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			SQC-18_Mec
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			DemoReleas
		
	
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			||||||
    <ClCompile Include="world.cpp">
 | 
					    <ClCompile Include="world.cpp">
 | 
				
			||||||
@@ -80,5 +83,8 @@
 | 
				
			|||||||
    <ClCompile Include="transformation.cpp">
 | 
					    <ClCompile Include="transformation.cpp">
 | 
				
			||||||
      <Filter>Fichiers sources</Filter>
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="boostinfo.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
</Project>
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,32 @@
 | 
				
			|||||||
 | 
					#include "boostinfo.h"
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BoostInfo::~BoostInfo()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BoostType BoostInfo::GetType() const
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return m_type;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void BoostInfo::GetTexture(float& u, float& v, float& s)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    u = m_u;
 | 
				
			||||||
 | 
					    v = m_v;
 | 
				
			||||||
 | 
					    s = m_s;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void BoostInfo::Show() const
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    std::cout << "Type: " << m_type << std::endl;
 | 
				
			||||||
 | 
					    std::cout << "Nom: " << m_name << std::endl;
 | 
				
			||||||
 | 
					    std::cout << "Durabilite: " << m_durability << std::endl;
 | 
				
			||||||
 | 
					    std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
 | 
				
			|||||||
 | 
					#ifndef BOOSTINFO_H__
 | 
				
			||||||
 | 
					#define BOOSTINFO_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class BoostInfo
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
 | 
				
			||||||
 | 
					    ~BoostInfo();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    BoostType GetType() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void GetTexture(float& u, float& v, float& s);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void Show() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    BoostType m_type;
 | 
				
			||||||
 | 
					    float m_u;
 | 
				
			||||||
 | 
					    float m_v;
 | 
				
			||||||
 | 
					    float m_s;
 | 
				
			||||||
 | 
					    std::string m_name;
 | 
				
			||||||
 | 
					    int m_durability;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // BOOSTINFO_H__
 | 
				
			||||||
@@ -3,19 +3,39 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
 | 
					Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
 | 
					Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id) : m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id, bool canhurt): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id), m_canhurt(canhurt) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Bullet::~Bullet() {}
 | 
					Bullet::~Bullet() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
 | 
					bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
 | 
				
			||||||
	int max = 100 / perframe;
 | 
						int max = 100 / perframe;
 | 
				
			||||||
	float damage = 0.057f;
 | 
						float damage = 0.098f;
 | 
				
			||||||
	for (int x = 0; x < max; ++x) {
 | 
						for (int x = 0; x < max; ++x) {
 | 
				
			||||||
		m_currentpos += m_velocity * elapsedtime;
 | 
							m_currentpos += m_velocity * elapsedtime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for (auto& [key, player] : mapPlayer) {
 | 
							for (auto& [key, player] : mapPlayer) {
 | 
				
			||||||
			if ((m_currentpos - player->GetPosition()).Length() < .4f) {
 | 
								if (key == m_shooter_id)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								bool hit = false;
 | 
				
			||||||
 | 
								if ((m_currentpos - player->GetPosition()).Length() < 1.5f) {
 | 
				
			||||||
 | 
									hit = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if ((m_currentpos - player->GetPOV()).Length() < .7f) {
 | 
				
			||||||
 | 
									damage *= 2; // HEADSHOT!
 | 
				
			||||||
 | 
									hit = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								if (hit && !player->AmIDead()) {
 | 
				
			||||||
 | 
									if (m_canhurt)
 | 
				
			||||||
					player->InflictDamage(damage);
 | 
										player->InflictDamage(damage);
 | 
				
			||||||
 | 
									player->m_hit = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (player->AmIDead())
 | 
				
			||||||
 | 
										player->Killer = m_shooter_id;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				return true;
 | 
									return true;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
@@ -23,7 +43,17 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint
 | 
				
			|||||||
		if (!world->ChunkAt(m_currentpos))
 | 
							if (!world->ChunkAt(m_currentpos))
 | 
				
			||||||
			return true;
 | 
								return true;
 | 
				
			||||||
		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
 | 
							else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
 | 
				
			||||||
 | 
								if (m_canhurt) {
 | 
				
			||||||
 | 
									if (chunkmod) {
 | 
				
			||||||
 | 
										using namespace netprot;
 | 
				
			||||||
 | 
										*chunkmod = new ChunkMod();
 | 
				
			||||||
 | 
										(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
 | 
				
			||||||
 | 
										(*chunkmod)->b_type = BTYPE_AIR;
 | 
				
			||||||
 | 
										(*chunkmod)->pos = m_currentpos;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
 | 
									world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
			return true;
 | 
								return true;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
 | 
							else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
 | 
				
			||||||
@@ -47,6 +77,6 @@ Vector3f Bullet::getVel() const {
 | 
				
			|||||||
	return m_velocity;
 | 
						return m_velocity;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Bullet::getTeamID(){
 | 
					//uint64_t Bullet::getTeamID(){
 | 
				
			||||||
	return m_tid;
 | 
					//	return m_tid;
 | 
				
			||||||
}
 | 
					//}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,11 +1,11 @@
 | 
				
			|||||||
#ifndef BULLET_H__
 | 
					#ifndef BULLET_H__
 | 
				
			||||||
#define BULLET_H__
 | 
					#define BULLET_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
#include "vector3.h"
 | 
					#include "vector3.h"
 | 
				
			||||||
#include <map>
 | 
					 | 
				
			||||||
#include "player.h"
 | 
					#include "player.h"
 | 
				
			||||||
 | 
					#include "netprotocol.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class World;
 | 
					class World;
 | 
				
			||||||
class Player;
 | 
					class Player;
 | 
				
			||||||
@@ -14,19 +14,22 @@ class Bullet {
 | 
				
			|||||||
public:
 | 
					public:
 | 
				
			||||||
	Bullet(Vector3f pos, Vector3f dir);
 | 
						Bullet(Vector3f pos, Vector3f dir);
 | 
				
			||||||
	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
 | 
						Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
 | 
				
			||||||
 | 
						Bullet(Vector3f pos, Vector3f dir, uint64_t tid, bool canhurt);
 | 
				
			||||||
	~Bullet();
 | 
						~Bullet();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
 | 
						bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
 | 
				
			||||||
	void Transpose(int& x, int& z);
 | 
						void Transpose(int& x, int& z);
 | 
				
			||||||
	Vector3f getPos() const;
 | 
						Vector3f getPos() const;
 | 
				
			||||||
	Vector3f getVel() const;
 | 
						Vector3f getVel() const;
 | 
				
			||||||
	uint64_t getTeamID();
 | 
						//uint64_t getTeamID();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	Vector3f m_startpos, 
 | 
						Vector3f m_startpos, 
 | 
				
			||||||
			 m_currentpos, 
 | 
								 m_currentpos, 
 | 
				
			||||||
			 m_velocity;
 | 
								 m_velocity;
 | 
				
			||||||
	uint64_t m_tid = 0;
 | 
						uint64_t m_shooter_id = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool m_canhurt = true;
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,83 +1,254 @@
 | 
				
			|||||||
#include "chunk.h"
 | 
					#include "chunk.h"
 | 
				
			||||||
#include "world.h"
 | 
					#include "world.h"
 | 
				
			||||||
 | 
					#include <random>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
					Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
				
			||||||
    //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
						//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
				
			||||||
	//pos << CHUNK_PATH << x << '_' << y << ".chunk";
 | 
						//pos << CHUNK_PATH << x << '_' << y << ".chunk";
 | 
				
			||||||
	//std::ifstream input(pos.str(), std::fstream::binary);
 | 
						//std::ifstream input(pos.str(), std::fstream::binary);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//if (input.fail()) {
 | 
						//if (input.fail()) {
 | 
				
			||||||
	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
 | 
						OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
 | 
				
			||||||
 | 
						int ratio = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ratio = x * y % 7;
 | 
				
			||||||
	m_blocks.Reset(BTYPE_AIR);
 | 
						m_blocks.Reset(BTYPE_AIR);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
 | 
					#pragma region  Montagnes et Grass des montagnes
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
			float xnoiz, ynoiz;
 | 
								float xnoiz, ynoiz;
 | 
				
			||||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
 | 
								xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
				
			||||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
 | 
								ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
				
			||||||
			double height = 0;
 | 
								double height = 0;
 | 
				
			||||||
			for (int x = 0; x < 39; ++x) {
 | 
								for (int x = 0; x < 39; ++x) {
 | 
				
			||||||
				height += simplex.eval(xnoiz, ynoiz);
 | 
									height += simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
				height *= .79;
 | 
									height *= .79;
 | 
				
			||||||
                    xnoiz *= 1.139;
 | 
									xnoiz *= 1.1305;
 | 
				
			||||||
                    ynoiz *= 1.139;
 | 
									ynoiz *= 1.1305;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
								height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
				
			||||||
			height /= (CHUNK_SIZE_Y / 1.9);
 | 
								height /= (CHUNK_SIZE_Y / 1.9);
 | 
				
			||||||
			height += 15.;
 | 
								height += 15.;
 | 
				
			||||||
                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
 | 
					 | 
				
			||||||
                    SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
					 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					 | 
				
			||||||
                float xnoiz, ynoiz;
 | 
					 | 
				
			||||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
					 | 
				
			||||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
					 | 
				
			||||||
                float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
					 | 
				
			||||||
			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
								for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
									if (iy < 20)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										//std::cout << "" << ynoiz << std::endl;
 | 
				
			||||||
					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
										SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
									else if (iy == 20 || iy == 21) {
 | 
				
			||||||
 | 
										double fractionalPart = ynoiz - static_cast<int>(ynoiz);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										if (iy == 20) {
 | 
				
			||||||
 | 
											if (fractionalPart < 0.3) {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
											else {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										else if (iy == 21) {
 | 
				
			||||||
 | 
											if (fractionalPart < 0.6) {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											else {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma region Lacs
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
			for (int iy = 0; iy < 13; ++iy) {
 | 
								for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
									if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
        //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
							}
 | 
				
			||||||
        //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					#pragma endregion
 | 
				
			||||||
        //        float xnoiz, ynoiz;
 | 
					
 | 
				
			||||||
        //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
						//int rnd = rand() % 15;
 | 
				
			||||||
        //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
						if (ratio == 1)
 | 
				
			||||||
        //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
        //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
        //            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
        //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
										if (ix == 3)
 | 
				
			||||||
        //                    if (tree) {
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
        //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
        //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
									}
 | 
				
			||||||
        //                        break;
 | 
								}
 | 
				
			||||||
        //                    }
 | 
						if (ratio == 3)
 | 
				
			||||||
        //    }
 | 
							for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
				
			||||||
    /* }
 | 
								for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (iz == 4)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 1);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						if (ratio == 5)
 | 
				
			||||||
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
 | 
										if (ix == 3)
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma region Arbre
 | 
				
			||||||
 | 
						double valeurRnd = 0;
 | 
				
			||||||
 | 
						int treeheight = 10;
 | 
				
			||||||
 | 
						int lastTreeX = -1;
 | 
				
			||||||
 | 
						int lastTreeZ = -1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
 | 
				
			||||||
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
								if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
 | 
				
			||||||
 | 
									float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
				
			||||||
 | 
									float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
				
			||||||
 | 
									double height = 0;
 | 
				
			||||||
 | 
									for (int i = 0; i < 39; ++i) {
 | 
				
			||||||
 | 
										height += simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
										height *= .79;
 | 
				
			||||||
 | 
										xnoiz *= 1.1305;
 | 
				
			||||||
 | 
										ynoiz *= 1.1305;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
				
			||||||
 | 
									height /= (CHUNK_SIZE_Y / 1.9);
 | 
				
			||||||
 | 
									height += 15.;
 | 
				
			||||||
 | 
									if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
 | 
				
			||||||
 | 
										valeurRnd = simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
										int distanceThreshold = 20;
 | 
				
			||||||
 | 
										// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
 | 
				
			||||||
 | 
										bool isInsideLake = false;
 | 
				
			||||||
 | 
										for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
 | 
				
			||||||
 | 
												isInsideLake = true;
 | 
				
			||||||
 | 
												break;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
 | 
				
			||||||
 | 
											|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
 | 
				
			||||||
 | 
											) {
 | 
				
			||||||
 | 
											if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
 | 
				
			||||||
 | 
												if (valeurRnd < 0.1)
 | 
				
			||||||
 | 
													treeheight = 10;
 | 
				
			||||||
							else {
 | 
												else {
 | 
				
			||||||
        input.seekg(0, std::ios_base::end);
 | 
													treeheight = valeurRnd * 20;
 | 
				
			||||||
        int size = input.tellg();
 | 
													if (treeheight < 5)
 | 
				
			||||||
        input.seekg(0, std::ios_base::beg);
 | 
														treeheight = 5;
 | 
				
			||||||
 | 
												}
 | 
				
			||||||
 | 
												PlaceTree(ix, height, iz, treeheight);
 | 
				
			||||||
 | 
												lastTreeX = ix;
 | 
				
			||||||
 | 
												lastTreeZ = iz;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
					 | 
				
			||||||
        input.read(data, size);
 | 
					 | 
				
			||||||
        input.close();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
					
 | 
				
			||||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
					
 | 
				
			||||||
                for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
					
 | 
				
			||||||
                    m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
					
 | 
				
			||||||
    }*/
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//else {
 | 
				
			||||||
 | 
						//	input.seekg(0, std::ios_base::end);
 | 
				
			||||||
 | 
						//	int size = input.tellg();
 | 
				
			||||||
 | 
						//	input.seekg(0, std::ios_base::beg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
 | 
						//	input.read(data, size);
 | 
				
			||||||
 | 
						//	input.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
 | 
						//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
				
			||||||
 | 
						//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
				
			||||||
 | 
						//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
				
			||||||
 | 
						//}*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
				
			||||||
 | 
					//	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
					//		float xnoiz, ynoiz;
 | 
				
			||||||
 | 
					//		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
				
			||||||
 | 
					//		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
				
			||||||
 | 
					//		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
				
			||||||
 | 
					//		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
 | 
					//			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
					//				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
 | 
				
			||||||
 | 
					//			}
 | 
				
			||||||
 | 
					//			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
					//				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
 | 
				
			||||||
 | 
					//			}
 | 
				
			||||||
 | 
					//		}
 | 
				
			||||||
 | 
					//	}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Chunk::PlaceTree(int x, int y, int z, int height) {
 | 
				
			||||||
 | 
						// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
 | 
				
			||||||
 | 
						if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
 | 
				
			||||||
 | 
							// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Place la tige de l'arbre
 | 
				
			||||||
 | 
						for (int iy = 0; iy < height + 1; ++iy) {
 | 
				
			||||||
 | 
							if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
 | 
				
			||||||
 | 
								SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Place les feuilles de l'arbre
 | 
				
			||||||
 | 
						int foliageHeight = height / 2;
 | 
				
			||||||
 | 
						for (int dy = 0; dy < foliageHeight; ++dy) {
 | 
				
			||||||
 | 
							for (int dx = -4; dx <= 4; ++dx) {
 | 
				
			||||||
 | 
								for (int dz = -4; dz <= 4; ++dz) {
 | 
				
			||||||
 | 
									// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
 | 
				
			||||||
 | 
									if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
 | 
				
			||||||
 | 
										z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
 | 
				
			||||||
 | 
										// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
 | 
				
			||||||
 | 
										double distanceSquared = dx * dx + dy * dy + dz * dz;
 | 
				
			||||||
 | 
										if (distanceSquared < 20) {
 | 
				
			||||||
 | 
											SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk::~Chunk() {
 | 
					Chunk::~Chunk() {
 | 
				
			||||||
	/*if (m_isModified) {
 | 
						/*if (m_isModified) {
 | 
				
			||||||
		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
							char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
@@ -104,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
					void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
				
			||||||
	m_blocks.Set(x, y, z, type);
 | 
						m_blocks.Set(x, y, z, type);
 | 
				
			||||||
    if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
						if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
				
			||||||
	m_isDirty = true;
 | 
						m_isDirty = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -132,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
					void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool Chunk::IsDirty() const { return m_isDirty; }
 | 
					bool Chunk::IsDirty() const { return m_isDirty; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::MakeDirty() { m_isDirty = true; }
 | 
					void Chunk::MakeDirty() { m_isDirty = true; }
 | 
				
			||||||
@@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::MakeModified() { m_isModified = true; }
 | 
					void Chunk::MakeModified() { m_isModified = true; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Chunk::Structure(int x, int y, int z,int height)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for (int i = 0; i < height; i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -27,7 +27,9 @@ class Chunk {
 | 
				
			|||||||
        BlockType GetBlock(int x, int y, int z);
 | 
					        BlockType GetBlock(int x, int y, int z);
 | 
				
			||||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
					        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
				
			||||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
					        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
				
			||||||
 | 
					        void PlaceTree(int x, int y, int z, int height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        void Structure(int x, int y, int z, int height);
 | 
				
			||||||
        bool IsDirty() const;
 | 
					        bool IsDirty() const;
 | 
				
			||||||
        void MakeDirty();
 | 
					        void MakeDirty();
 | 
				
			||||||
        void MakeClean();
 | 
					        void MakeClean();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,11 +7,11 @@
 | 
				
			|||||||
#define SRV_PORT 10000
 | 
					#define SRV_PORT 10000
 | 
				
			||||||
#define CLI_PORT 10001
 | 
					#define CLI_PORT 10001
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define BUFFER_LENGTH 150
 | 
					#define BUFFER_LENGTH 1500
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define CHUNK_SIZE_X  4
 | 
					#define CHUNK_SIZE_X  6
 | 
				
			||||||
#define CHUNK_SIZE_Y  64
 | 
					#define CHUNK_SIZE_Y  64
 | 
				
			||||||
#define CHUNK_SIZE_Z  4
 | 
					#define CHUNK_SIZE_Z  6
 | 
				
			||||||
#define MAX_SELECTION_DISTANCE 5
 | 
					#define MAX_SELECTION_DISTANCE 5
 | 
				
			||||||
#define SEED 0
 | 
					#define SEED 0
 | 
				
			||||||
#define COUNTDOWN 300
 | 
					#define COUNTDOWN 300
 | 
				
			||||||
@@ -27,25 +27,41 @@
 | 
				
			|||||||
#define THREADS_UPDATE_CHUNKS 6
 | 
					#define THREADS_UPDATE_CHUNKS 6
 | 
				
			||||||
#define THREADS_DELETE_CHUNKS 3
 | 
					#define THREADS_DELETE_CHUNKS 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
					#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
				
			||||||
#define TEXTURE_SIZE 512
 | 
					#define TEXTURE_SIZE 512
 | 
				
			||||||
#define MAX_BULLETS 512
 | 
					#define MAX_BULLETS 512
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define BULLET_TIME .1
 | 
					#define TIME_SPEED_BOOST 10		//secondes
 | 
				
			||||||
 | 
					#define TIME_DAMAGE_BOOST 10	//secondes
 | 
				
			||||||
 | 
					#define TIME_INVINCIBLE_BOOST 4	//secondes
 | 
				
			||||||
 | 
					#define STRENGTH_SPEED_BOOST 10	//Pourcentage
 | 
				
			||||||
 | 
					#define BULLET_TIME .2 //secondes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define SYNC_ACC 600  // ms
 | 
				
			||||||
 | 
					#define CMOD_ACC 1000  // ms
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef uint8_t BlockType;
 | 
					typedef uint8_t BlockType;
 | 
				
			||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
 | 
					enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
				
			||||||
 | 
					typedef uint8_t BoostType;
 | 
				
			||||||
 | 
					enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//anim 
 | 
				
			||||||
 | 
					enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
				
			||||||
 | 
					enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef uint64_t Timestamp;
 | 
					typedef uint64_t Timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
 | 
					#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
 | 
				
			||||||
#pragma comment(lib,"ws2_32.lib")
 | 
					#pragma comment(lib,"ws2_32.lib")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <ws2tcpip.h>
 | 
					#include <ws2tcpip.h>
 | 
				
			||||||
#include <Windows.h>
 | 
					#include <Windows.h>
 | 
				
			||||||
#include <cstdio>
 | 
					#include <cstdio>
 | 
				
			||||||
#include <ctime>
 | 
					#include <ctime>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define poll WSAPoll
 | 
				
			||||||
#define flag_t u_long
 | 
					#define flag_t u_long
 | 
				
			||||||
#define addrlen_t int
 | 
					#define addrlen_t int
 | 
				
			||||||
#define ioctl ioctlsocket
 | 
					#define ioctl ioctlsocket
 | 
				
			||||||
@@ -64,6 +80,7 @@ typedef uint64_t Timestamp;
 | 
				
			|||||||
#include <arpa/inet.h>
 | 
					#include <arpa/inet.h>
 | 
				
			||||||
#include <netinet/in.h>
 | 
					#include <netinet/in.h>
 | 
				
			||||||
#include <cstring>
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					#include <poll.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define flag_t unsigned int
 | 
					#define flag_t unsigned int
 | 
				
			||||||
#define addrlen_t unsigned int
 | 
					#define addrlen_t unsigned int
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
	*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t time = in->timestamp;
 | 
						uint64_t time = in->timestamp;
 | 
				
			||||||
	uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
 | 
						uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 48) & 0xFF),
 | 
														   (uint8_t)((time >> 48) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 40) & 0xFF),
 | 
														   (uint8_t)((time >> 40) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 32) & 0xFF),
 | 
														   (uint8_t)((time >> 32) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 24) & 0xFF),
 | 
														   (uint8_t)((time >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 16) & 0xFF),
 | 
														   (uint8_t)((time >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((time >> 8 ) & 0xFF),
 | 
														   (uint8_t)((time >> 8) & 0xFF),
 | 
				
			||||||
									    (uint8_t)(time		  & 0xFF)};
 | 
															(uint8_t)(time & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, time8, sizeof(uint64_t));
 | 
						memcpy(*buf + 1, time8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t sid = in->sid;
 | 
						uint64_t sid = in->sid;
 | 
				
			||||||
	uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
 | 
						uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 48) & 0xFF),
 | 
														  (uint8_t)((sid >> 48) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 40) & 0xFF),
 | 
														  (uint8_t)((sid >> 40) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 32) & 0xFF),
 | 
														  (uint8_t)((sid >> 32) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 24) & 0xFF),
 | 
														  (uint8_t)((sid >> 24) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 16) & 0xFF),
 | 
														  (uint8_t)((sid >> 16) & 0xFF),
 | 
				
			||||||
									  (uint8_t)((sid >> 8 ) & 0xFF),
 | 
														  (uint8_t)((sid >> 8) & 0xFF),
 | 
				
			||||||
									  (uint8_t)( sid		& 0xFF)};
 | 
														  (uint8_t)(sid & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Keys keys = in->keys;
 | 
						Keys keys = in->keys;
 | 
				
			||||||
	uint8_t keys8 = // Reste un bit.
 | 
						uint8_t keys8 = // Reste un bit.
 | 
				
			||||||
		keys.forward  & 0b10000000 |
 | 
							(keys.forward ? 0b10000000 : 0) |
 | 
				
			||||||
		keys.backward & 0b01000000 |
 | 
							(keys.backward ? 0b01000000 : 0) |
 | 
				
			||||||
		keys.left     & 0b00100000 |
 | 
							(keys.left ? 0b00100000 : 0) |
 | 
				
			||||||
		keys.right    & 0b00010000 |
 | 
							(keys.right ? 0b00010000 : 0) |
 | 
				
			||||||
		keys.jump     & 0b00001000 |
 | 
							(keys.jump ? 0b00001000 : 0) |
 | 
				
			||||||
		keys.shoot    & 0b00000100 |
 | 
							(keys.shoot ? 0b00000100 : 0) |
 | 
				
			||||||
		keys.block    & 0b00000010 ;
 | 
							(keys.block ? 0b00000010 : 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
					 (uint8_t)(vec[2] & 0xFF)};
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// TODO: Finir ca.
 | 
						States states = out->states;
 | 
				
			||||||
 | 
						uint8_t states8 =
 | 
				
			||||||
 | 
							(states.jumping ? 0b10000000 : 0) |
 | 
				
			||||||
 | 
							(states.shooting ? 0b01000000 : 0) |
 | 
				
			||||||
 | 
							(states.hit ? 0b00100000 : 0) |
 | 
				
			||||||
 | 
							(states.powerup ? 0b00010000 : 0) |
 | 
				
			||||||
 | 
							(states.dead ? 0b00001000 : 0) |
 | 
				
			||||||
 | 
							(states.still ? 0b00000100 : 0) |
 | 
				
			||||||
 | 
							(states.jumpshot ? 0b00000010 : 0) |
 | 
				
			||||||
 | 
							(states.running ? 0b00000001 : 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t vec[3];
 | 
				
			||||||
 | 
						memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec82[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
					void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
@@ -118,7 +168,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
						memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint32_t timer = sync->timer;
 | 
						uint32_t timer = sync->timer;
 | 
				
			||||||
	uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
 | 
						uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((timer >> 16) & 0xFF),
 | 
														   (uint8_t)((timer >> 16) & 0xFF),
 | 
				
			||||||
									   (uint8_t)((timer >> 8) & 0xFF),
 | 
														   (uint8_t)((timer >> 8) & 0xFF),
 | 
				
			||||||
										(uint8_t)(timer & 0xFF) };
 | 
															(uint8_t)(timer & 0xFF) };
 | 
				
			||||||
@@ -131,8 +181,6 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	uint32_t vec[3];
 | 
						uint32_t vec[3];
 | 
				
			||||||
	memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
						memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -150,9 +198,21 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
 | 
						uint32_t hp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&hp, &sync->hp, sizeof(float));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t hp8[4] = {
 | 
				
			||||||
 | 
										(uint8_t)((hp >> 24) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((hp >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((hp >> 8) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)(hp & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
					void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
@@ -160,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(tinfo->name) + 1;
 | 
						size_t namesize = std::strlen(tinfo->name) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &tinfo->name, namesize);
 | 
						strcpy(*buf + 1, namesize, tinfo->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t tid = tinfo->id;
 | 
						uint64_t tid = tinfo->id;
 | 
				
			||||||
	uint8_t tid8[sizeof(uint64_t)] = {
 | 
						uint8_t tid8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((tid >> 56) & 0xFF),
 | 
														   (uint8_t)((tid >> 56) & 0xFF),
 | 
				
			||||||
@@ -183,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(linfo->name) + 1;
 | 
						size_t namesize = std::strlen(linfo->name) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &linfo->name, namesize);
 | 
						strcpy(*buf + 1, namesize, linfo->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t sid = linfo->sid;
 | 
						uint64_t sid = linfo->sid;
 | 
				
			||||||
	uint8_t sid8[sizeof(uint64_t)] = {
 | 
						uint8_t sid8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((sid >> 56) & 0xFF),
 | 
														   (uint8_t)((sid >> 56) & 0xFF),
 | 
				
			||||||
@@ -220,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(pinfo->name) + 1;
 | 
						size_t namesize = std::strlen(pinfo->name) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &pinfo->name, namesize);
 | 
						strcpy(*buf + 1, namesize, pinfo->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t id = pinfo->id;
 | 
						uint64_t id = pinfo->id;
 | 
				
			||||||
	uint8_t id8[sizeof(uint64_t)] = {
 | 
						uint8_t id8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((id >> 56) & 0xFF),
 | 
														   (uint8_t)((id >> 56) & 0xFF),
 | 
				
			||||||
@@ -347,11 +410,110 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t messize = std::strlen(chat->mess) + 1;
 | 
						size_t messize = std::strlen(chat->mess) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
 | 
						strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	*buflen = messize + sizeof(uint64_t) * 3 + 2;
 | 
						*buflen = messize + sizeof(uint64_t) * 3 + 2;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t vec[3];
 | 
				
			||||||
 | 
						memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint32_t) * 3 + 3;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t tstamp = bull->tstamp;
 | 
				
			||||||
 | 
						uint8_t ts8[sizeof(uint64_t)] = {
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 56) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 48) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 40) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 32) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 24) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 16) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 8) & 0xFF),
 | 
				
			||||||
 | 
															(uint8_t)(tstamp & 0xFF)
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1, ts8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t tid = bull->id;
 | 
				
			||||||
 | 
						uint8_t tid8[sizeof(uint64_t)] = {
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 56) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 48) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 40) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 32) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 24) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 16) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 8) & 0xFF),
 | 
				
			||||||
 | 
															(uint8_t)(tid & 0xFF)
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t vec[3];
 | 
				
			||||||
 | 
						memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t dir8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
					void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -366,8 +528,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(Input))
 | 
						if (*buflen <= sizeof(Input))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -417,19 +579,96 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
				(uint32_t)subvec[8] << 24 |
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
				(uint32_t)subvec[9] << 16 |
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
				(uint32_t)subvec[10] << 8 |
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
				(uint32_t)subvec[11]};
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
 | 
						memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
 | 
				
			||||||
 | 
						if (*buflen <= sizeof(Output))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(diff, &buf[1], sizeof(uint64_t));
 | 
				
			||||||
 | 
						out->timestamp =
 | 
				
			||||||
 | 
							(uint64_t)diff[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)diff[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)diff[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)diff[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)diff[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)diff[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
				
			||||||
 | 
						out->id =
 | 
				
			||||||
 | 
							(uint64_t)diff[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)diff[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)diff[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)diff[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)diff[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)diff[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t states = 0;
 | 
				
			||||||
 | 
						memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
 | 
				
			||||||
 | 
						out->states.jumping = states & 0b10000000;
 | 
				
			||||||
 | 
						out->states.shooting = states & 0b01000000;
 | 
				
			||||||
 | 
						out->states.hit = states & 0b00100000;
 | 
				
			||||||
 | 
						out->states.powerup = states & 0b00010000;
 | 
				
			||||||
 | 
						out->states.dead = states & 0b00001000;
 | 
				
			||||||
 | 
						out->states.still = states & 0b00000100;
 | 
				
			||||||
 | 
						out->states.jumpshot = states & 0b00000010;
 | 
				
			||||||
 | 
						out->states.running = states & 0b00000001;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec2[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(Sync))
 | 
						if (*buflen <= sizeof(Sync))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -467,10 +706,9 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint16_t)diff[0] << 8 |
 | 
							(uint16_t)diff[0] << 8 |
 | 
				
			||||||
		(uint16_t)diff[1];
 | 
							(uint16_t)diff[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
 | 
						memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
 | 
				
			||||||
	uint32_t vec[3] = {
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
		(uint32_t)subvec[0] << 24 |
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
		(uint32_t)subvec[1] << 16 |
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
@@ -487,11 +725,24 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
						memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t hp8[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t hp = (uint32_t)hp8[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)hp8[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)hp8[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)hp8[3];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&sync->hp, &hp, sizeof(float));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(LoginInfo))
 | 
						if (*buflen <= sizeof(LoginInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(buf) + 1;
 | 
						size_t namesize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -499,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
	if (namesize > 32)
 | 
						if (namesize > 32)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&tinfo->name, &buf[1], namesize);
 | 
						strcpy(tinfo->name, namesize, &buf[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
				
			||||||
@@ -513,11 +764,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = namesize + sizeof(uint64_t) + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(LoginInfo))
 | 
						if (*buflen <= sizeof(LoginInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(buf) + 1;
 | 
						size_t namesize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -525,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
	if (namesize > 32)
 | 
						if (namesize > 32)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&linfo->name, &buf[1], namesize);
 | 
						strcpy(linfo->name, namesize, &buf[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
				
			||||||
@@ -550,11 +803,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(PlayerInfo))
 | 
						if (*buflen <= sizeof(PlayerInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(buf) + 1;
 | 
						size_t namesize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -562,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
	if (namesize > 32)
 | 
						if (namesize > 32)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&pinfo->name, &buf[1], namesize);
 | 
						strcpy(pinfo->name, namesize, &buf[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
				
			||||||
@@ -587,11 +842,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(GameInfo))
 | 
						if (*buflen <= sizeof(GameInfo))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -628,11 +885,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)diff[6] << 8 |
 | 
							(uint64_t)diff[6] << 8 |
 | 
				
			||||||
		(uint64_t)diff[7];
 | 
							(uint64_t)diff[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 3 + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(Chat))
 | 
						if (*buflen <= sizeof(Chat))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
@@ -671,17 +930,120 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
		(uint64_t)dstt[6] << 8 |
 | 
							(uint64_t)dstt[6] << 8 |
 | 
				
			||||||
		(uint64_t)dstt[7];
 | 
							(uint64_t)dstt[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
 | 
						size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (messsize > 140)
 | 
						if (messsize > 140)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
 | 
						char* ciboire = &buf[1 + sizeof(uint64_t) * 3];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						strcpy(chat->mess, 140, ciboire);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
					bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
 | 
				
			||||||
	if (buflen <= sizeof(ErrorLog))
 | 
						if (*buflen <= sizeof(ChunkMod))
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
 | 
				
			||||||
 | 
						memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint32_t) * 3 + 3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
 | 
				
			||||||
 | 
						if (*buflen <= sizeof(BulletAdd))
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(tst, &buf[1], sizeof(uint64_t));
 | 
				
			||||||
 | 
						bull->tstamp =
 | 
				
			||||||
 | 
							(uint64_t)tst[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)tst[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)tst[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)tst[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)tst[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)tst[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)tst[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)tst[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
				
			||||||
 | 
						bull->id =
 | 
				
			||||||
 | 
							(uint64_t)tst[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)tst[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)tst[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)tst[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)tst[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)tst[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)tst[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)tst[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t dir[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
 | 
				
			||||||
 | 
						if (*buflen <= sizeof(ErrorLog))
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t messsize = std::strlen(buf) + 1;
 | 
						size_t messsize = std::strlen(buf) + 1;
 | 
				
			||||||
@@ -692,9 +1054,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
				
			|||||||
	memcpy(&errlog->mess, &buf[1], messsize);
 | 
						memcpy(&errlog->mess, &buf[1], messsize);
 | 
				
			||||||
	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
 | 
						memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
					netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
				
			||||||
	if (buflen < 1 ||
 | 
						if (buflen < 1 ||
 | 
				
			||||||
		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
 | 
							buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
 | 
				
			||||||
@@ -703,7 +1069,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
				
			|||||||
	return (netprot::PACKET_TYPE)buf[0];
 | 
						return (netprot::PACKET_TYPE)buf[0];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
					netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
 | 
				
			||||||
	Packet pck = { nullptr, PACKET_TYPE::ERR };
 | 
						Packet pck = { nullptr, PACKET_TYPE::ERR };
 | 
				
			||||||
	Input* in = nullptr;
 | 
						Input* in = nullptr;
 | 
				
			||||||
	Output* out = nullptr;
 | 
						Output* out = nullptr;
 | 
				
			||||||
@@ -713,7 +1079,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
				
			|||||||
	ErrorLog* errlog = nullptr;
 | 
						ErrorLog* errlog = nullptr;
 | 
				
			||||||
	LoginInfo* loginf = nullptr;
 | 
						LoginInfo* loginf = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	switch (getType(buf, buflen)) {
 | 
						switch (getType(buf, *buflen)) {
 | 
				
			||||||
	case PACKET_TYPE::INPUT:
 | 
						case PACKET_TYPE::INPUT:
 | 
				
			||||||
		in = new Input();
 | 
							in = new Input();
 | 
				
			||||||
		if (netprot::Deserialize(in, buf, buflen)) {
 | 
							if (netprot::Deserialize(in, buf, buflen)) {
 | 
				
			||||||
@@ -769,9 +1135,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
				
			|||||||
	return pck;
 | 
						return pck;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) { 
 | 
					netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
 | 
				
			||||||
	return netprot::getPack(buf->ptr, buf->len); 
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::emptyPack(netprot::Packet pck) {
 | 
					bool netprot::emptyPack(netprot::Packet pck) {
 | 
				
			||||||
	switch (pck.type) {
 | 
						switch (pck.type) {
 | 
				
			||||||
@@ -808,80 +1172,175 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
 | 
				
			|||||||
	return pck;
 | 
						return pck;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
 | 
					void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
 | 
				
			||||||
	std::vector<Packet> lsPck;
 | 
						int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
				
			||||||
	int len = 0, end = 0;
 | 
							end = 0;
 | 
				
			||||||
	bool pck_received = false;
 | 
						char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
				
			||||||
	char* cursor = nullptr;
 | 
							* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
 | 
				
			||||||
 | 
							* last = buf->tmp ? buf->tmp : buf->ptr;
 | 
				
			||||||
 | 
						bool ended = true;
 | 
				
			||||||
 | 
						struct pollfd fds[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						fds[0].fd = sock;
 | 
				
			||||||
 | 
						fds[0].events = POLLIN;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (true) {
 | 
						while (true) {
 | 
				
			||||||
		while (!pck_received) {
 | 
							if (!poll(fds, 1, 0)) {
 | 
				
			||||||
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
 | 
								return;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
							int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
				
			||||||
			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
 | 
							if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
				
			||||||
				return lsPck;
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
 | 
								return;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
		len += bytes;
 | 
							len += bytes;
 | 
				
			||||||
			// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
 | 
							end = len;
 | 
				
			||||||
			//		 Si oui, mettre l'index du debut du footer dans 
 | 
					
 | 
				
			||||||
			//		 la variable "end" et mettre pck_received a true.
 | 
							ended = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while (true) {
 | 
				
			||||||
 | 
								int cmp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor)
 | 
				
			||||||
 | 
									end -= (cursor - buf->ptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (end < 0)
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								cursor = (char*)memchr(next, '\r', end);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor) {
 | 
				
			||||||
 | 
									next = cursor;
 | 
				
			||||||
 | 
									cursor--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
									if (cmp == 0) {
 | 
				
			||||||
 | 
										lsPck->push_back(last);
 | 
				
			||||||
 | 
										cursor += sizeof(uint32_t);
 | 
				
			||||||
 | 
										last = cursor;
 | 
				
			||||||
 | 
										next = cursor + 1;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else {
 | 
				
			||||||
 | 
									buf->tmp = last;
 | 
				
			||||||
 | 
									cursor = &buf->ptr[len];
 | 
				
			||||||
 | 
									next = cursor + 1;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								};
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) {
 | 
				
			||||||
 | 
						int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
				
			||||||
 | 
							end = 0;
 | 
				
			||||||
 | 
						char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
				
			||||||
 | 
							* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
 | 
				
			||||||
 | 
							* last = buf->tmp ? buf->tmp : buf->ptr;
 | 
				
			||||||
 | 
						bool ended = true;
 | 
				
			||||||
 | 
						struct pollfd fds[1];
 | 
				
			||||||
 | 
						sockaddr_in sockad = from;
 | 
				
			||||||
 | 
						addrlen_t socklen = sizeof(sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						fds[0].fd = sock;
 | 
				
			||||||
 | 
						fds[0].events = POLLIN;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (true) {
 | 
				
			||||||
 | 
							if (!poll(fds, 1, 0)) {
 | 
				
			||||||
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
 | 
								return;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		cursor = &buf->ptr[end];
 | 
							int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
 | 
				
			||||||
 | 
							if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
				
			||||||
		lsPck.push_back(getPack(buf));
 | 
								if (ended)
 | 
				
			||||||
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
		while (*cursor == '\0') {
 | 
								return;
 | 
				
			||||||
			cursor++;
 | 
					 | 
				
			||||||
			end++;
 | 
					 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							len += bytes;
 | 
				
			||||||
 | 
							end = len;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (cursor) { // mettre le début du prochain paquet au début du buffer.
 | 
							ended = false;
 | 
				
			||||||
			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
 | 
					
 | 
				
			||||||
			len = 0;
 | 
							while (true) {
 | 
				
			||||||
			pck_received = true;
 | 
								int cmp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor)
 | 
				
			||||||
 | 
									end -= (cursor - buf->ptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (end < 0)
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								cursor = (char*)memchr(next, '\r', end);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (cursor) {
 | 
				
			||||||
 | 
									next = cursor;
 | 
				
			||||||
 | 
									cursor--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
				
			||||||
 | 
									if (cmp == 0) {
 | 
				
			||||||
 | 
										lsPck->push_back(last);
 | 
				
			||||||
 | 
										cursor += sizeof(uint32_t);
 | 
				
			||||||
 | 
										last = cursor;
 | 
				
			||||||
 | 
										next = cursor + 1;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else {
 | 
				
			||||||
 | 
									buf->tmp = last;
 | 
				
			||||||
 | 
									cursor = &buf->ptr[len];
 | 
				
			||||||
 | 
									next = cursor + 1;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								};
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template <>
 | 
					template <>
 | 
				
			||||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
 | 
					void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
 | 
				
			||||||
	switch (pack->type) {
 | 
						switch (pack->type) {
 | 
				
			||||||
	case PACKET_TYPE::INPUT:
 | 
						case PACKET_TYPE::INPUT:
 | 
				
			||||||
			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
 | 
							sendPack<Input>(sock, (Input*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::OUTPUT:
 | 
						case PACKET_TYPE::OUTPUT:
 | 
				
			||||||
			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
 | 
							sendPack<Output>(sock, (Output*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::SYNC:
 | 
						case PACKET_TYPE::SYNC:
 | 
				
			||||||
			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
 | 
							sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::TEAMINF:
 | 
						case PACKET_TYPE::TEAMINF:
 | 
				
			||||||
			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::PLAYINF:
 | 
						case PACKET_TYPE::PLAYINF:
 | 
				
			||||||
			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::LOGINF:
 | 
						case PACKET_TYPE::LOGINF:
 | 
				
			||||||
			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::CHUNKMOD:
 | 
						case PACKET_TYPE::CHUNKMOD:
 | 
				
			||||||
			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
 | 
							//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::PLAYERMOD:
 | 
						case PACKET_TYPE::PLAYERMOD:
 | 
				
			||||||
			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
 | 
							//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::PICKUPMOD:
 | 
						case PACKET_TYPE::PICKUPMOD:
 | 
				
			||||||
			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
 | 
							//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::GAMEINFO:
 | 
						case PACKET_TYPE::GAMEINFO:
 | 
				
			||||||
			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
 | 
							sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::ENDINFO:
 | 
						case PACKET_TYPE::ENDINFO:
 | 
				
			||||||
			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
 | 
							//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::CHAT:
 | 
						case PACKET_TYPE::CHAT:
 | 
				
			||||||
			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
 | 
							sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::ERRLOG:
 | 
						case PACKET_TYPE::ERRLOG:
 | 
				
			||||||
			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
 | 
							sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
						case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
				
			||||||
	case PACKET_TYPE::ERR: [[fallthrough]];
 | 
						case PACKET_TYPE::ERR: [[fallthrough]];
 | 
				
			||||||
@@ -891,46 +1350,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template <>
 | 
					template <>
 | 
				
			||||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
					void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
				
			||||||
	switch (pack->type) {
 | 
						switch (pack->type) {
 | 
				
			||||||
	case PACKET_TYPE::INPUT:
 | 
						case PACKET_TYPE::INPUT:
 | 
				
			||||||
			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::OUTPUT:
 | 
						case PACKET_TYPE::OUTPUT:
 | 
				
			||||||
			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::SYNC:
 | 
						case PACKET_TYPE::SYNC:
 | 
				
			||||||
			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::TEAMINF:
 | 
						case PACKET_TYPE::TEAMINF:
 | 
				
			||||||
			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::PLAYINF:
 | 
						case PACKET_TYPE::PLAYINF:
 | 
				
			||||||
			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::LOGINF:
 | 
						case PACKET_TYPE::LOGINF:
 | 
				
			||||||
			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::CHUNKMOD:
 | 
						case PACKET_TYPE::CHUNKMOD:
 | 
				
			||||||
			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::PLAYERMOD:
 | 
						case PACKET_TYPE::PLAYERMOD:
 | 
				
			||||||
			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::PICKUPMOD:
 | 
						case PACKET_TYPE::PICKUPMOD:
 | 
				
			||||||
			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::GAMEINFO:
 | 
						case PACKET_TYPE::GAMEINFO:
 | 
				
			||||||
			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::ENDINFO:
 | 
						case PACKET_TYPE::ENDINFO:
 | 
				
			||||||
			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
 | 
							//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::CHAT:
 | 
						case PACKET_TYPE::CHAT:
 | 
				
			||||||
			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::ERRLOG:
 | 
						case PACKET_TYPE::ERRLOG:
 | 
				
			||||||
			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
 | 
							sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
						case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
				
			||||||
	case PACKET_TYPE::ERR: [[fallthrough]];
 | 
						case PACKET_TYPE::ERR: [[fallthrough]];
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,19 +7,19 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
					/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace netprot {
 | 
					namespace netprot {
 | 
				
			||||||
	enum class PACKET_TYPE: uint8_t {
 | 
						enum class PACKET_TYPE: uint8_t {
 | 
				
			||||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
									ERR, INPUT, OUTPUT, SYNC,
 | 
				
			||||||
				TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
									TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
				
			||||||
				CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
									CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
				
			||||||
				GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
									GAMEINFO, ENDINFO , BULLET,
 | 
				
			||||||
				LAST_PACK
 | 
									CHAT, ERRLOG, LAST_PACK
 | 
				
			||||||
			};
 | 
								};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Structures */
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
						struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
				
			||||||
		char* ptr = new char[BUFFER_LENGTH];
 | 
							char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
 | 
				
			||||||
		uint32_t len = BUFFER_LENGTH;
 | 
							uint32_t len = BUFFER_LENGTH;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		~Buffer() { delete[] ptr; }
 | 
							~Buffer() { delete[] ptr; }
 | 
				
			||||||
@@ -27,31 +27,39 @@ namespace netprot {
 | 
				
			|||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
 | 
						struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
 | 
				
			||||||
		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
 | 
							void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
 | 
				
			||||||
		PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
							PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Constantes */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Sous-structures */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Keys {
 | 
						struct Keys {
 | 
				
			||||||
		bool forward, 
 | 
							bool forward = false,
 | 
				
			||||||
			 backward, 
 | 
								backward = false,
 | 
				
			||||||
			 left, 
 | 
								left = false,
 | 
				
			||||||
			 right, 
 | 
								right = false,
 | 
				
			||||||
			 jump, 
 | 
								jump = false,
 | 
				
			||||||
			 shoot,
 | 
								shoot = false,
 | 
				
			||||||
			 block;
 | 
								block = false;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct States {
 | 
						struct States {
 | 
				
			||||||
		bool jumping, 
 | 
							bool jumping = false,
 | 
				
			||||||
			 shooting, 
 | 
								shooting = false,
 | 
				
			||||||
			 hit, 
 | 
								hit = false,
 | 
				
			||||||
			 powerup,
 | 
								powerup = false,
 | 
				
			||||||
			 dead,
 | 
								dead = false,
 | 
				
			||||||
			 still,
 | 
								still = false,
 | 
				
			||||||
		     jumpshot,
 | 
								jumpshot = false,
 | 
				
			||||||
			 running;
 | 
								running = false;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Structures de paquets */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Input {										// cli -> srv			UDP			~frame
 | 
						struct Input {										// cli -> srv			UDP			~frame
 | 
				
			||||||
		Timestamp timestamp;
 | 
							Timestamp timestamp;
 | 
				
			||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
@@ -67,38 +75,42 @@ namespace netprot {
 | 
				
			|||||||
		States states; // 0bJSH_____ bit-packing de bool.
 | 
							States states; // 0bJSH_____ bit-packing de bool.
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Sync {										// srv -> cli			TCP			~second
 | 
						struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie.
 | 
				
			||||||
		Timestamp timestamp;
 | 
							Timestamp timestamp;
 | 
				
			||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
		uint32_t timer = 0;
 | 
							uint32_t timer = 0;
 | 
				
			||||||
		uint16_t ammo = 0;
 | 
							uint16_t ammo = 0;
 | 
				
			||||||
		uint8_t hp = 0;
 | 
							float hp = 0;
 | 
				
			||||||
		Vector3f position;
 | 
							Vector3f position;
 | 
				
			||||||
		Sync() {}
 | 
							Sync() {}
 | 
				
			||||||
		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
							Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct TeamInfo {									// cli <-> srv			TCP			once
 | 
						struct TeamInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t id = 0;
 | 
							uint64_t id = 0;
 | 
				
			||||||
		TeamInfo() {}
 | 
							TeamInfo() {}
 | 
				
			||||||
		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
 | 
							TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
 | 
				
			||||||
 | 
							~TeamInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct LoginInfo {									// cli <-> srv			TCP			once
 | 
						struct LoginInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t sid = 0, 
 | 
							uint64_t sid = 0, 
 | 
				
			||||||
			     tid = 0;
 | 
								     tid = 0;
 | 
				
			||||||
		LoginInfo() {}
 | 
							LoginInfo() {}
 | 
				
			||||||
		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
 | 
							LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
 | 
				
			||||||
 | 
							~LoginInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
						struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t id = 0,
 | 
							uint64_t id = 0,
 | 
				
			||||||
				 tid = 0;
 | 
									 tid = 0;
 | 
				
			||||||
		PlayerInfo() {}
 | 
							PlayerInfo() {}
 | 
				
			||||||
		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
 | 
							PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
 | 
				
			||||||
 | 
							PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
 | 
				
			||||||
 | 
							~PlayerInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
						struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
				
			||||||
@@ -113,18 +125,33 @@ namespace netprot {
 | 
				
			|||||||
		uint64_t src_id = 0,
 | 
							uint64_t src_id = 0,
 | 
				
			||||||
			dest_id = 0,
 | 
								dest_id = 0,
 | 
				
			||||||
			dest_team_id = 0;
 | 
								dest_team_id = 0;
 | 
				
			||||||
		char mess[140]; // Good 'nough for twitr, good 'nough for me.
 | 
							char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
 | 
				
			||||||
		Chat() {}
 | 
							Chat() {}
 | 
				
			||||||
		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
 | 
							Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
 | 
				
			||||||
 | 
							~Chat() { delete[] mess; }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct ChunkMod {
 | 
				
			||||||
 | 
							Vector3f pos;
 | 
				
			||||||
 | 
							BlockType b_type, old_b_type;
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct BulletAdd {
 | 
				
			||||||
 | 
							Timestamp tstamp;
 | 
				
			||||||
 | 
							Vector3f pos, dir;
 | 
				
			||||||
 | 
							uint64_t id;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct ErrorLog {									// srv -> cli			TCP			event
 | 
						struct ErrorLog {									// srv -> cli			TCP			event
 | 
				
			||||||
		char mess[140];
 | 
							char *mess = new char[140];
 | 
				
			||||||
		bool is_fatal;
 | 
							bool is_fatal = false;
 | 
				
			||||||
		ErrorLog() {};
 | 
							ErrorLog() {};
 | 
				
			||||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
 | 
							ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
 | 
				
			||||||
 | 
							~ErrorLog() { delete[] mess; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Fonctions */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
						void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
				
			||||||
	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
@@ -133,50 +160,62 @@ namespace netprot {
 | 
				
			|||||||
	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
 | 
						void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
						void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
 | 
						bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
 | 
						bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
 | 
				
			||||||
	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
 | 
						bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
 | 
				
			||||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
 | 
						bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
 | 
						bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
				
			||||||
	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
 | 
						bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
 | 
						bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
 | 
						bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
						PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Packet getPack(char* buf, uint32_t buflen);
 | 
						Packet getPack(char* buf, uint32_t *buflen);
 | 
				
			||||||
	Packet getPack(Buffer* buf);
 | 
						Packet getPack(Buffer* buf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool emptyPack(Packet pck);
 | 
						bool emptyPack(Packet pck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
						Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
						template <class T> T copyPack(Packet* pck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
				
			||||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
				
			||||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
 | 
						void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
 | 
				
			||||||
 | 
						void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Templates */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						template <class T>
 | 
				
			||||||
 | 
						T copyPack(Packet* pck) { return T((T*)pck->ptr); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
						void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
				
			||||||
		netprot::Serialize(pack, buf, buflen);
 | 
							netprot::Serialize(pack, buf, buflen);
 | 
				
			||||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
				
			||||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
							*buflen += sizeof(Footer);
 | 
				
			||||||
		send(sock, *buf, *buflen, 0);
 | 
							send(sock, *buf, *buflen, 0);
 | 
				
			||||||
		*buflen = BUFFER_LENGTH;
 | 
							*buflen = BUFFER_LENGTH;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
						void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
				
			||||||
		sockaddr_in addr = *sockad;
 | 
							const sockaddr_in addr = *sockad;
 | 
				
			||||||
		netprot::Serialize(pack, buf, buflen);
 | 
							netprot::Serialize(pack, buf, buflen);
 | 
				
			||||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
				
			||||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
							*buflen += sizeof(Footer);
 | 
				
			||||||
		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
							sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
				
			||||||
		*buflen = BUFFER_LENGTH;
 | 
							*buflen = BUFFER_LENGTH;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
@@ -184,22 +223,21 @@ namespace netprot {
 | 
				
			|||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
						void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
				
			||||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
							netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
				
			||||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
				
			||||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
							buf->len += sizeof(Footer);
 | 
				
			||||||
		send(sock, buf->ptr, buf->len, 0);
 | 
							send(sock, buf->ptr, buf->len, 0);
 | 
				
			||||||
		buf->rstLen();
 | 
							buf->rstLen();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	template <class T>
 | 
						template <class T>
 | 
				
			||||||
	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
						void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
				
			||||||
		sockaddr_in addr = *sockad;
 | 
							const sockaddr_in addr = *sockad;
 | 
				
			||||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
							netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
				
			||||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
							memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
				
			||||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
							buf->len += sizeof(Footer);
 | 
				
			||||||
		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
							sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
				
			||||||
		buf->rstLen();
 | 
							buf->rstLen();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,27 +4,17 @@
 | 
				
			|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
 | 
					Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
 | 
				
			||||||
	m_velocity = Vector3f(0, 0, 0);
 | 
						m_velocity = Vector3f(0, 0, 0);
 | 
				
			||||||
	m_airborne = true;
 | 
						m_airborne = true;
 | 
				
			||||||
	m_hp = 1.0f; //TODO: Remettre <20> 1.0f
 | 
						m_hp = 1.0f;
 | 
				
			||||||
 | 
						m_sensitivity = 0.5f;
 | 
				
			||||||
	m_username = "Zelda Bee-Bop56";
 | 
						m_username = "Zelda Bee-Bop56";
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Player::~Player() {}
 | 
					Player::~Player() {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::TurnLeftRight(float value) {
 | 
					void Player::TurnLeftRight(float value, float sensitivity) {
 | 
				
			||||||
	m_rotY += value;
 | 
						m_rotY += value * sensitivity;
 | 
				
			||||||
	if (m_rotY > 360) m_rotY = 0;
 | 
						if (m_rotY > 360) m_rotY = 0;
 | 
				
			||||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
						else if (m_rotY < -360) m_rotY = 0;
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void Player::TurnTopBottom(float value) {
 | 
					 | 
				
			||||||
	m_rotX += value;
 | 
					 | 
				
			||||||
	if (m_rotX > 80) m_rotX = 80;
 | 
					 | 
				
			||||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
@@ -34,23 +24,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
				
			|||||||
		cos(xrotrad) * -cos(yrotrad));
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_direction.Normalize();
 | 
						m_direction.Normalize();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::TurnTopBottom(float value, float sensitivity) {
 | 
				
			||||||
 | 
						m_rotX += value * sensitivity;
 | 
				
			||||||
 | 
						if (m_rotX > 80) m_rotX = 80;
 | 
				
			||||||
 | 
						else if (m_rotX < -80) m_rotX = -80;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
				
			||||||
 | 
							-sin(xrotrad),
 | 
				
			||||||
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction.Normalize();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
				
			||||||
 | 
						Vector3f delta = Vector3f(0, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f dir = m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						dir.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (front) {
 | 
						if (front) {
 | 
				
			||||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta += dir;
 | 
				
			||||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (back) {
 | 
						else if (back) {
 | 
				
			||||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta -= dir;
 | 
				
			||||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (left) {
 | 
						if (left) {
 | 
				
			||||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x += dir.z;
 | 
				
			||||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z += -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (right) {
 | 
						else if (right) {
 | 
				
			||||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x -= dir.z;
 | 
				
			||||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z -= -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	delta.Normalize();
 | 
						delta.Normalize();
 | 
				
			||||||
@@ -61,9 +72,14 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
				
			|||||||
		delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
							delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
				
			||||||
		m_airborne = true;
 | 
							m_airborne = true;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						if (boostspeed)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
 | 
				
			||||||
 | 
							delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (shoot) // Recoil!
 | 
						if (shoot) // Recoil!
 | 
				
			||||||
		TurnTopBottom(-1);
 | 
							TurnTopBottom(-1, 1.0f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return delta;
 | 
						return delta;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -107,35 +123,55 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
				
			|||||||
	bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
 | 
						bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
 | 
				
			||||||
	bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
 | 
						bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
 | 
				
			||||||
	bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
 | 
						bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
 | 
				
			||||||
	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
						if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
				
			||||||
		if (input.x > 0)
 | 
							//input.x = m_velocity.x = 0;
 | 
				
			||||||
			input.x = m_velocity.x = 0.5f;
 | 
							m_velocity.y += .04f;
 | 
				
			||||||
		else
 | 
					 | 
				
			||||||
			input.x = m_velocity.x = -0.5f;
 | 
					 | 
				
			||||||
		m_velocity.y = 0.3;
 | 
					 | 
				
			||||||
		m_velocity.z *= .5f;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
					 | 
				
			||||||
		input.x = m_velocity.x = 0;
 | 
					 | 
				
			||||||
		m_velocity.z *= .5f;
 | 
							m_velocity.z *= .5f;
 | 
				
			||||||
 | 
							m_velocity.x *= .5f;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
 | 
						bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
 | 
				
			||||||
	bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
 | 
						bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
 | 
				
			||||||
	bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
 | 
						bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
 | 
				
			||||||
	if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
						if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
				
			||||||
		if (input.z > 0)
 | 
							//input.z = m_velocity.z = 0;
 | 
				
			||||||
			input.z = m_velocity.z = 0.5f;
 | 
							m_velocity.y += .04f;
 | 
				
			||||||
		else
 | 
							m_velocity.z *= .5f; 
 | 
				
			||||||
			input.z = m_velocity.z = -0.5f;
 | 
					 | 
				
			||||||
		m_velocity.y = 0.3;
 | 
					 | 
				
			||||||
		m_velocity.x *= .5f;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
					 | 
				
			||||||
		input.z = m_velocity.z = 0;
 | 
					 | 
				
			||||||
		m_velocity.x *= .5f;
 | 
							m_velocity.x *= .5f;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
 | 
				
			||||||
 | 
						//bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
 | 
				
			||||||
 | 
						//bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
 | 
				
			||||||
 | 
						//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
				
			||||||
 | 
						//	if (input.x > 0)
 | 
				
			||||||
 | 
						//		input.x = m_velocity.x = 0.5f;
 | 
				
			||||||
 | 
						//	else
 | 
				
			||||||
 | 
						//		input.x = m_velocity.x = -0.5f;
 | 
				
			||||||
 | 
						//	m_velocity.y = 0.3;
 | 
				
			||||||
 | 
						//	m_velocity.z *= .5f;
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
						//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
				
			||||||
 | 
						//	input.x = m_velocity.x = 0;
 | 
				
			||||||
 | 
						//	m_velocity.z *= .5f;
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
 | 
				
			||||||
 | 
						//bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
 | 
				
			||||||
 | 
						//bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
 | 
				
			||||||
 | 
						//if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
 | 
				
			||||||
 | 
						//	if (input.z > 0)
 | 
				
			||||||
 | 
						//		input.z = m_velocity.z = 0.5f;
 | 
				
			||||||
 | 
						//	else
 | 
				
			||||||
 | 
						//		input.z = m_velocity.z = -0.5f;
 | 
				
			||||||
 | 
						//	m_velocity.y = 0.3;
 | 
				
			||||||
 | 
						//	m_velocity.x *= .5f;
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
						//else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
 | 
				
			||||||
 | 
						//	input.z = m_velocity.z = 0;
 | 
				
			||||||
 | 
						//	m_velocity.x *= .5f;
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Fin gestion de collisions */
 | 
						/* Fin gestion de collisions */
 | 
				
			||||||
	/* Gestion de la friction */
 | 
						/* Gestion de la friction */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -182,18 +218,67 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
				
			|||||||
	else isStep = false;
 | 
						else isStep = false;
 | 
				
			||||||
	m_POV = m_position.y;
 | 
						m_POV = m_position.y;
 | 
				
			||||||
	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
						m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
				
			||||||
 | 
						RemoveBooster(elapsedTime);
 | 
				
			||||||
	return snd;
 | 
						return snd;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
 | 
					void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
						transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
						transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
				
			||||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
						if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::GetBooster(Booster boosttype)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (boosttype == SPEED)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostspeed = true;
 | 
				
			||||||
 | 
							timeboostspeed = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == HEAL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							m_hp = 100;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == DAMAGE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostdamage = true;
 | 
				
			||||||
 | 
							timeboostdamage = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boosttype == INVINCIBLE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boostinvincible = true;
 | 
				
			||||||
 | 
							boostinvincible = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void Player::RemoveBooster(float elapsedtime)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (boostspeed)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostspeed += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostspeed >= TIME_SPEED_BOOST)
 | 
				
			||||||
 | 
								boostspeed = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boostdamage)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostdamage += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostdamage >= TIME_DAMAGE_BOOST)
 | 
				
			||||||
 | 
								boostdamage = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (boostinvincible)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							timeboostinvincible += elapsedtime;
 | 
				
			||||||
 | 
							if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
 | 
				
			||||||
 | 
								boostinvincible = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
					Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
					Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
					Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
				
			||||||
@@ -202,32 +287,43 @@ Vector3f Player::GetDirection() const { return m_direction; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
std::string Player::GetUsername() const { return m_username; }
 | 
					std::string Player::GetUsername() const { return m_username; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::SetUsername(std::string username) {
 | 
				
			||||||
 | 
						m_username = username;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					float Player::GetSensitivity() const {
 | 
				
			||||||
 | 
						return m_sensitivity;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::SetSensitivity(float sensitivity) {
 | 
				
			||||||
 | 
						m_sensitivity = sensitivity;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
float Player::GetHP() const { return m_hp; }
 | 
					float Player::GetHP() const { return m_hp; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::SetHP(float hp) {
 | 
				
			||||||
 | 
						m_hp = hp;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::Teleport(int& x, int& z) {
 | 
					void Player::Teleport(int& x, int& z) {
 | 
				
			||||||
	m_position.x -= x * CHUNK_SIZE_X;
 | 
						m_position.x -= x * CHUNK_SIZE_X;
 | 
				
			||||||
	m_position.z -= z * CHUNK_SIZE_Z;
 | 
						m_position.z -= z * CHUNK_SIZE_Z;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
bool Player::AmIDead()
 | 
					bool Player::GetIsAirborne() const { return m_airborne; }
 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	return m_hp <= 0;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Player::AmIDead() { return m_hp <= 0; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::InflictDamage(float hitPoints)
 | 
					void Player::InflictDamage(float hitPoints) {
 | 
				
			||||||
{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	m_hp -= hitPoints;
 | 
						m_hp -= hitPoints;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_hp < 0)
 | 
				
			||||||
	if (AmIDead())
 | 
							m_hp == 0;
 | 
				
			||||||
	{ // Quand le joueur est mort.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int Player::getScore() const { return m_score; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::addPoint() { ++m_score; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Player::getId() const { return id; }
 | 
					uint64_t Player::getId() const { return id; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,31 +5,50 @@
 | 
				
			|||||||
#include "transformation.h"
 | 
					#include "transformation.h"
 | 
				
			||||||
#include "vector3.h"
 | 
					#include "vector3.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class World; 
 | 
					class World; 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Player {
 | 
					class Player {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	enum Sound { NOSOUND, STEP, FALL };
 | 
						enum Sound { NOSOUND, STEP, FALL };
 | 
				
			||||||
 | 
						enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
						Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
				
			||||||
	~Player();
 | 
						~Player();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void TurnLeftRight(float value);
 | 
						void TurnLeftRight(float value, float sensitivity);
 | 
				
			||||||
	void TurnTopBottom(float value);
 | 
						void TurnTopBottom(float value, float sensitivity);
 | 
				
			||||||
	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
						Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
				
			||||||
	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
						Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
				
			||||||
	void ApplyTransformation(Transformation& transformation, bool rel = true) const;
 | 
						void GetBooster(Booster boosttype);
 | 
				
			||||||
 | 
						void RemoveBooster(float elapsedtime);
 | 
				
			||||||
 | 
						void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void SetDirection(Vector3f dir);
 | 
				
			||||||
 | 
						void Move(Vector3f diff);
 | 
				
			||||||
	Vector3f GetPosition() const;
 | 
						Vector3f GetPosition() const;
 | 
				
			||||||
 | 
						Vector3f GetPositionAbs() const;
 | 
				
			||||||
	Vector3f GetDirection() const;
 | 
						Vector3f GetDirection() const;
 | 
				
			||||||
	Vector3f GetVelocity() const;
 | 
						Vector3f GetVelocity() const;
 | 
				
			||||||
	Vector3f GetPOV() const;
 | 
						Vector3f GetPOV() const;
 | 
				
			||||||
	std::string GetUsername() const;
 | 
						std::string GetUsername() const;
 | 
				
			||||||
 | 
						void SetUsername(std::string username);
 | 
				
			||||||
 | 
						float GetSensitivity() const;
 | 
				
			||||||
 | 
						void SetSensitivity(float sensitivity);
 | 
				
			||||||
	float GetHP() const;
 | 
						float GetHP() const;
 | 
				
			||||||
 | 
						void SetHP(float hp);
 | 
				
			||||||
	void Teleport(int& x, int& z);
 | 
						void Teleport(int& x, int& z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool GetIsAirborne() const;
 | 
				
			||||||
	bool AmIDead();
 | 
						bool AmIDead();
 | 
				
			||||||
	void InflictDamage(float hitPoints);
 | 
						void InflictDamage(float hitPoints);
 | 
				
			||||||
 | 
						int getScore() const;
 | 
				
			||||||
 | 
						void addPoint();
 | 
				
			||||||
 | 
						uint64_t Killer = 0;
 | 
				
			||||||
 | 
						std::string m_username;
 | 
				
			||||||
 | 
						bool m_hit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool Eulogy = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	uint64_t getId() const;
 | 
						uint64_t getId() const;
 | 
				
			||||||
@@ -39,19 +58,25 @@ protected:
 | 
				
			|||||||
	Vector3f m_velocity;
 | 
						Vector3f m_velocity;
 | 
				
			||||||
	Vector3f m_direction;
 | 
						Vector3f m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string m_username;
 | 
					 | 
				
			||||||
	uint64_t id = 0;
 | 
						uint64_t id = 0;
 | 
				
			||||||
 | 
						int m_score = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float m_rotX = 0; 
 | 
						float m_rotX = 0; 
 | 
				
			||||||
	float m_rotY = 0;
 | 
						float m_rotY = 0;
 | 
				
			||||||
	float m_POV;
 | 
						float m_POV;
 | 
				
			||||||
 | 
						float timeboostspeed;
 | 
				
			||||||
 | 
						float timeboostdamage;
 | 
				
			||||||
 | 
						float timeboostinvincible;
 | 
				
			||||||
 | 
						float m_sensitivity;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float m_hp;
 | 
						float m_hp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool m_airborne;
 | 
						bool m_airborne;
 | 
				
			||||||
 | 
						bool boostspeed;
 | 
				
			||||||
 | 
						bool boostdamage;
 | 
				
			||||||
 | 
						bool boostinvincible;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
						Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
				
			||||||
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif //_PLAYER_H__
 | 
					#endif //_PLAYER_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
 | 
				
			|||||||
	m_seed = seed;
 | 
						m_seed = seed;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
					Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
				
			||||||
	int cx = (int)x / CHUNK_SIZE_X;
 | 
						int cx = (int)x / CHUNK_SIZE_X;
 | 
				
			||||||
	int cz = (int)z / CHUNK_SIZE_Z;
 | 
						int cz = (int)z / CHUNK_SIZE_Z;
 | 
				
			||||||
@@ -31,6 +34,30 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
					Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void World::RemoveChunk(int nbReduit)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
				
			||||||
 | 
							for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Chunk* chk = nullptr;
 | 
				
			||||||
 | 
								if (x < nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (y < nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (y > WORLD_SIZE_Y - nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
								if (x > WORLD_SIZE_X - nbReduit)
 | 
				
			||||||
 | 
									chk = m_chunks.Remove(x, y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (!chk)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								m_tbDeleted.emplace_back(chk);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
					BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
				
			||||||
	Chunk* c = ChunkAt(x, y, z);
 | 
						Chunk* c = ChunkAt(x, y, z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -138,33 +165,27 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
					void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
				
			||||||
	UpdateWorld(player_pos, blockinfo);
 | 
						UpdateWorld(player_pos, blockinfo);
 | 
				
			||||||
	//TransposeWorld(player_pos, bullets);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
					 | 
				
			||||||
//	if (updates == 0 && ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
//		ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
//		ChunkAt(chx, 1, chy)->Update(blockinfo, this);
 | 
					 | 
				
			||||||
//		updates = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
 | 
					netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
 | 
				
			||||||
	Vector3f currentPos = player_pos;
 | 
						Vector3f currentPos = player_pos;
 | 
				
			||||||
	Vector3f currentBlock = currentPos;
 | 
						Vector3f currentBlock = currentPos;
 | 
				
			||||||
	Vector3f ray = player_dir;
 | 
						Vector3f ray = player_dir;
 | 
				
			||||||
 | 
						BlockType oldbtype;
 | 
				
			||||||
 | 
						netprot::ChunkMod* cmod = nullptr;
 | 
				
			||||||
	bool found = false;
 | 
						bool found = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (block) return;
 | 
						if (block) return cmod;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
						while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
				
			||||||
		currentBlock += ray / 10.f;
 | 
							currentBlock += ray / 10.f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		BlockType bt = BlockAt(currentBlock);
 | 
							BlockType bt = BlockAt(currentBlock);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (bt != BTYPE_AIR)
 | 
							if (bt != BTYPE_AIR) {
 | 
				
			||||||
			found = true;
 | 
								found = true;
 | 
				
			||||||
 | 
								oldbtype = bt;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (found)
 | 
						if (found)
 | 
				
			||||||
@@ -190,21 +211,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
 | 
				
			|||||||
						(By == PyA ||
 | 
											(By == PyA ||
 | 
				
			||||||
							By == PyB ||
 | 
												By == PyB ||
 | 
				
			||||||
							By == PyC) &&
 | 
												By == PyC) &&
 | 
				
			||||||
						Bz == Pz))
 | 
											Bz == Pz)) {
 | 
				
			||||||
						found = true;
 | 
											found = true;
 | 
				
			||||||
 | 
											oldbtype = bt;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
						if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
				
			||||||
 | 
							if (net) {
 | 
				
			||||||
 | 
								cmod = new netprot::ChunkMod();
 | 
				
			||||||
 | 
								cmod->old_b_type = oldbtype;
 | 
				
			||||||
 | 
								cmod->b_type = blockType;
 | 
				
			||||||
 | 
								cmod->pos = currentBlock;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
		int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
							int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
				
			||||||
		int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
							int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
				
			||||||
		int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
							int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
				
			||||||
 | 
					 | 
				
			||||||
		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
							ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
				
			||||||
		ChunkAt(currentBlock)->MakeModified();
 | 
							ChunkAt(currentBlock)->MakeModified();
 | 
				
			||||||
		block = true;
 | 
							block = true;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return cmod;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
					void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
				
			||||||
@@ -225,7 +255,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
 | 
				
			|||||||
	int side = 0;
 | 
						int side = 0;
 | 
				
			||||||
	int threads = 0;
 | 
						int threads = 0;
 | 
				
			||||||
	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
 | 
						std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
 | 
				
			||||||
	//std::future<void> delThList[THREADS_DELETE_CHUNKS];
 | 
					 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	if (frameGenerate > 0) --frameGenerate;
 | 
						if (frameGenerate > 0) --frameGenerate;
 | 
				
			||||||
	if (frameUpdate > 0) --frameUpdate;
 | 
						if (frameUpdate > 0) --frameUpdate;
 | 
				
			||||||
@@ -316,101 +345,6 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	side = 0;
 | 
						side = 0;
 | 
				
			||||||
	threads = 0;
 | 
						threads = 0;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	//if (!frameUpdate)
 | 
					 | 
				
			||||||
	//	while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
 | 
					 | 
				
			||||||
	//		int tx = -side, ty = -side;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	//		for (; tx <= side; ++tx) {
 | 
					 | 
				
			||||||
	//			if (frameUpdate)
 | 
					 | 
				
			||||||
	//				break;
 | 
					 | 
				
			||||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
					 | 
				
			||||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
	//				updateThList[threads++] =
 | 
					 | 
				
			||||||
	//					std::async(std::launch::async,
 | 
					 | 
				
			||||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
					 | 
				
			||||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
					 | 
				
			||||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
	//			}
 | 
					 | 
				
			||||||
	//		}
 | 
					 | 
				
			||||||
	//		for (; ty <= side; ++ty) {
 | 
					 | 
				
			||||||
	//			if (frameUpdate)
 | 
					 | 
				
			||||||
	//				break;
 | 
					 | 
				
			||||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
					 | 
				
			||||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
	//				updateThList[threads++] =
 | 
					 | 
				
			||||||
	//					std::async(std::launch::async,
 | 
					 | 
				
			||||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
					 | 
				
			||||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
					 | 
				
			||||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
	//			}
 | 
					 | 
				
			||||||
	//		}
 | 
					 | 
				
			||||||
	//		for (; tx >= -side; --tx) {
 | 
					 | 
				
			||||||
	//			if (frameUpdate)
 | 
					 | 
				
			||||||
	//				break;
 | 
					 | 
				
			||||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
					 | 
				
			||||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
	//				updateThList[threads++] =
 | 
					 | 
				
			||||||
	//					std::async(std::launch::async,
 | 
					 | 
				
			||||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
					 | 
				
			||||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
					 | 
				
			||||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
	//			}
 | 
					 | 
				
			||||||
	//		}
 | 
					 | 
				
			||||||
	//		for (; ty >= -side; --ty) {
 | 
					 | 
				
			||||||
	//			if (frameUpdate)
 | 
					 | 
				
			||||||
	//				break;
 | 
					 | 
				
			||||||
	//			unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
 | 
					 | 
				
			||||||
	//			if (ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
	//				ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
	//				updateThList[threads++] =
 | 
					 | 
				
			||||||
	//					std::async(std::launch::async,
 | 
					 | 
				
			||||||
	//						[](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
 | 
					 | 
				
			||||||
	//							chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
 | 
					 | 
				
			||||||
	//				if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
	//			}
 | 
					 | 
				
			||||||
	//		}
 | 
					 | 
				
			||||||
	//		if (frameUpdate)
 | 
					 | 
				
			||||||
	//			break;
 | 
					 | 
				
			||||||
	//		++side;
 | 
					 | 
				
			||||||
	//	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	//if (threads > 0) {
 | 
					 | 
				
			||||||
	//	for (int i = 0; i < threads; ++i) {
 | 
					 | 
				
			||||||
	//		updateThList[i].wait();
 | 
					 | 
				
			||||||
	//		Chunk* chunk = updateThList[i].get();
 | 
					 | 
				
			||||||
	//		chunk->FlushMeshToVBO();
 | 
					 | 
				
			||||||
	//	}
 | 
					 | 
				
			||||||
	//}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	threads = 0;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	//int del = THREADS_DELETE_CHUNKS;
 | 
					 | 
				
			||||||
	//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
 | 
					 | 
				
			||||||
	//	m_tbDeleted.back()->FlushVBO();
 | 
					 | 
				
			||||||
	//	m_tbDeleted.back()->~Chunk();
 | 
					 | 
				
			||||||
	//	m_tbDeleted.pop_back();
 | 
					 | 
				
			||||||
	//}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	/*while (!m_tbDeleted.empty() && !frameDelete) {
 | 
					 | 
				
			||||||
		if (m_tbDeleted.back()) {
 | 
					 | 
				
			||||||
			m_tbDeleted.back()->FlushVBO();
 | 
					 | 
				
			||||||
			delThList[threads] =
 | 
					 | 
				
			||||||
				std::async(std::launch::async,
 | 
					 | 
				
			||||||
					[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
 | 
					 | 
				
			||||||
			m_tbDeleted.pop_back();
 | 
					 | 
				
			||||||
			if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		else m_tbDeleted.pop_back();
 | 
					 | 
				
			||||||
	}*/
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	/*for (int x = 0; x < threads; ++x) {
 | 
					 | 
				
			||||||
		delThList[x].wait();
 | 
					 | 
				
			||||||
		delThList[x].get();
 | 
					 | 
				
			||||||
	}*/
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
 | 
					int World::GettbDeleted() const { return m_tbDeleted.size(); }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,6 +11,7 @@
 | 
				
			|||||||
#include "array2d.h"
 | 
					#include "array2d.h"
 | 
				
			||||||
#include "bullet.h"
 | 
					#include "bullet.h"
 | 
				
			||||||
#include "chunk.h"
 | 
					#include "chunk.h"
 | 
				
			||||||
 | 
					#include "netprotocol.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Chunk;
 | 
					class Chunk;
 | 
				
			||||||
class Bullet;
 | 
					class Bullet;
 | 
				
			||||||
@@ -28,6 +29,8 @@ public:
 | 
				
			|||||||
	Chunk* ChunkAt(float x, float y, float z) const;
 | 
						Chunk* ChunkAt(float x, float y, float z) const;
 | 
				
			||||||
	Chunk* ChunkAt(const Vector3f& pos) const;
 | 
						Chunk* ChunkAt(const Vector3f& pos) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void RemoveChunk(int nbReduit);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
						BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
				
			||||||
	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
						BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -35,7 +38,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	void GetScope(unsigned int& x, unsigned int& y);
 | 
						void GetScope(unsigned int& x, unsigned int& y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
 | 
						netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
 | 
				
			||||||
	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
						void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
				
			||||||
	void CleanUpWorld(int& deleteframes, bool clear);
 | 
						void CleanUpWorld(int& deleteframes, bool clear);
 | 
				
			||||||
	int GettbDeleted() const;
 | 
						int GettbDeleted() const;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,24 +4,26 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Connection::Connection(SOCKET sock,
 | 
					Connection::Connection(SOCKET sock,
 | 
				
			||||||
	sockaddr_in sockaddr,
 | 
						sockaddr_in sockaddr,
 | 
				
			||||||
					   LoginInfo log, 
 | 
						LoginInfo *log,
 | 
				
			||||||
					   PlayerInfo play):
 | 
						PlayerInfo *play) :
 | 
				
			||||||
	m_sock(sock),
 | 
						m_sock(sock),
 | 
				
			||||||
	m_addr(sockaddr),
 | 
						m_addr(sockaddr),
 | 
				
			||||||
	m_loginfo(log), 
 | 
						m_loginfo(*log),
 | 
				
			||||||
	m_playinfo(play) {
 | 
						m_playinfo(*play) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Connection::~Connection() { closesocket(m_sock); }
 | 
					Connection::~Connection() { 
 | 
				
			||||||
 | 
						delete player;
 | 
				
			||||||
 | 
						closesocket(m_sock); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
 | 
					uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
					uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
					std::string Connection::GetName() const { return m_loginfo.name; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
 | 
					void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Output* Connection::getOutput(Timestamp time) {
 | 
					Output* Connection::getOutput(Timestamp time) {
 | 
				
			||||||
	auto out = m_output_manifest.find(time);
 | 
						auto out = m_output_manifest.find(time);
 | 
				
			||||||
@@ -47,9 +49,196 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
					sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
					void Connection::getPacks(SOCKET sock) {
 | 
				
			||||||
	auto wat = m_input_manifest.find(time);
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
						Input in;
 | 
				
			||||||
	while (wat != m_input_manifest.begin())
 | 
						Sync sync;
 | 
				
			||||||
		m_input_manifest.erase(wat--);
 | 
						recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
 | 
				
			||||||
 | 
						for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
							uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
							switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
								using enum netprot::PACKET_TYPE;
 | 
				
			||||||
 | 
							case INPUT:
 | 
				
			||||||
 | 
								if (player->AmIDead())
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								else if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
 | 
									m_input_manifest[in.timestamp] = in;
 | 
				
			||||||
 | 
									m_input_vector.push_back(in);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							case SYNC:
 | 
				
			||||||
 | 
								if (Deserialize(&sync, pck, &bsize))
 | 
				
			||||||
 | 
									m_nsync = true;
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							default: break;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						lsPck.clear();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
				
			||||||
 | 
						static int outs = 0;
 | 
				
			||||||
 | 
						static Timestamp last = 0;
 | 
				
			||||||
 | 
						static uint32_t lasttimer = timer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_output_vector.empty() && player->AmIDead()) {
 | 
				
			||||||
 | 
							if (timer != lasttimer) {
 | 
				
			||||||
 | 
								lasttimer = timer;
 | 
				
			||||||
 | 
								Sync sync;
 | 
				
			||||||
 | 
								sync.timestamp = sync.sid = m_loginfo.sid;
 | 
				
			||||||
 | 
								sync.hp = 0;
 | 
				
			||||||
 | 
								sync.ammo = -1;
 | 
				
			||||||
 | 
								sync.timer = timer;
 | 
				
			||||||
 | 
								sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (!m_output_vector.empty()) {
 | 
				
			||||||
 | 
							Output out = m_output_vector.front();
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							for (auto& [key, conn] : conns) {
 | 
				
			||||||
 | 
								if (m_playinfo.id == conn->GetHash(false))
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							++outs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							[[unlikely]] if (last == 0) // !
 | 
				
			||||||
 | 
								last = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							outs += out.timestamp + last;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							static bool syncdead = false;
 | 
				
			||||||
 | 
							bool dead = player->AmIDead();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (outs >= SYNC_ACC || (!syncdead && dead)) {
 | 
				
			||||||
 | 
								Sync sync;
 | 
				
			||||||
 | 
								outs -= SYNC_ACC;
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.position = out.position;
 | 
				
			||||||
 | 
								sync.sid = m_loginfo.sid;
 | 
				
			||||||
 | 
								sync.timer = timer;
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.ammo = -1;
 | 
				
			||||||
 | 
								sync.hp = player->GetHP();
 | 
				
			||||||
 | 
								if (dead) {
 | 
				
			||||||
 | 
									sync.timestamp = m_loginfo.sid;
 | 
				
			||||||
 | 
									syncdead = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							m_output_vector.pop_front();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Timestamp Connection::Run(World* world) {
 | 
				
			||||||
 | 
						Input in, last;
 | 
				
			||||||
 | 
						Output out;
 | 
				
			||||||
 | 
						Timestamp tstamp = 0;
 | 
				
			||||||
 | 
						float el;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool dead = player->AmIDead();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_input_manifest.size() < 2 && !dead)
 | 
				
			||||||
 | 
							return tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while (m_last_in < m_input_vector.size() - 1 || dead) {
 | 
				
			||||||
 | 
							if (!dead) {
 | 
				
			||||||
 | 
								in = m_input_vector.at(m_last_in + 1);
 | 
				
			||||||
 | 
								last = m_input_vector.at(m_last_in);
 | 
				
			||||||
 | 
								if (in.timestamp <= m_tstamp) {
 | 
				
			||||||
 | 
									++m_last_in;
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
				
			||||||
 | 
								if (m_shoot_acc > 0.) {
 | 
				
			||||||
 | 
									m_shoot_acc -= el;
 | 
				
			||||||
 | 
									if (m_shoot_acc < 0.)
 | 
				
			||||||
 | 
										m_shoot_acc = 0.;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								player->SetDirection(in.direction);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else {
 | 
				
			||||||
 | 
								el = 1. / 60.;
 | 
				
			||||||
 | 
								in = Input();
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							player->ApplyPhysics(player->GetInput(in.keys.forward,
 | 
				
			||||||
 | 
								in.keys.backward,
 | 
				
			||||||
 | 
								in.keys.left,
 | 
				
			||||||
 | 
								in.keys.right,
 | 
				
			||||||
 | 
								in.keys.jump, false, el), world, el);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (player->GetPosition().y < -20.) {
 | 
				
			||||||
 | 
								player->InflictDamage(9000.);
 | 
				
			||||||
 | 
								player->Killer = GetHash(true);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.states.jumping = player->GetIsAirborne();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							Vector3f horSpeed = player->GetVelocity();
 | 
				
			||||||
 | 
							horSpeed.y = 0;
 | 
				
			||||||
 | 
							out.states.running = horSpeed.Length() > .2f;
 | 
				
			||||||
 | 
							out.states.still = !out.states.running && !out.states.jumping;
 | 
				
			||||||
 | 
							out.states.hit = player->m_hit;
 | 
				
			||||||
 | 
							player->m_hit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (player->AmIDead()) {
 | 
				
			||||||
 | 
								in.keys.shoot = false;
 | 
				
			||||||
 | 
								in.keys.block = false;
 | 
				
			||||||
 | 
								out.states.dead = true;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							static bool toggle = false;
 | 
				
			||||||
 | 
							if (in.keys.block) {
 | 
				
			||||||
 | 
								if (!toggle) {
 | 
				
			||||||
 | 
									toggle = true;
 | 
				
			||||||
 | 
									bool block = false;
 | 
				
			||||||
 | 
									ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
 | 
				
			||||||
 | 
										player->GetPosition(),
 | 
				
			||||||
 | 
										player->GetDirection(),
 | 
				
			||||||
 | 
										block, true);
 | 
				
			||||||
 | 
									if (cmod)
 | 
				
			||||||
 | 
										ChunkDiffs.push_back(std::move(cmod));
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else toggle = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.states.shooting = in.keys.shoot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (out.states.jumping && out.states.shooting)
 | 
				
			||||||
 | 
								out.states.jumpshot = true;
 | 
				
			||||||
 | 
							else out.states.jumpshot = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (in.keys.shoot && m_shoot_acc <= 0.) {
 | 
				
			||||||
 | 
								Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
 | 
				
			||||||
 | 
								m_shoot_acc = BULLET_TIME;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.position = player->GetPositionAbs();
 | 
				
			||||||
 | 
							out.direction = in.direction;
 | 
				
			||||||
 | 
							out.timestamp = in.timestamp;
 | 
				
			||||||
 | 
							out.id = m_playinfo.id;
 | 
				
			||||||
 | 
							m_output_manifest[out.timestamp] = out;
 | 
				
			||||||
 | 
							m_output_vector.push_back(out);
 | 
				
			||||||
 | 
							m_tstamp = tstamp = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (!dead)
 | 
				
			||||||
 | 
								++m_last_in;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							dead = false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return tstamp;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::CleanInputManifest(Timestamp time) {
 | 
				
			||||||
 | 
						//	auto wat = m_input_manifest.find(time);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	while (wat != m_input_manifest.begin())
 | 
				
			||||||
 | 
						//		m_input_manifest.erase(wat--);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Timestamp Connection::GetTStamp() const { return m_tstamp; }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,10 +2,11 @@
 | 
				
			|||||||
#define CONNECTION_H__
 | 
					#define CONNECTION_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <deque>
 | 
					#include <deque>
 | 
				
			||||||
#include <map>
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/player.h"
 | 
					#include "../SQCSim-common/player.h"
 | 
				
			||||||
#include "../SQCSim-common/vector3.h"
 | 
					#include "../SQCSim-common/vector3.h"
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using namespace netprot;
 | 
					using namespace netprot;
 | 
				
			||||||
@@ -15,11 +16,11 @@ public:
 | 
				
			|||||||
	Connection(
 | 
						Connection(
 | 
				
			||||||
		SOCKET sock,
 | 
							SOCKET sock,
 | 
				
			||||||
		sockaddr_in sockaddr,
 | 
							sockaddr_in sockaddr,
 | 
				
			||||||
		LoginInfo log,
 | 
							LoginInfo *log,
 | 
				
			||||||
		PlayerInfo play);
 | 
							PlayerInfo *play);
 | 
				
			||||||
	~Connection();
 | 
						~Connection();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::unique_ptr<Player> player = nullptr;
 | 
						Player* player = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t GetHash(bool self = true) const;
 | 
						uint64_t GetHash(bool self = true) const;
 | 
				
			||||||
	uint64_t GetTeamHash() const;
 | 
						uint64_t GetTeamHash() const;
 | 
				
			||||||
@@ -32,16 +33,40 @@ public:
 | 
				
			|||||||
	PlayerInfo* getInfo() const;
 | 
						PlayerInfo* getInfo() const;
 | 
				
			||||||
	sockaddr_in* getAddr() const;
 | 
						sockaddr_in* getAddr() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void getPacks(SOCKET sock);
 | 
				
			||||||
 | 
						void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp Run(World* world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void CleanInputManifest(Timestamp time);
 | 
						void CleanInputManifest(Timestamp time);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						bool m_nsync = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						std::vector<Bullet*> Bullets;
 | 
				
			||||||
 | 
						std::vector<ChunkMod*> ChunkDiffs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp GetTStamp() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	std::map<Timestamp, Input> m_input_manifest;
 | 
						std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
				
			||||||
	std::map<Timestamp, Output> m_output_manifest;
 | 
						std::vector<Input> m_input_vector;
 | 
				
			||||||
	std::map<Timestamp, Chat> m_chatlog;
 | 
						std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
				
			||||||
 | 
						std::deque<Output> m_output_vector;
 | 
				
			||||||
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float m_shoot_acc = 0;
 | 
				
			||||||
 | 
						Timestamp m_tstamp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	SOCKET m_sock;
 | 
						SOCKET m_sock;
 | 
				
			||||||
	sockaddr_in m_addr;
 | 
						sockaddr_in m_addr;
 | 
				
			||||||
	LoginInfo m_loginfo;
 | 
						LoginInfo m_loginfo;
 | 
				
			||||||
	PlayerInfo m_playinfo;
 | 
						PlayerInfo m_playinfo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp m_startsync;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t m_last_in = 0, 
 | 
				
			||||||
 | 
								 m_last_out = 0;
 | 
				
			||||||
 | 
						Buffer m_buf,
 | 
				
			||||||
 | 
							   m_bufout;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,4 +11,20 @@
 | 
				
			|||||||
#define ID_LIST_SIZE 127
 | 
					#define ID_LIST_SIZE 127
 | 
				
			||||||
#define SRV_MANUAL_SETUP true
 | 
					#define SRV_MANUAL_SETUP true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// @ = Dead guy, $ = Killer.
 | 
				
			||||||
 | 
					const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
 | 
				
			||||||
 | 
								   								     "@ has bit the dust, if you know what I mean.",
 | 
				
			||||||
 | 
																	 "@ has ceased to be.",
 | 
				
			||||||
 | 
																	 "@ is no more.",
 | 
				
			||||||
 | 
																	 "@ is like, super dead.",
 | 
				
			||||||
 | 
																	 "Requiescat In Pace, @.",
 | 
				
			||||||
 | 
																	 "So long, @, and thanks for all the lols!", 
 | 
				
			||||||
 | 
																	 "@ has a bad case of being dead.",
 | 
				
			||||||
 | 
																	 "@ has finally seen the light!",
 | 
				
			||||||
 | 
																	 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
 | 
				
			||||||
 | 
																	 "@ did not want to live forever.",
 | 
				
			||||||
 | 
																	 "$ made @ die for their country.",
 | 
				
			||||||
 | 
																	 "$ has become death, destroyer of @.",
 | 
				
			||||||
 | 
																	 "$ did not make @ feel lucky." };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,6 +3,11 @@
 | 
				
			|||||||
int main() {
 | 
					int main() {
 | 
				
			||||||
	std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
						std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
				
			||||||
	if (server->Init() == 0)
 | 
						if (server->Init() == 0)
 | 
				
			||||||
		if (server->Ready() == 0)
 | 
							while (server->Ready() == 0) {
 | 
				
			||||||
			server->Run();
 | 
								server->Run();
 | 
				
			||||||
 | 
								if (!server->NewGameRequested())
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								server->Cleanup();
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						server->DeInit();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -18,9 +18,10 @@ Server::~Server() {
 | 
				
			|||||||
		closesocket(m_sock_udp);
 | 
							closesocket(m_sock_udp);
 | 
				
			||||||
	if (m_sock_tcp)
 | 
						if (m_sock_tcp)
 | 
				
			||||||
		closesocket(m_sock_tcp);
 | 
							closesocket(m_sock_tcp);
 | 
				
			||||||
	for (const auto& [key, player] : m_players)
 | 
						for (const auto& [key, player] : m_conns)
 | 
				
			||||||
		closesocket(player->getSock());
 | 
							closesocket(player->getSock());
 | 
				
			||||||
		m_players.clear();
 | 
						m_conns.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSACleanup();
 | 
						WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -76,27 +77,31 @@ int Server::Ready() {
 | 
				
			|||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {
 | 
							try {
 | 
				
			||||||
			m_game.countdown = std::stoi(m_buf.ptr);
 | 
								m_game.countdown = std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			m_game.countdown = 0;
 | 
								m_game.countdown = 0;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	} while (m_game.countdown < 1);
 | 
						} while (m_game.countdown < 1);
 | 
				
			||||||
	do {
 | 
						m_game.seed = 9370707;
 | 
				
			||||||
 | 
						/*do {
 | 
				
			||||||
		Log("Entrez le seed de la partie: ", false, false);
 | 
							Log("Entrez le seed de la partie: ", false, false);
 | 
				
			||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {
 | 
							try {
 | 
				
			||||||
			m_game.seed = std::stoi(m_buf.ptr);
 | 
								std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			m_game.seed = 0;
 | 
								m_game.seed = 0;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	} while (m_game.seed < 1);
 | 
						} while (m_game.seed < 1);*/
 | 
				
			||||||
	do {
 | 
						do {
 | 
				
			||||||
		Log("Entrez le nombre de joueurs: ", false, false);
 | 
							Log("Entrez le nombre de joueurs: ", false, false);
 | 
				
			||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {
 | 
							try {
 | 
				
			||||||
			nbrjoueurs = std::stoi(m_buf.ptr);
 | 
								nbrjoueurs = std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			nbrjoueurs = 0;
 | 
								nbrjoueurs = 0;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
@@ -127,8 +132,9 @@ int Server::Ready() {
 | 
				
			|||||||
			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
								str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
								if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
				
			||||||
				PlayerInfo play;
 | 
									PlayerInfo* play = new PlayerInfo();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									m_buf.len = BUFFER_LENGTH;
 | 
				
			||||||
				Packet pck = getPack(&m_buf);
 | 
									Packet pck = getPack(&m_buf);
 | 
				
			||||||
				if (pck.type != PACKET_TYPE::LOGINF) {
 | 
									if (pck.type != PACKET_TYPE::LOGINF) {
 | 
				
			||||||
					Log("Paquet invalide.", true, false);
 | 
										Log("Paquet invalide.", true, false);
 | 
				
			||||||
@@ -139,92 +145,325 @@ int Server::Ready() {
 | 
				
			|||||||
				LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
									LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				log->sid = getUniqueId();
 | 
									log->sid = getUniqueId();
 | 
				
			||||||
				log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
 | 
									log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				Log(str.append(" Nom: ").append(log->name), false, false);
 | 
									Log(str.append(" Nom: ").append(log->name), false, false);
 | 
				
			||||||
				str.clear();
 | 
									str.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
 | 
									sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				play.id = getUniqueId();
 | 
									play->id = getUniqueId();
 | 
				
			||||||
				strcpy(play.name, log->name);
 | 
									play->tid = log->tid;
 | 
				
			||||||
 | 
									strcpy(play->name, 32, log->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				play.tid = log->tid;
 | 
									Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
				
			||||||
 | 
										.append(" ID: [").append(std::to_string(play->id)).append("]")
 | 
				
			||||||
 | 
										.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
 | 
				
			||||||
 | 
									play->tid = log->tid;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
 | 
									sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
				
			||||||
				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
 | 
									Connection* conn = new Connection(sock, sockad, log, play);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				for (auto& [key, player] : m_players) {
 | 
									m_conns[log->sid] = conn;
 | 
				
			||||||
					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		
 | 
					 | 
				
			||||||
					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				m_players[log->sid] = std::move(conn);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				delete log;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (++nbrconn >= nbrjoueurs)
 | 
									if (++nbrconn >= nbrjoueurs)
 | 
				
			||||||
					readystart = true;
 | 
										readystart = true;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
 | 
				
			||||||
 | 
							for (auto& [keyout, playout] : m_conns) {
 | 
				
			||||||
 | 
								if (keyin == keyout)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Server::Run() {
 | 
					void Server::Run() {
 | 
				
			||||||
 | 
						bool endgame = false;
 | 
				
			||||||
	Input in;
 | 
						Input in;
 | 
				
			||||||
	sockaddr_in sockad;
 | 
						sockaddr_in sockad;
 | 
				
			||||||
	addrlen_t socklen = sizeof(sockad);
 | 
						addrlen_t socklen = sizeof(sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Log("Debut de la partie...", false, false);
 | 
						Log("Debut de la partie...", false, false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_world = std::make_unique<World>();
 | 
						int players = m_conns.size();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_world = new World();
 | 
				
			||||||
	m_world->SetSeed(m_game.seed);
 | 
						m_world->SetSeed(m_game.seed);
 | 
				
			||||||
	m_world->GetChunks().Reset(nullptr);
 | 
						m_world->GetChunks().Reset(nullptr);
 | 
				
			||||||
	m_world->BuildWorld();
 | 
						m_world->BuildWorld();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
 | 
						for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
 | 
				
			||||||
		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
 | 
							if (!conn) {
 | 
				
			||||||
 | 
								m_conns.erase(key);
 | 
				
			||||||
 | 
								continue;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 16,
 | 
				
			||||||
 | 
								y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 16;
 | 
				
			||||||
 | 
							conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
				
			||||||
 | 
							conn->player->m_username = conn->GetName();
 | 
				
			||||||
 | 
							m_players[key] = conn->player;
 | 
				
			||||||
		Sync sync;
 | 
							Sync sync;
 | 
				
			||||||
		sync.position = conn->player->GetPosition();
 | 
							sync.position = conn->player->GetPositionAbs();
 | 
				
			||||||
		sync.hp = conn->player->GetHP();
 | 
							sync.hp = conn->player->GetHP();
 | 
				
			||||||
		sync.sid = key;
 | 
							sync.sid = key;
 | 
				
			||||||
		sync.ammo = 0;
 | 
							sync.ammo = 0;
 | 
				
			||||||
		sync.timestamp = 0;
 | 
							sync.timestamp = 0;
 | 
				
			||||||
		sync.timer = m_game.countdown;
 | 
							sync.timer = m_game.countdown;
 | 
				
			||||||
		sendPack<Sync>(conn->getSock(), &sync, &m_buf);
 | 
							sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	while (true) {
 | 
						int timer = m_game.countdown, timer_acc = 0, deadplayers = 0;
 | 
				
			||||||
		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
 | 
						std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
				
			||||||
			Packet pck = getPack(&m_buf);
 | 
						Timestamp last = 0;
 | 
				
			||||||
			switch (pck.type) {
 | 
						std::vector<Chat*> chatlog;
 | 
				
			||||||
 | 
						std::vector<ChunkMod*> chunkdiffs;
 | 
				
			||||||
 | 
						std::vector<Bullet*> bullets;
 | 
				
			||||||
 | 
						std::vector<std::vector<Bullet*>::iterator> bullit;
 | 
				
			||||||
 | 
						std::vector<BulletAdd*> netbull;
 | 
				
			||||||
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Chat* startchat = new Chat();
 | 
				
			||||||
 | 
						startchat->src_id = 0;
 | 
				
			||||||
 | 
						char startmess[] = "How would -YOU- like to die today, motherf-words?";
 | 
				
			||||||
 | 
						float endtime = 0.;
 | 
				
			||||||
 | 
						strcpy(startchat->mess, 140, startmess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						chatlog.emplace_back(startchat);
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						while (!endgame && endtime < 1.) {
 | 
				
			||||||
 | 
							using namespace std::chrono;
 | 
				
			||||||
 | 
							Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (last == 0)
 | 
				
			||||||
 | 
								last = tstamp;
 | 
				
			||||||
 | 
							timer_acc += tstamp - last;
 | 
				
			||||||
 | 
							if (timer_acc >= 1000) {
 | 
				
			||||||
 | 
								while (timer_acc >= 1000)
 | 
				
			||||||
 | 
									timer_acc -= 1000;
 | 
				
			||||||
 | 
								if (!endgame)
 | 
				
			||||||
 | 
									--timer;
 | 
				
			||||||
 | 
								std::string str = "Timer: ";
 | 
				
			||||||
 | 
								Log(str.append(std::to_string(timer)), false, false);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							last = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& [key, conn] : m_conns) {				
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								/* In */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								Input in; Sync sync;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								recvPacks(m_sock_udp, &m_buf, &lsPck);
 | 
				
			||||||
 | 
								for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
									uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
									switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
					using enum netprot::PACKET_TYPE;
 | 
										using enum netprot::PACKET_TYPE;
 | 
				
			||||||
            	case ERR:			std::puts("ERROR!");		break;
 | 
									case INPUT:
 | 
				
			||||||
                case INPUT:			std::puts("INPUT!");		break;
 | 
										if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
                case OUTPUT:		std::puts("OUTPUT!");		break;
 | 
											if (m_conns.count(in.sid))
 | 
				
			||||||
				case SYNC:			std::puts("SYNC!");			break;
 | 
												m_conns[in.sid]->AddInput(in);
 | 
				
			||||||
                case TEAMINF:		std::puts("TEAMINF!");		break;
 | 
					 | 
				
			||||||
                case SELFINF:		std::puts("SELFINF!");		break;
 | 
					 | 
				
			||||||
                case PLAYINF:		std::puts("PLAYINF!");		break;
 | 
					 | 
				
			||||||
                case LOGINF:		std::puts("LOGINF!");		break;
 | 
					 | 
				
			||||||
                case CHUNKMOD:		std::puts("CHUNKMOD!");		break;
 | 
					 | 
				
			||||||
                case PLAYERMOD:		std::puts("PLAYERMOD!");	break;
 | 
					 | 
				
			||||||
                case PICKUPMOD:		std::puts("PICKUPMOD!");	break;
 | 
					 | 
				
			||||||
                case GAMEINFO:		std::puts("GAMEINFO!");		break;
 | 
					 | 
				
			||||||
                case ENDINFO:		std::puts("ENDINFO!");		break;
 | 
					 | 
				
			||||||
                case CHAT:			std::puts("CHAT!");			break;
 | 
					 | 
				
			||||||
                case ERRLOG:		std::puts("ERRLOG!");		break;
 | 
					 | 
				
			||||||
				case LAST_PACK:									[[falltrough]];
 | 
					 | 
				
			||||||
				default:			std::puts("wtf?!");			break;
 | 
					 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
			netprot::emptyPack(pck);
 | 
										break;
 | 
				
			||||||
 | 
									case SYNC:
 | 
				
			||||||
 | 
										if (Deserialize(&sync, pck, &bsize)) {}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									default: break;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
								if (!lsPck.empty())
 | 
				
			||||||
 | 
									lsPck.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								/* Process */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (conn->m_nsync) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									Timestamp tstamp = conn->Run(m_world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (conn->player->AmIDead() && !conn->player->Eulogy) {
 | 
				
			||||||
 | 
										Chat* chat = new Chat();
 | 
				
			||||||
 | 
										chat->dest_id = chat->dest_team_id = chat->src_id = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										Player* murderer = m_conns.at(conn->player->Killer)->player;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										if (murderer != conn->player)
 | 
				
			||||||
 | 
											murderer->addPoint();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										std::string killer = murderer->GetUsername();
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										strcpy(chat->mess, 140, mess.c_str());
 | 
				
			||||||
 | 
										chatlog.emplace_back(chat);
 | 
				
			||||||
 | 
										++deadplayers;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										conn->player->Eulogy = true;
 | 
				
			||||||
 | 
										conn->m_nsync = false;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else {
 | 
				
			||||||
 | 
										for (auto& chmo : conn->ChunkDiffs)
 | 
				
			||||||
 | 
											chunkdiffs.emplace_back(std::move(chmo));
 | 
				
			||||||
 | 
										if (!conn->ChunkDiffs.empty())
 | 
				
			||||||
 | 
											conn->ChunkDiffs.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										for (auto& bull : conn->Bullets) {
 | 
				
			||||||
 | 
											bullets.emplace_back(bull);
 | 
				
			||||||
 | 
											BulletAdd* nbul = new BulletAdd();
 | 
				
			||||||
 | 
											nbul->pos = bull->getPos();
 | 
				
			||||||
 | 
											nbul->dir = bull->getVel();
 | 
				
			||||||
 | 
											nbul->id = key;
 | 
				
			||||||
 | 
											nbul->tstamp = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
											netbull.emplace_back(std::move(nbul));
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										if (!conn->Bullets.empty())
 | 
				
			||||||
 | 
											conn->Bullets.clear();
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								/* Out */
 | 
				
			||||||
 | 
								conn->sendPacks(m_sock_udp, m_conns, timer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if ((deadplayers == players - 1 && deadplayers != 0) || timer < 0) {
 | 
				
			||||||
 | 
									if (!endgame) {
 | 
				
			||||||
 | 
										Chat* gameover = new Chat();
 | 
				
			||||||
 | 
										gameover->dest_id = gameover->dest_team_id = gameover->src_id = 0;
 | 
				
			||||||
 | 
										std::string winner, winmess;
 | 
				
			||||||
 | 
										int score = 0; 
 | 
				
			||||||
 | 
										bool plural = false;
 | 
				
			||||||
 | 
										for (auto& [key, conn] : m_conns) {
 | 
				
			||||||
 | 
											if (conn->player->getScore() > score) {
 | 
				
			||||||
 | 
												winner = conn->player->GetUsername();
 | 
				
			||||||
 | 
												score = conn->player->getScore();
 | 
				
			||||||
 | 
												plural = false;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											else if (conn->player->getScore() == score) {
 | 
				
			||||||
 | 
												winner = winner.append(" and ").append(conn->player->GetUsername());
 | 
				
			||||||
 | 
												plural = true;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										winmess = "And the winner";
 | 
				
			||||||
 | 
										if (!plural)
 | 
				
			||||||
 | 
											winmess = winmess.append(" is ");
 | 
				
			||||||
 | 
										else winmess = winmess.append("s are ");
 | 
				
			||||||
 | 
									
 | 
				
			||||||
 | 
										winmess = winmess.append(winner).append(" with ").append(std::to_string(score)).append(" point");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										if (score > 1)
 | 
				
			||||||
 | 
											winmess = winmess.append("s.");
 | 
				
			||||||
 | 
										else winmess = winmess.append(".");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										strcpy(gameover->mess, 140, winmess.c_str());
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										chatlog.emplace_back(gameover);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									endgame = true;
 | 
				
			||||||
 | 
									endtime += .001;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& bull : netbull) {
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
									if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
 | 
				
			||||||
 | 
										sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete bull;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							if (!netbull.empty())
 | 
				
			||||||
 | 
								netbull.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
 | 
				
			||||||
 | 
								ChunkMod* cmod = nullptr;
 | 
				
			||||||
 | 
								Bullet* bullet = *bull;
 | 
				
			||||||
 | 
								if (bullet->Update(m_world, (1. / 60.), 50, m_players, &cmod)) {
 | 
				
			||||||
 | 
									if (cmod)
 | 
				
			||||||
 | 
										chunkdiffs.emplace_back(cmod);
 | 
				
			||||||
 | 
									bullit.push_back(bull);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& bull : bullit) {
 | 
				
			||||||
 | 
								delete* bull;
 | 
				
			||||||
 | 
								bullets.erase(bull);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (!bullit.empty())
 | 
				
			||||||
 | 
								bullit.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& chat : chatlog) {
 | 
				
			||||||
 | 
								Log(chat->mess, false, false);
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns) 
 | 
				
			||||||
 | 
									sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete chat;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							if (!chatlog.empty())
 | 
				
			||||||
 | 
								chatlog.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& chmo : chunkdiffs) {
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
									sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete chmo;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							if (!chunkdiffs.empty())
 | 
				
			||||||
 | 
								chunkdiffs.clear();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Chat end;
 | 
				
			||||||
 | 
						end.src_id = 0;
 | 
				
			||||||
 | 
						char endmess[] = "Game over, man. Game over.";
 | 
				
			||||||
 | 
						strcpy(end.mess, 140, endmess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns) {
 | 
				
			||||||
 | 
							std::string str = conn->player->GetUsername();
 | 
				
			||||||
 | 
							Log(str.append(" ").append(std::to_string(conn->player->getScore())), false, false);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
							sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						char* ch = new char[2];
 | 
				
			||||||
 | 
						std::cout << "Nouvelle partie? [o/N] ";
 | 
				
			||||||
 | 
						std::cin.getline(ch, 2);
 | 
				
			||||||
 | 
						std::cout << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_exit = true;
 | 
				
			||||||
 | 
						if (ch[0] == 'o' || ch[0] == 'O')
 | 
				
			||||||
 | 
							m_exit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						delete[] ch;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Server::Cleanup() {
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
							delete conn;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						m_conns.clear();
 | 
				
			||||||
 | 
						m_players.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
 | 
						m_world = nullptr;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Server::DeInit() {
 | 
				
			||||||
 | 
						if (m_logfile.is_open())
 | 
				
			||||||
 | 
							m_logfile.close();
 | 
				
			||||||
 | 
						if (m_sock_udp)
 | 
				
			||||||
 | 
							closesocket(m_sock_udp);
 | 
				
			||||||
 | 
						if (m_sock_tcp)
 | 
				
			||||||
 | 
							closesocket(m_sock_tcp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef _WIN32
 | 
				
			||||||
 | 
						WSACleanup();
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Server::NewGameRequested() const { return !m_exit; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline std::string Server::LogTimestamp() {
 | 
					inline std::string Server::LogTimestamp() {
 | 
				
			||||||
	time_t rawtime;
 | 
						time_t rawtime;
 | 
				
			||||||
	tm timeinfo;
 | 
						tm timeinfo;
 | 
				
			||||||
@@ -263,10 +502,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
 | 
				
			|||||||
			closesocket(m_sock_udp);
 | 
								closesocket(m_sock_udp);
 | 
				
			||||||
		if (m_sock_tcp)
 | 
							if (m_sock_tcp)
 | 
				
			||||||
			closesocket(m_sock_tcp);
 | 
								closesocket(m_sock_tcp);
 | 
				
			||||||
		for (const auto& [key, player] : m_players) {
 | 
							for (const auto& [key, player] : m_conns)
 | 
				
			||||||
			closesocket(player->getSock());
 | 
								closesocket(player->getSock());
 | 
				
			||||||
		}
 | 
							
 | 
				
			||||||
		m_players.clear();
 | 
							delete m_world;
 | 
				
			||||||
 | 
							m_conns.clear();
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
		WSACleanup();
 | 
							WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -289,3 +529,34 @@ uint64_t Server::getUniqueId() {
 | 
				
			|||||||
	m_ids.pop_back();
 | 
						m_ids.pop_back();
 | 
				
			||||||
	return id;
 | 
						return id;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string Server::getDeathMessage(std::string username, std::string killer) const {
 | 
				
			||||||
 | 
						std::string mess;
 | 
				
			||||||
 | 
						std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
 | 
				
			||||||
 | 
						size_t ind = temp.find('@');
 | 
				
			||||||
 | 
						size_t indk = temp.find('$');
 | 
				
			||||||
 | 
						bool bypass = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (indk == std::string::npos)
 | 
				
			||||||
 | 
							bypass = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (ind < indk || bypass) {
 | 
				
			||||||
 | 
							mess.append(temp.substr(0, ind));
 | 
				
			||||||
 | 
							mess.append(username);
 | 
				
			||||||
 | 
							if (!bypass) {
 | 
				
			||||||
 | 
								mess.append(temp.substr(ind + 1, indk - 1));
 | 
				
			||||||
 | 
								mess.append(killer);
 | 
				
			||||||
 | 
								mess.append(temp.substr(indk + 1));
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else mess.append(temp.substr(ind + 1));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else {
 | 
				
			||||||
 | 
							mess.append(temp.substr(0, indk));
 | 
				
			||||||
 | 
							mess.append(killer);
 | 
				
			||||||
 | 
							mess.append(temp.substr(indk + 1, ind - 1));
 | 
				
			||||||
 | 
							mess.append(username);
 | 
				
			||||||
 | 
							mess.append(temp.substr(ind + 1));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return mess;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,10 +1,12 @@
 | 
				
			|||||||
#ifndef SERVER_H__
 | 
					#ifndef SERVER_H__
 | 
				
			||||||
#define SERVER_H__
 | 
					#define SERVER_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <cstdlib>
 | 
				
			||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include <set>
 | 
					#include <set>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/world.h"
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
@@ -22,6 +24,9 @@ public:
 | 
				
			|||||||
	int Init();
 | 
						int Init();
 | 
				
			||||||
	int Ready();
 | 
						int Ready();
 | 
				
			||||||
	void Run();
 | 
						void Run();
 | 
				
			||||||
 | 
						void Cleanup();
 | 
				
			||||||
 | 
						void DeInit();
 | 
				
			||||||
 | 
						bool NewGameRequested() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -35,19 +40,21 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	Buffer m_buf;
 | 
						Buffer m_buf;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::map<uint64_t, std::unique_ptr<Connection>> m_players;
 | 
						std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
	std::map <Timestamp, Chat> m_chatlog;
 | 
						std::unordered_map<uint64_t, Connection*> m_conns;
 | 
				
			||||||
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
	std::vector<uint64_t> m_ids;
 | 
						std::vector<uint64_t> m_ids;
 | 
				
			||||||
	GameInfo m_game;
 | 
						GameInfo m_game;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::unique_ptr<World> m_world = nullptr;
 | 
						World* m_world = nullptr;
 | 
				
			||||||
	const bool m_manual_setup = SRV_MANUAL_SETUP;
 | 
						bool m_exit = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string LogTimestamp();
 | 
						std::string LogTimestamp();
 | 
				
			||||||
	void Log(std::string str, bool is_error, bool is_fatal);
 | 
						void Log(std::string str, bool is_error, bool is_fatal);
 | 
				
			||||||
	void buildIdList(size_t size);
 | 
						void buildIdList(size_t size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t getUniqueId(); 	
 | 
						uint64_t getUniqueId(); 	
 | 
				
			||||||
 | 
						std::string getDeathMessage(std::string username, std::string killer) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,12 +20,14 @@
 | 
				
			|||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClInclude Include="audio.h" />
 | 
					    <ClInclude Include="audio.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="booster.h" />
 | 
				
			||||||
    <ClInclude Include="connector.h" />
 | 
					    <ClInclude Include="connector.h" />
 | 
				
			||||||
    <ClInclude Include="define.h" />
 | 
					    <ClInclude Include="define.h" />
 | 
				
			||||||
    <ClInclude Include="engine.h" />
 | 
					    <ClInclude Include="engine.h" />
 | 
				
			||||||
    <ClInclude Include="mesh.h" />
 | 
					    <ClInclude Include="mesh.h" />
 | 
				
			||||||
    <ClInclude Include="openglcontext.h" />
 | 
					    <ClInclude Include="openglcontext.h" />
 | 
				
			||||||
    <ClInclude Include="remoteplayer.h" />
 | 
					    <ClInclude Include="remoteplayer.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="settings.h" />
 | 
				
			||||||
    <ClInclude Include="shader.h" />
 | 
					    <ClInclude Include="shader.h" />
 | 
				
			||||||
    <ClInclude Include="skybox.h" />
 | 
					    <ClInclude Include="skybox.h" />
 | 
				
			||||||
    <ClInclude Include="texture.h" />
 | 
					    <ClInclude Include="texture.h" />
 | 
				
			||||||
@@ -36,12 +38,14 @@
 | 
				
			|||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="audio.cpp" />
 | 
					    <ClCompile Include="audio.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="booster.cpp" />
 | 
				
			||||||
    <ClCompile Include="connector.cpp" />
 | 
					    <ClCompile Include="connector.cpp" />
 | 
				
			||||||
    <ClCompile Include="engine.cpp" />
 | 
					    <ClCompile Include="engine.cpp" />
 | 
				
			||||||
    <ClCompile Include="main.cpp" />
 | 
					    <ClCompile Include="main.cpp" />
 | 
				
			||||||
    <ClCompile Include="mesh.cpp" />
 | 
					    <ClCompile Include="mesh.cpp" />
 | 
				
			||||||
    <ClCompile Include="openglcontext.cpp" />
 | 
					    <ClCompile Include="openglcontext.cpp" />
 | 
				
			||||||
    <ClCompile Include="remoteplayer.cpp" />
 | 
					    <ClCompile Include="remoteplayer.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="settings.cpp" />
 | 
				
			||||||
    <ClCompile Include="shader.cpp" />
 | 
					    <ClCompile Include="shader.cpp" />
 | 
				
			||||||
    <ClCompile Include="skybox.cpp" />
 | 
					    <ClCompile Include="skybox.cpp" />
 | 
				
			||||||
    <ClCompile Include="texture.cpp" />
 | 
					    <ClCompile Include="texture.cpp" />
 | 
				
			||||||
@@ -170,7 +174,7 @@
 | 
				
			|||||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
					      <FloatingPointModel>Fast</FloatingPointModel>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
    <Link>
 | 
					    <Link>
 | 
				
			||||||
      <SubSystem>Windows</SubSystem>
 | 
					      <SubSystem>Console</SubSystem>
 | 
				
			||||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
					      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
				
			||||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
				
			||||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
					      <OptimizeReferences>true</OptimizeReferences>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -53,6 +53,12 @@
 | 
				
			|||||||
    <ClInclude Include="remoteplayer.h">
 | 
					    <ClInclude Include="remoteplayer.h">
 | 
				
			||||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
    </ClInclude>
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="booster.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
 | 
					    <ClInclude Include="settings.h">
 | 
				
			||||||
 | 
					      <Filter>Fichiers d%27en-tête</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="engine.cpp">
 | 
					    <ClCompile Include="engine.cpp">
 | 
				
			||||||
@@ -97,5 +103,11 @@
 | 
				
			|||||||
    <ClCompile Include="remoteplayer.cpp">
 | 
					    <ClCompile Include="remoteplayer.cpp">
 | 
				
			||||||
      <Filter>Fichiers sources</Filter>
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
    </ClCompile>
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="booster.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
 | 
					    <ClCompile Include="settings.cpp">
 | 
				
			||||||
 | 
					      <Filter>Fichiers sources</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
</Project>
 | 
					</Project>
 | 
				
			||||||
@@ -2,26 +2,40 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Audio::Audio() {
 | 
					Audio::Audio() {
 | 
				
			||||||
	m_engine = irrklang::createIrrKlangDevice();
 | 
						m_engine = irrklang::createIrrKlangDevice();
 | 
				
			||||||
	m_engine->setDopplerEffectParameters(10);
 | 
						m_engine->setDopplerEffectParameters(1);
 | 
				
			||||||
	m_engine->setRolloffFactor(2);
 | 
						m_engine->setRolloffFactor(1);
 | 
				
			||||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
						m_engine->setDefault3DSoundMinDistance(1);
 | 
				
			||||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
						m_engine->setDefault3DSoundMaxDistance(1000);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Audio::Audio(const char * music) {
 | 
					Audio::Audio(const char * music, const char* menumusic) {
 | 
				
			||||||
	m_engine = irrklang::createIrrKlangDevice();
 | 
						m_engine = irrklang::createIrrKlangDevice();
 | 
				
			||||||
	m_engine->setDopplerEffectParameters(1);
 | 
						m_engine->setDopplerEffectParameters(1);
 | 
				
			||||||
	m_engine->setRolloffFactor(2);
 | 
						m_engine->setRolloffFactor(1);
 | 
				
			||||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
						m_engine->setDefault3DSoundMinDistance(1);
 | 
				
			||||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
						m_engine->setDefault3DSoundMaxDistance(100);
 | 
				
			||||||
	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
 | 
						m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
 | 
				
			||||||
 | 
						m_menumusic = m_engine->play2D(menumusic, true, true, true, irrklang::ESM_STREAMING);
 | 
				
			||||||
 | 
						m_music->setVolume(.5);
 | 
				
			||||||
 | 
						m_menumusic->setVolume(.5);
 | 
				
			||||||
 | 
						m_mainvolume = 0.5f;
 | 
				
			||||||
 | 
						m_engine->setSoundVolume(m_mainvolume);
 | 
				
			||||||
 | 
						m_sfxvolume = 0.5f;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Audio::~Audio() { 
 | 
					Audio::~Audio() { 
 | 
				
			||||||
	if (m_music) m_music->drop();
 | 
						if (m_music) m_music->drop();
 | 
				
			||||||
 | 
						if (m_menumusic) m_menumusic->drop();
 | 
				
			||||||
	if (m_engine) m_engine->drop();
 | 
						if (m_engine) m_engine->drop();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Audio::playSound(const char* name, float volume = 1.) {
 | 
				
			||||||
 | 
						irrklang::ISound* sfx = m_engine->play2D(name, false, true);
 | 
				
			||||||
 | 
						sfx->setVolume(volume);
 | 
				
			||||||
 | 
						sfx->setIsPaused(false);
 | 
				
			||||||
 | 
						m_sfxes.push_back(sfx);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
 | 
					void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
 | 
				
			||||||
	m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
 | 
						m_engine->setListenerPosition(irrklang::vec3df(pos.x, pos.y, pos.z),
 | 
				
			||||||
								  irrklang::vec3df(dir.x, dir.y, dir.z),
 | 
													  irrklang::vec3df(dir.x, dir.y, dir.z),
 | 
				
			||||||
@@ -29,9 +43,10 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
 | 
					irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
 | 
				
			||||||
	sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
 | 
						sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, true, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
 | 
				
			||||||
	sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
 | 
						sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
 | 
				
			||||||
	sound->setVolume(volume);
 | 
						sound->setVolume(volume);
 | 
				
			||||||
 | 
						sound->setIsPaused(false);
 | 
				
			||||||
	return sound;
 | 
						return sound;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -45,6 +60,76 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
 | 
				
			|||||||
//	m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
 | 
					//	m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
 | 
				
			||||||
//}
 | 
					//}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
 | 
					void Audio::CleanupSFX() {
 | 
				
			||||||
 | 
						while (!m_sfxes.empty()) {
 | 
				
			||||||
 | 
							irrklang::ISound* sfx = m_sfxes.back();
 | 
				
			||||||
 | 
							if (sfx->isFinished()) {
 | 
				
			||||||
 | 
								sfx->drop(); // drop() fait deja la job du delete sfx.
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else break;
 | 
				
			||||||
 | 
							m_sfxes.pop_back();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Audio::ToggleMusicState(GameState state) {
 | 
				
			||||||
 | 
						if (m_music_on) {
 | 
				
			||||||
 | 
							switch (state) {
 | 
				
			||||||
 | 
							case PLAY:
 | 
				
			||||||
 | 
								m_music->setIsPaused(false);
 | 
				
			||||||
 | 
								m_menumusic->setIsPaused(true);
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							case PAUSE:
 | 
				
			||||||
 | 
								m_music->setIsPaused(true);
 | 
				
			||||||
 | 
								m_menumusic->setIsPaused(true);
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							default:
 | 
				
			||||||
 | 
								m_music->setIsPaused(true);
 | 
				
			||||||
 | 
								m_menumusic->setIsPaused(false);
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else {
 | 
				
			||||||
 | 
							m_music->setIsPaused(true);
 | 
				
			||||||
 | 
							m_menumusic->setIsPaused(true);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Audio::SetMusic(bool ison, GameState state) {
 | 
				
			||||||
 | 
						m_music_on = state;
 | 
				
			||||||
 | 
						if (!state) {
 | 
				
			||||||
 | 
							m_music->setIsPaused(true);
 | 
				
			||||||
 | 
							m_menumusic->setIsPaused(true);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else ToggleMusicState(state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Audio::GetMusic() {
 | 
				
			||||||
 | 
						return m_music_on;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
 | 
					void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					float Audio::GetMusicVolume() const {
 | 
				
			||||||
 | 
						return m_music->getVolume();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Audio::SetMusicVolume(float volume) {
 | 
				
			||||||
 | 
						m_music->setVolume(volume);
 | 
				
			||||||
 | 
						m_menumusic->setVolume(volume);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					float Audio::GetMainVolume() const {
 | 
				
			||||||
 | 
						return m_engine->getSoundVolume();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Audio::SetMainVolume(float volume) {
 | 
				
			||||||
 | 
						m_engine->setSoundVolume(volume);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					float Audio::GetSfxVolume() const {
 | 
				
			||||||
 | 
						return m_sfxvolume;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Audio::SetSfxVolume(float volume) {
 | 
				
			||||||
 | 
						m_sfxvolume = volume;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -15,24 +15,46 @@
 | 
				
			|||||||
class Audio {
 | 
					class Audio {
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	irrklang::ISound* m_music;
 | 
						irrklang::ISound* m_music;
 | 
				
			||||||
 | 
						irrklang::ISound* m_menumusic;
 | 
				
			||||||
 | 
						float m_mainvolume;
 | 
				
			||||||
 | 
						float m_sfxvolume;
 | 
				
			||||||
 | 
						bool m_music_on = true;
 | 
				
			||||||
 | 
						std::vector<irrklang::ISound*> m_sfxes;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	Audio();
 | 
						Audio();
 | 
				
			||||||
	Audio(const char* music);
 | 
						Audio(const char* music, const char* menumusic);
 | 
				
			||||||
	~Audio();
 | 
						~Audio();
 | 
				
			||||||
	irrklang::ISoundEngine* m_engine;
 | 
						irrklang::ISoundEngine* m_engine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
 | 
						void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
 | 
						irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
 | 
						void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//void PlaySong(const char* music);
 | 
						//void PlaySong(const char* music);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void ToggleMusicState();
 | 
						void CleanupSFX();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void ToggleMusicState(GameState state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void playSound(const char* sound, float volume);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void SetMusic(bool ison, GameState state);
 | 
				
			||||||
 | 
						bool GetMusic();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void PauseEngine();
 | 
						void PauseEngine();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float GetMainVolume() const;
 | 
				
			||||||
 | 
						void SetMainVolume(float volume);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float GetMusicVolume() const;
 | 
				
			||||||
 | 
						void SetMusicVolume(float volume);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float GetSfxVolume() const;
 | 
				
			||||||
 | 
						void SetSfxVolume(float volume);
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // AUDIO_H__
 | 
					#endif // AUDIO_H__
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
				
			|||||||
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						//
 | 
				
			||||||
 | 
						//Vector3f playerToQuad = m_player.GetPosition() - m_position;
 | 
				
			||||||
 | 
						//playerToQuad.Normalize();
 | 
				
			||||||
 | 
						//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
 | 
				
			||||||
 | 
						//Matrix4f rotationMatrix;
 | 
				
			||||||
 | 
						//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
 | 
				
			||||||
 | 
						//glMultMatrixf(rotationMatrix.GetInternalValues());
 | 
				
			||||||
 | 
						float x = pos.x;
 | 
				
			||||||
 | 
						float y = pos.y;
 | 
				
			||||||
 | 
						float z = pos.z;
 | 
				
			||||||
 | 
						float width = 1.0f;
 | 
				
			||||||
 | 
						float height = 1.0f;
 | 
				
			||||||
 | 
						//Pt override les collisions.. a ce point la je sais pas quoi faire
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Matrix4 mat4 = tran.GetMatrix();
 | 
				
			||||||
 | 
						//mat4 VP = pMatrix * vMatrix;
 | 
				
			||||||
 | 
						//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
				
			||||||
 | 
						//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
				
			||||||
 | 
						//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//tran.ApplyTranslation(m_position);
 | 
				
			||||||
 | 
						float u, v, w, h;
 | 
				
			||||||
 | 
						//glDisable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
						shader.Use();
 | 
				
			||||||
 | 
						textureAtlas.Bind();
 | 
				
			||||||
 | 
						textureAtlas.TextureIndexToCoord(8, u, v, w, h);
 | 
				
			||||||
 | 
						//glLoadIdentity();
 | 
				
			||||||
 | 
						glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
				
			||||||
 | 
						glBegin(GL_QUADS);
 | 
				
			||||||
 | 
						glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
				
			||||||
 | 
						glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
				
			||||||
 | 
						glEnd();
 | 
				
			||||||
 | 
						shader.Disable();
 | 
				
			||||||
 | 
						//tran.ApplyTranslation(-m_position);
 | 
				
			||||||
 | 
						//glEnable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
				
			|||||||
 | 
					#ifndef BOOSTER_H__
 | 
				
			||||||
 | 
					#define BOOSTER_H__
 | 
				
			||||||
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					#include "textureatlas.h"
 | 
				
			||||||
 | 
					#include "shader.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/vector3.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/transformation.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class Booster {
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
						void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
@@ -28,6 +28,7 @@ include_directories(
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_library(SQCSim-common
 | 
					add_library(SQCSim-common
 | 
				
			||||||
 | 
								"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
								"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
								"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
								"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
				
			||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
add_executable(SQCSim-client
 | 
					add_executable(SQCSim-client
 | 
				
			||||||
			"../audio.cpp"
 | 
								"../audio.cpp"
 | 
				
			||||||
 | 
								"../booster.cpp"
 | 
				
			||||||
			"../connector.cpp"
 | 
								"../connector.cpp"
 | 
				
			||||||
			"../engine.cpp"
 | 
								"../engine.cpp"
 | 
				
			||||||
			"../mesh.cpp"
 | 
								"../mesh.cpp"
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -65,48 +65,53 @@ int Connector::Connect(const char* srv_addr, std::string name) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	netprot::Buffer bf;
 | 
						netprot::Buffer bf;
 | 
				
			||||||
	netprot::LoginInfo log;
 | 
						netprot::LoginInfo log;
 | 
				
			||||||
	strcpy(log.name, name.c_str());
 | 
						strcpy(log.name, 32, name.c_str());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
						netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool ready = false;
 | 
						bool ready = false;
 | 
				
			||||||
	int errors = 0;
 | 
						int errors = 0;
 | 
				
			||||||
	std::vector<netprot::Packet> lsPck;
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
	while (!ready) {
 | 
						while (!ready) {
 | 
				
			||||||
		lsPck = netprot::recvPacks(m_sock_tcp, &bf);
 | 
							netprot::recvPacks(m_sock_udp, &bf, &lsPck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for (auto& pck : lsPck) {
 | 
							for (auto& pck : lsPck) {
 | 
				
			||||||
			bool bypass_delete = false;
 | 
								uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
				
			||||||
			netprot::PlayerInfo* pl = nullptr;
 | 
								netprot::PlayerInfo* pl = nullptr;
 | 
				
			||||||
			switch (pck.type) {
 | 
								switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
				using enum netprot::PACKET_TYPE;
 | 
									using enum netprot::PACKET_TYPE;
 | 
				
			||||||
			case LOGINF:
 | 
								case LOGINF:
 | 
				
			||||||
				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
 | 
									if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case GAMEINFO:
 | 
								case GAMEINFO:
 | 
				
			||||||
				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
 | 
									if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case PLAYINF:
 | 
								case PLAYINF:
 | 
				
			||||||
				pl = (netprot::PlayerInfo*)pck.ptr;
 | 
									pl = new netprot::PlayerInfo();
 | 
				
			||||||
 | 
									if (!netprot::Deserialize(pl, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
 | 
									else {
 | 
				
			||||||
					m_players[pl->id] = pl;
 | 
										m_players[pl->id] = pl;
 | 
				
			||||||
				bypass_delete = true;
 | 
										std::cout << "A challenger appears! " << pl->name << std::endl;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case TEAMINF:
 | 
								case TEAMINF:
 | 
				
			||||||
				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
									// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case SYNC:
 | 
								case SYNC:
 | 
				
			||||||
				m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
 | 
									if (!netprot::Deserialize(&m_origin, pck, &bsize))
 | 
				
			||||||
 | 
										++errors;
 | 
				
			||||||
				ready = true;
 | 
									ready = true;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			default:
 | 
								default:
 | 
				
			||||||
				errors++;
 | 
									errors++;
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			if (!bypass_delete)
 | 
					 | 
				
			||||||
				netprot::emptyPack(pck);
 | 
					 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		lsPck.clear();
 | 
							lsPck.clear();
 | 
				
			||||||
		if (errors > 100)
 | 
							if (errors > 1000)
 | 
				
			||||||
			return 4;
 | 
								return 4;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,6 +2,7 @@
 | 
				
			|||||||
#define CONNECTOR_H__
 | 
					#define CONNECTOR_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <stdlib.h>
 | 
					#include <stdlib.h>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
#include "../SQCSim-common/netprotocol.h"
 | 
					#include "../SQCSim-common/netprotocol.h"
 | 
				
			||||||
#include "define.h"
 | 
					#include "define.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -26,13 +27,13 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
						// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::map<uint64_t, netprot::PlayerInfo> m_players;
 | 
						std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSADATA m_wsaData;
 | 
						WSADATA m_wsaData;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
	std::map<Timestamp, netprot::Input> m_inputmanifest;
 | 
						std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
 | 
				
			||||||
	std::map<uint64_t, netprot::TeamInfo> m_teams;
 | 
						std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::LoginInfo m_loginfo;
 | 
						netprot::LoginInfo m_loginfo;
 | 
				
			||||||
	netprot::GameInfo m_gameinfo;
 | 
						netprot::GameInfo m_gameinfo;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -25,14 +25,40 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#define BULLET_UPDATES_PER_FRAME 20
 | 
					#define BULLET_UPDATES_PER_FRAME 20
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define BASE_WIDTH 640
 | 
					#define BASE_WIDTH 1280
 | 
				
			||||||
#define BASE_HEIGHT 480
 | 
					#define BASE_HEIGHT 720
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
				
			||||||
 | 
					#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
				
			||||||
 | 
					//1 = shoot sans anim, 2 = shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define TEXTURE_PATH        "./media/textures/"
 | 
					#define TEXTURE_PATH        "./media/textures/"
 | 
				
			||||||
#define SHADER_PATH		    "./media/shaders/"
 | 
					#define SHADER_PATH		    "./media/shaders/"
 | 
				
			||||||
#define AUDIO_PATH			"./media/audio/"
 | 
					#define AUDIO_PATH			"./media/audio/"
 | 
				
			||||||
#define CHUNK_PATH			"./media/chunks/"
 | 
					#define CHUNK_PATH			"./media/chunks/"
 | 
				
			||||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
					#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum GameState { 
 | 
				
			||||||
 | 
						MAIN_MENU, 
 | 
				
			||||||
 | 
						SPLASH,
 | 
				
			||||||
 | 
						LOBBY,
 | 
				
			||||||
 | 
						OPTIONS,
 | 
				
			||||||
 | 
						PLAY, 
 | 
				
			||||||
 | 
						PAUSE
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum Resolution {
 | 
				
			||||||
 | 
						HD = 0,		// 1280x720	 (High Definition)
 | 
				
			||||||
 | 
						FHD,		// 1920x1080 (Full HD)
 | 
				
			||||||
 | 
						QHD,		// 2560x1440 (Quad HD)
 | 
				
			||||||
 | 
						UHD,		// 3840x2160 (Ultra HD)
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // DEFINE_H__
 | 
					#endif // DEFINE_H__
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1 +0,0 @@
 | 
				
			|||||||
 | 
					 | 
				
			||||||
@@ -2,9 +2,13 @@
 | 
				
			|||||||
#define ENGINE_H__
 | 
					#define ENGINE_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <algorithm>
 | 
					#include <algorithm>
 | 
				
			||||||
 | 
					#include <chrono>
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
 | 
					#include <unordered_map>
 | 
				
			||||||
 | 
					#include <set>
 | 
				
			||||||
#include "../SQCSim-common/array2d.h"
 | 
					#include "../SQCSim-common/array2d.h"
 | 
				
			||||||
#include "../SQCSim-common/blockinfo.h"
 | 
					#include "../SQCSim-common/blockinfo.h"
 | 
				
			||||||
 | 
					#include "../SQCSim-common/boostinfo.h"
 | 
				
			||||||
#include "../SQCSim-common/bullet.h"
 | 
					#include "../SQCSim-common/bullet.h"
 | 
				
			||||||
#include "../SQCSim-common/chunk.h"
 | 
					#include "../SQCSim-common/chunk.h"
 | 
				
			||||||
#include "../SQCSim-common/world.h"
 | 
					#include "../SQCSim-common/world.h"
 | 
				
			||||||
@@ -20,13 +24,13 @@
 | 
				
			|||||||
#include "connector.h"
 | 
					#include "connector.h"
 | 
				
			||||||
#include "renderer.h"
 | 
					#include "renderer.h"
 | 
				
			||||||
#include "remoteplayer.h"
 | 
					#include "remoteplayer.h"
 | 
				
			||||||
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					#include "settings.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Engine : public OpenglContext {
 | 
					class Engine : public OpenglContext {
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
    Engine();
 | 
					    Engine();
 | 
				
			||||||
    virtual ~Engine();
 | 
					    virtual ~Engine();
 | 
				
			||||||
    virtual void DrawMenu();
 | 
					 | 
				
			||||||
    virtual void DrawSplachScreen();
 | 
					 | 
				
			||||||
    virtual void Init();
 | 
					    virtual void Init();
 | 
				
			||||||
    virtual void DeInit();
 | 
					    virtual void DeInit();
 | 
				
			||||||
    virtual void LoadResource();
 | 
					    virtual void LoadResource();
 | 
				
			||||||
@@ -39,74 +43,151 @@ public:
 | 
				
			|||||||
    virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
 | 
					    virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    std::pair<float, float> GetScale() const;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    int GetFps(float elapsedTime) const;
 | 
					    int GetFps(float elapsedTime) const;
 | 
				
			||||||
    int GetCountdown(float elapsedTime);
 | 
					    int GetCountdown(float elapsedTime);
 | 
				
			||||||
 | 
					    int GetOptionsChoice();
 | 
				
			||||||
 | 
					    bool StartMultiplayerGame();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
					    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
				
			||||||
 | 
					    void ChangeResolution(Resolution resolution);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void InstantDamage();
 | 
					    void InstantDamage();
 | 
				
			||||||
    void SystemNotification(std::string systemLog);
 | 
					    void SystemNotification(std::string systemLog);
 | 
				
			||||||
    void KillNotification(Player killer, Player killed);
 | 
					    void KillNotification(Player killer, Player killed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void DisplayNotification(std::string message);
 | 
					    void DisplayNotification(std::string message);
 | 
				
			||||||
    void ProcessNotificationQueue();
 | 
					 | 
				
			||||||
    void DisplayCrosshair();
 | 
					    void DisplayCrosshair();
 | 
				
			||||||
    void DisplayPovGun();
 | 
					    void DisplayPovGun();
 | 
				
			||||||
    void DisplayCurrentItem();
 | 
					    void DisplayCurrentItem();
 | 
				
			||||||
    void DisplayHud(int timer);
 | 
					    void DisplayHud(int timer);
 | 
				
			||||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
					 | 
				
			||||||
    void DisplaySingleOrMultiplayerMenu();
 | 
					 | 
				
			||||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
					    void DrawHud(float elapsedTime, BlockType bloc);
 | 
				
			||||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
					    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Connector m_conn;
 | 
					    void DisplaySplashScreen();
 | 
				
			||||||
    Shader m_shader01;
 | 
					
 | 
				
			||||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
					    void DisplayMainMenu();
 | 
				
			||||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
					    void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
 | 
				
			||||||
 | 
					    void DrawMainMenuButtons(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DrawSingleMultiButtons(float centerX, float centerY);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void DisplayLobbyMenu(float elapsedTime);
 | 
				
			||||||
 | 
					    void SetPlayerUsername(float elapsedTime);
 | 
				
			||||||
 | 
					    void SetServerAddress(float elapsedTime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void DisplayPauseMenu(float elapsedTime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void DisplayOptionsMenu();
 | 
				
			||||||
 | 
					    void DisplayAudioMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DisplayGraphicsMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DisplayGameplayMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
				
			||||||
 | 
					    void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
 | 
				
			||||||
 | 
					    void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
				
			||||||
 | 
					    void ProcessNotificationQueue();
 | 
				
			||||||
 | 
					    char SimulateKeyboard(unsigned char key);
 | 
				
			||||||
 | 
					    void HandlePlayerInput(float elapsedTime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Audio m_audio = Audio(AUDIO_PATH "music01.wav", AUDIO_PATH "menumusic01.wav");
 | 
				
			||||||
 | 
					    irrklang::ISound* m_powpow, * m_scream;
 | 
				
			||||||
 | 
					    irrklang::ISound* m_whoosh[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Bullet* m_bullets[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Menu
 | 
				
			||||||
 | 
					    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    World m_world = World();
 | 
					    World m_world = World();
 | 
				
			||||||
 | 
					    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Renderer m_renderer = Renderer();
 | 
					    Renderer m_renderer = Renderer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Booster m_booster = Booster();
 | 
				
			||||||
 | 
					    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
				
			||||||
 | 
					    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    GameState m_gamestate = GameState::SPLASH;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Shader m_shader01;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Skybox m_skybox;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
				
			||||||
 | 
					    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    TextureAtlas::TextureIndex texBoostHeal;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Texture m_textureCrosshair;
 | 
					    Texture m_textureCrosshair;
 | 
				
			||||||
    Texture m_textureFont;
 | 
					    Texture m_textureFont;
 | 
				
			||||||
    Texture m_textureGun;
 | 
					    Texture m_textureGun;
 | 
				
			||||||
    Texture m_texturePovGun;
 | 
					    Texture m_texturePovGun;
 | 
				
			||||||
    Texture m_textureSkybox;
 | 
					    Texture m_textureSkybox;
 | 
				
			||||||
    Texture m_textureSoloMultiMenu;
 | 
					 | 
				
			||||||
    Texture m_textureTitle;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Skybox m_skybox;
 | 
					    Texture m_textureLobbyMenu;
 | 
				
			||||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
					    Texture m_textureMainMenu;
 | 
				
			||||||
 | 
					    Texture m_textureOptionsMenu;
 | 
				
			||||||
 | 
					    Texture m_texturePauseMenu;
 | 
				
			||||||
 | 
					    Texture m_textureSplashScreen;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    irrklang::ISound* m_powpow,
 | 
					    Texture m_textureHd;
 | 
				
			||||||
        * m_scream;
 | 
					    Texture m_textureFhd;
 | 
				
			||||||
    irrklang::ISound *m_whoosh[MAX_BULLETS];
 | 
					    Texture m_textureQhd;
 | 
				
			||||||
 | 
					    Texture m_textureUhd;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
					    Texture m_textureLobbyServer;
 | 
				
			||||||
 | 
					    Texture m_textureLobbyIdentify;
 | 
				
			||||||
 | 
					    Texture m_textureCheck;
 | 
				
			||||||
 | 
					    Texture m_textureChecked;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
					    Texture m_texturePauseResume;
 | 
				
			||||||
 | 
					    Texture m_texturePauseMainMenu;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    std::map<uint64_t, Player*> m_players;
 | 
					    Texture m_textureOptAudio;
 | 
				
			||||||
 | 
					    Texture m_textureOptBack;
 | 
				
			||||||
 | 
					    Texture m_textureOptGameplay;
 | 
				
			||||||
 | 
					    Texture m_textureOptGraphics;
 | 
				
			||||||
 | 
					    Texture m_textureOptMain;
 | 
				
			||||||
 | 
					    Texture m_textureOptMusic;
 | 
				
			||||||
 | 
					    Texture m_textureOptOptions;
 | 
				
			||||||
 | 
					    Texture m_textureOptResolution;
 | 
				
			||||||
 | 
					    Texture m_textureOptSensitivity;
 | 
				
			||||||
 | 
					    Texture m_textureOptSfx;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //Menu
 | 
					    Texture m_textureMenuBack;
 | 
				
			||||||
    enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
 | 
					    Texture m_textureMenuMulti;
 | 
				
			||||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
					    Texture m_textureMenuOptions;
 | 
				
			||||||
    Texture MenuTitleTexture;
 | 
					    Texture m_textureMenuPlay;
 | 
				
			||||||
    Texture MenuBGTexture;
 | 
					    Texture m_textureMenuQuit;
 | 
				
			||||||
    Texture MenuStartTexture;
 | 
					    Texture m_textureMenuSingle;
 | 
				
			||||||
    Texture MenuQuitTexture;
 | 
					    Texture m_textureMenuTitle;
 | 
				
			||||||
    Texture MenuOptionsTexture;
 | 
					 | 
				
			||||||
    Texture SplachScreenTexture;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Settings m_options = Settings(m_audio);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Resolution m_resolution = HD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float m_splashTime = 2.0f;
 | 
				
			||||||
    float m_scale;
 | 
					    float m_scale;
 | 
				
			||||||
    float m_time = 0;
 | 
					    float m_time = 0;
 | 
				
			||||||
    float m_time_SplashScreen = 0;
 | 
					    float m_titleX = 0;
 | 
				
			||||||
    float m_Width = 0;
 | 
					    float m_titleY = 0;
 | 
				
			||||||
    float m_Height = 0;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int m_renderCount = 0;
 | 
					    int m_renderCount = 0;
 | 
				
			||||||
    int m_countdown = COUNTDOWN;
 | 
					    int m_countdown = COUNTDOWN;
 | 
				
			||||||
 | 
					    int m_nbReductionChunk = 4;
 | 
				
			||||||
 | 
					    int m_timerReductionChunk = 30;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float m_mainvolume;
 | 
				
			||||||
 | 
					    float m_musicvolume;
 | 
				
			||||||
 | 
					    float m_sfxvolume;
 | 
				
			||||||
 | 
					    float m_sensitivity;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int m_selectedOption = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_selectedOptAudioMainBar = false;
 | 
				
			||||||
 | 
					    bool m_selectedOptAudioMusicBar = false;
 | 
				
			||||||
 | 
						bool m_selectedOptAudioSfxBar = false;
 | 
				
			||||||
 | 
					    bool m_selectedGameplaySensitivityBar = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_damage = false;
 | 
					    bool m_damage = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -116,29 +197,63 @@ private:
 | 
				
			|||||||
    bool m_flash = true;
 | 
					    bool m_flash = true;
 | 
				
			||||||
    bool m_displayCrosshair = true;
 | 
					    bool m_displayCrosshair = true;
 | 
				
			||||||
    bool m_displayHud = true;
 | 
					    bool m_displayHud = true;
 | 
				
			||||||
    bool m_displayInfo = false;
 | 
					    bool m_displayInfo = true;
 | 
				
			||||||
    bool m_resetcountdown = false;
 | 
					    bool m_resetcountdown = false;
 | 
				
			||||||
    bool m_soloMultiChoiceMade = true;
 | 
					    bool m_soloMultiChoiceMade = false;
 | 
				
			||||||
    bool m_stopcountdown = false;
 | 
					    bool m_stopcountdown = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_selectedPlayOptions = false;
 | 
				
			||||||
 | 
					    bool m_selectedOptions = false;
 | 
				
			||||||
 | 
					    bool m_selectedQuit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::string m_currentInputString;
 | 
				
			||||||
 | 
					    std::string m_username;
 | 
				
			||||||
 | 
					    std::string m_serverAddr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    char m_inputChar = 0;
 | 
				
			||||||
 | 
					    bool m_invalidChar = false;
 | 
				
			||||||
 | 
					    bool m_charChanged = false;
 | 
				
			||||||
 | 
					    bool m_settingUsername = false;
 | 
				
			||||||
 | 
					    bool m_settingServer = false;
 | 
				
			||||||
 | 
					    bool m_selectedSinglePlayer = false;
 | 
				
			||||||
 | 
					    bool m_selectedMultiPlayer = false;
 | 
				
			||||||
 | 
					    bool m_singleReady = false;
 | 
				
			||||||
 | 
					    bool m_multiReady = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    bool m_key1 = false;
 | 
				
			||||||
 | 
					    bool m_key2 = false;
 | 
				
			||||||
    bool m_keyK = false;
 | 
					    bool m_keyK = false;
 | 
				
			||||||
    bool m_keyL = false;
 | 
					    bool m_keyL = false;
 | 
				
			||||||
    bool m_keyW = false;
 | 
					    bool m_keyW = false;
 | 
				
			||||||
    bool m_keyA = false;
 | 
					    bool m_keyA = false;
 | 
				
			||||||
    bool m_keyS = false;
 | 
					    bool m_keyS = false;
 | 
				
			||||||
    bool m_keyD = false;
 | 
					    bool m_keyD = false;
 | 
				
			||||||
 | 
					    bool m_keyEnter = false;
 | 
				
			||||||
    bool m_keySpace = false;
 | 
					    bool m_keySpace = false;
 | 
				
			||||||
 | 
					    bool m_keyShift = false;
 | 
				
			||||||
 | 
					    bool m_keyBackspace = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_mouseL = false;
 | 
					    bool m_mouseL = false;
 | 
				
			||||||
    bool m_mouseR = false;
 | 
					    bool m_mouseR = false;
 | 
				
			||||||
    bool m_mouseC = false;
 | 
					    bool m_mouseC = false;
 | 
				
			||||||
    bool m_mouseWU = false;
 | 
					    bool m_mouseWU = false;
 | 
				
			||||||
    bool m_mouseWD = false;
 | 
					    bool m_mouseWD = false;
 | 
				
			||||||
    //Pour trouver ou est la souris
 | 
					
 | 
				
			||||||
    float m_mousemx = 0;
 | 
					    float m_mousemx = 0;
 | 
				
			||||||
    float m_mousemy = 0;
 | 
					    float m_mousemy = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_networkgame = false;
 | 
					    bool m_networkgame = false;
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
 | 
					    Connector m_conn;
 | 
				
			||||||
 | 
					    std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
 | 
				
			||||||
 | 
					    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
 | 
					    std::set<uint64_t> m_deadplayers;
 | 
				
			||||||
 | 
					    netprot::Buffer m_buf, m_bufout;
 | 
				
			||||||
 | 
					    netprot::ChunkMod* m_chunkmod = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
				
			||||||
    std::string m_messageNotification = "";
 | 
					    std::string m_messageNotification = "";
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/menumusic01.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/audio/snap.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -7,7 +7,7 @@ void main()
 | 
				
			|||||||
    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
					    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    texel *= light;
 | 
					    texel *= light;
 | 
				
			||||||
   texel.a = 255.;
 | 
					   
 | 
				
			||||||
    gl_FragColor = texel;
 | 
					    gl_FragColor = texel;
 | 
				
			||||||
   
 | 
					   
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
| 
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| 
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| 
		 Before Width: | Height: | Size: 640 KiB After Width: | Height: | Size: 642 KiB  | 
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		 Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB  | 
| 
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| 
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