seed << std::endl;
|
|
||||||
Connection* conn = new Connection(sock, sockad, *log, play);
|
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||||
|
|
||||||
m_players[log->sid] = conn;
|
for (auto& [key, player] : m_players) {
|
||||||
|
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
||||||
|
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
|
}
|
||||||
|
|
||||||
|
m_players[log->sid] = std::move(conn);
|
||||||
|
|
||||||
delete log;
|
delete log;
|
||||||
|
|
||||||
@@ -171,13 +171,6 @@ int Server::Ready() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
|
||||||
for (auto& [keyout, playout] : m_players) {
|
|
||||||
if (keyin == keyout)
|
|
||||||
continue;
|
|
||||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -186,7 +179,7 @@ void Server::Run() {
|
|||||||
Input in;
|
Input in;
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
addrlen_t socklen = sizeof(sockad);
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
Log("Debut de la partie...", false, false);
|
Log("Debut de la partie...", false, false);
|
||||||
|
|
||||||
int players = m_players.size();
|
int players = m_players.size();
|
||||||
@@ -195,78 +188,54 @@ void Server::Run() {
|
|||||||
m_world->SetSeed(m_game.seed);
|
m_world->SetSeed(m_game.seed);
|
||||||
m_world->GetChunks().Reset(nullptr);
|
m_world->GetChunks().Reset(nullptr);
|
||||||
m_world->BuildWorld();
|
m_world->BuildWorld();
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||||
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
|
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||||
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
|
||||||
Sync sync;
|
Sync sync;
|
||||||
sync.position = conn->player->GetPositionAbs();
|
sync.position = conn->player->GetPosition();
|
||||||
sync.hp = conn->player->GetHP();
|
sync.hp = conn->player->GetHP();
|
||||||
sync.sid = key;
|
sync.sid = key;
|
||||||
sync.ammo = 0;
|
sync.ammo = 0;
|
||||||
sync.timestamp = 0;
|
sync.timestamp = 0;
|
||||||
sync.timer = m_game.countdown;
|
sync.timer = m_game.countdown;
|
||||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||||
|
|
||||||
int timer = m_game.countdown, sync_acc = 0;
|
|
||||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
|
||||||
Timestamp last = 0;
|
|
||||||
|
|
||||||
while (!endgame) {
|
|
||||||
using namespace std::chrono;
|
|
||||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
|
||||||
|
|
||||||
if (last == 0)
|
|
||||||
last = tstamp;
|
|
||||||
sync_acc += tstamp - last;
|
|
||||||
if (sync_acc >= 1000) {
|
|
||||||
sync_acc -= 1000;
|
|
||||||
--timer;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) {
|
|
||||||
int deadplayers = 0;
|
|
||||||
std::vector<char*> lsPck;
|
|
||||||
Input in;
|
|
||||||
Sync sync;
|
|
||||||
lsPck = recvPacks(m_sock_udp, &m_buf);
|
|
||||||
for (auto& pck : lsPck) {
|
|
||||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
|
||||||
switch (netprot::getType(pck, 1)) {
|
|
||||||
using enum netprot::PACKET_TYPE;
|
|
||||||
case INPUT:
|
|
||||||
if (Deserialize(&in, pck, &bsize)) {
|
|
||||||
m_players[in.sid]->AddInput(in);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SYNC:
|
|
||||||
if (Deserialize(&sync, pck, &bsize)) {}
|
|
||||||
break;
|
|
||||||
case CHAT:
|
|
||||||
// TODO: Pitcher les chats à tous le monde.
|
|
||||||
break;
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
lsPck.clear();
|
|
||||||
|
|
||||||
if (conn->m_nsync) {
|
|
||||||
if (conn->player->AmIDead()) {
|
|
||||||
++deadplayers;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
conn->Run(m_world);
|
|
||||||
conn->sendPacks(m_sock_udp, m_players, timer);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (deadplayers == players - 1 || timer <= 0)
|
|
||||||
endgame = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
while (!endgame) {
|
||||||
|
for (auto& [key, conn] : m_players) {
|
||||||
|
conn->getPacks(m_sock_udp);
|
||||||
|
conn->Run(m_world);
|
||||||
|
conn->sendPacks(m_sock_udp, m_players);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//while (true) {
|
||||||
|
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||||
|
// Packet pck = getPack(&m_buf);
|
||||||
|
// switch (pck.type) {
|
||||||
|
// using enum netprot::PACKET_TYPE;
|
||||||
|
// case ERR: std::puts("ERROR!"); break;
|
||||||
|
// case INPUT: std::puts("INPUT!"); break;
|
||||||
|
// case OUTPUT: std::puts("OUTPUT!"); break;
|
||||||
|
// case SYNC: std::puts("SYNC!"); break;
|
||||||
|
// case TEAMINF: std::puts("TEAMINF!"); break;
|
||||||
|
// case SELFINF: std::puts("SELFINF!"); break;
|
||||||
|
// case PLAYINF: std::puts("PLAYINF!"); break;
|
||||||
|
// case LOGINF: std::puts("LOGINF!"); break;
|
||||||
|
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||||
|
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||||
|
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||||
|
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||||
|
// case ENDINFO: std::puts("ENDINFO!"); break;
|
||||||
|
// case CHAT: std::puts("CHAT!"); break;
|
||||||
|
// case ERRLOG: std::puts("ERRLOG!"); break;
|
||||||
|
// case LAST_PACK: [[falltrough]];
|
||||||
|
// default: std::puts("wtf?!"); break;
|
||||||
|
// }
|
||||||
|
// netprot::emptyPack(pck);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::LogTimestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
@@ -310,7 +279,6 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
|||||||
for (const auto& [key, player] : m_players) {
|
for (const auto& [key, player] : m_players) {
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
}
|
}
|
||||||
delete m_world;
|
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
|
@@ -27,6 +27,7 @@
|
|||||||
<ClInclude Include="mesh.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="remoteplayer.h" />
|
<ClInclude Include="remoteplayer.h" />
|
||||||
|
<ClInclude Include="settings.h" />
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
@@ -44,6 +45,7 @@
|
|||||||
<ClCompile Include="mesh.cpp" />
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="remoteplayer.cpp" />
|
<ClCompile Include="remoteplayer.cpp" />
|
||||||
|
<ClCompile Include="settings.cpp" />
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
|
@@ -56,6 +56,9 @@
|
|||||||
<ClInclude Include="booster.h">
|
<ClInclude Include="booster.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="settings.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
@@ -103,5 +106,8 @@
|
|||||||
<ClCompile Include="booster.cpp">
|
<ClCompile Include="booster.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="settings.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||||
|
|
||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||||
|
|
||||||
|
float Audio::GetMusicVolume() const {
|
||||||
|
return m_music->getVolume();
|
||||||
|
}
|
||||||
|
@@ -33,6 +33,8 @@ public:
|
|||||||
void ToggleMusicState();
|
void ToggleMusicState();
|
||||||
|
|
||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
|
|
||||||
|
float GetMusicVolume() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
#include "booster.h"
|
#include "booster.h";
|
||||||
|
|
||||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||||
{
|
{
|
||||||
@@ -43,4 +43,4 @@ void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, S
|
|||||||
shader.Disable();
|
shader.Disable();
|
||||||
//tran.ApplyTranslation(-m_position);
|
//tran.ApplyTranslation(-m_position);
|
||||||
//glEnable(GL_DEPTH_TEST);
|
//glEnable(GL_DEPTH_TEST);
|
||||||
}
|
}
|
@@ -28,7 +28,6 @@ include_directories(
|
|||||||
|
|
||||||
|
|
||||||
add_library(SQCSim-common
|
add_library(SQCSim-common
|
||||||
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
|
||||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
@@ -41,7 +40,6 @@ add_library(SQCSim-common
|
|||||||
|
|
||||||
add_executable(SQCSim-client
|
add_executable(SQCSim-client
|
||||||
"../audio.cpp"
|
"../audio.cpp"
|
||||||
"../booster.cpp"
|
|
||||||
"../connector.cpp"
|
"../connector.cpp"
|
||||||
"../engine.cpp"
|
"../engine.cpp"
|
||||||
"../mesh.cpp"
|
"../mesh.cpp"
|
||||||
|
@@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
int errors = 0;
|
int errors = 0;
|
||||||
std::vector<char*> lsPck;
|
std::vector<char*> lsPck;
|
||||||
while (!ready) {
|
while (!ready) {
|
||||||
lsPck = netprot::recvPacks(m_sock_udp, &bf);
|
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
@@ -97,9 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
pl = new netprot::PlayerInfo();
|
pl = new netprot::PlayerInfo();
|
||||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
++errors;
|
++errors;
|
||||||
else {
|
else m_players[pl->id] = pl;
|
||||||
m_players[pl->id] = pl;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case TEAMINF:
|
case TEAMINF:
|
||||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
|
@@ -28,22 +28,29 @@
|
|||||||
#define BASE_WIDTH 640
|
#define BASE_WIDTH 640
|
||||||
#define BASE_HEIGHT 480
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
|
||||||
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
|
||||||
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
|
||||||
//1 = shoot sans anim, 2 = shoot avec anim
|
|
||||||
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
|
||||||
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
|
||||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
|
enum GameState {
|
||||||
|
MAIN_MENU,
|
||||||
|
SPLASH,
|
||||||
|
LOBBY,
|
||||||
|
OPTIONS,
|
||||||
|
QUIT,
|
||||||
|
PLAY,
|
||||||
|
PAUSE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Resolution {
|
||||||
|
HD = 0, // 1280x720 (High Definition)
|
||||||
|
FHD, // 1920x1080 (Full HD)
|
||||||
|
QHD, // 2560x1440 (Quad HD)
|
||||||
|
UHD // 3840x2160 (Ultra HD)
|
||||||
|
};
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
@@ -24,15 +24,12 @@
|
|||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "remoteplayer.h"
|
#include "remoteplayer.h"
|
||||||
#include "booster.h"
|
#include "booster.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
virtual void DrawMenu();
|
|
||||||
virtual void DrawPause();
|
|
||||||
virtual void DrawSplachScreen();
|
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@@ -47,91 +44,151 @@ public:
|
|||||||
private:
|
private:
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
|
int GetOptionsChoice();
|
||||||
|
void StartMultiplayerGame();
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
|
||||||
void InstantDamage();
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
|
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
void ProcessNotificationQueue();
|
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
void DisplayPovGun();
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
|
||||||
void DisplaySingleOrMultiplayerMenu();
|
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
|
||||||
|
void DisplaySplashScreen();
|
||||||
|
|
||||||
|
void DisplayMainMenu();
|
||||||
|
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||||
|
void DrawMainMenuButtons(float centerX, float centerY);
|
||||||
|
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||||
|
|
||||||
|
void DisplayLobbyMenu(float elapsedTime);
|
||||||
|
void SetPlayerUsername(float elapsedTime);
|
||||||
|
void SetServerAddress(float elapsedTime);
|
||||||
|
|
||||||
|
void DisplayOptionsMenu();
|
||||||
|
void DisplayAudioMenu(float centerX, float centerY);
|
||||||
|
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||||
|
void DisplayGameplayMenu(float centerX, float centerY);
|
||||||
|
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||||
|
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||||
|
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
|
char SimulateKeyboard(unsigned char key);
|
||||||
|
void HandlePlayerInput(float elapsedTime);
|
||||||
|
|
||||||
|
|
||||||
Connector m_conn;
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
|
||||||
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
|
irrklang::ISound* m_powpow, * m_scream;
|
||||||
|
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||||
|
|
||||||
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
|
||||||
|
netprot::PlayerInfo m_pinfo;
|
||||||
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
|
std::string m_messageNotification = "";
|
||||||
|
|
||||||
|
World m_world = World();
|
||||||
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
|
Renderer m_renderer = Renderer();
|
||||||
|
|
||||||
|
Booster m_booster = Booster();
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
|
|
||||||
|
GameState m_gamestate = GameState::SPLASH;
|
||||||
|
|
||||||
|
Shader m_shader01;
|
||||||
|
|
||||||
|
Skybox m_skybox;
|
||||||
|
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
World m_world = World();
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
Renderer m_renderer = Renderer();
|
|
||||||
Booster m_booster = Booster();
|
|
||||||
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
Texture m_texturePovGun;
|
Texture m_texturePovGun;
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureSoloMultiMenu;
|
|
||||||
Texture m_textureSoloText;
|
|
||||||
Texture m_textureMultiText;
|
|
||||||
Texture m_textureTitle;
|
|
||||||
|
|
||||||
TextureAtlas::TextureIndex texBoostHeal;
|
Texture m_textureLobbyMenu;
|
||||||
|
Texture m_textureMainMenu;
|
||||||
|
Texture m_textureOptionsMenu;
|
||||||
|
Texture m_texturePauseMenu;
|
||||||
|
Texture m_textureSplashScreen;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Texture m_textureHd;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
Texture m_textureFhd;
|
||||||
|
Texture m_textureQhd;
|
||||||
|
Texture m_textureUhd;
|
||||||
|
|
||||||
irrklang::ISound* m_powpow,
|
Texture m_textureLobbyServer;
|
||||||
* m_scream;
|
Texture m_textureLobbyIdentify;
|
||||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
Texture m_textureCheck;
|
||||||
|
Texture m_textureChecked;
|
||||||
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
Texture m_textureOptAudio;
|
||||||
|
Texture m_textureOptBack;
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Texture m_textureOptGameplay;
|
||||||
|
Texture m_textureOptGraphics;
|
||||||
|
Texture m_textureOptMain;
|
||||||
|
Texture m_textureOptMusic;
|
||||||
|
Texture m_textureOptOptions;
|
||||||
|
Texture m_textureOptResolution;
|
||||||
|
Texture m_textureOptSensitivity;
|
||||||
|
Texture m_textureOptSfx;
|
||||||
|
|
||||||
std::unordered_map<uint64_t, Player*> m_players;
|
Texture m_textureMenuBack;
|
||||||
netprot::Buffer m_buf, m_bufout;
|
Texture m_textureMenuMulti;
|
||||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
Texture m_textureMenuOptions;
|
||||||
|
Texture m_textureMenuPlay;
|
||||||
|
Texture m_textureMenuQuit;
|
||||||
|
Texture m_textureMenuSingle;
|
||||||
|
Texture m_textureMenuTitle;
|
||||||
|
|
||||||
//Menu
|
Settings m_options = Settings(m_audio);
|
||||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
|
||||||
GameState m_gamestate = GameState::PLAY;
|
|
||||||
Texture MenuTitleTexture;
|
|
||||||
Texture MenuBGTexture;
|
|
||||||
Texture MenuStartTexture;
|
|
||||||
Texture MenuQuitTexture;
|
|
||||||
Texture MenuOptionsTexture;
|
|
||||||
Texture PauseBGTexture;
|
|
||||||
Texture SplachScreenTexture;
|
|
||||||
|
|
||||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
Resolution m_resolution = HD;
|
||||||
|
|
||||||
|
float m_splashTime = 2.0f;
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
float m_time_SplashScreen = 0;
|
|
||||||
float m_titleX = 0;
|
float m_titleX = 0;
|
||||||
float m_titleY = 0;
|
float m_titleY = 0;
|
||||||
float m_Width = 0;
|
|
||||||
float m_Height = 0;
|
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
int m_nbReductionChunk = 4;
|
int m_nbReductionChunk = 4;
|
||||||
int m_timerReductionChunk = 30;
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
|
float m_volPrincipal = 0.0f;
|
||||||
|
float m_volMusique = 0.0f;
|
||||||
|
float m_volEffets = 0.0f;
|
||||||
|
float m_volSensible = 0.0f;
|
||||||
|
|
||||||
|
int m_selectedOption = 0;
|
||||||
|
|
||||||
|
bool m_selectedOptAudioMainBar = false;
|
||||||
|
bool m_selectedOptAudioMusicBar = false;
|
||||||
|
bool m_selectedOptAudioSfxBar = false;
|
||||||
|
bool m_selectedGameplaySensitivityBar = false;
|
||||||
|
|
||||||
bool m_damage = false;
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
@@ -144,31 +201,44 @@ private:
|
|||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
bool m_soloMultiChoiceMade = false;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_selectedPlayOptions = false;
|
||||||
|
bool m_selectedOptions = false;
|
||||||
|
bool m_selectedQuit = false;
|
||||||
|
|
||||||
|
std::string m_currentInputString;
|
||||||
|
std::string m_username;
|
||||||
|
std::string m_serverAddr;
|
||||||
|
char m_inputChar = 0;
|
||||||
|
bool m_invalidChar = false;
|
||||||
|
bool m_charChanged = false;
|
||||||
|
bool m_settingUsername = false;
|
||||||
|
bool m_settingServer = false;
|
||||||
|
bool m_multiReady = false;
|
||||||
|
|
||||||
bool m_key1 = false;
|
bool m_key1 = false;
|
||||||
bool m_key2 = false;
|
bool m_key2 = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
|
bool m_keyEnter = false;
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
|
bool m_keyShift = false;
|
||||||
|
bool m_keyBackspace = false;
|
||||||
|
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
//Pour trouver ou est la souris
|
|
||||||
float m_mousemx = 0;
|
float m_mousemx = 0;
|
||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
netprot::PlayerInfo m_pinfo;
|
|
||||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
|
||||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
|
||||||
std::string m_messageNotification = "";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ENGINE_H__
|
#endif // ENGINE_H__
|
||||||
|
@@ -5,5 +5,5 @@
|
|||||||
int main() {
|
int main() {
|
||||||
Engine engine;
|
Engine engine;
|
||||||
engine.SetMaxFps(60);
|
engine.SetMaxFps(60);
|
||||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
|
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
||||||
}
|
}
|
||||||
|
After Width: | Height: | Size: 264 KiB |
After Width: | Height: | Size: 320 KiB |
After Width: | Height: | Size: 337 KiB |
After Width: | Height: | Size: 360 KiB |
After Width: | Height: | Size: 394 KiB |
After Width: | Height: | Size: 339 KiB |
After Width: | Height: | Size: 374 KiB |
After Width: | Height: | Size: 656 KiB |
After Width: | Height: | Size: 653 KiB |
After Width: | Height: | Size: 656 KiB |
After Width: | Height: | Size: 652 KiB |
After Width: | Height: | Size: 485 KiB |
After Width: | Height: | Size: 512 KiB |
After Width: | Height: | Size: 575 KiB |
After Width: | Height: | Size: 512 KiB |
After Width: | Height: | Size: 575 KiB |
After Width: | Height: | Size: 716 KiB |
After Width: | Height: | Size: 732 KiB |
After Width: | Height: | Size: 715 KiB |
After Width: | Height: | Size: 731 KiB |
After Width: | Height: | Size: 629 KiB |
After Width: | Height: | Size: 649 KiB |
After Width: | Height: | Size: 644 KiB |
After Width: | Height: | Size: 646 KiB |
After Width: | Height: | Size: 326 KiB |
After Width: | Height: | Size: 268 KiB |
After Width: | Height: | Size: 660 KiB |
After Width: | Height: | Size: 680 KiB |
After Width: | Height: | Size: 659 KiB |
After Width: | Height: | Size: 680 KiB |
After Width: | Height: | Size: 486 KiB |
After Width: | Height: | Size: 494 KiB |
After Width: | Height: | Size: 517 KiB |
After Width: | Height: | Size: 493 KiB |
After Width: | Height: | Size: 517 KiB |
After Width: | Height: | Size: 695 KiB |
After Width: | Height: | Size: 710 KiB |
After Width: | Height: | Size: 701 KiB |
After Width: | Height: | Size: 728 KiB |
After Width: | Height: | Size: 696 KiB |
After Width: | Height: | Size: 732 KiB |
After Width: | Height: | Size: 694 KiB |
After Width: | Height: | Size: 710 KiB |
After Width: | Height: | Size: 410 KiB |
After Width: | Height: | Size: 402 KiB |
After Width: | Height: | Size: 413 KiB |
After Width: | Height: | Size: 402 KiB |
After Width: | Height: | Size: 413 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 6.5 MiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
Normal file
After Width: | Height: | Size: 505 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgOptions.png
Normal file
After Width: | Height: | Size: 674 KiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgPause.png
Normal file
After Width: | Height: | Size: 562 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainBack.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainMulti.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainOptions.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainPlay.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainQuit.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainSingle.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optAudio.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optBack.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGameplay.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGraphics.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMain.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMusic.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optOptions.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optSfx.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelFhd.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelHd.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelIdentify.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelQhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelServer.png
Normal file
After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelUhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/menus/others/check.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
SQCSim2021/media/textures/menus/others/checked.png
Normal file
After Width: | Height: | Size: 9.8 KiB |