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| @@ -134,6 +134,7 @@ | |||||||
|     <ClInclude Include="array2d.h" /> |     <ClInclude Include="array2d.h" /> | ||||||
|     <ClInclude Include="array3d.h" /> |     <ClInclude Include="array3d.h" /> | ||||||
|     <ClInclude Include="blockinfo.h" /> |     <ClInclude Include="blockinfo.h" /> | ||||||
|  |     <ClInclude Include="boostinfo.h" /> | ||||||
|     <ClInclude Include="bullet.h" /> |     <ClInclude Include="bullet.h" /> | ||||||
|     <ClInclude Include="chunk.h" /> |     <ClInclude Include="chunk.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
| @@ -147,6 +148,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="blockinfo.cpp" /> |     <ClCompile Include="blockinfo.cpp" /> | ||||||
|  |     <ClCompile Include="boostinfo.cpp" /> | ||||||
|     <ClCompile Include="bullet.cpp" /> |     <ClCompile Include="bullet.cpp" /> | ||||||
|     <ClCompile Include="chunk.cpp" /> |     <ClCompile Include="chunk.cpp" /> | ||||||
|     <ClCompile Include="netprotocol.cpp" /> |     <ClCompile Include="netprotocol.cpp" /> | ||||||
|   | |||||||
| @@ -54,6 +54,9 @@ | |||||||
|     <ClInclude Include="transformation.h"> |     <ClInclude Include="transformation.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="boostinfo.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="world.cpp"> |     <ClCompile Include="world.cpp"> | ||||||
| @@ -80,5 +83,8 @@ | |||||||
|     <ClCompile Include="transformation.cpp"> |     <ClCompile Include="transformation.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="boostinfo.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | |||||||
|  | #include "boostinfo.h" | ||||||
|  | #include <iostream> | ||||||
|  |  | ||||||
|  | BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostInfo::~BoostInfo() | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  | BoostType BoostInfo::GetType() const | ||||||
|  | { | ||||||
|  |     return m_type; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||||
|  | { | ||||||
|  |     u = m_u; | ||||||
|  |     v = m_v; | ||||||
|  |     s = m_s; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void BoostInfo::Show() const | ||||||
|  | { | ||||||
|  |     std::cout << "Type: " << m_type << std::endl; | ||||||
|  |     std::cout << "Nom: " << m_name << std::endl; | ||||||
|  |     std::cout << "Durabilite: " << m_durability << std::endl; | ||||||
|  |     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | |||||||
|  | #ifndef BOOSTINFO_H__ | ||||||
|  | #define BOOSTINFO_H__ | ||||||
|  |  | ||||||
|  | #include <string> | ||||||
|  | #include "define.h" | ||||||
|  |  | ||||||
|  | class BoostInfo | ||||||
|  | { | ||||||
|  | public: | ||||||
|  |     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||||
|  |     ~BoostInfo(); | ||||||
|  |  | ||||||
|  |     BoostType GetType() const; | ||||||
|  |  | ||||||
|  |     void GetTexture(float& u, float& v, float& s); | ||||||
|  |  | ||||||
|  |     void Show() const; | ||||||
|  |  | ||||||
|  | private: | ||||||
|  |     BoostType m_type; | ||||||
|  |     float m_u; | ||||||
|  |     float m_v; | ||||||
|  |     float m_s; | ||||||
|  |     std::string m_name; | ||||||
|  |     int m_durability; | ||||||
|  |  | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // BOOSTINFO_H__ | ||||||
| @@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | |||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
| 	float damage = 0.057f; | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
|   | |||||||
| @@ -1,9 +1,9 @@ | |||||||
| #ifndef BULLET_H__ | #ifndef BULLET_H__ | ||||||
| #define BULLET_H__ | #define BULLET_H__ | ||||||
|  |  | ||||||
|  | #include <unordered_map> | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
| #include <map> |  | ||||||
| #include "player.h" | #include "player.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -16,7 +16,7 @@ public: | |||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos() const; | 	Vector3f getPos() const; | ||||||
| 	Vector3f getVel() const; | 	Vector3f getVel() const; | ||||||
|   | |||||||
| @@ -36,7 +36,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||||
| @@ -46,6 +46,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
|  | 	int rnd = rand() % 15; | ||||||
|  | 	if (rnd == 4) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (rnd == 3) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (iz == 4) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 	if (rnd == 6) | ||||||
|  | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
|  | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|  | 					if (ix == 3) | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
|  | 							Structure(ix, iy, iz, 2); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||||
| 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 	//        float xnoiz, ynoiz; | 	//        float xnoiz, ynoiz; | ||||||
| @@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; } | |||||||
|  |  | ||||||
| void Chunk::MakeModified() { m_isModified = true; } | void Chunk::MakeModified() { m_isModified = true; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void Chunk::Structure(int x, int y, int z,int height) | ||||||
|  | { | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	for (int i = 0; i < height; i++) | ||||||
|  | 	{ | ||||||
|  | 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|   | |||||||
| @@ -28,6 +28,7 @@ class Chunk { | |||||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); |         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; |         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||||
|  |  | ||||||
|  |         void Structure(int x, int y, int z, int height); | ||||||
|         bool IsDirty() const; |         bool IsDirty() const; | ||||||
|         void MakeDirty(); |         void MakeDirty(); | ||||||
|         void MakeClean(); |         void MakeClean(); | ||||||
|   | |||||||
| @@ -7,11 +7,11 @@ | |||||||
| #define SRV_PORT 10000 | #define SRV_PORT 10000 | ||||||
| #define CLI_PORT 10001 | #define CLI_PORT 10001 | ||||||
|  |  | ||||||
| #define BUFFER_LENGTH 150 | #define BUFFER_LENGTH 1500 | ||||||
|  |  | ||||||
| #define CHUNK_SIZE_X  4 | #define CHUNK_SIZE_X  6 | ||||||
| #define CHUNK_SIZE_Y  64 | #define CHUNK_SIZE_Y  64 | ||||||
| #define CHUNK_SIZE_Z  4 | #define CHUNK_SIZE_Z  6 | ||||||
| #define MAX_SELECTION_DISTANCE 5 | #define MAX_SELECTION_DISTANCE 5 | ||||||
| #define SEED 0 | #define SEED 0 | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
| @@ -27,14 +27,25 @@ | |||||||
| #define THREADS_UPDATE_CHUNKS 6 | #define THREADS_UPDATE_CHUNKS 6 | ||||||
| #define THREADS_DELETE_CHUNKS 3 | #define THREADS_DELETE_CHUNKS 3 | ||||||
|  |  | ||||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||||
| #define TEXTURE_SIZE 512 | #define TEXTURE_SIZE 512 | ||||||
| #define MAX_BULLETS 512 | #define MAX_BULLETS 512 | ||||||
|  |  | ||||||
|  | #define TIME_SPEED_BOOST 10		//secondes | ||||||
|  | #define TIME_DAMAGE_BOOST 10	//secondes | ||||||
|  | #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||||
|  | #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||||
| #define BULLET_TIME .1 | #define BULLET_TIME .1 | ||||||
|  |  | ||||||
| typedef uint8_t BlockType; | typedef uint8_t BlockType; | ||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
|  | typedef uint8_t BoostType; | ||||||
|  | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  |  | ||||||
|  | //anim  | ||||||
|  | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
|  | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
|  |  | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| @@ -46,6 +57,7 @@ typedef uint64_t Timestamp; | |||||||
| #include <cstdio> | #include <cstdio> | ||||||
| #include <ctime> | #include <ctime> | ||||||
|  |  | ||||||
|  | #define poll WSAPoll | ||||||
| #define flag_t u_long | #define flag_t u_long | ||||||
| #define addrlen_t int | #define addrlen_t int | ||||||
| #define ioctl ioctlsocket | #define ioctl ioctlsocket | ||||||
| @@ -64,6 +76,7 @@ typedef uint64_t Timestamp; | |||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
| #include <cstring> | #include <cstring> | ||||||
|  | #include <poll.h> | ||||||
|  |  | ||||||
| #define flag_t unsigned int | #define flag_t unsigned int | ||||||
| #define addrlen_t unsigned int | #define addrlen_t unsigned int | ||||||
|   | |||||||
| @@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	Keys keys = in->keys; | 	Keys keys = in->keys; | ||||||
| 	uint8_t keys8 = // Reste un bit. | 	uint8_t keys8 = // Reste un bit. | ||||||
| 		keys.forward  & 0b10000000 | | 		(keys.forward? 0b10000000: 0) | | ||||||
| 		keys.backward & 0b01000000 | | 		(keys.backward? 0b01000000: 0) | | ||||||
| 		keys.left     & 0b00100000 | | 		(keys.left? 0b00100000: 0) | | ||||||
| 		keys.right    & 0b00010000 | | 		(keys.right? 0b00010000: 0) | | ||||||
| 		keys.jump     & 0b00001000 | | 		(keys.jump? 0b00001000: 0) | | ||||||
| 		keys.shoot    & 0b00000100 | | 		(keys.shoot? 0b00000100: 0) | | ||||||
| 		keys.block    & 0b00000010 ; | 		(keys.block? 0b00000010: 0); | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| @@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	// TODO: Finir ca. | 	States states = out->states; | ||||||
|  | 	uint8_t states8 = | ||||||
|  | 		(states.jumping? 0b10000000: 0) | | ||||||
|  | 		(states.shooting? 0b01000000: 0) | | ||||||
|  | 		(states.hit? 0b00100000: 0) | | ||||||
|  | 		(states.powerup? 0b00010000: 0) | | ||||||
|  | 		(states.dead? 0b00001000: 0) | | ||||||
|  | 		(states.still? 0b00000100: 0) | | ||||||
|  | 		(states.jumpshot? 0b00000010: 0) | | ||||||
|  | 		(states.running? 0b00000001: 0); | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t vec[3]; | ||||||
|  | 	memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec82[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||||
| @@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(Input)) | 	if (*buflen <= sizeof(Input)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -421,15 +471,90 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | |||||||
|  |  | ||||||
| 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | ||||||
|  | 	if (*buflen <= sizeof(Output)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(diff, &buf[1], sizeof(uint64_t)); | ||||||
|  | 	out->timestamp = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||||
|  | 	out->id = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	uint8_t states = 0; | ||||||
|  | 	memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t)); | ||||||
|  | 	out->states.jumping = states & 0b10000000; | ||||||
|  | 	out->states.shooting = states & 0b01000000; | ||||||
|  | 	out->states.hit = states & 0b00100000; | ||||||
|  | 	out->states.dead = states & 0b00010000; | ||||||
|  | 	out->states.still = states & 0b00001000; | ||||||
|  | 	out->states.jumpshot = states & 0b00000100; | ||||||
|  | 	out->states.running = states & 0b00000010; | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&out->direction, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec2[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&out->position, vec2, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(Sync)) | 	if (*buflen <= sizeof(Sync)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | |||||||
|  |  | ||||||
| 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(LoginInfo)) | 	if (*buflen <= sizeof(LoginInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(buf) + 1; | 	size_t namesize = std::strlen(buf) + 1; | ||||||
| @@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = namesize + sizeof(uint64_t) + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(LoginInfo)) | 	if (*buflen <= sizeof(LoginInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(buf) + 1; | 	size_t namesize = std::strlen(buf) + 1; | ||||||
| @@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(PlayerInfo)) | 	if (*buflen <= sizeof(PlayerInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(buf) + 1; | 	size_t namesize = std::strlen(buf) + 1; | ||||||
| @@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(GameInfo)) | 	if (*buflen <= sizeof(GameInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | |||||||
| 		(uint64_t)diff[6] << 8 | | 		(uint64_t)diff[6] << 8 | | ||||||
| 		(uint64_t)diff[7]; | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 3 + 1; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(Chat)) | 	if (*buflen <= sizeof(Chat)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| @@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | |||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | ||||||
|  |  | ||||||
|  | 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||||
|  | 	 | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | ||||||
| 	if (buflen <= sizeof(ErrorLog)) | 	if (*buflen <= sizeof(ErrorLog)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	size_t messsize = std::strlen(buf) + 1; | 	size_t messsize = std::strlen(buf) + 1; | ||||||
| @@ -692,9 +830,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | |||||||
| 	memcpy(&errlog->mess, &buf[1], messsize); | 	memcpy(&errlog->mess, &buf[1], messsize); | ||||||
| 	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); | 	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); | ||||||
|  |  | ||||||
|  | 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | ||||||
| 	if (buflen < 1 || | 	if (buflen < 1 || | ||||||
| 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || | 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || | ||||||
| @@ -703,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | |||||||
| 	return (netprot::PACKET_TYPE)buf[0]; | 	return (netprot::PACKET_TYPE)buf[0]; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | ||||||
| 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | ||||||
| 	Input* in = nullptr; | 	Input* in = nullptr; | ||||||
| 	Output* out = nullptr; | 	Output* out = nullptr; | ||||||
| @@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | |||||||
| 	ErrorLog* errlog = nullptr; | 	ErrorLog* errlog = nullptr; | ||||||
| 	LoginInfo* loginf = nullptr; | 	LoginInfo* loginf = nullptr; | ||||||
|  |  | ||||||
| 	switch (getType(buf, buflen)) { | 	switch (getType(buf, *buflen)) { | ||||||
| 	case PACKET_TYPE::INPUT: | 	case PACKET_TYPE::INPUT: | ||||||
| 		in = new Input(); | 		in = new Input(); | ||||||
| 		if (netprot::Deserialize(in, buf, buflen)) { | 		if (netprot::Deserialize(in, buf, buflen)) { | ||||||
| @@ -770,7 +912,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) { | netprot::Packet netprot::getPack(netprot::Buffer* buf) { | ||||||
| 	return netprot::getPack(buf->ptr, buf->len);  | 	return netprot::getPack(buf->ptr, &buf->len); | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::emptyPack(netprot::Packet pck) { | bool netprot::emptyPack(netprot::Packet pck) { | ||||||
| @@ -808,80 +950,197 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) { | |||||||
| 	return pck; | 	return pck; | ||||||
| } | } | ||||||
|  |  | ||||||
| std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) { | std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) { | ||||||
| 	std::vector<Packet> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	int len = 0, end = 0; | 	int len = buf->tmp? buf->tmp - buf->ptr: 0,  | ||||||
| 	bool pck_received = false; | 		end = 0; | ||||||
| 	char* cursor = nullptr; | 	char * cursor = buf->tmp ? buf->tmp: nullptr , | ||||||
|  | 		 * next = buf->tmp ? buf->tmp + 1: buf->ptr,  | ||||||
|  | 		 * last = buf->tmp ? buf->tmp: buf->ptr; | ||||||
|  | 	bool ended = true; | ||||||
|  | 	struct pollfd fds[1]; | ||||||
|  |  | ||||||
|  | 	fds[0].fd = sock; | ||||||
|  | 	fds[0].events = POLLIN; | ||||||
|  |  | ||||||
| 	while (true) { | 	while (true) { | ||||||
| 		while (!pck_received) { | 		if (!poll(fds, 1, 0)) { | ||||||
| 			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | 			if (ended) | ||||||
| 			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire. | 				buf->tmp = nullptr; | ||||||
| 			return lsPck; | 			return lsPck; | ||||||
|  | 		} | ||||||
|  | 		 | ||||||
|  | 		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||||
|  | 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||||
|  | 			if (ended) | ||||||
|  | 				buf->tmp = nullptr; | ||||||
|  | 			return lsPck; | ||||||
|  | 		}  | ||||||
| 		len += bytes; | 		len += bytes; | ||||||
| 			// TODO: Voir si on trouve un footer (5 '\0' d'affilee). | 		end = len; | ||||||
| 			//		 Si oui, mettre l'index du debut du footer dans  |  | ||||||
| 			//		 la variable "end" et mettre pck_received a true. | 		ended = false; | ||||||
|  |  | ||||||
|  | 		while (true) { | ||||||
|  | 			int cmp = 0; | ||||||
|  |  | ||||||
|  | 			if (cursor) | ||||||
|  | 				end -= (cursor - buf->ptr); | ||||||
|  |  | ||||||
|  | 			if (end < 0) | ||||||
|  | 				break; | ||||||
|  |  | ||||||
|  | 			cursor = (char*)memchr(next, '\r', end); | ||||||
|  |  | ||||||
|  | 			if (cursor) { | ||||||
|  | 				next = cursor; | ||||||
|  | 				cursor--; | ||||||
|  |  | ||||||
|  | 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||||
|  | 				if (cmp == 0) { | ||||||
|  | 					if (!outbuf) { | ||||||
|  | 						lsPck.push_back(last); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 					else { | ||||||
|  | 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||||
|  | 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			else { | ||||||
|  | 				if (!outbuf) | ||||||
|  | 					buf->tmp = last; | ||||||
|  | 				cursor = &buf->ptr[len]; | ||||||
|  | 				next = cursor + 1; | ||||||
|  | 				break; | ||||||
|  | 			}; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| 		cursor = &buf->ptr[end]; | std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) { | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  | 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | ||||||
|  | 		end = 0; | ||||||
|  | 	char* cursor = buf->tmp ? buf->tmp : nullptr, | ||||||
|  | 		* next = buf->tmp ? buf->tmp + 1 : buf->ptr, | ||||||
|  | 		* last = buf->tmp ? buf->tmp : buf->ptr; | ||||||
|  | 	bool ended = true; | ||||||
|  | 	struct pollfd fds[1]; | ||||||
|  | 	sockaddr_in sockad = from; | ||||||
|  | 	addrlen_t socklen = sizeof(sockad); | ||||||
|  |  | ||||||
| 		lsPck.push_back(getPack(buf)); | 	fds[0].fd = sock; | ||||||
|  | 	fds[0].events = POLLIN; | ||||||
|  |  | ||||||
| 		while (*cursor == '\0') { | 	while (true) { | ||||||
| 			cursor++; | 		if (!poll(fds, 1, 0)) { | ||||||
| 			end++; | 			if (ended) | ||||||
|  | 				buf->tmp = nullptr; | ||||||
|  | 			return lsPck; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		if (cursor) { // mettre le début du prochain paquet au début du buffer. | 		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); | ||||||
| 			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre | 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||||
| 			len = 0; | 			if (ended) | ||||||
| 			pck_received = true; | 				buf->tmp = nullptr; | ||||||
|  | 			return lsPck; | ||||||
|  | 		} | ||||||
|  | 		len += bytes; | ||||||
|  | 		end = len; | ||||||
|  |  | ||||||
|  | 		ended = false; | ||||||
|  |  | ||||||
|  | 		while (true) { | ||||||
|  | 			int cmp = 0; | ||||||
|  |  | ||||||
|  | 			if (cursor) | ||||||
|  | 				end -= (cursor - buf->ptr); | ||||||
|  |  | ||||||
|  | 			if (end < 0) | ||||||
|  | 				break; | ||||||
|  |  | ||||||
|  | 			cursor = (char*)memchr(next, '\r', end); | ||||||
|  |  | ||||||
|  | 			if (cursor) { | ||||||
|  | 				next = cursor; | ||||||
|  | 				cursor--; | ||||||
|  |  | ||||||
|  | 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||||
|  | 				if (cmp == 0) { | ||||||
|  | 					if (!outbuf) { | ||||||
|  | 						lsPck.push_back(last); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 					else { | ||||||
|  | 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||||
|  | 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||||
|  | 						cursor += sizeof(uint32_t); | ||||||
|  | 						last = cursor; | ||||||
|  | 						next = cursor + 1; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			else { | ||||||
|  | 				if (!outbuf) | ||||||
|  | 					buf->tmp = last; | ||||||
|  | 				cursor = &buf->ptr[len]; | ||||||
|  | 				next = cursor + 1; | ||||||
|  | 				break; | ||||||
|  | 			}; | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| template <> | template <> | ||||||
| void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) { | void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) { | ||||||
| 	switch (pack->type) { | 	switch (pack->type) { | ||||||
| 	case PACKET_TYPE::INPUT: | 	case PACKET_TYPE::INPUT: | ||||||
| 			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen); | 		sendPack<Input>(sock, (Input*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::OUTPUT: | 	case PACKET_TYPE::OUTPUT: | ||||||
| 			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen); | 		sendPack<Output>(sock, (Output*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::SYNC: | 	case PACKET_TYPE::SYNC: | ||||||
| 			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen); | 		sendPack<Sync>(sock, (Sync*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::TEAMINF: | 	case PACKET_TYPE::TEAMINF: | ||||||
| 			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen); | 		sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PLAYINF: | 	case PACKET_TYPE::PLAYINF: | ||||||
| 			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen); | 		sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LOGINF: | 	case PACKET_TYPE::LOGINF: | ||||||
| 			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen); | 		sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHUNKMOD: | 	case PACKET_TYPE::CHUNKMOD: | ||||||
| 			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen); | 		//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf); | ||||||
|  | 		return; | ||||||
| 	case PACKET_TYPE::PLAYERMOD: | 	case PACKET_TYPE::PLAYERMOD: | ||||||
| 			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen); | 		//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PICKUPMOD: | 	case PACKET_TYPE::PICKUPMOD: | ||||||
| 			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen); | 		//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::GAMEINFO: | 	case PACKET_TYPE::GAMEINFO: | ||||||
| 			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen); | 		sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ENDINFO: | 	case PACKET_TYPE::ENDINFO: | ||||||
| 			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen); | 		//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHAT: | 	case PACKET_TYPE::CHAT: | ||||||
| 			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen); | 		sendPack<Chat>(sock, (Chat*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ERRLOG: | 	case PACKET_TYPE::ERRLOG: | ||||||
| 			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen); | 		sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||||
| @@ -891,46 +1150,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u | |||||||
| } | } | ||||||
|  |  | ||||||
| template <> | template <> | ||||||
| void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
| 	switch (pack->type) { | 	switch (pack->type) { | ||||||
| 	case PACKET_TYPE::INPUT: | 	case PACKET_TYPE::INPUT: | ||||||
| 			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::OUTPUT: | 	case PACKET_TYPE::OUTPUT: | ||||||
| 			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::SYNC: | 	case PACKET_TYPE::SYNC: | ||||||
| 			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::TEAMINF: | 	case PACKET_TYPE::TEAMINF: | ||||||
| 			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PLAYINF: | 	case PACKET_TYPE::PLAYINF: | ||||||
| 			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LOGINF: | 	case PACKET_TYPE::LOGINF: | ||||||
| 			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHUNKMOD: | 	case PACKET_TYPE::CHUNKMOD: | ||||||
| 			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PLAYERMOD: | 	case PACKET_TYPE::PLAYERMOD: | ||||||
| 			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::PICKUPMOD: | 	case PACKET_TYPE::PICKUPMOD: | ||||||
| 			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::GAMEINFO: | 	case PACKET_TYPE::GAMEINFO: | ||||||
| 			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ENDINFO: | 	case PACKET_TYPE::ENDINFO: | ||||||
| 			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad); | 		//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::CHAT: | 	case PACKET_TYPE::CHAT: | ||||||
| 			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::ERRLOG: | 	case PACKET_TYPE::ERRLOG: | ||||||
| 			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad); | 		sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad); | ||||||
| 		return; | 		return; | ||||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||||
|   | |||||||
| @@ -7,8 +7,6 @@ | |||||||
|  |  | ||||||
| /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||||
|  |  | ||||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} |  | ||||||
|  |  | ||||||
| namespace netprot { | namespace netprot { | ||||||
| 	enum class PACKET_TYPE: uint8_t { | 	enum class PACKET_TYPE: uint8_t { | ||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| @@ -18,8 +16,10 @@ namespace netprot { | |||||||
| 				LAST_PACK | 				LAST_PACK | ||||||
| 			}; | 			}; | ||||||
|  |  | ||||||
|  | 	/* Structures */ | ||||||
|  | 	 | ||||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||||
| 		char* ptr = new char[BUFFER_LENGTH]; | 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | ||||||
| 		uint32_t len = BUFFER_LENGTH; | 		uint32_t len = BUFFER_LENGTH; | ||||||
|  |  | ||||||
| 		~Buffer() { delete[] ptr; } | 		~Buffer() { delete[] ptr; } | ||||||
| @@ -31,6 +31,12 @@ namespace netprot { | |||||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Constantes */ | ||||||
|  |  | ||||||
|  | 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||||
|  |  | ||||||
|  | 	/* Sous-structures */ | ||||||
|  |  | ||||||
| 	struct Keys { | 	struct Keys { | ||||||
| 		bool forward,  | 		bool forward,  | ||||||
| 			 backward,  | 			 backward,  | ||||||
| @@ -52,6 +58,8 @@ namespace netprot { | |||||||
| 			 running; | 			 running; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Structures de paquets */ | ||||||
|  |  | ||||||
| 	struct Input {										// cli -> srv			UDP			~frame | 	struct Input {										// cli -> srv			UDP			~frame | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| @@ -67,7 +75,7 @@ namespace netprot { | |||||||
| 		States states; // 0bJSH_____ bit-packing de bool. | 		States states; // 0bJSH_____ bit-packing de bool. | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Sync {										// srv -> cli			TCP			~second | 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||||
| 		Timestamp timestamp; | 		Timestamp timestamp; | ||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| 		uint32_t timer = 0; | 		uint32_t timer = 0; | ||||||
| @@ -98,7 +106,11 @@ namespace netprot { | |||||||
| 		uint64_t id = 0, | 		uint64_t id = 0, | ||||||
| 				 tid = 0; | 				 tid = 0; | ||||||
| 		PlayerInfo() {} | 		PlayerInfo() {} | ||||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } | 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | ||||||
|  | 			strcpy(log->name, name); | ||||||
|  | 		}; | ||||||
|  | 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); | ||||||
|  | 		} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||||
| @@ -125,6 +137,8 @@ namespace netprot { | |||||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	/* Fonctions */ | ||||||
|  |  | ||||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||||
| @@ -135,48 +149,56 @@ namespace netprot { | |||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
|  |  | ||||||
| 	Packet getPack(char* buf, uint32_t buflen); | 	Packet getPack(char* buf, uint32_t *buflen); | ||||||
| 	Packet getPack(Buffer* buf); | 	Packet getPack(Buffer* buf); | ||||||
|  |  | ||||||
| 	bool emptyPack(Packet pck); | 	bool emptyPack(Packet pck); | ||||||
|  |  | ||||||
| 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||||
| 	 | 	 | ||||||
|  | 	template <class T> T copyPack(Packet* pck); | ||||||
|  |  | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||||
|  |  | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||||
| 	 | 	 | ||||||
| 	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); | 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | ||||||
|  | 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | ||||||
|  |  | ||||||
|  | 	/* Templates */ | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||||
|  |  | ||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||||
| 		netprot::Serialize(pack, buf, buflen); | 		netprot::Serialize(pack, buf, buflen); | ||||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | 		*buflen += sizeof(Footer); | ||||||
| 		send(sock, *buf, *buflen, 0); | 		send(sock, *buf, *buflen, 0); | ||||||
| 		*buflen = BUFFER_LENGTH; | 		*buflen = BUFFER_LENGTH; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||||
| 		sockaddr_in addr = *sockad; | 		const sockaddr_in addr = *sockad; | ||||||
| 		netprot::Serialize(pack, buf, buflen); | 		netprot::Serialize(pack, buf, buflen); | ||||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | 		*buflen += sizeof(Footer); | ||||||
| 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
| 		*buflen = BUFFER_LENGTH; | 		*buflen = BUFFER_LENGTH; | ||||||
| 	} | 	} | ||||||
| @@ -184,22 +206,21 @@ namespace netprot { | |||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | 		buf->len += sizeof(Footer); | ||||||
| 		send(sock, buf->ptr, buf->len, 0); | 		send(sock, buf->ptr, buf->len, 0); | ||||||
| 		buf->rstLen(); | 		buf->rstLen(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	template <class T> | 	template <class T> | ||||||
| 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
| 		sockaddr_in addr = *sockad; | 		const sockaddr_in addr = *sockad; | ||||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | 		buf->len += sizeof(Footer); | ||||||
| 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
| 		buf->rstLen(); | 		buf->rstLen(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) { | |||||||
| 	m_rotY += value; | 	m_rotY += value; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| 	else if (m_rotY < -360) m_rotY = 0; | 	else if (m_rotY < -360) m_rotY = 0; | ||||||
| } |  | ||||||
|  |  | ||||||
| void Player::TurnTopBottom(float value) { |  | ||||||
| 	m_rotX += value; |  | ||||||
| 	if (m_rotX > 80) m_rotX = 80; |  | ||||||
| 	else if (m_rotX < -80) m_rotX = -80; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { |  | ||||||
|  |  | ||||||
| 	Vector3f delta = Vector3f(0, 0, 0); |  | ||||||
|  |  | ||||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
| @@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		cos(xrotrad) * -cos(yrotrad)); | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
| 	m_direction.Normalize(); | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Player::TurnTopBottom(float value) { | ||||||
|  | 	m_rotX += value; | ||||||
|  | 	if (m_rotX > 80) m_rotX = 80; | ||||||
|  | 	else if (m_rotX < -80) m_rotX = -80; | ||||||
|  |  | ||||||
|  | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
|  | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
|  |  | ||||||
|  | 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||||
|  | 		-sin(xrotrad), | ||||||
|  | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
|  | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||||
|  | 	Vector3f delta = Vector3f(0, 0, 0); | ||||||
|  |  | ||||||
|  | 	Vector3f dir = m_direction; | ||||||
|  |  | ||||||
|  | 	dir.y = 0; | ||||||
|  |  | ||||||
| 	if (front) { | 	if (front) { | ||||||
| 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta += dir; | ||||||
| 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
| 	else if (back) { | 	else if (back) { | ||||||
| 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta -= dir; | ||||||
| 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (left) { | 	if (left) { | ||||||
| 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x += dir.z; | ||||||
| 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z += -dir.x; | ||||||
| 	} | 	} | ||||||
| 	else if (right) { | 	else if (right) { | ||||||
| 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x -= dir.z; | ||||||
| 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z -= -dir.x; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	delta.Normalize(); | 	delta.Normalize(); | ||||||
| @@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||||
| 		m_airborne = true; | 		m_airborne = true; | ||||||
| 	} | 	} | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||||
|  | 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	if (shoot) // Recoil! | 	if (shoot) // Recoil! | ||||||
| 		TurnTopBottom(-1); | 		TurnTopBottom(-1); | ||||||
| @@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| 	else isStep = false; | 	else isStep = false; | ||||||
| 	m_POV = m_position.y; | 	m_POV = m_position.y; | ||||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||||
|  | 	RemoveBooster(elapsedTime); | ||||||
| 	return snd; | 	return snd; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||||
|  | 	if (!rot) { | ||||||
|  | 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
|  | 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Player::GetBooster(Booster boosttype) | ||||||
|  | { | ||||||
|  | 	if (boosttype == SPEED) | ||||||
|  | 	{ | ||||||
|  | 		boostspeed = true; | ||||||
|  | 		timeboostspeed = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == HEAL) | ||||||
|  | 	{ | ||||||
|  | 		m_hp = 100; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == DAMAGE) | ||||||
|  | 	{ | ||||||
|  | 		boostdamage = true; | ||||||
|  | 		timeboostdamage = 0; | ||||||
|  | 	} | ||||||
|  | 	if (boosttype == INVINCIBLE) | ||||||
|  | 	{ | ||||||
|  | 		boostinvincible = true; | ||||||
|  | 		boostinvincible = 0; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::RemoveBooster(float elapsedtime) | ||||||
|  | { | ||||||
|  | 	if (boostspeed) | ||||||
|  | 	{ | ||||||
|  | 		timeboostspeed += elapsedtime; | ||||||
|  | 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||||
|  | 			boostspeed = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostdamage) | ||||||
|  | 	{ | ||||||
|  | 		timeboostdamage += elapsedtime; | ||||||
|  | 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||||
|  | 			boostdamage = false; | ||||||
|  | 	} | ||||||
|  | 	if (boostinvincible) | ||||||
|  | 	{ | ||||||
|  | 		timeboostinvincible += elapsedtime; | ||||||
|  | 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||||
|  | 			boostinvincible = false; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
|  | void Player::Move(Vector3f diff) { m_position -= diff; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetPositionAbs() const { return m_position; } | ||||||
|  |  | ||||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | Vector3f Player::GetVelocity() const { return m_velocity; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||||
|   | |||||||
| @@ -5,11 +5,13 @@ | |||||||
| #include "transformation.h" | #include "transformation.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class World;  | class World;  | ||||||
|  |  | ||||||
| class Player { | class Player { | ||||||
| public: | public: | ||||||
| 	enum Sound { NOSOUND, STEP, FALL }; | 	enum Sound { NOSOUND, STEP, FALL }; | ||||||
|  | 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||||
|  |  | ||||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||||
| 	~Player(); | 	~Player(); | ||||||
| @@ -18,9 +20,14 @@ public: | |||||||
| 	void TurnTopBottom(float value); | 	void TurnTopBottom(float value); | ||||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | 	void GetBooster(Booster boosttype); | ||||||
|  | 	void RemoveBooster(float elapsedtime); | ||||||
|  | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
|  | 	void SetDirection(Vector3f dir); | ||||||
|  | 	void Move(Vector3f diff); | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
|  | 	Vector3f GetPositionAbs() const; | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| 	Vector3f GetPOV() const; | 	Vector3f GetPOV() const; | ||||||
| @@ -45,13 +52,20 @@ protected: | |||||||
| 	float m_rotX = 0;  | 	float m_rotX = 0;  | ||||||
| 	float m_rotY = 0; | 	float m_rotY = 0; | ||||||
| 	float m_POV; | 	float m_POV; | ||||||
|  | 	float timeboostspeed; | ||||||
|  | 	float timeboostdamage; | ||||||
|  | 	float timeboostinvincible; | ||||||
|  |  | ||||||
| 	float m_hp; | 	float m_hp; | ||||||
|  |  | ||||||
| 	bool m_airborne; | 	bool m_airborne; | ||||||
|  | 	bool boostspeed; | ||||||
|  | 	bool boostdamage; | ||||||
|  | 	bool boostinvincible; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif //_PLAYER_H__ | #endif //_PLAYER_H__ | ||||||
|  |  | ||||||
|   | |||||||
| @@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) { | |||||||
| 	m_seed = seed; | 	m_seed = seed; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk* World::ChunkAt(float x, float y, float z) const { | Chunk* World::ChunkAt(float x, float y, float z) const { | ||||||
| 	int cx = (int)x / CHUNK_SIZE_X; | 	int cx = (int)x / CHUNK_SIZE_X; | ||||||
| 	int cz = (int)z / CHUNK_SIZE_Z; | 	int cz = (int)z / CHUNK_SIZE_Z; | ||||||
| @@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | |||||||
|  |  | ||||||
| Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | ||||||
|  |  | ||||||
|  | void World::RemoveChunk(int nbReduit) | ||||||
|  | { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 		{ | ||||||
|  | 			Chunk* chk = nullptr; | ||||||
|  | 			if (x < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y < nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (y > WORLD_SIZE_Y - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  | 			if (x > WORLD_SIZE_X - nbReduit) | ||||||
|  | 				chk = m_chunks.Remove(x, y); | ||||||
|  |  | ||||||
|  | 			// TODO: MakeDirty() les voisins pour qu'ils se redessinent. | ||||||
|  |  | ||||||
|  | 			if (!chk) | ||||||
|  | 				continue; | ||||||
|  |  | ||||||
|  | 			m_tbDeleted.emplace_back(chk); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
| BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | ||||||
| 	Chunk* c = ChunkAt(x, y, z); | 	Chunk* c = ChunkAt(x, y, z); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -28,6 +28,8 @@ public: | |||||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | 	Chunk* ChunkAt(float x, float y, float z) const; | ||||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||||
|  |  | ||||||
|  | 	void RemoveChunk(int nbReduit); | ||||||
|  |  | ||||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | |||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | ||||||
|  |  | ||||||
| Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| @@ -47,9 +47,106 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | |||||||
|  |  | ||||||
| sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::getPacks(SOCKET sock) { | ||||||
| 	auto wat = m_input_manifest.find(time); | 	std::vector<char*> lsPck; | ||||||
|  | 	Input in; | ||||||
| 	while (wat != m_input_manifest.begin()) | 	Sync sync; | ||||||
| 		m_input_manifest.erase(wat--); | 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||||
|  | 		for (auto& pck : lsPck) { | ||||||
|  | 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 			switch (netprot::getType(pck, 1)) { | ||||||
|  | 				using enum netprot::PACKET_TYPE; | ||||||
|  | 			case INPUT: | ||||||
|  | 				if (Deserialize(&in, pck, &bsize)) { | ||||||
|  | 					m_input_manifest[in.timestamp] = in; | ||||||
|  | 					m_input_vector.push_back(in); | ||||||
|  | 				} | ||||||
|  | 				break; | ||||||
|  | 			case SYNC: | ||||||
|  | 				if (Deserialize(&sync, pck, &bsize)) | ||||||
|  | 					m_nsync = true; | ||||||
|  | 				break; | ||||||
|  | 			default: break; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		lsPck.clear(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { | ||||||
|  | 	static int outs = 0; | ||||||
|  | 	static Timestamp last = 0; | ||||||
|  | 	while (!m_output_vector.empty()) { | ||||||
|  | 		Output out = m_output_vector.front(); | ||||||
|  | 		for (auto& [key, conn] : conns) { | ||||||
|  | 			if (m_playinfo.id == conn->GetHash(false)) | ||||||
|  | 				continue; | ||||||
|  | 			//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl; | ||||||
|  | 			//std::cout << out.id << ": " << out.position << std::endl; | ||||||
|  |  | ||||||
|  | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
|  | 		} | ||||||
|  | 		++outs; | ||||||
|  |  | ||||||
|  | 		[[unlikely]] if (last == 0) // ! | ||||||
|  | 			last = out.timestamp; | ||||||
|  |  | ||||||
|  | 		outs += out.timestamp + last; | ||||||
|  |  | ||||||
|  | 		if (outs >= 1000) { | ||||||
|  | 			outs -= 1000; | ||||||
|  | 			Sync sync; | ||||||
|  | 			sync.hp = player.get()->GetHP(); | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.position = out.position; | ||||||
|  | 			sync.sid = m_loginfo.sid; | ||||||
|  | 			sync.timer = timer; | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.ammo = -1; | ||||||
|  | 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		m_output_vector.pop_front(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::Run(World* world) { | ||||||
|  | 	Input in, last; | ||||||
|  | 	Output out; | ||||||
|  | 	float el; | ||||||
|  |  | ||||||
|  | 	if (m_input_manifest.size() < 2) | ||||||
|  | 		return; | ||||||
|  |  | ||||||
|  | 	while (m_last_in < m_input_vector.size() - 1) { | ||||||
|  | 		in = m_input_vector.at(m_last_in + 1); | ||||||
|  | 		last = m_input_vector.at(m_last_in); | ||||||
|  |  | ||||||
|  | 		el = (double)(in.timestamp - last.timestamp) / 1000.; | ||||||
|  | 		std::cout << 1. / el << std::endl; | ||||||
|  | 		player.get()->SetDirection(in.direction); | ||||||
|  | 		std::cout << in.direction << std::endl; | ||||||
|  | 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||||
|  | 														  in.keys.backward,  | ||||||
|  | 														  in.keys.left,  | ||||||
|  | 														  in.keys.right,  | ||||||
|  | 														  in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
|  | 		out.position = player.get()->GetPositionAbs(); | ||||||
|  | 		player.get()->GetPositionAbs().Afficher(); | ||||||
|  | 		out.direction = in.direction; | ||||||
|  | 		out.timestamp = in.timestamp; | ||||||
|  | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
|  | 		m_output_manifest[out.timestamp] = out; | ||||||
|  | 		m_output_vector.push_back(out); | ||||||
|  | 		 | ||||||
|  | 		++m_last_in; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::CleanInputManifest(Timestamp time) { | ||||||
|  | //	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
|  | //	while (wat != m_input_manifest.begin()) | ||||||
|  | //		m_input_manifest.erase(wat--); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -2,10 +2,11 @@ | |||||||
| #define CONNECTION_H__ | #define CONNECTION_H__ | ||||||
|  |  | ||||||
| #include <deque> | #include <deque> | ||||||
| #include <map> | #include <unordered_map> | ||||||
| #include "../SQCSim-common/player.h" | #include "../SQCSim-common/player.h" | ||||||
| #include "../SQCSim-common/vector3.h" | #include "../SQCSim-common/vector3.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
|  | #include "../SQCSim-common/world.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| using namespace netprot; | using namespace netprot; | ||||||
| @@ -32,16 +33,31 @@ public: | |||||||
| 	PlayerInfo* getInfo() const; | 	PlayerInfo* getInfo() const; | ||||||
| 	sockaddr_in* getAddr() const; | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
|  | 	void getPacks(SOCKET sock); | ||||||
|  | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||||
|  |  | ||||||
|  | 	void Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
|  | 	 | ||||||
|  | 	bool m_nsync = true; | ||||||
| private: | private: | ||||||
| 	std::map<Timestamp, Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::map<Timestamp, Output> m_output_manifest; | 	std::vector<Input> m_input_vector; | ||||||
| 	std::map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
|  | 	std::deque<Output> m_output_vector; | ||||||
|  | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
| 	PlayerInfo m_playinfo; | 	PlayerInfo m_playinfo; | ||||||
|  |  | ||||||
|  | 	Timestamp m_startsync; | ||||||
|  |  | ||||||
|  | 	uint64_t m_last_in = 0,  | ||||||
|  | 			 m_last_out = 0; | ||||||
|  | 	Buffer m_buf, | ||||||
|  | 		   m_bufout; | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -21,6 +21,7 @@ Server::~Server() { | |||||||
| 	for (const auto& [key, player] : m_players) | 	for (const auto& [key, player] : m_players) | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 	m_players.clear(); | 	m_players.clear(); | ||||||
|  | 	delete m_world; | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -85,7 +86,7 @@ int Server::Ready() { | |||||||
| 		Log("Entrez le seed de la partie: ", false, false); | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try {	 | 		try {	 | ||||||
| 			m_game.seed = std::stoi(m_buf.ptr); | 			m_game.seed = 9370707;//std::stoi(m_buf.ptr); | ||||||
| 		} catch(const std::exception& e) { | 		} catch(const std::exception& e) { | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			m_game.seed = 0; | 			m_game.seed = 0; | ||||||
| @@ -129,6 +130,7 @@ int Server::Ready() { | |||||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||||
| 				PlayerInfo play; | 				PlayerInfo play; | ||||||
|  |  | ||||||
|  | 				m_buf.len = BUFFER_LENGTH; | ||||||
| 				Packet pck = getPack(&m_buf); | 				Packet pck = getPack(&m_buf); | ||||||
| 				if (pck.type != PACKET_TYPE::LOGINF) { | 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||||
| 					Log("Paquet invalide.", true, false); | 					Log("Paquet invalide.", true, false); | ||||||
| @@ -139,29 +141,28 @@ int Server::Ready() { | |||||||
| 				LoginInfo* log = (LoginInfo*)pck.ptr; | 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||||
|  |  | ||||||
| 				log->sid = getUniqueId(); | 				log->sid = getUniqueId(); | ||||||
| 				log->tid = 0; // TODO: À changer si on implemente un mode en equipe. | 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||||
|  |  | ||||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
| 				str.clear(); | 				str.clear(); | ||||||
| 					 | 					 | ||||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); |  | ||||||
|  |  | ||||||
| 				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); | 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | ||||||
| 				 | 				 | ||||||
| 				play.id = getUniqueId(); | 				play.id = getUniqueId(); | ||||||
|  | 				play.tid = log->tid; | ||||||
| 				strcpy(play.name, log->name); | 				strcpy(play.name, log->name); | ||||||
|  |  | ||||||
|  | 				Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") | ||||||
|  | 										 .append(" ID: [").append(std::to_string(play.id)).append("]") | ||||||
|  | 									     .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); | ||||||
| 				play.tid = log->tid; | 				play.tid = log->tid; | ||||||
|  |  | ||||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); | 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | ||||||
| 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | 				std::cout << m_game.seed << std::endl; | ||||||
|  | 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||||
|  |  | ||||||
| 				for (auto& [key, player] : m_players) { | 				m_players[log->sid] = conn; | ||||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 |  | ||||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. |  | ||||||
| 				} |  | ||||||
|  |  | ||||||
| 				m_players[log->sid] = std::move(conn); |  | ||||||
|  |  | ||||||
| 				delete log; | 				delete log; | ||||||
|  |  | ||||||
| @@ -170,59 +171,102 @@ int Server::Ready() { | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  | 	for (auto& [keyin, playin] : m_players) // Not pretty, but it works. | ||||||
|  | 		for (auto& [keyout, playout] : m_players) { | ||||||
|  | 			if (keyin == keyout) | ||||||
|  | 				continue;	 | ||||||
|  | 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Server::Run() { | void Server::Run() { | ||||||
|  | 	bool endgame = false; | ||||||
| 	Input in; | 	Input in; | ||||||
| 	sockaddr_in sockad; | 	sockaddr_in sockad; | ||||||
| 	addrlen_t socklen = sizeof(sockad); | 	addrlen_t socklen = sizeof(sockad); | ||||||
|  |  | ||||||
| 	Log("Debut de la partie...", false, false); | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
| 	m_world = std::make_unique<World>(); | 	int players = m_players.size(); | ||||||
|  |  | ||||||
|  | 	m_world = new World(); | ||||||
| 	m_world->SetSeed(m_game.seed); | 	m_world->SetSeed(m_game.seed); | ||||||
| 	m_world->GetChunks().Reset(nullptr); | 	m_world->GetChunks().Reset(nullptr); | ||||||
| 	m_world->BuildWorld(); | 	m_world->BuildWorld(); | ||||||
|  |  | ||||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||||
| 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | 		int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1); | ||||||
|  | 		conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||||
| 		Sync sync; | 		Sync sync; | ||||||
| 		sync.position = conn->player->GetPosition(); | 		sync.position = conn->player->GetPositionAbs(); | ||||||
| 		sync.hp = conn->player->GetHP(); | 		sync.hp = conn->player->GetHP(); | ||||||
| 		sync.sid = key; | 		sync.sid = key; | ||||||
| 		sync.ammo = 0; | 		sync.ammo = 0; | ||||||
| 		sync.timestamp = 0; | 		sync.timestamp = 0; | ||||||
| 		sync.timer = m_game.countdown; | 		sync.timer = m_game.countdown; | ||||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | ||||||
|  |  | ||||||
|  | 		int timer = m_game.countdown, sync_acc = 0; | ||||||
|  | 		std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||||
|  | 		Timestamp last = 0; | ||||||
|  |  | ||||||
|  | 		while (!endgame) { | ||||||
|  | 			using namespace std::chrono; | ||||||
|  | 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); | ||||||
|  |  | ||||||
|  | 			if (last == 0) | ||||||
|  | 				last = tstamp; | ||||||
|  | 			sync_acc += tstamp - last; | ||||||
|  | 			if (sync_acc >= 1000) { | ||||||
|  | 				sync_acc -= 1000; | ||||||
|  | 				--timer; | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
| 	while (true) { | 			for (auto& [key, conn] : m_players) { | ||||||
| 		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | 				int deadplayers = 0; | ||||||
| 			Packet pck = getPack(&m_buf); | 				std::vector<char*> lsPck; | ||||||
| 			switch (pck.type) { | 				Input in; | ||||||
|  | 				Sync sync; | ||||||
|  | 				lsPck = recvPacks(m_sock_udp, &m_buf); | ||||||
|  | 				for (auto& pck : lsPck) { | ||||||
|  | 					uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 					switch (netprot::getType(pck, 1)) { | ||||||
| 						using enum netprot::PACKET_TYPE; | 						using enum netprot::PACKET_TYPE; | ||||||
|             	case ERR:			std::puts("ERROR!");		break; | 					case INPUT: | ||||||
|                 case INPUT:			std::puts("INPUT!");		break; | 						if (Deserialize(&in, pck, &bsize)) { | ||||||
|                 case OUTPUT:		std::puts("OUTPUT!");		break; | 							m_players[in.sid]->AddInput(in); | ||||||
| 				case SYNC:			std::puts("SYNC!");			break; |  | ||||||
|                 case TEAMINF:		std::puts("TEAMINF!");		break; |  | ||||||
|                 case SELFINF:		std::puts("SELFINF!");		break; |  | ||||||
|                 case PLAYINF:		std::puts("PLAYINF!");		break; |  | ||||||
|                 case LOGINF:		std::puts("LOGINF!");		break; |  | ||||||
|                 case CHUNKMOD:		std::puts("CHUNKMOD!");		break; |  | ||||||
|                 case PLAYERMOD:		std::puts("PLAYERMOD!");	break; |  | ||||||
|                 case PICKUPMOD:		std::puts("PICKUPMOD!");	break; |  | ||||||
|                 case GAMEINFO:		std::puts("GAMEINFO!");		break; |  | ||||||
|                 case ENDINFO:		std::puts("ENDINFO!");		break; |  | ||||||
|                 case CHAT:			std::puts("CHAT!");			break; |  | ||||||
|                 case ERRLOG:		std::puts("ERRLOG!");		break; |  | ||||||
| 				case LAST_PACK:									[[falltrough]]; |  | ||||||
| 				default:			std::puts("wtf?!");			break; |  | ||||||
| 						} | 						} | ||||||
| 			netprot::emptyPack(pck); | 						break; | ||||||
|  | 					case SYNC: | ||||||
|  | 						if (Deserialize(&sync, pck, &bsize)) {} | ||||||
|  | 						break; | ||||||
|  | 					case CHAT: | ||||||
|  | 						// TODO: Pitcher les chats à tous le monde. | ||||||
|  | 						break; | ||||||
|  | 					default: break; | ||||||
| 					} | 					} | ||||||
| 				} | 				} | ||||||
|  | 				lsPck.clear(); | ||||||
|  |  | ||||||
|  | 				if (conn->m_nsync) { | ||||||
|  | 					if (conn->player->AmIDead()) { | ||||||
|  | 						++deadplayers; | ||||||
|  | 						continue; | ||||||
|  | 					} | ||||||
|  | 					conn->Run(m_world); | ||||||
|  | 					conn->sendPacks(m_sock_udp, m_players, timer); | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				if (deadplayers == players - 1 || timer <= 0) | ||||||
|  | 					endgame = true; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||||
|  |  | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| inline std::string Server::LogTimestamp() { | inline std::string Server::LogTimestamp() { | ||||||
| @@ -266,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | |||||||
| 		for (const auto& [key, player] : m_players) { | 		for (const auto& [key, player] : m_players) { | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 		} | 		} | ||||||
|  | 		delete m_world; | ||||||
| 		m_players.clear(); | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
|   | |||||||
| @@ -5,6 +5,7 @@ | |||||||
| #include <vector> | #include <vector> | ||||||
| #include <set> | #include <set> | ||||||
| #include <string> | #include <string> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
| @@ -35,12 +36,12 @@ private: | |||||||
|  |  | ||||||
| 	Buffer m_buf; | 	Buffer m_buf; | ||||||
|  |  | ||||||
| 	std::map<uint64_t, std::unique_ptr<Connection>> m_players; | 	std::unordered_map<uint64_t, Connection*> m_players; | ||||||
| 	std::map <Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
| 	std::vector<uint64_t> m_ids; | 	std::vector<uint64_t> m_ids; | ||||||
| 	GameInfo m_game; | 	GameInfo m_game; | ||||||
|  |  | ||||||
| 	std::unique_ptr<World> m_world = nullptr; | 	World* m_world = nullptr; | ||||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||||
|  |  | ||||||
| 	std::string LogTimestamp(); | 	std::string LogTimestamp(); | ||||||
|   | |||||||
| @@ -20,6 +20,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="audio.h" /> |     <ClInclude Include="audio.h" /> | ||||||
|  |     <ClInclude Include="booster.h" /> | ||||||
|     <ClInclude Include="connector.h" /> |     <ClInclude Include="connector.h" /> | ||||||
|     <ClInclude Include="define.h" /> |     <ClInclude Include="define.h" /> | ||||||
|     <ClInclude Include="engine.h" /> |     <ClInclude Include="engine.h" /> | ||||||
| @@ -36,6 +37,7 @@ | |||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="audio.cpp" /> |     <ClCompile Include="audio.cpp" /> | ||||||
|  |     <ClCompile Include="booster.cpp" /> | ||||||
|     <ClCompile Include="connector.cpp" /> |     <ClCompile Include="connector.cpp" /> | ||||||
|     <ClCompile Include="engine.cpp" /> |     <ClCompile Include="engine.cpp" /> | ||||||
|     <ClCompile Include="main.cpp" /> |     <ClCompile Include="main.cpp" /> | ||||||
| @@ -170,7 +172,7 @@ | |||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
| @@ -192,7 +194,7 @@ | |||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Windows</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> |       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> |       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||||
|       <OptimizeReferences>true</OptimizeReferences> |       <OptimizeReferences>true</OptimizeReferences> | ||||||
|   | |||||||
| @@ -53,6 +53,9 @@ | |||||||
|     <ClInclude Include="remoteplayer.h"> |     <ClInclude Include="remoteplayer.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="booster.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="engine.cpp"> |     <ClCompile Include="engine.cpp"> | ||||||
| @@ -97,5 +100,8 @@ | |||||||
|     <ClCompile Include="remoteplayer.cpp"> |     <ClCompile Include="remoteplayer.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="booster.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | |||||||
|  | #include "booster.h" | ||||||
|  |  | ||||||
|  | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
|  | { | ||||||
|  | 	// | ||||||
|  | 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||||
|  | 	//playerToQuad.Normalize(); | ||||||
|  | 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||||
|  | 	//Matrix4f rotationMatrix; | ||||||
|  | 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||||
|  | 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||||
|  | 	float x = pos.x; | ||||||
|  | 	float y = pos.y; | ||||||
|  | 	float z = pos.z; | ||||||
|  | 	float width = 1.0f; | ||||||
|  | 	float height = 1.0f; | ||||||
|  | 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||||
|  |  | ||||||
|  | 	//Matrix4 mat4 = tran.GetMatrix(); | ||||||
|  | 	//mat4 VP = pMatrix * vMatrix; | ||||||
|  | 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||||
|  | 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||||
|  |  | ||||||
|  | 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||||
|  | 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||||
|  | 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||||
|  |  | ||||||
|  | 	//tran.ApplyTranslation(m_position); | ||||||
|  | 	float u, v, w, h; | ||||||
|  | 	//glDisable(GL_DEPTH_TEST); | ||||||
|  | 	shader.Use(); | ||||||
|  | 	textureAtlas.Bind(); | ||||||
|  | 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||||
|  | 	//glLoadIdentity(); | ||||||
|  | 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||||
|  | 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||||
|  | 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||||
|  | 	glEnd(); | ||||||
|  | 	shader.Disable(); | ||||||
|  | 	//tran.ApplyTranslation(-m_position); | ||||||
|  | 	//glEnable(GL_DEPTH_TEST); | ||||||
|  | } | ||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | |||||||
|  | #ifndef BOOSTER_H__ | ||||||
|  | #define BOOSTER_H__ | ||||||
|  | #include "define.h" | ||||||
|  | #include "textureatlas.h" | ||||||
|  | #include "shader.h" | ||||||
|  | #include "../SQCSim-common/vector3.h" | ||||||
|  | #include "../SQCSim-common/transformation.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class Booster { | ||||||
|  | public: | ||||||
|  | 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||||
|  | }; | ||||||
|  | #endif | ||||||
| @@ -28,6 +28,7 @@ include_directories( | |||||||
|  |  | ||||||
|  |  | ||||||
| add_library(SQCSim-common | add_library(SQCSim-common | ||||||
|  | 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||||
| @@ -40,6 +41,7 @@ add_library(SQCSim-common | |||||||
|  |  | ||||||
| add_executable(SQCSim-client | add_executable(SQCSim-client | ||||||
| 			"../audio.cpp" | 			"../audio.cpp" | ||||||
|  | 			"../booster.cpp" | ||||||
| 			"../connector.cpp" | 			"../connector.cpp" | ||||||
| 			"../engine.cpp" | 			"../engine.cpp" | ||||||
| 			"../mesh.cpp" | 			"../mesh.cpp" | ||||||
|   | |||||||
| @@ -69,44 +69,53 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
|  |  | ||||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||||
|  |  | ||||||
|  | 	//using namespace std::chrono_literals; | ||||||
|  | 	//std::this_thread::sleep_for(100ms); | ||||||
|  |  | ||||||
|  | 	memset(bf.ptr, '\0', BUFFER_LENGTH); | ||||||
|  |  | ||||||
| 	bool ready = false; | 	bool ready = false; | ||||||
| 	int errors = 0; | 	int errors = 0; | ||||||
| 	std::vector<netprot::Packet> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	while (!ready) { | 	while (!ready) { | ||||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | 		lsPck = netprot::recvPacks(m_sock_udp, &bf); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			bool bypass_delete = false; | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
| 			netprot::PlayerInfo* pl = nullptr; | 			netprot::PlayerInfo* pl = nullptr; | ||||||
| 			switch (pck.type) { | 			switch (netprot::getType(pck, 1)) { | ||||||
| 				using enum netprot::PACKET_TYPE; | 				using enum netprot::PACKET_TYPE; | ||||||
| 			case LOGINF: | 			case LOGINF: | ||||||
| 				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); | 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
| 				break; | 				break; | ||||||
| 			case GAMEINFO: | 			case GAMEINFO: | ||||||
| 				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); | 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
| 				break; | 				break; | ||||||
| 			case PLAYINF: | 			case PLAYINF: | ||||||
| 				pl = (netprot::PlayerInfo*)pck.ptr; | 				pl = new netprot::PlayerInfo(); | ||||||
|  | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
|  | 				else { | ||||||
| 					m_players[pl->id] = pl; | 					m_players[pl->id] = pl; | ||||||
| 				bypass_delete = true; | 				} | ||||||
| 				break; | 				break; | ||||||
| 			case TEAMINF: | 			case TEAMINF: | ||||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
| 				break; | 				break; | ||||||
| 			case SYNC: | 			case SYNC: | ||||||
| 				m_origin = netprot::Sync((netprot::Sync*)pck.ptr); | 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||||
|  | 					++errors; | ||||||
| 				ready = true; | 				ready = true; | ||||||
| 				break; | 				break; | ||||||
| 			default: | 			default: | ||||||
| 				errors++; | 				errors++; | ||||||
| 				break; | 				break; | ||||||
| 			} | 			} | ||||||
| 			if (!bypass_delete) |  | ||||||
| 				netprot::emptyPack(pck); |  | ||||||
| 		} | 		} | ||||||
| 		lsPck.clear(); | 		lsPck.clear(); | ||||||
| 		if (errors > 100) | 		if (errors > 1000) | ||||||
| 			return 4; | 			return 4; | ||||||
| 	} | 	} | ||||||
| 	return 0; | 	return 0; | ||||||
|   | |||||||
| @@ -2,6 +2,7 @@ | |||||||
| #define CONNECTOR_H__ | #define CONNECTOR_H__ | ||||||
|  |  | ||||||
| #include <stdlib.h> | #include <stdlib.h> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
| @@ -26,13 +27,13 @@ public: | |||||||
|  |  | ||||||
| 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||||
|  |  | ||||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||||
| private: | private: | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||||
|  |  | ||||||
| 	netprot::LoginInfo m_loginfo; | 	netprot::LoginInfo m_loginfo; | ||||||
| 	netprot::GameInfo m_gameinfo; | 	netprot::GameInfo m_gameinfo; | ||||||
|   | |||||||
| @@ -29,10 +29,21 @@ | |||||||
| #define BASE_HEIGHT 480 | #define BASE_HEIGHT 480 | ||||||
|  |  | ||||||
|  |  | ||||||
|  | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
|  | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
|  |  | ||||||
|  | //1 = jump shoot sans anim, 2 = jump shoot avec anim | ||||||
|  | #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" | ||||||
|  | #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" | ||||||
|  | //1 = shoot sans anim, 2 = shoot avec anim | ||||||
|  | #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" | ||||||
|  | #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" | ||||||
|  |  | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
| #define CHUNK_PATH			"./media/chunks/" | #define CHUNK_PATH			"./media/chunks/" | ||||||
| #define MENU_ITEM_PATH		"./media/menu_items/" | #define MENU_ITEM_PATH		"./media/menu_items/" | ||||||
|  | #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||||
|  |  | ||||||
| #endif // DEFINE_H__ | #endif // DEFINE_H__ | ||||||
|   | |||||||
| @@ -2,9 +2,12 @@ | |||||||
| #define ENGINE_H__ | #define ENGINE_H__ | ||||||
|  |  | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
|  | #include <chrono> | ||||||
| #include <cmath> | #include <cmath> | ||||||
|  | #include <unordered_map> | ||||||
| #include "../SQCSim-common/array2d.h" | #include "../SQCSim-common/array2d.h" | ||||||
| #include "../SQCSim-common/blockinfo.h" | #include "../SQCSim-common/blockinfo.h" | ||||||
|  | #include "../SQCSim-common/boostinfo.h" | ||||||
| #include "../SQCSim-common/bullet.h" | #include "../SQCSim-common/bullet.h" | ||||||
| #include "../SQCSim-common/chunk.h" | #include "../SQCSim-common/chunk.h" | ||||||
| #include "../SQCSim-common/world.h" | #include "../SQCSim-common/world.h" | ||||||
| @@ -20,12 +23,15 @@ | |||||||
| #include "connector.h" | #include "connector.h" | ||||||
| #include "renderer.h" | #include "renderer.h" | ||||||
| #include "remoteplayer.h" | #include "remoteplayer.h" | ||||||
|  | #include "booster.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
|     Engine(); |     Engine(); | ||||||
|     virtual ~Engine(); |     virtual ~Engine(); | ||||||
|     virtual void DrawMenu(); |     virtual void DrawMenu(); | ||||||
|  |     virtual void DrawPause(); | ||||||
|     virtual void DrawSplachScreen(); |     virtual void DrawSplachScreen(); | ||||||
|     virtual void Init(); |     virtual void Init(); | ||||||
|     virtual void DeInit(); |     virtual void DeInit(); | ||||||
| @@ -39,8 +45,6 @@ public: | |||||||
|     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); |     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|     std::pair<float, float> GetScale() const; |  | ||||||
|  |  | ||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|  |  | ||||||
| @@ -60,13 +64,20 @@ private: | |||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |      | ||||||
|  |  | ||||||
|  |  | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     Shader m_shader01; |     Shader m_shader01; | ||||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; |     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||||
|  |     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); |     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||||
|  |     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
|     Renderer m_renderer = Renderer(); |     Renderer m_renderer = Renderer(); | ||||||
|  |     Booster m_booster = Booster(); | ||||||
|  |  | ||||||
|     Texture m_textureCrosshair; |     Texture m_textureCrosshair; | ||||||
|     Texture m_textureFont; |     Texture m_textureFont; | ||||||
| @@ -74,8 +85,12 @@ private: | |||||||
|     Texture m_texturePovGun; |     Texture m_texturePovGun; | ||||||
|     Texture m_textureSkybox; |     Texture m_textureSkybox; | ||||||
|     Texture m_textureSoloMultiMenu; |     Texture m_textureSoloMultiMenu; | ||||||
|  |     Texture m_textureSoloText; | ||||||
|  |     Texture m_textureMultiText; | ||||||
|     Texture m_textureTitle; |     Texture m_textureTitle; | ||||||
|  |  | ||||||
|  |     TextureAtlas::TextureIndex texBoostHeal; | ||||||
|  |  | ||||||
|     Skybox m_skybox; |     Skybox m_skybox; | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||||
|  |  | ||||||
| @@ -87,26 +102,35 @@ private: | |||||||
|      |      | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|     std::map<uint64_t, Player*> m_players; |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  |     netprot::Buffer m_buf, m_bufout; | ||||||
|  |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |  | ||||||
|     //Menu |     //Menu | ||||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; |     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||||
|     GameState m_gamestate = GameState::MAIN_MENU; |     GameState m_gamestate = GameState::PLAY; | ||||||
|     Texture MenuTitleTexture; |     Texture MenuTitleTexture; | ||||||
|     Texture MenuBGTexture; |     Texture MenuBGTexture; | ||||||
|     Texture MenuStartTexture; |     Texture MenuStartTexture; | ||||||
|     Texture MenuQuitTexture; |     Texture MenuQuitTexture; | ||||||
|     Texture MenuOptionsTexture; |     Texture MenuOptionsTexture; | ||||||
|  |     Texture PauseBGTexture; | ||||||
|     Texture SplachScreenTexture; |     Texture SplachScreenTexture; | ||||||
|  |  | ||||||
|  |     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||||
|  |  | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|     float m_time_SplashScreen = 0; |     float m_time_SplashScreen = 0; | ||||||
|  |     float m_titleX = 0; | ||||||
|  |     float m_titleY = 0; | ||||||
|     float m_Width = 0; |     float m_Width = 0; | ||||||
|     float m_Height = 0; |     float m_Height = 0; | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
|  |     int m_nbReductionChunk = 4; | ||||||
|  |     int m_timerReductionChunk = 30; | ||||||
|  |  | ||||||
|     bool m_damage = false; |     bool m_damage = false; | ||||||
|  |  | ||||||
| @@ -116,11 +140,14 @@ private: | |||||||
|     bool m_flash = true; |     bool m_flash = true; | ||||||
|     bool m_displayCrosshair = true; |     bool m_displayCrosshair = true; | ||||||
|     bool m_displayHud = true; |     bool m_displayHud = true; | ||||||
|     bool m_displayInfo = false; |     bool m_displayInfo = true; | ||||||
|     bool m_resetcountdown = false; |     bool m_resetcountdown = false; | ||||||
|     bool m_soloMultiChoiceMade = true; |     bool m_soloMultiChoiceMade = false; | ||||||
|     bool m_stopcountdown = false; |     bool m_stopcountdown = false; | ||||||
|      |      | ||||||
|  |     bool m_key1 = false; | ||||||
|  |     bool m_key2 = false; | ||||||
|  |  | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
|     bool m_keyL = false; |     bool m_keyL = false; | ||||||
|     bool m_keyW = false; |     bool m_keyW = false; | ||||||
| @@ -138,7 +165,9 @@ private: | |||||||
|     float m_mousemy = 0; |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|     bool m_networkgame = false; |     bool m_networkgame = false; | ||||||
|  |     netprot::PlayerInfo m_pinfo; | ||||||
|  |     std::unordered_map<uint64_t, netprot::Sync> m_syncs; | ||||||
|  |     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||||
|     std::string m_messageNotification = ""; |     std::string m_messageNotification = ""; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -5,5 +5,5 @@ | |||||||
| int main() { | int main() { | ||||||
|     Engine engine; |     Engine engine; | ||||||
|     engine.SetMaxFps(60); |     engine.SetMaxFps(60); | ||||||
|     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); |     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ void main() | |||||||
|     texel = texture2D(tex,gl_TexCoord[0].st); |     texel = texture2D(tex,gl_TexCoord[0].st); | ||||||
|  |  | ||||||
|     texel *= light; |     texel *= light; | ||||||
|    texel.a = 255.; |     | ||||||
|     gl_FragColor = texel; |     gl_FragColor = texel; | ||||||
|     |     | ||||||
| } | } | ||||||
|   | |||||||
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