Compare commits
	
		
			278 Commits
		
	
	
		
			SQC-18_Mec
			...
			SQC_mergeF
		
	
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@@ -48,7 +48,7 @@
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>StaticLibrary</ConfigurationType>
 | 
			
		||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
			
		||||
    <PlatformToolset>v143</PlatformToolset>
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		||||
    <PlatformToolset>ClangCL</PlatformToolset>
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		||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
@@ -134,6 +134,7 @@
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    <ClInclude Include="array2d.h" />
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		||||
    <ClInclude Include="array3d.h" />
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    <ClInclude Include="blockinfo.h" />
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    <ClInclude Include="boostinfo.h" />
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		||||
    <ClInclude Include="bullet.h" />
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    <ClInclude Include="chunk.h" />
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    <ClInclude Include="define.h" />
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@@ -147,6 +148,7 @@
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		||||
  </ItemGroup>
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		||||
  <ItemGroup>
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		||||
    <ClCompile Include="blockinfo.cpp" />
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		||||
    <ClCompile Include="boostinfo.cpp" />
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		||||
    <ClCompile Include="bullet.cpp" />
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    <ClCompile Include="chunk.cpp" />
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    <ClCompile Include="netprotocol.cpp" />
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		||||
 
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@@ -54,6 +54,9 @@
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    <ClInclude Include="transformation.h">
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		||||
      <Filter>Fichiers d%27en-tête</Filter>
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		||||
    </ClInclude>
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		||||
    <ClInclude Include="boostinfo.h">
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		||||
      <Filter>Fichiers d%27en-tête</Filter>
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		||||
    </ClInclude>
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  </ItemGroup>
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  <ItemGroup>
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		||||
    <ClCompile Include="world.cpp">
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@@ -80,5 +83,8 @@
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    <ClCompile Include="transformation.cpp">
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		||||
      <Filter>Fichiers sources</Filter>
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    </ClCompile>
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    <ClCompile Include="boostinfo.cpp">
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      <Filter>Fichiers sources</Filter>
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		||||
    </ClCompile>
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  </ItemGroup>
 | 
			
		||||
</Project>
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		||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,32 @@
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#include "boostinfo.h"
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		||||
#include <iostream>
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		||||
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		||||
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
 | 
			
		||||
{
 | 
			
		||||
}
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		||||
 | 
			
		||||
BoostInfo::~BoostInfo()
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		||||
{
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		||||
}
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		||||
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		||||
BoostType BoostInfo::GetType() const
 | 
			
		||||
{
 | 
			
		||||
    return m_type;
 | 
			
		||||
}
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		||||
 | 
			
		||||
void BoostInfo::GetTexture(float& u, float& v, float& s)
 | 
			
		||||
{
 | 
			
		||||
    u = m_u;
 | 
			
		||||
    v = m_v;
 | 
			
		||||
    s = m_s;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BoostInfo::Show() const
 | 
			
		||||
{
 | 
			
		||||
    std::cout << "Type: " << m_type << std::endl;
 | 
			
		||||
    std::cout << "Nom: " << m_name << std::endl;
 | 
			
		||||
    std::cout << "Durabilite: " << m_durability << std::endl;
 | 
			
		||||
    std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
 | 
			
		||||
#ifndef BOOSTINFO_H__
 | 
			
		||||
#define BOOSTINFO_H__
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
class BoostInfo
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
 | 
			
		||||
    ~BoostInfo();
 | 
			
		||||
 | 
			
		||||
    BoostType GetType() const;
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		||||
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		||||
    void GetTexture(float& u, float& v, float& s);
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		||||
 | 
			
		||||
    void Show() const;
 | 
			
		||||
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		||||
private:
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		||||
    BoostType m_type;
 | 
			
		||||
    float m_u;
 | 
			
		||||
    float m_v;
 | 
			
		||||
    float m_s;
 | 
			
		||||
    std::string m_name;
 | 
			
		||||
    int m_durability;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // BOOSTINFO_H__
 | 
			
		||||
@@ -3,19 +3,32 @@
 | 
			
		||||
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
 | 
			
		||||
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
 | 
			
		||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
 | 
			
		||||
 | 
			
		||||
Bullet::~Bullet() {}
 | 
			
		||||
 | 
			
		||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
 | 
			
		||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
 | 
			
		||||
	int max = 100 / perframe;
 | 
			
		||||
	float damage = 0.057f;
 | 
			
		||||
	for (int x = 0; x < max; ++x) {
 | 
			
		||||
		m_currentpos += m_velocity * elapsedtime;
 | 
			
		||||
 | 
			
		||||
		for (auto& [key, player] : mapPlayer) {
 | 
			
		||||
			if ((m_currentpos - player->GetPosition()).Length() < .4f) {
 | 
			
		||||
			bool hit = false;
 | 
			
		||||
			if ((m_currentpos - player->GetPosition()).Length() < .6f) {
 | 
			
		||||
				hit = true;
 | 
			
		||||
			}
 | 
			
		||||
			if ((m_currentpos - player->GetPOV()).Length() < .2f) {
 | 
			
		||||
				damage *= 2; // HEADSHOT!
 | 
			
		||||
				hit = true;
 | 
			
		||||
			}
 | 
			
		||||
			if (hit && !player->AmIDead()) {
 | 
			
		||||
				player->InflictDamage(damage);
 | 
			
		||||
				player->m_hit = true;
 | 
			
		||||
 | 
			
		||||
				if (player->AmIDead())
 | 
			
		||||
					player->Killer = m_shooter_id;
 | 
			
		||||
 | 
			
		||||
				return true;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
@@ -23,6 +36,14 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint
 | 
			
		||||
		if (!world->ChunkAt(m_currentpos))
 | 
			
		||||
			return true;
 | 
			
		||||
		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
 | 
			
		||||
			if (chunkmod) {
 | 
			
		||||
				using namespace netprot;
 | 
			
		||||
				*chunkmod = new ChunkMod();
 | 
			
		||||
				(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
 | 
			
		||||
				(*chunkmod)->b_type = BTYPE_AIR;
 | 
			
		||||
				(*chunkmod)->pos = m_currentpos;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
 | 
			
		||||
			return true;
 | 
			
		||||
		}
 | 
			
		||||
@@ -47,6 +68,6 @@ Vector3f Bullet::getVel() const {
 | 
			
		||||
	return m_velocity;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint64_t Bullet::getTeamID(){
 | 
			
		||||
	return m_tid;
 | 
			
		||||
}
 | 
			
		||||
//uint64_t Bullet::getTeamID(){
 | 
			
		||||
//	return m_tid;
 | 
			
		||||
//}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,11 @@
 | 
			
		||||
#ifndef BULLET_H__
 | 
			
		||||
#define BULLET_H__
 | 
			
		||||
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "vector3.h"
 | 
			
		||||
#include <map>
 | 
			
		||||
#include "player.h"
 | 
			
		||||
 | 
			
		||||
#include "netprotocol.h"
 | 
			
		||||
 | 
			
		||||
class World;
 | 
			
		||||
class Player;
 | 
			
		||||
@@ -16,17 +16,17 @@ public:
 | 
			
		||||
	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
 | 
			
		||||
	~Bullet();
 | 
			
		||||
 | 
			
		||||
	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
 | 
			
		||||
	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
 | 
			
		||||
	void Transpose(int& x, int& z);
 | 
			
		||||
	Vector3f getPos() const;
 | 
			
		||||
	Vector3f getVel() const;
 | 
			
		||||
	uint64_t getTeamID();
 | 
			
		||||
	//uint64_t getTeamID();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	Vector3f m_startpos, 
 | 
			
		||||
			 m_currentpos, 
 | 
			
		||||
			 m_velocity;
 | 
			
		||||
	uint64_t m_tid = 0;
 | 
			
		||||
	uint64_t m_shooter_id = 0;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -1,83 +1,254 @@
 | 
			
		||||
#include "chunk.h"
 | 
			
		||||
#include "world.h"
 | 
			
		||||
#include <random>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
			
		||||
    //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
			
		||||
	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
			
		||||
	//pos << CHUNK_PATH << x << '_' << y << ".chunk";
 | 
			
		||||
	//std::ifstream input(pos.str(), std::fstream::binary);
 | 
			
		||||
 | 
			
		||||
	//if (input.fail()) {
 | 
			
		||||
	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
 | 
			
		||||
	int ratio = 0;
 | 
			
		||||
 | 
			
		||||
	ratio = x * y % 7;
 | 
			
		||||
	m_blocks.Reset(BTYPE_AIR);
 | 
			
		||||
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
 | 
			
		||||
#pragma region  Montagnes et Grass des montagnes
 | 
			
		||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
			float xnoiz, ynoiz;
 | 
			
		||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
 | 
			
		||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
 | 
			
		||||
			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
			
		||||
			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
			
		||||
			double height = 0;
 | 
			
		||||
			for (int x = 0; x < 39; ++x) {
 | 
			
		||||
				height += simplex.eval(xnoiz, ynoiz);
 | 
			
		||||
				height *= .79;
 | 
			
		||||
                    xnoiz *= 1.139;
 | 
			
		||||
                    ynoiz *= 1.139;
 | 
			
		||||
				xnoiz *= 1.1305;
 | 
			
		||||
				ynoiz *= 1.1305;
 | 
			
		||||
			}
 | 
			
		||||
			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
			
		||||
			height /= (CHUNK_SIZE_Y / 1.9);
 | 
			
		||||
			height += 15.;
 | 
			
		||||
                for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
 | 
			
		||||
                    SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
            }
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
			
		||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
                float xnoiz, ynoiz;
 | 
			
		||||
                xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
			
		||||
                ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
			
		||||
                float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
			
		||||
			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
			
		||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
				if (iy < 20)
 | 
			
		||||
				{
 | 
			
		||||
					//std::cout << "" << ynoiz << std::endl;
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
				else if (iy == 20 || iy == 21) {
 | 
			
		||||
					double fractionalPart = ynoiz - static_cast<int>(ynoiz);
 | 
			
		||||
 | 
			
		||||
					if (iy == 20) {
 | 
			
		||||
						if (fractionalPart < 0.3) {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
			
		||||
						else {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					else if (iy == 21) {
 | 
			
		||||
						if (fractionalPart < 0.6) {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
						else {
 | 
			
		||||
							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
#pragma endregion
 | 
			
		||||
 | 
			
		||||
#pragma region Lacs
 | 
			
		||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
			for (int iy = 0; iy < 13; ++iy) {
 | 
			
		||||
                    if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
				if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
				else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
        //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
			
		||||
        //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
        //        float xnoiz, ynoiz;
 | 
			
		||||
        //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
			
		||||
        //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
			
		||||
        //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
			
		||||
        //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
			
		||||
        //            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
        //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
			
		||||
        //                    if (tree) {
 | 
			
		||||
        //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
			
		||||
        //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
			
		||||
        //                        break;
 | 
			
		||||
        //                    }
 | 
			
		||||
        //    }
 | 
			
		||||
    /* }
 | 
			
		||||
		}
 | 
			
		||||
#pragma endregion
 | 
			
		||||
 | 
			
		||||
	//int rnd = rand() % 15;
 | 
			
		||||
	if (ratio == 1)
 | 
			
		||||
		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
			
		||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
			
		||||
					if (ix == 3)
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
							Structure(ix, iy, iz, 2);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
	if (ratio == 3)
 | 
			
		||||
		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
			
		||||
			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
			
		||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
			
		||||
					if (iz == 4)
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
							Structure(ix, iy, iz, 1);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
	if (ratio == 5)
 | 
			
		||||
		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
			
		||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
			
		||||
					if (ix == 3)
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
			
		||||
							Structure(ix, iy, iz, 2);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#pragma region Arbre
 | 
			
		||||
	double valeurRnd = 0;
 | 
			
		||||
	int treeheight = 10;
 | 
			
		||||
	int lastTreeX = -1;
 | 
			
		||||
	int lastTreeZ = -1;
 | 
			
		||||
 | 
			
		||||
	int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
 | 
			
		||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
			if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
 | 
			
		||||
				float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
			
		||||
				float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
			
		||||
				double height = 0;
 | 
			
		||||
				for (int i = 0; i < 39; ++i) {
 | 
			
		||||
					height += simplex.eval(xnoiz, ynoiz);
 | 
			
		||||
					height *= .79;
 | 
			
		||||
					xnoiz *= 1.1305;
 | 
			
		||||
					ynoiz *= 1.1305;
 | 
			
		||||
				}
 | 
			
		||||
				height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
			
		||||
				height /= (CHUNK_SIZE_Y / 1.9);
 | 
			
		||||
				height += 15.;
 | 
			
		||||
				if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
 | 
			
		||||
					valeurRnd = simplex.eval(xnoiz, ynoiz);
 | 
			
		||||
					int distanceThreshold = 20;
 | 
			
		||||
					// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
 | 
			
		||||
					bool isInsideLake = false;
 | 
			
		||||
					for (int iy = 0; iy < 13; ++iy) {
 | 
			
		||||
						if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
 | 
			
		||||
							isInsideLake = true;
 | 
			
		||||
							break;
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
 | 
			
		||||
						|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
 | 
			
		||||
						) {
 | 
			
		||||
						if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
 | 
			
		||||
							if (valeurRnd < 0.1)
 | 
			
		||||
								treeheight = 10;
 | 
			
		||||
							else {
 | 
			
		||||
        input.seekg(0, std::ios_base::end);
 | 
			
		||||
        int size = input.tellg();
 | 
			
		||||
        input.seekg(0, std::ios_base::beg);
 | 
			
		||||
								treeheight = valeurRnd * 20;
 | 
			
		||||
								if (treeheight < 5)
 | 
			
		||||
									treeheight = 5;
 | 
			
		||||
							}
 | 
			
		||||
							PlaceTree(ix, height, iz, treeheight);
 | 
			
		||||
							lastTreeX = ix;
 | 
			
		||||
							lastTreeZ = iz;
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
#pragma endregion
 | 
			
		||||
 | 
			
		||||
        char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
			
		||||
        input.read(data, size);
 | 
			
		||||
        input.close();
 | 
			
		||||
 | 
			
		||||
        for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
            for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
			
		||||
                for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
			
		||||
                    m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
			
		||||
    }*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//else {
 | 
			
		||||
	//	input.seekg(0, std::ios_base::end);
 | 
			
		||||
	//	int size = input.tellg();
 | 
			
		||||
	//	input.seekg(0, std::ios_base::beg);
 | 
			
		||||
 | 
			
		||||
	//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
			
		||||
	//	input.read(data, size);
 | 
			
		||||
	//	input.close();
 | 
			
		||||
 | 
			
		||||
	//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
			
		||||
	//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
			
		||||
	//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
			
		||||
	//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
			
		||||
	//}*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
			
		||||
//	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
			
		||||
//		float xnoiz, ynoiz;
 | 
			
		||||
//		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
			
		||||
//		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
			
		||||
//		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
			
		||||
//		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
			
		||||
//			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
//				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
 | 
			
		||||
//			}
 | 
			
		||||
//			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
			
		||||
//				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
 | 
			
		||||
//			}
 | 
			
		||||
//		}
 | 
			
		||||
//	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
 | 
			
		||||
	// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
 | 
			
		||||
	if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
 | 
			
		||||
		// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Place la tige de l'arbre
 | 
			
		||||
	for (int iy = 0; iy < height + 1; ++iy) {
 | 
			
		||||
		if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
 | 
			
		||||
			SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Place les feuilles de l'arbre
 | 
			
		||||
	int foliageHeight = height / 2;
 | 
			
		||||
	for (int dy = 0; dy < foliageHeight; ++dy) {
 | 
			
		||||
		for (int dx = -4; dx <= 4; ++dx) {
 | 
			
		||||
			for (int dz = -4; dz <= 4; ++dz) {
 | 
			
		||||
				// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
 | 
			
		||||
				if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
 | 
			
		||||
					z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
 | 
			
		||||
					// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
 | 
			
		||||
					double distanceSquared = dx * dx + dy * dy + dz * dz;
 | 
			
		||||
					if (distanceSquared < 20) {
 | 
			
		||||
						SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk::~Chunk() {
 | 
			
		||||
	/*if (m_isModified) {
 | 
			
		||||
		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
			
		||||
@@ -104,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
			
		||||
 | 
			
		||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
			
		||||
	m_blocks.Set(x, y, z, type);
 | 
			
		||||
    if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
			
		||||
	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
			
		||||
	m_isDirty = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -132,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
			
		||||
 | 
			
		||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
bool Chunk::IsDirty() const { return m_isDirty; }
 | 
			
		||||
 | 
			
		||||
void Chunk::MakeDirty() { m_isDirty = true; }
 | 
			
		||||
@@ -140,3 +315,11 @@ void Chunk::MakeClean() { m_isDirty = false; }
 | 
			
		||||
 | 
			
		||||
void Chunk::MakeModified() { m_isModified = true; }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void Chunk::Structure(int x, int y, int z,int height)
 | 
			
		||||
{
 | 
			
		||||
	for (int i = 0; i < height; i++)
 | 
			
		||||
	{
 | 
			
		||||
		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -27,7 +27,9 @@ class Chunk {
 | 
			
		||||
        BlockType GetBlock(int x, int y, int z);
 | 
			
		||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
			
		||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
			
		||||
        void PlaceTree(int x, int y, int z, int height);
 | 
			
		||||
 | 
			
		||||
        void Structure(int x, int y, int z, int height);
 | 
			
		||||
        bool IsDirty() const;
 | 
			
		||||
        void MakeDirty();
 | 
			
		||||
        void MakeClean();
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,11 @@
 | 
			
		||||
#define SRV_PORT 10000
 | 
			
		||||
#define CLI_PORT 10001
 | 
			
		||||
 | 
			
		||||
#define BUFFER_LENGTH 150
 | 
			
		||||
#define BUFFER_LENGTH 1500
 | 
			
		||||
 | 
			
		||||
#define CHUNK_SIZE_X  4
 | 
			
		||||
#define CHUNK_SIZE_X  6
 | 
			
		||||
#define CHUNK_SIZE_Y  64
 | 
			
		||||
#define CHUNK_SIZE_Z  4
 | 
			
		||||
#define CHUNK_SIZE_Z  6
 | 
			
		||||
#define MAX_SELECTION_DISTANCE 5
 | 
			
		||||
#define SEED 0
 | 
			
		||||
#define COUNTDOWN 300
 | 
			
		||||
@@ -27,25 +27,38 @@
 | 
			
		||||
#define THREADS_UPDATE_CHUNKS 6
 | 
			
		||||
#define THREADS_DELETE_CHUNKS 3
 | 
			
		||||
 | 
			
		||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
			
		||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
 | 
			
		||||
#define TEXTURE_SIZE 512
 | 
			
		||||
#define MAX_BULLETS 512
 | 
			
		||||
 | 
			
		||||
#define TIME_SPEED_BOOST 10		//secondes
 | 
			
		||||
#define TIME_DAMAGE_BOOST 10	//secondes
 | 
			
		||||
#define TIME_INVINCIBLE_BOOST 4	//secondes
 | 
			
		||||
#define STRENGTH_SPEED_BOOST 10	//Pourcentage
 | 
			
		||||
#define BULLET_TIME .1
 | 
			
		||||
 | 
			
		||||
typedef uint8_t BlockType;
 | 
			
		||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
 | 
			
		||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
			
		||||
typedef uint8_t BoostType;
 | 
			
		||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
			
		||||
 | 
			
		||||
//anim 
 | 
			
		||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
			
		||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
			
		||||
 | 
			
		||||
typedef uint64_t Timestamp;
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
 | 
			
		||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
 | 
			
		||||
#pragma comment(lib,"ws2_32.lib")
 | 
			
		||||
 | 
			
		||||
#include <ws2tcpip.h>
 | 
			
		||||
#include <Windows.h>
 | 
			
		||||
#include <cstdio>
 | 
			
		||||
#include <ctime>
 | 
			
		||||
 | 
			
		||||
#define poll WSAPoll
 | 
			
		||||
#define flag_t u_long
 | 
			
		||||
#define addrlen_t int
 | 
			
		||||
#define ioctl ioctlsocket
 | 
			
		||||
@@ -64,6 +77,7 @@ typedef uint64_t Timestamp;
 | 
			
		||||
#include <arpa/inet.h>
 | 
			
		||||
#include <netinet/in.h>
 | 
			
		||||
#include <cstring>
 | 
			
		||||
#include <poll.h>
 | 
			
		||||
 | 
			
		||||
#define flag_t unsigned int
 | 
			
		||||
#define addrlen_t unsigned int
 | 
			
		||||
 
 | 
			
		||||
@@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
			
		||||
	*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
 | 
			
		||||
 | 
			
		||||
	uint64_t time = in->timestamp;
 | 
			
		||||
	uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
 | 
			
		||||
	uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
 | 
			
		||||
									   (uint8_t)((time >> 48) & 0xFF),
 | 
			
		||||
									   (uint8_t)((time >> 40) & 0xFF),
 | 
			
		||||
									   (uint8_t)((time >> 32) & 0xFF),
 | 
			
		||||
									   (uint8_t)((time >> 24) & 0xFF),
 | 
			
		||||
									   (uint8_t)((time >> 16) & 0xFF),
 | 
			
		||||
									   (uint8_t)((time >> 8 ) & 0xFF),
 | 
			
		||||
									    (uint8_t)(time		  & 0xFF)};
 | 
			
		||||
									   (uint8_t)((time >> 8) & 0xFF),
 | 
			
		||||
										(uint8_t)(time & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1, time8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	uint64_t sid = in->sid;
 | 
			
		||||
	uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
 | 
			
		||||
	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
 | 
			
		||||
									  (uint8_t)((sid >> 48) & 0xFF),
 | 
			
		||||
									  (uint8_t)((sid >> 40) & 0xFF),
 | 
			
		||||
									  (uint8_t)((sid >> 32) & 0xFF),
 | 
			
		||||
									  (uint8_t)((sid >> 24) & 0xFF),
 | 
			
		||||
									  (uint8_t)((sid >> 16) & 0xFF),
 | 
			
		||||
									  (uint8_t)((sid >> 8 ) & 0xFF),
 | 
			
		||||
									  (uint8_t)( sid		& 0xFF)};
 | 
			
		||||
									  (uint8_t)((sid >> 8) & 0xFF),
 | 
			
		||||
									  (uint8_t)(sid & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	Keys keys = in->keys;
 | 
			
		||||
	uint8_t keys8 = // Reste un bit.
 | 
			
		||||
		keys.forward  & 0b10000000 |
 | 
			
		||||
		keys.backward & 0b01000000 |
 | 
			
		||||
		keys.left     & 0b00100000 |
 | 
			
		||||
		keys.right    & 0b00010000 |
 | 
			
		||||
		keys.jump     & 0b00001000 |
 | 
			
		||||
		keys.shoot    & 0b00000100 |
 | 
			
		||||
		keys.block    & 0b00000010 ;
 | 
			
		||||
		(keys.forward ? 0b10000000 : 0) |
 | 
			
		||||
		(keys.backward ? 0b01000000 : 0) |
 | 
			
		||||
		(keys.left ? 0b00100000 : 0) |
 | 
			
		||||
		(keys.right ? 0b00010000 : 0) |
 | 
			
		||||
		(keys.jump ? 0b00001000 : 0) |
 | 
			
		||||
		(keys.shoot ? 0b00000100 : 0) |
 | 
			
		||||
		(keys.block ? 0b00000010 : 0);
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
			
		||||
 | 
			
		||||
@@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF)};
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
@@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	// TODO: Finir ca.
 | 
			
		||||
	States states = out->states;
 | 
			
		||||
	uint8_t states8 =
 | 
			
		||||
		(states.jumping ? 0b10000000 : 0) |
 | 
			
		||||
		(states.shooting ? 0b01000000 : 0) |
 | 
			
		||||
		(states.hit ? 0b00100000 : 0) |
 | 
			
		||||
		(states.powerup ? 0b00010000 : 0) |
 | 
			
		||||
		(states.dead ? 0b00001000 : 0) |
 | 
			
		||||
		(states.still ? 0b00000100 : 0) |
 | 
			
		||||
		(states.jumpshot ? 0b00000010 : 0) |
 | 
			
		||||
		(states.running ? 0b00000001 : 0);
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
 | 
			
		||||
 | 
			
		||||
	uint32_t vec[3];
 | 
			
		||||
	memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t vec82[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
			
		||||
@@ -118,7 +168,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	uint32_t timer = sync->timer;
 | 
			
		||||
	uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
 | 
			
		||||
	uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF),
 | 
			
		||||
									   (uint8_t)((timer >> 16) & 0xFF),
 | 
			
		||||
									   (uint8_t)((timer >> 8) & 0xFF),
 | 
			
		||||
										(uint8_t)(timer & 0xFF) };
 | 
			
		||||
@@ -131,8 +181,6 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
 | 
			
		||||
 | 
			
		||||
	uint32_t vec[3];
 | 
			
		||||
	memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
@@ -150,9 +198,21 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
 | 
			
		||||
	uint32_t hp;
 | 
			
		||||
 | 
			
		||||
	memcpy(&hp, &sync->hp, sizeof(float));
 | 
			
		||||
 | 
			
		||||
	uint8_t hp8[4] = {
 | 
			
		||||
					(uint8_t)((hp >> 24) & 0xFF),
 | 
			
		||||
					(uint8_t)((hp >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((hp >> 8) & 0xFF),
 | 
			
		||||
					(uint8_t)(hp & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
			
		||||
@@ -160,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(tinfo->name) + 1;
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1, &tinfo->name, namesize);
 | 
			
		||||
	strcpy(*buf + 1, namesize, tinfo->name);
 | 
			
		||||
 | 
			
		||||
	uint64_t tid = tinfo->id;
 | 
			
		||||
	uint8_t tid8[sizeof(uint64_t)] = {
 | 
			
		||||
									   (uint8_t)((tid >> 56) & 0xFF),
 | 
			
		||||
@@ -183,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(linfo->name) + 1;
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1, &linfo->name, namesize);
 | 
			
		||||
	strcpy(*buf + 1, namesize, linfo->name);
 | 
			
		||||
 | 
			
		||||
	uint64_t sid = linfo->sid;
 | 
			
		||||
	uint8_t sid8[sizeof(uint64_t)] = {
 | 
			
		||||
									   (uint8_t)((sid >> 56) & 0xFF),
 | 
			
		||||
@@ -220,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(pinfo->name) + 1;
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1, &pinfo->name, namesize);
 | 
			
		||||
	strcpy(*buf + 1, namesize, pinfo->name);
 | 
			
		||||
 | 
			
		||||
	uint64_t id = pinfo->id;
 | 
			
		||||
	uint8_t id8[sizeof(uint64_t)] = {
 | 
			
		||||
									   (uint8_t)((id >> 56) & 0xFF),
 | 
			
		||||
@@ -347,11 +410,110 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
	size_t messize = std::strlen(chat->mess) + 1;
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
 | 
			
		||||
	strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess);
 | 
			
		||||
 | 
			
		||||
	*buflen = messize + sizeof(uint64_t) * 3 + 2;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
 | 
			
		||||
	*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
 | 
			
		||||
 | 
			
		||||
	uint32_t vec[3];
 | 
			
		||||
	memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
 | 
			
		||||
	memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint32_t) * 3 + 3;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
 | 
			
		||||
	*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
 | 
			
		||||
 | 
			
		||||
	uint64_t tstamp = bull->tstamp;
 | 
			
		||||
	uint8_t ts8[sizeof(uint64_t)] = {
 | 
			
		||||
									   (uint8_t)((tstamp >> 56) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tstamp >> 48) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tstamp >> 40) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tstamp >> 32) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tstamp >> 24) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tstamp >> 16) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tstamp >> 8) & 0xFF),
 | 
			
		||||
										(uint8_t)(tstamp & 0xFF)
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1, ts8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	uint64_t tid = bull->id;
 | 
			
		||||
	uint8_t tid8[sizeof(uint64_t)] = {
 | 
			
		||||
									   (uint8_t)((tid >> 56) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tid >> 48) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tid >> 40) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tid >> 32) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tid >> 24) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tid >> 16) & 0xFF),
 | 
			
		||||
									   (uint8_t)((tid >> 8) & 0xFF),
 | 
			
		||||
										(uint8_t)(tid & 0xFF)
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
			
		||||
 | 
			
		||||
	uint32_t vec[3];
 | 
			
		||||
	memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
			
		||||
 | 
			
		||||
	uint8_t dir8[3 * sizeof(uint32_t)] = {
 | 
			
		||||
							(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
			
		||||
							(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
			
		||||
							 (uint8_t)(vec[0] & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
			
		||||
						(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
			
		||||
						 (uint8_t)(vec[1] & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
			
		||||
					 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
			
		||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
			
		||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
			
		||||
 | 
			
		||||
	memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
			
		||||
	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
 | 
			
		||||
 | 
			
		||||
@@ -366,8 +528,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(Input))
 | 
			
		||||
bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Input))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -417,19 +579,96 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11]};
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
 | 
			
		||||
bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Output))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(diff, &buf[1], sizeof(uint64_t));
 | 
			
		||||
	out->timestamp =
 | 
			
		||||
		(uint64_t)diff[0] << 56 |
 | 
			
		||||
		(uint64_t)diff[1] << 48 |
 | 
			
		||||
		(uint64_t)diff[2] << 40 |
 | 
			
		||||
		(uint64_t)diff[3] << 32 |
 | 
			
		||||
		(uint64_t)diff[4] << 24 |
 | 
			
		||||
		(uint64_t)diff[5] << 16 |
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
			
		||||
	out->id =
 | 
			
		||||
		(uint64_t)diff[0] << 56 |
 | 
			
		||||
		(uint64_t)diff[1] << 48 |
 | 
			
		||||
		(uint64_t)diff[2] << 40 |
 | 
			
		||||
		(uint64_t)diff[3] << 32 |
 | 
			
		||||
		(uint64_t)diff[4] << 24 |
 | 
			
		||||
		(uint64_t)diff[5] << 16 |
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	uint8_t states = 0;
 | 
			
		||||
	memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
 | 
			
		||||
	out->states.jumping = states & 0b10000000;
 | 
			
		||||
	out->states.shooting = states & 0b01000000;
 | 
			
		||||
	out->states.hit = states & 0b00100000;
 | 
			
		||||
	out->states.powerup = states & 0b00010000;
 | 
			
		||||
	out->states.dead = states & 0b00001000;
 | 
			
		||||
	out->states.still = states & 0b00000100;
 | 
			
		||||
	out->states.jumpshot = states & 0b00000010;
 | 
			
		||||
	out->states.running = states & 0b00000001;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec2[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(Sync))
 | 
			
		||||
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Sync))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -467,10 +706,9 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint16_t)diff[0] << 8 |
 | 
			
		||||
		(uint16_t)diff[1];
 | 
			
		||||
 | 
			
		||||
	memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
 | 
			
		||||
 | 
			
		||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
 | 
			
		||||
	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
@@ -487,11 +725,24 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
 | 
			
		||||
 | 
			
		||||
	memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	uint8_t hp8[4];
 | 
			
		||||
 | 
			
		||||
	memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
 | 
			
		||||
 | 
			
		||||
	uint32_t hp = (uint32_t)hp8[0] << 24 |
 | 
			
		||||
		(uint32_t)hp8[1] << 16 |
 | 
			
		||||
		(uint32_t)hp8[2] << 8 |
 | 
			
		||||
		(uint32_t)hp8[3];
 | 
			
		||||
 | 
			
		||||
	memcpy(&sync->hp, &hp, sizeof(float));
 | 
			
		||||
 | 
			
		||||
	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(LoginInfo))
 | 
			
		||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(LoginInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -499,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (namesize > 32)
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	memcpy(&tinfo->name, &buf[1], namesize);
 | 
			
		||||
	strcpy(tinfo->name, namesize, &buf[1]);
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
			
		||||
@@ -513,11 +764,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = namesize + sizeof(uint64_t) + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(LoginInfo))
 | 
			
		||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(LoginInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -525,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (namesize > 32)
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	memcpy(&linfo->name, &buf[1], namesize);
 | 
			
		||||
	strcpy(linfo->name, namesize, &buf[1]);
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
			
		||||
@@ -550,11 +803,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(PlayerInfo))
 | 
			
		||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(PlayerInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t namesize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -562,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (namesize > 32)
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	memcpy(&pinfo->name, &buf[1], namesize);
 | 
			
		||||
	strcpy(pinfo->name, namesize, &buf[1]);
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
			
		||||
@@ -587,11 +842,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = namesize + sizeof(uint64_t) * 2 + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(GameInfo))
 | 
			
		||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(GameInfo))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -628,11 +885,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)diff[6] << 8 |
 | 
			
		||||
		(uint64_t)diff[7];
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint64_t) * 3 + 1;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(Chat))
 | 
			
		||||
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(Chat))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
@@ -671,17 +930,120 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
 | 
			
		||||
		(uint64_t)dstt[6] << 8 |
 | 
			
		||||
		(uint64_t)dstt[7];
 | 
			
		||||
 | 
			
		||||
	size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
 | 
			
		||||
	size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1;
 | 
			
		||||
 | 
			
		||||
	if (messsize > 140)
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
 | 
			
		||||
	char* ciboire = &buf[1 + sizeof(uint64_t) * 3];
 | 
			
		||||
 | 
			
		||||
	strcpy(chat->mess, 140, ciboire);
 | 
			
		||||
 | 
			
		||||
	//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen <= sizeof(ErrorLog))
 | 
			
		||||
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(ChunkMod))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
 | 
			
		||||
	memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
 | 
			
		||||
 | 
			
		||||
	*buflen = sizeof(uint32_t) * 3 + 3;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(BulletAdd))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(tst, &buf[1], sizeof(uint64_t));
 | 
			
		||||
	bull->tstamp =
 | 
			
		||||
		(uint64_t)tst[0] << 56 |
 | 
			
		||||
		(uint64_t)tst[1] << 48 |
 | 
			
		||||
		(uint64_t)tst[2] << 40 |
 | 
			
		||||
		(uint64_t)tst[3] << 32 |
 | 
			
		||||
		(uint64_t)tst[4] << 24 |
 | 
			
		||||
		(uint64_t)tst[5] << 16 |
 | 
			
		||||
		(uint64_t)tst[6] << 8 |
 | 
			
		||||
		(uint64_t)tst[7];
 | 
			
		||||
 | 
			
		||||
	memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
			
		||||
	bull->id =
 | 
			
		||||
		(uint64_t)tst[0] << 56 |
 | 
			
		||||
		(uint64_t)tst[1] << 48 |
 | 
			
		||||
		(uint64_t)tst[2] << 40 |
 | 
			
		||||
		(uint64_t)tst[3] << 32 |
 | 
			
		||||
		(uint64_t)tst[4] << 24 |
 | 
			
		||||
		(uint64_t)tst[5] << 16 |
 | 
			
		||||
		(uint64_t)tst[6] << 8 |
 | 
			
		||||
		(uint64_t)tst[7];
 | 
			
		||||
 | 
			
		||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
			
		||||
	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
			
		||||
	uint32_t vec[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
 | 
			
		||||
 | 
			
		||||
	uint32_t dir[3] = {
 | 
			
		||||
		(uint32_t)subvec[0] << 24 |
 | 
			
		||||
		(uint32_t)subvec[1] << 16 |
 | 
			
		||||
		(uint32_t)subvec[2] << 8 |
 | 
			
		||||
		(uint32_t)subvec[3],
 | 
			
		||||
			(uint32_t)subvec[4] << 24 |
 | 
			
		||||
			(uint32_t)subvec[5] << 16 |
 | 
			
		||||
			(uint32_t)subvec[6] << 8 |
 | 
			
		||||
			(uint32_t)subvec[7],
 | 
			
		||||
				(uint32_t)subvec[8] << 24 |
 | 
			
		||||
				(uint32_t)subvec[9] << 16 |
 | 
			
		||||
				(uint32_t)subvec[10] << 8 |
 | 
			
		||||
				(uint32_t)subvec[11] };
 | 
			
		||||
 | 
			
		||||
	memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
 | 
			
		||||
 | 
			
		||||
	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
 | 
			
		||||
	if (*buflen <= sizeof(ErrorLog))
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	size_t messsize = std::strlen(buf) + 1;
 | 
			
		||||
@@ -692,9 +1054,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
 | 
			
		||||
	memcpy(&errlog->mess, &buf[1], messsize);
 | 
			
		||||
	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
 | 
			
		||||
 | 
			
		||||
	*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
			
		||||
	if (buflen < 1 ||
 | 
			
		||||
		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
 | 
			
		||||
@@ -703,7 +1069,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
 | 
			
		||||
	return (netprot::PACKET_TYPE)buf[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
			
		||||
netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
 | 
			
		||||
	Packet pck = { nullptr, PACKET_TYPE::ERR };
 | 
			
		||||
	Input* in = nullptr;
 | 
			
		||||
	Output* out = nullptr;
 | 
			
		||||
@@ -713,7 +1079,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
			
		||||
	ErrorLog* errlog = nullptr;
 | 
			
		||||
	LoginInfo* loginf = nullptr;
 | 
			
		||||
 | 
			
		||||
	switch (getType(buf, buflen)) {
 | 
			
		||||
	switch (getType(buf, *buflen)) {
 | 
			
		||||
	case PACKET_TYPE::INPUT:
 | 
			
		||||
		in = new Input();
 | 
			
		||||
		if (netprot::Deserialize(in, buf, buflen)) {
 | 
			
		||||
@@ -769,9 +1135,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
 | 
			
		||||
	return pck;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) { 
 | 
			
		||||
	return netprot::getPack(buf->ptr, buf->len); 
 | 
			
		||||
}
 | 
			
		||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
 | 
			
		||||
 | 
			
		||||
bool netprot::emptyPack(netprot::Packet pck) {
 | 
			
		||||
	switch (pck.type) {
 | 
			
		||||
@@ -808,80 +1172,175 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
 | 
			
		||||
	return pck;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
 | 
			
		||||
	std::vector<Packet> lsPck;
 | 
			
		||||
	int len = 0, end = 0;
 | 
			
		||||
	bool pck_received = false;
 | 
			
		||||
	char* cursor = nullptr;
 | 
			
		||||
void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
 | 
			
		||||
	int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
			
		||||
		end = 0;
 | 
			
		||||
	char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
			
		||||
		* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
 | 
			
		||||
		* last = buf->tmp ? buf->tmp : buf->ptr;
 | 
			
		||||
	bool ended = true;
 | 
			
		||||
	struct pollfd fds[1];
 | 
			
		||||
 | 
			
		||||
	fds[0].fd = sock;
 | 
			
		||||
	fds[0].events = POLLIN;
 | 
			
		||||
 | 
			
		||||
	while (true) {
 | 
			
		||||
		while (!pck_received) {
 | 
			
		||||
		if (!poll(fds, 1, 0)) {
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
			
		||||
			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
 | 
			
		||||
				return lsPck;
 | 
			
		||||
		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		len += bytes;
 | 
			
		||||
			// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
 | 
			
		||||
			//		 Si oui, mettre l'index du debut du footer dans 
 | 
			
		||||
			//		 la variable "end" et mettre pck_received a true.
 | 
			
		||||
		end = len;
 | 
			
		||||
 | 
			
		||||
		ended = false;
 | 
			
		||||
 | 
			
		||||
		while (true) {
 | 
			
		||||
			int cmp = 0;
 | 
			
		||||
 | 
			
		||||
			if (cursor)
 | 
			
		||||
				end -= (cursor - buf->ptr);
 | 
			
		||||
 | 
			
		||||
			if (end < 0)
 | 
			
		||||
				break;
 | 
			
		||||
 | 
			
		||||
			cursor = (char*)memchr(next, '\r', end);
 | 
			
		||||
 | 
			
		||||
			if (cursor) {
 | 
			
		||||
				next = cursor;
 | 
			
		||||
				cursor--;
 | 
			
		||||
 | 
			
		||||
				cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
			
		||||
				if (cmp == 0) {
 | 
			
		||||
					lsPck->push_back(last);
 | 
			
		||||
					cursor += sizeof(uint32_t);
 | 
			
		||||
					last = cursor;
 | 
			
		||||
					next = cursor + 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else {
 | 
			
		||||
				buf->tmp = last;
 | 
			
		||||
				cursor = &buf->ptr[len];
 | 
			
		||||
				next = cursor + 1;
 | 
			
		||||
				break;
 | 
			
		||||
			};
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) {
 | 
			
		||||
	int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
			
		||||
		end = 0;
 | 
			
		||||
	char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
			
		||||
		* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
 | 
			
		||||
		* last = buf->tmp ? buf->tmp : buf->ptr;
 | 
			
		||||
	bool ended = true;
 | 
			
		||||
	struct pollfd fds[1];
 | 
			
		||||
	sockaddr_in sockad = from;
 | 
			
		||||
	addrlen_t socklen = sizeof(sockad);
 | 
			
		||||
 | 
			
		||||
	fds[0].fd = sock;
 | 
			
		||||
	fds[0].events = POLLIN;
 | 
			
		||||
 | 
			
		||||
	while (true) {
 | 
			
		||||
		if (!poll(fds, 1, 0)) {
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		cursor = &buf->ptr[end];
 | 
			
		||||
 | 
			
		||||
		lsPck.push_back(getPack(buf));
 | 
			
		||||
 | 
			
		||||
		while (*cursor == '\0') {
 | 
			
		||||
			cursor++;
 | 
			
		||||
			end++;
 | 
			
		||||
		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
 | 
			
		||||
		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
			
		||||
			if (ended)
 | 
			
		||||
				buf->tmp = nullptr;
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		len += bytes;
 | 
			
		||||
		end = len;
 | 
			
		||||
 | 
			
		||||
		if (cursor) { // mettre le début du prochain paquet au début du buffer.
 | 
			
		||||
			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
 | 
			
		||||
			len = 0;
 | 
			
		||||
			pck_received = true;
 | 
			
		||||
		ended = false;
 | 
			
		||||
 | 
			
		||||
		while (true) {
 | 
			
		||||
			int cmp = 0;
 | 
			
		||||
 | 
			
		||||
			if (cursor)
 | 
			
		||||
				end -= (cursor - buf->ptr);
 | 
			
		||||
 | 
			
		||||
			if (end < 0)
 | 
			
		||||
				break;
 | 
			
		||||
 | 
			
		||||
			cursor = (char*)memchr(next, '\r', end);
 | 
			
		||||
 | 
			
		||||
			if (cursor) {
 | 
			
		||||
				next = cursor;
 | 
			
		||||
				cursor--;
 | 
			
		||||
 | 
			
		||||
				cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
			
		||||
				if (cmp == 0) {
 | 
			
		||||
					lsPck->push_back(last);
 | 
			
		||||
					cursor += sizeof(uint32_t);
 | 
			
		||||
					last = cursor;
 | 
			
		||||
					next = cursor + 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else {
 | 
			
		||||
				buf->tmp = last;
 | 
			
		||||
				cursor = &buf->ptr[len];
 | 
			
		||||
				next = cursor + 1;
 | 
			
		||||
				break;
 | 
			
		||||
			};
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <>
 | 
			
		||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
 | 
			
		||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
 | 
			
		||||
	switch (pack->type) {
 | 
			
		||||
	case PACKET_TYPE::INPUT:
 | 
			
		||||
			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Input>(sock, (Input*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::OUTPUT:
 | 
			
		||||
			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Output>(sock, (Output*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::SYNC:
 | 
			
		||||
			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::TEAMINF:
 | 
			
		||||
			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYINF:
 | 
			
		||||
			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LOGINF:
 | 
			
		||||
			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHUNKMOD:
 | 
			
		||||
			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYERMOD:
 | 
			
		||||
			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PICKUPMOD:
 | 
			
		||||
			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::GAMEINFO:
 | 
			
		||||
			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ENDINFO:
 | 
			
		||||
			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
 | 
			
		||||
		//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHAT:
 | 
			
		||||
			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ERRLOG:
 | 
			
		||||
			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
 | 
			
		||||
		sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
			
		||||
	case PACKET_TYPE::ERR: [[fallthrough]];
 | 
			
		||||
@@ -891,46 +1350,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <>
 | 
			
		||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
			
		||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
			
		||||
	switch (pack->type) {
 | 
			
		||||
	case PACKET_TYPE::INPUT:
 | 
			
		||||
			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::OUTPUT:
 | 
			
		||||
			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::SYNC:
 | 
			
		||||
			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::TEAMINF:
 | 
			
		||||
			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYINF:
 | 
			
		||||
			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LOGINF:
 | 
			
		||||
			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHUNKMOD:
 | 
			
		||||
			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PLAYERMOD:
 | 
			
		||||
			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::PICKUPMOD:
 | 
			
		||||
			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::GAMEINFO:
 | 
			
		||||
			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ENDINFO:
 | 
			
		||||
			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::CHAT:
 | 
			
		||||
			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::ERRLOG:
 | 
			
		||||
			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
 | 
			
		||||
		sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
 | 
			
		||||
		return;
 | 
			
		||||
	case PACKET_TYPE::LAST_PACK: [[fallthrough]];
 | 
			
		||||
	case PACKET_TYPE::ERR: [[fallthrough]];
 | 
			
		||||
 
 | 
			
		||||
@@ -7,19 +7,19 @@
 | 
			
		||||
 | 
			
		||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
 | 
			
		||||
 | 
			
		||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
 | 
			
		||||
 | 
			
		||||
namespace netprot {
 | 
			
		||||
	enum class PACKET_TYPE: uint8_t {
 | 
			
		||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
			
		||||
				TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
			
		||||
				CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
			
		||||
				GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
			
		||||
				LAST_PACK
 | 
			
		||||
				GAMEINFO, ENDINFO , BULLET,
 | 
			
		||||
				CHAT, ERRLOG, LAST_PACK
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
	/* Structures */
 | 
			
		||||
	
 | 
			
		||||
	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
 | 
			
		||||
		char* ptr = new char[BUFFER_LENGTH];
 | 
			
		||||
		char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
 | 
			
		||||
		uint32_t len = BUFFER_LENGTH;
 | 
			
		||||
 | 
			
		||||
		~Buffer() { delete[] ptr; }
 | 
			
		||||
@@ -27,31 +27,39 @@ namespace netprot {
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
 | 
			
		||||
		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
 | 
			
		||||
		void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
 | 
			
		||||
		PACKET_TYPE type = PACKET_TYPE::ERR;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Constantes */
 | 
			
		||||
 | 
			
		||||
	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
 | 
			
		||||
 | 
			
		||||
	/* Sous-structures */
 | 
			
		||||
 | 
			
		||||
	struct Keys {
 | 
			
		||||
		bool forward, 
 | 
			
		||||
			 backward, 
 | 
			
		||||
			 left, 
 | 
			
		||||
			 right, 
 | 
			
		||||
			 jump, 
 | 
			
		||||
			 shoot,
 | 
			
		||||
			 block;
 | 
			
		||||
		bool forward = false,
 | 
			
		||||
			backward = false,
 | 
			
		||||
			left = false,
 | 
			
		||||
			right = false,
 | 
			
		||||
			jump = false,
 | 
			
		||||
			shoot = false,
 | 
			
		||||
			block = false;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct States {
 | 
			
		||||
		bool jumping, 
 | 
			
		||||
			 shooting, 
 | 
			
		||||
			 hit, 
 | 
			
		||||
			 powerup,
 | 
			
		||||
			 dead,
 | 
			
		||||
			 still,
 | 
			
		||||
		     jumpshot,
 | 
			
		||||
			 running;
 | 
			
		||||
		bool jumping = false,
 | 
			
		||||
			shooting = false,
 | 
			
		||||
			hit = false,
 | 
			
		||||
			powerup = false,
 | 
			
		||||
			dead = false,
 | 
			
		||||
			still = false,
 | 
			
		||||
			jumpshot = false,
 | 
			
		||||
			running = false;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Structures de paquets */
 | 
			
		||||
 | 
			
		||||
	struct Input {										// cli -> srv			UDP			~frame
 | 
			
		||||
		Timestamp timestamp;
 | 
			
		||||
		uint64_t sid = 0;
 | 
			
		||||
@@ -67,38 +75,42 @@ namespace netprot {
 | 
			
		||||
		States states; // 0bJSH_____ bit-packing de bool.
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct Sync {										// srv -> cli			TCP			~second
 | 
			
		||||
	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie.
 | 
			
		||||
		Timestamp timestamp;
 | 
			
		||||
		uint64_t sid = 0;
 | 
			
		||||
		uint32_t timer = 0;
 | 
			
		||||
		uint16_t ammo = 0;
 | 
			
		||||
		uint8_t hp = 0;
 | 
			
		||||
		float hp = 0;
 | 
			
		||||
		Vector3f position;
 | 
			
		||||
		Sync() {}
 | 
			
		||||
		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct TeamInfo {									// cli <-> srv			TCP			once
 | 
			
		||||
		char name[32];
 | 
			
		||||
		char *name = new char[32];
 | 
			
		||||
		uint64_t id = 0;
 | 
			
		||||
		TeamInfo() {}
 | 
			
		||||
		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
 | 
			
		||||
		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
 | 
			
		||||
		~TeamInfo() { delete[] name; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct LoginInfo {									// cli <-> srv			TCP			once
 | 
			
		||||
		char name[32];
 | 
			
		||||
		char *name = new char[32];
 | 
			
		||||
		uint64_t sid = 0, 
 | 
			
		||||
			     tid = 0;
 | 
			
		||||
		LoginInfo() {}
 | 
			
		||||
		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
 | 
			
		||||
		LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
 | 
			
		||||
		~LoginInfo() { delete[] name; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
			
		||||
		char name[32];
 | 
			
		||||
		char *name = new char[32];
 | 
			
		||||
		uint64_t id = 0,
 | 
			
		||||
				 tid = 0;
 | 
			
		||||
		PlayerInfo() {}
 | 
			
		||||
		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
 | 
			
		||||
		PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
 | 
			
		||||
		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
 | 
			
		||||
		~PlayerInfo() { delete[] name; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
			
		||||
@@ -113,18 +125,33 @@ namespace netprot {
 | 
			
		||||
		uint64_t src_id = 0,
 | 
			
		||||
			dest_id = 0,
 | 
			
		||||
			dest_team_id = 0;
 | 
			
		||||
		char mess[140]; // Good 'nough for twitr, good 'nough for me.
 | 
			
		||||
		char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
 | 
			
		||||
		Chat() {}
 | 
			
		||||
		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
 | 
			
		||||
		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
 | 
			
		||||
		~Chat() { delete[] mess; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct ChunkMod {
 | 
			
		||||
		Vector3f pos;
 | 
			
		||||
		BlockType b_type, old_b_type;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct BulletAdd {
 | 
			
		||||
		Timestamp tstamp;
 | 
			
		||||
		Vector3f pos, dir;
 | 
			
		||||
		uint64_t id;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct ErrorLog {									// srv -> cli			TCP			event
 | 
			
		||||
		char mess[140];
 | 
			
		||||
		bool is_fatal;
 | 
			
		||||
		char *mess = new char[140];
 | 
			
		||||
		bool is_fatal = false;
 | 
			
		||||
		ErrorLog() {};
 | 
			
		||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
 | 
			
		||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
 | 
			
		||||
		~ErrorLog() { delete[] mess; }
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Fonctions */
 | 
			
		||||
 | 
			
		||||
	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
 | 
			
		||||
	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
@@ -133,50 +160,62 @@ namespace netprot {
 | 
			
		||||
	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
			
		||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
			
		||||
	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
			
		||||
 | 
			
		||||
	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
 | 
			
		||||
	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
 | 
			
		||||
	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
 | 
			
		||||
	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
 | 
			
		||||
	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
			
		||||
	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
 | 
			
		||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
			
		||||
	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
 | 
			
		||||
	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
			
		||||
 | 
			
		||||
	PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
			
		||||
 | 
			
		||||
	Packet getPack(char* buf, uint32_t buflen);
 | 
			
		||||
	Packet getPack(char* buf, uint32_t *buflen);
 | 
			
		||||
	Packet getPack(Buffer* buf);
 | 
			
		||||
 | 
			
		||||
	bool emptyPack(Packet pck);
 | 
			
		||||
 | 
			
		||||
	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
 | 
			
		||||
	
 | 
			
		||||
	template <class T> T copyPack(Packet* pck);
 | 
			
		||||
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
 | 
			
		||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
 | 
			
		||||
 | 
			
		||||
	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
			
		||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
			
		||||
	
 | 
			
		||||
	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
 | 
			
		||||
	void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
 | 
			
		||||
	void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
 | 
			
		||||
 | 
			
		||||
	/* Templates */
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	T copyPack(Packet* pck) { return T((T*)pck->ptr); }
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
 | 
			
		||||
		netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
			
		||||
		*buflen += sizeof(Footer);
 | 
			
		||||
		send(sock, *buf, *buflen, 0);
 | 
			
		||||
		*buflen = BUFFER_LENGTH;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
 | 
			
		||||
		sockaddr_in addr = *sockad;
 | 
			
		||||
		const sockaddr_in addr = *sockad;
 | 
			
		||||
		netprot::Serialize(pack, buf, buflen);
 | 
			
		||||
		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buflen += (sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
 | 
			
		||||
		*buflen += sizeof(Footer);
 | 
			
		||||
		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
		*buflen = BUFFER_LENGTH;
 | 
			
		||||
	}
 | 
			
		||||
@@ -184,22 +223,21 @@ namespace netprot {
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPack(SOCKET sock, T* pack, Buffer* buf) {
 | 
			
		||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
			
		||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
			
		||||
		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
			
		||||
		buf->len += sizeof(Footer);
 | 
			
		||||
		send(sock, buf->ptr, buf->len, 0);
 | 
			
		||||
		buf->rstLen();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	template <class T>
 | 
			
		||||
	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
 | 
			
		||||
		sockaddr_in addr = *sockad;
 | 
			
		||||
		const sockaddr_in addr = *sockad;
 | 
			
		||||
		netprot::Serialize(pack, &buf->ptr, &buf->len);
 | 
			
		||||
		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
 | 
			
		||||
		buf->len += sizeof(uint64_t) + sizeof(uint8_t);
 | 
			
		||||
		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
 | 
			
		||||
		buf->len += sizeof(Footer);
 | 
			
		||||
		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
 | 
			
		||||
		buf->rstLen();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
 | 
			
		||||
	m_rotY += value;
 | 
			
		||||
	if (m_rotY > 360) m_rotY = 0;
 | 
			
		||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnTopBottom(float value) {
 | 
			
		||||
	m_rotX += value;
 | 
			
		||||
	if (m_rotX > 80) m_rotX = 80;
 | 
			
		||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
			
		||||
 | 
			
		||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
			
		||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
			
		||||
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
			
		||||
		cos(xrotrad) * -cos(yrotrad));
 | 
			
		||||
 | 
			
		||||
	m_direction.Normalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::TurnTopBottom(float value) {
 | 
			
		||||
	m_rotX += value;
 | 
			
		||||
	if (m_rotX > 80) m_rotX = 80;
 | 
			
		||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
			
		||||
 | 
			
		||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
			
		||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
			
		||||
 | 
			
		||||
	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
			
		||||
		-sin(xrotrad),
 | 
			
		||||
		cos(xrotrad) * -cos(yrotrad));
 | 
			
		||||
 | 
			
		||||
	m_direction.Normalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
			
		||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	Vector3f dir = m_direction;
 | 
			
		||||
 | 
			
		||||
	dir.y = 0;
 | 
			
		||||
 | 
			
		||||
	if (front) {
 | 
			
		||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta += dir;
 | 
			
		||||
	}
 | 
			
		||||
	else if (back) {
 | 
			
		||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta -= dir;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (left) {
 | 
			
		||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.x += dir.z;
 | 
			
		||||
		delta.z += -dir.x;
 | 
			
		||||
	}
 | 
			
		||||
	else if (right) {
 | 
			
		||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
			
		||||
		delta.x -= dir.z;
 | 
			
		||||
		delta.z -= -dir.x;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	delta.Normalize();
 | 
			
		||||
@@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
			
		||||
		delta.y += jump? .32f: shoot? .1f : 0.f;
 | 
			
		||||
		m_airborne = true;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostspeed)
 | 
			
		||||
	{
 | 
			
		||||
		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
 | 
			
		||||
		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (shoot) // Recoil!
 | 
			
		||||
		TurnTopBottom(-1);
 | 
			
		||||
@@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
			
		||||
	else isStep = false;
 | 
			
		||||
	m_POV = m_position.y;
 | 
			
		||||
	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
 | 
			
		||||
 | 
			
		||||
	RemoveBooster(elapsedTime);
 | 
			
		||||
	return snd;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
 | 
			
		||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
			
		||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
			
		||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Player::GetBooster(Booster boosttype)
 | 
			
		||||
{
 | 
			
		||||
	if (boosttype == SPEED)
 | 
			
		||||
	{
 | 
			
		||||
		boostspeed = true;
 | 
			
		||||
		timeboostspeed = 0;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == HEAL)
 | 
			
		||||
	{
 | 
			
		||||
		m_hp = 100;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == DAMAGE)
 | 
			
		||||
	{
 | 
			
		||||
		boostdamage = true;
 | 
			
		||||
		timeboostdamage = 0;
 | 
			
		||||
	}
 | 
			
		||||
	if (boosttype == INVINCIBLE)
 | 
			
		||||
	{
 | 
			
		||||
		boostinvincible = true;
 | 
			
		||||
		boostinvincible = 0;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
void Player::RemoveBooster(float elapsedtime)
 | 
			
		||||
{
 | 
			
		||||
	if (boostspeed)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostspeed += elapsedtime;
 | 
			
		||||
		if (timeboostspeed >= TIME_SPEED_BOOST)
 | 
			
		||||
			boostspeed = false;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostdamage)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostdamage += elapsedtime;
 | 
			
		||||
		if (timeboostdamage >= TIME_DAMAGE_BOOST)
 | 
			
		||||
			boostdamage = false;
 | 
			
		||||
	}
 | 
			
		||||
	if (boostinvincible)
 | 
			
		||||
	{
 | 
			
		||||
		timeboostinvincible += elapsedtime;
 | 
			
		||||
		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
 | 
			
		||||
			boostinvincible = false;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
			
		||||
 | 
			
		||||
void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
			
		||||
 | 
			
		||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
			
		||||
@@ -208,26 +276,24 @@ void Player::Teleport(int& x, int& z) {
 | 
			
		||||
	m_position.x -= x * CHUNK_SIZE_X;
 | 
			
		||||
	m_position.z -= z * CHUNK_SIZE_Z;
 | 
			
		||||
}
 | 
			
		||||
bool Player::AmIDead()
 | 
			
		||||
{
 | 
			
		||||
	return m_hp <= 0;
 | 
			
		||||
}
 | 
			
		||||
bool Player::GetIsAirborne() const { return m_airborne; }
 | 
			
		||||
 | 
			
		||||
bool Player::AmIDead() { return m_hp <= 0; }
 | 
			
		||||
 | 
			
		||||
void Player::InflictDamage(float hitPoints)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
void Player::InflictDamage(float hitPoints) {
 | 
			
		||||
	m_hp -= hitPoints;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	if (AmIDead())
 | 
			
		||||
	{ // Quand le joueur est mort.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	if (m_hp < 0)
 | 
			
		||||
		m_hp == 0;
 | 
			
		||||
	//if (AmIDead())
 | 
			
		||||
	//{ // Quand le joueur est mort.
 | 
			
		||||
	//}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int Player::getScore() const { return m_score; }
 | 
			
		||||
 | 
			
		||||
void Player::addPoint() { ++m_score; }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
uint64_t Player::getId() const { return id; }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,11 +5,13 @@
 | 
			
		||||
#include "transformation.h"
 | 
			
		||||
#include "vector3.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class World; 
 | 
			
		||||
 | 
			
		||||
class Player {
 | 
			
		||||
public:
 | 
			
		||||
	enum Sound { NOSOUND, STEP, FALL };
 | 
			
		||||
	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
 | 
			
		||||
 | 
			
		||||
	Player(const Vector3f& position, float rotX = 0, float rotY = 0);
 | 
			
		||||
	~Player();
 | 
			
		||||
@@ -18,9 +20,14 @@ public:
 | 
			
		||||
	void TurnTopBottom(float value);
 | 
			
		||||
	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
 | 
			
		||||
	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
 | 
			
		||||
	void ApplyTransformation(Transformation& transformation, bool rel = true) const;
 | 
			
		||||
	void GetBooster(Booster boosttype);
 | 
			
		||||
	void RemoveBooster(float elapsedtime);
 | 
			
		||||
	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
			
		||||
 | 
			
		||||
	void SetDirection(Vector3f dir);
 | 
			
		||||
	void Move(Vector3f diff);
 | 
			
		||||
	Vector3f GetPosition() const;
 | 
			
		||||
	Vector3f GetPositionAbs() const;
 | 
			
		||||
	Vector3f GetDirection() const;
 | 
			
		||||
	Vector3f GetVelocity() const;
 | 
			
		||||
	Vector3f GetPOV() const;
 | 
			
		||||
@@ -28,8 +35,14 @@ public:
 | 
			
		||||
	float GetHP() const;
 | 
			
		||||
	void Teleport(int& x, int& z);
 | 
			
		||||
 | 
			
		||||
	bool GetIsAirborne() const;
 | 
			
		||||
	bool AmIDead();
 | 
			
		||||
	void InflictDamage(float hitPoints);
 | 
			
		||||
	int getScore() const;
 | 
			
		||||
	void addPoint();
 | 
			
		||||
	uint64_t Killer = 0;
 | 
			
		||||
	std::string m_username;
 | 
			
		||||
	bool m_hit = false;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	uint64_t getId() const;
 | 
			
		||||
@@ -39,19 +52,26 @@ protected:
 | 
			
		||||
	Vector3f m_velocity;
 | 
			
		||||
	Vector3f m_direction;
 | 
			
		||||
 | 
			
		||||
	std::string m_username;
 | 
			
		||||
	uint64_t id = 0;
 | 
			
		||||
	int m_score = 0;
 | 
			
		||||
 | 
			
		||||
	float m_rotX = 0; 
 | 
			
		||||
	float m_rotY = 0;
 | 
			
		||||
	float m_POV;
 | 
			
		||||
	float timeboostspeed;
 | 
			
		||||
	float timeboostdamage;
 | 
			
		||||
	float timeboostinvincible;
 | 
			
		||||
 | 
			
		||||
	float m_hp;
 | 
			
		||||
 | 
			
		||||
	bool m_airborne;
 | 
			
		||||
	bool boostspeed;
 | 
			
		||||
	bool boostdamage;
 | 
			
		||||
	bool boostinvincible;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
#endif //_PLAYER_H__
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
 | 
			
		||||
	m_seed = seed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
			
		||||
	int cx = (int)x / CHUNK_SIZE_X;
 | 
			
		||||
	int cz = (int)z / CHUNK_SIZE_Z;
 | 
			
		||||
@@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
 | 
			
		||||
 | 
			
		||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
 | 
			
		||||
 | 
			
		||||
void World::RemoveChunk(int nbReduit)
 | 
			
		||||
{
 | 
			
		||||
	for (int x = 0; x < WORLD_SIZE_X; ++x)
 | 
			
		||||
		for (int y = 0; y < WORLD_SIZE_Y; ++y)
 | 
			
		||||
		{
 | 
			
		||||
			Chunk* chk = nullptr;
 | 
			
		||||
			if (x < nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (y < nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (y > WORLD_SIZE_Y - nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
			if (x > WORLD_SIZE_X - nbReduit)
 | 
			
		||||
				chk = m_chunks.Remove(x, y);
 | 
			
		||||
 | 
			
		||||
			// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
 | 
			
		||||
 | 
			
		||||
			if (!chk)
 | 
			
		||||
				continue;
 | 
			
		||||
 | 
			
		||||
			m_tbDeleted.emplace_back(chk);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
 | 
			
		||||
	Chunk* c = ChunkAt(x, y, z);
 | 
			
		||||
 | 
			
		||||
@@ -140,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
 | 
			
		||||
	UpdateWorld(player_pos, blockinfo);
 | 
			
		||||
	//TransposeWorld(player_pos, bullets);
 | 
			
		||||
}
 | 
			
		||||
//
 | 
			
		||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
			
		||||
//	if (updates == 0 && ChunkAt(chx, 1, chy) &&
 | 
			
		||||
//		ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
			
		||||
//		ChunkAt(chx, 1, chy)->Update(blockinfo, this);
 | 
			
		||||
//		updates = FRAMES_UPDATE_CHUNKS;
 | 
			
		||||
//	}
 | 
			
		||||
//
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
 | 
			
		||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
 | 
			
		||||
	Vector3f currentPos = player_pos;
 | 
			
		||||
	Vector3f currentBlock = currentPos;
 | 
			
		||||
	Vector3f ray = player_dir;
 | 
			
		||||
	BlockType oldbtype;
 | 
			
		||||
	netprot::ChunkMod* cmod = nullptr;
 | 
			
		||||
	bool found = false;
 | 
			
		||||
 | 
			
		||||
	if (block) return;
 | 
			
		||||
	if (block) return cmod;
 | 
			
		||||
 | 
			
		||||
	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
			
		||||
		currentBlock += ray / 10.f;
 | 
			
		||||
 | 
			
		||||
		BlockType bt = BlockAt(currentBlock);
 | 
			
		||||
 | 
			
		||||
		if (bt != BTYPE_AIR)
 | 
			
		||||
		if (bt != BTYPE_AIR) {
 | 
			
		||||
			found = true;
 | 
			
		||||
			oldbtype = bt;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (found)
 | 
			
		||||
@@ -190,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
 | 
			
		||||
						(By == PyA ||
 | 
			
		||||
							By == PyB ||
 | 
			
		||||
							By == PyC) &&
 | 
			
		||||
						Bz == Pz))
 | 
			
		||||
						Bz == Pz)) {
 | 
			
		||||
						found = true;
 | 
			
		||||
						oldbtype = bt;
 | 
			
		||||
						}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
			
		||||
		if (net) {
 | 
			
		||||
			cmod = new netprot::ChunkMod();
 | 
			
		||||
			cmod->old_b_type = oldbtype;
 | 
			
		||||
			cmod->b_type = blockType;
 | 
			
		||||
			cmod->pos = currentBlock;
 | 
			
		||||
		}
 | 
			
		||||
		int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
			
		||||
		int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
			
		||||
		int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
			
		||||
 | 
			
		||||
		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
			
		||||
		ChunkAt(currentBlock)->MakeModified();
 | 
			
		||||
		block = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return cmod;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@
 | 
			
		||||
#include "array2d.h"
 | 
			
		||||
#include "bullet.h"
 | 
			
		||||
#include "chunk.h"
 | 
			
		||||
#include "netprotocol.h"
 | 
			
		||||
 | 
			
		||||
class Chunk;
 | 
			
		||||
class Bullet;
 | 
			
		||||
@@ -28,6 +29,8 @@ public:
 | 
			
		||||
	Chunk* ChunkAt(float x, float y, float z) const;
 | 
			
		||||
	Chunk* ChunkAt(const Vector3f& pos) const;
 | 
			
		||||
 | 
			
		||||
	void RemoveChunk(int nbReduit);
 | 
			
		||||
 | 
			
		||||
	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
			
		||||
	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +38,7 @@ public:
 | 
			
		||||
 | 
			
		||||
	void GetScope(unsigned int& x, unsigned int& y);
 | 
			
		||||
 | 
			
		||||
	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
 | 
			
		||||
	netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
 | 
			
		||||
	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
			
		||||
	void CleanUpWorld(int& deleteframes, bool clear);
 | 
			
		||||
	int GettbDeleted() const;
 | 
			
		||||
 
 | 
			
		||||
@@ -48,7 +48,7 @@
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>Application</ConfigurationType>
 | 
			
		||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
			
		||||
    <PlatformToolset>v143</PlatformToolset>
 | 
			
		||||
    <PlatformToolset>ClangCL</PlatformToolset>
 | 
			
		||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -4,24 +4,26 @@
 | 
			
		||||
 | 
			
		||||
Connection::Connection(SOCKET sock,
 | 
			
		||||
	sockaddr_in sockaddr,
 | 
			
		||||
					   LoginInfo log, 
 | 
			
		||||
					   PlayerInfo play):
 | 
			
		||||
	LoginInfo *log,
 | 
			
		||||
	PlayerInfo *play) :
 | 
			
		||||
	m_sock(sock),
 | 
			
		||||
	m_addr(sockaddr),
 | 
			
		||||
	m_loginfo(log), 
 | 
			
		||||
	m_playinfo(play) {
 | 
			
		||||
	m_loginfo(*log),
 | 
			
		||||
	m_playinfo(*play) {
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Connection::~Connection() { closesocket(m_sock); }
 | 
			
		||||
Connection::~Connection() { 
 | 
			
		||||
	delete player;
 | 
			
		||||
	closesocket(m_sock); }
 | 
			
		||||
 | 
			
		||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
 | 
			
		||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
 | 
			
		||||
 | 
			
		||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
			
		||||
 | 
			
		||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
			
		||||
 | 
			
		||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
 | 
			
		||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
			
		||||
 | 
			
		||||
Output* Connection::getOutput(Timestamp time) {
 | 
			
		||||
	auto out = m_output_manifest.find(time);
 | 
			
		||||
@@ -47,9 +49,160 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
 | 
			
		||||
 | 
			
		||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
			
		||||
 | 
			
		||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
			
		||||
	auto wat = m_input_manifest.find(time);
 | 
			
		||||
 | 
			
		||||
	while (wat != m_input_manifest.begin())
 | 
			
		||||
		m_input_manifest.erase(wat--);
 | 
			
		||||
void Connection::getPacks(SOCKET sock) {
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	Input in;
 | 
			
		||||
	Sync sync;
 | 
			
		||||
	recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
 | 
			
		||||
	for (auto& pck : lsPck) {
 | 
			
		||||
		uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
			
		||||
		switch (netprot::getType(pck, 1)) {
 | 
			
		||||
			using enum netprot::PACKET_TYPE;
 | 
			
		||||
		case INPUT:
 | 
			
		||||
			if (Deserialize(&in, pck, &bsize)) {
 | 
			
		||||
				m_input_manifest[in.timestamp] = in;
 | 
			
		||||
				m_input_vector.push_back(in);
 | 
			
		||||
			}
 | 
			
		||||
			break;
 | 
			
		||||
		case SYNC:
 | 
			
		||||
			if (Deserialize(&sync, pck, &bsize))
 | 
			
		||||
				m_nsync = true;
 | 
			
		||||
			break;
 | 
			
		||||
		default: break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	lsPck.clear();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
			
		||||
	static int outs = 0;
 | 
			
		||||
	static Timestamp last = 0;
 | 
			
		||||
	while (!m_output_vector.empty()) {
 | 
			
		||||
		Output out = m_output_vector.front();
 | 
			
		||||
		for (auto& [key, conn] : conns) {
 | 
			
		||||
			if (m_playinfo.id == conn->GetHash(false))
 | 
			
		||||
				continue;
 | 
			
		||||
			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
			
		||||
		}
 | 
			
		||||
		++outs;
 | 
			
		||||
 | 
			
		||||
		[[unlikely]] if (last == 0) // !
 | 
			
		||||
			last = out.timestamp;
 | 
			
		||||
 | 
			
		||||
		outs += out.timestamp + last;
 | 
			
		||||
 | 
			
		||||
		if (outs >= 1000) {
 | 
			
		||||
			outs -= 1000;
 | 
			
		||||
			Sync sync;
 | 
			
		||||
			sync.hp = player->GetHP();
 | 
			
		||||
			sync.timestamp = out.timestamp;
 | 
			
		||||
			sync.position = out.position;
 | 
			
		||||
			sync.sid = m_loginfo.sid;
 | 
			
		||||
			sync.timer = timer;
 | 
			
		||||
			sync.timestamp = out.timestamp;
 | 
			
		||||
			sync.ammo = -1;
 | 
			
		||||
			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		m_output_vector.pop_front();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Timestamp Connection::Run(World* world) {
 | 
			
		||||
	Input in, last;
 | 
			
		||||
	Output out;
 | 
			
		||||
	Timestamp tstamp = 0;
 | 
			
		||||
	float el;
 | 
			
		||||
 | 
			
		||||
	if (m_input_manifest.size() < 2)
 | 
			
		||||
		return tstamp;
 | 
			
		||||
 | 
			
		||||
	if (player->AmIDead()) {
 | 
			
		||||
		m_input_manifest.clear();
 | 
			
		||||
		return tstamp;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	while (m_last_in < m_input_vector.size() - 1) {
 | 
			
		||||
		in = m_input_vector.at(m_last_in + 1);
 | 
			
		||||
		last = m_input_vector.at(m_last_in);
 | 
			
		||||
 | 
			
		||||
		el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
			
		||||
 | 
			
		||||
		if (m_shoot_acc > 0.) {
 | 
			
		||||
			m_shoot_acc -= el;
 | 
			
		||||
			if (m_shoot_acc < 0.)
 | 
			
		||||
				m_shoot_acc = 0;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		player->SetDirection(in.direction);
 | 
			
		||||
		player->ApplyPhysics(player->GetInput(in.keys.forward,
 | 
			
		||||
			in.keys.backward,
 | 
			
		||||
			in.keys.left,
 | 
			
		||||
			in.keys.right,
 | 
			
		||||
			in.keys.jump, false, el), world, el);
 | 
			
		||||
 | 
			
		||||
		if (player->GetPosition().y < -20.) {
 | 
			
		||||
			player->InflictDamage(9000.);
 | 
			
		||||
			player->Killer = GetHash(true);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		out.states.jumping = player->GetIsAirborne();
 | 
			
		||||
		out.states.running = player->GetVelocity().Length() > .5f;
 | 
			
		||||
		out.states.still = !out.states.running && !out.states.jumping;
 | 
			
		||||
		out.states.hit = player->m_hit;
 | 
			
		||||
		player->m_hit = false;
 | 
			
		||||
 | 
			
		||||
		if (player->AmIDead()) {
 | 
			
		||||
			in.keys.shoot = false;
 | 
			
		||||
			in.keys.block = false;
 | 
			
		||||
			out.states.dead = true;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		static bool toggle = false;
 | 
			
		||||
		if (in.keys.block) {
 | 
			
		||||
			if (!toggle) {
 | 
			
		||||
				toggle = true;
 | 
			
		||||
				bool block = false;
 | 
			
		||||
				ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
 | 
			
		||||
					player->GetPosition(),
 | 
			
		||||
					player->GetDirection(),
 | 
			
		||||
					block, true);
 | 
			
		||||
				if (cmod)
 | 
			
		||||
					ChunkDiffs.push_back(std::move(cmod));
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else toggle = false;
 | 
			
		||||
 | 
			
		||||
		out.states.shooting = in.keys.shoot;
 | 
			
		||||
 | 
			
		||||
		if (out.states.jumping && out.states.shooting)
 | 
			
		||||
			out.states.jumpshot = true;
 | 
			
		||||
		else out.states.jumpshot = false;
 | 
			
		||||
 | 
			
		||||
		if (in.keys.shoot && m_shoot_acc <= 0.) {
 | 
			
		||||
			Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
 | 
			
		||||
			m_shoot_acc = BULLET_TIME;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		out.position = player->GetPositionAbs();
 | 
			
		||||
		out.direction = in.direction;
 | 
			
		||||
		out.timestamp = in.timestamp;
 | 
			
		||||
		out.id = m_playinfo.id;
 | 
			
		||||
		m_output_manifest[out.timestamp] = out;
 | 
			
		||||
		m_output_vector.push_back(out);
 | 
			
		||||
		tstamp = out.timestamp;
 | 
			
		||||
 | 
			
		||||
		++m_last_in;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return tstamp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
			
		||||
	//	auto wat = m_input_manifest.find(time);
 | 
			
		||||
 | 
			
		||||
	//	while (wat != m_input_manifest.begin())
 | 
			
		||||
	//		m_input_manifest.erase(wat--);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,10 +2,11 @@
 | 
			
		||||
#define CONNECTION_H__
 | 
			
		||||
 | 
			
		||||
#include <deque>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/player.h"
 | 
			
		||||
#include "../SQCSim-common/vector3.h"
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
using namespace netprot;
 | 
			
		||||
@@ -15,11 +16,11 @@ public:
 | 
			
		||||
	Connection(
 | 
			
		||||
		SOCKET sock,
 | 
			
		||||
		sockaddr_in sockaddr,
 | 
			
		||||
		LoginInfo log,
 | 
			
		||||
		PlayerInfo play);
 | 
			
		||||
		LoginInfo *log,
 | 
			
		||||
		PlayerInfo *play);
 | 
			
		||||
	~Connection();
 | 
			
		||||
 | 
			
		||||
	std::unique_ptr<Player> player = nullptr;
 | 
			
		||||
	Player* player = nullptr;
 | 
			
		||||
 | 
			
		||||
	uint64_t GetHash(bool self = true) const;
 | 
			
		||||
	uint64_t GetTeamHash() const;
 | 
			
		||||
@@ -32,16 +33,40 @@ public:
 | 
			
		||||
	PlayerInfo* getInfo() const;
 | 
			
		||||
	sockaddr_in* getAddr() const;
 | 
			
		||||
 | 
			
		||||
	void getPacks(SOCKET sock);
 | 
			
		||||
	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
			
		||||
 | 
			
		||||
	Timestamp Run(World* world);
 | 
			
		||||
 | 
			
		||||
	void CleanInputManifest(Timestamp time);
 | 
			
		||||
	
 | 
			
		||||
	bool m_nsync = true;
 | 
			
		||||
 | 
			
		||||
	std::vector<Bullet*> Bullets;
 | 
			
		||||
	std::vector<ChunkMod*> ChunkDiffs;
 | 
			
		||||
 | 
			
		||||
	Timestamp GetTStamp() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	std::map<Timestamp, Input> m_input_manifest;
 | 
			
		||||
	std::map<Timestamp, Output> m_output_manifest;
 | 
			
		||||
	std::map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
			
		||||
	std::vector<Input> m_input_vector;
 | 
			
		||||
	std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
			
		||||
	std::deque<Output> m_output_vector;
 | 
			
		||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
 | 
			
		||||
	float m_shoot_acc = 0;
 | 
			
		||||
	Timestamp m_tstamp = 0;
 | 
			
		||||
 | 
			
		||||
	SOCKET m_sock;
 | 
			
		||||
	sockaddr_in m_addr;
 | 
			
		||||
	LoginInfo m_loginfo;
 | 
			
		||||
	PlayerInfo m_playinfo;
 | 
			
		||||
 | 
			
		||||
	Timestamp m_startsync;
 | 
			
		||||
 | 
			
		||||
	uint64_t m_last_in = 0, 
 | 
			
		||||
			 m_last_out = 0;
 | 
			
		||||
	Buffer m_buf,
 | 
			
		||||
		   m_bufout;
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -11,4 +11,20 @@
 | 
			
		||||
#define ID_LIST_SIZE 127
 | 
			
		||||
#define SRV_MANUAL_SETUP true
 | 
			
		||||
 | 
			
		||||
// @ = Dead guy, $ = Killer.
 | 
			
		||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
 | 
			
		||||
			   								     "@ has bit the dust, if you know what I mean.",
 | 
			
		||||
												 "@ has ceased to be.",
 | 
			
		||||
												 "@ is no more.",
 | 
			
		||||
												 "@ is like, super dead.",
 | 
			
		||||
												 "Requiescat In Pace, @.",
 | 
			
		||||
												 "So long, @, and thanks for all the lols!", 
 | 
			
		||||
												 "@ has a bad case of being dead.",
 | 
			
		||||
												 "@ has finally seen the light!",
 | 
			
		||||
												 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
 | 
			
		||||
												 "@ did not want to live forever.",
 | 
			
		||||
												 "$ made @ die for their country.",
 | 
			
		||||
												 "$ has become death, destroyer of @.",
 | 
			
		||||
												 "$ did not make @ feel lucky." };
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,11 @@
 | 
			
		||||
int main() {
 | 
			
		||||
	std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
			
		||||
	if (server->Init() == 0)
 | 
			
		||||
		if (server->Ready() == 0)
 | 
			
		||||
		while (server->Ready() == 0) {
 | 
			
		||||
			server->Run();
 | 
			
		||||
			if (!server->NewGameRequested())
 | 
			
		||||
				break;
 | 
			
		||||
			server->Cleanup();
 | 
			
		||||
		}
 | 
			
		||||
	server->DeInit();
 | 
			
		||||
}
 | 
			
		||||
@@ -18,9 +18,10 @@ Server::~Server() {
 | 
			
		||||
		closesocket(m_sock_udp);
 | 
			
		||||
	if (m_sock_tcp)
 | 
			
		||||
		closesocket(m_sock_tcp);
 | 
			
		||||
	for (const auto& [key, player] : m_players)
 | 
			
		||||
	for (const auto& [key, player] : m_conns)
 | 
			
		||||
		closesocket(player->getSock());
 | 
			
		||||
		m_players.clear();
 | 
			
		||||
	m_conns.clear();
 | 
			
		||||
	delete m_world;
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
@@ -76,27 +77,31 @@ int Server::Ready() {
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {
 | 
			
		||||
			m_game.countdown = std::stoi(m_buf.ptr);
 | 
			
		||||
		} catch(const std::exception& e) {
 | 
			
		||||
		}
 | 
			
		||||
		catch (const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			m_game.countdown = 0;
 | 
			
		||||
		}
 | 
			
		||||
	} while (m_game.countdown < 1);
 | 
			
		||||
	do {
 | 
			
		||||
	m_game.seed = 9370707;
 | 
			
		||||
	/*do {
 | 
			
		||||
		Log("Entrez le seed de la partie: ", false, false);
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {
 | 
			
		||||
			m_game.seed = std::stoi(m_buf.ptr);
 | 
			
		||||
		} catch(const std::exception& e) {
 | 
			
		||||
			std::stoi(m_buf.ptr);
 | 
			
		||||
		}
 | 
			
		||||
		catch (const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			m_game.seed = 0;
 | 
			
		||||
		}
 | 
			
		||||
	} while (m_game.seed < 1);
 | 
			
		||||
	} while (m_game.seed < 1);*/
 | 
			
		||||
	do {
 | 
			
		||||
		Log("Entrez le nombre de joueurs: ", false, false);
 | 
			
		||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
			
		||||
		try {
 | 
			
		||||
			nbrjoueurs = std::stoi(m_buf.ptr);
 | 
			
		||||
		} catch(const std::exception& e) {
 | 
			
		||||
		}
 | 
			
		||||
		catch (const std::exception& e) {
 | 
			
		||||
			Log(e.what(), true, false);
 | 
			
		||||
			nbrjoueurs = 0;
 | 
			
		||||
		}
 | 
			
		||||
@@ -127,8 +132,9 @@ int Server::Ready() {
 | 
			
		||||
			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
			
		||||
 | 
			
		||||
			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
			
		||||
				PlayerInfo play;
 | 
			
		||||
				PlayerInfo* play = new PlayerInfo();
 | 
			
		||||
 | 
			
		||||
				m_buf.len = BUFFER_LENGTH;
 | 
			
		||||
				Packet pck = getPack(&m_buf);
 | 
			
		||||
				if (pck.type != PACKET_TYPE::LOGINF) {
 | 
			
		||||
					Log("Paquet invalide.", true, false);
 | 
			
		||||
@@ -139,92 +145,274 @@ int Server::Ready() {
 | 
			
		||||
				LoginInfo* log = (LoginInfo*)pck.ptr;
 | 
			
		||||
 | 
			
		||||
				log->sid = getUniqueId();
 | 
			
		||||
				log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
 | 
			
		||||
				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
 | 
			
		||||
 | 
			
		||||
				Log(str.append(" Nom: ").append(log->name), false, false);
 | 
			
		||||
				str.clear();
 | 
			
		||||
 | 
			
		||||
				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
 | 
			
		||||
 | 
			
		||||
				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
 | 
			
		||||
				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
			
		||||
 | 
			
		||||
				play.id = getUniqueId();
 | 
			
		||||
				strcpy(play.name, log->name);
 | 
			
		||||
				play->id = getUniqueId();
 | 
			
		||||
				play->tid = log->tid;
 | 
			
		||||
				strcpy(play->name, 32, log->name);
 | 
			
		||||
 | 
			
		||||
				play.tid = log->tid;
 | 
			
		||||
				Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
			
		||||
					.append(" ID: [").append(std::to_string(play->id)).append("]")
 | 
			
		||||
					.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
 | 
			
		||||
				play->tid = log->tid;
 | 
			
		||||
 | 
			
		||||
				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
 | 
			
		||||
				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
 | 
			
		||||
				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
			
		||||
				Connection* conn = new Connection(sock, sockad, log, play);
 | 
			
		||||
 | 
			
		||||
				for (auto& [key, player] : m_players) {
 | 
			
		||||
					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		
 | 
			
		||||
					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				m_players[log->sid] = std::move(conn);
 | 
			
		||||
 | 
			
		||||
				delete log;
 | 
			
		||||
				m_conns[log->sid] = conn;
 | 
			
		||||
 | 
			
		||||
				if (++nbrconn >= nbrjoueurs)
 | 
			
		||||
					readystart = true;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
 | 
			
		||||
		for (auto& [keyout, playout] : m_conns) {
 | 
			
		||||
			if (keyin == keyout)
 | 
			
		||||
				continue;
 | 
			
		||||
			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::Run() {
 | 
			
		||||
	bool endgame = false;
 | 
			
		||||
	Input in;
 | 
			
		||||
	sockaddr_in sockad;
 | 
			
		||||
	addrlen_t socklen = sizeof(sockad);
 | 
			
		||||
 | 
			
		||||
	Log("Debut de la partie...", false, false);
 | 
			
		||||
 | 
			
		||||
	m_world = std::make_unique<World>();
 | 
			
		||||
	int players = m_conns.size();
 | 
			
		||||
 | 
			
		||||
	m_world = new World();
 | 
			
		||||
	m_world->SetSeed(m_game.seed);
 | 
			
		||||
	m_world->GetChunks().Reset(nullptr);
 | 
			
		||||
	m_world->BuildWorld();
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
 | 
			
		||||
		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
 | 
			
		||||
	for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
 | 
			
		||||
		if (!conn) {
 | 
			
		||||
			m_conns.erase(key);
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
 | 
			
		||||
			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
 | 
			
		||||
		conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
			
		||||
		conn->player->m_username = conn->GetName();
 | 
			
		||||
		m_players[key] = conn->player;
 | 
			
		||||
		Sync sync;
 | 
			
		||||
		sync.position = conn->player->GetPosition();
 | 
			
		||||
		sync.position = conn->player->GetPositionAbs();
 | 
			
		||||
		sync.hp = conn->player->GetHP();
 | 
			
		||||
		sync.sid = key;
 | 
			
		||||
		sync.ammo = 0;
 | 
			
		||||
		sync.timestamp = 0;
 | 
			
		||||
		sync.timer = m_game.countdown;
 | 
			
		||||
		sendPack<Sync>(conn->getSock(), &sync, &m_buf);
 | 
			
		||||
		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	while (true) {
 | 
			
		||||
		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
 | 
			
		||||
			Packet pck = getPack(&m_buf);
 | 
			
		||||
			switch (pck.type) {
 | 
			
		||||
	int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
 | 
			
		||||
	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	Timestamp last = 0;
 | 
			
		||||
	std::vector<Chat*> chatlog;
 | 
			
		||||
	std::vector<ChunkMod*> chunkdiffs;
 | 
			
		||||
	std::vector<Bullet*> bullets;
 | 
			
		||||
	std::vector<std::vector<Bullet*>::iterator> bullit;
 | 
			
		||||
	std::vector<BulletAdd*> netbull;
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
 | 
			
		||||
	Chat* startchat = new Chat();
 | 
			
		||||
	startchat->src_id = 0;
 | 
			
		||||
	char startmess[] = "How would -YOU- like to die today, motherf-words?";
 | 
			
		||||
 | 
			
		||||
	strcpy(startchat->mess, 140, startmess);
 | 
			
		||||
 | 
			
		||||
	chatlog.emplace_back(startchat);
 | 
			
		||||
		
 | 
			
		||||
	while (!endgame) {
 | 
			
		||||
		using namespace std::chrono;
 | 
			
		||||
		Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
			
		||||
 | 
			
		||||
		if (last == 0)
 | 
			
		||||
			last = tstamp;
 | 
			
		||||
		sync_acc += tstamp - last;
 | 
			
		||||
		if (sync_acc >= 1000) {
 | 
			
		||||
			while (sync_acc >= 1000)
 | 
			
		||||
				sync_acc -= 1000;
 | 
			
		||||
			--timer;
 | 
			
		||||
			std::string str = "Timer: ";
 | 
			
		||||
			Log(str.append(std::to_string(timer)), false, false);
 | 
			
		||||
		}
 | 
			
		||||
		last = tstamp;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		for (auto& [key, conn] : m_conns) {				
 | 
			
		||||
 | 
			
		||||
			/* In */
 | 
			
		||||
 | 
			
		||||
			Input in; Sync sync;
 | 
			
		||||
 | 
			
		||||
			recvPacks(m_sock_udp, &m_buf, &lsPck);
 | 
			
		||||
			for (auto& pck : lsPck) {
 | 
			
		||||
				uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
			
		||||
				switch (netprot::getType(pck, 1)) {
 | 
			
		||||
					using enum netprot::PACKET_TYPE;
 | 
			
		||||
            	case ERR:			std::puts("ERROR!");		break;
 | 
			
		||||
                case INPUT:			std::puts("INPUT!");		break;
 | 
			
		||||
                case OUTPUT:		std::puts("OUTPUT!");		break;
 | 
			
		||||
				case SYNC:			std::puts("SYNC!");			break;
 | 
			
		||||
                case TEAMINF:		std::puts("TEAMINF!");		break;
 | 
			
		||||
                case SELFINF:		std::puts("SELFINF!");		break;
 | 
			
		||||
                case PLAYINF:		std::puts("PLAYINF!");		break;
 | 
			
		||||
                case LOGINF:		std::puts("LOGINF!");		break;
 | 
			
		||||
                case CHUNKMOD:		std::puts("CHUNKMOD!");		break;
 | 
			
		||||
                case PLAYERMOD:		std::puts("PLAYERMOD!");	break;
 | 
			
		||||
                case PICKUPMOD:		std::puts("PICKUPMOD!");	break;
 | 
			
		||||
                case GAMEINFO:		std::puts("GAMEINFO!");		break;
 | 
			
		||||
                case ENDINFO:		std::puts("ENDINFO!");		break;
 | 
			
		||||
                case CHAT:			std::puts("CHAT!");			break;
 | 
			
		||||
                case ERRLOG:		std::puts("ERRLOG!");		break;
 | 
			
		||||
				case LAST_PACK:									[[falltrough]];
 | 
			
		||||
				default:			std::puts("wtf?!");			break;
 | 
			
		||||
				case INPUT:
 | 
			
		||||
					if (Deserialize(&in, pck, &bsize)) {
 | 
			
		||||
						if (m_conns.count(in.sid))
 | 
			
		||||
							m_conns[in.sid]->AddInput(in);
 | 
			
		||||
					}
 | 
			
		||||
			netprot::emptyPack(pck);
 | 
			
		||||
					break;
 | 
			
		||||
				case SYNC:
 | 
			
		||||
					if (Deserialize(&sync, pck, &bsize)) {}
 | 
			
		||||
					break;
 | 
			
		||||
				default: break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			lsPck.clear();
 | 
			
		||||
 | 
			
		||||
			/* Process */
 | 
			
		||||
 | 
			
		||||
			if (conn->m_nsync) {
 | 
			
		||||
				Timestamp tstamp = conn->Run(m_world);
 | 
			
		||||
 | 
			
		||||
				if (conn->player->AmIDead()) {
 | 
			
		||||
					Chat* chat = new Chat();
 | 
			
		||||
					chat->dest_id = chat->dest_team_id =  chat->src_id = 0;
 | 
			
		||||
 | 
			
		||||
					std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
 | 
			
		||||
					
 | 
			
		||||
					std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
 | 
			
		||||
					
 | 
			
		||||
					strcpy(chat->mess, 140, mess.c_str());
 | 
			
		||||
					chatlog.emplace_back(chat);
 | 
			
		||||
					++deadplayers;
 | 
			
		||||
					conn->m_nsync = false;
 | 
			
		||||
				}
 | 
			
		||||
				else {
 | 
			
		||||
					for (auto& chmo : conn->ChunkDiffs)
 | 
			
		||||
						chunkdiffs.emplace_back(std::move(chmo));
 | 
			
		||||
					conn->ChunkDiffs.clear();
 | 
			
		||||
 | 
			
		||||
					for (auto& bull : conn->Bullets) {
 | 
			
		||||
						bullets.emplace_back(bull);
 | 
			
		||||
						//Log("POW!", false, false);
 | 
			
		||||
						BulletAdd* nbul = new BulletAdd();
 | 
			
		||||
						nbul->pos = bull->getPos();
 | 
			
		||||
						nbul->dir = bull->getVel();
 | 
			
		||||
						nbul->id = key;
 | 
			
		||||
						nbul->tstamp = tstamp;
 | 
			
		||||
 | 
			
		||||
						netbull.emplace_back(std::move(nbul));
 | 
			
		||||
					}
 | 
			
		||||
					conn->Bullets.clear();
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				/* Out */
 | 
			
		||||
 | 
			
		||||
				conn->sendPacks(m_sock_udp, m_conns, timer);
 | 
			
		||||
			}
 | 
			
		||||
			if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
 | 
			
		||||
				endgame = true;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		for (auto& bull : netbull) {
 | 
			
		||||
			for (auto& [key, conn] : m_conns)
 | 
			
		||||
				if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
 | 
			
		||||
					sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
 | 
			
		||||
			delete bull;
 | 
			
		||||
		}
 | 
			
		||||
		netbull.clear();
 | 
			
		||||
		
 | 
			
		||||
		for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
 | 
			
		||||
			ChunkMod* cmod = nullptr;
 | 
			
		||||
			Bullet* bullet = *bull;
 | 
			
		||||
			if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
 | 
			
		||||
				if (cmod)
 | 
			
		||||
					chunkdiffs.emplace_back(cmod);
 | 
			
		||||
				bullit.push_back(bull);
 | 
			
		||||
				delete bullet;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		for (auto& bull: bullit)
 | 
			
		||||
			bullets.erase(bull);
 | 
			
		||||
		bullit.clear();
 | 
			
		||||
 | 
			
		||||
		for (auto& chat : chatlog) {
 | 
			
		||||
				Log(chat->mess, false, false);
 | 
			
		||||
			for (auto& [key, conn] : m_conns) 
 | 
			
		||||
				sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
 | 
			
		||||
			delete chat;
 | 
			
		||||
		}
 | 
			
		||||
		chatlog.clear();
 | 
			
		||||
 | 
			
		||||
		for (auto& chmo : chunkdiffs) {
 | 
			
		||||
			for (auto& [key, conn] : m_conns)
 | 
			
		||||
				sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
 | 
			
		||||
			delete chmo;
 | 
			
		||||
		}
 | 
			
		||||
		chunkdiffs.clear();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Chat end;
 | 
			
		||||
	end.src_id = 0;
 | 
			
		||||
	char endmess[] = "Game over, man. Game over.";
 | 
			
		||||
	strcpy(end.mess, 140, endmess);
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_conns) {
 | 
			
		||||
		std::string str = conn->player->GetUsername();
 | 
			
		||||
		Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
 | 
			
		||||
		
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (auto& [key, conn] : m_conns)
 | 
			
		||||
		sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
 | 
			
		||||
 | 
			
		||||
	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
			
		||||
 | 
			
		||||
	char* ch = new char[2];
 | 
			
		||||
	std::cout << "Nouvelle partie? [o/N] ";
 | 
			
		||||
	std::cin.getline(ch, 2);
 | 
			
		||||
	std::cout << std::endl;
 | 
			
		||||
 | 
			
		||||
	m_exit = true;
 | 
			
		||||
	if (ch[0] == 'o' || ch[0] == 'O')
 | 
			
		||||
		m_exit = false;
 | 
			
		||||
 | 
			
		||||
	delete[] ch;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::Cleanup() {
 | 
			
		||||
	for (auto& [key, conn] : m_conns)
 | 
			
		||||
		delete conn;
 | 
			
		||||
	
 | 
			
		||||
	m_conns.clear();
 | 
			
		||||
	m_players.clear();
 | 
			
		||||
	delete m_world;
 | 
			
		||||
	m_world = nullptr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::DeInit() {
 | 
			
		||||
	if (m_logfile.is_open())
 | 
			
		||||
		m_logfile.close();
 | 
			
		||||
	if (m_sock_udp)
 | 
			
		||||
		closesocket(m_sock_udp);
 | 
			
		||||
	if (m_sock_tcp)
 | 
			
		||||
		closesocket(m_sock_tcp);
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Server::NewGameRequested() const { return !m_exit; }
 | 
			
		||||
 | 
			
		||||
inline std::string Server::LogTimestamp() {
 | 
			
		||||
	time_t rawtime;
 | 
			
		||||
	tm timeinfo;
 | 
			
		||||
@@ -263,10 +451,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
 | 
			
		||||
			closesocket(m_sock_udp);
 | 
			
		||||
		if (m_sock_tcp)
 | 
			
		||||
			closesocket(m_sock_tcp);
 | 
			
		||||
		for (const auto& [key, player] : m_players) {
 | 
			
		||||
		for (const auto& [key, player] : m_conns)
 | 
			
		||||
			closesocket(player->getSock());
 | 
			
		||||
		}
 | 
			
		||||
		m_players.clear();
 | 
			
		||||
		
 | 
			
		||||
		delete m_world;
 | 
			
		||||
		m_conns.clear();
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
		WSACleanup();
 | 
			
		||||
#endif
 | 
			
		||||
@@ -289,3 +478,34 @@ uint64_t Server::getUniqueId() {
 | 
			
		||||
	m_ids.pop_back();
 | 
			
		||||
	return id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
 | 
			
		||||
	std::string mess;
 | 
			
		||||
	std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
 | 
			
		||||
	size_t ind = temp.find('@');
 | 
			
		||||
	size_t indk = temp.find('$');
 | 
			
		||||
	bool bypass = false;
 | 
			
		||||
 | 
			
		||||
	if (indk == std::string::npos)
 | 
			
		||||
		bypass = true;
 | 
			
		||||
 | 
			
		||||
	if (ind < indk || bypass) {
 | 
			
		||||
		mess.append(temp.substr(0, ind));
 | 
			
		||||
		mess.append(username);
 | 
			
		||||
		if (!bypass) {
 | 
			
		||||
			mess.append(temp.substr(ind + 1, indk - 1));
 | 
			
		||||
			mess.append(killer);
 | 
			
		||||
			mess.append(temp.substr(indk + 1));
 | 
			
		||||
		}
 | 
			
		||||
		else mess.append(temp.substr(ind + 1));
 | 
			
		||||
	}
 | 
			
		||||
	else {
 | 
			
		||||
		mess.append(temp.substr(0, indk));
 | 
			
		||||
		mess.append(killer);
 | 
			
		||||
		mess.append(temp.substr(indk + 1, ind - 1));
 | 
			
		||||
		mess.append(username);
 | 
			
		||||
		mess.append(temp.substr(ind + 1));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return mess;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,12 @@
 | 
			
		||||
#ifndef SERVER_H__
 | 
			
		||||
#define SERVER_H__
 | 
			
		||||
 | 
			
		||||
#include <cstdlib>
 | 
			
		||||
#include <fstream>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
@@ -22,6 +24,9 @@ public:
 | 
			
		||||
	int Init();
 | 
			
		||||
	int Ready();
 | 
			
		||||
	void Run();
 | 
			
		||||
	void Cleanup();
 | 
			
		||||
	void DeInit();
 | 
			
		||||
	bool NewGameRequested() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
@@ -35,19 +40,21 @@ private:
 | 
			
		||||
 | 
			
		||||
	Buffer m_buf;
 | 
			
		||||
 | 
			
		||||
	std::map<uint64_t, std::unique_ptr<Connection>> m_players;
 | 
			
		||||
	std::map <Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::unordered_map<uint64_t, Player*> m_players;
 | 
			
		||||
	std::unordered_map<uint64_t, Connection*> m_conns;
 | 
			
		||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
			
		||||
	std::vector<uint64_t> m_ids;
 | 
			
		||||
	GameInfo m_game;
 | 
			
		||||
 | 
			
		||||
	std::unique_ptr<World> m_world = nullptr;
 | 
			
		||||
	const bool m_manual_setup = SRV_MANUAL_SETUP;
 | 
			
		||||
	World* m_world = nullptr;
 | 
			
		||||
	bool m_exit = true;
 | 
			
		||||
 | 
			
		||||
	std::string LogTimestamp();
 | 
			
		||||
	void Log(std::string str, bool is_error, bool is_fatal);
 | 
			
		||||
	void buildIdList(size_t size);
 | 
			
		||||
 | 
			
		||||
	uint64_t getUniqueId(); 	
 | 
			
		||||
	std::string getDeathMessage(std::string username, std::string killer) const;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,12 +20,14 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="audio.h" />
 | 
			
		||||
    <ClInclude Include="booster.h" />
 | 
			
		||||
    <ClInclude Include="connector.h" />
 | 
			
		||||
    <ClInclude Include="define.h" />
 | 
			
		||||
    <ClInclude Include="engine.h" />
 | 
			
		||||
    <ClInclude Include="mesh.h" />
 | 
			
		||||
    <ClInclude Include="openglcontext.h" />
 | 
			
		||||
    <ClInclude Include="remoteplayer.h" />
 | 
			
		||||
    <ClInclude Include="settings.h" />
 | 
			
		||||
    <ClInclude Include="shader.h" />
 | 
			
		||||
    <ClInclude Include="skybox.h" />
 | 
			
		||||
    <ClInclude Include="texture.h" />
 | 
			
		||||
@@ -36,12 +38,14 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="audio.cpp" />
 | 
			
		||||
    <ClCompile Include="booster.cpp" />
 | 
			
		||||
    <ClCompile Include="connector.cpp" />
 | 
			
		||||
    <ClCompile Include="engine.cpp" />
 | 
			
		||||
    <ClCompile Include="main.cpp" />
 | 
			
		||||
    <ClCompile Include="mesh.cpp" />
 | 
			
		||||
    <ClCompile Include="openglcontext.cpp" />
 | 
			
		||||
    <ClCompile Include="remoteplayer.cpp" />
 | 
			
		||||
    <ClCompile Include="settings.cpp" />
 | 
			
		||||
    <ClCompile Include="shader.cpp" />
 | 
			
		||||
    <ClCompile Include="skybox.cpp" />
 | 
			
		||||
    <ClCompile Include="texture.cpp" />
 | 
			
		||||
@@ -87,7 +91,7 @@
 | 
			
		||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
			
		||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
    <PlatformToolset>v143</PlatformToolset>
 | 
			
		||||
    <PlatformToolset>ClangCL</PlatformToolset>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
			
		||||
  <ImportGroup Label="ExtensionSettings">
 | 
			
		||||
@@ -170,7 +174,7 @@
 | 
			
		||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
@@ -192,7 +196,7 @@
 | 
			
		||||
      <FloatingPointModel>Fast</FloatingPointModel>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <GenerateDebugInformation>false</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
 
 | 
			
		||||
@@ -53,6 +53,12 @@
 | 
			
		||||
    <ClInclude Include="remoteplayer.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="booster.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="settings.h">
 | 
			
		||||
      <Filter>Fichiers d%27en-tête</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="engine.cpp">
 | 
			
		||||
@@ -97,5 +103,11 @@
 | 
			
		||||
    <ClCompile Include="remoteplayer.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="booster.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="settings.cpp">
 | 
			
		||||
      <Filter>Fichiers sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
 | 
			
		||||
	m_engine->setRolloffFactor(2);
 | 
			
		||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
			
		||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
			
		||||
	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
 | 
			
		||||
	m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Audio::~Audio() { 
 | 
			
		||||
@@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
 | 
			
		||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
 | 
			
		||||
 | 
			
		||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
 | 
			
		||||
 | 
			
		||||
float Audio::GetMusicVolume() const {
 | 
			
		||||
	return m_music->getVolume();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -33,6 +33,8 @@ public:
 | 
			
		||||
	void ToggleMusicState();
 | 
			
		||||
 | 
			
		||||
	void PauseEngine();
 | 
			
		||||
 | 
			
		||||
	float GetMusicVolume() const;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // AUDIO_H__
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
			
		||||
#include "booster.h"
 | 
			
		||||
 | 
			
		||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
			
		||||
{
 | 
			
		||||
	//
 | 
			
		||||
	//Vector3f playerToQuad = m_player.GetPosition() - m_position;
 | 
			
		||||
	//playerToQuad.Normalize();
 | 
			
		||||
	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
 | 
			
		||||
	//Matrix4f rotationMatrix;
 | 
			
		||||
	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
 | 
			
		||||
	//glMultMatrixf(rotationMatrix.GetInternalValues());
 | 
			
		||||
	float x = pos.x;
 | 
			
		||||
	float y = pos.y;
 | 
			
		||||
	float z = pos.z;
 | 
			
		||||
	float width = 1.0f;
 | 
			
		||||
	float height = 1.0f;
 | 
			
		||||
	//Pt override les collisions.. a ce point la je sais pas quoi faire
 | 
			
		||||
 | 
			
		||||
	//Matrix4 mat4 = tran.GetMatrix();
 | 
			
		||||
	//mat4 VP = pMatrix * vMatrix;
 | 
			
		||||
	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
			
		||||
	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
			
		||||
 | 
			
		||||
	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
			
		||||
	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
			
		||||
	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
			
		||||
	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
			
		||||
 | 
			
		||||
	//tran.ApplyTranslation(m_position);
 | 
			
		||||
	float u, v, w, h;
 | 
			
		||||
	//glDisable(GL_DEPTH_TEST);
 | 
			
		||||
	shader.Use();
 | 
			
		||||
	textureAtlas.Bind();
 | 
			
		||||
	textureAtlas.TextureIndexToCoord(8, u, v, w, h);
 | 
			
		||||
	//glLoadIdentity();
 | 
			
		||||
	glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
			
		||||
	glBegin(GL_QUADS);
 | 
			
		||||
	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
			
		||||
	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
			
		||||
	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
			
		||||
	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	shader.Disable();
 | 
			
		||||
	//tran.ApplyTranslation(-m_position);
 | 
			
		||||
	//glEnable(GL_DEPTH_TEST);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
 | 
			
		||||
#ifndef BOOSTER_H__
 | 
			
		||||
#define BOOSTER_H__
 | 
			
		||||
#include "define.h"
 | 
			
		||||
#include "textureatlas.h"
 | 
			
		||||
#include "shader.h"
 | 
			
		||||
#include "../SQCSim-common/vector3.h"
 | 
			
		||||
#include "../SQCSim-common/transformation.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Booster {
 | 
			
		||||
public:
 | 
			
		||||
	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran);
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
@@ -28,6 +28,7 @@ include_directories(
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
add_library(SQCSim-common
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
			
		||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
			
		||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
			
		||||
 | 
			
		||||
add_executable(SQCSim-client
 | 
			
		||||
			"../audio.cpp"
 | 
			
		||||
			"../booster.cpp"
 | 
			
		||||
			"../connector.cpp"
 | 
			
		||||
			"../engine.cpp"
 | 
			
		||||
			"../mesh.cpp"
 | 
			
		||||
 
 | 
			
		||||
@@ -65,48 +65,53 @@ int Connector::Connect(const char* srv_addr, std::string name) {
 | 
			
		||||
 | 
			
		||||
	netprot::Buffer bf;
 | 
			
		||||
	netprot::LoginInfo log;
 | 
			
		||||
	strcpy(log.name, name.c_str());
 | 
			
		||||
	strcpy(log.name, 32, name.c_str());
 | 
			
		||||
 | 
			
		||||
	netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
			
		||||
 | 
			
		||||
	bool ready = false;
 | 
			
		||||
	int errors = 0;
 | 
			
		||||
	std::vector<netprot::Packet> lsPck;
 | 
			
		||||
	std::vector<char*> lsPck;
 | 
			
		||||
	while (!ready) {
 | 
			
		||||
		lsPck = netprot::recvPacks(m_sock_tcp, &bf);
 | 
			
		||||
		netprot::recvPacks(m_sock_udp, &bf, &lsPck);
 | 
			
		||||
 | 
			
		||||
		for (auto& pck : lsPck) {
 | 
			
		||||
			bool bypass_delete = false;
 | 
			
		||||
			uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
			
		||||
			netprot::PlayerInfo* pl = nullptr;
 | 
			
		||||
			switch (pck.type) {
 | 
			
		||||
			switch (netprot::getType(pck, 1)) {
 | 
			
		||||
				using enum netprot::PACKET_TYPE;
 | 
			
		||||
			case LOGINF:
 | 
			
		||||
				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
 | 
			
		||||
				if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				break;
 | 
			
		||||
			case GAMEINFO:
 | 
			
		||||
				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
 | 
			
		||||
				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				break;
 | 
			
		||||
			case PLAYINF:
 | 
			
		||||
				pl = (netprot::PlayerInfo*)pck.ptr;
 | 
			
		||||
				pl = new netprot::PlayerInfo();
 | 
			
		||||
				if (!netprot::Deserialize(pl, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				else {
 | 
			
		||||
					m_players[pl->id] = pl;
 | 
			
		||||
				bypass_delete = true;
 | 
			
		||||
					std::cout << "A challenger appears! " << pl->name << std::endl;
 | 
			
		||||
				}
 | 
			
		||||
				break;
 | 
			
		||||
			case TEAMINF:
 | 
			
		||||
				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
			
		||||
				break;
 | 
			
		||||
			case SYNC:
 | 
			
		||||
				m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
 | 
			
		||||
				if (!netprot::Deserialize(&m_origin, pck, &bsize))
 | 
			
		||||
					++errors;
 | 
			
		||||
				ready = true;
 | 
			
		||||
				break;
 | 
			
		||||
			default:
 | 
			
		||||
				errors++;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
			if (!bypass_delete)
 | 
			
		||||
				netprot::emptyPack(pck);
 | 
			
		||||
		}
 | 
			
		||||
		lsPck.clear();
 | 
			
		||||
		if (errors > 100)
 | 
			
		||||
		if (errors > 1000)
 | 
			
		||||
			return 4;
 | 
			
		||||
	}
 | 
			
		||||
	return 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@
 | 
			
		||||
#define CONNECTOR_H__
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "../SQCSim-common/netprotocol.h"
 | 
			
		||||
#include "define.h"
 | 
			
		||||
 | 
			
		||||
@@ -26,13 +27,13 @@ public:
 | 
			
		||||
 | 
			
		||||
	// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
 | 
			
		||||
 | 
			
		||||
	std::map<uint64_t, netprot::PlayerInfo> m_players;
 | 
			
		||||
	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
 | 
			
		||||
private:
 | 
			
		||||
#ifdef _WIN32
 | 
			
		||||
	WSADATA m_wsaData;
 | 
			
		||||
#endif
 | 
			
		||||
	std::map<Timestamp, netprot::Input> m_inputmanifest;
 | 
			
		||||
	std::map<uint64_t, netprot::TeamInfo> m_teams;
 | 
			
		||||
	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
 | 
			
		||||
	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
 | 
			
		||||
 | 
			
		||||
	netprot::LoginInfo m_loginfo;
 | 
			
		||||
	netprot::GameInfo m_gameinfo;
 | 
			
		||||
 
 | 
			
		||||
@@ -29,10 +29,37 @@
 | 
			
		||||
#define BASE_HEIGHT 480
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
			
		||||
#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
			
		||||
 | 
			
		||||
//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
			
		||||
#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
			
		||||
#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
			
		||||
//1 = shoot sans anim, 2 = shoot avec anim
 | 
			
		||||
#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
			
		||||
#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
			
		||||
 | 
			
		||||
#define TEXTURE_PATH        "./media/textures/"
 | 
			
		||||
#define SHADER_PATH		    "./media/shaders/"
 | 
			
		||||
#define AUDIO_PATH			"./media/audio/"
 | 
			
		||||
#define CHUNK_PATH			"./media/chunks/"
 | 
			
		||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
			
		||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
			
		||||
 | 
			
		||||
enum GameState { 
 | 
			
		||||
	MAIN_MENU, 
 | 
			
		||||
	SPLASH,
 | 
			
		||||
	LOBBY,
 | 
			
		||||
	OPTIONS,
 | 
			
		||||
	QUIT,
 | 
			
		||||
	PLAY, 
 | 
			
		||||
	PAUSE
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum Resolution {
 | 
			
		||||
	HD = 0,		// 1280x720	 (High Definition)
 | 
			
		||||
	FHD,		// 1920x1080 (Full HD)
 | 
			
		||||
	QHD,		// 2560x1440 (Quad HD)
 | 
			
		||||
	UHD			// 3840x2160 (Ultra HD)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // DEFINE_H__
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/docs/doc_dev.docx
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -2,9 +2,13 @@
 | 
			
		||||
#define ENGINE_H__
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <cmath>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include "../SQCSim-common/array2d.h"
 | 
			
		||||
#include "../SQCSim-common/blockinfo.h"
 | 
			
		||||
#include "../SQCSim-common/boostinfo.h"
 | 
			
		||||
#include "../SQCSim-common/bullet.h"
 | 
			
		||||
#include "../SQCSim-common/chunk.h"
 | 
			
		||||
#include "../SQCSim-common/world.h"
 | 
			
		||||
@@ -20,13 +24,13 @@
 | 
			
		||||
#include "connector.h"
 | 
			
		||||
#include "renderer.h"
 | 
			
		||||
#include "remoteplayer.h"
 | 
			
		||||
#include "booster.h"
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
 | 
			
		||||
class Engine : public OpenglContext {
 | 
			
		||||
public:
 | 
			
		||||
    Engine();
 | 
			
		||||
    virtual ~Engine();
 | 
			
		||||
    virtual void DrawMenu();
 | 
			
		||||
    virtual void DrawSplachScreen();
 | 
			
		||||
    virtual void Init();
 | 
			
		||||
    virtual void DeInit();
 | 
			
		||||
    virtual void LoadResource();
 | 
			
		||||
@@ -39,74 +43,146 @@ public:
 | 
			
		||||
    virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::pair<float, float> GetScale() const;
 | 
			
		||||
 | 
			
		||||
    int GetFps(float elapsedTime) const;
 | 
			
		||||
    int GetCountdown(float elapsedTime);
 | 
			
		||||
    int GetOptionsChoice();
 | 
			
		||||
    bool StartMultiplayerGame();
 | 
			
		||||
 | 
			
		||||
    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
			
		||||
 | 
			
		||||
    void InstantDamage();
 | 
			
		||||
    void SystemNotification(std::string systemLog);
 | 
			
		||||
    void KillNotification(Player killer, Player killed);
 | 
			
		||||
 | 
			
		||||
    void DisplayNotification(std::string message);
 | 
			
		||||
    void ProcessNotificationQueue();
 | 
			
		||||
    void DisplayCrosshair();
 | 
			
		||||
    void DisplayPovGun();
 | 
			
		||||
    void DisplayCurrentItem();
 | 
			
		||||
    void DisplayHud(int timer);
 | 
			
		||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
			
		||||
    void DisplaySingleOrMultiplayerMenu();
 | 
			
		||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
			
		||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
			
		||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
			
		||||
 | 
			
		||||
    Connector m_conn;
 | 
			
		||||
    Shader m_shader01;
 | 
			
		||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
			
		||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
			
		||||
    void DisplaySplashScreen();
 | 
			
		||||
 | 
			
		||||
    void DisplayMainMenu();
 | 
			
		||||
    void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
 | 
			
		||||
    void DrawMainMenuButtons(float centerX, float centerY);
 | 
			
		||||
    void DrawSingleMultiButtons(float centerX, float centerY);
 | 
			
		||||
 | 
			
		||||
    void DisplayLobbyMenu(float elapsedTime);
 | 
			
		||||
    void SetPlayerUsername(float elapsedTime);
 | 
			
		||||
    void SetServerAddress(float elapsedTime);
 | 
			
		||||
 | 
			
		||||
    void DisplayOptionsMenu();
 | 
			
		||||
    void DisplayAudioMenu(float centerX, float centerY);
 | 
			
		||||
    void DisplayGraphicsMenu(float centerX, float centerY);
 | 
			
		||||
    void DisplayGameplayMenu(float centerX, float centerY);
 | 
			
		||||
    void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
			
		||||
    void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
 | 
			
		||||
    void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
			
		||||
 | 
			
		||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
			
		||||
    void ProcessNotificationQueue();
 | 
			
		||||
    char SimulateKeyboard(unsigned char key);
 | 
			
		||||
    void HandlePlayerInput(float elapsedTime);
 | 
			
		||||
 | 
			
		||||
    //udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
 | 
			
		||||
    Audio m_audio = Audio(AUDIO_PATH "music01.wav");
 | 
			
		||||
    irrklang::ISound* m_powpow, * m_scream;
 | 
			
		||||
    irrklang::ISound* m_whoosh[MAX_BULLETS];
 | 
			
		||||
 | 
			
		||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
			
		||||
 | 
			
		||||
    //Menu
 | 
			
		||||
    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
			
		||||
 | 
			
		||||
    World m_world = World();
 | 
			
		||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
			
		||||
 | 
			
		||||
    Renderer m_renderer = Renderer();
 | 
			
		||||
 | 
			
		||||
    Booster m_booster = Booster();
 | 
			
		||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
			
		||||
    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
			
		||||
 | 
			
		||||
    GameState m_gamestate = GameState::SPLASH;
 | 
			
		||||
 | 
			
		||||
    Shader m_shader01;
 | 
			
		||||
 | 
			
		||||
    Skybox m_skybox;
 | 
			
		||||
 | 
			
		||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
			
		||||
    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
			
		||||
 | 
			
		||||
    TextureAtlas::TextureIndex texBoostHeal;
 | 
			
		||||
 | 
			
		||||
    Texture m_textureCrosshair;
 | 
			
		||||
    Texture m_textureFont;
 | 
			
		||||
    Texture m_textureGun;
 | 
			
		||||
    Texture m_texturePovGun;
 | 
			
		||||
    Texture m_textureSkybox;
 | 
			
		||||
    Texture m_textureSoloMultiMenu;
 | 
			
		||||
    Texture m_textureTitle;
 | 
			
		||||
 | 
			
		||||
    Skybox m_skybox;
 | 
			
		||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
			
		||||
    Texture m_textureLobbyMenu;
 | 
			
		||||
    Texture m_textureMainMenu;
 | 
			
		||||
    Texture m_textureOptionsMenu;
 | 
			
		||||
    Texture m_texturePauseMenu;
 | 
			
		||||
    Texture m_textureSplashScreen;
 | 
			
		||||
 | 
			
		||||
    irrklang::ISound* m_powpow,
 | 
			
		||||
        * m_scream;
 | 
			
		||||
    irrklang::ISound *m_whoosh[MAX_BULLETS];
 | 
			
		||||
    Texture m_textureHd;
 | 
			
		||||
    Texture m_textureFhd;
 | 
			
		||||
    Texture m_textureQhd;
 | 
			
		||||
    Texture m_textureUhd;
 | 
			
		||||
 | 
			
		||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
			
		||||
    Texture m_textureLobbyServer;
 | 
			
		||||
    Texture m_textureLobbyIdentify;
 | 
			
		||||
    Texture m_textureCheck;
 | 
			
		||||
    Texture m_textureChecked;
 | 
			
		||||
 | 
			
		||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
			
		||||
    Texture m_textureOptAudio;
 | 
			
		||||
    Texture m_textureOptBack;
 | 
			
		||||
    Texture m_textureOptGameplay;
 | 
			
		||||
    Texture m_textureOptGraphics;
 | 
			
		||||
    Texture m_textureOptMain;
 | 
			
		||||
    Texture m_textureOptMusic;
 | 
			
		||||
    Texture m_textureOptOptions;
 | 
			
		||||
    Texture m_textureOptResolution;
 | 
			
		||||
    Texture m_textureOptSensitivity;
 | 
			
		||||
    Texture m_textureOptSfx;
 | 
			
		||||
 | 
			
		||||
    std::map<uint64_t, Player*> m_players;
 | 
			
		||||
    Texture m_textureMenuBack;
 | 
			
		||||
    Texture m_textureMenuMulti;
 | 
			
		||||
    Texture m_textureMenuOptions;
 | 
			
		||||
    Texture m_textureMenuPlay;
 | 
			
		||||
    Texture m_textureMenuQuit;
 | 
			
		||||
    Texture m_textureMenuSingle;
 | 
			
		||||
    Texture m_textureMenuTitle;
 | 
			
		||||
 | 
			
		||||
    //Menu
 | 
			
		||||
    enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
 | 
			
		||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
			
		||||
    Texture MenuTitleTexture;
 | 
			
		||||
    Texture MenuBGTexture;
 | 
			
		||||
    Texture MenuStartTexture;
 | 
			
		||||
    Texture MenuQuitTexture;
 | 
			
		||||
    Texture MenuOptionsTexture;
 | 
			
		||||
    Texture SplachScreenTexture;
 | 
			
		||||
    Settings m_options = Settings(m_audio);
 | 
			
		||||
 | 
			
		||||
    Resolution m_resolution = HD;
 | 
			
		||||
 | 
			
		||||
    float m_splashTime = 2.0f;
 | 
			
		||||
    float m_scale;
 | 
			
		||||
    float m_time = 0;
 | 
			
		||||
    float m_time_SplashScreen = 0;
 | 
			
		||||
    float m_Width = 0;
 | 
			
		||||
    float m_Height = 0;
 | 
			
		||||
    float m_titleX = 0;
 | 
			
		||||
    float m_titleY = 0;
 | 
			
		||||
 | 
			
		||||
    int m_renderCount = 0;
 | 
			
		||||
    int m_countdown = COUNTDOWN;
 | 
			
		||||
    int m_nbReductionChunk = 4;
 | 
			
		||||
    int m_timerReductionChunk = 30;
 | 
			
		||||
 | 
			
		||||
    float m_volPrincipal = 0.0f;
 | 
			
		||||
    float m_volMusique = 0.0f;
 | 
			
		||||
    float m_volEffets = 0.0f;
 | 
			
		||||
    float m_volSensible = 0.0f;
 | 
			
		||||
 | 
			
		||||
    int m_selectedOption = 0;
 | 
			
		||||
 | 
			
		||||
    bool m_selectedOptAudioMainBar = false;
 | 
			
		||||
    bool m_selectedOptAudioMusicBar = false;
 | 
			
		||||
	bool m_selectedOptAudioSfxBar = false;
 | 
			
		||||
    bool m_selectedGameplaySensitivityBar = false;
 | 
			
		||||
 | 
			
		||||
    bool m_damage = false;
 | 
			
		||||
 | 
			
		||||
@@ -116,29 +192,57 @@ private:
 | 
			
		||||
    bool m_flash = true;
 | 
			
		||||
    bool m_displayCrosshair = true;
 | 
			
		||||
    bool m_displayHud = true;
 | 
			
		||||
    bool m_displayInfo = false;
 | 
			
		||||
    bool m_displayInfo = true;
 | 
			
		||||
    bool m_resetcountdown = false;
 | 
			
		||||
    bool m_soloMultiChoiceMade = true;
 | 
			
		||||
    bool m_soloMultiChoiceMade = false;
 | 
			
		||||
    bool m_stopcountdown = false;
 | 
			
		||||
 | 
			
		||||
    bool m_selectedPlayOptions = false;
 | 
			
		||||
    bool m_selectedOptions = false;
 | 
			
		||||
    bool m_selectedQuit = false;
 | 
			
		||||
 | 
			
		||||
    std::string m_currentInputString;
 | 
			
		||||
    std::string m_username;
 | 
			
		||||
    std::string m_serverAddr;
 | 
			
		||||
    char m_inputChar = 0;
 | 
			
		||||
    bool m_invalidChar = false;
 | 
			
		||||
    bool m_charChanged = false;
 | 
			
		||||
    bool m_settingUsername = false;
 | 
			
		||||
    bool m_settingServer = false;
 | 
			
		||||
    bool m_multiReady = false;
 | 
			
		||||
    
 | 
			
		||||
    bool m_key1 = false;
 | 
			
		||||
    bool m_key2 = false;
 | 
			
		||||
    bool m_keyK = false;
 | 
			
		||||
    bool m_keyL = false;
 | 
			
		||||
    bool m_keyW = false;
 | 
			
		||||
    bool m_keyA = false;
 | 
			
		||||
    bool m_keyS = false;
 | 
			
		||||
    bool m_keyD = false;
 | 
			
		||||
    bool m_keyEnter = false;
 | 
			
		||||
    bool m_keySpace = false;
 | 
			
		||||
    bool m_keyShift = false;
 | 
			
		||||
    bool m_keyBackspace = false;
 | 
			
		||||
 | 
			
		||||
    bool m_mouseL = false;
 | 
			
		||||
    bool m_mouseR = false;
 | 
			
		||||
    bool m_mouseC = false;
 | 
			
		||||
    bool m_mouseWU = false;
 | 
			
		||||
    bool m_mouseWD = false;
 | 
			
		||||
    //Pour trouver ou est la souris
 | 
			
		||||
 | 
			
		||||
    float m_mousemx = 0;
 | 
			
		||||
    float m_mousemy = 0;
 | 
			
		||||
 | 
			
		||||
    bool m_networkgame = false;
 | 
			
		||||
    
 | 
			
		||||
    Connector m_conn;
 | 
			
		||||
    std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
 | 
			
		||||
    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
			
		||||
    std::unordered_map<uint64_t, Player*> m_players;
 | 
			
		||||
    netprot::Buffer m_buf, m_bufout;
 | 
			
		||||
    netprot::ChunkMod* m_chunkmod = nullptr;
 | 
			
		||||
 | 
			
		||||
    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
			
		||||
    std::string m_messageNotification = "";
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ void main()
 | 
			
		||||
    texel = texture2D(tex,gl_TexCoord[0].st);
 | 
			
		||||
 | 
			
		||||
    texel *= light;
 | 
			
		||||
   texel.a = 255.;
 | 
			
		||||
   
 | 
			
		||||
    gl_FragColor = texel;
 | 
			
		||||
   
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
| 
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		 Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB  | 
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		 Before Width: | Height: | Size: 657 KiB After Width: | Height: | Size: 659 KiB  | 
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		 Before Width: | Height: | Size: 678 KiB After Width: | Height: | Size: 680 KiB  |