Compare commits
32 Commits
linux
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e2fa4fea7c
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BIN
Debug/glew32.dll
BIN
Debug/glew32.dll
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@@ -7,8 +7,9 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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Bullet::~Bullet() {}
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe) {
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for (int x = 0; x < 1000; ++x) {
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int max = 100 / perframe;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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m_currentpos += m_velocity * elapsedtime;
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if (!world->ChunkAt(m_currentpos))
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if (!world->ChunkAt(m_currentpos))
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@@ -30,10 +31,14 @@ void Bullet::Transpose(int& x, int& z) {
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m_startpos.z -= z * CHUNK_SIZE_Z;
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m_startpos.z -= z * CHUNK_SIZE_Z;
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}
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}
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Vector3f Bullet::getPos() {
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Vector3f Bullet::getPos() const {
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return m_currentpos;
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return m_currentpos;
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}
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}
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Vector3f Bullet::getVel() const {
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return m_velocity;
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}
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uint64_t Bullet::getTeamID(){
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uint64_t Bullet::getTeamID(){
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return m_tid;
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return m_tid;
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}
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}
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@@ -12,9 +12,10 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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~Bullet();
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bool Update(World* world, float elapsedtime);
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bool Update(World* world, float elapsedtime, int perframe);
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void Transpose(int& x, int& z);
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void Transpose(int& x, int& z);
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Vector3f getPos();
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Vector3f getPos() const;
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Vector3f getVel() const;
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uint64_t getTeamID();
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uint64_t getTeamID();
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private:
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private:
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@@ -22,7 +22,7 @@
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#define FRAMES_DELETE_CHUNKS 1
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#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 8
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#define THREADS_GENERATE_CHUNKS 8
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#define THREADS_UPDATE_CHUNKS 3
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#define THREADS_UPDATE_CHUNKS 6
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#define THREADS_DELETE_CHUNKS 3
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#define THREADS_DELETE_CHUNKS 3
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#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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@@ -5,7 +5,7 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
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m_velocity = Vector3f(0, 0, 0);
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_airborne = true;
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_username = "Zelda Bee-Bop";
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m_username = "Zelda Bee-Bop56";
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}
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}
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void Player::TurnLeftRight(float value) {
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void Player::TurnLeftRight(float value) {
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@@ -105,8 +105,8 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil178\include;external\sfml251\include;$(IncludePath)</IncludePath>
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<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
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<LibraryPath>external\glew210\lib;external\sfml251\lib;external\devil178\lib;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
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<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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@@ -115,8 +115,8 @@
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251\include;external\glew210\include;$(IncludePath)</IncludePath>
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<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
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<LibraryPath>external\sfml251\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
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<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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@@ -2,17 +2,17 @@
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Audio::Audio() {
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Audio::Audio() {
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m_engine = irrklang::createIrrKlangDevice();
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m_engine = irrklang::createIrrKlangDevice();
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m_engine->setDopplerEffectParameters(1);
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m_engine->setDopplerEffectParameters(10);
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m_engine->setRolloffFactor(1);
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m_engine->setRolloffFactor(2);
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m_engine->setDefault3DSoundMinDistance(1);
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m_engine->setDefault3DSoundMinDistance(.1);
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m_engine->setDefault3DSoundMaxDistance(1000);
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m_engine->setDefault3DSoundMaxDistance(1000);
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}
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}
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Audio::Audio(const char * music) {
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Audio::Audio(const char * music) {
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m_engine = irrklang::createIrrKlangDevice();
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m_engine = irrklang::createIrrKlangDevice();
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m_engine->setDopplerEffectParameters(1);
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m_engine->setDopplerEffectParameters(1);
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m_engine->setRolloffFactor(1);
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m_engine->setRolloffFactor(2);
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m_engine->setDefault3DSoundMinDistance(1);
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m_engine->setDefault3DSoundMinDistance(.1);
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m_engine->setDefault3DSoundMaxDistance(1000);
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m_engine->setDefault3DSoundMaxDistance(1000);
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m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
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m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
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}
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}
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@@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
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irrklang::vec3df(vel.x, vel.y, vel.z));
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irrklang::vec3df(vel.x, vel.y, vel.z));
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}
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}
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void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
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irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
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sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
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sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
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sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
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sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
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sound->setVolume(volume);
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sound->setVolume(volume);
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return sound;
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}
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}
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void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
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void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
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@@ -14,17 +14,17 @@
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class Audio {
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class Audio {
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private:
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private:
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irrklang::ISoundEngine* m_engine;
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irrklang::ISound* m_music;
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irrklang::ISound* m_music;
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public:
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public:
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Audio();
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Audio();
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Audio(const char* music);
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Audio(const char* music);
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~Audio();
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~Audio();
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irrklang::ISoundEngine* m_engine;
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void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
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void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
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void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
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irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
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void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
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void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
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@@ -1,6 +1,8 @@
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#ifndef CLI_DEFINE_H__
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#ifndef CLI_DEFINE_H__
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||||||
#define CLI_DEFINE_H__
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#define CLI_DEFINE_H__
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//#define SFML_STATIC true
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#include <iostream>
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#include <iostream>
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#include <chrono>
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#include <chrono>
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#include <iomanip>
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#include <iomanip>
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@@ -22,12 +24,16 @@
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#define SRV_ADDR "127.0.0.1"
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#define SRV_ADDR "127.0.0.1"
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#define COUNTDOWN 300
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#define COUNTDOWN 300
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#define BULLET_UPDATES_PER_FRAME 20
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#define BASE_WIDTH 640
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define BASE_HEIGHT 480
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#define TEXTURE_PATH "./media/textures/"
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#define TEXTURE_PATH "./media/textures/"
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#define SHADER_PATH "./media/shaders/"
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#define SHADER_PATH "./media/shaders/"
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#define AUDIO_PATH "./media/audio/"
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#define AUDIO_PATH "./media/audio/"
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#define CHUNK_PATH "./media/chunks/"
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#define CHUNK_PATH "./media/chunks/"
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#define MENU_ITEM_PATH "./media/menu_items/"
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#endif // DEFINE_H__
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#endif // DEFINE_H__
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File diff suppressed because it is too large
Load Diff
@@ -24,6 +24,8 @@ class Engine : public OpenglContext {
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public:
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public:
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||||||
Engine();
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Engine();
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virtual ~Engine();
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virtual ~Engine();
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virtual void DrawMenu();
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virtual void DrawSplachScreen();
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||||||
virtual void Init();
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virtual void Init();
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virtual void DeInit();
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virtual void DeInit();
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virtual void LoadResource();
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virtual void LoadResource();
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@@ -36,19 +38,25 @@ public:
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|||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
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virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
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private:
|
private:
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||||||
float GetScale() const;
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std::pair<float, float> GetScale() const;
|
||||||
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int GetFps(float elapsedTime) const;
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int GetFps(float elapsedTime) const;
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||||||
int GetCountdown(float elapsedTime);
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int GetCountdown(float elapsedTime);
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||||||
|
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||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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||||||
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||||||
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void SystemNotification(std::string systemLog);
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|
void KillNotification(Player killer, Player killed);
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||||||
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void DisplayNotification(std::string message);
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void ProcessNotificationQueue();
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void DisplayCrosshair();
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void DisplayCrosshair();
|
||||||
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void DisplayPovGun();
|
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void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
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void DisplayHud(int timer);
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
void DisplaySingleOrMultiplayerMenu();
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, float scale, const std::string& t);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
|
||||||
Connector m_conn;
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
Shader m_shader01;
|
||||||
@@ -58,23 +66,40 @@ private:
|
|||||||
World m_world = World();
|
World m_world = World();
|
||||||
WorldRenderer m_wrenderer = WorldRenderer();
|
WorldRenderer m_wrenderer = WorldRenderer();
|
||||||
|
|
||||||
Texture m_textureSkybox;
|
|
||||||
Texture m_textureFont;
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
|
Texture m_texturePovGun;
|
||||||
|
Texture m_textureSkybox;
|
||||||
|
Texture m_textureSoloMultiMenu;
|
||||||
|
Texture m_textureTitle;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Skybox m_skybox;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
|
|
||||||
irrklang::ISound* m_powpow;
|
irrklang::ISound* m_powpow,
|
||||||
irrklang::ISound* m_scream;
|
* m_scream;
|
||||||
|
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||||
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
//Menu
|
||||||
|
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
||||||
|
GameState m_gamestate = GameState::MAIN_MENU;
|
||||||
|
Texture MenuTitleTexture;
|
||||||
|
Texture MenuBGTexture;
|
||||||
|
Texture MenuStartTexture;
|
||||||
|
Texture MenuQuitTexture;
|
||||||
|
Texture MenuOptionsTexture;
|
||||||
|
Texture SplachScreenTexture;
|
||||||
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
|
float m_time_SplashScreen = 0;
|
||||||
|
float m_Width = 0;
|
||||||
|
float m_Height = 0;
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
@@ -87,8 +112,11 @@ private:
|
|||||||
bool m_displayHud = true;
|
bool m_displayHud = true;
|
||||||
bool m_displayInfo = false;
|
bool m_displayInfo = false;
|
||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
|
bool m_soloMultiChoiceMade = true;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_keyK = false;
|
||||||
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
@@ -99,6 +127,11 @@ private:
|
|||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
//Pour trouver ou est la souris
|
||||||
|
float m_mousemx = 0;
|
||||||
|
float m_mousemy = 0;
|
||||||
|
|
||||||
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ENGINE_H__
|
#endif // ENGINE_H__
|
||||||
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li> </ul>
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<div class="textblock"><code>#include <SFML/Config.hpp></code><br />
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Macros</h2></td></tr>
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<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
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<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft"> </td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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<tr class="separator:ab0233c2d867cbd561036ed2440a4fec0"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||||
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|
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<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
|
||||||
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||||||
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<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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</div><h2 class="groupheader">Macro Definition Documentation</h2>
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<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">◆ </a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
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<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
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<p>A macro to encourage usage of the discrete GPU. </p>
|
||||||
|
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
|
||||||
|
<p>SFML defines a helper macro to easily do this.</p>
|
||||||
|
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
|
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<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
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Copyright © Laurent Gomila ::
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76
SQCSim2021/external/sfml251-32/doc/html/Shader_8hpp_source.html
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67
SQCSim2021/external/sfml251-32/doc/html/Shape_8hpp_source.html
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SQCSim2021/external/sfml251-32/doc/html/Shape_8hpp_source.html
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58
SQCSim2021/external/sfml251-32/doc/html/Sleep_8hpp_source.html
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58
SQCSim2021/external/sfml251-32/doc/html/Sleep_8hpp_source.html
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57
SQCSim2021/external/sfml251-32/doc/html/SocketHandle_8hpp_source.html
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57
SQCSim2021/external/sfml251-32/doc/html/SocketHandle_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/SocketSelector_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/SocketSelector_8hpp_source.html
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67
SQCSim2021/external/sfml251-32/doc/html/Socket_8hpp_source.html
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67
SQCSim2021/external/sfml251-32/doc/html/Socket_8hpp_source.html
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60
SQCSim2021/external/sfml251-32/doc/html/SoundBufferRecorder_8hpp_source.html
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60
SQCSim2021/external/sfml251-32/doc/html/SoundBufferRecorder_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/SoundBuffer_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/SoundBuffer_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/SoundFileFactory_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/SoundFileFactory_8hpp_source.html
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64
SQCSim2021/external/sfml251-32/doc/html/SoundFileReader_8hpp_source.html
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64
SQCSim2021/external/sfml251-32/doc/html/SoundFileReader_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/SoundFileWriter_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/SoundFileWriter_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/SoundRecorder_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/SoundRecorder_8hpp_source.html
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64
SQCSim2021/external/sfml251-32/doc/html/SoundSource_8hpp_source.html
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64
SQCSim2021/external/sfml251-32/doc/html/SoundSource_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/SoundStream_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/SoundStream_8hpp_source.html
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62
SQCSim2021/external/sfml251-32/doc/html/Sound_8hpp_source.html
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62
SQCSim2021/external/sfml251-32/doc/html/Sound_8hpp_source.html
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66
SQCSim2021/external/sfml251-32/doc/html/Sprite_8hpp_source.html
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66
SQCSim2021/external/sfml251-32/doc/html/Sprite_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/String_8hpp_source.html
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61
SQCSim2021/external/sfml251-32/doc/html/String_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/System_2Export_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/System_2Export_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/System_8hpp_source.html
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56
SQCSim2021/external/sfml251-32/doc/html/System_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/TcpListener_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/TcpListener_8hpp_source.html
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65
SQCSim2021/external/sfml251-32/doc/html/TcpSocket_8hpp_source.html
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65
SQCSim2021/external/sfml251-32/doc/html/TcpSocket_8hpp_source.html
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69
SQCSim2021/external/sfml251-32/doc/html/Text_8hpp_source.html
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69
SQCSim2021/external/sfml251-32/doc/html/Text_8hpp_source.html
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69
SQCSim2021/external/sfml251-32/doc/html/Texture_8hpp_source.html
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69
SQCSim2021/external/sfml251-32/doc/html/Texture_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/ThreadLocalPtr_8hpp_source.html
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63
SQCSim2021/external/sfml251-32/doc/html/ThreadLocalPtr_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/ThreadLocal_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/ThreadLocal_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/Thread_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/Thread_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/Time_8hpp_source.html
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59
SQCSim2021/external/sfml251-32/doc/html/Time_8hpp_source.html
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Reference in New Issue
Block a user