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			SQC-31
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			SQC-35_nou
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | e330f5dd67 | ||
|  | 2f5579875e | ||
|  | 114c1631a8 | 
| @@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 	//if (input.fail()) { | 	//if (input.fail()) { | ||||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||||
| 	m_blocks.Reset(BTYPE_AIR); | 	m_blocks.Reset(BTYPE_AIR); | ||||||
|  | 	int ratio = 0; | ||||||
|  |  | ||||||
|  | 	ratio = x * y % 7; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| @@ -47,8 +51,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	int rnd = rand() % 15; | 	//int rnd = rand() % 15; | ||||||
| 	if (rnd == 4) | 	if (ratio == 1) | ||||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 				for (int iy = 0; iy < 14; ++iy) { | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
| @@ -57,16 +61,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 							Structure(ix, iy, iz, 2); | 							Structure(ix, iy, iz, 2); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 	if (rnd == 3) | 	if (ratio == 3) | ||||||
| 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||||
| 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||||
| 				for (int iy = 0; iy < 14; ++iy) { | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
| 					if (iz == 4) | 					if (iz == 4) | ||||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
| 							Structure(ix, iy, iz, 2); | 							Structure(ix, iy, iz, 1); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 	if (rnd == 6) | 	if (ratio == 5) | ||||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 				for (int iy = 0; iy < 14; ++iy) { | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|   | |||||||
| @@ -76,7 +76,7 @@ void Engine::DrawSplachScreen() | |||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
|  |  | ||||||
| 	m_gamestate = GameState::MAIN_MENU; | 	m_gamestate = GameState::OPTIONS; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -159,7 +159,7 @@ void Engine::DrawMenu() | |||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd();*/ | 		glEnd();*/ | ||||||
|  |  | ||||||
| 		MenuOptionsTexture.Bind(); | 		/*MenuOptionsTexture.Bind(); | ||||||
| 		glTranslated(0, -100, 0); | 		glTranslated(0, -100, 0); | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 		glTexCoord2f(0, 0); | ||||||
| @@ -170,7 +170,7 @@ void Engine::DrawMenu() | |||||||
| 		glVertex2i(sButton, 200); | 		glVertex2i(sButton, 200); | ||||||
| 		glTexCoord2f(0, 1); | 		glTexCoord2f(0, 1); | ||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd(); | 		glEnd();*/ | ||||||
|  |  | ||||||
| 		MenuQuitTexture.Bind(); | 		MenuQuitTexture.Bind(); | ||||||
| 		glTranslated(0, -100, 0); | 		glTranslated(0, -100, 0); | ||||||
| @@ -188,7 +188,7 @@ void Engine::DrawMenu() | |||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
| 		MenuOptionsTexture.Bind(); | 		/*MenuOptionsTexture.Bind(); | ||||||
| 		glTranslated(200, 0, 0); | 		glTranslated(200, 0, 0); | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 		glTexCoord2f(0, 0); | ||||||
| @@ -201,7 +201,7 @@ void Engine::DrawMenu() | |||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd(); | 		glEnd(); | ||||||
|  |  | ||||||
| 		/*WireFrameTexture.Bind(); | 		WireFrameTexture.Bind(); | ||||||
| 		glTranslated(0, 300, 0); | 		glTranslated(0, 300, 0); | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 		glTexCoord2f(0, 0); | ||||||
| @@ -212,9 +212,9 @@ void Engine::DrawMenu() | |||||||
| 		glVertex2i(sButton, 200); | 		glVertex2i(sButton, 200); | ||||||
| 		glTexCoord2f(0, 1); | 		glTexCoord2f(0, 1); | ||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd();*/ | 		glEnd(); | ||||||
|  |  | ||||||
| 		/*OnOffBtnTexture.Bind(); | 		OnOffBtnTexture.Bind(); | ||||||
| 		glTranslated(200, 0, 0); | 		glTranslated(200, 0, 0); | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 		glTexCoord2f(0, 0); | ||||||
| @@ -226,7 +226,7 @@ void Engine::DrawMenu() | |||||||
| 		glTexCoord2f(0, 1); | 		glTexCoord2f(0, 1); | ||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd(); | 		glEnd(); | ||||||
| 		glTranslated(-400, -300, 0);*/ | 		glTranslated(-400, -300, 0); | ||||||
|  |  | ||||||
| 		MusicTexture.Bind(); | 		MusicTexture.Bind(); | ||||||
| 		glTranslated(200, 200, 0); | 		glTranslated(200, 200, 0); | ||||||
| @@ -265,7 +265,7 @@ void Engine::DrawMenu() | |||||||
| 		glVertex2i(sButton, 200); | 		glVertex2i(sButton, 200); | ||||||
| 		glTexCoord2f(0, 1); | 		glTexCoord2f(0, 1); | ||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd(); | 		glEnd();*/ | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	//glEnable(GL_LIGHTING); | 	//glEnable(GL_LIGHTING); | ||||||
| @@ -278,7 +278,7 @@ void Engine::DrawMenu() | |||||||
| 	ShowCursor(); | 	ShowCursor(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::DrawOption() | void Engine::DrawPause() | ||||||
| { | { | ||||||
| 	static const int sTitle = 400; | 	static const int sTitle = 400; | ||||||
| 	static const int sButton = 225; | 	static const int sButton = 225; | ||||||
| @@ -295,36 +295,19 @@ void Engine::DrawOption() | |||||||
| 	glMatrixMode(GL_MODELVIEW); | 	glMatrixMode(GL_MODELVIEW); | ||||||
| 	glPushMatrix(); | 	glPushMatrix(); | ||||||
|  |  | ||||||
| 	MenuBGTexture.Bind(); | 	PauseBGTexture.Bind(); | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(0, 0); | 	glTexCoord2f(0, 0); | ||||||
| 	glVertex2i(0, 0); | 	glVertex2i(0, 0); | ||||||
| 	glTexCoord2f(1, 0); | 	glTexCoord2f(1, 0); | ||||||
| 	glVertex2i(Width(), 0); // | 	glVertex2i(800, 0); | ||||||
| 	glTexCoord2f(1, 1); | 	glTexCoord2f(1, 1); | ||||||
| 	glVertex2i(Width(), Height()); | 	glVertex2i(800, 600); | ||||||
| 	glTexCoord2f(0, 1); | 	glTexCoord2f(0, 1); | ||||||
| 	glVertex2i(0, Height()); | 	glVertex2i(0, 600); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |  | ||||||
| 	glBlendEquation(GL_FUNC_ADD); |  | ||||||
| 	glEnable(GL_BLEND); |  | ||||||
|  |  | ||||||
| 	//glEnable(GL_LIGHTING); |  | ||||||
| 	glDisable(GL_BLEND); |  | ||||||
| 	glEnable(GL_DEPTH_TEST); |  | ||||||
| 	glMatrixMode(GL_PROJECTION); |  | ||||||
| 	glPopMatrix(); |  | ||||||
| 	glMatrixMode(GL_MODELVIEW); |  | ||||||
| 	glPopMatrix(); |  | ||||||
| 	ShowCursor(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Engine::Init() { |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	glDisable(GL_BLEND); | 	glDisable(GL_BLEND); | ||||||
| 	glEnable(GL_DEPTH_TEST); | 	glEnable(GL_DEPTH_TEST); | ||||||
| 	glMatrixMode(GL_PROJECTION); | 	glMatrixMode(GL_PROJECTION); | ||||||
| @@ -457,9 +440,7 @@ void Engine::LoadResource() { | |||||||
|  |  | ||||||
| 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
| 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
|  | 	LoadTexture(PauseBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
| 	LoadTexture(MenuBGOptionTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); |  | ||||||
|  |  | ||||||
| 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | ||||||
| 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | ||||||
| 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | ||||||
| @@ -1313,15 +1294,14 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			lsPck.clear(); | 			lsPck.clear(); | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::MAIN_MENU) | 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | ||||||
| 	{ | 	{ | ||||||
| 		DrawMenu(); | 		if (!m_soloMultiChoiceMade) { | ||||||
| 	} | 			DisplaySingleOrMultiplayerMenu(); | ||||||
| 	else if (m_gamestate == GameState::SINGLEMULTI) | 		} | ||||||
| 		DisplaySingleOrMultiplayerMenu(); | 		else { | ||||||
| 	else if (m_gamestate == GameState::OPTIONS) | 			DrawMenu(); | ||||||
| 	{ | 		} | ||||||
| 		DrawOption(); |  | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::PAUSE) | 	else if (m_gamestate == GameState::PAUSE) | ||||||
| 	{ | 	{ | ||||||
| @@ -1534,13 +1514,11 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) { | |||||||
| 	else if (m_gamestate == GameState::MAIN_MENU) | 	else if (m_gamestate == GameState::MAIN_MENU) | ||||||
| 	{ | 	{ | ||||||
| 		if ((m_mousemx >= 285 && m_mousemx <= 490) && (m_mousemy >= 150 && m_mousemy <= 250)) | 		if ((m_mousemx >= 285 && m_mousemx <= 490) && (m_mousemy >= 150 && m_mousemy <= 250)) | ||||||
| 			m_gamestate = GameState::SINGLEMULTI; | 			m_gamestate = GameState::PLAY; | ||||||
| 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400)) | 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400)) | ||||||
| 			m_gamestate = GameState::OPTIONS; |  | ||||||
| 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 450 && m_mousemy <= 500)) |  | ||||||
| 			m_gamestate = GameState::QUIT; | 			m_gamestate = GameState::QUIT; | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::SINGLEMULTI) | 	else if (m_gamestate == GameState::OPTIONS) | ||||||
| 	{ | 	{ | ||||||
| 		float buttonWidthProportion = 0.4f; | 		float buttonWidthProportion = 0.4f; | ||||||
| 		float buttonHeightProportion = 0.075f; | 		float buttonHeightProportion = 0.075f; | ||||||
|   | |||||||
| @@ -31,7 +31,7 @@ public: | |||||||
|     Engine(); |     Engine(); | ||||||
|     virtual ~Engine(); |     virtual ~Engine(); | ||||||
|     virtual void DrawMenu(); |     virtual void DrawMenu(); | ||||||
|     virtual void DrawOption(); |     virtual void DrawPause(); | ||||||
|     virtual void DrawSplachScreen(); |     virtual void DrawSplachScreen(); | ||||||
|     virtual void Init(); |     virtual void Init(); | ||||||
|     virtual void DeInit(); |     virtual void DeInit(); | ||||||
| @@ -107,20 +107,15 @@ private: | |||||||
|     std::chrono::high_resolution_clock::time_point m_startTime; |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |  | ||||||
|     //Menu |     //Menu | ||||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY,SINGLEMULTI }; |     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||||
|  |  | ||||||
|     GameState m_gamestate = GameState::MAIN_MENU; |     GameState m_gamestate = GameState::MAIN_MENU; | ||||||
|     Texture MenuTitleTexture; |     Texture MenuTitleTexture; | ||||||
|     Texture MenuBGTexture; |     Texture MenuBGTexture; | ||||||
|     Texture MenuBGOptionTexture; |  | ||||||
|     Texture MenuStartTexture; |     Texture MenuStartTexture; | ||||||
|     Texture MenuQuitTexture; |     Texture MenuQuitTexture; | ||||||
|     Texture MenuOptionsTexture; |     Texture MenuOptionsTexture; | ||||||
|     Texture PauseBGTexture; |     Texture PauseBGTexture; | ||||||
|     Texture SplachScreenTexture; |     Texture SplachScreenTexture; | ||||||
|     Texture MusicTexture; //TODO |  | ||||||
|     Texture OnOffBtnTexture;//TODO |  | ||||||
|     Texture BackBtnTexture;//TODO |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     float m_scale; |     float m_scale; | ||||||
|   | |||||||
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