Compare commits
	
		
			118 Commits
		
	
	
		
			SQC-22
			...
			SQC-15_paq
		
	
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					dd851a17e1 | 
@@ -134,6 +134,7 @@
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			|||||||
    <ClInclude Include="array2d.h" />
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					    <ClInclude Include="array2d.h" />
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    <ClInclude Include="array3d.h" />
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					    <ClInclude Include="array3d.h" />
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    <ClInclude Include="blockinfo.h" />
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					    <ClInclude Include="blockinfo.h" />
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					    <ClInclude Include="boostinfo.h" />
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    <ClInclude Include="bullet.h" />
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					    <ClInclude Include="bullet.h" />
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    <ClInclude Include="chunk.h" />
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					    <ClInclude Include="chunk.h" />
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    <ClInclude Include="define.h" />
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					    <ClInclude Include="define.h" />
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@@ -147,6 +148,7 @@
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  </ItemGroup>
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					  </ItemGroup>
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  <ItemGroup>
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					  <ItemGroup>
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    <ClCompile Include="blockinfo.cpp" />
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					    <ClCompile Include="blockinfo.cpp" />
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					    <ClCompile Include="boostinfo.cpp" />
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    <ClCompile Include="bullet.cpp" />
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					    <ClCompile Include="bullet.cpp" />
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    <ClCompile Include="chunk.cpp" />
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					    <ClCompile Include="chunk.cpp" />
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    <ClCompile Include="netprotocol.cpp" />
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					    <ClCompile Include="netprotocol.cpp" />
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@@ -54,6 +54,9 @@
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    <ClInclude Include="transformation.h">
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					    <ClInclude Include="transformation.h">
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			||||||
      <Filter>Fichiers d%27en-tête</Filter>
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					      <Filter>Fichiers d%27en-tête</Filter>
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    </ClInclude>
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					    </ClInclude>
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					    <ClInclude Include="boostinfo.h">
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					      <Filter>Fichiers d%27en-tête</Filter>
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					    </ClInclude>
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  </ItemGroup>
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					  </ItemGroup>
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  <ItemGroup>
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					  <ItemGroup>
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    <ClCompile Include="world.cpp">
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					    <ClCompile Include="world.cpp">
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@@ -80,5 +83,8 @@
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    <ClCompile Include="transformation.cpp">
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					    <ClCompile Include="transformation.cpp">
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      <Filter>Fichiers sources</Filter>
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					      <Filter>Fichiers sources</Filter>
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    </ClCompile>
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					    </ClCompile>
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					    <ClCompile Include="boostinfo.cpp">
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					      <Filter>Fichiers sources</Filter>
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					    </ClCompile>
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  </ItemGroup>
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					  </ItemGroup>
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</Project>
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					</Project>
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			||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,32 @@
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					#include "boostinfo.h"
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					#include <iostream>
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					BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
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					{
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					}
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					BoostInfo::~BoostInfo()
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					{
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					}
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					BoostType BoostInfo::GetType() const
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					{
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					    return m_type;
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					}
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					void BoostInfo::GetTexture(float& u, float& v, float& s)
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					{
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					    u = m_u;
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					    v = m_v;
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					    s = m_s;
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					}
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					void BoostInfo::Show() const
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					{
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					    std::cout << "Type: " << m_type << std::endl;
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					    std::cout << "Nom: " << m_name << std::endl;
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					    std::cout << "Durabilite: " << m_durability << std::endl;
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					    std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
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					}
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			||||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
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					#ifndef BOOSTINFO_H__
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					#define BOOSTINFO_H__
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					#include <string>
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					#include "define.h"
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					class BoostInfo
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					{
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					public:
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					    BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
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					    ~BoostInfo();
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					    BoostType GetType() const;
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					    void GetTexture(float& u, float& v, float& s);
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					    void Show() const;
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					private:
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					    BoostType m_type;
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					    float m_u;
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					    float m_v;
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					    float m_s;
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					    std::string m_name;
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					    int m_durability;
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					};
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					#endif // BOOSTINFO_H__
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@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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Bullet::~Bullet() {}
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					Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
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					bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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	int max = 100 / perframe;
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						int max = 100 / perframe;
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	float damage = 0.057f;
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						float damage = 0.057f;
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	for (int x = 0; x < max; ++x) {
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						for (int x = 0; x < max; ++x) {
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@@ -1,9 +1,9 @@
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#ifndef BULLET_H__
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					#ifndef BULLET_H__
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#define BULLET_H__
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					#define BULLET_H__
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					#include <unordered_map>
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#include "define.h"
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					#include "define.h"
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#include "vector3.h"
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					#include "vector3.h"
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#include <map>
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					 | 
				
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#include "player.h"
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					#include "player.h"
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@@ -16,7 +16,7 @@ public:
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	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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						Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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	~Bullet();
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						~Bullet();
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	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
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						bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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	void Transpose(int& x, int& z);
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						void Transpose(int& x, int& z);
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	Vector3f getPos() const;
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						Vector3f getPos() const;
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	Vector3f getVel() const;
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						Vector3f getVel() const;
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@@ -1,133 +1,164 @@
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#include "chunk.h"
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					#include "chunk.h"
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#include "world.h"
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					#include "world.h"
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { 
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					Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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    //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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						//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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    //pos << CHUNK_PATH << x << '_' << y << ".chunk";
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						//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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    //std::ifstream input(pos.str(), std::fstream::binary);
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						//std::ifstream input(pos.str(), std::fstream::binary);
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    //if (input.fail()) {
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						//if (input.fail()) {
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        OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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						OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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        m_blocks.Reset(BTYPE_AIR);
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						m_blocks.Reset(BTYPE_AIR);
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        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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                float xnoiz, ynoiz;
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								float xnoiz, ynoiz;
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                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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								xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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								ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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                double height = 0;
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								double height = 0;
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                for (int x = 0; x < 39; ++x) {
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								for (int x = 0; x < 39; ++x) {
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                    height += simplex.eval(xnoiz, ynoiz);
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									height += simplex.eval(xnoiz, ynoiz);
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                    height *= .79;
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									height *= .79;
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                    xnoiz *= 1.139;
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									xnoiz *= 1.139;
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                    ynoiz *= 1.139;
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									ynoiz *= 1.139;
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                }
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								}
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                height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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								height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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                height /= (CHUNK_SIZE_Y / 1.9);
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								height /= (CHUNK_SIZE_Y / 1.9);
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                height += 15.;
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								height += 15.;
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                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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								for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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                    SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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									SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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            }
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							}
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        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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                float xnoiz, ynoiz;
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								float xnoiz, ynoiz;
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                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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								xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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								ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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			||||||
                float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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								float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
								for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
									if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
                        SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
										SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
 | 
				
			||||||
                }
 | 
								}
 | 
				
			||||||
            }
 | 
							}
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
                for (int iy = 0; iy < 13; ++iy) {
 | 
								for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
									if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
                        SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
                }
 | 
								}
 | 
				
			||||||
            }
 | 
							}
 | 
				
			||||||
        //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
					 | 
				
			||||||
        //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					 | 
				
			||||||
        //        float xnoiz, ynoiz;
 | 
					 | 
				
			||||||
        //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
					 | 
				
			||||||
        //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
					 | 
				
			||||||
        //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
					 | 
				
			||||||
        //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
					 | 
				
			||||||
        //            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
					 | 
				
			||||||
        //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
					 | 
				
			||||||
        //                    if (tree) {
 | 
					 | 
				
			||||||
        //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
					 | 
				
			||||||
        //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
					 | 
				
			||||||
        //                        break;
 | 
					 | 
				
			||||||
        //                    }
 | 
					 | 
				
			||||||
        //    }
 | 
					 | 
				
			||||||
    /* }
 | 
					 | 
				
			||||||
    else {
 | 
					 | 
				
			||||||
        input.seekg(0, std::ios_base::end);
 | 
					 | 
				
			||||||
        int size = input.tellg();
 | 
					 | 
				
			||||||
        input.seekg(0, std::ios_base::beg);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
						int rnd = rand() % 15;
 | 
				
			||||||
        input.read(data, size);
 | 
						if (rnd == 4)
 | 
				
			||||||
        input.close();
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (ix == 3)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						if (rnd == 3)
 | 
				
			||||||
 | 
							for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (iz == 4)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						if (rnd == 6)
 | 
				
			||||||
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (ix == 3)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
					
 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
						//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
				
			||||||
                for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
						//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
                    m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
						//        float xnoiz, ynoiz;
 | 
				
			||||||
    }*/
 | 
						//        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
				
			||||||
 | 
						//        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
				
			||||||
 | 
						//        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
				
			||||||
 | 
						//        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
				
			||||||
 | 
						//            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
						//                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
				
			||||||
 | 
						//                    if (tree) {
 | 
				
			||||||
 | 
						//                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
				
			||||||
 | 
						//                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
				
			||||||
 | 
						//                        break;
 | 
				
			||||||
 | 
						//                    }
 | 
				
			||||||
 | 
						//    }
 | 
				
			||||||
 | 
					/* }
 | 
				
			||||||
 | 
					else {
 | 
				
			||||||
 | 
						input.seekg(0, std::ios_base::end);
 | 
				
			||||||
 | 
						int size = input.tellg();
 | 
				
			||||||
 | 
						input.seekg(0, std::ios_base::beg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
 | 
						input.read(data, size);
 | 
				
			||||||
 | 
						input.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
				
			||||||
 | 
								for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
				
			||||||
 | 
									m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
				
			||||||
 | 
					}*/
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk::~Chunk() {
 | 
					Chunk::~Chunk() {
 | 
				
			||||||
    /*if (m_isModified) {
 | 
						/*if (m_isModified) {
 | 
				
			||||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
							char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int x = 0; x < CHUNK_SIZE_X; ++x)
 | 
							for (int x = 0; x < CHUNK_SIZE_X; ++x)
 | 
				
			||||||
            for (int z = 0; z < CHUNK_SIZE_Z; ++z)
 | 
								for (int z = 0; z < CHUNK_SIZE_Z; ++z)
 | 
				
			||||||
                for (int y = 0; y < CHUNK_SIZE_Y; ++y)
 | 
									for (int y = 0; y < CHUNK_SIZE_Y; ++y)
 | 
				
			||||||
                    data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
 | 
										data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        std::ostringstream pos;
 | 
							std::ostringstream pos;
 | 
				
			||||||
        pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
 | 
							pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        std::ofstream output(pos.str(), std::fstream::binary);
 | 
							std::ofstream output(pos.str(), std::fstream::binary);
 | 
				
			||||||
        output.write(data, sizeof(data));
 | 
							output.write(data, sizeof(data));
 | 
				
			||||||
        output.close();
 | 
							output.close();
 | 
				
			||||||
    }*/
 | 
						}*/
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
					void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
				
			||||||
    m_blocks.Set(x, y, z, BTYPE_AIR);
 | 
						m_blocks.Set(x, y, z, BTYPE_AIR);
 | 
				
			||||||
    CheckNeighbors(x, y, world);
 | 
						CheckNeighbors(x, y, world);
 | 
				
			||||||
    m_isDirty = true;
 | 
						m_isDirty = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
					void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
				
			||||||
    m_blocks.Set(x, y, z, type);
 | 
						m_blocks.Set(x, y, z, type);
 | 
				
			||||||
    if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
						if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
				
			||||||
    m_isDirty = true;
 | 
						m_isDirty = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
 | 
					BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
					void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
				
			||||||
    unsigned int cx, cy;
 | 
						unsigned int cx, cy;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    world->GetScope(cx, cy);
 | 
						world->GetScope(cx, cy);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (x == 0 && m_posX - cx >= 0 &&
 | 
						if (x == 0 && m_posX - cx >= 0 &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
    else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && 
 | 
						else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (z == 0 && m_posY - cy >= 0 && 
 | 
						if (z == 0 && m_posY - cy >= 0 &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
    else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
 | 
						else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
 | 
				
			||||||
        world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
							world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
					void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
				
			||||||
@@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::MakeModified() { m_isModified = true; }
 | 
					void Chunk::MakeModified() { m_isModified = true; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Chunk::Structure(int x, int y, int z,int height)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (int i = 0; i < height; i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -28,6 +28,7 @@ class Chunk {
 | 
				
			|||||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
					        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
				
			||||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
					        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        void Structure(int x, int y, int z, int height);
 | 
				
			||||||
        bool IsDirty() const;
 | 
					        bool IsDirty() const;
 | 
				
			||||||
        void MakeDirty();
 | 
					        void MakeDirty();
 | 
				
			||||||
        void MakeClean();
 | 
					        void MakeClean();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,11 +7,11 @@
 | 
				
			|||||||
#define SRV_PORT 10000
 | 
					#define SRV_PORT 10000
 | 
				
			||||||
#define CLI_PORT 10001
 | 
					#define CLI_PORT 10001
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define BUFFER_LENGTH 150
 | 
					#define BUFFER_LENGTH 1500
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define CHUNK_SIZE_X  4
 | 
					#define CHUNK_SIZE_X  6
 | 
				
			||||||
#define CHUNK_SIZE_Y  64
 | 
					#define CHUNK_SIZE_Y  64
 | 
				
			||||||
#define CHUNK_SIZE_Z  4
 | 
					#define CHUNK_SIZE_Z  6
 | 
				
			||||||
#define MAX_SELECTION_DISTANCE 5
 | 
					#define MAX_SELECTION_DISTANCE 5
 | 
				
			||||||
#define SEED 0
 | 
					#define SEED 0
 | 
				
			||||||
#define COUNTDOWN 300
 | 
					#define COUNTDOWN 300
 | 
				
			||||||
@@ -27,14 +27,25 @@
 | 
				
			|||||||
#define THREADS_UPDATE_CHUNKS 6
 | 
					#define THREADS_UPDATE_CHUNKS 6
 | 
				
			||||||
#define THREADS_DELETE_CHUNKS 3
 | 
					#define THREADS_DELETE_CHUNKS 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
					#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
				
			||||||
#define TEXTURE_SIZE 512
 | 
					#define TEXTURE_SIZE 512
 | 
				
			||||||
#define MAX_BULLETS 512
 | 
					#define MAX_BULLETS 512
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define TIME_SPEED_BOOST 10		//secondes
 | 
				
			||||||
 | 
					#define TIME_DAMAGE_BOOST 10	//secondes
 | 
				
			||||||
 | 
					#define TIME_INVINCIBLE_BOOST 4	//secondes
 | 
				
			||||||
 | 
					#define STRENGTH_SPEED_BOOST 10	//Pourcentage
 | 
				
			||||||
#define BULLET_TIME .1
 | 
					#define BULLET_TIME .1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef uint8_t BlockType;
 | 
					typedef uint8_t BlockType;
 | 
				
			||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
 | 
					enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
				
			||||||
 | 
					typedef uint8_t BoostType;
 | 
				
			||||||
 | 
					enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//anim 
 | 
				
			||||||
 | 
					enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
				
			||||||
 | 
					enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef uint64_t Timestamp;
 | 
					typedef uint64_t Timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
@@ -46,6 +57,7 @@ typedef uint64_t Timestamp;
 | 
				
			|||||||
#include <cstdio>
 | 
					#include <cstdio>
 | 
				
			||||||
#include <ctime>
 | 
					#include <ctime>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define poll WSAPoll
 | 
				
			||||||
#define flag_t u_long
 | 
					#define flag_t u_long
 | 
				
			||||||
#define addrlen_t int
 | 
					#define addrlen_t int
 | 
				
			||||||
#define ioctl ioctlsocket
 | 
					#define ioctl ioctlsocket
 | 
				
			||||||
@@ -64,6 +76,7 @@ typedef uint64_t Timestamp;
 | 
				
			|||||||
#include <arpa/inet.h>
 | 
					#include <arpa/inet.h>
 | 
				
			||||||
#include <netinet/in.h>
 | 
					#include <netinet/in.h>
 | 
				
			||||||
#include <cstring>
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					#include <poll.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define flag_t unsigned int
 | 
					#define flag_t unsigned int
 | 
				
			||||||
#define addrlen_t unsigned int
 | 
					#define addrlen_t unsigned int
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
	*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t time = in->timestamp;
 | 
						uint64_t time = in->timestamp;
 | 
				
			||||||
	uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
 | 
						uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 48) & 0xFF),
 | 
														   (uint8_t)((time >> 48) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 40) & 0xFF),
 | 
														   (uint8_t)((time >> 40) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 32) & 0xFF),
 | 
														   (uint8_t)((time >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 24) & 0xFF),
 | 
														   (uint8_t)((time >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 16) & 0xFF),
 | 
														   (uint8_t)((time >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 8 ) & 0xFF),
 | 
														   (uint8_t)((time >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(time		  & 0xFF)};
 | 
															(uint8_t)(time & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, time8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1, time8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t sid = in->sid;
 | 
						uint64_t sid = in->sid;
 | 
				
			||||||
	uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
 | 
						uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 48) & 0xFF),
 | 
														  (uint8_t)((sid >> 48) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 40) & 0xFF),
 | 
														  (uint8_t)((sid >> 40) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 32) & 0xFF),
 | 
														  (uint8_t)((sid >> 32) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 24) & 0xFF),
 | 
														  (uint8_t)((sid >> 24) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 16) & 0xFF),
 | 
														  (uint8_t)((sid >> 16) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 8 ) & 0xFF),
 | 
														  (uint8_t)((sid >> 8) & 0xFF),
 | 
				
			||||||
									  (uint8_t)( sid		& 0xFF)};
 | 
														  (uint8_t)(sid & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Keys keys = in->keys;
 | 
						Keys keys = in->keys;
 | 
				
			||||||
	uint8_t keys8 = // Reste un bit.
 | 
						uint8_t keys8 = // Reste un bit.
 | 
				
			||||||
		keys.forward  & 0b10000000 |
 | 
							(keys.forward? 0b10000000: 0) |
 | 
				
			||||||
		keys.backward & 0b01000000 |
 | 
							(keys.backward? 0b01000000: 0) |
 | 
				
			||||||
		keys.left     & 0b00100000 |
 | 
							(keys.left? 0b00100000: 0) |
 | 
				
			||||||
		keys.right    & 0b00010000 |
 | 
							(keys.right? 0b00010000: 0) |
 | 
				
			||||||
		keys.jump     & 0b00001000 |
 | 
							(keys.jump? 0b00001000: 0) |
 | 
				
			||||||
		keys.shoot    & 0b00000100 |
 | 
							(keys.shoot? 0b00000100: 0) |
 | 
				
			||||||
		keys.block    & 0b00000010 ;
 | 
							(keys.block? 0b00000010: 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
					 (uint8_t)(vec[2] & 0xFF)};
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// TODO: Finir ca.
 | 
						States states = out->states;
 | 
				
			||||||
 | 
						uint8_t states8 =
 | 
				
			||||||
 | 
							(states.jumping? 0b10000000: 0) |
 | 
				
			||||||
 | 
							(states.shooting? 0b01000000: 0) |
 | 
				
			||||||
 | 
							(states.hit? 0b00100000: 0) |
 | 
				
			||||||
 | 
							(states.powerup? 0b00010000: 0) |
 | 
				
			||||||
 | 
							(states.dead? 0b00001000: 0) |
 | 
				
			||||||
 | 
							(states.still? 0b00000100: 0) |
 | 
				
			||||||
 | 
							(states.jumpshot? 0b00000010: 0) |
 | 
				
			||||||
 | 
							(states.running? 0b00000001: 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t vec[3];
 | 
				
			||||||
 | 
						memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec82[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
					void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
@@ -104,7 +154,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
										(uint8_t)(time & 0xFF) };
 | 
															(uint8_t)(time & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, stamp8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1, stamp8, sizeof(uint64_t));
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	uint64_t sid = sync->sid;
 | 
						uint64_t sid = sync->sid;
 | 
				
			||||||
	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
 | 
						uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 48) & 0xFF),
 | 
														  (uint8_t)((sid >> 48) & 0xFF),
 | 
				
			||||||
@@ -118,11 +168,11 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint32_t timer = sync->timer;
 | 
						uint32_t timer = sync->timer;
 | 
				
			||||||
	uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
 | 
						uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((timer >> 16) & 0xFF),
 | 
														   (uint8_t)((timer >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((timer >> 8) & 0xFF),
 | 
														   (uint8_t)((timer >> 8) & 0xFF),
 | 
				
			||||||
										(uint8_t)(timer & 0xFF) };
 | 
															(uint8_t)(timer & 0xFF) };
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint16_t ammo = sync->ammo;
 | 
						uint16_t ammo = sync->ammo;
 | 
				
			||||||
@@ -169,8 +219,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((tid >> 32) & 0xFF),
 | 
														   (uint8_t)((tid >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 24) & 0xFF),
 | 
														   (uint8_t)((tid >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 16) & 0xFF),
 | 
														   (uint8_t)((tid >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 8)  & 0xFF),
 | 
														   (uint8_t)((tid >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(tid 		 & 0xFF)
 | 
															(uint8_t)(tid & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
 | 
						memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
 | 
				
			||||||
@@ -182,18 +232,18 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
	*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(linfo->name) + 1;
 | 
						size_t namesize = std::strlen(linfo->name) + 1;
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &linfo->name, namesize);
 | 
						memcpy(*buf + 1, &linfo->name, namesize);
 | 
				
			||||||
	uint64_t sid = linfo->sid;
 | 
						uint64_t sid = linfo->sid;
 | 
				
			||||||
	uint8_t sid8[sizeof(uint64_t)] = { 
 | 
						uint8_t sid8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((sid >> 56) & 0xFF),
 | 
														   (uint8_t)((sid >> 56) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((sid >> 48) & 0xFF),
 | 
														   (uint8_t)((sid >> 48) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((sid >> 40) & 0xFF),
 | 
														   (uint8_t)((sid >> 40) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((sid >> 32) & 0xFF),
 | 
														   (uint8_t)((sid >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((sid >> 24) & 0xFF),
 | 
														   (uint8_t)((sid >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((sid >> 16) & 0xFF),
 | 
														   (uint8_t)((sid >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((sid >> 8)  & 0xFF),
 | 
														   (uint8_t)((sid >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(sid 		 & 0xFF)
 | 
															(uint8_t)(sid & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
 | 
				
			||||||
@@ -206,8 +256,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((tid >> 32) & 0xFF),
 | 
														   (uint8_t)((tid >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 24) & 0xFF),
 | 
														   (uint8_t)((tid >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 16) & 0xFF),
 | 
														   (uint8_t)((tid >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 8)  & 0xFF),
 | 
														   (uint8_t)((tid >> 8) & 0xFF),
 | 
				
			||||||
									   (uint8_t)(tid 		 & 0xFF)
 | 
														   (uint8_t)(tid & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
						memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
				
			||||||
@@ -229,8 +279,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((id >> 32) & 0xFF),
 | 
														   (uint8_t)((id >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((id >> 24) & 0xFF),
 | 
														   (uint8_t)((id >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((id >> 16) & 0xFF),
 | 
														   (uint8_t)((id >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((id >> 8)  & 0xFF),
 | 
														   (uint8_t)((id >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(id 		& 0xFF)
 | 
															(uint8_t)(id & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
 | 
						memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
 | 
				
			||||||
@@ -243,8 +293,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((tid >> 32) & 0xFF),
 | 
														   (uint8_t)((tid >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 24) & 0xFF),
 | 
														   (uint8_t)((tid >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 16) & 0xFF),
 | 
														   (uint8_t)((tid >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((tid >> 8)  & 0xFF),
 | 
														   (uint8_t)((tid >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(tid 		 & 0xFF) 
 | 
															(uint8_t)(tid & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
						memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
				
			||||||
@@ -263,8 +313,8 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((game >> 32) & 0xFF),
 | 
														   (uint8_t)((game >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 24) & 0xFF),
 | 
														   (uint8_t)((game >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 16) & 0xFF),
 | 
														   (uint8_t)((game >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 8)  & 0xFF),
 | 
														   (uint8_t)((game >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(game 		  & 0xFF)
 | 
															(uint8_t)(game & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, seed8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1, seed8, sizeof(uint64_t));
 | 
				
			||||||
@@ -272,27 +322,27 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
	game = ginfo->countdown;
 | 
						game = ginfo->countdown;
 | 
				
			||||||
	uint8_t count8[sizeof(uint64_t)] = {
 | 
						uint8_t count8[sizeof(uint64_t)] = {
 | 
				
			||||||
										(uint8_t)((game >> 56) & 0xFF),
 | 
															(uint8_t)((game >> 56) & 0xFF),
 | 
				
			||||||
									    (uint8_t)((game >> 48) & 0xFF),
 | 
															(uint8_t)((game >> 48) & 0xFF),
 | 
				
			||||||
									    (uint8_t)((game >> 40) & 0xFF),
 | 
															(uint8_t)((game >> 40) & 0xFF),
 | 
				
			||||||
									    (uint8_t)((game >> 32) & 0xFF),
 | 
															(uint8_t)((game >> 32) & 0xFF),
 | 
				
			||||||
									    (uint8_t)((game >> 24) & 0xFF),
 | 
															(uint8_t)((game >> 24) & 0xFF),
 | 
				
			||||||
									    (uint8_t)((game >> 16) & 0xFF),
 | 
															(uint8_t)((game >> 16) & 0xFF),
 | 
				
			||||||
										(uint8_t)((game >> 8)  & 0xFF),
 | 
															(uint8_t)((game >> 8) & 0xFF),
 | 
				
			||||||
									     (uint8_t)(game 	   & 0xFF)
 | 
															 (uint8_t)(game & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	game = ginfo->countdown;
 | 
						game = ginfo->countdown;
 | 
				
			||||||
	uint8_t gtype8[sizeof(uint64_t)] = {
 | 
						uint8_t gtype8[sizeof(uint64_t)] = {
 | 
				
			||||||
									     (uint8_t)((game >> 56) & 0xFF),
 | 
															 (uint8_t)((game >> 56) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 48) & 0xFF),
 | 
														   (uint8_t)((game >> 48) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 40) & 0xFF),
 | 
														   (uint8_t)((game >> 40) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 32) & 0xFF),
 | 
														   (uint8_t)((game >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 24) & 0xFF),
 | 
														   (uint8_t)((game >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 16) & 0xFF),
 | 
														   (uint8_t)((game >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((game >> 8)  & 0xFF),
 | 
														   (uint8_t)((game >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(game 		  & 0xFF)
 | 
															(uint8_t)(game & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
 | 
				
			||||||
@@ -311,8 +361,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((src >> 32) & 0xFF),
 | 
														   (uint8_t)((src >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((src >> 24) & 0xFF),
 | 
														   (uint8_t)((src >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((src >> 16) & 0xFF),
 | 
														   (uint8_t)((src >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((src >> 8)  & 0xFF),
 | 
														   (uint8_t)((src >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(src 		 & 0xFF)
 | 
															(uint8_t)(src & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, src8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1, src8, sizeof(uint64_t));
 | 
				
			||||||
@@ -325,8 +375,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((dst >> 32) & 0xFF),
 | 
														   (uint8_t)((dst >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((dst >> 24) & 0xFF),
 | 
														   (uint8_t)((dst >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((dst >> 16) & 0xFF),
 | 
														   (uint8_t)((dst >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((dst >> 8)  & 0xFF),
 | 
														   (uint8_t)((dst >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(dst 		 & 0xFF)
 | 
															(uint8_t)(dst & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
 | 
				
			||||||
@@ -339,10 +389,10 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
									   (uint8_t)((dstteam >> 32) & 0xFF),
 | 
														   (uint8_t)((dstteam >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((dstteam >> 24) & 0xFF),
 | 
														   (uint8_t)((dstteam >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((dstteam >> 16) & 0xFF),
 | 
														   (uint8_t)((dstteam >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((dstteam >> 8)  & 0xFF),
 | 
														   (uint8_t)((dstteam >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(dstteam 		 & 0xFF)
 | 
															(uint8_t)(dstteam & 0xFF)
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t messize = std::strlen(chat->mess) + 1;
 | 
						size_t messize = std::strlen(chat->mess) + 1;
 | 
				
			||||||
@@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(Input))
 | 
						if (*buflen <= sizeof(Input))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -381,7 +431,7 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[5] << 16 |
 | 
							(uint64_t)diff[5] << 16 |
 | 
				
			||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
				
			||||||
	in->sid =
 | 
						in->sid =
 | 
				
			||||||
		(uint64_t)diff[0] << 56 |
 | 
							(uint64_t)diff[0] << 56 |
 | 
				
			||||||
@@ -395,13 +445,13 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	uint8_t keys = 0;
 | 
						uint8_t keys = 0;
 | 
				
			||||||
	memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
 | 
						memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
 | 
				
			||||||
	in->keys.forward	= keys & 0b10000000;
 | 
						in->keys.forward = keys & 0b10000000;
 | 
				
			||||||
	in->keys.backward	= keys & 0b01000000;
 | 
						in->keys.backward = keys & 0b01000000;
 | 
				
			||||||
	in->keys.left		= keys & 0b00100000;
 | 
						in->keys.left = keys & 0b00100000;
 | 
				
			||||||
	in->keys.right		= keys & 0b00010000;
 | 
						in->keys.right = keys & 0b00010000;
 | 
				
			||||||
	in->keys.jump		= keys & 0b00001000;
 | 
						in->keys.jump = keys & 0b00001000;
 | 
				
			||||||
	in->keys.shoot		= keys & 0b00000100;
 | 
						in->keys.shoot = keys & 0b00000100;
 | 
				
			||||||
	in->keys.block		= keys & 0b00000010;
 | 
						in->keys.block = keys & 0b00000010;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
						memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
				
			||||||
@@ -417,19 +467,94 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
				(uint32_t)subvec[8] << 24 |
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
				(uint32_t)subvec[9] << 16 |
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
				(uint32_t)subvec[10] << 8 |
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
				(uint32_t)subvec[11]};
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
 | 
						memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	return false;
 | 
						if (*buflen <= sizeof(Output))
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(diff, &buf[1], sizeof(uint64_t));
 | 
				
			||||||
 | 
						out->timestamp =
 | 
				
			||||||
 | 
							(uint64_t)diff[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)diff[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)diff[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)diff[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)diff[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)diff[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
				
			||||||
 | 
						out->id =
 | 
				
			||||||
 | 
							(uint64_t)diff[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)diff[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)diff[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)diff[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)diff[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)diff[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t states = 0;
 | 
				
			||||||
 | 
						memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
 | 
				
			||||||
 | 
						out->states.jumping = states & 0b10000000;
 | 
				
			||||||
 | 
						out->states.shooting = states & 0b01000000;
 | 
				
			||||||
 | 
						out->states.hit = states & 0b00100000;
 | 
				
			||||||
 | 
						out->states.dead = states & 0b00010000;
 | 
				
			||||||
 | 
						out->states.still = states & 0b00001000;
 | 
				
			||||||
 | 
						out->states.jumpshot = states & 0b00000100;
 | 
				
			||||||
 | 
						out->states.running = states & 0b00000010;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec2[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(Sync))
 | 
						if (*buflen <= sizeof(Sync))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
						memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(LoginInfo))
 | 
						if (*buflen <= sizeof(LoginInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(buf) + 1;
 | 
						size_t namesize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = namesize + sizeof(uint64_t) + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(LoginInfo))
 | 
						if (*buflen <= sizeof(LoginInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(buf) + 1;
 | 
						size_t namesize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(PlayerInfo))
 | 
						if (*buflen <= sizeof(PlayerInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(buf) + 1;
 | 
						size_t namesize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(GameInfo))
 | 
						if (*buflen <= sizeof(GameInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 3 + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(Chat))
 | 
						if (*buflen <= sizeof(Chat))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
 | 
						memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(ErrorLog))
 | 
						if (*buflen <= sizeof(ErrorLog))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t messsize = std::strlen(buf) + 1;
 | 
						size_t messsize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -692,18 +830,22 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
	memcpy(&errlog->mess, &buf[1], messsize);
 | 
						memcpy(&errlog->mess, &buf[1], messsize);
 | 
				
			||||||
	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
 | 
						memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
					netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
				
			||||||
	if (buflen < 1 || 
 | 
						if (buflen < 1 ||
 | 
				
			||||||
		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || 
 | 
							buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
 | 
				
			||||||
		buf[0] <= (char)netprot::PACKET_TYPE::ERR)
 | 
							buf[0] <= (char)netprot::PACKET_TYPE::ERR)
 | 
				
			||||||
		return netprot::PACKET_TYPE::ERR;
 | 
							return netprot::PACKET_TYPE::ERR;
 | 
				
			||||||
	return (netprot::PACKET_TYPE)buf[0];
 | 
						return (netprot::PACKET_TYPE)buf[0];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
					netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
 | 
				
			||||||
	Packet pck = { nullptr, PACKET_TYPE::ERR };
 | 
						Packet pck = { nullptr, PACKET_TYPE::ERR };
 | 
				
			||||||
	Input* in = nullptr;
 | 
						Input* in = nullptr;
 | 
				
			||||||
	Output* out = nullptr;
 | 
						Output* out = nullptr;
 | 
				
			||||||
@@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
				
			|||||||
	ErrorLog* errlog = nullptr;
 | 
						ErrorLog* errlog = nullptr;
 | 
				
			||||||
	LoginInfo* loginf = nullptr;
 | 
						LoginInfo* loginf = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	switch (getType(buf, buflen)) {
 | 
						switch (getType(buf, *buflen)) {
 | 
				
			||||||
	case PACKET_TYPE::INPUT:
 | 
						case PACKET_TYPE::INPUT:
 | 
				
			||||||
		in = new Input();
 | 
							in = new Input();
 | 
				
			||||||
		if (netprot::Deserialize(in, buf, buflen)) {
 | 
							if (netprot::Deserialize(in, buf, buflen)) {
 | 
				
			||||||
@@ -769,8 +911,8 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
				
			|||||||
	return pck;
 | 
						return pck;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) { 
 | 
					netprot::Packet netprot::getPack(netprot::Buffer* buf) {
 | 
				
			||||||
	return netprot::getPack(buf->ptr, buf->len); 
 | 
						return netprot::getPack(buf->ptr, &buf->len);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::emptyPack(netprot::Packet pck) {
 | 
					bool netprot::emptyPack(netprot::Packet pck) {
 | 
				
			||||||
@@ -808,133 +950,250 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
 | 
				
			|||||||
	return pck;
 | 
						return pck;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
 | 
					std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
 | 
				
			||||||
	std::vector<Packet> lsPck;
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
	int len = 0, end = 0;
 | 
						int len = buf->tmp? buf->tmp - buf->ptr: 0, 
 | 
				
			||||||
	bool pck_received = false;
 | 
							end = 0;
 | 
				
			||||||
	char* cursor = nullptr;
 | 
						char * cursor = buf->tmp ? buf->tmp: nullptr ,
 | 
				
			||||||
 | 
							 * next = buf->tmp ? buf->tmp + 1: buf->ptr, 
 | 
				
			||||||
 | 
							 * last = buf->tmp ? buf->tmp: buf->ptr;
 | 
				
			||||||
 | 
						bool ended = true;
 | 
				
			||||||
 | 
						struct pollfd fds[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						fds[0].fd = sock;
 | 
				
			||||||
 | 
						fds[0].events = POLLIN;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (true) {
 | 
						while (true) {
 | 
				
			||||||
		while (!pck_received) {
 | 
							if (!poll(fds, 1, 0)) {
 | 
				
			||||||
			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
								if (ended)
 | 
				
			||||||
			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
				return lsPck;
 | 
								return lsPck;
 | 
				
			||||||
			len += bytes;
 | 
							}
 | 
				
			||||||
			// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
 | 
							
 | 
				
			||||||
			//		 Si oui, mettre l'index du debut du footer dans 
 | 
							int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
				
			||||||
			//		 la variable "end" et mettre pck_received a true.
 | 
							if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
				
			||||||
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
 | 
								return lsPck;
 | 
				
			||||||
 | 
							} 
 | 
				
			||||||
 | 
							len += bytes;
 | 
				
			||||||
 | 
							end = len;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							ended = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while (true) {
 | 
				
			||||||
 | 
								int cmp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor)
 | 
				
			||||||
 | 
									end -= (cursor - buf->ptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (end < 0)
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								cursor = (char*)memchr(next, '\r', end);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor) {
 | 
				
			||||||
 | 
									next = cursor;
 | 
				
			||||||
 | 
									cursor--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
									if (cmp == 0) {
 | 
				
			||||||
 | 
										if (!outbuf) {
 | 
				
			||||||
 | 
											lsPck.push_back(last);
 | 
				
			||||||
 | 
											cursor += sizeof(uint32_t);
 | 
				
			||||||
 | 
											last = cursor;
 | 
				
			||||||
 | 
											next = cursor + 1;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										else {
 | 
				
			||||||
 | 
											memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
 | 
				
			||||||
 | 
											lsPck.push_back(&outbuf->ptr[cursor - last]);
 | 
				
			||||||
 | 
											cursor += sizeof(uint32_t);
 | 
				
			||||||
 | 
											last = cursor;
 | 
				
			||||||
 | 
											next = cursor + 1;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else {
 | 
				
			||||||
 | 
									if (!outbuf)
 | 
				
			||||||
 | 
										buf->tmp = last;
 | 
				
			||||||
 | 
									cursor = &buf->ptr[len];
 | 
				
			||||||
 | 
									next = cursor + 1;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								};
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
 | 
				
			||||||
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
						int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
				
			||||||
 | 
							end = 0;
 | 
				
			||||||
 | 
						char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
				
			||||||
 | 
							* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
 | 
				
			||||||
 | 
							* last = buf->tmp ? buf->tmp : buf->ptr;
 | 
				
			||||||
 | 
						bool ended = true;
 | 
				
			||||||
 | 
						struct pollfd fds[1];
 | 
				
			||||||
 | 
						sockaddr_in sockad = from;
 | 
				
			||||||
 | 
						addrlen_t socklen = sizeof(sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						fds[0].fd = sock;
 | 
				
			||||||
 | 
						fds[0].events = POLLIN;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (true) {
 | 
				
			||||||
 | 
							if (!poll(fds, 1, 0)) {
 | 
				
			||||||
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
 | 
								return lsPck;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		cursor = &buf->ptr[end];
 | 
							int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
 | 
				
			||||||
 | 
							if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
				
			||||||
		lsPck.push_back(getPack(buf));
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
		while (*cursor == '\0') {
 | 
								return lsPck;
 | 
				
			||||||
			cursor++;
 | 
					 | 
				
			||||||
			end++;
 | 
					 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							len += bytes;
 | 
				
			||||||
 | 
							end = len;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (cursor) { // mettre le début du prochain paquet au début du buffer.
 | 
							ended = false;
 | 
				
			||||||
			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
 | 
					
 | 
				
			||||||
			len = 0;
 | 
							while (true) {
 | 
				
			||||||
			pck_received = true;
 | 
								int cmp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor)
 | 
				
			||||||
 | 
									end -= (cursor - buf->ptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (end < 0)
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								cursor = (char*)memchr(next, '\r', end);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor) {
 | 
				
			||||||
 | 
									next = cursor;
 | 
				
			||||||
 | 
									cursor--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
									if (cmp == 0) {
 | 
				
			||||||
 | 
										if (!outbuf) {
 | 
				
			||||||
 | 
											lsPck.push_back(last);
 | 
				
			||||||
 | 
											cursor += sizeof(uint32_t);
 | 
				
			||||||
 | 
											last = cursor;
 | 
				
			||||||
 | 
											next = cursor + 1;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										else {
 | 
				
			||||||
 | 
											memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
 | 
				
			||||||
 | 
											lsPck.push_back(&outbuf->ptr[cursor - last]);
 | 
				
			||||||
 | 
											cursor += sizeof(uint32_t);
 | 
				
			||||||
 | 
											last = cursor;
 | 
				
			||||||
 | 
											next = cursor + 1;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else {
 | 
				
			||||||
 | 
									if (!outbuf)
 | 
				
			||||||
 | 
										buf->tmp = last;
 | 
				
			||||||
 | 
									cursor = &buf->ptr[len];
 | 
				
			||||||
 | 
									next = cursor + 1;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								};
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template <>
 | 
					template <>
 | 
				
			||||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
 | 
					void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
 | 
				
			||||||
	switch (pack->type) {
 | 
						switch (pack->type) {
 | 
				
			||||||
        case PACKET_TYPE::INPUT:
 | 
						case PACKET_TYPE::INPUT:
 | 
				
			||||||
			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
 | 
							sendPack<Input>(sock, (Input*)pack->ptr, buf);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
        case PACKET_TYPE::OUTPUT:
 | 
						case PACKET_TYPE::OUTPUT:
 | 
				
			||||||
			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
 | 
							sendPack<Output>(sock, (Output*)pack->ptr, buf);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::SYNC:
 | 
						case PACKET_TYPE::SYNC:
 | 
				
			||||||
			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
 | 
							sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::TEAMINF:
 | 
						case PACKET_TYPE::TEAMINF:
 | 
				
			||||||
			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::PLAYINF:
 | 
						case PACKET_TYPE::PLAYINF:
 | 
				
			||||||
			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::LOGINF:
 | 
						case PACKET_TYPE::LOGINF:
 | 
				
			||||||
			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::CHUNKMOD:
 | 
						case PACKET_TYPE::CHUNKMOD:
 | 
				
			||||||
			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
 | 
							//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::PLAYERMOD:
 | 
							return;
 | 
				
			||||||
			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
 | 
						case PACKET_TYPE::PLAYERMOD:
 | 
				
			||||||
			return;
 | 
							//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::PICKUPMOD:
 | 
							return;
 | 
				
			||||||
			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
 | 
						case PACKET_TYPE::PICKUPMOD:
 | 
				
			||||||
			return;
 | 
							//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::GAMEINFO:
 | 
							return;
 | 
				
			||||||
			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
 | 
						case PACKET_TYPE::GAMEINFO:
 | 
				
			||||||
			return;
 | 
							sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::ENDINFO:
 | 
							return;
 | 
				
			||||||
			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
 | 
						case PACKET_TYPE::ENDINFO:
 | 
				
			||||||
			return;
 | 
							//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::CHAT:
 | 
							return;
 | 
				
			||||||
			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
 | 
						case PACKET_TYPE::CHAT:
 | 
				
			||||||
			return;
 | 
							sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::ERRLOG:
 | 
							return;
 | 
				
			||||||
			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
 | 
						case PACKET_TYPE::ERRLOG:
 | 
				
			||||||
			return;
 | 
							sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
 | 
				
			||||||
		case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
							return;
 | 
				
			||||||
        case PACKET_TYPE::ERR: [[fallthrough]];
 | 
						case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
				
			||||||
		default:
 | 
						case PACKET_TYPE::ERR: [[fallthrough]];
 | 
				
			||||||
			return;
 | 
						default:
 | 
				
			||||||
        }
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template <>
 | 
					template <>
 | 
				
			||||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
					void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
				
			||||||
	switch (pack->type) {
 | 
						switch (pack->type) {
 | 
				
			||||||
        case PACKET_TYPE::INPUT:
 | 
						case PACKET_TYPE::INPUT:
 | 
				
			||||||
			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
        case PACKET_TYPE::OUTPUT:
 | 
						case PACKET_TYPE::OUTPUT:
 | 
				
			||||||
			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::SYNC:
 | 
						case PACKET_TYPE::SYNC:
 | 
				
			||||||
			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::TEAMINF:
 | 
						case PACKET_TYPE::TEAMINF:
 | 
				
			||||||
			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::PLAYINF:
 | 
						case PACKET_TYPE::PLAYINF:
 | 
				
			||||||
			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::LOGINF:
 | 
						case PACKET_TYPE::LOGINF:
 | 
				
			||||||
			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::CHUNKMOD:
 | 
						case PACKET_TYPE::CHUNKMOD:
 | 
				
			||||||
			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::PLAYERMOD:
 | 
						case PACKET_TYPE::PLAYERMOD:
 | 
				
			||||||
			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::PICKUPMOD:
 | 
						case PACKET_TYPE::PICKUPMOD:
 | 
				
			||||||
			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::GAMEINFO:
 | 
						case PACKET_TYPE::GAMEINFO:
 | 
				
			||||||
			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::ENDINFO:
 | 
						case PACKET_TYPE::ENDINFO:
 | 
				
			||||||
			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::CHAT:
 | 
						case PACKET_TYPE::CHAT:
 | 
				
			||||||
			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::ERRLOG:
 | 
						case PACKET_TYPE::ERRLOG:
 | 
				
			||||||
			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
		case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
						case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
				
			||||||
        case PACKET_TYPE::ERR: [[fallthrough]];
 | 
						case PACKET_TYPE::ERR: [[fallthrough]];
 | 
				
			||||||
		default:
 | 
						default:
 | 
				
			||||||
			return;
 | 
							return;
 | 
				
			||||||
        }
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,8 +7,6 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
					/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace netprot {
 | 
					namespace netprot {
 | 
				
			||||||
	enum class PACKET_TYPE: uint8_t {
 | 
						enum class PACKET_TYPE: uint8_t {
 | 
				
			||||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
									ERR, INPUT, OUTPUT, SYNC,
 | 
				
			||||||
@@ -17,9 +15,11 @@ namespace netprot {
 | 
				
			|||||||
				GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
									GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
				
			||||||
				LAST_PACK
 | 
									LAST_PACK
 | 
				
			||||||
			};
 | 
								};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Structures */
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
						struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
				
			||||||
		char* ptr = new char[BUFFER_LENGTH];
 | 
							char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
 | 
				
			||||||
		uint32_t len = BUFFER_LENGTH;
 | 
							uint32_t len = BUFFER_LENGTH;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		~Buffer() { delete[] ptr; }
 | 
							~Buffer() { delete[] ptr; }
 | 
				
			||||||
@@ -31,6 +31,12 @@ namespace netprot {
 | 
				
			|||||||
		PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
							PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Constantes */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Sous-structures */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Keys {
 | 
						struct Keys {
 | 
				
			||||||
		bool forward, 
 | 
							bool forward, 
 | 
				
			||||||
			 backward, 
 | 
								 backward, 
 | 
				
			||||||
@@ -52,6 +58,8 @@ namespace netprot {
 | 
				
			|||||||
			 running;
 | 
								 running;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Structures de paquets */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Input {										// cli -> srv			UDP			~frame
 | 
						struct Input {										// cli -> srv			UDP			~frame
 | 
				
			||||||
		Timestamp timestamp;
 | 
							Timestamp timestamp;
 | 
				
			||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
@@ -67,7 +75,7 @@ namespace netprot {
 | 
				
			|||||||
		States states; // 0bJSH_____ bit-packing de bool.
 | 
							States states; // 0bJSH_____ bit-packing de bool.
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Sync {										// srv -> cli			TCP			~second
 | 
						struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie.
 | 
				
			||||||
		Timestamp timestamp;
 | 
							Timestamp timestamp;
 | 
				
			||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
		uint32_t timer = 0;
 | 
							uint32_t timer = 0;
 | 
				
			||||||
@@ -98,7 +106,11 @@ namespace netprot {
 | 
				
			|||||||
		uint64_t id = 0,
 | 
							uint64_t id = 0,
 | 
				
			||||||
				 tid = 0;
 | 
									 tid = 0;
 | 
				
			||||||
		PlayerInfo() {}
 | 
							PlayerInfo() {}
 | 
				
			||||||
		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
 | 
							PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
 | 
				
			||||||
 | 
								strcpy(log->name, name);
 | 
				
			||||||
 | 
							};
 | 
				
			||||||
 | 
							PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
						struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
				
			||||||
@@ -125,6 +137,8 @@ namespace netprot {
 | 
				
			|||||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
 | 
							ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Fonctions */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
						void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
				
			||||||
	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
@@ -135,24 +149,26 @@ namespace netprot {
 | 
				
			|||||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
 | 
						bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
 | 
						bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
 | 
				
			||||||
	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
 | 
						bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
 | 
				
			||||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
 | 
						bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
				
			||||||
	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
 | 
						bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
						PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Packet getPack(char* buf, uint32_t buflen);
 | 
						Packet getPack(char* buf, uint32_t *buflen);
 | 
				
			||||||
	Packet getPack(Buffer* buf);
 | 
						Packet getPack(Buffer* buf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool emptyPack(Packet pck);
 | 
						bool emptyPack(Packet pck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
						Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						template <class T> T copyPack(Packet* pck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
				
			||||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
				
			||||||
@@ -160,23 +176,29 @@ namespace netprot {
 | 
				
			|||||||
	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
				
			||||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
 | 
						std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
 | 
				
			||||||
 | 
						std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Templates */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						T copyPack(Packet* pck) { return T((T*)pck->ptr); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
						void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
				
			||||||
		netprot::Serialize(pack, buf, buflen);
 | 
							netprot::Serialize(pack, buf, buflen);
 | 
				
			||||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
				
			||||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
							*buflen += sizeof(Footer);
 | 
				
			||||||
		send(sock, *buf, *buflen, 0);
 | 
							send(sock, *buf, *buflen, 0);
 | 
				
			||||||
		*buflen = BUFFER_LENGTH;
 | 
							*buflen = BUFFER_LENGTH;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
						void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
				
			||||||
		sockaddr_in addr = *sockad;
 | 
							const sockaddr_in addr = *sockad;
 | 
				
			||||||
		netprot::Serialize(pack, buf, buflen);
 | 
							netprot::Serialize(pack, buf, buflen);
 | 
				
			||||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
				
			||||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
							*buflen += sizeof(Footer);
 | 
				
			||||||
		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
							sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
				
			||||||
		*buflen = BUFFER_LENGTH;
 | 
							*buflen = BUFFER_LENGTH;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
@@ -184,22 +206,21 @@ namespace netprot {
 | 
				
			|||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
						void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
				
			||||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
							netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
				
			||||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
				
			||||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
							buf->len += sizeof(Footer);
 | 
				
			||||||
		send(sock, buf->ptr, buf->len, 0);
 | 
							send(sock, buf->ptr, buf->len, 0);
 | 
				
			||||||
		buf->rstLen();
 | 
							buf->rstLen();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
						void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
				
			||||||
		sockaddr_in addr = *sockad;
 | 
							const sockaddr_in addr = *sockad;
 | 
				
			||||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
							netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
				
			||||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
				
			||||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
							buf->len += sizeof(Footer);
 | 
				
			||||||
		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
							sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
				
			||||||
		buf->rstLen();
 | 
							buf->rstLen();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -14,43 +14,53 @@ void Player::TurnLeftRight(float value) {
 | 
				
			|||||||
	m_rotY += value;
 | 
						m_rotY += value;
 | 
				
			||||||
	if (m_rotY > 360) m_rotY = 0;
 | 
						if (m_rotY > 360) m_rotY = 0;
 | 
				
			||||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
						else if (m_rotY < -360) m_rotY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
				
			||||||
 | 
							-sin(xrotrad),
 | 
				
			||||||
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction.Normalize();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::TurnTopBottom(float value) {
 | 
					void Player::TurnTopBottom(float value) {
 | 
				
			||||||
	m_rotX += value;
 | 
						m_rotX += value;
 | 
				
			||||||
	if (m_rotX > 80) m_rotX = 80;
 | 
						if (m_rotX > 80) m_rotX = 80;
 | 
				
			||||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
						else if (m_rotX < -80) m_rotX = -80;
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
						m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
				
			||||||
						   -sin(xrotrad),
 | 
							-sin(xrotrad),
 | 
				
			||||||
						   cos(xrotrad) * -cos(yrotrad));
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_direction.Normalize();
 | 
						m_direction.Normalize();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
				
			||||||
 | 
						Vector3f delta = Vector3f(0, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f dir = m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						dir.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (front) {
 | 
						if (front) {
 | 
				
			||||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta += dir;
 | 
				
			||||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (back) {
 | 
						else if (back) {
 | 
				
			||||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta -= dir;
 | 
				
			||||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (left) {
 | 
						if (left) {
 | 
				
			||||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x += dir.z;
 | 
				
			||||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z += -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (right) {
 | 
						else if (right) {
 | 
				
			||||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x -= dir.z;
 | 
				
			||||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z -= -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	delta.Normalize();
 | 
						delta.Normalize();
 | 
				
			||||||
@@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
				
			|||||||
		delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
							delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
				
			||||||
		m_airborne = true;
 | 
							m_airborne = true;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						if (boostspeed)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
 | 
				
			||||||
 | 
							delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (shoot) // Recoil!
 | 
						if (shoot) // Recoil!
 | 
				
			||||||
		TurnTopBottom(-1);
 | 
							TurnTopBottom(-1);
 | 
				
			||||||
@@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
				
			|||||||
	else isStep = false;
 | 
						else isStep = false;
 | 
				
			||||||
	m_POV = m_position.y;
 | 
						m_POV = m_position.y;
 | 
				
			||||||
	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
						m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
				
			||||||
 | 
						RemoveBooster(elapsedTime);
 | 
				
			||||||
	return snd;
 | 
						return snd;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
 | 
					void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
						transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
						transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
				
			||||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
						if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
				
			||||||
 | 
						if (!rot) {
 | 
				
			||||||
 | 
							transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
				
			||||||
 | 
							transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::GetBooster(Booster boosttype)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (boosttype == SPEED)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostspeed = true;
 | 
				
			||||||
 | 
							timeboostspeed = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == HEAL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							m_hp = 100;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == DAMAGE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostdamage = true;
 | 
				
			||||||
 | 
							timeboostdamage = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == INVINCIBLE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostinvincible = true;
 | 
				
			||||||
 | 
							boostinvincible = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void Player::RemoveBooster(float elapsedtime)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (boostspeed)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostspeed += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostspeed >= TIME_SPEED_BOOST)
 | 
				
			||||||
 | 
								boostspeed = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boostdamage)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostdamage += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostdamage >= TIME_DAMAGE_BOOST)
 | 
				
			||||||
 | 
								boostdamage = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boostinvincible)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostinvincible += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
 | 
				
			||||||
 | 
								boostinvincible = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
					Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
					Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
					Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,11 +5,13 @@
 | 
				
			|||||||
#include "transformation.h"
 | 
					#include "transformation.h"
 | 
				
			||||||
#include "vector3.h"
 | 
					#include "vector3.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class World; 
 | 
					class World; 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Player {
 | 
					class Player {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	enum Sound { NOSOUND, STEP, FALL };
 | 
						enum Sound { NOSOUND, STEP, FALL };
 | 
				
			||||||
 | 
						enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
						Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
				
			||||||
	~Player();
 | 
						~Player();
 | 
				
			||||||
@@ -18,9 +20,14 @@ public:
 | 
				
			|||||||
	void TurnTopBottom(float value);
 | 
						void TurnTopBottom(float value);
 | 
				
			||||||
	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
						Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
				
			||||||
	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
						Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
				
			||||||
	void ApplyTransformation(Transformation& transformation, bool rel = true) const;
 | 
						void GetBooster(Booster boosttype);
 | 
				
			||||||
 | 
						void RemoveBooster(float elapsedtime);
 | 
				
			||||||
 | 
						void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void SetDirection(Vector3f dir);
 | 
				
			||||||
 | 
						void Move(Vector3f diff);
 | 
				
			||||||
	Vector3f GetPosition() const;
 | 
						Vector3f GetPosition() const;
 | 
				
			||||||
 | 
						Vector3f GetPositionAbs() const;
 | 
				
			||||||
	Vector3f GetDirection() const;
 | 
						Vector3f GetDirection() const;
 | 
				
			||||||
	Vector3f GetVelocity() const;
 | 
						Vector3f GetVelocity() const;
 | 
				
			||||||
	Vector3f GetPOV() const;
 | 
						Vector3f GetPOV() const;
 | 
				
			||||||
@@ -45,13 +52,20 @@ protected:
 | 
				
			|||||||
	float m_rotX = 0; 
 | 
						float m_rotX = 0; 
 | 
				
			||||||
	float m_rotY = 0;
 | 
						float m_rotY = 0;
 | 
				
			||||||
	float m_POV;
 | 
						float m_POV;
 | 
				
			||||||
 | 
						float timeboostspeed;
 | 
				
			||||||
 | 
						float timeboostdamage;
 | 
				
			||||||
 | 
						float timeboostinvincible;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float m_hp;
 | 
						float m_hp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool m_airborne;
 | 
						bool m_airborne;
 | 
				
			||||||
 | 
						bool boostspeed;
 | 
				
			||||||
 | 
						bool boostdamage;
 | 
				
			||||||
 | 
						bool boostinvincible;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
						Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
				
			||||||
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif //_PLAYER_H__
 | 
					#endif //_PLAYER_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
 | 
				
			|||||||
	m_seed = seed;
 | 
						m_seed = seed;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
					Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
				
			||||||
	int cx = (int)x / CHUNK_SIZE_X;
 | 
						int cx = (int)x / CHUNK_SIZE_X;
 | 
				
			||||||
	int cz = (int)z / CHUNK_SIZE_Z;
 | 
						int cz = (int)z / CHUNK_SIZE_Z;
 | 
				
			||||||
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
					Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void World::RemoveChunk(int nbReduit)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
				
			||||||
 | 
							for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Chunk* chk = nullptr;
 | 
				
			||||||
 | 
								if (x < nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (y < nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (y > WORLD_SIZE_Y - nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (x > WORLD_SIZE_X - nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (!chk)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								m_tbDeleted.emplace_back(chk);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
					BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
				
			||||||
	Chunk* c = ChunkAt(x, y, z);
 | 
						Chunk* c = ChunkAt(x, y, z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -226,7 +255,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
 | 
				
			|||||||
	int threads = 0;
 | 
						int threads = 0;
 | 
				
			||||||
	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
 | 
						std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
 | 
				
			||||||
	//std::future<void> delThList[THREADS_DELETE_CHUNKS];
 | 
						//std::future<void> delThList[THREADS_DELETE_CHUNKS];
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	if (frameGenerate > 0) --frameGenerate;
 | 
						if (frameGenerate > 0) --frameGenerate;
 | 
				
			||||||
	if (frameUpdate > 0) --frameUpdate;
 | 
						if (frameUpdate > 0) --frameUpdate;
 | 
				
			||||||
	if (frameDelete > 0) --frameDelete;
 | 
						if (frameDelete > 0) --frameDelete;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -28,6 +28,8 @@ public:
 | 
				
			|||||||
	Chunk* ChunkAt(float x, float y, float z) const;
 | 
						Chunk* ChunkAt(float x, float y, float z) const;
 | 
				
			||||||
	Chunk* ChunkAt(const Vector3f& pos) const;
 | 
						Chunk* ChunkAt(const Vector3f& pos) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void RemoveChunk(int nbReduit);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
						BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
				
			||||||
	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
						BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
					std::string Connection::GetName() const { return m_loginfo.name; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
 | 
					void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Output* Connection::getOutput(Timestamp time) {
 | 
					Output* Connection::getOutput(Timestamp time) {
 | 
				
			||||||
	auto out = m_output_manifest.find(time);
 | 
						auto out = m_output_manifest.find(time);
 | 
				
			||||||
@@ -47,9 +47,106 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
					sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
					void Connection::getPacks(SOCKET sock) {
 | 
				
			||||||
	auto wat = m_input_manifest.find(time);
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
						Input in;
 | 
				
			||||||
	while (wat != m_input_manifest.begin())
 | 
						Sync sync;
 | 
				
			||||||
		m_input_manifest.erase(wat--);
 | 
							lsPck = recvPacksFrom(sock, &m_buf, m_addr);
 | 
				
			||||||
 | 
							for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
								uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
								switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
									using enum netprot::PACKET_TYPE;
 | 
				
			||||||
 | 
								case INPUT:
 | 
				
			||||||
 | 
									if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
 | 
										m_input_manifest[in.timestamp] = in;
 | 
				
			||||||
 | 
										m_input_vector.push_back(in);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								case SYNC:
 | 
				
			||||||
 | 
									if (Deserialize(&sync, pck, &bsize))
 | 
				
			||||||
 | 
										m_nsync = true;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								default: break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							lsPck.clear();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
				
			||||||
 | 
						static int outs = 0;
 | 
				
			||||||
 | 
						static Timestamp last = 0;
 | 
				
			||||||
 | 
						while (!m_output_vector.empty()) {
 | 
				
			||||||
 | 
							Output out = m_output_vector.front();
 | 
				
			||||||
 | 
							for (auto& [key, conn] : conns) {
 | 
				
			||||||
 | 
								if (m_playinfo.id == conn->GetHash(false))
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
 | 
				
			||||||
 | 
								//std::cout << out.id << ": " << out.position << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							++outs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							[[unlikely]] if (last == 0) // !
 | 
				
			||||||
 | 
								last = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							outs += out.timestamp + last;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (outs >= 1000) {
 | 
				
			||||||
 | 
								outs -= 1000;
 | 
				
			||||||
 | 
								Sync sync;
 | 
				
			||||||
 | 
								sync.hp = player.get()->GetHP();
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.position = out.position;
 | 
				
			||||||
 | 
								sync.sid = m_loginfo.sid;
 | 
				
			||||||
 | 
								sync.timer = timer;
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.ammo = -1;
 | 
				
			||||||
 | 
								sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							m_output_vector.pop_front();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::Run(World* world) {
 | 
				
			||||||
 | 
						Input in, last;
 | 
				
			||||||
 | 
						Output out;
 | 
				
			||||||
 | 
						float el;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_input_manifest.size() < 2)
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (m_last_in < m_input_vector.size() - 1) {
 | 
				
			||||||
 | 
							in = m_input_vector.at(m_last_in + 1);
 | 
				
			||||||
 | 
							last = m_input_vector.at(m_last_in);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
				
			||||||
 | 
							std::cout << 1. / el << std::endl;
 | 
				
			||||||
 | 
							player.get()->SetDirection(in.direction);
 | 
				
			||||||
 | 
							std::cout << in.direction << std::endl;
 | 
				
			||||||
 | 
							player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, 
 | 
				
			||||||
 | 
																			  in.keys.backward, 
 | 
				
			||||||
 | 
																			  in.keys.left, 
 | 
				
			||||||
 | 
																			  in.keys.right, 
 | 
				
			||||||
 | 
																			  in.keys.jump, false, el), world, el);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.position = player.get()->GetPositionAbs();
 | 
				
			||||||
 | 
							player.get()->GetPositionAbs().Afficher();
 | 
				
			||||||
 | 
							out.direction = in.direction;
 | 
				
			||||||
 | 
							out.timestamp = in.timestamp;
 | 
				
			||||||
 | 
							out.id = m_playinfo.id;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							m_output_manifest[out.timestamp] = out;
 | 
				
			||||||
 | 
							m_output_vector.push_back(out);
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							++m_last_in;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::CleanInputManifest(Timestamp time) {
 | 
				
			||||||
 | 
					//	auto wat = m_input_manifest.find(time);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//	while (wat != m_input_manifest.begin())
 | 
				
			||||||
 | 
					//		m_input_manifest.erase(wat--);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,10 +2,11 @@
 | 
				
			|||||||
#define CONNECTION_H__
 | 
					#define CONNECTION_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <deque>
 | 
					#include <deque>
 | 
				
			||||||
#include <map>
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/player.h"
 | 
					#include "../SQCSim-common/player.h"
 | 
				
			||||||
#include "../SQCSim-common/vector3.h"
 | 
					#include "../SQCSim-common/vector3.h"
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using namespace netprot;
 | 
					using namespace netprot;
 | 
				
			||||||
@@ -32,16 +33,31 @@ public:
 | 
				
			|||||||
	PlayerInfo* getInfo() const;
 | 
						PlayerInfo* getInfo() const;
 | 
				
			||||||
	sockaddr_in* getAddr() const;
 | 
						sockaddr_in* getAddr() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void getPacks(SOCKET sock);
 | 
				
			||||||
 | 
						void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void Run(World* world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void CleanInputManifest(Timestamp time);
 | 
						void CleanInputManifest(Timestamp time);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						bool m_nsync = true;
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	std::map<Timestamp, Input> m_input_manifest;
 | 
						std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
				
			||||||
	std::map<Timestamp, Output> m_output_manifest;
 | 
						std::vector<Input> m_input_vector;
 | 
				
			||||||
	std::map<Timestamp, Chat> m_chatlog;
 | 
						std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
				
			||||||
 | 
						std::deque<Output> m_output_vector;
 | 
				
			||||||
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	SOCKET m_sock;
 | 
						SOCKET m_sock;
 | 
				
			||||||
	sockaddr_in m_addr;
 | 
						sockaddr_in m_addr;
 | 
				
			||||||
	LoginInfo m_loginfo;
 | 
						LoginInfo m_loginfo;
 | 
				
			||||||
	PlayerInfo m_playinfo;
 | 
						PlayerInfo m_playinfo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp m_startsync;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t m_last_in = 0, 
 | 
				
			||||||
 | 
								 m_last_out = 0;
 | 
				
			||||||
 | 
						Buffer m_buf,
 | 
				
			||||||
 | 
							   m_bufout;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,7 +20,8 @@ Server::~Server() {
 | 
				
			|||||||
		closesocket(m_sock_tcp);	
 | 
							closesocket(m_sock_tcp);	
 | 
				
			||||||
	for (const auto& [key, player] : m_players)
 | 
						for (const auto& [key, player] : m_players)
 | 
				
			||||||
			closesocket(player->getSock());
 | 
								closesocket(player->getSock());
 | 
				
			||||||
		m_players.clear();
 | 
						m_players.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSACleanup();
 | 
						WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -85,7 +86,7 @@ int Server::Ready() {
 | 
				
			|||||||
		Log("Entrez le seed de la partie: ", false, false);
 | 
							Log("Entrez le seed de la partie: ", false, false);
 | 
				
			||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {	
 | 
							try {	
 | 
				
			||||||
			m_game.seed = std::stoi(m_buf.ptr);
 | 
								m_game.seed = 9370707;//std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							} catch(const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			m_game.seed = 0;
 | 
								m_game.seed = 0;
 | 
				
			||||||
@@ -129,6 +130,7 @@ int Server::Ready() {
 | 
				
			|||||||
			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
								if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
				
			||||||
				PlayerInfo play;
 | 
									PlayerInfo play;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									m_buf.len = BUFFER_LENGTH;
 | 
				
			||||||
				Packet pck = getPack(&m_buf);
 | 
									Packet pck = getPack(&m_buf);
 | 
				
			||||||
				if (pck.type != PACKET_TYPE::LOGINF) {
 | 
									if (pck.type != PACKET_TYPE::LOGINF) {
 | 
				
			||||||
					Log("Paquet invalide.", true, false);
 | 
										Log("Paquet invalide.", true, false);
 | 
				
			||||||
@@ -139,29 +141,28 @@ int Server::Ready() {
 | 
				
			|||||||
				LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
									LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				log->sid = getUniqueId();
 | 
									log->sid = getUniqueId();
 | 
				
			||||||
				log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
 | 
									log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				Log(str.append(" Nom: ").append(log->name), false, false);
 | 
									Log(str.append(" Nom: ").append(log->name), false, false);
 | 
				
			||||||
				str.clear();
 | 
									str.clear();
 | 
				
			||||||
					
 | 
										
 | 
				
			||||||
				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
 | 
									sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
				
			||||||
				
 | 
									
 | 
				
			||||||
				play.id = getUniqueId();
 | 
									play.id = getUniqueId();
 | 
				
			||||||
 | 
									play.tid = log->tid;
 | 
				
			||||||
				strcpy(play.name, log->name);
 | 
									strcpy(play.name, log->name);
 | 
				
			||||||
				
 | 
					
 | 
				
			||||||
 | 
									Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
				
			||||||
 | 
															 .append(" ID: [").append(std::to_string(play.id)).append("]")
 | 
				
			||||||
 | 
														     .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
 | 
				
			||||||
				play.tid = log->tid;
 | 
									play.tid = log->tid;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
 | 
									sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
				
			||||||
				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
 | 
									std::cout << m_game.seed << std::endl;
 | 
				
			||||||
 | 
									Connection* conn = new Connection(sock, sockad, *log, play);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				for (auto& [key, player] : m_players) {
 | 
									m_players[log->sid] = conn;
 | 
				
			||||||
					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		
 | 
					 | 
				
			||||||
					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				m_players[log->sid] = std::move(conn);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				delete log;
 | 
									delete log;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -170,58 +171,101 @@ int Server::Ready() {
 | 
				
			|||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
 | 
				
			||||||
 | 
							for (auto& [keyout, playout] : m_players) {
 | 
				
			||||||
 | 
								if (keyin == keyout)
 | 
				
			||||||
 | 
									continue;	
 | 
				
			||||||
 | 
								sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Server::Run() {
 | 
					void Server::Run() {
 | 
				
			||||||
 | 
						bool endgame = false;
 | 
				
			||||||
	Input in;
 | 
						Input in;
 | 
				
			||||||
	sockaddr_in sockad;
 | 
						sockaddr_in sockad;
 | 
				
			||||||
	addrlen_t socklen = sizeof(sockad);
 | 
						addrlen_t socklen = sizeof(sockad);
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	Log("Debut de la partie...", false, false);
 | 
						Log("Debut de la partie...", false, false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_world = std::make_unique<World>();
 | 
						int players = m_players.size();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_world = new World();
 | 
				
			||||||
	m_world->SetSeed(m_game.seed);
 | 
						m_world->SetSeed(m_game.seed);
 | 
				
			||||||
	m_world->GetChunks().Reset(nullptr);
 | 
						m_world->GetChunks().Reset(nullptr);
 | 
				
			||||||
	m_world->BuildWorld();
 | 
						m_world->BuildWorld();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
 | 
						for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
 | 
				
			||||||
		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
 | 
							int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
 | 
				
			||||||
 | 
							conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
				
			||||||
		Sync sync;
 | 
							Sync sync;
 | 
				
			||||||
		sync.position = conn->player->GetPosition();
 | 
							sync.position = conn->player->GetPositionAbs();
 | 
				
			||||||
		sync.hp = conn->player->GetHP();
 | 
							sync.hp = conn->player->GetHP();
 | 
				
			||||||
		sync.sid = key;
 | 
							sync.sid = key;
 | 
				
			||||||
		sync.ammo = 0;
 | 
							sync.ammo = 0;
 | 
				
			||||||
		sync.timestamp = 0;
 | 
							sync.timestamp = 0;
 | 
				
			||||||
		sync.timer = m_game.countdown;
 | 
							sync.timer = m_game.countdown;
 | 
				
			||||||
		sendPack<Sync>(conn->getSock(), &sync, &m_buf);
 | 
							sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
				
			||||||
	}
 | 
					
 | 
				
			||||||
 | 
							int timer = m_game.countdown, sync_acc = 0;
 | 
				
			||||||
 | 
							std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
				
			||||||
 | 
							Timestamp last = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while (!endgame) {
 | 
				
			||||||
 | 
								using namespace std::chrono;
 | 
				
			||||||
 | 
								Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (last == 0)
 | 
				
			||||||
 | 
									last = tstamp;
 | 
				
			||||||
 | 
								sync_acc += tstamp - last;
 | 
				
			||||||
 | 
								if (sync_acc >= 1000) {
 | 
				
			||||||
 | 
									sync_acc -= 1000;
 | 
				
			||||||
 | 
									--timer;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_players) {
 | 
				
			||||||
 | 
									int deadplayers = 0;
 | 
				
			||||||
 | 
									std::vector<char*> lsPck;
 | 
				
			||||||
 | 
									Input in;
 | 
				
			||||||
 | 
									Sync sync;
 | 
				
			||||||
 | 
									lsPck = recvPacks(m_sock_udp, &m_buf);
 | 
				
			||||||
 | 
									for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
										uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
										switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
											using enum netprot::PACKET_TYPE;
 | 
				
			||||||
 | 
										case INPUT:
 | 
				
			||||||
 | 
											if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
 | 
												m_players[in.sid]->AddInput(in);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											break;
 | 
				
			||||||
 | 
										case SYNC:
 | 
				
			||||||
 | 
											if (Deserialize(&sync, pck, &bsize)) {}
 | 
				
			||||||
 | 
											break;
 | 
				
			||||||
 | 
										case CHAT:
 | 
				
			||||||
 | 
											// TODO: Pitcher les chats à tous le monde.
 | 
				
			||||||
 | 
											break;
 | 
				
			||||||
 | 
										default: break;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									lsPck.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (conn->m_nsync) {
 | 
				
			||||||
 | 
										if (conn->player->AmIDead()) {
 | 
				
			||||||
 | 
											++deadplayers;
 | 
				
			||||||
 | 
											continue;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										conn->Run(m_world);
 | 
				
			||||||
 | 
										conn->sendPacks(m_sock_udp, m_players, timer);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (deadplayers == players - 1 || timer <= 0)
 | 
				
			||||||
 | 
										endgame = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (true) {
 | 
					 | 
				
			||||||
		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
 | 
					 | 
				
			||||||
			Packet pck = getPack(&m_buf);
 | 
					 | 
				
			||||||
			switch (pck.type) {
 | 
					 | 
				
			||||||
				using enum netprot::PACKET_TYPE;
 | 
					 | 
				
			||||||
            	case ERR:			std::puts("ERROR!");		break;
 | 
					 | 
				
			||||||
                case INPUT:			std::puts("INPUT!");		break;
 | 
					 | 
				
			||||||
                case OUTPUT:		std::puts("OUTPUT!");		break;
 | 
					 | 
				
			||||||
				case SYNC:			std::puts("SYNC!");			break;
 | 
					 | 
				
			||||||
                case TEAMINF:		std::puts("TEAMINF!");		break;
 | 
					 | 
				
			||||||
                case SELFINF:		std::puts("SELFINF!");		break;
 | 
					 | 
				
			||||||
                case PLAYINF:		std::puts("PLAYINF!");		break;
 | 
					 | 
				
			||||||
                case LOGINF:		std::puts("LOGINF!");		break;
 | 
					 | 
				
			||||||
                case CHUNKMOD:		std::puts("CHUNKMOD!");		break;
 | 
					 | 
				
			||||||
                case PLAYERMOD:		std::puts("PLAYERMOD!");	break;
 | 
					 | 
				
			||||||
                case PICKUPMOD:		std::puts("PICKUPMOD!");	break;
 | 
					 | 
				
			||||||
                case GAMEINFO:		std::puts("GAMEINFO!");		break;
 | 
					 | 
				
			||||||
                case ENDINFO:		std::puts("ENDINFO!");		break;
 | 
					 | 
				
			||||||
                case CHAT:			std::puts("CHAT!");			break;
 | 
					 | 
				
			||||||
                case ERRLOG:		std::puts("ERRLOG!");		break;
 | 
					 | 
				
			||||||
				case LAST_PACK:									[[falltrough]];
 | 
					 | 
				
			||||||
				default:			std::puts("wtf?!");			break;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
			netprot::emptyPack(pck);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -266,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
 | 
				
			|||||||
		for (const auto& [key, player] : m_players) {
 | 
							for (const auto& [key, player] : m_players) {
 | 
				
			||||||
			closesocket(player->getSock());
 | 
								closesocket(player->getSock());
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							delete m_world;
 | 
				
			||||||
		m_players.clear();
 | 
							m_players.clear();
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
		WSACleanup();
 | 
							WSACleanup();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,6 +5,7 @@
 | 
				
			|||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include <set>
 | 
					#include <set>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/world.h"
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
@@ -35,12 +36,12 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	Buffer m_buf;
 | 
						Buffer m_buf;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::map<uint64_t, std::unique_ptr<Connection>> m_players;
 | 
						std::unordered_map<uint64_t, Connection*> m_players;
 | 
				
			||||||
	std::map <Timestamp, Chat> m_chatlog;
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
	std::vector<uint64_t> m_ids;
 | 
						std::vector<uint64_t> m_ids;
 | 
				
			||||||
	GameInfo m_game;
 | 
						GameInfo m_game;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::unique_ptr<World> m_world = nullptr;
 | 
						World* m_world = nullptr;
 | 
				
			||||||
	const bool m_manual_setup = SRV_MANUAL_SETUP;
 | 
						const bool m_manual_setup = SRV_MANUAL_SETUP;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string LogTimestamp();
 | 
						std::string LogTimestamp();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,6 +20,7 @@
 | 
				
			|||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClInclude Include="audio.h" />
 | 
					    <ClInclude Include="audio.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="booster.h" />
 | 
				
			||||||
    <ClInclude Include="connector.h" />
 | 
					    <ClInclude Include="connector.h" />
 | 
				
			||||||
    <ClInclude Include="define.h" />
 | 
					    <ClInclude Include="define.h" />
 | 
				
			||||||
    <ClInclude Include="engine.h" />
 | 
					    <ClInclude Include="engine.h" />
 | 
				
			||||||
@@ -36,6 +37,7 @@
 | 
				
			|||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="audio.cpp" />
 | 
					    <ClCompile Include="audio.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="booster.cpp" />
 | 
				
			||||||
    <ClCompile Include="connector.cpp" />
 | 
					    <ClCompile Include="connector.cpp" />
 | 
				
			||||||
    <ClCompile Include="engine.cpp" />
 | 
					    <ClCompile Include="engine.cpp" />
 | 
				
			||||||
    <ClCompile Include="main.cpp" />
 | 
					    <ClCompile Include="main.cpp" />
 | 
				
			||||||
@@ -170,7 +172,7 @@
 | 
				
			|||||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
					      <FloatingPointModel>Fast</FloatingPointModel>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Windows</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
					      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
				
			||||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
				
			||||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
					      <OptimizeReferences>true</OptimizeReferences>
 | 
				
			||||||
@@ -192,7 +194,7 @@
 | 
				
			|||||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
					      <FloatingPointModel>Fast</FloatingPointModel>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Windows</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
					      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
				
			||||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
				
			||||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
					      <OptimizeReferences>true</OptimizeReferences>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -53,6 +53,9 @@
 | 
				
			|||||||
    <ClInclude Include="remoteplayer.h">
 | 
					    <ClInclude Include="remoteplayer.h">
 | 
				
			||||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
    </ClInclude>
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="booster.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="engine.cpp">
 | 
					    <ClCompile Include="engine.cpp">
 | 
				
			||||||
@@ -97,5 +100,8 @@
 | 
				
			|||||||
    <ClCompile Include="remoteplayer.cpp">
 | 
					    <ClCompile Include="remoteplayer.cpp">
 | 
				
			||||||
      <Filter>Fichiers sources</Filter>
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="booster.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
</Project>
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
				
			|||||||
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						//
 | 
				
			||||||
 | 
						//Vector3f playerToQuad = m_player.GetPosition() - m_position;
 | 
				
			||||||
 | 
						//playerToQuad.Normalize();
 | 
				
			||||||
 | 
						//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
 | 
				
			||||||
 | 
						//Matrix4f rotationMatrix;
 | 
				
			||||||
 | 
						//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
 | 
				
			||||||
 | 
						//glMultMatrixf(rotationMatrix.GetInternalValues());
 | 
				
			||||||
 | 
						float x = pos.x;
 | 
				
			||||||
 | 
						float y = pos.y;
 | 
				
			||||||
 | 
						float z = pos.z;
 | 
				
			||||||
 | 
						float width = 1.0f;
 | 
				
			||||||
 | 
						float height = 1.0f;
 | 
				
			||||||
 | 
						//Pt override les collisions.. a ce point la je sais pas quoi faire
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Matrix4 mat4 = tran.GetMatrix();
 | 
				
			||||||
 | 
						//mat4 VP = pMatrix * vMatrix;
 | 
				
			||||||
 | 
						//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
				
			||||||
 | 
						//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//tran.ApplyTranslation(m_position);
 | 
				
			||||||
 | 
						float u, v, w, h;
 | 
				
			||||||
 | 
						//glDisable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
						shader.Use();
 | 
				
			||||||
 | 
						textureAtlas.Bind();
 | 
				
			||||||
 | 
						textureAtlas.TextureIndexToCoord(8, u, v, w, h);
 | 
				
			||||||
 | 
						//glLoadIdentity();
 | 
				
			||||||
 | 
						glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
				
			||||||
 | 
						glBegin(GL_QUADS);
 | 
				
			||||||
 | 
						glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
				
			||||||
 | 
						glEnd();
 | 
				
			||||||
 | 
						shader.Disable();
 | 
				
			||||||
 | 
						//tran.ApplyTranslation(-m_position);
 | 
				
			||||||
 | 
						//glEnable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
				
			|||||||
 | 
					#ifndef BOOSTER_H__
 | 
				
			||||||
 | 
					#define BOOSTER_H__
 | 
				
			||||||
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					#include "textureatlas.h"
 | 
				
			||||||
 | 
					#include "shader.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/vector3.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/transformation.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class Booster {
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
						void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
@@ -28,6 +28,7 @@ include_directories(
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_library(SQCSim-common
 | 
					add_library(SQCSim-common
 | 
				
			||||||
 | 
								"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
								"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
								"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
								"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
				
			||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
add_executable(SQCSim-client
 | 
					add_executable(SQCSim-client
 | 
				
			||||||
			"../audio.cpp"
 | 
								"../audio.cpp"
 | 
				
			||||||
 | 
								"../booster.cpp"
 | 
				
			||||||
			"../connector.cpp"
 | 
								"../connector.cpp"
 | 
				
			||||||
			"../engine.cpp"
 | 
								"../engine.cpp"
 | 
				
			||||||
			"../mesh.cpp"
 | 
								"../mesh.cpp"
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -69,44 +69,53 @@ int Connector::Connect(const char* srv_addr, std::string name) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
						netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//using namespace std::chrono_literals;
 | 
				
			||||||
 | 
						//std::this_thread::sleep_for(100ms);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memset(bf.ptr, '\0', BUFFER_LENGTH);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool ready = false;
 | 
						bool ready = false;
 | 
				
			||||||
	int errors = 0;
 | 
						int errors = 0;
 | 
				
			||||||
	std::vector<netprot::Packet> lsPck;
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
	while (!ready) {
 | 
						while (!ready) {
 | 
				
			||||||
		lsPck = netprot::recvPacks(m_sock_tcp, &bf);
 | 
							lsPck = netprot::recvPacks(m_sock_udp, &bf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for (auto& pck : lsPck) {
 | 
							for (auto& pck : lsPck) {
 | 
				
			||||||
			bool bypass_delete = false;
 | 
								uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
				
			||||||
			netprot::PlayerInfo* pl = nullptr;
 | 
								netprot::PlayerInfo* pl = nullptr;
 | 
				
			||||||
			switch (pck.type) {
 | 
								switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
				using enum netprot::PACKET_TYPE;
 | 
									using enum netprot::PACKET_TYPE;
 | 
				
			||||||
			case LOGINF:
 | 
								case LOGINF:
 | 
				
			||||||
				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
 | 
									if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case GAMEINFO:
 | 
								case GAMEINFO:
 | 
				
			||||||
				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
 | 
									if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case PLAYINF:
 | 
								case PLAYINF:
 | 
				
			||||||
				pl = (netprot::PlayerInfo*)pck.ptr;
 | 
									pl = new netprot::PlayerInfo();
 | 
				
			||||||
				m_players[pl->id] = pl;
 | 
									if (!netprot::Deserialize(pl, pck, &bsize))
 | 
				
			||||||
				bypass_delete = true;
 | 
										++errors;
 | 
				
			||||||
 | 
									else {
 | 
				
			||||||
 | 
										m_players[pl->id] = pl;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case TEAMINF:
 | 
								case TEAMINF:
 | 
				
			||||||
				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
									// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case SYNC:
 | 
								case SYNC:
 | 
				
			||||||
				m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
 | 
									if (!netprot::Deserialize(&m_origin, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
				ready = true;
 | 
									ready = true;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			default:
 | 
								default:
 | 
				
			||||||
				errors++;
 | 
									errors++;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			if (!bypass_delete)
 | 
					 | 
				
			||||||
				netprot::emptyPack(pck);
 | 
					 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		lsPck.clear();
 | 
							lsPck.clear();
 | 
				
			||||||
		if (errors > 100)
 | 
							if (errors > 1000)
 | 
				
			||||||
			return 4;
 | 
								return 4;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,6 +2,7 @@
 | 
				
			|||||||
#define CONNECTOR_H__
 | 
					#define CONNECTOR_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <stdlib.h>
 | 
					#include <stdlib.h>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -26,13 +27,13 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
						// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::map<uint64_t, netprot::PlayerInfo> m_players;
 | 
						std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSADATA m_wsaData;
 | 
						WSADATA m_wsaData;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
	std::map<Timestamp, netprot::Input> m_inputmanifest;
 | 
						std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
 | 
				
			||||||
	std::map<uint64_t, netprot::TeamInfo> m_teams;
 | 
						std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::LoginInfo m_loginfo;
 | 
						netprot::LoginInfo m_loginfo;
 | 
				
			||||||
	netprot::GameInfo m_gameinfo;
 | 
						netprot::GameInfo m_gameinfo;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -29,10 +29,21 @@
 | 
				
			|||||||
#define BASE_HEIGHT 480
 | 
					#define BASE_HEIGHT 480
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
				
			||||||
 | 
					#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
				
			||||||
 | 
					//1 = shoot sans anim, 2 = shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define TEXTURE_PATH        "./media/textures/"
 | 
					#define TEXTURE_PATH        "./media/textures/"
 | 
				
			||||||
#define SHADER_PATH		    "./media/shaders/"
 | 
					#define SHADER_PATH		    "./media/shaders/"
 | 
				
			||||||
#define AUDIO_PATH			"./media/audio/"
 | 
					#define AUDIO_PATH			"./media/audio/"
 | 
				
			||||||
#define CHUNK_PATH			"./media/chunks/"
 | 
					#define CHUNK_PATH			"./media/chunks/"
 | 
				
			||||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
					#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
				
			||||||
 | 
					#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // DEFINE_H__
 | 
					#endif // DEFINE_H__
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,5 +1,7 @@
 | 
				
			|||||||
#include "engine.h"
 | 
					#include "engine.h"
 | 
				
			||||||
 | 
					#include <algorithm>
 | 
				
			||||||
 | 
					#include <filesystem>
 | 
				
			||||||
 | 
					#include <fstream>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <chrono>
 | 
					#include <chrono>
 | 
				
			||||||
#include <thread>
 | 
					#include <thread>
 | 
				
			||||||
@@ -11,12 +13,13 @@ struct Notification {
 | 
				
			|||||||
	float displayStartTime = 0.0f;
 | 
						float displayStartTime = 0.0f;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Use a queue to manage notifications
 | 
					// Use a queue to manage notifications
 | 
				
			||||||
//std::queue<Notification> notificationQueue;
 | 
					//std::queue<Notification> notificationQueue;
 | 
				
			||||||
// Use a vector to manage notifications
 | 
					// Use a vector to manage notifications
 | 
				
			||||||
std::vector<Notification> notifications;
 | 
					std::vector<Notification> notifications;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Engine::Engine() {}
 | 
					Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo(){}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Engine::~Engine() {
 | 
					Engine::~Engine() {
 | 
				
			||||||
	m_world.CleanUpWorld(m_renderCount, true);
 | 
						m_world.CleanUpWorld(m_renderCount, true);
 | 
				
			||||||
@@ -316,18 +319,98 @@ void Engine::DrawPause()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Engine::Init() {
 | 
					void Engine::Init() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t seed = SEED;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_istarted)
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						else m_istarted = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// 
 | 
				
			||||||
 | 
						// Objet de skybox avec sa propre texture et son propre shader!
 | 
				
			||||||
 | 
						m_skybox.Init(0.2f);
 | 
				
			||||||
 | 
						//m_skybox2.Init(1.f);
 | 
				
			||||||
 | 
						// Objet de musique!
 | 
				
			||||||
 | 
						//m_audio.ToggleMusicState();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Array pour les balles.
 | 
				
			||||||
 | 
						for (int x = 0; x < MAX_BULLETS; ++x) {
 | 
				
			||||||
 | 
							m_bullets[x] = nullptr;
 | 
				
			||||||
 | 
							m_whoosh[x] = nullptr;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Init Chunks
 | 
				
			||||||
 | 
						m_world.GetChunks().Reset(nullptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						char* ch = new char[2];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						std::cout << "Jouer en ligne? [o/N] ";
 | 
				
			||||||
 | 
						std::cin.getline(ch, 2);
 | 
				
			||||||
 | 
						std::cout << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (*ch == 'o' || *ch == 'O') {
 | 
				
			||||||
 | 
							char* input = new char[32];
 | 
				
			||||||
 | 
							std::string playname, srvname;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while (playname.size() < 1) {
 | 
				
			||||||
 | 
								std::cout << "Veuillez entrer un nom de joueur: ";
 | 
				
			||||||
 | 
								std::cin.getline(input, 32);
 | 
				
			||||||
 | 
								std::cout << std::endl;
 | 
				
			||||||
 | 
								playname = input;
 | 
				
			||||||
 | 
								if (playname.size() < 1 || playname.size() > 32)
 | 
				
			||||||
 | 
									std::puts("Nom invalide.");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							while (srvname.size() < 1) {
 | 
				
			||||||
 | 
								std::cout << "Veuillez entrer une adresse de serveur: ";
 | 
				
			||||||
 | 
								std::cin.getline(input, 32);
 | 
				
			||||||
 | 
								std::cout << std::endl;
 | 
				
			||||||
 | 
								srvname = input;
 | 
				
			||||||
 | 
								if (srvname.size() < 1 || srvname.size() > 32)
 | 
				
			||||||
 | 
									std::puts("Adresse serveur invalide.");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							delete[] input;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (!m_conn.Init()) {
 | 
				
			||||||
 | 
								if (!m_conn.Connect(srvname.c_str(), playname)) {
 | 
				
			||||||
 | 
									// setup jeu en reseau.
 | 
				
			||||||
 | 
									std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
 | 
				
			||||||
 | 
									//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
 | 
				
			||||||
 | 
									m_player = Player(m_conn.getOrigin().position);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									for (auto& [key, player] : m_conn.m_players) {
 | 
				
			||||||
 | 
										m_players[key] = new RemotePlayer(player);
 | 
				
			||||||
 | 
										RemotePlayer* rt = (RemotePlayer*)m_players[key];
 | 
				
			||||||
 | 
										rt->SetPosition(Vector3f(555, 555, 555));
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									seed = 9370707;//m_conn.getSeed();
 | 
				
			||||||
 | 
									m_networkgame = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else std::cout << "Erreur de connexion." << std::endl;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else std::cout << "Erreur de creation de socket." << std::endl;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						delete[] ch;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_world.SetSeed(seed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_startTime = std::chrono::high_resolution_clock::now();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Gestion de souris.
 | 
				
			||||||
 | 
						CenterMouse();
 | 
				
			||||||
 | 
						HideCursor();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Engine::DeInit() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Engine::LoadResource() {
 | 
				
			||||||
	GLenum glewErr = glewInit();
 | 
						GLenum glewErr = glewInit();
 | 
				
			||||||
	if (glewErr != GLEW_OK) {
 | 
						if (glewErr != GLEW_OK) {
 | 
				
			||||||
		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
 | 
							std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
 | 
				
			||||||
		abort();
 | 
							abort();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t seed = SEED;
 | 
					 | 
				
			||||||
	char ch;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	glDisable(GL_FRAMEBUFFER_SRGB);
 | 
						glDisable(GL_FRAMEBUFFER_SRGB);
 | 
				
			||||||
	glEnable(GL_DEPTH_TEST); 
 | 
						glEnable(GL_DEPTH_TEST);
 | 
				
			||||||
	glEnable(GL_STENCIL_TEST);
 | 
						glEnable(GL_STENCIL_TEST);
 | 
				
			||||||
	glEnable(GL_POINT_SMOOTH);
 | 
						glEnable(GL_POINT_SMOOTH);
 | 
				
			||||||
	glEnable(GL_BLEND);
 | 
						glEnable(GL_BLEND);
 | 
				
			||||||
@@ -344,79 +427,9 @@ void Engine::Init() {
 | 
				
			|||||||
	glDisable(GL_BLEND);
 | 
						glDisable(GL_BLEND);
 | 
				
			||||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
						glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
				
			||||||
	glBlendEquation(GL_FUNC_SUBTRACT);
 | 
						glBlendEquation(GL_FUNC_SUBTRACT);
 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	// 
 | 
					 | 
				
			||||||
	// Objet de skybox avec sa propre texture et son propre shader!
 | 
					 | 
				
			||||||
	m_skybox.Init(0.2f);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Objet de musique!
 | 
					 | 
				
			||||||
	//m_audio.ToggleMusicState();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Array pour les balles.
 | 
					 | 
				
			||||||
	for (int x = 0; x < MAX_BULLETS; ++x) {
 | 
					 | 
				
			||||||
		m_bullets[x] = nullptr;
 | 
					 | 
				
			||||||
		m_whoosh[x] = nullptr;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		std::cout << "Jouer en ligne? [o/N] ";
 | 
					 | 
				
			||||||
		std::cin >> ch;
 | 
					 | 
				
			||||||
		std::cout << std::endl;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (ch == 'o' || ch == 'O') {
 | 
					 | 
				
			||||||
			char* input = new char[32];
 | 
					 | 
				
			||||||
			std::string playname, srvname;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			while (playname.size() < 1) {
 | 
					 | 
				
			||||||
				std::cout << "Veuillez entrer un nom de joueur: ";
 | 
					 | 
				
			||||||
				std::cin.ignore();
 | 
					 | 
				
			||||||
				std::cin.getline(input, 32);
 | 
					 | 
				
			||||||
				std::cout << std::endl;
 | 
					 | 
				
			||||||
				playname = input;
 | 
					 | 
				
			||||||
				if (playname.size() < 1 || playname.size() > 32)
 | 
					 | 
				
			||||||
					std::puts("Nom invalide.");
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			while (srvname.size() < 1) {
 | 
					 | 
				
			||||||
				std::cout << "Veuillez entrer une adresse de serveur: ";
 | 
					 | 
				
			||||||
				std::cin.getline(input, 32);
 | 
					 | 
				
			||||||
				std::cout << std::endl;
 | 
					 | 
				
			||||||
				srvname = input;
 | 
					 | 
				
			||||||
				if (srvname.size() < 1 || srvname.size() > 32)
 | 
					 | 
				
			||||||
					std::puts("Adresse serveur invalide.");
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			delete[] input;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (!m_conn.Init()) {
 | 
					 | 
				
			||||||
				if (!m_conn.Connect(srvname.c_str(), playname)) {
 | 
					 | 
				
			||||||
					// setup jeu en reseau.
 | 
					 | 
				
			||||||
					std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
 | 
					 | 
				
			||||||
					std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
 | 
					 | 
				
			||||||
					m_player = Player(m_conn.getOrigin().position);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					for (auto& [key, player] : m_conn.m_players)
 | 
					 | 
				
			||||||
						m_players[key] = new RemotePlayer(player);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					seed = m_conn.getSeed();
 | 
					 | 
				
			||||||
					m_networkgame = true;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
				else std::cout << "Erreur de connexion." << std::endl;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			else std::cout << "Erreur de creation de socket." << std::endl;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	m_world.SetSeed(seed);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Init Chunks
 | 
					 | 
				
			||||||
	m_world.GetChunks().Reset(nullptr);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// Gestion de souris.
 | 
					 | 
				
			||||||
	CenterMouse();
 | 
					 | 
				
			||||||
	HideCursor();
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void Engine::DeInit() {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void Engine::LoadResource() {
 | 
					 | 
				
			||||||
	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
 | 
						LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
 | 
				
			||||||
 | 
						//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true);
 | 
				
			||||||
	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
 | 
						LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
 | 
				
			||||||
	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
 | 
						LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
 | 
				
			||||||
	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
 | 
						LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
 | 
				
			||||||
@@ -439,6 +452,84 @@ void Engine::LoadResource() {
 | 
				
			|||||||
	TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
 | 
						TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
 | 
				
			||||||
	TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
 | 
						TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
 | 
				
			||||||
	TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
 | 
						TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
 | 
				
			||||||
 | 
						TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png");
 | 
				
			||||||
 | 
						TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png");
 | 
				
			||||||
 | 
						TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png");
 | 
				
			||||||
 | 
						TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png");
 | 
				
			||||||
 | 
						TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//STILL//STANDING
 | 
				
			||||||
 | 
						TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//SHOOTINGSTILL SANS TIRER
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//SHOOTINGSTILL TIRER
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueFrontRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueLeftShootingLeftShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingLeftShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackLeftShootingLeftShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueShootingBackRightShoot1.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//JUMP
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//SHOOTINGJUMP SANS TIRER 
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontJumpRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontLeftJumpLeftShootingLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontRightJumpRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueProfilLeftJumpLeftShootingLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BluerProfilRightJumprightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackLeftJumpLeftShootingLeft.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackRightJumpRightShootingRight.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackJumpRightShootingRight.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//SHOOTINGJUMP TIRER
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontJumpRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontLeftJumpLeftShootingLeftShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontRightJumpRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueProfilLeftJumpLeftShootingLeftShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BluerProfilRightJumprightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackLeftJumpLeftShootingLeftShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackRightJumpRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackJumpRightShootingRightShoot1.png");
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
 | 
				
			||||||
 | 
							std::cout << " Unable to generate texture atlas ..." << std::endl;
 | 
				
			||||||
 | 
							abort();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) {
 | 
						if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) {
 | 
				
			||||||
		std::cout << " Unable to generate texture atlas ..." << std::endl;
 | 
							std::cout << " Unable to generate texture atlas ..." << std::endl;
 | 
				
			||||||
@@ -454,6 +545,20 @@ void Engine::LoadResource() {
 | 
				
			|||||||
	m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1);
 | 
						m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1);
 | 
				
			||||||
	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
 | 
						m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
 | 
				
			||||||
	m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1);
 | 
						m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1);
 | 
				
			||||||
 | 
						m_textureAtlas.TextureIndexToCoord(texGreenGrassIndex, u, v, s, s);
 | 
				
			||||||
 | 
						m_blockinfo[BTYPE_GREENGRASS] = new BlockInfo(BTYPE_GREENGRASS, "GreenGrass", u, v, s, 1);
 | 
				
			||||||
 | 
						m_textureAtlas.TextureIndexToCoord(texBoostHeal, u, v, s, s);
 | 
				
			||||||
 | 
						m_boostinfo[BTYPE_HEAL] = new BoostInfo(BTYPE_HEAL, "Heal", u, v, s, 1);
 | 
				
			||||||
 | 
						m_textureAtlas.TextureIndexToCoord(texBoostDmg, u, v, s, s);
 | 
				
			||||||
 | 
						m_boostinfo[BTYPE_DAMAGE] = new BoostInfo(BTYPE_DAMAGE, "Dmg", u, v, s, 1);
 | 
				
			||||||
 | 
						m_textureAtlas.TextureIndexToCoord(texBoostSpd, u, v, s, s);
 | 
				
			||||||
 | 
						m_boostinfo[BTYPE_SPEED] = new BoostInfo(BTYPE_SPEED, "Spd", u, v, s, 1);
 | 
				
			||||||
 | 
						m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
 | 
				
			||||||
 | 
						m_boostinfo[BTYPE_INVINCIBLE] = new BoostInfo(BTYPE_INVINCIBLE, "Inv", u, v, s, 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						m_animeAtlas.TextureIndexToCoord(0, u, v, s, s);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::cout << " Loading and compiling shaders ..." << std::endl;
 | 
						std::cout << " Loading and compiling shaders ..." << std::endl;
 | 
				
			||||||
	if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) {
 | 
						if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) {
 | 
				
			||||||
@@ -482,6 +587,7 @@ void Engine::SystemNotification(std::string systemLog) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	DisplayNotification(message);
 | 
						DisplayNotification(message);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Engine::KillNotification(Player killer, Player killed) {
 | 
					void Engine::KillNotification(Player killer, Player killed) {
 | 
				
			||||||
	std::string message = "";
 | 
						std::string message = "";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -632,6 +738,7 @@ void Engine::DisplayHud(int timer) {
 | 
				
			|||||||
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
						glBindTexture(GL_TEXTURE_2D, 0);
 | 
				
			||||||
	glLoadIdentity();
 | 
						glLoadIdentity();
 | 
				
			||||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
						glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
				
			||||||
 | 
						glClear(GL_STENCIL_BUFFER_BIT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float itemBackgroundWidthProportion = 0.25f;
 | 
						float itemBackgroundWidthProportion = 0.25f;
 | 
				
			||||||
	float itemBackgroundHeightProportion = 0.175f;
 | 
						float itemBackgroundHeightProportion = 0.175f;
 | 
				
			||||||
@@ -769,12 +876,12 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
 | 
				
			|||||||
	ss.str("");
 | 
						ss.str("");
 | 
				
			||||||
	fPosY -= charSize;
 | 
						fPosY -= charSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	ss << " Direction : " << m_player.GetDirection();
 | 
						ss << " Player Position : " << m_player.GetPosition();
 | 
				
			||||||
	PrintText(fPosX, fPosY, ss.str());
 | 
						PrintText(fPosX, fPosY, ss.str());
 | 
				
			||||||
	ss.str("");
 | 
						ss.str("");
 | 
				
			||||||
	fPosY -= charSize;
 | 
						fPosY -= charSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	ss << " Position  : " << m_player.GetPosition();
 | 
						ss << " Remote Position  : " << m_otherplayerpos;
 | 
				
			||||||
	PrintText(fPosX, fPosY, ss.str());
 | 
						PrintText(fPosX, fPosY, ss.str());
 | 
				
			||||||
	ss.str("");
 | 
						ss.str("");
 | 
				
			||||||
	fPosY -= charSize;
 | 
						fPosY -= charSize;
 | 
				
			||||||
@@ -837,6 +944,7 @@ void Engine::DisplaySingleOrMultiplayerMenu() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
						glBindTexture(GL_TEXTURE_2D, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Single Player and Multiplayer button background quads
 | 
						// Single Player and Multiplayer button background quads
 | 
				
			||||||
	float buttonWidthProportion = 0.4f;
 | 
						float buttonWidthProportion = 0.4f;
 | 
				
			||||||
	float buttonHeightProportion = 0.075f;
 | 
						float buttonHeightProportion = 0.075f;
 | 
				
			||||||
@@ -924,7 +1032,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
 | 
				
			|||||||
	glPushMatrix();
 | 
						glPushMatrix();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int timer = GetCountdown(elapsedTime);
 | 
						int timer = GetCountdown(elapsedTime);
 | 
				
			||||||
 | 
						for (int i = 1; i < WORLD_SIZE_X; i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (timer <= COUNTDOWN - m_timerReductionChunk * i) {
 | 
				
			||||||
 | 
								m_world.RemoveChunk(m_nbReductionChunk * i);
 | 
				
			||||||
 | 
								m_renderer.RemoveChunk(m_nbReductionChunk * i);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
	if (m_keyK) {
 | 
						if (m_keyK) {
 | 
				
			||||||
		SystemNotification(m_messageNotification);
 | 
							SystemNotification(m_messageNotification);
 | 
				
			||||||
		m_keyK = false;
 | 
							m_keyK = false;
 | 
				
			||||||
@@ -994,6 +1108,8 @@ int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
 | 
				
			|||||||
int Engine::GetCountdown(float elapsedTime) {
 | 
					int Engine::GetCountdown(float elapsedTime) {
 | 
				
			||||||
	if (m_resetcountdown)
 | 
						if (m_resetcountdown)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
 | 
							m_nbReductionChunk = 4;
 | 
				
			||||||
 | 
							m_timerReductionChunk = 30;
 | 
				
			||||||
		m_countdown = m_time + COUNTDOWN;
 | 
							m_countdown = m_time + COUNTDOWN;
 | 
				
			||||||
		m_resetcountdown = false;
 | 
							m_resetcountdown = false;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
@@ -1007,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) {
 | 
				
			|||||||
void Engine::Render(float elapsedTime) {
 | 
					void Engine::Render(float elapsedTime) {
 | 
				
			||||||
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 | 
						glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_time_SplashScreen += elapsedTime;
 | 
						/*m_time_SplashScreen += elapsedTime;
 | 
				
			||||||
	if (m_time_SplashScreen < 2) {
 | 
						if (m_time_SplashScreen < 2) {
 | 
				
			||||||
		DrawSplachScreen();
 | 
							DrawSplachScreen();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (m_gamestate == GameState::PLAY)
 | 
						else */if (m_gamestate == GameState::PLAY)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		HideCursor();
 | 
							HideCursor();
 | 
				
			||||||
		CenterMouse(); //D<>placement de centermouse dans l'action de jouer
 | 
							CenterMouse(); //D<>placement de centermouse dans l'action de jouer
 | 
				
			||||||
@@ -1020,6 +1136,7 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
		static irrklang::ISound* step; // Pour les sons de pas.
 | 
							static irrklang::ISound* step; // Pour les sons de pas.
 | 
				
			||||||
		static float pollTime = 0;
 | 
							static float pollTime = 0;
 | 
				
			||||||
		static float bulletTime = 0;
 | 
							static float bulletTime = 0;
 | 
				
			||||||
 | 
							static float gameTime = 0;
 | 
				
			||||||
		static BlockType bloc = 1;
 | 
							static BlockType bloc = 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (elapsedTime > 0.1f) return;
 | 
							if (elapsedTime > 0.1f) return;
 | 
				
			||||||
@@ -1029,6 +1146,8 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
		Transformation all;
 | 
							Transformation all;
 | 
				
			||||||
		Transformation skybox;
 | 
							Transformation skybox;
 | 
				
			||||||
 | 
							Transformation remotePlayer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		Vector3f vstep;
 | 
							Vector3f vstep;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// Transformations initiales
 | 
							// Transformations initiales
 | 
				
			||||||
@@ -1046,11 +1165,11 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
				if (leftright)
 | 
									if (leftright)
 | 
				
			||||||
					vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x);
 | 
										vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x);
 | 
				
			||||||
				else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x);
 | 
									else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x);
 | 
				
			||||||
				m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), false,.8f);
 | 
									m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), false, .8f);
 | 
				
			||||||
				leftright = !leftright;
 | 
									leftright = !leftright;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case Player::Sound::FALL:
 | 
								case Player::Sound::FALL:
 | 
				
			||||||
				m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), false,1.f);
 | 
									m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), false, 1.f);
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			default: break;
 | 
								default: break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
@@ -1063,12 +1182,17 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
		m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation 
 | 
							m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation 
 | 
				
			||||||
		// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
 | 
							// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							m_player.ApplyTransformation(remotePlayer, true, false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (m_key1) bloc++;
 | 
				
			||||||
 | 
							else if (m_key2) bloc--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (m_mouseWU) bloc++;
 | 
							if (m_mouseWU) bloc++;
 | 
				
			||||||
		else if (m_mouseWD) bloc--;
 | 
							else if (m_mouseWD) bloc--;
 | 
				
			||||||
		if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
 | 
							if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
 | 
				
			||||||
		else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
 | 
							else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
 | 
				
			||||||
		m_mouseWU = m_mouseWD = false;
 | 
							m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (m_mouseL) {
 | 
							if (m_mouseL) {
 | 
				
			||||||
			if (bloc != BTYPE_LAST)
 | 
								if (bloc != BTYPE_LAST)
 | 
				
			||||||
@@ -1091,37 +1215,42 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
					glClearColor(0.f, 0.f, 0.f, 1.f);
 | 
										glClearColor(0.f, 0.f, 0.f, 1.f);
 | 
				
			||||||
					return;
 | 
										return;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
							else if (m_mouseR)
 | 
				
			||||||
	else if (m_mouseR)
 | 
								m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
 | 
				
			||||||
		m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
 | 
					
 | 
				
			||||||
	
 | 
							for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
 | 
				
			||||||
	for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
 | 
								if (m_bullets[x]) {
 | 
				
			||||||
		if (m_bullets[x]) {
 | 
									for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
 | 
				
			||||||
			for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
 | 
										if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) {
 | 
				
			||||||
				if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) {
 | 
											m_bullets[x]->~Bullet();
 | 
				
			||||||
					m_bullets[x]->~Bullet();
 | 
											if (m_whoosh[x])
 | 
				
			||||||
					if (m_whoosh[x])
 | 
												m_whoosh[x]->drop();
 | 
				
			||||||
						m_whoosh[x]->drop();
 | 
											m_bullets[x] = nullptr;
 | 
				
			||||||
					m_bullets[x] = nullptr;
 | 
											m_whoosh[x] = nullptr;
 | 
				
			||||||
					m_whoosh[x] = nullptr;
 | 
											break;
 | 
				
			||||||
					break;
 | 
										}
 | 
				
			||||||
				}
 | 
										else if (!m_whoosh[x]) {
 | 
				
			||||||
				else if (!m_whoosh[x]) {
 | 
											m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
 | 
				
			||||||
					m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
 | 
										}
 | 
				
			||||||
				}
 | 
										else {
 | 
				
			||||||
				else {
 | 
											Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
 | 
				
			||||||
					Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
 | 
											m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
 | 
				
			||||||
					m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
 | 
										}
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
 | 
							gameTime += elapsedTime * 10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
 | 
							m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
 | 
				
			||||||
		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
 | 
							m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (m_isSkybox) m_skybox.Render(skybox);
 | 
							if (m_isSkybox) m_skybox.Render(skybox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		DrawHud(elapsedTime, bloc);
 | 
							DrawHud(elapsedTime, bloc);
 | 
				
			||||||
@@ -1133,7 +1262,7 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
		}
 | 
							}
 | 
				
			||||||
		static bool fell = false;
 | 
							static bool fell = false;
 | 
				
			||||||
		if (m_player.GetPosition().y < 1.7f && !fell) {
 | 
							if (m_player.GetPosition().y < 1.7f && !fell) {
 | 
				
			||||||
			m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false,1.f);
 | 
								m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
 | 
				
			||||||
			fell = true;
 | 
								fell = true;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		else if (m_player.GetPosition().y < -20.f) {
 | 
							else if (m_player.GetPosition().y < -20.f) {
 | 
				
			||||||
@@ -1141,15 +1270,39 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
			fell = false;
 | 
								fell = false;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (m_networkgame) {
 | 
							if (m_networkgame) { // Pour se gerer le paquet.
 | 
				
			||||||
			static char* buf = new char[BUFFER_LENGTH];
 | 
								static bool has_synced = false;
 | 
				
			||||||
			uint32_t buflen = BUFFER_LENGTH;
 | 
								using namespace std::chrono;
 | 
				
			||||||
			netprot::Input input;
 | 
								using namespace netprot;
 | 
				
			||||||
			//sockaddr_in addr = m_conn.m_srvsockaddr;
 | 
								Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count();
 | 
				
			||||||
 | 
								static Timestamp last = 0;
 | 
				
			||||||
 | 
								Input input;
 | 
				
			||||||
 | 
								Sync sync;
 | 
				
			||||||
 | 
								uint64_t id = m_conn.getId();
 | 
				
			||||||
 | 
								static std::vector<char*> lsPck;
 | 
				
			||||||
 | 
								static int sync_acc = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (last == 0)
 | 
				
			||||||
 | 
									last = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								sync_acc += tstamp - last;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (sync_acc >= 1000) {
 | 
				
			||||||
 | 
									sync_acc -= 1000;
 | 
				
			||||||
 | 
									sync.sid = id;
 | 
				
			||||||
 | 
									sync.timestamp = tstamp;
 | 
				
			||||||
 | 
									sync.position = m_player.GetPositionAbs();
 | 
				
			||||||
 | 
									sync.hp = m_player.GetHP();
 | 
				
			||||||
 | 
									if (!has_synced) {
 | 
				
			||||||
 | 
										has_synced = true;
 | 
				
			||||||
 | 
										sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									m_syncs[sync.timestamp] = sync;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								input.sid = id;
 | 
				
			||||||
			input.direction = m_player.GetDirection();
 | 
								input.direction = m_player.GetDirection();
 | 
				
			||||||
			input.sid = m_conn.getId();
 | 
								input.timestamp = tstamp;
 | 
				
			||||||
			input.timestamp = 12345;
 | 
					 | 
				
			||||||
			input.keys.forward = m_keyW;
 | 
								input.keys.forward = m_keyW;
 | 
				
			||||||
			input.keys.backward = m_keyS;
 | 
								input.keys.backward = m_keyS;
 | 
				
			||||||
			input.keys.left = m_keyA;
 | 
								input.keys.left = m_keyA;
 | 
				
			||||||
@@ -1158,11 +1311,76 @@ void Engine::Render(float elapsedTime) {
 | 
				
			|||||||
			input.keys.block = m_mouseR;
 | 
								input.keys.block = m_mouseR;
 | 
				
			||||||
			input.keys.shoot = m_mouseL;
 | 
								input.keys.shoot = m_mouseL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			//netprot::Serialize(&input, &buf, &buflen);
 | 
								sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr);
 | 
				
			||||||
			//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
			netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
 | 
								lsPck = recvPacks(m_conn.m_sock_udp, &m_buf);
 | 
				
			||||||
 | 
								char* prevptr = nullptr;
 | 
				
			||||||
 | 
								for (auto& pck : lsPck) { // We could make a few threads out of this.
 | 
				
			||||||
 | 
									Sync sync;
 | 
				
			||||||
 | 
									Output out;
 | 
				
			||||||
 | 
									if (!prevptr)
 | 
				
			||||||
 | 
										prevptr = m_buf.ptr;
 | 
				
			||||||
 | 
									uint32_t bsize = m_buf.len - (pck - prevptr);
 | 
				
			||||||
 | 
									prevptr = pck;
 | 
				
			||||||
 | 
									switch (getType(pck, 1)) {
 | 
				
			||||||
 | 
										using enum PACKET_TYPE;
 | 
				
			||||||
 | 
									case SYNC:
 | 
				
			||||||
 | 
										if (Deserialize(&sync, pck, &bsize)) {
 | 
				
			||||||
 | 
											if (sync.sid != m_conn.getId()) {
 | 
				
			||||||
 | 
												std::cout << "syncsid be no good.";
 | 
				
			||||||
 | 
												break;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											if (m_syncs.count(sync.timestamp)) {
 | 
				
			||||||
 | 
												Sync comp = m_syncs[sync.timestamp];
 | 
				
			||||||
 | 
												m_player.InflictDamage(sync.hp - comp.hp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
												Vector3f diff = sync.position - comp.position;
 | 
				
			||||||
 | 
												
 | 
				
			||||||
 | 
												if (diff.y < 1.)
 | 
				
			||||||
 | 
													diff.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
												//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
												if (diff.Length() > 1.5) {
 | 
				
			||||||
 | 
													diff.Normalize();
 | 
				
			||||||
 | 
													m_player.Move(-diff);
 | 
				
			||||||
 | 
												}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
												// TODO: Syncer sync.timer avec le timer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
												m_syncs.erase(sync.timestamp);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											else std::cout << "sync be no good.";
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									case OUTPUT:
 | 
				
			||||||
 | 
										if (Deserialize(&out, pck, &bsize)) {
 | 
				
			||||||
 | 
											if (!m_players.contains(out.id)) {
 | 
				
			||||||
 | 
												
 | 
				
			||||||
 | 
												std::cout << out.id << " is id no good." << std::endl;
 | 
				
			||||||
 | 
												break;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
 | 
				
			||||||
 | 
											rt->Feed(out);
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									default:
 | 
				
			||||||
 | 
										std::cout << "packet be no good.";
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								lsPck.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								glDisable(GL_CULL_FACE);
 | 
				
			||||||
 | 
								for (auto& [key, player] : m_players) {
 | 
				
			||||||
 | 
									RemotePlayer* rt = static_cast<RemotePlayer*>(player);
 | 
				
			||||||
 | 
									glClear(GL_STENCIL_BUFFER_BIT);
 | 
				
			||||||
 | 
									rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
 | 
				
			||||||
 | 
									m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								glEnable(GL_CULL_FACE);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
 | 
						else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
@@ -1252,6 +1470,10 @@ void Engine::KeyPressEvent(unsigned char key) {
 | 
				
			|||||||
		break;
 | 
							break;
 | 
				
			||||||
	case 24: // Y - Ignorer
 | 
						case 24: // Y - Ignorer
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
 | 
						case 27: // 1
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case 28: // 2
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
	case 255: // Fn - Ignorer
 | 
						case 255: // Fn - Ignorer
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
	default:
 | 
						default:
 | 
				
			||||||
@@ -1298,7 +1520,7 @@ void Engine::KeyReleaseEvent(unsigned char key) {
 | 
				
			|||||||
	case 15:
 | 
						case 15:
 | 
				
			||||||
		for (int x = 0; x < MAX_BULLETS; ++x)  // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
 | 
							for (int x = 0; x < MAX_BULLETS; ++x)  // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
 | 
				
			||||||
			if (!m_bullets[x]) {
 | 
								if (!m_bullets[x]) {
 | 
				
			||||||
				m_bullets[x] = new Bullet(m_player.GetPOV() - Vector3f(1.f, 0.f, 1.f), Vector3f(1.f,0.f,1.f));
 | 
									m_bullets[x] = new Bullet(m_player.GetPOV() - Vector3f(1.f, 0.f, 1.f), Vector3f(1.f, 0.f, 1.f));
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
 | 
								else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
 | 
				
			||||||
@@ -1326,6 +1548,12 @@ void Engine::KeyReleaseEvent(unsigned char key) {
 | 
				
			|||||||
		else
 | 
							else
 | 
				
			||||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
 | 
						case 27: // 1
 | 
				
			||||||
 | 
							m_key1 = true;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
 | 
						case 28: // 2
 | 
				
			||||||
 | 
							m_key2 = true;
 | 
				
			||||||
 | 
							break;
 | 
				
			||||||
	case 57: // Espace - Stop sauter
 | 
						case 57: // Espace - Stop sauter
 | 
				
			||||||
		m_keySpace = false;
 | 
							m_keySpace = false;
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
@@ -1446,3 +1674,5 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,9 +2,12 @@
 | 
				
			|||||||
#define ENGINE_H__
 | 
					#define ENGINE_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <algorithm>
 | 
					#include <algorithm>
 | 
				
			||||||
 | 
					#include <chrono>
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/array2d.h"
 | 
					#include "../SQCSim-common/array2d.h"
 | 
				
			||||||
#include "../SQCSim-common/blockinfo.h"
 | 
					#include "../SQCSim-common/blockinfo.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/boostinfo.h"
 | 
				
			||||||
#include "../SQCSim-common/bullet.h"
 | 
					#include "../SQCSim-common/bullet.h"
 | 
				
			||||||
#include "../SQCSim-common/chunk.h"
 | 
					#include "../SQCSim-common/chunk.h"
 | 
				
			||||||
#include "../SQCSim-common/world.h"
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
@@ -20,6 +23,8 @@
 | 
				
			|||||||
#include "connector.h"
 | 
					#include "connector.h"
 | 
				
			||||||
#include "renderer.h"
 | 
					#include "renderer.h"
 | 
				
			||||||
#include "remoteplayer.h"
 | 
					#include "remoteplayer.h"
 | 
				
			||||||
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Engine : public OpenglContext {
 | 
					class Engine : public OpenglContext {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
@@ -59,13 +64,20 @@ private:
 | 
				
			|||||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
					    void DrawHud(float elapsedTime, BlockType bloc);
 | 
				
			||||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
					    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Connector m_conn;
 | 
					    Connector m_conn;
 | 
				
			||||||
    Shader m_shader01;
 | 
					    Shader m_shader01;
 | 
				
			||||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
					    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
				
			||||||
 | 
					    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
				
			||||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
					    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
				
			||||||
 | 
					    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    World m_world = World();
 | 
					    World m_world = World();
 | 
				
			||||||
    Renderer m_renderer = Renderer();
 | 
					    Renderer m_renderer = Renderer();
 | 
				
			||||||
 | 
					    Booster m_booster = Booster();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Texture m_textureCrosshair;
 | 
					    Texture m_textureCrosshair;
 | 
				
			||||||
    Texture m_textureFont;
 | 
					    Texture m_textureFont;
 | 
				
			||||||
@@ -77,6 +89,8 @@ private:
 | 
				
			|||||||
    Texture m_textureMultiText;
 | 
					    Texture m_textureMultiText;
 | 
				
			||||||
    Texture m_textureTitle;
 | 
					    Texture m_textureTitle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    TextureAtlas::TextureIndex texBoostHeal;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Skybox m_skybox;
 | 
					    Skybox m_skybox;
 | 
				
			||||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
					    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -88,11 +102,13 @@ private:
 | 
				
			|||||||
    
 | 
					    
 | 
				
			||||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
					    Bullet* m_bullets[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    std::map<uint64_t, Player*> m_players;
 | 
					    std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
 | 
					    netprot::Buffer m_buf, m_bufout;
 | 
				
			||||||
 | 
					    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //Menu
 | 
					    //Menu
 | 
				
			||||||
    enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
 | 
					    enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
 | 
				
			||||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
					    GameState m_gamestate = GameState::PLAY;
 | 
				
			||||||
    Texture MenuTitleTexture;
 | 
					    Texture MenuTitleTexture;
 | 
				
			||||||
    Texture MenuBGTexture;
 | 
					    Texture MenuBGTexture;
 | 
				
			||||||
    Texture MenuStartTexture;
 | 
					    Texture MenuStartTexture;
 | 
				
			||||||
@@ -101,6 +117,8 @@ private:
 | 
				
			|||||||
    Texture PauseBGTexture;
 | 
					    Texture PauseBGTexture;
 | 
				
			||||||
    Texture SplachScreenTexture;
 | 
					    Texture SplachScreenTexture;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    float m_scale;
 | 
					    float m_scale;
 | 
				
			||||||
    float m_time = 0;
 | 
					    float m_time = 0;
 | 
				
			||||||
    float m_time_SplashScreen = 0;
 | 
					    float m_time_SplashScreen = 0;
 | 
				
			||||||
@@ -111,6 +129,8 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    int m_renderCount = 0;
 | 
					    int m_renderCount = 0;
 | 
				
			||||||
    int m_countdown = COUNTDOWN;
 | 
					    int m_countdown = COUNTDOWN;
 | 
				
			||||||
 | 
					    int m_nbReductionChunk = 4;
 | 
				
			||||||
 | 
					    int m_timerReductionChunk = 30;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_damage = false;
 | 
					    bool m_damage = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -120,11 +140,14 @@ private:
 | 
				
			|||||||
    bool m_flash = true;
 | 
					    bool m_flash = true;
 | 
				
			||||||
    bool m_displayCrosshair = true;
 | 
					    bool m_displayCrosshair = true;
 | 
				
			||||||
    bool m_displayHud = true;
 | 
					    bool m_displayHud = true;
 | 
				
			||||||
    bool m_displayInfo = false;
 | 
					    bool m_displayInfo = true;
 | 
				
			||||||
    bool m_resetcountdown = false;
 | 
					    bool m_resetcountdown = false;
 | 
				
			||||||
    bool m_soloMultiChoiceMade = false;
 | 
					    bool m_soloMultiChoiceMade = false;
 | 
				
			||||||
    bool m_stopcountdown = false;
 | 
					    bool m_stopcountdown = false;
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
 | 
					    bool m_key1 = false;
 | 
				
			||||||
 | 
					    bool m_key2 = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_keyK = false;
 | 
					    bool m_keyK = false;
 | 
				
			||||||
    bool m_keyL = false;
 | 
					    bool m_keyL = false;
 | 
				
			||||||
    bool m_keyW = false;
 | 
					    bool m_keyW = false;
 | 
				
			||||||
@@ -142,7 +165,9 @@ private:
 | 
				
			|||||||
    float m_mousemy = 0;
 | 
					    float m_mousemy = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_networkgame = false;
 | 
					    bool m_networkgame = false;
 | 
				
			||||||
 | 
					    netprot::PlayerInfo m_pinfo;
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
				
			||||||
 | 
					    RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
 | 
				
			||||||
    std::string m_messageNotification = "";
 | 
					    std::string m_messageNotification = "";
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,5 +5,5 @@
 | 
				
			|||||||
int main() {
 | 
					int main() {
 | 
				
			||||||
    Engine engine;
 | 
					    Engine engine;
 | 
				
			||||||
    engine.SetMaxFps(60);
 | 
					    engine.SetMaxFps(60);
 | 
				
			||||||
    engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
 | 
					    engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,7 +7,7 @@ void main()
 | 
				
			|||||||
    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
					    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    texel *= light;
 | 
					    texel *= light;
 | 
				
			||||||
   texel.a = 255.;
 | 
					   
 | 
				
			||||||
    gl_FragColor = texel;
 | 
					    gl_FragColor = texel;
 | 
				
			||||||
   
 | 
					   
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
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