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|  | 183c5f186a | 
							
								
								
									
										2
									
								
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						| @@ -378,3 +378,5 @@ FodyWeavers.xsd | |||||||
| /SQCSim2021/cmake/* | /SQCSim2021/cmake/* | ||||||
| !/SQCSim2021/cmake/CMakeLists.txt | !/SQCSim2021/cmake/CMakeLists.txt | ||||||
| /SQCSim2021/SQCSim-client | /SQCSim2021/SQCSim-client | ||||||
|  | SQCSim2021/SQCSim2021.vcxproj.filters | ||||||
|  | SQCSim2021/SQCSim2021.vcxproj | ||||||
|   | |||||||
| @@ -76,6 +76,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -90,6 +91,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -104,6 +106,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -118,7 +121,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -131,6 +134,7 @@ | |||||||
|     <ClInclude Include="array2d.h" /> |     <ClInclude Include="array2d.h" /> | ||||||
|     <ClInclude Include="array3d.h" /> |     <ClInclude Include="array3d.h" /> | ||||||
|     <ClInclude Include="blockinfo.h" /> |     <ClInclude Include="blockinfo.h" /> | ||||||
|  |     <ClInclude Include="boostinfo.h" /> | ||||||
|     <ClInclude Include="bullet.h" /> |     <ClInclude Include="bullet.h" /> | ||||||
|     <ClInclude Include="chunk.h" /> |     <ClInclude Include="chunk.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
| @@ -144,6 +148,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="blockinfo.cpp" /> |     <ClCompile Include="blockinfo.cpp" /> | ||||||
|  |     <ClCompile Include="boostinfo.cpp" /> | ||||||
|     <ClCompile Include="bullet.cpp" /> |     <ClCompile Include="bullet.cpp" /> | ||||||
|     <ClCompile Include="chunk.cpp" /> |     <ClCompile Include="chunk.cpp" /> | ||||||
|     <ClCompile Include="netprotocol.cpp" /> |     <ClCompile Include="netprotocol.cpp" /> | ||||||
|   | |||||||
| @@ -54,6 +54,9 @@ | |||||||
|     <ClInclude Include="transformation.h"> |     <ClInclude Include="transformation.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="boostinfo.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="world.cpp"> |     <ClCompile Include="world.cpp"> | ||||||
| @@ -80,5 +83,8 @@ | |||||||
|     <ClCompile Include="transformation.cpp"> |     <ClCompile Include="transformation.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="boostinfo.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
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						| @@ -0,0 +1,32 @@ | |||||||
|  | #include "boostinfo.h" | ||||||
|  | #include <iostream> | ||||||
|  |  | ||||||
|  | BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostInfo::~BoostInfo() | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostType BoostInfo::GetType() const | ||||||
|  | { | ||||||
|  |     return m_type; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||||
|  | { | ||||||
|  |     u = m_u; | ||||||
|  |     v = m_v; | ||||||
|  |     s = m_s; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::Show() const | ||||||
|  | { | ||||||
|  |     std::cout << "Type: " << m_type << std::endl; | ||||||
|  |     std::cout << "Nom: " << m_name << std::endl; | ||||||
|  |     std::cout << "Durabilite: " << m_durability << std::endl; | ||||||
|  |     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
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						| @@ -0,0 +1,29 @@ | |||||||
|  | #ifndef BOOSTINFO_H__ | ||||||
|  | #define BOOSTINFO_H__ | ||||||
|  |  | ||||||
|  | #include <string> | ||||||
|  | #include "define.h" | ||||||
|  |  | ||||||
|  | class BoostInfo | ||||||
|  | { | ||||||
|  | public: | ||||||
|  |     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||||
|  |     ~BoostInfo(); | ||||||
|  |  | ||||||
|  |     BoostType GetType() const; | ||||||
|  |  | ||||||
|  |     void GetTexture(float& u, float& v, float& s); | ||||||
|  |  | ||||||
|  |     void Show() const; | ||||||
|  |  | ||||||
|  | private: | ||||||
|  |     BoostType m_type; | ||||||
|  |     float m_u; | ||||||
|  |     float m_v; | ||||||
|  |     float m_s; | ||||||
|  |     std::string m_name; | ||||||
|  |     int m_durability; | ||||||
|  |  | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // BOOSTINFO_H__ | ||||||
| @@ -7,11 +7,19 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | |||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
|  | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
| 		m_currentpos += m_velocity * elapsedtime; | 		m_currentpos += m_velocity * elapsedtime; | ||||||
|  |  | ||||||
|  | 		for (auto& [key, player] : mapPlayer) { | ||||||
|  | 			if ((m_currentpos - player->GetPosition()).Length() < .4f) { | ||||||
|  | 				player->InflictDamage(damage); | ||||||
|  | 				return true; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 		if (!world->ChunkAt(m_currentpos)) | 		if (!world->ChunkAt(m_currentpos)) | ||||||
| 			return true; | 			return true; | ||||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||||
| @@ -20,7 +28,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe) { | |||||||
| 		} | 		} | ||||||
| 		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true; | 		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true; | ||||||
| 	} | 	} | ||||||
|  | 	 | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,10 +1,14 @@ | |||||||
| #ifndef BULLET_H__ | #ifndef BULLET_H__ | ||||||
| #define BULLET_H__ | #define BULLET_H__ | ||||||
|  |  | ||||||
|  | #include <unordered_map> | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  | #include "player.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class World; | class World; | ||||||
|  | class Player; | ||||||
|  |  | ||||||
| class Bullet { | class Bullet { | ||||||
| public: | public: | ||||||
| @@ -12,7 +16,7 @@ public: | |||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime, int perframe); | 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos() const; | 	Vector3f getPos() const; | ||||||
| 	Vector3f getVel() const; | 	Vector3f getVel() const; | ||||||
| @@ -23,6 +27,8 @@ private: | |||||||
| 			 m_currentpos,  | 			 m_currentpos,  | ||||||
| 			 m_velocity; | 			 m_velocity; | ||||||
| 	uint64_t m_tid = 0; | 	uint64_t m_tid = 0; | ||||||
|  | 	 | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // BULLET_H__ | #endif // BULLET_H__ | ||||||
|   | |||||||
| @@ -1,133 +1,168 @@ | |||||||
| #include "chunk.h" | #include "chunk.h" | ||||||
| #include "world.h" | #include "world.h" | ||||||
|  |  | ||||||
| Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {  | Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | ||||||
|     //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | 	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||||
|     //pos << CHUNK_PATH << x << '_' << y << ".chunk"; | 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||||
|     //std::ifstream input(pos.str(), std::fstream::binary); | 	//std::ifstream input(pos.str(), std::fstream::binary); | ||||||
|  |  | ||||||
|     //if (input.fail()) { | 	//if (input.fail()) { | ||||||
|         OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||||
|         m_blocks.Reset(BTYPE_AIR); | 	m_blocks.Reset(BTYPE_AIR); | ||||||
|  | 	int ratio = 0; | ||||||
|  |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | 	ratio = x * y % 7; | ||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
|                 float xnoiz, ynoiz; |  | ||||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; |  | ||||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; |  | ||||||
|                 double height = 0; |  | ||||||
|                 for (int x = 0; x < 39; ++x) { |  | ||||||
|                     height += simplex.eval(xnoiz, ynoiz); |  | ||||||
|                     height *= .79; |  | ||||||
|                     xnoiz *= 1.139; |  | ||||||
|                     ynoiz *= 1.139; |  | ||||||
|                 } |  | ||||||
|                 height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); |  | ||||||
|                 height /= (CHUNK_SIZE_Y / 1.9); |  | ||||||
|                 height += 15.; |  | ||||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) |  | ||||||
|                     SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); |  | ||||||
|             } |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines |  | ||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
|                 float xnoiz, ynoiz; |  | ||||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; |  | ||||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; |  | ||||||
|                 float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; |  | ||||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { |  | ||||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) |  | ||||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" |  | ||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
|                 for (int iy = 0; iy < 13; ++iy) { |  | ||||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) |  | ||||||
|                         SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" |  | ||||||
|         //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
|         //        float xnoiz, ynoiz; |  | ||||||
|         //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; |  | ||||||
|         //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; |  | ||||||
|         //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; |  | ||||||
|         //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) |  | ||||||
|         //            if (GetBlock(ix, iy, iz) == BTYPE_AIR) |  | ||||||
|         //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) |  | ||||||
|         //                    if (tree) { |  | ||||||
|         //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) |  | ||||||
|         //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); |  | ||||||
|         //                        break; |  | ||||||
|         //                    } |  | ||||||
|         //    } |  | ||||||
|     /* } |  | ||||||
|     else { |  | ||||||
|         input.seekg(0, std::ios_base::end); |  | ||||||
|         int size = input.tellg(); |  | ||||||
|         input.seekg(0, std::ios_base::beg); |  | ||||||
|  |  | ||||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; |  | ||||||
|         input.read(data, size); |  | ||||||
|         input.close(); |  | ||||||
|  |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | 			float xnoiz, ynoiz; | ||||||
|                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; | ||||||
|     }*/ | 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; | ||||||
|  | 			double height = 0; | ||||||
|  | 			for (int x = 0; x < 39; ++x) { | ||||||
|  | 				height += simplex.eval(xnoiz, ynoiz); | ||||||
|  | 				height *= .79; | ||||||
|  | 				xnoiz *= 1.139; | ||||||
|  | 				ynoiz *= 1.139; | ||||||
|  | 			} | ||||||
|  | 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||||
|  | 			height /= (CHUNK_SIZE_Y / 1.9); | ||||||
|  | 			height += 15.; | ||||||
|  | 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) | ||||||
|  | 				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 		} | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||||
|  | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 			float xnoiz, ynoiz; | ||||||
|  | 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||||
|  | 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||||
|  | 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||||
|  | 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
|  | 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||||
|  | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 			for (int iy = 0; iy < 13; ++iy) { | ||||||
|  | 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 	//int rnd = rand() % 15; | ||||||
|  | 	if (ratio == 1) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (ratio == 3) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (iz == 4) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 1); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (ratio == 5) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||||
|  | 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 	//        float xnoiz, ynoiz; | ||||||
|  | 	//        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; | ||||||
|  | 	//        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; | ||||||
|  | 	//        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | ||||||
|  | 	//        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | ||||||
|  | 	//            if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 	//                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) | ||||||
|  | 	//                    if (tree) { | ||||||
|  | 	//                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) | ||||||
|  | 	//                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); | ||||||
|  | 	//                        break; | ||||||
|  | 	//                    } | ||||||
|  | 	//    } | ||||||
|  | /* } | ||||||
|  | else { | ||||||
|  | 	input.seekg(0, std::ios_base::end); | ||||||
|  | 	int size = input.tellg(); | ||||||
|  | 	input.seekg(0, std::ios_base::beg); | ||||||
|  |  | ||||||
|  | 	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
|  | 	input.read(data, size); | ||||||
|  | 	input.close(); | ||||||
|  |  | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
|  | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||||
|  | 			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||||
|  | 				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||||
|  | }*/ | ||||||
| } | } | ||||||
|  |  | ||||||
| Chunk::~Chunk() { | Chunk::~Chunk() { | ||||||
|     /*if (m_isModified) { | 	/*if (m_isModified) { | ||||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
|  |  | ||||||
|         for (int x = 0; x < CHUNK_SIZE_X; ++x) | 		for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||||
|             for (int z = 0; z < CHUNK_SIZE_Z; ++z) | 			for (int z = 0; z < CHUNK_SIZE_Z; ++z) | ||||||
|                 for (int y = 0; y < CHUNK_SIZE_Y; ++y) | 				for (int y = 0; y < CHUNK_SIZE_Y; ++y) | ||||||
|                     data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); | 					data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); | ||||||
|  |  | ||||||
|         std::ostringstream pos; | 		std::ostringstream pos; | ||||||
|         pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; | 		pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; | ||||||
|  |  | ||||||
|         std::ofstream output(pos.str(), std::fstream::binary); | 		std::ofstream output(pos.str(), std::fstream::binary); | ||||||
|         output.write(data, sizeof(data)); | 		output.write(data, sizeof(data)); | ||||||
|         output.close(); | 		output.close(); | ||||||
|     }*/ | 	}*/ | ||||||
| } | } | ||||||
|  |  | ||||||
| void Chunk::RemoveBlock(int x, int y, int z, World* world) { | void Chunk::RemoveBlock(int x, int y, int z, World* world) { | ||||||
|     m_blocks.Set(x, y, z, BTYPE_AIR); | 	m_blocks.Set(x, y, z, BTYPE_AIR); | ||||||
|     CheckNeighbors(x, y, world); | 	CheckNeighbors(x, y, world); | ||||||
|     m_isDirty = true; | 	m_isDirty = true; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||||
|     m_blocks.Set(x, y, z, type); | 	m_blocks.Set(x, y, z, type); | ||||||
|     if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | 	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||||
|     m_isDirty = true; | 	m_isDirty = true; | ||||||
| } | } | ||||||
|  |  | ||||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||||
|  |  | ||||||
| void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | ||||||
|     unsigned int cx, cy; | 	unsigned int cx, cy; | ||||||
|  |  | ||||||
|     world->GetScope(cx, cy); | 	world->GetScope(cx, cy); | ||||||
|  |  | ||||||
|     if (x == 0 && m_posX - cx >= 0 && | 	if (x == 0 && m_posX - cx >= 0 && | ||||||
|         world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | 		world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||||
|         world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | 		world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||||
|     else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&  | 	else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && | ||||||
|         world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | 		world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||||
|         world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | 		world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||||
|  |  | ||||||
|     if (z == 0 && m_posY - cy >= 0 &&  | 	if (z == 0 && m_posY - cy >= 0 && | ||||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) | 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) | ||||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); | 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||||
|     else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && | 	else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && | ||||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) | 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) | ||||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | ||||||
| @@ -140,3 +175,31 @@ void Chunk::MakeClean() { m_isDirty = false; } | |||||||
|  |  | ||||||
| void Chunk::MakeModified() { m_isModified = true; } | void Chunk::MakeModified() { m_isModified = true; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void Chunk::Structure(int x, int y, int z,int height) | ||||||
|  | { | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	for (int i = 0; i < height; i++) | ||||||
|  | 	{ | ||||||
|  | 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|   | |||||||
| @@ -28,6 +28,7 @@ class Chunk { | |||||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); |         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; |         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||||
|  |  | ||||||
|  |         void Structure(int x, int y, int z, int height); | ||||||
|         bool IsDirty() const; |         bool IsDirty() const; | ||||||
|         void MakeDirty(); |         void MakeDirty(); | ||||||
|         void MakeClean(); |         void MakeClean(); | ||||||
|   | |||||||
| @@ -4,12 +4,14 @@ | |||||||
| #include <iostream> | #include <iostream> | ||||||
| #include <chrono> | #include <chrono> | ||||||
|  |  | ||||||
| #define SRV_PORT 1025 | #define SRV_PORT 10000 | ||||||
| #define CLI_PORT 1026 | #define CLI_PORT 10001 | ||||||
|  |  | ||||||
| #define CHUNK_SIZE_X  4 | #define BUFFER_LENGTH 1500 | ||||||
|  |  | ||||||
|  | #define CHUNK_SIZE_X  6 | ||||||
| #define CHUNK_SIZE_Y  64 | #define CHUNK_SIZE_Y  64 | ||||||
| #define CHUNK_SIZE_Z  4 | #define CHUNK_SIZE_Z  6 | ||||||
| #define MAX_SELECTION_DISTANCE 5 | #define MAX_SELECTION_DISTANCE 5 | ||||||
| #define SEED 0 | #define SEED 0 | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
| @@ -25,23 +27,40 @@ | |||||||
| #define THREADS_UPDATE_CHUNKS 6 | #define THREADS_UPDATE_CHUNKS 6 | ||||||
| #define THREADS_DELETE_CHUNKS 3 | #define THREADS_DELETE_CHUNKS 3 | ||||||
|  |  | ||||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||||
| #define TEXTURE_SIZE 512 | #define TEXTURE_SIZE 512 | ||||||
| #define MAX_BULLETS 512 | #define MAX_BULLETS 512 | ||||||
|  |  | ||||||
|  | #define TIME_SPEED_BOOST 10		//secondes | ||||||
|  | #define TIME_DAMAGE_BOOST 10	//secondes | ||||||
|  | #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||||
|  | #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||||
|  | #define BULLET_TIME .1 | ||||||
|  |  | ||||||
| typedef uint8_t BlockType; | typedef uint8_t BlockType; | ||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
|  | typedef uint8_t BoostType; | ||||||
|  | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
|  | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
|  |  | ||||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||||
| #pragma comment(lib,"ws2_32.lib") | #pragma comment(lib,"ws2_32.lib") | ||||||
|  |  | ||||||
| #include <ws2tcpip.h> | #include <ws2tcpip.h> | ||||||
| #include <Windows.h> | #include <Windows.h> | ||||||
| #include <cstdio> | #include <cstdio> | ||||||
| #include <ctime> | #include <ctime> | ||||||
|  |  | ||||||
|  | #define poll WSAPoll | ||||||
|  | #define flag_t u_long | ||||||
|  | #define addrlen_t int | ||||||
|  | #define ioctl ioctlsocket | ||||||
|  | #define SOCK_NONBLOCK FIONBIO | ||||||
|  | #define strcpy strcpy_s | ||||||
| #define popen _popen | #define popen _popen | ||||||
| #define pclose _pclose | #define pclose _pclose | ||||||
|  |  | ||||||
| @@ -51,10 +70,13 @@ typedef uint64_t Timestamp; | |||||||
| #include <time.h> | #include <time.h> | ||||||
| #include <stdio.h> | #include <stdio.h> | ||||||
| #include <sys/socket.h> | #include <sys/socket.h> | ||||||
|  | #include <sys/ioctl.h> | ||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
| #include <cstring> | #include <cstring> | ||||||
|  |  | ||||||
|  | #define flag_t unsigned int | ||||||
|  | #define addrlen_t unsigned int | ||||||
| #define SOCKET int | #define SOCKET int | ||||||
| #define INVALID_SOCKET -1 | #define INVALID_SOCKET -1 | ||||||
| #define closesocket close | #define closesocket close | ||||||
|   | |||||||
| @@ -1,17 +1,14 @@ | |||||||
| #ifndef NETPROTOCOL_H__ | #ifndef NETPROTOCOL_H__ | ||||||
| #define NETPROTOCOL_H__ | #define NETPROTOCOL_H__ | ||||||
|  |  | ||||||
| #include "define.h" |  | ||||||
| #include <string> | #include <string> | ||||||
|  | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
| /* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */ | /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||||
|  |  | ||||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} |  | ||||||
|  |  | ||||||
| namespace netprot { | namespace netprot { | ||||||
| 	typedef uint8_t PacketType; | 	enum class PACKET_TYPE: uint8_t { | ||||||
| 	enum PACKET_TYPE { |  | ||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||||
| @@ -19,6 +16,27 @@ namespace netprot { | |||||||
| 				LAST_PACK | 				LAST_PACK | ||||||
| 			}; | 			}; | ||||||
|  |  | ||||||
|  | 	/* Structures */ | ||||||
|  | 	 | ||||||
|  | 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||||
|  | 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | ||||||
|  | 		uint32_t len = BUFFER_LENGTH; | ||||||
|  |  | ||||||
|  | 		~Buffer() { delete[] ptr; } | ||||||
|  | 		void rstLen() { len = BUFFER_LENGTH; } | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | ||||||
|  | 		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||||
|  | 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	/* Constantes */ | ||||||
|  |  | ||||||
|  | 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||||
|  |  | ||||||
|  | 	/* Sous-structures */ | ||||||
|  |  | ||||||
| 	struct Keys { | 	struct Keys { | ||||||
| 		bool forward,  | 		bool forward,  | ||||||
| 			 backward,  | 			 backward,  | ||||||
| @@ -33,9 +51,15 @@ namespace netprot { | |||||||
| 		bool jumping,  | 		bool jumping,  | ||||||
| 			 shooting,  | 			 shooting,  | ||||||
| 			 hit,  | 			 hit,  | ||||||
| 			 powerup; | 			 powerup, | ||||||
|  | 			 dead, | ||||||
|  | 			 still, | ||||||
|  | 		     jumpshot, | ||||||
|  | 			 running; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Structures de paquets */ | ||||||
|  |  | ||||||
| 	struct Input {										// cli -> srv			UDP			~frame | 	struct Input {										// cli -> srv			UDP			~frame | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| @@ -51,36 +75,50 @@ namespace netprot { | |||||||
| 		States states; // 0bJSH_____ bit-packing de bool. | 		States states; // 0bJSH_____ bit-packing de bool. | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Sync {										// srv -> cli			TCP			~second | 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| 		uint32_t timer = 0; | 		uint32_t timer = 0; | ||||||
| 		uint16_t ammo = 0; | 		uint16_t ammo = 0; | ||||||
| 		uint8_t hp = 0; | 		uint8_t hp = 0; | ||||||
| 		Vector3f position; | 		Vector3f position; | ||||||
|  | 		Sync() {} | ||||||
|  | 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct TeamInfo {									// cli <-> srv			TCP			once | 	struct TeamInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char name[32]; | ||||||
| 		uint64_t id = 0; | 		uint64_t id = 0; | ||||||
|  | 		TeamInfo() {} | ||||||
|  | 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct LoginInfo {									// cli <-> srv			TCP			once | 	struct LoginInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char name[32]; | ||||||
| 		uint64_t sid = 0,  | 		uint64_t sid = 0,  | ||||||
| 			     tid = 0; | 			     tid = 0; | ||||||
|  | 		LoginInfo() {} | ||||||
|  | 		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct PlayerInfo {									// cli <-> srv			TCP			once | 	struct PlayerInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char name[32]; | ||||||
| 		uint64_t id = 0, | 		uint64_t id = 0, | ||||||
| 				 tid = 0; | 				 tid = 0; | ||||||
|  | 		PlayerInfo() {} | ||||||
|  | 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | ||||||
|  | 			strcpy(log->name, name); | ||||||
|  | 		}; | ||||||
|  | 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); | ||||||
|  | 		} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||||
| 		uint64_t seed; | 		uint64_t seed; | ||||||
| 		uint32_t countdown; | 		uint32_t countdown; | ||||||
| 		uint8_t gameType; // TOOD: enum. | 		uint8_t gameType; // TODD: enum. | ||||||
|  | 		GameInfo() {} | ||||||
|  | 		GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Chat {										// cli <-> srv			TCP			event | 	struct Chat {										// cli <-> srv			TCP			event | ||||||
| @@ -88,13 +126,19 @@ namespace netprot { | |||||||
| 			dest_id = 0, | 			dest_id = 0, | ||||||
| 			dest_team_id = 0; | 			dest_team_id = 0; | ||||||
| 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | ||||||
|  | 		Chat() {} | ||||||
|  | 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | 	struct ErrorLog {									// srv -> cli			TCP			event | ||||||
| 		char mess[140]; | 		char mess[140]; | ||||||
| 		bool is_fatal; | 		bool is_fatal; | ||||||
|  | 		ErrorLog() {}; | ||||||
|  | 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Fonctions */ | ||||||
|  |  | ||||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||||
| @@ -105,16 +149,78 @@ namespace netprot { | |||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PacketType getType(char* buf, uint32_t buflen); // srv/cli | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
| }  |  | ||||||
|  | 	Packet getPack(char* buf, uint32_t *buflen); | ||||||
|  | 	Packet getPack(Buffer* buf); | ||||||
|  |  | ||||||
|  | 	bool emptyPack(Packet pck); | ||||||
|  |  | ||||||
|  | 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||||
|  | 	 | ||||||
|  | 	template <class T> T copyPack(Packet* pck); | ||||||
|  |  | ||||||
|  | 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||||
|  | 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||||
|  |  | ||||||
|  | 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||||
|  | 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||||
|  | 	 | ||||||
|  | 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | ||||||
|  | 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | ||||||
|  |  | ||||||
|  | 	/* Templates */ | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||||
|  | 		netprot::Serialize(pack, buf, buflen); | ||||||
|  | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
|  | 		*buflen += sizeof(Footer); | ||||||
|  | 		send(sock, *buf, *buflen, 0); | ||||||
|  | 		*buflen = BUFFER_LENGTH; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||||
|  | 		const sockaddr_in addr = *sockad; | ||||||
|  | 		netprot::Serialize(pack, buf, buflen); | ||||||
|  | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
|  | 		*buflen += sizeof(Footer); | ||||||
|  | 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  | 		*buflen = BUFFER_LENGTH; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||||
|  | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
|  | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
|  | 		buf->len += sizeof(Footer); | ||||||
|  | 		send(sock, buf->ptr, buf->len, 0); | ||||||
|  | 		buf->rstLen(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
|  | 		const sockaddr_in addr = *sockad; | ||||||
|  | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
|  | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
|  | 		buf->len += sizeof(Footer); | ||||||
|  | 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  | 		buf->rstLen(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -4,10 +4,12 @@ | |||||||
| Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | ||||||
| 	m_velocity = Vector3f(0, 0, 0); | 	m_velocity = Vector3f(0, 0, 0); | ||||||
| 	m_airborne = true; | 	m_airborne = true; | ||||||
| 	m_hp = 0.75f; //TODO: Remettre <20> 1.0f | 	m_hp = 1.0f; //TODO: Remettre <20> 1.0f | ||||||
| 	m_username = "Zelda Bee-Bop56"; | 	m_username = "Zelda Bee-Bop56"; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | Player::~Player() {} | ||||||
|  |  | ||||||
| void Player::TurnLeftRight(float value) { | void Player::TurnLeftRight(float value) { | ||||||
| 	m_rotY += value; | 	m_rotY += value; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| @@ -59,6 +61,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||||
| 		m_airborne = true; | 		m_airborne = true; | ||||||
| 	} | 	} | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||||
|  | 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	if (shoot) // Recoil! | 	if (shoot) // Recoil! | ||||||
| 		TurnTopBottom(-1); | 		TurnTopBottom(-1); | ||||||
| @@ -165,7 +172,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
|  |  | ||||||
| 	m_position += m_velocity; | 	m_position += m_velocity; | ||||||
|  |  | ||||||
| 	static float bobbingtime = 0; // Gestion de la cam<61>ra | 	static float bobbingtime = 0; // Gestion de la cam<61>ra | ||||||
| 	static bool leftright = false; | 	static bool leftright = false; | ||||||
| 	static bool isStep = false; | 	static bool isStep = false; | ||||||
| 	if (bobbingtime <= 360.f) | 	if (bobbingtime <= 360.f) | ||||||
| @@ -180,16 +187,65 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| 	else isStep = false; | 	else isStep = false; | ||||||
| 	m_POV = m_position.y; | 	m_POV = m_position.y; | ||||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||||
|  | 	RemoveBooster(elapsedTime); | ||||||
| 	return snd; | 	return snd; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||||
|  | 	if (!rot) { | ||||||
|  | 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
|  | 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Player::GetBooster(Booster boosttype) | ||||||
|  | { | ||||||
|  | 	if (boosttype == SPEED) | ||||||
|  | 	{ | ||||||
|  | 		boostspeed = true; | ||||||
|  | 		timeboostspeed = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == HEAL) | ||||||
|  | 	{ | ||||||
|  | 		m_hp = 100; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == DAMAGE) | ||||||
|  | 	{ | ||||||
|  | 		boostdamage = true; | ||||||
|  | 		timeboostdamage = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == INVINCIBLE) | ||||||
|  | 	{ | ||||||
|  | 		boostinvincible = true; | ||||||
|  | 		boostinvincible = 0; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::RemoveBooster(float elapsedtime) | ||||||
|  | { | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		timeboostspeed += elapsedtime; | ||||||
|  | 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||||
|  | 			boostspeed = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostdamage) | ||||||
|  | 	{ | ||||||
|  | 		timeboostdamage += elapsedtime; | ||||||
|  | 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||||
|  | 			boostdamage = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostinvincible) | ||||||
|  | 	{ | ||||||
|  | 		timeboostinvincible += elapsedtime; | ||||||
|  | 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||||
|  | 			boostinvincible = false; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | Vector3f Player::GetVelocity() const { return m_velocity; } | ||||||
| @@ -206,3 +262,29 @@ void Player::Teleport(int& x, int& z) { | |||||||
| 	m_position.x -= x * CHUNK_SIZE_X; | 	m_position.x -= x * CHUNK_SIZE_X; | ||||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | 	m_position.z -= z * CHUNK_SIZE_Z; | ||||||
| } | } | ||||||
|  | bool Player::AmIDead() | ||||||
|  | { | ||||||
|  | 	return m_hp <= 0; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void Player::InflictDamage(float hitPoints) | ||||||
|  | { | ||||||
|  |  | ||||||
|  | 	m_hp -= hitPoints; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	if (AmIDead()) | ||||||
|  | 	{ // Quand le joueur est mort. | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | uint64_t Player::getId() const { return id; } | ||||||
|  |  | ||||||
|  | Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) { | ||||||
|  | 	return Vector3f(); | ||||||
|  | } | ||||||
|   | |||||||
| @@ -5,19 +5,26 @@ | |||||||
| #include "transformation.h" | #include "transformation.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class World;  | class World;  | ||||||
|  |  | ||||||
| class Player { | class Player { | ||||||
| public: | public: | ||||||
| 	enum Sound { NOSOUND, STEP, FALL }; | 	enum Sound { NOSOUND, STEP, FALL }; | ||||||
|  | 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||||
|  |  | ||||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||||
|  | 	~Player(); | ||||||
|  |  | ||||||
| 	void TurnLeftRight(float value); | 	void TurnLeftRight(float value); | ||||||
| 	void TurnTopBottom(float value); | 	void TurnTopBottom(float value); | ||||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | 	void GetBooster(Booster boosttype); | ||||||
|  | 	void RemoveBooster(float elapsedtime); | ||||||
|  | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
|  | 	void SetDirection(Vector3f dir); | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| @@ -26,20 +33,37 @@ public: | |||||||
| 	float GetHP() const; | 	float GetHP() const; | ||||||
| 	void Teleport(int& x, int& z); | 	void Teleport(int& x, int& z); | ||||||
|  |  | ||||||
|  | 	bool AmIDead(); | ||||||
|  | 	void InflictDamage(float hitPoints); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  | 	uint64_t getId() const; | ||||||
|  |  | ||||||
|  | protected: | ||||||
| 	Vector3f m_position; | 	Vector3f m_position; | ||||||
| 	Vector3f m_velocity; | 	Vector3f m_velocity; | ||||||
| 	Vector3f m_direction; | 	Vector3f m_direction; | ||||||
|  |  | ||||||
| 	std::string m_username; | 	std::string m_username; | ||||||
|  | 	uint64_t id = 0; | ||||||
|  |  | ||||||
| 	float m_rotX = 0;  | 	float m_rotX = 0;  | ||||||
| 	float m_rotY = 0; | 	float m_rotY = 0; | ||||||
| 	float m_POV; | 	float m_POV; | ||||||
|  | 	float timeboostspeed; | ||||||
|  | 	float timeboostdamage; | ||||||
|  | 	float timeboostinvincible; | ||||||
|  |  | ||||||
| 	float m_hp; | 	float m_hp; | ||||||
|  |  | ||||||
| 	bool m_airborne; | 	bool m_airborne; | ||||||
|  | 	bool boostspeed; | ||||||
|  | 	bool boostdamage; | ||||||
|  | 	bool boostinvincible; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||||
| }; | }; | ||||||
| #endif //_PLAYER_H__ | #endif //_PLAYER_H__ | ||||||
|  |  | ||||||
|   | |||||||
| @@ -6,10 +6,19 @@ World::~World() {} | |||||||
|  |  | ||||||
| Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | ||||||
|  |  | ||||||
|  | void World::BuildWorld() { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 			m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed)); | ||||||
|  | } | ||||||
|  |  | ||||||
| void World::SetSeed(uint64_t seed) { | void World::SetSeed(uint64_t seed) { | ||||||
| 	m_seed = seed; | 	m_seed = seed; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk* World::ChunkAt(float x, float y, float z) const { | Chunk* World::ChunkAt(float x, float y, float z) const { | ||||||
| 	int cx = (int)x / CHUNK_SIZE_X; | 	int cx = (int)x / CHUNK_SIZE_X; | ||||||
| 	int cz = (int)z / CHUNK_SIZE_Z; | 	int cz = (int)z / CHUNK_SIZE_Z; | ||||||
| @@ -25,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | |||||||
|  |  | ||||||
| Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | ||||||
|  |  | ||||||
|  | void World::RemoveChunk(int nbReduit) | ||||||
|  | { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 		{ | ||||||
|  | 			Chunk* chk = nullptr; | ||||||
|  | 			if (x < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y > WORLD_SIZE_Y - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (x > WORLD_SIZE_X - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  |  | ||||||
|  | 			// TODO: MakeDirty() les voisins pour qu'ils se redessinent. | ||||||
|  |  | ||||||
|  | 			if (!chk) | ||||||
|  | 				continue; | ||||||
|  |  | ||||||
|  | 			m_tbDeleted.emplace_back(chk); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
| BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | ||||||
| 	Chunk* c = ChunkAt(x, y, z); | 	Chunk* c = ChunkAt(x, y, z); | ||||||
|  |  | ||||||
| @@ -220,7 +255,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | |||||||
| 	int threads = 0; | 	int threads = 0; | ||||||
| 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | ||||||
| 	//std::future<void> delThList[THREADS_DELETE_CHUNKS]; | 	//std::future<void> delThList[THREADS_DELETE_CHUNKS]; | ||||||
|  | 	 | ||||||
| 	if (frameGenerate > 0) --frameGenerate; | 	if (frameGenerate > 0) --frameGenerate; | ||||||
| 	if (frameUpdate > 0) --frameUpdate; | 	if (frameUpdate > 0) --frameUpdate; | ||||||
| 	if (frameDelete > 0) --frameDelete; | 	if (frameDelete > 0) --frameDelete; | ||||||
|   | |||||||
| @@ -21,12 +21,15 @@ public: | |||||||
| 	~World(); | 	~World(); | ||||||
|  |  | ||||||
| 	Array2d<Chunk*>& GetChunks(); | 	Array2d<Chunk*>& GetChunks(); | ||||||
|  | 	void BuildWorld(); | ||||||
|  |  | ||||||
| 	void SetSeed(uint64_t seed); | 	void SetSeed(uint64_t seed); | ||||||
|  |  | ||||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | 	Chunk* ChunkAt(float x, float y, float z) const; | ||||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||||
|  |  | ||||||
|  | 	void RemoveChunk(int nbReduit); | ||||||
|  |  | ||||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
|  |  | ||||||
| @@ -45,7 +48,7 @@ private: | |||||||
|  |  | ||||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||||
|  |  | ||||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | 	//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
| 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
| 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -76,6 +76,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -90,7 +91,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|       <LanguageStandard>Default</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -105,6 +106,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -119,6 +121,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4) | |||||||
| project(SQCSim-Server VERSION 0.1) | project(SQCSim-Server VERSION 0.1) | ||||||
|  |  | ||||||
| add_compile_options("-Wno-narrowing") | add_compile_options("-Wno-narrowing") | ||||||
| set(CMAKE_CXX_STANDARD 17) | set(CMAKE_CXX_STANDARD 20) | ||||||
| set(CMAKE_STANDARD_REQUIRED True) | set(CMAKE_STANDARD_REQUIRED True) | ||||||
|  |  | ||||||
| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out") | set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out") | ||||||
|   | |||||||
| @@ -4,8 +4,8 @@ | |||||||
|  |  | ||||||
| Connection::Connection(SOCKET sock,  | Connection::Connection(SOCKET sock,  | ||||||
| 					   sockaddr_in sockaddr,  | 					   sockaddr_in sockaddr,  | ||||||
| 					   netprot::LoginInfo log,  | 					   LoginInfo log,  | ||||||
| 					   netprot::PlayerInfo play): | 					   PlayerInfo play): | ||||||
| 	m_sock(sock),  | 	m_sock(sock),  | ||||||
| 	m_addr(sockaddr),  | 	m_addr(sockaddr),  | ||||||
| 	m_loginfo(log),  | 	m_loginfo(log),  | ||||||
| @@ -13,9 +13,7 @@ Connection::Connection(SOCKET sock, | |||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| Connection::~Connection() { | Connection::~Connection() { closesocket(m_sock); } | ||||||
| 	closesocket(m_sock); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | ||||||
|  |  | ||||||
| @@ -23,19 +21,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | |||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(netprot::Input in) { | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | ||||||
| 	m_input_manifest.insert({ in.timestamp, in }); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| netprot::Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| 	if (out != m_output_manifest.end()) | 	if (out != m_output_manifest.end()) | ||||||
| 		return &out->second; | 		return &out->second; | ||||||
| 	return nullptr; | 	return nullptr; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Sync Connection::getSync(Timestamp time) { | Sync Connection::getSync(Timestamp time) { | ||||||
| 	netprot::Sync sync; | 	Sync sync; | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| 	if (out != m_output_manifest.end()) { | 	if (out != m_output_manifest.end()) { | ||||||
| 		sync.timestamp = out->second.timestamp; | 		sync.timestamp = out->second.timestamp; | ||||||
| @@ -45,10 +41,79 @@ netprot::Sync Connection::getSync(Timestamp time) { | |||||||
| 	return sync; | 	return sync; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | SOCKET Connection::getSock() const { return m_sock; } | ||||||
|  |  | ||||||
|  | PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||||
|  |  | ||||||
|  | sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||||
|  |  | ||||||
|  | void Connection::getPacks(SOCKET sock) { | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	Input in; | ||||||
|  | 	while (true) { | ||||||
|  | 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||||
|  |  | ||||||
|  | 		for (auto& pck : lsPck) { | ||||||
|  | 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 			switch (netprot::getType(pck, 1)) { | ||||||
|  | 				using enum netprot::PACKET_TYPE; | ||||||
|  | 			case INPUT: | ||||||
|  | 				if (Deserialize(&in, pck, &bsize)) | ||||||
|  | 					m_input_manifest[in.timestamp] = in; | ||||||
|  | 				break; | ||||||
|  | 			default: break; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		lsPck.clear(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | ||||||
|  | 	while (m_last_out < m_output_manifest.size()) { | ||||||
|  | 		Output out = m_output_manifest.at(m_last_out++); | ||||||
|  |  | ||||||
|  | 		for (auto& [key, conn] : conns) { | ||||||
|  | 			if (m_playinfo.id == conn->GetHash(true)) | ||||||
|  | 				continue; | ||||||
|  | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::Run(World* world) { | ||||||
|  | 	Input in, last; | ||||||
|  | 	Output out; | ||||||
|  | 	float el; | ||||||
|  |  | ||||||
|  | 	if (m_input_manifest.size() < 2) | ||||||
|  | 		return; | ||||||
|  |  | ||||||
|  | 	while (m_last_in < m_input_manifest.size()) { | ||||||
|  | 		in = m_input_manifest.at(m_last_in + 1); | ||||||
|  | 		last = m_input_manifest.at(m_last_in); | ||||||
|  |  | ||||||
|  | 		el = (float)(in.timestamp - last.timestamp) / 1000.; | ||||||
|  | 		player.get()->SetDirection(in.direction); | ||||||
|  | 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||||
|  | 														  in.keys.backward,  | ||||||
|  | 														  in.keys.left,  | ||||||
|  | 														  in.keys.right,  | ||||||
|  | 														  in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
|  | 		out.position = player.get()->GetPosition(); | ||||||
|  | 		out.direction = in.direction; | ||||||
|  | 		out.timestamp = in.timestamp; | ||||||
|  | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
|  | 		m_output_manifest[out.timestamp] = out; | ||||||
|  |  | ||||||
|  | 		++m_last_in; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| 	auto wat = m_input_manifest.find(time); | 	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
| 	while (wat != m_input_manifest.begin()) | 	while (wat != m_input_manifest.begin()) | ||||||
| 		m_input_manifest.erase(wat--); | 		m_input_manifest.erase(wat--); | ||||||
| 	 |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -2,41 +2,58 @@ | |||||||
| #define CONNECTION_H__ | #define CONNECTION_H__ | ||||||
|  |  | ||||||
| #include <deque> | #include <deque> | ||||||
| #include <map> | #include <unordered_map> | ||||||
| #include "../SQCSim-common/player.h" | #include "../SQCSim-common/player.h" | ||||||
| #include "../SQCSim-common/vector3.h" | #include "../SQCSim-common/vector3.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
|  | #include "../SQCSim-common/world.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
|  | using namespace netprot; | ||||||
|  |  | ||||||
| class Connection { | class Connection { | ||||||
| public: | public: | ||||||
| 	Connection( | 	Connection( | ||||||
| 		SOCKET sock, | 		SOCKET sock, | ||||||
| 		sockaddr_in sockaddr, | 		sockaddr_in sockaddr, | ||||||
| 		netprot::LoginInfo log, | 		LoginInfo log, | ||||||
| 		netprot::PlayerInfo play); | 		PlayerInfo play); | ||||||
| 	~Connection(); | 	~Connection(); | ||||||
|  |  | ||||||
| 	Player* player = nullptr; | 	std::unique_ptr<Player> player = nullptr; | ||||||
|  |  | ||||||
| 	uint64_t GetHash(bool self = true) const; | 	uint64_t GetHash(bool self = true) const; | ||||||
| 	uint64_t GetTeamHash() const; | 	uint64_t GetTeamHash() const; | ||||||
| 	std::string GetName() const; | 	std::string GetName() const; | ||||||
|  |  | ||||||
| 	void AddInput(netprot::Input in); | 	void AddInput(Input in); | ||||||
| 	netprot::Output* getOutput(Timestamp time); | 	Output* getOutput(Timestamp time); | ||||||
| 	netprot::Sync getSync(Timestamp time); | 	Sync getSync(Timestamp time); | ||||||
|  | 	SOCKET getSock() const; | ||||||
|  | 	PlayerInfo* getInfo() const; | ||||||
|  | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
|  | 	void getPacks(SOCKET sock); | ||||||
|  | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | ||||||
|  |  | ||||||
|  | 	void Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
| private: | private: | ||||||
| 	std::map<Timestamp, netprot::Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::map<Timestamp, netprot::Output> m_output_manifest; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
| 	std::map<Timestamp, netprot::Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	netprot::LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
| 	netprot::PlayerInfo m_playinfo; | 	PlayerInfo m_playinfo; | ||||||
|  |  | ||||||
|  | 	Timestamp m_startsync; | ||||||
|  |  | ||||||
|  | 	uint64_t m_last_in = 0,  | ||||||
|  | 			 m_last_out = 0; | ||||||
|  | 	Buffer m_buf, | ||||||
|  | 		   m_bufout; | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -9,9 +9,6 @@ | |||||||
|  |  | ||||||
| #define MAX_CONNECTIONS 16 | #define MAX_CONNECTIONS 16 | ||||||
| #define ID_LIST_SIZE 127 | #define ID_LIST_SIZE 127 | ||||||
| #define BUFFER_LENGTH 150 | #define SRV_MANUAL_SETUP true | ||||||
|  |  | ||||||
| typedef unsigned char LogDest; |  | ||||||
| enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST }; |  | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -1,9 +1,8 @@ | |||||||
| #include "server.h" | #include "server.h" | ||||||
|  |  | ||||||
| int main() { | int main() { | ||||||
| 	Server* server = new Server(); | 	std::unique_ptr<Server> server = std::make_unique<Server>(); | ||||||
| 	if (server->Init() == 0) | 	if (server->Init() == 0) | ||||||
| 		if (server->Ready() == 0) | 		if (server->Ready() == 0) | ||||||
| 			server->Run(); | 			server->Run(); | ||||||
| 	delete server; |  | ||||||
| } | } | ||||||
| @@ -1,6 +1,6 @@ | |||||||
| #include "server.h" | #include "server.h" | ||||||
|  |  | ||||||
| Server::Server(LogDest log) { | Server::Server(LOG_DEST log) { | ||||||
| 	m_log = log; | 	m_log = log; | ||||||
| 	if (log == LOG_DEST::LOGFILE) { | 	if (log == LOG_DEST::LOGFILE) { | ||||||
| 		m_logfile = std::ofstream("server.log", std::ofstream::out); | 		m_logfile = std::ofstream("server.log", std::ofstream::out); | ||||||
| @@ -17,7 +17,10 @@ Server::~Server() { | |||||||
| 	if (m_sock_udp) | 	if (m_sock_udp) | ||||||
| 		closesocket(m_sock_udp); | 		closesocket(m_sock_udp); | ||||||
| 	if (m_sock_tcp) | 	if (m_sock_tcp) | ||||||
| 		closesocket(m_sock_tcp); | 		closesocket(m_sock_tcp);	 | ||||||
|  | 	for (const auto& [key, player] : m_players) | ||||||
|  | 			closesocket(player->getSock()); | ||||||
|  | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -65,70 +68,106 @@ int Server::Init() { | |||||||
| } | } | ||||||
|  |  | ||||||
| int Server::Ready() { | int Server::Ready() { | ||||||
|  | 	int nbrjoueurs = 0,  | ||||||
|  | 		nbrconn = 0; | ||||||
|  | 	bool readystart = false; | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez la duree de la partie: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try {	 | ||||||
|  | 			m_game.countdown = std::stoi(m_buf.ptr); | ||||||
|  | 		} catch(const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			m_game.countdown = 0; | ||||||
|  | 		} | ||||||
|  | 	} while (m_game.countdown < 1); | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try {	 | ||||||
|  | 			m_game.seed = std::stoi(m_buf.ptr); | ||||||
|  | 		} catch(const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			m_game.seed = 0; | ||||||
|  | 		} | ||||||
|  | 	} while (m_game.seed < 1); | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez le nombre de joueurs: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try {	 | ||||||
|  | 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||||
|  | 		} catch(const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			nbrjoueurs = 0; | ||||||
|  | 		} | ||||||
|  | 		if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS) | ||||||
|  | 			Log("Nombre de joueurs invalide.", true, false); | ||||||
|  | 	} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS); | ||||||
|  |  | ||||||
|  | 	m_game.gameType = 1; | ||||||
|  |  | ||||||
| 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | ||||||
| 		Log("<EFBFBD>coute sur le port TCP.", true, true); | 		Log("Ecoute sur le port TCP.", true, true); | ||||||
| 		return 1; | 		return 1; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
| 	bool readystart = false; |  | ||||||
| 	srand(time(NULL)); |  | ||||||
|  |  | ||||||
| 	Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false); |  | ||||||
|  |  | ||||||
| 	buildIdList(ID_LIST_SIZE); | 	buildIdList(ID_LIST_SIZE); | ||||||
|  | 	 | ||||||
| 	m_game.countdown = 360; | 	Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false); | ||||||
| 	m_game.gameType = 1; | 	 | ||||||
| 	m_game.seed = 9370707; |  | ||||||
|  |  | ||||||
| 	while (!readystart) { | 	while (!readystart) { | ||||||
| 		sockaddr_in sockad; | 		sockaddr_in sockad; | ||||||
| 		unsigned int addrlen = sizeof(sockad); | 		addrlen_t addrlen = sizeof(sockad); | ||||||
| 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | ||||||
|  |  | ||||||
| 		if (sock < 0) | 		if (sock < 0) | ||||||
| 			Log("Erreur de connexion", true, false); | 			Log("Erreur de connexion", true, false); | ||||||
| 		else if (sock > 0) { | 		else if (sock > 0) { | ||||||
| 			std::string str = "Nouvelle connection provenant de: "; | 			std::string str = "Nouvelle connexion provenant de: "; | ||||||
| 			char* strbuf = new char[BUFFER_LENGTH]; | 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | ||||||
| 			uint32_t strbuflen = BUFFER_LENGTH; |  | ||||||
|  |  | ||||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port)); | 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||||
|  | 				PlayerInfo play; | ||||||
|  |  | ||||||
| 			if (recv(sock, buf, buflen, 0) > 0) { | 				m_buf.len = BUFFER_LENGTH; | ||||||
| 				netprot::LoginInfo log; | 				Packet pck = getPack(&m_buf); | ||||||
| 				netprot::PlayerInfo play; | 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||||
| 				if (netprot::Deserialize(&log, buf, buflen)) { | 					Log("Paquet invalide.", true, false); | ||||||
| 					log.sid = getUniqueId(); | 					if (pck.type != PACKET_TYPE::ERR) | ||||||
|  | 						netprot::emptyPack(pck);  | ||||||
| 					log.tid = 0; | 					continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre. | ||||||
|  |  | ||||||
| 					str.append(" Nom: ").append(log.name);  |  | ||||||
| 					Log(str, false, false); |  | ||||||
| 					str = ""; |  | ||||||
| 					 |  | ||||||
| 					str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]")); |  | ||||||
| 					Log(str, false, false); |  | ||||||
|  |  | ||||||
| 					//netprot::Serialize(&log, &buf, &buflen); |  | ||||||
| 					//send(sock, buf, buflen, 0); |  | ||||||
| 					//buflen = 150; |  | ||||||
| 					sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen); |  | ||||||
|  |  | ||||||
| 					play.id = getUniqueId(); |  | ||||||
| 					memcpy(play.name, log.name, std::strlen(log.name) + 1); |  | ||||||
| 					play.tid = log.tid; |  | ||||||
|  |  | ||||||
| 					//netprot::Serialize(&m_game, &buf, &buflen); |  | ||||||
| 					//send(sock, buf, buflen, 0); |  | ||||||
| 					sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen); |  | ||||||
| 					Connection* conn = new Connection(sock, sockad, log, play); |  | ||||||
|  |  | ||||||
| 					m_players[log.sid] = conn; |  | ||||||
| 					readystart = true; |  | ||||||
| 				} | 				} | ||||||
|  | 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||||
|  |  | ||||||
|  | 				log->sid = getUniqueId(); | ||||||
|  | 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||||
|  |  | ||||||
|  | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
|  | 				str.clear(); | ||||||
|  | 					 | ||||||
|  | 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||||
|  |  | ||||||
|  | 				sendPack<LoginInfo>(sock, log, &m_buf); | ||||||
|  | 				 | ||||||
|  | 				play.id = getUniqueId(); | ||||||
|  | 				strcpy(play.name, log->name); | ||||||
|  | 				 | ||||||
|  | 				play.tid = log->tid; | ||||||
|  |  | ||||||
|  | 				sendPack<GameInfo>(sock, &m_game, &m_buf); | ||||||
|  | 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||||
|  |  | ||||||
|  | 				for (auto& [key, player] : m_players) { | ||||||
|  | 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||||
|  | 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				m_players[log->sid] = std::move(conn); | ||||||
|  |  | ||||||
|  | 				delete log; | ||||||
|  |  | ||||||
|  | 				if (++nbrconn >= nbrjoueurs) | ||||||
|  | 					readystart = true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| @@ -136,14 +175,73 @@ int Server::Ready() { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Server::Run() { | void Server::Run() { | ||||||
|  | 	bool endgame = false; | ||||||
|  | 	Input in; | ||||||
|  | 	sockaddr_in sockad; | ||||||
|  | 	addrlen_t socklen = sizeof(sockad); | ||||||
|  | 	 | ||||||
|  | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
|  | 	int players = m_players.size(); | ||||||
|  |  | ||||||
|  | 	m_world = new World(); | ||||||
|  | 	m_world->SetSeed(m_game.seed); | ||||||
|  | 	m_world->GetChunks().Reset(nullptr); | ||||||
|  | 	m_world->BuildWorld(); | ||||||
|  | 	 | ||||||
|  | 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||||
|  | 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | ||||||
|  | 		Sync sync; | ||||||
|  | 		sync.position = conn->player->GetPosition(); | ||||||
|  | 		sync.hp = conn->player->GetHP(); | ||||||
|  | 		sync.sid = key; | ||||||
|  | 		sync.ammo = 0; | ||||||
|  | 		sync.timestamp = 0; | ||||||
|  | 		sync.timer = m_game.countdown; | ||||||
|  | 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	while (!endgame) { | ||||||
|  | 		for (auto& [key, conn] : m_players) { | ||||||
|  | 			conn->getPacks(m_sock_udp); | ||||||
|  | 			conn->Run(m_world); | ||||||
|  | 			conn->sendPacks(m_sock_udp, m_players); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	//while (true) { | ||||||
|  | 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||||
|  | 	//		Packet pck = getPack(&m_buf); | ||||||
|  | 	//		switch (pck.type) { | ||||||
|  | 	//			using enum netprot::PACKET_TYPE; | ||||||
|  |  //           	case ERR:			std::puts("ERROR!");		break; | ||||||
|  |  //               case INPUT:			std::puts("INPUT!");		break; | ||||||
|  |  //               case OUTPUT:		std::puts("OUTPUT!");		break; | ||||||
|  | 	//			case SYNC:			std::puts("SYNC!");			break; | ||||||
|  |  //               case TEAMINF:		std::puts("TEAMINF!");		break; | ||||||
|  |  //               case SELFINF:		std::puts("SELFINF!");		break; | ||||||
|  |  //               case PLAYINF:		std::puts("PLAYINF!");		break; | ||||||
|  |  //               case LOGINF:		std::puts("LOGINF!");		break; | ||||||
|  |  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||||
|  |  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||||
|  |  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||||
|  |  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||||
|  |  //               case ENDINFO:		std::puts("ENDINFO!");		break; | ||||||
|  |  //               case CHAT:			std::puts("CHAT!");			break; | ||||||
|  |  //               case ERRLOG:		std::puts("ERRLOG!");		break; | ||||||
|  | 	//			case LAST_PACK:									[[falltrough]]; | ||||||
|  | 	//			default:			std::puts("wtf?!");			break; | ||||||
|  |  //           } | ||||||
|  | 	//		netprot::emptyPack(pck); | ||||||
|  |  //       } | ||||||
|  | 	//} | ||||||
|  |  | ||||||
| 	Log("Partie en cours...", false, false); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| inline std::string Server::LogTimestamp() { | inline std::string Server::LogTimestamp() { | ||||||
| 	time_t rawtime; | 	time_t rawtime; | ||||||
| 	struct tm timeinfo; | 	tm timeinfo; | ||||||
| 	char buffer[80]; | 	char buffer[50]; | ||||||
|  |  | ||||||
| 	time(&rawtime); | 	time(&rawtime); | ||||||
|  |  | ||||||
| @@ -161,30 +259,39 @@ inline std::string Server::LogTimestamp() { | |||||||
|  |  | ||||||
| void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | ||||||
| 	switch (m_log) { | 	switch (m_log) { | ||||||
| 	case LOG_DEST::LOGFILE: | 		using enum LOG_DEST; // C++20! | ||||||
| 		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		case LOGFILE: | ||||||
| 		break; | 			m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
| 	case LOG_DEST::CONSOLE: | 			break; | ||||||
| 	default: | 		case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||||
| 		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		default: | ||||||
| 		break; | 			std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
|  | 			break; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (is_fatal) { | 	if (is_fatal) { | ||||||
|  | 		if (m_logfile.is_open()) | ||||||
|  | 			m_logfile.close(); | ||||||
| 		if (m_sock_udp) | 		if (m_sock_udp) | ||||||
| 			closesocket(m_sock_udp); | 			closesocket(m_sock_udp); | ||||||
| 		if (m_sock_tcp) | 		if (m_sock_tcp) | ||||||
| 			closesocket(m_sock_tcp); | 			closesocket(m_sock_tcp); | ||||||
|  | 		for (const auto& [key, player] : m_players) { | ||||||
|  | 			closesocket(player->getSock()); | ||||||
|  | 		} | ||||||
|  | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
| #endif | #endif | ||||||
|  | 		exit(-1); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Server::buildIdList(size_t size) { | void Server::buildIdList(size_t size) { | ||||||
| 	std::set<uint64_t> lst; | 	std::set<uint64_t> lst; | ||||||
|  |  | ||||||
| 	do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE! | 	srand(time(NULL)); | ||||||
|  | 	do lst.insert(((uint64_t)rand() << 32 | rand())); | ||||||
| 	while (lst.size() < size); | 	while (lst.size() < size); | ||||||
| 	 | 	 | ||||||
| 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | ||||||
| @@ -195,133 +302,3 @@ uint64_t Server::getUniqueId() { | |||||||
| 	m_ids.pop_back(); | 	m_ids.pop_back(); | ||||||
| 	return id; | 	return id; | ||||||
| } | } | ||||||
|  |  | ||||||
| // Test serialize/deserialize: |  | ||||||
| /* |  | ||||||
| 	netprot::LoginInfo log, log2; |  | ||||||
| 	std::cout << "Nom? "; |  | ||||||
| 	std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!! |  | ||||||
| 	log.sid = 12345; |  | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
|  |  | ||||||
| 	netprot::Serialize(&log, &buf, &buflen); |  | ||||||
|  |  | ||||||
| 	bool is_work = netprot::Deserialize(&log2, buf, buflen); |  | ||||||
|  |  | ||||||
| 	std::string str; |  | ||||||
| 	str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid)); |  | ||||||
|  |  | ||||||
| 	Log(str, false, false); |  | ||||||
| */ |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ///* Recevoir paquet */ |  | ||||||
| //while (true) { |  | ||||||
| //	char buffer[2048]; |  | ||||||
| //	sockaddr_in client; |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 // Mais pourquoi? |  | ||||||
| //	int clen = sizeof(client); |  | ||||||
| //#else |  | ||||||
| //	unsigned int clen = sizeof(client); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //	int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen); |  | ||||||
| // |  | ||||||
| //	if (count < 0) { |  | ||||||
| //		Log("Erreur de reception de paquet.", socket_udp); |  | ||||||
| //		return 4; |  | ||||||
| //	} |  | ||||||
| // |  | ||||||
| //	buffer[count] = '\0'; |  | ||||||
| // |  | ||||||
| //	/* G<>rer le paquet re<72>u */ |  | ||||||
| //	std::string commande(buffer); |  | ||||||
| // |  | ||||||
| //	if (commande.find("echo ") == 0) {													/*		ECHO		*/ |  | ||||||
| //		std::string::size_type pos = commande.find(' '); |  | ||||||
| //		std::string parametres = commande.substr(pos + 1); |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("date ") == 0) {												/*		DATE		*/ |  | ||||||
| //		time_t rawtime; |  | ||||||
| //		struct tm* timeinfo = new tm(); |  | ||||||
| //		char tbuffer[80]; |  | ||||||
| // |  | ||||||
| //		time(&rawtime); |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 |  | ||||||
| //		localtime_s(timeinfo, &rawtime); |  | ||||||
| //#else |  | ||||||
| //		localtime_r(&rawtime, timeinfo); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //		strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo); |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //		delete timeinfo; |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("ping ") == 0) {												/*		PING		*/ |  | ||||||
| //		sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("usager ") == 0) {											/*		USAGER		*/ |  | ||||||
| //		std::string user; |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 |  | ||||||
| //		wchar_t userbuf[30]; |  | ||||||
| //		DWORD usersize = 30; |  | ||||||
| // |  | ||||||
| //		GetUserNameW(userbuf, &usersize); |  | ||||||
| // |  | ||||||
| //		std::wstring wuser = userbuf; |  | ||||||
| //		user = std::string(wuser.begin(), wuser.end()); |  | ||||||
| //#else |  | ||||||
| //		char ptr[30]; |  | ||||||
| //		getlogin_r(ptr, sizeof(ptr) - 1); |  | ||||||
| //		user = std::string(ptr); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("exec ") == 0) {												/*		EXEC		*/ |  | ||||||
| //		std::string::size_type pos = commande.find(' '); |  | ||||||
| //		std::string parametres = commande.substr(pos + 1); |  | ||||||
| // |  | ||||||
| //		FILE* pipe = nullptr; |  | ||||||
| //		char buffer[301]; // 300 caract<63>res + '\0' |  | ||||||
| //		std::string reponse; |  | ||||||
| // |  | ||||||
| //		pipe = popen(parametres.c_str(), "r"); |  | ||||||
| // |  | ||||||
| //		if (!pipe) |  | ||||||
| //			reponse = "Erreur de commande!"; |  | ||||||
| //		else while (!feof(pipe)) { |  | ||||||
| //			if (fgets(buffer, sizeof(buffer) - 1, pipe)) |  | ||||||
| //				reponse += buffer; |  | ||||||
| //		} |  | ||||||
| // |  | ||||||
| //		if (pipe) |  | ||||||
| //			pclose(pipe); |  | ||||||
| // |  | ||||||
| //		if (reponse.length() > 300) |  | ||||||
| //			reponse = reponse.substr(0, 300); |  | ||||||
| //		else if (reponse.length() < 1) |  | ||||||
| //			reponse = "OK!"; |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("bye ") == 0) {											/*		BYE			*/ |  | ||||||
| //		Log("", 0); // Message d'erreur pas de message d'erreur! |  | ||||||
| //		return 0; |  | ||||||
| //	} |  | ||||||
| //	else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client));		/*			DEFAULT			 */ |  | ||||||
| //} |  | ||||||
| // |  | ||||||
| ///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */ |  | ||||||
| //Log("", 0); |  | ||||||
| //return 0; |  | ||||||
| //return false; |  | ||||||
| //} |  | ||||||
| // |  | ||||||
|   | |||||||
| @@ -5,14 +5,19 @@ | |||||||
| #include <vector> | #include <vector> | ||||||
| #include <set> | #include <set> | ||||||
| #include <string> | #include <string> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "connection.h" | #include "connection.h" | ||||||
|  |  | ||||||
|  | using namespace netprot; | ||||||
|  |  | ||||||
| class Server { | class Server { | ||||||
| public: | public: | ||||||
| 	Server(LogDest log = LOG_DEST::CONSOLE); | 	enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST }; | ||||||
|  |  | ||||||
|  | 	Server(LOG_DEST log = LOG_DEST::CONSOLE); | ||||||
| 	~Server(); | 	~Server(); | ||||||
|  |  | ||||||
| 	int Init(); | 	int Init(); | ||||||
| @@ -20,35 +25,31 @@ public: | |||||||
| 	void Run(); | 	void Run(); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	SOCKET m_sock_udp = 0, | 	SOCKET m_sock_udp = 0, | ||||||
| 		   m_sock_tcp = 0; | 		   m_sock_tcp = 0; | ||||||
| 	LogDest m_log; | 	LOG_DEST m_log; | ||||||
| 	std::ofstream m_logfile; | 	std::ofstream m_logfile; | ||||||
|  |  | ||||||
| 	std::map<uint64_t, Connection*> m_players; | 	Buffer m_buf; | ||||||
| 	std::map <Timestamp, netprot::Chat> m_chatlog; |  | ||||||
|  | 	std::unordered_map<uint64_t, Connection*> m_players; | ||||||
|  | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
| 	std::vector<uint64_t> m_ids; | 	std::vector<uint64_t> m_ids; | ||||||
| 	netprot::GameInfo m_game; | 	GameInfo m_game; | ||||||
|  |  | ||||||
| 	World* m_world = nullptr; | 	World* m_world = nullptr; | ||||||
|  | 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||||
|  |  | ||||||
| 	std::string LogTimestamp(); | 	std::string LogTimestamp(); | ||||||
| 	void Log(std::string str, bool is_error, bool is_fatal); | 	void Log(std::string str, bool is_error, bool is_fatal); | ||||||
| 	void buildIdList(size_t size); | 	void buildIdList(size_t size); | ||||||
|  |  | ||||||
| 	uint64_t getUniqueId();  | 	uint64_t getUniqueId(); 	 | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| template <class T> |  | ||||||
| void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { |  | ||||||
| 	netprot::Serialize(pack, buf, buflen); |  | ||||||
| 	send(sock, *buf, *buflen, 0); |  | ||||||
| 	*buflen = BUFFER_LENGTH; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -20,33 +20,39 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="audio.h" /> |     <ClInclude Include="audio.h" /> | ||||||
|  |     <ClInclude Include="booster.h" /> | ||||||
|     <ClInclude Include="connector.h" /> |     <ClInclude Include="connector.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
|     <ClInclude Include="engine.h" /> |     <ClInclude Include="engine.h" /> | ||||||
|     <ClInclude Include="mesh.h" /> |     <ClInclude Include="mesh.h" /> | ||||||
|     <ClInclude Include="openglcontext.h" /> |     <ClInclude Include="openglcontext.h" /> | ||||||
|  |     <ClInclude Include="remoteplayer.h" /> | ||||||
|  |     <ClInclude Include="settings.h" /> | ||||||
|     <ClInclude Include="shader.h" /> |     <ClInclude Include="shader.h" /> | ||||||
|     <ClInclude Include="skybox.h" /> |     <ClInclude Include="skybox.h" /> | ||||||
|     <ClInclude Include="texture.h" /> |     <ClInclude Include="texture.h" /> | ||||||
|     <ClInclude Include="textureatlas.h" /> |     <ClInclude Include="textureatlas.h" /> | ||||||
|     <ClInclude Include="tool.h" /> |     <ClInclude Include="tool.h" /> | ||||||
|     <ClInclude Include="vertexbuffer.h" /> |     <ClInclude Include="vertexbuffer.h" /> | ||||||
|     <ClInclude Include="worldrenderer.h" /> |     <ClInclude Include="renderer.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="audio.cpp" /> |     <ClCompile Include="audio.cpp" /> | ||||||
|  |     <ClCompile Include="booster.cpp" /> | ||||||
|     <ClCompile Include="connector.cpp" /> |     <ClCompile Include="connector.cpp" /> | ||||||
|     <ClCompile Include="engine.cpp" /> |     <ClCompile Include="engine.cpp" /> | ||||||
|     <ClCompile Include="main.cpp" /> |     <ClCompile Include="main.cpp" /> | ||||||
|     <ClCompile Include="mesh.cpp" /> |     <ClCompile Include="mesh.cpp" /> | ||||||
|     <ClCompile Include="openglcontext.cpp" /> |     <ClCompile Include="openglcontext.cpp" /> | ||||||
|  |     <ClCompile Include="remoteplayer.cpp" /> | ||||||
|  |     <ClCompile Include="settings.cpp" /> | ||||||
|     <ClCompile Include="shader.cpp" /> |     <ClCompile Include="shader.cpp" /> | ||||||
|     <ClCompile Include="skybox.cpp" /> |     <ClCompile Include="skybox.cpp" /> | ||||||
|     <ClCompile Include="texture.cpp" /> |     <ClCompile Include="texture.cpp" /> | ||||||
|     <ClCompile Include="textureatlas.cpp" /> |     <ClCompile Include="textureatlas.cpp" /> | ||||||
|     <ClCompile Include="tool.cpp" /> |     <ClCompile Include="tool.cpp" /> | ||||||
|     <ClCompile Include="vertexbuffer.cpp" /> |     <ClCompile Include="vertexbuffer.cpp" /> | ||||||
|     <ClCompile Include="worldrenderer.cpp" /> |     <ClCompile Include="renderer.cpp" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> |     <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> | ||||||
| @@ -130,7 +136,7 @@ | |||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -145,7 +151,7 @@ | |||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -162,13 +168,13 @@ | |||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> |       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> |       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
| @@ -184,13 +190,13 @@ | |||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> |       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> |       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
|   | |||||||
| @@ -47,7 +47,16 @@ | |||||||
|     <ClInclude Include="mesh.h"> |     <ClInclude Include="mesh.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|     <ClInclude Include="worldrenderer.h"> |     <ClInclude Include="renderer.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="remoteplayer.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="booster.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="settings.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| @@ -88,7 +97,16 @@ | |||||||
|     <ClCompile Include="mesh.cpp"> |     <ClCompile Include="mesh.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="worldrenderer.cpp"> |     <ClCompile Include="renderer.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="remoteplayer.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="booster.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="settings.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   | |||||||
| @@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | |||||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | ||||||
|  |  | ||||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||||
|  |  | ||||||
|  | float Audio::GetMusicVolume() const { | ||||||
|  | 	return m_music->getVolume(); | ||||||
|  | } | ||||||
|   | |||||||
| @@ -33,6 +33,8 @@ public: | |||||||
| 	void ToggleMusicState(); | 	void ToggleMusicState(); | ||||||
|  |  | ||||||
| 	void PauseEngine(); | 	void PauseEngine(); | ||||||
|  |  | ||||||
|  | 	float GetMusicVolume() const; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // AUDIO_H__ | #endif // AUDIO_H__ | ||||||
|   | |||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | |||||||
|  | #include "booster.h"; | ||||||
|  |  | ||||||
|  | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
|  | { | ||||||
|  | 	// | ||||||
|  | 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||||
|  | 	//playerToQuad.Normalize(); | ||||||
|  | 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||||
|  | 	//Matrix4f rotationMatrix; | ||||||
|  | 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||||
|  | 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||||
|  | 	float x = pos.x; | ||||||
|  | 	float y = pos.y; | ||||||
|  | 	float z = pos.z; | ||||||
|  | 	float width = 1.0f; | ||||||
|  | 	float height = 1.0f; | ||||||
|  | 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||||
|  |  | ||||||
|  | 	//Matrix4 mat4 = tran.GetMatrix(); | ||||||
|  | 	//mat4 VP = pMatrix * vMatrix; | ||||||
|  | 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||||
|  | 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||||
|  |  | ||||||
|  | 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||||
|  | 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||||
|  |  | ||||||
|  | 	//tran.ApplyTranslation(m_position); | ||||||
|  | 	float u, v, w, h; | ||||||
|  | 	//glDisable(GL_DEPTH_TEST); | ||||||
|  | 	shader.Use(); | ||||||
|  | 	textureAtlas.Bind(); | ||||||
|  | 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||||
|  | 	//glLoadIdentity(); | ||||||
|  | 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||||
|  | 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||||
|  | 	glEnd(); | ||||||
|  | 	shader.Disable(); | ||||||
|  | 	//tran.ApplyTranslation(-m_position); | ||||||
|  | 	//glEnable(GL_DEPTH_TEST); | ||||||
|  | } | ||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | |||||||
|  | #ifndef BOOSTER_H__ | ||||||
|  | #define BOOSTER_H__ | ||||||
|  | #include "define.h" | ||||||
|  | #include "textureatlas.h" | ||||||
|  | #include "shader.h" | ||||||
|  | #include "../SQCSim-common/vector3.h" | ||||||
|  | #include "../SQCSim-common/transformation.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class Booster { | ||||||
|  | public: | ||||||
|  | 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||||
|  | }; | ||||||
|  | #endif | ||||||
| @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4) | |||||||
|  |  | ||||||
| project(SQCSim-Client VERSION 0.8) | project(SQCSim-Client VERSION 0.8) | ||||||
|  |  | ||||||
| set(CMAKE_CXX_STANDARD 17) | set(CMAKE_CXX_STANDARD 20) | ||||||
| set(CMAKE_STANDARD_REQUIRED True) | set(CMAKE_STANDARD_REQUIRED True) | ||||||
|  |  | ||||||
| set(CMAKE_BUILD_DIRECTORY "./build") | set(CMAKE_BUILD_DIRECTORY "./build") | ||||||
| @@ -50,7 +50,8 @@ add_executable(SQCSim-client | |||||||
| 			"../textureatlas.cpp" | 			"../textureatlas.cpp" | ||||||
| 			"../tool.cpp" | 			"../tool.cpp" | ||||||
| 			"../vertexbuffer.cpp" | 			"../vertexbuffer.cpp" | ||||||
| 			"../worldrenderer.cpp" | 			"../renderer.cpp" | ||||||
|  | 			"../remoteplayer.cpp" | ||||||
| 			"../main.cpp" | 			"../main.cpp" | ||||||
| 			) | 			) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -42,7 +42,7 @@ int Connector::Init() { | |||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| int Connector::Connect(char* srv_addr, std::string name) { | int Connector::Connect(const char* srv_addr, std::string name) { | ||||||
| 	sockaddr_in add; | 	sockaddr_in add; | ||||||
| 	m_srvsockaddr.sin_family = AF_INET; | 	m_srvsockaddr.sin_family = AF_INET; | ||||||
| 	m_srvsockaddr.sin_port = htons(SRV_PORT); | 	m_srvsockaddr.sin_port = htons(SRV_PORT); | ||||||
| @@ -54,44 +54,67 @@ int Connector::Connect(char* srv_addr, std::string name) { | |||||||
|  |  | ||||||
| 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | ||||||
| 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | ||||||
|  | 		return 2; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	char* buf = new char[150]; | 	flag_t flag = 1; | ||||||
| 	uint32_t buflen = 150; | 	if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) { | ||||||
|  | 		std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl; | ||||||
|  | 		return 3; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	netprot::Buffer bf; | ||||||
| 	netprot::LoginInfo log; | 	netprot::LoginInfo log; | ||||||
| 	memcpy(&log.name, name.c_str(), name.size() + 1); | 	strcpy(log.name, name.c_str()); | ||||||
|  |  | ||||||
| 	netprot::Serialize(&log, &buf, &buflen); | 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||||
|  |  | ||||||
| 	int se = send(m_sock_tcp, buf, buflen, 0); | 	//using namespace std::chrono_literals; | ||||||
|  | 	//std::this_thread::sleep_for(100ms); | ||||||
|  |  | ||||||
| 	delete[] buf; | 	memset(bf.ptr, '\0', BUFFER_LENGTH); | ||||||
| 	buf = new char[150] {0}; |  | ||||||
| 	buflen = 150; |  | ||||||
| 	int rpack = 0; |  | ||||||
|  |  | ||||||
| 	while (rpack < 2) { | 	bool ready = false; | ||||||
| 		recv(m_sock_tcp, buf, buflen, 0); | 	int errors = 0; | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	while (!ready) { | ||||||
|  | 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||||
|  |  | ||||||
| 		switch (netprot::getType(buf, buflen)) { | 		for (auto& pck : lsPck) { | ||||||
| 		case netprot::PACKET_TYPE::LOGINF: | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
| 			if (!netprot::Deserialize(&m_loginfo, buf, buflen)) { | 			netprot::PlayerInfo* pl = nullptr; | ||||||
| 				std::cout << "Packet LoginInfo invalide." << std::endl; | 			switch (netprot::getType(pck, 1)) { | ||||||
| 				return 2; | 				using enum netprot::PACKET_TYPE; | ||||||
|  | 			case LOGINF: | ||||||
|  | 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				break; | ||||||
|  | 			case GAMEINFO: | ||||||
|  | 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				break; | ||||||
|  | 			case PLAYINF: | ||||||
|  | 				pl = new netprot::PlayerInfo(); | ||||||
|  | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				else m_players[pl->id] = pl; | ||||||
|  | 				break; | ||||||
|  | 			case TEAMINF: | ||||||
|  | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
|  | 				break; | ||||||
|  | 			case SYNC: | ||||||
|  | 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				ready = true; | ||||||
|  | 				break; | ||||||
|  | 			default: | ||||||
|  | 				errors++; | ||||||
|  | 				break; | ||||||
| 			} | 			} | ||||||
| 			++rpack; |  | ||||||
| 			break; |  | ||||||
| 		case netprot::PACKET_TYPE::GAMEINFO: |  | ||||||
| 			if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) { |  | ||||||
| 				std::cout << "Packet GameInfo invalide." << std::endl; |  | ||||||
| 				return 3; |  | ||||||
| 			} |  | ||||||
| 			++rpack; |  | ||||||
| 			break; |  | ||||||
| 		default: |  | ||||||
| 			std::cout << "Packet invalide." << std::endl; |  | ||||||
| 			break; |  | ||||||
| 		} | 		} | ||||||
|  | 		lsPck.clear(); | ||||||
|  | 		if (errors > 1000) | ||||||
|  | 			return 4; | ||||||
| 	} | 	} | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
| @@ -99,3 +122,5 @@ int Connector::Connect(char* srv_addr, std::string name) { | |||||||
| uint64_t Connector::getId() const { return m_loginfo.sid; } | uint64_t Connector::getId() const { return m_loginfo.sid; } | ||||||
|  |  | ||||||
| unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | ||||||
|  |  | ||||||
|  | netprot::Sync Connector::getOrigin() const { return m_origin; } | ||||||
|   | |||||||
| @@ -2,6 +2,7 @@ | |||||||
| #define CONNECTOR_H__ | #define CONNECTOR_H__ | ||||||
|  |  | ||||||
| #include <stdlib.h> | #include <stdlib.h> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| @@ -11,26 +12,32 @@ public: | |||||||
| 	~Connector(); | 	~Connector(); | ||||||
|  |  | ||||||
| 	int Init(); | 	int Init(); | ||||||
| 	int Connect(char* srv_addr, std::string name); | 	int Connect(const char* srv_addr, std::string name); | ||||||
| 	uint64_t getId() const; | 	uint64_t getId() const; | ||||||
| 	unsigned int getSeed() const; | 	unsigned int getSeed() const; | ||||||
|  | 	netprot::Sync getOrigin() const; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//void SendInput(); | 	//void SendInput(); | ||||||
| 	//int Sync(); | 	//int Sync(); | ||||||
|  |  | ||||||
|  | 	SOCKET m_sock_udp = 0, | ||||||
|  | 		m_sock_tcp = 0; | ||||||
|  | 	sockaddr_in m_srvsockaddr; | ||||||
|  |  | ||||||
|  | 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||||
|  |  | ||||||
|  | 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||||
| private: | private: | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; |  | ||||||
|  |  | ||||||
| 	netprot::LoginInfo m_loginfo; | 	netprot::LoginInfo m_loginfo; | ||||||
| 	netprot::GameInfo m_gameinfo; | 	netprot::GameInfo m_gameinfo; | ||||||
|  | 	netprot::Sync m_origin; | ||||||
| 	sockaddr_in m_srvsockaddr; |  | ||||||
| 	SOCKET m_sock_udp = 0, |  | ||||||
| 		   m_sock_tcp = 0; |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -20,7 +20,6 @@ | |||||||
| #include <climits> | #include <climits> | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #define NETWORK_TEST false |  | ||||||
| #define SRV_ADDR "127.0.0.1" | #define SRV_ADDR "127.0.0.1" | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
|  |  | ||||||
| @@ -29,11 +28,29 @@ | |||||||
| #define BASE_WIDTH 640 | #define BASE_WIDTH 640 | ||||||
| #define BASE_HEIGHT 480 | #define BASE_HEIGHT 480 | ||||||
|  |  | ||||||
|  | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
|  | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
| #define CHUNK_PATH			"./media/chunks/" | #define CHUNK_PATH			"./media/chunks/" | ||||||
| #define MENU_ITEM_PATH		"./media/menu_items/" | #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||||
|  |  | ||||||
|  | enum GameState {  | ||||||
|  | 	MAIN_MENU,  | ||||||
|  | 	SPLASH, | ||||||
|  | 	LOBBY, | ||||||
|  | 	OPTIONS, | ||||||
|  | 	QUIT, | ||||||
|  | 	PLAY,  | ||||||
|  | 	PAUSE | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | enum Resolution { | ||||||
|  | 	HD = 0,		// 1280x720	 (High Definition) | ||||||
|  | 	FHD,		// 1920x1080 (Full HD) | ||||||
|  | 	QHD,		// 2560x1440 (Quad HD) | ||||||
|  | 	UHD			// 3840x2160 (Ultra HD) | ||||||
|  | }; | ||||||
|  |  | ||||||
| #endif // DEFINE_H__ | #endif // DEFINE_H__ | ||||||
|   | |||||||
| @@ -2,9 +2,12 @@ | |||||||
| #define ENGINE_H__ | #define ENGINE_H__ | ||||||
|  |  | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
|  | #include <chrono> | ||||||
| #include <cmath> | #include <cmath> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/array2d.h" | #include "../SQCSim-common/array2d.h" | ||||||
| #include "../SQCSim-common/blockinfo.h" | #include "../SQCSim-common/blockinfo.h" | ||||||
|  | #include "../SQCSim-common/boostinfo.h" | ||||||
| #include "../SQCSim-common/bullet.h" | #include "../SQCSim-common/bullet.h" | ||||||
| #include "../SQCSim-common/chunk.h" | #include "../SQCSim-common/chunk.h" | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| @@ -18,14 +21,15 @@ | |||||||
| #include "audio.h" | #include "audio.h" | ||||||
| #include "textureatlas.h" | #include "textureatlas.h" | ||||||
| #include "connector.h" | #include "connector.h" | ||||||
| #include "worldrenderer.h" | #include "renderer.h" | ||||||
|  | #include "remoteplayer.h" | ||||||
|  | #include "booster.h" | ||||||
|  | #include "settings.h" | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
|     Engine(); |     Engine(); | ||||||
|     virtual ~Engine(); |     virtual ~Engine(); | ||||||
|     virtual void DrawMenu(); |  | ||||||
|     virtual void DrawSplachScreen(); |  | ||||||
|     virtual void Init(); |     virtual void Init(); | ||||||
|     virtual void DeInit(); |     virtual void DeInit(); | ||||||
|     virtual void LoadResource(); |     virtual void LoadResource(); | ||||||
| @@ -40,71 +44,152 @@ public: | |||||||
| private: | private: | ||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|  |     int GetOptionsChoice(); | ||||||
|  |     void StartMultiplayerGame(); | ||||||
|  |  | ||||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); |     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||||
|  |  | ||||||
|  |     void InstantDamage(); | ||||||
|     void SystemNotification(std::string systemLog); |     void SystemNotification(std::string systemLog); | ||||||
|     void KillNotification(Player killer, Player killed); |     void KillNotification(Player killer, Player killed); | ||||||
|  |  | ||||||
|     void DisplayNotification(std::string message); |     void DisplayNotification(std::string message); | ||||||
|     void ProcessNotificationQueue(); |  | ||||||
|     void DisplayCrosshair(); |     void DisplayCrosshair(); | ||||||
|     void DisplayPovGun(); |     void DisplayPovGun(); | ||||||
|     void DisplayCurrentItem(); |     void DisplayCurrentItem(); | ||||||
|     void DisplayHud(int timer); |     void DisplayHud(int timer); | ||||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); |  | ||||||
|     void DisplaySingleOrMultiplayerMenu(); |  | ||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|  |     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||||
|  |  | ||||||
|  |     void DisplaySplashScreen(); | ||||||
|  |  | ||||||
|  |     void DisplayMainMenu(); | ||||||
|  |     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||||
|  |     void DrawMainMenuButtons(float centerX, float centerY); | ||||||
|  |     void DrawSingleMultiButtons(float centerX, float centerY); | ||||||
|  |  | ||||||
|  |     void DisplayLobbyMenu(float elapsedTime); | ||||||
|  |     void SetPlayerUsername(float elapsedTime); | ||||||
|  |     void SetServerAddress(float elapsedTime); | ||||||
|  |  | ||||||
|  |     void DisplayOptionsMenu(); | ||||||
|  |     void DisplayAudioMenu(float centerX, float centerY); | ||||||
|  |     void DisplayGraphicsMenu(float centerX, float centerY); | ||||||
|  |     void DisplayGameplayMenu(float centerX, float centerY); | ||||||
|  |     void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||||
|  |     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |  | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |     void ProcessNotificationQueue(); | ||||||
|  |     char SimulateKeyboard(unsigned char key); | ||||||
|  |     void HandlePlayerInput(float elapsedTime); | ||||||
|  |  | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     Shader m_shader01; |  | ||||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; |     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); |     irrklang::ISound* m_powpow, * m_scream; | ||||||
|  |     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  |     netprot::Buffer m_buf, m_bufout; | ||||||
|  |  | ||||||
|  |     netprot::PlayerInfo m_pinfo; | ||||||
|  |     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||||
|  |     std::string m_messageNotification = ""; | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
|     WorldRenderer m_wrenderer = WorldRenderer(); |     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||||
|  |  | ||||||
|  |     Renderer m_renderer = Renderer(); | ||||||
|  |  | ||||||
|  |     Booster m_booster = Booster(); | ||||||
|  |     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||||
|  |     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||||
|  |  | ||||||
|  |     GameState m_gamestate = GameState::SPLASH; | ||||||
|  |  | ||||||
|  |     Shader m_shader01; | ||||||
|  |  | ||||||
|  |     Skybox m_skybox; | ||||||
|  |  | ||||||
|  |     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||||
|  |     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||||
|  |  | ||||||
|  |     TextureAtlas::TextureIndex texBoostHeal; | ||||||
|  |  | ||||||
|     Texture m_textureCrosshair; |     Texture m_textureCrosshair; | ||||||
|     Texture m_textureFont; |     Texture m_textureFont; | ||||||
|     Texture m_textureGun; |     Texture m_textureGun; | ||||||
|     Texture m_texturePovGun; |     Texture m_texturePovGun; | ||||||
|     Texture m_textureSkybox; |     Texture m_textureSkybox; | ||||||
|     Texture m_textureSoloMultiMenu; |  | ||||||
|     Texture m_textureSoloText; |  | ||||||
|     Texture m_textureMultiText; |  | ||||||
|     Texture m_textureTitle; |  | ||||||
|  |  | ||||||
|     Skybox m_skybox; |     Texture m_textureLobbyMenu; | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |     Texture m_textureMainMenu; | ||||||
|  |     Texture m_textureOptionsMenu; | ||||||
|  |     Texture m_texturePauseMenu; | ||||||
|  |     Texture m_textureSplashScreen; | ||||||
|  |  | ||||||
|     irrklang::ISound* m_powpow, |     Texture m_textureHd; | ||||||
|         * m_scream; |     Texture m_textureFhd; | ||||||
|     irrklang::ISound *m_whoosh[MAX_BULLETS]; |     Texture m_textureQhd; | ||||||
|  |     Texture m_textureUhd; | ||||||
|  |  | ||||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); |     Texture m_textureLobbyServer; | ||||||
|      |     Texture m_textureLobbyIdentify; | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Texture m_textureCheck; | ||||||
|  |     Texture m_textureChecked; | ||||||
|  |  | ||||||
|     //Menu |     Texture m_textureOptAudio; | ||||||
|     enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; |     Texture m_textureOptBack; | ||||||
|     GameState m_gamestate = GameState::MAIN_MENU; |     Texture m_textureOptGameplay; | ||||||
|     Texture MenuTitleTexture; |     Texture m_textureOptGraphics; | ||||||
|     Texture MenuBGTexture; |     Texture m_textureOptMain; | ||||||
|     Texture MenuStartTexture; |     Texture m_textureOptMusic; | ||||||
|     Texture MenuQuitTexture; |     Texture m_textureOptOptions; | ||||||
|     Texture MenuOptionsTexture; |     Texture m_textureOptResolution; | ||||||
|     Texture SplachScreenTexture; |     Texture m_textureOptSensitivity; | ||||||
|  |     Texture m_textureOptSfx; | ||||||
|  |  | ||||||
|  |     Texture m_textureMenuBack; | ||||||
|  |     Texture m_textureMenuMulti; | ||||||
|  |     Texture m_textureMenuOptions; | ||||||
|  |     Texture m_textureMenuPlay; | ||||||
|  |     Texture m_textureMenuQuit; | ||||||
|  |     Texture m_textureMenuSingle; | ||||||
|  |     Texture m_textureMenuTitle; | ||||||
|  |  | ||||||
|  |     Settings m_options = Settings(m_audio); | ||||||
|  |  | ||||||
|  |     Resolution m_resolution = HD; | ||||||
|  |  | ||||||
|  |     float m_splashTime = 2.0f; | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|     float m_time_SplashScreen = 0; |  | ||||||
|     float m_titleX = 0; |     float m_titleX = 0; | ||||||
|     float m_titleY = 0; |     float m_titleY = 0; | ||||||
|     float m_Width = 0; |  | ||||||
|     float m_Height = 0; |  | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
|  |     int m_nbReductionChunk = 4; | ||||||
|  |     int m_timerReductionChunk = 30; | ||||||
|  |  | ||||||
|  |     float m_volPrincipal = 0.0f; | ||||||
|  |     float m_volMusique = 0.0f; | ||||||
|  |     float m_volEffets = 0.0f; | ||||||
|  |     float m_volSensible = 0.0f; | ||||||
|  |  | ||||||
|  |     int m_selectedOption = 0; | ||||||
|  |  | ||||||
|  |     bool m_selectedOptAudioMainBar = false; | ||||||
|  |     bool m_selectedOptAudioMusicBar = false; | ||||||
|  | 	bool m_selectedOptAudioSfxBar = false; | ||||||
|  |     bool m_selectedGameplaySensitivityBar = false; | ||||||
|  |  | ||||||
|  |     bool m_damage = false; | ||||||
|  |  | ||||||
|     bool m_wireframe = false; |     bool m_wireframe = false; | ||||||
|     bool m_isSkybox = true; |     bool m_isSkybox = true; | ||||||
| @@ -112,28 +197,48 @@ private: | |||||||
|     bool m_flash = true; |     bool m_flash = true; | ||||||
|     bool m_displayCrosshair = true; |     bool m_displayCrosshair = true; | ||||||
|     bool m_displayHud = true; |     bool m_displayHud = true; | ||||||
|     bool m_displayInfo = false; |     bool m_displayInfo = true; | ||||||
|     bool m_resetcountdown = false; |     bool m_resetcountdown = false; | ||||||
|     bool m_soloMultiChoiceMade = false; |     bool m_soloMultiChoiceMade = false; | ||||||
|     bool m_stopcountdown = false; |     bool m_stopcountdown = false; | ||||||
|  |  | ||||||
|  |     bool m_selectedPlayOptions = false; | ||||||
|  |     bool m_selectedOptions = false; | ||||||
|  |     bool m_selectedQuit = false; | ||||||
|  |  | ||||||
|  |     std::string m_currentInputString; | ||||||
|  |     std::string m_username; | ||||||
|  |     std::string m_serverAddr; | ||||||
|  |     char m_inputChar = 0; | ||||||
|  |     bool m_invalidChar = false; | ||||||
|  |     bool m_charChanged = false; | ||||||
|  |     bool m_settingUsername = false; | ||||||
|  |     bool m_settingServer = false; | ||||||
|  |     bool m_multiReady = false; | ||||||
|      |      | ||||||
|  |     bool m_key1 = false; | ||||||
|  |     bool m_key2 = false; | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
|     bool m_keyL = false; |     bool m_keyL = false; | ||||||
|     bool m_keyW = false; |     bool m_keyW = false; | ||||||
|     bool m_keyA = false; |     bool m_keyA = false; | ||||||
|     bool m_keyS = false; |     bool m_keyS = false; | ||||||
|     bool m_keyD = false; |     bool m_keyD = false; | ||||||
|  |     bool m_keyEnter = false; | ||||||
|     bool m_keySpace = false; |     bool m_keySpace = false; | ||||||
|  |     bool m_keyShift = false; | ||||||
|  |     bool m_keyBackspace = false; | ||||||
|  |  | ||||||
|     bool m_mouseL = false; |     bool m_mouseL = false; | ||||||
|     bool m_mouseR = false; |     bool m_mouseR = false; | ||||||
|     bool m_mouseC = false; |     bool m_mouseC = false; | ||||||
|     bool m_mouseWU = false; |     bool m_mouseWU = false; | ||||||
|     bool m_mouseWD = false; |     bool m_mouseWD = false; | ||||||
|     //Pour trouver ou est la souris |  | ||||||
|     float m_mousemx = 0; |     float m_mousemx = 0; | ||||||
|     float m_mousemy = 0; |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|     std::string m_messageNotification = ""; |     bool m_networkgame = false; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // ENGINE_H__ | #endif // ENGINE_H__ | ||||||
|   | |||||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/whitenoise.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -7,7 +7,7 @@ void main() | |||||||
|     texel = texture2D(tex,gl_TexCoord[0].st); |     texel = texture2D(tex,gl_TexCoord[0].st); | ||||||
|  |  | ||||||
|     texel *= light; |     texel *= light; | ||||||
|    texel.a = 255.; |     | ||||||
|     gl_FragColor = texel; |     gl_FragColor = texel; | ||||||
|     |     | ||||||
| } | } | ||||||
|   | |||||||
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