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149 Commits
SQC-15_paq
...
SQC_mergeF
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@@ -48,7 +48,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>ClangCL</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@@ -3,19 +3,32 @@
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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int max = 100 / perframe;
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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for (auto& [key, player] : mapPlayer) {
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if ((m_currentpos - player->GetPosition()).Length() < .4f) {
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bool hit = false;
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if ((m_currentpos - player->GetPosition()).Length() < .6f) {
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hit = true;
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}
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if ((m_currentpos - player->GetPOV()).Length() < .2f) {
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damage *= 2; // HEADSHOT!
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hit = true;
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}
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if (hit && !player->AmIDead()) {
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player->InflictDamage(damage);
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player->m_hit = true;
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if (player->AmIDead())
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player->Killer = m_shooter_id;
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return true;
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}
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}
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@@ -23,6 +36,14 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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return true;
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}
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@@ -47,6 +68,6 @@ Vector3f Bullet::getVel() const {
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return m_velocity;
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}
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uint64_t Bullet::getTeamID(){
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return m_tid;
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}
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//uint64_t Bullet::getTeamID(){
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// return m_tid;
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//}
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@@ -5,7 +5,7 @@
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#include "define.h"
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#include "vector3.h"
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#include "player.h"
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#include "netprotocol.h"
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class World;
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class Player;
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@@ -16,17 +16,17 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getVel() const;
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uint64_t getTeamID();
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//uint64_t getTeamID();
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private:
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Vector3f m_startpos,
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m_currentpos,
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m_velocity;
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uint64_t m_tid = 0;
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uint64_t m_shooter_id = 0;
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};
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@@ -1,54 +1,86 @@
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#include "chunk.h"
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#include "world.h"
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#include <random>
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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int ratio = 0;
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ratio = x * y % 7;
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m_blocks.Reset(BTYPE_AIR);
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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#pragma region Montagnes et Grass des montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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double height = 0;
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for (int x = 0; x < 39; ++x) {
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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xnoiz *= 1.139;
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ynoiz *= 1.139;
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xnoiz *= 1.1305;
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ynoiz *= 1.1305;
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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if (iy < 20)
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{
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//std::cout << "" << ynoiz << std::endl;
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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else if (iy == 20 || iy == 21) {
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double fractionalPart = ynoiz - static_cast<int>(ynoiz);
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if (iy == 20) {
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if (fractionalPart < 0.3) {
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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}
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else if (iy == 21) {
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if (fractionalPart < 0.6) {
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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}
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}
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else
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{
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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}
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}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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#pragma endregion
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#pragma region Lacs
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 13; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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}
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else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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}
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}
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}
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#pragma endregion
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int rnd = rand() % 15;
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if (rnd == 4)
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//int rnd = rand() % 15;
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if (ratio == 1)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -57,16 +89,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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Structure(ix, iy, iz, 2);
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}
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}
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if (rnd == 3)
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if (ratio == 3)
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (iz == 4)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 2);
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Structure(ix, iy, iz, 1);
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}
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}
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if (rnd == 6)
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if (ratio == 5)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -77,38 +109,146 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
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// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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// float xnoiz, ynoiz;
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// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
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// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
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// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
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// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
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// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
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// if (tree) {
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// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
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// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
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// break;
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// }
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// }
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/* }
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else {
|
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input.seekg(0, std::ios_base::end);
|
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int size = input.tellg();
|
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input.seekg(0, std::ios_base::beg);
|
||||
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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input.read(data, size);
|
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input.close();
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
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for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
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m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
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}*/
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#pragma region Arbre
|
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double valeurRnd = 0;
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int treeheight = 10;
|
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int lastTreeX = -1;
|
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int lastTreeZ = -1;
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|
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int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
|
||||
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
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if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
|
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float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
|
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float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
|
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double height = 0;
|
||||
for (int i = 0; i < 39; ++i) {
|
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height += simplex.eval(xnoiz, ynoiz);
|
||||
height *= .79;
|
||||
xnoiz *= 1.1305;
|
||||
ynoiz *= 1.1305;
|
||||
}
|
||||
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
|
||||
height /= (CHUNK_SIZE_Y / 1.9);
|
||||
height += 15.;
|
||||
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
|
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valeurRnd = simplex.eval(xnoiz, ynoiz);
|
||||
int distanceThreshold = 20;
|
||||
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
|
||||
bool isInsideLake = false;
|
||||
for (int iy = 0; iy < 13; ++iy) {
|
||||
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
|
||||
isInsideLake = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|
||||
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
|
||||
) {
|
||||
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
|
||||
if (valeurRnd < 0.1)
|
||||
treeheight = 10;
|
||||
else {
|
||||
treeheight = valeurRnd * 20;
|
||||
if (treeheight < 5)
|
||||
treeheight = 5;
|
||||
}
|
||||
PlaceTree(ix, height, iz, treeheight);
|
||||
lastTreeX = ix;
|
||||
lastTreeZ = iz;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//else {
|
||||
// input.seekg(0, std::ios_base::end);
|
||||
// int size = input.tellg();
|
||||
// input.seekg(0, std::ios_base::beg);
|
||||
|
||||
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
// input.read(data, size);
|
||||
// input.close();
|
||||
|
||||
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
|
||||
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
|
||||
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
|
||||
//}*/
|
||||
|
||||
|
||||
|
||||
|
||||
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
|
||||
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
|
||||
// float xnoiz, ynoiz;
|
||||
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
|
||||
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
|
||||
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
|
||||
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
|
||||
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
|
||||
// }
|
||||
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
|
||||
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
void Chunk::PlaceTree(int x, int y, int z, int height) {
|
||||
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
|
||||
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
|
||||
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
|
||||
return;
|
||||
}
|
||||
|
||||
// Place la tige de l'arbre
|
||||
for (int iy = 0; iy < height + 1; ++iy) {
|
||||
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
|
||||
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
// Place les feuilles de l'arbre
|
||||
int foliageHeight = height / 2;
|
||||
for (int dy = 0; dy < foliageHeight; ++dy) {
|
||||
for (int dx = -4; dx <= 4; ++dx) {
|
||||
for (int dz = -4; dz <= 4; ++dz) {
|
||||
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
|
||||
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
|
||||
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
|
||||
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
|
||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||
if (distanceSquared < 20) {
|
||||
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Chunk::~Chunk() {
|
||||
/*if (m_isModified) {
|
||||
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
|
||||
@@ -135,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
|
||||
|
||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
|
||||
m_blocks.Set(x, y, z, type);
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
|
||||
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
|
||||
m_isDirty = true;
|
||||
}
|
||||
|
||||
@@ -163,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
@@ -174,28 +318,8 @@ void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
||||
void Chunk::Structure(int x, int y, int z,int height)
|
||||
{
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@@ -27,6 +27,7 @@ class Chunk {
|
||||
BlockType GetBlock(int x, int y, int z);
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
void PlaceTree(int x, int y, int z, int height);
|
||||
|
||||
void Structure(int x, int y, int z, int height);
|
||||
bool IsDirty() const;
|
||||
|
@@ -52,6 +52,7 @@ typedef uint64_t Timestamp;
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
|
@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
||||
|
||||
Keys keys = in->keys;
|
||||
uint8_t keys8 = // Reste un bit.
|
||||
(keys.forward? 0b10000000: 0) |
|
||||
(keys.backward? 0b01000000: 0) |
|
||||
(keys.left? 0b00100000: 0) |
|
||||
(keys.right? 0b00010000: 0) |
|
||||
(keys.jump? 0b00001000: 0) |
|
||||
(keys.shoot? 0b00000100: 0) |
|
||||
(keys.block? 0b00000010: 0);
|
||||
(keys.forward ? 0b10000000 : 0) |
|
||||
(keys.backward ? 0b01000000 : 0) |
|
||||
(keys.left ? 0b00100000 : 0) |
|
||||
(keys.right ? 0b00010000 : 0) |
|
||||
(keys.jump ? 0b00001000 : 0) |
|
||||
(keys.shoot ? 0b00000100 : 0) |
|
||||
(keys.block ? 0b00000010 : 0);
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
||||
|
||||
@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
||||
|
||||
States states = out->states;
|
||||
uint8_t states8 =
|
||||
(states.jumping? 0b10000000: 0) |
|
||||
(states.shooting? 0b01000000: 0) |
|
||||
(states.hit? 0b00100000: 0) |
|
||||
(states.powerup? 0b00010000: 0) |
|
||||
(states.dead? 0b00001000: 0) |
|
||||
(states.still? 0b00000100: 0) |
|
||||
(states.jumpshot? 0b00000010: 0) |
|
||||
(states.running? 0b00000001: 0);
|
||||
(states.jumping ? 0b10000000 : 0) |
|
||||
(states.shooting ? 0b01000000 : 0) |
|
||||
(states.hit ? 0b00100000 : 0) |
|
||||
(states.powerup ? 0b00010000 : 0) |
|
||||
(states.dead ? 0b00001000 : 0) |
|
||||
(states.still ? 0b00000100 : 0) |
|
||||
(states.jumpshot ? 0b00000010 : 0) |
|
||||
(states.running ? 0b00000001 : 0);
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
|
||||
|
||||
@@ -181,8 +181,6 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
@@ -200,9 +198,21 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[2] & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||
uint32_t hp;
|
||||
|
||||
memcpy(&hp, &sync->hp, sizeof(float));
|
||||
|
||||
uint8_t hp8[4] = {
|
||||
(uint8_t)((hp >> 24) & 0xFF),
|
||||
(uint8_t)((hp >> 16) & 0xFF),
|
||||
(uint8_t)((hp >> 8) & 0xFF),
|
||||
(uint8_t)(hp & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
|
||||
}
|
||||
|
||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||
@@ -210,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||
|
||||
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||
strcpy(*buf + 1, namesize, tinfo->name);
|
||||
|
||||
uint64_t tid = tinfo->id;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((tid >> 56) & 0xFF),
|
||||
@@ -233,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
||||
|
||||
size_t namesize = std::strlen(linfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &linfo->name, namesize);
|
||||
strcpy(*buf + 1, namesize, linfo->name);
|
||||
|
||||
uint64_t sid = linfo->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((sid >> 56) & 0xFF),
|
||||
@@ -270,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
||||
|
||||
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||
strcpy(*buf + 1, namesize, pinfo->name);
|
||||
|
||||
uint64_t id = pinfo->id;
|
||||
uint8_t id8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((id >> 56) & 0xFF),
|
||||
@@ -397,11 +410,110 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
|
||||
size_t messize = std::strlen(chat->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||
strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess);
|
||||
|
||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[0] & 0xFF),
|
||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[1] & 0xFF),
|
||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[2] & 0xFF) };
|
||||
|
||||
memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
|
||||
memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
|
||||
|
||||
*buflen = sizeof(uint32_t) * 3 + 3;
|
||||
}
|
||||
|
||||
void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
|
||||
|
||||
uint64_t tstamp = bull->tstamp;
|
||||
uint8_t ts8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((tstamp >> 56) & 0xFF),
|
||||
(uint8_t)((tstamp >> 48) & 0xFF),
|
||||
(uint8_t)((tstamp >> 40) & 0xFF),
|
||||
(uint8_t)((tstamp >> 32) & 0xFF),
|
||||
(uint8_t)((tstamp >> 24) & 0xFF),
|
||||
(uint8_t)((tstamp >> 16) & 0xFF),
|
||||
(uint8_t)((tstamp >> 8) & 0xFF),
|
||||
(uint8_t)(tstamp & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, ts8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = bull->id;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((tid >> 56) & 0xFF),
|
||||
(uint8_t)((tid >> 48) & 0xFF),
|
||||
(uint8_t)((tid >> 40) & 0xFF),
|
||||
(uint8_t)((tid >> 32) & 0xFF),
|
||||
(uint8_t)((tid >> 24) & 0xFF),
|
||||
(uint8_t)((tid >> 16) & 0xFF),
|
||||
(uint8_t)((tid >> 8) & 0xFF),
|
||||
(uint8_t)(tid & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[0] & 0xFF),
|
||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[1] & 0xFF),
|
||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[2] & 0xFF) };
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
uint8_t dir8[3 * sizeof(uint32_t)] = {
|
||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[0] & 0xFF),
|
||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[1] & 0xFF),
|
||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[2] & 0xFF) };
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
|
||||
}
|
||||
|
||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
|
||||
|
||||
@@ -416,7 +528,7 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
|
||||
|
||||
|
||||
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(Input))
|
||||
return false;
|
||||
|
||||
@@ -476,7 +588,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(Output))
|
||||
return false;
|
||||
|
||||
@@ -508,10 +620,12 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||
out->states.jumping = states & 0b10000000;
|
||||
out->states.shooting = states & 0b01000000;
|
||||
out->states.hit = states & 0b00100000;
|
||||
out->states.dead = states & 0b00010000;
|
||||
out->states.still = states & 0b00001000;
|
||||
out->states.jumpshot = states & 0b00000100;
|
||||
out->states.running = states & 0b00000010;
|
||||
out->states.powerup = states & 0b00010000;
|
||||
out->states.dead = states & 0b00001000;
|
||||
out->states.still = states & 0b00000100;
|
||||
out->states.jumpshot = states & 0b00000010;
|
||||
out->states.running = states & 0b00000001;
|
||||
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||
@@ -553,7 +667,7 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(Sync))
|
||||
return false;
|
||||
|
||||
@@ -592,10 +706,9 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||
(uint16_t)diff[0] << 8 |
|
||||
(uint16_t)diff[1];
|
||||
|
||||
memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
|
||||
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
|
||||
uint32_t vec[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
@@ -612,12 +725,23 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||
|
||||
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||
uint8_t hp8[4];
|
||||
|
||||
memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
|
||||
|
||||
uint32_t hp = (uint32_t)hp8[0] << 24 |
|
||||
(uint32_t)hp8[1] << 16 |
|
||||
(uint32_t)hp8[2] << 8 |
|
||||
(uint32_t)hp8[3];
|
||||
|
||||
memcpy(&sync->hp, &hp, sizeof(float));
|
||||
|
||||
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
@@ -626,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&tinfo->name, &buf[1], namesize);
|
||||
strcpy(tinfo->name, namesize, &buf[1]);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
@@ -645,7 +769,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
@@ -654,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&linfo->name, &buf[1], namesize);
|
||||
strcpy(linfo->name, namesize, &buf[1]);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
@@ -684,7 +808,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(PlayerInfo))
|
||||
return false;
|
||||
|
||||
@@ -693,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&pinfo->name, &buf[1], namesize);
|
||||
strcpy(pinfo->name, namesize, &buf[1]);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
@@ -723,7 +847,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(GameInfo))
|
||||
return false;
|
||||
|
||||
@@ -766,7 +890,7 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(Chat))
|
||||
return false;
|
||||
|
||||
@@ -806,19 +930,119 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
|
||||
(uint64_t)dstt[6] << 8 |
|
||||
(uint64_t)dstt[7];
|
||||
|
||||
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||
size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||
char* ciboire = &buf[1 + sizeof(uint64_t) * 3];
|
||||
|
||||
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||
strcpy(chat->mess, 140, ciboire);
|
||||
|
||||
//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
|
||||
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(ChunkMod))
|
||||
return false;
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
|
||||
uint32_t vec[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
|
||||
memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
|
||||
|
||||
*buflen = sizeof(uint32_t) * 3 + 3;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(BulletAdd))
|
||||
return false;
|
||||
|
||||
uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(tst, &buf[1], sizeof(uint64_t));
|
||||
bull->tstamp =
|
||||
(uint64_t)tst[0] << 56 |
|
||||
(uint64_t)tst[1] << 48 |
|
||||
(uint64_t)tst[2] << 40 |
|
||||
(uint64_t)tst[3] << 32 |
|
||||
(uint64_t)tst[4] << 24 |
|
||||
(uint64_t)tst[5] << 16 |
|
||||
(uint64_t)tst[6] << 8 |
|
||||
(uint64_t)tst[7];
|
||||
|
||||
memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
bull->id =
|
||||
(uint64_t)tst[0] << 56 |
|
||||
(uint64_t)tst[1] << 48 |
|
||||
(uint64_t)tst[2] << 40 |
|
||||
(uint64_t)tst[3] << 32 |
|
||||
(uint64_t)tst[4] << 24 |
|
||||
(uint64_t)tst[5] << 16 |
|
||||
(uint64_t)tst[6] << 8 |
|
||||
(uint64_t)tst[7];
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||
uint32_t vec[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
|
||||
|
||||
uint32_t dir[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
|
||||
if (*buflen <= sizeof(ErrorLog))
|
||||
return false;
|
||||
|
||||
@@ -845,7 +1069,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||
return (netprot::PACKET_TYPE)buf[0];
|
||||
}
|
||||
|
||||
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
|
||||
netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
|
||||
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
||||
Input* in = nullptr;
|
||||
Output* out = nullptr;
|
||||
@@ -911,9 +1135,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
|
||||
return pck;
|
||||
}
|
||||
|
||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||
return netprot::getPack(buf->ptr, &buf->len);
|
||||
}
|
||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
|
||||
|
||||
bool netprot::emptyPack(netprot::Packet pck) {
|
||||
switch (pck.type) {
|
||||
@@ -950,13 +1172,12 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
|
||||
return pck;
|
||||
}
|
||||
|
||||
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
|
||||
std::vector<char*> lsPck;
|
||||
int len = buf->tmp? buf->tmp - buf->ptr: 0,
|
||||
void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
|
||||
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
||||
end = 0;
|
||||
char * cursor = buf->tmp ? buf->tmp: nullptr ,
|
||||
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
|
||||
* last = buf->tmp ? buf->tmp: buf->ptr;
|
||||
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
||||
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
|
||||
* last = buf->tmp ? buf->tmp : buf->ptr;
|
||||
bool ended = true;
|
||||
struct pollfd fds[1];
|
||||
|
||||
@@ -967,14 +1188,14 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
|
||||
if (!poll(fds, 1, 0)) {
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
return;
|
||||
}
|
||||
|
||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
return;
|
||||
}
|
||||
len += bytes;
|
||||
end = len;
|
||||
@@ -998,24 +1219,14 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
|
||||
|
||||
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||
if (cmp == 0) {
|
||||
if (!outbuf) {
|
||||
lsPck.push_back(last);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
else {
|
||||
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
lsPck->push_back(last);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!outbuf)
|
||||
buf->tmp = last;
|
||||
buf->tmp = last;
|
||||
cursor = &buf->ptr[len];
|
||||
next = cursor + 1;
|
||||
break;
|
||||
@@ -1024,8 +1235,7 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
|
||||
std::vector<char*> lsPck;
|
||||
void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) {
|
||||
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
||||
end = 0;
|
||||
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
||||
@@ -1043,14 +1253,14 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in
|
||||
if (!poll(fds, 1, 0)) {
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
return;
|
||||
}
|
||||
|
||||
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
|
||||
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||
if (ended)
|
||||
buf->tmp = nullptr;
|
||||
return lsPck;
|
||||
return;
|
||||
}
|
||||
len += bytes;
|
||||
end = len;
|
||||
@@ -1074,24 +1284,14 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in
|
||||
|
||||
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||
if (cmp == 0) {
|
||||
if (!outbuf) {
|
||||
lsPck.push_back(last);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
else {
|
||||
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
lsPck->push_back(last);
|
||||
cursor += sizeof(uint32_t);
|
||||
last = cursor;
|
||||
next = cursor + 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!outbuf)
|
||||
buf->tmp = last;
|
||||
buf->tmp = last;
|
||||
cursor = &buf->ptr[len];
|
||||
next = cursor + 1;
|
||||
break;
|
||||
|
@@ -12,14 +12,14 @@ namespace netprot {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
GAMEINFO, ENDINFO , BULLET,
|
||||
CHAT, ERRLOG, LAST_PACK
|
||||
};
|
||||
|
||||
/* Structures */
|
||||
|
||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
|
||||
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
|
||||
uint32_t len = BUFFER_LENGTH;
|
||||
|
||||
~Buffer() { delete[] ptr; }
|
||||
@@ -27,7 +27,7 @@ namespace netprot {
|
||||
};
|
||||
|
||||
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||
};
|
||||
|
||||
@@ -38,24 +38,24 @@ namespace netprot {
|
||||
/* Sous-structures */
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
bool forward = false,
|
||||
backward = false,
|
||||
left = false,
|
||||
right = false,
|
||||
jump = false,
|
||||
shoot = false,
|
||||
block = false;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup,
|
||||
dead,
|
||||
still,
|
||||
jumpshot,
|
||||
running;
|
||||
bool jumping = false,
|
||||
shooting = false,
|
||||
hit = false,
|
||||
powerup = false,
|
||||
dead = false,
|
||||
still = false,
|
||||
jumpshot = false,
|
||||
running = false;
|
||||
};
|
||||
|
||||
/* Structures de paquets */
|
||||
@@ -80,37 +80,37 @@ namespace netprot {
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
float hp = 0;
|
||||
Vector3f position;
|
||||
Sync() {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
char *name = new char[32];
|
||||
uint64_t id = 0;
|
||||
TeamInfo() {}
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
|
||||
~TeamInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
char *name = new char[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
LoginInfo() {}
|
||||
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
|
||||
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
|
||||
~LoginInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
char *name = new char[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
PlayerInfo() {}
|
||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
|
||||
strcpy(log->name, name);
|
||||
};
|
||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
|
||||
}
|
||||
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
|
||||
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
|
||||
~PlayerInfo() { delete[] name; }
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
@@ -125,16 +125,29 @@ namespace netprot {
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
Chat() {}
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
|
||||
~Chat() { delete[] mess; }
|
||||
};
|
||||
|
||||
struct ChunkMod {
|
||||
Vector3f pos;
|
||||
BlockType b_type, old_b_type;
|
||||
};
|
||||
|
||||
struct BulletAdd {
|
||||
Timestamp tstamp;
|
||||
Vector3f pos, dir;
|
||||
uint64_t id;
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
char *mess = new char[140];
|
||||
bool is_fatal = false;
|
||||
ErrorLog() {};
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
|
||||
~ErrorLog() { delete[] mess; }
|
||||
};
|
||||
|
||||
/* Fonctions */
|
||||
@@ -147,6 +160,8 @@ namespace netprot {
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||
@@ -157,6 +172,8 @@ namespace netprot {
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||
|
||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||
@@ -176,8 +193,8 @@ namespace netprot {
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||
|
||||
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
|
||||
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
|
||||
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
|
||||
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
|
||||
|
||||
/* Templates */
|
||||
|
||||
|
@@ -204,11 +204,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
|
||||
|
||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||
if (!rot) {
|
||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Player::GetBooster(Booster boosttype)
|
||||
@@ -276,26 +276,24 @@ void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
bool Player::AmIDead()
|
||||
{
|
||||
return m_hp <= 0;
|
||||
}
|
||||
bool Player::GetIsAirborne() const { return m_airborne; }
|
||||
|
||||
bool Player::AmIDead() { return m_hp <= 0; }
|
||||
|
||||
void Player::InflictDamage(float hitPoints)
|
||||
{
|
||||
|
||||
void Player::InflictDamage(float hitPoints) {
|
||||
m_hp -= hitPoints;
|
||||
|
||||
|
||||
if (AmIDead())
|
||||
{ // Quand le joueur est mort.
|
||||
|
||||
|
||||
|
||||
}
|
||||
if (m_hp < 0)
|
||||
m_hp == 0;
|
||||
//if (AmIDead())
|
||||
//{ // Quand le joueur est mort.
|
||||
//}
|
||||
}
|
||||
|
||||
int Player::getScore() const { return m_score; }
|
||||
|
||||
void Player::addPoint() { ++m_score; }
|
||||
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
||||
|
@@ -35,8 +35,14 @@ public:
|
||||
float GetHP() const;
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool GetIsAirborne() const;
|
||||
bool AmIDead();
|
||||
void InflictDamage(float hitPoints);
|
||||
int getScore() const;
|
||||
void addPoint();
|
||||
uint64_t Killer = 0;
|
||||
std::string m_username;
|
||||
bool m_hit = false;
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
@@ -46,8 +52,8 @@ protected:
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
std::string m_username;
|
||||
uint64_t id = 0;
|
||||
int m_score = 0;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
|
@@ -169,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
//
|
||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||
// updates = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player_dir;
|
||||
BlockType oldbtype;
|
||||
netprot::ChunkMod* cmod = nullptr;
|
||||
bool found = false;
|
||||
|
||||
if (block) return;
|
||||
if (block) return cmod;
|
||||
|
||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||
currentBlock += ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt != BTYPE_AIR)
|
||||
if (bt != BTYPE_AIR) {
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
@@ -219,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
|
||||
(By == PyA ||
|
||||
By == PyB ||
|
||||
By == PyC) &&
|
||||
Bz == Pz))
|
||||
Bz == Pz)) {
|
||||
found = true;
|
||||
oldbtype = bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||
if (net) {
|
||||
cmod = new netprot::ChunkMod();
|
||||
cmod->old_b_type = oldbtype;
|
||||
cmod->b_type = blockType;
|
||||
cmod->pos = currentBlock;
|
||||
}
|
||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(currentBlock)->MakeModified();
|
||||
block = true;
|
||||
}
|
||||
|
||||
return cmod;
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
|
@@ -11,6 +11,7 @@
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "chunk.h"
|
||||
#include "netprotocol.h"
|
||||
|
||||
class Chunk;
|
||||
class Bullet;
|
||||
@@ -37,7 +38,7 @@ public:
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
|
@@ -48,7 +48,7 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
@@ -3,19 +3,21 @@
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo log,
|
||||
PlayerInfo play):
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play) :
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
m_loginfo(*log),
|
||||
m_playinfo(*play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() { closesocket(m_sock); }
|
||||
Connection::~Connection() {
|
||||
delete player;
|
||||
closesocket(m_sock); }
|
||||
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
|
||||
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
@@ -51,25 +53,25 @@ void Connection::getPacks(SOCKET sock) {
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
m_input_manifest[in.timestamp] = in;
|
||||
m_input_vector.push_back(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize))
|
||||
m_nsync = true;
|
||||
break;
|
||||
default: break;
|
||||
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
m_input_manifest[in.timestamp] = in;
|
||||
m_input_vector.push_back(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize))
|
||||
m_nsync = true;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
|
||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||
@@ -80,9 +82,6 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
|
||||
for (auto& [key, conn] : conns) {
|
||||
if (m_playinfo.id == conn->GetHash(false))
|
||||
continue;
|
||||
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
|
||||
//std::cout << out.id << ": " << out.position << std::endl;
|
||||
|
||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||
}
|
||||
++outs;
|
||||
@@ -95,7 +94,7 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
|
||||
if (outs >= 1000) {
|
||||
outs -= 1000;
|
||||
Sync sync;
|
||||
sync.hp = player.get()->GetHP();
|
||||
sync.hp = player->GetHP();
|
||||
sync.timestamp = out.timestamp;
|
||||
sync.position = out.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
@@ -109,44 +108,101 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
|
||||
}
|
||||
}
|
||||
|
||||
void Connection::Run(World* world) {
|
||||
Timestamp Connection::Run(World* world) {
|
||||
Input in, last;
|
||||
Output out;
|
||||
Timestamp tstamp = 0;
|
||||
float el;
|
||||
|
||||
if (m_input_manifest.size() < 2)
|
||||
return;
|
||||
return tstamp;
|
||||
|
||||
if (player->AmIDead()) {
|
||||
m_input_manifest.clear();
|
||||
return tstamp;
|
||||
}
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
std::cout << 1. / el << std::endl;
|
||||
player.get()->SetDirection(in.direction);
|
||||
std::cout << in.direction << std::endl;
|
||||
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
in.keys.right,
|
||||
in.keys.jump, false, el), world, el);
|
||||
|
||||
out.position = player.get()->GetPositionAbs();
|
||||
player.get()->GetPositionAbs().Afficher();
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0;
|
||||
}
|
||||
|
||||
player->SetDirection(in.direction);
|
||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
in.keys.right,
|
||||
in.keys.jump, false, el), world, el);
|
||||
|
||||
if (player->GetPosition().y < -20.) {
|
||||
player->InflictDamage(9000.);
|
||||
player->Killer = GetHash(true);
|
||||
}
|
||||
|
||||
out.states.jumping = player->GetIsAirborne();
|
||||
out.states.running = player->GetVelocity().Length() > .5f;
|
||||
out.states.still = !out.states.running && !out.states.jumping;
|
||||
out.states.hit = player->m_hit;
|
||||
player->m_hit = false;
|
||||
|
||||
if (player->AmIDead()) {
|
||||
in.keys.shoot = false;
|
||||
in.keys.block = false;
|
||||
out.states.dead = true;
|
||||
}
|
||||
|
||||
static bool toggle = false;
|
||||
if (in.keys.block) {
|
||||
if (!toggle) {
|
||||
toggle = true;
|
||||
bool block = false;
|
||||
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
|
||||
player->GetPosition(),
|
||||
player->GetDirection(),
|
||||
block, true);
|
||||
if (cmod)
|
||||
ChunkDiffs.push_back(std::move(cmod));
|
||||
}
|
||||
}
|
||||
else toggle = false;
|
||||
|
||||
out.states.shooting = in.keys.shoot;
|
||||
|
||||
if (out.states.jumping && out.states.shooting)
|
||||
out.states.jumpshot = true;
|
||||
else out.states.jumpshot = false;
|
||||
|
||||
if (in.keys.shoot && m_shoot_acc <= 0.) {
|
||||
Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
|
||||
m_shoot_acc = BULLET_TIME;
|
||||
}
|
||||
|
||||
out.position = player->GetPositionAbs();
|
||||
out.direction = in.direction;
|
||||
out.timestamp = in.timestamp;
|
||||
out.id = m_playinfo.id;
|
||||
|
||||
m_output_manifest[out.timestamp] = out;
|
||||
m_output_vector.push_back(out);
|
||||
tstamp = out.timestamp;
|
||||
|
||||
++m_last_in;
|
||||
}
|
||||
|
||||
return tstamp;
|
||||
}
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
// auto wat = m_input_manifest.find(time);
|
||||
// auto wat = m_input_manifest.find(time);
|
||||
|
||||
// while (wat != m_input_manifest.begin())
|
||||
// m_input_manifest.erase(wat--);
|
||||
// while (wat != m_input_manifest.begin())
|
||||
// m_input_manifest.erase(wat--);
|
||||
}
|
||||
|
||||
Timestamp Connection::GetTStamp() const { return m_tstamp; }
|
||||
|
@@ -16,11 +16,11 @@ public:
|
||||
Connection(
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo log,
|
||||
PlayerInfo play);
|
||||
LoginInfo *log,
|
||||
PlayerInfo *play);
|
||||
~Connection();
|
||||
|
||||
std::unique_ptr<Player> player = nullptr;
|
||||
Player* player = nullptr;
|
||||
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
@@ -36,11 +36,17 @@ public:
|
||||
void getPacks(SOCKET sock);
|
||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||
|
||||
void Run(World* world);
|
||||
Timestamp Run(World* world);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
|
||||
bool m_nsync = true;
|
||||
|
||||
std::vector<Bullet*> Bullets;
|
||||
std::vector<ChunkMod*> ChunkDiffs;
|
||||
|
||||
Timestamp GetTStamp() const;
|
||||
|
||||
private:
|
||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||
std::vector<Input> m_input_vector;
|
||||
@@ -48,6 +54,9 @@ private:
|
||||
std::deque<Output> m_output_vector;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
|
||||
float m_shoot_acc = 0;
|
||||
Timestamp m_tstamp = 0;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
LoginInfo m_loginfo;
|
||||
|
@@ -11,4 +11,20 @@
|
||||
#define ID_LIST_SIZE 127
|
||||
#define SRV_MANUAL_SETUP true
|
||||
|
||||
// @ = Dead guy, $ = Killer.
|
||||
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
|
||||
"@ has bit the dust, if you know what I mean.",
|
||||
"@ has ceased to be.",
|
||||
"@ is no more.",
|
||||
"@ is like, super dead.",
|
||||
"Requiescat In Pace, @.",
|
||||
"So long, @, and thanks for all the lols!",
|
||||
"@ has a bad case of being dead.",
|
||||
"@ has finally seen the light!",
|
||||
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
|
||||
"@ did not want to live forever.",
|
||||
"$ made @ die for their country.",
|
||||
"$ has become death, destroyer of @.",
|
||||
"$ did not make @ feel lucky." };
|
||||
|
||||
#endif
|
||||
|
@@ -3,6 +3,11 @@
|
||||
int main() {
|
||||
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||
if (server->Init() == 0)
|
||||
if (server->Ready() == 0)
|
||||
while (server->Ready() == 0) {
|
||||
server->Run();
|
||||
if (!server->NewGameRequested())
|
||||
break;
|
||||
server->Cleanup();
|
||||
}
|
||||
server->DeInit();
|
||||
}
|
@@ -18,9 +18,9 @@ Server::~Server() {
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_players)
|
||||
closesocket(player->getSock());
|
||||
m_players.clear();
|
||||
for (const auto& [key, player] : m_conns)
|
||||
closesocket(player->getSock());
|
||||
m_conns.clear();
|
||||
delete m_world;
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
@@ -77,27 +77,31 @@ int Server::Ready() {
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.countdown = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
} while (m_game.countdown < 1);
|
||||
do {
|
||||
m_game.seed = 9370707;
|
||||
/*do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
std::stoi(m_buf.ptr);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
} while (m_game.seed < 1);
|
||||
} while (m_game.seed < 1);*/
|
||||
do {
|
||||
Log("Entrez le nombre de joueurs: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
nbrjoueurs = 0;
|
||||
}
|
||||
@@ -128,7 +132,7 @@ int Server::Ready() {
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||
PlayerInfo play;
|
||||
PlayerInfo* play = new PlayerInfo();
|
||||
|
||||
m_buf.len = BUFFER_LENGTH;
|
||||
Packet pck = getPack(&m_buf);
|
||||
@@ -149,30 +153,27 @@ int Server::Ready() {
|
||||
|
||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||
|
||||
play.id = getUniqueId();
|
||||
play.tid = log->tid;
|
||||
strcpy(play.name, log->name);
|
||||
play->id = getUniqueId();
|
||||
play->tid = log->tid;
|
||||
strcpy(play->name, 32, log->name);
|
||||
|
||||
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||
play.tid = log->tid;
|
||||
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||
play->tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
std::cout << m_game.seed << std::endl;
|
||||
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_players[log->sid] = conn;
|
||||
|
||||
delete log;
|
||||
m_conns[log->sid] = conn;
|
||||
|
||||
if (++nbrconn >= nbrjoueurs)
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_players) {
|
||||
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
|
||||
for (auto& [keyout, playout] : m_conns) {
|
||||
if (keyin == keyout)
|
||||
continue;
|
||||
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
@@ -189,16 +190,23 @@ void Server::Run() {
|
||||
|
||||
Log("Debut de la partie...", false, false);
|
||||
|
||||
int players = m_players.size();
|
||||
int players = m_conns.size();
|
||||
|
||||
m_world = new World();
|
||||
m_world->SetSeed(m_game.seed);
|
||||
m_world->GetChunks().Reset(nullptr);
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
|
||||
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
|
||||
if (!conn) {
|
||||
m_conns.erase(key);
|
||||
continue;
|
||||
}
|
||||
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
|
||||
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
|
||||
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||
conn->player->m_username = conn->GetName();
|
||||
m_players[key] = conn->player;
|
||||
Sync sync;
|
||||
sync.position = conn->player->GetPositionAbs();
|
||||
sync.hp = conn->player->GetHP();
|
||||
@@ -207,68 +215,204 @@ void Server::Run() {
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||
}
|
||||
|
||||
int timer = m_game.countdown, sync_acc = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
Timestamp last = 0;
|
||||
std::vector<Chat*> chatlog;
|
||||
std::vector<ChunkMod*> chunkdiffs;
|
||||
std::vector<Bullet*> bullets;
|
||||
std::vector<std::vector<Bullet*>::iterator> bullit;
|
||||
std::vector<BulletAdd*> netbull;
|
||||
std::vector<char*> lsPck;
|
||||
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
Chat* startchat = new Chat();
|
||||
startchat->src_id = 0;
|
||||
char startmess[] = "How would -YOU- like to die today, motherf-words?";
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
sync_acc += tstamp - last;
|
||||
if (sync_acc >= 1000) {
|
||||
strcpy(startchat->mess, 140, startmess);
|
||||
|
||||
chatlog.emplace_back(startchat);
|
||||
|
||||
while (!endgame) {
|
||||
using namespace std::chrono;
|
||||
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||
|
||||
if (last == 0)
|
||||
last = tstamp;
|
||||
sync_acc += tstamp - last;
|
||||
if (sync_acc >= 1000) {
|
||||
while (sync_acc >= 1000)
|
||||
sync_acc -= 1000;
|
||||
--timer;
|
||||
}
|
||||
--timer;
|
||||
std::string str = "Timer: ";
|
||||
Log(str.append(std::to_string(timer)), false, false);
|
||||
}
|
||||
last = tstamp;
|
||||
|
||||
for (auto& [key, conn] : m_players) {
|
||||
int deadplayers = 0;
|
||||
std::vector<char*> lsPck;
|
||||
Input in;
|
||||
Sync sync;
|
||||
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
m_players[in.sid]->AddInput(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
case CHAT:
|
||||
// TODO: Pitcher les chats à tous le monde.
|
||||
break;
|
||||
default: break;
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
|
||||
/* In */
|
||||
|
||||
Input in; Sync sync;
|
||||
|
||||
recvPacks(m_sock_udp, &m_buf, &lsPck);
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||
switch (netprot::getType(pck, 1)) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case INPUT:
|
||||
if (Deserialize(&in, pck, &bsize)) {
|
||||
if (m_conns.count(in.sid))
|
||||
m_conns[in.sid]->AddInput(in);
|
||||
}
|
||||
break;
|
||||
case SYNC:
|
||||
if (Deserialize(&sync, pck, &bsize)) {}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
lsPck.clear();
|
||||
}
|
||||
lsPck.clear();
|
||||
|
||||
if (conn->m_nsync) {
|
||||
if (conn->player->AmIDead()) {
|
||||
++deadplayers;
|
||||
continue;
|
||||
/* Process */
|
||||
|
||||
if (conn->m_nsync) {
|
||||
Timestamp tstamp = conn->Run(m_world);
|
||||
|
||||
if (conn->player->AmIDead()) {
|
||||
Chat* chat = new Chat();
|
||||
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
|
||||
|
||||
std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
|
||||
|
||||
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
|
||||
|
||||
strcpy(chat->mess, 140, mess.c_str());
|
||||
chatlog.emplace_back(chat);
|
||||
++deadplayers;
|
||||
conn->m_nsync = false;
|
||||
}
|
||||
else {
|
||||
for (auto& chmo : conn->ChunkDiffs)
|
||||
chunkdiffs.emplace_back(std::move(chmo));
|
||||
conn->ChunkDiffs.clear();
|
||||
|
||||
for (auto& bull : conn->Bullets) {
|
||||
bullets.emplace_back(bull);
|
||||
//Log("POW!", false, false);
|
||||
BulletAdd* nbul = new BulletAdd();
|
||||
nbul->pos = bull->getPos();
|
||||
nbul->dir = bull->getVel();
|
||||
nbul->id = key;
|
||||
nbul->tstamp = tstamp;
|
||||
|
||||
netbull.emplace_back(std::move(nbul));
|
||||
}
|
||||
conn->Run(m_world);
|
||||
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||
conn->Bullets.clear();
|
||||
}
|
||||
|
||||
if (deadplayers == players - 1 || timer <= 0)
|
||||
endgame = true;
|
||||
/* Out */
|
||||
|
||||
conn->sendPacks(m_sock_udp, m_conns, timer);
|
||||
}
|
||||
if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
|
||||
endgame = true;
|
||||
}
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
for (auto& bull : netbull) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
|
||||
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
|
||||
delete bull;
|
||||
}
|
||||
netbull.clear();
|
||||
|
||||
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
|
||||
ChunkMod* cmod = nullptr;
|
||||
Bullet* bullet = *bull;
|
||||
if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
|
||||
if (cmod)
|
||||
chunkdiffs.emplace_back(cmod);
|
||||
bullit.push_back(bull);
|
||||
delete bullet;
|
||||
}
|
||||
}
|
||||
for (auto& bull: bullit)
|
||||
bullets.erase(bull);
|
||||
bullit.clear();
|
||||
|
||||
for (auto& chat : chatlog) {
|
||||
Log(chat->mess, false, false);
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
|
||||
delete chat;
|
||||
}
|
||||
chatlog.clear();
|
||||
|
||||
for (auto& chmo : chunkdiffs) {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
|
||||
delete chmo;
|
||||
}
|
||||
chunkdiffs.clear();
|
||||
}
|
||||
|
||||
Chat end;
|
||||
end.src_id = 0;
|
||||
char endmess[] = "Game over, man. Game over.";
|
||||
strcpy(end.mess, 140, endmess);
|
||||
|
||||
for (auto& [key, conn] : m_conns) {
|
||||
std::string str = conn->player->GetUsername();
|
||||
Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
|
||||
|
||||
}
|
||||
|
||||
for (auto& [key, conn] : m_conns)
|
||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
|
||||
char* ch = new char[2];
|
||||
std::cout << "Nouvelle partie? [o/N] ";
|
||||
std::cin.getline(ch, 2);
|
||||
std::cout << std::endl;
|
||||
|
||||
m_exit = true;
|
||||
if (ch[0] == 'o' || ch[0] == 'O')
|
||||
m_exit = false;
|
||||
|
||||
delete[] ch;
|
||||
}
|
||||
|
||||
void Server::Cleanup() {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
delete conn;
|
||||
|
||||
m_conns.clear();
|
||||
m_players.clear();
|
||||
delete m_world;
|
||||
m_world = nullptr;
|
||||
}
|
||||
|
||||
void Server::DeInit() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Server::NewGameRequested() const { return !m_exit; }
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
time_t rawtime;
|
||||
tm timeinfo;
|
||||
@@ -291,13 +435,13 @@ inline std::string Server::LogTimestamp() {
|
||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||
switch (m_log) {
|
||||
using enum LOG_DEST; // C++20!
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_fatal) {
|
||||
@@ -307,11 +451,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_players) {
|
||||
for (const auto& [key, player] : m_conns)
|
||||
closesocket(player->getSock());
|
||||
}
|
||||
|
||||
delete m_world;
|
||||
m_players.clear();
|
||||
m_conns.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
@@ -334,3 +478,34 @@ uint64_t Server::getUniqueId() {
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
std::string Server::getDeathMessage(std::string username, std::string killer) const {
|
||||
std::string mess;
|
||||
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
|
||||
size_t ind = temp.find('@');
|
||||
size_t indk = temp.find('$');
|
||||
bool bypass = false;
|
||||
|
||||
if (indk == std::string::npos)
|
||||
bypass = true;
|
||||
|
||||
if (ind < indk || bypass) {
|
||||
mess.append(temp.substr(0, ind));
|
||||
mess.append(username);
|
||||
if (!bypass) {
|
||||
mess.append(temp.substr(ind + 1, indk - 1));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1));
|
||||
}
|
||||
else mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
else {
|
||||
mess.append(temp.substr(0, indk));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1, ind - 1));
|
||||
mess.append(username);
|
||||
mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
|
||||
return mess;
|
||||
}
|
||||
|
@@ -1,6 +1,7 @@
|
||||
#ifndef SERVER_H__
|
||||
#define SERVER_H__
|
||||
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
@@ -23,6 +24,9 @@ public:
|
||||
int Init();
|
||||
int Ready();
|
||||
void Run();
|
||||
void Cleanup();
|
||||
void DeInit();
|
||||
bool NewGameRequested() const;
|
||||
|
||||
private:
|
||||
|
||||
@@ -36,19 +40,21 @@ private:
|
||||
|
||||
Buffer m_buf;
|
||||
|
||||
std::unordered_map<uint64_t, Connection*> m_players;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
std::unordered_map<uint64_t, Connection*> m_conns;
|
||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
||||
bool m_exit = true;
|
||||
|
||||
std::string LogTimestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
std::string getDeathMessage(std::string username, std::string killer) const;
|
||||
|
||||
};
|
||||
|
||||
|
@@ -27,6 +27,7 @@
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="settings.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
@@ -44,6 +45,7 @@
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="settings.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
@@ -89,7 +91,7 @@
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
@@ -56,6 +56,9 @@
|
||||
<ClInclude Include="booster.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="settings.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="engine.cpp">
|
||||
@@ -103,5 +106,8 @@
|
||||
<ClCompile Include="booster.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="settings.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
||||
}
|
||||
|
||||
Audio::~Audio() {
|
||||
@@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||
|
||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||
|
||||
float Audio::GetMusicVolume() const {
|
||||
return m_music->getVolume();
|
||||
}
|
||||
|
@@ -33,6 +33,8 @@ public:
|
||||
void ToggleMusicState();
|
||||
|
||||
void PauseEngine();
|
||||
|
||||
float GetMusicVolume() const;
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
|
@@ -65,20 +65,15 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
|
||||
netprot::Buffer bf;
|
||||
netprot::LoginInfo log;
|
||||
strcpy(log.name, name.c_str());
|
||||
strcpy(log.name, 32, name.c_str());
|
||||
|
||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||
|
||||
//using namespace std::chrono_literals;
|
||||
//std::this_thread::sleep_for(100ms);
|
||||
|
||||
memset(bf.ptr, '\0', BUFFER_LENGTH);
|
||||
|
||||
bool ready = false;
|
||||
int errors = 0;
|
||||
std::vector<char*> lsPck;
|
||||
while (!ready) {
|
||||
lsPck = netprot::recvPacks(m_sock_udp, &bf);
|
||||
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||
@@ -99,6 +94,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
++errors;
|
||||
else {
|
||||
m_players[pl->id] = pl;
|
||||
std::cout << "A challenger appears! " << pl->name << std::endl;
|
||||
}
|
||||
break;
|
||||
case TEAMINF:
|
||||
|
@@ -43,7 +43,23 @@
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||
|
||||
enum GameState {
|
||||
MAIN_MENU,
|
||||
SPLASH,
|
||||
LOBBY,
|
||||
OPTIONS,
|
||||
QUIT,
|
||||
PLAY,
|
||||
PAUSE
|
||||
};
|
||||
|
||||
enum Resolution {
|
||||
HD = 0, // 1280x720 (High Definition)
|
||||
FHD, // 1920x1080 (Full HD)
|
||||
QHD, // 2560x1440 (Quad HD)
|
||||
UHD // 3840x2160 (Ultra HD)
|
||||
};
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
BIN
SQCSim2021/docs/doc_dev.docx
Normal file
@@ -5,6 +5,7 @@
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <set>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/boostinfo.h"
|
||||
@@ -24,15 +25,12 @@
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "booster.h"
|
||||
|
||||
#include "settings.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
virtual void DrawMenu();
|
||||
virtual void DrawPause();
|
||||
virtual void DrawSplachScreen();
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@@ -47,91 +45,145 @@ public:
|
||||
private:
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
bool StartMultiplayerGame();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
|
||||
void DisplayNotification(std::string message);
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
void DisplaySingleOrMultiplayerMenu();
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
void DisplaySplashScreen();
|
||||
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
void DisplayLobbyMenu(float elapsedTime);
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
void DisplayGameplayMenu(float centerX, float centerY);
|
||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void ProcessNotificationQueue();
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
//udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
|
||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
|
||||
World m_world = World();
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
Booster m_booster = Booster();
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||
|
||||
GameState m_gamestate = GameState::SPLASH;
|
||||
|
||||
Shader m_shader01;
|
||||
|
||||
Skybox m_skybox;
|
||||
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||
|
||||
World m_world = World();
|
||||
Renderer m_renderer = Renderer();
|
||||
Booster m_booster = Booster();
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureSoloMultiMenu;
|
||||
Texture m_textureSoloText;
|
||||
Texture m_textureMultiText;
|
||||
Texture m_textureTitle;
|
||||
|
||||
TextureAtlas::TextureIndex texBoostHeal;
|
||||
Texture m_textureLobbyMenu;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
Texture m_textureSplashScreen;
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
Texture m_textureHd;
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
|
||||
irrklang::ISound* m_powpow,
|
||||
* m_scream;
|
||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||
Texture m_textureLobbyServer;
|
||||
Texture m_textureLobbyIdentify;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
Texture m_textureOptAudio;
|
||||
Texture m_textureOptBack;
|
||||
Texture m_textureOptGameplay;
|
||||
Texture m_textureOptGraphics;
|
||||
Texture m_textureOptMain;
|
||||
Texture m_textureOptMusic;
|
||||
Texture m_textureOptOptions;
|
||||
Texture m_textureOptResolution;
|
||||
Texture m_textureOptSensitivity;
|
||||
Texture m_textureOptSfx;
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
Texture m_textureMenuBack;
|
||||
Texture m_textureMenuMulti;
|
||||
Texture m_textureMenuOptions;
|
||||
Texture m_textureMenuPlay;
|
||||
Texture m_textureMenuQuit;
|
||||
Texture m_textureMenuSingle;
|
||||
Texture m_textureMenuTitle;
|
||||
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
Settings m_options = Settings(m_audio);
|
||||
|
||||
//Menu
|
||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||
GameState m_gamestate = GameState::PLAY;
|
||||
Texture MenuTitleTexture;
|
||||
Texture MenuBGTexture;
|
||||
Texture MenuStartTexture;
|
||||
Texture MenuQuitTexture;
|
||||
Texture MenuOptionsTexture;
|
||||
Texture PauseBGTexture;
|
||||
Texture SplachScreenTexture;
|
||||
|
||||
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||
Resolution m_resolution = HD;
|
||||
|
||||
float m_splashTime = 2.0f;
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
float m_time_SplashScreen = 0;
|
||||
float m_titleX = 0;
|
||||
float m_titleY = 0;
|
||||
float m_Width = 0;
|
||||
float m_Height = 0;
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
int m_nbReductionChunk = 4;
|
||||
int m_timerReductionChunk = 30;
|
||||
|
||||
float m_volPrincipal = 0.0f;
|
||||
float m_volMusique = 0.0f;
|
||||
float m_volEffets = 0.0f;
|
||||
float m_volSensible = 0.0f;
|
||||
|
||||
int m_selectedOption = 0;
|
||||
|
||||
bool m_selectedOptAudioMainBar = false;
|
||||
bool m_selectedOptAudioMusicBar = false;
|
||||
bool m_selectedOptAudioSfxBar = false;
|
||||
bool m_selectedGameplaySensitivityBar = false;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
bool m_wireframe = false;
|
||||
@@ -145,29 +197,52 @@ private:
|
||||
bool m_soloMultiChoiceMade = false;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_selectedPlayOptions = false;
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keyEnter = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_keyShift = false;
|
||||
bool m_keyBackspace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
//Pour trouver ou est la souris
|
||||
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_networkgame = false;
|
||||
netprot::PlayerInfo m_pinfo;
|
||||
|
||||
Connector m_conn;
|
||||
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||
std::unordered_map<uint64_t, Player*> m_players;
|
||||
netprot::Buffer m_buf, m_bufout;
|
||||
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||
|
||||
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
|
@@ -5,5 +5,5 @@
|
||||
int main() {
|
||||
Engine engine;
|
||||
engine.SetMaxFps(60);
|
||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
|
||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
||||
}
|
||||
|
After Width: | Height: | Size: 264 KiB |
After Width: | Height: | Size: 320 KiB |
After Width: | Height: | Size: 337 KiB |
After Width: | Height: | Size: 360 KiB |
After Width: | Height: | Size: 394 KiB |
After Width: | Height: | Size: 339 KiB |
After Width: | Height: | Size: 374 KiB |
After Width: | Height: | Size: 656 KiB |
After Width: | Height: | Size: 653 KiB |
After Width: | Height: | Size: 656 KiB |
After Width: | Height: | Size: 652 KiB |
After Width: | Height: | Size: 485 KiB |
After Width: | Height: | Size: 512 KiB |
After Width: | Height: | Size: 575 KiB |
After Width: | Height: | Size: 512 KiB |
After Width: | Height: | Size: 575 KiB |
After Width: | Height: | Size: 716 KiB |
After Width: | Height: | Size: 732 KiB |
After Width: | Height: | Size: 715 KiB |
After Width: | Height: | Size: 731 KiB |
After Width: | Height: | Size: 629 KiB |
After Width: | Height: | Size: 649 KiB |
After Width: | Height: | Size: 644 KiB |
After Width: | Height: | Size: 646 KiB |
After Width: | Height: | Size: 326 KiB |
After Width: | Height: | Size: 268 KiB |
After Width: | Height: | Size: 660 KiB |
After Width: | Height: | Size: 680 KiB |
After Width: | Height: | Size: 659 KiB |
After Width: | Height: | Size: 680 KiB |
After Width: | Height: | Size: 486 KiB |
After Width: | Height: | Size: 494 KiB |
After Width: | Height: | Size: 517 KiB |
After Width: | Height: | Size: 493 KiB |
After Width: | Height: | Size: 517 KiB |
After Width: | Height: | Size: 695 KiB |
After Width: | Height: | Size: 710 KiB |
After Width: | Height: | Size: 701 KiB |
After Width: | Height: | Size: 728 KiB |
After Width: | Height: | Size: 696 KiB |
After Width: | Height: | Size: 732 KiB |
After Width: | Height: | Size: 694 KiB |
After Width: | Height: | Size: 710 KiB |
After Width: | Height: | Size: 410 KiB |
After Width: | Height: | Size: 402 KiB |
After Width: | Height: | Size: 413 KiB |
After Width: | Height: | Size: 402 KiB |
After Width: | Height: | Size: 413 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 6.5 MiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
Normal file
After Width: | Height: | Size: 505 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgOptions.png
Normal file
After Width: | Height: | Size: 674 KiB |
BIN
SQCSim2021/media/textures/menus/backgrounds/bgPause.png
Normal file
After Width: | Height: | Size: 562 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainBack.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainMulti.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainOptions.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainPlay.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainQuit.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/main/mainSingle.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optAudio.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optBack.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGameplay.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optGraphics.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMain.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optMusic.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
SQCSim2021/media/textures/menus/buttons/options/optOptions.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 12 KiB |