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			SQC-54_Men
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			SQC-35_nou
		
	
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| @@ -134,6 +134,7 @@ | |||||||
|     <ClInclude Include="array2d.h" /> |     <ClInclude Include="array2d.h" /> | ||||||
|     <ClInclude Include="array3d.h" /> |     <ClInclude Include="array3d.h" /> | ||||||
|     <ClInclude Include="blockinfo.h" /> |     <ClInclude Include="blockinfo.h" /> | ||||||
|  |     <ClInclude Include="boostinfo.h" /> | ||||||
|     <ClInclude Include="bullet.h" /> |     <ClInclude Include="bullet.h" /> | ||||||
|     <ClInclude Include="chunk.h" /> |     <ClInclude Include="chunk.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
| @@ -147,6 +148,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="blockinfo.cpp" /> |     <ClCompile Include="blockinfo.cpp" /> | ||||||
|  |     <ClCompile Include="boostinfo.cpp" /> | ||||||
|     <ClCompile Include="bullet.cpp" /> |     <ClCompile Include="bullet.cpp" /> | ||||||
|     <ClCompile Include="chunk.cpp" /> |     <ClCompile Include="chunk.cpp" /> | ||||||
|     <ClCompile Include="netprotocol.cpp" /> |     <ClCompile Include="netprotocol.cpp" /> | ||||||
|   | |||||||
| @@ -54,6 +54,9 @@ | |||||||
|     <ClInclude Include="transformation.h"> |     <ClInclude Include="transformation.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="boostinfo.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="world.cpp"> |     <ClCompile Include="world.cpp"> | ||||||
| @@ -80,5 +83,8 @@ | |||||||
|     <ClCompile Include="transformation.cpp"> |     <ClCompile Include="transformation.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="boostinfo.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | |||||||
|  | #include "boostinfo.h" | ||||||
|  | #include <iostream> | ||||||
|  |  | ||||||
|  | BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostInfo::~BoostInfo() | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostType BoostInfo::GetType() const | ||||||
|  | { | ||||||
|  |     return m_type; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||||
|  | { | ||||||
|  |     u = m_u; | ||||||
|  |     v = m_v; | ||||||
|  |     s = m_s; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::Show() const | ||||||
|  | { | ||||||
|  |     std::cout << "Type: " << m_type << std::endl; | ||||||
|  |     std::cout << "Nom: " << m_name << std::endl; | ||||||
|  |     std::cout << "Durabilite: " << m_durability << std::endl; | ||||||
|  |     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | |||||||
|  | #ifndef BOOSTINFO_H__ | ||||||
|  | #define BOOSTINFO_H__ | ||||||
|  |  | ||||||
|  | #include <string> | ||||||
|  | #include "define.h" | ||||||
|  |  | ||||||
|  | class BoostInfo | ||||||
|  | { | ||||||
|  | public: | ||||||
|  |     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||||
|  |     ~BoostInfo(); | ||||||
|  |  | ||||||
|  |     BoostType GetType() const; | ||||||
|  |  | ||||||
|  |     void GetTexture(float& u, float& v, float& s); | ||||||
|  |  | ||||||
|  |     void Show() const; | ||||||
|  |  | ||||||
|  | private: | ||||||
|  |     BoostType m_type; | ||||||
|  |     float m_u; | ||||||
|  |     float m_v; | ||||||
|  |     float m_s; | ||||||
|  |     std::string m_name; | ||||||
|  |     int m_durability; | ||||||
|  |  | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // BOOSTINFO_H__ | ||||||
| @@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | |||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
| 	float damage = 0.057f; | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
|   | |||||||
| @@ -1,9 +1,9 @@ | |||||||
| #ifndef BULLET_H__ | #ifndef BULLET_H__ | ||||||
| #define BULLET_H__ | #define BULLET_H__ | ||||||
|  |  | ||||||
|  | #include <unordered_map> | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
| #include <map> |  | ||||||
| #include "player.h" | #include "player.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -16,7 +16,7 @@ public: | |||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos() const; | 	Vector3f getPos() const; | ||||||
| 	Vector3f getVel() const; | 	Vector3f getVel() const; | ||||||
|   | |||||||
| @@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 	//if (input.fail()) { | 	//if (input.fail()) { | ||||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||||
| 	m_blocks.Reset(BTYPE_AIR); | 	m_blocks.Reset(BTYPE_AIR); | ||||||
|  | 	int ratio = 0; | ||||||
|  |  | ||||||
|  | 	ratio = x * y % 7; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| @@ -36,7 +40,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||||
| @@ -46,6 +50,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
|  | 	//int rnd = rand() % 15; | ||||||
|  | 	if (ratio == 1) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (ratio == 3) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (iz == 4) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 1); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (ratio == 5) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||||
| 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 	//        float xnoiz, ynoiz; | 	//        float xnoiz, ynoiz; | ||||||
| @@ -140,3 +175,31 @@ void Chunk::MakeClean() { m_isDirty = false; } | |||||||
|  |  | ||||||
| void Chunk::MakeModified() { m_isModified = true; } | void Chunk::MakeModified() { m_isModified = true; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void Chunk::Structure(int x, int y, int z,int height) | ||||||
|  | { | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	for (int i = 0; i < height; i++) | ||||||
|  | 	{ | ||||||
|  | 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|   | |||||||
| @@ -28,6 +28,7 @@ class Chunk { | |||||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); |         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; |         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||||
|  |  | ||||||
|  |         void Structure(int x, int y, int z, int height); | ||||||
|         bool IsDirty() const; |         bool IsDirty() const; | ||||||
|         void MakeDirty(); |         void MakeDirty(); | ||||||
|         void MakeClean(); |         void MakeClean(); | ||||||
|   | |||||||
| @@ -7,11 +7,11 @@ | |||||||
| #define SRV_PORT 10000 | #define SRV_PORT 10000 | ||||||
| #define CLI_PORT 10001 | #define CLI_PORT 10001 | ||||||
|  |  | ||||||
| #define BUFFER_LENGTH 150 | #define BUFFER_LENGTH 1500 | ||||||
|  |  | ||||||
| #define CHUNK_SIZE_X  4 | #define CHUNK_SIZE_X  6 | ||||||
| #define CHUNK_SIZE_Y  64 | #define CHUNK_SIZE_Y  64 | ||||||
| #define CHUNK_SIZE_Z  4 | #define CHUNK_SIZE_Z  6 | ||||||
| #define MAX_SELECTION_DISTANCE 5 | #define MAX_SELECTION_DISTANCE 5 | ||||||
| #define SEED 0 | #define SEED 0 | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
| @@ -27,14 +27,22 @@ | |||||||
| #define THREADS_UPDATE_CHUNKS 6 | #define THREADS_UPDATE_CHUNKS 6 | ||||||
| #define THREADS_DELETE_CHUNKS 3 | #define THREADS_DELETE_CHUNKS 3 | ||||||
|  |  | ||||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||||
| #define TEXTURE_SIZE 512 | #define TEXTURE_SIZE 512 | ||||||
| #define MAX_BULLETS 512 | #define MAX_BULLETS 512 | ||||||
|  |  | ||||||
|  | #define TIME_SPEED_BOOST 10		//secondes | ||||||
|  | #define TIME_DAMAGE_BOOST 10	//secondes | ||||||
|  | #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||||
|  | #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||||
| #define BULLET_TIME .1 | #define BULLET_TIME .1 | ||||||
|  |  | ||||||
| typedef uint8_t BlockType; | typedef uint8_t BlockType; | ||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
|  | typedef uint8_t BoostType; | ||||||
|  | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
|  | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| @@ -46,6 +54,7 @@ typedef uint64_t Timestamp; | |||||||
| #include <cstdio> | #include <cstdio> | ||||||
| #include <ctime> | #include <ctime> | ||||||
|  |  | ||||||
|  | #define poll WSAPoll | ||||||
| #define flag_t u_long | #define flag_t u_long | ||||||
| #define addrlen_t int | #define addrlen_t int | ||||||
| #define ioctl ioctlsocket | #define ioctl ioctlsocket | ||||||
|   | |||||||
| @@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	// TODO: Finir ca. | 	States states = out->states; | ||||||
|  | 	uint8_t states8 = | ||||||
|  | 		states.jumping & 0b10000000 | | ||||||
|  | 		states.shooting & 0b01000000 | | ||||||
|  | 		states.hit & 0b00100000 | | ||||||
|  | 		states.powerup & 0b00010000 | | ||||||
|  | 		states.dead & 0b00001000 | | ||||||
|  | 		states.still & 0b00000100 | | ||||||
|  | 		states.jumpshot & 0b00000010 | | ||||||
|  | 		states.running & 0b00000001; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t vec[3]; | ||||||
|  | 	memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec82[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||||
| @@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(Input)) | 	if (*buflen <= sizeof(Input)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -421,15 +471,90 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | |||||||
|  |  | ||||||
| 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | ||||||
|  | 	if (*buflen <= sizeof(Output)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(diff, &buf[1], sizeof(uint64_t)); | ||||||
|  | 	out->timestamp = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||||
|  | 	out->id = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	uint8_t states = 0; | ||||||
|  | 	memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t)); | ||||||
|  | 	out->states.jumping = states & 0b10000000; | ||||||
|  | 	out->states.shooting = states & 0b01000000; | ||||||
|  | 	out->states.hit = states & 0b00100000; | ||||||
|  | 	out->states.dead = states & 0b00010000; | ||||||
|  | 	out->states.still = states & 0b00001000; | ||||||
|  | 	out->states.jumpshot = states & 0b00000100; | ||||||
|  | 	out->states.running = states & 0b00000010; | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&out->direction, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec2[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&out->position, vec2, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(Sync)) | 	if (*buflen <= sizeof(Sync)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | |||||||
|  |  | ||||||
| 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(LoginInfo)) | 	if (*buflen <= sizeof(LoginInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(buf) + 1; | 	size_t namesize = std::strlen(buf) + 1; | ||||||
| @@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = namesize + sizeof(uint64_t) + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(LoginInfo)) | 	if (*buflen <= sizeof(LoginInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(buf) + 1; | 	size_t namesize = std::strlen(buf) + 1; | ||||||
| @@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(PlayerInfo)) | 	if (*buflen <= sizeof(PlayerInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(buf) + 1; | 	size_t namesize = std::strlen(buf) + 1; | ||||||
| @@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(GameInfo)) | 	if (*buflen <= sizeof(GameInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 3 + 1; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(Chat)) | 	if (*buflen <= sizeof(Chat)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | |||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | ||||||
|  |  | ||||||
|  | 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||||
|  | 	 | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(ErrorLog)) | 	if (*buflen <= sizeof(ErrorLog)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t messsize = std::strlen(buf) + 1; | 	size_t messsize = std::strlen(buf) + 1; | ||||||
| @@ -692,9 +830,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | |||||||
| 	memcpy(&errlog->mess, &buf[1], messsize); | 	memcpy(&errlog->mess, &buf[1], messsize); | ||||||
| 	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); | 	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); | ||||||
|  |  | ||||||
|  | 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | ||||||
| 	if (buflen < 1 || | 	if (buflen < 1 || | ||||||
| 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || | 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || | ||||||
| @@ -703,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | |||||||
| 	return (netprot::PACKET_TYPE)buf[0]; | 	return (netprot::PACKET_TYPE)buf[0]; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | ||||||
| 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | ||||||
| 	Input* in = nullptr; | 	Input* in = nullptr; | ||||||
| 	Output* out = nullptr; | 	Output* out = nullptr; | ||||||
| @@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | |||||||
| 	ErrorLog* errlog = nullptr; | 	ErrorLog* errlog = nullptr; | ||||||
| 	LoginInfo* loginf = nullptr; | 	LoginInfo* loginf = nullptr; | ||||||
|  |  | ||||||
| 	switch (getType(buf, buflen)) { | 	switch (getType(buf, *buflen)) { | ||||||
| 	case PACKET_TYPE::INPUT: | 	case PACKET_TYPE::INPUT: | ||||||
| 		in = new Input(); | 		in = new Input(); | ||||||
| 		if (netprot::Deserialize(in, buf, buflen)) { | 		if (netprot::Deserialize(in, buf, buflen)) { | ||||||
| @@ -770,7 +912,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) { | netprot::Packet netprot::getPack(netprot::Buffer* buf) { | ||||||
| 	return netprot::getPack(buf->ptr, buf->len);  | 	return netprot::getPack(buf->ptr, &buf->len); | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::emptyPack(netprot::Packet pck) { | bool netprot::emptyPack(netprot::Packet pck) { | ||||||
| @@ -808,80 +950,197 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) { | |||||||
| 	return pck; | 	return pck; | ||||||
| } | } | ||||||
|  |  | ||||||
| std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) { | std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) { | ||||||
| 	std::vector<Packet> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	int len = 0, end = 0; | 	int len = buf->tmp? buf->tmp - buf->ptr: 0,  | ||||||
| 	bool pck_received = false; | 		end = 0; | ||||||
| 	char* cursor = nullptr; | 	char * cursor = buf->tmp ? buf->tmp: nullptr , | ||||||
|  | 		 * next = buf->tmp ? buf->tmp + 1: buf->ptr,  | ||||||
|  | 		 * last = buf->tmp ? buf->tmp: buf->ptr; | ||||||
|  | 	bool ended = true; | ||||||
|  | 	struct pollfd fds[1]; | ||||||
|  |  | ||||||
|  | 	fds[0].fd = sock; | ||||||
|  | 	fds[0].events = POLLIN; | ||||||
|  |  | ||||||
| 	while (true) { | 	while (true) { | ||||||
| 		while (!pck_received) { | 		if (!poll(fds, 1, 0)) { | ||||||
| 			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | 			if (ended) | ||||||
| 			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire. | 				buf->tmp = nullptr; | ||||||
| 			return lsPck; | 			return lsPck; | ||||||
|  | 		} | ||||||
|  | 		 | ||||||
|  | 		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||||
|  | 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||||
|  | 			if (ended) | ||||||
|  | 				buf->tmp = nullptr; | ||||||
|  | 			return lsPck; | ||||||
|  | 		}  | ||||||
| 		len += bytes; | 		len += bytes; | ||||||
| 			// TODO: Voir si on trouve un footer (5 '\0' d'affilee). | 		end = len; | ||||||
| 			//		 Si oui, mettre l'index du debut du footer dans  |  | ||||||
| 			//		 la variable "end" et mettre pck_received a true. | 		ended = false; | ||||||
|  |  | ||||||
|  | 		while (true) { | ||||||
|  | 			int cmp = 0; | ||||||
|  |  | ||||||
|  | 			if (cursor) | ||||||
|  | 				end -= (cursor - buf->ptr); | ||||||
|  |  | ||||||
|  | 			if (end < 0) | ||||||
|  | 				break; | ||||||
|  |  | ||||||
|  | 			cursor = (char*)memchr(next, '\r', end); | ||||||
|  |  | ||||||
|  | 			if (cursor) { | ||||||
|  | 				next = cursor; | ||||||
|  | 				cursor--; | ||||||
|  |  | ||||||
|  | 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||||
|  | 				if (cmp == 0) { | ||||||
|  | 					if (!outbuf) { | ||||||
|  | 						lsPck.push_back(last); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 					else { | ||||||
|  | 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||||
|  | 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			else { | ||||||
|  | 				if (!outbuf) | ||||||
|  | 					buf->tmp = last; | ||||||
|  | 				cursor = &buf->ptr[len]; | ||||||
|  | 				next = cursor + 1; | ||||||
|  | 				break; | ||||||
|  | 			}; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| 		cursor = &buf->ptr[end]; | std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) { | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | ||||||
|  | 		end = 0; | ||||||
|  | 	char* cursor = buf->tmp ? buf->tmp : nullptr, | ||||||
|  | 		* next = buf->tmp ? buf->tmp + 1 : buf->ptr, | ||||||
|  | 		* last = buf->tmp ? buf->tmp : buf->ptr; | ||||||
|  | 	bool ended = true; | ||||||
|  | 	struct pollfd fds[1]; | ||||||
|  | 	sockaddr_in sockad = from; | ||||||
|  | 	addrlen_t socklen = sizeof(sockad); | ||||||
|  |  | ||||||
| 		lsPck.push_back(getPack(buf)); | 	fds[0].fd = sock; | ||||||
|  | 	fds[0].events = POLLIN; | ||||||
|  |  | ||||||
| 		while (*cursor == '\0') { | 	while (true) { | ||||||
| 			cursor++; | 		if (!poll(fds, 1, 0)) { | ||||||
| 			end++; | 			if (ended) | ||||||
|  | 				buf->tmp = nullptr; | ||||||
|  | 			return lsPck; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		if (cursor) { // mettre le début du prochain paquet au début du buffer. | 		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); | ||||||
| 			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre | 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||||
| 			len = 0; | 			if (ended) | ||||||
| 			pck_received = true; | 				buf->tmp = nullptr; | ||||||
|  | 			return lsPck; | ||||||
|  | 		} | ||||||
|  | 		len += bytes; | ||||||
|  | 		end = len; | ||||||
|  |  | ||||||
|  | 		ended = false; | ||||||
|  |  | ||||||
|  | 		while (true) { | ||||||
|  | 			int cmp = 0; | ||||||
|  |  | ||||||
|  | 			if (cursor) | ||||||
|  | 				end -= (cursor - buf->ptr); | ||||||
|  |  | ||||||
|  | 			if (end < 0) | ||||||
|  | 				break; | ||||||
|  |  | ||||||
|  | 			cursor = (char*)memchr(next, '\r', end); | ||||||
|  |  | ||||||
|  | 			if (cursor) { | ||||||
|  | 				next = cursor; | ||||||
|  | 				cursor--; | ||||||
|  |  | ||||||
|  | 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||||
|  | 				if (cmp == 0) { | ||||||
|  | 					if (!outbuf) { | ||||||
|  | 						lsPck.push_back(last); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 					else { | ||||||
|  | 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||||
|  | 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			else { | ||||||
|  | 				if (!outbuf) | ||||||
|  | 					buf->tmp = last; | ||||||
|  | 				cursor = &buf->ptr[len]; | ||||||
|  | 				next = cursor + 1; | ||||||
|  | 				break; | ||||||
|  | 			}; | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| template <> | template <> | ||||||
| void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) { | void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) { | ||||||
| 	switch (pack->type) { | 	switch (pack->type) { | ||||||
| 	case PACKET_TYPE::INPUT: | 	case PACKET_TYPE::INPUT: | ||||||
| 			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen); | 		sendPack<Input>(sock, (Input*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::OUTPUT: | 	case PACKET_TYPE::OUTPUT: | ||||||
| 			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen); | 		sendPack<Output>(sock, (Output*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::SYNC: | 	case PACKET_TYPE::SYNC: | ||||||
| 			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen); | 		sendPack<Sync>(sock, (Sync*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::TEAMINF: | 	case PACKET_TYPE::TEAMINF: | ||||||
| 			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen); | 		sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PLAYINF: | 	case PACKET_TYPE::PLAYINF: | ||||||
| 			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen); | 		sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LOGINF: | 	case PACKET_TYPE::LOGINF: | ||||||
| 			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen); | 		sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHUNKMOD: | 	case PACKET_TYPE::CHUNKMOD: | ||||||
| 			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen); | 		//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf); | ||||||
|  | 		return; | ||||||
| 	case PACKET_TYPE::PLAYERMOD: | 	case PACKET_TYPE::PLAYERMOD: | ||||||
| 			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen); | 		//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PICKUPMOD: | 	case PACKET_TYPE::PICKUPMOD: | ||||||
| 			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen); | 		//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::GAMEINFO: | 	case PACKET_TYPE::GAMEINFO: | ||||||
| 			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen); | 		sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ENDINFO: | 	case PACKET_TYPE::ENDINFO: | ||||||
| 			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen); | 		//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHAT: | 	case PACKET_TYPE::CHAT: | ||||||
| 			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen); | 		sendPack<Chat>(sock, (Chat*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ERRLOG: | 	case PACKET_TYPE::ERRLOG: | ||||||
| 			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen); | 		sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||||
| @@ -891,46 +1150,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u | |||||||
| } | } | ||||||
|  |  | ||||||
| template <> | template <> | ||||||
| void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
| 	switch (pack->type) { | 	switch (pack->type) { | ||||||
| 	case PACKET_TYPE::INPUT: | 	case PACKET_TYPE::INPUT: | ||||||
| 			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::OUTPUT: | 	case PACKET_TYPE::OUTPUT: | ||||||
| 			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::SYNC: | 	case PACKET_TYPE::SYNC: | ||||||
| 			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::TEAMINF: | 	case PACKET_TYPE::TEAMINF: | ||||||
| 			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PLAYINF: | 	case PACKET_TYPE::PLAYINF: | ||||||
| 			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LOGINF: | 	case PACKET_TYPE::LOGINF: | ||||||
| 			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHUNKMOD: | 	case PACKET_TYPE::CHUNKMOD: | ||||||
| 			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PLAYERMOD: | 	case PACKET_TYPE::PLAYERMOD: | ||||||
| 			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PICKUPMOD: | 	case PACKET_TYPE::PICKUPMOD: | ||||||
| 			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::GAMEINFO: | 	case PACKET_TYPE::GAMEINFO: | ||||||
| 			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ENDINFO: | 	case PACKET_TYPE::ENDINFO: | ||||||
| 			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHAT: | 	case PACKET_TYPE::CHAT: | ||||||
| 			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ERRLOG: | 	case PACKET_TYPE::ERRLOG: | ||||||
| 			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||||
|   | |||||||
| @@ -7,8 +7,6 @@ | |||||||
|  |  | ||||||
| /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||||
|  |  | ||||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} |  | ||||||
|  |  | ||||||
| namespace netprot { | namespace netprot { | ||||||
| 	enum class PACKET_TYPE: uint8_t { | 	enum class PACKET_TYPE: uint8_t { | ||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| @@ -18,8 +16,10 @@ namespace netprot { | |||||||
| 				LAST_PACK | 				LAST_PACK | ||||||
| 			}; | 			}; | ||||||
|  |  | ||||||
|  | 	/* Structures */ | ||||||
|  | 	 | ||||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||||
| 		char* ptr = new char[BUFFER_LENGTH]; | 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | ||||||
| 		uint32_t len = BUFFER_LENGTH; | 		uint32_t len = BUFFER_LENGTH; | ||||||
|  |  | ||||||
| 		~Buffer() { delete[] ptr; } | 		~Buffer() { delete[] ptr; } | ||||||
| @@ -31,6 +31,12 @@ namespace netprot { | |||||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Constantes */ | ||||||
|  |  | ||||||
|  | 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||||
|  |  | ||||||
|  | 	/* Sous-structures */ | ||||||
|  |  | ||||||
| 	struct Keys { | 	struct Keys { | ||||||
| 		bool forward,  | 		bool forward,  | ||||||
| 			 backward,  | 			 backward,  | ||||||
| @@ -52,6 +58,8 @@ namespace netprot { | |||||||
| 			 running; | 			 running; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Structures de paquets */ | ||||||
|  |  | ||||||
| 	struct Input {										// cli -> srv			UDP			~frame | 	struct Input {										// cli -> srv			UDP			~frame | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| @@ -67,7 +75,7 @@ namespace netprot { | |||||||
| 		States states; // 0bJSH_____ bit-packing de bool. | 		States states; // 0bJSH_____ bit-packing de bool. | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Sync {										// srv -> cli			TCP			~second | 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| 		uint32_t timer = 0; | 		uint32_t timer = 0; | ||||||
| @@ -98,7 +106,11 @@ namespace netprot { | |||||||
| 		uint64_t id = 0, | 		uint64_t id = 0, | ||||||
| 				 tid = 0; | 				 tid = 0; | ||||||
| 		PlayerInfo() {} | 		PlayerInfo() {} | ||||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } | 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | ||||||
|  | 			strcpy(log->name, name); | ||||||
|  | 		}; | ||||||
|  | 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); | ||||||
|  | 		} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||||
| @@ -125,6 +137,8 @@ namespace netprot { | |||||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Fonctions */ | ||||||
|  |  | ||||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||||
| @@ -135,48 +149,56 @@ namespace netprot { | |||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
|  |  | ||||||
| 	Packet getPack(char* buf, uint32_t buflen); | 	Packet getPack(char* buf, uint32_t *buflen); | ||||||
| 	Packet getPack(Buffer* buf); | 	Packet getPack(Buffer* buf); | ||||||
|  |  | ||||||
| 	bool emptyPack(Packet pck); | 	bool emptyPack(Packet pck); | ||||||
|  |  | ||||||
| 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||||
| 	 | 	 | ||||||
|  | 	template <class T> T copyPack(Packet* pck); | ||||||
|  |  | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||||
|  |  | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||||
| 	 | 	 | ||||||
| 	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); | 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | ||||||
|  | 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | ||||||
|  |  | ||||||
|  | 	/* Templates */ | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||||
|  |  | ||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||||
| 		netprot::Serialize(pack, buf, buflen); | 		netprot::Serialize(pack, buf, buflen); | ||||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | 		*buflen += sizeof(Footer); | ||||||
| 		send(sock, *buf, *buflen, 0); | 		send(sock, *buf, *buflen, 0); | ||||||
| 		*buflen = BUFFER_LENGTH; | 		*buflen = BUFFER_LENGTH; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||||
| 		sockaddr_in addr = *sockad; | 		const sockaddr_in addr = *sockad; | ||||||
| 		netprot::Serialize(pack, buf, buflen); | 		netprot::Serialize(pack, buf, buflen); | ||||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | 		*buflen += sizeof(Footer); | ||||||
| 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
| 		*buflen = BUFFER_LENGTH; | 		*buflen = BUFFER_LENGTH; | ||||||
| 	} | 	} | ||||||
| @@ -184,22 +206,21 @@ namespace netprot { | |||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | 		buf->len += sizeof(Footer); | ||||||
| 		send(sock, buf->ptr, buf->len, 0); | 		send(sock, buf->ptr, buf->len, 0); | ||||||
| 		buf->rstLen(); | 		buf->rstLen(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
| 		sockaddr_in addr = *sockad; | 		const sockaddr_in addr = *sockad; | ||||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | 		buf->len += sizeof(Footer); | ||||||
| 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
| 		buf->rstLen(); | 		buf->rstLen(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -61,6 +61,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||||
| 		m_airborne = true; | 		m_airborne = true; | ||||||
| 	} | 	} | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||||
|  | 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	if (shoot) // Recoil! | 	if (shoot) // Recoil! | ||||||
| 		TurnTopBottom(-1); | 		TurnTopBottom(-1); | ||||||
| @@ -182,15 +187,64 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| 	else isStep = false; | 	else isStep = false; | ||||||
| 	m_POV = m_position.y; | 	m_POV = m_position.y; | ||||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||||
|  | 	RemoveBooster(elapsedTime); | ||||||
| 	return snd; | 	return snd; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||||
|  | 	if (!rot) { | ||||||
|  | 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
|  | 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
| 	} | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Player::GetBooster(Booster boosttype) | ||||||
|  | { | ||||||
|  | 	if (boosttype == SPEED) | ||||||
|  | 	{ | ||||||
|  | 		boostspeed = true; | ||||||
|  | 		timeboostspeed = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == HEAL) | ||||||
|  | 	{ | ||||||
|  | 		m_hp = 100; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == DAMAGE) | ||||||
|  | 	{ | ||||||
|  | 		boostdamage = true; | ||||||
|  | 		timeboostdamage = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == INVINCIBLE) | ||||||
|  | 	{ | ||||||
|  | 		boostinvincible = true; | ||||||
|  | 		boostinvincible = 0; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::RemoveBooster(float elapsedtime) | ||||||
|  | { | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		timeboostspeed += elapsedtime; | ||||||
|  | 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||||
|  | 			boostspeed = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostdamage) | ||||||
|  | 	{ | ||||||
|  | 		timeboostdamage += elapsedtime; | ||||||
|  | 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||||
|  | 			boostdamage = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostinvincible) | ||||||
|  | 	{ | ||||||
|  | 		timeboostinvincible += elapsedtime; | ||||||
|  | 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||||
|  | 			boostinvincible = false; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -5,11 +5,13 @@ | |||||||
| #include "transformation.h" | #include "transformation.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class World;  | class World;  | ||||||
|  |  | ||||||
| class Player { | class Player { | ||||||
| public: | public: | ||||||
| 	enum Sound { NOSOUND, STEP, FALL }; | 	enum Sound { NOSOUND, STEP, FALL }; | ||||||
|  | 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||||
|  |  | ||||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||||
| 	~Player(); | 	~Player(); | ||||||
| @@ -18,8 +20,11 @@ public: | |||||||
| 	void TurnTopBottom(float value); | 	void TurnTopBottom(float value); | ||||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | 	void GetBooster(Booster boosttype); | ||||||
|  | 	void RemoveBooster(float elapsedtime); | ||||||
|  | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
|  | 	void SetDirection(Vector3f dir); | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| @@ -45,13 +50,20 @@ protected: | |||||||
| 	float m_rotX = 0;  | 	float m_rotX = 0;  | ||||||
| 	float m_rotY = 0; | 	float m_rotY = 0; | ||||||
| 	float m_POV; | 	float m_POV; | ||||||
|  | 	float timeboostspeed; | ||||||
|  | 	float timeboostdamage; | ||||||
|  | 	float timeboostinvincible; | ||||||
|  |  | ||||||
| 	float m_hp; | 	float m_hp; | ||||||
|  |  | ||||||
| 	bool m_airborne; | 	bool m_airborne; | ||||||
|  | 	bool boostspeed; | ||||||
|  | 	bool boostdamage; | ||||||
|  | 	bool boostinvincible; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif //_PLAYER_H__ | #endif //_PLAYER_H__ | ||||||
|  |  | ||||||
|   | |||||||
| @@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) { | |||||||
| 	m_seed = seed; | 	m_seed = seed; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk* World::ChunkAt(float x, float y, float z) const { | Chunk* World::ChunkAt(float x, float y, float z) const { | ||||||
| 	int cx = (int)x / CHUNK_SIZE_X; | 	int cx = (int)x / CHUNK_SIZE_X; | ||||||
| 	int cz = (int)z / CHUNK_SIZE_Z; | 	int cz = (int)z / CHUNK_SIZE_Z; | ||||||
| @@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | |||||||
|  |  | ||||||
| Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | ||||||
|  |  | ||||||
|  | void World::RemoveChunk(int nbReduit) | ||||||
|  | { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 		{ | ||||||
|  | 			Chunk* chk = nullptr; | ||||||
|  | 			if (x < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y > WORLD_SIZE_Y - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (x > WORLD_SIZE_X - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  |  | ||||||
|  | 			// TODO: MakeDirty() les voisins pour qu'ils se redessinent. | ||||||
|  |  | ||||||
|  | 			if (!chk) | ||||||
|  | 				continue; | ||||||
|  |  | ||||||
|  | 			m_tbDeleted.emplace_back(chk); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
| BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | ||||||
| 	Chunk* c = ChunkAt(x, y, z); | 	Chunk* c = ChunkAt(x, y, z); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -28,6 +28,8 @@ public: | |||||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | 	Chunk* ChunkAt(float x, float y, float z) const; | ||||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||||
|  |  | ||||||
|  | 	void RemoveChunk(int nbReduit); | ||||||
|  |  | ||||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -47,6 +47,70 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | |||||||
|  |  | ||||||
| sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||||
|  |  | ||||||
|  | void Connection::getPacks(SOCKET sock) { | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	Input in; | ||||||
|  | 	while (true) { | ||||||
|  | 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||||
|  |  | ||||||
|  | 		for (auto& pck : lsPck) { | ||||||
|  | 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 			switch (netprot::getType(pck, 1)) { | ||||||
|  | 				using enum netprot::PACKET_TYPE; | ||||||
|  | 			case INPUT: | ||||||
|  | 				if (Deserialize(&in, pck, &bsize)) | ||||||
|  | 					m_input_manifest[in.timestamp] = in; | ||||||
|  | 				break; | ||||||
|  | 			default: break; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		lsPck.clear(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | ||||||
|  | 	while (m_last_out < m_output_manifest.size()) { | ||||||
|  | 		Output out = m_output_manifest.at(m_last_out++); | ||||||
|  |  | ||||||
|  | 		for (auto& [key, conn] : conns) { | ||||||
|  | 			if (m_playinfo.id == conn->GetHash(true)) | ||||||
|  | 				continue; | ||||||
|  | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::Run(World* world) { | ||||||
|  | 	Input in, last; | ||||||
|  | 	Output out; | ||||||
|  | 	float el; | ||||||
|  |  | ||||||
|  | 	if (m_input_manifest.size() < 2) | ||||||
|  | 		return; | ||||||
|  |  | ||||||
|  | 	while (m_last_in < m_input_manifest.size()) { | ||||||
|  | 		in = m_input_manifest.at(m_last_in + 1); | ||||||
|  | 		last = m_input_manifest.at(m_last_in); | ||||||
|  |  | ||||||
|  | 		el = (float)(in.timestamp - last.timestamp) / 1000.; | ||||||
|  | 		player.get()->SetDirection(in.direction); | ||||||
|  | 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||||
|  | 														  in.keys.backward,  | ||||||
|  | 														  in.keys.left,  | ||||||
|  | 														  in.keys.right,  | ||||||
|  | 														  in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
|  | 		out.position = player.get()->GetPosition(); | ||||||
|  | 		out.direction = in.direction; | ||||||
|  | 		out.timestamp = in.timestamp; | ||||||
|  | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
|  | 		m_output_manifest[out.timestamp] = out; | ||||||
|  |  | ||||||
|  | 		++m_last_in; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| 	auto wat = m_input_manifest.find(time); | 	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -2,10 +2,11 @@ | |||||||
| #define CONNECTION_H__ | #define CONNECTION_H__ | ||||||
|  |  | ||||||
| #include <deque> | #include <deque> | ||||||
| #include <map> | #include <unordered_map> | ||||||
| #include "../SQCSim-common/player.h" | #include "../SQCSim-common/player.h" | ||||||
| #include "../SQCSim-common/vector3.h" | #include "../SQCSim-common/vector3.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
|  | #include "../SQCSim-common/world.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| using namespace netprot; | using namespace netprot; | ||||||
| @@ -32,16 +33,27 @@ public: | |||||||
| 	PlayerInfo* getInfo() const; | 	PlayerInfo* getInfo() const; | ||||||
| 	sockaddr_in* getAddr() const; | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
|  | 	void getPacks(SOCKET sock); | ||||||
|  | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | ||||||
|  |  | ||||||
|  | 	void Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
| private: | private: | ||||||
| 	std::map<Timestamp, Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::map<Timestamp, Output> m_output_manifest; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
| 	std::map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
| 	PlayerInfo m_playinfo; | 	PlayerInfo m_playinfo; | ||||||
|  |  | ||||||
|  | 	Timestamp m_startsync; | ||||||
|  |  | ||||||
|  | 	uint64_t m_last_in = 0,  | ||||||
|  | 			 m_last_out = 0; | ||||||
|  | 	Buffer m_buf, | ||||||
|  | 		   m_bufout; | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -129,6 +129,7 @@ int Server::Ready() { | |||||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||||
| 				PlayerInfo play; | 				PlayerInfo play; | ||||||
|  |  | ||||||
|  | 				m_buf.len = BUFFER_LENGTH; | ||||||
| 				Packet pck = getPack(&m_buf); | 				Packet pck = getPack(&m_buf); | ||||||
| 				if (pck.type != PACKET_TYPE::LOGINF) { | 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||||
| 					Log("Paquet invalide.", true, false); | 					Log("Paquet invalide.", true, false); | ||||||
| @@ -139,22 +140,22 @@ int Server::Ready() { | |||||||
| 				LoginInfo* log = (LoginInfo*)pck.ptr; | 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||||
|  |  | ||||||
| 				log->sid = getUniqueId(); | 				log->sid = getUniqueId(); | ||||||
| 				log->tid = 0; // TODO: À changer si on implemente un mode en equipe. | 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||||
|  |  | ||||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
| 				str.clear(); | 				str.clear(); | ||||||
| 					 | 					 | ||||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||||
|  |  | ||||||
| 				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); | 				sendPack<LoginInfo>(sock, log, &m_buf); | ||||||
| 				 | 				 | ||||||
| 				play.id = getUniqueId(); | 				play.id = getUniqueId(); | ||||||
| 				strcpy(play.name, log->name); | 				strcpy(play.name, log->name); | ||||||
| 				 | 				 | ||||||
| 				play.tid = log->tid; | 				play.tid = log->tid; | ||||||
|  |  | ||||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); | 				sendPack<GameInfo>(sock, &m_game, &m_buf); | ||||||
| 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||||
|  |  | ||||||
| 				for (auto& [key, player] : m_players) { | 				for (auto& [key, player] : m_players) { | ||||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||||
| @@ -174,13 +175,16 @@ int Server::Ready() { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Server::Run() { | void Server::Run() { | ||||||
|  | 	bool endgame = false; | ||||||
| 	Input in; | 	Input in; | ||||||
| 	sockaddr_in sockad; | 	sockaddr_in sockad; | ||||||
| 	addrlen_t socklen = sizeof(sockad); | 	addrlen_t socklen = sizeof(sockad); | ||||||
| 	 | 	 | ||||||
| 	Log("Debut de la partie...", false, false); | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
| 	m_world = std::make_unique<World>(); | 	int players = m_players.size(); | ||||||
|  |  | ||||||
|  | 	m_world = new World(); | ||||||
| 	m_world->SetSeed(m_game.seed); | 	m_world->SetSeed(m_game.seed); | ||||||
| 	m_world->GetChunks().Reset(nullptr); | 	m_world->GetChunks().Reset(nullptr); | ||||||
| 	m_world->BuildWorld(); | 	m_world->BuildWorld(); | ||||||
| @@ -197,32 +201,41 @@ void Server::Run() { | |||||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	while (true) { | 	while (!endgame) { | ||||||
| 		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | 		for (auto& [key, conn] : m_players) { | ||||||
| 			Packet pck = getPack(&m_buf); | 			conn->getPacks(m_sock_udp); | ||||||
| 			switch (pck.type) { | 			conn->Run(m_world); | ||||||
| 				using enum netprot::PACKET_TYPE; | 			conn->sendPacks(m_sock_udp, m_players); | ||||||
|             	case ERR:			std::puts("ERROR!");		break; |  | ||||||
|                 case INPUT:			std::puts("INPUT!");		break; |  | ||||||
|                 case OUTPUT:		std::puts("OUTPUT!");		break; |  | ||||||
| 				case SYNC:			std::puts("SYNC!");			break; |  | ||||||
|                 case TEAMINF:		std::puts("TEAMINF!");		break; |  | ||||||
|                 case SELFINF:		std::puts("SELFINF!");		break; |  | ||||||
|                 case PLAYINF:		std::puts("PLAYINF!");		break; |  | ||||||
|                 case LOGINF:		std::puts("LOGINF!");		break; |  | ||||||
|                 case CHUNKMOD:		std::puts("CHUNKMOD!");		break; |  | ||||||
|                 case PLAYERMOD:		std::puts("PLAYERMOD!");	break; |  | ||||||
|                 case PICKUPMOD:		std::puts("PICKUPMOD!");	break; |  | ||||||
|                 case GAMEINFO:		std::puts("GAMEINFO!");		break; |  | ||||||
|                 case ENDINFO:		std::puts("ENDINFO!");		break; |  | ||||||
|                 case CHAT:			std::puts("CHAT!");			break; |  | ||||||
|                 case ERRLOG:		std::puts("ERRLOG!");		break; |  | ||||||
| 				case LAST_PACK:									[[falltrough]]; |  | ||||||
| 				default:			std::puts("wtf?!");			break; |  | ||||||
|             } |  | ||||||
| 			netprot::emptyPack(pck); |  | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	//while (true) { | ||||||
|  | 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||||
|  | 	//		Packet pck = getPack(&m_buf); | ||||||
|  | 	//		switch (pck.type) { | ||||||
|  | 	//			using enum netprot::PACKET_TYPE; | ||||||
|  |  //           	case ERR:			std::puts("ERROR!");		break; | ||||||
|  |  //               case INPUT:			std::puts("INPUT!");		break; | ||||||
|  |  //               case OUTPUT:		std::puts("OUTPUT!");		break; | ||||||
|  | 	//			case SYNC:			std::puts("SYNC!");			break; | ||||||
|  |  //               case TEAMINF:		std::puts("TEAMINF!");		break; | ||||||
|  |  //               case SELFINF:		std::puts("SELFINF!");		break; | ||||||
|  |  //               case PLAYINF:		std::puts("PLAYINF!");		break; | ||||||
|  |  //               case LOGINF:		std::puts("LOGINF!");		break; | ||||||
|  |  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||||
|  |  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||||
|  |  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||||
|  |  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||||
|  |  //               case ENDINFO:		std::puts("ENDINFO!");		break; | ||||||
|  |  //               case CHAT:			std::puts("CHAT!");			break; | ||||||
|  |  //               case ERRLOG:		std::puts("ERRLOG!");		break; | ||||||
|  | 	//			case LAST_PACK:									[[falltrough]]; | ||||||
|  | 	//			default:			std::puts("wtf?!");			break; | ||||||
|  |  //           } | ||||||
|  | 	//		netprot::emptyPack(pck); | ||||||
|  |  //       } | ||||||
|  | 	//} | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| inline std::string Server::LogTimestamp() { | inline std::string Server::LogTimestamp() { | ||||||
|   | |||||||
| @@ -5,6 +5,7 @@ | |||||||
| #include <vector> | #include <vector> | ||||||
| #include <set> | #include <set> | ||||||
| #include <string> | #include <string> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
| @@ -35,12 +36,12 @@ private: | |||||||
|  |  | ||||||
| 	Buffer m_buf; | 	Buffer m_buf; | ||||||
|  |  | ||||||
| 	std::map<uint64_t, std::unique_ptr<Connection>> m_players; | 	std::unordered_map<uint64_t, Connection*> m_players; | ||||||
| 	std::map <Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
| 	std::vector<uint64_t> m_ids; | 	std::vector<uint64_t> m_ids; | ||||||
| 	GameInfo m_game; | 	GameInfo m_game; | ||||||
|  |  | ||||||
| 	std::unique_ptr<World> m_world = nullptr; | 	World* m_world = nullptr; | ||||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||||
|  |  | ||||||
| 	std::string LogTimestamp(); | 	std::string LogTimestamp(); | ||||||
|   | |||||||
| @@ -20,6 +20,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="audio.h" /> |     <ClInclude Include="audio.h" /> | ||||||
|  |     <ClInclude Include="booster.h" /> | ||||||
|     <ClInclude Include="connector.h" /> |     <ClInclude Include="connector.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
|     <ClInclude Include="engine.h" /> |     <ClInclude Include="engine.h" /> | ||||||
| @@ -36,6 +37,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="audio.cpp" /> |     <ClCompile Include="audio.cpp" /> | ||||||
|  |     <ClCompile Include="booster.cpp" /> | ||||||
|     <ClCompile Include="connector.cpp" /> |     <ClCompile Include="connector.cpp" /> | ||||||
|     <ClCompile Include="engine.cpp" /> |     <ClCompile Include="engine.cpp" /> | ||||||
|     <ClCompile Include="main.cpp" /> |     <ClCompile Include="main.cpp" /> | ||||||
| @@ -170,7 +172,7 @@ | |||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
| @@ -192,7 +194,7 @@ | |||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
|   | |||||||
| @@ -53,6 +53,9 @@ | |||||||
|     <ClInclude Include="remoteplayer.h"> |     <ClInclude Include="remoteplayer.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="booster.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="engine.cpp"> |     <ClCompile Include="engine.cpp"> | ||||||
| @@ -97,5 +100,8 @@ | |||||||
|     <ClCompile Include="remoteplayer.cpp"> |     <ClCompile Include="remoteplayer.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="booster.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | |||||||
|  | #include "booster.h"; | ||||||
|  |  | ||||||
|  | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
|  | { | ||||||
|  | 	// | ||||||
|  | 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||||
|  | 	//playerToQuad.Normalize(); | ||||||
|  | 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||||
|  | 	//Matrix4f rotationMatrix; | ||||||
|  | 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||||
|  | 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||||
|  | 	float x = pos.x; | ||||||
|  | 	float y = pos.y; | ||||||
|  | 	float z = pos.z; | ||||||
|  | 	float width = 1.0f; | ||||||
|  | 	float height = 1.0f; | ||||||
|  | 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||||
|  |  | ||||||
|  | 	//Matrix4 mat4 = tran.GetMatrix(); | ||||||
|  | 	//mat4 VP = pMatrix * vMatrix; | ||||||
|  | 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||||
|  | 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||||
|  |  | ||||||
|  | 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||||
|  | 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||||
|  |  | ||||||
|  | 	//tran.ApplyTranslation(m_position); | ||||||
|  | 	float u, v, w, h; | ||||||
|  | 	//glDisable(GL_DEPTH_TEST); | ||||||
|  | 	shader.Use(); | ||||||
|  | 	textureAtlas.Bind(); | ||||||
|  | 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||||
|  | 	//glLoadIdentity(); | ||||||
|  | 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||||
|  | 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||||
|  | 	glEnd(); | ||||||
|  | 	shader.Disable(); | ||||||
|  | 	//tran.ApplyTranslation(-m_position); | ||||||
|  | 	//glEnable(GL_DEPTH_TEST); | ||||||
|  | } | ||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | |||||||
|  | #ifndef BOOSTER_H__ | ||||||
|  | #define BOOSTER_H__ | ||||||
|  | #include "define.h" | ||||||
|  | #include "textureatlas.h" | ||||||
|  | #include "shader.h" | ||||||
|  | #include "../SQCSim-common/vector3.h" | ||||||
|  | #include "../SQCSim-common/transformation.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class Booster { | ||||||
|  | public: | ||||||
|  | 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||||
|  | }; | ||||||
|  | #endif | ||||||
| @@ -69,44 +69,51 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
|  |  | ||||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||||
|  |  | ||||||
|  | 	//using namespace std::chrono_literals; | ||||||
|  | 	//std::this_thread::sleep_for(100ms); | ||||||
|  |  | ||||||
|  | 	memset(bf.ptr, '\0', BUFFER_LENGTH); | ||||||
|  |  | ||||||
| 	bool ready = false; | 	bool ready = false; | ||||||
| 	int errors = 0; | 	int errors = 0; | ||||||
| 	std::vector<netprot::Packet> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	while (!ready) { | 	while (!ready) { | ||||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			bool bypass_delete = false; | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
| 			netprot::PlayerInfo* pl = nullptr; | 			netprot::PlayerInfo* pl = nullptr; | ||||||
| 			switch (pck.type) { | 			switch (netprot::getType(pck, 1)) { | ||||||
| 				using enum netprot::PACKET_TYPE; | 				using enum netprot::PACKET_TYPE; | ||||||
| 			case LOGINF: | 			case LOGINF: | ||||||
| 				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); | 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
| 				break; | 				break; | ||||||
| 			case GAMEINFO: | 			case GAMEINFO: | ||||||
| 				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); | 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
| 				break; | 				break; | ||||||
| 			case PLAYINF: | 			case PLAYINF: | ||||||
| 				pl = (netprot::PlayerInfo*)pck.ptr; | 				pl = new netprot::PlayerInfo(); | ||||||
| 				m_players[pl->id] = pl; | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
| 				bypass_delete = true; | 					++errors; | ||||||
|  | 				else m_players[pl->id] = pl; | ||||||
| 				break; | 				break; | ||||||
| 			case TEAMINF: | 			case TEAMINF: | ||||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
| 				break; | 				break; | ||||||
| 			case SYNC: | 			case SYNC: | ||||||
| 				m_origin = netprot::Sync((netprot::Sync*)pck.ptr); | 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
| 				ready = true; | 				ready = true; | ||||||
| 				break; | 				break; | ||||||
| 			default: | 			default: | ||||||
| 				errors++; | 				errors++; | ||||||
| 				break; | 				break; | ||||||
| 			} | 			} | ||||||
| 			if (!bypass_delete) |  | ||||||
| 				netprot::emptyPack(pck); |  | ||||||
| 		} | 		} | ||||||
| 		lsPck.clear(); | 		lsPck.clear(); | ||||||
| 		if (errors > 100) | 		if (errors > 1000) | ||||||
| 			return 4; | 			return 4; | ||||||
| 	} | 	} | ||||||
| 	return 0; | 	return 0; | ||||||
|   | |||||||
| @@ -2,6 +2,7 @@ | |||||||
| #define CONNECTOR_H__ | #define CONNECTOR_H__ | ||||||
|  |  | ||||||
| #include <stdlib.h> | #include <stdlib.h> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| @@ -26,13 +27,13 @@ public: | |||||||
|  |  | ||||||
| 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||||
|  |  | ||||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||||
| private: | private: | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||||
|  |  | ||||||
| 	netprot::LoginInfo m_loginfo; | 	netprot::LoginInfo m_loginfo; | ||||||
| 	netprot::GameInfo m_gameinfo; | 	netprot::GameInfo m_gameinfo; | ||||||
|   | |||||||
| @@ -28,11 +28,13 @@ | |||||||
| #define BASE_WIDTH 640 | #define BASE_WIDTH 640 | ||||||
| #define BASE_HEIGHT 480 | #define BASE_HEIGHT 480 | ||||||
|  |  | ||||||
|  | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
|  | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
| #define CHUNK_PATH			"./media/chunks/" | #define CHUNK_PATH			"./media/chunks/" | ||||||
| #define MENU_ITEM_PATH		"./media/menu_items/" | #define MENU_ITEM_PATH		"./media/menu_items/" | ||||||
|  | #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||||
|  |  | ||||||
| #endif // DEFINE_H__ | #endif // DEFINE_H__ | ||||||
|   | |||||||
| @@ -1,5 +1,7 @@ | |||||||
| #include "engine.h" | #include "engine.h" | ||||||
|  | #include <algorithm> | ||||||
|  | #include <filesystem> | ||||||
|  | #include <fstream> | ||||||
| #include <iostream> | #include <iostream> | ||||||
| #include <chrono> | #include <chrono> | ||||||
| #include <thread> | #include <thread> | ||||||
| @@ -11,12 +13,13 @@ struct Notification { | |||||||
| 	float displayStartTime = 0.0f; | 	float displayStartTime = 0.0f; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  |  | ||||||
| // Use a queue to manage notifications | // Use a queue to manage notifications | ||||||
| //std::queue<Notification> notificationQueue; | //std::queue<Notification> notificationQueue; | ||||||
| // Use a vector to manage notifications | // Use a vector to manage notifications | ||||||
| std::vector<Notification> notifications; | std::vector<Notification> notifications; | ||||||
|  |  | ||||||
| Engine::Engine() {} | Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo(){} | ||||||
|  |  | ||||||
| Engine::~Engine() { | Engine::~Engine() { | ||||||
| 	m_world.CleanUpWorld(m_renderCount, true); | 	m_world.CleanUpWorld(m_renderCount, true); | ||||||
| @@ -72,6 +75,8 @@ void Engine::DrawSplachScreen() | |||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
|  |  | ||||||
|  | 	m_gamestate = GameState::OPTIONS; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -273,8 +278,46 @@ void Engine::DrawMenu() | |||||||
| 	ShowCursor(); | 	ShowCursor(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::Init() { | void Engine::DrawPause() | ||||||
|  | { | ||||||
|  | 	static const int sTitle = 400; | ||||||
|  | 	static const int sButton = 225; | ||||||
|  |  | ||||||
|  | 	glDisable(GL_LIGHTING); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	glDisable(GL_DEPTH_TEST); | ||||||
|  | 	glDisable(GL_STENCIL_TEST); | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPushMatrix(); | ||||||
|  | 	glLoadIdentity(); | ||||||
|  | 	glOrtho(0, Width(), 0, Height(), -1, 1); | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPushMatrix(); | ||||||
|  |  | ||||||
|  | 	PauseBGTexture.Bind(); | ||||||
|  | 	glLoadIdentity(); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0, 0); | ||||||
|  | 	glVertex2i(0, 0); | ||||||
|  | 	glTexCoord2f(1, 0); | ||||||
|  | 	glVertex2i(800, 0); | ||||||
|  | 	glTexCoord2f(1, 1); | ||||||
|  | 	glVertex2i(800, 600); | ||||||
|  | 	glTexCoord2f(0, 1); | ||||||
|  | 	glVertex2i(0, 600); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	glDisable(GL_BLEND); | ||||||
|  | 	glEnable(GL_DEPTH_TEST); | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPopMatrix(); | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPopMatrix(); | ||||||
|  | 	ShowCursor(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Engine::Init() { | ||||||
|  |  | ||||||
| 	GLenum glewErr = glewInit(); | 	GLenum glewErr = glewInit(); | ||||||
| 	if (glewErr != GLEW_OK) { | 	if (glewErr != GLEW_OK) { | ||||||
| @@ -283,14 +326,13 @@ void Engine::Init() { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	uint64_t seed = SEED; | 	uint64_t seed = SEED; | ||||||
| 	char ch; |  | ||||||
|  |  | ||||||
| 	glDisable(GL_FRAMEBUFFER_SRGB); | 	glDisable(GL_FRAMEBUFFER_SRGB); | ||||||
| 	glEnable(GL_DEPTH_TEST); | 	glEnable(GL_DEPTH_TEST); | ||||||
| 	glEnable(GL_STENCIL_TEST); | 	glEnable(GL_STENCIL_TEST); | ||||||
| 	glEnable(GL_POINT_SMOOTH); | 	glEnable(GL_POINT_SMOOTH); | ||||||
| 	glEnable(GL_BLEND); | 	glEnable(GL_BLEND); | ||||||
| 	glEnable(GL_CULL_FACE); | 	//glEnable(GL_CULL_FACE); | ||||||
| 	glEnable(GL_TEXTURE_2D); | 	glEnable(GL_TEXTURE_2D); | ||||||
|  |  | ||||||
| 	glMatrixMode(GL_PROJECTION); | 	glMatrixMode(GL_PROJECTION); | ||||||
| @@ -304,10 +346,14 @@ void Engine::Init() { | |||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| 	glBlendEquation(GL_FUNC_SUBTRACT); | 	glBlendEquation(GL_FUNC_SUBTRACT); | ||||||
|  |  | ||||||
|  | 	if (m_istarted) | ||||||
|  | 		return; | ||||||
|  | 	else m_istarted = true; | ||||||
|  |  | ||||||
| 	//  | 	//  | ||||||
| 	// Objet de skybox avec sa propre texture et son propre shader! | 	// Objet de skybox avec sa propre texture et son propre shader! | ||||||
| 	m_skybox.Init(0.2f); | 	m_skybox.Init(0.2f); | ||||||
|  | 	//m_skybox2.Init(1.f); | ||||||
| 	// Objet de musique! | 	// Objet de musique! | ||||||
| 	//m_audio.ToggleMusicState(); | 	//m_audio.ToggleMusicState(); | ||||||
|  |  | ||||||
| @@ -317,17 +363,18 @@ void Engine::Init() { | |||||||
| 		m_whoosh[x] = nullptr; | 		m_whoosh[x] = nullptr; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	char* ch = new char[2]; | ||||||
|  |  | ||||||
| 	std::cout << "Jouer en ligne? [o/N] "; | 	std::cout << "Jouer en ligne? [o/N] "; | ||||||
| 		std::cin >> ch; | 	std::cin.getline(ch, 2); | ||||||
| 	std::cout << std::endl; | 	std::cout << std::endl; | ||||||
|  |  | ||||||
| 		if (ch == 'o' || ch == 'O') { | 	if (*ch == 'o' || *ch == 'O') { | ||||||
| 		char* input = new char[32]; | 		char* input = new char[32]; | ||||||
| 		std::string playname, srvname; | 		std::string playname, srvname; | ||||||
|  |  | ||||||
| 		while (playname.size() < 1) { | 		while (playname.size() < 1) { | ||||||
| 			std::cout << "Veuillez entrer un nom de joueur: "; | 			std::cout << "Veuillez entrer un nom de joueur: "; | ||||||
| 				std::cin.ignore(); |  | ||||||
| 			std::cin.getline(input, 32); | 			std::cin.getline(input, 32); | ||||||
| 			std::cout << std::endl; | 			std::cout << std::endl; | ||||||
| 			playname = input; | 			playname = input; | ||||||
| @@ -361,12 +408,16 @@ void Engine::Init() { | |||||||
| 		} | 		} | ||||||
| 		else std::cout << "Erreur de creation de socket." << std::endl; | 		else std::cout << "Erreur de creation de socket." << std::endl; | ||||||
| 	} | 	} | ||||||
|  | 	delete[] ch; | ||||||
|  |  | ||||||
| 	m_world.SetSeed(seed); | 	m_world.SetSeed(seed); | ||||||
|  |  | ||||||
| 	// Init Chunks | 	// Init Chunks | ||||||
| 	m_world.GetChunks().Reset(nullptr); | 	m_world.GetChunks().Reset(nullptr); | ||||||
|  |  | ||||||
|  | 	m_startTime = std::chrono::high_resolution_clock::now(); | ||||||
|  |  | ||||||
|  | 	m_remotePlayer.SetPosition(Vector3f(.5,CHUNK_SIZE_Y + 10., .5)); | ||||||
| 	// Gestion de souris. | 	// Gestion de souris. | ||||||
| 	CenterMouse(); | 	CenterMouse(); | ||||||
| 	HideCursor(); | 	HideCursor(); | ||||||
| @@ -376,23 +427,65 @@ void Engine::DeInit() {} | |||||||
|  |  | ||||||
| void Engine::LoadResource() { | void Engine::LoadResource() { | ||||||
| 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||||
|  | 	//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||||
| 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | ||||||
| 	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); | 	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); | ||||||
| 	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false); | 	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false); | ||||||
| 	LoadTexture(m_texturePovGun, TEXTURE_PATH "GUN.png", false); | 	LoadTexture(m_texturePovGun, TEXTURE_PATH "GUN.png", false); | ||||||
| 	LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false); | 	LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false); | ||||||
|  | 	LoadTexture(m_textureSoloText, TEXTURE_PATH "single_player.png", false); | ||||||
|  | 	LoadTexture(m_textureMultiText, TEXTURE_PATH "multi_player.png", false); | ||||||
|  | 	LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false); | ||||||
| 	LoadTexture(m_textureTitle, TEXTURE_PATH "title.png", false); | 	LoadTexture(m_textureTitle, TEXTURE_PATH "title.png", false); | ||||||
|  |  | ||||||
| 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
| 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
|  | 	LoadTexture(PauseBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
| 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | ||||||
| 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | ||||||
| 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | ||||||
| 	LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png"); | 	LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png"); | ||||||
|  |  | ||||||
| 	TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png"); | 	TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png"); | ||||||
| 	TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png"); | 	TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png"); | ||||||
| 	TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png"); | 	TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png"); | ||||||
| 	TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png"); | 	TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png"); | ||||||
|  | 	TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png"); | ||||||
|  | 	TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png"); | ||||||
|  | 	TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png"); | ||||||
|  | 	TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png"); | ||||||
|  | 	TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM  | ||||||
|  |  | ||||||
|  | 	//JUMP | ||||||
|  | 	//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); | ||||||
|  |  | ||||||
|  | 	//STILL | ||||||
|  | 	//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackRight.png"); | ||||||
|  | 	TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBack.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBack.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRight.png"); | ||||||
|  |  | ||||||
|  | 	//SHOOTINGSTILL | ||||||
|  | 	//SHOOTINGJUMP | ||||||
|  |  | ||||||
|  | 	if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) { | ||||||
|  | 		std::cout << " Unable to generate texture atlas ..." << std::endl; | ||||||
|  | 		abort(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) { | 	if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) { | ||||||
| 		std::cout << " Unable to generate texture atlas ..." << std::endl; | 		std::cout << " Unable to generate texture atlas ..." << std::endl; | ||||||
| @@ -408,6 +501,20 @@ void Engine::LoadResource() { | |||||||
| 	m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1); | 	m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1); | ||||||
| 	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s); | 	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s); | ||||||
| 	m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1); | 	m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1); | ||||||
|  | 	m_textureAtlas.TextureIndexToCoord(texGreenGrassIndex, u, v, s, s); | ||||||
|  | 	m_blockinfo[BTYPE_GREENGRASS] = new BlockInfo(BTYPE_GREENGRASS, "GreenGrass", u, v, s, 1); | ||||||
|  | 	m_textureAtlas.TextureIndexToCoord(texBoostHeal, u, v, s, s); | ||||||
|  | 	m_boostinfo[BTYPE_HEAL] = new BoostInfo(BTYPE_HEAL, "Heal", u, v, s, 1); | ||||||
|  | 	m_textureAtlas.TextureIndexToCoord(texBoostDmg, u, v, s, s); | ||||||
|  | 	m_boostinfo[BTYPE_DAMAGE] = new BoostInfo(BTYPE_DAMAGE, "Dmg", u, v, s, 1); | ||||||
|  | 	m_textureAtlas.TextureIndexToCoord(texBoostSpd, u, v, s, s); | ||||||
|  | 	m_boostinfo[BTYPE_SPEED] = new BoostInfo(BTYPE_SPEED, "Spd", u, v, s, 1); | ||||||
|  | 	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s); | ||||||
|  | 	m_boostinfo[BTYPE_INVINCIBLE] = new BoostInfo(BTYPE_INVINCIBLE, "Inv", u, v, s, 1); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	 | ||||||
|  | 	m_animeAtlas.TextureIndexToCoord(0, u, v, s, s); | ||||||
|  |  | ||||||
| 	std::cout << " Loading and compiling shaders ..." << std::endl; | 	std::cout << " Loading and compiling shaders ..." << std::endl; | ||||||
| 	if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) { | 	if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) { | ||||||
| @@ -436,6 +543,7 @@ void Engine::SystemNotification(std::string systemLog) { | |||||||
|  |  | ||||||
| 	DisplayNotification(message); | 	DisplayNotification(message); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::KillNotification(Player killer, Player killed) { | void Engine::KillNotification(Player killer, Player killed) { | ||||||
| 	std::string message = ""; | 	std::string message = ""; | ||||||
|  |  | ||||||
| @@ -464,16 +572,13 @@ void Engine::ProcessNotificationQueue() { | |||||||
| 	//float fPosY = Height() - (Height() * 0.05) * scaleY; | 	//float fPosY = Height() - (Height() * 0.05) * scaleY; | ||||||
|  |  | ||||||
| 	m_textureFont.Bind(); | 	m_textureFont.Bind(); | ||||||
|  | 	float xOffset = Width() * 0.66f; | ||||||
| 	auto [scaleX, scaleY] = GetScale(); | 	float yOffset = Height() * 0.83f; | ||||||
|  |  | ||||||
| 	float xOffset = (Width() / 1.5f) * scaleX; |  | ||||||
| 	float yOffset = (Height() / 1.2f) * scaleY; |  | ||||||
|  |  | ||||||
| 	for (auto it = notifications.begin(); it != notifications.end(); ) { | 	for (auto it = notifications.begin(); it != notifications.end(); ) { | ||||||
| 		float timeSinceDisplay = m_time - it->displayStartTime; | 		float timeSinceDisplay = m_time - it->displayStartTime; | ||||||
|  |  | ||||||
| 		float y = yOffset - (20.0f * scaleX * (it - notifications.begin())); | 		float y = yOffset - (20.0f * (it - notifications.begin())); | ||||||
|  |  | ||||||
| 		glDisable(GL_STENCIL_TEST); | 		glDisable(GL_STENCIL_TEST); | ||||||
| 		glDisable(GL_DEPTH_TEST); | 		glDisable(GL_DEPTH_TEST); | ||||||
| @@ -546,14 +651,13 @@ void Engine::DisplayPovGun() { | |||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPushMatrix(); | 	glPushMatrix(); | ||||||
|  |  | ||||||
| 	float scaleX = (Width()) / BASE_WIDTH; | 	float baseXOffsetPercentage = 0.4958; | ||||||
| 	float scaleY = (Height()) / BASE_HEIGHT; | 	float baseWidthPercentage = 0.4688; | ||||||
| 	float baseXOffset = 0.4958 * BASE_WIDTH; | 	float baseHeightPercentage = 0.5787; | ||||||
| 	float baseWidth = 0.4688 * BASE_WIDTH; |  | ||||||
| 	float baseHeight = 0.5787 * BASE_HEIGHT; | 	float xTranslation = baseXOffsetPercentage * Width(); | ||||||
| 	float xTranslation = baseXOffset * scaleX; | 	float quadWidth = baseWidthPercentage * Width(); | ||||||
| 	float quadWidth = baseWidth * scaleX; | 	float quadHeight = baseHeightPercentage * Height(); | ||||||
| 	float quadHeight = baseHeight * scaleY; |  | ||||||
|  |  | ||||||
| 	m_texturePovGun.Bind(); | 	m_texturePovGun.Bind(); | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| @@ -578,7 +682,6 @@ void Engine::DisplayPovGun() { | |||||||
|  |  | ||||||
| 	glMatrixMode(GL_PROJECTION); | 	glMatrixMode(GL_PROJECTION); | ||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
|  |  | ||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
| } | } | ||||||
| @@ -591,37 +694,44 @@ void Engine::DisplayHud(int timer) { | |||||||
| 	glBindTexture(GL_TEXTURE_2D, 0); | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| 	auto [scaleX, scaleY] = GetScale(); |  | ||||||
|  |  | ||||||
| 	float fBackPosX = (Width() / 25.0f) * scaleX; | 	float itemBackgroundWidthProportion = 0.25f; | ||||||
| 	float fBackPosY = (Height() - (Height() * 0.815) * scaleY); | 	float itemBackgroundHeightProportion = 0.175f; | ||||||
| 	float fBackWidth = (Width() / 4.0f) * scaleX; | 	float itemBackgroundWidth = Width() * itemBackgroundWidthProportion; | ||||||
| 	float fBackHeight = (Height() / 5.5f) * scaleY; | 	float itemBackgroundHeight = Height() * itemBackgroundHeightProportion; | ||||||
|  | 	float itemBackgroundXOffset = Width() * 0.05f; | ||||||
|  | 	float itemBackgroundYOffset = Height() * 0.6f; | ||||||
|  | 	float itemBackgroundXPos = itemBackgroundXOffset; | ||||||
|  | 	float itemBackgroundYPos = Height() - itemBackgroundHeight - itemBackgroundYOffset; | ||||||
|  |  | ||||||
|  | 	// Selected item background | ||||||
| 	glColor4f(1.0f, 1.0f, 1.0f, 0.2f); | 	glColor4f(1.0f, 1.0f, 1.0f, 0.2f); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glVertex2f(fBackPosX, fBackPosY); | 	glVertex2f(itemBackgroundXPos, itemBackgroundYPos); | ||||||
| 	glVertex2f(fBackPosX + fBackWidth, fBackPosY); | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, itemBackgroundYPos); | ||||||
| 	glVertex2f(fBackPosX + fBackWidth, fBackPosY + fBackHeight); | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, itemBackgroundYPos + itemBackgroundHeight); | ||||||
| 	glVertex2f(fBackPosX, fBackPosY + fBackHeight); | 	glVertex2f(itemBackgroundXPos, itemBackgroundYPos + itemBackgroundHeight); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	// HP Bar | 	// HP Bar | ||||||
| 	float fBarWidth = (Width() / 4.0f) * scaleX; |  | ||||||
| 	float fBarHeight = (Height() / 25.0f) * scaleY; |  | ||||||
| 	float fPosX = (Width() / 25.0f) * scaleX; |  | ||||||
| 	float fBarPosY = (Height() - (Height() * 0.775) * scaleY); |  | ||||||
|  |  | ||||||
| 	float playerHp = m_player.GetHP(); | 	float playerHp = m_player.GetHP(); | ||||||
| 	float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f; | 	float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f; | ||||||
|  |  | ||||||
|  | 	float hpBarWidthProportion = 0.25f; | ||||||
|  | 	float hpBarHeightProportion = 0.045f; | ||||||
|  | 	float hpBarWidth = Width() * hpBarWidthProportion; | ||||||
|  | 	float hpBarHeight = Height() * hpBarHeightProportion; | ||||||
|  | 	float hpBarXOffset = Width() * 0.05f; | ||||||
|  | 	float hpBarYOffset = Height() * 0.7f; | ||||||
|  | 	float hpBarYPos = Height() - hpBarHeight - hpBarYOffset; | ||||||
|  |  | ||||||
| 	// HP Bar Background | 	// HP Bar Background | ||||||
| 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glVertex2f(fPosX, fBarPosY - fBarHeight); | 	glVertex2f(itemBackgroundXPos, hpBarYPos - hpBarHeight); | ||||||
| 	glVertex2f(fPosX + fBarWidth, fBarPosY - fBarHeight); | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, hpBarYPos - hpBarHeight); | ||||||
| 	glVertex2f(fPosX + fBarWidth, fBarPosY); | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, hpBarYPos); | ||||||
| 	glVertex2f(fPosX, fBarPosY); | 	glVertex2f(itemBackgroundXPos, hpBarYPos); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	//TODO: Associer avec mechanique de vie du joueur | 	//TODO: Associer avec mechanique de vie du joueur | ||||||
| @@ -629,10 +739,10 @@ void Engine::DisplayHud(int timer) { | |||||||
| 	// Barre HP | 	// Barre HP | ||||||
| 	glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage); | 	glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glVertex2f(fPosX, fBarPosY - fBarHeight); | 	glVertex2f(itemBackgroundXPos, hpBarYPos - hpBarHeight); | ||||||
| 	glVertex2f(fPosX + fBarWidth * playerHp, fBarPosY - fBarHeight); | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth * playerHp, hpBarYPos - hpBarHeight); | ||||||
| 	glVertex2f(fPosX + fBarWidth * playerHp, fBarPosY); | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth * playerHp, hpBarYPos); | ||||||
| 	glVertex2f(fPosX, fBarPosY); | 	glVertex2f(itemBackgroundXPos, hpBarYPos); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	// Equip Bar | 	// Equip Bar | ||||||
| @@ -640,22 +750,23 @@ void Engine::DisplayHud(int timer) { | |||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | ||||||
|  |  | ||||||
| 	float fEquipWidth = (Width() * 0.175f) * scaleX; | 	float equipWidthProportion = 0.8f;   | ||||||
| 	float fEquipHeight = (fEquipWidth / 2.5) * scaleY; | 	float equipHeightProportion = 0.7f;  | ||||||
| 	float fEquipPosY = (Height() - (Height() * 0.765) * scaleY); | 	float equipWidth = itemBackgroundWidth * equipWidthProportion; | ||||||
|  | 	float equipHeight = itemBackgroundHeight * equipHeightProportion; | ||||||
|  | 	float equipXOffset = itemBackgroundXPos + (itemBackgroundWidth - equipWidth) * 0.1f; | ||||||
|  | 	float equipYOffset = itemBackgroundYPos + (itemBackgroundHeight - equipHeight) * 0.75f;  | ||||||
|  |  | ||||||
| 	glTranslatef(fPosX, fEquipPosY, 0); | 	glTranslatef(equipXOffset, equipYOffset, 0); | ||||||
|  |  | ||||||
| 	m_textureGun.Bind(); | 	m_textureGun.Bind(); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(0, 0); glVertex2i(0, 0); | 	glTexCoord2f(0, 0); glVertex2f(0, 0); | ||||||
| 	glTexCoord2f(1, 0); glVertex2i(fEquipWidth, 0); | 	glTexCoord2f(1, 0); glVertex2f(equipWidth, 0); | ||||||
| 	glTexCoord2f(1, 1); glVertex2i(fEquipWidth, fEquipHeight); | 	glTexCoord2f(1, 1); glVertex2f(equipWidth, equipHeight); | ||||||
| 	glTexCoord2f(0, 1); glVertex2i(0, fEquipHeight); | 	glTexCoord2f(0, 1); glVertex2f(0, equipHeight); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	//glDisable(GL_BLEND); |  | ||||||
|  |  | ||||||
| 	// Username | 	// Username | ||||||
| 	glEnable(GL_BLEND); | 	glEnable(GL_BLEND); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE); | ||||||
| @@ -663,30 +774,37 @@ void Engine::DisplayHud(int timer) { | |||||||
|  |  | ||||||
| 	m_textureFont.Bind(); | 	m_textureFont.Bind(); | ||||||
| 	std::ostringstream ss; | 	std::ostringstream ss; | ||||||
| 	float fUsernamePosY = fBarPosY - (fBarHeight * 2) * scaleY; | 	float fUsernamePosY = hpBarYPos - (hpBarHeight * 2); | ||||||
|  |  | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	ss << m_player.GetUsername(); | 	ss << m_player.GetUsername(); | ||||||
| 	PrintText(fPosX, fUsernamePosY, ss.str(), 1.5f); | 	PrintText(itemBackgroundXPos, fUsernamePosY, ss.str(), 1.5f); | ||||||
|  |  | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	ss << m_player.GetHP() * 100 << "%"; | 	ss << m_player.GetHP() * 100 << "%"; | ||||||
| 	PrintText(fPosX * 6.25, fUsernamePosY, ss.str(), 1.5f); | 	PrintText(itemBackgroundXPos * 5.25f, fUsernamePosY, ss.str(), 1.5f); | ||||||
|  | 	 | ||||||
|  | 	float countdownXOffset = Width() * 0.2f; | ||||||
|  | 	float countdownYOffset = Height() * 0.1f; | ||||||
|  | 	float countdownXPos = Width() - countdownXOffset; | ||||||
|  | 	float countdownYPos = Height() - countdownYOffset; | ||||||
|  |  | ||||||
| 	// Countdown | 	// Countdown | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60; | 	ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60; | ||||||
| 	PrintText(Width() - (Width() * 0.2f) * scaleX, Height() - (Height() * 0.1) * scaleY, ss.str(), 2.0f); | 	PrintText(countdownXPos, countdownYPos, ss.str(), 2.0f); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | ||||||
| 	m_textureFont.Bind(); | 	m_textureFont.Bind(); | ||||||
| 	std::ostringstream ss; | 	std::ostringstream ss; | ||||||
|  |  | ||||||
| 	auto [scaleX, scaleY] = GetScale(); | 	float marginX = Width() * 0.01; | ||||||
|  | 	float marginY = Height() * 0.05; | ||||||
|  |  | ||||||
|  | 	float fPosX = marginX; | ||||||
|  | 	float fPosY = Height() - marginY; | ||||||
|  |  | ||||||
| 	float fPosX = (Width() / 100.0f) * scaleX; |  | ||||||
| 	float fPosY = Height() - (Height() * 0.05) * scaleY; |  | ||||||
| 	float charSize = 20 + (24 - 20) * (Width() - 1600) / (1920 - 1600); | 	float charSize = 20 + (24 - 20) * (Width() - 1600) / (1920 - 1600); | ||||||
|  |  | ||||||
| 	ss << " Fps : " << GetFps(elapsedTime); | 	ss << " Fps : " << GetFps(elapsedTime); | ||||||
| @@ -704,21 +822,21 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | |||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	float fPosYJump = ((Height() - (Height() * 0.9f)) * scaleY); | 	float fPosYJump = Height() * 0.09; | ||||||
| 	fPosY = fPosYJump; | 	fPosY = fPosYJump; | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Velocity  : " << m_player.GetVelocity(); | 	ss << " Velocity  : " << m_remotePlayer.GetVelocity(); | ||||||
| 	PrintText(fPosX, fPosY, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Direction : " << m_player.GetDirection(); | 	ss << " Player Position : " << m_player.GetPosition(); | ||||||
| 	PrintText(fPosX, fPosY, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Position  : " << m_player.GetPosition(); | 	ss << " Remote Position  : " << m_remotePlayer.GetPosition();//m_player.GetPosition(); | ||||||
| 	PrintText(fPosX, fPosY, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
| @@ -732,6 +850,9 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::DisplaySingleOrMultiplayerMenu() { | void Engine::DisplaySingleOrMultiplayerMenu() { | ||||||
|  | 	GLint viewport[4]; | ||||||
|  | 	glGetIntegerv(GL_VIEWPORT, viewport); | ||||||
|  |  | ||||||
| 	glEnable(GL_BLEND); | 	glEnable(GL_BLEND); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| 	glBlendEquation(GL_FUNC_ADD); | 	glBlendEquation(GL_FUNC_ADD); | ||||||
| @@ -748,64 +869,93 @@ void Engine::DisplaySingleOrMultiplayerMenu() { | |||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPushMatrix(); | 	glPushMatrix(); | ||||||
|  |  | ||||||
| 	auto [scaleX, scaleY] = GetScale(); | 	// Background | ||||||
| 	float fBackPosX = 0.0f; |  | ||||||
| 	float fBackPosY = 0.0f; |  | ||||||
| 	float fBackWidth = Width(); |  | ||||||
| 	float fBackHeight = Height(); |  | ||||||
|  |  | ||||||
| 	m_textureSoloMultiMenu.Bind(); | 	m_textureSoloMultiMenu.Bind(); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(0.0f, 0.0f); glVertex2f(fBackPosX, fBackPosY); | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f); | ||||||
| 	glTexCoord2f(1.0f, 0.0f); glVertex2f(fBackWidth, fBackPosY); | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(Width(), 0.0f); | ||||||
| 	glTexCoord2f(1.0f, 1.0f); glVertex2f(fBackWidth, fBackHeight);        | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(Width(), Height()); | ||||||
| 	glTexCoord2f(0.0f, 1.0f); glVertex2f(fBackPosX, fBackHeight);    | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, Height()); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	float centerX = (Width() / 2.0f); | 	// Title | ||||||
| 	float centerY = (Height() / 2.0f); | 	float titleWidthProportion = 0.4f; | ||||||
| 	float titleWidth = (centerX * 1.85f) * scaleX; | 	float titleHeightProportion = 0.4f; | ||||||
| 	float titleHeight = (centerY * 1.85f) * scaleY; | 	float titleWidth = titleWidthProportion * Width(); | ||||||
|  | 	float titleHeight = titleHeightProportion * Height(); | ||||||
|  | 	float offsetTitleXFactor = 0.05f; | ||||||
|  | 	float offsetTitleYFactor = 0.05f; | ||||||
|  | 	m_titleX = (Width() - titleWidth) - (offsetTitleXFactor * Width()); | ||||||
|  | 	m_titleY = (Height() - titleHeight) - (offsetTitleYFactor * Height()); | ||||||
|  |  | ||||||
| 	// Solo game indicator |  | ||||||
| 	m_textureTitle.Bind(); | 	m_textureTitle.Bind(); | ||||||
|  | 	glColor4f(1.0f, 0.5f, 0.0f, 1.0f); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(0.0f, 0.0f); glVertex2f(centerX, centerY);  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(m_titleX, m_titleY); | ||||||
| 	glTexCoord2f(1.0f, 0.0f); glVertex2f(titleWidth, centerY); | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(m_titleX + titleWidth, m_titleY); | ||||||
| 	glTexCoord2f(1.0f, 1.0f); glVertex2f(titleWidth, titleHeight);  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(m_titleX + titleWidth, m_titleY + titleHeight); | ||||||
| 	glTexCoord2f(0.0f, 1.0f); glVertex2f(centerX, titleHeight); | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(m_titleX, m_titleY + titleHeight); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	glBindTexture(GL_TEXTURE_2D, 0); | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
|  |  | ||||||
| 	// Solo game indicator |  | ||||||
| 	float fPosX = (centerX * 1.1f) * scaleX; |  | ||||||
| 	float fPosXWidth = (centerX * 1.75f) * scaleX; |  | ||||||
| 	float soloPosY = (centerY * 0.75f) * scaleY; |  | ||||||
| 	float soloHeight = (centerY * 0.9f) * scaleY; |  | ||||||
|  |  | ||||||
|  | 	// Single Player and Multiplayer button background quads | ||||||
|  | 	float buttonWidthProportion = 0.4f; | ||||||
|  | 	float buttonHeightProportion = 0.075f; | ||||||
|  | 	float buttonWidth = buttonWidthProportion * Width(); | ||||||
|  | 	float buttonHeight = buttonHeightProportion * Height(); | ||||||
|  | 	float offsetSingleButtonXFactor = 0.075f; | ||||||
|  | 	float offsetSingleButtonYFactor = 0.05f;  | ||||||
|  |  | ||||||
|  | 	float buttonPosX = m_titleX; | ||||||
|  | 	float buttonSinglePosY = m_titleY - buttonHeight - (offsetSingleButtonYFactor * Height()); | ||||||
|  | 	float buttonMultiPosY = (buttonSinglePosY * 0.75); | ||||||
|  |  | ||||||
|  | 	// Single Player background | ||||||
| 	glColor4f(1.0f, 1.0f, 1.0f, 0.5f); | 	glColor4f(1.0f, 1.0f, 1.0f, 0.5f); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(0.0f, 0.0f); glVertex2f(fPosX, soloPosY);  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonSinglePosY); | ||||||
| 	glTexCoord2f(1.0f, 0.0f); glVertex2f(fPosXWidth, soloPosY);  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY); | ||||||
| 	glTexCoord2f(1.0f, 1.0f); glVertex2f(fPosXWidth, soloHeight);  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY + buttonHeight); | ||||||
| 	glTexCoord2f(0.0f, 1.0f); glVertex2f(fPosX, soloHeight); | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonSinglePosY + buttonHeight); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	// Multiplayer game indicator | 	// Single Player text | ||||||
| 	float multiPosY = (centerY * 0.5f) * scaleY; | 	m_textureSoloText.Bind(); | ||||||
| 	float multiHeight = (centerY * 0.65f) * scaleY; | 	glColor4f(0.75f, 0.05f, 0.0f, 1.0f); | ||||||
|  |  | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(0.0f, 0.0f); glVertex2f(fPosX, multiPosY); | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonSinglePosY); | ||||||
| 	glTexCoord2f(1.0f, 0.0f); glVertex2f(fPosXWidth, multiPosY);  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY); | ||||||
| 	glTexCoord2f(1.0f, 1.0f); glVertex2f(fPosXWidth, multiHeight); | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY + buttonHeight); | ||||||
| 	glTexCoord2f(0.0f, 1.0f); glVertex2f(fPosX, multiHeight);  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonSinglePosY + buttonHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
|  | 	// Multi Player background | ||||||
|  | 	glColor4f(1.0f, 1.0f, 1.0f, 0.5f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// Multi Player text | ||||||
|  | 	m_textureMultiText.Bind(); | ||||||
|  | 	glColor4f(0.75f, 0.05f, 0.0f, 1.0f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonMultiPosY + buttonHeight); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	// TODO: Add SOLO / MULTIPLAYER text with font |  | ||||||
| 	glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | 	glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | ||||||
|  |  | ||||||
|  | 	// Reset the state | ||||||
|  | 	glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); | ||||||
|  |  | ||||||
| 	glEnable(GL_STENCIL_TEST); | 	glEnable(GL_STENCIL_TEST); | ||||||
| 	glEnable(GL_DEPTH_TEST); | 	glEnable(GL_DEPTH_TEST); | ||||||
|  |  | ||||||
| @@ -814,6 +964,8 @@ void Engine::DisplaySingleOrMultiplayerMenu() { | |||||||
|  |  | ||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
|  |  | ||||||
|  | 	ShowCursor(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::DrawHud(float elapsedTime, BlockType bloc) { | void Engine::DrawHud(float elapsedTime, BlockType bloc) { | ||||||
| @@ -835,7 +987,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) { | |||||||
| 	glPushMatrix(); | 	glPushMatrix(); | ||||||
|  |  | ||||||
| 	int timer = GetCountdown(elapsedTime); | 	int timer = GetCountdown(elapsedTime); | ||||||
|  | 	for (int i = 1; i < WORLD_SIZE_X; i++) | ||||||
|  | 	{ | ||||||
|  | 		if (timer <= COUNTDOWN - m_timerReductionChunk * i) { | ||||||
|  | 			m_world.RemoveChunk(m_nbReductionChunk * i); | ||||||
|  | 			m_renderer.RemoveChunk(m_nbReductionChunk * i); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
| 	if (m_keyK) { | 	if (m_keyK) { | ||||||
| 		SystemNotification(m_messageNotification); | 		SystemNotification(m_messageNotification); | ||||||
| 		m_keyK = false; | 		m_keyK = false; | ||||||
| @@ -872,10 +1030,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::PrintText(float x, float y, const std::string& t, float charSizeMultiplier) { | void Engine::PrintText(float x, float y, const std::string& t, float charSizeMultiplier) { | ||||||
| 	auto [scaleX, scaleY] = GetScale(); | 	float windowWidth = static_cast<float>(Width()); | ||||||
| 	float scale = std::min(scaleX, scaleY); | 	float windowHeight = static_cast<float>(Height()); | ||||||
|  |  | ||||||
| 	float baseCharSize = 20 + (24 - 20) * (Width() - 1600) / (1920 - 1600); | 	float posX = x * windowWidth; | ||||||
|  | 	float posY = y * windowHeight; | ||||||
|  |  | ||||||
|  | 	float baseCharSize = 20 + (24 - 20) * (windowWidth - 1600) / (1920 - 1600); | ||||||
| 	float charSize = baseCharSize * charSizeMultiplier; | 	float charSize = baseCharSize * charSizeMultiplier; | ||||||
|  |  | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| @@ -888,26 +1049,22 @@ void Engine::PrintText(float x, float y, const std::string& t, float charSizeMul | |||||||
|  |  | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(left, 1.f - top - .0625f);          glVertex2f(0, 0); | 		glTexCoord2f(left, 1.f - top - .0625f);          glVertex2f(0, 0); | ||||||
| 		glTexCoord2f(left + .0625f, 1.f - top - .0625f); glVertex2f(charSize * scale, 0); | 		glTexCoord2f(left + .0625f, 1.f - top - .0625f); glVertex2f(charSize, 0); | ||||||
| 		glTexCoord2f(left + .0625f, 1.f - top);          glVertex2f(charSize * scale, charSize * scale); | 		glTexCoord2f(left + .0625f, 1.f - top);          glVertex2f(charSize, charSize); | ||||||
| 		glTexCoord2f(left, 1.f - top);                   glVertex2f(0, charSize * scale); | 		glTexCoord2f(left, 1.f - top);                   glVertex2f(0, charSize); | ||||||
| 		glEnd(); | 		glEnd(); | ||||||
|  |  | ||||||
| 		glTranslated(0.5555f * charSize * scale, 0, 0); | 		glTranslated(0.5555f * charSize, 0, 0); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| std::pair<float, float> Engine::GetScale() const { |  | ||||||
| 	float widthRatio = static_cast<float>(Width()) / BASE_WIDTH; |  | ||||||
| 	float heightRatio = static_cast<float>(Height()) / BASE_HEIGHT; |  | ||||||
| 	return { widthRatio, heightRatio }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; } | int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; } | ||||||
|  |  | ||||||
| int Engine::GetCountdown(float elapsedTime) { | int Engine::GetCountdown(float elapsedTime) { | ||||||
| 	if (m_resetcountdown) | 	if (m_resetcountdown) | ||||||
| 	{ | 	{ | ||||||
|  | 		m_nbReductionChunk = 4; | ||||||
|  | 		m_timerReductionChunk = 30; | ||||||
| 		m_countdown = m_time + COUNTDOWN; | 		m_countdown = m_time + COUNTDOWN; | ||||||
| 		m_resetcountdown = false; | 		m_resetcountdown = false; | ||||||
| 	} | 	} | ||||||
| @@ -922,8 +1079,9 @@ void Engine::Render(float elapsedTime) { | |||||||
| 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||||
|  |  | ||||||
| 	m_time_SplashScreen += elapsedTime; | 	m_time_SplashScreen += elapsedTime; | ||||||
| 	if(m_time_SplashScreen < 2) | 	if (m_time_SplashScreen < 2) { | ||||||
| 		DrawSplachScreen(); | 		DrawSplachScreen(); | ||||||
|  | 	} | ||||||
| 	else if (m_gamestate == GameState::PLAY) | 	else if (m_gamestate == GameState::PLAY) | ||||||
| 	{ | 	{ | ||||||
| 		HideCursor(); | 		HideCursor(); | ||||||
| @@ -933,6 +1091,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 		static irrklang::ISound* step; // Pour les sons de pas. | 		static irrklang::ISound* step; // Pour les sons de pas. | ||||||
| 		static float pollTime = 0; | 		static float pollTime = 0; | ||||||
| 		static float bulletTime = 0; | 		static float bulletTime = 0; | ||||||
|  | 		static float gameTime = 0; | ||||||
| 		static BlockType bloc = 1; | 		static BlockType bloc = 1; | ||||||
|  |  | ||||||
| 		if (elapsedTime > 0.1f) return; | 		if (elapsedTime > 0.1f) return; | ||||||
| @@ -942,6 +1101,8 @@ void Engine::Render(float elapsedTime) { | |||||||
|  |  | ||||||
| 		Transformation all; | 		Transformation all; | ||||||
| 		Transformation skybox; | 		Transformation skybox; | ||||||
|  | 		Transformation remotePlayer; | ||||||
|  |  | ||||||
| 		Vector3f vstep; | 		Vector3f vstep; | ||||||
|  |  | ||||||
| 		// Transformations initiales | 		// Transformations initiales | ||||||
| @@ -977,11 +1138,16 @@ void Engine::Render(float elapsedTime) { | |||||||
| 		m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation  | 		m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation  | ||||||
| 		// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!). | 		// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!). | ||||||
| 		 | 		 | ||||||
|  | 		m_player.ApplyTransformation(remotePlayer, true, false); | ||||||
|  |  | ||||||
|  | 		if (m_key1) bloc++; | ||||||
|  | 		else if (m_key2) bloc--; | ||||||
|  |  | ||||||
| 		if (m_mouseWU) bloc++; | 		if (m_mouseWU) bloc++; | ||||||
| 		else if (m_mouseWD) bloc--; | 		else if (m_mouseWD) bloc--; | ||||||
| 		if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1; | 		if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1; | ||||||
| 		else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme. | 		else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme. | ||||||
| 		m_mouseWU = m_mouseWD = false; | 		m_mouseWU = m_mouseWD = m_key1 = m_key2 = false; | ||||||
|  |  | ||||||
| 		if (m_mouseL) { | 		if (m_mouseL) { | ||||||
| 			if (bloc != BTYPE_LAST) | 			if (bloc != BTYPE_LAST) | ||||||
| @@ -1031,9 +1197,22 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | 		gameTime += elapsedTime * 10; | ||||||
|  |  | ||||||
|  | 		Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); | ||||||
|  | 		dance.Normalize(); | ||||||
|  | 		m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime); | ||||||
| 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | ||||||
| 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | ||||||
|  | 		m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||||
|  | 		m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); | ||||||
|  |  | ||||||
|  | 		if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||||
|  |  | ||||||
|  | 		//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||||
|  | 		//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime); | ||||||
|  |  | ||||||
|  | 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||||
|  |  | ||||||
| 		if (m_isSkybox) m_skybox.Render(skybox); | 		if (m_isSkybox) m_skybox.Render(skybox); | ||||||
|  |  | ||||||
| @@ -1054,15 +1233,26 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			fell = false; | 			fell = false; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		if (m_networkgame) { | 		if (m_networkgame) { // Pour se gerer le paquet. | ||||||
| 			static char* buf = new char[BUFFER_LENGTH]; | 			using namespace std::chrono; | ||||||
| 			uint32_t buflen = BUFFER_LENGTH; | 			using namespace netprot; | ||||||
| 			netprot::Input input; | 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count(); | ||||||
| 			//sockaddr_in addr = m_conn.m_srvsockaddr; | 			Input input; | ||||||
|  | 			Sync sync; | ||||||
|  | 			uint64_t id = m_conn.getId(); | ||||||
|  | 			static std::vector<char*> lsPck; | ||||||
|  |  | ||||||
|  | 			if (false) { // TODO: Faire un checkup pour chaque ~1000ms. | ||||||
|  | 				sync.sid = id; | ||||||
|  | 				sync.timestamp = tstamp; | ||||||
|  | 				sync.position = m_player.GetPosition(); | ||||||
|  | 				sync.hp = m_player.GetHP(); | ||||||
|  | 				// TODO: Garrocher ca quelque-part.  | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  | 			input.sid = id; | ||||||
| 			input.direction = m_player.GetDirection(); | 			input.direction = m_player.GetDirection(); | ||||||
| 			input.sid = m_conn.getId(); | 			input.timestamp = tstamp; | ||||||
| 			input.timestamp = 12345; |  | ||||||
| 			input.keys.forward = m_keyW; | 			input.keys.forward = m_keyW; | ||||||
| 			input.keys.backward = m_keyS; | 			input.keys.backward = m_keyS; | ||||||
| 			input.keys.left = m_keyA; | 			input.keys.left = m_keyA; | ||||||
| @@ -1071,16 +1261,52 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			input.keys.block = m_mouseR; | 			input.keys.block = m_mouseR; | ||||||
| 			input.keys.shoot = m_mouseL; | 			input.keys.shoot = m_mouseL; | ||||||
|  |  | ||||||
| 			//netprot::Serialize(&input, &buf, &buflen); | 			sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr); | ||||||
| 			//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr)); |  | ||||||
|  |  | ||||||
| 			netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr); | 			lsPck = recvPacks(m_conn.m_sock_udp, &m_buf); | ||||||
|  | 			char* prevptr = nullptr; | ||||||
|  | 			for (auto& pck : lsPck) { // We could make a few threads out of this. | ||||||
|  | 				Sync sync; | ||||||
|  | 				Output out; | ||||||
|  | 				if (!prevptr) | ||||||
|  | 					prevptr = m_buf.ptr; | ||||||
|  | 				uint32_t bsize = m_buf.len - (pck - prevptr); | ||||||
|  | 				prevptr = pck; | ||||||
|  | 				switch (getType(pck, 1)) { | ||||||
|  | 					using enum PACKET_TYPE; | ||||||
|  | 				case SYNC: | ||||||
|  | 					if (Deserialize(&sync, pck, &bsize)) { | ||||||
|  | 						if (sync.sid != m_conn.getId()) | ||||||
|  | 							break; | ||||||
|  | 						// TODO: Vérifier si les positions concordent au sync local. | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
|  | 				case OUTPUT: | ||||||
|  | 					if (Deserialize(&out, pck, &bsize)) { | ||||||
|  | 						RemotePlayer* r = (RemotePlayer*)m_players[out.id]; | ||||||
|  | 						r->Feed(out); | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
|  | 				default: | ||||||
|  | 					break; | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			lsPck.clear(); | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | ||||||
| 	{ | 	{ | ||||||
|  | 		if (!m_soloMultiChoiceMade) { | ||||||
|  | 			DisplaySingleOrMultiplayerMenu(); | ||||||
|  | 		} | ||||||
|  | 		else { | ||||||
| 			DrawMenu(); | 			DrawMenu(); | ||||||
| 		} | 		} | ||||||
|  | 	} | ||||||
|  | 	else if (m_gamestate == GameState::PAUSE) | ||||||
|  | 	{ | ||||||
|  | 		DrawPause(); | ||||||
|  | 	} | ||||||
| 	else if (m_gamestate == GameState::QUIT) | 	else if (m_gamestate == GameState::QUIT) | ||||||
| 		Stop(); | 		Stop(); | ||||||
| } | } | ||||||
| @@ -1108,7 +1334,14 @@ void Engine::KeyPressEvent(unsigned char key) { | |||||||
| 		} | 		} | ||||||
| 		break; | 		break; | ||||||
| 	case 36: // ESC - Quitter | 	case 36: // ESC - Quitter | ||||||
| 		m_gamestate = GameState::MAIN_MENU; | 		if (m_gamestate == GameState::PLAY) | ||||||
|  | 		{ | ||||||
|  | 			m_gamestate = GameState::PAUSE; | ||||||
|  | 		} | ||||||
|  | 		else if (m_gamestate == GameState::PAUSE) | ||||||
|  | 		{ | ||||||
|  | 			m_gamestate = GameState::PLAY; | ||||||
|  | 		} | ||||||
| 		//Stop(); | 		//Stop(); | ||||||
| 		break; | 		break; | ||||||
| 	case 57: // Space - Sauter | 	case 57: // Space - Sauter | ||||||
| @@ -1149,6 +1382,10 @@ void Engine::KeyPressEvent(unsigned char key) { | |||||||
| 		break; | 		break; | ||||||
| 	case 24: // Y - Ignorer | 	case 24: // Y - Ignorer | ||||||
| 		break; | 		break; | ||||||
|  | 	case 27: // 1 | ||||||
|  | 		break; | ||||||
|  | 	case 28: // 2 | ||||||
|  | 		break; | ||||||
| 	case 255: // Fn - Ignorer | 	case 255: // Fn - Ignorer | ||||||
| 		break; | 		break; | ||||||
| 	default: | 	default: | ||||||
| @@ -1223,6 +1460,12 @@ void Engine::KeyReleaseEvent(unsigned char key) { | |||||||
| 		else | 		else | ||||||
| 			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | 			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | ||||||
| 		break; | 		break; | ||||||
|  | 	case 27: // 1 | ||||||
|  | 		m_key1 = true; | ||||||
|  | 		break; | ||||||
|  | 	case 28: // 2 | ||||||
|  | 		m_key2 = true; | ||||||
|  | 		break; | ||||||
| 	case 57: // Espace - Stop sauter | 	case 57: // Espace - Stop sauter | ||||||
| 		m_keySpace = false; | 		m_keySpace = false; | ||||||
| 		break; | 		break; | ||||||
| @@ -1275,6 +1518,37 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) { | |||||||
| 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400)) | 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400)) | ||||||
| 			m_gamestate = GameState::QUIT; | 			m_gamestate = GameState::QUIT; | ||||||
| 	} | 	} | ||||||
|  | 	else if (m_gamestate == GameState::OPTIONS) | ||||||
|  | 	{ | ||||||
|  | 		float buttonWidthProportion = 0.4f; | ||||||
|  | 		float buttonHeightProportion = 0.075f; | ||||||
|  | 		float buttonWidth = buttonWidthProportion * Width(); | ||||||
|  | 		float buttonHeight = buttonHeightProportion * Height(); | ||||||
|  | 		float offsetSingleButtonXFactor = 0.075f; | ||||||
|  | 		float offsetSingleButtonYFactor = 0.05f; | ||||||
|  |  | ||||||
|  | 		float buttonPosX = m_titleX; | ||||||
|  | 		float buttonSinglePosY = m_titleY - buttonHeight - (offsetSingleButtonYFactor * Height()); | ||||||
|  | 		float buttonMultiPosY = buttonSinglePosY * 0.75; | ||||||
|  | 		float adjustedMouseY = Height() - m_mousemy; | ||||||
|  |  | ||||||
|  | 		// Single Player | ||||||
|  | 		if (m_mousemx >= buttonPosX && m_mousemx <= (buttonPosX + buttonWidth) && | ||||||
|  | 			adjustedMouseY >= buttonSinglePosY && adjustedMouseY <= (buttonSinglePosY + buttonHeight)) | ||||||
|  | 		{ | ||||||
|  | 			std::cout << "Single Player button clicked" << std::endl; | ||||||
|  | 			m_soloMultiChoiceMade = true; | ||||||
|  | 			m_gamestate = GameState::PLAY; | ||||||
|  | 		} | ||||||
|  | 		// Multiplayer | ||||||
|  | 		else if (m_mousemx >= buttonPosX && m_mousemx <= (buttonPosX + buttonWidth) && | ||||||
|  | 			adjustedMouseY >= buttonMultiPosY && adjustedMouseY <= (buttonMultiPosY + buttonHeight)) | ||||||
|  | 		{ | ||||||
|  | 			std::cout << "Multiplayer button clicked" << std::endl; | ||||||
|  | 			m_soloMultiChoiceMade = true; | ||||||
|  | 			m_gamestate = GameState::PLAY; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) { | void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) { | ||||||
| @@ -1312,3 +1586,5 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use | |||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
| @@ -2,9 +2,12 @@ | |||||||
| #define ENGINE_H__ | #define ENGINE_H__ | ||||||
|  |  | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
|  | #include <chrono> | ||||||
| #include <cmath> | #include <cmath> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/array2d.h" | #include "../SQCSim-common/array2d.h" | ||||||
| #include "../SQCSim-common/blockinfo.h" | #include "../SQCSim-common/blockinfo.h" | ||||||
|  | #include "../SQCSim-common/boostinfo.h" | ||||||
| #include "../SQCSim-common/bullet.h" | #include "../SQCSim-common/bullet.h" | ||||||
| #include "../SQCSim-common/chunk.h" | #include "../SQCSim-common/chunk.h" | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| @@ -20,12 +23,15 @@ | |||||||
| #include "connector.h" | #include "connector.h" | ||||||
| #include "renderer.h" | #include "renderer.h" | ||||||
| #include "remoteplayer.h" | #include "remoteplayer.h" | ||||||
|  | #include "booster.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
|     Engine(); |     Engine(); | ||||||
|     virtual ~Engine(); |     virtual ~Engine(); | ||||||
|     virtual void DrawMenu(); |     virtual void DrawMenu(); | ||||||
|  |     virtual void DrawPause(); | ||||||
|     virtual void DrawSplachScreen(); |     virtual void DrawSplachScreen(); | ||||||
|     virtual void Init(); |     virtual void Init(); | ||||||
|     virtual void DeInit(); |     virtual void DeInit(); | ||||||
| @@ -39,8 +45,6 @@ public: | |||||||
|     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); |     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|     std::pair<float, float> GetScale() const; |  | ||||||
|  |  | ||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|  |  | ||||||
| @@ -60,13 +64,20 @@ private: | |||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |      | ||||||
|  |  | ||||||
|  |  | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     Shader m_shader01; |     Shader m_shader01; | ||||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; |     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||||
|  |     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); |     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||||
|  |     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
|     Renderer m_renderer = Renderer(); |     Renderer m_renderer = Renderer(); | ||||||
|  |     Booster m_booster = Booster(); | ||||||
|  |  | ||||||
|     Texture m_textureCrosshair; |     Texture m_textureCrosshair; | ||||||
|     Texture m_textureFont; |     Texture m_textureFont; | ||||||
| @@ -74,8 +85,12 @@ private: | |||||||
|     Texture m_texturePovGun; |     Texture m_texturePovGun; | ||||||
|     Texture m_textureSkybox; |     Texture m_textureSkybox; | ||||||
|     Texture m_textureSoloMultiMenu; |     Texture m_textureSoloMultiMenu; | ||||||
|  |     Texture m_textureSoloText; | ||||||
|  |     Texture m_textureMultiText; | ||||||
|     Texture m_textureTitle; |     Texture m_textureTitle; | ||||||
|  |  | ||||||
|  |     TextureAtlas::TextureIndex texBoostHeal; | ||||||
|  |  | ||||||
|     Skybox m_skybox; |     Skybox m_skybox; | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||||
|  |  | ||||||
| @@ -87,26 +102,34 @@ private: | |||||||
|      |      | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|     std::map<uint64_t, Player*> m_players; |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  |     netprot::Buffer m_buf, m_bufout; | ||||||
|  |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |  | ||||||
|     //Menu |     //Menu | ||||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; |     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||||
|     GameState m_gamestate = GameState::MAIN_MENU; |     GameState m_gamestate = GameState::MAIN_MENU; | ||||||
|     Texture MenuTitleTexture; |     Texture MenuTitleTexture; | ||||||
|     Texture MenuBGTexture; |     Texture MenuBGTexture; | ||||||
|     Texture MenuStartTexture; |     Texture MenuStartTexture; | ||||||
|     Texture MenuQuitTexture; |     Texture MenuQuitTexture; | ||||||
|     Texture MenuOptionsTexture; |     Texture MenuOptionsTexture; | ||||||
|  |     Texture PauseBGTexture; | ||||||
|     Texture SplachScreenTexture; |     Texture SplachScreenTexture; | ||||||
|  |  | ||||||
|  |  | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|     float m_time_SplashScreen = 0; |     float m_time_SplashScreen = 0; | ||||||
|  |     float m_titleX = 0; | ||||||
|  |     float m_titleY = 0; | ||||||
|     float m_Width = 0; |     float m_Width = 0; | ||||||
|     float m_Height = 0; |     float m_Height = 0; | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
|  |     int m_nbReductionChunk = 4; | ||||||
|  |     int m_timerReductionChunk = 30; | ||||||
|  |  | ||||||
|     bool m_damage = false; |     bool m_damage = false; | ||||||
|  |  | ||||||
| @@ -116,11 +139,14 @@ private: | |||||||
|     bool m_flash = true; |     bool m_flash = true; | ||||||
|     bool m_displayCrosshair = true; |     bool m_displayCrosshair = true; | ||||||
|     bool m_displayHud = true; |     bool m_displayHud = true; | ||||||
|     bool m_displayInfo = false; |     bool m_displayInfo = true; | ||||||
|     bool m_resetcountdown = false; |     bool m_resetcountdown = false; | ||||||
|     bool m_soloMultiChoiceMade = true; |     bool m_soloMultiChoiceMade = false; | ||||||
|     bool m_stopcountdown = false; |     bool m_stopcountdown = false; | ||||||
|      |      | ||||||
|  |     bool m_key1 = false; | ||||||
|  |     bool m_key2 = false; | ||||||
|  |  | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
|     bool m_keyL = false; |     bool m_keyL = false; | ||||||
|     bool m_keyW = false; |     bool m_keyW = false; | ||||||
| @@ -138,7 +164,8 @@ private: | |||||||
|     float m_mousemy = 0; |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|     bool m_networkgame = false; |     bool m_networkgame = false; | ||||||
|  |     netprot::PlayerInfo m_pinfo; | ||||||
|  |     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||||
|     std::string m_messageNotification = ""; |     std::string m_messageNotification = ""; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ void main() | |||||||
|     texel = texture2D(tex,gl_TexCoord[0].st); |     texel = texture2D(tex,gl_TexCoord[0].st); | ||||||
|  |  | ||||||
|     texel *= light; |     texel *= light; | ||||||
|    texel.a = 255.; |     | ||||||
|     gl_FragColor = texel; |     gl_FragColor = texel; | ||||||
|     |     | ||||||
| } | } | ||||||
|   | |||||||
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