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129 Commits

Author SHA1 Message Date
Marc-Eric Martel
681ac61a74 ajouts dans les cmakelists pour leenuqs 2023-11-29 19:02:16 -05:00
Marc-Eric Martel
38cfa95297 ajouts dans les cmakelists pour leenuqs 2023-11-29 18:59:58 -05:00
Marc-Eric Martel
34ad4724f2 Tibug + Linux 2023-11-28 19:19:24 -05:00
MarcEricMartel
12ef911e79 Delete the world... delete the children... 2023-11-28 11:53:21 -05:00
MarcEricMartel
5c346c48e6 🏥 2023-11-28 11:38:38 -05:00
MarcEricMartel
e89b5914fb Sync ees almöss de voork! 2023-11-27 17:44:52 -05:00
MarcEricMartel
10b8d77734 ehm 2023-11-27 16:43:18 -05:00
MarcEricMartel
e8ca08ecab Superman + Alfred 2023-11-27 16:12:12 -05:00
MarcEricMartel
cfc7f7e01d Ça s'ra pas long. 2023-11-27 15:15:21 -05:00
MarcEricMartel
0b5c30b693 123457 💯 2023-11-27 15:03:53 -05:00
MarcEricMartel
f9c3571ab2 1080p 2023-11-27 14:56:43 -05:00
MarcEricMartel
2a7fe7e806 LA CLAN PANNETON POUR DÉMÉNAGER FAUT SIGNALER LE (/&)&)&! 2023-11-27 14:53:23 -05:00
MarcEricMartel
8ea5af6ef9 16 tons. 2023-11-27 14:48:18 -05:00
MarcEricMartel
841b0176f6 HAHAHAHA HEY! MOSKAU MOSKAU BADDABADBADBABDBAD 2023-11-27 14:42:56 -05:00
MarcEricMartel
702a65c5b0 EEEEEEEH BO DEREK, EH 2023-11-27 14:24:11 -05:00
MarcEricMartel
b6d5975648 I know what boys like. 2023-11-27 13:52:49 -05:00
MarcEricMartel
6e556b4f84 IDBENOGOOD 2023-11-27 13:29:59 -05:00
MarcEricMartel
e6b3f2fb1c UDP to the rescue 2023-11-27 13:21:50 -05:00
MarcEricMartel
5e57a13820 Fuck around and find out 2023-11-27 13:15:39 -05:00
MarcEricMartel
9a7d25c1d9 EH LALA. 2023-11-27 13:11:24 -05:00
MarcEricMartel
c24123362a ah. 2023-11-27 12:42:46 -05:00
MarcEricMartel
6c0d65ea22 Info. 2023-11-27 12:39:36 -05:00
MarcEricMartel
35a5ddd9bd static_cast? 2023-11-26 12:40:08 -05:00
MarcEricMartel
85ab712032 Summary (required) 2023-11-26 12:31:17 -05:00
MarcEricMartel
0f1a864282 🎶 If you want to destroy my renderrrrrrrrrr... 2023-11-26 12:23:17 -05:00
MarcEricMartel
0200f77be8 Johnny B. NoGood! 🎶 2023-11-26 12:19:05 -05:00
MarcEricMartel
935216e9c3 Ça plane pour pasmoi. 2023-11-26 12:12:09 -05:00
MarcEricMartel
ea3d2ffc34 2023-11-24 15:56:58 -05:00
MarcEricMartel
775c8cf26f 440hz 2023-11-24 15:32:53 -05:00
MarcEricMartel
0c1714dd14 INXS 2023-11-24 15:25:40 -05:00
MarcEricMartel
981d66c730 M*SYNCs 2023-11-24 15:24:46 -05:00
MarcEricMartel
bd3f677118 PATATE PLAY 2023-11-24 15:11:16 -05:00
MarcEricMartel
35c55f2e26 -__- 2023-11-24 15:01:32 -05:00
MarcEricMartel
9bf5188e0f 5 2023-11-24 14:54:38 -05:00
MarcEricMartel
e8d456cc09 -danse de la pluie- 2023-11-24 14:36:55 -05:00
MarcEricMartel
3043b1ff6b débébitter 2023-11-24 14:33:48 -05:00
MarcEricMartel
7ccecdfd4a if notaire break. 2023-11-24 14:27:11 -05:00
MarcEricMartel
6f13e8fb70 🔡 2023-11-24 14:22:05 -05:00
MarcEricMartel
d1c3d17055 ayoye bobo 2023-11-24 14:18:37 -05:00
MarcEricMartel
573316682b Jim Babwe 2023-11-24 14:15:40 -05:00
MarcEricMartel
bd14cd3962 Cleanup II 2023-11-24 13:47:47 -05:00
MarcEricMartel
480521ebaf Cleanup 2023-11-24 13:47:24 -05:00
MarcEricMartel
312542857a united states of remoteplayer 2023-11-24 13:46:16 -05:00
MarcEricMartel
c1aa321f2b 💩 2023-11-24 13:42:53 -05:00
MarcEricMartel
d7bd36d134 DE 🐛 2023-11-24 13:05:17 -05:00
MarcEricMartel
ce2d03c354 Render other players 2023-11-24 12:58:06 -05:00
MarcEricMartel
2e30995f1b Merge branch 'SQC-15_animation' into SQC-15_paquets 2023-11-24 12:46:04 -05:00
Claudel-D-Roy
9572a7d6fd push des textures Atlas des animations 2023-11-24 12:45:17 -05:00
MarcEricMartel
f22c405915 Erratum. 2023-11-24 12:43:09 -05:00
MarcEricMartel
bc7127ef7d Eh baswell 2023-11-24 12:41:20 -05:00
MarcEricMartel
06a5bb67d3 :clock: côté client 2023-11-24 12:36:01 -05:00
Claudel-D-Roy
3600e597e6 Modif 2023-11-20 16:53:35 -05:00
Claudel-D-Roy
38a6c26407 Modif de booster 2023-11-20 16:51:36 -05:00
Frederic Leger
e2ff55603d Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-11-20 16:28:14 -05:00
Frederic Leger
49b90509b9 ajustement booster 2023-11-20 16:27:59 -05:00
MarcEricMartel
14be450f09 🎶 You spin me right round, baby, right round, like a record, baby, right round, round, round 🎶 2023-11-20 16:27:19 -05:00
Claudel-D-Roy
279ea6072f 🚑 2023-11-20 16:19:12 -05:00
Claudel-D-Roy
488fe55410 Merge pull request #30 from CegepSTH/SQC-35_nouvelles_structures
Sqc 35 nouvelles structures
2023-11-20 16:12:33 -05:00
Jonathan Trottier
f7bfa8a81e Merge branch 'master' into SQC-35_nouvelles_structures 2023-11-20 16:05:29 -05:00
Jonathan Trottier
3118f71b9c ajout de billot de bois 2023-11-20 16:02:45 -05:00
MarcEricMartel
6855e50144 Merge pull request #29 from CegepSTH/SQC19_Booster
Sqc19 booster
2023-11-20 15:56:23 -05:00
Frederic Leger
3a38753d8e Merge branch 'master' into SQC19_Booster 2023-11-20 15:43:01 -05:00
Frederic Leger
8769aa9e38 booster affiche
affiche simplement un carre rouge pour l'instant et ne se ramasse pas encore
2023-11-20 15:40:43 -05:00
Claudel-D-Roy
547772b2f9 Merge pull request #28 from CegepSTH/SQC-15_paquets
Sqc 15 paquets
2023-11-20 15:31:30 -05:00
MarcEricMartel
a91e5dcf5e OUaip 2023-11-20 15:20:20 -05:00
Claudel-D-Roy
02fafea45c Push de couleur qui marche pas 💢 2023-11-20 15:02:02 -05:00
Claudel-D-Roy
85b8f4b94b Ajout des TextureAtlas et affichage de RemotePlayer 2023-11-20 14:28:54 -05:00
Frederic Leger
225c815da4 Merge branch 'SQC-15_animation' into SQC19_Booster 2023-11-20 12:15:28 -05:00
Claudel-D-Roy
4751b2350a Biggest ReSeizing Ever On Earth 2023-11-19 19:37:28 -05:00
MarcEricMartel
8860593740 :godmode: ENFIN SANT-CALISSE DE CRISS 2023-11-19 16:46:13 -05:00
Claudel-D-Roy
82cfc2d1b1 pleurer en rotation 2023-11-18 14:16:24 -05:00
Claudel-D-Roy
dc0d2d8148 Merge branch 'SQC-15_paquets' into SQC-15_animation 2023-11-15 11:35:03 -05:00
MarcEricMartel
86536fbb99 Maintenant je comprend les singes au début de 2001 A Space Odyssey 2023-11-15 08:27:51 -05:00
Claudel-D-Roy
9426af39e7 push triste du quad qui marche pas 2023-11-14 22:17:00 -05:00
MarcEricMartel
e011e2f1fc Merge remote-tracking branch 'origin/SQC-15_animation' into SQC-15_paquets 2023-11-13 17:02:39 -05:00
MarcEricMartel
bb810ba1c1 Merge pull request #27 from CegepSTH/master
Reverse pr
2023-11-13 16:55:21 -05:00
MarcEricMartel
71852738c1 Merge branch 'master' into SQC-15_paquets 2023-11-13 16:51:27 -05:00
MarcEricMartel
fedd150461 Merge pull request #26 from CegepSTH/SQC-33_Retrecissage_du_monde
correction
2023-11-13 16:48:02 -05:00
MarcEricMartel
cfb9b56ee8 Merge pull request #25 from CegepSTH/SQC-33_Retrecissage_du_monde
rétrécissement du monde
2023-11-13 16:46:49 -05:00
MarcEricMartel
c98625a610 correction 2023-11-13 16:46:03 -05:00
Claudel-D-Roy
dfd2ddc8af push de test pour les animations 2023-11-13 16:02:13 -05:00
MarcEricMartel
a4a99ed425 Merge pull request #24 from CegepSTH/SQC-22
Sqc 22
2023-11-10 18:36:31 -05:00
Jonathan Trottier
80a5bf90b4 rétrécissement du monde 2023-11-08 10:32:16 -05:00
MarcEricMartel
e5e3c19137 🕐 Implémentation de la synchro basique. 2023-11-07 07:56:59 -05:00
MarcEricMartel
8bd46ba831 Receiving 📦 2023-11-07 07:46:11 -05:00
MarcEricMartel
bc1f4f750b heum well 2023-11-06 17:59:57 -05:00
MarcEricMartel
253e49b1cc DOMO ARIGATO, MISUTA ROBOTO :trollface: 2023-11-06 16:43:52 -05:00
Rynort
cd921b3ab3 Réparation du Merge du Pause 2023-11-06 16:04:34 -05:00
MarcEricMartel
ef7851bebf Merge branch 'master' into SQC-22 2023-11-06 15:39:54 -05:00
MarcEricMartel
d49d5cdebc ehm 2023-11-06 14:07:38 -05:00
MarcEricMartel
9b9e2b3f1f Poll McSocket 2023-11-06 13:56:12 -05:00
MarcEricMartel
ac9174f793 Envoi des millis avec les Inputs 2023-11-02 15:47:15 -04:00
Marc-Eric Martel
f51305bd11 O_o' 2023-11-02 11:52:49 -04:00
MarcEricMartel
13ba82d09e on enlève le ouach. 2023-11-01 16:45:38 -04:00
MarcEricMartel
2753e41d34 😠 2023-11-01 16:40:33 -04:00
MarcEricMartel
408679433b wtf?! 2023-11-01 15:02:41 -04:00
MarcEricMartel
5cf5eb132a 📼 2023-11-01 12:40:38 -04:00
MarcEricMartel
ab84e42c72 un tipeu de cleanup 2023-11-01 12:18:27 -04:00
MarcEricMartel
0ef437600d Merge branch 'master' into SQC-15_paquets 2023-11-01 10:14:05 -04:00
MarcEricMartel
6e47bdc8a4 Comments 2023-11-01 10:13:10 -04:00
Jonathan Trottier
79013fe5d1 Merge pull request #21 from CegepSTH/SQC_21_MenuSoloMulti
Push menu solo ou multi.
2023-11-01 10:04:30 -04:00
MarcEricMartel
88acc268b8 🐶 2023-11-01 09:19:26 -04:00
MarcEricMartel
e5d9eb2fa6 Erratum 2023-11-01 08:59:09 -04:00
MarcEricMartel
ccad131370 Merge branch 'master' into SQC-15_paquets 2023-11-01 06:27:02 -04:00
MarcEricMartel
11e8684ee0 Merge pull request #23 from CegepSTH/SQC-54_MenuBackGround
Sqc 54 menu back ground
2023-11-01 06:20:44 -04:00
MarcEricMartel
6570ce1302 *laugh maniacally* 2023-11-01 06:17:58 -04:00
MarcEricMartel
88a8553608 *guttural scream* 2023-11-01 06:12:38 -04:00
MarcEricMartel
48078182a1 ser/deser toch dood, wat nou? 2023-10-31 15:30:07 -04:00
MarcEricMartel
3db59a876c ser/deser dood, wat nou? 2023-10-31 15:28:10 -04:00
MarcEricMartel
78f7974f1c OH YEAH. 2023-10-31 15:06:03 -04:00
MarcEricMartel
553ef01765 ptit cleanup 2023-10-31 14:40:38 -04:00
MarcEricMartel
54307b7c17 Le seed est pas bon, mais ON A LES DROITS! 2023-10-31 14:38:30 -04:00
mduval76
9dd2e1b821 Fix pour resize dynamique de la fenetre de jeu (positionnement et scalaires).
Fix pour le maudit F10-fullscreen
2023-10-31 11:11:14 -04:00
MarcEricMartel
eb7116bac8 BUFFER_LENGTH 2023-10-30 17:22:21 -04:00
MarcEricMartel
f44b6cd7dc y tho 2023-10-30 16:57:12 -04:00
Frederic Leger
3e89035de5 Merge branch 'master' into SQC-54_MenuBackGround 2023-10-30 16:21:16 -04:00
Louis-Charles Gaumond
0c8772edbf Changer l'image background du menu 2023-10-30 15:52:15 -04:00
Rynort
e5189f437c Finission du code pour le Pause 2023-10-30 15:49:17 -04:00
MarcEricMartel
851d5f0c0b Merge pull request #20 from CegepSTH/SQC-18_Mecanique_de_combat
Sqc 18 mecanique de combat
2023-10-30 15:44:41 -04:00
MarcEricMartel
35c2a5be31 pouet pouet 2023-10-30 15:36:43 -04:00
Frederic Leger
2d52abab07 Merge branch 'master' into SQC19_Booster 2023-10-30 14:33:41 -04:00
Frederic Leger
559a8efc19 ajout texture 2023-10-30 14:32:20 -04:00
Claudel-D-Roy
a82f994d49 Merge branch 'SQC19_Booster' of https://github.com/CegepSTH/SQCSim2023 into SQC19_Booster 2023-10-30 14:19:57 -04:00
Claudel-D-Roy
5f3b5b3777 BoosterVert 2023-10-30 14:19:55 -04:00
Frederic Leger
b67d7c647f Merge branch 'master' into SQC19_Booster 2023-10-30 14:09:39 -04:00
Frederic Leger
9fa4f2829b add boostinfo 2023-10-30 14:03:10 -04:00
mduval76
eed8f5f04a Push menu solo ou multi. 2023-10-29 15:39:29 -04:00
Rynort
85f4f82660 avancement menu pause 2023-10-23 17:51:29 -04:00
Frederic Leger
dd851a17e1 Merge pull request #17 from CegepSTH/master
update branche
2023-10-23 12:50:03 -04:00
139 changed files with 2075 additions and 731 deletions

View File

@@ -134,6 +134,7 @@
<ClInclude Include="array2d.h" /> <ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" /> <ClInclude Include="array3d.h" />
<ClInclude Include="blockinfo.h" /> <ClInclude Include="blockinfo.h" />
<ClInclude Include="boostinfo.h" />
<ClInclude Include="bullet.h" /> <ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" /> <ClInclude Include="chunk.h" />
<ClInclude Include="define.h" /> <ClInclude Include="define.h" />
@@ -147,6 +148,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="blockinfo.cpp" /> <ClCompile Include="blockinfo.cpp" />
<ClCompile Include="boostinfo.cpp" />
<ClCompile Include="bullet.cpp" /> <ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" /> <ClCompile Include="chunk.cpp" />
<ClCompile Include="netprotocol.cpp" /> <ClCompile Include="netprotocol.cpp" />

View File

@@ -54,6 +54,9 @@
<ClInclude Include="transformation.h"> <ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="boostinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="world.cpp"> <ClCompile Include="world.cpp">
@@ -80,5 +83,8 @@
<ClCompile Include="transformation.cpp"> <ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="boostinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -0,0 +1,32 @@
#include "boostinfo.h"
#include <iostream>
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
{
}
BoostInfo::~BoostInfo()
{
}
BoostType BoostInfo::GetType() const
{
return m_type;
}
void BoostInfo::GetTexture(float& u, float& v, float& s)
{
u = m_u;
v = m_v;
s = m_s;
}
void BoostInfo::Show() const
{
std::cout << "Type: " << m_type << std::endl;
std::cout << "Nom: " << m_name << std::endl;
std::cout << "Durabilite: " << m_durability << std::endl;
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
}

29
SQCSim-common/boostinfo.h Normal file
View File

@@ -0,0 +1,29 @@
#ifndef BOOSTINFO_H__
#define BOOSTINFO_H__
#include <string>
#include "define.h"
class BoostInfo
{
public:
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
~BoostInfo();
BoostType GetType() const;
void GetTexture(float& u, float& v, float& s);
void Show() const;
private:
BoostType m_type;
float m_u;
float m_v;
float m_s;
std::string m_name;
int m_durability;
};
#endif // BOOSTINFO_H__

View File

@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
Bullet::~Bullet() {} Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
int max = 100 / perframe; int max = 100 / perframe;
float damage = 0.057f; float damage = 0.057f;
for (int x = 0; x < max; ++x) { for (int x = 0; x < max; ++x) {

View File

@@ -1,9 +1,9 @@
#ifndef BULLET_H__ #ifndef BULLET_H__
#define BULLET_H__ #define BULLET_H__
#include <unordered_map>
#include "define.h" #include "define.h"
#include "vector3.h" #include "vector3.h"
#include <map>
#include "player.h" #include "player.h"
@@ -16,7 +16,7 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid); Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet(); ~Bullet();
bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
void Transpose(int& x, int& z); void Transpose(int& x, int& z);
Vector3f getPos() const; Vector3f getPos() const;
Vector3f getVel() const; Vector3f getVel() const;

View File

@@ -36,7 +36,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
} }
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
@@ -46,6 +46,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
} }
} }
int rnd = rand() % 15;
if (rnd == 4)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (ix == 3)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
if (rnd == 3)
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (iz == 4)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
if (rnd == 6)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (ix == 3)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz; // float xnoiz, ynoiz;
@@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; }
void Chunk::MakeModified() { m_isModified = true; } void Chunk::MakeModified() { m_isModified = true; }
void Chunk::Structure(int x, int y, int z,int height)
{
for (int i = 0; i < height; i++)
{
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
}
}

View File

@@ -28,6 +28,7 @@ class Chunk {
void CheckNeighbors(unsigned int x, unsigned int z, World* world); void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const; void GetPosition(unsigned int& x, unsigned int& y) const;
void Structure(int x, int y, int z, int height);
bool IsDirty() const; bool IsDirty() const;
void MakeDirty(); void MakeDirty();
void MakeClean(); void MakeClean();

View File

@@ -7,11 +7,11 @@
#define SRV_PORT 10000 #define SRV_PORT 10000
#define CLI_PORT 10001 #define CLI_PORT 10001
#define BUFFER_LENGTH 150 #define BUFFER_LENGTH 1500
#define CHUNK_SIZE_X 4 #define CHUNK_SIZE_X 6
#define CHUNK_SIZE_Y 64 #define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4 #define CHUNK_SIZE_Z 6
#define MAX_SELECTION_DISTANCE 5 #define MAX_SELECTION_DISTANCE 5
#define SEED 0 #define SEED 0
#define COUNTDOWN 300 #define COUNTDOWN 300
@@ -27,14 +27,25 @@
#define THREADS_UPDATE_CHUNKS 6 #define THREADS_UPDATE_CHUNKS 6
#define THREADS_DELETE_CHUNKS 3 #define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
#define TEXTURE_SIZE 512 #define TEXTURE_SIZE 512
#define MAX_BULLETS 512 #define MAX_BULLETS 512
#define TIME_SPEED_BOOST 10 //secondes
#define TIME_DAMAGE_BOOST 10 //secondes
#define TIME_INVINCIBLE_BOOST 4 //secondes
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
#define BULLET_TIME .1 #define BULLET_TIME .1
typedef uint8_t BlockType; typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
typedef uint8_t BoostType;
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
//anim
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
typedef uint64_t Timestamp; typedef uint64_t Timestamp;
#ifdef _WIN32 #ifdef _WIN32
@@ -46,6 +57,7 @@ typedef uint64_t Timestamp;
#include <cstdio> #include <cstdio>
#include <ctime> #include <ctime>
#define poll WSAPoll
#define flag_t u_long #define flag_t u_long
#define addrlen_t int #define addrlen_t int
#define ioctl ioctlsocket #define ioctl ioctlsocket
@@ -64,6 +76,7 @@ typedef uint64_t Timestamp;
#include <arpa/inet.h> #include <arpa/inet.h>
#include <netinet/in.h> #include <netinet/in.h>
#include <cstring> #include <cstring>
#include <poll.h>
#define flag_t unsigned int #define flag_t unsigned int
#define addrlen_t unsigned int #define addrlen_t unsigned int

View File

@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
Keys keys = in->keys; Keys keys = in->keys;
uint8_t keys8 = // Reste un bit. uint8_t keys8 = // Reste un bit.
keys.forward & 0b10000000 | (keys.forward? 0b10000000: 0) |
keys.backward & 0b01000000 | (keys.backward? 0b01000000: 0) |
keys.left & 0b00100000 | (keys.left? 0b00100000: 0) |
keys.right & 0b00010000 | (keys.right? 0b00010000: 0) |
keys.jump & 0b00001000 | (keys.jump? 0b00001000: 0) |
keys.shoot & 0b00000100 | (keys.shoot? 0b00000100: 0) |
keys.block & 0b00000010 ; (keys.block? 0b00000010: 0);
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
// TODO: Finir ca. States states = out->states;
uint8_t states8 =
(states.jumping? 0b10000000: 0) |
(states.shooting? 0b01000000: 0) |
(states.hit? 0b00100000: 0) |
(states.powerup? 0b00010000: 0) |
(states.dead? 0b00001000: 0) |
(states.still? 0b00000100: 0) |
(states.jumpshot? 0b00000010: 0) |
(states.running? 0b00000001: 0);
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec82[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
} }
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
@@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(Input)) if (*buflen <= sizeof(Input))
return false; return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -421,15 +471,90 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
memcpy(&in->direction, vec, sizeof(uint32_t) * 3); memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
return true; return true;
} }
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(Output))
return false; return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
out->timestamp =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
out->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
uint8_t states = 0;
memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
out->states.jumping = states & 0b10000000;
out->states.shooting = states & 0b01000000;
out->states.hit = states & 0b00100000;
out->states.dead = states & 0b00010000;
out->states.still = states & 0b00001000;
out->states.jumpshot = states & 0b00000100;
out->states.running = states & 0b00000010;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
uint32_t vec2[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
return true;
} }
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(Sync)) if (*buflen <= sizeof(Sync))
return false; return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
memcpy(&sync->position, vec, sizeof(uint32_t) * 3); memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
return true; return true;
} }
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(LoginInfo)) if (*buflen <= sizeof(LoginInfo))
return false; return false;
size_t namesize = std::strlen(buf) + 1; size_t namesize = std::strlen(buf) + 1;
@@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 | (uint64_t)diff[6] << 8 |
(uint64_t)diff[7]; (uint64_t)diff[7];
*buflen = namesize + sizeof(uint64_t) + 2;
return true; return true;
} }
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(LoginInfo)) if (*buflen <= sizeof(LoginInfo))
return false; return false;
size_t namesize = std::strlen(buf) + 1; size_t namesize = std::strlen(buf) + 1;
@@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 | (uint64_t)diff[6] << 8 |
(uint64_t)diff[7]; (uint64_t)diff[7];
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
return true; return true;
} }
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(PlayerInfo)) if (*buflen <= sizeof(PlayerInfo))
return false; return false;
size_t namesize = std::strlen(buf) + 1; size_t namesize = std::strlen(buf) + 1;
@@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 | (uint64_t)diff[6] << 8 |
(uint64_t)diff[7]; (uint64_t)diff[7];
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
return true; return true;
} }
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(GameInfo)) if (*buflen <= sizeof(GameInfo))
return false; return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
(uint64_t)diff[6] << 8 | (uint64_t)diff[6] << 8 |
(uint64_t)diff[7]; (uint64_t)diff[7];
*buflen = sizeof(uint64_t) * 3 + 1;
return true; return true;
} }
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(Chat)) if (*buflen <= sizeof(Chat))
return false; return false;
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
@@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
return false; return false;
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
return true; return true;
} }
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
if (buflen <= sizeof(ErrorLog)) if (*buflen <= sizeof(ErrorLog))
return false; return false;
size_t messsize = std::strlen(buf) + 1; size_t messsize = std::strlen(buf) + 1;
@@ -692,9 +830,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
memcpy(&errlog->mess, &buf[1], messsize); memcpy(&errlog->mess, &buf[1], messsize);
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
return true; return true;
} }
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 || if (buflen < 1 ||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
@@ -703,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
return (netprot::PACKET_TYPE)buf[0]; return (netprot::PACKET_TYPE)buf[0];
} }
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
Packet pck = { nullptr, PACKET_TYPE::ERR }; Packet pck = { nullptr, PACKET_TYPE::ERR };
Input* in = nullptr; Input* in = nullptr;
Output* out = nullptr; Output* out = nullptr;
@@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
ErrorLog* errlog = nullptr; ErrorLog* errlog = nullptr;
LoginInfo* loginf = nullptr; LoginInfo* loginf = nullptr;
switch (getType(buf, buflen)) { switch (getType(buf, *buflen)) {
case PACKET_TYPE::INPUT: case PACKET_TYPE::INPUT:
in = new Input(); in = new Input();
if (netprot::Deserialize(in, buf, buflen)) { if (netprot::Deserialize(in, buf, buflen)) {
@@ -770,7 +912,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
} }
netprot::Packet netprot::getPack(netprot::Buffer* buf) { netprot::Packet netprot::getPack(netprot::Buffer* buf) {
return netprot::getPack(buf->ptr, buf->len); return netprot::getPack(buf->ptr, &buf->len);
} }
bool netprot::emptyPack(netprot::Packet pck) { bool netprot::emptyPack(netprot::Packet pck) {
@@ -808,80 +950,197 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
return pck; return pck;
} }
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) { std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
std::vector<Packet> lsPck; std::vector<char*> lsPck;
int len = 0, end = 0; int len = buf->tmp? buf->tmp - buf->ptr: 0,
bool pck_received = false; end = 0;
char* cursor = nullptr; char * cursor = buf->tmp ? buf->tmp: nullptr ,
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
* last = buf->tmp ? buf->tmp: buf->ptr;
bool ended = true;
struct pollfd fds[1];
fds[0].fd = sock;
fds[0].events = POLLIN;
while (true) { while (true) {
while (!pck_received) { if (!poll(fds, 1, 0)) {
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); if (ended)
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire. buf->tmp = nullptr;
return lsPck; return lsPck;
}
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended)
buf->tmp = nullptr;
return lsPck;
}
len += bytes; len += bytes;
// TODO: Voir si on trouve un footer (5 '\0' d'affilee). end = len;
// Si oui, mettre l'index du debut du footer dans
// la variable "end" et mettre pck_received a true. ended = false;
while (true) {
int cmp = 0;
if (cursor)
end -= (cursor - buf->ptr);
if (end < 0)
break;
cursor = (char*)memchr(next, '\r', end);
if (cursor) {
next = cursor;
cursor--;
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;
break;
};
}
}
} }
cursor = &buf->ptr[end]; std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
std::vector<char*> lsPck;
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
end = 0;
char* cursor = buf->tmp ? buf->tmp : nullptr,
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
* last = buf->tmp ? buf->tmp : buf->ptr;
bool ended = true;
struct pollfd fds[1];
sockaddr_in sockad = from;
addrlen_t socklen = sizeof(sockad);
lsPck.push_back(getPack(buf)); fds[0].fd = sock;
fds[0].events = POLLIN;
while (*cursor == '\0') { while (true) {
cursor++; if (!poll(fds, 1, 0)) {
end++; if (ended)
buf->tmp = nullptr;
return lsPck;
} }
if (cursor) { // mettre le début du prochain paquet au début du buffer. int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
len = 0; if (ended)
pck_received = true; buf->tmp = nullptr;
return lsPck;
}
len += bytes;
end = len;
ended = false;
while (true) {
int cmp = 0;
if (cursor)
end -= (cursor - buf->ptr);
if (end < 0)
break;
cursor = (char*)memchr(next, '\r', end);
if (cursor) {
next = cursor;
cursor--;
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;
break;
};
} }
} }
} }
template <> template <>
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) { void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
switch (pack->type) { switch (pack->type) {
case PACKET_TYPE::INPUT: case PACKET_TYPE::INPUT:
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen); sendPack<Input>(sock, (Input*)pack->ptr, buf);
return; return;
case PACKET_TYPE::OUTPUT: case PACKET_TYPE::OUTPUT:
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen); sendPack<Output>(sock, (Output*)pack->ptr, buf);
return; return;
case PACKET_TYPE::SYNC: case PACKET_TYPE::SYNC:
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen); sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
return; return;
case PACKET_TYPE::TEAMINF: case PACKET_TYPE::TEAMINF:
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen); sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
return; return;
case PACKET_TYPE::PLAYINF: case PACKET_TYPE::PLAYINF:
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen); sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
return; return;
case PACKET_TYPE::LOGINF: case PACKET_TYPE::LOGINF:
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen); sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
return; return;
case PACKET_TYPE::CHUNKMOD: case PACKET_TYPE::CHUNKMOD:
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen); //sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
return;
case PACKET_TYPE::PLAYERMOD: case PACKET_TYPE::PLAYERMOD:
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen); //sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
return; return;
case PACKET_TYPE::PICKUPMOD: case PACKET_TYPE::PICKUPMOD:
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen); //sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
return; return;
case PACKET_TYPE::GAMEINFO: case PACKET_TYPE::GAMEINFO:
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen); sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
return; return;
case PACKET_TYPE::ENDINFO: case PACKET_TYPE::ENDINFO:
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen); //sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
return; return;
case PACKET_TYPE::CHAT: case PACKET_TYPE::CHAT:
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen); sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
return; return;
case PACKET_TYPE::ERRLOG: case PACKET_TYPE::ERRLOG:
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen); sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
return; return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]]; case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]]; case PACKET_TYPE::ERR: [[fallthrough]];
@@ -891,46 +1150,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u
} }
template <> template <>
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
switch (pack->type) { switch (pack->type) {
case PACKET_TYPE::INPUT: case PACKET_TYPE::INPUT:
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad); sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::OUTPUT: case PACKET_TYPE::OUTPUT:
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad); sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::SYNC: case PACKET_TYPE::SYNC:
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad); sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::TEAMINF: case PACKET_TYPE::TEAMINF:
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad); sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::PLAYINF: case PACKET_TYPE::PLAYINF:
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad); sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::LOGINF: case PACKET_TYPE::LOGINF:
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad); sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::CHUNKMOD: case PACKET_TYPE::CHUNKMOD:
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad); //sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::PLAYERMOD: case PACKET_TYPE::PLAYERMOD:
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad); //sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::PICKUPMOD: case PACKET_TYPE::PICKUPMOD:
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad); //sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::GAMEINFO: case PACKET_TYPE::GAMEINFO:
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad); sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::ENDINFO: case PACKET_TYPE::ENDINFO:
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad); //sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::CHAT: case PACKET_TYPE::CHAT:
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad); sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::ERRLOG: case PACKET_TYPE::ERRLOG:
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad); sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
return; return;
case PACKET_TYPE::LAST_PACK: [[fallthrough]]; case PACKET_TYPE::LAST_PACK: [[fallthrough]];
case PACKET_TYPE::ERR: [[fallthrough]]; case PACKET_TYPE::ERR: [[fallthrough]];

View File

@@ -7,8 +7,6 @@
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot { namespace netprot {
enum class PACKET_TYPE: uint8_t { enum class PACKET_TYPE: uint8_t {
ERR, INPUT, OUTPUT, SYNC, ERR, INPUT, OUTPUT, SYNC,
@@ -18,8 +16,10 @@ namespace netprot {
LAST_PACK LAST_PACK
}; };
/* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char* ptr = new char[BUFFER_LENGTH]; char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
uint32_t len = BUFFER_LENGTH; uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; } ~Buffer() { delete[] ptr; }
@@ -31,6 +31,12 @@ namespace netprot {
PACKET_TYPE type = PACKET_TYPE::ERR; PACKET_TYPE type = PACKET_TYPE::ERR;
}; };
/* Constantes */
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
/* Sous-structures */
struct Keys { struct Keys {
bool forward, bool forward,
backward, backward,
@@ -52,6 +58,8 @@ namespace netprot {
running; running;
}; };
/* Structures de paquets */
struct Input { // cli -> srv UDP ~frame struct Input { // cli -> srv UDP ~frame
Timestamp timestamp; Timestamp timestamp;
uint64_t sid = 0; uint64_t sid = 0;
@@ -67,7 +75,7 @@ namespace netprot {
States states; // 0bJSH_____ bit-packing de bool. States states; // 0bJSH_____ bit-packing de bool.
}; };
struct Sync { // srv -> cli TCP ~second struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
Timestamp timestamp; Timestamp timestamp;
uint64_t sid = 0; uint64_t sid = 0;
uint32_t timer = 0; uint32_t timer = 0;
@@ -98,7 +106,11 @@ namespace netprot {
uint64_t id = 0, uint64_t id = 0,
tid = 0; tid = 0;
PlayerInfo() {} PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
strcpy(log->name, name);
};
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
}; };
struct GameInfo { // cli <-> srv TCP event (before game start)/ once struct GameInfo { // cli <-> srv TCP event (before game start)/ once
@@ -125,6 +137,8 @@ namespace netprot {
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
}; };
/* Fonctions */
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
@@ -135,48 +149,56 @@ namespace netprot {
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PACKET_TYPE getType(char* buf, uint32_t buflen); PACKET_TYPE getType(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t buflen); Packet getPack(char* buf, uint32_t *buflen);
Packet getPack(Buffer* buf); Packet getPack(Buffer* buf);
bool emptyPack(Packet pck); bool emptyPack(Packet pck);
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
template <class T> T copyPack(Packet* pck);
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
/* Templates */
template <class T>
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
template <class T> template <class T>
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen); netprot::Serialize(pack, buf, buflen);
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
buflen += (sizeof(uint64_t) + sizeof(uint8_t)); *buflen += sizeof(Footer);
send(sock, *buf, *buflen, 0); send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH; *buflen = BUFFER_LENGTH;
} }
template <class T> template <class T>
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
sockaddr_in addr = *sockad; const sockaddr_in addr = *sockad;
netprot::Serialize(pack, buf, buflen); netprot::Serialize(pack, buf, buflen);
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
buflen += (sizeof(uint64_t) + sizeof(uint8_t)); *buflen += sizeof(Footer);
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
*buflen = BUFFER_LENGTH; *buflen = BUFFER_LENGTH;
} }
@@ -184,22 +206,21 @@ namespace netprot {
template <class T> template <class T>
void sendPack(SOCKET sock, T* pack, Buffer* buf) { void sendPack(SOCKET sock, T* pack, Buffer* buf) {
netprot::Serialize(pack, &buf->ptr, &buf->len); netprot::Serialize(pack, &buf->ptr, &buf->len);
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(uint64_t) + sizeof(uint8_t); buf->len += sizeof(Footer);
send(sock, buf->ptr, buf->len, 0); send(sock, buf->ptr, buf->len, 0);
buf->rstLen(); buf->rstLen();
} }
template <class T> template <class T>
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
sockaddr_in addr = *sockad; const sockaddr_in addr = *sockad;
netprot::Serialize(pack, &buf->ptr, &buf->len); netprot::Serialize(pack, &buf->ptr, &buf->len);
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(uint64_t) + sizeof(uint8_t); buf->len += sizeof(Footer);
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
buf->rstLen(); buf->rstLen();
} }
}; };
#endif #endif

View File

@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
m_rotY += value; m_rotY += value;
if (m_rotY > 360) m_rotY = 0; if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0; else if (m_rotY < -360) m_rotY = 0;
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f); float xrotrad = (m_rotX / 57.2957795056f);
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
cos(xrotrad) * -cos(yrotrad)); cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize(); m_direction.Normalize();
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
Vector3f dir = m_direction;
dir.y = 0;
if (front) { if (front) {
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; delta += dir;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
} }
else if (back) { else if (back) {
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; delta -= dir;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
} }
if (left) { if (left) {
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; delta.x += dir.z;
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; delta.z += -dir.x;
} }
else if (right) { else if (right) {
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; delta.x -= dir.z;
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; delta.z -= -dir.x;
} }
delta.Normalize(); delta.Normalize();
@@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
delta.y += jump? .32f: shoot? .1f : 0.f; delta.y += jump? .32f: shoot? .1f : 0.f;
m_airborne = true; m_airborne = true;
} }
if (boostspeed)
{
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
}
if (shoot) // Recoil! if (shoot) // Recoil!
TurnTopBottom(-1); TurnTopBottom(-1);
@@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
else isStep = false; else isStep = false;
m_POV = m_position.y; m_POV = m_position.y;
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
RemoveBooster(elapsedTime);
return snd; return snd;
} }
void Player::ApplyTransformation(Transformation& transformation, bool rel) const { void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0); transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0); transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV()); if (rel) transformation.ApplyTranslation(-GetPOV());
if (!rot) {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
}
} }
void Player::GetBooster(Booster boosttype)
{
if (boosttype == SPEED)
{
boostspeed = true;
timeboostspeed = 0;
}
if (boosttype == HEAL)
{
m_hp = 100;
}
if (boosttype == DAMAGE)
{
boostdamage = true;
timeboostdamage = 0;
}
if (boosttype == INVINCIBLE)
{
boostinvincible = true;
boostinvincible = 0;
}
}
void Player::RemoveBooster(float elapsedtime)
{
if (boostspeed)
{
timeboostspeed += elapsedtime;
if (timeboostspeed >= TIME_SPEED_BOOST)
boostspeed = false;
}
if (boostdamage)
{
timeboostdamage += elapsedtime;
if (timeboostdamage >= TIME_DAMAGE_BOOST)
boostdamage = false;
}
if (boostinvincible)
{
timeboostinvincible += elapsedtime;
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
boostinvincible = false;
}
}
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
void Player::Move(Vector3f diff) { m_position -= diff; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetPositionAbs() const { return m_position; }
Vector3f Player::GetVelocity() const { return m_velocity; } Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }

View File

@@ -5,11 +5,13 @@
#include "transformation.h" #include "transformation.h"
#include "vector3.h" #include "vector3.h"
class World; class World;
class Player { class Player {
public: public:
enum Sound { NOSOUND, STEP, FALL }; enum Sound { NOSOUND, STEP, FALL };
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
Player(const Vector3f& position, float rotX = 0, float rotY = 0); Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player(); ~Player();
@@ -18,9 +20,14 @@ public:
void TurnTopBottom(float value); void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const; void GetBooster(Booster boosttype);
void RemoveBooster(float elapsedtime);
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir);
void Move(Vector3f diff);
Vector3f GetPosition() const; Vector3f GetPosition() const;
Vector3f GetPositionAbs() const;
Vector3f GetDirection() const; Vector3f GetDirection() const;
Vector3f GetVelocity() const; Vector3f GetVelocity() const;
Vector3f GetPOV() const; Vector3f GetPOV() const;
@@ -45,13 +52,20 @@ protected:
float m_rotX = 0; float m_rotX = 0;
float m_rotY = 0; float m_rotY = 0;
float m_POV; float m_POV;
float timeboostspeed;
float timeboostdamage;
float timeboostinvincible;
float m_hp; float m_hp;
bool m_airborne; bool m_airborne;
bool boostspeed;
bool boostdamage;
bool boostinvincible;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
}; };
#endif //_PLAYER_H__ #endif //_PLAYER_H__

View File

@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
m_seed = seed; m_seed = seed;
} }
Chunk* World::ChunkAt(float x, float y, float z) const { Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X; int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z; int cz = (int)z / CHUNK_SIZE_Z;
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
void World::RemoveChunk(int nbReduit)
{
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
{
Chunk* chk = nullptr;
if (x < nbReduit)
chk = m_chunks.Remove(x, y);
if (y < nbReduit)
chk = m_chunks.Remove(x, y);
if (y > WORLD_SIZE_Y - nbReduit)
chk = m_chunks.Remove(x, y);
if (x > WORLD_SIZE_X - nbReduit)
chk = m_chunks.Remove(x, y);
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
if (!chk)
continue;
m_tbDeleted.emplace_back(chk);
}
}
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z); Chunk* c = ChunkAt(x, y, z);

View File

@@ -28,6 +28,8 @@ public:
Chunk* ChunkAt(float x, float y, float z) const; Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const; Chunk* ChunkAt(const Vector3f& pos) const;
void RemoveChunk(int nbReduit);
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;

View File

@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; } std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
Output* Connection::getOutput(Timestamp time) { Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time); auto out = m_output_manifest.find(time);
@@ -47,9 +47,106 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::CleanInputManifest(Timestamp time) { void Connection::getPacks(SOCKET sock) {
auto wat = m_input_manifest.find(time); std::vector<char*> lsPck;
Input in;
while (wat != m_input_manifest.begin()) Sync sync;
m_input_manifest.erase(wat--); lsPck = recvPacksFrom(sock, &m_buf, m_addr);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize)) {
m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
}
}
lsPck.clear();
}
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
static int outs = 0;
static Timestamp last = 0;
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(false))
continue;
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
//std::cout << out.id << ": " << out.position << std::endl;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
}
++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
if (outs >= 1000) {
outs -= 1000;
Sync sync;
sync.hp = player.get()->GetHP();
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
m_output_vector.pop_front();
}
}
void Connection::Run(World* world) {
Input in, last;
Output out;
float el;
if (m_input_manifest.size() < 2)
return;
while (m_last_in < m_input_vector.size() - 1) {
in = m_input_vector.at(m_last_in + 1);
last = m_input_vector.at(m_last_in);
el = (double)(in.timestamp - last.timestamp) / 1000.;
std::cout << 1. / el << std::endl;
player.get()->SetDirection(in.direction);
std::cout << in.direction << std::endl;
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el), world, el);
out.position = player.get()->GetPositionAbs();
player.get()->GetPositionAbs().Afficher();
out.direction = in.direction;
out.timestamp = in.timestamp;
out.id = m_playinfo.id;
m_output_manifest[out.timestamp] = out;
m_output_vector.push_back(out);
++m_last_in;
}
}
void Connection::CleanInputManifest(Timestamp time) {
// auto wat = m_input_manifest.find(time);
// while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--);
} }

View File

@@ -2,10 +2,11 @@
#define CONNECTION_H__ #define CONNECTION_H__
#include <deque> #include <deque>
#include <map> #include <unordered_map>
#include "../SQCSim-common/player.h" #include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h" #include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h" #include "../SQCSim-common/netprotocol.h"
#include "../SQCSim-common/world.h"
#include "define.h" #include "define.h"
using namespace netprot; using namespace netprot;
@@ -32,16 +33,31 @@ public:
PlayerInfo* getInfo() const; PlayerInfo* getInfo() const;
sockaddr_in* getAddr() const; sockaddr_in* getAddr() const;
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
void Run(World* world);
void CleanInputManifest(Timestamp time); void CleanInputManifest(Timestamp time);
bool m_nsync = true;
private: private:
std::map<Timestamp, Input> m_input_manifest; std::unordered_map<Timestamp, Input> m_input_manifest;
std::map<Timestamp, Output> m_output_manifest; std::vector<Input> m_input_vector;
std::map<Timestamp, Chat> m_chatlog; std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog;
SOCKET m_sock; SOCKET m_sock;
sockaddr_in m_addr; sockaddr_in m_addr;
LoginInfo m_loginfo; LoginInfo m_loginfo;
PlayerInfo m_playinfo; PlayerInfo m_playinfo;
Timestamp m_startsync;
uint64_t m_last_in = 0,
m_last_out = 0;
Buffer m_buf,
m_bufout;
}; };
#endif #endif

View File

@@ -21,6 +21,7 @@ Server::~Server() {
for (const auto& [key, player] : m_players) for (const auto& [key, player] : m_players)
closesocket(player->getSock()); closesocket(player->getSock());
m_players.clear(); m_players.clear();
delete m_world;
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();
#endif #endif
@@ -85,7 +86,7 @@ int Server::Ready() {
Log("Entrez le seed de la partie: ", false, false); Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
m_game.seed = std::stoi(m_buf.ptr); m_game.seed = 9370707;//std::stoi(m_buf.ptr);
} catch(const std::exception& e) { } catch(const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
m_game.seed = 0; m_game.seed = 0;
@@ -129,6 +130,7 @@ int Server::Ready() {
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo play; PlayerInfo play;
m_buf.len = BUFFER_LENGTH;
Packet pck = getPack(&m_buf); Packet pck = getPack(&m_buf);
if (pck.type != PACKET_TYPE::LOGINF) { if (pck.type != PACKET_TYPE::LOGINF) {
Log("Paquet invalide.", true, false); Log("Paquet invalide.", true, false);
@@ -139,29 +141,28 @@ int Server::Ready() {
LoginInfo* log = (LoginInfo*)pck.ptr; LoginInfo* log = (LoginInfo*)pck.ptr;
log->sid = getUniqueId(); log->sid = getUniqueId();
log->tid = 0; // TODO: À changer si on implemente un mode en equipe. log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
Log(str.append(" Nom: ").append(log->name), false, false); Log(str.append(" Nom: ").append(log->name), false, false);
str.clear(); str.clear();
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play.id = getUniqueId(); play.id = getUniqueId();
play.tid = log->tid;
strcpy(play.name, log->name); strcpy(play.name, log->name);
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play.id)).append("]")
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
play.tid = log->tid; play.tid = log->tid;
sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); std::cout << m_game.seed << std::endl;
Connection* conn = new Connection(sock, sockad, *log, play);
for (auto& [key, player] : m_players) { m_players[log->sid] = conn;
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
}
m_players[log->sid] = std::move(conn);
delete log; delete log;
@@ -170,59 +171,102 @@ int Server::Ready() {
} }
} }
} }
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
for (auto& [keyout, playout] : m_players) {
if (keyin == keyout)
continue;
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
}
return 0; return 0;
} }
void Server::Run() { void Server::Run() {
bool endgame = false;
Input in; Input in;
sockaddr_in sockad; sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad); addrlen_t socklen = sizeof(sockad);
Log("Debut de la partie...", false, false); Log("Debut de la partie...", false, false);
m_world = std::make_unique<World>(); int players = m_players.size();
m_world = new World();
m_world->SetSeed(m_game.seed); m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr); m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld(); m_world->BuildWorld();
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
Sync sync; Sync sync;
sync.position = conn->player->GetPosition(); sync.position = conn->player->GetPositionAbs();
sync.hp = conn->player->GetHP(); sync.hp = conn->player->GetHP();
sync.sid = key; sync.sid = key;
sync.ammo = 0; sync.ammo = 0;
sync.timestamp = 0; sync.timestamp = 0;
sync.timer = m_game.countdown; sync.timer = m_game.countdown;
sendPack<Sync>(conn->getSock(), &sync, &m_buf); sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
int timer = m_game.countdown, sync_acc = 0;
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
Timestamp last = 0;
while (!endgame) {
using namespace std::chrono;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
if (last == 0)
last = tstamp;
sync_acc += tstamp - last;
if (sync_acc >= 1000) {
sync_acc -= 1000;
--timer;
} }
while (true) { for (auto& [key, conn] : m_players) {
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { int deadplayers = 0;
Packet pck = getPack(&m_buf); std::vector<char*> lsPck;
switch (pck.type) { Input in;
Sync sync;
lsPck = recvPacks(m_sock_udp, &m_buf);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE; using enum netprot::PACKET_TYPE;
case ERR: std::puts("ERROR!"); break; case INPUT:
case INPUT: std::puts("INPUT!"); break; if (Deserialize(&in, pck, &bsize)) {
case OUTPUT: std::puts("OUTPUT!"); break; m_players[in.sid]->AddInput(in);
case SYNC: std::puts("SYNC!"); break;
case TEAMINF: std::puts("TEAMINF!"); break;
case SELFINF: std::puts("SELFINF!"); break;
case PLAYINF: std::puts("PLAYINF!"); break;
case LOGINF: std::puts("LOGINF!"); break;
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
case GAMEINFO: std::puts("GAMEINFO!"); break;
case ENDINFO: std::puts("ENDINFO!"); break;
case CHAT: std::puts("CHAT!"); break;
case ERRLOG: std::puts("ERRLOG!"); break;
case LAST_PACK: [[falltrough]];
default: std::puts("wtf?!"); break;
} }
netprot::emptyPack(pck); break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {}
break;
case CHAT:
// TODO: Pitcher les chats à tous le monde.
break;
default: break;
} }
} }
lsPck.clear();
if (conn->m_nsync) {
if (conn->player->AmIDead()) {
++deadplayers;
continue;
}
conn->Run(m_world);
conn->sendPacks(m_sock_udp, m_players, timer);
}
if (deadplayers == players - 1 || timer <= 0)
endgame = true;
}
}
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
}
} }
inline std::string Server::LogTimestamp() { inline std::string Server::LogTimestamp() {
@@ -266,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
for (const auto& [key, player] : m_players) { for (const auto& [key, player] : m_players) {
closesocket(player->getSock()); closesocket(player->getSock());
} }
delete m_world;
m_players.clear(); m_players.clear();
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();

View File

@@ -5,6 +5,7 @@
#include <vector> #include <vector>
#include <set> #include <set>
#include <string> #include <string>
#include <unordered_map>
#include "../SQCSim-common/world.h" #include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h" #include "../SQCSim-common/netprotocol.h"
#include "define.h" #include "define.h"
@@ -35,12 +36,12 @@ private:
Buffer m_buf; Buffer m_buf;
std::map<uint64_t, std::unique_ptr<Connection>> m_players; std::unordered_map<uint64_t, Connection*> m_players;
std::map <Timestamp, Chat> m_chatlog; std::unordered_map<Timestamp, Chat> m_chatlog;
std::vector<uint64_t> m_ids; std::vector<uint64_t> m_ids;
GameInfo m_game; GameInfo m_game;
std::unique_ptr<World> m_world = nullptr; World* m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP; const bool m_manual_setup = SRV_MANUAL_SETUP;
std::string LogTimestamp(); std::string LogTimestamp();

View File

@@ -20,6 +20,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="audio.h" /> <ClInclude Include="audio.h" />
<ClInclude Include="booster.h" />
<ClInclude Include="connector.h" /> <ClInclude Include="connector.h" />
<ClInclude Include="define.h" /> <ClInclude Include="define.h" />
<ClInclude Include="engine.h" /> <ClInclude Include="engine.h" />
@@ -36,6 +37,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="audio.cpp" /> <ClCompile Include="audio.cpp" />
<ClCompile Include="booster.cpp" />
<ClCompile Include="connector.cpp" /> <ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" /> <ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
@@ -170,7 +172,7 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation> <GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
@@ -192,7 +194,7 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation> <GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>

View File

@@ -53,6 +53,9 @@
<ClInclude Include="remoteplayer.h"> <ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="engine.cpp"> <ClCompile Include="engine.cpp">
@@ -97,5 +100,8 @@
<ClCompile Include="remoteplayer.cpp"> <ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

46
SQCSim2021/booster.cpp Normal file
View File

@@ -0,0 +1,46 @@
#include "booster.h"
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{
//
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
//playerToQuad.Normalize();
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
//Matrix4f rotationMatrix;
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
//glMultMatrixf(rotationMatrix.GetInternalValues());
float x = pos.x;
float y = pos.y;
float z = pos.z;
float width = 1.0f;
float height = 1.0f;
//Pt override les collisions.. a ce point la je sais pas quoi faire
//Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
//glLoadIdentity();
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd();
shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
}

14
SQCSim2021/booster.h Normal file
View File

@@ -0,0 +1,14 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/transformation.h"
class Booster {
public:
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
};
#endif

View File

@@ -28,6 +28,7 @@ include_directories(
add_library(SQCSim-common add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
"${SQCSIM_COMMON_DIR}blockinfo.cpp" "${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp" "${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp" "${SQCSIM_COMMON_DIR}chunk.cpp"
@@ -40,6 +41,7 @@ add_library(SQCSim-common
add_executable(SQCSim-client add_executable(SQCSim-client
"../audio.cpp" "../audio.cpp"
"../booster.cpp"
"../connector.cpp" "../connector.cpp"
"../engine.cpp" "../engine.cpp"
"../mesh.cpp" "../mesh.cpp"

View File

@@ -69,44 +69,53 @@ int Connector::Connect(const char* srv_addr, std::string name) {
netprot::sendPack(m_sock_tcp, &log, &bf); netprot::sendPack(m_sock_tcp, &log, &bf);
//using namespace std::chrono_literals;
//std::this_thread::sleep_for(100ms);
memset(bf.ptr, '\0', BUFFER_LENGTH);
bool ready = false; bool ready = false;
int errors = 0; int errors = 0;
std::vector<netprot::Packet> lsPck; std::vector<char*> lsPck;
while (!ready) { while (!ready) {
lsPck = netprot::recvPacks(m_sock_tcp, &bf); lsPck = netprot::recvPacks(m_sock_udp, &bf);
for (auto& pck : lsPck) { for (auto& pck : lsPck) {
bool bypass_delete = false; uint32_t bsize = bf.len - (pck - bf.ptr);
netprot::PlayerInfo* pl = nullptr; netprot::PlayerInfo* pl = nullptr;
switch (pck.type) { switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE; using enum netprot::PACKET_TYPE;
case LOGINF: case LOGINF:
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
++errors;
break; break;
case GAMEINFO: case GAMEINFO:
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
++errors;
break; break;
case PLAYINF: case PLAYINF:
pl = (netprot::PlayerInfo*)pck.ptr; pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize))
++errors;
else {
m_players[pl->id] = pl; m_players[pl->id] = pl;
bypass_delete = true; }
break; break;
case TEAMINF: case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. // TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
break; break;
case SYNC: case SYNC:
m_origin = netprot::Sync((netprot::Sync*)pck.ptr); if (!netprot::Deserialize(&m_origin, pck, &bsize))
++errors;
ready = true; ready = true;
break; break;
default: default:
errors++; errors++;
break; break;
} }
if (!bypass_delete)
netprot::emptyPack(pck);
} }
lsPck.clear(); lsPck.clear();
if (errors > 100) if (errors > 1000)
return 4; return 4;
} }
return 0; return 0;

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@@ -2,6 +2,7 @@
#define CONNECTOR_H__ #define CONNECTOR_H__
#include <stdlib.h> #include <stdlib.h>
#include <unordered_map>
#include "../SQCSim-common/netprotocol.h" #include "../SQCSim-common/netprotocol.h"
#include "define.h" #include "define.h"
@@ -26,13 +27,13 @@ public:
// void updateRemotePlayers(std::map<RemotePlayers> rplayers); // void updateRemotePlayers(std::map<RemotePlayers> rplayers);
std::map<uint64_t, netprot::PlayerInfo> m_players; std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
private: private:
#ifdef _WIN32 #ifdef _WIN32
WSADATA m_wsaData; WSADATA m_wsaData;
#endif #endif
std::map<Timestamp, netprot::Input> m_inputmanifest; std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::TeamInfo> m_teams; std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo; netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo; netprot::GameInfo m_gameinfo;

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@@ -29,10 +29,21 @@
#define BASE_HEIGHT 480 #define BASE_HEIGHT 480
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
//1 = jump shoot sans anim, 2 = jump shoot avec anim
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
//1 = shoot sans anim, 2 = shoot avec anim
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
#define TEXTURE_PATH "./media/textures/" #define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/" #define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/" #define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/" #define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/" #define MENU_ITEM_PATH "./media/menu_items/"
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
#endif // DEFINE_H__ #endif // DEFINE_H__

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@@ -2,9 +2,12 @@
#define ENGINE_H__ #define ENGINE_H__
#include <algorithm> #include <algorithm>
#include <chrono>
#include <cmath> #include <cmath>
#include <unordered_map>
#include "../SQCSim-common/array2d.h" #include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h" #include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/boostinfo.h"
#include "../SQCSim-common/bullet.h" #include "../SQCSim-common/bullet.h"
#include "../SQCSim-common/chunk.h" #include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h" #include "../SQCSim-common/world.h"
@@ -20,12 +23,15 @@
#include "connector.h" #include "connector.h"
#include "renderer.h" #include "renderer.h"
#include "remoteplayer.h" #include "remoteplayer.h"
#include "booster.h"
class Engine : public OpenglContext { class Engine : public OpenglContext {
public: public:
Engine(); Engine();
virtual ~Engine(); virtual ~Engine();
virtual void DrawMenu(); virtual void DrawMenu();
virtual void DrawPause();
virtual void DrawSplachScreen(); virtual void DrawSplachScreen();
virtual void Init(); virtual void Init();
virtual void DeInit(); virtual void DeInit();
@@ -39,8 +45,6 @@ public:
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private: private:
std::pair<float, float> GetScale() const;
int GetFps(float elapsedTime) const; int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime); int GetCountdown(float elapsedTime);
@@ -60,13 +64,20 @@ private:
void DrawHud(float elapsedTime, BlockType bloc); void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
Connector m_conn; Connector m_conn;
Shader m_shader01; Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST]; BlockInfo* m_blockinfo[BTYPE_LAST];
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
World m_world = World(); World m_world = World();
Renderer m_renderer = Renderer(); Renderer m_renderer = Renderer();
Booster m_booster = Booster();
Texture m_textureCrosshair; Texture m_textureCrosshair;
Texture m_textureFont; Texture m_textureFont;
@@ -74,8 +85,12 @@ private:
Texture m_texturePovGun; Texture m_texturePovGun;
Texture m_textureSkybox; Texture m_textureSkybox;
Texture m_textureSoloMultiMenu; Texture m_textureSoloMultiMenu;
Texture m_textureSoloText;
Texture m_textureMultiText;
Texture m_textureTitle; Texture m_textureTitle;
TextureAtlas::TextureIndex texBoostHeal;
Skybox m_skybox; Skybox m_skybox;
Audio m_audio = Audio(AUDIO_PATH "start.wav"); Audio m_audio = Audio(AUDIO_PATH "start.wav");
@@ -87,26 +102,35 @@ private:
Bullet* m_bullets[MAX_BULLETS]; Bullet* m_bullets[MAX_BULLETS];
std::map<uint64_t, Player*> m_players; std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
std::chrono::high_resolution_clock::time_point m_startTime;
//Menu //Menu
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
GameState m_gamestate = GameState::MAIN_MENU; GameState m_gamestate = GameState::PLAY;
Texture MenuTitleTexture; Texture MenuTitleTexture;
Texture MenuBGTexture; Texture MenuBGTexture;
Texture MenuStartTexture; Texture MenuStartTexture;
Texture MenuQuitTexture; Texture MenuQuitTexture;
Texture MenuOptionsTexture; Texture MenuOptionsTexture;
Texture PauseBGTexture;
Texture SplachScreenTexture; Texture SplachScreenTexture;
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
float m_scale; float m_scale;
float m_time = 0; float m_time = 0;
float m_time_SplashScreen = 0; float m_time_SplashScreen = 0;
float m_titleX = 0;
float m_titleY = 0;
float m_Width = 0; float m_Width = 0;
float m_Height = 0; float m_Height = 0;
int m_renderCount = 0; int m_renderCount = 0;
int m_countdown = COUNTDOWN; int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30;
bool m_damage = false; bool m_damage = false;
@@ -116,11 +140,14 @@ private:
bool m_flash = true; bool m_flash = true;
bool m_displayCrosshair = true; bool m_displayCrosshair = true;
bool m_displayHud = true; bool m_displayHud = true;
bool m_displayInfo = false; bool m_displayInfo = true;
bool m_resetcountdown = false; bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = true; bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false; bool m_stopcountdown = false;
bool m_key1 = false;
bool m_key2 = false;
bool m_keyK = false; bool m_keyK = false;
bool m_keyL = false; bool m_keyL = false;
bool m_keyW = false; bool m_keyW = false;
@@ -138,7 +165,9 @@ private:
float m_mousemy = 0; float m_mousemy = 0;
bool m_networkgame = false; bool m_networkgame = false;
netprot::PlayerInfo m_pinfo;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = ""; std::string m_messageNotification = "";
}; };

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@@ -5,5 +5,5 @@
int main() { int main() {
Engine engine; Engine engine;
engine.SetMaxFps(60); engine.SetMaxFps(60);
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
} }

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@@ -7,7 +7,7 @@ void main()
texel = texture2D(tex,gl_TexCoord[0].st); texel = texture2D(tex,gl_TexCoord[0].st);
texel *= light; texel *= light;
texel.a = 255.;
gl_FragColor = texel; gl_FragColor = texel;
} }

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