Compare commits

...

233 Commits

Author SHA1 Message Date
Claudel-D-Roy
7a7dc1fad6 DomoAriGato 2023-12-06 11:16:30 -05:00
Claudel-D-Roy
0856f913d2 yay 2023-12-06 10:48:04 -05:00
Claudel-D-Roy
16e9f6aefe GG le push 2023-12-04 19:05:36 -05:00
Claudel-D-Roy
e98bd03192 GG EN ROTATION 2023-12-04 17:02:15 -05:00
Claudel-D-Roy
e6e93ef6d0 YAY 2023-12-04 16:45:46 -05:00
Claudel-D-Roy
df0a142b12 ishhh 2023-12-02 15:19:46 -05:00
MarcEricMartel
5a491c5446 omg 💣 2023-12-02 11:05:00 -05:00
MarcEricMartel
20eb410b08 Hahaha il manquait les ChunkMods dans netprot :finnadie: 2023-12-02 10:04:18 -05:00
MarcEricMartel
c44d1453ae Oh wow 2023-12-02 09:23:26 -05:00
MarcEricMartel
37ea09aaf3 Merge branch 'SQC-15_paquets' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_paquets 2023-12-02 09:06:54 -05:00
MarcEricMartel
62b7719eb4 Erratas! 2023-12-02 09:06:41 -05:00
Marc-Eric Martel
681ac61a74 ajouts dans les cmakelists pour leenuqs 2023-11-29 19:02:16 -05:00
Marc-Eric Martel
38cfa95297 ajouts dans les cmakelists pour leenuqs 2023-11-29 18:59:58 -05:00
Marc-Eric Martel
34ad4724f2 Tibug + Linux 2023-11-28 19:19:24 -05:00
MarcEricMartel
12ef911e79 Delete the world... delete the children... 2023-11-28 11:53:21 -05:00
MarcEricMartel
5c346c48e6 🏥 2023-11-28 11:38:38 -05:00
MarcEricMartel
e89b5914fb Sync ees almöss de voork! 2023-11-27 17:44:52 -05:00
MarcEricMartel
10b8d77734 ehm 2023-11-27 16:43:18 -05:00
MarcEricMartel
e8ca08ecab Superman + Alfred 2023-11-27 16:12:12 -05:00
MarcEricMartel
cfc7f7e01d Ça s'ra pas long. 2023-11-27 15:15:21 -05:00
MarcEricMartel
0b5c30b693 123457 💯 2023-11-27 15:03:53 -05:00
MarcEricMartel
f9c3571ab2 1080p 2023-11-27 14:56:43 -05:00
MarcEricMartel
2a7fe7e806 LA CLAN PANNETON POUR DÉMÉNAGER FAUT SIGNALER LE (/&)&)&! 2023-11-27 14:53:23 -05:00
MarcEricMartel
8ea5af6ef9 16 tons. 2023-11-27 14:48:18 -05:00
MarcEricMartel
841b0176f6 HAHAHAHA HEY! MOSKAU MOSKAU BADDABADBADBABDBAD 2023-11-27 14:42:56 -05:00
MarcEricMartel
702a65c5b0 EEEEEEEH BO DEREK, EH 2023-11-27 14:24:11 -05:00
MarcEricMartel
b6d5975648 I know what boys like. 2023-11-27 13:52:49 -05:00
MarcEricMartel
6e556b4f84 IDBENOGOOD 2023-11-27 13:29:59 -05:00
MarcEricMartel
e6b3f2fb1c UDP to the rescue 2023-11-27 13:21:50 -05:00
MarcEricMartel
5e57a13820 Fuck around and find out 2023-11-27 13:15:39 -05:00
MarcEricMartel
9a7d25c1d9 EH LALA. 2023-11-27 13:11:24 -05:00
MarcEricMartel
c24123362a ah. 2023-11-27 12:42:46 -05:00
MarcEricMartel
6c0d65ea22 Info. 2023-11-27 12:39:36 -05:00
MarcEricMartel
35a5ddd9bd static_cast? 2023-11-26 12:40:08 -05:00
MarcEricMartel
85ab712032 Summary (required) 2023-11-26 12:31:17 -05:00
MarcEricMartel
0f1a864282 🎶 If you want to destroy my renderrrrrrrrrr... 2023-11-26 12:23:17 -05:00
MarcEricMartel
0200f77be8 Johnny B. NoGood! 🎶 2023-11-26 12:19:05 -05:00
MarcEricMartel
935216e9c3 Ça plane pour pasmoi. 2023-11-26 12:12:09 -05:00
MarcEricMartel
ea3d2ffc34 2023-11-24 15:56:58 -05:00
MarcEricMartel
775c8cf26f 440hz 2023-11-24 15:32:53 -05:00
MarcEricMartel
0c1714dd14 INXS 2023-11-24 15:25:40 -05:00
MarcEricMartel
981d66c730 M*SYNCs 2023-11-24 15:24:46 -05:00
MarcEricMartel
bd3f677118 PATATE PLAY 2023-11-24 15:11:16 -05:00
MarcEricMartel
35c55f2e26 -__- 2023-11-24 15:01:32 -05:00
MarcEricMartel
9bf5188e0f 5 2023-11-24 14:54:38 -05:00
MarcEricMartel
e8d456cc09 -danse de la pluie- 2023-11-24 14:36:55 -05:00
MarcEricMartel
3043b1ff6b débébitter 2023-11-24 14:33:48 -05:00
MarcEricMartel
7ccecdfd4a if notaire break. 2023-11-24 14:27:11 -05:00
MarcEricMartel
6f13e8fb70 🔡 2023-11-24 14:22:05 -05:00
MarcEricMartel
d1c3d17055 ayoye bobo 2023-11-24 14:18:37 -05:00
MarcEricMartel
573316682b Jim Babwe 2023-11-24 14:15:40 -05:00
MarcEricMartel
bd14cd3962 Cleanup II 2023-11-24 13:47:47 -05:00
MarcEricMartel
480521ebaf Cleanup 2023-11-24 13:47:24 -05:00
MarcEricMartel
312542857a united states of remoteplayer 2023-11-24 13:46:16 -05:00
MarcEricMartel
c1aa321f2b 💩 2023-11-24 13:42:53 -05:00
MarcEricMartel
d7bd36d134 DE 🐛 2023-11-24 13:05:17 -05:00
MarcEricMartel
ce2d03c354 Render other players 2023-11-24 12:58:06 -05:00
MarcEricMartel
2e30995f1b Merge branch 'SQC-15_animation' into SQC-15_paquets 2023-11-24 12:46:04 -05:00
Claudel-D-Roy
9572a7d6fd push des textures Atlas des animations 2023-11-24 12:45:17 -05:00
MarcEricMartel
f22c405915 Erratum. 2023-11-24 12:43:09 -05:00
MarcEricMartel
bc7127ef7d Eh baswell 2023-11-24 12:41:20 -05:00
MarcEricMartel
06a5bb67d3 :clock: côté client 2023-11-24 12:36:01 -05:00
Claudel-D-Roy
3600e597e6 Modif 2023-11-20 16:53:35 -05:00
Claudel-D-Roy
38a6c26407 Modif de booster 2023-11-20 16:51:36 -05:00
Frederic Leger
e2ff55603d Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-11-20 16:28:14 -05:00
Frederic Leger
49b90509b9 ajustement booster 2023-11-20 16:27:59 -05:00
MarcEricMartel
14be450f09 🎶 You spin me right round, baby, right round, like a record, baby, right round, round, round 🎶 2023-11-20 16:27:19 -05:00
Claudel-D-Roy
279ea6072f 🚑 2023-11-20 16:19:12 -05:00
Claudel-D-Roy
488fe55410 Merge pull request #30 from CegepSTH/SQC-35_nouvelles_structures
Sqc 35 nouvelles structures
2023-11-20 16:12:33 -05:00
Jonathan Trottier
f7bfa8a81e Merge branch 'master' into SQC-35_nouvelles_structures 2023-11-20 16:05:29 -05:00
Jonathan Trottier
3118f71b9c ajout de billot de bois 2023-11-20 16:02:45 -05:00
MarcEricMartel
6855e50144 Merge pull request #29 from CegepSTH/SQC19_Booster
Sqc19 booster
2023-11-20 15:56:23 -05:00
Frederic Leger
3a38753d8e Merge branch 'master' into SQC19_Booster 2023-11-20 15:43:01 -05:00
Frederic Leger
8769aa9e38 booster affiche
affiche simplement un carre rouge pour l'instant et ne se ramasse pas encore
2023-11-20 15:40:43 -05:00
Claudel-D-Roy
547772b2f9 Merge pull request #28 from CegepSTH/SQC-15_paquets
Sqc 15 paquets
2023-11-20 15:31:30 -05:00
MarcEricMartel
a91e5dcf5e OUaip 2023-11-20 15:20:20 -05:00
Claudel-D-Roy
02fafea45c Push de couleur qui marche pas 💢 2023-11-20 15:02:02 -05:00
Claudel-D-Roy
85b8f4b94b Ajout des TextureAtlas et affichage de RemotePlayer 2023-11-20 14:28:54 -05:00
Frederic Leger
225c815da4 Merge branch 'SQC-15_animation' into SQC19_Booster 2023-11-20 12:15:28 -05:00
Claudel-D-Roy
4751b2350a Biggest ReSeizing Ever On Earth 2023-11-19 19:37:28 -05:00
MarcEricMartel
8860593740 :godmode: ENFIN SANT-CALISSE DE CRISS 2023-11-19 16:46:13 -05:00
Claudel-D-Roy
82cfc2d1b1 pleurer en rotation 2023-11-18 14:16:24 -05:00
Claudel-D-Roy
dc0d2d8148 Merge branch 'SQC-15_paquets' into SQC-15_animation 2023-11-15 11:35:03 -05:00
MarcEricMartel
86536fbb99 Maintenant je comprend les singes au début de 2001 A Space Odyssey 2023-11-15 08:27:51 -05:00
Claudel-D-Roy
9426af39e7 push triste du quad qui marche pas 2023-11-14 22:17:00 -05:00
MarcEricMartel
e011e2f1fc Merge remote-tracking branch 'origin/SQC-15_animation' into SQC-15_paquets 2023-11-13 17:02:39 -05:00
MarcEricMartel
bb810ba1c1 Merge pull request #27 from CegepSTH/master
Reverse pr
2023-11-13 16:55:21 -05:00
MarcEricMartel
71852738c1 Merge branch 'master' into SQC-15_paquets 2023-11-13 16:51:27 -05:00
MarcEricMartel
fedd150461 Merge pull request #26 from CegepSTH/SQC-33_Retrecissage_du_monde
correction
2023-11-13 16:48:02 -05:00
MarcEricMartel
cfb9b56ee8 Merge pull request #25 from CegepSTH/SQC-33_Retrecissage_du_monde
rétrécissement du monde
2023-11-13 16:46:49 -05:00
MarcEricMartel
c98625a610 correction 2023-11-13 16:46:03 -05:00
Claudel-D-Roy
dfd2ddc8af push de test pour les animations 2023-11-13 16:02:13 -05:00
MarcEricMartel
a4a99ed425 Merge pull request #24 from CegepSTH/SQC-22
Sqc 22
2023-11-10 18:36:31 -05:00
Jonathan Trottier
80a5bf90b4 rétrécissement du monde 2023-11-08 10:32:16 -05:00
MarcEricMartel
e5e3c19137 🕐 Implémentation de la synchro basique. 2023-11-07 07:56:59 -05:00
MarcEricMartel
8bd46ba831 Receiving 📦 2023-11-07 07:46:11 -05:00
MarcEricMartel
bc1f4f750b heum well 2023-11-06 17:59:57 -05:00
MarcEricMartel
253e49b1cc DOMO ARIGATO, MISUTA ROBOTO :trollface: 2023-11-06 16:43:52 -05:00
Rynort
cd921b3ab3 Réparation du Merge du Pause 2023-11-06 16:04:34 -05:00
MarcEricMartel
ef7851bebf Merge branch 'master' into SQC-22 2023-11-06 15:39:54 -05:00
MarcEricMartel
d49d5cdebc ehm 2023-11-06 14:07:38 -05:00
MarcEricMartel
9b9e2b3f1f Poll McSocket 2023-11-06 13:56:12 -05:00
MarcEricMartel
ac9174f793 Envoi des millis avec les Inputs 2023-11-02 15:47:15 -04:00
Marc-Eric Martel
f51305bd11 O_o' 2023-11-02 11:52:49 -04:00
MarcEricMartel
13ba82d09e on enlève le ouach. 2023-11-01 16:45:38 -04:00
MarcEricMartel
2753e41d34 😠 2023-11-01 16:40:33 -04:00
MarcEricMartel
408679433b wtf?! 2023-11-01 15:02:41 -04:00
MarcEricMartel
5cf5eb132a 📼 2023-11-01 12:40:38 -04:00
MarcEricMartel
ab84e42c72 un tipeu de cleanup 2023-11-01 12:18:27 -04:00
MarcEricMartel
0ef437600d Merge branch 'master' into SQC-15_paquets 2023-11-01 10:14:05 -04:00
MarcEricMartel
6e47bdc8a4 Comments 2023-11-01 10:13:10 -04:00
Jonathan Trottier
79013fe5d1 Merge pull request #21 from CegepSTH/SQC_21_MenuSoloMulti
Push menu solo ou multi.
2023-11-01 10:04:30 -04:00
MarcEricMartel
88acc268b8 🐶 2023-11-01 09:19:26 -04:00
MarcEricMartel
e5d9eb2fa6 Erratum 2023-11-01 08:59:09 -04:00
MarcEricMartel
ccad131370 Merge branch 'master' into SQC-15_paquets 2023-11-01 06:27:02 -04:00
MarcEricMartel
11e8684ee0 Merge pull request #23 from CegepSTH/SQC-54_MenuBackGround
Sqc 54 menu back ground
2023-11-01 06:20:44 -04:00
MarcEricMartel
6570ce1302 *laugh maniacally* 2023-11-01 06:17:58 -04:00
MarcEricMartel
88a8553608 *guttural scream* 2023-11-01 06:12:38 -04:00
MarcEricMartel
48078182a1 ser/deser toch dood, wat nou? 2023-10-31 15:30:07 -04:00
MarcEricMartel
3db59a876c ser/deser dood, wat nou? 2023-10-31 15:28:10 -04:00
MarcEricMartel
78f7974f1c OH YEAH. 2023-10-31 15:06:03 -04:00
MarcEricMartel
553ef01765 ptit cleanup 2023-10-31 14:40:38 -04:00
MarcEricMartel
54307b7c17 Le seed est pas bon, mais ON A LES DROITS! 2023-10-31 14:38:30 -04:00
mduval76
9dd2e1b821 Fix pour resize dynamique de la fenetre de jeu (positionnement et scalaires).
Fix pour le maudit F10-fullscreen
2023-10-31 11:11:14 -04:00
MarcEricMartel
eb7116bac8 BUFFER_LENGTH 2023-10-30 17:22:21 -04:00
MarcEricMartel
f44b6cd7dc y tho 2023-10-30 16:57:12 -04:00
Frederic Leger
3e89035de5 Merge branch 'master' into SQC-54_MenuBackGround 2023-10-30 16:21:16 -04:00
Louis-Charles Gaumond
0c8772edbf Changer l'image background du menu 2023-10-30 15:52:15 -04:00
Rynort
e5189f437c Finission du code pour le Pause 2023-10-30 15:49:17 -04:00
MarcEricMartel
851d5f0c0b Merge pull request #20 from CegepSTH/SQC-18_Mecanique_de_combat
Sqc 18 mecanique de combat
2023-10-30 15:44:41 -04:00
MarcEricMartel
2a4a5e13cc Correction pour pr20 2023-10-30 15:42:02 -04:00
MarcEricMartel
35c2a5be31 pouet pouet 2023-10-30 15:36:43 -04:00
Jonathan Trottier
9b0c4dc594 modif des degats 2023-10-30 14:58:17 -04:00
Jonathan Trottier
602bb84428 fonctionnel 2023-10-30 14:56:04 -04:00
Jonathan Trottier
4df7cfbd5d Merge branch 'master' into SQC-18_Mecanique_de_combat 2023-10-30 14:37:58 -04:00
Jonathan Trottier
6e75bec25c degats dans bullet 2023-10-30 14:36:44 -04:00
Frederic Leger
2d52abab07 Merge branch 'master' into SQC19_Booster 2023-10-30 14:33:41 -04:00
Frederic Leger
559a8efc19 ajout texture 2023-10-30 14:32:20 -04:00
Claudel-D-Roy
a82f994d49 Merge branch 'SQC19_Booster' of https://github.com/CegepSTH/SQCSim2023 into SQC19_Booster 2023-10-30 14:19:57 -04:00
Claudel-D-Roy
5f3b5b3777 BoosterVert 2023-10-30 14:19:55 -04:00
Frederic Leger
b67d7c647f Merge branch 'master' into SQC19_Booster 2023-10-30 14:09:39 -04:00
Frederic Leger
bbfc98ff12 Merge pull request #19 from CegepSTH/SQC-15_paquets
Sqc 15 paquets
2023-10-30 14:08:48 -04:00
Frederic Leger
9fa4f2829b add boostinfo 2023-10-30 14:03:10 -04:00
MarcEricMartel
3249d68e60 Correction pour l'entrée de données 2023-10-30 13:24:46 -04:00
Jonathan Trottier
ada9330588 Merge branch 'master' into SQC-18_Mecanique_de_combat 2023-10-30 12:38:42 -04:00
MarcEricMartel
3da8be6d52 Gestion pour que ça marche partout 2023-10-30 11:11:13 -04:00
MarcEricMartel
a95dd02896 Cleanup ioctl 2023-10-30 11:07:26 -04:00
MarcEricMartel
6ce7e62e05 pour être sûr 2023-10-29 16:45:57 -04:00
MarcEricMartel
e2dbf52b17 a tester sur Linux (rien change sur windows) 2023-10-29 16:43:09 -04:00
mduval76
eed8f5f04a Push menu solo ou multi. 2023-10-29 15:39:29 -04:00
MarcEricMartel
53ed811936 Va falloir checker si Linux va être content ou pas. 2023-10-29 15:24:03 -04:00
MarcEricMartel
15b4dfefc0 That'll be good 'nough for now. 2023-10-29 15:20:19 -04:00
MarcEricMartel
b50a2f44e2 We are the wooooorld, we are the childreeen 2023-10-29 15:07:01 -04:00
MarcEricMartel
4f64be7e0a Feeeeeed the woooooooooorld 2023-10-29 14:59:29 -04:00
MarcEricMartel
b54f8c31e5 windoes 2023-10-29 14:54:36 -04:00
MarcEricMartel
0b07d46dba Merge branch 'master' into SQC-15_paquets 2023-10-28 14:44:43 -04:00
MarcEricMartel
c33e6f865c I believe in a thing called SOCK_NONBLOCK 2023-10-28 14:41:23 -04:00
Marc-Eric Martel
03be36ecda J'ai pu de messages de warning quand je build le client 2023-10-28 14:16:39 -04:00
Marc-Eric Martel
aab3301234 Client Linux qui re-marche 2023-10-28 14:11:01 -04:00
MarcEricMartel
d0c39e49b0 Update netprotocol.cpp 2023-10-28 12:59:19 -04:00
MarcEricMartel
10fcfed05a but I just had to laugh 2023-10-28 12:13:45 -04:00
MarcEricMartel
a69e716105 And though the news was rather sad 2023-10-28 12:06:01 -04:00
MarcEricMartel
3f8d860b93 About a lucky man who made the grade 2023-10-28 12:03:22 -04:00
MarcEricMartel
42d612ad33 I read the news today, oh boy. 2023-10-28 11:18:01 -04:00
MarcEricMartel
c23d1b2120 Surprise. 2023-10-27 16:20:05 -04:00
MarcEricMartel
76a7d0218d Who knows?! 2023-10-27 15:47:34 -04:00
MarcEricMartel
e2e66f3b6c à tester 2023-10-27 15:44:33 -04:00
MarcEricMartel
f0bf7d94ce pas trop loin 2023-10-27 15:19:44 -04:00
MarcEricMartel
49c9576757 Ser/deser Sync 2023-10-27 15:07:38 -04:00
Claudel-D-Roy
e2fa4fea7c Merge branch 'SQC_17_HUD' 2023-10-27 14:53:45 -04:00
MarcEricMartel
61629b3c8e RemotePlayer 2023-10-27 14:37:53 -04:00
MarcEricMartel
8970bc33a1 Répârâge 2023-10-27 14:08:06 -04:00
MarcEricMartel
c1faaca417 Merge branch 'sqc-14_classe_remoteplayer' into SQC-15_paquets 2023-10-27 13:59:26 -04:00
Claudel-D-Roy
889884490b push avant merge 2023-10-27 13:56:48 -04:00
MarcEricMartel
bd817f9f7d Merge branch 'sqc-14_classe_remoteplayer' of https://github.com/CegepSTH/SQCSim2023 into sqc-14_classe_remoteplayer 2023-10-27 13:55:25 -04:00
MarcEricMartel
57d60e02a7 getId() 2023-10-27 13:55:15 -04:00
Claudel-D-Roy
ae201846b1 push de correction 2023-10-27 13:54:37 -04:00
MarcEricMartel
1c7523558b Changé de port 2023-10-27 13:39:18 -04:00
mduval76
fc4a22e844 Push sans le menu solo/multi. 2023-10-27 13:27:15 -04:00
MarcEricMartel
f7b7a7f14d Changements C++20 et retour audio 2023-10-27 13:27:00 -04:00
MarcEricMartel
102153a093 Merge pull request #18 from CegepSTH/L-CSplash
Créé branche_L_C
2023-10-27 12:38:40 -04:00
Marc-Eric Martel
da594fa3a2 correction client 2023-10-27 12:23:45 -04:00
Marc-Eric Martel
6a8a505167 Yeehaw. 2023-10-27 12:02:29 -04:00
Marc-Eric Martel
0dded0bc9b try câtch 2023-10-27 10:40:53 -04:00
Marc-Eric Martel
9ef44a3993 Ev'ryday I'm bufferin'. 2023-10-27 09:51:40 -04:00
Marc-Eric Martel
0bc7f29492 Gros refactoring sale. 2023-10-27 09:28:34 -04:00
Marc-Eric Martel
60cc69a407 Erratum VI: The Final Chapter 2023-10-26 17:57:42 -04:00
Marc-Eric Martel
05f9658f55 erratum V? 2023-10-26 17:18:30 -04:00
Marc-Eric Martel
2f2b49054f erratum IV 2023-10-26 11:17:13 -04:00
Marc-Eric Martel
397cf7f00d erratum III 2023-10-26 10:55:36 -04:00
Marc-Eric Martel
8e95899192 erratum II 2023-10-26 10:47:17 -04:00
Marc-Eric Martel
8870550512 erratum 2023-10-26 10:42:24 -04:00
Marc-Eric Martel
f5a1906877 Cleanup de srv 2023-10-26 10:39:08 -04:00
MarcEricMartel
9b4defba2a à tester 2023-10-25 12:16:14 -04:00
MarcEricMartel
dd2396e5e4 ajout LoginInfo dans le parseur de paquet. 2023-10-25 10:00:54 -04:00
mduval76
c7271f6217 Push skybox ciel éclairé 2023-10-25 02:06:29 -04:00
mduval76
8ebe7b95fc Push menu solo/multi avec titre et quads contenant choix. Manque persistence du menu en 2D et nom des choix dans les quads. 2023-10-25 01:01:25 -04:00
MarcEricMartel
4964bc5394 ajouts dans netprot 2023-10-24 10:43:30 -04:00
MarcEricMartel
cf6e58cd95 erratas dans la sérialisation 2023-10-24 09:17:21 -04:00
MarcEricMartel
ffeb95d953 direction fonctionnelle! 2023-10-24 07:32:16 -04:00
Rynort
85f4f82660 avancement menu pause 2023-10-23 17:51:29 -04:00
MarcEricMartel
2c3abff96f et c'est un début! 2023-10-23 17:49:40 -04:00
Claudel-D-Roy
5e29c9be54 push menu image 2023-10-23 17:11:13 -04:00
Louis-Charles Gaumond
f8680a318a Changement dans le splachscreen 2023-10-23 16:57:19 -04:00
MarcEricMartel
fc4aa20005 Update server.cpp 2023-10-23 16:54:09 -04:00
MarcEricMartel
ecfe5b893b connection? 2023-10-23 16:44:34 -04:00
MarcEricMartel
eea6a30aa5 aaaaaaa 2023-10-23 16:23:57 -04:00
MarcEricMartel
9f615db929 erratum 2023-10-23 16:23:27 -04:00
MarcEricMartel
498fb7baf7 lol 2023-10-23 16:21:15 -04:00
MarcEricMartel
49240635b6 sendpack qui fonctionne avec le client 2023-10-23 16:20:52 -04:00
mduval76
df5b7960b2 Push placement text notification queue 2023-10-23 16:11:35 -04:00
Louis-Charles Gaumond
f4d4f1eca0 Créé branche 2023-10-23 16:10:21 -04:00
Jonathan Trottier
b943a268ae barre de vie 2023-10-23 15:43:55 -04:00
MarcEricMartel
590220bc92 ajout d'adresse de serveur 2023-10-23 15:41:07 -04:00
Claudel-D-Roy
67a49a4cad push de remote player 2023-10-23 15:35:31 -04:00
Frederic Leger
dd851a17e1 Merge pull request #17 from CegepSTH/master
update branche
2023-10-23 12:50:03 -04:00
MarcEricMartel
0e7b8973e7 setup louche en console 2023-10-18 09:59:34 -04:00
MarcEricMartel
2cb7d4c776 Début 2023-10-18 09:33:56 -04:00
MarcEricMartel
793da52871 Merge pull request #14 from CegepSTH/sqc-20_audiobullet
whoooosh!
2023-10-16 17:44:56 -04:00
MarcEricMartel
18a5d98c57 Merge branch 'master' into sqc-20_audiobullet 2023-10-16 17:43:32 -04:00
MarcEricMartel
81240c6f70 Merge pull request #11 from CegepSTH/linux
Serveur Linux
2023-10-16 17:38:59 -04:00
MarcEricMartel
f1ddd67655 Merge pull request #16 from CegepSTH/SQC-09
Sqc 09
2023-10-16 17:38:40 -04:00
MarcEricMartel
9cbf20ba21 whoooosh! 2023-10-16 12:02:37 -04:00
mduval76
db0a39f64a Remaniement du HUD. TOUT est scalable aux dimensions du game window. % de vie ajouté. Font size multipliable. 2023-10-15 23:36:26 -04:00
Claudel-D-Roy
d7e55c8446 Début de la classe remoteplayer.cpp, à vérifier 2023-10-15 16:23:43 -04:00
MarcEricMartel
f2095f6e5b Merge branch 'linux' of https://github.com/CegepSTH/SQCSim2023 into linux 2023-10-07 11:43:55 -04:00
Marc-Eric Martel
93062e49e2 client linux fonctionnel 2023-10-04 15:01:48 -04:00
MarcEricMartel
183c5f186a Architecture générale 2023-10-03 12:43:54 -04:00
MarcEricMartel
c85f7df15e Merge branch 'master' into linux 2023-10-03 11:34:02 -04:00
Marc-Eric Martel
cddc59d6cf gitignore 2023-10-01 14:20:24 -04:00
Marc-Éric Martel
965e78309e Changements dans le CMakeLists du serveur pour la compatilité ARM 2023-10-01 14:17:42 -04:00
Marc-Eric Martel
0452920697 Enlevé l'erreur de narrowing 2023-10-01 14:02:43 -04:00
Marc-Eric Martel
8be8852596 Ajout CMakeLists.txt pour compiler le serveur en Linux 2023-10-01 11:52:07 -04:00
157 changed files with 3595 additions and 908 deletions

7
.gitignore vendored
View File

@@ -373,3 +373,10 @@ FodyWeavers.xsd
/x64/Release/SQCSim2023.exe /x64/Release/SQCSim2023.exe
/x64/Debug/SQCSim2023.exe /x64/Debug/SQCSim2023.exe
/x64/Debug/SQCSim2021.pdb /x64/Debug/SQCSim2021.pdb
/SQCSim-srv/cmake/*
!/SQCSim-srv/cmake/CMakeLists.txt
/SQCSim2021/cmake/*
!/SQCSim2021/cmake/CMakeLists.txt
/SQCSim2021/SQCSim-client
SQCSim2021/SQCSim2021.vcxproj.filters
SQCSim2021/SQCSim2021.vcxproj

View File

@@ -76,6 +76,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -90,6 +91,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -104,6 +106,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -118,7 +121,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -131,6 +134,7 @@
<ClInclude Include="array2d.h" /> <ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" /> <ClInclude Include="array3d.h" />
<ClInclude Include="blockinfo.h" /> <ClInclude Include="blockinfo.h" />
<ClInclude Include="boostinfo.h" />
<ClInclude Include="bullet.h" /> <ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" /> <ClInclude Include="chunk.h" />
<ClInclude Include="define.h" /> <ClInclude Include="define.h" />
@@ -144,6 +148,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="blockinfo.cpp" /> <ClCompile Include="blockinfo.cpp" />
<ClCompile Include="boostinfo.cpp" />
<ClCompile Include="bullet.cpp" /> <ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" /> <ClCompile Include="chunk.cpp" />
<ClCompile Include="netprotocol.cpp" /> <ClCompile Include="netprotocol.cpp" />

View File

@@ -54,6 +54,9 @@
<ClInclude Include="transformation.h"> <ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="boostinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="world.cpp"> <ClCompile Include="world.cpp">
@@ -80,5 +83,8 @@
<ClCompile Include="transformation.cpp"> <ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="boostinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -0,0 +1,32 @@
#include "boostinfo.h"
#include <iostream>
BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
{
}
BoostInfo::~BoostInfo()
{
}
BoostType BoostInfo::GetType() const
{
return m_type;
}
void BoostInfo::GetTexture(float& u, float& v, float& s)
{
u = m_u;
v = m_v;
s = m_s;
}
void BoostInfo::Show() const
{
std::cout << "Type: " << m_type << std::endl;
std::cout << "Nom: " << m_name << std::endl;
std::cout << "Durabilite: " << m_durability << std::endl;
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
}

29
SQCSim-common/boostinfo.h Normal file
View File

@@ -0,0 +1,29 @@
#ifndef BOOSTINFO_H__
#define BOOSTINFO_H__
#include <string>
#include "define.h"
class BoostInfo
{
public:
BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur);
~BoostInfo();
BoostType GetType() const;
void GetTexture(float& u, float& v, float& s);
void Show() const;
private:
BoostType m_type;
float m_u;
float m_v;
float m_s;
std::string m_name;
int m_durability;
};
#endif // BOOSTINFO_H__

View File

@@ -7,13 +7,31 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
Bullet::~Bullet() {} Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime) { bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
for (int x = 0; x < 1000; ++x) { int max = 100 / perframe;
float damage = 0.057f;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime; m_currentpos += m_velocity * elapsedtime;
for (auto& [key, player] : mapPlayer) {
if ((m_currentpos - player->GetPosition()).Length() < .4f) {
player->InflictDamage(damage);
return true;
}
}
if (!world->ChunkAt(m_currentpos)) if (!world->ChunkAt(m_currentpos))
return true; return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (chunkmod) {
using namespace netprot;
ChunkMod* cmod = *chunkmod;
cmod = new ChunkMod();
cmod->old_b_type = world->BlockAt(m_currentpos);
cmod->b_type = BTYPE_AIR;
cmod->pos = m_currentpos;
}
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
return true; return true;
} }
@@ -30,10 +48,14 @@ void Bullet::Transpose(int& x, int& z) {
m_startpos.z -= z * CHUNK_SIZE_Z; m_startpos.z -= z * CHUNK_SIZE_Z;
} }
Vector3f Bullet::getPos() { Vector3f Bullet::getPos() const {
return m_currentpos; return m_currentpos;
} }
Vector3f Bullet::getVel() const {
return m_velocity;
}
uint64_t Bullet::getTeamID(){ uint64_t Bullet::getTeamID(){
return m_tid; return m_tid;
} }

View File

@@ -1,10 +1,14 @@
#ifndef BULLET_H__ #ifndef BULLET_H__
#define BULLET_H__ #define BULLET_H__
#include <unordered_map>
#include "define.h" #include "define.h"
#include "vector3.h" #include "vector3.h"
#include "player.h"
#include "netprotocol.h"
class World; class World;
class Player;
class Bullet { class Bullet {
public: public:
@@ -12,9 +16,10 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid); Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet(); ~Bullet();
bool Update(World* world, float elapsedtime); bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
void Transpose(int& x, int& z); void Transpose(int& x, int& z);
Vector3f getPos(); Vector3f getPos() const;
Vector3f getVel() const;
uint64_t getTeamID(); uint64_t getTeamID();
private: private:
@@ -22,6 +27,8 @@ private:
m_currentpos, m_currentpos,
m_velocity; m_velocity;
uint64_t m_tid = 0; uint64_t m_tid = 0;
}; };
#endif // BULLET_H__ #endif // BULLET_H__

View File

@@ -36,7 +36,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
} }
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
@@ -46,6 +46,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
} }
} }
int rnd = rand() % 15;
if (rnd == 4)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (ix == 3)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
if (rnd == 3)
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (iz == 4)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
if (rnd == 6)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) {
if (ix == 3)
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2);
}
}
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz; // float xnoiz, ynoiz;
@@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; }
void Chunk::MakeModified() { m_isModified = true; } void Chunk::MakeModified() { m_isModified = true; }
void Chunk::Structure(int x, int y, int z,int height)
{
for (int i = 0; i < height; i++)
{
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
}
}

View File

@@ -28,6 +28,7 @@ class Chunk {
void CheckNeighbors(unsigned int x, unsigned int z, World* world); void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const; void GetPosition(unsigned int& x, unsigned int& y) const;
void Structure(int x, int y, int z, int height);
bool IsDirty() const; bool IsDirty() const;
void MakeDirty(); void MakeDirty();
void MakeClean(); void MakeClean();

View File

@@ -4,12 +4,14 @@
#include <iostream> #include <iostream>
#include <chrono> #include <chrono>
#define SRV_PORT 1025 #define SRV_PORT 10000
#define CLI_PORT 1026 #define CLI_PORT 10001
#define CHUNK_SIZE_X 4 #define BUFFER_LENGTH 1500
#define CHUNK_SIZE_X 6
#define CHUNK_SIZE_Y 64 #define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4 #define CHUNK_SIZE_Z 6
#define MAX_SELECTION_DISTANCE 5 #define MAX_SELECTION_DISTANCE 5
#define SEED 0 #define SEED 0
#define COUNTDOWN 300 #define COUNTDOWN 300
@@ -25,12 +27,25 @@
#define THREADS_UPDATE_CHUNKS 6 #define THREADS_UPDATE_CHUNKS 6
#define THREADS_DELETE_CHUNKS 3 #define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
#define TEXTURE_SIZE 512 #define TEXTURE_SIZE 512
#define MAX_BULLETS 512 #define MAX_BULLETS 512
#define TIME_SPEED_BOOST 10 //secondes
#define TIME_DAMAGE_BOOST 10 //secondes
#define TIME_INVINCIBLE_BOOST 4 //secondes
#define STRENGTH_SPEED_BOOST 10 //Pourcentage
#define BULLET_TIME .1
typedef uint8_t BlockType; typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
typedef uint8_t BoostType;
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
//anim
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
typedef uint64_t Timestamp; typedef uint64_t Timestamp;
#ifdef _WIN32 #ifdef _WIN32
@@ -42,6 +57,12 @@ typedef uint64_t Timestamp;
#include <cstdio> #include <cstdio>
#include <ctime> #include <ctime>
#define poll WSAPoll
#define flag_t u_long
#define addrlen_t int
#define ioctl ioctlsocket
#define SOCK_NONBLOCK FIONBIO
#define strcpy strcpy_s
#define popen _popen #define popen _popen
#define pclose _pclose #define pclose _pclose
@@ -51,9 +72,14 @@ typedef uint64_t Timestamp;
#include <time.h> #include <time.h>
#include <stdio.h> #include <stdio.h>
#include <sys/socket.h> #include <sys/socket.h>
#include <sys/ioctl.h>
#include <arpa/inet.h> #include <arpa/inet.h>
#include <netinet/in.h> #include <netinet/in.h>
#include <cstring>
#include <poll.h>
#define flag_t unsigned int
#define addrlen_t unsigned int
#define SOCKET int #define SOCKET int
#define INVALID_SOCKET -1 #define INVALID_SOCKET -1
#define closesocket close #define closesocket close

File diff suppressed because it is too large Load Diff

View File

@@ -1,17 +1,14 @@
#ifndef NETPROTOCOL_H__ #ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__ #define NETPROTOCOL_H__
#include "define.h"
#include <string> #include <string>
#include "define.h"
#include "vector3.h" #include "vector3.h"
/* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */ /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot { namespace netprot {
typedef uint8_t PacketType; enum class PACKET_TYPE: uint8_t {
enum PACKET_TYPE {
ERR, INPUT, OUTPUT, SYNC, ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF, TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD, CHUNKMOD, PLAYERMOD, PICKUPMOD,
@@ -19,6 +16,27 @@ namespace netprot {
LAST_PACK LAST_PACK
}; };
/* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; }
void rstLen() { len = BUFFER_LENGTH; }
};
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
PACKET_TYPE type = PACKET_TYPE::ERR;
};
/* Constantes */
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
/* Sous-structures */
struct Keys { struct Keys {
bool forward, bool forward,
backward, backward,
@@ -33,9 +51,15 @@ namespace netprot {
bool jumping, bool jumping,
shooting, shooting,
hit, hit,
powerup; powerup,
dead,
still,
jumpshot,
running;
}; };
/* Structures de paquets */
struct Input { // cli -> srv UDP ~frame struct Input { // cli -> srv UDP ~frame
Timestamp timestamp; Timestamp timestamp;
uint64_t sid = 0; uint64_t sid = 0;
@@ -51,36 +75,50 @@ namespace netprot {
States states; // 0bJSH_____ bit-packing de bool. States states; // 0bJSH_____ bit-packing de bool.
}; };
struct Sync { // srv -> cli TCP ~second struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
Timestamp timestamp; Timestamp timestamp;
uint64_t sid = 0; uint64_t sid = 0;
uint32_t timer = 0; uint32_t timer = 0;
uint16_t ammo = 0; uint16_t ammo = 0;
uint8_t hp = 0; uint8_t hp = 0;
Vector3f position; Vector3f position;
Sync() {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
}; };
struct TeamInfo { // cli <-> srv TCP once struct TeamInfo { // cli <-> srv TCP once
char name[32]; char name[32];
uint64_t id = 0; uint64_t id = 0;
TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
}; };
struct LoginInfo { // cli <-> srv TCP once struct LoginInfo { // cli <-> srv TCP once
char name[32]; char name[32];
uint64_t sid = 0, uint64_t sid = 0,
tid = 0; tid = 0;
LoginInfo() {}
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
}; };
struct PlayerInfo { // cli <-> srv TCP once struct PlayerInfo { // cli <-> srv TCP once
char name[32]; char name[32];
uint64_t id = 0, uint64_t id = 0,
tid = 0; tid = 0;
PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
strcpy(log->name, name);
};
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
}; };
struct GameInfo { // cli <-> srv TCP event (before game start)/ once struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed; uint64_t seed;
uint32_t countdown; uint32_t countdown;
uint8_t gameType; // TOOD: enum. uint8_t gameType; // TODD: enum.
GameInfo() {}
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
}; };
struct Chat { // cli <-> srv TCP event struct Chat { // cli <-> srv TCP event
@@ -88,13 +126,24 @@ namespace netprot {
dest_id = 0, dest_id = 0,
dest_team_id = 0; dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me. char mess[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
};
struct ChunkMod {
Vector3f pos;
BlockType b_type, old_b_type;
}; };
struct ErrorLog { // srv -> cli TCP event struct ErrorLog { // srv -> cli TCP event
char mess[140]; char mess[140];
bool is_fatal; bool is_fatal;
ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
}; };
/* Fonctions */
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
@@ -103,18 +152,82 @@ namespace netprot {
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli PACKET_TYPE getType(char* buf, uint32_t buflen);
Packet getPack(char* buf, uint32_t *buflen);
Packet getPack(Buffer* buf);
bool emptyPack(Packet pck);
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
template <class T> T copyPack(Packet* pck);
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
/* Templates */
template <class T>
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
template <class T>
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
*buflen += sizeof(Footer);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
} }
template <class T>
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
const sockaddr_in addr = *sockad;
netprot::Serialize(pack, buf, buflen);
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
*buflen += sizeof(Footer);
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
*buflen = BUFFER_LENGTH;
}
template <class T>
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
netprot::Serialize(pack, &buf->ptr, &buf->len);
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(Footer);
send(sock, buf->ptr, buf->len, 0);
buf->rstLen();
}
template <class T>
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
const sockaddr_in addr = *sockad;
netprot::Serialize(pack, &buf->ptr, &buf->len);
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
buf->len += sizeof(Footer);
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
buf->rstLen();
}
};
#endif #endif

View File

@@ -4,25 +4,16 @@
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0); m_velocity = Vector3f(0, 0, 0);
m_airborne = true; m_airborne = true;
m_hp = 0.75f; //TODO: Remettre <20> 1.0f m_hp = 1.0f; //TODO: Remettre <20> 1.0f
m_username = "Zelda Bee-Bop56"; m_username = "Zelda Bee-Bop56";
} }
Player::~Player() {}
void Player::TurnLeftRight(float value) { void Player::TurnLeftRight(float value) {
m_rotY += value; m_rotY += value;
if (m_rotY > 360) m_rotY = 0; if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0; else if (m_rotY < -360) m_rotY = 0;
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f); float xrotrad = (m_rotX / 57.2957795056f);
@@ -32,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
cos(xrotrad) * -cos(yrotrad)); cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize(); m_direction.Normalize();
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
Vector3f dir = m_direction;
dir.y = 0;
if (front) { if (front) {
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; delta += dir;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
} }
else if (back) { else if (back) {
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; delta -= dir;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
} }
if (left) { if (left) {
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; delta.x += dir.z;
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; delta.z += -dir.x;
} }
else if (right) { else if (right) {
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; delta.x -= dir.z;
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; delta.z -= -dir.x;
} }
delta.Normalize(); delta.Normalize();
@@ -59,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
delta.y += jump? .32f: shoot? .1f : 0.f; delta.y += jump? .32f: shoot? .1f : 0.f;
m_airborne = true; m_airborne = true;
} }
if (boostspeed)
{
delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x;
delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z;
}
if (shoot) // Recoil! if (shoot) // Recoil!
TurnTopBottom(-1); TurnTopBottom(-1);
@@ -165,7 +182,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
m_position += m_velocity; m_position += m_velocity;
static float bobbingtime = 0; // Gestion de la cam<61>ra static float bobbingtime = 0; // Gestion de la cam<61>ra
static bool leftright = false; static bool leftright = false;
static bool isStep = false; static bool isStep = false;
if (bobbingtime <= 360.f) if (bobbingtime <= 360.f)
@@ -180,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
else isStep = false; else isStep = false;
m_POV = m_position.y; m_POV = m_position.y;
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
RemoveBooster(elapsedTime);
return snd; return snd;
} }
void Player::ApplyTransformation(Transformation& transformation, bool rel) const { void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0); transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0); transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV()); if (rel) transformation.ApplyTranslation(-GetPOV());
} }
void Player::GetBooster(Booster boosttype)
{
if (boosttype == SPEED)
{
boostspeed = true;
timeboostspeed = 0;
}
if (boosttype == HEAL)
{
m_hp = 100;
}
if (boosttype == DAMAGE)
{
boostdamage = true;
timeboostdamage = 0;
}
if (boosttype == INVINCIBLE)
{
boostinvincible = true;
boostinvincible = 0;
}
}
void Player::RemoveBooster(float elapsedtime)
{
if (boostspeed)
{
timeboostspeed += elapsedtime;
if (timeboostspeed >= TIME_SPEED_BOOST)
boostspeed = false;
}
if (boostdamage)
{
timeboostdamage += elapsedtime;
if (timeboostdamage >= TIME_DAMAGE_BOOST)
boostdamage = false;
}
if (boostinvincible)
{
timeboostinvincible += elapsedtime;
if (timeboostinvincible >= TIME_INVINCIBLE_BOOST)
boostinvincible = false;
}
}
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
void Player::Move(Vector3f diff) { m_position -= diff; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetPositionAbs() const { return m_position; }
Vector3f Player::GetVelocity() const { return m_velocity; } Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
@@ -206,3 +276,29 @@ void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X; m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z; m_position.z -= z * CHUNK_SIZE_Z;
} }
bool Player::AmIDead()
{
return m_hp <= 0;
}
void Player::InflictDamage(float hitPoints)
{
m_hp -= hitPoints;
if (AmIDead())
{ // Quand le joueur est mort.
}
}
uint64_t Player::getId() const { return id; }
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
return Vector3f();
}

View File

@@ -5,20 +5,29 @@
#include "transformation.h" #include "transformation.h"
#include "vector3.h" #include "vector3.h"
class World; class World;
class Player { class Player {
public: public:
enum Sound { NOSOUND, STEP, FALL }; enum Sound { NOSOUND, STEP, FALL };
enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE };
Player(const Vector3f& position, float rotX = 0, float rotY = 0); Player(const Vector3f& position, float rotX = 0, float rotY = 0);
~Player();
void TurnLeftRight(float value); void TurnLeftRight(float value);
void TurnTopBottom(float value); void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const; void GetBooster(Booster boosttype);
void RemoveBooster(float elapsedtime);
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir);
void Move(Vector3f diff);
Vector3f GetPosition() const; Vector3f GetPosition() const;
Vector3f GetPositionAbs() const;
Vector3f GetDirection() const; Vector3f GetDirection() const;
Vector3f GetVelocity() const; Vector3f GetVelocity() const;
Vector3f GetPOV() const; Vector3f GetPOV() const;
@@ -26,20 +35,37 @@ public:
float GetHP() const; float GetHP() const;
void Teleport(int& x, int& z); void Teleport(int& x, int& z);
bool AmIDead();
void InflictDamage(float hitPoints);
private: private:
uint64_t getId() const;
protected:
Vector3f m_position; Vector3f m_position;
Vector3f m_velocity; Vector3f m_velocity;
Vector3f m_direction; Vector3f m_direction;
std::string m_username; std::string m_username;
uint64_t id = 0;
float m_rotX = 0; float m_rotX = 0;
float m_rotY = 0; float m_rotY = 0;
float m_POV; float m_POV;
float timeboostspeed;
float timeboostdamage;
float timeboostinvincible;
float m_hp; float m_hp;
bool m_airborne; bool m_airborne;
bool boostspeed;
bool boostdamage;
bool boostinvincible;
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
}; };
#endif //_PLAYER_H__ #endif //_PLAYER_H__

View File

@@ -6,10 +6,19 @@ World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; } Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
void World::BuildWorld() {
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
}
void World::SetSeed(uint64_t seed) { void World::SetSeed(uint64_t seed) {
m_seed = seed; m_seed = seed;
} }
Chunk* World::ChunkAt(float x, float y, float z) const { Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X; int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z; int cz = (int)z / CHUNK_SIZE_Z;
@@ -25,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); } Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
void World::RemoveChunk(int nbReduit)
{
for (int x = 0; x < WORLD_SIZE_X; ++x)
for (int y = 0; y < WORLD_SIZE_Y; ++y)
{
Chunk* chk = nullptr;
if (x < nbReduit)
chk = m_chunks.Remove(x, y);
if (y < nbReduit)
chk = m_chunks.Remove(x, y);
if (y > WORLD_SIZE_Y - nbReduit)
chk = m_chunks.Remove(x, y);
if (x > WORLD_SIZE_X - nbReduit)
chk = m_chunks.Remove(x, y);
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
if (!chk)
continue;
m_tbDeleted.emplace_back(chk);
}
}
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const { BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z); Chunk* c = ChunkAt(x, y, z);
@@ -130,35 +165,30 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
y = m_center[1]; y = m_center[1];
} }
void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
UpdateWorld(player_pos, blockinfo); UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets); //TransposeWorld(player_pos, bullets);
} }
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) { netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
Vector3f currentPos = player_pos; Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos; Vector3f currentBlock = currentPos;
Vector3f ray = player_dir; Vector3f ray = player_dir;
BlockType oldbtype;
netprot::ChunkMod* cmod = nullptr;
bool found = false; bool found = false;
if (block) return; if (block) return cmod;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f; currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock); BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR) if (bt != BTYPE_AIR) {
found = true; found = true;
oldbtype = bt;
}
} }
if (found) if (found)
@@ -184,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
(By == PyA || (By == PyA ||
By == PyB || By == PyB ||
By == PyC) && By == PyC) &&
Bz == Pz)) Bz == Pz)) {
found = true; found = true;
oldbtype = bt;
}
} }
} }
} }
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
if (net) {
cmod = new netprot::ChunkMod();
cmod->old_b_type = oldbtype;
cmod->b_type = blockType;
cmod->pos = currentBlock;
}
int bx = (int)currentBlock.x % CHUNK_SIZE_X; int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y; int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z; int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified(); ChunkAt(currentBlock)->MakeModified();
block = true; block = true;
} }
return cmod;
} }
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {

View File

@@ -11,6 +11,7 @@
#include "array2d.h" #include "array2d.h"
#include "bullet.h" #include "bullet.h"
#include "chunk.h" #include "chunk.h"
#include "netprotocol.h"
class Chunk; class Chunk;
class Bullet; class Bullet;
@@ -21,20 +22,23 @@ public:
~World(); ~World();
Array2d<Chunk*>& GetChunks(); Array2d<Chunk*>& GetChunks();
void BuildWorld();
void SetSeed(uint64_t seed); void SetSeed(uint64_t seed);
Chunk* ChunkAt(float x, float y, float z) const; Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const; Chunk* ChunkAt(const Vector3f& pos) const;
void RemoveChunk(int nbReduit);
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]); void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
void GetScope(unsigned int& x, unsigned int& y); void GetScope(unsigned int& x, unsigned int& y);
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear); void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const; int GettbDeleted() const;
@@ -45,7 +49,7 @@ private:
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); //void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);

View File

@@ -76,6 +76,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -90,7 +91,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>Default</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -105,6 +106,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -119,6 +121,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>

View File

@@ -0,0 +1,30 @@
cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Server VERSION 0.1)
add_compile_options("-Wno-narrowing")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
"${SQCSIM_COMMON_DIR}player.cpp"
"${SQCSIM_COMMON_DIR}transformation.cpp"
"${SQCSIM_COMMON_DIR}world.cpp"
)
add_executable(SQCSim-server
"../connection.cpp"
"../server.cpp"
"../main.cpp"
)
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)

View File

@@ -4,8 +4,8 @@
Connection::Connection(SOCKET sock, Connection::Connection(SOCKET sock,
sockaddr_in sockaddr, sockaddr_in sockaddr,
netprot::LoginInfo log, LoginInfo log,
netprot::PlayerInfo play): PlayerInfo play):
m_sock(sock), m_sock(sock),
m_addr(sockaddr), m_addr(sockaddr),
m_loginfo(log), m_loginfo(log),
@@ -13,9 +13,7 @@ Connection::Connection(SOCKET sock,
} }
Connection::~Connection() { Connection::~Connection() { closesocket(m_sock); }
closesocket(m_sock);
}
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
@@ -23,19 +21,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; } std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(netprot::Input in) { void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
m_input_manifest.insert({ in.timestamp, in });
}
netprot::Output* Connection::getOutput(Timestamp time) { Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time); auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) if (out != m_output_manifest.end())
return &out->second; return &out->second;
return nullptr; return nullptr;
} }
netprot::Sync Connection::getSync(Timestamp time) { Sync Connection::getSync(Timestamp time) {
netprot::Sync sync; Sync sync;
auto out = m_output_manifest.find(time); auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) { if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp; sync.timestamp = out->second.timestamp;
@@ -45,10 +41,123 @@ netprot::Sync Connection::getSync(Timestamp time) {
return sync; return sync;
} }
void Connection::CleanInputManifest(Timestamp time) { SOCKET Connection::getSock() const { return m_sock; }
auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin()) PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
m_input_manifest.erase(wat--);
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck;
Input in;
Sync sync;
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize)) {
m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
}
}
lsPck.clear();
}
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
static int outs = 0;
static Timestamp last = 0;
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(false))
continue;
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
//std::cout << out.id << ": " << out.position << std::endl;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
}
++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
if (outs >= 1000) {
outs -= 1000;
Sync sync;
sync.hp = player.get()->GetHP();
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
m_output_vector.pop_front();
}
}
void Connection::Run(World* world) {
Input in, last;
Output out;
float el;
if (m_input_manifest.size() < 2)
return;
while (m_last_in < m_input_vector.size() - 1) {
in = m_input_vector.at(m_last_in + 1);
last = m_input_vector.at(m_last_in);
el = (double)(in.timestamp - last.timestamp) / 1000.;
if (m_shoot_acc > 0.) {
m_shoot_acc -= el;
if (m_shoot_acc < 0.)
m_shoot_acc = 0;
}
player.get()->SetDirection(in.direction);
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el), world, el);
//if (in.keys.block)
// ChunkDiffs.push_back()
if (in.keys.shoot && m_shoot_acc <= 0.)
Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection()));
out.position = player.get()->GetPositionAbs();
out.direction = in.direction;
out.timestamp = in.timestamp;
out.id = m_playinfo.id;
m_output_manifest[out.timestamp] = out;
m_output_vector.push_back(out);
++m_last_in;
}
}
void Connection::CleanInputManifest(Timestamp time) {
// auto wat = m_input_manifest.find(time);
// while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--);
} }

View File

@@ -2,41 +2,68 @@
#define CONNECTION_H__ #define CONNECTION_H__
#include <deque> #include <deque>
#include <map> #include <unordered_map>
#include "../SQCSim-common/player.h" #include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h" #include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h" #include "../SQCSim-common/netprotocol.h"
#include "../SQCSim-common/world.h"
#include "define.h" #include "define.h"
using namespace netprot;
class Connection { class Connection {
public: public:
Connection( Connection(
SOCKET sock, SOCKET sock,
sockaddr_in sockaddr, sockaddr_in sockaddr,
netprot::LoginInfo log, LoginInfo log,
netprot::PlayerInfo play); PlayerInfo play);
~Connection(); ~Connection();
Player* player = nullptr; std::unique_ptr<Player> player = nullptr;
uint64_t GetHash(bool self = true) const; uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const; uint64_t GetTeamHash() const;
std::string GetName() const; std::string GetName() const;
void AddInput(netprot::Input in); void AddInput(Input in);
netprot::Output* getOutput(Timestamp time); Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time); Sync getSync(Timestamp time);
SOCKET getSock() const;
PlayerInfo* getInfo() const;
sockaddr_in* getAddr() const;
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
void Run(World* world);
void CleanInputManifest(Timestamp time); void CleanInputManifest(Timestamp time);
bool m_nsync = true;
std::vector<Bullet> Bullets;
std::vector<ChunkMod> ChunkDiffs;
private: private:
std::map<Timestamp, netprot::Input> m_input_manifest; std::unordered_map<Timestamp, Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest; std::vector<Input> m_input_vector;
std::map<Timestamp, netprot::Chat> m_chatlog; std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog;
float m_shoot_acc = 0;
SOCKET m_sock; SOCKET m_sock;
sockaddr_in m_addr; sockaddr_in m_addr;
netprot::LoginInfo m_loginfo; LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo; PlayerInfo m_playinfo;
Timestamp m_startsync;
uint64_t m_last_in = 0,
m_last_out = 0;
Buffer m_buf,
m_bufout;
}; };
#endif #endif

View File

@@ -9,9 +9,6 @@
#define MAX_CONNECTIONS 16 #define MAX_CONNECTIONS 16
#define ID_LIST_SIZE 127 #define ID_LIST_SIZE 127
#define BUFFER_LENGTH 150 #define SRV_MANUAL_SETUP true
typedef unsigned char LogDest;
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
#endif #endif

View File

@@ -1,9 +1,8 @@
#include "server.h" #include "server.h"
int main() { int main() {
Server* server = new Server(); std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0) if (server->Init() == 0)
if (server->Ready() == 0) if (server->Ready() == 0)
server->Run(); server->Run();
delete server;
} }

View File

@@ -1,6 +1,6 @@
#include "server.h" #include "server.h"
Server::Server(LogDest log) { Server::Server(LOG_DEST log) {
m_log = log; m_log = log;
if (log == LOG_DEST::LOGFILE) { if (log == LOG_DEST::LOGFILE) {
m_logfile = std::ofstream("server.log", std::ofstream::out); m_logfile = std::ofstream("server.log", std::ofstream::out);
@@ -18,6 +18,10 @@ Server::~Server() {
closesocket(m_sock_udp); closesocket(m_sock_udp);
if (m_sock_tcp) if (m_sock_tcp)
closesocket(m_sock_tcp); closesocket(m_sock_tcp);
for (const auto& [key, player] : m_players)
closesocket(player->getSock());
m_players.clear();
delete m_world;
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();
#endif #endif
@@ -65,85 +69,227 @@ int Server::Init() {
} }
int Server::Ready() { int Server::Ready() {
int nbrjoueurs = 0,
nbrconn = 0;
bool readystart = false;
do {
Log("Entrez la duree de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.countdown = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.countdown = 0;
}
} while (m_game.countdown < 1);
do {
Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.seed = 0;
}
} while (m_game.seed < 1);
do {
Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
nbrjoueurs = std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
nbrjoueurs = 0;
}
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
Log("Nombre de joueurs invalide.", true, false);
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
m_game.gameType = 1;
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
Log("<EFBFBD>coute sur le port TCP.", true, true); Log("Ecoute sur le port TCP.", true, true);
return 1; return 1;
} }
char* buf = new char[150];
uint32_t buflen = 150;
bool readystart = false;
srand(time(NULL));
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
buildIdList(ID_LIST_SIZE); buildIdList(ID_LIST_SIZE);
m_game.countdown = 360; Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
m_game.gameType = 1;
m_game.seed = 9370707;
while (!readystart) { while (!readystart) {
sockaddr_in sockad; sockaddr_in sockad;
int addrlen = sizeof(sockad); addrlen_t addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0) if (sock < 0)
Log("Erreur de connexion", true, false); Log("Erreur de connexion", true, false);
else if (sock > 0) { else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: "; std::string str = "Nouvelle connexion provenant de: ";
char* strbuf = new char[BUFFER_LENGTH]; str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
uint32_t strbuflen = BUFFER_LENGTH;
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port)); if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo play;
if (recv(sock, buf, buflen, 0) > 0) { m_buf.len = BUFFER_LENGTH;
netprot::LoginInfo log; Packet pck = getPack(&m_buf);
netprot::PlayerInfo play; if (pck.type != PACKET_TYPE::LOGINF) {
if (netprot::Deserialize(&log, buf, buflen)) { Log("Paquet invalide.", true, false);
log.sid = getUniqueId(); if (pck.type != PACKET_TYPE::ERR)
netprot::emptyPack(pck);
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
}
LoginInfo* log = (LoginInfo*)pck.ptr;
log.tid = 0; log->sid = getUniqueId();
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
str.append(" Nom: ").append(log.name); Log(str.append(" Nom: ").append(log->name), false, false);
Log(str, false, false); str.clear();
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
//netprot::Serialize(&log, &buf, &buflen); sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
//send(sock, buf, buflen, 0);
//buflen = 150;
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId(); play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1); play.tid = log->tid;
play.tid = log.tid; strcpy(play.name, log->name);
//netprot::Serialize(&m_game, &buf, &buflen); Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
//send(sock, buf, buflen, 0); .append(" ID: [").append(std::to_string(play.id)).append("]")
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen); .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
Connection* conn = new Connection(sock, sockad, log, play); play.tid = log->tid;
m_players[log.sid] = conn; sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
std::cout << m_game.seed << std::endl;
Connection* conn = new Connection(sock, sockad, *log, play);
m_players[log->sid] = conn;
delete log;
if (++nbrconn >= nbrjoueurs)
readystart = true; readystart = true;
} }
} }
} }
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
for (auto& [keyout, playout] : m_players) {
if (keyin == keyout)
continue;
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
} }
return 0; return 0;
} }
void Server::Run() { void Server::Run() {
bool endgame = false;
Input in;
sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad);
Log("Partie en cours...", false, false); Log("Debut de la partie...", false, false);
int players = m_players.size();
m_world = new World();
m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld();
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
Sync sync;
sync.position = conn->player->GetPositionAbs();
sync.hp = conn->player->GetHP();
sync.sid = key;
sync.ammo = 0;
sync.timestamp = 0;
sync.timer = m_game.countdown;
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
} }
inline std::string Server::Timestamp() { int timer = m_game.countdown, sync_acc = 0;
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
Timestamp last = 0;
std::vector<Chat> chatlog;
while (!endgame) {
using namespace std::chrono;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
if (last == 0)
last = tstamp;
sync_acc += tstamp - last;
if (sync_acc >= 1000) {
sync_acc -= 1000;
--timer;
}
for (auto& [key, conn] : m_players) {
/* In */
int deadplayers = 0;
std::vector<char*> lsPck;
Input in; Chat chat; Sync sync;
lsPck = recvPacks(m_sock_udp, &m_buf);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize))
m_players[in.sid]->AddInput(in);
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {}
break;
case CHAT:
if (Deserialize(&chat, pck, &bsize))
chatlog.push_back(chat);
break;
default: break;
}
}
lsPck.clear();
/* Process */
if (conn->m_nsync) {
if (conn->player->AmIDead()) {
++deadplayers;
conn->m_nsync == false;
continue;
}
conn->Run(m_world);
/* Out */
conn->sendPacks(m_sock_udp, m_players, timer);
}
if (deadplayers == players - 1 || timer <= 0)
endgame = true;
}
for (auto& chat : chatlog)
for (auto& [key, conn] : m_players)
sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
chatlog.clear();
}
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
}
inline std::string Server::LogTimestamp() {
time_t rawtime; time_t rawtime;
struct tm timeinfo; tm timeinfo;
char buffer[80]; char buffer[50];
time(&rawtime); time(&rawtime);
@@ -161,30 +307,40 @@ inline std::string Server::Timestamp() {
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) { switch (m_log) {
case LOG_DEST::LOGFILE: using enum LOG_DEST; // C++20!
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; case LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break; break;
case LOG_DEST::CONSOLE: case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
default: default:
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break; break;
} }
if (is_fatal) { if (is_fatal) {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp) if (m_sock_udp)
closesocket(m_sock_udp); closesocket(m_sock_udp);
if (m_sock_tcp) if (m_sock_tcp)
closesocket(m_sock_tcp); closesocket(m_sock_tcp);
for (const auto& [key, player] : m_players) {
closesocket(player->getSock());
}
delete m_world;
m_players.clear();
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();
#endif #endif
exit(-1);
} }
} }
void Server::buildIdList(size_t size) { void Server::buildIdList(size_t size) {
std::set<uint64_t> lst; std::set<uint64_t> lst;
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE! srand(time(NULL));
do lst.insert(((uint64_t)rand() << 32 | rand()));
while (lst.size() < size); while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
@@ -195,133 +351,3 @@ uint64_t Server::getUniqueId() {
m_ids.pop_back(); m_ids.pop_back();
return id; return id;
} }
// Test serialize/deserialize:
/*
netprot::LoginInfo log, log2;
std::cout << "Nom? ";
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
log.sid = 12345;
char* buf = new char[150];
uint32_t buflen = 150;
netprot::Serialize(&log, &buf, &buflen);
bool is_work = netprot::Deserialize(&log2, buf, buflen);
std::string str;
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];
// sockaddr_in client;
//
//#ifdef _WIN32 // Mais pourquoi?
// int clen = sizeof(client);
//#else
// unsigned int clen = sizeof(client);
//#endif
//
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
//
// if (count < 0) {
// Log("Erreur de reception de paquet.", socket_udp);
// return 4;
// }
//
// buffer[count] = '\0';
//
// /* G<>rer le paquet re<72>u */
// std::string commande(buffer);
//
// if (commande.find("echo ") == 0) { /* ECHO */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("date ") == 0) { /* DATE */
// time_t rawtime;
// struct tm* timeinfo = new tm();
// char tbuffer[80];
//
// time(&rawtime);
//
//#ifdef _WIN32
// localtime_s(timeinfo, &rawtime);
//#else
// localtime_r(&rawtime, timeinfo);
//#endif
//
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
//
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
// delete timeinfo;
// }
// else if (commande.find("ping ") == 0) { /* PING */
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("usager ") == 0) { /* USAGER */
// std::string user;
//
//#ifdef _WIN32
// wchar_t userbuf[30];
// DWORD usersize = 30;
//
// GetUserNameW(userbuf, &usersize);
//
// std::wstring wuser = userbuf;
// user = std::string(wuser.begin(), wuser.end());
//#else
// char ptr[30];
// getlogin_r(ptr, sizeof(ptr) - 1);
// user = std::string(ptr);
//#endif
//
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("exec ") == 0) { /* EXEC */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// FILE* pipe = nullptr;
// char buffer[301]; // 300 caract<63>res + '\0'
// std::string reponse;
//
// pipe = popen(parametres.c_str(), "r");
//
// if (!pipe)
// reponse = "Erreur de commande!";
// else while (!feof(pipe)) {
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
// reponse += buffer;
// }
//
// if (pipe)
// pclose(pipe);
//
// if (reponse.length() > 300)
// reponse = reponse.substr(0, 300);
// else if (reponse.length() < 1)
// reponse = "OK!";
//
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("bye ") == 0) { /* BYE */
// Log("", 0); // Message d'erreur pas de message d'erreur!
// return 0;
// }
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
//}
//
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
//Log("", 0);
//return 0;
//return false;
//}
//

View File

@@ -5,14 +5,19 @@
#include <vector> #include <vector>
#include <set> #include <set>
#include <string> #include <string>
#include <unordered_map>
#include "../SQCSim-common/world.h" #include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h" #include "../SQCSim-common/netprotocol.h"
#include "define.h" #include "define.h"
#include "connection.h" #include "connection.h"
using namespace netprot;
class Server { class Server {
public: public:
Server(LogDest log = LOG_DEST::CONSOLE); enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
Server(LOG_DEST log = LOG_DEST::CONSOLE);
~Server(); ~Server();
int Init(); int Init();
@@ -20,35 +25,31 @@ public:
void Run(); void Run();
private: private:
#ifdef _WIN32 #ifdef _WIN32
WSADATA m_wsaData; WSADATA m_wsaData;
#endif #endif
SOCKET m_sock_udp = 0, SOCKET m_sock_udp = 0,
m_sock_tcp = 0; m_sock_tcp = 0;
LogDest m_log; LOG_DEST m_log;
std::ofstream m_logfile; std::ofstream m_logfile;
std::map<uint64_t, Connection*> m_players; Buffer m_buf;
std::map <Timestamp, netprot::Chat> m_chatlog;
std::unordered_map<uint64_t, Connection*> m_players;
std::unordered_map<Timestamp, Chat> m_chatlog;
std::vector<uint64_t> m_ids; std::vector<uint64_t> m_ids;
netprot::GameInfo m_game; GameInfo m_game;
World* m_world = nullptr; World* m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP;
std::string Timestamp(); std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal); void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size); void buildIdList(size_t size);
uint64_t getUniqueId(); uint64_t getUniqueId();
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
}; };
template <class T>
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
#endif #endif

View File

@@ -20,33 +20,37 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="audio.h" /> <ClInclude Include="audio.h" />
<ClInclude Include="booster.h" />
<ClInclude Include="connector.h" /> <ClInclude Include="connector.h" />
<ClInclude Include="define.h" /> <ClInclude Include="define.h" />
<ClInclude Include="engine.h" /> <ClInclude Include="engine.h" />
<ClInclude Include="mesh.h" /> <ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" /> <ClInclude Include="openglcontext.h" />
<ClInclude Include="remoteplayer.h" />
<ClInclude Include="shader.h" /> <ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" /> <ClInclude Include="skybox.h" />
<ClInclude Include="texture.h" /> <ClInclude Include="texture.h" />
<ClInclude Include="textureatlas.h" /> <ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" /> <ClInclude Include="tool.h" />
<ClInclude Include="vertexbuffer.h" /> <ClInclude Include="vertexbuffer.h" />
<ClInclude Include="worldrenderer.h" /> <ClInclude Include="renderer.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="audio.cpp" /> <ClCompile Include="audio.cpp" />
<ClCompile Include="booster.cpp" />
<ClCompile Include="connector.cpp" /> <ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" /> <ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="mesh.cpp" /> <ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" /> <ClCompile Include="openglcontext.cpp" />
<ClCompile Include="remoteplayer.cpp" />
<ClCompile Include="shader.cpp" /> <ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" /> <ClCompile Include="skybox.cpp" />
<ClCompile Include="texture.cpp" /> <ClCompile Include="texture.cpp" />
<ClCompile Include="textureatlas.cpp" /> <ClCompile Include="textureatlas.cpp" />
<ClCompile Include="tool.cpp" /> <ClCompile Include="tool.cpp" />
<ClCompile Include="vertexbuffer.cpp" /> <ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="worldrenderer.cpp" /> <ClCompile Include="renderer.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
@@ -130,7 +134,7 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -145,7 +149,7 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -162,13 +166,13 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation> <GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
@@ -184,13 +188,13 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation> <GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>

View File

@@ -47,7 +47,13 @@
<ClInclude Include="mesh.h"> <ClInclude Include="mesh.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="worldrenderer.h"> <ClInclude Include="renderer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="remoteplayer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
@@ -88,7 +94,13 @@
<ClCompile Include="mesh.cpp"> <ClCompile Include="mesh.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="worldrenderer.cpp"> <ClCompile Include="renderer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="remoteplayer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>

View File

@@ -2,17 +2,17 @@
Audio::Audio() { Audio::Audio() {
m_engine = irrklang::createIrrKlangDevice(); m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1); m_engine->setDopplerEffectParameters(10);
m_engine->setRolloffFactor(1); m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(1); m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000); m_engine->setDefault3DSoundMaxDistance(1000);
} }
Audio::Audio(const char * music) { Audio::Audio(const char * music) {
m_engine = irrklang::createIrrKlangDevice(); m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1); m_engine->setDopplerEffectParameters(1);
m_engine->setRolloffFactor(1); m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(1); m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000); m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING); m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
} }
@@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
irrklang::vec3df(vel.x, vel.y, vel.z)); irrklang::vec3df(vel.x, vel.y, vel.z));
} }
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) { irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true); sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z)); sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
sound->setVolume(volume); sound->setVolume(volume);
return sound;
} }
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) { void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {

View File

@@ -1,24 +1,30 @@
#ifndef AUDIO_H__ #ifndef AUDIO_H__
#define AUDIO_H__ #define AUDIO_H__
#ifdef _WIN32
#include <irrKlang.h> #include <irrKlang.h>
#include <ik_ISoundSource.h> #include <ik_ISoundSource.h>
#else
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
#endif
#include "../SQCSim-common/vector3.h" #include "../SQCSim-common/vector3.h"
#include "define.h" #include "define.h"
class Audio { class Audio {
private: private:
irrklang::ISoundEngine* m_engine;
irrklang::ISound* m_music; irrklang::ISound* m_music;
public: public:
Audio(); Audio();
Audio(const char* music); Audio(const char* music);
~Audio(); ~Audio();
irrklang::ISoundEngine* m_engine;
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed); void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume); irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume); void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);

46
SQCSim2021/booster.cpp Normal file
View File

@@ -0,0 +1,46 @@
#include "booster.h"
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{
//
//Vector3f playerToQuad = m_player.GetPosition() - m_position;
//playerToQuad.Normalize();
//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f;
//Matrix4f rotationMatrix;
//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0));
//glMultMatrixf(rotationMatrix.GetInternalValues());
float x = pos.x;
float y = pos.y;
float z = pos.z;
float width = 1.0f;
float height = 1.0f;
//Pt override les collisions.. a ce point la je sais pas quoi faire
//Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use();
textureAtlas.Bind();
textureAtlas.TextureIndexToCoord(8, u, v, w, h);
//glLoadIdentity();
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd();
shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
}

14
SQCSim2021/booster.h Normal file
View File

@@ -0,0 +1,14 @@
#ifndef BOOSTER_H__
#define BOOSTER_H__
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/transformation.h"
class Booster {
public:
void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran);
};
#endif

View File

@@ -0,0 +1,71 @@
cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Client VERSION 0.8)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_BUILD_DIRECTORY "./build")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
set(SQCSIM_EXTERN_DIR "../external/")
find_package(SFML COMPONENTS system window graphics REQUIRED)
find_package(DevIL REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_library(IRRKLANG_LIBRARY
NAMES libIrrKlang.so
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
include_directories(
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
${SFML_INCLUDE_DIRS}
${IL_INCLUDE_DIR}
)
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
"${SQCSIM_COMMON_DIR}player.cpp"
"${SQCSIM_COMMON_DIR}transformation.cpp"
"${SQCSIM_COMMON_DIR}world.cpp"
)
add_executable(SQCSim-client
"../audio.cpp"
"../booster.cpp"
"../connector.cpp"
"../engine.cpp"
"../mesh.cpp"
"../openglcontext.cpp"
"../shader.cpp"
"../skybox.cpp"
"../texture.cpp"
"../textureatlas.cpp"
"../tool.cpp"
"../vertexbuffer.cpp"
"../renderer.cpp"
"../remoteplayer.cpp"
"../main.cpp"
)
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
${IRRKLANG_LIBRARY}
sfml-system
sfml-window
sfml-graphics
GL
GLU
GLEW
${IL_LIBRARIES}
${ILU_LIBRARIES}
)

View File

@@ -42,7 +42,7 @@ int Connector::Init() {
return 0; return 0;
} }
int Connector::Connect(char* srv_addr, std::string name) { int Connector::Connect(const char* srv_addr, std::string name) {
sockaddr_in add; sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET; m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT); m_srvsockaddr.sin_port = htons(SRV_PORT);
@@ -54,48 +54,75 @@ int Connector::Connect(char* srv_addr, std::string name) {
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "<EFBFBD>chec de la connexion." << std::endl; std::cout << "<EFBFBD>chec de la connexion." << std::endl;
}
char* buf = new char[150];
uint32_t buflen = 150;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
netprot::Serialize(&log, &buf, &buflen);
int se = send(m_sock_tcp, buf, buflen, 0);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
int rpack = 0;
while (rpack < 2) {
recv(m_sock_tcp, buf, buflen, 0);
switch (netprot::getType(buf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2; return 2;
} }
++rpack;
break; flag_t flag = 1;
case netprot::PACKET_TYPE::GAMEINFO: if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) { std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
std::cout << "Packet GameInfo invalide." << std::endl;
return 3; return 3;
} }
++rpack;
netprot::Buffer bf;
netprot::LoginInfo log;
strcpy(log.name, name.c_str());
netprot::sendPack(m_sock_tcp, &log, &bf);
//using namespace std::chrono_literals;
//std::this_thread::sleep_for(100ms);
memset(bf.ptr, '\0', BUFFER_LENGTH);
bool ready = false;
int errors = 0;
std::vector<char*> lsPck;
while (!ready) {
lsPck = netprot::recvPacks(m_sock_udp, &bf);
for (auto& pck : lsPck) {
uint32_t bsize = bf.len - (pck - bf.ptr);
netprot::PlayerInfo* pl = nullptr;
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case LOGINF:
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
++errors;
break;
case GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
++errors;
break;
case PLAYINF:
pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize))
++errors;
else {
m_players[pl->id] = pl;
}
break;
case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
break;
case SYNC:
if (!netprot::Deserialize(&m_origin, pck, &bsize))
++errors;
ready = true;
break; break;
default: default:
std::cout << "Packet invalide." << std::endl; errors++;
break; break;
} }
} }
lsPck.clear();
if (errors > 1000)
return 4;
}
return 0; return 0;
} }
uint64_t Connector::getId() const { return m_loginfo.sid; } uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; } unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
netprot::Sync Connector::getOrigin() const { return m_origin; }

View File

@@ -2,6 +2,7 @@
#define CONNECTOR_H__ #define CONNECTOR_H__
#include <stdlib.h> #include <stdlib.h>
#include <unordered_map>
#include "../SQCSim-common/netprotocol.h" #include "../SQCSim-common/netprotocol.h"
#include "define.h" #include "define.h"
@@ -11,26 +12,32 @@ public:
~Connector(); ~Connector();
int Init(); int Init();
int Connect(char* srv_addr, std::string name); int Connect(const char* srv_addr, std::string name);
uint64_t getId() const; uint64_t getId() const;
unsigned int getSeed() const; unsigned int getSeed() const;
netprot::Sync getOrigin() const;
//void SendInput(); //void SendInput();
//int Sync(); //int Sync();
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
sockaddr_in m_srvsockaddr;
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
private: private:
#ifdef _WIN32 #ifdef _WIN32
WSADATA m_wsaData; WSADATA m_wsaData;
#endif #endif
std::map<Timestamp, netprot::Input> m_inputmanifest; std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::PlayerInfo> m_players; std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
std::map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo; netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo; netprot::GameInfo m_gameinfo;
netprot::Sync m_origin;
sockaddr_in m_srvsockaddr;
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
}; };
#endif #endif

View File

@@ -6,27 +6,44 @@
#include <iostream> #include <iostream>
#include <chrono> #include <chrono>
#include <iomanip> #include <iomanip>
#include <GL/glew.h>
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include "../SQCSim-common/define.h" #include "../SQCSim-common/define.h"
#ifdef _WIN32 #ifdef _WIN32
#include <GL/glew.h>
#include <gl/GL.h> #include <gl/GL.h>
#include <gl/GLU.h> #include <gl/GLU.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <climits>
#endif #endif
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1" #define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300 #define COUNTDOWN 300
#define BULLET_UPDATES_PER_FRAME 20
#define BASE_WIDTH 640 #define BASE_WIDTH 640
#define BASE_HEIGHT 480 #define BASE_HEIGHT 480
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
//1 = jump shoot sans anim, 2 = jump shoot avec anim
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
//1 = shoot sans anim, 2 = shoot avec anim
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
#define TEXTURE_PATH "./media/textures/" #define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/" #define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/" #define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/" #define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/" #define MENU_ITEM_PATH "./media/menu_items/"
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
#endif // DEFINE_H__ #endif // DEFINE_H__

View File

View File

@@ -0,0 +1 @@

File diff suppressed because it is too large Load Diff

View File

@@ -2,9 +2,12 @@
#define ENGINE_H__ #define ENGINE_H__
#include <algorithm> #include <algorithm>
#include <chrono>
#include <cmath> #include <cmath>
#include <unordered_map>
#include "../SQCSim-common/array2d.h" #include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h" #include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/boostinfo.h"
#include "../SQCSim-common/bullet.h" #include "../SQCSim-common/bullet.h"
#include "../SQCSim-common/chunk.h" #include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h" #include "../SQCSim-common/world.h"
@@ -18,13 +21,18 @@
#include "audio.h" #include "audio.h"
#include "textureatlas.h" #include "textureatlas.h"
#include "connector.h" #include "connector.h"
#include "worldrenderer.h" #include "renderer.h"
#include "remoteplayer.h"
#include "booster.h"
class Engine : public OpenglContext { class Engine : public OpenglContext {
public: public:
Engine(); Engine();
virtual ~Engine(); virtual ~Engine();
virtual void DrawMenu(); virtual void DrawMenu();
virtual void DrawPause();
virtual void DrawSplachScreen();
virtual void Init(); virtual void Init();
virtual void DeInit(); virtual void DeInit();
virtual void LoadResource(); virtual void LoadResource();
@@ -37,61 +45,96 @@ public:
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private: private:
float GetScale() const;
int GetFps(float elapsedTime) const; int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime); int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void InstantDamage();
void SystemNotification(std::string systemLog); void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed); void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message); void DisplayNotification(std::string message);
void ProcessNotificationQueue(); void ProcessNotificationQueue();
void DisplayCrosshair(); void DisplayCrosshair();
void DisplayPovGun();
void DisplayCurrentItem(); void DisplayCurrentItem();
void DisplayHud(int timer); void DisplayHud(int timer);
void DisplayInfo(float elapsedTime, BlockType bloc); void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySingleOrMultiplayerMenu();
void DrawHud(float elapsedTime, BlockType bloc); void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t); void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
Connector m_conn; Connector m_conn;
Shader m_shader01; Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST]; BlockInfo* m_blockinfo[BTYPE_LAST];
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
World m_world = World(); World m_world = World();
WorldRenderer m_wrenderer = WorldRenderer(); Renderer m_renderer = Renderer();
Booster m_booster = Booster();
Texture m_textureSkybox;
Texture m_textureFont;
Texture m_textureCrosshair; Texture m_textureCrosshair;
Texture m_textureFont;
Texture m_textureGun; Texture m_textureGun;
Texture m_texturePovGun;
Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureSoloText;
Texture m_textureMultiText;
Texture m_textureTitle;
TextureAtlas::TextureIndex texBoostHeal;
Skybox m_skybox; Skybox m_skybox;
Audio m_audio = Audio(AUDIO_PATH "start.wav"); Audio m_audio = Audio(AUDIO_PATH "start.wav");
irrklang::ISound* m_powpow; irrklang::ISound* m_powpow,
irrklang::ISound* m_scream; * m_scream;
irrklang::ISound *m_whoosh[MAX_BULLETS];
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Bullet* m_bullets[MAX_BULLETS]; Bullet* m_bullets[MAX_BULLETS];
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
std::chrono::high_resolution_clock::time_point m_startTime;
netprot::ChunkMod* m_chunkmod = nullptr;
//Menu //Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
GameState m_gamestate = GameState::MAIN_MENU; GameState m_gamestate = GameState::PLAY;
Texture MenuTitleTexture; Texture MenuTitleTexture;
Texture MenuBGTexture; Texture MenuBGTexture;
Texture MenuStartTexture; Texture MenuStartTexture;
Texture MenuQuitTexture; Texture MenuQuitTexture;
Texture MenuOptionsTexture; Texture MenuOptionsTexture;
Texture PauseBGTexture;
Texture SplachScreenTexture;
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
float m_scale; float m_scale;
float m_time = 0; float m_time = 0;
float m_time_SplashScreen = 0;
float m_titleX = 0;
float m_titleY = 0;
float m_Width = 0;
float m_Height = 0;
int m_renderCount = 0; int m_renderCount = 0;
int m_countdown = COUNTDOWN; int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30;
bool m_damage = false;
bool m_wireframe = false; bool m_wireframe = false;
bool m_isSkybox = true; bool m_isSkybox = true;
@@ -99,10 +142,14 @@ private:
bool m_flash = true; bool m_flash = true;
bool m_displayCrosshair = true; bool m_displayCrosshair = true;
bool m_displayHud = true; bool m_displayHud = true;
bool m_displayInfo = false; bool m_displayInfo = true;
bool m_resetcountdown = false; bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false; bool m_stopcountdown = false;
bool m_key1 = false;
bool m_key2 = false;
bool m_keyK = false; bool m_keyK = false;
bool m_keyL = false; bool m_keyL = false;
bool m_keyW = false; bool m_keyW = false;
@@ -119,6 +166,10 @@ private:
float m_mousemx = 0; float m_mousemx = 0;
float m_mousemy = 0; float m_mousemy = 0;
bool m_networkgame = false;
netprot::PlayerInfo m_pinfo;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = ""; std::string m_messageNotification = "";
}; };

View File

@@ -5,5 +5,5 @@
int main() { int main() {
Engine engine; Engine engine;
engine.SetMaxFps(60); engine.SetMaxFps(60);
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
} }

Binary file not shown.

Binary file not shown.

View File

@@ -7,7 +7,7 @@ void main()
texel = texture2D(tex,gl_TexCoord[0].st); texel = texture2D(tex,gl_TexCoord[0].st);
texel *= light; texel *= light;
texel.a = 255;
gl_FragColor = texel; gl_FragColor = texel;
} }

Binary file not shown.

Before

Width:  |  Height:  |  Size: 262 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 261 KiB

After

Width:  |  Height:  |  Size: 270 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 363 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 363 KiB

After

Width:  |  Height:  |  Size: 367 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 249 KiB

After

Width:  |  Height:  |  Size: 255 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 KiB

After

Width:  |  Height:  |  Size: 314 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 249 KiB

After

Width:  |  Height:  |  Size: 255 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 KiB

After

Width:  |  Height:  |  Size: 314 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 255 KiB

After

Width:  |  Height:  |  Size: 264 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 270 KiB

After

Width:  |  Height:  |  Size: 277 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 269 KiB

After

Width:  |  Height:  |  Size: 276 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 310 KiB

After

Width:  |  Height:  |  Size: 320 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 359 KiB

After

Width:  |  Height:  |  Size: 363 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 360 KiB

After

Width:  |  Height:  |  Size: 363 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 367 KiB

After

Width:  |  Height:  |  Size: 365 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 368 KiB

After

Width:  |  Height:  |  Size: 365 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 327 KiB

After

Width:  |  Height:  |  Size: 338 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 641 KiB

After

Width:  |  Height:  |  Size: 643 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 640 KiB

After

Width:  |  Height:  |  Size: 642 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 473 KiB

After

Width:  |  Height:  |  Size: 484 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 698 KiB

After

Width:  |  Height:  |  Size: 694 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 698 KiB

After

Width:  |  Height:  |  Size: 694 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 760 KiB

After

Width:  |  Height:  |  Size: 598 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 760 KiB

After

Width:  |  Height:  |  Size: 584 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 276 KiB

After

Width:  |  Height:  |  Size: 284 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 276 KiB

After

Width:  |  Height:  |  Size: 283 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 KiB

After

Width:  |  Height:  |  Size: 326 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 338 KiB

After

Width:  |  Height:  |  Size: 342 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 395 KiB

After

Width:  |  Height:  |  Size: 392 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 395 KiB

After

Width:  |  Height:  |  Size: 391 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 338 KiB

After

Width:  |  Height:  |  Size: 342 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 258 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 258 KiB

After

Width:  |  Height:  |  Size: 268 KiB

Some files were not shown because too many files have changed in this diff Show More