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| @@ -134,6 +134,7 @@ | ||||
|     <ClInclude Include="array2d.h" /> | ||||
|     <ClInclude Include="array3d.h" /> | ||||
|     <ClInclude Include="blockinfo.h" /> | ||||
|     <ClInclude Include="boostinfo.h" /> | ||||
|     <ClInclude Include="bullet.h" /> | ||||
|     <ClInclude Include="chunk.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
| @@ -147,6 +148,7 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="blockinfo.cpp" /> | ||||
|     <ClCompile Include="boostinfo.cpp" /> | ||||
|     <ClCompile Include="bullet.cpp" /> | ||||
|     <ClCompile Include="chunk.cpp" /> | ||||
|     <ClCompile Include="netprotocol.cpp" /> | ||||
|   | ||||
| @@ -54,6 +54,9 @@ | ||||
|     <ClInclude Include="transformation.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="boostinfo.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="world.cpp"> | ||||
| @@ -80,5 +83,8 @@ | ||||
|     <ClCompile Include="transformation.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="boostinfo.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | ||||
| #include "boostinfo.h" | ||||
| #include <iostream> | ||||
|  | ||||
| BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostInfo::~BoostInfo() | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostType BoostInfo::GetType() const | ||||
| { | ||||
|     return m_type; | ||||
| } | ||||
|  | ||||
| void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||
| { | ||||
|     u = m_u; | ||||
|     v = m_v; | ||||
|     s = m_s; | ||||
| } | ||||
|  | ||||
| void BoostInfo::Show() const | ||||
| { | ||||
|     std::cout << "Type: " << m_type << std::endl; | ||||
|     std::cout << "Nom: " << m_name << std::endl; | ||||
|     std::cout << "Durabilite: " << m_durability << std::endl; | ||||
|     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||
| } | ||||
|  | ||||
|  | ||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | ||||
| #ifndef BOOSTINFO_H__ | ||||
| #define BOOSTINFO_H__ | ||||
|  | ||||
| #include <string> | ||||
| #include "define.h" | ||||
|  | ||||
| class BoostInfo | ||||
| { | ||||
| public: | ||||
|     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||
|     ~BoostInfo(); | ||||
|  | ||||
|     BoostType GetType() const; | ||||
|  | ||||
|     void GetTexture(float& u, float& v, float& s); | ||||
|  | ||||
|     void Show() const; | ||||
|  | ||||
| private: | ||||
|     BoostType m_type; | ||||
|     float m_u; | ||||
|     float m_v; | ||||
|     float m_s; | ||||
|     std::string m_name; | ||||
|     int m_durability; | ||||
|  | ||||
| }; | ||||
|  | ||||
| #endif // BOOSTINFO_H__ | ||||
| @@ -3,19 +3,39 @@ | ||||
|  | ||||
| Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {} | ||||
|  | ||||
| Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {} | ||||
| Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {} | ||||
|  | ||||
|  | ||||
| Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {} | ||||
|  | ||||
| Bullet::~Bullet() {} | ||||
|  | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) { | ||||
| 	int max = 100 / perframe; | ||||
| 	float damage = 0.057f; | ||||
| 	float damage = 0.098f; | ||||
| 	for (int x = 0; x < max; ++x) { | ||||
| 		m_currentpos += m_velocity * elapsedtime; | ||||
|  | ||||
| 		for (auto& [key, player] : mapPlayer) { | ||||
| 			if ((m_currentpos - player->GetPosition()).Length() < .4f) { | ||||
| 				player->InflictDamage(damage); | ||||
| 			if (key == m_shooter_id) | ||||
| 				continue; | ||||
|  | ||||
| 			bool hit = false; | ||||
| 			if ((m_currentpos - player->GetPosition()).Length() < 1.5f) { | ||||
| 				hit = true; | ||||
| 			} | ||||
| 			else if ((m_currentpos - player->GetPOV()).Length() < .7f) { | ||||
| 				damage *= 2; // HEADSHOT! | ||||
| 				hit = true; | ||||
| 			} | ||||
| 			if (hit && !player->AmIDead()) { | ||||
| 				if (m_canhurt) | ||||
| 					player->InflictDamage(damage); | ||||
| 				player->m_hit = true; | ||||
|  | ||||
| 				if (player->AmIDead()) | ||||
| 					player->Killer = m_shooter_id; | ||||
|  | ||||
| 				return true; | ||||
| 			} | ||||
| 		} | ||||
| @@ -23,7 +43,17 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint | ||||
| 		if (!world->ChunkAt(m_currentpos)) | ||||
| 			return true; | ||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||
| 			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | ||||
| 			if (m_canhurt) { | ||||
| 				if (chunkmod) { | ||||
| 					using namespace netprot; | ||||
| 					*chunkmod = new ChunkMod(); | ||||
| 					(*chunkmod)->old_b_type = world->BlockAt(m_currentpos); | ||||
| 					(*chunkmod)->b_type = BTYPE_AIR; | ||||
| 					(*chunkmod)->pos = m_currentpos; | ||||
| 				} | ||||
|  | ||||
| 				world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | ||||
| 			} | ||||
| 			return true; | ||||
| 		} | ||||
| 		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true; | ||||
| @@ -47,6 +77,6 @@ Vector3f Bullet::getVel() const { | ||||
| 	return m_velocity; | ||||
| } | ||||
|  | ||||
| uint64_t Bullet::getTeamID(){ | ||||
| 	return m_tid; | ||||
| } | ||||
| //uint64_t Bullet::getTeamID(){ | ||||
| //	return m_tid; | ||||
| //} | ||||
|   | ||||
| @@ -1,11 +1,11 @@ | ||||
| #ifndef BULLET_H__ | ||||
| #define BULLET_H__ | ||||
|  | ||||
| #include <unordered_map> | ||||
| #include "define.h" | ||||
| #include "vector3.h" | ||||
| #include <map> | ||||
| #include "player.h" | ||||
|  | ||||
| #include "netprotocol.h" | ||||
|  | ||||
| class World; | ||||
| class Player; | ||||
| @@ -14,19 +14,22 @@ class Bullet { | ||||
| public: | ||||
| 	Bullet(Vector3f pos, Vector3f dir); | ||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt); | ||||
| 	~Bullet(); | ||||
|  | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod); | ||||
| 	void Transpose(int& x, int& z); | ||||
| 	Vector3f getPos() const; | ||||
| 	Vector3f getVel() const; | ||||
| 	uint64_t getTeamID(); | ||||
| 	//uint64_t getTeamID(); | ||||
|  | ||||
| private: | ||||
| 	Vector3f m_startpos,  | ||||
| 			 m_currentpos,  | ||||
| 			 m_velocity; | ||||
| 	uint64_t m_tid = 0; | ||||
| 	uint64_t m_shooter_id = 0; | ||||
|  | ||||
| 	bool m_canhurt = true; | ||||
| 	 | ||||
|  | ||||
| }; | ||||
|   | ||||
| @@ -1,137 +1,312 @@ | ||||
| #include "chunk.h" | ||||
| #include "world.h" | ||||
| #include <random> | ||||
|  | ||||
|  | ||||
| Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | ||||
|     //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||
|     //pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||
|     //std::ifstream input(pos.str(), std::fstream::binary); | ||||
| 	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||
| 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||
| 	//std::ifstream input(pos.str(), std::fstream::binary); | ||||
|  | ||||
|     //if (input.fail()) { | ||||
|         OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||
|         m_blocks.Reset(BTYPE_AIR); | ||||
| 	//if (input.fail()) { | ||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||
| 	int ratio = 0; | ||||
|  | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; | ||||
|                 double height = 0; | ||||
|                 for (int x = 0; x < 39; ++x) { | ||||
|                     height += simplex.eval(xnoiz, ynoiz); | ||||
|                     height *= .79; | ||||
|                     xnoiz *= 1.139; | ||||
|                     ynoiz *= 1.139; | ||||
|                 } | ||||
|                 height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||
|                 height /= (CHUNK_SIZE_Y / 1.9); | ||||
|                 height += 15.; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) | ||||
|                     SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||
|                 float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
|                 } | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 for (int iy = 0; iy < 13; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
|                 } | ||||
|             } | ||||
|         //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
|         //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|         //        float xnoiz, ynoiz; | ||||
|         //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; | ||||
|         //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; | ||||
|         //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | ||||
|         //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | ||||
|         //            if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|         //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) | ||||
|         //                    if (tree) { | ||||
|         //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) | ||||
|         //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); | ||||
|         //                        break; | ||||
|         //                    } | ||||
|         //    } | ||||
|     /* } | ||||
|     else { | ||||
|         input.seekg(0, std::ios_base::end); | ||||
|         int size = input.tellg(); | ||||
|         input.seekg(0, std::ios_base::beg); | ||||
| 	ratio = x * y % 7; | ||||
| 	m_blocks.Reset(BTYPE_AIR); | ||||
|  | ||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
|         input.read(data, size); | ||||
|         input.close(); | ||||
| #pragma region  Montagnes et Grass des montagnes | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 			float xnoiz, ynoiz; | ||||
| 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; | ||||
| 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; | ||||
| 			double height = 0; | ||||
| 			for (int x = 0; x < 39; ++x) { | ||||
| 				height += simplex.eval(xnoiz, ynoiz); | ||||
| 				height *= .79; | ||||
| 				xnoiz *= 1.1305; | ||||
| 				ynoiz *= 1.1305; | ||||
| 			} | ||||
| 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||
| 			height /= (CHUNK_SIZE_Y / 1.9); | ||||
| 			height += 15.; | ||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
| 				if (iy < 20) | ||||
| 				{ | ||||
| 					//std::cout << "" << ynoiz << std::endl; | ||||
| 					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
| 				} | ||||
| 				else if (iy == 20 || iy == 21) { | ||||
| 					double fractionalPart = ynoiz - static_cast<int>(ynoiz); | ||||
|  | ||||
| 					if (iy == 20) { | ||||
| 						if (fractionalPart < 0.3) { | ||||
| 							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
| 						} | ||||
| 						else { | ||||
| 							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
| 						} | ||||
| 					} | ||||
| 					else if (iy == 21) { | ||||
| 						if (fractionalPart < 0.6) { | ||||
| 							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
| 						} | ||||
| 						else { | ||||
| 							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| #pragma endregion | ||||
|  | ||||
| #pragma region Lacs | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 			for (int iy = 0; iy < 13; ++iy) { | ||||
| 				if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
| 				} | ||||
| 				else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| #pragma endregion | ||||
|  | ||||
| 	//int rnd = rand() % 15; | ||||
| 	if (ratio == 1) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
| 	if (ratio == 3) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (iz == 4) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 1); | ||||
| 				} | ||||
| 			} | ||||
| 	if (ratio == 5) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| #pragma region Arbre | ||||
| 	double valeurRnd = 0; | ||||
| 	int treeheight = 10; | ||||
| 	int lastTreeX = -1; | ||||
| 	int lastTreeZ = -1; | ||||
|  | ||||
| 	int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres | ||||
|  | ||||
|  | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) { | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 			if (GetBlock(ix, 0, iz) != BTYPE_ICE) { | ||||
| 				float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; | ||||
| 				float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; | ||||
| 				double height = 0; | ||||
| 				for (int i = 0; i < 39; ++i) { | ||||
| 					height += simplex.eval(xnoiz, ynoiz); | ||||
| 					height *= .79; | ||||
| 					xnoiz *= 1.1305; | ||||
| 					ynoiz *= 1.1305; | ||||
| 				} | ||||
| 				height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||
| 				height /= (CHUNK_SIZE_Y / 1.9); | ||||
| 				height += 15.; | ||||
| 				if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) { | ||||
| 					valeurRnd = simplex.eval(xnoiz, ynoiz); | ||||
| 					int distanceThreshold = 20; | ||||
| 					// Vérifie si l'emplacement n'est pas à l'intérieur des lacs | ||||
| 					bool isInsideLake = false; | ||||
| 					for (int iy = 0; iy < 13; ++iy) { | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_ICE) { | ||||
| 							isInsideLake = true; | ||||
| 							break; | ||||
| 						} | ||||
| 					} | ||||
| 					if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31) | ||||
| 						|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39)) | ||||
| 						) { | ||||
| 						if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) { | ||||
| 							if (valeurRnd < 0.1) | ||||
| 								treeheight = 10; | ||||
| 							else { | ||||
| 								treeheight = valeurRnd * 20; | ||||
| 								if (treeheight < 5) | ||||
| 									treeheight = 5; | ||||
| 							} | ||||
| 							PlaceTree(ix, height, iz, treeheight); | ||||
| 							lastTreeX = ix; | ||||
| 							lastTreeZ = iz; | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| #pragma endregion | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| 	//else { | ||||
| 	//	input.seekg(0, std::ios_base::end); | ||||
| 	//	int size = input.tellg(); | ||||
| 	//	input.seekg(0, std::ios_base::beg); | ||||
|  | ||||
| 	//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
| 	//	input.read(data, size); | ||||
| 	//	input.close(); | ||||
|  | ||||
| 	//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
| 	//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||
| 	//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||
| 	//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
| 	//}*/ | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||
| //	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| //		float xnoiz, ynoiz; | ||||
| //		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||
| //		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||
| //		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||
| //		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
| //			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||
| //				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines | ||||
| //			} | ||||
| //			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||
| //				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines | ||||
| //			} | ||||
| //		} | ||||
| //	} | ||||
|  | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||
|                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
|     }*/ | ||||
| } | ||||
|  | ||||
| void Chunk::PlaceTree(int x, int y, int z, int height) { | ||||
| 	// Vérifie si les coordonnées x, y, z sont dans les limites du chunk | ||||
| 	if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) { | ||||
| 		// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	// Place la tige de l'arbre | ||||
| 	for (int iy = 0; iy < height + 1; ++iy) { | ||||
| 		if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk | ||||
| 			SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// Place les feuilles de l'arbre | ||||
| 	int foliageHeight = height / 2; | ||||
| 	for (int dy = 0; dy < foliageHeight; ++dy) { | ||||
| 		for (int dx = -4; dx <= 4; ++dx) { | ||||
| 			for (int dz = -4; dz <= 4; ++dz) { | ||||
| 				// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk | ||||
| 				if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y && | ||||
| 					z + dz >= 0 && z + dz < CHUNK_SIZE_Z) { | ||||
| 					// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer | ||||
| 					double distanceSquared = dx * dx + dy * dy + dz * dz; | ||||
| 					if (distanceSquared < 20) { | ||||
| 						SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr); | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| Chunk::~Chunk() { | ||||
|     /*if (m_isModified) { | ||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
| 	/*if (m_isModified) { | ||||
| 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
|  | ||||
|         for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||
|             for (int z = 0; z < CHUNK_SIZE_Z; ++z) | ||||
|                 for (int y = 0; y < CHUNK_SIZE_Y; ++y) | ||||
|                     data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); | ||||
| 		for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||
| 			for (int z = 0; z < CHUNK_SIZE_Z; ++z) | ||||
| 				for (int y = 0; y < CHUNK_SIZE_Y; ++y) | ||||
| 					data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); | ||||
|  | ||||
|         std::ostringstream pos; | ||||
|         pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; | ||||
| 		std::ostringstream pos; | ||||
| 		pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; | ||||
|  | ||||
|         std::ofstream output(pos.str(), std::fstream::binary); | ||||
|         output.write(data, sizeof(data)); | ||||
|         output.close(); | ||||
|     }*/ | ||||
| 		std::ofstream output(pos.str(), std::fstream::binary); | ||||
| 		output.write(data, sizeof(data)); | ||||
| 		output.close(); | ||||
| 	}*/ | ||||
| } | ||||
|  | ||||
| void Chunk::RemoveBlock(int x, int y, int z, World* world) { | ||||
|     m_blocks.Set(x, y, z, BTYPE_AIR); | ||||
|     CheckNeighbors(x, y, world); | ||||
|     m_isDirty = true; | ||||
| 	m_blocks.Set(x, y, z, BTYPE_AIR); | ||||
| 	CheckNeighbors(x, y, world); | ||||
| 	m_isDirty = true; | ||||
| } | ||||
|  | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||
|     m_blocks.Set(x, y, z, type); | ||||
|     if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||
|     m_isDirty = true; | ||||
| 	m_blocks.Set(x, y, z, type); | ||||
| 	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||
| 	m_isDirty = true; | ||||
| } | ||||
|  | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||
|  | ||||
| void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | ||||
|     unsigned int cx, cy; | ||||
| 	unsigned int cx, cy; | ||||
|  | ||||
|     world->GetScope(cx, cy); | ||||
| 	world->GetScope(cx, cy); | ||||
|  | ||||
|     if (x == 0 && m_posX - cx >= 0 && | ||||
|         world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&  | ||||
|         world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	if (x == 0 && m_posX - cx >= 0 && | ||||
| 		world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && | ||||
| 		world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|  | ||||
|     if (z == 0 && m_posY - cy >= 0 &&  | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	if (z == 0 && m_posY - cy >= 0 && | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| } | ||||
|  | ||||
| void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| bool Chunk::IsDirty() const { return m_isDirty; } | ||||
|  | ||||
| void Chunk::MakeDirty() { m_isDirty = true; } | ||||
| @@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; } | ||||
|  | ||||
| void Chunk::MakeModified() { m_isModified = true; } | ||||
|  | ||||
|  | ||||
| void Chunk::Structure(int x, int y, int z,int height) | ||||
| { | ||||
| 	for (int i = 0; i < height; i++) | ||||
| 	{ | ||||
| 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -27,7 +27,9 @@ class Chunk { | ||||
|         BlockType GetBlock(int x, int y, int z); | ||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||
|         void PlaceTree(int x, int y, int z, int height); | ||||
|  | ||||
|         void Structure(int x, int y, int z, int height); | ||||
|         bool IsDirty() const; | ||||
|         void MakeDirty(); | ||||
|         void MakeClean(); | ||||
|   | ||||
| @@ -7,11 +7,11 @@ | ||||
| #define SRV_PORT 10000 | ||||
| #define CLI_PORT 10001 | ||||
|  | ||||
| #define BUFFER_LENGTH 150 | ||||
| #define BUFFER_LENGTH 1500 | ||||
|  | ||||
| #define CHUNK_SIZE_X  4 | ||||
| #define CHUNK_SIZE_X  6 | ||||
| #define CHUNK_SIZE_Y  64 | ||||
| #define CHUNK_SIZE_Z  4 | ||||
| #define CHUNK_SIZE_Z  6 | ||||
| #define MAX_SELECTION_DISTANCE 5 | ||||
| #define SEED 0 | ||||
| #define COUNTDOWN 300 | ||||
| @@ -27,25 +27,41 @@ | ||||
| #define THREADS_UPDATE_CHUNKS 6 | ||||
| #define THREADS_DELETE_CHUNKS 3 | ||||
|  | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define TEXTURE_SIZE 512 | ||||
| #define MAX_BULLETS 512 | ||||
|  | ||||
| #define BULLET_TIME .1 | ||||
| #define TIME_SPEED_BOOST 10		//secondes | ||||
| #define TIME_DAMAGE_BOOST 10	//secondes | ||||
| #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||
| #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||
| #define BULLET_TIME .2 //secondes | ||||
|  | ||||
| #define SYNC_ACC 600  // ms | ||||
| #define CMOD_ACC 1000  // ms | ||||
|  | ||||
| typedef uint8_t BlockType; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||
| typedef uint8_t BoostType; | ||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||
|  | ||||
| //anim  | ||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||
|  | ||||
| typedef uint64_t Timestamp; | ||||
|  | ||||
| #ifdef _WIN32 | ||||
|  | ||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||
| #pragma comment(lib,"ws2_32.lib") | ||||
|  | ||||
| #include <ws2tcpip.h> | ||||
| #include <Windows.h> | ||||
| #include <cstdio> | ||||
| #include <ctime> | ||||
|  | ||||
| #define poll WSAPoll | ||||
| #define flag_t u_long | ||||
| #define addrlen_t int | ||||
| #define ioctl ioctlsocket | ||||
| @@ -64,6 +80,7 @@ typedef uint64_t Timestamp; | ||||
| #include <arpa/inet.h> | ||||
| #include <netinet/in.h> | ||||
| #include <cstring> | ||||
| #include <poll.h> | ||||
|  | ||||
| #define flag_t unsigned int | ||||
| #define addrlen_t unsigned int | ||||
|   | ||||
| @@ -7,19 +7,19 @@ | ||||
|  | ||||
| /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||
|  | ||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} | ||||
|  | ||||
| namespace netprot { | ||||
| 	enum class PACKET_TYPE: uint8_t { | ||||
| 				ERR, INPUT, OUTPUT, SYNC, | ||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||
| 				GAMEINFO, ENDINFO , CHAT, ERRLOG, | ||||
| 				LAST_PACK | ||||
| 				GAMEINFO, ENDINFO , BULLET, | ||||
| 				CHAT, ERRLOG, LAST_PACK | ||||
| 			}; | ||||
|  | ||||
| 	/* Structures */ | ||||
| 	 | ||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||
| 		char* ptr = new char[BUFFER_LENGTH]; | ||||
| 		char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr; | ||||
| 		uint32_t len = BUFFER_LENGTH; | ||||
|  | ||||
| 		~Buffer() { delete[] ptr; } | ||||
| @@ -27,31 +27,39 @@ namespace netprot { | ||||
| 	}; | ||||
|  | ||||
| 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | ||||
| 		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||
| 		void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||
| 	}; | ||||
|  | ||||
| 	/* Constantes */ | ||||
|  | ||||
| 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||
|  | ||||
| 	/* Sous-structures */ | ||||
|  | ||||
| 	struct Keys { | ||||
| 		bool forward,  | ||||
| 			 backward,  | ||||
| 			 left,  | ||||
| 			 right,  | ||||
| 			 jump,  | ||||
| 			 shoot, | ||||
| 			 block; | ||||
| 		bool forward = false, | ||||
| 			backward = false, | ||||
| 			left = false, | ||||
| 			right = false, | ||||
| 			jump = false, | ||||
| 			shoot = false, | ||||
| 			block = false; | ||||
| 	}; | ||||
|  | ||||
| 	struct States { | ||||
| 		bool jumping,  | ||||
| 			 shooting,  | ||||
| 			 hit,  | ||||
| 			 powerup, | ||||
| 			 dead, | ||||
| 			 still, | ||||
| 		     jumpshot, | ||||
| 			 running; | ||||
| 		bool jumping = false, | ||||
| 			shooting = false, | ||||
| 			hit = false, | ||||
| 			powerup = false, | ||||
| 			dead = false, | ||||
| 			still = false, | ||||
| 			jumpshot = false, | ||||
| 			running = false; | ||||
| 	}; | ||||
|  | ||||
| 	/* Structures de paquets */ | ||||
|  | ||||
| 	struct Input {										// cli -> srv			UDP			~frame | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| @@ -67,38 +75,42 @@ namespace netprot { | ||||
| 		States states; // 0bJSH_____ bit-packing de bool. | ||||
| 	}; | ||||
|  | ||||
| 	struct Sync {										// srv -> cli			TCP			~second | ||||
| 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| 		uint32_t timer = 0; | ||||
| 		uint16_t ammo = 0; | ||||
| 		uint8_t hp = 0; | ||||
| 		float hp = 0; | ||||
| 		Vector3f position; | ||||
| 		Sync() {} | ||||
| 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | ||||
| 	}; | ||||
|  | ||||
| 	struct TeamInfo {									// cli <-> srv			TCP			once | ||||
| 		char name[32]; | ||||
| 		char *name = new char[32]; | ||||
| 		uint64_t id = 0; | ||||
| 		TeamInfo() {} | ||||
| 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); } | ||||
| 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); } | ||||
| 		~TeamInfo() { delete[] name; } | ||||
| 	}; | ||||
|  | ||||
| 	struct LoginInfo {									// cli <-> srv			TCP			once | ||||
| 		char name[32]; | ||||
| 		char *name = new char[32]; | ||||
| 		uint64_t sid = 0,  | ||||
| 			     tid = 0; | ||||
| 		LoginInfo() {} | ||||
| 		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); } | ||||
| 		LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); } | ||||
| 		~LoginInfo() { delete[] name; } | ||||
| 	}; | ||||
|  | ||||
| 	struct PlayerInfo {									// cli <-> srv			TCP			once | ||||
| 		char name[32]; | ||||
| 		char *name = new char[32]; | ||||
| 		uint64_t id = 0, | ||||
| 				 tid = 0; | ||||
| 		PlayerInfo() {} | ||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } | ||||
| 		PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); }; | ||||
| 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); } | ||||
| 		~PlayerInfo() { delete[] name; } | ||||
| 	}; | ||||
|  | ||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||
| @@ -113,18 +125,33 @@ namespace netprot { | ||||
| 		uint64_t src_id = 0, | ||||
| 			dest_id = 0, | ||||
| 			dest_team_id = 0; | ||||
| 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | ||||
| 		char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me. | ||||
| 		Chat() {} | ||||
| 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | ||||
| 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); } | ||||
| 		~Chat() { delete[] mess; } | ||||
| 	}; | ||||
|  | ||||
| 	struct ChunkMod { | ||||
| 		Vector3f pos; | ||||
| 		BlockType b_type, old_b_type; | ||||
| 	}; | ||||
|  | ||||
| 	struct BulletAdd { | ||||
| 		Timestamp tstamp; | ||||
| 		Vector3f pos, dir; | ||||
| 		uint64_t id; | ||||
| 	}; | ||||
|  | ||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | ||||
| 		char mess[140]; | ||||
| 		bool is_fatal; | ||||
| 		char *mess = new char[140]; | ||||
| 		bool is_fatal = false; | ||||
| 		ErrorLog() {}; | ||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); } | ||||
| 		~ErrorLog() { delete[] mess; } | ||||
| 	}; | ||||
|  | ||||
| 	/* Fonctions */ | ||||
|  | ||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||
| @@ -133,50 +160,62 @@ namespace netprot { | ||||
| 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | ||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||
| 	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||
|  | ||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||
| 	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||
|  | ||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||
|  | ||||
| 	Packet getPack(char* buf, uint32_t buflen); | ||||
| 	Packet getPack(char* buf, uint32_t *buflen); | ||||
| 	Packet getPack(Buffer* buf); | ||||
|  | ||||
| 	bool emptyPack(Packet pck); | ||||
|  | ||||
| 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||
| 	 | ||||
| 	template <class T> T copyPack(Packet* pck); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||
| 	 | ||||
| 	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); | ||||
| 	void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck); | ||||
| 	void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck); | ||||
|  | ||||
| 	/* Templates */ | ||||
|  | ||||
| 	template <class T> | ||||
| 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		send(sock, *buf, *buflen, 0); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||
| 		sockaddr_in addr = *sockad; | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
| @@ -184,22 +223,21 @@ namespace netprot { | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		send(sock, buf->ptr, buf->len, 0); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||
| 		sockaddr_in addr = *sockad; | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
|  | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -4,53 +4,64 @@ | ||||
| Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | ||||
| 	m_velocity = Vector3f(0, 0, 0); | ||||
| 	m_airborne = true; | ||||
| 	m_hp = 1.0f; //TODO: Remettre <20> 1.0f | ||||
| 	m_hp = 1.0f; | ||||
| 	m_sensitivity = 0.5f; | ||||
| 	m_username = "Zelda Bee-Bop56"; | ||||
| } | ||||
|  | ||||
| Player::~Player() {} | ||||
|  | ||||
| void Player::TurnLeftRight(float value) { | ||||
| 	m_rotY += value; | ||||
| void Player::TurnLeftRight(float value, float sensitivity) { | ||||
| 	m_rotY += value * sensitivity; | ||||
| 	if (m_rotY > 360) m_rotY = 0; | ||||
| 	else if (m_rotY < -360) m_rotY = 0; | ||||
| } | ||||
|  | ||||
| void Player::TurnTopBottom(float value) { | ||||
| 	m_rotX += value; | ||||
| 	if (m_rotX > 80) m_rotX = 80; | ||||
| 	else if (m_rotX < -80) m_rotX = -80; | ||||
| } | ||||
|  | ||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||
|  | ||||
| 	Vector3f delta = Vector3f(0, 0, 0); | ||||
|  | ||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | ||||
|  | ||||
| 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||
| 						   -sin(xrotrad), | ||||
| 						   cos(xrotrad) * -cos(yrotrad)); | ||||
| 		-sin(xrotrad), | ||||
| 		cos(xrotrad) * -cos(yrotrad)); | ||||
|  | ||||
| 	m_direction.Normalize(); | ||||
| } | ||||
|  | ||||
| void Player::TurnTopBottom(float value, float sensitivity) { | ||||
| 	m_rotX += value * sensitivity; | ||||
| 	if (m_rotX > 80) m_rotX = 80; | ||||
| 	else if (m_rotX < -80) m_rotX = -80; | ||||
|  | ||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | ||||
|  | ||||
| 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||
| 		-sin(xrotrad), | ||||
| 		cos(xrotrad) * -cos(yrotrad)); | ||||
|  | ||||
| 	m_direction.Normalize(); | ||||
| } | ||||
|  | ||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||
| 	Vector3f delta = Vector3f(0, 0, 0); | ||||
|  | ||||
| 	Vector3f dir = m_direction; | ||||
|  | ||||
| 	dir.y = 0; | ||||
|  | ||||
| 	if (front) { | ||||
| 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta += dir; | ||||
| 	} | ||||
| 	else if (back) { | ||||
| 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta -= dir; | ||||
| 	} | ||||
|  | ||||
| 	if (left) { | ||||
| 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.x += dir.z; | ||||
| 		delta.z += -dir.x; | ||||
| 	} | ||||
| 	else if (right) { | ||||
| 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.x -= dir.z; | ||||
| 		delta.z -= -dir.x; | ||||
| 	} | ||||
|  | ||||
| 	delta.Normalize(); | ||||
| @@ -61,9 +72,14 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | ||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||
| 		m_airborne = true; | ||||
| 	} | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||
| 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||
| 	} | ||||
|  | ||||
| 	if (shoot) // Recoil! | ||||
| 		TurnTopBottom(-1); | ||||
| 		TurnTopBottom(-1, 1.0f); | ||||
|  | ||||
| 	return delta; | ||||
| } | ||||
| @@ -107,35 +123,55 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
| 	bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); | ||||
| 	bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); | ||||
| 	bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); | ||||
| 	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | ||||
| 		if (input.x > 0) | ||||
| 			input.x = m_velocity.x = 0.5f; | ||||
| 		else | ||||
| 			input.x = m_velocity.x = -0.5f; | ||||
| 		m_velocity.y = 0.3; | ||||
| 		m_velocity.z *= .5f; | ||||
| 	} | ||||
| 	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||
| 		input.x = m_velocity.x = 0; | ||||
| 	if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||
| 		//input.x = m_velocity.x = 0; | ||||
| 		m_velocity.y += .04f; | ||||
| 		m_velocity.z *= .5f; | ||||
| 		m_velocity.x *= .5f; | ||||
| 	} | ||||
|  | ||||
| 	bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); | ||||
| 	bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); | ||||
| 	bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); | ||||
| 	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | ||||
| 		if (input.z > 0) | ||||
| 			input.z = m_velocity.z = 0.5f; | ||||
| 		else | ||||
| 			input.z = m_velocity.z = -0.5f; | ||||
| 		m_velocity.y = 0.3; | ||||
| 		m_velocity.x *= .5f; | ||||
| 	} | ||||
| 	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||
| 		input.z = m_velocity.z = 0; | ||||
| 	if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||
| 		//input.z = m_velocity.z = 0; | ||||
| 		m_velocity.y += .04f; | ||||
| 		m_velocity.z *= .5f;  | ||||
| 		m_velocity.x *= .5f; | ||||
| 	} | ||||
|  | ||||
| 	//bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z); | ||||
| 	//bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z); | ||||
| 	//bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z); | ||||
| 	//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | ||||
| 	//	if (input.x > 0) | ||||
| 	//		input.x = m_velocity.x = 0.5f; | ||||
| 	//	else | ||||
| 	//		input.x = m_velocity.x = -0.5f; | ||||
| 	//	m_velocity.y = 0.3; | ||||
| 	//	m_velocity.z *= .5f; | ||||
| 	//} | ||||
| 	//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||
| 	//	input.x = m_velocity.x = 0; | ||||
| 	//	m_velocity.z *= .5f; | ||||
| 	//} | ||||
|  | ||||
| 	//bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z); | ||||
| 	//bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z); | ||||
| 	//bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z); | ||||
| 	//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) { | ||||
| 	//	if (input.z > 0) | ||||
| 	//		input.z = m_velocity.z = 0.5f; | ||||
| 	//	else | ||||
| 	//		input.z = m_velocity.z = -0.5f; | ||||
| 	//	m_velocity.y = 0.3; | ||||
| 	//	m_velocity.x *= .5f; | ||||
| 	//} | ||||
| 	//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) { | ||||
| 	//	input.z = m_velocity.z = 0; | ||||
| 	//	m_velocity.x *= .5f; | ||||
| 	//} | ||||
|  | ||||
| 	/* Fin gestion de collisions */ | ||||
| 	/* Gestion de la friction */ | ||||
|  | ||||
| @@ -182,18 +218,67 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
| 	else isStep = false; | ||||
| 	m_POV = m_position.y; | ||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||
|  | ||||
| 	RemoveBooster(elapsedTime); | ||||
| 	return snd; | ||||
| } | ||||
|  | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||
| } | ||||
|  | ||||
| void Player::GetBooster(Booster boosttype) | ||||
| { | ||||
| 	if (boosttype == SPEED) | ||||
| 	{ | ||||
| 		boostspeed = true; | ||||
| 		timeboostspeed = 0; | ||||
| 	} | ||||
| 	if (boosttype == HEAL) | ||||
| 	{ | ||||
| 		m_hp = 100; | ||||
| 	} | ||||
| 	if (boosttype == DAMAGE) | ||||
| 	{ | ||||
| 		boostdamage = true; | ||||
| 		timeboostdamage = 0; | ||||
| 	} | ||||
| 	if (boosttype == INVINCIBLE) | ||||
| 	{ | ||||
| 		boostinvincible = true; | ||||
| 		boostinvincible = 0; | ||||
| 	} | ||||
| } | ||||
| void Player::RemoveBooster(float elapsedtime) | ||||
| { | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		timeboostspeed += elapsedtime; | ||||
| 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||
| 			boostspeed = false; | ||||
| 	} | ||||
| 	if (boostdamage) | ||||
| 	{ | ||||
| 		timeboostdamage += elapsedtime; | ||||
| 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||
| 			boostdamage = false; | ||||
| 	} | ||||
| 	if (boostinvincible) | ||||
| 	{ | ||||
| 		timeboostinvincible += elapsedtime; | ||||
| 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||
| 			boostinvincible = false; | ||||
| 	} | ||||
| } | ||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||
|  | ||||
| void Player::Move(Vector3f diff) { m_position -= diff; } | ||||
|  | ||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||
|  | ||||
| Vector3f Player::GetPositionAbs() const { return m_position; } | ||||
|  | ||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | ||||
|  | ||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||
| @@ -202,32 +287,43 @@ Vector3f Player::GetDirection() const { return m_direction; } | ||||
|  | ||||
| std::string Player::GetUsername() const { return m_username; } | ||||
|  | ||||
| void Player::SetUsername(std::string username) { | ||||
| 	m_username = username; | ||||
| } | ||||
|  | ||||
| float Player::GetSensitivity() const { | ||||
| 	return m_sensitivity; | ||||
| } | ||||
|  | ||||
| void Player::SetSensitivity(float sensitivity) { | ||||
| 	m_sensitivity = sensitivity; | ||||
| } | ||||
|  | ||||
| float Player::GetHP() const { return m_hp; } | ||||
|  | ||||
| void Player::SetHP(float hp) { | ||||
| 	m_hp = hp; | ||||
| } | ||||
|  | ||||
| void Player::Teleport(int& x, int& z) { | ||||
| 	m_position.x -= x * CHUNK_SIZE_X; | ||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | ||||
| } | ||||
| bool Player::AmIDead() | ||||
| { | ||||
| 	return m_hp <= 0; | ||||
| } | ||||
| bool Player::GetIsAirborne() const { return m_airborne; } | ||||
|  | ||||
| bool Player::AmIDead() { return m_hp <= 0; } | ||||
|  | ||||
| void Player::InflictDamage(float hitPoints) | ||||
| { | ||||
|  | ||||
| void Player::InflictDamage(float hitPoints) { | ||||
| 	m_hp -= hitPoints; | ||||
|  | ||||
|  | ||||
| 	if (AmIDead()) | ||||
| 	{ // Quand le joueur est mort. | ||||
|  | ||||
|  | ||||
|  | ||||
| 	} | ||||
| 	if (m_hp < 0) | ||||
| 		m_hp == 0; | ||||
| } | ||||
|  | ||||
| int Player::getScore() const { return m_score; } | ||||
|  | ||||
| void Player::addPoint() { ++m_score; } | ||||
|  | ||||
|  | ||||
| uint64_t Player::getId() const { return id; } | ||||
|  | ||||
|   | ||||
| @@ -5,31 +5,50 @@ | ||||
| #include "transformation.h" | ||||
| #include "vector3.h" | ||||
|  | ||||
|  | ||||
| class World;  | ||||
|  | ||||
| class Player { | ||||
| public: | ||||
| 	enum Sound { NOSOUND, STEP, FALL }; | ||||
| 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||
|  | ||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||
| 	~Player(); | ||||
|  | ||||
| 	void TurnLeftRight(float value); | ||||
| 	void TurnTopBottom(float value); | ||||
| 	void TurnLeftRight(float value, float sensitivity); | ||||
| 	void TurnTopBottom(float value, float sensitivity); | ||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | ||||
| 	void GetBooster(Booster boosttype); | ||||
| 	void RemoveBooster(float elapsedtime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||
|  | ||||
| 	void SetDirection(Vector3f dir); | ||||
| 	void Move(Vector3f diff); | ||||
| 	Vector3f GetPosition() const; | ||||
| 	Vector3f GetPositionAbs() const; | ||||
| 	Vector3f GetDirection() const; | ||||
| 	Vector3f GetVelocity() const; | ||||
| 	Vector3f GetPOV() const; | ||||
| 	std::string GetUsername() const; | ||||
| 	void SetUsername(std::string username); | ||||
| 	float GetSensitivity() const; | ||||
| 	void SetSensitivity(float sensitivity); | ||||
| 	float GetHP() const; | ||||
| 	void SetHP(float hp); | ||||
| 	void Teleport(int& x, int& z); | ||||
|  | ||||
| 	bool GetIsAirborne() const; | ||||
| 	bool AmIDead(); | ||||
| 	void InflictDamage(float hitPoints); | ||||
| 	int getScore() const; | ||||
| 	void addPoint(); | ||||
| 	uint64_t Killer = 0; | ||||
| 	std::string m_username; | ||||
| 	bool m_hit = false; | ||||
|  | ||||
| 	bool Eulogy = false; | ||||
|  | ||||
| private: | ||||
| 	uint64_t getId() const; | ||||
| @@ -39,19 +58,25 @@ protected: | ||||
| 	Vector3f m_velocity; | ||||
| 	Vector3f m_direction; | ||||
|  | ||||
| 	std::string m_username; | ||||
| 	uint64_t id = 0; | ||||
| 	int m_score = 0; | ||||
|  | ||||
| 	float m_rotX = 0;  | ||||
| 	float m_rotY = 0; | ||||
| 	float m_POV; | ||||
| 	float timeboostspeed; | ||||
| 	float timeboostdamage; | ||||
| 	float timeboostinvincible; | ||||
| 	float m_sensitivity; | ||||
|  | ||||
| 	float m_hp; | ||||
|  | ||||
| 	bool m_airborne; | ||||
| 	bool boostspeed; | ||||
| 	bool boostdamage; | ||||
| 	bool boostinvincible; | ||||
|  | ||||
| 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||
|  | ||||
| }; | ||||
| #endif //_PLAYER_H__ | ||||
|  | ||||
|   | ||||
| @@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) { | ||||
| 	m_seed = seed; | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| Chunk* World::ChunkAt(float x, float y, float z) const { | ||||
| 	int cx = (int)x / CHUNK_SIZE_X; | ||||
| 	int cz = (int)z / CHUNK_SIZE_Z; | ||||
| @@ -31,6 +34,30 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | ||||
|  | ||||
| Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } | ||||
|  | ||||
| void World::RemoveChunk(int nbReduit) | ||||
| { | ||||
| 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||
| 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||
| 		{ | ||||
| 			Chunk* chk = nullptr; | ||||
| 			if (x < nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
| 			if (y < nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
| 			if (y > WORLD_SIZE_Y - nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
| 			if (x > WORLD_SIZE_X - nbReduit) | ||||
| 				chk = m_chunks.Remove(x, y); | ||||
|  | ||||
| 			if (!chk) | ||||
| 				continue; | ||||
|  | ||||
| 			m_tbDeleted.emplace_back(chk); | ||||
| 		} | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { | ||||
| 	Chunk* c = ChunkAt(x, y, z); | ||||
|  | ||||
| @@ -138,33 +165,27 @@ void World::GetScope(unsigned int& x, unsigned int& y) { | ||||
|  | ||||
| void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| 	UpdateWorld(player_pos, blockinfo); | ||||
| 	//TransposeWorld(player_pos, bullets); | ||||
| } | ||||
| // | ||||
| //void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| //	if (updates == 0 && ChunkAt(chx, 1, chy) && | ||||
| //		ChunkAt(chx, 1, chy)->IsDirty()) { | ||||
| //		ChunkAt(chx, 1, chy)->Update(blockinfo, this); | ||||
| //		updates = FRAMES_UPDATE_CHUNKS; | ||||
| //	} | ||||
| // | ||||
| //} | ||||
|  | ||||
| void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) { | ||||
| netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { | ||||
| 	Vector3f currentPos = player_pos; | ||||
| 	Vector3f currentBlock = currentPos; | ||||
| 	Vector3f ray = player_dir; | ||||
| 	BlockType oldbtype; | ||||
| 	netprot::ChunkMod* cmod = nullptr; | ||||
| 	bool found = false; | ||||
|  | ||||
| 	if (block) return; | ||||
| 	if (block) return cmod; | ||||
|  | ||||
| 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | ||||
| 		currentBlock += ray / 10.f; | ||||
|  | ||||
| 		BlockType bt = BlockAt(currentBlock); | ||||
|  | ||||
| 		if (bt != BTYPE_AIR) | ||||
| 		if (bt != BTYPE_AIR) { | ||||
| 			found = true; | ||||
| 			oldbtype = bt; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (found) | ||||
| @@ -190,21 +211,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, | ||||
| 						(By == PyA || | ||||
| 							By == PyB || | ||||
| 							By == PyC) && | ||||
| 						Bz == Pz)) | ||||
| 						Bz == Pz)) { | ||||
| 						found = true; | ||||
| 						oldbtype = bt; | ||||
| 						} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | ||||
| 		if (net) { | ||||
| 			cmod = new netprot::ChunkMod(); | ||||
| 			cmod->old_b_type = oldbtype; | ||||
| 			cmod->b_type = blockType; | ||||
| 			cmod->pos = currentBlock; | ||||
| 		} | ||||
| 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | ||||
| 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | ||||
| 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | ||||
|  | ||||
| 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | ||||
| 		ChunkAt(currentBlock)->MakeModified(); | ||||
| 		block = true; | ||||
| 	} | ||||
|  | ||||
| 	return cmod; | ||||
| } | ||||
|  | ||||
| void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | ||||
| @@ -225,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | ||||
| 	int side = 0; | ||||
| 	int threads = 0; | ||||
| 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | ||||
| 	//std::future<void> delThList[THREADS_DELETE_CHUNKS]; | ||||
| 	 | ||||
| 	if (frameGenerate > 0) --frameGenerate; | ||||
| 	if (frameUpdate > 0) --frameUpdate; | ||||
| @@ -316,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | ||||
|  | ||||
| 	side = 0; | ||||
| 	threads = 0; | ||||
|  | ||||
| 	//if (!frameUpdate) | ||||
| 	//	while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) { | ||||
| 	//		int tx = -side, ty = -side; | ||||
|  | ||||
| 	//		for (; tx <= side; ++tx) { | ||||
| 	//			if (frameUpdate) | ||||
| 	//				break; | ||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; | ||||
| 	//			if (ChunkAt(chx, 1, chy) && | ||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { | ||||
| 	//				updateThList[threads++] = | ||||
| 	//					std::async(std::launch::async, | ||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); | ||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; | ||||
| 	//			} | ||||
| 	//		} | ||||
| 	//		for (; ty <= side; ++ty) { | ||||
| 	//			if (frameUpdate) | ||||
| 	//				break; | ||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; | ||||
| 	//			if (ChunkAt(chx, 1, chy) && | ||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { | ||||
| 	//				updateThList[threads++] = | ||||
| 	//					std::async(std::launch::async, | ||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); | ||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; | ||||
| 	//			} | ||||
| 	//		} | ||||
| 	//		for (; tx >= -side; --tx) { | ||||
| 	//			if (frameUpdate) | ||||
| 	//				break; | ||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; | ||||
| 	//			if (ChunkAt(chx, 1, chy) && | ||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { | ||||
| 	//				updateThList[threads++] = | ||||
| 	//					std::async(std::launch::async, | ||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); | ||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; | ||||
| 	//			} | ||||
| 	//		} | ||||
| 	//		for (; ty >= -side; --ty) { | ||||
| 	//			if (frameUpdate) | ||||
| 	//				break; | ||||
| 	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z; | ||||
| 	//			if (ChunkAt(chx, 1, chy) && | ||||
| 	//				ChunkAt(chx, 1, chy)->IsDirty()) { | ||||
| 	//				updateThList[threads++] = | ||||
| 	//					std::async(std::launch::async, | ||||
| 	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
| 	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this); | ||||
| 	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS; | ||||
| 	//			} | ||||
| 	//		} | ||||
| 	//		if (frameUpdate) | ||||
| 	//			break; | ||||
| 	//		++side; | ||||
| 	//	} | ||||
|  | ||||
| 	//if (threads > 0) { | ||||
| 	//	for (int i = 0; i < threads; ++i) { | ||||
| 	//		updateThList[i].wait(); | ||||
| 	//		Chunk* chunk = updateThList[i].get(); | ||||
| 	//		chunk->FlushMeshToVBO(); | ||||
| 	//	} | ||||
| 	//} | ||||
|  | ||||
| 	threads = 0; | ||||
|  | ||||
| 	//int del = THREADS_DELETE_CHUNKS; | ||||
| 	//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable. | ||||
| 	//	m_tbDeleted.back()->FlushVBO(); | ||||
| 	//	m_tbDeleted.back()->~Chunk(); | ||||
| 	//	m_tbDeleted.pop_back(); | ||||
| 	//} | ||||
|  | ||||
| 	/*while (!m_tbDeleted.empty() && !frameDelete) { | ||||
| 		if (m_tbDeleted.back()) { | ||||
| 			m_tbDeleted.back()->FlushVBO(); | ||||
| 			delThList[threads] = | ||||
| 				std::async(std::launch::async, | ||||
| 					[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back()); | ||||
| 			m_tbDeleted.pop_back(); | ||||
| 			if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS; | ||||
| 		} | ||||
| 		else m_tbDeleted.pop_back(); | ||||
| 	}*/ | ||||
|  | ||||
| 	/*for (int x = 0; x < threads; ++x) { | ||||
| 		delThList[x].wait(); | ||||
| 		delThList[x].get(); | ||||
| 	}*/ | ||||
| } | ||||
|  | ||||
| int World::GettbDeleted() const { return m_tbDeleted.size(); } | ||||
|   | ||||
| @@ -11,6 +11,7 @@ | ||||
| #include "array2d.h" | ||||
| #include "bullet.h" | ||||
| #include "chunk.h" | ||||
| #include "netprotocol.h" | ||||
|  | ||||
| class Chunk; | ||||
| class Bullet; | ||||
| @@ -28,6 +29,8 @@ public: | ||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | ||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||
|  | ||||
| 	void RemoveChunk(int nbReduit); | ||||
|  | ||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
|  | ||||
| @@ -35,7 +38,7 @@ public: | ||||
|  | ||||
| 	void GetScope(unsigned int& x, unsigned int& y); | ||||
|  | ||||
| 	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); | ||||
| 	netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); | ||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||
| 	void CleanUpWorld(int& deleteframes, bool clear); | ||||
| 	int GettbDeleted() const; | ||||
|   | ||||
| @@ -3,25 +3,27 @@ | ||||
|  | ||||
|  | ||||
| Connection::Connection(SOCKET sock, | ||||
| 					   sockaddr_in sockaddr,  | ||||
| 					   LoginInfo log,  | ||||
| 					   PlayerInfo play): | ||||
| 	sockaddr_in sockaddr, | ||||
| 	LoginInfo *log, | ||||
| 	PlayerInfo *play) : | ||||
| 	m_sock(sock), | ||||
| 	m_addr(sockaddr), | ||||
| 	m_loginfo(log),  | ||||
| 	m_playinfo(play) { | ||||
| 	m_loginfo(*log), | ||||
| 	m_playinfo(*play) { | ||||
|  | ||||
| } | ||||
|  | ||||
| Connection::~Connection() { closesocket(m_sock); } | ||||
| Connection::~Connection() {  | ||||
| 	delete player; | ||||
| 	closesocket(m_sock); } | ||||
|  | ||||
| uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | ||||
| uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; } | ||||
|  | ||||
| uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | ||||
|  | ||||
| std::string Connection::GetName() const { return m_loginfo.name; } | ||||
|  | ||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | ||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | ||||
|  | ||||
| Output* Connection::getOutput(Timestamp time) { | ||||
| 	auto out = m_output_manifest.find(time); | ||||
| @@ -47,9 +49,196 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||
|  | ||||
| sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||
|  | ||||
| void Connection::CleanInputManifest(Timestamp time) { | ||||
| 	auto wat = m_input_manifest.find(time); | ||||
|  | ||||
| 	while (wat != m_input_manifest.begin()) | ||||
| 		m_input_manifest.erase(wat--); | ||||
| void Connection::getPacks(SOCKET sock) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	Input in; | ||||
| 	Sync sync; | ||||
| 	recvPacksFrom(sock, &m_buf, m_addr, &lsPck); | ||||
| 	for (auto& pck : lsPck) { | ||||
| 		uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 		switch (netprot::getType(pck, 1)) { | ||||
| 			using enum netprot::PACKET_TYPE; | ||||
| 		case INPUT: | ||||
| 			if (player->AmIDead()) | ||||
| 				break; | ||||
| 			else if (Deserialize(&in, pck, &bsize)) { | ||||
| 				m_input_manifest[in.timestamp] = in; | ||||
| 				m_input_vector.push_back(in); | ||||
| 			} | ||||
| 			break; | ||||
| 		case SYNC: | ||||
| 			if (Deserialize(&sync, pck, &bsize)) | ||||
| 				m_nsync = true; | ||||
| 			break; | ||||
| 		default: break; | ||||
| 		} | ||||
| 	} | ||||
| 	lsPck.clear(); | ||||
| } | ||||
|  | ||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { | ||||
| 	static int outs = 0; | ||||
| 	static Timestamp last = 0; | ||||
| 	static uint32_t lasttimer = timer; | ||||
|  | ||||
| 	if (m_output_vector.empty() && player->AmIDead()) { | ||||
| 		if (timer != lasttimer) { | ||||
| 			lasttimer = timer; | ||||
| 			Sync sync; | ||||
| 			sync.timestamp = sync.sid = m_loginfo.sid; | ||||
| 			sync.hp = 0; | ||||
| 			sync.ammo = -1; | ||||
| 			sync.timer = timer; | ||||
| 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	while (!m_output_vector.empty()) { | ||||
| 		Output out = m_output_vector.front(); | ||||
| 		 | ||||
| 		for (auto& [key, conn] : conns) { | ||||
| 			if (m_playinfo.id == conn->GetHash(false)) | ||||
| 				continue; | ||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||
| 		} | ||||
| 		++outs; | ||||
|  | ||||
| 		[[unlikely]] if (last == 0) // ! | ||||
| 			last = out.timestamp; | ||||
|  | ||||
| 		outs += out.timestamp + last; | ||||
|  | ||||
| 		static bool syncdead = false; | ||||
| 		bool dead = player->AmIDead(); | ||||
|  | ||||
| 		if (outs >= SYNC_ACC || (!syncdead && dead)) { | ||||
| 			Sync sync; | ||||
| 			outs -= SYNC_ACC; | ||||
| 			sync.timestamp = out.timestamp; | ||||
| 			sync.position = out.position; | ||||
| 			sync.sid = m_loginfo.sid; | ||||
| 			sync.timer = timer; | ||||
| 			sync.timestamp = out.timestamp; | ||||
| 			sync.ammo = -1; | ||||
| 			sync.hp = player->GetHP(); | ||||
| 			if (dead) { | ||||
| 				sync.timestamp = m_loginfo.sid; | ||||
| 				syncdead = true; | ||||
| 			} | ||||
| 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||
| 		} | ||||
|  | ||||
| 		m_output_vector.pop_front(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| Timestamp Connection::Run(World* world) { | ||||
| 	Input in, last; | ||||
| 	Output out; | ||||
| 	Timestamp tstamp = 0; | ||||
| 	float el; | ||||
|  | ||||
| 	bool dead = player->AmIDead(); | ||||
|  | ||||
| 	if (m_input_manifest.size() < 2 && !dead) | ||||
| 		return tstamp; | ||||
|  | ||||
| 	while (m_last_in < m_input_vector.size() - 1 || dead) { | ||||
| 		if (!dead) { | ||||
| 			in = m_input_vector.at(m_last_in + 1); | ||||
| 			last = m_input_vector.at(m_last_in); | ||||
| 			if (in.timestamp <= m_tstamp) { | ||||
| 				++m_last_in; | ||||
| 				continue; | ||||
| 			} | ||||
| 			el = (double)(in.timestamp - last.timestamp) / 1000.; | ||||
| 			if (m_shoot_acc > 0.) { | ||||
| 				m_shoot_acc -= el; | ||||
| 				if (m_shoot_acc < 0.) | ||||
| 					m_shoot_acc = 0.; | ||||
| 			} | ||||
| 			player->SetDirection(in.direction); | ||||
| 		} | ||||
| 		else { | ||||
| 			el = 1. / 60.; | ||||
| 			in = Input(); | ||||
| 			 | ||||
| 		} | ||||
| 		 | ||||
| 		player->ApplyPhysics(player->GetInput(in.keys.forward, | ||||
| 			in.keys.backward, | ||||
| 			in.keys.left, | ||||
| 			in.keys.right, | ||||
| 			in.keys.jump, false, el), world, el); | ||||
|  | ||||
| 		if (player->GetPosition().y < -20.) { | ||||
| 			player->InflictDamage(9000.); | ||||
| 			player->Killer = GetHash(true); | ||||
| 		} | ||||
|  | ||||
| 		out.states.jumping = player->GetIsAirborne(); | ||||
|  | ||||
| 		Vector3f horSpeed = player->GetVelocity(); | ||||
| 		horSpeed.y = 0; | ||||
| 		out.states.running = horSpeed.Length() > .2f; | ||||
| 		out.states.still = !out.states.running && !out.states.jumping; | ||||
| 		out.states.hit = player->m_hit; | ||||
| 		player->m_hit = false; | ||||
|  | ||||
| 		if (player->AmIDead()) { | ||||
| 			in.keys.shoot = false; | ||||
| 			in.keys.block = false; | ||||
| 			out.states.dead = true; | ||||
| 		} | ||||
|  | ||||
| 		static bool toggle = false; | ||||
| 		if (in.keys.block) { | ||||
| 			if (!toggle) { | ||||
| 				toggle = true; | ||||
| 				bool block = false; | ||||
| 				ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL, | ||||
| 					player->GetPosition(), | ||||
| 					player->GetDirection(), | ||||
| 					block, true); | ||||
| 				if (cmod) | ||||
| 					ChunkDiffs.push_back(std::move(cmod)); | ||||
| 			} | ||||
| 		} | ||||
| 		else toggle = false; | ||||
|  | ||||
| 		out.states.shooting = in.keys.shoot; | ||||
|  | ||||
| 		if (out.states.jumping && out.states.shooting) | ||||
| 			out.states.jumpshot = true; | ||||
| 		else out.states.jumpshot = false; | ||||
|  | ||||
| 		if (in.keys.shoot && m_shoot_acc <= 0.) { | ||||
| 			Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))); | ||||
| 			m_shoot_acc = BULLET_TIME; | ||||
| 		} | ||||
|  | ||||
| 		out.position = player->GetPositionAbs(); | ||||
| 		out.direction = in.direction; | ||||
| 		out.timestamp = in.timestamp; | ||||
| 		out.id = m_playinfo.id; | ||||
| 		m_output_manifest[out.timestamp] = out; | ||||
| 		m_output_vector.push_back(out); | ||||
| 		m_tstamp = tstamp = out.timestamp; | ||||
|  | ||||
| 		if (!dead) | ||||
| 			++m_last_in; | ||||
|  | ||||
| 		dead = false; | ||||
| 	} | ||||
|  | ||||
| 	return tstamp; | ||||
| } | ||||
|  | ||||
| void Connection::CleanInputManifest(Timestamp time) { | ||||
| 	//	auto wat = m_input_manifest.find(time); | ||||
|  | ||||
| 	//	while (wat != m_input_manifest.begin()) | ||||
| 	//		m_input_manifest.erase(wat--); | ||||
| } | ||||
|  | ||||
| Timestamp Connection::GetTStamp() const { return m_tstamp; } | ||||
|   | ||||
| @@ -2,10 +2,11 @@ | ||||
| #define CONNECTION_H__ | ||||
|  | ||||
| #include <deque> | ||||
| #include <map> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/player.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "define.h" | ||||
|  | ||||
| using namespace netprot; | ||||
| @@ -15,11 +16,11 @@ public: | ||||
| 	Connection( | ||||
| 		SOCKET sock, | ||||
| 		sockaddr_in sockaddr, | ||||
| 		LoginInfo log, | ||||
| 		PlayerInfo play); | ||||
| 		LoginInfo *log, | ||||
| 		PlayerInfo *play); | ||||
| 	~Connection(); | ||||
|  | ||||
| 	std::unique_ptr<Player> player = nullptr; | ||||
| 	Player* player = nullptr; | ||||
|  | ||||
| 	uint64_t GetHash(bool self = true) const; | ||||
| 	uint64_t GetTeamHash() const; | ||||
| @@ -32,16 +33,40 @@ public: | ||||
| 	PlayerInfo* getInfo() const; | ||||
| 	sockaddr_in* getAddr() const; | ||||
|  | ||||
| 	void getPacks(SOCKET sock); | ||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||
|  | ||||
| 	Timestamp Run(World* world); | ||||
|  | ||||
| 	void CleanInputManifest(Timestamp time); | ||||
| 	 | ||||
| 	bool m_nsync = true; | ||||
|  | ||||
| 	std::vector<Bullet*> Bullets; | ||||
| 	std::vector<ChunkMod*> ChunkDiffs; | ||||
|  | ||||
| 	Timestamp GetTStamp() const; | ||||
|  | ||||
| private: | ||||
| 	std::map<Timestamp, Input> m_input_manifest; | ||||
| 	std::map<Timestamp, Output> m_output_manifest; | ||||
| 	std::map<Timestamp, Chat> m_chatlog; | ||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||
| 	std::vector<Input> m_input_vector; | ||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||
| 	std::deque<Output> m_output_vector; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
|  | ||||
| 	float m_shoot_acc = 0; | ||||
| 	Timestamp m_tstamp = 0; | ||||
|  | ||||
| 	SOCKET m_sock; | ||||
| 	sockaddr_in m_addr; | ||||
| 	LoginInfo m_loginfo; | ||||
| 	PlayerInfo m_playinfo; | ||||
|  | ||||
| 	Timestamp m_startsync; | ||||
|  | ||||
| 	uint64_t m_last_in = 0,  | ||||
| 			 m_last_out = 0; | ||||
| 	Buffer m_buf, | ||||
| 		   m_bufout; | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -11,4 +11,20 @@ | ||||
| #define ID_LIST_SIZE 127 | ||||
| #define SRV_MANUAL_SETUP true | ||||
|  | ||||
| // @ = Dead guy, $ = Killer. | ||||
| const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.", | ||||
| 			   								     "@ has bit the dust, if you know what I mean.", | ||||
| 												 "@ has ceased to be.", | ||||
| 												 "@ is no more.", | ||||
| 												 "@ is like, super dead.", | ||||
| 												 "Requiescat In Pace, @.", | ||||
| 												 "So long, @, and thanks for all the lols!",  | ||||
| 												 "@ has a bad case of being dead.", | ||||
| 												 "@ has finally seen the light!", | ||||
| 												 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.", | ||||
| 												 "@ did not want to live forever.", | ||||
| 												 "$ made @ die for their country.", | ||||
| 												 "$ has become death, destroyer of @.", | ||||
| 												 "$ did not make @ feel lucky." }; | ||||
|  | ||||
| #endif | ||||
|   | ||||
| @@ -3,6 +3,11 @@ | ||||
| int main() { | ||||
| 	std::unique_ptr<Server> server = std::make_unique<Server>(); | ||||
| 	if (server->Init() == 0) | ||||
| 		if (server->Ready() == 0) | ||||
| 		while (server->Ready() == 0) { | ||||
| 			server->Run(); | ||||
| 			if (!server->NewGameRequested()) | ||||
| 				break; | ||||
| 			server->Cleanup(); | ||||
| 		} | ||||
| 	server->DeInit(); | ||||
| } | ||||
| @@ -18,9 +18,10 @@ Server::~Server() { | ||||
| 		closesocket(m_sock_udp); | ||||
| 	if (m_sock_tcp) | ||||
| 		closesocket(m_sock_tcp); | ||||
| 	for (const auto& [key, player] : m_players) | ||||
| 			closesocket(player->getSock()); | ||||
| 		m_players.clear(); | ||||
| 	for (const auto& [key, player] : m_conns) | ||||
| 		closesocket(player->getSock()); | ||||
| 	m_conns.clear(); | ||||
| 	delete m_world; | ||||
| #ifdef _WIN32 | ||||
| 	WSACleanup(); | ||||
| #endif | ||||
| @@ -76,27 +77,31 @@ int Server::Ready() { | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try { | ||||
| 			m_game.countdown = std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 		} | ||||
| 		catch (const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			m_game.countdown = 0; | ||||
| 		} | ||||
| 	} while (m_game.countdown < 1); | ||||
| 	do { | ||||
| 	m_game.seed = 9370707; | ||||
| 	/*do { | ||||
| 		Log("Entrez le seed de la partie: ", false, false); | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try { | ||||
| 			m_game.seed = std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 			std::stoi(m_buf.ptr); | ||||
| 		} | ||||
| 		catch (const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			m_game.seed = 0; | ||||
| 		} | ||||
| 	} while (m_game.seed < 1); | ||||
| 	} while (m_game.seed < 1);*/ | ||||
| 	do { | ||||
| 		Log("Entrez le nombre de joueurs: ", false, false); | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try { | ||||
| 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 		} | ||||
| 		catch (const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			nbrjoueurs = 0; | ||||
| 		} | ||||
| @@ -127,8 +132,9 @@ int Server::Ready() { | ||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | ||||
|  | ||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||
| 				PlayerInfo play; | ||||
| 				PlayerInfo* play = new PlayerInfo(); | ||||
|  | ||||
| 				m_buf.len = BUFFER_LENGTH; | ||||
| 				Packet pck = getPack(&m_buf); | ||||
| 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||
| 					Log("Paquet invalide.", true, false); | ||||
| @@ -139,92 +145,325 @@ int Server::Ready() { | ||||
| 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||
|  | ||||
| 				log->sid = getUniqueId(); | ||||
| 				log->tid = 0; // TODO: À changer si on implemente un mode en equipe. | ||||
| 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||
|  | ||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||
| 				str.clear(); | ||||
|  | ||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||
|  | ||||
| 				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); | ||||
| 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | ||||
|  | ||||
| 				play.id = getUniqueId(); | ||||
| 				strcpy(play.name, log->name); | ||||
| 				play->id = getUniqueId(); | ||||
| 				play->tid = log->tid; | ||||
| 				strcpy(play->name, 32, log->name); | ||||
|  | ||||
| 				play.tid = log->tid; | ||||
| 				Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]") | ||||
| 					.append(" ID: [").append(std::to_string(play->id)).append("]") | ||||
| 					.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false); | ||||
| 				play->tid = log->tid; | ||||
|  | ||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); | ||||
| 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | ||||
| 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | ||||
| 				Connection* conn = new Connection(sock, sockad, log, play); | ||||
|  | ||||
| 				for (auto& [key, player] : m_players) { | ||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||
| 				} | ||||
|  | ||||
| 				m_players[log->sid] = std::move(conn); | ||||
|  | ||||
| 				delete log; | ||||
| 				m_conns[log->sid] = conn; | ||||
|  | ||||
| 				if (++nbrconn >= nbrjoueurs) | ||||
| 					readystart = true; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	for (auto& [keyin, playin] : m_conns) // Not pretty, but it works. | ||||
| 		for (auto& [keyout, playout] : m_conns) { | ||||
| 			if (keyin == keyout) | ||||
| 				continue; | ||||
| 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||
| 		} | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| void Server::Run() { | ||||
| 	bool endgame = false; | ||||
| 	Input in; | ||||
| 	sockaddr_in sockad; | ||||
| 	addrlen_t socklen = sizeof(sockad); | ||||
|  | ||||
| 	Log("Debut de la partie...", false, false); | ||||
|  | ||||
| 	m_world = std::make_unique<World>(); | ||||
| 	int players = m_conns.size(); | ||||
|  | ||||
| 	m_world = new World(); | ||||
| 	m_world->SetSeed(m_game.seed); | ||||
| 	m_world->GetChunks().Reset(nullptr); | ||||
| 	m_world->BuildWorld(); | ||||
|  | ||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||
| 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | ||||
| 	for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync. | ||||
| 		if (!conn) { | ||||
| 			m_conns.erase(key); | ||||
| 			continue; | ||||
| 		} | ||||
| 		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16, | ||||
| 			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16; | ||||
| 		conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||
| 		conn->player->m_username = conn->GetName(); | ||||
| 		m_players[key] = conn->player; | ||||
| 		Sync sync; | ||||
| 		sync.position = conn->player->GetPosition(); | ||||
| 		sync.position = conn->player->GetPositionAbs(); | ||||
| 		sync.hp = conn->player->GetHP(); | ||||
| 		sync.sid = key; | ||||
| 		sync.ammo = 0; | ||||
| 		sync.timestamp = 0; | ||||
| 		sync.timer = m_game.countdown; | ||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||
| 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | ||||
| 	} | ||||
| 	 | ||||
| 	while (true) { | ||||
| 		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||
| 			Packet pck = getPack(&m_buf); | ||||
| 			switch (pck.type) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
|             	case ERR:			std::puts("ERROR!");		break; | ||||
|                 case INPUT:			std::puts("INPUT!");		break; | ||||
|                 case OUTPUT:		std::puts("OUTPUT!");		break; | ||||
| 				case SYNC:			std::puts("SYNC!");			break; | ||||
|                 case TEAMINF:		std::puts("TEAMINF!");		break; | ||||
|                 case SELFINF:		std::puts("SELFINF!");		break; | ||||
|                 case PLAYINF:		std::puts("PLAYINF!");		break; | ||||
|                 case LOGINF:		std::puts("LOGINF!");		break; | ||||
|                 case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||
|                 case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||
|                 case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||
|                 case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||
|                 case ENDINFO:		std::puts("ENDINFO!");		break; | ||||
|                 case CHAT:			std::puts("CHAT!");			break; | ||||
|                 case ERRLOG:		std::puts("ERRLOG!");		break; | ||||
| 				case LAST_PACK:									[[falltrough]]; | ||||
| 				default:			std::puts("wtf?!");			break; | ||||
|             } | ||||
| 			netprot::emptyPack(pck); | ||||
|         } | ||||
| 	int timer = m_game.countdown, timer_acc = 0, deadplayers = 0; | ||||
| 	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||
| 	Timestamp last = 0; | ||||
| 	std::vector<Chat*> chatlog; | ||||
| 	std::vector<ChunkMod*> chunkdiffs; | ||||
| 	std::vector<Bullet*> bullets; | ||||
| 	std::vector<std::vector<Bullet*>::iterator> bullit; | ||||
| 	std::vector<BulletAdd*> netbull; | ||||
| 	std::vector<char*> lsPck; | ||||
|  | ||||
| 	Chat* startchat = new Chat(); | ||||
| 	startchat->src_id = 0; | ||||
| 	char startmess[] = "How would -YOU- like to die today, motherf-words?"; | ||||
| 	float endtime = 0.; | ||||
| 	strcpy(startchat->mess, 140, startmess); | ||||
|  | ||||
| 	chatlog.emplace_back(startchat); | ||||
| 		 | ||||
| 	while (!endgame && endtime < 1.) { | ||||
| 		using namespace std::chrono; | ||||
| 		Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); | ||||
|  | ||||
| 		if (last == 0) | ||||
| 			last = tstamp; | ||||
| 		timer_acc += tstamp - last; | ||||
| 		if (timer_acc >= 1000) { | ||||
| 			while (timer_acc >= 1000) | ||||
| 				timer_acc -= 1000; | ||||
| 			if (!endgame) | ||||
| 				--timer; | ||||
| 			std::string str = "Timer: "; | ||||
| 			Log(str.append(std::to_string(timer)), false, false); | ||||
| 		} | ||||
| 		last = tstamp; | ||||
|  | ||||
|  | ||||
| 		for (auto& [key, conn] : m_conns) {				 | ||||
|  | ||||
| 			/* In */ | ||||
|  | ||||
| 			Input in; Sync sync; | ||||
|  | ||||
| 			recvPacks(m_sock_udp, &m_buf, &lsPck); | ||||
| 			for (auto& pck : lsPck) { | ||||
| 				uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 				switch (netprot::getType(pck, 1)) { | ||||
| 					using enum netprot::PACKET_TYPE; | ||||
| 				case INPUT: | ||||
| 					if (Deserialize(&in, pck, &bsize)) { | ||||
| 						if (m_conns.count(in.sid)) | ||||
| 							m_conns[in.sid]->AddInput(in); | ||||
| 					} | ||||
| 					break; | ||||
| 				case SYNC: | ||||
| 					if (Deserialize(&sync, pck, &bsize)) {} | ||||
| 					break; | ||||
| 				default: break; | ||||
| 				} | ||||
| 			} | ||||
| 			if (!lsPck.empty()) | ||||
| 				lsPck.clear(); | ||||
|  | ||||
| 			/* Process */ | ||||
|  | ||||
| 			if (conn->m_nsync) { | ||||
|  | ||||
| 				Timestamp tstamp = conn->Run(m_world); | ||||
|  | ||||
| 				if (conn->player->AmIDead() && !conn->player->Eulogy) { | ||||
| 					Chat* chat = new Chat(); | ||||
| 					chat->dest_id = chat->dest_team_id = chat->src_id = 0; | ||||
|  | ||||
| 					Player* murderer = m_conns.at(conn->player->Killer)->player; | ||||
|  | ||||
| 					if (murderer != conn->player) | ||||
| 						murderer->addPoint(); | ||||
|  | ||||
| 					std::string killer = murderer->GetUsername(); | ||||
| 					 | ||||
| 					std::string mess = getDeathMessage(conn->player->GetUsername(), killer); | ||||
| 					 | ||||
| 					strcpy(chat->mess, 140, mess.c_str()); | ||||
| 					chatlog.emplace_back(chat); | ||||
| 					++deadplayers; | ||||
|  | ||||
| 					conn->player->Eulogy = true; | ||||
| 					conn->m_nsync = false; | ||||
| 				} | ||||
| 				else { | ||||
| 					for (auto& chmo : conn->ChunkDiffs) | ||||
| 						chunkdiffs.emplace_back(std::move(chmo)); | ||||
| 					if (!conn->ChunkDiffs.empty()) | ||||
| 						conn->ChunkDiffs.clear(); | ||||
|  | ||||
| 					for (auto& bull : conn->Bullets) { | ||||
| 						bullets.emplace_back(bull); | ||||
| 						BulletAdd* nbul = new BulletAdd(); | ||||
| 						nbul->pos = bull->getPos(); | ||||
| 						nbul->dir = bull->getVel(); | ||||
| 						nbul->id = key; | ||||
| 						nbul->tstamp = tstamp; | ||||
|  | ||||
| 						netbull.emplace_back(std::move(nbul)); | ||||
| 					} | ||||
| 					if (!conn->Bullets.empty()) | ||||
| 						conn->Bullets.clear(); | ||||
| 				} | ||||
| 			} | ||||
| 			/* Out */ | ||||
| 			conn->sendPacks(m_sock_udp, m_conns, timer); | ||||
|  | ||||
| 			if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) { | ||||
| 				if (!endgame) { | ||||
| 					Chat* gameover = new Chat(); | ||||
| 					gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0; | ||||
| 					std::string winner, winmess; | ||||
| 					int score = 0;  | ||||
| 					bool plural = false; | ||||
| 					for (auto& [key, conn] : m_conns) { | ||||
| 						if (conn->player->getScore() > score) { | ||||
| 							winner = conn->player->GetUsername(); | ||||
| 							score = conn->player->getScore(); | ||||
| 							plural = false; | ||||
| 						} | ||||
| 						else if (conn->player->getScore() == score) { | ||||
| 							winner = winner.append(" and ").append(conn->player->GetUsername()); | ||||
| 							plural = true; | ||||
| 						} | ||||
| 					} | ||||
|  | ||||
| 					winmess = "And the winner"; | ||||
| 					if (!plural) | ||||
| 						winmess = winmess.append(" is "); | ||||
| 					else winmess = winmess.append("s are "); | ||||
| 				 | ||||
| 					winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point"); | ||||
|  | ||||
| 					if (score > 1) | ||||
| 						winmess = winmess.append("s."); | ||||
| 					else winmess = winmess.append("."); | ||||
|  | ||||
| 					strcpy(gameover->mess, 140, winmess.c_str()); | ||||
| 					 | ||||
| 					chatlog.emplace_back(gameover); | ||||
| 				} | ||||
| 				endgame = true; | ||||
| 				endtime += .001; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		for (auto& bull : netbull) { | ||||
| 			for (auto& [key, conn] : m_conns) | ||||
| 				if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle. | ||||
| 					sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr()); | ||||
| 			delete bull; | ||||
| 		} | ||||
| 		if (!netbull.empty()) | ||||
| 			netbull.clear(); | ||||
|  | ||||
| 		for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) { | ||||
| 			ChunkMod* cmod = nullptr; | ||||
| 			Bullet* bullet = *bull; | ||||
| 			if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) { | ||||
| 				if (cmod) | ||||
| 					chunkdiffs.emplace_back(cmod); | ||||
| 				bullit.push_back(bull); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		for (auto& bull : bullit) { | ||||
| 			delete* bull; | ||||
| 			bullets.erase(bull); | ||||
| 		} | ||||
|  | ||||
| 		if (!bullit.empty()) | ||||
| 			bullit.clear(); | ||||
|  | ||||
| 		for (auto& chat : chatlog) { | ||||
| 			Log(chat->mess, false, false); | ||||
| 			for (auto& [key, conn] : m_conns)  | ||||
| 				sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr()); | ||||
| 			delete chat; | ||||
| 		} | ||||
| 		if (!chatlog.empty()) | ||||
| 			chatlog.clear(); | ||||
|  | ||||
| 		for (auto& chmo : chunkdiffs) { | ||||
| 			for (auto& [key, conn] : m_conns) | ||||
| 				sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr()); | ||||
| 			delete chmo; | ||||
| 		} | ||||
| 		if (!chunkdiffs.empty()) | ||||
| 			chunkdiffs.clear(); | ||||
| 	} | ||||
|  | ||||
| 	Chat end; | ||||
| 	end.src_id = 0; | ||||
| 	char endmess[] = "Game over, man. Game over."; | ||||
| 	strcpy(end.mess, 140, endmess); | ||||
|  | ||||
| 	for (auto& [key, conn] : m_conns) { | ||||
| 		std::string str = conn->player->GetUsername(); | ||||
| 		Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false); | ||||
| 	} | ||||
|  | ||||
| 	for (auto& [key, conn] : m_conns) | ||||
| 		sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr()); | ||||
|  | ||||
| 	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||
|  | ||||
| 	char* ch = new char[2]; | ||||
| 	std::cout << "Nouvelle partie? [o/N] "; | ||||
| 	std::cin.getline(ch, 2); | ||||
| 	std::cout << std::endl; | ||||
|  | ||||
| 	m_exit = true; | ||||
| 	if (ch[0] == 'o' || ch[0] == 'O') | ||||
| 		m_exit = false; | ||||
|  | ||||
| 	delete[] ch; | ||||
| } | ||||
|  | ||||
| void Server::Cleanup() { | ||||
| 	for (auto& [key, conn] : m_conns) | ||||
| 		delete conn; | ||||
| 	 | ||||
| 	m_conns.clear(); | ||||
| 	m_players.clear(); | ||||
| 	delete m_world; | ||||
| 	m_world = nullptr; | ||||
| } | ||||
|  | ||||
| void Server::DeInit() { | ||||
| 	if (m_logfile.is_open()) | ||||
| 		m_logfile.close(); | ||||
| 	if (m_sock_udp) | ||||
| 		closesocket(m_sock_udp); | ||||
| 	if (m_sock_tcp) | ||||
| 		closesocket(m_sock_tcp); | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| 	WSACleanup(); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| bool Server::NewGameRequested() const { return !m_exit; } | ||||
|  | ||||
| inline std::string Server::LogTimestamp() { | ||||
| 	time_t rawtime; | ||||
| 	tm timeinfo; | ||||
| @@ -247,13 +486,13 @@ inline std::string Server::LogTimestamp() { | ||||
| void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | ||||
| 	switch (m_log) { | ||||
| 		using enum LOG_DEST; // C++20! | ||||
| 		case LOGFILE: | ||||
| 			m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 			break; | ||||
| 		case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||
| 		default: | ||||
| 			std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 			break; | ||||
| 	case LOGFILE: | ||||
| 		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 		break; | ||||
| 	case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||
| 	default: | ||||
| 		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||
| 		break; | ||||
| 	} | ||||
|  | ||||
| 	if (is_fatal) { | ||||
| @@ -263,10 +502,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | ||||
| 			closesocket(m_sock_udp); | ||||
| 		if (m_sock_tcp) | ||||
| 			closesocket(m_sock_tcp); | ||||
| 		for (const auto& [key, player] : m_players) { | ||||
| 		for (const auto& [key, player] : m_conns) | ||||
| 			closesocket(player->getSock()); | ||||
| 		} | ||||
| 		m_players.clear(); | ||||
| 		 | ||||
| 		delete m_world; | ||||
| 		m_conns.clear(); | ||||
| #ifdef _WIN32 | ||||
| 		WSACleanup(); | ||||
| #endif | ||||
| @@ -289,3 +529,34 @@ uint64_t Server::getUniqueId() { | ||||
| 	m_ids.pop_back(); | ||||
| 	return id; | ||||
| } | ||||
|  | ||||
| std::string Server::getDeathMessage(std::string username, std::string killer) const { | ||||
| 	std::string mess; | ||||
| 	std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size()); | ||||
| 	size_t ind = temp.find('@'); | ||||
| 	size_t indk = temp.find('$'); | ||||
| 	bool bypass = false; | ||||
|  | ||||
| 	if (indk == std::string::npos) | ||||
| 		bypass = true; | ||||
|  | ||||
| 	if (ind < indk || bypass) { | ||||
| 		mess.append(temp.substr(0, ind)); | ||||
| 		mess.append(username); | ||||
| 		if (!bypass) { | ||||
| 			mess.append(temp.substr(ind + 1, indk - 1)); | ||||
| 			mess.append(killer); | ||||
| 			mess.append(temp.substr(indk + 1)); | ||||
| 		} | ||||
| 		else mess.append(temp.substr(ind + 1)); | ||||
| 	} | ||||
| 	else { | ||||
| 		mess.append(temp.substr(0, indk)); | ||||
| 		mess.append(killer); | ||||
| 		mess.append(temp.substr(indk + 1, ind - 1)); | ||||
| 		mess.append(username); | ||||
| 		mess.append(temp.substr(ind + 1)); | ||||
| 	} | ||||
|  | ||||
| 	return mess; | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,12 @@ | ||||
| #ifndef SERVER_H__ | ||||
| #define SERVER_H__ | ||||
|  | ||||
| #include <cstdlib> | ||||
| #include <fstream> | ||||
| #include <vector> | ||||
| #include <set> | ||||
| #include <string> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
| @@ -22,6 +24,9 @@ public: | ||||
| 	int Init(); | ||||
| 	int Ready(); | ||||
| 	void Run(); | ||||
| 	void Cleanup(); | ||||
| 	void DeInit(); | ||||
| 	bool NewGameRequested() const; | ||||
|  | ||||
| private: | ||||
|  | ||||
| @@ -35,19 +40,21 @@ private: | ||||
|  | ||||
| 	Buffer m_buf; | ||||
|  | ||||
| 	std::map<uint64_t, std::unique_ptr<Connection>> m_players; | ||||
| 	std::map <Timestamp, Chat> m_chatlog; | ||||
| 	std::unordered_map<uint64_t, Player*> m_players; | ||||
| 	std::unordered_map<uint64_t, Connection*> m_conns; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
| 	std::vector<uint64_t> m_ids; | ||||
| 	GameInfo m_game; | ||||
|  | ||||
| 	std::unique_ptr<World> m_world = nullptr; | ||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||
| 	World* m_world = nullptr; | ||||
| 	bool m_exit = true; | ||||
|  | ||||
| 	std::string LogTimestamp(); | ||||
| 	void Log(std::string str, bool is_error, bool is_fatal); | ||||
| 	void buildIdList(size_t size); | ||||
|  | ||||
| 	uint64_t getUniqueId(); 	 | ||||
| 	std::string getDeathMessage(std::string username, std::string killer) const; | ||||
|  | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -20,12 +20,14 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="audio.h" /> | ||||
|     <ClInclude Include="booster.h" /> | ||||
|     <ClInclude Include="connector.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
|     <ClInclude Include="engine.h" /> | ||||
|     <ClInclude Include="mesh.h" /> | ||||
|     <ClInclude Include="openglcontext.h" /> | ||||
|     <ClInclude Include="remoteplayer.h" /> | ||||
|     <ClInclude Include="settings.h" /> | ||||
|     <ClInclude Include="shader.h" /> | ||||
|     <ClInclude Include="skybox.h" /> | ||||
|     <ClInclude Include="texture.h" /> | ||||
| @@ -36,12 +38,14 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="audio.cpp" /> | ||||
|     <ClCompile Include="booster.cpp" /> | ||||
|     <ClCompile Include="connector.cpp" /> | ||||
|     <ClCompile Include="engine.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|     <ClCompile Include="mesh.cpp" /> | ||||
|     <ClCompile Include="openglcontext.cpp" /> | ||||
|     <ClCompile Include="remoteplayer.cpp" /> | ||||
|     <ClCompile Include="settings.cpp" /> | ||||
|     <ClCompile Include="shader.cpp" /> | ||||
|     <ClCompile Include="skybox.cpp" /> | ||||
|     <ClCompile Include="texture.cpp" /> | ||||
| @@ -170,7 +174,7 @@ | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|   | ||||
| @@ -53,6 +53,12 @@ | ||||
|     <ClInclude Include="remoteplayer.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="booster.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="settings.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="engine.cpp"> | ||||
| @@ -97,5 +103,11 @@ | ||||
|     <ClCompile Include="remoteplayer.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="booster.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="settings.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
| @@ -2,26 +2,40 @@ | ||||
|  | ||||
| Audio::Audio() { | ||||
| 	m_engine = irrklang::createIrrKlangDevice(); | ||||
| 	m_engine->setDopplerEffectParameters(10); | ||||
| 	m_engine->setRolloffFactor(2); | ||||
| 	m_engine->setDefault3DSoundMinDistance(.1); | ||||
| 	m_engine->setDopplerEffectParameters(1); | ||||
| 	m_engine->setRolloffFactor(1); | ||||
| 	m_engine->setDefault3DSoundMinDistance(1); | ||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | ||||
| } | ||||
|  | ||||
| Audio::Audio(const char * music) { | ||||
| Audio::Audio(const char * music, const char* menumusic) { | ||||
| 	m_engine = irrklang::createIrrKlangDevice(); | ||||
| 	m_engine->setDopplerEffectParameters(1); | ||||
| 	m_engine->setRolloffFactor(2); | ||||
| 	m_engine->setDefault3DSoundMinDistance(.1); | ||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | ||||
| 	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING); | ||||
| 	m_engine->setRolloffFactor(1); | ||||
| 	m_engine->setDefault3DSoundMinDistance(1); | ||||
| 	m_engine->setDefault3DSoundMaxDistance(100); | ||||
| 	m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING); | ||||
| 	m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING); | ||||
| 	m_music->setVolume(.5); | ||||
| 	m_menumusic->setVolume(.5); | ||||
| 	m_mainvolume = 0.5f; | ||||
| 	m_engine->setSoundVolume(m_mainvolume); | ||||
| 	m_sfxvolume = 0.5f; | ||||
| } | ||||
|  | ||||
| Audio::~Audio() {  | ||||
| 	if (m_music) m_music->drop(); | ||||
| 	if (m_menumusic) m_menumusic->drop(); | ||||
| 	if (m_engine) m_engine->drop(); | ||||
| } | ||||
|  | ||||
| void Audio::playSound(const char* name, float volume = 1.) { | ||||
| 	irrklang::ISound* sfx = m_engine->play2D(name, false, true); | ||||
| 	sfx->setVolume(volume); | ||||
| 	sfx->setIsPaused(false); | ||||
| 	m_sfxes.push_back(sfx); | ||||
| } | ||||
|  | ||||
| void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) { | ||||
| 	m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z), | ||||
| 								  irrklang::vec3df(dir.x, dir.y, dir.z), | ||||
| @@ -29,9 +43,10 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) { | ||||
| } | ||||
|  | ||||
| irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) { | ||||
| 	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true); | ||||
| 	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true); | ||||
| 	sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z)); | ||||
| 	sound->setVolume(volume); | ||||
| 	sound->setIsPaused(false); | ||||
| 	return sound; | ||||
| } | ||||
|  | ||||
| @@ -45,6 +60,76 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | ||||
| //	m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING); | ||||
| //} | ||||
|  | ||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | ||||
| void Audio::CleanupSFX() { | ||||
| 	while (!m_sfxes.empty()) { | ||||
| 		irrklang::ISound* sfx = m_sfxes.back(); | ||||
| 		if (sfx->isFinished()) { | ||||
| 			sfx->drop(); // drop() fait deja la job du delete sfx. | ||||
| 		} | ||||
| 		else break; | ||||
| 		m_sfxes.pop_back(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Audio::ToggleMusicState(GameState state) { | ||||
| 	if (m_music_on) { | ||||
| 		switch (state) { | ||||
| 		case PLAY: | ||||
| 			m_music->setIsPaused(false); | ||||
| 			m_menumusic->setIsPaused(true); | ||||
| 			break; | ||||
| 		case PAUSE: | ||||
| 			m_music->setIsPaused(true); | ||||
| 			m_menumusic->setIsPaused(true); | ||||
| 			break; | ||||
| 		default: | ||||
| 			m_music->setIsPaused(true); | ||||
| 			m_menumusic->setIsPaused(false); | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| 	else { | ||||
| 		m_music->setIsPaused(true); | ||||
| 		m_menumusic->setIsPaused(true); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Audio::SetMusic(bool ison, GameState state) { | ||||
| 	m_music_on = state; | ||||
| 	if (!state) { | ||||
| 		m_music->setIsPaused(true); | ||||
| 		m_menumusic->setIsPaused(true); | ||||
| 	} | ||||
| 	else ToggleMusicState(state); | ||||
| } | ||||
|  | ||||
| bool Audio::GetMusic() { | ||||
| 	return m_music_on; | ||||
| } | ||||
|  | ||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||
|  | ||||
| float Audio::GetMusicVolume() const { | ||||
| 	return m_music->getVolume(); | ||||
| } | ||||
|  | ||||
| void Audio::SetMusicVolume(float volume) { | ||||
| 	m_music->setVolume(volume); | ||||
| 	m_menumusic->setVolume(volume); | ||||
| } | ||||
|  | ||||
| float Audio::GetMainVolume() const { | ||||
| 	return m_engine->getSoundVolume(); | ||||
| } | ||||
|  | ||||
| void Audio::SetMainVolume(float volume) { | ||||
| 	m_engine->setSoundVolume(volume); | ||||
| } | ||||
|  | ||||
| float Audio::GetSfxVolume() const { | ||||
| 	return m_sfxvolume; | ||||
| } | ||||
|  | ||||
| void Audio::SetSfxVolume(float volume) { | ||||
| 	m_sfxvolume = volume; | ||||
| } | ||||
|   | ||||
| @@ -15,24 +15,46 @@ | ||||
| class Audio { | ||||
| private: | ||||
| 	irrklang::ISound* m_music; | ||||
| 	irrklang::ISound* m_menumusic; | ||||
| 	float m_mainvolume; | ||||
| 	float m_sfxvolume; | ||||
| 	bool m_music_on = true; | ||||
| 	std::vector<irrklang::ISound*> m_sfxes; | ||||
|  | ||||
| public: | ||||
| 	Audio(); | ||||
| 	Audio(const char* music); | ||||
| 	Audio(const char* music, const char* menumusic); | ||||
| 	~Audio(); | ||||
| 	irrklang::ISoundEngine* m_engine; | ||||
|  | ||||
| 	void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed); | ||||
|  | ||||
|  | ||||
| 	irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume); | ||||
|  | ||||
| 	void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume); | ||||
|  | ||||
| 	//void PlaySong(const char* music); | ||||
|  | ||||
| 	void ToggleMusicState(); | ||||
| 	void CleanupSFX(); | ||||
|  | ||||
| 	void ToggleMusicState(GameState state); | ||||
|  | ||||
| 	void playSound(const char* sound, float volume); | ||||
|  | ||||
| 	void SetMusic(bool ison, GameState state); | ||||
| 	bool GetMusic(); | ||||
|  | ||||
| 	void PauseEngine(); | ||||
|  | ||||
| 	float GetMainVolume() const; | ||||
| 	void SetMainVolume(float volume); | ||||
|  | ||||
| 	float GetMusicVolume() const; | ||||
| 	void SetMusicVolume(float volume); | ||||
|  | ||||
| 	float GetSfxVolume() const; | ||||
| 	void SetSfxVolume(float volume); | ||||
| }; | ||||
|  | ||||
| #endif // AUDIO_H__ | ||||
|   | ||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| #include "booster.h" | ||||
|  | ||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||
| { | ||||
| 	// | ||||
| 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||
| 	//playerToQuad.Normalize(); | ||||
| 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||
| 	//Matrix4f rotationMatrix; | ||||
| 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||
| 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||
| 	float x = pos.x; | ||||
| 	float y = pos.y; | ||||
| 	float z = pos.z; | ||||
| 	float width = 1.0f; | ||||
| 	float height = 1.0f; | ||||
| 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||
|  | ||||
| 	//Matrix4 mat4 = tran.GetMatrix(); | ||||
| 	//mat4 VP = pMatrix * vMatrix; | ||||
| 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||
| 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||
|  | ||||
| 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||
| 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||
|  | ||||
| 	//tran.ApplyTranslation(m_position); | ||||
| 	float u, v, w, h; | ||||
| 	//glDisable(GL_DEPTH_TEST); | ||||
| 	shader.Use(); | ||||
| 	textureAtlas.Bind(); | ||||
| 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||
| 	//glLoadIdentity(); | ||||
| 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||
| 	glBegin(GL_QUADS); | ||||
| 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||
| 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||
| 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||
| 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||
| 	glEnd(); | ||||
| 	shader.Disable(); | ||||
| 	//tran.ApplyTranslation(-m_position); | ||||
| 	//glEnable(GL_DEPTH_TEST); | ||||
| } | ||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | ||||
| #ifndef BOOSTER_H__ | ||||
| #define BOOSTER_H__ | ||||
| #include "define.h" | ||||
| #include "textureatlas.h" | ||||
| #include "shader.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/transformation.h" | ||||
|  | ||||
|  | ||||
| class Booster { | ||||
| public: | ||||
| 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||
| }; | ||||
| #endif | ||||
| @@ -28,6 +28,7 @@ include_directories( | ||||
|  | ||||
|  | ||||
| add_library(SQCSim-common | ||||
| 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||
| @@ -40,6 +41,7 @@ add_library(SQCSim-common | ||||
|  | ||||
| add_executable(SQCSim-client | ||||
| 			"../audio.cpp" | ||||
| 			"../booster.cpp" | ||||
| 			"../connector.cpp" | ||||
| 			"../engine.cpp" | ||||
| 			"../mesh.cpp" | ||||
|   | ||||
| @@ -65,48 +65,53 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
|  | ||||
| 	netprot::Buffer bf; | ||||
| 	netprot::LoginInfo log; | ||||
| 	strcpy(log.name, name.c_str()); | ||||
| 	strcpy(log.name, 32, name.c_str()); | ||||
|  | ||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||
|  | ||||
| 	bool ready = false; | ||||
| 	int errors = 0; | ||||
| 	std::vector<netprot::Packet> lsPck; | ||||
| 	std::vector<char*> lsPck; | ||||
| 	while (!ready) { | ||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||
| 		netprot::recvPacks(m_sock_udp, &bf, &lsPck); | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			bool bypass_delete = false; | ||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||
| 			netprot::PlayerInfo* pl = nullptr; | ||||
| 			switch (pck.type) { | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case LOGINF: | ||||
| 				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case GAMEINFO: | ||||
| 				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case PLAYINF: | ||||
| 				pl = (netprot::PlayerInfo*)pck.ptr; | ||||
| 				m_players[pl->id] = pl; | ||||
| 				bypass_delete = true; | ||||
| 				pl = new netprot::PlayerInfo(); | ||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				else { | ||||
| 					m_players[pl->id] = pl; | ||||
| 					std::cout << "A challenger appears! " << pl->name << std::endl; | ||||
| 				} | ||||
| 				break; | ||||
| 			case TEAMINF: | ||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||
| 				break; | ||||
| 			case SYNC: | ||||
| 				m_origin = netprot::Sync((netprot::Sync*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				ready = true; | ||||
| 				break; | ||||
| 			default: | ||||
| 				errors++; | ||||
| 				break; | ||||
| 			} | ||||
| 			if (!bypass_delete) | ||||
| 				netprot::emptyPack(pck); | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 		if (errors > 100) | ||||
| 		if (errors > 1000) | ||||
| 			return 4; | ||||
| 	} | ||||
| 	return 0; | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
| #define CONNECTOR_H__ | ||||
|  | ||||
| #include <stdlib.h> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
|  | ||||
| @@ -26,13 +27,13 @@ public: | ||||
|  | ||||
| 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||
|  | ||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| private: | ||||
| #ifdef _WIN32 | ||||
| 	WSADATA m_wsaData; | ||||
| #endif | ||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | ||||
| 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||
|  | ||||
| 	netprot::LoginInfo m_loginfo; | ||||
| 	netprot::GameInfo m_gameinfo; | ||||
|   | ||||
| @@ -25,14 +25,40 @@ | ||||
|  | ||||
| #define BULLET_UPDATES_PER_FRAME 20 | ||||
|  | ||||
| #define BASE_WIDTH 640 | ||||
| #define BASE_HEIGHT 480 | ||||
| #define BASE_WIDTH 1280 | ||||
| #define BASE_HEIGHT 720 | ||||
|  | ||||
|  | ||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||
|  | ||||
| //1 = jump shoot sans anim, 2 = jump shoot avec anim | ||||
| #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" | ||||
| #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" | ||||
| //1 = shoot sans anim, 2 = shoot avec anim | ||||
| #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" | ||||
| #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" | ||||
|  | ||||
| #define TEXTURE_PATH        "./media/textures/" | ||||
| #define SHADER_PATH		    "./media/shaders/" | ||||
| #define AUDIO_PATH			"./media/audio/" | ||||
| #define CHUNK_PATH			"./media/chunks/" | ||||
| #define MENU_ITEM_PATH		"./media/menu_items/" | ||||
| #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||
|  | ||||
| enum GameState {  | ||||
| 	MAIN_MENU,  | ||||
| 	SPLASH, | ||||
| 	LOBBY, | ||||
| 	OPTIONS, | ||||
| 	PLAY,  | ||||
| 	PAUSE | ||||
| }; | ||||
|  | ||||
| enum Resolution { | ||||
| 	HD = 0,		// 1280x720	 (High Definition) | ||||
| 	FHD,		// 1920x1080 (Full HD) | ||||
| 	QHD,		// 2560x1440 (Quad HD) | ||||
| 	UHD,		// 3840x2160 (Ultra HD) | ||||
| }; | ||||
|  | ||||
| #endif // DEFINE_H__ | ||||
|   | ||||
| @@ -1 +0,0 @@ | ||||
|  | ||||
| @@ -2,9 +2,13 @@ | ||||
| #define ENGINE_H__ | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <chrono> | ||||
| #include <cmath> | ||||
| #include <unordered_map> | ||||
| #include <set> | ||||
| #include "../SQCSim-common/array2d.h" | ||||
| #include "../SQCSim-common/blockinfo.h" | ||||
| #include "../SQCSim-common/boostinfo.h" | ||||
| #include "../SQCSim-common/bullet.h" | ||||
| #include "../SQCSim-common/chunk.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| @@ -20,14 +24,13 @@ | ||||
| #include "connector.h" | ||||
| #include "renderer.h" | ||||
| #include "remoteplayer.h" | ||||
| #include "booster.h" | ||||
| #include "settings.h" | ||||
|  | ||||
| class Engine : public OpenglContext { | ||||
| public: | ||||
|     Engine(); | ||||
|     virtual ~Engine(); | ||||
|     virtual void DrawMenu(); | ||||
|     virtual void DrawPause(); | ||||
|     virtual void DrawSplachScreen(); | ||||
|     virtual void Init(); | ||||
|     virtual void DeInit(); | ||||
|     virtual void LoadResource(); | ||||
| @@ -42,75 +45,149 @@ public: | ||||
| private: | ||||
|     int GetFps(float elapsedTime) const; | ||||
|     int GetCountdown(float elapsedTime); | ||||
|     int GetOptionsChoice(); | ||||
|     bool StartMultiplayerGame(); | ||||
|  | ||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||
|     void ChangeResolution(Resolution resolution); | ||||
|  | ||||
|     void InstantDamage(); | ||||
|     void SystemNotification(std::string systemLog); | ||||
|     void KillNotification(Player killer, Player killed); | ||||
|  | ||||
|     void DisplayNotification(std::string message); | ||||
|     void ProcessNotificationQueue(); | ||||
|     void DisplayCrosshair(); | ||||
|     void DisplayPovGun(); | ||||
|     void DisplayCurrentItem(); | ||||
|     void DisplayHud(int timer); | ||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||
|     void DisplaySingleOrMultiplayerMenu(); | ||||
|     void DrawHud(float elapsedTime, BlockType bloc); | ||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||
|  | ||||
|     Connector m_conn; | ||||
|     Shader m_shader01; | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|     void DisplaySplashScreen(); | ||||
|  | ||||
|     void DisplayMainMenu(); | ||||
|     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||
|     void DrawMainMenuButtons(float centerX, float centerY); | ||||
|     void DrawSingleMultiButtons(float centerX, float centerY); | ||||
|  | ||||
|     void DisplayLobbyMenu(float elapsedTime); | ||||
|     void SetPlayerUsername(float elapsedTime); | ||||
|     void SetServerAddress(float elapsedTime); | ||||
|  | ||||
|     void DisplayPauseMenu(float elapsedTime); | ||||
|  | ||||
|     void DisplayOptionsMenu(); | ||||
|     void DisplayAudioMenu(float centerX, float centerY); | ||||
|     void DisplayGraphicsMenu(float centerX, float centerY); | ||||
|     void DisplayGameplayMenu(float centerX, float centerY); | ||||
|     void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||
|     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||
|     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||
|  | ||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||
|     void ProcessNotificationQueue(); | ||||
|     char SimulateKeyboard(unsigned char key); | ||||
|     void HandlePlayerInput(float elapsedTime); | ||||
|  | ||||
|     Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav"); | ||||
|     irrklang::ISound* m_powpow, * m_scream; | ||||
|     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||
|  | ||||
|     Bullet* m_bullets[MAX_BULLETS]; | ||||
|  | ||||
|     //Menu | ||||
|     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||
|  | ||||
|     World m_world = World(); | ||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||
|  | ||||
|     Renderer m_renderer = Renderer(); | ||||
|  | ||||
|     Booster m_booster = Booster(); | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||
|  | ||||
|     GameState m_gamestate = GameState::SPLASH; | ||||
|  | ||||
|     Shader m_shader01; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|  | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||
|  | ||||
|     TextureAtlas::TextureIndex texBoostHeal; | ||||
|  | ||||
|     Texture m_textureCrosshair; | ||||
|     Texture m_textureFont; | ||||
|     Texture m_textureGun; | ||||
|     Texture m_texturePovGun; | ||||
|     Texture m_textureSkybox; | ||||
|     Texture m_textureSoloMultiMenu; | ||||
|     Texture m_textureSoloText; | ||||
|     Texture m_textureMultiText; | ||||
|     Texture m_textureTitle; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||
|     Texture m_textureLobbyMenu; | ||||
|     Texture m_textureMainMenu; | ||||
|     Texture m_textureOptionsMenu; | ||||
|     Texture m_texturePauseMenu; | ||||
|     Texture m_textureSplashScreen; | ||||
|  | ||||
|     irrklang::ISound* m_powpow, | ||||
|         * m_scream; | ||||
|     irrklang::ISound *m_whoosh[MAX_BULLETS]; | ||||
|     Texture m_textureHd; | ||||
|     Texture m_textureFhd; | ||||
|     Texture m_textureQhd; | ||||
|     Texture m_textureUhd; | ||||
|  | ||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||
|     Texture m_textureLobbyServer; | ||||
|     Texture m_textureLobbyIdentify; | ||||
|     Texture m_textureCheck; | ||||
|     Texture m_textureChecked; | ||||
|  | ||||
|     Bullet* m_bullets[MAX_BULLETS]; | ||||
|     Texture m_texturePauseResume; | ||||
|     Texture m_texturePauseMainMenu; | ||||
|  | ||||
|     std::map<uint64_t, Player*> m_players; | ||||
|     Texture m_textureOptAudio; | ||||
|     Texture m_textureOptBack; | ||||
|     Texture m_textureOptGameplay; | ||||
|     Texture m_textureOptGraphics; | ||||
|     Texture m_textureOptMain; | ||||
|     Texture m_textureOptMusic; | ||||
|     Texture m_textureOptOptions; | ||||
|     Texture m_textureOptResolution; | ||||
|     Texture m_textureOptSensitivity; | ||||
|     Texture m_textureOptSfx; | ||||
|  | ||||
|     //Menu | ||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||
|     GameState m_gamestate = GameState::MAIN_MENU; | ||||
|     Texture MenuTitleTexture; | ||||
|     Texture MenuBGTexture; | ||||
|     Texture MenuStartTexture; | ||||
|     Texture MenuQuitTexture; | ||||
|     Texture MenuOptionsTexture; | ||||
|     Texture PauseBGTexture; | ||||
|     Texture SplachScreenTexture; | ||||
|     Texture m_textureMenuBack; | ||||
|     Texture m_textureMenuMulti; | ||||
|     Texture m_textureMenuOptions; | ||||
|     Texture m_textureMenuPlay; | ||||
|     Texture m_textureMenuQuit; | ||||
|     Texture m_textureMenuSingle; | ||||
|     Texture m_textureMenuTitle; | ||||
|  | ||||
|     Settings m_options = Settings(m_audio); | ||||
|  | ||||
|     Resolution m_resolution = HD; | ||||
|  | ||||
|     float m_splashTime = 2.0f; | ||||
|     float m_scale; | ||||
|     float m_time = 0; | ||||
|     float m_time_SplashScreen = 0; | ||||
|     float m_titleX = 0; | ||||
|     float m_titleY = 0; | ||||
|     float m_Width = 0; | ||||
|     float m_Height = 0; | ||||
|  | ||||
|     int m_renderCount = 0; | ||||
|     int m_countdown = COUNTDOWN; | ||||
|     int m_nbReductionChunk = 4; | ||||
|     int m_timerReductionChunk = 30; | ||||
|  | ||||
|     float m_mainvolume; | ||||
|     float m_musicvolume; | ||||
|     float m_sfxvolume; | ||||
|     float m_sensitivity; | ||||
|  | ||||
|     int m_selectedOption = 0; | ||||
|  | ||||
|     bool m_selectedOptAudioMainBar = false; | ||||
|     bool m_selectedOptAudioMusicBar = false; | ||||
| 	bool m_selectedOptAudioSfxBar = false; | ||||
|     bool m_selectedGameplaySensitivityBar = false; | ||||
|  | ||||
|     bool m_damage = false; | ||||
|  | ||||
| @@ -120,29 +197,63 @@ private: | ||||
|     bool m_flash = true; | ||||
|     bool m_displayCrosshair = true; | ||||
|     bool m_displayHud = true; | ||||
|     bool m_displayInfo = false; | ||||
|     bool m_displayInfo = true; | ||||
|     bool m_resetcountdown = false; | ||||
|     bool m_soloMultiChoiceMade = false; | ||||
|     bool m_stopcountdown = false; | ||||
|  | ||||
|     bool m_selectedPlayOptions = false; | ||||
|     bool m_selectedOptions = false; | ||||
|     bool m_selectedQuit = false; | ||||
|  | ||||
|     std::string m_currentInputString; | ||||
|     std::string m_username; | ||||
|     std::string m_serverAddr; | ||||
|  | ||||
|     char m_inputChar = 0; | ||||
|     bool m_invalidChar = false; | ||||
|     bool m_charChanged = false; | ||||
|     bool m_settingUsername = false; | ||||
|     bool m_settingServer = false; | ||||
|     bool m_selectedSinglePlayer = false; | ||||
|     bool m_selectedMultiPlayer = false; | ||||
|     bool m_singleReady = false; | ||||
|     bool m_multiReady = false; | ||||
|  | ||||
|      | ||||
|     bool m_key1 = false; | ||||
|     bool m_key2 = false; | ||||
|     bool m_keyK = false; | ||||
|     bool m_keyL = false; | ||||
|     bool m_keyW = false; | ||||
|     bool m_keyA = false; | ||||
|     bool m_keyS = false; | ||||
|     bool m_keyD = false; | ||||
|     bool m_keyEnter = false; | ||||
|     bool m_keySpace = false; | ||||
|     bool m_keyShift = false; | ||||
|     bool m_keyBackspace = false; | ||||
|  | ||||
|     bool m_mouseL = false; | ||||
|     bool m_mouseR = false; | ||||
|     bool m_mouseC = false; | ||||
|     bool m_mouseWU = false; | ||||
|     bool m_mouseWD = false; | ||||
|     //Pour trouver ou est la souris | ||||
|  | ||||
|     float m_mousemx = 0; | ||||
|     float m_mousemy = 0; | ||||
|  | ||||
|     bool m_networkgame = false; | ||||
|      | ||||
|     Connector m_conn; | ||||
|     std::deque<netprot::ChunkMod*> m_chunkmod_manifest; | ||||
|     std::chrono::high_resolution_clock::time_point m_startTime; | ||||
|     std::unordered_map<uint64_t, Player*> m_players; | ||||
|     std::set<uint64_t> m_deadplayers; | ||||
|     netprot::Buffer m_buf, m_bufout; | ||||
|     netprot::ChunkMod* m_chunkmod = nullptr; | ||||
|  | ||||
|     std::unordered_map<uint64_t, netprot::Sync> m_syncs; | ||||
|     std::string m_messageNotification = ""; | ||||
| }; | ||||
|  | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/menumusic01.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/snap.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -7,7 +7,7 @@ void main() | ||||
|     texel = texture2D(tex,gl_TexCoord[0].st); | ||||
|  | ||||
|     texel *= light; | ||||
|    texel.a = 255.; | ||||
|     | ||||
|     gl_FragColor = texel; | ||||
|     | ||||
| } | ||||
|   | ||||
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| Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB | 
| Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 392 KiB | 
| Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 391 KiB | 
| Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB | 
| Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB | 
| Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB | 
| Before Width: | Height: | Size: 655 KiB After Width: | Height: | Size: 657 KiB | 
| Before Width: | Height: | Size: 658 KiB After Width: | Height: | Size: 660 KiB | 
| Before Width: | Height: | Size: 679 KiB After Width: | Height: | Size: 680 KiB | 
| Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |