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|  | 8be8852596 | 
							
								
								
									
										5
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -373,5 +373,10 @@ FodyWeavers.xsd | ||||
| /x64/Release/SQCSim2023.exe | ||||
| /x64/Debug/SQCSim2023.exe | ||||
| /x64/Debug/SQCSim2021.pdb | ||||
| /SQCSim-srv/cmake/* | ||||
| !/SQCSim-srv/cmake/CMakeLists.txt | ||||
| /SQCSim2021/cmake/* | ||||
| !/SQCSim2021/cmake/CMakeLists.txt | ||||
| /SQCSim2021/SQCSim-client | ||||
| SQCSim2021/SQCSim2021.vcxproj.filters | ||||
| SQCSim2021/SQCSim2021.vcxproj | ||||
|   | ||||
| @@ -76,6 +76,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -90,6 +91,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -104,6 +106,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -118,7 +121,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp17</LanguageStandard> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -131,6 +134,7 @@ | ||||
|     <ClInclude Include="array2d.h" /> | ||||
|     <ClInclude Include="array3d.h" /> | ||||
|     <ClInclude Include="blockinfo.h" /> | ||||
|     <ClInclude Include="boostinfo.h" /> | ||||
|     <ClInclude Include="bullet.h" /> | ||||
|     <ClInclude Include="chunk.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
| @@ -144,6 +148,7 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="blockinfo.cpp" /> | ||||
|     <ClCompile Include="boostinfo.cpp" /> | ||||
|     <ClCompile Include="bullet.cpp" /> | ||||
|     <ClCompile Include="chunk.cpp" /> | ||||
|     <ClCompile Include="netprotocol.cpp" /> | ||||
|   | ||||
| @@ -54,6 +54,9 @@ | ||||
|     <ClInclude Include="transformation.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="boostinfo.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="world.cpp"> | ||||
| @@ -80,5 +83,8 @@ | ||||
|     <ClCompile Include="transformation.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="boostinfo.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | ||||
| #include "boostinfo.h" | ||||
| #include <iostream> | ||||
|  | ||||
| BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostInfo::~BoostInfo() | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostType BoostInfo::GetType() const | ||||
| { | ||||
|     return m_type; | ||||
| } | ||||
|  | ||||
| void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||
| { | ||||
|     u = m_u; | ||||
|     v = m_v; | ||||
|     s = m_s; | ||||
| } | ||||
|  | ||||
| void BoostInfo::Show() const | ||||
| { | ||||
|     std::cout << "Type: " << m_type << std::endl; | ||||
|     std::cout << "Nom: " << m_name << std::endl; | ||||
|     std::cout << "Durabilite: " << m_durability << std::endl; | ||||
|     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||
| } | ||||
|  | ||||
|  | ||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | ||||
| #ifndef BOOSTINFO_H__ | ||||
| #define BOOSTINFO_H__ | ||||
|  | ||||
| #include <string> | ||||
| #include "define.h" | ||||
|  | ||||
| class BoostInfo | ||||
| { | ||||
| public: | ||||
|     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||
|     ~BoostInfo(); | ||||
|  | ||||
|     BoostType GetType() const; | ||||
|  | ||||
|     void GetTexture(float& u, float& v, float& s); | ||||
|  | ||||
|     void Show() const; | ||||
|  | ||||
| private: | ||||
|     BoostType m_type; | ||||
|     float m_u; | ||||
|     float m_v; | ||||
|     float m_s; | ||||
|     std::string m_name; | ||||
|     int m_durability; | ||||
|  | ||||
| }; | ||||
|  | ||||
| #endif // BOOSTINFO_H__ | ||||
| @@ -7,10 +7,19 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | ||||
|  | ||||
| Bullet::~Bullet() {} | ||||
|  | ||||
| bool Bullet::Update(World* world, float elapsedtime) { | ||||
| 	for (int x = 0; x < 1000; ++x) { | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||
| 	int max = 100 / perframe; | ||||
| 	float damage = 0.057f; | ||||
| 	for (int x = 0; x < max; ++x) { | ||||
| 		m_currentpos += m_velocity * elapsedtime; | ||||
|  | ||||
| 		for (auto& [key, player] : mapPlayer) { | ||||
| 			if ((m_currentpos - player->GetPosition()).Length() < .4f) { | ||||
| 				player->InflictDamage(damage); | ||||
| 				return true; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		if (!world->ChunkAt(m_currentpos)) | ||||
| 			return true; | ||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||
| @@ -30,10 +39,14 @@ void Bullet::Transpose(int& x, int& z) { | ||||
| 	m_startpos.z -= z * CHUNK_SIZE_Z; | ||||
| } | ||||
|  | ||||
| Vector3f Bullet::getPos() { | ||||
| Vector3f Bullet::getPos() const { | ||||
| 	return m_currentpos; | ||||
| } | ||||
|  | ||||
| Vector3f Bullet::getVel() const { | ||||
| 	return m_velocity; | ||||
| } | ||||
|  | ||||
| uint64_t Bullet::getTeamID(){ | ||||
| 	return m_tid; | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,14 @@ | ||||
| #ifndef BULLET_H__ | ||||
| #define BULLET_H__ | ||||
|  | ||||
| #include <unordered_map> | ||||
| #include "define.h" | ||||
| #include "vector3.h" | ||||
| #include "player.h" | ||||
|  | ||||
|  | ||||
| class World; | ||||
| class Player; | ||||
|  | ||||
| class Bullet { | ||||
| public: | ||||
| @@ -12,9 +16,10 @@ public: | ||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||
| 	~Bullet(); | ||||
|  | ||||
| 	bool Update(World* world, float elapsedtime); | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||
| 	void Transpose(int& x, int& z); | ||||
| 	Vector3f getPos(); | ||||
| 	Vector3f getPos() const; | ||||
| 	Vector3f getVel() const; | ||||
| 	uint64_t getTeamID(); | ||||
|  | ||||
| private: | ||||
| @@ -22,6 +27,8 @@ private: | ||||
| 			 m_currentpos,  | ||||
| 			 m_velocity; | ||||
| 	uint64_t m_tid = 0; | ||||
| 	 | ||||
|  | ||||
| }; | ||||
|  | ||||
| #endif // BULLET_H__ | ||||
|   | ||||
| @@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 	//if (input.fail()) { | ||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||
| 	m_blocks.Reset(BTYPE_AIR); | ||||
| 	int ratio = 0; | ||||
|  | ||||
| 	ratio = x * y % 7; | ||||
|  | ||||
|  | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| @@ -36,7 +40,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
| 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | ||||
| 			} | ||||
| 		} | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||
| @@ -46,6 +50,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 	//int rnd = rand() % 15; | ||||
| 	if (ratio == 1) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
| 	if (ratio == 3) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (iz == 4) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 1); | ||||
| 				} | ||||
| 			} | ||||
| 	if (ratio == 5) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
|  | ||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
| 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 	//        float xnoiz, ynoiz; | ||||
| @@ -140,3 +175,31 @@ void Chunk::MakeClean() { m_isDirty = false; } | ||||
|  | ||||
| void Chunk::MakeModified() { m_isModified = true; } | ||||
|  | ||||
|  | ||||
| void Chunk::Structure(int x, int y, int z,int height) | ||||
| { | ||||
|  | ||||
|  | ||||
|  | ||||
| 	for (int i = 0; i < height; i++) | ||||
| 	{ | ||||
| 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||
| 	} | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -28,6 +28,7 @@ class Chunk { | ||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||
|  | ||||
|         void Structure(int x, int y, int z, int height); | ||||
|         bool IsDirty() const; | ||||
|         void MakeDirty(); | ||||
|         void MakeClean(); | ||||
|   | ||||
| @@ -4,12 +4,14 @@ | ||||
| #include <iostream> | ||||
| #include <chrono> | ||||
|  | ||||
| #define SRV_PORT 1025 | ||||
| #define CLI_PORT 1026 | ||||
| #define SRV_PORT 10000 | ||||
| #define CLI_PORT 10001 | ||||
|  | ||||
| #define CHUNK_SIZE_X  4 | ||||
| #define BUFFER_LENGTH 1500 | ||||
|  | ||||
| #define CHUNK_SIZE_X  6 | ||||
| #define CHUNK_SIZE_Y  64 | ||||
| #define CHUNK_SIZE_Z  4 | ||||
| #define CHUNK_SIZE_Z  6 | ||||
| #define MAX_SELECTION_DISTANCE 5 | ||||
| #define SEED 0 | ||||
| #define COUNTDOWN 300 | ||||
| @@ -25,23 +27,40 @@ | ||||
| #define THREADS_UPDATE_CHUNKS 6 | ||||
| #define THREADS_DELETE_CHUNKS 3 | ||||
|  | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define TEXTURE_SIZE 512 | ||||
| #define MAX_BULLETS 512 | ||||
|  | ||||
| #define TIME_SPEED_BOOST 10		//secondes | ||||
| #define TIME_DAMAGE_BOOST 10	//secondes | ||||
| #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||
| #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||
| #define BULLET_TIME .1 | ||||
|  | ||||
| typedef uint8_t BlockType; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||
| typedef uint8_t BoostType; | ||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||
| typedef uint64_t Timestamp; | ||||
|  | ||||
| #ifdef _WIN32 | ||||
|  | ||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||
| #pragma comment(lib,"ws2_32.lib") | ||||
|  | ||||
| #include <ws2tcpip.h> | ||||
| #include <Windows.h> | ||||
| #include <cstdio> | ||||
| #include <ctime> | ||||
|  | ||||
| #define poll WSAPoll | ||||
| #define flag_t u_long | ||||
| #define addrlen_t int | ||||
| #define ioctl ioctlsocket | ||||
| #define SOCK_NONBLOCK FIONBIO | ||||
| #define strcpy strcpy_s | ||||
| #define popen _popen | ||||
| #define pclose _pclose | ||||
|  | ||||
| @@ -51,9 +70,13 @@ typedef uint64_t Timestamp; | ||||
| #include <time.h> | ||||
| #include <stdio.h> | ||||
| #include <sys/socket.h> | ||||
| #include <sys/ioctl.h> | ||||
| #include <arpa/inet.h> | ||||
| #include <netinet/in.h> | ||||
| #include <cstring> | ||||
|  | ||||
| #define flag_t unsigned int | ||||
| #define addrlen_t unsigned int | ||||
| #define SOCKET int | ||||
| #define INVALID_SOCKET -1 | ||||
| #define closesocket close | ||||
|   | ||||
| @@ -1,17 +1,14 @@ | ||||
| #ifndef NETPROTOCOL_H__ | ||||
| #define NETPROTOCOL_H__ | ||||
|  | ||||
| #include "define.h" | ||||
| #include <string> | ||||
| #include "define.h" | ||||
| #include "vector3.h" | ||||
|  | ||||
| /* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */ | ||||
|  | ||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} | ||||
| /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||
|  | ||||
| namespace netprot { | ||||
| 	typedef uint8_t PacketType; | ||||
| 	enum PACKET_TYPE { | ||||
| 	enum class PACKET_TYPE: uint8_t { | ||||
| 				ERR, INPUT, OUTPUT, SYNC, | ||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||
| @@ -19,6 +16,27 @@ namespace netprot { | ||||
| 				LAST_PACK | ||||
| 			}; | ||||
|  | ||||
| 	/* Structures */ | ||||
| 	 | ||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||
| 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | ||||
| 		uint32_t len = BUFFER_LENGTH; | ||||
|  | ||||
| 		~Buffer() { delete[] ptr; } | ||||
| 		void rstLen() { len = BUFFER_LENGTH; } | ||||
| 	}; | ||||
|  | ||||
| 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | ||||
| 		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||
| 	}; | ||||
|  | ||||
| 	/* Constantes */ | ||||
|  | ||||
| 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||
|  | ||||
| 	/* Sous-structures */ | ||||
|  | ||||
| 	struct Keys { | ||||
| 		bool forward,  | ||||
| 			 backward,  | ||||
| @@ -40,6 +58,8 @@ namespace netprot { | ||||
| 			 running; | ||||
| 	}; | ||||
|  | ||||
| 	/* Structures de paquets */ | ||||
|  | ||||
| 	struct Input {										// cli -> srv			UDP			~frame | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| @@ -55,36 +75,50 @@ namespace netprot { | ||||
| 		States states; // 0bJSH_____ bit-packing de bool. | ||||
| 	}; | ||||
|  | ||||
| 	struct Sync {										// srv -> cli			TCP			~second | ||||
| 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| 		uint32_t timer = 0; | ||||
| 		uint16_t ammo = 0; | ||||
| 		uint8_t hp = 0; | ||||
| 		Vector3f position; | ||||
| 		Sync() {} | ||||
| 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | ||||
| 	}; | ||||
|  | ||||
| 	struct TeamInfo {									// cli <-> srv			TCP			once | ||||
| 		char name[32]; | ||||
| 		uint64_t id = 0; | ||||
| 		TeamInfo() {} | ||||
| 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); } | ||||
| 	}; | ||||
|  | ||||
| 	struct LoginInfo {									// cli <-> srv			TCP			once | ||||
| 		char name[32]; | ||||
| 		uint64_t sid = 0,  | ||||
| 			     tid = 0; | ||||
| 		LoginInfo() {} | ||||
| 		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); } | ||||
| 	}; | ||||
|  | ||||
| 	struct PlayerInfo {									// cli <-> srv			TCP			once | ||||
| 		char name[32]; | ||||
| 		uint64_t id = 0, | ||||
| 				 tid = 0; | ||||
| 		PlayerInfo() {} | ||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | ||||
| 			strcpy(log->name, name); | ||||
| 		}; | ||||
| 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||
| 		uint64_t seed; | ||||
| 		uint32_t countdown; | ||||
| 		uint8_t gameType; // TOOD: enum. | ||||
| 		uint8_t gameType; // TODD: enum. | ||||
| 		GameInfo() {} | ||||
| 		GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {} | ||||
| 	}; | ||||
|  | ||||
| 	struct Chat {										// cli <-> srv			TCP			event | ||||
| @@ -92,13 +126,19 @@ namespace netprot { | ||||
| 			dest_id = 0, | ||||
| 			dest_team_id = 0; | ||||
| 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | ||||
| 		Chat() {} | ||||
| 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | ||||
| 	}; | ||||
|  | ||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | ||||
| 		char mess[140]; | ||||
| 		bool is_fatal; | ||||
| 		ErrorLog() {}; | ||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||
| 	}; | ||||
|  | ||||
| 	/* Fonctions */ | ||||
|  | ||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||
| @@ -109,16 +149,78 @@ namespace netprot { | ||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||
|  | ||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||
|  | ||||
| 	PacketType getType(char* buf, uint32_t buflen); // srv/cli | ||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||
|  | ||||
| 	Packet getPack(char* buf, uint32_t *buflen); | ||||
| 	Packet getPack(Buffer* buf); | ||||
|  | ||||
| 	bool emptyPack(Packet pck); | ||||
|  | ||||
| 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||
| 	 | ||||
| 	template <class T> T copyPack(Packet* pck); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||
| 	 | ||||
| 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | ||||
| 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | ||||
|  | ||||
| 	/* Templates */ | ||||
|  | ||||
| 	template <class T> | ||||
| 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		send(sock, *buf, *buflen, 0); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		send(sock, buf->ptr, buf->len, 0); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -4,7 +4,7 @@ | ||||
| Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | ||||
| 	m_velocity = Vector3f(0, 0, 0); | ||||
| 	m_airborne = true; | ||||
| 	m_hp = 0.75f; //TODO: Remettre <20> 1.0f | ||||
| 	m_hp = 1.0f; //TODO: Remettre <20> 1.0f | ||||
| 	m_username = "Zelda Bee-Bop56"; | ||||
| } | ||||
|  | ||||
| @@ -61,6 +61,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | ||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||
| 		m_airborne = true; | ||||
| 	} | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||
| 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||
| 	} | ||||
|  | ||||
| 	if (shoot) // Recoil! | ||||
| 		TurnTopBottom(-1); | ||||
| @@ -167,7 +172,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
|  | ||||
| 	m_position += m_velocity; | ||||
|  | ||||
| 	static float bobbingtime = 0; // Gestion de la cam<61>ra | ||||
| 	static float bobbingtime = 0; // Gestion de la cam<61>ra | ||||
| 	static bool leftright = false; | ||||
| 	static bool isStep = false; | ||||
| 	if (bobbingtime <= 360.f) | ||||
| @@ -182,15 +187,64 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
| 	else isStep = false; | ||||
| 	m_POV = m_position.y; | ||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||
|  | ||||
| 	RemoveBooster(elapsedTime); | ||||
| 	return snd; | ||||
| } | ||||
|  | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||
| 	if (!rot) { | ||||
| 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Player::GetBooster(Booster boosttype) | ||||
| { | ||||
| 	if (boosttype == SPEED) | ||||
| 	{ | ||||
| 		boostspeed = true; | ||||
| 		timeboostspeed = 0; | ||||
| 	} | ||||
| 	if (boosttype == HEAL) | ||||
| 	{ | ||||
| 		m_hp = 100; | ||||
| 	} | ||||
| 	if (boosttype == DAMAGE) | ||||
| 	{ | ||||
| 		boostdamage = true; | ||||
| 		timeboostdamage = 0; | ||||
| 	} | ||||
| 	if (boosttype == INVINCIBLE) | ||||
| 	{ | ||||
| 		boostinvincible = true; | ||||
| 		boostinvincible = 0; | ||||
| 	} | ||||
| } | ||||
| void Player::RemoveBooster(float elapsedtime) | ||||
| { | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		timeboostspeed += elapsedtime; | ||||
| 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||
| 			boostspeed = false; | ||||
| 	} | ||||
| 	if (boostdamage) | ||||
| 	{ | ||||
| 		timeboostdamage += elapsedtime; | ||||
| 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||
| 			boostdamage = false; | ||||
| 	} | ||||
| 	if (boostinvincible) | ||||
| 	{ | ||||
| 		timeboostinvincible += elapsedtime; | ||||
| 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||
| 			boostinvincible = false; | ||||
| 	} | ||||
| } | ||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||
|  | ||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||
|  | ||||
| @@ -208,6 +262,26 @@ void Player::Teleport(int& x, int& z) { | ||||
| 	m_position.x -= x * CHUNK_SIZE_X; | ||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | ||||
| } | ||||
| bool Player::AmIDead() | ||||
| { | ||||
| 	return m_hp <= 0; | ||||
| } | ||||
|  | ||||
|  | ||||
| void Player::InflictDamage(float hitPoints) | ||||
| { | ||||
|  | ||||
| 	m_hp -= hitPoints; | ||||
|  | ||||
|  | ||||
| 	if (AmIDead()) | ||||
| 	{ // Quand le joueur est mort. | ||||
|  | ||||
|  | ||||
|  | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
| uint64_t Player::getId() const { return id; } | ||||
|  | ||||
|   | ||||
| @@ -5,11 +5,13 @@ | ||||
| #include "transformation.h" | ||||
| #include "vector3.h" | ||||
|  | ||||
|  | ||||
| class World;  | ||||
|  | ||||
| class Player { | ||||
| public: | ||||
| 	enum Sound { NOSOUND, STEP, FALL }; | ||||
| 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||
|  | ||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||
| 	~Player(); | ||||
| @@ -18,8 +20,11 @@ public: | ||||
| 	void TurnTopBottom(float value); | ||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | ||||
| 	void GetBooster(Booster boosttype); | ||||
| 	void RemoveBooster(float elapsedtime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||
|  | ||||
| 	void SetDirection(Vector3f dir); | ||||
| 	Vector3f GetPosition() const; | ||||
| 	Vector3f GetDirection() const; | ||||
| 	Vector3f GetVelocity() const; | ||||
| @@ -28,6 +33,12 @@ public: | ||||
| 	float GetHP() const; | ||||
| 	void Teleport(int& x, int& z); | ||||
|  | ||||
| 	bool AmIDead(); | ||||
| 	void InflictDamage(float hitPoints); | ||||
|  | ||||
| private: | ||||
| 	uint64_t getId() const; | ||||
|  | ||||
| protected: | ||||
| 	Vector3f m_position; | ||||
| 	Vector3f m_velocity; | ||||
| @@ -39,13 +50,20 @@ protected: | ||||
| 	float m_rotX = 0;  | ||||
| 	float m_rotY = 0; | ||||
| 	float m_POV; | ||||
| 	float timeboostspeed; | ||||
| 	float timeboostdamage; | ||||
| 	float timeboostinvincible; | ||||
|  | ||||
| 	float m_hp; | ||||
|  | ||||
| 	bool m_airborne; | ||||
| 	bool boostspeed; | ||||
| 	bool boostdamage; | ||||
| 	bool boostinvincible; | ||||
|  | ||||
|  | ||||
|  | ||||
| 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||
|  | ||||
| }; | ||||
| #endif //_PLAYER_H__ | ||||
|  | ||||
|   | ||||
| @@ -6,10 +6,19 @@ World::~World() {} | ||||
|  | ||||
| Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | ||||
|  | ||||
| void World::BuildWorld() { | ||||
| 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||
| 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||
| 			m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed)); | ||||
| } | ||||
|  | ||||
| void World::SetSeed(uint64_t seed) { | ||||
| 	m_seed = seed; | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| Chunk* World::ChunkAt(float x, float y, float z) const { | ||||
| 	int cx = (int)x / CHUNK_SIZE_X; | ||||
| 	int cz = (int)z / CHUNK_SIZE_Z; | ||||
| @@ -25,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | ||||
|  | ||||
| Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | ||||
|  | ||||
| void World::RemoveChunk(int nbReduit) | ||||
| { | ||||
| 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||
| 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||
| 		{ | ||||
| 			Chunk* chk = nullptr; | ||||
| 			if (x < nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
| 			if (y < nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
| 			if (y > WORLD_SIZE_Y - nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
| 			if (x > WORLD_SIZE_X - nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
|  | ||||
| 			// TODO: MakeDirty() les voisins pour qu'ils se redessinent. | ||||
|  | ||||
| 			if (!chk) | ||||
| 				continue; | ||||
|  | ||||
| 			m_tbDeleted.emplace_back(chk); | ||||
| 		} | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | ||||
| 	Chunk* c = ChunkAt(x, y, z); | ||||
|  | ||||
| @@ -130,7 +165,7 @@ void World::GetScope(unsigned int& x, unsigned int& y) { | ||||
| 	y = m_center[1]; | ||||
| } | ||||
|  | ||||
| void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| 	UpdateWorld(player_pos, blockinfo); | ||||
| 	//TransposeWorld(player_pos, bullets); | ||||
| } | ||||
|   | ||||
| @@ -21,16 +21,19 @@ public: | ||||
| 	~World(); | ||||
|  | ||||
| 	Array2d<Chunk*>& GetChunks(); | ||||
| 	void BuildWorld(); | ||||
|  | ||||
| 	void SetSeed(uint64_t seed); | ||||
|  | ||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | ||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||
|  | ||||
| 	void RemoveChunk(int nbReduit); | ||||
|  | ||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
|  | ||||
| 	void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
|  | ||||
| 	void GetScope(unsigned int& x, unsigned int& y); | ||||
|  | ||||
| @@ -45,7 +48,7 @@ private: | ||||
|  | ||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||
|  | ||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | ||||
|  | ||||
|   | ||||
| @@ -76,6 +76,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -90,7 +91,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>Default</LanguageStandard> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -105,6 +106,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -119,6 +121,7 @@ | ||||
|       <SDLCheck>true</SDLCheck> | ||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <ConformanceMode>true</ConformanceMode> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|   | ||||
							
								
								
									
										30
									
								
								SQCSim-srv/cmake/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,30 @@ | ||||
| cmake_minimum_required(VERSION 3.18.4) | ||||
|  | ||||
| project(SQCSim-Server VERSION 0.1) | ||||
|  | ||||
| add_compile_options("-Wno-narrowing") | ||||
| set(CMAKE_CXX_STANDARD 20) | ||||
| set(CMAKE_STANDARD_REQUIRED True) | ||||
|  | ||||
| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out") | ||||
|  | ||||
| set(SQCSIM_COMMON_DIR "../../SQCSim-common/") | ||||
|  | ||||
| add_library(SQCSim-common | ||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}netprotocol.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}opensimplex.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}player.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}transformation.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}world.cpp" | ||||
| ) | ||||
|  | ||||
| add_executable(SQCSim-server | ||||
| 			"../connection.cpp" | ||||
| 			"../server.cpp" | ||||
| 			"../main.cpp" | ||||
| 			) | ||||
|  | ||||
| target_link_libraries(SQCSim-server PUBLIC SQCSim-common) | ||||
| @@ -4,8 +4,8 @@ | ||||
|  | ||||
| Connection::Connection(SOCKET sock,  | ||||
| 					   sockaddr_in sockaddr,  | ||||
| 					   netprot::LoginInfo log,  | ||||
| 					   netprot::PlayerInfo play): | ||||
| 					   LoginInfo log,  | ||||
| 					   PlayerInfo play): | ||||
| 	m_sock(sock),  | ||||
| 	m_addr(sockaddr),  | ||||
| 	m_loginfo(log),  | ||||
| @@ -13,9 +13,7 @@ Connection::Connection(SOCKET sock, | ||||
|  | ||||
| } | ||||
|  | ||||
| Connection::~Connection() { | ||||
| 	closesocket(m_sock); | ||||
| } | ||||
| Connection::~Connection() { closesocket(m_sock); } | ||||
|  | ||||
| uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | ||||
|  | ||||
| @@ -23,19 +21,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | ||||
|  | ||||
| std::string Connection::GetName() const { return m_loginfo.name; } | ||||
|  | ||||
| void Connection::AddInput(netprot::Input in) { | ||||
| 	m_input_manifest.insert({ in.timestamp, in }); | ||||
| } | ||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | ||||
|  | ||||
| netprot::Output* Connection::getOutput(Timestamp time) { | ||||
| Output* Connection::getOutput(Timestamp time) { | ||||
| 	auto out = m_output_manifest.find(time); | ||||
| 	if (out != m_output_manifest.end()) | ||||
| 		return &out->second; | ||||
| 	return nullptr; | ||||
| } | ||||
|  | ||||
| netprot::Sync Connection::getSync(Timestamp time) { | ||||
| 	netprot::Sync sync; | ||||
| Sync Connection::getSync(Timestamp time) { | ||||
| 	Sync sync; | ||||
| 	auto out = m_output_manifest.find(time); | ||||
| 	if (out != m_output_manifest.end()) { | ||||
| 		sync.timestamp = out->second.timestamp; | ||||
| @@ -45,10 +41,79 @@ netprot::Sync Connection::getSync(Timestamp time) { | ||||
| 	return sync; | ||||
| } | ||||
|  | ||||
| SOCKET Connection::getSock() const { return m_sock; } | ||||
|  | ||||
| PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||
|  | ||||
| sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||
|  | ||||
| void Connection::getPacks(SOCKET sock) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	Input in; | ||||
| 	while (true) { | ||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case INPUT: | ||||
| 				if (Deserialize(&in, pck, &bsize)) | ||||
| 					m_input_manifest[in.timestamp] = in; | ||||
| 				break; | ||||
| 			default: break; | ||||
| 			} | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | ||||
| 	while (m_last_out < m_output_manifest.size()) { | ||||
| 		Output out = m_output_manifest.at(m_last_out++); | ||||
|  | ||||
| 		for (auto& [key, conn] : conns) { | ||||
| 			if (m_playinfo.id == conn->GetHash(true)) | ||||
| 				continue; | ||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::Run(World* world) { | ||||
| 	Input in, last; | ||||
| 	Output out; | ||||
| 	float el; | ||||
|  | ||||
| 	if (m_input_manifest.size() < 2) | ||||
| 		return; | ||||
|  | ||||
| 	while (m_last_in < m_input_manifest.size()) { | ||||
| 		in = m_input_manifest.at(m_last_in + 1); | ||||
| 		last = m_input_manifest.at(m_last_in); | ||||
|  | ||||
| 		el = (float)(in.timestamp - last.timestamp) / 1000.; | ||||
| 		player.get()->SetDirection(in.direction); | ||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||
| 														  in.keys.backward,  | ||||
| 														  in.keys.left,  | ||||
| 														  in.keys.right,  | ||||
| 														  in.keys.jump, false, el), world, el); | ||||
|  | ||||
| 		out.position = player.get()->GetPosition(); | ||||
| 		out.direction = in.direction; | ||||
| 		out.timestamp = in.timestamp; | ||||
| 		out.id = m_playinfo.id; | ||||
|  | ||||
| 		m_output_manifest[out.timestamp] = out; | ||||
|  | ||||
| 		++m_last_in; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::CleanInputManifest(Timestamp time) { | ||||
| 	auto wat = m_input_manifest.find(time); | ||||
|  | ||||
| 	while (wat != m_input_manifest.begin()) | ||||
| 		m_input_manifest.erase(wat--); | ||||
| 	 | ||||
| } | ||||
|   | ||||
| @@ -2,41 +2,58 @@ | ||||
| #define CONNECTION_H__ | ||||
|  | ||||
| #include <deque> | ||||
| #include <map> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/player.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "define.h" | ||||
|  | ||||
| using namespace netprot; | ||||
|  | ||||
| class Connection { | ||||
| public: | ||||
| 	Connection( | ||||
| 		SOCKET sock, | ||||
| 		sockaddr_in sockaddr, | ||||
| 		netprot::LoginInfo log, | ||||
| 		netprot::PlayerInfo play); | ||||
| 		LoginInfo log, | ||||
| 		PlayerInfo play); | ||||
| 	~Connection(); | ||||
|  | ||||
| 	Player* player = nullptr; | ||||
| 	std::unique_ptr<Player> player = nullptr; | ||||
|  | ||||
| 	uint64_t GetHash(bool self = true) const; | ||||
| 	uint64_t GetTeamHash() const; | ||||
| 	std::string GetName() const; | ||||
|  | ||||
| 	void AddInput(netprot::Input in); | ||||
| 	netprot::Output* getOutput(Timestamp time); | ||||
| 	netprot::Sync getSync(Timestamp time); | ||||
| 	void AddInput(Input in); | ||||
| 	Output* getOutput(Timestamp time); | ||||
| 	Sync getSync(Timestamp time); | ||||
| 	SOCKET getSock() const; | ||||
| 	PlayerInfo* getInfo() const; | ||||
| 	sockaddr_in* getAddr() const; | ||||
|  | ||||
| 	void getPacks(SOCKET sock); | ||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | ||||
|  | ||||
| 	void Run(World* world); | ||||
|  | ||||
| 	void CleanInputManifest(Timestamp time); | ||||
| private: | ||||
| 	std::map<Timestamp, netprot::Input> m_input_manifest; | ||||
| 	std::map<Timestamp, netprot::Output> m_output_manifest; | ||||
| 	std::map<Timestamp, netprot::Chat> m_chatlog; | ||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
|  | ||||
| 	SOCKET m_sock; | ||||
| 	sockaddr_in m_addr; | ||||
| 	netprot::LoginInfo m_loginfo; | ||||
| 	netprot::PlayerInfo m_playinfo; | ||||
| 	LoginInfo m_loginfo; | ||||
| 	PlayerInfo m_playinfo; | ||||
|  | ||||
| 	Timestamp m_startsync; | ||||
|  | ||||
| 	uint64_t m_last_in = 0,  | ||||
| 			 m_last_out = 0; | ||||
| 	Buffer m_buf, | ||||
| 		   m_bufout; | ||||
| }; | ||||
| #endif | ||||
| @@ -9,9 +9,6 @@ | ||||
|  | ||||
| #define MAX_CONNECTIONS 16 | ||||
| #define ID_LIST_SIZE 127 | ||||
| #define BUFFER_LENGTH 150 | ||||
|  | ||||
| typedef unsigned char LogDest; | ||||
| enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST }; | ||||
| #define SRV_MANUAL_SETUP true | ||||
|  | ||||
| #endif | ||||
| @@ -1,9 +1,8 @@ | ||||
| #include "server.h" | ||||
|  | ||||
| int main() { | ||||
| 	Server* server = new Server(); | ||||
| 	std::unique_ptr<Server> server = std::make_unique<Server>(); | ||||
| 	if (server->Init() == 0) | ||||
| 		if (server->Ready() == 0) | ||||
| 			server->Run(); | ||||
| 	delete server; | ||||
| } | ||||
| @@ -1,6 +1,6 @@ | ||||
| #include "server.h" | ||||
|  | ||||
| Server::Server(LogDest log) { | ||||
| Server::Server(LOG_DEST log) { | ||||
| 	m_log = log; | ||||
| 	if (log == LOG_DEST::LOGFILE) { | ||||
| 		m_logfile = std::ofstream("server.log", std::ofstream::out); | ||||
| @@ -18,6 +18,9 @@ Server::~Server() { | ||||
| 		closesocket(m_sock_udp); | ||||
| 	if (m_sock_tcp) | ||||
| 		closesocket(m_sock_tcp);	 | ||||
| 	for (const auto& [key, player] : m_players) | ||||
| 			closesocket(player->getSock()); | ||||
| 		m_players.clear(); | ||||
| #ifdef _WIN32 | ||||
| 	WSACleanup(); | ||||
| #endif | ||||
| @@ -65,70 +68,106 @@ int Server::Init() { | ||||
| } | ||||
|  | ||||
| int Server::Ready() { | ||||
| 	int nbrjoueurs = 0,  | ||||
| 		nbrconn = 0; | ||||
| 	bool readystart = false; | ||||
| 	do { | ||||
| 		Log("Entrez la duree de la partie: ", false, false); | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try {	 | ||||
| 			m_game.countdown = std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			m_game.countdown = 0; | ||||
| 		} | ||||
| 	} while (m_game.countdown < 1); | ||||
| 	do { | ||||
| 		Log("Entrez le seed de la partie: ", false, false); | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try {	 | ||||
| 			m_game.seed = std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			m_game.seed = 0; | ||||
| 		} | ||||
| 	} while (m_game.seed < 1); | ||||
| 	do { | ||||
| 		Log("Entrez le nombre de joueurs: ", false, false); | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try {	 | ||||
| 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			nbrjoueurs = 0; | ||||
| 		} | ||||
| 		if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS) | ||||
| 			Log("Nombre de joueurs invalide.", true, false); | ||||
| 	} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS); | ||||
|  | ||||
| 	m_game.gameType = 1; | ||||
|  | ||||
| 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | ||||
| 		Log("<EFBFBD>coute sur le port TCP.", true, true); | ||||
| 		Log("Ecoute sur le port TCP.", true, true); | ||||
| 		return 1; | ||||
| 	} | ||||
|  | ||||
| 	char* buf = new char[150]; | ||||
| 	uint32_t buflen = 150; | ||||
| 	bool readystart = false; | ||||
| 	srand(time(NULL)); | ||||
|  | ||||
| 	Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false); | ||||
|  | ||||
| 	buildIdList(ID_LIST_SIZE); | ||||
| 	 | ||||
| 	m_game.countdown = 360; | ||||
| 	m_game.gameType = 1; | ||||
| 	m_game.seed = 9370707; | ||||
| 	Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false); | ||||
| 	 | ||||
| 	while (!readystart) { | ||||
| 		sockaddr_in sockad; | ||||
| 		int addrlen = sizeof(sockad); | ||||
| 		addrlen_t addrlen = sizeof(sockad); | ||||
| 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | ||||
|  | ||||
| 		if (sock < 0) | ||||
| 			Log("Erreur de connexion", true, false); | ||||
| 		else if (sock > 0) { | ||||
| 			std::string str = "Nouvelle connection provenant de: "; | ||||
| 			char* strbuf = new char[BUFFER_LENGTH]; | ||||
| 			uint32_t strbuflen = BUFFER_LENGTH; | ||||
| 			std::string str = "Nouvelle connexion provenant de: "; | ||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | ||||
|  | ||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port)); | ||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||
| 				PlayerInfo play; | ||||
|  | ||||
| 			if (recv(sock, buf, buflen, 0) > 0) { | ||||
| 				netprot::LoginInfo log; | ||||
| 				netprot::PlayerInfo play; | ||||
| 				if (netprot::Deserialize(&log, buf, buflen)) { | ||||
| 					log.sid = getUniqueId(); | ||||
| 				m_buf.len = BUFFER_LENGTH; | ||||
| 				Packet pck = getPack(&m_buf); | ||||
| 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||
| 					Log("Paquet invalide.", true, false); | ||||
| 					if (pck.type != PACKET_TYPE::ERR) | ||||
| 						netprot::emptyPack(pck);  | ||||
| 					continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre. | ||||
| 				} | ||||
| 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||
|  | ||||
| 					log.tid = 0; | ||||
| 				log->sid = getUniqueId(); | ||||
| 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||
|  | ||||
| 					str.append(" Nom: ").append(log.name);  | ||||
| 					Log(str, false, false); | ||||
| 					str = ""; | ||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||
| 				str.clear(); | ||||
| 					 | ||||
| 					str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]")); | ||||
| 					Log(str, false, false); | ||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||
|  | ||||
| 					//netprot::Serialize(&log, &buf, &buflen); | ||||
| 					//send(sock, buf, buflen, 0); | ||||
| 					//buflen = 150; | ||||
| 					sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen); | ||||
| 				sendPack<LoginInfo>(sock, log, &m_buf); | ||||
| 				 | ||||
| 				play.id = getUniqueId(); | ||||
| 					memcpy(play.name, log.name, std::strlen(log.name) + 1); | ||||
| 					play.tid = log.tid; | ||||
| 				strcpy(play.name, log->name); | ||||
| 				 | ||||
| 					//netprot::Serialize(&m_game, &buf, &buflen); | ||||
| 					//send(sock, buf, buflen, 0); | ||||
| 					sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen); | ||||
| 					Connection* conn = new Connection(sock, sockad, log, play); | ||||
| 				play.tid = log->tid; | ||||
|  | ||||
| 					m_players[log.sid] = conn; | ||||
| 					readystart = true; | ||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf); | ||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||
|  | ||||
| 				for (auto& [key, player] : m_players) { | ||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||
| 				} | ||||
|  | ||||
| 				m_players[log->sid] = std::move(conn); | ||||
|  | ||||
| 				delete log; | ||||
|  | ||||
| 				if (++nbrconn >= nbrjoueurs) | ||||
| 					readystart = true; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| @@ -136,14 +175,73 @@ int Server::Ready() { | ||||
| } | ||||
|  | ||||
| void Server::Run() { | ||||
| 	bool endgame = false; | ||||
| 	Input in; | ||||
| 	sockaddr_in sockad; | ||||
| 	addrlen_t socklen = sizeof(sockad); | ||||
| 	 | ||||
| 	Log("Partie en cours...", false, false); | ||||
| 	Log("Debut de la partie...", false, false); | ||||
|  | ||||
| 	int players = m_players.size(); | ||||
|  | ||||
| 	m_world = new World(); | ||||
| 	m_world->SetSeed(m_game.seed); | ||||
| 	m_world->GetChunks().Reset(nullptr); | ||||
| 	m_world->BuildWorld(); | ||||
| 	 | ||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||
| 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | ||||
| 		Sync sync; | ||||
| 		sync.position = conn->player->GetPosition(); | ||||
| 		sync.hp = conn->player->GetHP(); | ||||
| 		sync.sid = key; | ||||
| 		sync.ammo = 0; | ||||
| 		sync.timestamp = 0; | ||||
| 		sync.timer = m_game.countdown; | ||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||
| 	} | ||||
|  | ||||
| inline std::string Server::Timestamp() { | ||||
| 	while (!endgame) { | ||||
| 		for (auto& [key, conn] : m_players) { | ||||
| 			conn->getPacks(m_sock_udp); | ||||
| 			conn->Run(m_world); | ||||
| 			conn->sendPacks(m_sock_udp, m_players); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//while (true) { | ||||
| 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||
| 	//		Packet pck = getPack(&m_buf); | ||||
| 	//		switch (pck.type) { | ||||
| 	//			using enum netprot::PACKET_TYPE; | ||||
|  //           	case ERR:			std::puts("ERROR!");		break; | ||||
|  //               case INPUT:			std::puts("INPUT!");		break; | ||||
|  //               case OUTPUT:		std::puts("OUTPUT!");		break; | ||||
| 	//			case SYNC:			std::puts("SYNC!");			break; | ||||
|  //               case TEAMINF:		std::puts("TEAMINF!");		break; | ||||
|  //               case SELFINF:		std::puts("SELFINF!");		break; | ||||
|  //               case PLAYINF:		std::puts("PLAYINF!");		break; | ||||
|  //               case LOGINF:		std::puts("LOGINF!");		break; | ||||
|  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||
|  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||
|  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||
|  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||
|  //               case ENDINFO:		std::puts("ENDINFO!");		break; | ||||
|  //               case CHAT:			std::puts("CHAT!");			break; | ||||
|  //               case ERRLOG:		std::puts("ERRLOG!");		break; | ||||
| 	//			case LAST_PACK:									[[falltrough]]; | ||||
| 	//			default:			std::puts("wtf?!");			break; | ||||
|  //           } | ||||
| 	//		netprot::emptyPack(pck); | ||||
|  //       } | ||||
| 	//} | ||||
|  | ||||
| } | ||||
|  | ||||
| inline std::string Server::LogTimestamp() { | ||||
| 	time_t rawtime; | ||||
| 	struct tm timeinfo; | ||||
| 	char buffer[80]; | ||||
| 	tm timeinfo; | ||||
| 	char buffer[50]; | ||||
|  | ||||
| 	time(&rawtime); | ||||
|  | ||||
| @@ -161,30 +259,39 @@ inline std::string Server::Timestamp() { | ||||
|  | ||||
| void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | ||||
| 	switch (m_log) { | ||||
| 	case LOG_DEST::LOGFILE: | ||||
| 		m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 		using enum LOG_DEST; // C++20! | ||||
| 		case LOGFILE: | ||||
| 			m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 			break; | ||||
| 	case LOG_DEST::CONSOLE: | ||||
| 		case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||
| 		default: | ||||
| 		std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 			std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 			break; | ||||
| 	} | ||||
|  | ||||
| 	if (is_fatal) { | ||||
| 		if (m_logfile.is_open()) | ||||
| 			m_logfile.close(); | ||||
| 		if (m_sock_udp) | ||||
| 			closesocket(m_sock_udp); | ||||
| 		if (m_sock_tcp) | ||||
| 			closesocket(m_sock_tcp); | ||||
| 		for (const auto& [key, player] : m_players) { | ||||
| 			closesocket(player->getSock()); | ||||
| 		} | ||||
| 		m_players.clear(); | ||||
| #ifdef _WIN32 | ||||
| 		WSACleanup(); | ||||
| #endif | ||||
| 		exit(-1); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Server::buildIdList(size_t size) { | ||||
| 	std::set<uint64_t> lst; | ||||
|  | ||||
| 	do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE! | ||||
| 	srand(time(NULL)); | ||||
| 	do lst.insert(((uint64_t)rand() << 32 | rand())); | ||||
| 	while (lst.size() < size); | ||||
| 	 | ||||
| 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | ||||
| @@ -195,133 +302,3 @@ uint64_t Server::getUniqueId() { | ||||
| 	m_ids.pop_back(); | ||||
| 	return id; | ||||
| } | ||||
|  | ||||
| // Test serialize/deserialize: | ||||
| /* | ||||
| 	netprot::LoginInfo log, log2; | ||||
| 	std::cout << "Nom? "; | ||||
| 	std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!! | ||||
| 	log.sid = 12345; | ||||
| 	char* buf = new char[150]; | ||||
| 	uint32_t buflen = 150; | ||||
|  | ||||
| 	netprot::Serialize(&log, &buf, &buflen); | ||||
|  | ||||
| 	bool is_work = netprot::Deserialize(&log2, buf, buflen); | ||||
|  | ||||
| 	std::string str; | ||||
| 	str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid)); | ||||
|  | ||||
| 	Log(str, false, false); | ||||
| */ | ||||
|  | ||||
|  | ||||
| ///* Recevoir paquet */ | ||||
| //while (true) { | ||||
| //	char buffer[2048]; | ||||
| //	sockaddr_in client; | ||||
| // | ||||
| //#ifdef _WIN32 // Mais pourquoi? | ||||
| //	int clen = sizeof(client); | ||||
| //#else | ||||
| //	unsigned int clen = sizeof(client); | ||||
| //#endif | ||||
| // | ||||
| //	int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen); | ||||
| // | ||||
| //	if (count < 0) { | ||||
| //		Log("Erreur de reception de paquet.", socket_udp); | ||||
| //		return 4; | ||||
| //	} | ||||
| // | ||||
| //	buffer[count] = '\0'; | ||||
| // | ||||
| //	/* G<>rer le paquet re<72>u */ | ||||
| //	std::string commande(buffer); | ||||
| // | ||||
| //	if (commande.find("echo ") == 0) {													/*		ECHO		*/ | ||||
| //		std::string::size_type pos = commande.find(' '); | ||||
| //		std::string parametres = commande.substr(pos + 1); | ||||
| // | ||||
| //		sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client)); | ||||
| //	} | ||||
| //	else if (commande.find("date ") == 0) {												/*		DATE		*/ | ||||
| //		time_t rawtime; | ||||
| //		struct tm* timeinfo = new tm(); | ||||
| //		char tbuffer[80]; | ||||
| // | ||||
| //		time(&rawtime); | ||||
| // | ||||
| //#ifdef _WIN32 | ||||
| //		localtime_s(timeinfo, &rawtime); | ||||
| //#else | ||||
| //		localtime_r(&rawtime, timeinfo); | ||||
| //#endif | ||||
| // | ||||
| //		strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo); | ||||
| // | ||||
| //		sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client)); | ||||
| //		delete timeinfo; | ||||
| //	} | ||||
| //	else if (commande.find("ping ") == 0) {												/*		PING		*/ | ||||
| //		sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client)); | ||||
| //	} | ||||
| //	else if (commande.find("usager ") == 0) {											/*		USAGER		*/ | ||||
| //		std::string user; | ||||
| // | ||||
| //#ifdef _WIN32 | ||||
| //		wchar_t userbuf[30]; | ||||
| //		DWORD usersize = 30; | ||||
| // | ||||
| //		GetUserNameW(userbuf, &usersize); | ||||
| // | ||||
| //		std::wstring wuser = userbuf; | ||||
| //		user = std::string(wuser.begin(), wuser.end()); | ||||
| //#else | ||||
| //		char ptr[30]; | ||||
| //		getlogin_r(ptr, sizeof(ptr) - 1); | ||||
| //		user = std::string(ptr); | ||||
| //#endif | ||||
| // | ||||
| //		sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client)); | ||||
| //	} | ||||
| //	else if (commande.find("exec ") == 0) {												/*		EXEC		*/ | ||||
| //		std::string::size_type pos = commande.find(' '); | ||||
| //		std::string parametres = commande.substr(pos + 1); | ||||
| // | ||||
| //		FILE* pipe = nullptr; | ||||
| //		char buffer[301]; // 300 caract<63>res + '\0' | ||||
| //		std::string reponse; | ||||
| // | ||||
| //		pipe = popen(parametres.c_str(), "r"); | ||||
| // | ||||
| //		if (!pipe) | ||||
| //			reponse = "Erreur de commande!"; | ||||
| //		else while (!feof(pipe)) { | ||||
| //			if (fgets(buffer, sizeof(buffer) - 1, pipe)) | ||||
| //				reponse += buffer; | ||||
| //		} | ||||
| // | ||||
| //		if (pipe) | ||||
| //			pclose(pipe); | ||||
| // | ||||
| //		if (reponse.length() > 300) | ||||
| //			reponse = reponse.substr(0, 300); | ||||
| //		else if (reponse.length() < 1) | ||||
| //			reponse = "OK!"; | ||||
| // | ||||
| //		sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client)); | ||||
| //	} | ||||
| //	else if (commande.find("bye ") == 0) {											/*		BYE			*/ | ||||
| //		Log("", 0); // Message d'erreur pas de message d'erreur! | ||||
| //		return 0; | ||||
| //	} | ||||
| //	else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client));		/*			DEFAULT			 */ | ||||
| //} | ||||
| // | ||||
| ///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */ | ||||
| //Log("", 0); | ||||
| //return 0; | ||||
| //return false; | ||||
| //} | ||||
| // | ||||
|   | ||||
| @@ -5,14 +5,19 @@ | ||||
| #include <vector> | ||||
| #include <set> | ||||
| #include <string> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
| #include "connection.h" | ||||
|  | ||||
| using namespace netprot; | ||||
|  | ||||
| class Server { | ||||
| public: | ||||
| 	Server(LogDest log = LOG_DEST::CONSOLE); | ||||
| 	enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST }; | ||||
|  | ||||
| 	Server(LOG_DEST log = LOG_DEST::CONSOLE); | ||||
| 	~Server(); | ||||
|  | ||||
| 	int Init(); | ||||
| @@ -20,35 +25,31 @@ public: | ||||
| 	void Run(); | ||||
|  | ||||
| private: | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| 	WSADATA m_wsaData; | ||||
| #endif | ||||
| 	SOCKET m_sock_udp = 0, | ||||
| 		   m_sock_tcp = 0; | ||||
| 	LogDest m_log; | ||||
| 	LOG_DEST m_log; | ||||
| 	std::ofstream m_logfile; | ||||
|  | ||||
| 	std::map<uint64_t, Connection*> m_players; | ||||
| 	std::map <Timestamp, netprot::Chat> m_chatlog; | ||||
| 	Buffer m_buf; | ||||
|  | ||||
| 	std::unordered_map<uint64_t, Connection*> m_players; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
| 	std::vector<uint64_t> m_ids; | ||||
| 	netprot::GameInfo m_game; | ||||
| 	GameInfo m_game; | ||||
|  | ||||
| 	World* m_world = nullptr; | ||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||
|  | ||||
| 	std::string Timestamp(); | ||||
| 	std::string LogTimestamp(); | ||||
| 	void Log(std::string str, bool is_error, bool is_fatal); | ||||
| 	void buildIdList(size_t size); | ||||
|  | ||||
| 	uint64_t getUniqueId(); 	 | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||
|  | ||||
| }; | ||||
|  | ||||
| template <class T> | ||||
| void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||
| 	netprot::Serialize(pack, buf, buflen); | ||||
| 	send(sock, *buf, *buflen, 0); | ||||
| 	*buflen = BUFFER_LENGTH; | ||||
| } | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -20,12 +20,14 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="audio.h" /> | ||||
|     <ClInclude Include="booster.h" /> | ||||
|     <ClInclude Include="connector.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
|     <ClInclude Include="engine.h" /> | ||||
|     <ClInclude Include="mesh.h" /> | ||||
|     <ClInclude Include="openglcontext.h" /> | ||||
|     <ClInclude Include="remoteplayer.h" /> | ||||
|     <ClInclude Include="settings.h" /> | ||||
|     <ClInclude Include="shader.h" /> | ||||
|     <ClInclude Include="skybox.h" /> | ||||
|     <ClInclude Include="texture.h" /> | ||||
| @@ -36,12 +38,14 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="audio.cpp" /> | ||||
|     <ClCompile Include="booster.cpp" /> | ||||
|     <ClCompile Include="connector.cpp" /> | ||||
|     <ClCompile Include="engine.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|     <ClCompile Include="mesh.cpp" /> | ||||
|     <ClCompile Include="openglcontext.cpp" /> | ||||
|     <ClCompile Include="remoteplayer.cpp" /> | ||||
|     <ClCompile Include="settings.cpp" /> | ||||
|     <ClCompile Include="shader.cpp" /> | ||||
|     <ClCompile Include="skybox.cpp" /> | ||||
|     <ClCompile Include="texture.cpp" /> | ||||
| @@ -132,7 +136,7 @@ | ||||
|       <WarningLevel>Level3</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <LanguageStandard>stdcpp17</LanguageStandard> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -147,7 +151,7 @@ | ||||
|       <WarningLevel>Level3</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <LanguageStandard>stdcpp17</LanguageStandard> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Console</SubSystem> | ||||
| @@ -164,13 +168,13 @@ | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <LanguageStandard>stdcpp17</LanguageStandard> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
| @@ -186,13 +190,13 @@ | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
|       <LanguageStandard>stdcpp17</LanguageStandard> | ||||
|       <LanguageStandard>stdcpp20</LanguageStandard> | ||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|   | ||||
| @@ -53,6 +53,12 @@ | ||||
|     <ClInclude Include="remoteplayer.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="booster.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="settings.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="engine.cpp"> | ||||
| @@ -97,5 +103,11 @@ | ||||
|     <ClCompile Include="remoteplayer.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="booster.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="settings.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
| @@ -2,17 +2,17 @@ | ||||
|  | ||||
| Audio::Audio() { | ||||
| 	m_engine = irrklang::createIrrKlangDevice(); | ||||
| 	m_engine->setDopplerEffectParameters(1); | ||||
| 	m_engine->setRolloffFactor(1); | ||||
| 	m_engine->setDefault3DSoundMinDistance(1); | ||||
| 	m_engine->setDopplerEffectParameters(10); | ||||
| 	m_engine->setRolloffFactor(2); | ||||
| 	m_engine->setDefault3DSoundMinDistance(.1); | ||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | ||||
| } | ||||
|  | ||||
| Audio::Audio(const char * music) { | ||||
| 	m_engine = irrklang::createIrrKlangDevice(); | ||||
| 	m_engine->setDopplerEffectParameters(1); | ||||
| 	m_engine->setRolloffFactor(1); | ||||
| 	m_engine->setDefault3DSoundMinDistance(1); | ||||
| 	m_engine->setRolloffFactor(2); | ||||
| 	m_engine->setDefault3DSoundMinDistance(.1); | ||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | ||||
| 	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING); | ||||
| } | ||||
| @@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) { | ||||
| 								  irrklang::vec3df(vel.x, vel.y, vel.z)); | ||||
| } | ||||
|  | ||||
| void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) { | ||||
| 	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true); | ||||
| irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) { | ||||
| 	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true); | ||||
| 	sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z)); | ||||
| 	sound->setVolume(volume); | ||||
| 	return sound; | ||||
| } | ||||
|  | ||||
| void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) { | ||||
| @@ -47,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | ||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | ||||
|  | ||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||
|  | ||||
| float Audio::GetMusicVolume() const { | ||||
| 	return m_music->getVolume(); | ||||
| } | ||||
|   | ||||
| @@ -1,24 +1,30 @@ | ||||
| #ifndef AUDIO_H__ | ||||
| #define AUDIO_H__ | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| #include <irrKlang.h> | ||||
| #include <ik_ISoundSource.h> | ||||
| #else | ||||
| #include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h" | ||||
| #include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h" | ||||
| #endif | ||||
|  | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "define.h" | ||||
|  | ||||
| class Audio { | ||||
| private: | ||||
| 	irrklang::ISoundEngine* m_engine; | ||||
| 	irrklang::ISound* m_music; | ||||
|  | ||||
| public: | ||||
| 	Audio(); | ||||
| 	Audio(const char* music); | ||||
| 	~Audio(); | ||||
| 	irrklang::ISoundEngine* m_engine; | ||||
|  | ||||
| 	void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed); | ||||
|  | ||||
| 	void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume); | ||||
| 	irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume); | ||||
|  | ||||
| 	void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume); | ||||
|  | ||||
| @@ -27,6 +33,8 @@ public: | ||||
| 	void ToggleMusicState(); | ||||
|  | ||||
| 	void PauseEngine(); | ||||
|  | ||||
| 	float GetMusicVolume() const; | ||||
| }; | ||||
|  | ||||
| #endif // AUDIO_H__ | ||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| #include "booster.h"; | ||||
|  | ||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||
| { | ||||
| 	// | ||||
| 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||
| 	//playerToQuad.Normalize(); | ||||
| 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||
| 	//Matrix4f rotationMatrix; | ||||
| 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||
| 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||
| 	float x = pos.x; | ||||
| 	float y = pos.y; | ||||
| 	float z = pos.z; | ||||
| 	float width = 1.0f; | ||||
| 	float height = 1.0f; | ||||
| 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||
|  | ||||
| 	//Matrix4 mat4 = tran.GetMatrix(); | ||||
| 	//mat4 VP = pMatrix * vMatrix; | ||||
| 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||
| 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||
|  | ||||
| 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||
| 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||
|  | ||||
| 	//tran.ApplyTranslation(m_position); | ||||
| 	float u, v, w, h; | ||||
| 	//glDisable(GL_DEPTH_TEST); | ||||
| 	shader.Use(); | ||||
| 	textureAtlas.Bind(); | ||||
| 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||
| 	//glLoadIdentity(); | ||||
| 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||
| 	glBegin(GL_QUADS); | ||||
| 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||
| 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||
| 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||
| 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||
| 	glEnd(); | ||||
| 	shader.Disable(); | ||||
| 	//tran.ApplyTranslation(-m_position); | ||||
| 	//glEnable(GL_DEPTH_TEST); | ||||
| } | ||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | ||||
| #ifndef BOOSTER_H__ | ||||
| #define BOOSTER_H__ | ||||
| #include "define.h" | ||||
| #include "textureatlas.h" | ||||
| #include "shader.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/transformation.h" | ||||
|  | ||||
|  | ||||
| class Booster { | ||||
| public: | ||||
| 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||
| }; | ||||
| #endif | ||||
							
								
								
									
										69
									
								
								SQCSim2021/cmake/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,69 @@ | ||||
| cmake_minimum_required(VERSION 3.18.4) | ||||
|  | ||||
| project(SQCSim-Client VERSION 0.8) | ||||
|  | ||||
| set(CMAKE_CXX_STANDARD 20) | ||||
| set(CMAKE_STANDARD_REQUIRED True) | ||||
|  | ||||
| set(CMAKE_BUILD_DIRECTORY "./build") | ||||
| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../") | ||||
|  | ||||
| set(SQCSIM_COMMON_DIR "../../SQCSim-common/") | ||||
| set(SQCSIM_EXTERN_DIR "../external/") | ||||
|  | ||||
| find_package(SFML COMPONENTS system window graphics REQUIRED) | ||||
| find_package(DevIL REQUIRED) | ||||
| find_package(OpenGL REQUIRED) | ||||
| find_package(GLEW REQUIRED) | ||||
|  | ||||
| find_library(IRRKLANG_LIBRARY | ||||
| 	NAMES libIrrKlang.so | ||||
| 	PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/") | ||||
|  | ||||
| include_directories( | ||||
| 	${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/ | ||||
| 			${SFML_INCLUDE_DIRS} | ||||
| 			${IL_INCLUDE_DIR} | ||||
| 			) | ||||
|  | ||||
|  | ||||
| add_library(SQCSim-common | ||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}netprotocol.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}opensimplex.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}player.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}transformation.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}world.cpp" | ||||
| ) | ||||
|  | ||||
| add_executable(SQCSim-client | ||||
| 			"../audio.cpp" | ||||
| 			"../connector.cpp" | ||||
| 			"../engine.cpp" | ||||
| 			"../mesh.cpp" | ||||
| 			"../openglcontext.cpp" | ||||
| 			"../shader.cpp" | ||||
| 			"../skybox.cpp" | ||||
| 			"../texture.cpp" | ||||
| 			"../textureatlas.cpp" | ||||
| 			"../tool.cpp" | ||||
| 			"../vertexbuffer.cpp" | ||||
| 			"../renderer.cpp" | ||||
| 			"../remoteplayer.cpp" | ||||
| 			"../main.cpp" | ||||
| 			) | ||||
|  | ||||
| target_link_libraries(SQCSim-client PUBLIC SQCSim-common | ||||
| 			${IRRKLANG_LIBRARY} | ||||
| 			sfml-system | ||||
| 			sfml-window | ||||
| 			sfml-graphics | ||||
| 			GL | ||||
| 			GLU | ||||
| 			GLEW | ||||
| 			${IL_LIBRARIES} | ||||
| 			${ILU_LIBRARIES} | ||||
| 			) | ||||
|  | ||||
| @@ -42,7 +42,7 @@ int Connector::Init() { | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int Connector::Connect(char* srv_addr, std::string name) { | ||||
| int Connector::Connect(const char* srv_addr, std::string name) { | ||||
| 	sockaddr_in add; | ||||
| 	m_srvsockaddr.sin_family = AF_INET; | ||||
| 	m_srvsockaddr.sin_port = htons(SRV_PORT); | ||||
| @@ -54,48 +54,73 @@ int Connector::Connect(char* srv_addr, std::string name) { | ||||
|  | ||||
| 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | ||||
| 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | ||||
| 	} | ||||
|  | ||||
| 	char* buf = new char[150]; | ||||
| 	uint32_t buflen = 150; | ||||
| 	netprot::LoginInfo log; | ||||
| 	memcpy(&log.name, name.c_str(), name.size() + 1); | ||||
|  | ||||
| 	netprot::Serialize(&log, &buf, &buflen); | ||||
|  | ||||
| 	int se = send(m_sock_tcp, buf, buflen, 0); | ||||
|  | ||||
| 	delete[] buf; | ||||
| 	buf = new char[150] {0}; | ||||
| 	buflen = 150; | ||||
| 	int rpack = 0; | ||||
|  | ||||
| 	while (rpack < 2) { | ||||
| 		recv(m_sock_tcp, buf, buflen, 0); | ||||
|  | ||||
| 		switch (netprot::getType(buf, buflen)) { | ||||
| 		case netprot::PACKET_TYPE::LOGINF: | ||||
| 			if (!netprot::Deserialize(&m_loginfo, buf, buflen)) { | ||||
| 				std::cout << "Packet LoginInfo invalide." << std::endl; | ||||
| 		return 2; | ||||
| 	} | ||||
| 			++rpack; | ||||
| 			break; | ||||
| 		case netprot::PACKET_TYPE::GAMEINFO: | ||||
| 			if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) { | ||||
| 				std::cout << "Packet GameInfo invalide." << std::endl; | ||||
|  | ||||
| 	flag_t flag = 1; | ||||
| 	if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) { | ||||
| 		std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl; | ||||
| 		return 3; | ||||
| 	} | ||||
| 			++rpack; | ||||
|  | ||||
| 	netprot::Buffer bf; | ||||
| 	netprot::LoginInfo log; | ||||
| 	strcpy(log.name, name.c_str()); | ||||
|  | ||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||
|  | ||||
| 	//using namespace std::chrono_literals; | ||||
| 	//std::this_thread::sleep_for(100ms); | ||||
|  | ||||
| 	memset(bf.ptr, '\0', BUFFER_LENGTH); | ||||
|  | ||||
| 	bool ready = false; | ||||
| 	int errors = 0; | ||||
| 	std::vector<char*> lsPck; | ||||
| 	while (!ready) { | ||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||
| 			netprot::PlayerInfo* pl = nullptr; | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case LOGINF: | ||||
| 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case GAMEINFO: | ||||
| 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case PLAYINF: | ||||
| 				pl = new netprot::PlayerInfo(); | ||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				else m_players[pl->id] = pl; | ||||
| 				break; | ||||
| 			case TEAMINF: | ||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||
| 				break; | ||||
| 			case SYNC: | ||||
| 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				ready = true; | ||||
| 				break; | ||||
| 			default: | ||||
| 			std::cout << "Packet invalide." << std::endl; | ||||
| 				errors++; | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 		if (errors > 1000) | ||||
| 			return 4; | ||||
| 	} | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| uint64_t Connector::getId() const { return m_loginfo.sid; } | ||||
|  | ||||
| unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | ||||
|  | ||||
| netprot::Sync Connector::getOrigin() const { return m_origin; } | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
| #define CONNECTOR_H__ | ||||
|  | ||||
| #include <stdlib.h> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
|  | ||||
| @@ -11,28 +12,32 @@ public: | ||||
| 	~Connector(); | ||||
|  | ||||
| 	int Init(); | ||||
| 	int Connect(char* srv_addr, std::string name); | ||||
| 	int Connect(const char* srv_addr, std::string name); | ||||
| 	uint64_t getId() const; | ||||
| 	unsigned int getSeed() const; | ||||
| 	netprot::Sync getOrigin() const; | ||||
|  | ||||
|  | ||||
| 	//void SendInput(); | ||||
| 	//int Sync(); | ||||
|  | ||||
| 	SOCKET m_sock_udp = 0, | ||||
| 		m_sock_tcp = 0; | ||||
| 	sockaddr_in m_srvsockaddr; | ||||
|  | ||||
| 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||
|  | ||||
| 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| private: | ||||
| #ifdef _WIN32 | ||||
| 	WSADATA m_wsaData; | ||||
| #endif | ||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | ||||
| 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||
|  | ||||
| 	netprot::LoginInfo m_loginfo; | ||||
| 	netprot::GameInfo m_gameinfo; | ||||
|  | ||||
| 	sockaddr_in m_srvsockaddr; | ||||
| 	SOCKET m_sock_udp = 0, | ||||
| 		   m_sock_tcp = 0; | ||||
| 	netprot::Sync m_origin; | ||||
|  | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -6,26 +6,51 @@ | ||||
| #include <iostream> | ||||
| #include <chrono> | ||||
| #include <iomanip> | ||||
| #include <GL/glew.h> | ||||
| #include <SFML/Window.hpp> | ||||
| #include <SFML/Graphics.hpp> | ||||
| #include "../SQCSim-common/define.h" | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| #include <GL/glew.h> | ||||
| #include <gl/GL.h> | ||||
| #include <gl/GLU.h> | ||||
| #else | ||||
| #include <GL/gl.h> | ||||
| #include <GL/glu.h> | ||||
| #include <climits> | ||||
| #endif | ||||
|  | ||||
| #define NETWORK_TEST false | ||||
| #define SRV_ADDR "127.0.0.1" | ||||
| #define COUNTDOWN 300 | ||||
|  | ||||
| #define BASE_WIDTH 1920 | ||||
| #define BASE_HEIGHT 1080 | ||||
| #define BULLET_UPDATES_PER_FRAME 20 | ||||
|  | ||||
| #define BASE_WIDTH 640 | ||||
| #define BASE_HEIGHT 480 | ||||
|  | ||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||
| #define TEXTURE_PATH        "./media/textures/" | ||||
| #define SHADER_PATH		    "./media/shaders/" | ||||
| #define AUDIO_PATH			"./media/audio/" | ||||
| #define CHUNK_PATH			"./media/chunks/" | ||||
| #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||
|  | ||||
| enum GameState {  | ||||
| 	MAIN_MENU,  | ||||
| 	SPLASH, | ||||
| 	LOBBY, | ||||
| 	OPTIONS, | ||||
| 	QUIT, | ||||
| 	PLAY,  | ||||
| 	PAUSE | ||||
| }; | ||||
|  | ||||
| enum Resolution { | ||||
| 	HD = 0,		// 1280x720	 (High Definition) | ||||
| 	FHD,		// 1920x1080 (Full HD) | ||||
| 	QHD,		// 2560x1440 (Quad HD) | ||||
| 	UHD			// 3840x2160 (Ultra HD) | ||||
| }; | ||||
|  | ||||
| #endif // DEFINE_H__ | ||||
|   | ||||
							
								
								
									
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						| @@ -0,0 +1 @@ | ||||
|  | ||||
| @@ -2,9 +2,12 @@ | ||||
| #define ENGINE_H__ | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <chrono> | ||||
| #include <cmath> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/array2d.h" | ||||
| #include "../SQCSim-common/blockinfo.h" | ||||
| #include "../SQCSim-common/boostinfo.h" | ||||
| #include "../SQCSim-common/bullet.h" | ||||
| #include "../SQCSim-common/chunk.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| @@ -19,6 +22,9 @@ | ||||
| #include "textureatlas.h" | ||||
| #include "connector.h" | ||||
| #include "renderer.h" | ||||
| #include "remoteplayer.h" | ||||
| #include "booster.h" | ||||
| #include "settings.h" | ||||
|  | ||||
| class Engine : public OpenglContext { | ||||
| public: | ||||
| @@ -36,52 +42,154 @@ public: | ||||
|     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); | ||||
|  | ||||
| private: | ||||
|     float GetScale() const; | ||||
|  | ||||
|     int GetFps(float elapsedTime) const; | ||||
|     int GetCountdown(float elapsedTime); | ||||
|     int GetOptionsChoice(); | ||||
|     void StartMultiplayerGame(); | ||||
|  | ||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||
|  | ||||
|     void InstantDamage(); | ||||
|     void SystemNotification(std::string systemLog); | ||||
|     void KillNotification(Player killer, Player killed); | ||||
|  | ||||
|     void DisplayNotification(std::string message); | ||||
|     void ProcessNotificationQueue(); | ||||
|     void DisplayCrosshair(); | ||||
|     void DisplayPovGun(); | ||||
|     void DisplayCurrentItem(); | ||||
|     void DisplayHud(int timer); | ||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||
|     void DrawHud(float elapsedTime, BlockType bloc); | ||||
|     void PrintText(float x, float y, float scale, const std::string& t); | ||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||
|  | ||||
|     void DisplaySplashScreen(); | ||||
|  | ||||
|     void DisplayMainMenu(); | ||||
|     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||
|     void DrawMainMenuButtons(float centerX, float centerY); | ||||
|     void DrawSingleMultiButtons(float centerX, float centerY); | ||||
|  | ||||
|     void DisplayLobbyMenu(float elapsedTime); | ||||
|     void SetPlayerUsername(float elapsedTime); | ||||
|     void SetServerAddress(float elapsedTime); | ||||
|  | ||||
|     void DisplayOptionsMenu(); | ||||
|     void DisplayAudioMenu(float centerX, float centerY); | ||||
|     void DisplayGraphicsMenu(float centerX, float centerY); | ||||
|     void DisplayGameplayMenu(float centerX, float centerY); | ||||
|     void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||
|     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||
|     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||
|  | ||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||
|     void ProcessNotificationQueue(); | ||||
|     char SimulateKeyboard(unsigned char key); | ||||
|     void HandlePlayerInput(float elapsedTime); | ||||
|  | ||||
|     Connector m_conn; | ||||
|     Shader m_shader01; | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|  | ||||
|     World m_world = World(); | ||||
|     Renderer m_renderer = Renderer(); | ||||
|  | ||||
|     Texture m_textureSkybox; | ||||
|     Texture m_textureFont; | ||||
|     Texture m_textureCrosshair; | ||||
|     Texture m_textureGun; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||
|  | ||||
|     irrklang::ISound* m_powpow; | ||||
|     irrklang::ISound* m_scream; | ||||
|  | ||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||
|     irrklang::ISound* m_powpow, * m_scream; | ||||
|     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||
|  | ||||
|     Bullet* m_bullets[MAX_BULLETS]; | ||||
|  | ||||
|     std::chrono::high_resolution_clock::time_point m_startTime; | ||||
|     std::unordered_map<uint64_t, Player*> m_players; | ||||
|     netprot::Buffer m_buf, m_bufout; | ||||
|  | ||||
|     netprot::PlayerInfo m_pinfo; | ||||
|     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||
|     std::string m_messageNotification = ""; | ||||
|  | ||||
|     World m_world = World(); | ||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||
|  | ||||
|     Renderer m_renderer = Renderer(); | ||||
|  | ||||
|     Booster m_booster = Booster(); | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||
|  | ||||
|     GameState m_gamestate = GameState::SPLASH; | ||||
|  | ||||
|     Shader m_shader01; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|  | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||
|  | ||||
|     TextureAtlas::TextureIndex texBoostHeal; | ||||
|  | ||||
|     Texture m_textureCrosshair; | ||||
|     Texture m_textureFont; | ||||
|     Texture m_textureGun; | ||||
|     Texture m_texturePovGun; | ||||
|     Texture m_textureSkybox; | ||||
|  | ||||
|     Texture m_textureLobbyMenu; | ||||
|     Texture m_textureMainMenu; | ||||
|     Texture m_textureOptionsMenu; | ||||
|     Texture m_texturePauseMenu; | ||||
|     Texture m_textureSplashScreen; | ||||
|  | ||||
|     Texture m_textureHd; | ||||
|     Texture m_textureFhd; | ||||
|     Texture m_textureQhd; | ||||
|     Texture m_textureUhd; | ||||
|  | ||||
|     Texture m_textureLobbyServer; | ||||
|     Texture m_textureLobbyIdentify; | ||||
|     Texture m_textureCheck; | ||||
|     Texture m_textureChecked; | ||||
|  | ||||
|     Texture m_textureOptAudio; | ||||
|     Texture m_textureOptBack; | ||||
|     Texture m_textureOptGameplay; | ||||
|     Texture m_textureOptGraphics; | ||||
|     Texture m_textureOptMain; | ||||
|     Texture m_textureOptMusic; | ||||
|     Texture m_textureOptOptions; | ||||
|     Texture m_textureOptResolution; | ||||
|     Texture m_textureOptSensitivity; | ||||
|     Texture m_textureOptSfx; | ||||
|  | ||||
|     Texture m_textureMenuBack; | ||||
|     Texture m_textureMenuMulti; | ||||
|     Texture m_textureMenuOptions; | ||||
|     Texture m_textureMenuPlay; | ||||
|     Texture m_textureMenuQuit; | ||||
|     Texture m_textureMenuSingle; | ||||
|     Texture m_textureMenuTitle; | ||||
|  | ||||
|     Settings m_options = Settings(m_audio); | ||||
|  | ||||
|     Resolution m_resolution = HD; | ||||
|  | ||||
|     float m_splashTime = 2.0f; | ||||
|     float m_scale; | ||||
|     float m_time = 0; | ||||
|     float m_titleX = 0; | ||||
|     float m_titleY = 0; | ||||
|  | ||||
|     int m_renderCount = 0; | ||||
|     int m_countdown = COUNTDOWN; | ||||
|     int m_nbReductionChunk = 4; | ||||
|     int m_timerReductionChunk = 30; | ||||
|  | ||||
|     float m_volPrincipal = 0.0f; | ||||
|     float m_volMusique = 0.0f; | ||||
|     float m_volEffets = 0.0f; | ||||
|     float m_volSensible = 0.0f; | ||||
|  | ||||
|     int m_selectedOption = 0; | ||||
|  | ||||
|     bool m_selectedOptAudioMainBar = false; | ||||
|     bool m_selectedOptAudioMusicBar = false; | ||||
| 	bool m_selectedOptAudioSfxBar = false; | ||||
|     bool m_selectedGameplaySensitivityBar = false; | ||||
|  | ||||
|     bool m_damage = false; | ||||
|  | ||||
|     bool m_wireframe = false; | ||||
|     bool m_isSkybox = true; | ||||
| @@ -89,24 +197,48 @@ private: | ||||
|     bool m_flash = true; | ||||
|     bool m_displayCrosshair = true; | ||||
|     bool m_displayHud = true; | ||||
|     bool m_displayInfo = false; | ||||
|     bool m_displayInfo = true; | ||||
|     bool m_resetcountdown = false; | ||||
|     bool m_soloMultiChoiceMade = false; | ||||
|     bool m_stopcountdown = false; | ||||
|  | ||||
|     bool m_selectedPlayOptions = false; | ||||
|     bool m_selectedOptions = false; | ||||
|     bool m_selectedQuit = false; | ||||
|  | ||||
|     std::string m_currentInputString; | ||||
|     std::string m_username; | ||||
|     std::string m_serverAddr; | ||||
|     char m_inputChar = 0; | ||||
|     bool m_invalidChar = false; | ||||
|     bool m_charChanged = false; | ||||
|     bool m_settingUsername = false; | ||||
|     bool m_settingServer = false; | ||||
|     bool m_multiReady = false; | ||||
|      | ||||
|     bool m_key1 = false; | ||||
|     bool m_key2 = false; | ||||
|     bool m_keyK = false; | ||||
|     bool m_keyL = false; | ||||
|     bool m_keyW = false; | ||||
|     bool m_keyA = false; | ||||
|     bool m_keyS = false; | ||||
|     bool m_keyD = false; | ||||
|     bool m_keyEnter = false; | ||||
|     bool m_keySpace = false; | ||||
|     bool m_keyShift = false; | ||||
|     bool m_keyBackspace = false; | ||||
|  | ||||
|     bool m_mouseL = false; | ||||
|     bool m_mouseR = false; | ||||
|     bool m_mouseC = false; | ||||
|     bool m_mouseWU = false; | ||||
|     bool m_mouseWD = false; | ||||
|  | ||||
|     std::string m_messageNotification = ""; | ||||
|     float m_mousemx = 0; | ||||
|     float m_mousemy = 0; | ||||
|  | ||||
|     bool m_networkgame = false; | ||||
| }; | ||||
|  | ||||
| #endif // ENGINE_H__ | ||||
|   | ||||
							
								
								
									
										
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| @@ -7,7 +7,7 @@ void main() | ||||
|     texel = texture2D(tex,gl_TexCoord[0].st); | ||||
|  | ||||
|     texel *= light; | ||||
|    texel.a = 255; | ||||
|     | ||||
|     gl_FragColor = texel; | ||||
|     | ||||
| } | ||||
|   | ||||
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