Compare commits
51 Commits
SQC-31
...
SQC-15_paq
Author | SHA1 | Date | |
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681ac61a74 | ||
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38cfa95297 | ||
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34ad4724f2 | ||
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12ef911e79 | ||
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5c346c48e6 | ||
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e89b5914fb | ||
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10b8d77734 | ||
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e8ca08ecab | ||
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b6d5975648 | ||
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e6b3f2fb1c | ||
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c24123362a | ||
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35a5ddd9bd | ||
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85ab712032 | ||
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0f1a864282 | ||
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0200f77be8 | ||
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935216e9c3 | ||
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ea3d2ffc34 | ||
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775c8cf26f | ||
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0c1714dd14 | ||
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981d66c730 | ||
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bd3f677118 | ||
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35c55f2e26 | ||
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e8d456cc09 | ||
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3043b1ff6b | ||
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6f13e8fb70 | ||
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d1c3d17055 | ||
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573316682b | ||
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bd14cd3962 | ||
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480521ebaf | ||
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312542857a | ||
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c1aa321f2b | ||
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d7bd36d134 | ||
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ce2d03c354 | ||
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2e30995f1b | ||
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9572a7d6fd | ||
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f22c405915 | ||
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bc7127ef7d | ||
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06a5bb67d3 |
@@ -41,8 +41,11 @@ typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#ifdef _WIN32
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@@ -73,6 +76,7 @@ typedef uint64_t Timestamp;
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#include <arpa/inet.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <cstring>
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#include <cstring>
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#include <poll.h>
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#define flag_t unsigned int
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#define flag_t unsigned int
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#define addrlen_t unsigned int
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#define addrlen_t unsigned int
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@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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Keys keys = in->keys;
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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uint8_t keys8 = // Reste un bit.
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keys.forward & 0b10000000 |
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(keys.forward? 0b10000000: 0) |
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keys.backward & 0b01000000 |
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(keys.backward? 0b01000000: 0) |
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keys.left & 0b00100000 |
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(keys.left? 0b00100000: 0) |
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keys.right & 0b00010000 |
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(keys.right? 0b00010000: 0) |
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keys.jump & 0b00001000 |
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(keys.jump? 0b00001000: 0) |
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keys.shoot & 0b00000100 |
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(keys.shoot? 0b00000100: 0) |
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keys.block & 0b00000010;
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(keys.block? 0b00000010: 0);
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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States states = out->states;
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States states = out->states;
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uint8_t states8 =
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uint8_t states8 =
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states.jumping & 0b10000000 |
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(states.jumping? 0b10000000: 0) |
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states.shooting & 0b01000000 |
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(states.shooting? 0b01000000: 0) |
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states.hit & 0b00100000 |
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(states.hit? 0b00100000: 0) |
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states.powerup & 0b00010000 |
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(states.powerup? 0b00010000: 0) |
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states.dead & 0b00001000 |
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(states.dead? 0b00001000: 0) |
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states.still & 0b00000100 |
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(states.still? 0b00000100: 0) |
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states.jumpshot & 0b00000010 |
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(states.jumpshot? 0b00000010: 0) |
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states.running & 0b00000001;
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(states.running? 0b00000001: 0);
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
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m_rotY += value;
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m_rotY += value;
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if (m_rotY > 360) m_rotY = 0;
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if (m_rotY > 360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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}
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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if (m_rotX > 80) m_rotX = 80;
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else if (m_rotX < -80) m_rotX = -80;
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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float xrotrad = (m_rotX / 57.2957795056f);
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@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
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cos(xrotrad) * -cos(yrotrad));
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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m_direction.Normalize();
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}
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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if (m_rotX > 80) m_rotX = 80;
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else if (m_rotX < -80) m_rotX = -80;
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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Vector3f dir = m_direction;
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dir.y = 0;
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if (front) {
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if (front) {
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delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
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delta += dir;
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delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
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}
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}
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else if (back) {
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else if (back) {
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delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
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delta -= dir;
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delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
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}
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}
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if (left) {
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if (left) {
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delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
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delta.x += dir.z;
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delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += -dir.x;
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}
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}
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else if (right) {
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else if (right) {
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delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
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delta.x -= dir.z;
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delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
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delta.z -= -dir.x;
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}
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}
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delta.Normalize();
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delta.Normalize();
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@@ -246,8 +256,12 @@ void Player::RemoveBooster(float elapsedtime)
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}
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}
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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void Player::Move(Vector3f diff) { m_position -= diff; }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPositionAbs() const { return m_position; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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@@ -25,7 +25,9 @@ public:
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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void SetDirection(Vector3f dir);
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void SetDirection(Vector3f dir);
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void Move(Vector3f diff);
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Vector3f GetPosition() const;
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Vector3f GetPosition() const;
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Vector3f GetPositionAbs() const;
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Vector3f GetDirection() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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Vector3f GetPOV() const;
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@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
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std::string Connection::GetName() const { return m_loginfo.name; }
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std::string Connection::GetName() const { return m_loginfo.name; }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
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void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
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Output* Connection::getOutput(Timestamp time) {
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Output* Connection::getOutput(Timestamp time) {
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auto out = m_output_manifest.find(time);
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auto out = m_output_manifest.find(time);
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@@ -50,33 +50,62 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
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void Connection::getPacks(SOCKET sock) {
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void Connection::getPacks(SOCKET sock) {
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std::vector<char*> lsPck;
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std::vector<char*> lsPck;
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Input in;
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Input in;
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while (true) {
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Sync sync;
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lsPck = recvPacksFrom(sock, &m_buf, m_addr);
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lsPck = recvPacksFrom(sock, &m_buf, m_addr);
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for (auto& pck : lsPck) {
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for (auto& pck : lsPck) {
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
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switch (netprot::getType(pck, 1)) {
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switch (netprot::getType(pck, 1)) {
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using enum netprot::PACKET_TYPE;
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using enum netprot::PACKET_TYPE;
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case INPUT:
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case INPUT:
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if (Deserialize(&in, pck, &bsize))
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if (Deserialize(&in, pck, &bsize)) {
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m_input_manifest[in.timestamp] = in;
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m_input_manifest[in.timestamp] = in;
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m_input_vector.push_back(in);
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}
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break;
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case SYNC:
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if (Deserialize(&sync, pck, &bsize))
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m_nsync = true;
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break;
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break;
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default: break;
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default: break;
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}
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}
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}
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}
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lsPck.clear();
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lsPck.clear();
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}
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}
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}
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
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void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
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while (m_last_out < m_output_manifest.size()) {
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static int outs = 0;
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Output out = m_output_manifest.at(m_last_out++);
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static Timestamp last = 0;
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while (!m_output_vector.empty()) {
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Output out = m_output_vector.front();
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for (auto& [key, conn] : conns) {
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for (auto& [key, conn] : conns) {
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if (m_playinfo.id == conn->GetHash(true))
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if (m_playinfo.id == conn->GetHash(false))
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continue;
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continue;
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//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
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//std::cout << out.id << ": " << out.position << std::endl;
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sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
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sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
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}
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}
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++outs;
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[[unlikely]] if (last == 0) // !
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last = out.timestamp;
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outs += out.timestamp + last;
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if (outs >= 1000) {
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outs -= 1000;
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Sync sync;
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sync.hp = player.get()->GetHP();
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sync.timestamp = out.timestamp;
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sync.position = out.position;
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sync.sid = m_loginfo.sid;
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sync.timer = timer;
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sync.timestamp = out.timestamp;
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sync.ammo = -1;
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sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
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}
|
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|
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m_output_vector.pop_front();
|
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}
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}
|
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}
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}
|
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@@ -88,32 +117,36 @@ void Connection::Run(World* world) {
|
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if (m_input_manifest.size() < 2)
|
if (m_input_manifest.size() < 2)
|
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return;
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return;
|
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|
|
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while (m_last_in < m_input_manifest.size()) {
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while (m_last_in < m_input_vector.size() - 1) {
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in = m_input_manifest.at(m_last_in + 1);
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in = m_input_vector.at(m_last_in + 1);
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last = m_input_manifest.at(m_last_in);
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last = m_input_vector.at(m_last_in);
|
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|
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el = (float)(in.timestamp - last.timestamp) / 1000.;
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el = (double)(in.timestamp - last.timestamp) / 1000.;
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std::cout << 1. / el << std::endl;
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player.get()->SetDirection(in.direction);
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player.get()->SetDirection(in.direction);
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std::cout << in.direction << std::endl;
|
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
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player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
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in.keys.backward,
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in.keys.backward,
|
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in.keys.left,
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in.keys.left,
|
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in.keys.right,
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in.keys.right,
|
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in.keys.jump, false, el), world, el);
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in.keys.jump, false, el), world, el);
|
||||||
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|
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out.position = player.get()->GetPosition();
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out.position = player.get()->GetPositionAbs();
|
||||||
|
player.get()->GetPositionAbs().Afficher();
|
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out.direction = in.direction;
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out.direction = in.direction;
|
||||||
out.timestamp = in.timestamp;
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out.timestamp = in.timestamp;
|
||||||
out.id = m_playinfo.id;
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out.id = m_playinfo.id;
|
||||||
|
|
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m_output_manifest[out.timestamp] = out;
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m_output_manifest[out.timestamp] = out;
|
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m_output_vector.push_back(out);
|
||||||
|
|
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++m_last_in;
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++m_last_in;
|
||||||
}
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}
|
||||||
}
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}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
auto wat = m_input_manifest.find(time);
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// auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
while (wat != m_input_manifest.begin())
|
// while (wat != m_input_manifest.begin())
|
||||||
m_input_manifest.erase(wat--);
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// m_input_manifest.erase(wat--);
|
||||||
}
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}
|
||||||
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@@ -34,14 +34,18 @@ public:
|
|||||||
sockaddr_in* getAddr() const;
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
void getPacks(SOCKET sock);
|
void getPacks(SOCKET sock);
|
||||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||||
|
|
||||||
void Run(World* world);
|
void Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
|
bool m_nsync = true;
|
||||||
private:
|
private:
|
||||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
|
std::vector<Input> m_input_vector;
|
||||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
|
std::deque<Output> m_output_vector;
|
||||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
|
@@ -21,6 +21,7 @@ Server::~Server() {
|
|||||||
for (const auto& [key, player] : m_players)
|
for (const auto& [key, player] : m_players)
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
|
delete m_world;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@@ -85,7 +86,7 @@ int Server::Ready() {
|
|||||||
Log("Entrez le seed de la partie: ", false, false);
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.seed = std::stoi(m_buf.ptr);
|
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
} catch(const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.seed = 0;
|
m_game.seed = 0;
|
||||||
@@ -145,24 +146,23 @@ int Server::Ready() {
|
|||||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
str.clear();
|
str.clear();
|
||||||
|
|
||||||
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
|
||||||
|
|
||||||
sendPack<LoginInfo>(sock, log, &m_buf);
|
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||||
|
|
||||||
play.id = getUniqueId();
|
play.id = getUniqueId();
|
||||||
|
play.tid = log->tid;
|
||||||
strcpy(play.name, log->name);
|
strcpy(play.name, log->name);
|
||||||
|
|
||||||
|
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||||
|
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||||
|
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||||
play.tid = log->tid;
|
play.tid = log->tid;
|
||||||
|
|
||||||
sendPack<GameInfo>(sock, &m_game, &m_buf);
|
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||||
|
std::cout << m_game.seed << std::endl;
|
||||||
Connection* conn = new Connection(sock, sockad, *log, play);
|
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||||
|
|
||||||
for (auto& [key, player] : m_players) {
|
m_players[log->sid] = conn;
|
||||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
|
||||||
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
|
||||||
}
|
|
||||||
|
|
||||||
m_players[log->sid] = std::move(conn);
|
|
||||||
|
|
||||||
delete log;
|
delete log;
|
||||||
|
|
||||||
@@ -171,6 +171,13 @@ int Server::Ready() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
||||||
|
for (auto& [keyout, playout] : m_players) {
|
||||||
|
if (keyin == keyout)
|
||||||
|
continue;
|
||||||
|
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -190,52 +197,76 @@ void Server::Run() {
|
|||||||
m_world->BuildWorld();
|
m_world->BuildWorld();
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
|
||||||
|
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||||
Sync sync;
|
Sync sync;
|
||||||
sync.position = conn->player->GetPosition();
|
sync.position = conn->player->GetPositionAbs();
|
||||||
sync.hp = conn->player->GetHP();
|
sync.hp = conn->player->GetHP();
|
||||||
sync.sid = key;
|
sync.sid = key;
|
||||||
sync.ammo = 0;
|
sync.ammo = 0;
|
||||||
sync.timestamp = 0;
|
sync.timestamp = 0;
|
||||||
sync.timer = m_game.countdown;
|
sync.timer = m_game.countdown;
|
||||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||||
}
|
|
||||||
|
int timer = m_game.countdown, sync_acc = 0;
|
||||||
|
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||||
|
Timestamp last = 0;
|
||||||
|
|
||||||
while (!endgame) {
|
while (!endgame) {
|
||||||
|
using namespace std::chrono;
|
||||||
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||||
|
|
||||||
|
if (last == 0)
|
||||||
|
last = tstamp;
|
||||||
|
sync_acc += tstamp - last;
|
||||||
|
if (sync_acc >= 1000) {
|
||||||
|
sync_acc -= 1000;
|
||||||
|
--timer;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) {
|
for (auto& [key, conn] : m_players) {
|
||||||
conn->getPacks(m_sock_udp);
|
int deadplayers = 0;
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
Input in;
|
||||||
|
Sync sync;
|
||||||
|
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize)) {
|
||||||
|
m_players[in.sid]->AddInput(in);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize)) {}
|
||||||
|
break;
|
||||||
|
case CHAT:
|
||||||
|
// TODO: Pitcher les chats à tous le monde.
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
|
||||||
|
if (conn->m_nsync) {
|
||||||
|
if (conn->player->AmIDead()) {
|
||||||
|
++deadplayers;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
conn->Run(m_world);
|
conn->Run(m_world);
|
||||||
conn->sendPacks(m_sock_udp, m_players);
|
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (deadplayers == players - 1 || timer <= 0)
|
||||||
|
endgame = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//while (true) {
|
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||||
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
|
||||||
// Packet pck = getPack(&m_buf);
|
|
||||||
// switch (pck.type) {
|
|
||||||
// using enum netprot::PACKET_TYPE;
|
|
||||||
// case ERR: std::puts("ERROR!"); break;
|
|
||||||
// case INPUT: std::puts("INPUT!"); break;
|
|
||||||
// case OUTPUT: std::puts("OUTPUT!"); break;
|
|
||||||
// case SYNC: std::puts("SYNC!"); break;
|
|
||||||
// case TEAMINF: std::puts("TEAMINF!"); break;
|
|
||||||
// case SELFINF: std::puts("SELFINF!"); break;
|
|
||||||
// case PLAYINF: std::puts("PLAYINF!"); break;
|
|
||||||
// case LOGINF: std::puts("LOGINF!"); break;
|
|
||||||
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
|
||||||
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
|
||||||
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
|
||||||
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
|
||||||
// case ENDINFO: std::puts("ENDINFO!"); break;
|
|
||||||
// case CHAT: std::puts("CHAT!"); break;
|
|
||||||
// case ERRLOG: std::puts("ERRLOG!"); break;
|
|
||||||
// case LAST_PACK: [[falltrough]];
|
|
||||||
// default: std::puts("wtf?!"); break;
|
|
||||||
// }
|
|
||||||
// netprot::emptyPack(pck);
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::LogTimestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
@@ -279,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
|||||||
for (const auto& [key, player] : m_players) {
|
for (const auto& [key, player] : m_players) {
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
}
|
}
|
||||||
|
delete m_world;
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
#include "booster.h";
|
#include "booster.h"
|
||||||
|
|
||||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||||
{
|
{
|
||||||
|
@@ -28,6 +28,7 @@ include_directories(
|
|||||||
|
|
||||||
|
|
||||||
add_library(SQCSim-common
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
|
|||||||
|
|
||||||
add_executable(SQCSim-client
|
add_executable(SQCSim-client
|
||||||
"../audio.cpp"
|
"../audio.cpp"
|
||||||
|
"../booster.cpp"
|
||||||
"../connector.cpp"
|
"../connector.cpp"
|
||||||
"../engine.cpp"
|
"../engine.cpp"
|
||||||
"../mesh.cpp"
|
"../mesh.cpp"
|
||||||
|
@@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
int errors = 0;
|
int errors = 0;
|
||||||
std::vector<char*> lsPck;
|
std::vector<char*> lsPck;
|
||||||
while (!ready) {
|
while (!ready) {
|
||||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
lsPck = netprot::recvPacks(m_sock_udp, &bf);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
@@ -97,7 +97,9 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
pl = new netprot::PlayerInfo();
|
pl = new netprot::PlayerInfo();
|
||||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
++errors;
|
++errors;
|
||||||
else m_players[pl->id] = pl;
|
else {
|
||||||
|
m_players[pl->id] = pl;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case TEAMINF:
|
case TEAMINF:
|
||||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
|
@@ -28,8 +28,17 @@
|
|||||||
#define BASE_WIDTH 640
|
#define BASE_WIDTH 640
|
||||||
#define BASE_HEIGHT 480
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
|
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||||
|
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||||
|
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||||
|
//1 = shoot sans anim, 2 = shoot avec anim
|
||||||
|
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||||
|
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
|
@@ -76,7 +76,7 @@ void Engine::DrawSplachScreen()
|
|||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
m_gamestate = GameState::MAIN_MENU;
|
m_gamestate = GameState::OPTIONS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -159,7 +159,7 @@ void Engine::DrawMenu()
|
|||||||
glVertex2i(0, 200);
|
glVertex2i(0, 200);
|
||||||
glEnd();*/
|
glEnd();*/
|
||||||
|
|
||||||
MenuOptionsTexture.Bind();
|
/*MenuOptionsTexture.Bind();
|
||||||
glTranslated(0, -100, 0);
|
glTranslated(0, -100, 0);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
@@ -170,7 +170,7 @@ void Engine::DrawMenu()
|
|||||||
glVertex2i(sButton, 200);
|
glVertex2i(sButton, 200);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2i(0, 200);
|
glVertex2i(0, 200);
|
||||||
glEnd();
|
glEnd();*/
|
||||||
|
|
||||||
MenuQuitTexture.Bind();
|
MenuQuitTexture.Bind();
|
||||||
glTranslated(0, -100, 0);
|
glTranslated(0, -100, 0);
|
||||||
@@ -188,7 +188,7 @@ void Engine::DrawMenu()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MenuOptionsTexture.Bind();
|
/*MenuOptionsTexture.Bind();
|
||||||
glTranslated(200, 0, 0);
|
glTranslated(200, 0, 0);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
@@ -201,7 +201,7 @@ void Engine::DrawMenu()
|
|||||||
glVertex2i(0, 200);
|
glVertex2i(0, 200);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
/*WireFrameTexture.Bind();
|
WireFrameTexture.Bind();
|
||||||
glTranslated(0, 300, 0);
|
glTranslated(0, 300, 0);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
@@ -212,9 +212,9 @@ void Engine::DrawMenu()
|
|||||||
glVertex2i(sButton, 200);
|
glVertex2i(sButton, 200);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2i(0, 200);
|
glVertex2i(0, 200);
|
||||||
glEnd();*/
|
glEnd();
|
||||||
|
|
||||||
/*OnOffBtnTexture.Bind();
|
OnOffBtnTexture.Bind();
|
||||||
glTranslated(200, 0, 0);
|
glTranslated(200, 0, 0);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
@@ -226,7 +226,7 @@ void Engine::DrawMenu()
|
|||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2i(0, 200);
|
glVertex2i(0, 200);
|
||||||
glEnd();
|
glEnd();
|
||||||
glTranslated(-400, -300, 0);*/
|
glTranslated(-400, -300, 0);
|
||||||
|
|
||||||
MusicTexture.Bind();
|
MusicTexture.Bind();
|
||||||
glTranslated(200, 200, 0);
|
glTranslated(200, 200, 0);
|
||||||
@@ -265,7 +265,7 @@ void Engine::DrawMenu()
|
|||||||
glVertex2i(sButton, 200);
|
glVertex2i(sButton, 200);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2i(0, 200);
|
glVertex2i(0, 200);
|
||||||
glEnd();
|
glEnd();*/
|
||||||
}
|
}
|
||||||
|
|
||||||
//glEnable(GL_LIGHTING);
|
//glEnable(GL_LIGHTING);
|
||||||
@@ -278,7 +278,7 @@ void Engine::DrawMenu()
|
|||||||
ShowCursor();
|
ShowCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::DrawOption()
|
void Engine::DrawPause()
|
||||||
{
|
{
|
||||||
static const int sTitle = 400;
|
static const int sTitle = 400;
|
||||||
static const int sButton = 225;
|
static const int sButton = 225;
|
||||||
@@ -295,24 +295,19 @@ void Engine::DrawOption()
|
|||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
|
|
||||||
MenuBGTexture.Bind();
|
PauseBGTexture.Bind();
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
glVertex2i(0, 0);
|
glVertex2i(0, 0);
|
||||||
glTexCoord2f(1, 0);
|
glTexCoord2f(1, 0);
|
||||||
glVertex2i(Width(), 0); //
|
glVertex2i(800, 0);
|
||||||
glTexCoord2f(1, 1);
|
glTexCoord2f(1, 1);
|
||||||
glVertex2i(Width(), Height());
|
glVertex2i(800, 600);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2i(0, Height());
|
glVertex2i(0, 600);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
glBlendEquation(GL_FUNC_ADD);
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
|
|
||||||
//glEnable(GL_LIGHTING);
|
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
@@ -324,45 +319,8 @@ void Engine::DrawOption()
|
|||||||
|
|
||||||
void Engine::Init() {
|
void Engine::Init() {
|
||||||
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glPopMatrix();
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glPopMatrix();
|
|
||||||
ShowCursor();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Engine::Init() {
|
|
||||||
|
|
||||||
GLenum glewErr = glewInit();
|
|
||||||
if (glewErr != GLEW_OK) {
|
|
||||||
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
|
|
||||||
abort();
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t seed = SEED;
|
uint64_t seed = SEED;
|
||||||
|
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
glEnable(GL_STENCIL_TEST);
|
|
||||||
glEnable(GL_POINT_SMOOTH);
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
//glEnable(GL_CULL_FACE);
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
|
|
||||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
|
||||||
glShadeModel(GL_SMOOTH);
|
|
||||||
|
|
||||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
|
||||||
|
|
||||||
if (m_istarted)
|
if (m_istarted)
|
||||||
return;
|
return;
|
||||||
else m_istarted = true;
|
else m_istarted = true;
|
||||||
@@ -380,6 +338,9 @@ void Engine::Init() {
|
|||||||
m_whoosh[x] = nullptr;
|
m_whoosh[x] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Init Chunks
|
||||||
|
m_world.GetChunks().Reset(nullptr);
|
||||||
|
|
||||||
char* ch = new char[2];
|
char* ch = new char[2];
|
||||||
|
|
||||||
std::cout << "Jouer en ligne? [o/N] ";
|
std::cout << "Jouer en ligne? [o/N] ";
|
||||||
@@ -412,13 +373,16 @@ void Engine::Init() {
|
|||||||
if (!m_conn.Connect(srvname.c_str(), playname)) {
|
if (!m_conn.Connect(srvname.c_str(), playname)) {
|
||||||
// setup jeu en reseau.
|
// setup jeu en reseau.
|
||||||
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||||
std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||||
m_player = Player(m_conn.getOrigin().position);
|
m_player = Player(m_conn.getOrigin().position);
|
||||||
|
|
||||||
for (auto& [key, player] : m_conn.m_players)
|
for (auto& [key, player] : m_conn.m_players) {
|
||||||
m_players[key] = new RemotePlayer(player);
|
m_players[key] = new RemotePlayer(player);
|
||||||
|
RemotePlayer* rt = (RemotePlayer*)m_players[key];
|
||||||
|
rt->SetPosition(Vector3f(555, 555, 555));
|
||||||
|
}
|
||||||
|
|
||||||
seed = m_conn.getSeed();
|
seed = 9370707;//m_conn.getSeed();
|
||||||
m_networkgame = true;
|
m_networkgame = true;
|
||||||
}
|
}
|
||||||
else std::cout << "Erreur de connexion." << std::endl;
|
else std::cout << "Erreur de connexion." << std::endl;
|
||||||
@@ -429,12 +393,8 @@ void Engine::Init() {
|
|||||||
|
|
||||||
m_world.SetSeed(seed);
|
m_world.SetSeed(seed);
|
||||||
|
|
||||||
// Init Chunks
|
|
||||||
m_world.GetChunks().Reset(nullptr);
|
|
||||||
|
|
||||||
m_startTime = std::chrono::high_resolution_clock::now();
|
m_startTime = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
m_remotePlayer.SetPosition(Vector3f(.5,CHUNK_SIZE_Y + 10., .5));
|
|
||||||
// Gestion de souris.
|
// Gestion de souris.
|
||||||
CenterMouse();
|
CenterMouse();
|
||||||
HideCursor();
|
HideCursor();
|
||||||
@@ -443,6 +403,31 @@ void Engine::Init() {
|
|||||||
void Engine::DeInit() {}
|
void Engine::DeInit() {}
|
||||||
|
|
||||||
void Engine::LoadResource() {
|
void Engine::LoadResource() {
|
||||||
|
GLenum glewErr = glewInit();
|
||||||
|
if (glewErr != GLEW_OK) {
|
||||||
|
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
|
||||||
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_STENCIL_TEST);
|
||||||
|
glEnable(GL_POINT_SMOOTH);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||||
|
glShadeModel(GL_SMOOTH);
|
||||||
|
|
||||||
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
|
|
||||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||||
//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||||
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
||||||
@@ -457,9 +442,7 @@ void Engine::LoadResource() {
|
|||||||
|
|
||||||
LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
|
LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
|
||||||
LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
|
LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
|
||||||
|
LoadTexture(PauseBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
|
||||||
LoadTexture(MenuBGOptionTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
|
|
||||||
|
|
||||||
LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png");
|
LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png");
|
||||||
LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
|
LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
|
||||||
LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
|
LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
|
||||||
@@ -478,28 +461,70 @@ void Engine::LoadResource() {
|
|||||||
|
|
||||||
//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM
|
//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM
|
||||||
|
|
||||||
|
//STILL//STANDING
|
||||||
|
TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png");
|
||||||
|
//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png");
|
||||||
|
|
||||||
|
//SHOOTINGSTILL SANS TIRER
|
||||||
|
//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png");
|
||||||
|
|
||||||
|
//SHOOTINGSTILL TIRER
|
||||||
|
//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueFrontRightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueLeftShootingLeftShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueRightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingLeftShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackLeftShootingLeftShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackRightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueShootingBackRightShoot1.png");
|
||||||
|
|
||||||
|
|
||||||
//JUMP
|
//JUMP
|
||||||
//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
|
|
||||||
//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png");
|
//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png");
|
||||||
//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
|
|
||||||
//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
|
|
||||||
//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
|
|
||||||
//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
|
|
||||||
//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png");
|
//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png");
|
||||||
//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png");
|
//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
|
||||||
|
|
||||||
|
|
||||||
|
//SHOOTINGJUMP SANS TIRER
|
||||||
|
//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontJumpRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontLeftJumpLeftShootingLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontRightJumpRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueProfilLeftJumpLeftShootingLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BluerProfilRightJumprightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png");
|
||||||
|
|
||||||
|
|
||||||
|
//SHOOTINGJUMP TIRER
|
||||||
|
//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontLeftJumpLeftShootingLeftShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontRightJumpRightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueProfilLeftJumpLeftShootingLeftShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BluerProfilRightJumprightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png");
|
||||||
|
//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png");
|
||||||
|
|
||||||
//STILL
|
|
||||||
//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackRight.png");
|
|
||||||
TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
|
|
||||||
//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBack.png");
|
|
||||||
//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBack.png");
|
|
||||||
//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilLeft.png");
|
|
||||||
//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilRight.png");
|
|
||||||
//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeft.png");
|
|
||||||
//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRight.png");
|
|
||||||
|
|
||||||
//SHOOTINGSTILL
|
|
||||||
//SHOOTINGJUMP
|
|
||||||
|
|
||||||
if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
|
if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
|
||||||
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
||||||
@@ -713,6 +738,7 @@ void Engine::DisplayHud(int timer) {
|
|||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
float itemBackgroundWidthProportion = 0.25f;
|
float itemBackgroundWidthProportion = 0.25f;
|
||||||
float itemBackgroundHeightProportion = 0.175f;
|
float itemBackgroundHeightProportion = 0.175f;
|
||||||
@@ -845,7 +871,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
|||||||
fPosY = fPosYJump;
|
fPosY = fPosYJump;
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
|
|
||||||
ss << " Velocity : " << m_remotePlayer.GetVelocity();
|
ss << " Velocity : " << m_player.GetVelocity();
|
||||||
PrintText(fPosX, fPosY, ss.str());
|
PrintText(fPosX, fPosY, ss.str());
|
||||||
ss.str("");
|
ss.str("");
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
@@ -855,7 +881,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
|||||||
ss.str("");
|
ss.str("");
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
|
|
||||||
ss << " Remote Position : " << m_remotePlayer.GetPosition();//m_player.GetPosition();
|
ss << " Remote Position : " << m_otherplayerpos;
|
||||||
PrintText(fPosX, fPosY, ss.str());
|
PrintText(fPosX, fPosY, ss.str());
|
||||||
ss.str("");
|
ss.str("");
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
@@ -1097,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) {
|
|||||||
void Engine::Render(float elapsedTime) {
|
void Engine::Render(float elapsedTime) {
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
m_time_SplashScreen += elapsedTime;
|
/*m_time_SplashScreen += elapsedTime;
|
||||||
if (m_time_SplashScreen < 2) {
|
if (m_time_SplashScreen < 2) {
|
||||||
DrawSplachScreen();
|
DrawSplachScreen();
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::PLAY)
|
else */if (m_gamestate == GameState::PLAY)
|
||||||
{
|
{
|
||||||
HideCursor();
|
HideCursor();
|
||||||
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
||||||
@@ -1218,18 +1244,10 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
gameTime += elapsedTime * 10;
|
gameTime += elapsedTime * 10;
|
||||||
|
|
||||||
Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime));
|
|
||||||
dance.Normalize();
|
|
||||||
m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime);
|
|
||||||
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||||
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||||
m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime);
|
|
||||||
m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
|
|
||||||
|
|
||||||
if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
|
||||||
|
|
||||||
//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
||||||
//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime);
|
|
||||||
|
|
||||||
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||||
|
|
||||||
@@ -1253,20 +1271,33 @@ void Engine::Render(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (m_networkgame) { // Pour se gerer le paquet.
|
if (m_networkgame) { // Pour se gerer le paquet.
|
||||||
|
static bool has_synced = false;
|
||||||
using namespace std::chrono;
|
using namespace std::chrono;
|
||||||
using namespace netprot;
|
using namespace netprot;
|
||||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count();
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count();
|
||||||
|
static Timestamp last = 0;
|
||||||
Input input;
|
Input input;
|
||||||
Sync sync;
|
Sync sync;
|
||||||
uint64_t id = m_conn.getId();
|
uint64_t id = m_conn.getId();
|
||||||
static std::vector<char*> lsPck;
|
static std::vector<char*> lsPck;
|
||||||
|
static int sync_acc = 0;
|
||||||
|
|
||||||
if (false) { // TODO: Faire un checkup pour chaque ~1000ms.
|
if (last == 0)
|
||||||
|
last = tstamp;
|
||||||
|
|
||||||
|
sync_acc += tstamp - last;
|
||||||
|
|
||||||
|
if (sync_acc >= 1000) {
|
||||||
|
sync_acc -= 1000;
|
||||||
sync.sid = id;
|
sync.sid = id;
|
||||||
sync.timestamp = tstamp;
|
sync.timestamp = tstamp;
|
||||||
sync.position = m_player.GetPosition();
|
sync.position = m_player.GetPositionAbs();
|
||||||
sync.hp = m_player.GetHP();
|
sync.hp = m_player.GetHP();
|
||||||
// TODO: Garrocher ca quelque-part.
|
if (!has_synced) {
|
||||||
|
has_synced = true;
|
||||||
|
sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr);
|
||||||
|
}
|
||||||
|
m_syncs[sync.timestamp] = sync;
|
||||||
}
|
}
|
||||||
|
|
||||||
input.sid = id;
|
input.sid = id;
|
||||||
@@ -1295,33 +1326,70 @@ void Engine::Render(float elapsedTime) {
|
|||||||
using enum PACKET_TYPE;
|
using enum PACKET_TYPE;
|
||||||
case SYNC:
|
case SYNC:
|
||||||
if (Deserialize(&sync, pck, &bsize)) {
|
if (Deserialize(&sync, pck, &bsize)) {
|
||||||
if (sync.sid != m_conn.getId())
|
if (sync.sid != m_conn.getId()) {
|
||||||
|
std::cout << "syncsid be no good.";
|
||||||
break;
|
break;
|
||||||
// TODO: Vérifier si les positions concordent au sync local.
|
}
|
||||||
|
if (m_syncs.count(sync.timestamp)) {
|
||||||
|
Sync comp = m_syncs[sync.timestamp];
|
||||||
|
m_player.InflictDamage(sync.hp - comp.hp);
|
||||||
|
|
||||||
|
Vector3f diff = sync.position - comp.position;
|
||||||
|
|
||||||
|
if (diff.y < 1.)
|
||||||
|
diff.y = 0;
|
||||||
|
|
||||||
|
//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl;
|
||||||
|
|
||||||
|
if (diff.Length() > 1.5) {
|
||||||
|
diff.Normalize();
|
||||||
|
m_player.Move(-diff);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Syncer sync.timer avec le timer
|
||||||
|
|
||||||
|
m_syncs.erase(sync.timestamp);
|
||||||
|
}
|
||||||
|
else std::cout << "sync be no good.";
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case OUTPUT:
|
case OUTPUT:
|
||||||
if (Deserialize(&out, pck, &bsize)) {
|
if (Deserialize(&out, pck, &bsize)) {
|
||||||
RemotePlayer* r = (RemotePlayer*)m_players[out.id];
|
if (!m_players.contains(out.id)) {
|
||||||
r->Feed(out);
|
|
||||||
|
std::cout << out.id << " is id no good." << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
|
||||||
|
rt->Feed(out);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
std::cout << "packet be no good.";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lsPck.clear();
|
lsPck.clear();
|
||||||
|
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
for (auto& [key, player] : m_players) {
|
||||||
|
RemotePlayer* rt = static_cast<RemotePlayer*>(player);
|
||||||
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
|
rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
|
||||||
|
m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
|
||||||
}
|
}
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::MAIN_MENU)
|
|
||||||
|
}
|
||||||
|
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
|
||||||
{
|
{
|
||||||
|
if (!m_soloMultiChoiceMade) {
|
||||||
|
DisplaySingleOrMultiplayerMenu();
|
||||||
|
}
|
||||||
|
else {
|
||||||
DrawMenu();
|
DrawMenu();
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::SINGLEMULTI)
|
|
||||||
DisplaySingleOrMultiplayerMenu();
|
|
||||||
else if (m_gamestate == GameState::OPTIONS)
|
|
||||||
{
|
|
||||||
DrawOption();
|
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::PAUSE)
|
else if (m_gamestate == GameState::PAUSE)
|
||||||
{
|
{
|
||||||
@@ -1534,13 +1602,11 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
|||||||
else if (m_gamestate == GameState::MAIN_MENU)
|
else if (m_gamestate == GameState::MAIN_MENU)
|
||||||
{
|
{
|
||||||
if ((m_mousemx >= 285 && m_mousemx <= 490) && (m_mousemy >= 150 && m_mousemy <= 250))
|
if ((m_mousemx >= 285 && m_mousemx <= 490) && (m_mousemy >= 150 && m_mousemy <= 250))
|
||||||
m_gamestate = GameState::SINGLEMULTI;
|
m_gamestate = GameState::PLAY;
|
||||||
if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400))
|
if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400))
|
||||||
m_gamestate = GameState::OPTIONS;
|
|
||||||
if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 450 && m_mousemy <= 500))
|
|
||||||
m_gamestate = GameState::QUIT;
|
m_gamestate = GameState::QUIT;
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::SINGLEMULTI)
|
else if (m_gamestate == GameState::OPTIONS)
|
||||||
{
|
{
|
||||||
float buttonWidthProportion = 0.4f;
|
float buttonWidthProportion = 0.4f;
|
||||||
float buttonHeightProportion = 0.075f;
|
float buttonHeightProportion = 0.075f;
|
||||||
|
@@ -31,7 +31,7 @@ public:
|
|||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
virtual void DrawMenu();
|
virtual void DrawMenu();
|
||||||
virtual void DrawOption();
|
virtual void DrawPause();
|
||||||
virtual void DrawSplachScreen();
|
virtual void DrawSplachScreen();
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
@@ -107,21 +107,17 @@ private:
|
|||||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
|
||||||
//Menu
|
//Menu
|
||||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY,SINGLEMULTI };
|
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||||
|
GameState m_gamestate = GameState::PLAY;
|
||||||
GameState m_gamestate = GameState::MAIN_MENU;
|
|
||||||
Texture MenuTitleTexture;
|
Texture MenuTitleTexture;
|
||||||
Texture MenuBGTexture;
|
Texture MenuBGTexture;
|
||||||
Texture MenuBGOptionTexture;
|
|
||||||
Texture MenuStartTexture;
|
Texture MenuStartTexture;
|
||||||
Texture MenuQuitTexture;
|
Texture MenuQuitTexture;
|
||||||
Texture MenuOptionsTexture;
|
Texture MenuOptionsTexture;
|
||||||
Texture PauseBGTexture;
|
Texture PauseBGTexture;
|
||||||
Texture SplachScreenTexture;
|
Texture SplachScreenTexture;
|
||||||
Texture MusicTexture; //TODO
|
|
||||||
Texture OnOffBtnTexture;//TODO
|
|
||||||
Texture BackBtnTexture;//TODO
|
|
||||||
|
|
||||||
|
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||||
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
@@ -170,6 +166,7 @@ private:
|
|||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
netprot::PlayerInfo m_pinfo;
|
netprot::PlayerInfo m_pinfo;
|
||||||
|
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
@@ -5,5 +5,5 @@
|
|||||||
int main() {
|
int main() {
|
||||||
Engine engine;
|
Engine engine;
|
||||||
engine.SetMaxFps(60);
|
engine.SetMaxFps(60);
|
||||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 337 KiB |
Before Width: | Height: | Size: 360 KiB |
Before Width: | Height: | Size: 394 KiB |
Before Width: | Height: | Size: 339 KiB |
Before Width: | Height: | Size: 374 KiB |
Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 653 KiB |
Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 652 KiB |
Before Width: | Height: | Size: 485 KiB |
Before Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 716 KiB |
Before Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 715 KiB |
Before Width: | Height: | Size: 731 KiB |
Before Width: | Height: | Size: 629 KiB |
Before Width: | Height: | Size: 649 KiB |
Before Width: | Height: | Size: 644 KiB |
Before Width: | Height: | Size: 646 KiB |
Before Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 660 KiB |
Before Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 659 KiB |
Before Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 486 KiB |
Before Width: | Height: | Size: 494 KiB |
Before Width: | Height: | Size: 517 KiB |
Before Width: | Height: | Size: 493 KiB |
Before Width: | Height: | Size: 517 KiB |
Before Width: | Height: | Size: 695 KiB |
Before Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 701 KiB |
Before Width: | Height: | Size: 728 KiB |
Before Width: | Height: | Size: 696 KiB |
Before Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 410 KiB |
Before Width: | Height: | Size: 402 KiB |
Before Width: | Height: | Size: 413 KiB |
Before Width: | Height: | Size: 402 KiB |
Before Width: | Height: | Size: 413 KiB |
@@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
|||||||
m_fullscreen = fullscreen;
|
m_fullscreen = fullscreen;
|
||||||
InitWindow(width, height);
|
InitWindow(width, height);
|
||||||
|
|
||||||
Init();
|
|
||||||
LoadResource();
|
LoadResource();
|
||||||
|
Init();
|
||||||
|
|
||||||
sf::Clock clock;
|
sf::Clock clock;
|
||||||
|
|
||||||
|
@@ -33,6 +33,7 @@ void RemotePlayer::Init()
|
|||||||
|
|
||||||
void RemotePlayer::Feed(const netprot::Output out) {
|
void RemotePlayer::Feed(const netprot::Output out) {
|
||||||
|
|
||||||
|
m_position = Vector3f(out.position);
|
||||||
//current.position = out.position;
|
//current.position = out.position;
|
||||||
//current.direction = out.direction;
|
//current.direction = out.direction;
|
||||||
//current.states = out.states;
|
//current.states = out.states;
|
||||||
@@ -75,18 +76,19 @@ void RemotePlayer::Feed(const netprot::Output out) {
|
|||||||
//previous.position = current.position;
|
//previous.position = current.position;
|
||||||
//previous.states = current.states;
|
//previous.states = current.states;
|
||||||
//previous.id = current.id;
|
//previous.id = current.id;
|
||||||
|
|
||||||
|
//m_direction = current.direction;
|
||||||
|
//m_position = current.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
|
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
|
||||||
{
|
{
|
||||||
|
|
||||||
float x = GetPosition().x;
|
float x = GetPosition().x;
|
||||||
float y = GetPosition().y;
|
float y = GetPosition().y;
|
||||||
float z = GetPosition().z;
|
float z = GetPosition().z;
|
||||||
float width = 1.f;
|
float width = 1.f;
|
||||||
float height = 1.7f;
|
float height = 1.7f;
|
||||||
|
|
||||||
|
|
||||||
//Matrix4 mat4 = tran.GetMatrix();
|
//Matrix4 mat4 = tran.GetMatrix();
|
||||||
//mat4 VP = pMatrix * vMatrix;
|
//mat4 VP = pMatrix * vMatrix;
|
||||||
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
||||||
|