Compare commits
	
		
			118 Commits
		
	
	
		
			SQC-22
			...
			SQC-15_paq
		
	
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					dd851a17e1 | 
@@ -134,6 +134,7 @@
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		||||
    <ClInclude Include="array2d.h" />
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		||||
    <ClInclude Include="array3d.h" />
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		||||
    <ClInclude Include="blockinfo.h" />
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		||||
    <ClInclude Include="boostinfo.h" />
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		||||
    <ClInclude Include="bullet.h" />
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		||||
    <ClInclude Include="chunk.h" />
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		||||
    <ClInclude Include="define.h" />
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		||||
@@ -147,6 +148,7 @@
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		||||
  </ItemGroup>
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		||||
  <ItemGroup>
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		||||
    <ClCompile Include="blockinfo.cpp" />
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		||||
    <ClCompile Include="boostinfo.cpp" />
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		||||
    <ClCompile Include="bullet.cpp" />
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		||||
    <ClCompile Include="chunk.cpp" />
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		||||
    <ClCompile Include="netprotocol.cpp" />
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		||||
 
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@@ -54,6 +54,9 @@
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    <ClInclude Include="transformation.h">
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      <Filter>Fichiers d%27en-tête</Filter>
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		||||
    </ClInclude>
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    <ClInclude Include="boostinfo.h">
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		||||
      <Filter>Fichiers d%27en-tête</Filter>
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		||||
    </ClInclude>
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		||||
  </ItemGroup>
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		||||
  <ItemGroup>
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		||||
    <ClCompile Include="world.cpp">
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		||||
@@ -80,5 +83,8 @@
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		||||
    <ClCompile Include="transformation.cpp">
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		||||
      <Filter>Fichiers sources</Filter>
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		||||
    </ClCompile>
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		||||
    <ClCompile Include="boostinfo.cpp">
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		||||
      <Filter>Fichiers sources</Filter>
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		||||
    </ClCompile>
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		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,32 @@
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		||||
#include "boostinfo.h"
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#include <iostream>
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		||||
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BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
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{
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}
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BoostInfo::~BoostInfo()
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{
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}
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BoostType BoostInfo::GetType() const
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{
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    return m_type;
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}
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void BoostInfo::GetTexture(float& u, float& v, float& s)
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{
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    u = m_u;
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    v = m_v;
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    s = m_s;
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}
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void BoostInfo::Show() const
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{
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    std::cout << "Type: " << m_type << std::endl;
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    std::cout << "Nom: " << m_name << std::endl;
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    std::cout << "Durabilite: " << m_durability << std::endl;
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    std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
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}
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		||||
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		||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
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		||||
#ifndef BOOSTINFO_H__
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#define BOOSTINFO_H__
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#include <string>
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#include "define.h"
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class BoostInfo
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{
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public:
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    BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
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		||||
    ~BoostInfo();
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		||||
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		||||
    BoostType GetType() const;
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		||||
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		||||
    void GetTexture(float& u, float& v, float& s);
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		||||
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		||||
    void Show() const;
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		||||
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		||||
private:
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		||||
    BoostType m_type;
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    float m_u;
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    float m_v;
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    float m_s;
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    std::string m_name;
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    int m_durability;
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};
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		||||
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		||||
#endif // BOOSTINFO_H__
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		||||
@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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		||||
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		||||
Bullet::~Bullet() {}
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		||||
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		||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
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		||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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		||||
	int max = 100 / perframe;
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	float damage = 0.057f;
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		||||
	for (int x = 0; x < max; ++x) {
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		||||
 
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		||||
@@ -1,9 +1,9 @@
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		||||
#ifndef BULLET_H__
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#define BULLET_H__
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#include <unordered_map>
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#include "define.h"
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#include "vector3.h"
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#include <map>
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#include "player.h"
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@@ -16,7 +16,7 @@ public:
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	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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		||||
	~Bullet();
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		||||
	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
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		||||
	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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		||||
	void Transpose(int& x, int& z);
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	Vector3f getPos() const;
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	Vector3f getVel() const;
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@@ -36,7 +36,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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				if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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                        SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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			}
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		}
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	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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@@ -46,6 +46,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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			}
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		}
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	int rnd = rand() % 15;
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	if (rnd == 4)
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		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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		||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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				for (int iy = 0; iy < 14; ++iy) {
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					if (ix == 3)
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						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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							Structure(ix, iy, iz, 2);
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		||||
				}
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		||||
			}
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	if (rnd == 3)
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		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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				for (int iy = 0; iy < 14; ++iy) {
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					if (iz == 4)
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						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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							Structure(ix, iy, iz, 2);
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				}
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			}
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	if (rnd == 6)
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		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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		||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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				for (int iy = 0; iy < 14; ++iy) {
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					if (ix == 3)
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						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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							Structure(ix, iy, iz, 2);
 | 
			
		||||
				}
 | 
			
		||||
			}
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		||||
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		||||
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	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
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		||||
	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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		||||
	//        float xnoiz, ynoiz;
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@@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; }
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		||||
 | 
			
		||||
void Chunk::MakeModified() { m_isModified = true; }
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		||||
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		||||
 | 
			
		||||
void Chunk::Structure(int x, int y, int z,int height)
 | 
			
		||||
{
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		||||
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		||||
 | 
			
		||||
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
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		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
			
		||||
	}
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -28,6 +28,7 @@ class Chunk {
 | 
			
		||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
			
		||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
			
		||||
 | 
			
		||||
        void Structure(int x, int y, int z, int height);
 | 
			
		||||
        bool IsDirty() const;
 | 
			
		||||
        void MakeDirty();
 | 
			
		||||
        void MakeClean();
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,11 @@
 | 
			
		||||
#define SRV_PORT 10000
 | 
			
		||||
#define CLI_PORT 10001
 | 
			
		||||
 | 
			
		||||
#define BUFFER_LENGTH 150
 | 
			
		||||
#define BUFFER_LENGTH 1500
 | 
			
		||||
 | 
			
		||||
#define CHUNK_SIZE_X  4
 | 
			
		||||
#define CHUNK_SIZE_X  6
 | 
			
		||||
#define CHUNK_SIZE_Y  64
 | 
			
		||||
#define CHUNK_SIZE_Z  4
 | 
			
		||||
#define CHUNK_SIZE_Z  6
 | 
			
		||||
#define MAX_SELECTION_DISTANCE 5
 | 
			
		||||
#define SEED 0
 | 
			
		||||
#define COUNTDOWN 300
 | 
			
		||||
@@ -27,14 +27,25 @@
 | 
			
		||||
#define THREADS_UPDATE_CHUNKS 6
 | 
			
		||||
#define THREADS_DELETE_CHUNKS 3
 | 
			
		||||
 | 
			
		||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
			
		||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
			
		||||
#define TEXTURE_SIZE 512
 | 
			
		||||
#define MAX_BULLETS 512
 | 
			
		||||
 | 
			
		||||
#define TIME_SPEED_BOOST 10		//secondes
 | 
			
		||||
#define TIME_DAMAGE_BOOST 10	//secondes
 | 
			
		||||
#define TIME_INVINCIBLE_BOOST 4	//secondes
 | 
			
		||||
#define STRENGTH_SPEED_BOOST 10	//Pourcentage
 | 
			
		||||
#define BULLET_TIME .1
 | 
			
		||||
 | 
			
		||||
typedef uint8_t BlockType;
 | 
			
		||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
 | 
			
		||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
			
		||||
typedef uint8_t BoostType;
 | 
			
		||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
			
		||||
 | 
			
		||||
//anim 
 | 
			
		||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
			
		||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
			
		||||
 | 
			
		||||
typedef uint64_t Timestamp;
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
@@ -46,6 +57,7 @@ typedef uint64_t Timestamp;
 | 
			
		||||
#include <cstdio>
 | 
			
		||||
#include <ctime>
 | 
			
		||||
 | 
			
		||||
#define poll WSAPoll
 | 
			
		||||
#define flag_t u_long
 | 
			
		||||
#define addrlen_t int
 | 
			
		||||
#define ioctl ioctlsocket
 | 
			
		||||
@@ -64,6 +76,7 @@ typedef uint64_t Timestamp;
 | 
			
		||||
#include <arpa/inet.h>
 | 
			
		||||
#include <netinet/in.h>
 | 
			
		||||
#include <cstring>
 | 
			
		||||
#include <poll.h>
 | 
			
		||||
 | 
			
		||||
#define flag_t unsigned int
 | 
			
		||||
#define addrlen_t unsigned int
 | 
			
		||||
 
 | 
			
		||||
@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	Keys keys = in->keys;
 | 
			
		||||
	uint8_t keys8 = // Reste un bit.
 | 
			
		||||
		keys.forward  & 0b10000000 |
 | 
			
		||||
		keys.backward & 0b01000000 |
 | 
			
		||||
		keys.left     & 0b00100000 |
 | 
			
		||||
		keys.right    & 0b00010000 |
 | 
			
		||||
		keys.jump     & 0b00001000 |
 | 
			
		||||
		keys.shoot    & 0b00000100 |
 | 
			
		||||
		keys.block    & 0b00000010 ;
 | 
			
		||||
		(keys.forward? 0b10000000: 0) |
 | 
			
		||||
		(keys.backward? 0b01000000: 0) |
 | 
			
		||||
		(keys.left? 0b00100000: 0) |
 | 
			
		||||
		(keys.right? 0b00010000: 0) |
 | 
			
		||||
		(keys.jump? 0b00001000: 0) |
 | 
			
		||||
		(keys.shoot? 0b00000100: 0) |
 | 
			
		||||
		(keys.block? 0b00000010: 0);
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
			
		||||
 | 
			
		||||
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	// TODO: Finir ca.
 | 
			
		||||
	States states = out->states;
 | 
			
		||||
	uint8_t states8 =
 | 
			
		||||
		(states.jumping? 0b10000000: 0) |
 | 
			
		||||
		(states.shooting? 0b01000000: 0) |
 | 
			
		||||
		(states.hit? 0b00100000: 0) |
 | 
			
		||||
		(states.powerup? 0b00010000: 0) |
 | 
			
		||||
		(states.dead? 0b00001000: 0) |
 | 
			
		||||
		(states.still? 0b00000100: 0) |
 | 
			
		||||
		(states.jumpshot? 0b00000010: 0) |
 | 
			
		||||
		(states.running? 0b00000001: 0);
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
 | 
			
		||||
 | 
			
		||||
	uint32_t vec[3];
 | 
			
		||||
	memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t vec82[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
			
		||||
@@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(Input))
 | 
			
		||||
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Input))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -421,15 +471,90 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
			
		||||
 | 
			
		||||
	memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
 | 
			
		||||
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Output))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(diff, &buf[1], sizeof(uint64_t));
 | 
			
		||||
	out->timestamp =
 | 
			
		||||
		(uint64_t)diff[0] << 56 |
 | 
			
		||||
		(uint64_t)diff[1] << 48 |
 | 
			
		||||
		(uint64_t)diff[2] << 40 |
 | 
			
		||||
		(uint64_t)diff[3] << 32 |
 | 
			
		||||
		(uint64_t)diff[4] << 24 |
 | 
			
		||||
		(uint64_t)diff[5] << 16 |
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
			
		||||
	out->id =
 | 
			
		||||
		(uint64_t)diff[0] << 56 |
 | 
			
		||||
		(uint64_t)diff[1] << 48 |
 | 
			
		||||
		(uint64_t)diff[2] << 40 |
 | 
			
		||||
		(uint64_t)diff[3] << 32 |
 | 
			
		||||
		(uint64_t)diff[4] << 24 |
 | 
			
		||||
		(uint64_t)diff[5] << 16 |
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	uint8_t states = 0;
 | 
			
		||||
	memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
 | 
			
		||||
	out->states.jumping = states & 0b10000000;
 | 
			
		||||
	out->states.shooting = states & 0b01000000;
 | 
			
		||||
	out->states.hit = states & 0b00100000;
 | 
			
		||||
	out->states.dead = states & 0b00010000;
 | 
			
		||||
	out->states.still = states & 0b00001000;
 | 
			
		||||
	out->states.jumpshot = states & 0b00000100;
 | 
			
		||||
	out->states.running = states & 0b00000010;
 | 
			
		||||
 | 
			
		||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec2[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(Sync))
 | 
			
		||||
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Sync))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
			
		||||
 | 
			
		||||
	memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(LoginInfo))
 | 
			
		||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(LoginInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = namesize + sizeof(uint64_t) + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(LoginInfo))
 | 
			
		||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(LoginInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(PlayerInfo))
 | 
			
		||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(PlayerInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(GameInfo))
 | 
			
		||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(GameInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 3 + 1;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(Chat))
 | 
			
		||||
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Chat))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
 | 
			
		||||
 | 
			
		||||
	*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
			
		||||
	
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(ErrorLog))
 | 
			
		||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(ErrorLog))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t messsize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -692,9 +830,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
			
		||||
	memcpy(&errlog->mess, &buf[1], messsize);
 | 
			
		||||
	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
 | 
			
		||||
 | 
			
		||||
	*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen < 1 ||
 | 
			
		||||
		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
 | 
			
		||||
@@ -703,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
			
		||||
	return (netprot::PACKET_TYPE)buf[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
			
		||||
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
 | 
			
		||||
	Packet pck = { nullptr, PACKET_TYPE::ERR };
 | 
			
		||||
	Input* in = nullptr;
 | 
			
		||||
	Output* out = nullptr;
 | 
			
		||||
@@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
			
		||||
	ErrorLog* errlog = nullptr;
 | 
			
		||||
	LoginInfo* loginf = nullptr;
 | 
			
		||||
 | 
			
		||||
	switch (getType(buf, buflen)) {
 | 
			
		||||
	switch (getType(buf, *buflen)) {
 | 
			
		||||
	case PACKET_TYPE::INPUT:
 | 
			
		||||
		in = new Input();
 | 
			
		||||
		if (netprot::Deserialize(in, buf, buflen)) {
 | 
			
		||||
@@ -770,7 +912,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
 | 
			
		||||
	return netprot::getPack(buf->ptr, buf->len); 
 | 
			
		||||
	return netprot::getPack(buf->ptr, &buf->len);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::emptyPack(netprot::Packet pck) {
 | 
			
		||||
@@ -808,80 +950,197 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
 | 
			
		||||
	return pck;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
 | 
			
		||||
	std::vector<Packet> lsPck;
 | 
			
		||||
	int len = 0, end = 0;
 | 
			
		||||
	bool pck_received = false;
 | 
			
		||||
	char* cursor = nullptr;
 | 
			
		||||
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	int len = buf->tmp? buf->tmp - buf->ptr: 0, 
 | 
			
		||||
		end = 0;
 | 
			
		||||
	char * cursor = buf->tmp ? buf->tmp: nullptr ,
 | 
			
		||||
		 * next = buf->tmp ? buf->tmp + 1: buf->ptr, 
 | 
			
		||||
		 * last = buf->tmp ? buf->tmp: buf->ptr;
 | 
			
		||||
	bool ended = true;
 | 
			
		||||
	struct pollfd fds[1];
 | 
			
		||||
 | 
			
		||||
	fds[0].fd = sock;
 | 
			
		||||
	fds[0].events = POLLIN;
 | 
			
		||||
 | 
			
		||||
	while (true) {
 | 
			
		||||
		while (!pck_received) {
 | 
			
		||||
			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
			
		||||
			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
 | 
			
		||||
		if (!poll(fds, 1, 0)) {
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return lsPck;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
			
		||||
		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return lsPck;
 | 
			
		||||
		} 
 | 
			
		||||
		len += bytes;
 | 
			
		||||
			// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
 | 
			
		||||
			//		 Si oui, mettre l'index du debut du footer dans 
 | 
			
		||||
			//		 la variable "end" et mettre pck_received a true.
 | 
			
		||||
		end = len;
 | 
			
		||||
 | 
			
		||||
		ended = false;
 | 
			
		||||
 | 
			
		||||
		while (true) {
 | 
			
		||||
			int cmp = 0;
 | 
			
		||||
 | 
			
		||||
			if (cursor)
 | 
			
		||||
				end -= (cursor - buf->ptr);
 | 
			
		||||
 | 
			
		||||
			if (end < 0)
 | 
			
		||||
				break;
 | 
			
		||||
 | 
			
		||||
			cursor = (char*)memchr(next, '\r', end);
 | 
			
		||||
 | 
			
		||||
			if (cursor) {
 | 
			
		||||
				next = cursor;
 | 
			
		||||
				cursor--;
 | 
			
		||||
 | 
			
		||||
				cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
			
		||||
				if (cmp == 0) {
 | 
			
		||||
					if (!outbuf) {
 | 
			
		||||
						lsPck.push_back(last);
 | 
			
		||||
						cursor += sizeof(uint32_t);
 | 
			
		||||
						last = cursor;
 | 
			
		||||
						next = cursor + 1;
 | 
			
		||||
					}
 | 
			
		||||
					else {
 | 
			
		||||
						memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
 | 
			
		||||
						lsPck.push_back(&outbuf->ptr[cursor - last]);
 | 
			
		||||
						cursor += sizeof(uint32_t);
 | 
			
		||||
						last = cursor;
 | 
			
		||||
						next = cursor + 1;
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else {
 | 
			
		||||
				if (!outbuf)
 | 
			
		||||
					buf->tmp = last;
 | 
			
		||||
				cursor = &buf->ptr[len];
 | 
			
		||||
				next = cursor + 1;
 | 
			
		||||
				break;
 | 
			
		||||
			};
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		cursor = &buf->ptr[end];
 | 
			
		||||
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
			
		||||
		end = 0;
 | 
			
		||||
	char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
			
		||||
		* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
 | 
			
		||||
		* last = buf->tmp ? buf->tmp : buf->ptr;
 | 
			
		||||
	bool ended = true;
 | 
			
		||||
	struct pollfd fds[1];
 | 
			
		||||
	sockaddr_in sockad = from;
 | 
			
		||||
	addrlen_t socklen = sizeof(sockad);
 | 
			
		||||
 | 
			
		||||
		lsPck.push_back(getPack(buf));
 | 
			
		||||
	fds[0].fd = sock;
 | 
			
		||||
	fds[0].events = POLLIN;
 | 
			
		||||
 | 
			
		||||
		while (*cursor == '\0') {
 | 
			
		||||
			cursor++;
 | 
			
		||||
			end++;
 | 
			
		||||
	while (true) {
 | 
			
		||||
		if (!poll(fds, 1, 0)) {
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return lsPck;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (cursor) { // mettre le début du prochain paquet au début du buffer.
 | 
			
		||||
			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
 | 
			
		||||
			len = 0;
 | 
			
		||||
			pck_received = true;
 | 
			
		||||
		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
 | 
			
		||||
		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return lsPck;
 | 
			
		||||
		}
 | 
			
		||||
		len += bytes;
 | 
			
		||||
		end = len;
 | 
			
		||||
 | 
			
		||||
		ended = false;
 | 
			
		||||
 | 
			
		||||
		while (true) {
 | 
			
		||||
			int cmp = 0;
 | 
			
		||||
 | 
			
		||||
			if (cursor)
 | 
			
		||||
				end -= (cursor - buf->ptr);
 | 
			
		||||
 | 
			
		||||
			if (end < 0)
 | 
			
		||||
				break;
 | 
			
		||||
 | 
			
		||||
			cursor = (char*)memchr(next, '\r', end);
 | 
			
		||||
 | 
			
		||||
			if (cursor) {
 | 
			
		||||
				next = cursor;
 | 
			
		||||
				cursor--;
 | 
			
		||||
 | 
			
		||||
				cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
			
		||||
				if (cmp == 0) {
 | 
			
		||||
					if (!outbuf) {
 | 
			
		||||
						lsPck.push_back(last);
 | 
			
		||||
						cursor += sizeof(uint32_t);
 | 
			
		||||
						last = cursor;
 | 
			
		||||
						next = cursor + 1;
 | 
			
		||||
					}
 | 
			
		||||
					else {
 | 
			
		||||
						memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
 | 
			
		||||
						lsPck.push_back(&outbuf->ptr[cursor - last]);
 | 
			
		||||
						cursor += sizeof(uint32_t);
 | 
			
		||||
						last = cursor;
 | 
			
		||||
						next = cursor + 1;
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else {
 | 
			
		||||
				if (!outbuf)
 | 
			
		||||
					buf->tmp = last;
 | 
			
		||||
				cursor = &buf->ptr[len];
 | 
			
		||||
				next = cursor + 1;
 | 
			
		||||
				break;
 | 
			
		||||
			};
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <>
 | 
			
		||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
 | 
			
		||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
 | 
			
		||||
	switch (pack->type) {
 | 
			
		||||
	case PACKET_TYPE::INPUT:
 | 
			
		||||
			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Input>(sock, (Input*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::OUTPUT:
 | 
			
		||||
			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Output>(sock, (Output*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::SYNC:
 | 
			
		||||
			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::TEAMINF:
 | 
			
		||||
			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYINF:
 | 
			
		||||
			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LOGINF:
 | 
			
		||||
			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHUNKMOD:
 | 
			
		||||
			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYERMOD:
 | 
			
		||||
			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PICKUPMOD:
 | 
			
		||||
			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::GAMEINFO:
 | 
			
		||||
			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ENDINFO:
 | 
			
		||||
			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHAT:
 | 
			
		||||
			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ERRLOG:
 | 
			
		||||
			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
			
		||||
	case PACKET_TYPE::ERR: [[fallthrough]];
 | 
			
		||||
@@ -891,46 +1150,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <>
 | 
			
		||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
			
		||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
			
		||||
	switch (pack->type) {
 | 
			
		||||
	case PACKET_TYPE::INPUT:
 | 
			
		||||
			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::OUTPUT:
 | 
			
		||||
			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::SYNC:
 | 
			
		||||
			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::TEAMINF:
 | 
			
		||||
			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYINF:
 | 
			
		||||
			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LOGINF:
 | 
			
		||||
			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHUNKMOD:
 | 
			
		||||
			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYERMOD:
 | 
			
		||||
			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PICKUPMOD:
 | 
			
		||||
			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::GAMEINFO:
 | 
			
		||||
			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ENDINFO:
 | 
			
		||||
			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHAT:
 | 
			
		||||
			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ERRLOG:
 | 
			
		||||
			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
			
		||||
	case PACKET_TYPE::ERR: [[fallthrough]];
 | 
			
		||||
 
 | 
			
		||||
@@ -7,8 +7,6 @@
 | 
			
		||||
 | 
			
		||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
			
		||||
 | 
			
		||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
 | 
			
		||||
 | 
			
		||||
namespace netprot {
 | 
			
		||||
	enum class PACKET_TYPE: uint8_t {
 | 
			
		||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
			
		||||
@@ -18,8 +16,10 @@ namespace netprot {
 | 
			
		||||
				LAST_PACK
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
	/* Structures */
 | 
			
		||||
	
 | 
			
		||||
	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
			
		||||
		char* ptr = new char[BUFFER_LENGTH];
 | 
			
		||||
		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
 | 
			
		||||
		uint32_t len = BUFFER_LENGTH;
 | 
			
		||||
 | 
			
		||||
		~Buffer() { delete[] ptr; }
 | 
			
		||||
@@ -31,6 +31,12 @@ namespace netprot {
 | 
			
		||||
		PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Constantes */
 | 
			
		||||
 | 
			
		||||
	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
 | 
			
		||||
 | 
			
		||||
	/* Sous-structures */
 | 
			
		||||
 | 
			
		||||
	struct Keys {
 | 
			
		||||
		bool forward, 
 | 
			
		||||
			 backward, 
 | 
			
		||||
@@ -52,6 +58,8 @@ namespace netprot {
 | 
			
		||||
			 running;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Structures de paquets */
 | 
			
		||||
 | 
			
		||||
	struct Input {										// cli -> srv			UDP			~frame
 | 
			
		||||
		Timestamp timestamp;
 | 
			
		||||
		uint64_t sid = 0;
 | 
			
		||||
@@ -67,7 +75,7 @@ namespace netprot {
 | 
			
		||||
		States states; // 0bJSH_____ bit-packing de bool.
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct Sync {										// srv -> cli			TCP			~second
 | 
			
		||||
	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie.
 | 
			
		||||
		Timestamp timestamp;
 | 
			
		||||
		uint64_t sid = 0;
 | 
			
		||||
		uint32_t timer = 0;
 | 
			
		||||
@@ -98,7 +106,11 @@ namespace netprot {
 | 
			
		||||
		uint64_t id = 0,
 | 
			
		||||
				 tid = 0;
 | 
			
		||||
		PlayerInfo() {}
 | 
			
		||||
		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
 | 
			
		||||
		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
 | 
			
		||||
			strcpy(log->name, name);
 | 
			
		||||
		};
 | 
			
		||||
		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
 | 
			
		||||
		}
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
			
		||||
@@ -125,6 +137,8 @@ namespace netprot {
 | 
			
		||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Fonctions */
 | 
			
		||||
 | 
			
		||||
	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
			
		||||
	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
@@ -135,48 +149,56 @@ namespace netprot {
 | 
			
		||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
			
		||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
 | 
			
		||||
	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
 | 
			
		||||
	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
 | 
			
		||||
	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
 | 
			
		||||
	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
			
		||||
	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
			
		||||
	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
			
		||||
 | 
			
		||||
	PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
			
		||||
 | 
			
		||||
	Packet getPack(char* buf, uint32_t buflen);
 | 
			
		||||
	Packet getPack(char* buf, uint32_t *buflen);
 | 
			
		||||
	Packet getPack(Buffer* buf);
 | 
			
		||||
 | 
			
		||||
	bool emptyPack(Packet pck);
 | 
			
		||||
 | 
			
		||||
	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
			
		||||
	
 | 
			
		||||
	template <class T> T copyPack(Packet* pck);
 | 
			
		||||
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
			
		||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
			
		||||
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
			
		||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
			
		||||
	
 | 
			
		||||
	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
 | 
			
		||||
	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
 | 
			
		||||
	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
 | 
			
		||||
 | 
			
		||||
	/* Templates */
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	T copyPack(Packet* pck) { return T((T*)pck->ptr); }
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
			
		||||
		netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
			
		||||
		*buflen += sizeof(Footer);
 | 
			
		||||
		send(sock, *buf, *buflen, 0);
 | 
			
		||||
		*buflen = BUFFER_LENGTH;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
			
		||||
		sockaddr_in addr = *sockad;
 | 
			
		||||
		const sockaddr_in addr = *sockad;
 | 
			
		||||
		netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
			
		||||
		*buflen += sizeof(Footer);
 | 
			
		||||
		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
		*buflen = BUFFER_LENGTH;
 | 
			
		||||
	}
 | 
			
		||||
@@ -184,22 +206,21 @@ namespace netprot {
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
			
		||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
			
		||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
			
		||||
		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
			
		||||
		buf->len += sizeof(Footer);
 | 
			
		||||
		send(sock, buf->ptr, buf->len, 0);
 | 
			
		||||
		buf->rstLen();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
			
		||||
		sockaddr_in addr = *sockad;
 | 
			
		||||
		const sockaddr_in addr = *sockad;
 | 
			
		||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
			
		||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
			
		||||
		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
			
		||||
		buf->len += sizeof(Footer);
 | 
			
		||||
		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
		buf->rstLen();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
 | 
			
		||||
	m_rotY += value;
 | 
			
		||||
	if (m_rotY > 360) m_rotY = 0;
 | 
			
		||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnTopBottom(float value) {
 | 
			
		||||
	m_rotX += value;
 | 
			
		||||
	if (m_rotX > 80) m_rotX = 80;
 | 
			
		||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
			
		||||
 | 
			
		||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
			
		||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
			
		||||
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
			
		||||
		cos(xrotrad) * -cos(yrotrad));
 | 
			
		||||
 | 
			
		||||
	m_direction.Normalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnTopBottom(float value) {
 | 
			
		||||
	m_rotX += value;
 | 
			
		||||
	if (m_rotX > 80) m_rotX = 80;
 | 
			
		||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
			
		||||
 | 
			
		||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
			
		||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
			
		||||
 | 
			
		||||
	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
			
		||||
		-sin(xrotrad),
 | 
			
		||||
		cos(xrotrad) * -cos(yrotrad));
 | 
			
		||||
 | 
			
		||||
	m_direction.Normalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
			
		||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	Vector3f dir = m_direction;
 | 
			
		||||
 | 
			
		||||
	dir.y = 0;
 | 
			
		||||
 | 
			
		||||
	if (front) {
 | 
			
		||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta += dir;
 | 
			
		||||
	}
 | 
			
		||||
	else if (back) {
 | 
			
		||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta -= dir;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (left) {
 | 
			
		||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.x += dir.z;
 | 
			
		||||
		delta.z += -dir.x;
 | 
			
		||||
	}
 | 
			
		||||
	else if (right) {
 | 
			
		||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.x -= dir.z;
 | 
			
		||||
		delta.z -= -dir.x;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	delta.Normalize();
 | 
			
		||||
@@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
			
		||||
		delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
			
		||||
		m_airborne = true;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostspeed)
 | 
			
		||||
	{
 | 
			
		||||
		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
 | 
			
		||||
		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (shoot) // Recoil!
 | 
			
		||||
		TurnTopBottom(-1);
 | 
			
		||||
@@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
			
		||||
	else isStep = false;
 | 
			
		||||
	m_POV = m_position.y;
 | 
			
		||||
	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
			
		||||
 | 
			
		||||
	RemoveBooster(elapsedTime);
 | 
			
		||||
	return snd;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
 | 
			
		||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
			
		||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
			
		||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
			
		||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
			
		||||
	if (!rot) {
 | 
			
		||||
		transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
			
		||||
		transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::GetBooster(Booster boosttype)
 | 
			
		||||
{
 | 
			
		||||
	if (boosttype == SPEED)
 | 
			
		||||
	{
 | 
			
		||||
		boostspeed = true;
 | 
			
		||||
		timeboostspeed = 0;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == HEAL)
 | 
			
		||||
	{
 | 
			
		||||
		m_hp = 100;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == DAMAGE)
 | 
			
		||||
	{
 | 
			
		||||
		boostdamage = true;
 | 
			
		||||
		timeboostdamage = 0;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == INVINCIBLE)
 | 
			
		||||
	{
 | 
			
		||||
		boostinvincible = true;
 | 
			
		||||
		boostinvincible = 0;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
void Player::RemoveBooster(float elapsedtime)
 | 
			
		||||
{
 | 
			
		||||
	if (boostspeed)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostspeed += elapsedtime;
 | 
			
		||||
		if (timeboostspeed >= TIME_SPEED_BOOST)
 | 
			
		||||
			boostspeed = false;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostdamage)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostdamage += elapsedtime;
 | 
			
		||||
		if (timeboostdamage >= TIME_DAMAGE_BOOST)
 | 
			
		||||
			boostdamage = false;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostinvincible)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostinvincible += elapsedtime;
 | 
			
		||||
		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
 | 
			
		||||
			boostinvincible = false;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
			
		||||
 | 
			
		||||
void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,11 +5,13 @@
 | 
			
		||||
#include "transformation.h"
 | 
			
		||||
#include "vector3.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class World; 
 | 
			
		||||
 | 
			
		||||
class Player {
 | 
			
		||||
public:
 | 
			
		||||
	enum Sound { NOSOUND, STEP, FALL };
 | 
			
		||||
	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
 | 
			
		||||
 | 
			
		||||
	Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
			
		||||
	~Player();
 | 
			
		||||
@@ -18,9 +20,14 @@ public:
 | 
			
		||||
	void TurnTopBottom(float value);
 | 
			
		||||
	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
			
		||||
	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
			
		||||
	void ApplyTransformation(Transformation& transformation, bool rel = true) const;
 | 
			
		||||
	void GetBooster(Booster boosttype);
 | 
			
		||||
	void RemoveBooster(float elapsedtime);
 | 
			
		||||
	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
			
		||||
 | 
			
		||||
	void SetDirection(Vector3f dir);
 | 
			
		||||
	void Move(Vector3f diff);
 | 
			
		||||
	Vector3f GetPosition() const;
 | 
			
		||||
	Vector3f GetPositionAbs() const;
 | 
			
		||||
	Vector3f GetDirection() const;
 | 
			
		||||
	Vector3f GetVelocity() const;
 | 
			
		||||
	Vector3f GetPOV() const;
 | 
			
		||||
@@ -45,13 +52,20 @@ protected:
 | 
			
		||||
	float m_rotX = 0; 
 | 
			
		||||
	float m_rotY = 0;
 | 
			
		||||
	float m_POV;
 | 
			
		||||
	float timeboostspeed;
 | 
			
		||||
	float timeboostdamage;
 | 
			
		||||
	float timeboostinvincible;
 | 
			
		||||
 | 
			
		||||
	float m_hp;
 | 
			
		||||
 | 
			
		||||
	bool m_airborne;
 | 
			
		||||
	bool boostspeed;
 | 
			
		||||
	bool boostdamage;
 | 
			
		||||
	bool boostinvincible;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
#endif //_PLAYER_H__
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
 | 
			
		||||
	m_seed = seed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
			
		||||
	int cx = (int)x / CHUNK_SIZE_X;
 | 
			
		||||
	int cz = (int)z / CHUNK_SIZE_Z;
 | 
			
		||||
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
			
		||||
 | 
			
		||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
			
		||||
 | 
			
		||||
void World::RemoveChunk(int nbReduit)
 | 
			
		||||
{
 | 
			
		||||
	for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
			
		||||
		for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
			
		||||
		{
 | 
			
		||||
			Chunk* chk = nullptr;
 | 
			
		||||
			if (x < nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (y < nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (y > WORLD_SIZE_Y - nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (x > WORLD_SIZE_X - nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
 | 
			
		||||
			// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
 | 
			
		||||
 | 
			
		||||
			if (!chk)
 | 
			
		||||
				continue;
 | 
			
		||||
 | 
			
		||||
			m_tbDeleted.emplace_back(chk);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
			
		||||
	Chunk* c = ChunkAt(x, y, z);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -28,6 +28,8 @@ public:
 | 
			
		||||
	Chunk* ChunkAt(float x, float y, float z) const;
 | 
			
		||||
	Chunk* ChunkAt(const Vector3f& pos) const;
 | 
			
		||||
 | 
			
		||||
	void RemoveChunk(int nbReduit);
 | 
			
		||||
 | 
			
		||||
	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
			
		||||
	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
			
		||||
 | 
			
		||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
			
		||||
 | 
			
		||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
 | 
			
		||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
			
		||||
 | 
			
		||||
Output* Connection::getOutput(Timestamp time) {
 | 
			
		||||
	auto out = m_output_manifest.find(time);
 | 
			
		||||
@@ -47,9 +47,106 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
 | 
			
		||||
 | 
			
		||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
			
		||||
 | 
			
		||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
			
		||||
	auto wat = m_input_manifest.find(time);
 | 
			
		||||
 | 
			
		||||
	while (wat != m_input_manifest.begin())
 | 
			
		||||
		m_input_manifest.erase(wat--);
 | 
			
		||||
void Connection::getPacks(SOCKET sock) {
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	Input in;
 | 
			
		||||
	Sync sync;
 | 
			
		||||
		lsPck = recvPacksFrom(sock, &m_buf, m_addr);
 | 
			
		||||
		for (auto& pck : lsPck) {
 | 
			
		||||
			uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
			
		||||
			switch (netprot::getType(pck, 1)) {
 | 
			
		||||
				using enum netprot::PACKET_TYPE;
 | 
			
		||||
			case INPUT:
 | 
			
		||||
				if (Deserialize(&in, pck, &bsize)) {
 | 
			
		||||
					m_input_manifest[in.timestamp] = in;
 | 
			
		||||
					m_input_vector.push_back(in);
 | 
			
		||||
				}
 | 
			
		||||
				break;
 | 
			
		||||
			case SYNC:
 | 
			
		||||
				if (Deserialize(&sync, pck, &bsize))
 | 
			
		||||
					m_nsync = true;
 | 
			
		||||
				break;
 | 
			
		||||
			default: break;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		lsPck.clear();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
			
		||||
	static int outs = 0;
 | 
			
		||||
	static Timestamp last = 0;
 | 
			
		||||
	while (!m_output_vector.empty()) {
 | 
			
		||||
		Output out = m_output_vector.front();
 | 
			
		||||
		for (auto& [key, conn] : conns) {
 | 
			
		||||
			if (m_playinfo.id == conn->GetHash(false))
 | 
			
		||||
				continue;
 | 
			
		||||
			//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
 | 
			
		||||
			//std::cout << out.id << ": " << out.position << std::endl;
 | 
			
		||||
 | 
			
		||||
			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
			
		||||
		}
 | 
			
		||||
		++outs;
 | 
			
		||||
 | 
			
		||||
		[[unlikely]] if (last == 0) // !
 | 
			
		||||
			last = out.timestamp;
 | 
			
		||||
 | 
			
		||||
		outs += out.timestamp + last;
 | 
			
		||||
 | 
			
		||||
		if (outs >= 1000) {
 | 
			
		||||
			outs -= 1000;
 | 
			
		||||
			Sync sync;
 | 
			
		||||
			sync.hp = player.get()->GetHP();
 | 
			
		||||
			sync.timestamp = out.timestamp;
 | 
			
		||||
			sync.position = out.position;
 | 
			
		||||
			sync.sid = m_loginfo.sid;
 | 
			
		||||
			sync.timer = timer;
 | 
			
		||||
			sync.timestamp = out.timestamp;
 | 
			
		||||
			sync.ammo = -1;
 | 
			
		||||
			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		m_output_vector.pop_front();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::Run(World* world) {
 | 
			
		||||
	Input in, last;
 | 
			
		||||
	Output out;
 | 
			
		||||
	float el;
 | 
			
		||||
 | 
			
		||||
	if (m_input_manifest.size() < 2)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	while (m_last_in < m_input_vector.size() - 1) {
 | 
			
		||||
		in = m_input_vector.at(m_last_in + 1);
 | 
			
		||||
		last = m_input_vector.at(m_last_in);
 | 
			
		||||
 | 
			
		||||
		el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
			
		||||
		std::cout << 1. / el << std::endl;
 | 
			
		||||
		player.get()->SetDirection(in.direction);
 | 
			
		||||
		std::cout << in.direction << std::endl;
 | 
			
		||||
		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, 
 | 
			
		||||
														  in.keys.backward, 
 | 
			
		||||
														  in.keys.left, 
 | 
			
		||||
														  in.keys.right, 
 | 
			
		||||
														  in.keys.jump, false, el), world, el);
 | 
			
		||||
 | 
			
		||||
		out.position = player.get()->GetPositionAbs();
 | 
			
		||||
		player.get()->GetPositionAbs().Afficher();
 | 
			
		||||
		out.direction = in.direction;
 | 
			
		||||
		out.timestamp = in.timestamp;
 | 
			
		||||
		out.id = m_playinfo.id;
 | 
			
		||||
 | 
			
		||||
		m_output_manifest[out.timestamp] = out;
 | 
			
		||||
		m_output_vector.push_back(out);
 | 
			
		||||
		
 | 
			
		||||
		++m_last_in;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
			
		||||
//	auto wat = m_input_manifest.find(time);
 | 
			
		||||
 | 
			
		||||
//	while (wat != m_input_manifest.begin())
 | 
			
		||||
//		m_input_manifest.erase(wat--);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,10 +2,11 @@
 | 
			
		||||
#define CONNECTION_H__
 | 
			
		||||
 | 
			
		||||
#include <deque>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/player.h"
 | 
			
		||||
#include "../SQCSim-common/vector3.h"
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
using namespace netprot;
 | 
			
		||||
@@ -32,16 +33,31 @@ public:
 | 
			
		||||
	PlayerInfo* getInfo() const;
 | 
			
		||||
	sockaddr_in* getAddr() const;
 | 
			
		||||
 | 
			
		||||
	void getPacks(SOCKET sock);
 | 
			
		||||
	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
			
		||||
 | 
			
		||||
	void Run(World* world);
 | 
			
		||||
 | 
			
		||||
	void CleanInputManifest(Timestamp time);
 | 
			
		||||
	
 | 
			
		||||
	bool m_nsync = true;
 | 
			
		||||
private:
 | 
			
		||||
	std::map<Timestamp, Input> m_input_manifest;
 | 
			
		||||
	std::map<Timestamp, Output> m_output_manifest;
 | 
			
		||||
	std::map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
			
		||||
	std::vector<Input> m_input_vector;
 | 
			
		||||
	std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
			
		||||
	std::deque<Output> m_output_vector;
 | 
			
		||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
 | 
			
		||||
	SOCKET m_sock;
 | 
			
		||||
	sockaddr_in m_addr;
 | 
			
		||||
	LoginInfo m_loginfo;
 | 
			
		||||
	PlayerInfo m_playinfo;
 | 
			
		||||
 | 
			
		||||
	Timestamp m_startsync;
 | 
			
		||||
 | 
			
		||||
	uint64_t m_last_in = 0, 
 | 
			
		||||
			 m_last_out = 0;
 | 
			
		||||
	Buffer m_buf,
 | 
			
		||||
		   m_bufout;
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -21,6 +21,7 @@ Server::~Server() {
 | 
			
		||||
	for (const auto& [key, player] : m_players)
 | 
			
		||||
			closesocket(player->getSock());
 | 
			
		||||
	m_players.clear();
 | 
			
		||||
	delete m_world;
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
@@ -85,7 +86,7 @@ int Server::Ready() {
 | 
			
		||||
		Log("Entrez le seed de la partie: ", false, false);
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {	
 | 
			
		||||
			m_game.seed = std::stoi(m_buf.ptr);
 | 
			
		||||
			m_game.seed = 9370707;//std::stoi(m_buf.ptr);
 | 
			
		||||
		} catch(const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			m_game.seed = 0;
 | 
			
		||||
@@ -129,6 +130,7 @@ int Server::Ready() {
 | 
			
		||||
			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
			
		||||
				PlayerInfo play;
 | 
			
		||||
 | 
			
		||||
				m_buf.len = BUFFER_LENGTH;
 | 
			
		||||
				Packet pck = getPack(&m_buf);
 | 
			
		||||
				if (pck.type != PACKET_TYPE::LOGINF) {
 | 
			
		||||
					Log("Paquet invalide.", true, false);
 | 
			
		||||
@@ -139,29 +141,28 @@ int Server::Ready() {
 | 
			
		||||
				LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
			
		||||
 | 
			
		||||
				log->sid = getUniqueId();
 | 
			
		||||
				log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
 | 
			
		||||
				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
 | 
			
		||||
 | 
			
		||||
				Log(str.append(" Nom: ").append(log->name), false, false);
 | 
			
		||||
				str.clear();
 | 
			
		||||
					
 | 
			
		||||
				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
 | 
			
		||||
 | 
			
		||||
				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
 | 
			
		||||
				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
			
		||||
				
 | 
			
		||||
				play.id = getUniqueId();
 | 
			
		||||
				play.tid = log->tid;
 | 
			
		||||
				strcpy(play.name, log->name);
 | 
			
		||||
 | 
			
		||||
				Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
			
		||||
										 .append(" ID: [").append(std::to_string(play.id)).append("]")
 | 
			
		||||
									     .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
 | 
			
		||||
				play.tid = log->tid;
 | 
			
		||||
 | 
			
		||||
				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
 | 
			
		||||
				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
 | 
			
		||||
				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
			
		||||
				std::cout << m_game.seed << std::endl;
 | 
			
		||||
				Connection* conn = new Connection(sock, sockad, *log, play);
 | 
			
		||||
 | 
			
		||||
				for (auto& [key, player] : m_players) {
 | 
			
		||||
					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		
 | 
			
		||||
					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				m_players[log->sid] = std::move(conn);
 | 
			
		||||
				m_players[log->sid] = conn;
 | 
			
		||||
 | 
			
		||||
				delete log;
 | 
			
		||||
 | 
			
		||||
@@ -170,59 +171,102 @@ int Server::Ready() {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
 | 
			
		||||
		for (auto& [keyout, playout] : m_players) {
 | 
			
		||||
			if (keyin == keyout)
 | 
			
		||||
				continue;	
 | 
			
		||||
			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::Run() {
 | 
			
		||||
	bool endgame = false;
 | 
			
		||||
	Input in;
 | 
			
		||||
	sockaddr_in sockad;
 | 
			
		||||
	addrlen_t socklen = sizeof(sockad);
 | 
			
		||||
 | 
			
		||||
	Log("Debut de la partie...", false, false);
 | 
			
		||||
 | 
			
		||||
	m_world = std::make_unique<World>();
 | 
			
		||||
	int players = m_players.size();
 | 
			
		||||
 | 
			
		||||
	m_world = new World();
 | 
			
		||||
	m_world->SetSeed(m_game.seed);
 | 
			
		||||
	m_world->GetChunks().Reset(nullptr);
 | 
			
		||||
	m_world->BuildWorld();
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
 | 
			
		||||
		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
 | 
			
		||||
		int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
 | 
			
		||||
		conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
			
		||||
		Sync sync;
 | 
			
		||||
		sync.position = conn->player->GetPosition();
 | 
			
		||||
		sync.position = conn->player->GetPositionAbs();
 | 
			
		||||
		sync.hp = conn->player->GetHP();
 | 
			
		||||
		sync.sid = key;
 | 
			
		||||
		sync.ammo = 0;
 | 
			
		||||
		sync.timestamp = 0;
 | 
			
		||||
		sync.timer = m_game.countdown;
 | 
			
		||||
		sendPack<Sync>(conn->getSock(), &sync, &m_buf);
 | 
			
		||||
		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
			
		||||
 | 
			
		||||
		int timer = m_game.countdown, sync_acc = 0;
 | 
			
		||||
		std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
			
		||||
		Timestamp last = 0;
 | 
			
		||||
 | 
			
		||||
		while (!endgame) {
 | 
			
		||||
			using namespace std::chrono;
 | 
			
		||||
			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
			
		||||
 | 
			
		||||
			if (last == 0)
 | 
			
		||||
				last = tstamp;
 | 
			
		||||
			sync_acc += tstamp - last;
 | 
			
		||||
			if (sync_acc >= 1000) {
 | 
			
		||||
				sync_acc -= 1000;
 | 
			
		||||
				--timer;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
	while (true) {
 | 
			
		||||
		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
 | 
			
		||||
			Packet pck = getPack(&m_buf);
 | 
			
		||||
			switch (pck.type) {
 | 
			
		||||
			for (auto& [key, conn] : m_players) {
 | 
			
		||||
				int deadplayers = 0;
 | 
			
		||||
				std::vector<char*> lsPck;
 | 
			
		||||
				Input in;
 | 
			
		||||
				Sync sync;
 | 
			
		||||
				lsPck = recvPacks(m_sock_udp, &m_buf);
 | 
			
		||||
				for (auto& pck : lsPck) {
 | 
			
		||||
					uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
			
		||||
					switch (netprot::getType(pck, 1)) {
 | 
			
		||||
						using enum netprot::PACKET_TYPE;
 | 
			
		||||
            	case ERR:			std::puts("ERROR!");		break;
 | 
			
		||||
                case INPUT:			std::puts("INPUT!");		break;
 | 
			
		||||
                case OUTPUT:		std::puts("OUTPUT!");		break;
 | 
			
		||||
				case SYNC:			std::puts("SYNC!");			break;
 | 
			
		||||
                case TEAMINF:		std::puts("TEAMINF!");		break;
 | 
			
		||||
                case SELFINF:		std::puts("SELFINF!");		break;
 | 
			
		||||
                case PLAYINF:		std::puts("PLAYINF!");		break;
 | 
			
		||||
                case LOGINF:		std::puts("LOGINF!");		break;
 | 
			
		||||
                case CHUNKMOD:		std::puts("CHUNKMOD!");		break;
 | 
			
		||||
                case PLAYERMOD:		std::puts("PLAYERMOD!");	break;
 | 
			
		||||
                case PICKUPMOD:		std::puts("PICKUPMOD!");	break;
 | 
			
		||||
                case GAMEINFO:		std::puts("GAMEINFO!");		break;
 | 
			
		||||
                case ENDINFO:		std::puts("ENDINFO!");		break;
 | 
			
		||||
                case CHAT:			std::puts("CHAT!");			break;
 | 
			
		||||
                case ERRLOG:		std::puts("ERRLOG!");		break;
 | 
			
		||||
				case LAST_PACK:									[[falltrough]];
 | 
			
		||||
				default:			std::puts("wtf?!");			break;
 | 
			
		||||
					case INPUT:
 | 
			
		||||
						if (Deserialize(&in, pck, &bsize)) {
 | 
			
		||||
							m_players[in.sid]->AddInput(in);
 | 
			
		||||
						}
 | 
			
		||||
			netprot::emptyPack(pck);
 | 
			
		||||
						break;
 | 
			
		||||
					case SYNC:
 | 
			
		||||
						if (Deserialize(&sync, pck, &bsize)) {}
 | 
			
		||||
						break;
 | 
			
		||||
					case CHAT:
 | 
			
		||||
						// TODO: Pitcher les chats à tous le monde.
 | 
			
		||||
						break;
 | 
			
		||||
					default: break;
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				lsPck.clear();
 | 
			
		||||
 | 
			
		||||
				if (conn->m_nsync) {
 | 
			
		||||
					if (conn->player->AmIDead()) {
 | 
			
		||||
						++deadplayers;
 | 
			
		||||
						continue;
 | 
			
		||||
					}
 | 
			
		||||
					conn->Run(m_world);
 | 
			
		||||
					conn->sendPacks(m_sock_udp, m_players, timer);
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if (deadplayers == players - 1 || timer <= 0)
 | 
			
		||||
					endgame = true;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline std::string Server::LogTimestamp() {
 | 
			
		||||
@@ -266,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
 | 
			
		||||
		for (const auto& [key, player] : m_players) {
 | 
			
		||||
			closesocket(player->getSock());
 | 
			
		||||
		}
 | 
			
		||||
		delete m_world;
 | 
			
		||||
		m_players.clear();
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
		WSACleanup();
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
@@ -35,12 +36,12 @@ private:
 | 
			
		||||
 | 
			
		||||
	Buffer m_buf;
 | 
			
		||||
 | 
			
		||||
	std::map<uint64_t, std::unique_ptr<Connection>> m_players;
 | 
			
		||||
	std::map <Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::unordered_map<uint64_t, Connection*> m_players;
 | 
			
		||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::vector<uint64_t> m_ids;
 | 
			
		||||
	GameInfo m_game;
 | 
			
		||||
 | 
			
		||||
	std::unique_ptr<World> m_world = nullptr;
 | 
			
		||||
	World* m_world = nullptr;
 | 
			
		||||
	const bool m_manual_setup = SRV_MANUAL_SETUP;
 | 
			
		||||
 | 
			
		||||
	std::string LogTimestamp();
 | 
			
		||||
 
 | 
			
		||||
@@ -20,6 +20,7 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="audio.h" />
 | 
			
		||||
    <ClInclude Include="booster.h" />
 | 
			
		||||
    <ClInclude Include="connector.h" />
 | 
			
		||||
    <ClInclude Include="define.h" />
 | 
			
		||||
    <ClInclude Include="engine.h" />
 | 
			
		||||
@@ -36,6 +37,7 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="audio.cpp" />
 | 
			
		||||
    <ClCompile Include="booster.cpp" />
 | 
			
		||||
    <ClCompile Include="connector.cpp" />
 | 
			
		||||
    <ClCompile Include="engine.cpp" />
 | 
			
		||||
    <ClCompile Include="main.cpp" />
 | 
			
		||||
@@ -170,7 +172,7 @@
 | 
			
		||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
@@ -192,7 +194,7 @@
 | 
			
		||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
 
 | 
			
		||||
@@ -53,6 +53,9 @@
 | 
			
		||||
    <ClInclude Include="remoteplayer.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="booster.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="engine.cpp">
 | 
			
		||||
@@ -97,5 +100,8 @@
 | 
			
		||||
    <ClCompile Include="remoteplayer.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="booster.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
			
		||||
#include "booster.h"
 | 
			
		||||
 | 
			
		||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
			
		||||
{
 | 
			
		||||
	//
 | 
			
		||||
	//Vector3f playerToQuad = m_player.GetPosition() - m_position;
 | 
			
		||||
	//playerToQuad.Normalize();
 | 
			
		||||
	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
 | 
			
		||||
	//Matrix4f rotationMatrix;
 | 
			
		||||
	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
 | 
			
		||||
	//glMultMatrixf(rotationMatrix.GetInternalValues());
 | 
			
		||||
	float x = pos.x;
 | 
			
		||||
	float y = pos.y;
 | 
			
		||||
	float z = pos.z;
 | 
			
		||||
	float width = 1.0f;
 | 
			
		||||
	float height = 1.0f;
 | 
			
		||||
	//Pt override les collisions.. a ce point la je sais pas quoi faire
 | 
			
		||||
 | 
			
		||||
	//Matrix4 mat4 = tran.GetMatrix();
 | 
			
		||||
	//mat4 VP = pMatrix * vMatrix;
 | 
			
		||||
	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
			
		||||
	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
			
		||||
 | 
			
		||||
	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
			
		||||
	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
			
		||||
	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
			
		||||
	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
			
		||||
 | 
			
		||||
	//tran.ApplyTranslation(m_position);
 | 
			
		||||
	float u, v, w, h;
 | 
			
		||||
	//glDisable(GL_DEPTH_TEST);
 | 
			
		||||
	shader.Use();
 | 
			
		||||
	textureAtlas.Bind();
 | 
			
		||||
	textureAtlas.TextureIndexToCoord(8, u, v, w, h);
 | 
			
		||||
	//glLoadIdentity();
 | 
			
		||||
	glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
			
		||||
	glBegin(GL_QUADS);
 | 
			
		||||
	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
			
		||||
	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
			
		||||
	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
			
		||||
	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	shader.Disable();
 | 
			
		||||
	//tran.ApplyTranslation(-m_position);
 | 
			
		||||
	//glEnable(GL_DEPTH_TEST);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
			
		||||
#ifndef BOOSTER_H__
 | 
			
		||||
#define BOOSTER_H__
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "textureatlas.h"
 | 
			
		||||
#include "shader.h"
 | 
			
		||||
#include "../SQCSim-common/vector3.h"
 | 
			
		||||
#include "../SQCSim-common/transformation.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Booster {
 | 
			
		||||
public:
 | 
			
		||||
	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran);
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
@@ -28,6 +28,7 @@ include_directories(
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
add_library(SQCSim-common
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
			
		||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
			
		||||
 | 
			
		||||
add_executable(SQCSim-client
 | 
			
		||||
			"../audio.cpp"
 | 
			
		||||
			"../booster.cpp"
 | 
			
		||||
			"../connector.cpp"
 | 
			
		||||
			"../engine.cpp"
 | 
			
		||||
			"../mesh.cpp"
 | 
			
		||||
 
 | 
			
		||||
@@ -69,44 +69,53 @@ int Connector::Connect(const char* srv_addr, std::string name) {
 | 
			
		||||
 | 
			
		||||
	netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
			
		||||
 | 
			
		||||
	//using namespace std::chrono_literals;
 | 
			
		||||
	//std::this_thread::sleep_for(100ms);
 | 
			
		||||
 | 
			
		||||
	memset(bf.ptr, '\0', BUFFER_LENGTH);
 | 
			
		||||
 | 
			
		||||
	bool ready = false;
 | 
			
		||||
	int errors = 0;
 | 
			
		||||
	std::vector<netprot::Packet> lsPck;
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	while (!ready) {
 | 
			
		||||
		lsPck = netprot::recvPacks(m_sock_tcp, &bf);
 | 
			
		||||
		lsPck = netprot::recvPacks(m_sock_udp, &bf);
 | 
			
		||||
 | 
			
		||||
		for (auto& pck : lsPck) {
 | 
			
		||||
			bool bypass_delete = false;
 | 
			
		||||
			uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
			
		||||
			netprot::PlayerInfo* pl = nullptr;
 | 
			
		||||
			switch (pck.type) {
 | 
			
		||||
			switch (netprot::getType(pck, 1)) {
 | 
			
		||||
				using enum netprot::PACKET_TYPE;
 | 
			
		||||
			case LOGINF:
 | 
			
		||||
				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
 | 
			
		||||
				if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				break;
 | 
			
		||||
			case GAMEINFO:
 | 
			
		||||
				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
 | 
			
		||||
				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				break;
 | 
			
		||||
			case PLAYINF:
 | 
			
		||||
				pl = (netprot::PlayerInfo*)pck.ptr;
 | 
			
		||||
				pl = new netprot::PlayerInfo();
 | 
			
		||||
				if (!netprot::Deserialize(pl, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				else {
 | 
			
		||||
					m_players[pl->id] = pl;
 | 
			
		||||
				bypass_delete = true;
 | 
			
		||||
				}
 | 
			
		||||
				break;
 | 
			
		||||
			case TEAMINF:
 | 
			
		||||
				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
			
		||||
				break;
 | 
			
		||||
			case SYNC:
 | 
			
		||||
				m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
 | 
			
		||||
				if (!netprot::Deserialize(&m_origin, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				ready = true;
 | 
			
		||||
				break;
 | 
			
		||||
			default:
 | 
			
		||||
				errors++;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
			if (!bypass_delete)
 | 
			
		||||
				netprot::emptyPack(pck);
 | 
			
		||||
		}
 | 
			
		||||
		lsPck.clear();
 | 
			
		||||
		if (errors > 100)
 | 
			
		||||
		if (errors > 1000)
 | 
			
		||||
			return 4;
 | 
			
		||||
	}
 | 
			
		||||
	return 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@
 | 
			
		||||
#define CONNECTOR_H__
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
@@ -26,13 +27,13 @@ public:
 | 
			
		||||
 | 
			
		||||
	// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
			
		||||
 | 
			
		||||
	std::map<uint64_t, netprot::PlayerInfo> m_players;
 | 
			
		||||
	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
 | 
			
		||||
private:
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSADATA m_wsaData;
 | 
			
		||||
#endif
 | 
			
		||||
	std::map<Timestamp, netprot::Input> m_inputmanifest;
 | 
			
		||||
	std::map<uint64_t, netprot::TeamInfo> m_teams;
 | 
			
		||||
	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
 | 
			
		||||
	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
 | 
			
		||||
 | 
			
		||||
	netprot::LoginInfo m_loginfo;
 | 
			
		||||
	netprot::GameInfo m_gameinfo;
 | 
			
		||||
 
 | 
			
		||||
@@ -29,10 +29,21 @@
 | 
			
		||||
#define BASE_HEIGHT 480
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
			
		||||
#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
			
		||||
 | 
			
		||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
			
		||||
#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
			
		||||
#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
			
		||||
//1 = shoot sans anim, 2 = shoot avec anim
 | 
			
		||||
#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
			
		||||
#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
			
		||||
 | 
			
		||||
#define TEXTURE_PATH        "./media/textures/"
 | 
			
		||||
#define SHADER_PATH		    "./media/shaders/"
 | 
			
		||||
#define AUDIO_PATH			"./media/audio/"
 | 
			
		||||
#define CHUNK_PATH			"./media/chunks/"
 | 
			
		||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
			
		||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
			
		||||
 | 
			
		||||
#endif // DEFINE_H__
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,7 @@
 | 
			
		||||
#include "engine.h"
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <filesystem>
 | 
			
		||||
#include <fstream>
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <thread>
 | 
			
		||||
@@ -11,12 +13,13 @@ struct Notification {
 | 
			
		||||
	float displayStartTime = 0.0f;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Use a queue to manage notifications
 | 
			
		||||
//std::queue<Notification> notificationQueue;
 | 
			
		||||
// Use a vector to manage notifications
 | 
			
		||||
std::vector<Notification> notifications;
 | 
			
		||||
 | 
			
		||||
Engine::Engine() {}
 | 
			
		||||
Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo(){}
 | 
			
		||||
 | 
			
		||||
Engine::~Engine() {
 | 
			
		||||
	m_world.CleanUpWorld(m_renderCount, true);
 | 
			
		||||
@@ -316,39 +319,16 @@ void Engine::DrawPause()
 | 
			
		||||
 | 
			
		||||
void Engine::Init() {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	GLenum glewErr = glewInit();
 | 
			
		||||
	if (glewErr != GLEW_OK) {
 | 
			
		||||
		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
 | 
			
		||||
		abort();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	uint64_t seed = SEED;
 | 
			
		||||
	char ch;
 | 
			
		||||
 | 
			
		||||
	glDisable(GL_FRAMEBUFFER_SRGB);
 | 
			
		||||
	glEnable(GL_DEPTH_TEST); 
 | 
			
		||||
	glEnable(GL_STENCIL_TEST);
 | 
			
		||||
	glEnable(GL_POINT_SMOOTH);
 | 
			
		||||
	glEnable(GL_BLEND);
 | 
			
		||||
	glEnable(GL_CULL_FACE);
 | 
			
		||||
	glEnable(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
	glMatrixMode(GL_PROJECTION);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
 | 
			
		||||
	gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
 | 
			
		||||
	glShadeModel(GL_SMOOTH);
 | 
			
		||||
 | 
			
		||||
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
 | 
			
		||||
	glDisable(GL_BLEND);
 | 
			
		||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
			
		||||
	glBlendEquation(GL_FUNC_SUBTRACT);
 | 
			
		||||
	if (m_istarted)
 | 
			
		||||
		return;
 | 
			
		||||
	else m_istarted = true;
 | 
			
		||||
 | 
			
		||||
	// 
 | 
			
		||||
	// Objet de skybox avec sa propre texture et son propre shader!
 | 
			
		||||
	m_skybox.Init(0.2f);
 | 
			
		||||
 | 
			
		||||
	//m_skybox2.Init(1.f);
 | 
			
		||||
	// Objet de musique!
 | 
			
		||||
	//m_audio.ToggleMusicState();
 | 
			
		||||
 | 
			
		||||
@@ -358,17 +338,21 @@ void Engine::Init() {
 | 
			
		||||
		m_whoosh[x] = nullptr;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Init Chunks
 | 
			
		||||
	m_world.GetChunks().Reset(nullptr);
 | 
			
		||||
 | 
			
		||||
	char* ch = new char[2];
 | 
			
		||||
 | 
			
		||||
	std::cout << "Jouer en ligne? [o/N] ";
 | 
			
		||||
		std::cin >> ch;
 | 
			
		||||
	std::cin.getline(ch, 2);
 | 
			
		||||
	std::cout << std::endl;
 | 
			
		||||
 | 
			
		||||
		if (ch == 'o' || ch == 'O') {
 | 
			
		||||
	if (*ch == 'o' || *ch == 'O') {
 | 
			
		||||
		char* input = new char[32];
 | 
			
		||||
		std::string playname, srvname;
 | 
			
		||||
 | 
			
		||||
		while (playname.size() < 1) {
 | 
			
		||||
			std::cout << "Veuillez entrer un nom de joueur: ";
 | 
			
		||||
				std::cin.ignore();
 | 
			
		||||
			std::cin.getline(input, 32);
 | 
			
		||||
			std::cout << std::endl;
 | 
			
		||||
			playname = input;
 | 
			
		||||
@@ -389,24 +373,27 @@ void Engine::Init() {
 | 
			
		||||
			if (!m_conn.Connect(srvname.c_str(), playname)) {
 | 
			
		||||
				// setup jeu en reseau.
 | 
			
		||||
				std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
 | 
			
		||||
					std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
 | 
			
		||||
				//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
 | 
			
		||||
				m_player = Player(m_conn.getOrigin().position);
 | 
			
		||||
 | 
			
		||||
					for (auto& [key, player] : m_conn.m_players)
 | 
			
		||||
				for (auto& [key, player] : m_conn.m_players) {
 | 
			
		||||
					m_players[key] = new RemotePlayer(player);
 | 
			
		||||
					RemotePlayer* rt = (RemotePlayer*)m_players[key];
 | 
			
		||||
					rt->SetPosition(Vector3f(555, 555, 555));
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
					seed = m_conn.getSeed();
 | 
			
		||||
				seed = 9370707;//m_conn.getSeed();
 | 
			
		||||
				m_networkgame = true;
 | 
			
		||||
			}
 | 
			
		||||
			else std::cout << "Erreur de connexion." << std::endl;
 | 
			
		||||
		}
 | 
			
		||||
		else std::cout << "Erreur de creation de socket." << std::endl;
 | 
			
		||||
	}
 | 
			
		||||
	delete[] ch;
 | 
			
		||||
 | 
			
		||||
	m_world.SetSeed(seed);
 | 
			
		||||
 | 
			
		||||
	// Init Chunks
 | 
			
		||||
	m_world.GetChunks().Reset(nullptr);
 | 
			
		||||
	m_startTime = std::chrono::high_resolution_clock::now();
 | 
			
		||||
 | 
			
		||||
	// Gestion de souris.
 | 
			
		||||
	CenterMouse();
 | 
			
		||||
@@ -416,7 +403,33 @@ void Engine::Init() {
 | 
			
		||||
void Engine::DeInit() {}
 | 
			
		||||
 | 
			
		||||
void Engine::LoadResource() {
 | 
			
		||||
	GLenum glewErr = glewInit();
 | 
			
		||||
	if (glewErr != GLEW_OK) {
 | 
			
		||||
		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
 | 
			
		||||
		abort();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	glDisable(GL_FRAMEBUFFER_SRGB);
 | 
			
		||||
	glEnable(GL_DEPTH_TEST);
 | 
			
		||||
	glEnable(GL_STENCIL_TEST);
 | 
			
		||||
	glEnable(GL_POINT_SMOOTH);
 | 
			
		||||
	glEnable(GL_BLEND);
 | 
			
		||||
	glEnable(GL_CULL_FACE);
 | 
			
		||||
	glEnable(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
	glMatrixMode(GL_PROJECTION);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
 | 
			
		||||
	gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
 | 
			
		||||
	glShadeModel(GL_SMOOTH);
 | 
			
		||||
 | 
			
		||||
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
 | 
			
		||||
	glDisable(GL_BLEND);
 | 
			
		||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
			
		||||
	glBlendEquation(GL_FUNC_SUBTRACT);
 | 
			
		||||
 | 
			
		||||
	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
 | 
			
		||||
	//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true);
 | 
			
		||||
	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
 | 
			
		||||
	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
 | 
			
		||||
	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
 | 
			
		||||
@@ -439,6 +452,84 @@ void Engine::LoadResource() {
 | 
			
		||||
	TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png");
 | 
			
		||||
	TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM 
 | 
			
		||||
 | 
			
		||||
	//STILL//STANDING
 | 
			
		||||
	TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png");
 | 
			
		||||
 | 
			
		||||
	//SHOOTINGSTILL SANS TIRER
 | 
			
		||||
	//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png");
 | 
			
		||||
 | 
			
		||||
	//SHOOTINGSTILL TIRER
 | 
			
		||||
	//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueFrontRightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueLeftShootingLeftShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueRightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingLeftShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackLeftShootingLeftShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackRightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueShootingBackRightShoot1.png");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//JUMP
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//SHOOTINGJUMP SANS TIRER 
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontJumpRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontLeftJumpLeftShootingLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontRightJumpRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueProfilLeftJumpLeftShootingLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BluerProfilRightJumprightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackLeftJumpLeftShootingLeft.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackRightJumpRightShootingRight.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackJumpRightShootingRight.png");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//SHOOTINGJUMP TIRER
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontJumpRightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontLeftJumpLeftShootingLeftShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontRightJumpRightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueProfilLeftJumpLeftShootingLeftShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BluerProfilRightJumprightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackLeftJumpLeftShootingLeftShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackRightJumpRightShootingRightShoot1.png");
 | 
			
		||||
	//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackJumpRightShootingRightShoot1.png");
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
 | 
			
		||||
		std::cout << " Unable to generate texture atlas ..." << std::endl;
 | 
			
		||||
		abort();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) {
 | 
			
		||||
		std::cout << " Unable to generate texture atlas ..." << std::endl;
 | 
			
		||||
@@ -454,6 +545,20 @@ void Engine::LoadResource() {
 | 
			
		||||
	m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1);
 | 
			
		||||
	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
 | 
			
		||||
	m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1);
 | 
			
		||||
	m_textureAtlas.TextureIndexToCoord(texGreenGrassIndex, u, v, s, s);
 | 
			
		||||
	m_blockinfo[BTYPE_GREENGRASS] = new BlockInfo(BTYPE_GREENGRASS, "GreenGrass", u, v, s, 1);
 | 
			
		||||
	m_textureAtlas.TextureIndexToCoord(texBoostHeal, u, v, s, s);
 | 
			
		||||
	m_boostinfo[BTYPE_HEAL] = new BoostInfo(BTYPE_HEAL, "Heal", u, v, s, 1);
 | 
			
		||||
	m_textureAtlas.TextureIndexToCoord(texBoostDmg, u, v, s, s);
 | 
			
		||||
	m_boostinfo[BTYPE_DAMAGE] = new BoostInfo(BTYPE_DAMAGE, "Dmg", u, v, s, 1);
 | 
			
		||||
	m_textureAtlas.TextureIndexToCoord(texBoostSpd, u, v, s, s);
 | 
			
		||||
	m_boostinfo[BTYPE_SPEED] = new BoostInfo(BTYPE_SPEED, "Spd", u, v, s, 1);
 | 
			
		||||
	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
 | 
			
		||||
	m_boostinfo[BTYPE_INVINCIBLE] = new BoostInfo(BTYPE_INVINCIBLE, "Inv", u, v, s, 1);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	m_animeAtlas.TextureIndexToCoord(0, u, v, s, s);
 | 
			
		||||
 | 
			
		||||
	std::cout << " Loading and compiling shaders ..." << std::endl;
 | 
			
		||||
	if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) {
 | 
			
		||||
@@ -482,6 +587,7 @@ void Engine::SystemNotification(std::string systemLog) {
 | 
			
		||||
 | 
			
		||||
	DisplayNotification(message);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Engine::KillNotification(Player killer, Player killed) {
 | 
			
		||||
	std::string message = "";
 | 
			
		||||
 | 
			
		||||
@@ -632,6 +738,7 @@ void Engine::DisplayHud(int timer) {
 | 
			
		||||
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
			
		||||
	glClear(GL_STENCIL_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
	float itemBackgroundWidthProportion = 0.25f;
 | 
			
		||||
	float itemBackgroundHeightProportion = 0.175f;
 | 
			
		||||
@@ -769,12 +876,12 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
 | 
			
		||||
	ss.str("");
 | 
			
		||||
	fPosY -= charSize;
 | 
			
		||||
 | 
			
		||||
	ss << " Direction : " << m_player.GetDirection();
 | 
			
		||||
	ss << " Player Position : " << m_player.GetPosition();
 | 
			
		||||
	PrintText(fPosX, fPosY, ss.str());
 | 
			
		||||
	ss.str("");
 | 
			
		||||
	fPosY -= charSize;
 | 
			
		||||
 | 
			
		||||
	ss << " Position  : " << m_player.GetPosition();
 | 
			
		||||
	ss << " Remote Position  : " << m_otherplayerpos;
 | 
			
		||||
	PrintText(fPosX, fPosY, ss.str());
 | 
			
		||||
	ss.str("");
 | 
			
		||||
	fPosY -= charSize;
 | 
			
		||||
@@ -837,6 +944,7 @@ void Engine::DisplaySingleOrMultiplayerMenu() {
 | 
			
		||||
 | 
			
		||||
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Single Player and Multiplayer button background quads
 | 
			
		||||
	float buttonWidthProportion = 0.4f;
 | 
			
		||||
	float buttonHeightProportion = 0.075f;
 | 
			
		||||
@@ -924,7 +1032,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
 | 
			
		||||
	int timer = GetCountdown(elapsedTime);
 | 
			
		||||
 | 
			
		||||
	for (int i = 1; i < WORLD_SIZE_X; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if (timer <= COUNTDOWN - m_timerReductionChunk * i) {
 | 
			
		||||
			m_world.RemoveChunk(m_nbReductionChunk * i);
 | 
			
		||||
			m_renderer.RemoveChunk(m_nbReductionChunk * i);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	if (m_keyK) {
 | 
			
		||||
		SystemNotification(m_messageNotification);
 | 
			
		||||
		m_keyK = false;
 | 
			
		||||
@@ -994,6 +1108,8 @@ int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
 | 
			
		||||
int Engine::GetCountdown(float elapsedTime) {
 | 
			
		||||
	if (m_resetcountdown)
 | 
			
		||||
	{
 | 
			
		||||
		m_nbReductionChunk = 4;
 | 
			
		||||
		m_timerReductionChunk = 30;
 | 
			
		||||
		m_countdown = m_time + COUNTDOWN;
 | 
			
		||||
		m_resetcountdown = false;
 | 
			
		||||
	}
 | 
			
		||||
@@ -1007,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) {
 | 
			
		||||
void Engine::Render(float elapsedTime) {
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
	m_time_SplashScreen += elapsedTime;
 | 
			
		||||
	/*m_time_SplashScreen += elapsedTime;
 | 
			
		||||
	if (m_time_SplashScreen < 2) {
 | 
			
		||||
		DrawSplachScreen();
 | 
			
		||||
	}
 | 
			
		||||
	else if (m_gamestate == GameState::PLAY)
 | 
			
		||||
	else */if (m_gamestate == GameState::PLAY)
 | 
			
		||||
	{
 | 
			
		||||
		HideCursor();
 | 
			
		||||
		CenterMouse(); //D<>placement de centermouse dans l'action de jouer
 | 
			
		||||
@@ -1020,6 +1136,7 @@ void Engine::Render(float elapsedTime) {
 | 
			
		||||
		static irrklang::ISound* step; // Pour les sons de pas.
 | 
			
		||||
		static float pollTime = 0;
 | 
			
		||||
		static float bulletTime = 0;
 | 
			
		||||
		static float gameTime = 0;
 | 
			
		||||
		static BlockType bloc = 1;
 | 
			
		||||
 | 
			
		||||
		if (elapsedTime > 0.1f) return;
 | 
			
		||||
@@ -1029,6 +1146,8 @@ void Engine::Render(float elapsedTime) {
 | 
			
		||||
 | 
			
		||||
		Transformation all;
 | 
			
		||||
		Transformation skybox;
 | 
			
		||||
		Transformation remotePlayer;
 | 
			
		||||
 | 
			
		||||
		Vector3f vstep;
 | 
			
		||||
 | 
			
		||||
		// Transformations initiales
 | 
			
		||||
@@ -1064,11 +1183,16 @@ void Engine::Render(float elapsedTime) {
 | 
			
		||||
		m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation 
 | 
			
		||||
		// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
 | 
			
		||||
		
 | 
			
		||||
		m_player.ApplyTransformation(remotePlayer, true, false);
 | 
			
		||||
 | 
			
		||||
		if (m_key1) bloc++;
 | 
			
		||||
		else if (m_key2) bloc--;
 | 
			
		||||
 | 
			
		||||
		if (m_mouseWU) bloc++;
 | 
			
		||||
		else if (m_mouseWD) bloc--;
 | 
			
		||||
		if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
 | 
			
		||||
		else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
 | 
			
		||||
		m_mouseWU = m_mouseWD = false;
 | 
			
		||||
		m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
 | 
			
		||||
 | 
			
		||||
		if (m_mouseL) {
 | 
			
		||||
			if (bloc != BTYPE_LAST)
 | 
			
		||||
@@ -1118,10 +1242,15 @@ void Engine::Render(float elapsedTime) {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
 | 
			
		||||
		gameTime += elapsedTime * 10;
 | 
			
		||||
 | 
			
		||||
		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
 | 
			
		||||
		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
 | 
			
		||||
 | 
			
		||||
		//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
 | 
			
		||||
 | 
			
		||||
		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
 | 
			
		||||
 | 
			
		||||
		if (m_isSkybox) m_skybox.Render(skybox);
 | 
			
		||||
 | 
			
		||||
		DrawHud(elapsedTime, bloc);
 | 
			
		||||
@@ -1141,15 +1270,39 @@ void Engine::Render(float elapsedTime) {
 | 
			
		||||
			fell = false;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (m_networkgame) {
 | 
			
		||||
			static char* buf = new char[BUFFER_LENGTH];
 | 
			
		||||
			uint32_t buflen = BUFFER_LENGTH;
 | 
			
		||||
			netprot::Input input;
 | 
			
		||||
			//sockaddr_in addr = m_conn.m_srvsockaddr;
 | 
			
		||||
		if (m_networkgame) { // Pour se gerer le paquet.
 | 
			
		||||
			static bool has_synced = false;
 | 
			
		||||
			using namespace std::chrono;
 | 
			
		||||
			using namespace netprot;
 | 
			
		||||
			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count();
 | 
			
		||||
			static Timestamp last = 0;
 | 
			
		||||
			Input input;
 | 
			
		||||
			Sync sync;
 | 
			
		||||
			uint64_t id = m_conn.getId();
 | 
			
		||||
			static std::vector<char*> lsPck;
 | 
			
		||||
			static int sync_acc = 0;
 | 
			
		||||
 | 
			
		||||
			if (last == 0)
 | 
			
		||||
				last = tstamp;
 | 
			
		||||
 | 
			
		||||
			sync_acc += tstamp - last;
 | 
			
		||||
 | 
			
		||||
			if (sync_acc >= 1000) {
 | 
			
		||||
				sync_acc -= 1000;
 | 
			
		||||
				sync.sid = id;
 | 
			
		||||
				sync.timestamp = tstamp;
 | 
			
		||||
				sync.position = m_player.GetPositionAbs();
 | 
			
		||||
				sync.hp = m_player.GetHP();
 | 
			
		||||
				if (!has_synced) {
 | 
			
		||||
					has_synced = true;
 | 
			
		||||
					sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr);
 | 
			
		||||
				}
 | 
			
		||||
				m_syncs[sync.timestamp] = sync;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			input.sid = id;
 | 
			
		||||
			input.direction = m_player.GetDirection();
 | 
			
		||||
			input.sid = m_conn.getId();
 | 
			
		||||
			input.timestamp = 12345;
 | 
			
		||||
			input.timestamp = tstamp;
 | 
			
		||||
			input.keys.forward = m_keyW;
 | 
			
		||||
			input.keys.backward = m_keyS;
 | 
			
		||||
			input.keys.left = m_keyA;
 | 
			
		||||
@@ -1158,11 +1311,76 @@ void Engine::Render(float elapsedTime) {
 | 
			
		||||
			input.keys.block = m_mouseR;
 | 
			
		||||
			input.keys.shoot = m_mouseL;
 | 
			
		||||
 | 
			
		||||
			//netprot::Serialize(&input, &buf, &buflen);
 | 
			
		||||
			//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
			sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr);
 | 
			
		||||
 | 
			
		||||
			netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
 | 
			
		||||
			lsPck = recvPacks(m_conn.m_sock_udp, &m_buf);
 | 
			
		||||
			char* prevptr = nullptr;
 | 
			
		||||
			for (auto& pck : lsPck) { // We could make a few threads out of this.
 | 
			
		||||
				Sync sync;
 | 
			
		||||
				Output out;
 | 
			
		||||
				if (!prevptr)
 | 
			
		||||
					prevptr = m_buf.ptr;
 | 
			
		||||
				uint32_t bsize = m_buf.len - (pck - prevptr);
 | 
			
		||||
				prevptr = pck;
 | 
			
		||||
				switch (getType(pck, 1)) {
 | 
			
		||||
					using enum PACKET_TYPE;
 | 
			
		||||
				case SYNC:
 | 
			
		||||
					if (Deserialize(&sync, pck, &bsize)) {
 | 
			
		||||
						if (sync.sid != m_conn.getId()) {
 | 
			
		||||
							std::cout << "syncsid be no good.";
 | 
			
		||||
							break;
 | 
			
		||||
						}
 | 
			
		||||
						if (m_syncs.count(sync.timestamp)) {
 | 
			
		||||
							Sync comp = m_syncs[sync.timestamp];
 | 
			
		||||
							m_player.InflictDamage(sync.hp - comp.hp);
 | 
			
		||||
 | 
			
		||||
							Vector3f diff = sync.position - comp.position;
 | 
			
		||||
							
 | 
			
		||||
							if (diff.y < 1.)
 | 
			
		||||
								diff.y = 0;
 | 
			
		||||
 | 
			
		||||
							//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl;
 | 
			
		||||
 | 
			
		||||
							if (diff.Length() > 1.5) {
 | 
			
		||||
								diff.Normalize();
 | 
			
		||||
								m_player.Move(-diff);
 | 
			
		||||
							}
 | 
			
		||||
 | 
			
		||||
							// TODO: Syncer sync.timer avec le timer
 | 
			
		||||
 | 
			
		||||
							m_syncs.erase(sync.timestamp);
 | 
			
		||||
						}
 | 
			
		||||
						else std::cout << "sync be no good.";
 | 
			
		||||
					}
 | 
			
		||||
					break;
 | 
			
		||||
				case OUTPUT:
 | 
			
		||||
					if (Deserialize(&out, pck, &bsize)) {
 | 
			
		||||
						if (!m_players.contains(out.id)) {
 | 
			
		||||
							
 | 
			
		||||
							std::cout << out.id << " is id no good." << std::endl;
 | 
			
		||||
							break;
 | 
			
		||||
						}
 | 
			
		||||
						RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
 | 
			
		||||
						rt->Feed(out);
 | 
			
		||||
					}
 | 
			
		||||
					break;
 | 
			
		||||
				default:
 | 
			
		||||
					std::cout << "packet be no good.";
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			lsPck.clear();
 | 
			
		||||
 | 
			
		||||
			glDisable(GL_CULL_FACE);
 | 
			
		||||
			for (auto& [key, player] : m_players) {
 | 
			
		||||
				RemotePlayer* rt = static_cast<RemotePlayer*>(player);
 | 
			
		||||
				glClear(GL_STENCIL_BUFFER_BIT);
 | 
			
		||||
				rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
 | 
			
		||||
				m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
 | 
			
		||||
			}
 | 
			
		||||
			glEnable(GL_CULL_FACE);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
 | 
			
		||||
	{
 | 
			
		||||
@@ -1252,6 +1470,10 @@ void Engine::KeyPressEvent(unsigned char key) {
 | 
			
		||||
		break;
 | 
			
		||||
	case 24: // Y - Ignorer
 | 
			
		||||
		break;
 | 
			
		||||
	case 27: // 1
 | 
			
		||||
		break;
 | 
			
		||||
	case 28: // 2
 | 
			
		||||
		break;
 | 
			
		||||
	case 255: // Fn - Ignorer
 | 
			
		||||
		break;
 | 
			
		||||
	default:
 | 
			
		||||
@@ -1326,6 +1548,12 @@ void Engine::KeyReleaseEvent(unsigned char key) {
 | 
			
		||||
		else
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
			
		||||
		break;
 | 
			
		||||
	case 27: // 1
 | 
			
		||||
		m_key1 = true;
 | 
			
		||||
		break;
 | 
			
		||||
	case 28: // 2
 | 
			
		||||
		m_key2 = true;
 | 
			
		||||
		break;
 | 
			
		||||
	case 57: // Espace - Stop sauter
 | 
			
		||||
		m_keySpace = false;
 | 
			
		||||
		break;
 | 
			
		||||
@@ -1446,3 +1674,5 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,9 +2,12 @@
 | 
			
		||||
#define ENGINE_H__
 | 
			
		||||
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#include <algorithm>
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <cmath>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/array2d.h"
 | 
			
		||||
#include "../SQCSim-common/blockinfo.h"
 | 
			
		||||
#include "../SQCSim-common/boostinfo.h"
 | 
			
		||||
#include "../SQCSim-common/bullet.h"
 | 
			
		||||
#include "../SQCSim-common/chunk.h"
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
@@ -20,6 +23,8 @@
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		||||
#include "connector.h"
 | 
			
		||||
#include "renderer.h"
 | 
			
		||||
#include "remoteplayer.h"
 | 
			
		||||
#include "booster.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Engine : public OpenglContext {
 | 
			
		||||
public:
 | 
			
		||||
@@ -59,13 +64,20 @@ private:
 | 
			
		||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
			
		||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
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 | 
			
		||||
    Connector m_conn;
 | 
			
		||||
    Shader m_shader01;
 | 
			
		||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
			
		||||
    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
			
		||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
			
		||||
    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
			
		||||
 | 
			
		||||
    World m_world = World();
 | 
			
		||||
    Renderer m_renderer = Renderer();
 | 
			
		||||
    Booster m_booster = Booster();
 | 
			
		||||
 | 
			
		||||
    Texture m_textureCrosshair;
 | 
			
		||||
    Texture m_textureFont;
 | 
			
		||||
@@ -77,6 +89,8 @@ private:
 | 
			
		||||
    Texture m_textureMultiText;
 | 
			
		||||
    Texture m_textureTitle;
 | 
			
		||||
 | 
			
		||||
    TextureAtlas::TextureIndex texBoostHeal;
 | 
			
		||||
 | 
			
		||||
    Skybox m_skybox;
 | 
			
		||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
			
		||||
 | 
			
		||||
@@ -88,11 +102,13 @@ private:
 | 
			
		||||
    
 | 
			
		||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
			
		||||
 | 
			
		||||
    std::map<uint64_t, Player*> m_players;
 | 
			
		||||
    std::unordered_map<uint64_t, Player*> m_players;
 | 
			
		||||
    netprot::Buffer m_buf, m_bufout;
 | 
			
		||||
    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
			
		||||
 | 
			
		||||
    //Menu
 | 
			
		||||
    enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
 | 
			
		||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
			
		||||
    GameState m_gamestate = GameState::PLAY;
 | 
			
		||||
    Texture MenuTitleTexture;
 | 
			
		||||
    Texture MenuBGTexture;
 | 
			
		||||
    Texture MenuStartTexture;
 | 
			
		||||
@@ -101,6 +117,8 @@ private:
 | 
			
		||||
    Texture PauseBGTexture;
 | 
			
		||||
    Texture SplachScreenTexture;
 | 
			
		||||
 | 
			
		||||
    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
			
		||||
 | 
			
		||||
    float m_scale;
 | 
			
		||||
    float m_time = 0;
 | 
			
		||||
    float m_time_SplashScreen = 0;
 | 
			
		||||
@@ -111,6 +129,8 @@ private:
 | 
			
		||||
 | 
			
		||||
    int m_renderCount = 0;
 | 
			
		||||
    int m_countdown = COUNTDOWN;
 | 
			
		||||
    int m_nbReductionChunk = 4;
 | 
			
		||||
    int m_timerReductionChunk = 30;
 | 
			
		||||
 | 
			
		||||
    bool m_damage = false;
 | 
			
		||||
 | 
			
		||||
@@ -120,11 +140,14 @@ private:
 | 
			
		||||
    bool m_flash = true;
 | 
			
		||||
    bool m_displayCrosshair = true;
 | 
			
		||||
    bool m_displayHud = true;
 | 
			
		||||
    bool m_displayInfo = false;
 | 
			
		||||
    bool m_displayInfo = true;
 | 
			
		||||
    bool m_resetcountdown = false;
 | 
			
		||||
    bool m_soloMultiChoiceMade = false;
 | 
			
		||||
    bool m_stopcountdown = false;
 | 
			
		||||
    
 | 
			
		||||
    bool m_key1 = false;
 | 
			
		||||
    bool m_key2 = false;
 | 
			
		||||
 | 
			
		||||
    bool m_keyK = false;
 | 
			
		||||
    bool m_keyL = false;
 | 
			
		||||
    bool m_keyW = false;
 | 
			
		||||
@@ -142,7 +165,9 @@ private:
 | 
			
		||||
    float m_mousemy = 0;
 | 
			
		||||
 | 
			
		||||
    bool m_networkgame = false;
 | 
			
		||||
 | 
			
		||||
    netprot::PlayerInfo m_pinfo;
 | 
			
		||||
    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
			
		||||
    RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
 | 
			
		||||
    std::string m_messageNotification = "";
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,5 +5,5 @@
 | 
			
		||||
int main() {
 | 
			
		||||
    Engine engine;
 | 
			
		||||
    engine.SetMaxFps(60);
 | 
			
		||||
    engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
 | 
			
		||||
    engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ void main()
 | 
			
		||||
    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
			
		||||
 | 
			
		||||
    texel *= light;
 | 
			
		||||
   texel.a = 255.;
 | 
			
		||||
   
 | 
			
		||||
    gl_FragColor = texel;
 | 
			
		||||
   
 | 
			
		||||
}
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		||||
 
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