Compare commits
129 Commits
SQC-22
...
RUNNINGREA
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@@ -134,6 +134,7 @@
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|||||||
<ClInclude Include="array2d.h" />
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<ClInclude Include="array2d.h" />
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||||||
<ClInclude Include="array3d.h" />
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<ClInclude Include="array3d.h" />
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<ClInclude Include="blockinfo.h" />
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<ClInclude Include="blockinfo.h" />
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<ClInclude Include="boostinfo.h" />
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<ClInclude Include="bullet.h" />
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<ClInclude Include="bullet.h" />
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<ClInclude Include="chunk.h" />
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<ClInclude Include="chunk.h" />
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<ClInclude Include="define.h" />
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<ClInclude Include="define.h" />
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||||||
@@ -147,6 +148,7 @@
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|||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="blockinfo.cpp" />
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||||||
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<ClCompile Include="boostinfo.cpp" />
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||||||
<ClCompile Include="bullet.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="chunk.cpp" />
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||||||
<ClCompile Include="netprotocol.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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@@ -54,6 +54,9 @@
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<ClInclude Include="transformation.h">
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<ClInclude Include="transformation.h">
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||||||
<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ClInclude>
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||||||
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<ClInclude Include="boostinfo.h">
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||||||
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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<ClCompile Include="world.cpp">
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@@ -80,5 +83,8 @@
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<ClCompile Include="transformation.cpp">
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<ClCompile Include="transformation.cpp">
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||||||
<Filter>Fichiers sources</Filter>
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<Filter>Fichiers sources</Filter>
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||||||
</ClCompile>
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</ClCompile>
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<ClCompile Include="boostinfo.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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32
SQCSim-common/boostinfo.cpp
Normal file
@@ -0,0 +1,32 @@
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#include "boostinfo.h"
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#include <iostream>
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BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
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||||||
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{
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||||||
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}
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||||||
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||||||
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BoostInfo::~BoostInfo()
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||||||
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{
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||||||
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}
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||||||
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||||||
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BoostType BoostInfo::GetType() const
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||||||
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{
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||||||
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return m_type;
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||||||
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}
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||||||
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||||||
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void BoostInfo::GetTexture(float& u, float& v, float& s)
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||||||
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{
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||||||
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u = m_u;
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v = m_v;
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s = m_s;
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}
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||||||
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void BoostInfo::Show() const
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{
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std::cout << "Type: " << m_type << std::endl;
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std::cout << "Nom: " << m_name << std::endl;
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std::cout << "Durabilite: " << m_durability << std::endl;
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||||||
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std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
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}
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29
SQCSim-common/boostinfo.h
Normal file
@@ -0,0 +1,29 @@
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#ifndef BOOSTINFO_H__
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#define BOOSTINFO_H__
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#include <string>
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#include "define.h"
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class BoostInfo
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{
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public:
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BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
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||||||
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~BoostInfo();
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||||||
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BoostType GetType() const;
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||||||
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||||||
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void GetTexture(float& u, float& v, float& s);
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||||||
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void Show() const;
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private:
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BoostType m_type;
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float m_u;
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float m_v;
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float m_s;
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std::string m_name;
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int m_durability;
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||||||
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};
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||||||
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#endif // BOOSTINFO_H__
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@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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||||||
Bullet::~Bullet() {}
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Bullet::~Bullet() {}
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||||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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||||||
int max = 100 / perframe;
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int max = 100 / perframe;
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||||||
float damage = 0.057f;
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float damage = 0.057f;
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||||||
for (int x = 0; x < max; ++x) {
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for (int x = 0; x < max; ++x) {
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||||||
@@ -23,6 +23,15 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint
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if (!world->ChunkAt(m_currentpos))
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if (!world->ChunkAt(m_currentpos))
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return true;
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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ChunkMod* cmod = *chunkmod;
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cmod = new ChunkMod();
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cmod->old_b_type = world->BlockAt(m_currentpos);
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cmod->b_type = BTYPE_AIR;
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cmod->pos = m_currentpos;
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||||||
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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||||||
return true;
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return true;
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||||||
}
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}
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||||||
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@@ -1,11 +1,11 @@
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|||||||
#ifndef BULLET_H__
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#ifndef BULLET_H__
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||||||
#define BULLET_H__
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#define BULLET_H__
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||||||
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#include <unordered_map>
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||||||
#include "define.h"
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#include "define.h"
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#include "vector3.h"
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#include "vector3.h"
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#include <map>
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||||||
#include "player.h"
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#include "player.h"
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#include "netprotocol.h"
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||||||
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||||||
class World;
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class World;
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class Player;
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class Player;
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@@ -16,7 +16,7 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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||||||
~Bullet();
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~Bullet();
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||||||
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||||||
bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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void Transpose(int& x, int& z);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getPos() const;
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||||||
Vector3f getVel() const;
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Vector3f getVel() const;
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||||||
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@@ -36,7 +36,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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|||||||
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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||||||
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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||||||
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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||||||
}
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}
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||||||
}
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}
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||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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||||||
@@ -46,6 +46,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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||||||
}
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}
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||||||
}
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}
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int rnd = rand() % 15;
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if (rnd == 4)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (ix == 3)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 2);
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||||||
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}
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||||||
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}
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if (rnd == 3)
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (iz == 4)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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||||||
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Structure(ix, iy, iz, 2);
|
||||||
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}
|
||||||
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}
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if (rnd == 6)
|
||||||
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
|
||||||
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
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for (int iy = 0; iy < 14; ++iy) {
|
||||||
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if (ix == 3)
|
||||||
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
|
||||||
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Structure(ix, iy, iz, 2);
|
||||||
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}
|
||||||
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}
|
||||||
|
|
||||||
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|
||||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
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//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
|
||||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||||
// float xnoiz, ynoiz;
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// float xnoiz, ynoiz;
|
||||||
@@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; }
|
|||||||
|
|
||||||
void Chunk::MakeModified() { m_isModified = true; }
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void Chunk::MakeModified() { m_isModified = true; }
|
||||||
|
|
||||||
|
|
||||||
|
void Chunk::Structure(int x, int y, int z,int height)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < height; i++)
|
||||||
|
{
|
||||||
|
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
@@ -28,6 +28,7 @@ class Chunk {
|
|||||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||||
|
|
||||||
|
void Structure(int x, int y, int z, int height);
|
||||||
bool IsDirty() const;
|
bool IsDirty() const;
|
||||||
void MakeDirty();
|
void MakeDirty();
|
||||||
void MakeClean();
|
void MakeClean();
|
||||||
|
@@ -7,11 +7,11 @@
|
|||||||
#define SRV_PORT 10000
|
#define SRV_PORT 10000
|
||||||
#define CLI_PORT 10001
|
#define CLI_PORT 10001
|
||||||
|
|
||||||
#define BUFFER_LENGTH 150
|
#define BUFFER_LENGTH 1500
|
||||||
|
|
||||||
#define CHUNK_SIZE_X 4
|
#define CHUNK_SIZE_X 6
|
||||||
#define CHUNK_SIZE_Y 64
|
#define CHUNK_SIZE_Y 64
|
||||||
#define CHUNK_SIZE_Z 4
|
#define CHUNK_SIZE_Z 6
|
||||||
#define MAX_SELECTION_DISTANCE 5
|
#define MAX_SELECTION_DISTANCE 5
|
||||||
#define SEED 0
|
#define SEED 0
|
||||||
#define COUNTDOWN 300
|
#define COUNTDOWN 300
|
||||||
@@ -27,14 +27,25 @@
|
|||||||
#define THREADS_UPDATE_CHUNKS 6
|
#define THREADS_UPDATE_CHUNKS 6
|
||||||
#define THREADS_DELETE_CHUNKS 3
|
#define THREADS_DELETE_CHUNKS 3
|
||||||
|
|
||||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||||
#define TEXTURE_SIZE 512
|
#define TEXTURE_SIZE 512
|
||||||
#define MAX_BULLETS 512
|
#define MAX_BULLETS 512
|
||||||
|
|
||||||
|
#define TIME_SPEED_BOOST 10 //secondes
|
||||||
|
#define TIME_DAMAGE_BOOST 10 //secondes
|
||||||
|
#define TIME_INVINCIBLE_BOOST 4 //secondes
|
||||||
|
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
|
||||||
#define BULLET_TIME .1
|
#define BULLET_TIME .1
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
typedef uint8_t BlockType;
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
|
||||||
|
typedef uint8_t BoostType;
|
||||||
|
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
|
||||||
|
|
||||||
|
//anim
|
||||||
|
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
|
||||||
|
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
|
||||||
|
|
||||||
typedef uint64_t Timestamp;
|
typedef uint64_t Timestamp;
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
@@ -46,6 +57,7 @@ typedef uint64_t Timestamp;
|
|||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
|
#define poll WSAPoll
|
||||||
#define flag_t u_long
|
#define flag_t u_long
|
||||||
#define addrlen_t int
|
#define addrlen_t int
|
||||||
#define ioctl ioctlsocket
|
#define ioctl ioctlsocket
|
||||||
@@ -64,6 +76,7 @@ typedef uint64_t Timestamp;
|
|||||||
#include <arpa/inet.h>
|
#include <arpa/inet.h>
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <poll.h>
|
||||||
|
|
||||||
#define flag_t unsigned int
|
#define flag_t unsigned int
|
||||||
#define addrlen_t unsigned int
|
#define addrlen_t unsigned int
|
||||||
|
@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
Keys keys = in->keys;
|
Keys keys = in->keys;
|
||||||
uint8_t keys8 = // Reste un bit.
|
uint8_t keys8 = // Reste un bit.
|
||||||
keys.forward & 0b10000000 |
|
(keys.forward? 0b10000000: 0) |
|
||||||
keys.backward & 0b01000000 |
|
(keys.backward? 0b01000000: 0) |
|
||||||
keys.left & 0b00100000 |
|
(keys.left? 0b00100000: 0) |
|
||||||
keys.right & 0b00010000 |
|
(keys.right? 0b00010000: 0) |
|
||||||
keys.jump & 0b00001000 |
|
(keys.jump? 0b00001000: 0) |
|
||||||
keys.shoot & 0b00000100 |
|
(keys.shoot? 0b00000100: 0) |
|
||||||
keys.block & 0b00000010 ;
|
(keys.block? 0b00000010: 0);
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
||||||
|
|
||||||
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
// TODO: Finir ca.
|
States states = out->states;
|
||||||
|
uint8_t states8 =
|
||||||
|
(states.jumping? 0b10000000: 0) |
|
||||||
|
(states.shooting? 0b01000000: 0) |
|
||||||
|
(states.hit? 0b00100000: 0) |
|
||||||
|
(states.powerup? 0b00010000: 0) |
|
||||||
|
(states.dead? 0b00001000: 0) |
|
||||||
|
(states.still? 0b00000100: 0) |
|
||||||
|
(states.jumpshot? 0b00000010: 0) |
|
||||||
|
(states.running? 0b00000001: 0);
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
|
||||||
|
|
||||||
|
uint32_t vec[3];
|
||||||
|
memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||||
|
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[0] & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[1] & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec82[3 * sizeof(uint32_t)] = {
|
||||||
|
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[0] & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[1] & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||||
@@ -352,6 +402,34 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
|||||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
|
||||||
|
|
||||||
|
uint32_t vec[3];
|
||||||
|
memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||||
|
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[0] & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[1] & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
|
memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
|
||||||
|
memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
|
||||||
|
|
||||||
|
*buflen = sizeof(uint32_t) * 3 + 3;
|
||||||
|
}
|
||||||
|
|
||||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||||
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
|
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
|
||||||
|
|
||||||
@@ -366,8 +444,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(Input))
|
if (*buflen <= sizeof(Input))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@@ -421,15 +499,90 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
|||||||
|
|
||||||
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
|
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||||
|
if (*buflen <= sizeof(Output))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||||
|
out->timestamp =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||||
|
out->id =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
uint8_t states = 0;
|
||||||
|
memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
||||||
|
out->states.jumping = states & 0b10000000;
|
||||||
|
out->states.shooting = states & 0b01000000;
|
||||||
|
out->states.hit = states & 0b00100000;
|
||||||
|
out->states.dead = states & 0b00010000;
|
||||||
|
out->states.still = states & 0b00001000;
|
||||||
|
out->states.jumpshot = states & 0b00000100;
|
||||||
|
out->states.running = states & 0b00000010;
|
||||||
|
|
||||||
|
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||||
|
uint32_t vec[3] = {
|
||||||
|
(uint32_t)subvec[0] << 24 |
|
||||||
|
(uint32_t)subvec[1] << 16 |
|
||||||
|
(uint32_t)subvec[2] << 8 |
|
||||||
|
(uint32_t)subvec[3],
|
||||||
|
(uint32_t)subvec[4] << 24 |
|
||||||
|
(uint32_t)subvec[5] << 16 |
|
||||||
|
(uint32_t)subvec[6] << 8 |
|
||||||
|
(uint32_t)subvec[7],
|
||||||
|
(uint32_t)subvec[8] << 24 |
|
||||||
|
(uint32_t)subvec[9] << 16 |
|
||||||
|
(uint32_t)subvec[10] << 8 |
|
||||||
|
(uint32_t)subvec[11] };
|
||||||
|
|
||||||
|
memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
|
||||||
|
uint32_t vec2[3] = {
|
||||||
|
(uint32_t)subvec[0] << 24 |
|
||||||
|
(uint32_t)subvec[1] << 16 |
|
||||||
|
(uint32_t)subvec[2] << 8 |
|
||||||
|
(uint32_t)subvec[3],
|
||||||
|
(uint32_t)subvec[4] << 24 |
|
||||||
|
(uint32_t)subvec[5] << 16 |
|
||||||
|
(uint32_t)subvec[6] << 8 |
|
||||||
|
(uint32_t)subvec[7],
|
||||||
|
(uint32_t)subvec[8] << 24 |
|
||||||
|
(uint32_t)subvec[9] << 16 |
|
||||||
|
(uint32_t)subvec[10] << 8 |
|
||||||
|
(uint32_t)subvec[11] };
|
||||||
|
|
||||||
|
memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(Sync))
|
if (*buflen <= sizeof(Sync))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@@ -487,11 +640,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
|||||||
|
|
||||||
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(LoginInfo))
|
if (*buflen <= sizeof(LoginInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t namesize = std::strlen(buf) + 1;
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
@@ -513,11 +668,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(LoginInfo))
|
if (*buflen <= sizeof(LoginInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t namesize = std::strlen(buf) + 1;
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
@@ -550,11 +707,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(PlayerInfo))
|
if (*buflen <= sizeof(PlayerInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t namesize = std::strlen(buf) + 1;
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
@@ -587,11 +746,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(GameInfo))
|
if (*buflen <= sizeof(GameInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@@ -628,11 +789,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(Chat))
|
if (*buflen <= sizeof(Chat))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@@ -677,11 +840,44 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||||
|
|
||||||
|
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
|
||||||
if (buflen <= sizeof(ErrorLog))
|
if (*buflen <= sizeof(ChunkMod))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
|
||||||
|
uint32_t vec[3] = {
|
||||||
|
(uint32_t)subvec[0] << 24 |
|
||||||
|
(uint32_t)subvec[1] << 16 |
|
||||||
|
(uint32_t)subvec[2] << 8 |
|
||||||
|
(uint32_t)subvec[3],
|
||||||
|
(uint32_t)subvec[4] << 24 |
|
||||||
|
(uint32_t)subvec[5] << 16 |
|
||||||
|
(uint32_t)subvec[6] << 8 |
|
||||||
|
(uint32_t)subvec[7],
|
||||||
|
(uint32_t)subvec[8] << 24 |
|
||||||
|
(uint32_t)subvec[9] << 16 |
|
||||||
|
(uint32_t)subvec[10] << 8 |
|
||||||
|
(uint32_t)subvec[11] };
|
||||||
|
|
||||||
|
memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
|
||||||
|
memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
|
||||||
|
|
||||||
|
*buflen = sizeof(uint32_t) * 3 + 3;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
|
||||||
|
if (*buflen <= sizeof(ErrorLog))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t messsize = std::strlen(buf) + 1;
|
size_t messsize = std::strlen(buf) + 1;
|
||||||
@@ -692,9 +888,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
|||||||
memcpy(&errlog->mess, &buf[1], messsize);
|
memcpy(&errlog->mess, &buf[1], messsize);
|
||||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||||
|
|
||||||
|
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||||
if (buflen < 1 ||
|
if (buflen < 1 ||
|
||||||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
||||||
@@ -703,7 +903,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
|||||||
return (netprot::PACKET_TYPE)buf[0];
|
return (netprot::PACKET_TYPE)buf[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
|
||||||
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
||||||
Input* in = nullptr;
|
Input* in = nullptr;
|
||||||
Output* out = nullptr;
|
Output* out = nullptr;
|
||||||
@@ -713,7 +913,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
|||||||
ErrorLog* errlog = nullptr;
|
ErrorLog* errlog = nullptr;
|
||||||
LoginInfo* loginf = nullptr;
|
LoginInfo* loginf = nullptr;
|
||||||
|
|
||||||
switch (getType(buf, buflen)) {
|
switch (getType(buf, *buflen)) {
|
||||||
case PACKET_TYPE::INPUT:
|
case PACKET_TYPE::INPUT:
|
||||||
in = new Input();
|
in = new Input();
|
||||||
if (netprot::Deserialize(in, buf, buflen)) {
|
if (netprot::Deserialize(in, buf, buflen)) {
|
||||||
@@ -770,7 +970,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||||
return netprot::getPack(buf->ptr, buf->len);
|
return netprot::getPack(buf->ptr, &buf->len);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::emptyPack(netprot::Packet pck) {
|
bool netprot::emptyPack(netprot::Packet pck) {
|
||||||
@@ -808,80 +1008,197 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
|
|||||||
return pck;
|
return pck;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
|
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
|
||||||
std::vector<Packet> lsPck;
|
std::vector<char*> lsPck;
|
||||||
int len = 0, end = 0;
|
int len = buf->tmp? buf->tmp - buf->ptr: 0,
|
||||||
bool pck_received = false;
|
end = 0;
|
||||||
char* cursor = nullptr;
|
char * cursor = buf->tmp ? buf->tmp: nullptr ,
|
||||||
|
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
|
||||||
|
* last = buf->tmp ? buf->tmp: buf->ptr;
|
||||||
|
bool ended = true;
|
||||||
|
struct pollfd fds[1];
|
||||||
|
|
||||||
|
fds[0].fd = sock;
|
||||||
|
fds[0].events = POLLIN;
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
while (!pck_received) {
|
if (!poll(fds, 1, 0)) {
|
||||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
if (ended)
|
||||||
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
|
buf->tmp = nullptr;
|
||||||
return lsPck;
|
return lsPck;
|
||||||
|
}
|
||||||
|
|
||||||
|
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||||
|
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||||
|
if (ended)
|
||||||
|
buf->tmp = nullptr;
|
||||||
|
return lsPck;
|
||||||
|
}
|
||||||
len += bytes;
|
len += bytes;
|
||||||
// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
|
end = len;
|
||||||
// Si oui, mettre l'index du debut du footer dans
|
|
||||||
// la variable "end" et mettre pck_received a true.
|
ended = false;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
int cmp = 0;
|
||||||
|
|
||||||
|
if (cursor)
|
||||||
|
end -= (cursor - buf->ptr);
|
||||||
|
|
||||||
|
if (end < 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
cursor = (char*)memchr(next, '\r', end);
|
||||||
|
|
||||||
|
if (cursor) {
|
||||||
|
next = cursor;
|
||||||
|
cursor--;
|
||||||
|
|
||||||
|
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||||
|
if (cmp == 0) {
|
||||||
|
if (!outbuf) {
|
||||||
|
lsPck.push_back(last);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||||
|
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (!outbuf)
|
||||||
|
buf->tmp = last;
|
||||||
|
cursor = &buf->ptr[len];
|
||||||
|
next = cursor + 1;
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cursor = &buf->ptr[end];
|
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
||||||
|
end = 0;
|
||||||
|
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
||||||
|
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
|
||||||
|
* last = buf->tmp ? buf->tmp : buf->ptr;
|
||||||
|
bool ended = true;
|
||||||
|
struct pollfd fds[1];
|
||||||
|
sockaddr_in sockad = from;
|
||||||
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
lsPck.push_back(getPack(buf));
|
fds[0].fd = sock;
|
||||||
|
fds[0].events = POLLIN;
|
||||||
|
|
||||||
while (*cursor == '\0') {
|
while (true) {
|
||||||
cursor++;
|
if (!poll(fds, 1, 0)) {
|
||||||
end++;
|
if (ended)
|
||||||
|
buf->tmp = nullptr;
|
||||||
|
return lsPck;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cursor) { // mettre le début du prochain paquet au début du buffer.
|
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
|
||||||
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
|
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||||
len = 0;
|
if (ended)
|
||||||
pck_received = true;
|
buf->tmp = nullptr;
|
||||||
|
return lsPck;
|
||||||
|
}
|
||||||
|
len += bytes;
|
||||||
|
end = len;
|
||||||
|
|
||||||
|
ended = false;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
int cmp = 0;
|
||||||
|
|
||||||
|
if (cursor)
|
||||||
|
end -= (cursor - buf->ptr);
|
||||||
|
|
||||||
|
if (end < 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
cursor = (char*)memchr(next, '\r', end);
|
||||||
|
|
||||||
|
if (cursor) {
|
||||||
|
next = cursor;
|
||||||
|
cursor--;
|
||||||
|
|
||||||
|
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||||
|
if (cmp == 0) {
|
||||||
|
if (!outbuf) {
|
||||||
|
lsPck.push_back(last);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||||
|
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (!outbuf)
|
||||||
|
buf->tmp = last;
|
||||||
|
cursor = &buf->ptr[len];
|
||||||
|
next = cursor + 1;
|
||||||
|
break;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
|
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
|
||||||
switch (pack->type) {
|
switch (pack->type) {
|
||||||
case PACKET_TYPE::INPUT:
|
case PACKET_TYPE::INPUT:
|
||||||
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
|
sendPack<Input>(sock, (Input*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::OUTPUT:
|
case PACKET_TYPE::OUTPUT:
|
||||||
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
|
sendPack<Output>(sock, (Output*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::SYNC:
|
case PACKET_TYPE::SYNC:
|
||||||
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
|
sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::TEAMINF:
|
case PACKET_TYPE::TEAMINF:
|
||||||
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
|
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PLAYINF:
|
case PACKET_TYPE::PLAYINF:
|
||||||
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
|
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LOGINF:
|
case PACKET_TYPE::LOGINF:
|
||||||
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
|
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHUNKMOD:
|
case PACKET_TYPE::CHUNKMOD:
|
||||||
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
|
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
|
||||||
|
return;
|
||||||
case PACKET_TYPE::PLAYERMOD:
|
case PACKET_TYPE::PLAYERMOD:
|
||||||
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
|
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PICKUPMOD:
|
case PACKET_TYPE::PICKUPMOD:
|
||||||
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
|
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::GAMEINFO:
|
case PACKET_TYPE::GAMEINFO:
|
||||||
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
|
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::ENDINFO:
|
case PACKET_TYPE::ENDINFO:
|
||||||
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
|
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHAT:
|
case PACKET_TYPE::CHAT:
|
||||||
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
|
sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::ERRLOG:
|
case PACKET_TYPE::ERRLOG:
|
||||||
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
|
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||||
@@ -891,46 +1208,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||||
switch (pack->type) {
|
switch (pack->type) {
|
||||||
case PACKET_TYPE::INPUT:
|
case PACKET_TYPE::INPUT:
|
||||||
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::OUTPUT:
|
case PACKET_TYPE::OUTPUT:
|
||||||
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::SYNC:
|
case PACKET_TYPE::SYNC:
|
||||||
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::TEAMINF:
|
case PACKET_TYPE::TEAMINF:
|
||||||
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PLAYINF:
|
case PACKET_TYPE::PLAYINF:
|
||||||
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LOGINF:
|
case PACKET_TYPE::LOGINF:
|
||||||
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHUNKMOD:
|
case PACKET_TYPE::CHUNKMOD:
|
||||||
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PLAYERMOD:
|
case PACKET_TYPE::PLAYERMOD:
|
||||||
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PICKUPMOD:
|
case PACKET_TYPE::PICKUPMOD:
|
||||||
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::GAMEINFO:
|
case PACKET_TYPE::GAMEINFO:
|
||||||
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::ENDINFO:
|
case PACKET_TYPE::ENDINFO:
|
||||||
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHAT:
|
case PACKET_TYPE::CHAT:
|
||||||
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::ERRLOG:
|
case PACKET_TYPE::ERRLOG:
|
||||||
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||||
|
@@ -7,8 +7,6 @@
|
|||||||
|
|
||||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||||
|
|
||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
|
||||||
|
|
||||||
namespace netprot {
|
namespace netprot {
|
||||||
enum class PACKET_TYPE: uint8_t {
|
enum class PACKET_TYPE: uint8_t {
|
||||||
ERR, INPUT, OUTPUT, SYNC,
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
@@ -18,8 +16,10 @@ namespace netprot {
|
|||||||
LAST_PACK
|
LAST_PACK
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures */
|
||||||
|
|
||||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||||
char* ptr = new char[BUFFER_LENGTH];
|
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
|
||||||
uint32_t len = BUFFER_LENGTH;
|
uint32_t len = BUFFER_LENGTH;
|
||||||
|
|
||||||
~Buffer() { delete[] ptr; }
|
~Buffer() { delete[] ptr; }
|
||||||
@@ -31,6 +31,12 @@ namespace netprot {
|
|||||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Constantes */
|
||||||
|
|
||||||
|
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||||
|
|
||||||
|
/* Sous-structures */
|
||||||
|
|
||||||
struct Keys {
|
struct Keys {
|
||||||
bool forward,
|
bool forward,
|
||||||
backward,
|
backward,
|
||||||
@@ -52,6 +58,8 @@ namespace netprot {
|
|||||||
running;
|
running;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures de paquets */
|
||||||
|
|
||||||
struct Input { // cli -> srv UDP ~frame
|
struct Input { // cli -> srv UDP ~frame
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
@@ -67,7 +75,7 @@ namespace netprot {
|
|||||||
States states; // 0bJSH_____ bit-packing de bool.
|
States states; // 0bJSH_____ bit-packing de bool.
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Sync { // srv -> cli TCP ~second
|
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
uint32_t timer = 0;
|
uint32_t timer = 0;
|
||||||
@@ -98,7 +106,11 @@ namespace netprot {
|
|||||||
uint64_t id = 0,
|
uint64_t id = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
PlayerInfo() {}
|
PlayerInfo() {}
|
||||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
|
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
|
||||||
|
strcpy(log->name, name);
|
||||||
|
};
|
||||||
|
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
@@ -118,6 +130,11 @@ namespace netprot {
|
|||||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
|
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct ChunkMod {
|
||||||
|
Vector3f pos;
|
||||||
|
BlockType b_type, old_b_type;
|
||||||
|
};
|
||||||
|
|
||||||
struct ErrorLog { // srv -> cli TCP event
|
struct ErrorLog { // srv -> cli TCP event
|
||||||
char mess[140];
|
char mess[140];
|
||||||
bool is_fatal;
|
bool is_fatal;
|
||||||
@@ -125,6 +142,8 @@ namespace netprot {
|
|||||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Fonctions */
|
||||||
|
|
||||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||||
@@ -133,50 +152,60 @@ namespace netprot {
|
|||||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||||
|
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||||
|
|
||||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||||
|
|
||||||
Packet getPack(char* buf, uint32_t buflen);
|
Packet getPack(char* buf, uint32_t *buflen);
|
||||||
Packet getPack(Buffer* buf);
|
Packet getPack(Buffer* buf);
|
||||||
|
|
||||||
bool emptyPack(Packet pck);
|
bool emptyPack(Packet pck);
|
||||||
|
|
||||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||||
|
|
||||||
|
template <class T> T copyPack(Packet* pck);
|
||||||
|
|
||||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||||
|
|
||||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||||
|
|
||||||
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
|
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
|
||||||
|
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
|
||||||
|
|
||||||
|
/* Templates */
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||||
netprot::Serialize(pack, buf, buflen);
|
netprot::Serialize(pack, buf, buflen);
|
||||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
*buflen += sizeof(Footer);
|
||||||
send(sock, *buf, *buflen, 0);
|
send(sock, *buf, *buflen, 0);
|
||||||
*buflen = BUFFER_LENGTH;
|
*buflen = BUFFER_LENGTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||||
sockaddr_in addr = *sockad;
|
const sockaddr_in addr = *sockad;
|
||||||
netprot::Serialize(pack, buf, buflen);
|
netprot::Serialize(pack, buf, buflen);
|
||||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
*buflen += sizeof(Footer);
|
||||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
*buflen = BUFFER_LENGTH;
|
*buflen = BUFFER_LENGTH;
|
||||||
}
|
}
|
||||||
@@ -184,22 +213,21 @@ namespace netprot {
|
|||||||
template <class T>
|
template <class T>
|
||||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
buf->len += sizeof(Footer);
|
||||||
send(sock, buf->ptr, buf->len, 0);
|
send(sock, buf->ptr, buf->len, 0);
|
||||||
buf->rstLen();
|
buf->rstLen();
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||||
sockaddr_in addr = *sockad;
|
const sockaddr_in addr = *sockad;
|
||||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
buf->len += sizeof(Footer);
|
||||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
buf->rstLen();
|
buf->rstLen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
|
|||||||
m_rotY += value;
|
m_rotY += value;
|
||||||
if (m_rotY > 360) m_rotY = 0;
|
if (m_rotY > 360) m_rotY = 0;
|
||||||
else if (m_rotY < -360) m_rotY = 0;
|
else if (m_rotY < -360) m_rotY = 0;
|
||||||
}
|
|
||||||
|
|
||||||
void Player::TurnTopBottom(float value) {
|
|
||||||
m_rotX += value;
|
|
||||||
if (m_rotX > 80) m_rotX = 80;
|
|
||||||
else if (m_rotX < -80) m_rotX = -80;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
|
||||||
|
|
||||||
Vector3f delta = Vector3f(0, 0, 0);
|
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
cos(xrotrad) * -cos(yrotrad));
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
m_direction.Normalize();
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::TurnTopBottom(float value) {
|
||||||
|
m_rotX += value;
|
||||||
|
if (m_rotX > 80) m_rotX = 80;
|
||||||
|
else if (m_rotX < -80) m_rotX = -80;
|
||||||
|
|
||||||
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
|
|
||||||
|
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||||
|
-sin(xrotrad),
|
||||||
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||||
|
Vector3f delta = Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
Vector3f dir = m_direction;
|
||||||
|
|
||||||
|
dir.y = 0;
|
||||||
|
|
||||||
if (front) {
|
if (front) {
|
||||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta += dir;
|
||||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
else if (back) {
|
else if (back) {
|
||||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta -= dir;
|
||||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (left) {
|
if (left) {
|
||||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x += dir.z;
|
||||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z += -dir.x;
|
||||||
}
|
}
|
||||||
else if (right) {
|
else if (right) {
|
||||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x -= dir.z;
|
||||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z -= -dir.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
delta.Normalize();
|
delta.Normalize();
|
||||||
@@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
delta.y += jump? .32f: shoot? .1f : 0.f;
|
delta.y += jump? .32f: shoot? .1f : 0.f;
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
}
|
}
|
||||||
|
if (boostspeed)
|
||||||
|
{
|
||||||
|
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
|
||||||
|
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
|
||||||
|
}
|
||||||
|
|
||||||
if (shoot) // Recoil!
|
if (shoot) // Recoil!
|
||||||
TurnTopBottom(-1);
|
TurnTopBottom(-1);
|
||||||
@@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
else isStep = false;
|
else isStep = false;
|
||||||
m_POV = m_position.y;
|
m_POV = m_position.y;
|
||||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||||
|
RemoveBooster(elapsedTime);
|
||||||
return snd;
|
return snd;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
|
|
||||||
|
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::GetBooster(Booster boosttype)
|
||||||
|
{
|
||||||
|
if (boosttype == SPEED)
|
||||||
|
{
|
||||||
|
boostspeed = true;
|
||||||
|
timeboostspeed = 0;
|
||||||
|
}
|
||||||
|
if (boosttype == HEAL)
|
||||||
|
{
|
||||||
|
m_hp = 100;
|
||||||
|
}
|
||||||
|
if (boosttype == DAMAGE)
|
||||||
|
{
|
||||||
|
boostdamage = true;
|
||||||
|
timeboostdamage = 0;
|
||||||
|
}
|
||||||
|
if (boosttype == INVINCIBLE)
|
||||||
|
{
|
||||||
|
boostinvincible = true;
|
||||||
|
boostinvincible = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Player::RemoveBooster(float elapsedtime)
|
||||||
|
{
|
||||||
|
if (boostspeed)
|
||||||
|
{
|
||||||
|
timeboostspeed += elapsedtime;
|
||||||
|
if (timeboostspeed >= TIME_SPEED_BOOST)
|
||||||
|
boostspeed = false;
|
||||||
|
}
|
||||||
|
if (boostdamage)
|
||||||
|
{
|
||||||
|
timeboostdamage += elapsedtime;
|
||||||
|
if (timeboostdamage >= TIME_DAMAGE_BOOST)
|
||||||
|
boostdamage = false;
|
||||||
|
}
|
||||||
|
if (boostinvincible)
|
||||||
|
{
|
||||||
|
timeboostinvincible += elapsedtime;
|
||||||
|
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
|
||||||
|
boostinvincible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||||
|
|
||||||
|
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
|
|
||||||
|
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||||
|
|
||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||||
|
|
||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||||
|
@@ -5,11 +5,13 @@
|
|||||||
#include "transformation.h"
|
#include "transformation.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
class Player {
|
class Player {
|
||||||
public:
|
public:
|
||||||
enum Sound { NOSOUND, STEP, FALL };
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
|
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
~Player();
|
~Player();
|
||||||
@@ -18,9 +20,14 @@ public:
|
|||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
void GetBooster(Booster boosttype);
|
||||||
|
void RemoveBooster(float elapsedtime);
|
||||||
|
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||||
|
|
||||||
|
void SetDirection(Vector3f dir);
|
||||||
|
void Move(Vector3f diff);
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
|
Vector3f GetPositionAbs() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
@@ -45,13 +52,20 @@ protected:
|
|||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
float m_POV;
|
float m_POV;
|
||||||
|
float timeboostspeed;
|
||||||
|
float timeboostdamage;
|
||||||
|
float timeboostinvincible;
|
||||||
|
|
||||||
float m_hp;
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
|
bool boostspeed;
|
||||||
|
bool boostdamage;
|
||||||
|
bool boostinvincible;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
||||||
|
|
||||||
|
@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
|
|||||||
m_seed = seed;
|
m_seed = seed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||||
int cx = (int)x / CHUNK_SIZE_X;
|
int cx = (int)x / CHUNK_SIZE_X;
|
||||||
int cz = (int)z / CHUNK_SIZE_Z;
|
int cz = (int)z / CHUNK_SIZE_Z;
|
||||||
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
|||||||
|
|
||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||||
|
|
||||||
|
void World::RemoveChunk(int nbReduit)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||||
|
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||||
|
{
|
||||||
|
Chunk* chk = nullptr;
|
||||||
|
if (x < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y > WORLD_SIZE_Y - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (x > WORLD_SIZE_X - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
|
||||||
|
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
|
||||||
|
|
||||||
|
if (!chk)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_tbDeleted.emplace_back(chk);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||||
Chunk* c = ChunkAt(x, y, z);
|
Chunk* c = ChunkAt(x, y, z);
|
||||||
|
|
||||||
@@ -140,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
|
|||||||
UpdateWorld(player_pos, blockinfo);
|
UpdateWorld(player_pos, blockinfo);
|
||||||
//TransposeWorld(player_pos, bullets);
|
//TransposeWorld(player_pos, bullets);
|
||||||
}
|
}
|
||||||
//
|
|
||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
|
||||||
// updates = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||||
Vector3f currentPos = player_pos;
|
Vector3f currentPos = player_pos;
|
||||||
Vector3f currentBlock = currentPos;
|
Vector3f currentBlock = currentPos;
|
||||||
Vector3f ray = player_dir;
|
Vector3f ray = player_dir;
|
||||||
|
BlockType oldbtype;
|
||||||
|
netprot::ChunkMod* cmod = nullptr;
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (block) return;
|
if (block) return cmod;
|
||||||
|
|
||||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||||
currentBlock += ray / 10.f;
|
currentBlock += ray / 10.f;
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
if (bt != BTYPE_AIR)
|
if (bt != BTYPE_AIR) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found)
|
if (found)
|
||||||
@@ -190,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
|
|||||||
(By == PyA ||
|
(By == PyA ||
|
||||||
By == PyB ||
|
By == PyB ||
|
||||||
By == PyC) &&
|
By == PyC) &&
|
||||||
Bz == Pz))
|
Bz == Pz)) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||||
|
if (net) {
|
||||||
|
cmod = new netprot::ChunkMod();
|
||||||
|
cmod->old_b_type = oldbtype;
|
||||||
|
cmod->b_type = blockType;
|
||||||
|
cmod->pos = currentBlock;
|
||||||
|
}
|
||||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||||
ChunkAt(currentBlock)->MakeModified();
|
ChunkAt(currentBlock)->MakeModified();
|
||||||
block = true;
|
block = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return cmod;
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
|
@@ -11,6 +11,7 @@
|
|||||||
#include "array2d.h"
|
#include "array2d.h"
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Bullet;
|
class Bullet;
|
||||||
@@ -28,6 +29,8 @@ public:
|
|||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
Chunk* ChunkAt(float x, float y, float z) const;
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||||
|
|
||||||
|
void RemoveChunk(int nbReduit);
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
@@ -35,7 +38,7 @@ public:
|
|||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
int GettbDeleted() const;
|
int GettbDeleted() const;
|
||||||
|
@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
|||||||
|
|
||||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
|
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||||
|
|
||||||
Output* Connection::getOutput(Timestamp time) {
|
Output* Connection::getOutput(Timestamp time) {
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
@@ -47,9 +47,117 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
|||||||
|
|
||||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
void Connection::getPacks(SOCKET sock) {
|
||||||
auto wat = m_input_manifest.find(time);
|
std::vector<char*> lsPck;
|
||||||
|
Input in;
|
||||||
while (wat != m_input_manifest.begin())
|
Sync sync;
|
||||||
m_input_manifest.erase(wat--);
|
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize)) {
|
||||||
|
m_input_manifest[in.timestamp] = in;
|
||||||
|
m_input_vector.push_back(in);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize))
|
||||||
|
m_nsync = true;
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||||
|
static int outs = 0;
|
||||||
|
static Timestamp last = 0;
|
||||||
|
while (!m_output_vector.empty()) {
|
||||||
|
Output out = m_output_vector.front();
|
||||||
|
for (auto& [key, conn] : conns) {
|
||||||
|
if (m_playinfo.id == conn->GetHash(false))
|
||||||
|
continue;
|
||||||
|
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
|
||||||
|
//std::cout << out.id << ": " << out.position << std::endl;
|
||||||
|
|
||||||
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
|
}
|
||||||
|
++outs;
|
||||||
|
|
||||||
|
[[unlikely]] if (last == 0) // !
|
||||||
|
last = out.timestamp;
|
||||||
|
|
||||||
|
outs += out.timestamp + last;
|
||||||
|
|
||||||
|
if (outs >= 1000) {
|
||||||
|
outs -= 1000;
|
||||||
|
Sync sync;
|
||||||
|
sync.hp = player.get()->GetHP();
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.position = out.position;
|
||||||
|
sync.sid = m_loginfo.sid;
|
||||||
|
sync.timer = timer;
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.ammo = -1;
|
||||||
|
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_output_vector.pop_front();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::Run(World* world) {
|
||||||
|
Input in, last;
|
||||||
|
Output out;
|
||||||
|
float el;
|
||||||
|
|
||||||
|
if (m_input_manifest.size() < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
while (m_last_in < m_input_vector.size() - 1) {
|
||||||
|
in = m_input_vector.at(m_last_in + 1);
|
||||||
|
last = m_input_vector.at(m_last_in);
|
||||||
|
|
||||||
|
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||||
|
|
||||||
|
if (m_shoot_acc > 0.) {
|
||||||
|
m_shoot_acc -= el;
|
||||||
|
if (m_shoot_acc < 0.)
|
||||||
|
m_shoot_acc = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.get()->SetDirection(in.direction);
|
||||||
|
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||||
|
in.keys.backward,
|
||||||
|
in.keys.left,
|
||||||
|
in.keys.right,
|
||||||
|
in.keys.jump, false, el), world, el);
|
||||||
|
|
||||||
|
//if (in.keys.block)
|
||||||
|
// ChunkDiffs.push_back()
|
||||||
|
|
||||||
|
if (in.keys.shoot && m_shoot_acc <= 0.)
|
||||||
|
Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection()));
|
||||||
|
|
||||||
|
|
||||||
|
out.position = player.get()->GetPositionAbs();
|
||||||
|
out.direction = in.direction;
|
||||||
|
out.timestamp = in.timestamp;
|
||||||
|
out.id = m_playinfo.id;
|
||||||
|
|
||||||
|
m_output_manifest[out.timestamp] = out;
|
||||||
|
m_output_vector.push_back(out);
|
||||||
|
|
||||||
|
++m_last_in;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
|
// auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
|
// while (wat != m_input_manifest.begin())
|
||||||
|
// m_input_manifest.erase(wat--);
|
||||||
}
|
}
|
||||||
|
@@ -2,10 +2,11 @@
|
|||||||
#define CONNECTION_H__
|
#define CONNECTION_H__
|
||||||
|
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
using namespace netprot;
|
using namespace netprot;
|
||||||
@@ -32,16 +33,37 @@ public:
|
|||||||
PlayerInfo* getInfo() const;
|
PlayerInfo* getInfo() const;
|
||||||
sockaddr_in* getAddr() const;
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
|
void getPacks(SOCKET sock);
|
||||||
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||||
|
|
||||||
|
void Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
|
bool m_nsync = true;
|
||||||
|
|
||||||
|
std::vector<Bullet> Bullets;
|
||||||
|
std::vector<ChunkMod> ChunkDiffs;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<Timestamp, Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
std::map<Timestamp, Output> m_output_manifest;
|
std::vector<Input> m_input_vector;
|
||||||
std::map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
|
std::deque<Output> m_output_vector;
|
||||||
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
|
float m_shoot_acc = 0;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
sockaddr_in m_addr;
|
sockaddr_in m_addr;
|
||||||
LoginInfo m_loginfo;
|
LoginInfo m_loginfo;
|
||||||
PlayerInfo m_playinfo;
|
PlayerInfo m_playinfo;
|
||||||
|
|
||||||
|
Timestamp m_startsync;
|
||||||
|
|
||||||
|
uint64_t m_last_in = 0,
|
||||||
|
m_last_out = 0;
|
||||||
|
Buffer m_buf,
|
||||||
|
m_bufout;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@@ -21,6 +21,7 @@ Server::~Server() {
|
|||||||
for (const auto& [key, player] : m_players)
|
for (const auto& [key, player] : m_players)
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
|
delete m_world;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@@ -76,7 +77,8 @@ int Server::Ready() {
|
|||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.countdown = std::stoi(m_buf.ptr);
|
m_game.countdown = std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.countdown = 0;
|
m_game.countdown = 0;
|
||||||
}
|
}
|
||||||
@@ -85,8 +87,9 @@ int Server::Ready() {
|
|||||||
Log("Entrez le seed de la partie: ", false, false);
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.seed = std::stoi(m_buf.ptr);
|
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.seed = 0;
|
m_game.seed = 0;
|
||||||
}
|
}
|
||||||
@@ -96,7 +99,8 @@ int Server::Ready() {
|
|||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
nbrjoueurs = 0;
|
nbrjoueurs = 0;
|
||||||
}
|
}
|
||||||
@@ -129,6 +133,7 @@ int Server::Ready() {
|
|||||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||||
PlayerInfo play;
|
PlayerInfo play;
|
||||||
|
|
||||||
|
m_buf.len = BUFFER_LENGTH;
|
||||||
Packet pck = getPack(&m_buf);
|
Packet pck = getPack(&m_buf);
|
||||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||||
Log("Paquet invalide.", true, false);
|
Log("Paquet invalide.", true, false);
|
||||||
@@ -139,29 +144,28 @@ int Server::Ready() {
|
|||||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||||
|
|
||||||
log->sid = getUniqueId();
|
log->sid = getUniqueId();
|
||||||
log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
|
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||||
|
|
||||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
str.clear();
|
str.clear();
|
||||||
|
|
||||||
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
|
||||||
|
|
||||||
sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
|
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||||
|
|
||||||
play.id = getUniqueId();
|
play.id = getUniqueId();
|
||||||
|
play.tid = log->tid;
|
||||||
strcpy(play.name, log->name);
|
strcpy(play.name, log->name);
|
||||||
|
|
||||||
|
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||||
|
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||||
|
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||||
play.tid = log->tid;
|
play.tid = log->tid;
|
||||||
|
|
||||||
sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
|
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||||
std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
|
std::cout << m_game.seed << std::endl;
|
||||||
|
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||||
|
|
||||||
for (auto& [key, player] : m_players) {
|
m_players[log->sid] = conn;
|
||||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
|
||||||
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
|
||||||
}
|
|
||||||
|
|
||||||
m_players[log->sid] = std::move(conn);
|
|
||||||
|
|
||||||
delete log;
|
delete log;
|
||||||
|
|
||||||
@@ -170,59 +174,116 @@ int Server::Ready() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
||||||
|
for (auto& [keyout, playout] : m_players) {
|
||||||
|
if (keyin == keyout)
|
||||||
|
continue;
|
||||||
|
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Run() {
|
void Server::Run() {
|
||||||
|
bool endgame = false;
|
||||||
Input in;
|
Input in;
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
addrlen_t socklen = sizeof(sockad);
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
Log("Debut de la partie...", false, false);
|
Log("Debut de la partie...", false, false);
|
||||||
|
|
||||||
m_world = std::make_unique<World>();
|
int players = m_players.size();
|
||||||
|
|
||||||
|
m_world = new World();
|
||||||
m_world->SetSeed(m_game.seed);
|
m_world->SetSeed(m_game.seed);
|
||||||
m_world->GetChunks().Reset(nullptr);
|
m_world->GetChunks().Reset(nullptr);
|
||||||
m_world->BuildWorld();
|
m_world->BuildWorld();
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
|
||||||
|
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||||
Sync sync;
|
Sync sync;
|
||||||
sync.position = conn->player->GetPosition();
|
sync.position = conn->player->GetPositionAbs();
|
||||||
sync.hp = conn->player->GetHP();
|
sync.hp = conn->player->GetHP();
|
||||||
sync.sid = key;
|
sync.sid = key;
|
||||||
sync.ammo = 0;
|
sync.ammo = 0;
|
||||||
sync.timestamp = 0;
|
sync.timestamp = 0;
|
||||||
sync.timer = m_game.countdown;
|
sync.timer = m_game.countdown;
|
||||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||||
}
|
}
|
||||||
|
|
||||||
while (true) {
|
int timer = m_game.countdown, sync_acc = 0;
|
||||||
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||||
Packet pck = getPack(&m_buf);
|
Timestamp last = 0;
|
||||||
switch (pck.type) {
|
std::vector<Chat> chatlog;
|
||||||
|
|
||||||
|
while (!endgame) {
|
||||||
|
using namespace std::chrono;
|
||||||
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||||
|
|
||||||
|
if (last == 0)
|
||||||
|
last = tstamp;
|
||||||
|
sync_acc += tstamp - last;
|
||||||
|
if (sync_acc >= 1000) {
|
||||||
|
sync_acc -= 1000;
|
||||||
|
--timer;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& [key, conn] : m_players) {
|
||||||
|
|
||||||
|
/* In */
|
||||||
|
|
||||||
|
int deadplayers = 0;
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
Input in; Chat chat; Sync sync;
|
||||||
|
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
using enum netprot::PACKET_TYPE;
|
using enum netprot::PACKET_TYPE;
|
||||||
case ERR: std::puts("ERROR!"); break;
|
case INPUT:
|
||||||
case INPUT: std::puts("INPUT!"); break;
|
if (Deserialize(&in, pck, &bsize))
|
||||||
case OUTPUT: std::puts("OUTPUT!"); break;
|
m_players[in.sid]->AddInput(in);
|
||||||
case SYNC: std::puts("SYNC!"); break;
|
break;
|
||||||
case TEAMINF: std::puts("TEAMINF!"); break;
|
case SYNC:
|
||||||
case SELFINF: std::puts("SELFINF!"); break;
|
if (Deserialize(&sync, pck, &bsize)) {}
|
||||||
case PLAYINF: std::puts("PLAYINF!"); break;
|
break;
|
||||||
case LOGINF: std::puts("LOGINF!"); break;
|
case CHAT:
|
||||||
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
if (Deserialize(&chat, pck, &bsize))
|
||||||
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
chatlog.push_back(chat);
|
||||||
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
break;
|
||||||
case GAMEINFO: std::puts("GAMEINFO!"); break;
|
default: break;
|
||||||
case ENDINFO: std::puts("ENDINFO!"); break;
|
|
||||||
case CHAT: std::puts("CHAT!"); break;
|
|
||||||
case ERRLOG: std::puts("ERRLOG!"); break;
|
|
||||||
case LAST_PACK: [[falltrough]];
|
|
||||||
default: std::puts("wtf?!"); break;
|
|
||||||
}
|
|
||||||
netprot::emptyPack(pck);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
|
||||||
|
/* Process */
|
||||||
|
|
||||||
|
if (conn->m_nsync) {
|
||||||
|
if (conn->player->AmIDead()) {
|
||||||
|
++deadplayers;
|
||||||
|
conn->m_nsync == false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
conn->Run(m_world);
|
||||||
|
|
||||||
|
/* Out */
|
||||||
|
|
||||||
|
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (deadplayers == players - 1 || timer <= 0)
|
||||||
|
endgame = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& chat : chatlog)
|
||||||
|
for (auto& [key, conn] : m_players)
|
||||||
|
sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
|
||||||
|
chatlog.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::LogTimestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
@@ -266,6 +327,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
|||||||
for (const auto& [key, player] : m_players) {
|
for (const auto& [key, player] : m_players) {
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
}
|
}
|
||||||
|
delete m_world;
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
|
@@ -5,6 +5,7 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
@@ -35,12 +36,12 @@ private:
|
|||||||
|
|
||||||
Buffer m_buf;
|
Buffer m_buf;
|
||||||
|
|
||||||
std::map<uint64_t, std::unique_ptr<Connection>> m_players;
|
std::unordered_map<uint64_t, Connection*> m_players;
|
||||||
std::map <Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
std::vector<uint64_t> m_ids;
|
std::vector<uint64_t> m_ids;
|
||||||
GameInfo m_game;
|
GameInfo m_game;
|
||||||
|
|
||||||
std::unique_ptr<World> m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
||||||
|
|
||||||
std::string LogTimestamp();
|
std::string LogTimestamp();
|
||||||
|
@@ -20,6 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="audio.h" />
|
<ClInclude Include="audio.h" />
|
||||||
|
<ClInclude Include="booster.h" />
|
||||||
<ClInclude Include="connector.h" />
|
<ClInclude Include="connector.h" />
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
<ClInclude Include="engine.h" />
|
<ClInclude Include="engine.h" />
|
||||||
@@ -36,6 +37,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="audio.cpp" />
|
<ClCompile Include="audio.cpp" />
|
||||||
|
<ClCompile Include="booster.cpp" />
|
||||||
<ClCompile Include="connector.cpp" />
|
<ClCompile Include="connector.cpp" />
|
||||||
<ClCompile Include="engine.cpp" />
|
<ClCompile Include="engine.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
@@ -170,7 +172,7 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
@@ -192,7 +194,7 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
@@ -53,6 +53,9 @@
|
|||||||
<ClInclude Include="remoteplayer.h">
|
<ClInclude Include="remoteplayer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="booster.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
@@ -97,5 +100,8 @@
|
|||||||
<ClCompile Include="remoteplayer.cpp">
|
<ClCompile Include="remoteplayer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="booster.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
46
SQCSim2021/booster.cpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
#include "booster.h"
|
||||||
|
|
||||||
|
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
|
||||||
|
//playerToQuad.Normalize();
|
||||||
|
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
|
||||||
|
//Matrix4f rotationMatrix;
|
||||||
|
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
|
||||||
|
//glMultMatrixf(rotationMatrix.GetInternalValues());
|
||||||
|
float x = pos.x;
|
||||||
|
float y = pos.y;
|
||||||
|
float z = pos.z;
|
||||||
|
float width = 1.0f;
|
||||||
|
float height = 1.0f;
|
||||||
|
//Pt override les collisions.. a ce point la je sais pas quoi faire
|
||||||
|
|
||||||
|
//Matrix4 mat4 = tran.GetMatrix();
|
||||||
|
//mat4 VP = pMatrix * vMatrix;
|
||||||
|
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
|
||||||
|
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
|
||||||
|
|
||||||
|
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
|
||||||
|
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
|
||||||
|
|
||||||
|
//tran.ApplyTranslation(m_position);
|
||||||
|
float u, v, w, h;
|
||||||
|
//glDisable(GL_DEPTH_TEST);
|
||||||
|
shader.Use();
|
||||||
|
textureAtlas.Bind();
|
||||||
|
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
|
||||||
|
//glLoadIdentity();
|
||||||
|
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
|
||||||
|
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
|
||||||
|
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
|
||||||
|
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
|
||||||
|
glEnd();
|
||||||
|
shader.Disable();
|
||||||
|
//tran.ApplyTranslation(-m_position);
|
||||||
|
//glEnable(GL_DEPTH_TEST);
|
||||||
|
}
|
14
SQCSim2021/booster.h
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
#ifndef BOOSTER_H__
|
||||||
|
#define BOOSTER_H__
|
||||||
|
#include "define.h"
|
||||||
|
#include "textureatlas.h"
|
||||||
|
#include "shader.h"
|
||||||
|
#include "../SQCSim-common/vector3.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
|
||||||
|
|
||||||
|
class Booster {
|
||||||
|
public:
|
||||||
|
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
|
||||||
|
};
|
||||||
|
#endif
|
@@ -28,6 +28,7 @@ include_directories(
|
|||||||
|
|
||||||
|
|
||||||
add_library(SQCSim-common
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
|
|||||||
|
|
||||||
add_executable(SQCSim-client
|
add_executable(SQCSim-client
|
||||||
"../audio.cpp"
|
"../audio.cpp"
|
||||||
|
"../booster.cpp"
|
||||||
"../connector.cpp"
|
"../connector.cpp"
|
||||||
"../engine.cpp"
|
"../engine.cpp"
|
||||||
"../mesh.cpp"
|
"../mesh.cpp"
|
||||||
|
@@ -69,44 +69,53 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
|
|
||||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||||
|
|
||||||
|
//using namespace std::chrono_literals;
|
||||||
|
//std::this_thread::sleep_for(100ms);
|
||||||
|
|
||||||
|
memset(bf.ptr, '\0', BUFFER_LENGTH);
|
||||||
|
|
||||||
bool ready = false;
|
bool ready = false;
|
||||||
int errors = 0;
|
int errors = 0;
|
||||||
std::vector<netprot::Packet> lsPck;
|
std::vector<char*> lsPck;
|
||||||
while (!ready) {
|
while (!ready) {
|
||||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
lsPck = netprot::recvPacks(m_sock_udp, &bf);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
bool bypass_delete = false;
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
netprot::PlayerInfo* pl = nullptr;
|
netprot::PlayerInfo* pl = nullptr;
|
||||||
switch (pck.type) {
|
switch (netprot::getType(pck, 1)) {
|
||||||
using enum netprot::PACKET_TYPE;
|
using enum netprot::PACKET_TYPE;
|
||||||
case LOGINF:
|
case LOGINF:
|
||||||
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
|
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
break;
|
break;
|
||||||
case GAMEINFO:
|
case GAMEINFO:
|
||||||
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
|
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
break;
|
break;
|
||||||
case PLAYINF:
|
case PLAYINF:
|
||||||
pl = (netprot::PlayerInfo*)pck.ptr;
|
pl = new netprot::PlayerInfo();
|
||||||
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
|
++errors;
|
||||||
|
else {
|
||||||
m_players[pl->id] = pl;
|
m_players[pl->id] = pl;
|
||||||
bypass_delete = true;
|
}
|
||||||
break;
|
break;
|
||||||
case TEAMINF:
|
case TEAMINF:
|
||||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
break;
|
break;
|
||||||
case SYNC:
|
case SYNC:
|
||||||
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
|
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||||
|
++errors;
|
||||||
ready = true;
|
ready = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
errors++;
|
errors++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (!bypass_delete)
|
|
||||||
netprot::emptyPack(pck);
|
|
||||||
}
|
}
|
||||||
lsPck.clear();
|
lsPck.clear();
|
||||||
if (errors > 100)
|
if (errors > 1000)
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@@ -2,6 +2,7 @@
|
|||||||
#define CONNECTOR_H__
|
#define CONNECTOR_H__
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
@@ -26,13 +27,13 @@ public:
|
|||||||
|
|
||||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||||
|
|
||||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||||
private:
|
private:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
#endif
|
#endif
|
||||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||||
|
|
||||||
netprot::LoginInfo m_loginfo;
|
netprot::LoginInfo m_loginfo;
|
||||||
netprot::GameInfo m_gameinfo;
|
netprot::GameInfo m_gameinfo;
|
||||||
|
@@ -29,10 +29,21 @@
|
|||||||
#define BASE_HEIGHT 480
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
|
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||||
|
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||||
|
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||||
|
//1 = shoot sans anim, 2 = shoot avec anim
|
||||||
|
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||||
|
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||||
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
@@ -1,5 +1,7 @@
|
|||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
@@ -11,12 +13,13 @@ struct Notification {
|
|||||||
float displayStartTime = 0.0f;
|
float displayStartTime = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// Use a queue to manage notifications
|
// Use a queue to manage notifications
|
||||||
//std::queue<Notification> notificationQueue;
|
//std::queue<Notification> notificationQueue;
|
||||||
// Use a vector to manage notifications
|
// Use a vector to manage notifications
|
||||||
std::vector<Notification> notifications;
|
std::vector<Notification> notifications;
|
||||||
|
|
||||||
Engine::Engine() {}
|
Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo(){}
|
||||||
|
|
||||||
Engine::~Engine() {
|
Engine::~Engine() {
|
||||||
m_world.CleanUpWorld(m_renderCount, true);
|
m_world.CleanUpWorld(m_renderCount, true);
|
||||||
@@ -316,39 +319,16 @@ void Engine::DrawPause()
|
|||||||
|
|
||||||
void Engine::Init() {
|
void Engine::Init() {
|
||||||
|
|
||||||
|
|
||||||
GLenum glewErr = glewInit();
|
|
||||||
if (glewErr != GLEW_OK) {
|
|
||||||
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
|
|
||||||
abort();
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t seed = SEED;
|
uint64_t seed = SEED;
|
||||||
char ch;
|
|
||||||
|
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
if (m_istarted)
|
||||||
glEnable(GL_DEPTH_TEST);
|
return;
|
||||||
glEnable(GL_STENCIL_TEST);
|
else m_istarted = true;
|
||||||
glEnable(GL_POINT_SMOOTH);
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glEnable(GL_CULL_FACE);
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
|
|
||||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
|
||||||
glShadeModel(GL_SMOOTH);
|
|
||||||
|
|
||||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Objet de skybox avec sa propre texture et son propre shader!
|
// Objet de skybox avec sa propre texture et son propre shader!
|
||||||
m_skybox.Init(0.2f);
|
m_skybox.Init(0.2f);
|
||||||
|
//m_skybox2.Init(1.f);
|
||||||
// Objet de musique!
|
// Objet de musique!
|
||||||
//m_audio.ToggleMusicState();
|
//m_audio.ToggleMusicState();
|
||||||
|
|
||||||
@@ -358,17 +338,21 @@ void Engine::Init() {
|
|||||||
m_whoosh[x] = nullptr;
|
m_whoosh[x] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Init Chunks
|
||||||
|
m_world.GetChunks().Reset(nullptr);
|
||||||
|
|
||||||
|
char* ch = new char[2];
|
||||||
|
|
||||||
std::cout << "Jouer en ligne? [o/N] ";
|
std::cout << "Jouer en ligne? [o/N] ";
|
||||||
std::cin >> ch;
|
std::cin.getline(ch, 2);
|
||||||
std::cout << std::endl;
|
std::cout << std::endl;
|
||||||
|
|
||||||
if (ch == 'o' || ch == 'O') {
|
if (*ch == 'o' || *ch == 'O') {
|
||||||
char* input = new char[32];
|
char* input = new char[32];
|
||||||
std::string playname, srvname;
|
std::string playname, srvname;
|
||||||
|
|
||||||
while (playname.size() < 1) {
|
while (playname.size() < 1) {
|
||||||
std::cout << "Veuillez entrer un nom de joueur: ";
|
std::cout << "Veuillez entrer un nom de joueur: ";
|
||||||
std::cin.ignore();
|
|
||||||
std::cin.getline(input, 32);
|
std::cin.getline(input, 32);
|
||||||
std::cout << std::endl;
|
std::cout << std::endl;
|
||||||
playname = input;
|
playname = input;
|
||||||
@@ -389,25 +373,28 @@ void Engine::Init() {
|
|||||||
if (!m_conn.Connect(srvname.c_str(), playname)) {
|
if (!m_conn.Connect(srvname.c_str(), playname)) {
|
||||||
// setup jeu en reseau.
|
// setup jeu en reseau.
|
||||||
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||||
std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||||
m_player = Player(m_conn.getOrigin().position);
|
m_player = Player(m_conn.getOrigin().position);
|
||||||
|
|
||||||
for (auto& [key, player] : m_conn.m_players)
|
for (auto& [key, player] : m_conn.m_players) {
|
||||||
m_players[key] = new RemotePlayer(player);
|
m_players[key] = new RemotePlayer(player);
|
||||||
|
RemotePlayer* rt = (RemotePlayer*)m_players[key];
|
||||||
|
rt->SetPosition(Vector3f(555, 555, 555));
|
||||||
|
}
|
||||||
|
|
||||||
seed = m_conn.getSeed();
|
seed = 9370707;//m_conn.getSeed();
|
||||||
m_networkgame = true;
|
m_networkgame = true;
|
||||||
}
|
}
|
||||||
else std::cout << "Erreur de connexion." << std::endl;
|
else std::cout << "Erreur de connexion." << std::endl;
|
||||||
}
|
}
|
||||||
else std::cout << "Erreur de creation de socket." << std::endl;
|
else std::cout << "Erreur de creation de socket." << std::endl;
|
||||||
}
|
}
|
||||||
|
delete[] ch;
|
||||||
|
|
||||||
m_world.SetSeed(seed);
|
m_world.SetSeed(seed);
|
||||||
|
|
||||||
// Init Chunks
|
m_startTime = std::chrono::high_resolution_clock::now();
|
||||||
m_world.GetChunks().Reset(nullptr);
|
m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5));
|
||||||
|
|
||||||
// Gestion de souris.
|
// Gestion de souris.
|
||||||
CenterMouse();
|
CenterMouse();
|
||||||
HideCursor();
|
HideCursor();
|
||||||
@@ -416,7 +403,33 @@ void Engine::Init() {
|
|||||||
void Engine::DeInit() {}
|
void Engine::DeInit() {}
|
||||||
|
|
||||||
void Engine::LoadResource() {
|
void Engine::LoadResource() {
|
||||||
|
GLenum glewErr = glewInit();
|
||||||
|
if (glewErr != GLEW_OK) {
|
||||||
|
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
|
||||||
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_STENCIL_TEST);
|
||||||
|
glEnable(GL_POINT_SMOOTH);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||||
|
glShadeModel(GL_SMOOTH);
|
||||||
|
|
||||||
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
|
|
||||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||||
|
//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||||
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
||||||
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
|
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
|
||||||
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
|
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
|
||||||
@@ -439,6 +452,84 @@ void Engine::LoadResource() {
|
|||||||
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
|
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
|
||||||
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
|
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
|
||||||
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
|
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
|
||||||
|
TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png");
|
||||||
|
TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png");
|
||||||
|
TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png");
|
||||||
|
TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png");
|
||||||
|
TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png");
|
||||||
|
|
||||||
|
|
||||||
|
//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM
|
||||||
|
|
||||||
|
//STILL//STANDING
|
||||||
|
TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); //0
|
||||||
|
TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png"); //1
|
||||||
|
TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png"); //2
|
||||||
|
TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png"); //3
|
||||||
|
TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png"); //4
|
||||||
|
TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png"); //5
|
||||||
|
TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png"); //6
|
||||||
|
TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png"); //7
|
||||||
|
|
||||||
|
//SHOOTINGSTILL SANS TIRER
|
||||||
|
//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); ////9
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); ////10
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png"); ////11
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png"); ////12
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png"); ////13
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png"); ////14
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png"); ////15
|
||||||
|
//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png"); ////16
|
||||||
|
|
||||||
|
//SHOOTINGSTILL TIRER
|
||||||
|
//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueFrontRightShootingRightShoot1.png"); ////17
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueLeftShootingLeftShoot1.png"); ////18
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueRightShootingRightShoot1.png"); ////19
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingLeftShoot1.png"); ////20
|
||||||
|
//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingRightShoot1.png"); ////21
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackLeftShootingLeftShoot1.png"); ////22
|
||||||
|
//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackRightShootingRightShoot1.png"); ////23
|
||||||
|
//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueShootingBackRightShoot1.png"); ////24
|
||||||
|
|
||||||
|
|
||||||
|
//JUMP
|
||||||
|
//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); ////25
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); ////26
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); ////27
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); ////28
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); ////29
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); ////30
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); ////31
|
||||||
|
//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); ////32
|
||||||
|
|
||||||
|
|
||||||
|
//SHOOTINGJUMP SANS TIRER
|
||||||
|
//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontJumpRightShootingRight.png"); ////33
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontLeftJumpLeftShootingLeft.png"); ////34
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontRightJumpRightShootingRight.png"); ////35
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueProfilLeftJumpLeftShootingLeft.png"); ////36
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BluerProfilRightJumprightShootingRight.png"); ////37
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png"); ////38
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png"); ////39
|
||||||
|
//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png"); ////40
|
||||||
|
|
||||||
|
|
||||||
|
//SHOOTINGJUMP TIRER
|
||||||
|
//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png"); ////41
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontLeftJumpLeftShootingLeftShoot1.png"); ////42
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontRightJumpRightShootingRightShoot1.png"); ////43
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueProfilLeftJumpLeftShootingLeftShoot1.png"); ////44
|
||||||
|
//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BluerProfilRightJumprightShootingRightShoot1.png"); ////45
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png"); ////46
|
||||||
|
//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png"); ////47
|
||||||
|
//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png"); ////48
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
|
||||||
|
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
|
||||||
if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) {
|
if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) {
|
||||||
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
std::cout << " Unable to generate texture atlas ..." << std::endl;
|
||||||
@@ -454,6 +545,20 @@ void Engine::LoadResource() {
|
|||||||
m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1);
|
m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1);
|
||||||
m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
|
m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
|
||||||
m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1);
|
m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1);
|
||||||
|
m_textureAtlas.TextureIndexToCoord(texGreenGrassIndex, u, v, s, s);
|
||||||
|
m_blockinfo[BTYPE_GREENGRASS] = new BlockInfo(BTYPE_GREENGRASS, "GreenGrass", u, v, s, 1);
|
||||||
|
m_textureAtlas.TextureIndexToCoord(texBoostHeal, u, v, s, s);
|
||||||
|
m_boostinfo[BTYPE_HEAL] = new BoostInfo(BTYPE_HEAL, "Heal", u, v, s, 1);
|
||||||
|
m_textureAtlas.TextureIndexToCoord(texBoostDmg, u, v, s, s);
|
||||||
|
m_boostinfo[BTYPE_DAMAGE] = new BoostInfo(BTYPE_DAMAGE, "Dmg", u, v, s, 1);
|
||||||
|
m_textureAtlas.TextureIndexToCoord(texBoostSpd, u, v, s, s);
|
||||||
|
m_boostinfo[BTYPE_SPEED] = new BoostInfo(BTYPE_SPEED, "Spd", u, v, s, 1);
|
||||||
|
m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s);
|
||||||
|
m_boostinfo[BTYPE_INVINCIBLE] = new BoostInfo(BTYPE_INVINCIBLE, "Inv", u, v, s, 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
m_animeAtlas.TextureIndexToCoord(0, u, v, s, s);
|
||||||
|
|
||||||
std::cout << " Loading and compiling shaders ..." << std::endl;
|
std::cout << " Loading and compiling shaders ..." << std::endl;
|
||||||
if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) {
|
if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) {
|
||||||
@@ -482,6 +587,7 @@ void Engine::SystemNotification(std::string systemLog) {
|
|||||||
|
|
||||||
DisplayNotification(message);
|
DisplayNotification(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::KillNotification(Player killer, Player killed) {
|
void Engine::KillNotification(Player killer, Player killed) {
|
||||||
std::string message = "";
|
std::string message = "";
|
||||||
|
|
||||||
@@ -632,6 +738,7 @@ void Engine::DisplayHud(int timer) {
|
|||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
float itemBackgroundWidthProportion = 0.25f;
|
float itemBackgroundWidthProportion = 0.25f;
|
||||||
float itemBackgroundHeightProportion = 0.175f;
|
float itemBackgroundHeightProportion = 0.175f;
|
||||||
@@ -769,12 +876,12 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
|||||||
ss.str("");
|
ss.str("");
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
|
|
||||||
ss << " Direction : " << m_player.GetDirection();
|
ss << " Player Position : " << m_player.GetPosition();
|
||||||
PrintText(fPosX, fPosY, ss.str());
|
PrintText(fPosX, fPosY, ss.str());
|
||||||
ss.str("");
|
ss.str("");
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
|
|
||||||
ss << " Position : " << m_player.GetPosition();
|
ss << " Remote Position : " << m_otherplayerpos;
|
||||||
PrintText(fPosX, fPosY, ss.str());
|
PrintText(fPosX, fPosY, ss.str());
|
||||||
ss.str("");
|
ss.str("");
|
||||||
fPosY -= charSize;
|
fPosY -= charSize;
|
||||||
@@ -837,6 +944,7 @@ void Engine::DisplaySingleOrMultiplayerMenu() {
|
|||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
|
||||||
// Single Player and Multiplayer button background quads
|
// Single Player and Multiplayer button background quads
|
||||||
float buttonWidthProportion = 0.4f;
|
float buttonWidthProportion = 0.4f;
|
||||||
float buttonHeightProportion = 0.075f;
|
float buttonHeightProportion = 0.075f;
|
||||||
@@ -924,7 +1032,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
|||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
|
|
||||||
int timer = GetCountdown(elapsedTime);
|
int timer = GetCountdown(elapsedTime);
|
||||||
|
for (int i = 1; i < WORLD_SIZE_X; i++)
|
||||||
|
{
|
||||||
|
if (timer <= COUNTDOWN - m_timerReductionChunk * i) {
|
||||||
|
m_world.RemoveChunk(m_nbReductionChunk * i);
|
||||||
|
m_renderer.RemoveChunk(m_nbReductionChunk * i);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (m_keyK) {
|
if (m_keyK) {
|
||||||
SystemNotification(m_messageNotification);
|
SystemNotification(m_messageNotification);
|
||||||
m_keyK = false;
|
m_keyK = false;
|
||||||
@@ -994,6 +1108,8 @@ int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
|
|||||||
int Engine::GetCountdown(float elapsedTime) {
|
int Engine::GetCountdown(float elapsedTime) {
|
||||||
if (m_resetcountdown)
|
if (m_resetcountdown)
|
||||||
{
|
{
|
||||||
|
m_nbReductionChunk = 4;
|
||||||
|
m_timerReductionChunk = 30;
|
||||||
m_countdown = m_time + COUNTDOWN;
|
m_countdown = m_time + COUNTDOWN;
|
||||||
m_resetcountdown = false;
|
m_resetcountdown = false;
|
||||||
}
|
}
|
||||||
@@ -1007,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) {
|
|||||||
void Engine::Render(float elapsedTime) {
|
void Engine::Render(float elapsedTime) {
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
m_time_SplashScreen += elapsedTime;
|
/*m_time_SplashScreen += elapsedTime;
|
||||||
if (m_time_SplashScreen < 2) {
|
if (m_time_SplashScreen < 2) {
|
||||||
DrawSplachScreen();
|
DrawSplachScreen();
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::PLAY)
|
else */if (m_gamestate == GameState::PLAY)
|
||||||
{
|
{
|
||||||
HideCursor();
|
HideCursor();
|
||||||
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
||||||
@@ -1020,6 +1136,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
static irrklang::ISound* step; // Pour les sons de pas.
|
static irrklang::ISound* step; // Pour les sons de pas.
|
||||||
static float pollTime = 0;
|
static float pollTime = 0;
|
||||||
static float bulletTime = 0;
|
static float bulletTime = 0;
|
||||||
|
static float gameTime = 0;
|
||||||
static BlockType bloc = 1;
|
static BlockType bloc = 1;
|
||||||
|
|
||||||
if (elapsedTime > 0.1f) return;
|
if (elapsedTime > 0.1f) return;
|
||||||
@@ -1029,6 +1146,8 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
Transformation all;
|
Transformation all;
|
||||||
Transformation skybox;
|
Transformation skybox;
|
||||||
|
Transformation remotePlayer;
|
||||||
|
|
||||||
Vector3f vstep;
|
Vector3f vstep;
|
||||||
|
|
||||||
// Transformations initiales
|
// Transformations initiales
|
||||||
@@ -1064,15 +1183,21 @@ void Engine::Render(float elapsedTime) {
|
|||||||
m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation
|
m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation
|
||||||
// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
|
// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
|
||||||
|
|
||||||
|
m_player.ApplyTransformation(remotePlayer, true, false);
|
||||||
|
|
||||||
|
if (m_key1) bloc++;
|
||||||
|
else if (m_key2) bloc--;
|
||||||
|
|
||||||
if (m_mouseWU) bloc++;
|
if (m_mouseWU) bloc++;
|
||||||
else if (m_mouseWD) bloc--;
|
else if (m_mouseWD) bloc--;
|
||||||
if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
|
if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
|
||||||
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
|
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
|
||||||
m_mouseWU = m_mouseWD = false;
|
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
|
||||||
|
netprot::ChunkMod* cmod = nullptr;
|
||||||
|
|
||||||
if (m_mouseL) {
|
if (m_mouseL) {
|
||||||
if (bloc != BTYPE_LAST)
|
if (bloc != BTYPE_LAST)
|
||||||
m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
cmod = m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame);
|
||||||
else if (bulletTime <= 0.f) {
|
else if (bulletTime <= 0.f) {
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||||
if (!m_bullets[x]) {
|
if (!m_bullets[x]) {
|
||||||
@@ -1094,12 +1219,12 @@ void Engine::Render(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_mouseR)
|
else if (m_mouseR)
|
||||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
cmod = m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame);
|
||||||
|
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
|
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
|
||||||
if (m_bullets[x]) {
|
if (m_bullets[x]) {
|
||||||
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
|
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
|
||||||
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) {
|
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? &m_chunkmod : nullptr)) {
|
||||||
m_bullets[x]->~Bullet();
|
m_bullets[x]->~Bullet();
|
||||||
if (m_whoosh[x])
|
if (m_whoosh[x])
|
||||||
m_whoosh[x]->drop();
|
m_whoosh[x]->drop();
|
||||||
@@ -1118,10 +1243,17 @@ void Engine::Render(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
gameTime += elapsedTime * 10;
|
||||||
|
|
||||||
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||||
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||||
|
|
||||||
|
//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
|
||||||
|
/* m_remotePlayer.ApplyPhysics(Vector3f(0, 0, 0), &m_world, elapsedTime);
|
||||||
|
m_remotePlayer.Render(m_animeAtlas, m_shader01, all ,elapsedTime , m_player);*/
|
||||||
|
|
||||||
|
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||||
|
|
||||||
if (m_isSkybox) m_skybox.Render(skybox);
|
if (m_isSkybox) m_skybox.Render(skybox);
|
||||||
|
|
||||||
DrawHud(elapsedTime, bloc);
|
DrawHud(elapsedTime, bloc);
|
||||||
@@ -1141,15 +1273,42 @@ void Engine::Render(float elapsedTime) {
|
|||||||
fell = false;
|
fell = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_networkgame) {
|
if (m_networkgame) { // Pour se gerer le paquet.
|
||||||
static char* buf = new char[BUFFER_LENGTH];
|
static bool has_synced = false;
|
||||||
uint32_t buflen = BUFFER_LENGTH;
|
using namespace std::chrono;
|
||||||
netprot::Input input;
|
using namespace netprot;
|
||||||
//sockaddr_in addr = m_conn.m_srvsockaddr;
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count();
|
||||||
|
static Timestamp last = 0;
|
||||||
|
Input input;
|
||||||
|
Sync sync;
|
||||||
|
uint64_t id = m_conn.getId();
|
||||||
|
static std::vector<char*> lsPck;
|
||||||
|
static int sync_acc = 0;
|
||||||
|
|
||||||
|
if (cmod)
|
||||||
|
m_chunkmod_manifest.emplace_back(cmod);
|
||||||
|
|
||||||
|
if (last == 0)
|
||||||
|
last = tstamp;
|
||||||
|
|
||||||
|
sync_acc += tstamp - last;
|
||||||
|
|
||||||
|
if (sync_acc >= 1000) {
|
||||||
|
sync_acc -= 1000;
|
||||||
|
sync.sid = id;
|
||||||
|
sync.timestamp = tstamp;
|
||||||
|
sync.position = m_player.GetPositionAbs();
|
||||||
|
sync.hp = m_player.GetHP();
|
||||||
|
if (!has_synced) {
|
||||||
|
has_synced = true;
|
||||||
|
sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr);
|
||||||
|
}
|
||||||
|
m_syncs[sync.timestamp] = sync;
|
||||||
|
}
|
||||||
|
|
||||||
|
input.sid = id;
|
||||||
input.direction = m_player.GetDirection();
|
input.direction = m_player.GetDirection();
|
||||||
input.sid = m_conn.getId();
|
input.timestamp = tstamp;
|
||||||
input.timestamp = 12345;
|
|
||||||
input.keys.forward = m_keyW;
|
input.keys.forward = m_keyW;
|
||||||
input.keys.backward = m_keyS;
|
input.keys.backward = m_keyS;
|
||||||
input.keys.left = m_keyA;
|
input.keys.left = m_keyA;
|
||||||
@@ -1158,11 +1317,74 @@ void Engine::Render(float elapsedTime) {
|
|||||||
input.keys.block = m_mouseR;
|
input.keys.block = m_mouseR;
|
||||||
input.keys.shoot = m_mouseL;
|
input.keys.shoot = m_mouseL;
|
||||||
|
|
||||||
//netprot::Serialize(&input, &buf, &buflen);
|
sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr);
|
||||||
//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
|
||||||
|
|
||||||
netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
|
lsPck = recvPacks(m_conn.m_sock_udp, &m_buf);
|
||||||
|
char* prevptr = nullptr;
|
||||||
|
for (auto& pck : lsPck) { // We could make a few threads out of this.
|
||||||
|
Sync sync;
|
||||||
|
Output out;
|
||||||
|
if (!prevptr)
|
||||||
|
prevptr = m_buf.ptr;
|
||||||
|
uint32_t bsize = m_buf.len - (pck - prevptr);
|
||||||
|
prevptr = pck;
|
||||||
|
switch (getType(pck, 1)) {
|
||||||
|
using enum PACKET_TYPE;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize)) {
|
||||||
|
if (sync.sid != m_conn.getId()) {
|
||||||
|
std::cout << "syncsid be no good.";
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
if (m_syncs.count(sync.timestamp)) {
|
||||||
|
Sync comp = m_syncs[sync.timestamp];
|
||||||
|
m_player.InflictDamage(sync.hp - comp.hp);
|
||||||
|
|
||||||
|
Vector3f diff = sync.position - comp.position;
|
||||||
|
|
||||||
|
if (diff.y < 1.)
|
||||||
|
diff.y = 0;
|
||||||
|
|
||||||
|
if (diff.Length() > 1.5) {
|
||||||
|
diff.Normalize();
|
||||||
|
m_player.Move(-diff);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Syncer sync.timer avec le timer
|
||||||
|
|
||||||
|
m_syncs.erase(sync.timestamp);
|
||||||
|
}
|
||||||
|
else std::cout << "sync be no good.";
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case OUTPUT:
|
||||||
|
if (Deserialize(&out, pck, &bsize)) {
|
||||||
|
if (!m_players.contains(out.id)) {
|
||||||
|
|
||||||
|
std::cout << out.id << " is id no good." << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
|
||||||
|
rt->Feed(out);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
std::cout << "packet be no good.";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
for (auto& [key, player] : m_players) {
|
||||||
|
RemotePlayer* rt = static_cast<RemotePlayer*>(player);
|
||||||
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
|
rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
|
||||||
|
m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
|
||||||
|
}
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
|
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
|
||||||
{
|
{
|
||||||
@@ -1252,6 +1474,10 @@ void Engine::KeyPressEvent(unsigned char key) {
|
|||||||
break;
|
break;
|
||||||
case 24: // Y - Ignorer
|
case 24: // Y - Ignorer
|
||||||
break;
|
break;
|
||||||
|
case 27: // 1
|
||||||
|
break;
|
||||||
|
case 28: // 2
|
||||||
|
break;
|
||||||
case 255: // Fn - Ignorer
|
case 255: // Fn - Ignorer
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@@ -1326,6 +1552,12 @@ void Engine::KeyReleaseEvent(unsigned char key) {
|
|||||||
else
|
else
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
break;
|
break;
|
||||||
|
case 27: // 1
|
||||||
|
m_key1 = true;
|
||||||
|
break;
|
||||||
|
case 28: // 2
|
||||||
|
m_key2 = true;
|
||||||
|
break;
|
||||||
case 57: // Espace - Stop sauter
|
case 57: // Espace - Stop sauter
|
||||||
m_keySpace = false;
|
m_keySpace = false;
|
||||||
break;
|
break;
|
||||||
@@ -1446,3 +1678,5 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@@ -2,9 +2,12 @@
|
|||||||
#define ENGINE_H__
|
#define ENGINE_H__
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/array2d.h"
|
#include "../SQCSim-common/array2d.h"
|
||||||
#include "../SQCSim-common/blockinfo.h"
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
|
#include "../SQCSim-common/boostinfo.h"
|
||||||
#include "../SQCSim-common/bullet.h"
|
#include "../SQCSim-common/bullet.h"
|
||||||
#include "../SQCSim-common/chunk.h"
|
#include "../SQCSim-common/chunk.h"
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
@@ -20,6 +23,8 @@
|
|||||||
#include "connector.h"
|
#include "connector.h"
|
||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "remoteplayer.h"
|
#include "remoteplayer.h"
|
||||||
|
#include "booster.h"
|
||||||
|
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
@@ -59,13 +64,20 @@ private:
|
|||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Connector m_conn;
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
Shader m_shader01;
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
World m_world = World();
|
World m_world = World();
|
||||||
Renderer m_renderer = Renderer();
|
Renderer m_renderer = Renderer();
|
||||||
|
Booster m_booster = Booster();
|
||||||
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
@@ -77,6 +89,8 @@ private:
|
|||||||
Texture m_textureMultiText;
|
Texture m_textureMultiText;
|
||||||
Texture m_textureTitle;
|
Texture m_textureTitle;
|
||||||
|
|
||||||
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Skybox m_skybox;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
|
|
||||||
@@ -87,12 +101,16 @@ private:
|
|||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||||
|
|
||||||
std::map<uint64_t, Player*> m_players;
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||||
|
|
||||||
//Menu
|
//Menu
|
||||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||||
GameState m_gamestate = GameState::MAIN_MENU;
|
GameState m_gamestate = GameState::PLAY;
|
||||||
Texture MenuTitleTexture;
|
Texture MenuTitleTexture;
|
||||||
Texture MenuBGTexture;
|
Texture MenuBGTexture;
|
||||||
Texture MenuStartTexture;
|
Texture MenuStartTexture;
|
||||||
@@ -101,6 +119,8 @@ private:
|
|||||||
Texture PauseBGTexture;
|
Texture PauseBGTexture;
|
||||||
Texture SplachScreenTexture;
|
Texture SplachScreenTexture;
|
||||||
|
|
||||||
|
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||||
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
float m_time_SplashScreen = 0;
|
float m_time_SplashScreen = 0;
|
||||||
@@ -111,6 +131,8 @@ private:
|
|||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
|
int m_nbReductionChunk = 4;
|
||||||
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
bool m_damage = false;
|
bool m_damage = false;
|
||||||
|
|
||||||
@@ -120,11 +142,14 @@ private:
|
|||||||
bool m_flash = true;
|
bool m_flash = true;
|
||||||
bool m_displayCrosshair = true;
|
bool m_displayCrosshair = true;
|
||||||
bool m_displayHud = true;
|
bool m_displayHud = true;
|
||||||
bool m_displayInfo = false;
|
bool m_displayInfo = true;
|
||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
bool m_soloMultiChoiceMade = false;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_key1 = false;
|
||||||
|
bool m_key2 = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
@@ -142,7 +167,9 @@ private:
|
|||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
|
netprot::PlayerInfo m_pinfo;
|
||||||
|
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||||
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -5,5 +5,5 @@
|
|||||||
int main() {
|
int main() {
|
||||||
Engine engine;
|
Engine engine;
|
||||||
engine.SetMaxFps(60);
|
engine.SetMaxFps(60);
|
||||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
|
||||||
}
|
}
|
||||||
|
@@ -7,7 +7,7 @@ void main()
|
|||||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||||
|
|
||||||
texel *= light;
|
texel *= light;
|
||||||
texel.a = 255.;
|
|
||||||
gl_FragColor = texel;
|
gl_FragColor = texel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 262 KiB |
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 270 KiB |
Before Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 363 KiB After Width: | Height: | Size: 367 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB |
Before Width: | Height: | Size: 254 KiB |
Before Width: | Height: | Size: 255 KiB After Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 277 KiB |
Before Width: | Height: | Size: 269 KiB After Width: | Height: | Size: 276 KiB |
Before Width: | Height: | Size: 310 KiB |
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 359 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 367 KiB After Width: | Height: | Size: 365 KiB |
Before Width: | Height: | Size: 368 KiB After Width: | Height: | Size: 365 KiB |
Before Width: | Height: | Size: 327 KiB |
Before Width: | Height: | Size: 348 KiB |
Before Width: | Height: | Size: 382 KiB |
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 338 KiB |
Before Width: | Height: | Size: 329 KiB |
Before Width: | Height: | Size: 362 KiB |
Before Width: | Height: | Size: 641 KiB After Width: | Height: | Size: 643 KiB |
Before Width: | Height: | Size: 654 KiB |
Before Width: | Height: | Size: 651 KiB |
Before Width: | Height: | Size: 640 KiB After Width: | Height: | Size: 642 KiB |
Before Width: | Height: | Size: 654 KiB |
Before Width: | Height: | Size: 650 KiB |
Before Width: | Height: | Size: 474 KiB |
Before Width: | Height: | Size: 501 KiB |
Before Width: | Height: | Size: 563 KiB |
Before Width: | Height: | Size: 473 KiB After Width: | Height: | Size: 484 KiB |
Before Width: | Height: | Size: 500 KiB |
Before Width: | Height: | Size: 563 KiB |
Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 719 KiB |
Before Width: | Height: | Size: 735 KiB |
Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 719 KiB |
Before Width: | Height: | Size: 735 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 598 KiB |
Before Width: | Height: | Size: 783 KiB |
Before Width: | Height: | Size: 804 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 584 KiB |
Before Width: | Height: | Size: 783 KiB |
Before Width: | Height: | Size: 804 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 284 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 283 KiB |
Before Width: | Height: | Size: 315 KiB |
Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |
Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 392 KiB |
Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 391 KiB |
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |
Before Width: | Height: | Size: 258 KiB |
Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 655 KiB After Width: | Height: | Size: 657 KiB |
Before Width: | Height: | Size: 658 KiB |
Before Width: | Height: | Size: 679 KiB |
Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 657 KiB |
Before Width: | Height: | Size: 678 KiB |
Before Width: | Height: | Size: 473 KiB |
Before Width: | Height: | Size: 481 KiB |
Before Width: | Height: | Size: 504 KiB |
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 486 KiB |
Before Width: | Height: | Size: 481 KiB |