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|  | 8be8852596 | 
							
								
								
									
										7
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -373,3 +373,10 @@ FodyWeavers.xsd | |||||||
| /x64/Release/SQCSim2023.exe | /x64/Release/SQCSim2023.exe | ||||||
| /x64/Debug/SQCSim2023.exe | /x64/Debug/SQCSim2023.exe | ||||||
| /x64/Debug/SQCSim2021.pdb | /x64/Debug/SQCSim2021.pdb | ||||||
|  | /SQCSim-srv/cmake/* | ||||||
|  | !/SQCSim-srv/cmake/CMakeLists.txt | ||||||
|  | /SQCSim2021/cmake/* | ||||||
|  | !/SQCSim2021/cmake/CMakeLists.txt | ||||||
|  | /SQCSim2021/SQCSim-client | ||||||
|  | SQCSim2021/SQCSim2021.vcxproj.filters | ||||||
|  | SQCSim2021/SQCSim2021.vcxproj | ||||||
|   | |||||||
| @@ -76,6 +76,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -90,6 +91,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -104,6 +106,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -118,7 +121,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -131,6 +134,7 @@ | |||||||
|     <ClInclude Include="array2d.h" /> |     <ClInclude Include="array2d.h" /> | ||||||
|     <ClInclude Include="array3d.h" /> |     <ClInclude Include="array3d.h" /> | ||||||
|     <ClInclude Include="blockinfo.h" /> |     <ClInclude Include="blockinfo.h" /> | ||||||
|  |     <ClInclude Include="boostinfo.h" /> | ||||||
|     <ClInclude Include="bullet.h" /> |     <ClInclude Include="bullet.h" /> | ||||||
|     <ClInclude Include="chunk.h" /> |     <ClInclude Include="chunk.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
| @@ -144,6 +148,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="blockinfo.cpp" /> |     <ClCompile Include="blockinfo.cpp" /> | ||||||
|  |     <ClCompile Include="boostinfo.cpp" /> | ||||||
|     <ClCompile Include="bullet.cpp" /> |     <ClCompile Include="bullet.cpp" /> | ||||||
|     <ClCompile Include="chunk.cpp" /> |     <ClCompile Include="chunk.cpp" /> | ||||||
|     <ClCompile Include="netprotocol.cpp" /> |     <ClCompile Include="netprotocol.cpp" /> | ||||||
|   | |||||||
| @@ -54,6 +54,9 @@ | |||||||
|     <ClInclude Include="transformation.h"> |     <ClInclude Include="transformation.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="boostinfo.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="world.cpp"> |     <ClCompile Include="world.cpp"> | ||||||
| @@ -80,5 +83,8 @@ | |||||||
|     <ClCompile Include="transformation.cpp"> |     <ClCompile Include="transformation.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="boostinfo.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | |||||||
|  | #include "boostinfo.h" | ||||||
|  | #include <iostream> | ||||||
|  |  | ||||||
|  | BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostInfo::~BoostInfo() | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostType BoostInfo::GetType() const | ||||||
|  | { | ||||||
|  |     return m_type; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||||
|  | { | ||||||
|  |     u = m_u; | ||||||
|  |     v = m_v; | ||||||
|  |     s = m_s; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::Show() const | ||||||
|  | { | ||||||
|  |     std::cout << "Type: " << m_type << std::endl; | ||||||
|  |     std::cout << "Nom: " << m_name << std::endl; | ||||||
|  |     std::cout << "Durabilite: " << m_durability << std::endl; | ||||||
|  |     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | |||||||
|  | #ifndef BOOSTINFO_H__ | ||||||
|  | #define BOOSTINFO_H__ | ||||||
|  |  | ||||||
|  | #include <string> | ||||||
|  | #include "define.h" | ||||||
|  |  | ||||||
|  | class BoostInfo | ||||||
|  | { | ||||||
|  | public: | ||||||
|  |     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||||
|  |     ~BoostInfo(); | ||||||
|  |  | ||||||
|  |     BoostType GetType() const; | ||||||
|  |  | ||||||
|  |     void GetTexture(float& u, float& v, float& s); | ||||||
|  |  | ||||||
|  |     void Show() const; | ||||||
|  |  | ||||||
|  | private: | ||||||
|  |     BoostType m_type; | ||||||
|  |     float m_u; | ||||||
|  |     float m_v; | ||||||
|  |     float m_s; | ||||||
|  |     std::string m_name; | ||||||
|  |     int m_durability; | ||||||
|  |  | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // BOOSTINFO_H__ | ||||||
| @@ -3,18 +3,57 @@ | |||||||
|  |  | ||||||
| Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {} | Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {} | ||||||
|  |  | ||||||
| Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {} | Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {} | ||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) { | ||||||
| 	for (int x = 0; x < 1000; ++x) { | 	int max = 100 / perframe; | ||||||
|  | 	float damage = 0.098f; | ||||||
|  | 	for (int x = 0; x < max; ++x) { | ||||||
| 		m_currentpos += m_velocity * elapsedtime; | 		m_currentpos += m_velocity * elapsedtime; | ||||||
|  |  | ||||||
|  | 		for (auto& [key, player] : mapPlayer) { | ||||||
|  | 			if (key == m_shooter_id) | ||||||
|  | 				continue; | ||||||
|  |  | ||||||
|  | 			bool hit = false; | ||||||
|  | 			if ((m_currentpos - player->GetPosition()).Length() < 1.5f) { | ||||||
|  | 				hit = true; | ||||||
|  | 			} | ||||||
|  | 			else if ((m_currentpos - player->GetPOV()).Length() < .7f) { | ||||||
|  | 				damage *= 2; // HEADSHOT! | ||||||
|  | 				hit = true; | ||||||
|  | 			} | ||||||
|  | 			if (hit && !player->AmIDead()) { | ||||||
|  | 				if (m_canhurt) | ||||||
|  | 					player->InflictDamage(damage); | ||||||
|  | 				player->m_hit = true; | ||||||
|  |  | ||||||
|  | 				if (player->AmIDead()) | ||||||
|  | 					player->Killer = m_shooter_id; | ||||||
|  |  | ||||||
|  | 				return true; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 		if (!world->ChunkAt(m_currentpos)) | 		if (!world->ChunkAt(m_currentpos)) | ||||||
| 			return true; | 			return true; | ||||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||||
|  | 			if (m_canhurt) { | ||||||
|  | 				if (chunkmod) { | ||||||
|  | 					using namespace netprot; | ||||||
|  | 					*chunkmod = new ChunkMod(); | ||||||
|  | 					(*chunkmod)->old_b_type = world->BlockAt(m_currentpos); | ||||||
|  | 					(*chunkmod)->b_type = BTYPE_AIR; | ||||||
|  | 					(*chunkmod)->pos = m_currentpos; | ||||||
|  | 				} | ||||||
|  |  | ||||||
| 				world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | 				world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | ||||||
|  | 			} | ||||||
| 			return true; | 			return true; | ||||||
| 		} | 		} | ||||||
| 		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true; | 		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true; | ||||||
| @@ -30,10 +69,14 @@ void Bullet::Transpose(int& x, int& z) { | |||||||
| 	m_startpos.z -= z * CHUNK_SIZE_Z; | 	m_startpos.z -= z * CHUNK_SIZE_Z; | ||||||
| } | } | ||||||
|  |  | ||||||
| Vector3f Bullet::getPos() { | Vector3f Bullet::getPos() const { | ||||||
| 	return m_currentpos; | 	return m_currentpos; | ||||||
| } | } | ||||||
|  |  | ||||||
| uint64_t Bullet::getTeamID(){ | Vector3f Bullet::getVel() const { | ||||||
| 	return m_tid; | 	return m_velocity; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | //uint64_t Bullet::getTeamID(){ | ||||||
|  | //	return m_tid; | ||||||
|  | //} | ||||||
|   | |||||||
| @@ -1,27 +1,37 @@ | |||||||
| #ifndef BULLET_H__ | #ifndef BULLET_H__ | ||||||
| #define BULLET_H__ | #define BULLET_H__ | ||||||
|  |  | ||||||
|  | #include <unordered_map> | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  | #include "player.h" | ||||||
|  | #include "netprotocol.h" | ||||||
|  |  | ||||||
| class World; | class World; | ||||||
|  | class Player; | ||||||
|  |  | ||||||
| class Bullet { | class Bullet { | ||||||
| public: | public: | ||||||
| 	Bullet(Vector3f pos, Vector3f dir); | 	Bullet(Vector3f pos, Vector3f dir); | ||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
|  | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime); | 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos(); | 	Vector3f getPos() const; | ||||||
| 	uint64_t getTeamID(); | 	Vector3f getVel() const; | ||||||
|  | 	//uint64_t getTeamID(); | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	Vector3f m_startpos,  | 	Vector3f m_startpos,  | ||||||
| 			 m_currentpos,  | 			 m_currentpos,  | ||||||
| 			 m_velocity; | 			 m_velocity; | ||||||
| 	uint64_t m_tid = 0; | 	uint64_t m_shooter_id = 0; | ||||||
|  |  | ||||||
|  | 	bool m_canhurt = true; | ||||||
|  | 	 | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // BULLET_H__ | #endif // BULLET_H__ | ||||||
|   | |||||||
| @@ -1,83 +1,254 @@ | |||||||
| #include "chunk.h" | #include "chunk.h" | ||||||
| #include "world.h" | #include "world.h" | ||||||
|  | #include <random> | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | ||||||
|     //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | 	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||||
| 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||||
| 	//std::ifstream input(pos.str(), std::fstream::binary); | 	//std::ifstream input(pos.str(), std::fstream::binary); | ||||||
|  |  | ||||||
| 	//if (input.fail()) { | 	//if (input.fail()) { | ||||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||||
|  | 	int ratio = 0; | ||||||
|  |  | ||||||
|  | 	ratio = x * y % 7; | ||||||
| 	m_blocks.Reset(BTYPE_AIR); | 	m_blocks.Reset(BTYPE_AIR); | ||||||
|  |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | #pragma region  Montagnes et Grass des montagnes | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 			float xnoiz, ynoiz; | 			float xnoiz, ynoiz; | ||||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; | 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; | ||||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; | 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; | ||||||
| 			double height = 0; | 			double height = 0; | ||||||
| 			for (int x = 0; x < 39; ++x) { | 			for (int x = 0; x < 39; ++x) { | ||||||
| 				height += simplex.eval(xnoiz, ynoiz); | 				height += simplex.eval(xnoiz, ynoiz); | ||||||
| 				height *= .79; | 				height *= .79; | ||||||
|                     xnoiz *= 1.139; | 				xnoiz *= 1.1305; | ||||||
|                     ynoiz *= 1.139; | 				ynoiz *= 1.1305; | ||||||
| 			} | 			} | ||||||
| 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||||
| 			height /= (CHUNK_SIZE_Y / 1.9); | 			height /= (CHUNK_SIZE_Y / 1.9); | ||||||
| 			height += 15.; | 			height += 15.; | ||||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) |  | ||||||
|                     SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); |  | ||||||
|             } |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines |  | ||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
|                 float xnoiz, ynoiz; |  | ||||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; |  | ||||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; |  | ||||||
|                 float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; |  | ||||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 				if (iy < 20) | ||||||
|  | 				{ | ||||||
|  | 					//std::cout << "" << ynoiz << std::endl; | ||||||
| 					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||||
| 				} | 				} | ||||||
|  | 				else if (iy == 20 || iy == 21) { | ||||||
|  | 					double fractionalPart = ynoiz - static_cast<int>(ynoiz); | ||||||
|  |  | ||||||
|  | 					if (iy == 20) { | ||||||
|  | 						if (fractionalPart < 0.3) { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||||
| 						} | 						} | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | 						else { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 					else if (iy == 21) { | ||||||
|  | 						if (fractionalPart < 0.6) { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||||
|  | 						} | ||||||
|  | 						else { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 				else | ||||||
|  | 				{ | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | #pragma endregion | ||||||
|  |  | ||||||
|  | #pragma region Lacs | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 			for (int iy = 0; iy < 13; ++iy) { | 			for (int iy = 0; iy < 13; ++iy) { | ||||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 				if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
|  | 				} | ||||||
|  | 				else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|         //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | 		} | ||||||
|  | #pragma endregion | ||||||
|  |  | ||||||
|  | 	//int rnd = rand() % 15; | ||||||
|  | 	if (ratio == 1) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (ratio == 3) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (iz == 4) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 1); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (ratio == 5) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | #pragma region Arbre | ||||||
|  | 	double valeurRnd = 0; | ||||||
|  | 	int treeheight = 10; | ||||||
|  | 	int lastTreeX = -1; | ||||||
|  | 	int lastTreeZ = -1; | ||||||
|  |  | ||||||
|  | 	int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) { | ||||||
|  | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 			if (GetBlock(ix, 0, iz) != BTYPE_ICE) { | ||||||
|  | 				float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; | ||||||
|  | 				float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; | ||||||
|  | 				double height = 0; | ||||||
|  | 				for (int i = 0; i < 39; ++i) { | ||||||
|  | 					height += simplex.eval(xnoiz, ynoiz); | ||||||
|  | 					height *= .79; | ||||||
|  | 					xnoiz *= 1.1305; | ||||||
|  | 					ynoiz *= 1.1305; | ||||||
|  | 				} | ||||||
|  | 				height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||||
|  | 				height /= (CHUNK_SIZE_Y / 1.9); | ||||||
|  | 				height += 15.; | ||||||
|  | 				if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) { | ||||||
|  | 					valeurRnd = simplex.eval(xnoiz, ynoiz); | ||||||
|  | 					int distanceThreshold = 20; | ||||||
|  | 					// Vérifie si l'emplacement n'est pas à l'intérieur des lacs | ||||||
|  | 					bool isInsideLake = false; | ||||||
|  | 					for (int iy = 0; iy < 13; ++iy) { | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_ICE) { | ||||||
|  | 							isInsideLake = true; | ||||||
|  | 							break; | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 					if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31) | ||||||
|  | 						|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39)) | ||||||
|  | 						) { | ||||||
|  | 						if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) { | ||||||
|  | 							if (valeurRnd < 0.1) | ||||||
|  | 								treeheight = 10; | ||||||
|  | 							else { | ||||||
|  | 								treeheight = valeurRnd * 20; | ||||||
|  | 								if (treeheight < 5) | ||||||
|  | 									treeheight = 5; | ||||||
|  | 							} | ||||||
|  | 							PlaceTree(ix, height, iz, treeheight); | ||||||
|  | 							lastTreeX = ix; | ||||||
|  | 							lastTreeZ = iz; | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | #pragma endregion | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//else { | ||||||
|  | 	//	input.seekg(0, std::ios_base::end); | ||||||
|  | 	//	int size = input.tellg(); | ||||||
|  | 	//	input.seekg(0, std::ios_base::beg); | ||||||
|  |  | ||||||
|  | 	//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
|  | 	//	input.read(data, size); | ||||||
|  | 	//	input.close(); | ||||||
|  |  | ||||||
|  | 	//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
|  | 	//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||||
|  | 	//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||||
|  | 	//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||||
|  | 	//}*/ | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||||
| //	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | //	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| //		float xnoiz, ynoiz; | //		float xnoiz, ynoiz; | ||||||
|         //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; | //		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||||
|         //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; | //		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||||
|         //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | //		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||||
|         //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | //		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
|         //            if (GetBlock(ix, iy, iz) == BTYPE_AIR) | //			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
|         //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) | //				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines | ||||||
|         //                    if (tree) { | //			} | ||||||
|         //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) | //			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
|         //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); | //				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines | ||||||
|         //                        break; | //			} | ||||||
| //		} | //		} | ||||||
| //	} | //	} | ||||||
|     /* } |  | ||||||
|     else { |  | ||||||
|         input.seekg(0, std::ios_base::end); |  | ||||||
|         int size = input.tellg(); |  | ||||||
|         input.seekg(0, std::ios_base::beg); |  | ||||||
|  |  | ||||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; |  | ||||||
|         input.read(data, size); |  | ||||||
|         input.close(); |  | ||||||
|  |  | ||||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) |  | ||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) |  | ||||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) |  | ||||||
|                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); |  | ||||||
|     }*/ |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Chunk::PlaceTree(int x, int y, int z, int height) { | ||||||
|  | 	// Vérifie si les coordonnées x, y, z sont dans les limites du chunk | ||||||
|  | 	if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) { | ||||||
|  | 		// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Place la tige de l'arbre | ||||||
|  | 	for (int iy = 0; iy < height + 1; ++iy) { | ||||||
|  | 		if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk | ||||||
|  | 			SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Place les feuilles de l'arbre | ||||||
|  | 	int foliageHeight = height / 2; | ||||||
|  | 	for (int dy = 0; dy < foliageHeight; ++dy) { | ||||||
|  | 		for (int dx = -4; dx <= 4; ++dx) { | ||||||
|  | 			for (int dz = -4; dz <= 4; ++dz) { | ||||||
|  | 				// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk | ||||||
|  | 				if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y && | ||||||
|  | 					z + dz >= 0 && z + dz < CHUNK_SIZE_Z) { | ||||||
|  | 					// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer | ||||||
|  | 					double distanceSquared = dx * dx + dy * dy + dz * dz; | ||||||
|  | 					if (distanceSquared < 20) { | ||||||
|  | 						SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr); | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk::~Chunk() { | Chunk::~Chunk() { | ||||||
| 	/*if (m_isModified) { | 	/*if (m_isModified) { | ||||||
| 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
| @@ -104,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) { | |||||||
|  |  | ||||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||||
| 	m_blocks.Set(x, y, z, type); | 	m_blocks.Set(x, y, z, type); | ||||||
|     if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | 	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||||
| 	m_isDirty = true; | 	m_isDirty = true; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -132,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | |||||||
|  |  | ||||||
| void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| bool Chunk::IsDirty() const { return m_isDirty; } | bool Chunk::IsDirty() const { return m_isDirty; } | ||||||
|  |  | ||||||
| void Chunk::MakeDirty() { m_isDirty = true; } | void Chunk::MakeDirty() { m_isDirty = true; } | ||||||
| @@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; } | |||||||
|  |  | ||||||
| void Chunk::MakeModified() { m_isModified = true; } | void Chunk::MakeModified() { m_isModified = true; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void Chunk::Structure(int x, int y, int z,int height) | ||||||
|  | { | ||||||
|  | 	for (int i = 0; i < height; i++) | ||||||
|  | 	{ | ||||||
|  | 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|   | |||||||
| @@ -27,7 +27,9 @@ class Chunk { | |||||||
|         BlockType GetBlock(int x, int y, int z); |         BlockType GetBlock(int x, int y, int z); | ||||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); |         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; |         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||||
|  |         void PlaceTree(int x, int y, int z, int height); | ||||||
|  |  | ||||||
|  |         void Structure(int x, int y, int z, int height); | ||||||
|         bool IsDirty() const; |         bool IsDirty() const; | ||||||
|         void MakeDirty(); |         void MakeDirty(); | ||||||
|         void MakeClean(); |         void MakeClean(); | ||||||
|   | |||||||
| @@ -4,12 +4,14 @@ | |||||||
| #include <iostream> | #include <iostream> | ||||||
| #include <chrono> | #include <chrono> | ||||||
|  |  | ||||||
| #define SRV_PORT 1025 | #define SRV_PORT 10000 | ||||||
| #define CLI_PORT 1026 | #define CLI_PORT 10001 | ||||||
|  |  | ||||||
| #define CHUNK_SIZE_X  4 | #define BUFFER_LENGTH 1500 | ||||||
|  |  | ||||||
|  | #define CHUNK_SIZE_X  6 | ||||||
| #define CHUNK_SIZE_Y  64 | #define CHUNK_SIZE_Y  64 | ||||||
| #define CHUNK_SIZE_Z  4 | #define CHUNK_SIZE_Z  6 | ||||||
| #define MAX_SELECTION_DISTANCE 5 | #define MAX_SELECTION_DISTANCE 5 | ||||||
| #define SEED 0 | #define SEED 0 | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
| @@ -25,23 +27,46 @@ | |||||||
| #define THREADS_UPDATE_CHUNKS 6 | #define THREADS_UPDATE_CHUNKS 6 | ||||||
| #define THREADS_DELETE_CHUNKS 3 | #define THREADS_DELETE_CHUNKS 3 | ||||||
|  |  | ||||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||||
| #define TEXTURE_SIZE 512 | #define TEXTURE_SIZE 512 | ||||||
| #define MAX_BULLETS 512 | #define MAX_BULLETS 512 | ||||||
|  |  | ||||||
|  | #define TIME_SPEED_BOOST 10		//secondes | ||||||
|  | #define TIME_DAMAGE_BOOST 10	//secondes | ||||||
|  | #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||||
|  | #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||||
|  | #define BULLET_TIME .2 //secondes | ||||||
|  |  | ||||||
|  | #define SYNC_ACC 600  // ms | ||||||
|  | #define CMOD_ACC 1000  // ms | ||||||
|  |  | ||||||
| typedef uint8_t BlockType; | typedef uint8_t BlockType; | ||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
|  | typedef uint8_t BoostType; | ||||||
|  | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  |  | ||||||
|  | //anim  | ||||||
|  | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
|  | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
|  |  | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
|  |  | ||||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||||
| #pragma comment(lib,"ws2_32.lib") | #pragma comment(lib,"ws2_32.lib") | ||||||
|  |  | ||||||
| #include <ws2tcpip.h> | #include <ws2tcpip.h> | ||||||
| #include <Windows.h> | #include <Windows.h> | ||||||
| #include <cstdio> | #include <cstdio> | ||||||
| #include <ctime> | #include <ctime> | ||||||
|  |  | ||||||
|  | #define poll WSAPoll | ||||||
|  | #define flag_t u_long | ||||||
|  | #define addrlen_t int | ||||||
|  | #define ioctl ioctlsocket | ||||||
|  | #define SOCK_NONBLOCK FIONBIO | ||||||
|  | #define strcpy strcpy_s | ||||||
| #define popen _popen | #define popen _popen | ||||||
| #define pclose _pclose | #define pclose _pclose | ||||||
|  |  | ||||||
| @@ -51,9 +76,14 @@ typedef uint64_t Timestamp; | |||||||
| #include <time.h> | #include <time.h> | ||||||
| #include <stdio.h> | #include <stdio.h> | ||||||
| #include <sys/socket.h> | #include <sys/socket.h> | ||||||
|  | #include <sys/ioctl.h> | ||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
|  | #include <cstring> | ||||||
|  | #include <poll.h> | ||||||
|  |  | ||||||
|  | #define flag_t unsigned int | ||||||
|  | #define addrlen_t unsigned int | ||||||
| #define SOCKET int | #define SOCKET int | ||||||
| #define INVALID_SOCKET -1 | #define INVALID_SOCKET -1 | ||||||
| #define closesocket close | #define closesocket close | ||||||
|   | |||||||
| @@ -1,41 +1,65 @@ | |||||||
| #ifndef NETPROTOCOL_H__ | #ifndef NETPROTOCOL_H__ | ||||||
| #define NETPROTOCOL_H__ | #define NETPROTOCOL_H__ | ||||||
|  |  | ||||||
| #include "define.h" |  | ||||||
| #include <string> | #include <string> | ||||||
|  | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
| /* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */ | /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||||
|  |  | ||||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} |  | ||||||
|  |  | ||||||
| namespace netprot { | namespace netprot { | ||||||
| 	typedef uint8_t PacketType; | 	enum class PACKET_TYPE: uint8_t { | ||||||
| 	enum PACKET_TYPE { |  | ||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||||
| 				GAMEINFO, ENDINFO , CHAT, ERRLOG, | 				GAMEINFO, ENDINFO , BULLET, | ||||||
| 				LAST_PACK | 				CHAT, ERRLOG, LAST_PACK | ||||||
| 			}; | 			}; | ||||||
|  |  | ||||||
|  | 	/* Structures */ | ||||||
|  | 	 | ||||||
|  | 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||||
|  | 		char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr; | ||||||
|  | 		uint32_t len = BUFFER_LENGTH; | ||||||
|  |  | ||||||
|  | 		~Buffer() { delete[] ptr; } | ||||||
|  | 		void rstLen() { len = BUFFER_LENGTH; } | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | ||||||
|  | 		void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||||
|  | 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	/* Constantes */ | ||||||
|  |  | ||||||
|  | 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||||
|  |  | ||||||
|  | 	/* Sous-structures */ | ||||||
|  |  | ||||||
| 	struct Keys { | 	struct Keys { | ||||||
| 		bool forward,  | 		bool forward = false, | ||||||
| 			 backward,  | 			backward = false, | ||||||
| 			 left,  | 			left = false, | ||||||
| 			 right,  | 			right = false, | ||||||
| 			 jump,  | 			jump = false, | ||||||
| 			 shoot, | 			shoot = false, | ||||||
| 			 block; | 			block = false; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct States { | 	struct States { | ||||||
| 		bool jumping,  | 		bool jumping = false, | ||||||
| 			 shooting,  | 			shooting = false, | ||||||
| 			 hit,  | 			hit = false, | ||||||
| 			 powerup; | 			powerup = false, | ||||||
|  | 			dead = false, | ||||||
|  | 			still = false, | ||||||
|  | 			jumpshot = false, | ||||||
|  | 			running = false; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Structures de paquets */ | ||||||
|  |  | ||||||
| 	struct Input {										// cli -> srv			UDP			~frame | 	struct Input {										// cli -> srv			UDP			~frame | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| @@ -51,50 +75,83 @@ namespace netprot { | |||||||
| 		States states; // 0bJSH_____ bit-packing de bool. | 		States states; // 0bJSH_____ bit-packing de bool. | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Sync {										// srv -> cli			TCP			~second | 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| 		uint32_t timer = 0; | 		uint32_t timer = 0; | ||||||
| 		uint16_t ammo = 0; | 		uint16_t ammo = 0; | ||||||
| 		uint8_t hp = 0; | 		float hp = 0; | ||||||
| 		Vector3f position; | 		Vector3f position; | ||||||
|  | 		Sync() {} | ||||||
|  | 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct TeamInfo {									// cli <-> srv			TCP			once | 	struct TeamInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char *name = new char[32]; | ||||||
| 		uint64_t id = 0; | 		uint64_t id = 0; | ||||||
|  | 		TeamInfo() {} | ||||||
|  | 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); } | ||||||
|  | 		~TeamInfo() { delete[] name; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct LoginInfo {									// cli <-> srv			TCP			once | 	struct LoginInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char *name = new char[32]; | ||||||
| 		uint64_t sid = 0,  | 		uint64_t sid = 0,  | ||||||
| 			     tid = 0; | 			     tid = 0; | ||||||
|  | 		LoginInfo() {} | ||||||
|  | 		LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); } | ||||||
|  | 		~LoginInfo() { delete[] name; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct PlayerInfo {									// cli <-> srv			TCP			once | 	struct PlayerInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char *name = new char[32]; | ||||||
| 		uint64_t id = 0, | 		uint64_t id = 0, | ||||||
| 				 tid = 0; | 				 tid = 0; | ||||||
|  | 		PlayerInfo() {} | ||||||
|  | 		PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); }; | ||||||
|  | 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); } | ||||||
|  | 		~PlayerInfo() { delete[] name; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||||
| 		uint64_t seed; | 		uint64_t seed; | ||||||
| 		uint32_t countdown; | 		uint32_t countdown; | ||||||
| 		uint8_t gameType; // TOOD: enum. | 		uint8_t gameType; // TODD: enum. | ||||||
|  | 		GameInfo() {} | ||||||
|  | 		GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Chat {										// cli <-> srv			TCP			event | 	struct Chat {										// cli <-> srv			TCP			event | ||||||
| 		uint64_t src_id = 0, | 		uint64_t src_id = 0, | ||||||
| 			dest_id = 0, | 			dest_id = 0, | ||||||
| 			dest_team_id = 0; | 			dest_team_id = 0; | ||||||
| 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | 		char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me. | ||||||
|  | 		Chat() {} | ||||||
|  | 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); } | ||||||
|  | 		~Chat() { delete[] mess; } | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct ChunkMod { | ||||||
|  | 		Vector3f pos; | ||||||
|  | 		BlockType b_type, old_b_type; | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct BulletAdd { | ||||||
|  | 		Timestamp tstamp; | ||||||
|  | 		Vector3f pos, dir; | ||||||
|  | 		uint64_t id; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | 	struct ErrorLog {									// srv -> cli			TCP			event | ||||||
| 		char mess[140]; | 		char *mess = new char[140]; | ||||||
| 		bool is_fatal; | 		bool is_fatal = false; | ||||||
|  | 		ErrorLog() {}; | ||||||
|  | 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); } | ||||||
|  | 		~ErrorLog() { delete[] mess; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Fonctions */ | ||||||
|  |  | ||||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||||
| @@ -103,18 +160,84 @@ namespace netprot { | |||||||
| 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
|  | 	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv | ||||||
|  | 	void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli | ||||||
|  | 	bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli | ||||||
|  | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PacketType getType(char* buf, uint32_t buflen); // srv/cli | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
|  |  | ||||||
|  | 	Packet getPack(char* buf, uint32_t *buflen); | ||||||
|  | 	Packet getPack(Buffer* buf); | ||||||
|  |  | ||||||
|  | 	bool emptyPack(Packet pck); | ||||||
|  |  | ||||||
|  | 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||||
|  | 	 | ||||||
|  | 	template <class T> T copyPack(Packet* pck); | ||||||
|  |  | ||||||
|  | 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||||
|  | 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||||
|  |  | ||||||
|  | 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||||
|  | 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||||
|  | 	 | ||||||
|  | 	void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck); | ||||||
|  | 	void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck); | ||||||
|  |  | ||||||
|  | 	/* Templates */ | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||||
|  | 		netprot::Serialize(pack, buf, buflen); | ||||||
|  | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
|  | 		*buflen += sizeof(Footer); | ||||||
|  | 		send(sock, *buf, *buflen, 0); | ||||||
|  | 		*buflen = BUFFER_LENGTH; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||||
|  | 		const sockaddr_in addr = *sockad; | ||||||
|  | 		netprot::Serialize(pack, buf, buflen); | ||||||
|  | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
|  | 		*buflen += sizeof(Footer); | ||||||
|  | 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  | 		*buflen = BUFFER_LENGTH; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||||
|  | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
|  | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
|  | 		buf->len += sizeof(Footer); | ||||||
|  | 		send(sock, buf->ptr, buf->len, 0); | ||||||
|  | 		buf->rstLen(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
|  | 		const sockaddr_in addr = *sockad; | ||||||
|  | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
|  | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
|  | 		buf->len += sizeof(Footer); | ||||||
|  | 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  | 		buf->rstLen(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -4,25 +4,17 @@ | |||||||
| Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | ||||||
| 	m_velocity = Vector3f(0, 0, 0); | 	m_velocity = Vector3f(0, 0, 0); | ||||||
| 	m_airborne = true; | 	m_airborne = true; | ||||||
| 	m_hp = 0.75f; //TODO: Remettre <20> 1.0f | 	m_hp = 1.0f; | ||||||
|  | 	m_sensitivity = 0.5f; | ||||||
| 	m_username = "Zelda Bee-Bop56"; | 	m_username = "Zelda Bee-Bop56"; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::TurnLeftRight(float value) { | Player::~Player() {} | ||||||
| 	m_rotY += value; |  | ||||||
|  | void Player::TurnLeftRight(float value, float sensitivity) { | ||||||
|  | 	m_rotY += value * sensitivity; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| 	else if (m_rotY < -360) m_rotY = 0; | 	else if (m_rotY < -360) m_rotY = 0; | ||||||
| } |  | ||||||
|  |  | ||||||
| void Player::TurnTopBottom(float value) { |  | ||||||
| 	m_rotX += value; |  | ||||||
| 	if (m_rotX > 80) m_rotX = 80; |  | ||||||
| 	else if (m_rotX < -80) m_rotX = -80; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { |  | ||||||
|  |  | ||||||
| 	Vector3f delta = Vector3f(0, 0, 0); |  | ||||||
|  |  | ||||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
| @@ -32,23 +24,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		cos(xrotrad) * -cos(yrotrad)); | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
| 	m_direction.Normalize(); | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Player::TurnTopBottom(float value, float sensitivity) { | ||||||
|  | 	m_rotX += value * sensitivity; | ||||||
|  | 	if (m_rotX > 80) m_rotX = 80; | ||||||
|  | 	else if (m_rotX < -80) m_rotX = -80; | ||||||
|  |  | ||||||
|  | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
|  | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
|  |  | ||||||
|  | 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||||
|  | 		-sin(xrotrad), | ||||||
|  | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
|  | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||||
|  | 	Vector3f delta = Vector3f(0, 0, 0); | ||||||
|  |  | ||||||
|  | 	Vector3f dir = m_direction; | ||||||
|  |  | ||||||
|  | 	dir.y = 0; | ||||||
|  |  | ||||||
| 	if (front) { | 	if (front) { | ||||||
| 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta += dir; | ||||||
| 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
| 	else if (back) { | 	else if (back) { | ||||||
| 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta -= dir; | ||||||
| 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (left) { | 	if (left) { | ||||||
| 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x += dir.z; | ||||||
| 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z += -dir.x; | ||||||
| 	} | 	} | ||||||
| 	else if (right) { | 	else if (right) { | ||||||
| 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x -= dir.z; | ||||||
| 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z -= -dir.x; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	delta.Normalize(); | 	delta.Normalize(); | ||||||
| @@ -59,9 +72,14 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||||
| 		m_airborne = true; | 		m_airborne = true; | ||||||
| 	} | 	} | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||||
|  | 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	if (shoot) // Recoil! | 	if (shoot) // Recoil! | ||||||
| 		TurnTopBottom(-1); | 		TurnTopBottom(-1, 1.0f); | ||||||
|  |  | ||||||
| 	return delta; | 	return delta; | ||||||
| } | } | ||||||
| @@ -105,35 +123,55 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| 	bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); | 	bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); | ||||||
| 	bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); | 	bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); | ||||||
| 	bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); | 	bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); | ||||||
| 	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | 	if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||||
| 		if (input.x > 0) | 		//input.x = m_velocity.x = 0; | ||||||
| 			input.x = m_velocity.x = 0.5f; | 		m_velocity.y += .04f; | ||||||
| 		else |  | ||||||
| 			input.x = m_velocity.x = -0.5f; |  | ||||||
| 		m_velocity.y = 0.3; |  | ||||||
| 		m_velocity.z *= .5f; |  | ||||||
| 	} |  | ||||||
| 	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { |  | ||||||
| 		input.x = m_velocity.x = 0; |  | ||||||
| 		m_velocity.z *= .5f; | 		m_velocity.z *= .5f; | ||||||
|  | 		m_velocity.x *= .5f; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); | 	bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); | ||||||
| 	bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); | 	bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); | ||||||
| 	bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); | 	bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); | ||||||
| 	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | 	if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||||
| 		if (input.z > 0) | 		//input.z = m_velocity.z = 0; | ||||||
| 			input.z = m_velocity.z = 0.5f; | 		m_velocity.y += .04f; | ||||||
| 		else | 		m_velocity.z *= .5f;  | ||||||
| 			input.z = m_velocity.z = -0.5f; |  | ||||||
| 		m_velocity.y = 0.3; |  | ||||||
| 		m_velocity.x *= .5f; |  | ||||||
| 	} |  | ||||||
| 	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { |  | ||||||
| 		input.z = m_velocity.z = 0; |  | ||||||
| 		m_velocity.x *= .5f; | 		m_velocity.x *= .5f; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	//bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); | ||||||
|  | 	//bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); | ||||||
|  | 	//bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); | ||||||
|  | 	//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | ||||||
|  | 	//	if (input.x > 0) | ||||||
|  | 	//		input.x = m_velocity.x = 0.5f; | ||||||
|  | 	//	else | ||||||
|  | 	//		input.x = m_velocity.x = -0.5f; | ||||||
|  | 	//	m_velocity.y = 0.3; | ||||||
|  | 	//	m_velocity.z *= .5f; | ||||||
|  | 	//} | ||||||
|  | 	//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||||
|  | 	//	input.x = m_velocity.x = 0; | ||||||
|  | 	//	m_velocity.z *= .5f; | ||||||
|  | 	//} | ||||||
|  |  | ||||||
|  | 	//bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); | ||||||
|  | 	//bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); | ||||||
|  | 	//bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); | ||||||
|  | 	//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | ||||||
|  | 	//	if (input.z > 0) | ||||||
|  | 	//		input.z = m_velocity.z = 0.5f; | ||||||
|  | 	//	else | ||||||
|  | 	//		input.z = m_velocity.z = -0.5f; | ||||||
|  | 	//	m_velocity.y = 0.3; | ||||||
|  | 	//	m_velocity.x *= .5f; | ||||||
|  | 	//} | ||||||
|  | 	//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||||
|  | 	//	input.z = m_velocity.z = 0; | ||||||
|  | 	//	m_velocity.x *= .5f; | ||||||
|  | 	//} | ||||||
|  |  | ||||||
| 	/* Fin gestion de collisions */ | 	/* Fin gestion de collisions */ | ||||||
| 	/* Gestion de la friction */ | 	/* Gestion de la friction */ | ||||||
|  |  | ||||||
| @@ -165,7 +203,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
|  |  | ||||||
| 	m_position += m_velocity; | 	m_position += m_velocity; | ||||||
|  |  | ||||||
| 	static float bobbingtime = 0; // Gestion de la cam<61>ra | 	static float bobbingtime = 0; // Gestion de la cam<61>ra | ||||||
| 	static bool leftright = false; | 	static bool leftright = false; | ||||||
| 	static bool isStep = false; | 	static bool isStep = false; | ||||||
| 	if (bobbingtime <= 360.f) | 	if (bobbingtime <= 360.f) | ||||||
| @@ -180,18 +218,67 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| 	else isStep = false; | 	else isStep = false; | ||||||
| 	m_POV = m_position.y; | 	m_POV = m_position.y; | ||||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||||
|  | 	RemoveBooster(elapsedTime); | ||||||
| 	return snd; | 	return snd; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Player::GetBooster(Booster boosttype) | ||||||
|  | { | ||||||
|  | 	if (boosttype == SPEED) | ||||||
|  | 	{ | ||||||
|  | 		boostspeed = true; | ||||||
|  | 		timeboostspeed = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == HEAL) | ||||||
|  | 	{ | ||||||
|  | 		m_hp = 100; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == DAMAGE) | ||||||
|  | 	{ | ||||||
|  | 		boostdamage = true; | ||||||
|  | 		timeboostdamage = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == INVINCIBLE) | ||||||
|  | 	{ | ||||||
|  | 		boostinvincible = true; | ||||||
|  | 		boostinvincible = 0; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::RemoveBooster(float elapsedtime) | ||||||
|  | { | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		timeboostspeed += elapsedtime; | ||||||
|  | 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||||
|  | 			boostspeed = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostdamage) | ||||||
|  | 	{ | ||||||
|  | 		timeboostdamage += elapsedtime; | ||||||
|  | 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||||
|  | 			boostdamage = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostinvincible) | ||||||
|  | 	{ | ||||||
|  | 		timeboostinvincible += elapsedtime; | ||||||
|  | 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||||
|  | 			boostinvincible = false; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
|  | void Player::Move(Vector3f diff) { m_position -= diff; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetPositionAbs() const { return m_position; } | ||||||
|  |  | ||||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | Vector3f Player::GetVelocity() const { return m_velocity; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||||
| @@ -200,9 +287,46 @@ Vector3f Player::GetDirection() const { return m_direction; } | |||||||
|  |  | ||||||
| std::string Player::GetUsername() const { return m_username; } | std::string Player::GetUsername() const { return m_username; } | ||||||
|  |  | ||||||
|  | void Player::SetUsername(std::string username) { | ||||||
|  | 	m_username = username; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | float Player::GetSensitivity() const { | ||||||
|  | 	return m_sensitivity; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Player::SetSensitivity(float sensitivity) { | ||||||
|  | 	m_sensitivity = sensitivity; | ||||||
|  | } | ||||||
|  |  | ||||||
| float Player::GetHP() const { return m_hp; } | float Player::GetHP() const { return m_hp; } | ||||||
|  |  | ||||||
|  | void Player::SetHP(float hp) { | ||||||
|  | 	m_hp = hp; | ||||||
|  | } | ||||||
|  |  | ||||||
| void Player::Teleport(int& x, int& z) { | void Player::Teleport(int& x, int& z) { | ||||||
| 	m_position.x -= x * CHUNK_SIZE_X; | 	m_position.x -= x * CHUNK_SIZE_X; | ||||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | 	m_position.z -= z * CHUNK_SIZE_Z; | ||||||
| } | } | ||||||
|  | bool Player::GetIsAirborne() const { return m_airborne; } | ||||||
|  |  | ||||||
|  | bool Player::AmIDead() { return m_hp <= 0; } | ||||||
|  |  | ||||||
|  | void Player::InflictDamage(float hitPoints) { | ||||||
|  | 	m_hp -= hitPoints; | ||||||
|  |  | ||||||
|  | 	if (m_hp < 0) | ||||||
|  | 		m_hp == 0; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | int Player::getScore() const { return m_score; } | ||||||
|  |  | ||||||
|  | void Player::addPoint() { ++m_score; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | uint64_t Player::getId() const { return id; } | ||||||
|  |  | ||||||
|  | Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) { | ||||||
|  | 	return Vector3f(); | ||||||
|  | } | ||||||
|   | |||||||
| @@ -5,41 +5,78 @@ | |||||||
| #include "transformation.h" | #include "transformation.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class World;  | class World;  | ||||||
|  |  | ||||||
| class Player { | class Player { | ||||||
| public: | public: | ||||||
| 	enum Sound { NOSOUND, STEP, FALL }; | 	enum Sound { NOSOUND, STEP, FALL }; | ||||||
|  | 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||||
|  |  | ||||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||||
| 	void TurnLeftRight(float value); | 	~Player(); | ||||||
| 	void TurnTopBottom(float value); |  | ||||||
|  | 	void TurnLeftRight(float value, float sensitivity); | ||||||
|  | 	void TurnTopBottom(float value, float sensitivity); | ||||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | 	void GetBooster(Booster boosttype); | ||||||
|  | 	void RemoveBooster(float elapsedtime); | ||||||
|  | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
|  | 	void SetDirection(Vector3f dir); | ||||||
|  | 	void Move(Vector3f diff); | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
|  | 	Vector3f GetPositionAbs() const; | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| 	Vector3f GetPOV() const; | 	Vector3f GetPOV() const; | ||||||
| 	std::string GetUsername() const; | 	std::string GetUsername() const; | ||||||
|  | 	void SetUsername(std::string username); | ||||||
|  | 	float GetSensitivity() const; | ||||||
|  | 	void SetSensitivity(float sensitivity); | ||||||
| 	float GetHP() const; | 	float GetHP() const; | ||||||
|  | 	void SetHP(float hp); | ||||||
| 	void Teleport(int& x, int& z); | 	void Teleport(int& x, int& z); | ||||||
|  |  | ||||||
|  | 	bool GetIsAirborne() const; | ||||||
|  | 	bool AmIDead(); | ||||||
|  | 	void InflictDamage(float hitPoints); | ||||||
|  | 	int getScore() const; | ||||||
|  | 	void addPoint(); | ||||||
|  | 	uint64_t Killer = 0; | ||||||
|  | 	std::string m_username; | ||||||
|  | 	bool m_hit = false; | ||||||
|  |  | ||||||
|  | 	bool Eulogy = false; | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  | 	uint64_t getId() const; | ||||||
|  |  | ||||||
|  | protected: | ||||||
| 	Vector3f m_position; | 	Vector3f m_position; | ||||||
| 	Vector3f m_velocity; | 	Vector3f m_velocity; | ||||||
| 	Vector3f m_direction; | 	Vector3f m_direction; | ||||||
|  |  | ||||||
| 	std::string m_username; | 	uint64_t id = 0; | ||||||
|  | 	int m_score = 0; | ||||||
|  |  | ||||||
| 	float m_rotX = 0;  | 	float m_rotX = 0;  | ||||||
| 	float m_rotY = 0; | 	float m_rotY = 0; | ||||||
| 	float m_POV; | 	float m_POV; | ||||||
|  | 	float timeboostspeed; | ||||||
|  | 	float timeboostdamage; | ||||||
|  | 	float timeboostinvincible; | ||||||
|  | 	float m_sensitivity; | ||||||
|  |  | ||||||
| 	float m_hp; | 	float m_hp; | ||||||
|  |  | ||||||
| 	bool m_airborne; | 	bool m_airborne; | ||||||
|  | 	bool boostspeed; | ||||||
|  | 	bool boostdamage; | ||||||
|  | 	bool boostinvincible; | ||||||
|  |  | ||||||
|  | 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||||
| }; | }; | ||||||
| #endif //_PLAYER_H__ | #endif //_PLAYER_H__ | ||||||
|  |  | ||||||
|   | |||||||
| @@ -6,10 +6,19 @@ World::~World() {} | |||||||
|  |  | ||||||
| Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | ||||||
|  |  | ||||||
|  | void World::BuildWorld() { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 			m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed)); | ||||||
|  | } | ||||||
|  |  | ||||||
| void World::SetSeed(uint64_t seed) { | void World::SetSeed(uint64_t seed) { | ||||||
| 	m_seed = seed; | 	m_seed = seed; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk* World::ChunkAt(float x, float y, float z) const { | Chunk* World::ChunkAt(float x, float y, float z) const { | ||||||
| 	int cx = (int)x / CHUNK_SIZE_X; | 	int cx = (int)x / CHUNK_SIZE_X; | ||||||
| 	int cz = (int)z / CHUNK_SIZE_Z; | 	int cz = (int)z / CHUNK_SIZE_Z; | ||||||
| @@ -25,6 +34,30 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | |||||||
|  |  | ||||||
| Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | ||||||
|  |  | ||||||
|  | void World::RemoveChunk(int nbReduit) | ||||||
|  | { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 		{ | ||||||
|  | 			Chunk* chk = nullptr; | ||||||
|  | 			if (x < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y > WORLD_SIZE_Y - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (x > WORLD_SIZE_X - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  |  | ||||||
|  | 			if (!chk) | ||||||
|  | 				continue; | ||||||
|  |  | ||||||
|  | 			m_tbDeleted.emplace_back(chk); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
| BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | ||||||
| 	Chunk* c = ChunkAt(x, y, z); | 	Chunk* c = ChunkAt(x, y, z); | ||||||
|  |  | ||||||
| @@ -130,35 +163,29 @@ void World::GetScope(unsigned int& x, unsigned int& y) { | |||||||
| 	y = m_center[1]; | 	y = m_center[1]; | ||||||
| } | } | ||||||
|  |  | ||||||
| void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||||
| 	UpdateWorld(player_pos, blockinfo); | 	UpdateWorld(player_pos, blockinfo); | ||||||
| 	//TransposeWorld(player_pos, bullets); |  | ||||||
| } | } | ||||||
| // |  | ||||||
| //void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) { |  | ||||||
| //	if (updates == 0 && ChunkAt(chx, 1, chy) && |  | ||||||
| //		ChunkAt(chx, 1, chy)->IsDirty()) { |  | ||||||
| //		ChunkAt(chx, 1, chy)->Update(blockinfo, this); |  | ||||||
| //		updates = FRAMES_UPDATE_CHUNKS; |  | ||||||
| //	} |  | ||||||
| // |  | ||||||
| //} |  | ||||||
|  |  | ||||||
| void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) { | netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { | ||||||
| 	Vector3f currentPos = player_pos; | 	Vector3f currentPos = player_pos; | ||||||
| 	Vector3f currentBlock = currentPos; | 	Vector3f currentBlock = currentPos; | ||||||
| 	Vector3f ray = player_dir; | 	Vector3f ray = player_dir; | ||||||
|  | 	BlockType oldbtype; | ||||||
|  | 	netprot::ChunkMod* cmod = nullptr; | ||||||
| 	bool found = false; | 	bool found = false; | ||||||
|  |  | ||||||
| 	if (block) return; | 	if (block) return cmod; | ||||||
|  |  | ||||||
| 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | ||||||
| 		currentBlock += ray / 10.f; | 		currentBlock += ray / 10.f; | ||||||
|  |  | ||||||
| 		BlockType bt = BlockAt(currentBlock); | 		BlockType bt = BlockAt(currentBlock); | ||||||
|  |  | ||||||
| 		if (bt != BTYPE_AIR) | 		if (bt != BTYPE_AIR) { | ||||||
| 			found = true; | 			found = true; | ||||||
|  | 			oldbtype = bt; | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (found) | 	if (found) | ||||||
| @@ -184,21 +211,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, | |||||||
| 						(By == PyA || | 						(By == PyA || | ||||||
| 							By == PyB || | 							By == PyB || | ||||||
| 							By == PyC) && | 							By == PyC) && | ||||||
| 						Bz == Pz)) | 						Bz == Pz)) { | ||||||
| 						found = true; | 						found = true; | ||||||
|  | 						oldbtype = bt; | ||||||
|  | 						} | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | ||||||
|  | 		if (net) { | ||||||
|  | 			cmod = new netprot::ChunkMod(); | ||||||
|  | 			cmod->old_b_type = oldbtype; | ||||||
|  | 			cmod->b_type = blockType; | ||||||
|  | 			cmod->pos = currentBlock; | ||||||
|  | 		} | ||||||
| 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | ||||||
| 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | ||||||
| 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | ||||||
|  |  | ||||||
| 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | ||||||
| 		ChunkAt(currentBlock)->MakeModified(); | 		ChunkAt(currentBlock)->MakeModified(); | ||||||
| 		block = true; | 		block = true; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	return cmod; | ||||||
| } | } | ||||||
|  |  | ||||||
| void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | ||||||
| @@ -219,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | |||||||
| 	int side = 0; | 	int side = 0; | ||||||
| 	int threads = 0; | 	int threads = 0; | ||||||
| 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | ||||||
| 	//std::future<void> delThList[THREADS_DELETE_CHUNKS]; |  | ||||||
| 	 | 	 | ||||||
| 	if (frameGenerate > 0) --frameGenerate; | 	if (frameGenerate > 0) --frameGenerate; | ||||||
| 	if (frameUpdate > 0) --frameUpdate; | 	if (frameUpdate > 0) --frameUpdate; | ||||||
| @@ -310,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | |||||||
|  |  | ||||||
| 	side = 0; | 	side = 0; | ||||||
| 	threads = 0; | 	threads = 0; | ||||||
|  |  | ||||||
| 	//if (!frameUpdate) |  | ||||||
| 	//	while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) { |  | ||||||
| 	//		int tx = -side, ty = -side; |  | ||||||
|  |  | ||||||
| 	//		for (; tx <= side; ++tx) { |  | ||||||
| 	//			if (frameUpdate) |  | ||||||
| 	//				break; |  | ||||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; |  | ||||||
| 	//			if (ChunkAt(chx, 1, chy) && |  | ||||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { |  | ||||||
| 	//				updateThList[threads++] = |  | ||||||
| 	//					std::async(std::launch::async, |  | ||||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { |  | ||||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); |  | ||||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; |  | ||||||
| 	//			} |  | ||||||
| 	//		} |  | ||||||
| 	//		for (; ty <= side; ++ty) { |  | ||||||
| 	//			if (frameUpdate) |  | ||||||
| 	//				break; |  | ||||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; |  | ||||||
| 	//			if (ChunkAt(chx, 1, chy) && |  | ||||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { |  | ||||||
| 	//				updateThList[threads++] = |  | ||||||
| 	//					std::async(std::launch::async, |  | ||||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { |  | ||||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); |  | ||||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; |  | ||||||
| 	//			} |  | ||||||
| 	//		} |  | ||||||
| 	//		for (; tx >= -side; --tx) { |  | ||||||
| 	//			if (frameUpdate) |  | ||||||
| 	//				break; |  | ||||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; |  | ||||||
| 	//			if (ChunkAt(chx, 1, chy) && |  | ||||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { |  | ||||||
| 	//				updateThList[threads++] = |  | ||||||
| 	//					std::async(std::launch::async, |  | ||||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { |  | ||||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); |  | ||||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; |  | ||||||
| 	//			} |  | ||||||
| 	//		} |  | ||||||
| 	//		for (; ty >= -side; --ty) { |  | ||||||
| 	//			if (frameUpdate) |  | ||||||
| 	//				break; |  | ||||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; |  | ||||||
| 	//			if (ChunkAt(chx, 1, chy) && |  | ||||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { |  | ||||||
| 	//				updateThList[threads++] = |  | ||||||
| 	//					std::async(std::launch::async, |  | ||||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { |  | ||||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); |  | ||||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; |  | ||||||
| 	//			} |  | ||||||
| 	//		} |  | ||||||
| 	//		if (frameUpdate) |  | ||||||
| 	//			break; |  | ||||||
| 	//		++side; |  | ||||||
| 	//	} |  | ||||||
|  |  | ||||||
| 	//if (threads > 0) { |  | ||||||
| 	//	for (int i = 0; i < threads; ++i) { |  | ||||||
| 	//		updateThList[i].wait(); |  | ||||||
| 	//		Chunk* chunk = updateThList[i].get(); |  | ||||||
| 	//		chunk->FlushMeshToVBO(); |  | ||||||
| 	//	} |  | ||||||
| 	//} |  | ||||||
|  |  | ||||||
| 	threads = 0; |  | ||||||
|  |  | ||||||
| 	//int del = THREADS_DELETE_CHUNKS; |  | ||||||
| 	//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable. |  | ||||||
| 	//	m_tbDeleted.back()->FlushVBO(); |  | ||||||
| 	//	m_tbDeleted.back()->~Chunk(); |  | ||||||
| 	//	m_tbDeleted.pop_back(); |  | ||||||
| 	//} |  | ||||||
|  |  | ||||||
| 	/*while (!m_tbDeleted.empty() && !frameDelete) { |  | ||||||
| 		if (m_tbDeleted.back()) { |  | ||||||
| 			m_tbDeleted.back()->FlushVBO(); |  | ||||||
| 			delThList[threads] = |  | ||||||
| 				std::async(std::launch::async, |  | ||||||
| 					[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back()); |  | ||||||
| 			m_tbDeleted.pop_back(); |  | ||||||
| 			if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS; |  | ||||||
| 		} |  | ||||||
| 		else m_tbDeleted.pop_back(); |  | ||||||
| 	}*/ |  | ||||||
|  |  | ||||||
| 	/*for (int x = 0; x < threads; ++x) { |  | ||||||
| 		delThList[x].wait(); |  | ||||||
| 		delThList[x].get(); |  | ||||||
| 	}*/ |  | ||||||
| } | } | ||||||
|  |  | ||||||
| int World::GettbDeleted() const { return m_tbDeleted.size(); } | int World::GettbDeleted() const { return m_tbDeleted.size(); } | ||||||
| @@ -11,6 +11,7 @@ | |||||||
| #include "array2d.h" | #include "array2d.h" | ||||||
| #include "bullet.h" | #include "bullet.h" | ||||||
| #include "chunk.h" | #include "chunk.h" | ||||||
|  | #include "netprotocol.h" | ||||||
|  |  | ||||||
| class Chunk; | class Chunk; | ||||||
| class Bullet; | class Bullet; | ||||||
| @@ -21,20 +22,23 @@ public: | |||||||
| 	~World(); | 	~World(); | ||||||
|  |  | ||||||
| 	Array2d<Chunk*>& GetChunks(); | 	Array2d<Chunk*>& GetChunks(); | ||||||
|  | 	void BuildWorld(); | ||||||
|  |  | ||||||
| 	void SetSeed(uint64_t seed); | 	void SetSeed(uint64_t seed); | ||||||
|  |  | ||||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | 	Chunk* ChunkAt(float x, float y, float z) const; | ||||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||||
|  |  | ||||||
|  | 	void RemoveChunk(int nbReduit); | ||||||
|  |  | ||||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
|  |  | ||||||
| 	void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]); | 	void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
|  |  | ||||||
| 	void GetScope(unsigned int& x, unsigned int& y); | 	void GetScope(unsigned int& x, unsigned int& y); | ||||||
|  |  | ||||||
| 	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); | 	netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); | ||||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||||
| 	void CleanUpWorld(int& deleteframes, bool clear); | 	void CleanUpWorld(int& deleteframes, bool clear); | ||||||
| 	int GettbDeleted() const; | 	int GettbDeleted() const; | ||||||
| @@ -45,7 +49,7 @@ private: | |||||||
|  |  | ||||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||||
|  |  | ||||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | 	//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
| 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
| 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -76,6 +76,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -90,7 +91,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|       <LanguageStandard>Default</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -105,6 +106,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -119,6 +121,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|   | |||||||
							
								
								
									
										30
									
								
								SQCSim-srv/cmake/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,30 @@ | |||||||
|  | cmake_minimum_required(VERSION 3.18.4) | ||||||
|  |  | ||||||
|  | project(SQCSim-Server VERSION 0.1) | ||||||
|  |  | ||||||
|  | add_compile_options("-Wno-narrowing") | ||||||
|  | set(CMAKE_CXX_STANDARD 20) | ||||||
|  | set(CMAKE_STANDARD_REQUIRED True) | ||||||
|  |  | ||||||
|  | set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out") | ||||||
|  |  | ||||||
|  | set(SQCSIM_COMMON_DIR "../../SQCSim-common/") | ||||||
|  |  | ||||||
|  | add_library(SQCSim-common | ||||||
|  | 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}netprotocol.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}opensimplex.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}player.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}transformation.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}world.cpp" | ||||||
|  | ) | ||||||
|  |  | ||||||
|  | add_executable(SQCSim-server | ||||||
|  | 			"../connection.cpp" | ||||||
|  | 			"../server.cpp" | ||||||
|  | 			"../main.cpp" | ||||||
|  | 			) | ||||||
|  |  | ||||||
|  | target_link_libraries(SQCSim-server PUBLIC SQCSim-common) | ||||||
| @@ -4,18 +4,18 @@ | |||||||
|  |  | ||||||
| Connection::Connection(SOCKET sock, | Connection::Connection(SOCKET sock, | ||||||
| 	sockaddr_in sockaddr, | 	sockaddr_in sockaddr, | ||||||
| 					   netprot::LoginInfo log,  | 	LoginInfo *log, | ||||||
| 					   netprot::PlayerInfo play): | 	PlayerInfo *play) : | ||||||
| 	m_sock(sock), | 	m_sock(sock), | ||||||
| 	m_addr(sockaddr), | 	m_addr(sockaddr), | ||||||
| 	m_loginfo(log),  | 	m_loginfo(*log), | ||||||
| 	m_playinfo(play) { | 	m_playinfo(*play) { | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| Connection::~Connection() {  | Connection::~Connection() {  | ||||||
| 	closesocket(m_sock); | 	delete player; | ||||||
| } | 	closesocket(m_sock); } | ||||||
|  |  | ||||||
| uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; } | uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; } | ||||||
|  |  | ||||||
| @@ -23,19 +23,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | |||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(netprot::Input in) { | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | ||||||
| 	m_input_manifest.insert({ in.timestamp, in }); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| netprot::Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| 	if (out != m_output_manifest.end()) | 	if (out != m_output_manifest.end()) | ||||||
| 		return &out->second; | 		return &out->second; | ||||||
| 	return nullptr; | 	return nullptr; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Sync Connection::getSync(Timestamp time) { | Sync Connection::getSync(Timestamp time) { | ||||||
| 	netprot::Sync sync; | 	Sync sync; | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| 	if (out != m_output_manifest.end()) { | 	if (out != m_output_manifest.end()) { | ||||||
| 		sync.timestamp = out->second.timestamp; | 		sync.timestamp = out->second.timestamp; | ||||||
| @@ -45,10 +43,202 @@ netprot::Sync Connection::getSync(Timestamp time) { | |||||||
| 	return sync; | 	return sync; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | SOCKET Connection::getSock() const { return m_sock; } | ||||||
| 	auto wat = m_input_manifest.find(time); |  | ||||||
|  |  | ||||||
| 	while (wat != m_input_manifest.begin()) | PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||||
| 		m_input_manifest.erase(wat--); |  | ||||||
|  | sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||||
|  |  | ||||||
|  | void Connection::getPacks(SOCKET sock) { | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	Input in; | ||||||
|  | 	Sync sync; | ||||||
|  | 	recvPacksFrom(sock, &m_buf, m_addr, &lsPck); | ||||||
|  | 	for (auto& pck : lsPck) { | ||||||
|  | 		uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 		switch (netprot::getType(pck, 1)) { | ||||||
|  | 			using enum netprot::PACKET_TYPE; | ||||||
|  | 		case INPUT: | ||||||
|  | 			if (player->AmIDead()) | ||||||
|  | 				break; | ||||||
|  | 			else if (Deserialize(&in, pck, &bsize)) { | ||||||
|  | 				m_input_manifest[in.timestamp] = in; | ||||||
|  | 				m_input_vector.push_back(in); | ||||||
|  | 			} | ||||||
|  | 			break; | ||||||
|  | 		case SYNC: | ||||||
|  | 			if (Deserialize(&sync, pck, &bsize)) | ||||||
|  | 				m_nsync = true; | ||||||
|  | 			break; | ||||||
|  | 		default: break; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	lsPck.clear(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { | ||||||
|  | 	static int outs = 0; | ||||||
|  | 	static Timestamp last = 0; | ||||||
|  | 	static uint32_t lasttimer = timer; | ||||||
|  |  | ||||||
|  | 	if (m_output_vector.empty() && player->AmIDead()) { | ||||||
|  | 		if (timer != lasttimer) { | ||||||
|  | 			lasttimer = timer; | ||||||
|  | 			Sync sync; | ||||||
|  | 			sync.timestamp = sync.sid = m_loginfo.sid; | ||||||
|  | 			sync.hp = 0; | ||||||
|  | 			sync.ammo = -1; | ||||||
|  | 			sync.timer = timer; | ||||||
|  | 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	while (!m_output_vector.empty()) { | ||||||
|  | 		Output out = m_output_vector.front(); | ||||||
|  | 		 | ||||||
|  | 		for (auto& [key, conn] : conns) { | ||||||
|  | 			if (m_playinfo.id == conn->GetHash(false)) | ||||||
|  | 				continue; | ||||||
|  | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
|  | 		} | ||||||
|  | 		++outs; | ||||||
|  |  | ||||||
|  | 		[[unlikely]] if (last == 0) // ! | ||||||
|  | 			last = out.timestamp; | ||||||
|  |  | ||||||
|  | 		outs += out.timestamp + last; | ||||||
|  |  | ||||||
|  | 		static bool syncdead = false; | ||||||
|  | 		bool dead = player->AmIDead(); | ||||||
|  |  | ||||||
|  | 		if (outs >= SYNC_ACC || (!syncdead && dead)) { | ||||||
|  | 			Sync sync; | ||||||
|  | 			outs -= SYNC_ACC; | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.position = out.position; | ||||||
|  | 			sync.sid = m_loginfo.sid; | ||||||
|  | 			sync.timer = timer; | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.ammo = -1; | ||||||
|  | 			sync.hp = player->GetHP(); | ||||||
|  | 			if (dead) { | ||||||
|  | 				sync.timestamp = m_loginfo.sid; | ||||||
|  | 				syncdead = true; | ||||||
|  | 			} | ||||||
|  | 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		m_output_vector.pop_front(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Timestamp Connection::Run(World* world) { | ||||||
|  | 	Input in, last; | ||||||
|  | 	Output out; | ||||||
|  | 	Timestamp tstamp = 0; | ||||||
|  | 	float el; | ||||||
|  |  | ||||||
|  | 	bool dead = player->AmIDead(); | ||||||
|  |  | ||||||
|  | 	if (m_input_manifest.size() < 2 && !dead) | ||||||
|  | 		return tstamp; | ||||||
|  |  | ||||||
|  | 	while (m_last_in < m_input_vector.size() - 1 || dead) { | ||||||
|  | 		if (!dead) { | ||||||
|  | 			in = m_input_vector.at(m_last_in + 1); | ||||||
|  | 			last = m_input_vector.at(m_last_in); | ||||||
|  | 			if (in.timestamp <= m_tstamp) { | ||||||
|  | 				++m_last_in; | ||||||
|  | 				continue; | ||||||
|  | 			} | ||||||
|  | 			el = (double)(in.timestamp - last.timestamp) / 1000.; | ||||||
|  | 			if (m_shoot_acc > 0.) { | ||||||
|  | 				m_shoot_acc -= el; | ||||||
|  | 				if (m_shoot_acc < 0.) | ||||||
|  | 					m_shoot_acc = 0.; | ||||||
|  | 			} | ||||||
|  | 			player->SetDirection(in.direction); | ||||||
|  | 		} | ||||||
|  | 		else { | ||||||
|  | 			el = 1. / 60.; | ||||||
|  | 			in = Input(); | ||||||
| 			 | 			 | ||||||
| 		} | 		} | ||||||
|  | 		 | ||||||
|  | 		player->ApplyPhysics(player->GetInput(in.keys.forward, | ||||||
|  | 			in.keys.backward, | ||||||
|  | 			in.keys.left, | ||||||
|  | 			in.keys.right, | ||||||
|  | 			in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
|  | 		if (player->GetPosition().y < -20.) { | ||||||
|  | 			player->InflictDamage(9000.); | ||||||
|  | 			player->Killer = GetHash(true); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		out.states.jumping = player->GetIsAirborne(); | ||||||
|  |  | ||||||
|  | 		Vector3f horSpeed = player->GetVelocity(); | ||||||
|  | 		horSpeed.y = 0; | ||||||
|  | 		out.states.running = horSpeed.Length() > .2f; | ||||||
|  | 		out.states.still = !out.states.running && !out.states.jumping; | ||||||
|  | 		out.states.hit = player->m_hit; | ||||||
|  | 		player->m_hit = false; | ||||||
|  |  | ||||||
|  | 		if (player->AmIDead()) { | ||||||
|  | 			in.keys.shoot = false; | ||||||
|  | 			in.keys.block = false; | ||||||
|  | 			out.states.dead = true; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		static bool toggle = false; | ||||||
|  | 		if (in.keys.block) { | ||||||
|  | 			if (!toggle) { | ||||||
|  | 				toggle = true; | ||||||
|  | 				bool block = false; | ||||||
|  | 				ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL, | ||||||
|  | 					player->GetPosition(), | ||||||
|  | 					player->GetDirection(), | ||||||
|  | 					block, true); | ||||||
|  | 				if (cmod) | ||||||
|  | 					ChunkDiffs.push_back(std::move(cmod)); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		else toggle = false; | ||||||
|  |  | ||||||
|  | 		out.states.shooting = in.keys.shoot; | ||||||
|  |  | ||||||
|  | 		if (out.states.jumping && out.states.shooting) | ||||||
|  | 			out.states.jumpshot = true; | ||||||
|  | 		else out.states.jumpshot = false; | ||||||
|  |  | ||||||
|  | 		if (in.keys.shoot && m_shoot_acc <= 0.) { | ||||||
|  | 			Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))); | ||||||
|  | 			m_shoot_acc = BULLET_TIME; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		out.position = player->GetPositionAbs(); | ||||||
|  | 		out.direction = in.direction; | ||||||
|  | 		out.timestamp = in.timestamp; | ||||||
|  | 		out.id = m_playinfo.id; | ||||||
|  | 		m_output_manifest[out.timestamp] = out; | ||||||
|  | 		m_output_vector.push_back(out); | ||||||
|  | 		m_tstamp = tstamp = out.timestamp; | ||||||
|  |  | ||||||
|  | 		if (!dead) | ||||||
|  | 			++m_last_in; | ||||||
|  |  | ||||||
|  | 		dead = false; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	return tstamp; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::CleanInputManifest(Timestamp time) { | ||||||
|  | 	//	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
|  | 	//	while (wat != m_input_manifest.begin()) | ||||||
|  | 	//		m_input_manifest.erase(wat--); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Timestamp Connection::GetTStamp() const { return m_tstamp; } | ||||||
|   | |||||||
| @@ -2,19 +2,22 @@ | |||||||
| #define CONNECTION_H__ | #define CONNECTION_H__ | ||||||
|  |  | ||||||
| #include <deque> | #include <deque> | ||||||
| #include <map> | #include <unordered_map> | ||||||
| #include "../SQCSim-common/player.h" | #include "../SQCSim-common/player.h" | ||||||
| #include "../SQCSim-common/vector3.h" | #include "../SQCSim-common/vector3.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
|  | #include "../SQCSim-common/world.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
|  | using namespace netprot; | ||||||
|  |  | ||||||
| class Connection { | class Connection { | ||||||
| public: | public: | ||||||
| 	Connection( | 	Connection( | ||||||
| 		SOCKET sock, | 		SOCKET sock, | ||||||
| 		sockaddr_in sockaddr, | 		sockaddr_in sockaddr, | ||||||
| 		netprot::LoginInfo log, | 		LoginInfo *log, | ||||||
| 		netprot::PlayerInfo play); | 		PlayerInfo *play); | ||||||
| 	~Connection(); | 	~Connection(); | ||||||
|  |  | ||||||
| 	Player* player = nullptr; | 	Player* player = nullptr; | ||||||
| @@ -23,20 +26,47 @@ public: | |||||||
| 	uint64_t GetTeamHash() const; | 	uint64_t GetTeamHash() const; | ||||||
| 	std::string GetName() const; | 	std::string GetName() const; | ||||||
|  |  | ||||||
| 	void AddInput(netprot::Input in); | 	void AddInput(Input in); | ||||||
| 	netprot::Output* getOutput(Timestamp time); | 	Output* getOutput(Timestamp time); | ||||||
| 	netprot::Sync getSync(Timestamp time); | 	Sync getSync(Timestamp time); | ||||||
|  | 	SOCKET getSock() const; | ||||||
|  | 	PlayerInfo* getInfo() const; | ||||||
|  | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
|  | 	void getPacks(SOCKET sock); | ||||||
|  | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||||
|  |  | ||||||
|  | 	Timestamp Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
|  | 	 | ||||||
|  | 	bool m_nsync = true; | ||||||
|  |  | ||||||
|  | 	std::vector<Bullet*> Bullets; | ||||||
|  | 	std::vector<ChunkMod*> ChunkDiffs; | ||||||
|  |  | ||||||
|  | 	Timestamp GetTStamp() const; | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	std::map<Timestamp, netprot::Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::map<Timestamp, netprot::Output> m_output_manifest; | 	std::vector<Input> m_input_vector; | ||||||
| 	std::map<Timestamp, netprot::Chat> m_chatlog; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
|  | 	std::deque<Output> m_output_vector; | ||||||
|  | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
|  | 	float m_shoot_acc = 0; | ||||||
|  | 	Timestamp m_tstamp = 0; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	netprot::LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
| 	netprot::PlayerInfo m_playinfo; | 	PlayerInfo m_playinfo; | ||||||
|  |  | ||||||
|  | 	Timestamp m_startsync; | ||||||
|  |  | ||||||
|  | 	uint64_t m_last_in = 0,  | ||||||
|  | 			 m_last_out = 0; | ||||||
|  | 	Buffer m_buf, | ||||||
|  | 		   m_bufout; | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
| @@ -9,9 +9,22 @@ | |||||||
|  |  | ||||||
| #define MAX_CONNECTIONS 16 | #define MAX_CONNECTIONS 16 | ||||||
| #define ID_LIST_SIZE 127 | #define ID_LIST_SIZE 127 | ||||||
| #define BUFFER_LENGTH 150 | #define SRV_MANUAL_SETUP true | ||||||
|  |  | ||||||
| typedef unsigned char LogDest; | // @ = Dead guy, $ = Killer. | ||||||
| enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST }; | const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.", | ||||||
|  | 			   								     "@ has bit the dust, if you know what I mean.", | ||||||
|  | 												 "@ has ceased to be.", | ||||||
|  | 												 "@ is no more.", | ||||||
|  | 												 "@ is like, super dead.", | ||||||
|  | 												 "Requiescat In Pace, @.", | ||||||
|  | 												 "So long, @, and thanks for all the lols!",  | ||||||
|  | 												 "@ has a bad case of being dead.", | ||||||
|  | 												 "@ has finally seen the light!", | ||||||
|  | 												 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.", | ||||||
|  | 												 "@ did not want to live forever.", | ||||||
|  | 												 "$ made @ die for their country.", | ||||||
|  | 												 "$ has become death, destroyer of @.", | ||||||
|  | 												 "$ did not make @ feel lucky." }; | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
| @@ -1,9 +1,13 @@ | |||||||
| #include "server.h" | #include "server.h" | ||||||
|  |  | ||||||
| int main() { | int main() { | ||||||
| 	Server* server = new Server(); | 	std::unique_ptr<Server> server = std::make_unique<Server>(); | ||||||
| 	if (server->Init() == 0) | 	if (server->Init() == 0) | ||||||
| 		if (server->Ready() == 0) | 		while (server->Ready() == 0) { | ||||||
| 			server->Run(); | 			server->Run(); | ||||||
| 	delete server; | 			if (!server->NewGameRequested()) | ||||||
|  | 				break; | ||||||
|  | 			server->Cleanup(); | ||||||
|  | 		} | ||||||
|  | 	server->DeInit(); | ||||||
| } | } | ||||||
| @@ -1,6 +1,6 @@ | |||||||
| #include "server.h" | #include "server.h" | ||||||
|  |  | ||||||
| Server::Server(LogDest log) { | Server::Server(LOG_DEST log) { | ||||||
| 	m_log = log; | 	m_log = log; | ||||||
| 	if (log == LOG_DEST::LOGFILE) { | 	if (log == LOG_DEST::LOGFILE) { | ||||||
| 		m_logfile = std::ofstream("server.log", std::ofstream::out); | 		m_logfile = std::ofstream("server.log", std::ofstream::out); | ||||||
| @@ -18,6 +18,10 @@ Server::~Server() { | |||||||
| 		closesocket(m_sock_udp); | 		closesocket(m_sock_udp); | ||||||
| 	if (m_sock_tcp) | 	if (m_sock_tcp) | ||||||
| 		closesocket(m_sock_tcp); | 		closesocket(m_sock_tcp); | ||||||
|  | 	for (const auto& [key, player] : m_conns) | ||||||
|  | 		closesocket(player->getSock()); | ||||||
|  | 	m_conns.clear(); | ||||||
|  | 	delete m_world; | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -65,85 +69,405 @@ int Server::Init() { | |||||||
| } | } | ||||||
|  |  | ||||||
| int Server::Ready() { | int Server::Ready() { | ||||||
|  | 	int nbrjoueurs = 0, | ||||||
|  | 		nbrconn = 0; | ||||||
|  | 	bool readystart = false; | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez la duree de la partie: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try { | ||||||
|  | 			m_game.countdown = std::stoi(m_buf.ptr); | ||||||
|  | 		} | ||||||
|  | 		catch (const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			m_game.countdown = 0; | ||||||
|  | 		} | ||||||
|  | 	} while (m_game.countdown < 1); | ||||||
|  | 	m_game.seed = 9370707; | ||||||
|  | 	/*do { | ||||||
|  | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try { | ||||||
|  | 			std::stoi(m_buf.ptr); | ||||||
|  | 		} | ||||||
|  | 		catch (const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			m_game.seed = 0; | ||||||
|  | 		} | ||||||
|  | 	} while (m_game.seed < 1);*/ | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez le nombre de joueurs: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try { | ||||||
|  | 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||||
|  | 		} | ||||||
|  | 		catch (const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			nbrjoueurs = 0; | ||||||
|  | 		} | ||||||
|  | 		if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS) | ||||||
|  | 			Log("Nombre de joueurs invalide.", true, false); | ||||||
|  | 	} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS); | ||||||
|  |  | ||||||
|  | 	m_game.gameType = 1; | ||||||
|  |  | ||||||
| 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | ||||||
| 		Log("<EFBFBD>coute sur le port TCP.", true, true); | 		Log("Ecoute sur le port TCP.", true, true); | ||||||
| 		return 1; | 		return 1; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
| 	bool readystart = false; |  | ||||||
| 	srand(time(NULL)); |  | ||||||
|  |  | ||||||
| 	Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false); |  | ||||||
|  |  | ||||||
| 	buildIdList(ID_LIST_SIZE); | 	buildIdList(ID_LIST_SIZE); | ||||||
|  |  | ||||||
| 	m_game.countdown = 360; | 	Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false); | ||||||
| 	m_game.gameType = 1; |  | ||||||
| 	m_game.seed = 9370707; |  | ||||||
|  |  | ||||||
| 	while (!readystart) { | 	while (!readystart) { | ||||||
| 		sockaddr_in sockad; | 		sockaddr_in sockad; | ||||||
| 		int addrlen = sizeof(sockad); | 		addrlen_t addrlen = sizeof(sockad); | ||||||
| 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | ||||||
|  |  | ||||||
| 		if (sock < 0) | 		if (sock < 0) | ||||||
| 			Log("Erreur de connexion", true, false); | 			Log("Erreur de connexion", true, false); | ||||||
| 		else if (sock > 0) { | 		else if (sock > 0) { | ||||||
| 			std::string str = "Nouvelle connection provenant de: "; | 			std::string str = "Nouvelle connexion provenant de: "; | ||||||
| 			char* strbuf = new char[BUFFER_LENGTH]; | 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | ||||||
| 			uint32_t strbuflen = BUFFER_LENGTH; |  | ||||||
|  |  | ||||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port)); | 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||||
|  | 				PlayerInfo* play = new PlayerInfo(); | ||||||
|  |  | ||||||
| 			if (recv(sock, buf, buflen, 0) > 0) { | 				m_buf.len = BUFFER_LENGTH; | ||||||
| 				netprot::LoginInfo log; | 				Packet pck = getPack(&m_buf); | ||||||
| 				netprot::PlayerInfo play; | 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||||
| 				if (netprot::Deserialize(&log, buf, buflen)) { | 					Log("Paquet invalide.", true, false); | ||||||
| 					log.sid = getUniqueId(); | 					if (pck.type != PACKET_TYPE::ERR) | ||||||
|  | 						netprot::emptyPack(pck); | ||||||
|  | 					continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre. | ||||||
|  | 				} | ||||||
|  | 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||||
|  |  | ||||||
| 					log.tid = 0; | 				log->sid = getUniqueId(); | ||||||
|  | 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||||
|  |  | ||||||
| 					str.append(" Nom: ").append(log.name);  | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
| 					Log(str, false, false); | 				str.clear(); | ||||||
| 					str = ""; |  | ||||||
|  |  | ||||||
| 					str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]")); |  | ||||||
| 					Log(str, false, false); |  | ||||||
|  |  | ||||||
| 					//netprot::Serialize(&log, &buf, &buflen); | 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | ||||||
| 					//send(sock, buf, buflen, 0); |  | ||||||
| 					//buflen = 150; |  | ||||||
| 					sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen); |  | ||||||
|  |  | ||||||
| 					play.id = getUniqueId(); | 				play->id = getUniqueId(); | ||||||
| 					memcpy(play.name, log.name, std::strlen(log.name) + 1); | 				play->tid = log->tid; | ||||||
| 					play.tid = log.tid; | 				strcpy(play->name, 32, log->name); | ||||||
|  |  | ||||||
| 					//netprot::Serialize(&m_game, &buf, &buflen); | 				Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]") | ||||||
| 					//send(sock, buf, buflen, 0); | 					.append(" ID: [").append(std::to_string(play->id)).append("]") | ||||||
| 					sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen); | 					.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false); | ||||||
|  | 				play->tid = log->tid; | ||||||
|  |  | ||||||
|  | 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | ||||||
| 				Connection* conn = new Connection(sock, sockad, log, play); | 				Connection* conn = new Connection(sock, sockad, log, play); | ||||||
|  |  | ||||||
| 					m_players[log.sid] = conn; | 				m_conns[log->sid] = conn; | ||||||
|  |  | ||||||
|  | 				if (++nbrconn >= nbrjoueurs) | ||||||
| 					readystart = true; | 					readystart = true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  | 	for (auto& [keyin, playin] : m_conns) // Not pretty, but it works. | ||||||
|  | 		for (auto& [keyout, playout] : m_conns) { | ||||||
|  | 			if (keyin == keyout) | ||||||
|  | 				continue; | ||||||
|  | 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Server::Run() { | void Server::Run() { | ||||||
|  | 	bool endgame = false; | ||||||
|  | 	Input in; | ||||||
|  | 	sockaddr_in sockad; | ||||||
|  | 	addrlen_t socklen = sizeof(sockad); | ||||||
|  |  | ||||||
| 	Log("Partie en cours...", false, false); | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
|  | 	int players = m_conns.size(); | ||||||
|  |  | ||||||
|  | 	m_world = new World(); | ||||||
|  | 	m_world->SetSeed(m_game.seed); | ||||||
|  | 	m_world->GetChunks().Reset(nullptr); | ||||||
|  | 	m_world->BuildWorld(); | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync. | ||||||
|  | 		if (!conn) { | ||||||
|  | 			m_conns.erase(key); | ||||||
|  | 			continue; | ||||||
|  | 		} | ||||||
|  | 		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16, | ||||||
|  | 			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16; | ||||||
|  | 		conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||||
|  | 		conn->player->m_username = conn->GetName(); | ||||||
|  | 		m_players[key] = conn->player; | ||||||
|  | 		Sync sync; | ||||||
|  | 		sync.position = conn->player->GetPositionAbs(); | ||||||
|  | 		sync.hp = conn->player->GetHP(); | ||||||
|  | 		sync.sid = key; | ||||||
|  | 		sync.ammo = 0; | ||||||
|  | 		sync.timestamp = 0; | ||||||
|  | 		sync.timer = m_game.countdown; | ||||||
|  | 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | ||||||
| 	} | 	} | ||||||
| 	 | 	 | ||||||
| inline std::string Server::Timestamp() { | 	int timer = m_game.countdown, timer_acc = 0, deadplayers = 0; | ||||||
|  | 	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||||
|  | 	Timestamp last = 0; | ||||||
|  | 	std::vector<Chat*> chatlog; | ||||||
|  | 	std::vector<ChunkMod*> chunkdiffs; | ||||||
|  | 	std::vector<Bullet*> bullets; | ||||||
|  | 	std::vector<std::vector<Bullet*>::iterator> bullit; | ||||||
|  | 	std::vector<BulletAdd*> netbull; | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  |  | ||||||
|  | 	Chat* startchat = new Chat(); | ||||||
|  | 	startchat->src_id = 0; | ||||||
|  | 	char startmess[] = "How would -YOU- like to die today, motherf-words?"; | ||||||
|  | 	float endtime = 0.; | ||||||
|  | 	strcpy(startchat->mess, 140, startmess); | ||||||
|  |  | ||||||
|  | 	chatlog.emplace_back(startchat); | ||||||
|  | 		 | ||||||
|  | 	while (!endgame && endtime < 1.) { | ||||||
|  | 		using namespace std::chrono; | ||||||
|  | 		Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); | ||||||
|  |  | ||||||
|  | 		if (last == 0) | ||||||
|  | 			last = tstamp; | ||||||
|  | 		timer_acc += tstamp - last; | ||||||
|  | 		if (timer_acc >= 1000) { | ||||||
|  | 			while (timer_acc >= 1000) | ||||||
|  | 				timer_acc -= 1000; | ||||||
|  | 			if (!endgame) | ||||||
|  | 				--timer; | ||||||
|  | 			std::string str = "Timer: "; | ||||||
|  | 			Log(str.append(std::to_string(timer)), false, false); | ||||||
|  | 		} | ||||||
|  | 		last = tstamp; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 		for (auto& [key, conn] : m_conns) {				 | ||||||
|  |  | ||||||
|  | 			/* In */ | ||||||
|  |  | ||||||
|  | 			Input in; Sync sync; | ||||||
|  |  | ||||||
|  | 			recvPacks(m_sock_udp, &m_buf, &lsPck); | ||||||
|  | 			for (auto& pck : lsPck) { | ||||||
|  | 				uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 				switch (netprot::getType(pck, 1)) { | ||||||
|  | 					using enum netprot::PACKET_TYPE; | ||||||
|  | 				case INPUT: | ||||||
|  | 					if (Deserialize(&in, pck, &bsize)) { | ||||||
|  | 						if (m_conns.count(in.sid)) | ||||||
|  | 							m_conns[in.sid]->AddInput(in); | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
|  | 				case SYNC: | ||||||
|  | 					if (Deserialize(&sync, pck, &bsize)) {} | ||||||
|  | 					break; | ||||||
|  | 				default: break; | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			if (!lsPck.empty()) | ||||||
|  | 				lsPck.clear(); | ||||||
|  |  | ||||||
|  | 			/* Process */ | ||||||
|  |  | ||||||
|  | 			if (conn->m_nsync) { | ||||||
|  |  | ||||||
|  | 				Timestamp tstamp = conn->Run(m_world); | ||||||
|  |  | ||||||
|  | 				if (conn->player->AmIDead() && !conn->player->Eulogy) { | ||||||
|  | 					Chat* chat = new Chat(); | ||||||
|  | 					chat->dest_id = chat->dest_team_id = chat->src_id = 0; | ||||||
|  |  | ||||||
|  | 					Player* murderer = m_conns.at(conn->player->Killer)->player; | ||||||
|  |  | ||||||
|  | 					if (murderer != conn->player) | ||||||
|  | 						murderer->addPoint(); | ||||||
|  |  | ||||||
|  | 					std::string killer = murderer->GetUsername(); | ||||||
|  | 					 | ||||||
|  | 					std::string mess = getDeathMessage(conn->player->GetUsername(), killer); | ||||||
|  | 					 | ||||||
|  | 					strcpy(chat->mess, 140, mess.c_str()); | ||||||
|  | 					chatlog.emplace_back(chat); | ||||||
|  | 					++deadplayers; | ||||||
|  |  | ||||||
|  | 					conn->player->Eulogy = true; | ||||||
|  | 					conn->m_nsync = false; | ||||||
|  | 				} | ||||||
|  | 				else { | ||||||
|  | 					for (auto& chmo : conn->ChunkDiffs) | ||||||
|  | 						chunkdiffs.emplace_back(std::move(chmo)); | ||||||
|  | 					if (!conn->ChunkDiffs.empty()) | ||||||
|  | 						conn->ChunkDiffs.clear(); | ||||||
|  |  | ||||||
|  | 					for (auto& bull : conn->Bullets) { | ||||||
|  | 						bullets.emplace_back(bull); | ||||||
|  | 						BulletAdd* nbul = new BulletAdd(); | ||||||
|  | 						nbul->pos = bull->getPos(); | ||||||
|  | 						nbul->dir = bull->getVel(); | ||||||
|  | 						nbul->id = key; | ||||||
|  | 						nbul->tstamp = tstamp; | ||||||
|  |  | ||||||
|  | 						netbull.emplace_back(std::move(nbul)); | ||||||
|  | 					} | ||||||
|  | 					if (!conn->Bullets.empty()) | ||||||
|  | 						conn->Bullets.clear(); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			/* Out */ | ||||||
|  | 			conn->sendPacks(m_sock_udp, m_conns, timer); | ||||||
|  |  | ||||||
|  | 			if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) { | ||||||
|  | 				if (!endgame) { | ||||||
|  | 					Chat* gameover = new Chat(); | ||||||
|  | 					gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0; | ||||||
|  | 					std::string winner, winmess; | ||||||
|  | 					int score = 0;  | ||||||
|  | 					bool plural = false; | ||||||
|  | 					for (auto& [key, conn] : m_conns) { | ||||||
|  | 						if (conn->player->getScore() > score) { | ||||||
|  | 							winner = conn->player->GetUsername(); | ||||||
|  | 							score = conn->player->getScore(); | ||||||
|  | 							plural = false; | ||||||
|  | 						} | ||||||
|  | 						else if (conn->player->getScore() == score) { | ||||||
|  | 							winner = winner.append(" and ").append(conn->player->GetUsername()); | ||||||
|  | 							plural = true; | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  |  | ||||||
|  | 					winmess = "And the winner"; | ||||||
|  | 					if (!plural) | ||||||
|  | 						winmess = winmess.append(" is "); | ||||||
|  | 					else winmess = winmess.append("s are "); | ||||||
|  | 				 | ||||||
|  | 					winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point"); | ||||||
|  |  | ||||||
|  | 					if (score > 1) | ||||||
|  | 						winmess = winmess.append("s."); | ||||||
|  | 					else winmess = winmess.append("."); | ||||||
|  |  | ||||||
|  | 					strcpy(gameover->mess, 140, winmess.c_str()); | ||||||
|  | 					 | ||||||
|  | 					chatlog.emplace_back(gameover); | ||||||
|  | 				} | ||||||
|  | 				endgame = true; | ||||||
|  | 				endtime += .001; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		for (auto& bull : netbull) { | ||||||
|  | 			for (auto& [key, conn] : m_conns) | ||||||
|  | 				if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle. | ||||||
|  | 					sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr()); | ||||||
|  | 			delete bull; | ||||||
|  | 		} | ||||||
|  | 		if (!netbull.empty()) | ||||||
|  | 			netbull.clear(); | ||||||
|  |  | ||||||
|  | 		for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) { | ||||||
|  | 			ChunkMod* cmod = nullptr; | ||||||
|  | 			Bullet* bullet = *bull; | ||||||
|  | 			if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) { | ||||||
|  | 				if (cmod) | ||||||
|  | 					chunkdiffs.emplace_back(cmod); | ||||||
|  | 				bullit.push_back(bull); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		for (auto& bull : bullit) { | ||||||
|  | 			delete* bull; | ||||||
|  | 			bullets.erase(bull); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		if (!bullit.empty()) | ||||||
|  | 			bullit.clear(); | ||||||
|  |  | ||||||
|  | 		for (auto& chat : chatlog) { | ||||||
|  | 			Log(chat->mess, false, false); | ||||||
|  | 			for (auto& [key, conn] : m_conns)  | ||||||
|  | 				sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr()); | ||||||
|  | 			delete chat; | ||||||
|  | 		} | ||||||
|  | 		if (!chatlog.empty()) | ||||||
|  | 			chatlog.clear(); | ||||||
|  |  | ||||||
|  | 		for (auto& chmo : chunkdiffs) { | ||||||
|  | 			for (auto& [key, conn] : m_conns) | ||||||
|  | 				sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr()); | ||||||
|  | 			delete chmo; | ||||||
|  | 		} | ||||||
|  | 		if (!chunkdiffs.empty()) | ||||||
|  | 			chunkdiffs.clear(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	Chat end; | ||||||
|  | 	end.src_id = 0; | ||||||
|  | 	char endmess[] = "Game over, man. Game over."; | ||||||
|  | 	strcpy(end.mess, 140, endmess); | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_conns) { | ||||||
|  | 		std::string str = conn->player->GetUsername(); | ||||||
|  | 		Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_conns) | ||||||
|  | 		sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr()); | ||||||
|  |  | ||||||
|  | 	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||||
|  |  | ||||||
|  | 	char* ch = new char[2]; | ||||||
|  | 	std::cout << "Nouvelle partie? [o/N] "; | ||||||
|  | 	std::cin.getline(ch, 2); | ||||||
|  | 	std::cout << std::endl; | ||||||
|  |  | ||||||
|  | 	m_exit = true; | ||||||
|  | 	if (ch[0] == 'o' || ch[0] == 'O') | ||||||
|  | 		m_exit = false; | ||||||
|  |  | ||||||
|  | 	delete[] ch; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Server::Cleanup() { | ||||||
|  | 	for (auto& [key, conn] : m_conns) | ||||||
|  | 		delete conn; | ||||||
|  | 	 | ||||||
|  | 	m_conns.clear(); | ||||||
|  | 	m_players.clear(); | ||||||
|  | 	delete m_world; | ||||||
|  | 	m_world = nullptr; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Server::DeInit() { | ||||||
|  | 	if (m_logfile.is_open()) | ||||||
|  | 		m_logfile.close(); | ||||||
|  | 	if (m_sock_udp) | ||||||
|  | 		closesocket(m_sock_udp); | ||||||
|  | 	if (m_sock_tcp) | ||||||
|  | 		closesocket(m_sock_tcp); | ||||||
|  |  | ||||||
|  | #ifdef _WIN32 | ||||||
|  | 	WSACleanup(); | ||||||
|  | #endif | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool Server::NewGameRequested() const { return !m_exit; } | ||||||
|  |  | ||||||
|  | inline std::string Server::LogTimestamp() { | ||||||
| 	time_t rawtime; | 	time_t rawtime; | ||||||
| 	struct tm timeinfo; | 	tm timeinfo; | ||||||
| 	char buffer[80]; | 	char buffer[50]; | ||||||
|  |  | ||||||
| 	time(&rawtime); | 	time(&rawtime); | ||||||
|  |  | ||||||
| @@ -161,30 +485,40 @@ inline std::string Server::Timestamp() { | |||||||
|  |  | ||||||
| void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | ||||||
| 	switch (m_log) { | 	switch (m_log) { | ||||||
| 	case LOG_DEST::LOGFILE: | 		using enum LOG_DEST; // C++20! | ||||||
| 		m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 	case LOGFILE: | ||||||
|  | 		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
| 		break; | 		break; | ||||||
| 	case LOG_DEST::CONSOLE: | 	case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||||
| 	default: | 	default: | ||||||
| 		std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
| 		break; | 		break; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (is_fatal) { | 	if (is_fatal) { | ||||||
|  | 		if (m_logfile.is_open()) | ||||||
|  | 			m_logfile.close(); | ||||||
| 		if (m_sock_udp) | 		if (m_sock_udp) | ||||||
| 			closesocket(m_sock_udp); | 			closesocket(m_sock_udp); | ||||||
| 		if (m_sock_tcp) | 		if (m_sock_tcp) | ||||||
| 			closesocket(m_sock_tcp); | 			closesocket(m_sock_tcp); | ||||||
|  | 		for (const auto& [key, player] : m_conns) | ||||||
|  | 			closesocket(player->getSock()); | ||||||
|  | 		 | ||||||
|  | 		delete m_world; | ||||||
|  | 		m_conns.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
| #endif | #endif | ||||||
|  | 		exit(-1); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Server::buildIdList(size_t size) { | void Server::buildIdList(size_t size) { | ||||||
| 	std::set<uint64_t> lst; | 	std::set<uint64_t> lst; | ||||||
|  |  | ||||||
| 	do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE! | 	srand(time(NULL)); | ||||||
|  | 	do lst.insert(((uint64_t)rand() << 32 | rand())); | ||||||
| 	while (lst.size() < size); | 	while (lst.size() < size); | ||||||
|  |  | ||||||
| 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | ||||||
| @@ -196,132 +530,33 @@ uint64_t Server::getUniqueId() { | |||||||
| 	return id; | 	return id; | ||||||
| } | } | ||||||
|  |  | ||||||
| // Test serialize/deserialize: | std::string Server::getDeathMessage(std::string username, std::string killer) const { | ||||||
| /* | 	std::string mess; | ||||||
| 	netprot::LoginInfo log, log2; | 	std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size()); | ||||||
| 	std::cout << "Nom? "; | 	size_t ind = temp.find('@'); | ||||||
| 	std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!! | 	size_t indk = temp.find('$'); | ||||||
| 	log.sid = 12345; | 	bool bypass = false; | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
|  |  | ||||||
| 	netprot::Serialize(&log, &buf, &buflen); | 	if (indk == std::string::npos) | ||||||
|  | 		bypass = true; | ||||||
|  |  | ||||||
| 	bool is_work = netprot::Deserialize(&log2, buf, buflen); | 	if (ind < indk || bypass) { | ||||||
|  | 		mess.append(temp.substr(0, ind)); | ||||||
|  | 		mess.append(username); | ||||||
|  | 		if (!bypass) { | ||||||
|  | 			mess.append(temp.substr(ind + 1, indk - 1)); | ||||||
|  | 			mess.append(killer); | ||||||
|  | 			mess.append(temp.substr(indk + 1)); | ||||||
|  | 		} | ||||||
|  | 		else mess.append(temp.substr(ind + 1)); | ||||||
|  | 	} | ||||||
|  | 	else { | ||||||
|  | 		mess.append(temp.substr(0, indk)); | ||||||
|  | 		mess.append(killer); | ||||||
|  | 		mess.append(temp.substr(indk + 1, ind - 1)); | ||||||
|  | 		mess.append(username); | ||||||
|  | 		mess.append(temp.substr(ind + 1)); | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	std::string str; | 	return mess; | ||||||
| 	str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid)); | } | ||||||
|  |  | ||||||
| 	Log(str, false, false); |  | ||||||
| */ |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ///* Recevoir paquet */ |  | ||||||
| //while (true) { |  | ||||||
| //	char buffer[2048]; |  | ||||||
| //	sockaddr_in client; |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 // Mais pourquoi? |  | ||||||
| //	int clen = sizeof(client); |  | ||||||
| //#else |  | ||||||
| //	unsigned int clen = sizeof(client); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //	int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen); |  | ||||||
| // |  | ||||||
| //	if (count < 0) { |  | ||||||
| //		Log("Erreur de reception de paquet.", socket_udp); |  | ||||||
| //		return 4; |  | ||||||
| //	} |  | ||||||
| // |  | ||||||
| //	buffer[count] = '\0'; |  | ||||||
| // |  | ||||||
| //	/* G<>rer le paquet re<72>u */ |  | ||||||
| //	std::string commande(buffer); |  | ||||||
| // |  | ||||||
| //	if (commande.find("echo ") == 0) {													/*		ECHO		*/ |  | ||||||
| //		std::string::size_type pos = commande.find(' '); |  | ||||||
| //		std::string parametres = commande.substr(pos + 1); |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("date ") == 0) {												/*		DATE		*/ |  | ||||||
| //		time_t rawtime; |  | ||||||
| //		struct tm* timeinfo = new tm(); |  | ||||||
| //		char tbuffer[80]; |  | ||||||
| // |  | ||||||
| //		time(&rawtime); |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 |  | ||||||
| //		localtime_s(timeinfo, &rawtime); |  | ||||||
| //#else |  | ||||||
| //		localtime_r(&rawtime, timeinfo); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //		strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo); |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //		delete timeinfo; |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("ping ") == 0) {												/*		PING		*/ |  | ||||||
| //		sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("usager ") == 0) {											/*		USAGER		*/ |  | ||||||
| //		std::string user; |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 |  | ||||||
| //		wchar_t userbuf[30]; |  | ||||||
| //		DWORD usersize = 30; |  | ||||||
| // |  | ||||||
| //		GetUserNameW(userbuf, &usersize); |  | ||||||
| // |  | ||||||
| //		std::wstring wuser = userbuf; |  | ||||||
| //		user = std::string(wuser.begin(), wuser.end()); |  | ||||||
| //#else |  | ||||||
| //		char ptr[30]; |  | ||||||
| //		getlogin_r(ptr, sizeof(ptr) - 1); |  | ||||||
| //		user = std::string(ptr); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("exec ") == 0) {												/*		EXEC		*/ |  | ||||||
| //		std::string::size_type pos = commande.find(' '); |  | ||||||
| //		std::string parametres = commande.substr(pos + 1); |  | ||||||
| // |  | ||||||
| //		FILE* pipe = nullptr; |  | ||||||
| //		char buffer[301]; // 300 caract<63>res + '\0' |  | ||||||
| //		std::string reponse; |  | ||||||
| // |  | ||||||
| //		pipe = popen(parametres.c_str(), "r"); |  | ||||||
| // |  | ||||||
| //		if (!pipe) |  | ||||||
| //			reponse = "Erreur de commande!"; |  | ||||||
| //		else while (!feof(pipe)) { |  | ||||||
| //			if (fgets(buffer, sizeof(buffer) - 1, pipe)) |  | ||||||
| //				reponse += buffer; |  | ||||||
| //		} |  | ||||||
| // |  | ||||||
| //		if (pipe) |  | ||||||
| //			pclose(pipe); |  | ||||||
| // |  | ||||||
| //		if (reponse.length() > 300) |  | ||||||
| //			reponse = reponse.substr(0, 300); |  | ||||||
| //		else if (reponse.length() < 1) |  | ||||||
| //			reponse = "OK!"; |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("bye ") == 0) {											/*		BYE			*/ |  | ||||||
| //		Log("", 0); // Message d'erreur pas de message d'erreur! |  | ||||||
| //		return 0; |  | ||||||
| //	} |  | ||||||
| //	else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client));		/*			DEFAULT			 */ |  | ||||||
| //} |  | ||||||
| // |  | ||||||
| ///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */ |  | ||||||
| //Log("", 0); |  | ||||||
| //return 0; |  | ||||||
| //return false; |  | ||||||
| //} |  | ||||||
| // |  | ||||||
|   | |||||||
| @@ -1,54 +1,61 @@ | |||||||
| #ifndef SERVER_H__ | #ifndef SERVER_H__ | ||||||
| #define SERVER_H__ | #define SERVER_H__ | ||||||
|  |  | ||||||
|  | #include <cstdlib> | ||||||
| #include <fstream> | #include <fstream> | ||||||
| #include <vector> | #include <vector> | ||||||
| #include <set> | #include <set> | ||||||
| #include <string> | #include <string> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "connection.h" | #include "connection.h" | ||||||
|  |  | ||||||
|  | using namespace netprot; | ||||||
|  |  | ||||||
| class Server { | class Server { | ||||||
| public: | public: | ||||||
| 	Server(LogDest log = LOG_DEST::CONSOLE); | 	enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST }; | ||||||
|  |  | ||||||
|  | 	Server(LOG_DEST log = LOG_DEST::CONSOLE); | ||||||
| 	~Server(); | 	~Server(); | ||||||
|  |  | ||||||
| 	int Init(); | 	int Init(); | ||||||
| 	int Ready(); | 	int Ready(); | ||||||
| 	void Run(); | 	void Run(); | ||||||
|  | 	void Cleanup(); | ||||||
|  | 	void DeInit(); | ||||||
|  | 	bool NewGameRequested() const; | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	SOCKET m_sock_udp = 0, | 	SOCKET m_sock_udp = 0, | ||||||
| 		   m_sock_tcp = 0; | 		   m_sock_tcp = 0; | ||||||
| 	LogDest m_log; | 	LOG_DEST m_log; | ||||||
| 	std::ofstream m_logfile; | 	std::ofstream m_logfile; | ||||||
|  |  | ||||||
| 	std::map<uint64_t, Connection*> m_players; | 	Buffer m_buf; | ||||||
| 	std::map <Timestamp, netprot::Chat> m_chatlog; |  | ||||||
|  | 	std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  | 	std::unordered_map<uint64_t, Connection*> m_conns; | ||||||
|  | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
| 	std::vector<uint64_t> m_ids; | 	std::vector<uint64_t> m_ids; | ||||||
| 	netprot::GameInfo m_game; | 	GameInfo m_game; | ||||||
|  |  | ||||||
| 	World* m_world = nullptr; | 	World* m_world = nullptr; | ||||||
|  | 	bool m_exit = true; | ||||||
|  |  | ||||||
| 	std::string Timestamp(); | 	std::string LogTimestamp(); | ||||||
| 	void Log(std::string str, bool is_error, bool is_fatal); | 	void Log(std::string str, bool is_error, bool is_fatal); | ||||||
| 	void buildIdList(size_t size); | 	void buildIdList(size_t size); | ||||||
|  |  | ||||||
| 	uint64_t getUniqueId(); 	 | 	uint64_t getUniqueId(); 	 | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | 	std::string getDeathMessage(std::string username, std::string killer) const; | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| template <class T> |  | ||||||
| void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { |  | ||||||
| 	netprot::Serialize(pack, buf, buflen); |  | ||||||
| 	send(sock, *buf, *buflen, 0); |  | ||||||
| 	*buflen = BUFFER_LENGTH; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -20,33 +20,39 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="audio.h" /> |     <ClInclude Include="audio.h" /> | ||||||
|  |     <ClInclude Include="booster.h" /> | ||||||
|     <ClInclude Include="connector.h" /> |     <ClInclude Include="connector.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
|     <ClInclude Include="engine.h" /> |     <ClInclude Include="engine.h" /> | ||||||
|     <ClInclude Include="mesh.h" /> |     <ClInclude Include="mesh.h" /> | ||||||
|     <ClInclude Include="openglcontext.h" /> |     <ClInclude Include="openglcontext.h" /> | ||||||
|  |     <ClInclude Include="remoteplayer.h" /> | ||||||
|  |     <ClInclude Include="settings.h" /> | ||||||
|     <ClInclude Include="shader.h" /> |     <ClInclude Include="shader.h" /> | ||||||
|     <ClInclude Include="skybox.h" /> |     <ClInclude Include="skybox.h" /> | ||||||
|     <ClInclude Include="texture.h" /> |     <ClInclude Include="texture.h" /> | ||||||
|     <ClInclude Include="textureatlas.h" /> |     <ClInclude Include="textureatlas.h" /> | ||||||
|     <ClInclude Include="tool.h" /> |     <ClInclude Include="tool.h" /> | ||||||
|     <ClInclude Include="vertexbuffer.h" /> |     <ClInclude Include="vertexbuffer.h" /> | ||||||
|     <ClInclude Include="worldrenderer.h" /> |     <ClInclude Include="renderer.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="audio.cpp" /> |     <ClCompile Include="audio.cpp" /> | ||||||
|  |     <ClCompile Include="booster.cpp" /> | ||||||
|     <ClCompile Include="connector.cpp" /> |     <ClCompile Include="connector.cpp" /> | ||||||
|     <ClCompile Include="engine.cpp" /> |     <ClCompile Include="engine.cpp" /> | ||||||
|     <ClCompile Include="main.cpp" /> |     <ClCompile Include="main.cpp" /> | ||||||
|     <ClCompile Include="mesh.cpp" /> |     <ClCompile Include="mesh.cpp" /> | ||||||
|     <ClCompile Include="openglcontext.cpp" /> |     <ClCompile Include="openglcontext.cpp" /> | ||||||
|  |     <ClCompile Include="remoteplayer.cpp" /> | ||||||
|  |     <ClCompile Include="settings.cpp" /> | ||||||
|     <ClCompile Include="shader.cpp" /> |     <ClCompile Include="shader.cpp" /> | ||||||
|     <ClCompile Include="skybox.cpp" /> |     <ClCompile Include="skybox.cpp" /> | ||||||
|     <ClCompile Include="texture.cpp" /> |     <ClCompile Include="texture.cpp" /> | ||||||
|     <ClCompile Include="textureatlas.cpp" /> |     <ClCompile Include="textureatlas.cpp" /> | ||||||
|     <ClCompile Include="tool.cpp" /> |     <ClCompile Include="tool.cpp" /> | ||||||
|     <ClCompile Include="vertexbuffer.cpp" /> |     <ClCompile Include="vertexbuffer.cpp" /> | ||||||
|     <ClCompile Include="worldrenderer.cpp" /> |     <ClCompile Include="renderer.cpp" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> |     <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> | ||||||
| @@ -130,7 +136,7 @@ | |||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -145,7 +151,7 @@ | |||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -162,13 +168,13 @@ | |||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> |       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> |       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
| @@ -184,7 +190,7 @@ | |||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> |       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> |       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|   | |||||||
| @@ -47,7 +47,16 @@ | |||||||
|     <ClInclude Include="mesh.h"> |     <ClInclude Include="mesh.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|     <ClInclude Include="worldrenderer.h"> |     <ClInclude Include="renderer.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="remoteplayer.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="booster.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="settings.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| @@ -88,7 +97,16 @@ | |||||||
|     <ClCompile Include="mesh.cpp"> |     <ClCompile Include="mesh.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="worldrenderer.cpp"> |     <ClCompile Include="renderer.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="remoteplayer.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="booster.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="settings.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   | |||||||
| @@ -8,30 +8,46 @@ Audio::Audio() { | |||||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | 	m_engine->setDefault3DSoundMaxDistance(1000); | ||||||
| } | } | ||||||
|  |  | ||||||
| Audio::Audio(const char * music) { | Audio::Audio(const char * music, const char* menumusic) { | ||||||
| 	m_engine = irrklang::createIrrKlangDevice(); | 	m_engine = irrklang::createIrrKlangDevice(); | ||||||
| 	m_engine->setDopplerEffectParameters(1); | 	m_engine->setDopplerEffectParameters(1); | ||||||
| 	m_engine->setRolloffFactor(1); | 	m_engine->setRolloffFactor(1); | ||||||
| 	m_engine->setDefault3DSoundMinDistance(1); | 	m_engine->setDefault3DSoundMinDistance(1); | ||||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | 	m_engine->setDefault3DSoundMaxDistance(100); | ||||||
| 	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING); | 	m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING); | ||||||
|  | 	m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING); | ||||||
|  | 	m_music->setVolume(.5); | ||||||
|  | 	m_menumusic->setVolume(.5); | ||||||
|  | 	m_mainvolume = 0.5f; | ||||||
|  | 	m_engine->setSoundVolume(m_mainvolume); | ||||||
|  | 	m_sfxvolume = 0.5f; | ||||||
| } | } | ||||||
|  |  | ||||||
| Audio::~Audio() {  | Audio::~Audio() {  | ||||||
| 	if (m_music) m_music->drop(); | 	if (m_music) m_music->drop(); | ||||||
|  | 	if (m_menumusic) m_menumusic->drop(); | ||||||
| 	if (m_engine) m_engine->drop(); | 	if (m_engine) m_engine->drop(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Audio::playSound(const char* name, float volume = 1.) { | ||||||
|  | 	irrklang::ISound* sfx = m_engine->play2D(name, false, true); | ||||||
|  | 	sfx->setVolume(volume); | ||||||
|  | 	sfx->setIsPaused(false); | ||||||
|  | 	m_sfxes.push_back(sfx); | ||||||
|  | } | ||||||
|  |  | ||||||
| void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) { | void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) { | ||||||
| 	m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z), | 	m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z), | ||||||
| 								  irrklang::vec3df(dir.x, dir.y, dir.z), | 								  irrklang::vec3df(dir.x, dir.y, dir.z), | ||||||
| 								  irrklang::vec3df(vel.x, vel.y, vel.z)); | 								  irrklang::vec3df(vel.x, vel.y, vel.z)); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) { | irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) { | ||||||
| 	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true); | 	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true); | ||||||
| 	sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z)); | 	sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z)); | ||||||
| 	sound->setVolume(volume); | 	sound->setVolume(volume); | ||||||
|  | 	sound->setIsPaused(false); | ||||||
|  | 	return sound; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) { | void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) { | ||||||
| @@ -44,6 +60,76 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | |||||||
| //	m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING); | //	m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING); | ||||||
| //} | //} | ||||||
|  |  | ||||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | void Audio::CleanupSFX() { | ||||||
|  | 	while (!m_sfxes.empty()) { | ||||||
|  | 		irrklang::ISound* sfx = m_sfxes.back(); | ||||||
|  | 		if (sfx->isFinished()) { | ||||||
|  | 			sfx->drop(); // drop() fait deja la job du delete sfx. | ||||||
|  | 		} | ||||||
|  | 		else break; | ||||||
|  | 		m_sfxes.pop_back(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Audio::ToggleMusicState(GameState state) { | ||||||
|  | 	if (m_music_on) { | ||||||
|  | 		switch (state) { | ||||||
|  | 		case PLAY: | ||||||
|  | 			m_music->setIsPaused(false); | ||||||
|  | 			m_menumusic->setIsPaused(true); | ||||||
|  | 			break; | ||||||
|  | 		case PAUSE: | ||||||
|  | 			m_music->setIsPaused(true); | ||||||
|  | 			m_menumusic->setIsPaused(true); | ||||||
|  | 			break; | ||||||
|  | 		default: | ||||||
|  | 			m_music->setIsPaused(true); | ||||||
|  | 			m_menumusic->setIsPaused(false); | ||||||
|  | 			break; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	else { | ||||||
|  | 		m_music->setIsPaused(true); | ||||||
|  | 		m_menumusic->setIsPaused(true); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Audio::SetMusic(bool ison, GameState state) { | ||||||
|  | 	m_music_on = state; | ||||||
|  | 	if (!state) { | ||||||
|  | 		m_music->setIsPaused(true); | ||||||
|  | 		m_menumusic->setIsPaused(true); | ||||||
|  | 	} | ||||||
|  | 	else ToggleMusicState(state); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool Audio::GetMusic() { | ||||||
|  | 	return m_music_on; | ||||||
|  | } | ||||||
|  |  | ||||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||||
|  |  | ||||||
|  | float Audio::GetMusicVolume() const { | ||||||
|  | 	return m_music->getVolume(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Audio::SetMusicVolume(float volume) { | ||||||
|  | 	m_music->setVolume(volume); | ||||||
|  | 	m_menumusic->setVolume(volume); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | float Audio::GetMainVolume() const { | ||||||
|  | 	return m_engine->getSoundVolume(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Audio::SetMainVolume(float volume) { | ||||||
|  | 	m_engine->setSoundVolume(volume); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | float Audio::GetSfxVolume() const { | ||||||
|  | 	return m_sfxvolume; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Audio::SetSfxVolume(float volume) { | ||||||
|  | 	m_sfxvolume = volume; | ||||||
|  | } | ||||||
|   | |||||||
| @@ -1,32 +1,60 @@ | |||||||
| #ifndef AUDIO_H__ | #ifndef AUDIO_H__ | ||||||
| #define AUDIO_H__ | #define AUDIO_H__ | ||||||
|  |  | ||||||
|  | #ifdef _WIN32 | ||||||
| #include <irrKlang.h> | #include <irrKlang.h> | ||||||
| #include <ik_ISoundSource.h> | #include <ik_ISoundSource.h> | ||||||
|  | #else | ||||||
|  | #include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h" | ||||||
|  | #include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h" | ||||||
|  | #endif | ||||||
|  |  | ||||||
| #include "../SQCSim-common/vector3.h" | #include "../SQCSim-common/vector3.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| class Audio { | class Audio { | ||||||
| private: | private: | ||||||
| 	irrklang::ISoundEngine* m_engine; |  | ||||||
| 	irrklang::ISound* m_music; | 	irrklang::ISound* m_music; | ||||||
|  | 	irrklang::ISound* m_menumusic; | ||||||
|  | 	float m_mainvolume; | ||||||
|  | 	float m_sfxvolume; | ||||||
|  | 	bool m_music_on = true; | ||||||
|  | 	std::vector<irrklang::ISound*> m_sfxes; | ||||||
|  |  | ||||||
| public: | public: | ||||||
| 	Audio(); | 	Audio(); | ||||||
| 	Audio(const char* music); | 	Audio(const char* music, const char* menumusic); | ||||||
| 	~Audio(); | 	~Audio(); | ||||||
|  | 	irrklang::ISoundEngine* m_engine; | ||||||
|  |  | ||||||
| 	void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed); | 	void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed); | ||||||
|  |  | ||||||
| 	void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume); |  | ||||||
|  | 	irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume); | ||||||
|  |  | ||||||
| 	void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume); | 	void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume); | ||||||
|  |  | ||||||
| 	//void PlaySong(const char* music); | 	//void PlaySong(const char* music); | ||||||
|  |  | ||||||
| 	void ToggleMusicState(); | 	void CleanupSFX(); | ||||||
|  |  | ||||||
|  | 	void ToggleMusicState(GameState state); | ||||||
|  |  | ||||||
|  | 	void playSound(const char* sound, float volume); | ||||||
|  |  | ||||||
|  | 	void SetMusic(bool ison, GameState state); | ||||||
|  | 	bool GetMusic(); | ||||||
|  |  | ||||||
| 	void PauseEngine(); | 	void PauseEngine(); | ||||||
|  |  | ||||||
|  | 	float GetMainVolume() const; | ||||||
|  | 	void SetMainVolume(float volume); | ||||||
|  |  | ||||||
|  | 	float GetMusicVolume() const; | ||||||
|  | 	void SetMusicVolume(float volume); | ||||||
|  |  | ||||||
|  | 	float GetSfxVolume() const; | ||||||
|  | 	void SetSfxVolume(float volume); | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // AUDIO_H__ | #endif // AUDIO_H__ | ||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | |||||||
|  | #include "booster.h" | ||||||
|  |  | ||||||
|  | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
|  | { | ||||||
|  | 	// | ||||||
|  | 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||||
|  | 	//playerToQuad.Normalize(); | ||||||
|  | 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||||
|  | 	//Matrix4f rotationMatrix; | ||||||
|  | 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||||
|  | 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||||
|  | 	float x = pos.x; | ||||||
|  | 	float y = pos.y; | ||||||
|  | 	float z = pos.z; | ||||||
|  | 	float width = 1.0f; | ||||||
|  | 	float height = 1.0f; | ||||||
|  | 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||||
|  |  | ||||||
|  | 	//Matrix4 mat4 = tran.GetMatrix(); | ||||||
|  | 	//mat4 VP = pMatrix * vMatrix; | ||||||
|  | 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||||
|  | 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||||
|  |  | ||||||
|  | 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||||
|  | 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||||
|  |  | ||||||
|  | 	//tran.ApplyTranslation(m_position); | ||||||
|  | 	float u, v, w, h; | ||||||
|  | 	//glDisable(GL_DEPTH_TEST); | ||||||
|  | 	shader.Use(); | ||||||
|  | 	textureAtlas.Bind(); | ||||||
|  | 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||||
|  | 	//glLoadIdentity(); | ||||||
|  | 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||||
|  | 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||||
|  | 	glEnd(); | ||||||
|  | 	shader.Disable(); | ||||||
|  | 	//tran.ApplyTranslation(-m_position); | ||||||
|  | 	//glEnable(GL_DEPTH_TEST); | ||||||
|  | } | ||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | |||||||
|  | #ifndef BOOSTER_H__ | ||||||
|  | #define BOOSTER_H__ | ||||||
|  | #include "define.h" | ||||||
|  | #include "textureatlas.h" | ||||||
|  | #include "shader.h" | ||||||
|  | #include "../SQCSim-common/vector3.h" | ||||||
|  | #include "../SQCSim-common/transformation.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class Booster { | ||||||
|  | public: | ||||||
|  | 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||||
|  | }; | ||||||
|  | #endif | ||||||
							
								
								
									
										71
									
								
								SQCSim2021/cmake/CMakeLists.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,71 @@ | |||||||
|  | cmake_minimum_required(VERSION 3.18.4) | ||||||
|  |  | ||||||
|  | project(SQCSim-Client VERSION 0.8) | ||||||
|  |  | ||||||
|  | set(CMAKE_CXX_STANDARD 20) | ||||||
|  | set(CMAKE_STANDARD_REQUIRED True) | ||||||
|  |  | ||||||
|  | set(CMAKE_BUILD_DIRECTORY "./build") | ||||||
|  | set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../") | ||||||
|  |  | ||||||
|  | set(SQCSIM_COMMON_DIR "../../SQCSim-common/") | ||||||
|  | set(SQCSIM_EXTERN_DIR "../external/") | ||||||
|  |  | ||||||
|  | find_package(SFML COMPONENTS system window graphics REQUIRED) | ||||||
|  | find_package(DevIL REQUIRED) | ||||||
|  | find_package(OpenGL REQUIRED) | ||||||
|  | find_package(GLEW REQUIRED) | ||||||
|  |  | ||||||
|  | find_library(IRRKLANG_LIBRARY | ||||||
|  | 	NAMES libIrrKlang.so | ||||||
|  | 	PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/") | ||||||
|  |  | ||||||
|  | include_directories( | ||||||
|  | 	${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/ | ||||||
|  | 			${SFML_INCLUDE_DIRS} | ||||||
|  | 			${IL_INCLUDE_DIR} | ||||||
|  | 			) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | add_library(SQCSim-common | ||||||
|  | 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}netprotocol.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}opensimplex.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}player.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}transformation.cpp" | ||||||
|  | 			"${SQCSIM_COMMON_DIR}world.cpp" | ||||||
|  | ) | ||||||
|  |  | ||||||
|  | add_executable(SQCSim-client | ||||||
|  | 			"../audio.cpp" | ||||||
|  | 			"../booster.cpp" | ||||||
|  | 			"../connector.cpp" | ||||||
|  | 			"../engine.cpp" | ||||||
|  | 			"../mesh.cpp" | ||||||
|  | 			"../openglcontext.cpp" | ||||||
|  | 			"../shader.cpp" | ||||||
|  | 			"../skybox.cpp" | ||||||
|  | 			"../texture.cpp" | ||||||
|  | 			"../textureatlas.cpp" | ||||||
|  | 			"../tool.cpp" | ||||||
|  | 			"../vertexbuffer.cpp" | ||||||
|  | 			"../renderer.cpp" | ||||||
|  | 			"../remoteplayer.cpp" | ||||||
|  | 			"../main.cpp" | ||||||
|  | 			) | ||||||
|  |  | ||||||
|  | target_link_libraries(SQCSim-client PUBLIC SQCSim-common | ||||||
|  | 			${IRRKLANG_LIBRARY} | ||||||
|  | 			sfml-system | ||||||
|  | 			sfml-window | ||||||
|  | 			sfml-graphics | ||||||
|  | 			GL | ||||||
|  | 			GLU | ||||||
|  | 			GLEW | ||||||
|  | 			${IL_LIBRARIES} | ||||||
|  | 			${ILU_LIBRARIES} | ||||||
|  | 			) | ||||||
|  |  | ||||||
| @@ -42,7 +42,7 @@ int Connector::Init() { | |||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| int Connector::Connect(char* srv_addr, std::string name) { | int Connector::Connect(const char* srv_addr, std::string name) { | ||||||
| 	sockaddr_in add; | 	sockaddr_in add; | ||||||
| 	m_srvsockaddr.sin_family = AF_INET; | 	m_srvsockaddr.sin_family = AF_INET; | ||||||
| 	m_srvsockaddr.sin_port = htons(SRV_PORT); | 	m_srvsockaddr.sin_port = htons(SRV_PORT); | ||||||
| @@ -54,48 +54,71 @@ int Connector::Connect(char* srv_addr, std::string name) { | |||||||
|  |  | ||||||
| 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | ||||||
| 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
| 	netprot::LoginInfo log; |  | ||||||
| 	memcpy(&log.name, name.c_str(), name.size() + 1); |  | ||||||
|  |  | ||||||
| 	netprot::Serialize(&log, &buf, &buflen); |  | ||||||
|  |  | ||||||
| 	int se = send(m_sock_tcp, buf, buflen, 0); |  | ||||||
|  |  | ||||||
| 	delete[] buf; |  | ||||||
| 	buf = new char[150] {0}; |  | ||||||
| 	buflen = 150; |  | ||||||
| 	int rpack = 0; |  | ||||||
|  |  | ||||||
| 	while (rpack < 2) { |  | ||||||
| 		recv(m_sock_tcp, buf, buflen, 0); |  | ||||||
|  |  | ||||||
| 		switch (netprot::getType(buf, buflen)) { |  | ||||||
| 		case netprot::PACKET_TYPE::LOGINF: |  | ||||||
| 			if (!netprot::Deserialize(&m_loginfo, buf, buflen)) { |  | ||||||
| 				std::cout << "Packet LoginInfo invalide." << std::endl; |  | ||||||
| 		return 2; | 		return 2; | ||||||
| 	} | 	} | ||||||
| 			++rpack; |  | ||||||
| 			break; | 	flag_t flag = 1; | ||||||
| 		case netprot::PACKET_TYPE::GAMEINFO: | 	if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) { | ||||||
| 			if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) { | 		std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl; | ||||||
| 				std::cout << "Packet GameInfo invalide." << std::endl; |  | ||||||
| 		return 3; | 		return 3; | ||||||
| 	} | 	} | ||||||
| 			++rpack; |  | ||||||
|  | 	netprot::Buffer bf; | ||||||
|  | 	netprot::LoginInfo log; | ||||||
|  | 	strcpy(log.name, 32, name.c_str()); | ||||||
|  |  | ||||||
|  | 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||||
|  |  | ||||||
|  | 	bool ready = false; | ||||||
|  | 	int errors = 0; | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	while (!ready) { | ||||||
|  | 		netprot::recvPacks(m_sock_udp, &bf, &lsPck); | ||||||
|  |  | ||||||
|  | 		for (auto& pck : lsPck) { | ||||||
|  | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
|  | 			netprot::PlayerInfo* pl = nullptr; | ||||||
|  | 			switch (netprot::getType(pck, 1)) { | ||||||
|  | 				using enum netprot::PACKET_TYPE; | ||||||
|  | 			case LOGINF: | ||||||
|  | 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				break; | ||||||
|  | 			case GAMEINFO: | ||||||
|  | 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				break; | ||||||
|  | 			case PLAYINF: | ||||||
|  | 				pl = new netprot::PlayerInfo(); | ||||||
|  | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				else { | ||||||
|  | 					m_players[pl->id] = pl; | ||||||
|  | 					std::cout << "A challenger appears! " << pl->name << std::endl; | ||||||
|  | 				} | ||||||
|  | 				break; | ||||||
|  | 			case TEAMINF: | ||||||
|  | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
|  | 				break; | ||||||
|  | 			case SYNC: | ||||||
|  | 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				ready = true; | ||||||
| 				break; | 				break; | ||||||
| 			default: | 			default: | ||||||
| 			std::cout << "Packet invalide." << std::endl; | 				errors++; | ||||||
| 				break; | 				break; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  | 		lsPck.clear(); | ||||||
|  | 		if (errors > 1000) | ||||||
|  | 			return 4; | ||||||
|  | 	} | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| uint64_t Connector::getId() const { return m_loginfo.sid; } | uint64_t Connector::getId() const { return m_loginfo.sid; } | ||||||
|  |  | ||||||
| unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | ||||||
|  |  | ||||||
|  | netprot::Sync Connector::getOrigin() const { return m_origin; } | ||||||
|   | |||||||
| @@ -2,6 +2,7 @@ | |||||||
| #define CONNECTOR_H__ | #define CONNECTOR_H__ | ||||||
|  |  | ||||||
| #include <stdlib.h> | #include <stdlib.h> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| @@ -11,26 +12,32 @@ public: | |||||||
| 	~Connector(); | 	~Connector(); | ||||||
|  |  | ||||||
| 	int Init(); | 	int Init(); | ||||||
| 	int Connect(char* srv_addr, std::string name); | 	int Connect(const char* srv_addr, std::string name); | ||||||
| 	uint64_t getId() const; | 	uint64_t getId() const; | ||||||
| 	unsigned int getSeed() const; | 	unsigned int getSeed() const; | ||||||
|  | 	netprot::Sync getOrigin() const; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//void SendInput(); | 	//void SendInput(); | ||||||
| 	//int Sync(); | 	//int Sync(); | ||||||
|  |  | ||||||
|  | 	SOCKET m_sock_udp = 0, | ||||||
|  | 		m_sock_tcp = 0; | ||||||
|  | 	sockaddr_in m_srvsockaddr; | ||||||
|  |  | ||||||
|  | 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||||
|  |  | ||||||
|  | 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||||
| private: | private: | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; |  | ||||||
|  |  | ||||||
| 	netprot::LoginInfo m_loginfo; | 	netprot::LoginInfo m_loginfo; | ||||||
| 	netprot::GameInfo m_gameinfo; | 	netprot::GameInfo m_gameinfo; | ||||||
|  | 	netprot::Sync m_origin; | ||||||
| 	sockaddr_in m_srvsockaddr; |  | ||||||
| 	SOCKET m_sock_udp = 0, |  | ||||||
| 		   m_sock_tcp = 0; |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -6,26 +6,59 @@ | |||||||
| #include <iostream> | #include <iostream> | ||||||
| #include <chrono> | #include <chrono> | ||||||
| #include <iomanip> | #include <iomanip> | ||||||
|  | #include <GL/glew.h> | ||||||
| #include <SFML/Window.hpp> | #include <SFML/Window.hpp> | ||||||
| #include <SFML/Graphics.hpp> | #include <SFML/Graphics.hpp> | ||||||
| #include "../SQCSim-common/define.h" | #include "../SQCSim-common/define.h" | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| #include <GL/glew.h> |  | ||||||
| #include <gl/GL.h> | #include <gl/GL.h> | ||||||
| #include <gl/GLU.h> | #include <gl/GLU.h> | ||||||
|  | #else | ||||||
|  | #include <GL/gl.h> | ||||||
|  | #include <GL/glu.h> | ||||||
|  | #include <climits> | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #define NETWORK_TEST false |  | ||||||
| #define SRV_ADDR "127.0.0.1" | #define SRV_ADDR "127.0.0.1" | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
|  |  | ||||||
| #define BASE_WIDTH 1600 | #define BULLET_UPDATES_PER_FRAME 20 | ||||||
| #define BASE_HEIGHT 900 |  | ||||||
|  | #define BASE_WIDTH 1280 | ||||||
|  | #define BASE_HEIGHT 720 | ||||||
|  |  | ||||||
|  |  | ||||||
|  | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
|  | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
|  |  | ||||||
|  | //1 = jump shoot sans anim, 2 = jump shoot avec anim | ||||||
|  | #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" | ||||||
|  | #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" | ||||||
|  | //1 = shoot sans anim, 2 = shoot avec anim | ||||||
|  | #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" | ||||||
|  | #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" | ||||||
|  |  | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
| #define CHUNK_PATH			"./media/chunks/" | #define CHUNK_PATH			"./media/chunks/" | ||||||
|  | #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||||
|  |  | ||||||
|  | enum GameState {  | ||||||
|  | 	MAIN_MENU,  | ||||||
|  | 	SPLASH, | ||||||
|  | 	LOBBY, | ||||||
|  | 	OPTIONS, | ||||||
|  | 	PLAY,  | ||||||
|  | 	PAUSE | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | enum Resolution { | ||||||
|  | 	HD = 0,		// 1280x720	 (High Definition) | ||||||
|  | 	FHD,		// 1920x1080 (Full HD) | ||||||
|  | 	QHD,		// 2560x1440 (Quad HD) | ||||||
|  | 	UHD,		// 3840x2160 (Ultra HD) | ||||||
|  | }; | ||||||
|  |  | ||||||
| #endif // DEFINE_H__ | #endif // DEFINE_H__ | ||||||
|   | |||||||
| @@ -2,9 +2,13 @@ | |||||||
| #define ENGINE_H__ | #define ENGINE_H__ | ||||||
|  |  | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
|  | #include <chrono> | ||||||
| #include <cmath> | #include <cmath> | ||||||
|  | #include <unordered_map> | ||||||
|  | #include <set> | ||||||
| #include "../SQCSim-common/array2d.h" | #include "../SQCSim-common/array2d.h" | ||||||
| #include "../SQCSim-common/blockinfo.h" | #include "../SQCSim-common/blockinfo.h" | ||||||
|  | #include "../SQCSim-common/boostinfo.h" | ||||||
| #include "../SQCSim-common/bullet.h" | #include "../SQCSim-common/bullet.h" | ||||||
| #include "../SQCSim-common/chunk.h" | #include "../SQCSim-common/chunk.h" | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| @@ -18,7 +22,10 @@ | |||||||
| #include "audio.h" | #include "audio.h" | ||||||
| #include "textureatlas.h" | #include "textureatlas.h" | ||||||
| #include "connector.h" | #include "connector.h" | ||||||
| #include "worldrenderer.h" | #include "renderer.h" | ||||||
|  | #include "remoteplayer.h" | ||||||
|  | #include "booster.h" | ||||||
|  | #include "settings.h" | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
| @@ -36,57 +43,153 @@ public: | |||||||
|     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); |     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|     std::pair<float, float> GetScale() const; |  | ||||||
|  |  | ||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|  |     int GetOptionsChoice(); | ||||||
|  |     bool StartMultiplayerGame(); | ||||||
|  |  | ||||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); |     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||||
|  |     void ChangeResolution(Resolution resolution); | ||||||
|  |  | ||||||
|  |     void InstantDamage(); | ||||||
|     void SystemNotification(std::string systemLog); |     void SystemNotification(std::string systemLog); | ||||||
|     void KillNotification(Player killer, Player killed); |     void KillNotification(Player killer, Player killed); | ||||||
|  |  | ||||||
|     void DisplayNotification(std::string message); |     void DisplayNotification(std::string message); | ||||||
|     void ProcessNotificationQueue(); |  | ||||||
|     void DisplayCrosshair(); |     void DisplayCrosshair(); | ||||||
|     void DisplayPovGun(); |     void DisplayPovGun(); | ||||||
|     void DisplayCurrentItem(); |     void DisplayCurrentItem(); | ||||||
|     void DisplayHud(int timer); |     void DisplayHud(int timer); | ||||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); |  | ||||||
|     void DisplaySingleOrMultiplayerMenu(); |  | ||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||||
|  |  | ||||||
|     Connector m_conn; |     void DisplaySplashScreen(); | ||||||
|     Shader m_shader01; |  | ||||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; |     void DisplayMainMenu(); | ||||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); |     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||||
|  |     void DrawMainMenuButtons(float centerX, float centerY); | ||||||
|  |     void DrawSingleMultiButtons(float centerX, float centerY); | ||||||
|  |  | ||||||
|  |     void DisplayLobbyMenu(float elapsedTime); | ||||||
|  |     void SetPlayerUsername(float elapsedTime); | ||||||
|  |     void SetServerAddress(float elapsedTime); | ||||||
|  |  | ||||||
|  |     void DisplayPauseMenu(float elapsedTime); | ||||||
|  |  | ||||||
|  |     void DisplayOptionsMenu(); | ||||||
|  |     void DisplayAudioMenu(float centerX, float centerY); | ||||||
|  |     void DisplayGraphicsMenu(float centerX, float centerY); | ||||||
|  |     void DisplayGameplayMenu(float centerX, float centerY); | ||||||
|  |     void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||||
|  |     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |  | ||||||
|  |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |     void ProcessNotificationQueue(); | ||||||
|  |     char SimulateKeyboard(unsigned char key); | ||||||
|  |     void HandlePlayerInput(float elapsedTime); | ||||||
|  |  | ||||||
|  |     Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav"); | ||||||
|  |     irrklang::ISound* m_powpow, * m_scream; | ||||||
|  |     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     //Menu | ||||||
|  |     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
|     WorldRenderer m_wrenderer = WorldRenderer(); |     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||||
|  |  | ||||||
|  |     Renderer m_renderer = Renderer(); | ||||||
|  |  | ||||||
|  |     Booster m_booster = Booster(); | ||||||
|  |     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||||
|  |     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||||
|  |  | ||||||
|  |     GameState m_gamestate = GameState::SPLASH; | ||||||
|  |  | ||||||
|  |     Shader m_shader01; | ||||||
|  |  | ||||||
|  |     Skybox m_skybox; | ||||||
|  |  | ||||||
|  |     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||||
|  |     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||||
|  |  | ||||||
|  |     TextureAtlas::TextureIndex texBoostHeal; | ||||||
|  |  | ||||||
|     Texture m_textureCrosshair; |     Texture m_textureCrosshair; | ||||||
|     Texture m_textureFont; |     Texture m_textureFont; | ||||||
|     Texture m_textureGun; |     Texture m_textureGun; | ||||||
|     Texture m_texturePovGun; |     Texture m_texturePovGun; | ||||||
|     Texture m_textureSkybox; |     Texture m_textureSkybox; | ||||||
|     Texture m_textureSoloMultiMenu; |  | ||||||
|     Texture m_textureTitle; |  | ||||||
|  |  | ||||||
|     Skybox m_skybox; |     Texture m_textureLobbyMenu; | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |     Texture m_textureMainMenu; | ||||||
|  |     Texture m_textureOptionsMenu; | ||||||
|  |     Texture m_texturePauseMenu; | ||||||
|  |     Texture m_textureSplashScreen; | ||||||
|  |  | ||||||
|     irrklang::ISound* m_powpow; |     Texture m_textureHd; | ||||||
|     irrklang::ISound* m_scream; |     Texture m_textureFhd; | ||||||
|  |     Texture m_textureQhd; | ||||||
|  |     Texture m_textureUhd; | ||||||
|  |  | ||||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); |     Texture m_textureLobbyServer; | ||||||
|  |     Texture m_textureLobbyIdentify; | ||||||
|  |     Texture m_textureCheck; | ||||||
|  |     Texture m_textureChecked; | ||||||
|  |  | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Texture m_texturePauseResume; | ||||||
|  |     Texture m_texturePauseMainMenu; | ||||||
|  |  | ||||||
|  |     Texture m_textureOptAudio; | ||||||
|  |     Texture m_textureOptBack; | ||||||
|  |     Texture m_textureOptGameplay; | ||||||
|  |     Texture m_textureOptGraphics; | ||||||
|  |     Texture m_textureOptMain; | ||||||
|  |     Texture m_textureOptMusic; | ||||||
|  |     Texture m_textureOptOptions; | ||||||
|  |     Texture m_textureOptResolution; | ||||||
|  |     Texture m_textureOptSensitivity; | ||||||
|  |     Texture m_textureOptSfx; | ||||||
|  |  | ||||||
|  |     Texture m_textureMenuBack; | ||||||
|  |     Texture m_textureMenuMulti; | ||||||
|  |     Texture m_textureMenuOptions; | ||||||
|  |     Texture m_textureMenuPlay; | ||||||
|  |     Texture m_textureMenuQuit; | ||||||
|  |     Texture m_textureMenuSingle; | ||||||
|  |     Texture m_textureMenuTitle; | ||||||
|  |  | ||||||
|  |     Settings m_options = Settings(m_audio); | ||||||
|  |  | ||||||
|  |     Resolution m_resolution = HD; | ||||||
|  |  | ||||||
|  |     float m_splashTime = 2.0f; | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|  |     float m_titleX = 0; | ||||||
|  |     float m_titleY = 0; | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
|  |     int m_nbReductionChunk = 4; | ||||||
|  |     int m_timerReductionChunk = 30; | ||||||
|  |  | ||||||
|  |     float m_mainvolume; | ||||||
|  |     float m_musicvolume; | ||||||
|  |     float m_sfxvolume; | ||||||
|  |     float m_sensitivity; | ||||||
|  |  | ||||||
|  |     int m_selectedOption = 0; | ||||||
|  |  | ||||||
|  |     bool m_selectedOptAudioMainBar = false; | ||||||
|  |     bool m_selectedOptAudioMusicBar = false; | ||||||
|  | 	bool m_selectedOptAudioSfxBar = false; | ||||||
|  |     bool m_selectedGameplaySensitivityBar = false; | ||||||
|  |  | ||||||
|  |     bool m_damage = false; | ||||||
|  |  | ||||||
|     bool m_wireframe = false; |     bool m_wireframe = false; | ||||||
|     bool m_isSkybox = true; |     bool m_isSkybox = true; | ||||||
| @@ -94,24 +197,63 @@ private: | |||||||
|     bool m_flash = true; |     bool m_flash = true; | ||||||
|     bool m_displayCrosshair = true; |     bool m_displayCrosshair = true; | ||||||
|     bool m_displayHud = true; |     bool m_displayHud = true; | ||||||
|     bool m_displayInfo = false; |     bool m_displayInfo = true; | ||||||
|     bool m_resetcountdown = false; |     bool m_resetcountdown = false; | ||||||
|     bool m_soloMultiChoiceMade = true; |     bool m_soloMultiChoiceMade = false; | ||||||
|     bool m_stopcountdown = false; |     bool m_stopcountdown = false; | ||||||
|  |  | ||||||
|  |     bool m_selectedPlayOptions = false; | ||||||
|  |     bool m_selectedOptions = false; | ||||||
|  |     bool m_selectedQuit = false; | ||||||
|  |  | ||||||
|  |     std::string m_currentInputString; | ||||||
|  |     std::string m_username; | ||||||
|  |     std::string m_serverAddr; | ||||||
|  |  | ||||||
|  |     char m_inputChar = 0; | ||||||
|  |     bool m_invalidChar = false; | ||||||
|  |     bool m_charChanged = false; | ||||||
|  |     bool m_settingUsername = false; | ||||||
|  |     bool m_settingServer = false; | ||||||
|  |     bool m_selectedSinglePlayer = false; | ||||||
|  |     bool m_selectedMultiPlayer = false; | ||||||
|  |     bool m_singleReady = false; | ||||||
|  |     bool m_multiReady = false; | ||||||
|  |  | ||||||
|  |      | ||||||
|  |     bool m_key1 = false; | ||||||
|  |     bool m_key2 = false; | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
|     bool m_keyL = false; |     bool m_keyL = false; | ||||||
|     bool m_keyW = false; |     bool m_keyW = false; | ||||||
|     bool m_keyA = false; |     bool m_keyA = false; | ||||||
|     bool m_keyS = false; |     bool m_keyS = false; | ||||||
|     bool m_keyD = false; |     bool m_keyD = false; | ||||||
|  |     bool m_keyEnter = false; | ||||||
|     bool m_keySpace = false; |     bool m_keySpace = false; | ||||||
|  |     bool m_keyShift = false; | ||||||
|  |     bool m_keyBackspace = false; | ||||||
|  |  | ||||||
|     bool m_mouseL = false; |     bool m_mouseL = false; | ||||||
|     bool m_mouseR = false; |     bool m_mouseR = false; | ||||||
|     bool m_mouseC = false; |     bool m_mouseC = false; | ||||||
|     bool m_mouseWU = false; |     bool m_mouseWU = false; | ||||||
|     bool m_mouseWD = false; |     bool m_mouseWD = false; | ||||||
|  |  | ||||||
|  |     float m_mousemx = 0; | ||||||
|  |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|  |     bool m_networkgame = false; | ||||||
|  |      | ||||||
|  |     Connector m_conn; | ||||||
|  |     std::deque<netprot::ChunkMod*> m_chunkmod_manifest; | ||||||
|  |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  |     std::set<uint64_t> m_deadplayers; | ||||||
|  |     netprot::Buffer m_buf, m_bufout; | ||||||
|  |     netprot::ChunkMod* m_chunkmod = nullptr; | ||||||
|  |  | ||||||
|  |     std::unordered_map<uint64_t, netprot::Sync> m_syncs; | ||||||
|     std::string m_messageNotification = ""; |     std::string m_messageNotification = ""; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/menumusic01.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
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								SQCSim2021/media/audio/noise.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/snap.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
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								SQCSim2021/media/audio/whitenoise.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
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| Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.6 KiB | 
							
								
								
									
										
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| @@ -7,7 +7,7 @@ void main() | |||||||
|     texel = texture2D(tex,gl_TexCoord[0].st); |     texel = texture2D(tex,gl_TexCoord[0].st); | ||||||
|  |  | ||||||
|     texel *= light; |     texel *= light; | ||||||
|    texel.a = 255; |     | ||||||
|     gl_FragColor = texel; |     gl_FragColor = texel; | ||||||
|     |     | ||||||
| } | } | ||||||
|   | |||||||
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| Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 731 KiB | 
| Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 598 KiB | 
| Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 629 KiB | 
| Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 649 KiB | 
| Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 584 KiB | 
| Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 644 KiB | 
| Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 646 KiB | 
| Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 284 KiB | 
| Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 283 KiB | 
| Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB | 
| Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB | 
| Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB | 
| Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 392 KiB | 
| Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 391 KiB | 
| Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |