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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 754130ec39 | ||
|  | 8569e17c93 | ||
|  | c5700ae9fd | ||
|  | 78b3ed85cb | ||
|  | 4b6c641c97 | ||
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|  | 3e3a7650e8 | ||
|  | 28082a018d | ||
|  | 15882dc506 | ||
|  | 6db90a3a16 | ||
|  | b23b2c6838 | ||
|  | a26929fe66 | ||
|  | 4a9ad70d48 | ||
|  | e330f5dd67 | ||
|  | 2f5579875e | ||
|  | 114c1631a8 | ||
|  | 9bb8b1c9e5 | ||
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|  | 83e438583f | ||
|  | 75a32270b5 | ||
|  | 8e041a314d | ||
|  | 6bb3ee9667 | ||
|  | f654c5effa | ||
|  | 3ca941f0ce | ||
|  | 4c695fbe47 | 
| @@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | |||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
| 	float damage = 0.057f; | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
| @@ -23,15 +23,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere | |||||||
| 		if (!world->ChunkAt(m_currentpos)) | 		if (!world->ChunkAt(m_currentpos)) | ||||||
| 			return true; | 			return true; | ||||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||||
| 			if (chunkmod) { |  | ||||||
| 				using namespace netprot; |  | ||||||
| 				ChunkMod* cmod = *chunkmod; |  | ||||||
| 				cmod = new ChunkMod(); |  | ||||||
| 				cmod->old_b_type = world->BlockAt(m_currentpos); |  | ||||||
| 				cmod->b_type = BTYPE_AIR; |  | ||||||
| 				cmod->pos = m_currentpos; |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | 			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | ||||||
| 			return true; | 			return true; | ||||||
| 		} | 		} | ||||||
|   | |||||||
| @@ -5,7 +5,7 @@ | |||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
| #include "player.h" | #include "player.h" | ||||||
| #include "netprotocol.h" |  | ||||||
|  |  | ||||||
| class World; | class World; | ||||||
| class Player; | class Player; | ||||||
| @@ -16,7 +16,7 @@ public: | |||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod); | 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos() const; | 	Vector3f getPos() const; | ||||||
| 	Vector3f getVel() const; | 	Vector3f getVel() const; | ||||||
|   | |||||||
| @@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 	//if (input.fail()) { | 	//if (input.fail()) { | ||||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||||
| 	m_blocks.Reset(BTYPE_AIR); | 	m_blocks.Reset(BTYPE_AIR); | ||||||
|  | 	int ratio = 0; | ||||||
|  |  | ||||||
|  | 	ratio = x * y % 7; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| @@ -47,8 +51,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	int rnd = rand() % 15; | 	//int rnd = rand() % 15; | ||||||
| 	if (rnd == 4) | 	if (ratio == 1) | ||||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 				for (int iy = 0; iy < 14; ++iy) { | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
| @@ -57,16 +61,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 							Structure(ix, iy, iz, 2); | 							Structure(ix, iy, iz, 2); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 	if (rnd == 3) | 	if (ratio == 3) | ||||||
| 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||||
| 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||||
| 				for (int iy = 0; iy < 14; ++iy) { | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
| 					if (iz == 4) | 					if (iz == 4) | ||||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||||
| 							Structure(ix, iy, iz, 2); | 							Structure(ix, iy, iz, 1); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 	if (rnd == 6) | 	if (ratio == 5) | ||||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 				for (int iy = 0; iy < 14; ++iy) { | 				for (int iy = 0; iy < 14; ++iy) { | ||||||
|   | |||||||
| @@ -41,17 +41,15 @@ typedef uint8_t BlockType; | |||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
| typedef uint8_t BoostType; | typedef uint8_t BoostType; | ||||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  |  | ||||||
| //anim  |  | ||||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
|  |  | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
|  |  | ||||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||||
| #pragma comment(lib,"ws2_32.lib") | #pragma comment(lib,"ws2_32.lib") | ||||||
|  |  | ||||||
| #include <ws2tcpip.h> | #include <ws2tcpip.h> | ||||||
| #include <Windows.h> | #include <Windows.h> | ||||||
| #include <cstdio> | #include <cstdio> | ||||||
| @@ -76,7 +74,6 @@ typedef uint64_t Timestamp; | |||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
| #include <cstring> | #include <cstring> | ||||||
| #include <poll.h> |  | ||||||
|  |  | ||||||
| #define flag_t unsigned int | #define flag_t unsigned int | ||||||
| #define addrlen_t unsigned int | #define addrlen_t unsigned int | ||||||
|   | |||||||
| @@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	Keys keys = in->keys; | 	Keys keys = in->keys; | ||||||
| 	uint8_t keys8 = // Reste un bit. | 	uint8_t keys8 = // Reste un bit. | ||||||
| 		(keys.forward? 0b10000000: 0) | | 		keys.forward & 0b10000000 | | ||||||
| 		(keys.backward? 0b01000000: 0) | | 		keys.backward & 0b01000000 | | ||||||
| 		(keys.left? 0b00100000: 0) | | 		keys.left & 0b00100000 | | ||||||
| 		(keys.right? 0b00010000: 0) | | 		keys.right & 0b00010000 | | ||||||
| 		(keys.jump? 0b00001000: 0) | | 		keys.jump & 0b00001000 | | ||||||
| 		(keys.shoot? 0b00000100: 0) | | 		keys.shoot & 0b00000100 | | ||||||
| 		(keys.block? 0b00000010: 0); | 		keys.block & 0b00000010; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| @@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	States states = out->states; | 	States states = out->states; | ||||||
| 	uint8_t states8 = | 	uint8_t states8 = | ||||||
| 		(states.jumping? 0b10000000: 0) | | 		states.jumping & 0b10000000 | | ||||||
| 		(states.shooting? 0b01000000: 0) | | 		states.shooting & 0b01000000 | | ||||||
| 		(states.hit? 0b00100000: 0) | | 		states.hit & 0b00100000 | | ||||||
| 		(states.powerup? 0b00010000: 0) | | 		states.powerup & 0b00010000 | | ||||||
| 		(states.dead? 0b00001000: 0) | | 		states.dead & 0b00001000 | | ||||||
| 		(states.still? 0b00000100: 0) | | 		states.still & 0b00000100 | | ||||||
| 		(states.jumpshot? 0b00000010: 0) | | 		states.jumpshot & 0b00000010 | | ||||||
| 		(states.running? 0b00000001: 0); | 		states.running & 0b00000001; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| @@ -402,34 +402,6 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | |||||||
| 	*buflen = messize + sizeof(uint64_t) * 3 + 2; | 	*buflen = messize + sizeof(uint64_t) * 3 + 2; | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) { |  | ||||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD; |  | ||||||
|  |  | ||||||
| 	uint32_t vec[3]; |  | ||||||
| 	memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats. |  | ||||||
|  |  | ||||||
| 	uint8_t vec8[3 * sizeof(uint32_t)] = { |  | ||||||
| 							(uint8_t)((vec[0] >> 24) & 0xFF), |  | ||||||
| 							(uint8_t)((vec[0] >> 16) & 0xFF), |  | ||||||
| 							(uint8_t)((vec[0] >> 8) & 0xFF), |  | ||||||
| 							 (uint8_t)(vec[0] & 0xFF), |  | ||||||
| 						(uint8_t)((vec[1] >> 24) & 0xFF), |  | ||||||
| 						(uint8_t)((vec[1] >> 16) & 0xFF), |  | ||||||
| 						(uint8_t)((vec[1] >> 8) & 0xFF), |  | ||||||
| 						 (uint8_t)(vec[1] & 0xFF), |  | ||||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), |  | ||||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), |  | ||||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), |  | ||||||
| 					 (uint8_t)(vec[2] & 0xFF) }; |  | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3); |  | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType)); |  | ||||||
| 	memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType)); |  | ||||||
|  |  | ||||||
| 	*buflen = sizeof(uint32_t) * 3 + 3; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | ||||||
|  |  | ||||||
| @@ -846,36 +818,6 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) { |  | ||||||
| 	if (*buflen <= sizeof(ChunkMod)) |  | ||||||
| 		return false; |  | ||||||
|  |  | ||||||
| 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; |  | ||||||
| 	memcpy(subvec, &buf[1], sizeof(uint8_t) * 12); |  | ||||||
| 	uint32_t vec[3] = { |  | ||||||
| 		(uint32_t)subvec[0] << 24 | |  | ||||||
| 		(uint32_t)subvec[1] << 16 | |  | ||||||
| 		(uint32_t)subvec[2] << 8 | |  | ||||||
| 		(uint32_t)subvec[3], |  | ||||||
| 			(uint32_t)subvec[4] << 24 | |  | ||||||
| 			(uint32_t)subvec[5] << 16 | |  | ||||||
| 			(uint32_t)subvec[6] << 8 | |  | ||||||
| 			(uint32_t)subvec[7], |  | ||||||
| 				(uint32_t)subvec[8] << 24 | |  | ||||||
| 				(uint32_t)subvec[9] << 16 | |  | ||||||
| 				(uint32_t)subvec[10] << 8 | |  | ||||||
| 				(uint32_t)subvec[11] }; |  | ||||||
|  |  | ||||||
| 	memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3); |  | ||||||
|  |  | ||||||
| 	memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType)); |  | ||||||
| 	memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType)); |  | ||||||
|  |  | ||||||
| 	*buflen = sizeof(uint32_t) * 3 + 3; |  | ||||||
|  |  | ||||||
| 	return true; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | ||||||
| 	if (*buflen <= sizeof(ErrorLog)) | 	if (*buflen <= sizeof(ErrorLog)) | ||||||
| 		return false; | 		return false; | ||||||
|   | |||||||
| @@ -130,11 +130,6 @@ namespace netprot { | |||||||
| 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct ChunkMod { |  | ||||||
| 		Vector3f pos; |  | ||||||
| 		BlockType b_type, old_b_type; |  | ||||||
| 	}; |  | ||||||
|  |  | ||||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | 	struct ErrorLog {									// srv -> cli			TCP			event | ||||||
| 		char mess[140]; | 		char mess[140]; | ||||||
| 		bool is_fatal; | 		bool is_fatal; | ||||||
| @@ -152,7 +147,6 @@ namespace netprot { | |||||||
| 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv |  | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| @@ -163,7 +157,6 @@ namespace netprot { | |||||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
| 	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli |  | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
|   | |||||||
| @@ -14,21 +14,17 @@ void Player::TurnLeftRight(float value) { | |||||||
| 	m_rotY += value; | 	m_rotY += value; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| 	else if (m_rotY < -360) m_rotY = 0; | 	else if (m_rotY < -360) m_rotY = 0; | ||||||
|  |  | ||||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... |  | ||||||
| 	float xrotrad = (m_rotX / 57.2957795056f); |  | ||||||
|  |  | ||||||
| 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), |  | ||||||
| 		-sin(xrotrad), |  | ||||||
| 		cos(xrotrad) * -cos(yrotrad)); |  | ||||||
|  |  | ||||||
| 	m_direction.Normalize(); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::TurnTopBottom(float value) { | void Player::TurnTopBottom(float value) { | ||||||
| 	m_rotX += value; | 	m_rotX += value; | ||||||
| 	if (m_rotX > 80) m_rotX = 80; | 	if (m_rotX > 80) m_rotX = 80; | ||||||
| 	else if (m_rotX < -80) m_rotX = -80; | 	else if (m_rotX < -80) m_rotX = -80; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||||
|  |  | ||||||
|  | 	Vector3f delta = Vector3f(0, 0, 0); | ||||||
|  |  | ||||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
| @@ -38,29 +34,23 @@ void Player::TurnTopBottom(float value) { | |||||||
| 						   cos(xrotrad) * -cos(yrotrad)); | 						   cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
| 	m_direction.Normalize(); | 	m_direction.Normalize(); | ||||||
| } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { |  | ||||||
| 	Vector3f delta = Vector3f(0, 0, 0); |  | ||||||
|  |  | ||||||
| 	Vector3f dir = m_direction; |  | ||||||
|  |  | ||||||
| 	dir.y = 0; |  | ||||||
|  |  | ||||||
| 	if (front) { | 	if (front) { | ||||||
| 		delta += dir; | 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | ||||||
|  | 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; | ||||||
| 	} | 	} | ||||||
| 	else if (back) { | 	else if (back) { | ||||||
| 		delta -= dir; | 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | ||||||
|  | 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (left) { | 	if (left) { | ||||||
| 		delta.x += dir.z; | 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | ||||||
| 		delta.z += -dir.x; | 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | ||||||
| 	} | 	} | ||||||
| 	else if (right) { | 	else if (right) { | ||||||
| 		delta.x -= dir.z; | 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | ||||||
| 		delta.z -= -dir.x; | 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	delta.Normalize(); | 	delta.Normalize(); | ||||||
| @@ -204,11 +194,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
| 	 |  | ||||||
|  |  | ||||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||||
| 	 | 	if (!rot) { | ||||||
|  | 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
|  | 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::GetBooster(Booster boosttype) | void Player::GetBooster(Booster boosttype) | ||||||
| @@ -256,12 +246,8 @@ void Player::RemoveBooster(float elapsedtime) | |||||||
| } | } | ||||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
| void Player::Move(Vector3f diff) { m_position -= diff; } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
| Vector3f Player::GetPositionAbs() const { return m_position; } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | Vector3f Player::GetVelocity() const { return m_velocity; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||||
|   | |||||||
| @@ -25,9 +25,7 @@ public: | |||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
| 	void SetDirection(Vector3f dir); | 	void SetDirection(Vector3f dir); | ||||||
| 	void Move(Vector3f diff); |  | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
| 	Vector3f GetPositionAbs() const; |  | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| 	Vector3f GetPOV() const; | 	Vector3f GetPOV() const; | ||||||
|   | |||||||
| @@ -169,26 +169,31 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo | |||||||
| 	UpdateWorld(player_pos, blockinfo); | 	UpdateWorld(player_pos, blockinfo); | ||||||
| 	//TransposeWorld(player_pos, bullets); | 	//TransposeWorld(player_pos, bullets); | ||||||
| } | } | ||||||
|  | // | ||||||
|  | //void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||||
|  | //	if (updates == 0 && ChunkAt(chx, 1, chy) && | ||||||
|  | //		ChunkAt(chx, 1, chy)->IsDirty()) { | ||||||
|  | //		ChunkAt(chx, 1, chy)->Update(blockinfo, this); | ||||||
|  | //		updates = FRAMES_UPDATE_CHUNKS; | ||||||
|  | //	} | ||||||
|  | // | ||||||
|  | //} | ||||||
|  |  | ||||||
| netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { | void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) { | ||||||
| 	Vector3f currentPos = player_pos; | 	Vector3f currentPos = player_pos; | ||||||
| 	Vector3f currentBlock = currentPos; | 	Vector3f currentBlock = currentPos; | ||||||
| 	Vector3f ray = player_dir; | 	Vector3f ray = player_dir; | ||||||
| 	BlockType oldbtype; |  | ||||||
| 	netprot::ChunkMod* cmod = nullptr; |  | ||||||
| 	bool found = false; | 	bool found = false; | ||||||
|  |  | ||||||
| 	if (block) return cmod; | 	if (block) return; | ||||||
|  |  | ||||||
| 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | ||||||
| 		currentBlock += ray / 10.f; | 		currentBlock += ray / 10.f; | ||||||
|  |  | ||||||
| 		BlockType bt = BlockAt(currentBlock); | 		BlockType bt = BlockAt(currentBlock); | ||||||
|  |  | ||||||
| 		if (bt != BTYPE_AIR) { | 		if (bt != BTYPE_AIR) | ||||||
| 			found = true; | 			found = true; | ||||||
| 			oldbtype = bt; |  | ||||||
| 		} |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (found) | 	if (found) | ||||||
| @@ -214,30 +219,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3 | |||||||
| 						(By == PyA || | 						(By == PyA || | ||||||
| 							By == PyB || | 							By == PyB || | ||||||
| 							By == PyC) && | 							By == PyC) && | ||||||
| 						Bz == Pz)) { | 						Bz == Pz)) | ||||||
| 						found = true; | 						found = true; | ||||||
| 						oldbtype = bt; |  | ||||||
| 						} |  | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | ||||||
| 		if (net) { |  | ||||||
| 			cmod = new netprot::ChunkMod(); |  | ||||||
| 			cmod->old_b_type = oldbtype; |  | ||||||
| 			cmod->b_type = blockType; |  | ||||||
| 			cmod->pos = currentBlock; |  | ||||||
| 		} |  | ||||||
| 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | ||||||
| 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | ||||||
| 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | ||||||
|  |  | ||||||
| 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | ||||||
| 		ChunkAt(currentBlock)->MakeModified(); | 		ChunkAt(currentBlock)->MakeModified(); | ||||||
| 		block = true; | 		block = true; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	return cmod; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | ||||||
|   | |||||||
| @@ -11,7 +11,6 @@ | |||||||
| #include "array2d.h" | #include "array2d.h" | ||||||
| #include "bullet.h" | #include "bullet.h" | ||||||
| #include "chunk.h" | #include "chunk.h" | ||||||
| #include "netprotocol.h" |  | ||||||
|  |  | ||||||
| class Chunk; | class Chunk; | ||||||
| class Bullet; | class Bullet; | ||||||
| @@ -38,7 +37,7 @@ public: | |||||||
|  |  | ||||||
| 	void GetScope(unsigned int& x, unsigned int& y); | 	void GetScope(unsigned int& x, unsigned int& y); | ||||||
|  |  | ||||||
| 	netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); | 	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); | ||||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||||
| 	void CleanUpWorld(int& deleteframes, bool clear); | 	void CleanUpWorld(int& deleteframes, bool clear); | ||||||
| 	int GettbDeleted() const; | 	int GettbDeleted() const; | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | |||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | ||||||
|  |  | ||||||
| Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| @@ -50,62 +50,33 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | |||||||
| void Connection::getPacks(SOCKET sock) { | void Connection::getPacks(SOCKET sock) { | ||||||
| 	std::vector<char*> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	Input in; | 	Input in; | ||||||
| 	Sync sync; | 	while (true) { | ||||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
| 			switch (netprot::getType(pck, 1)) { | 			switch (netprot::getType(pck, 1)) { | ||||||
| 				using enum netprot::PACKET_TYPE; | 				using enum netprot::PACKET_TYPE; | ||||||
| 			case INPUT: | 			case INPUT: | ||||||
| 				if (Deserialize(&in, pck, &bsize)) { | 				if (Deserialize(&in, pck, &bsize)) | ||||||
| 					m_input_manifest[in.timestamp] = in; | 					m_input_manifest[in.timestamp] = in; | ||||||
| 					m_input_vector.push_back(in); |  | ||||||
| 				} |  | ||||||
| 				break; |  | ||||||
| 			case SYNC: |  | ||||||
| 				if (Deserialize(&sync, pck, &bsize)) |  | ||||||
| 					m_nsync = true; |  | ||||||
| 				break; | 				break; | ||||||
| 			default: break; | 			default: break; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 		lsPck.clear(); | 		lsPck.clear(); | ||||||
| 	} | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | ||||||
|  | 	while (m_last_out < m_output_manifest.size()) { | ||||||
|  | 		Output out = m_output_manifest.at(m_last_out++); | ||||||
|  |  | ||||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { |  | ||||||
| 	static int outs = 0; |  | ||||||
| 	static Timestamp last = 0; |  | ||||||
| 	while (!m_output_vector.empty()) { |  | ||||||
| 		Output out = m_output_vector.front(); |  | ||||||
| 		for (auto& [key, conn] : conns) { | 		for (auto& [key, conn] : conns) { | ||||||
| 			if (m_playinfo.id == conn->GetHash(false)) | 			if (m_playinfo.id == conn->GetHash(true)) | ||||||
| 				continue; | 				continue; | ||||||
| 			//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl; |  | ||||||
| 			//std::cout << out.id << ": " << out.position << std::endl; |  | ||||||
|  |  | ||||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
| 		} | 		} | ||||||
| 		++outs; |  | ||||||
|  |  | ||||||
| 		[[unlikely]] if (last == 0) // ! |  | ||||||
| 			last = out.timestamp; |  | ||||||
|  |  | ||||||
| 		outs += out.timestamp + last; |  | ||||||
|  |  | ||||||
| 		if (outs >= 1000) { |  | ||||||
| 			outs -= 1000; |  | ||||||
| 			Sync sync; |  | ||||||
| 			sync.hp = player.get()->GetHP(); |  | ||||||
| 			sync.timestamp = out.timestamp; |  | ||||||
| 			sync.position = out.position; |  | ||||||
| 			sync.sid = m_loginfo.sid; |  | ||||||
| 			sync.timer = timer; |  | ||||||
| 			sync.timestamp = out.timestamp; |  | ||||||
| 			sync.ammo = -1; |  | ||||||
| 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		m_output_vector.pop_front(); |  | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -117,18 +88,11 @@ void Connection::Run(World* world) { | |||||||
| 	if (m_input_manifest.size() < 2) | 	if (m_input_manifest.size() < 2) | ||||||
| 		return; | 		return; | ||||||
|  |  | ||||||
| 	while (m_last_in < m_input_vector.size() - 1) { | 	while (m_last_in < m_input_manifest.size()) { | ||||||
| 		in = m_input_vector.at(m_last_in + 1); | 		in = m_input_manifest.at(m_last_in + 1); | ||||||
| 		last = m_input_vector.at(m_last_in); | 		last = m_input_manifest.at(m_last_in); | ||||||
|  |  | ||||||
| 		el = (double)(in.timestamp - last.timestamp) / 1000.; |  | ||||||
|  |  | ||||||
| 		if (m_shoot_acc > 0.) { |  | ||||||
| 			m_shoot_acc -= el; |  | ||||||
| 			if (m_shoot_acc < 0.) |  | ||||||
| 				m_shoot_acc = 0; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
|  | 		el = (float)(in.timestamp - last.timestamp) / 1000.; | ||||||
| 		player.get()->SetDirection(in.direction); | 		player.get()->SetDirection(in.direction); | ||||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||||
| 														  in.keys.backward,  | 														  in.keys.backward,  | ||||||
| @@ -136,28 +100,20 @@ void Connection::Run(World* world) { | |||||||
| 														  in.keys.right,  | 														  in.keys.right,  | ||||||
| 														  in.keys.jump, false, el), world, el); | 														  in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
| 		//if (in.keys.block) | 		out.position = player.get()->GetPosition(); | ||||||
| 		//	ChunkDiffs.push_back() |  | ||||||
|  |  | ||||||
| 		if (in.keys.shoot && m_shoot_acc <= 0.) |  | ||||||
| 			Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection())); |  | ||||||
| 		 |  | ||||||
|  |  | ||||||
| 		out.position = player.get()->GetPositionAbs(); |  | ||||||
| 		out.direction = in.direction; | 		out.direction = in.direction; | ||||||
| 		out.timestamp = in.timestamp; | 		out.timestamp = in.timestamp; | ||||||
| 		out.id = m_playinfo.id; | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
| 		m_output_manifest[out.timestamp] = out; | 		m_output_manifest[out.timestamp] = out; | ||||||
| 		m_output_vector.push_back(out); |  | ||||||
|  |  | ||||||
| 		++m_last_in; | 		++m_last_in; | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| //	auto wat = m_input_manifest.find(time); | 	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
| //	while (wat != m_input_manifest.begin()) | 	while (wat != m_input_manifest.begin()) | ||||||
| //		m_input_manifest.erase(wat--); | 		m_input_manifest.erase(wat--); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -34,26 +34,16 @@ public: | |||||||
| 	sockaddr_in* getAddr() const; | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
| 	void getPacks(SOCKET sock); | 	void getPacks(SOCKET sock); | ||||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | ||||||
|  |  | ||||||
| 	void Run(World* world); | 	void Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
| 	 |  | ||||||
| 	bool m_nsync = true; |  | ||||||
|  |  | ||||||
| 	std::vector<Bullet> Bullets; |  | ||||||
| 	std::vector<ChunkMod> ChunkDiffs; |  | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::vector<Input> m_input_vector; |  | ||||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
| 	std::deque<Output> m_output_vector; |  | ||||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	float m_shoot_acc = 0; |  | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
|   | |||||||
| @@ -21,7 +21,6 @@ Server::~Server() { | |||||||
| 	for (const auto& [key, player] : m_players) | 	for (const auto& [key, player] : m_players) | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 		m_players.clear(); | 		m_players.clear(); | ||||||
| 	delete m_world; |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -77,8 +76,7 @@ int Server::Ready() { | |||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try {	 | 		try {	 | ||||||
| 			m_game.countdown = std::stoi(m_buf.ptr); | 			m_game.countdown = std::stoi(m_buf.ptr); | ||||||
| 		} | 		} catch(const std::exception& e) { | ||||||
| 		catch (const std::exception& e) { |  | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			m_game.countdown = 0; | 			m_game.countdown = 0; | ||||||
| 		} | 		} | ||||||
| @@ -87,9 +85,8 @@ int Server::Ready() { | |||||||
| 		Log("Entrez le seed de la partie: ", false, false); | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try {	 | 		try {	 | ||||||
| 			m_game.seed = 9370707;//std::stoi(m_buf.ptr); | 			m_game.seed = std::stoi(m_buf.ptr); | ||||||
| 		} | 		} catch(const std::exception& e) { | ||||||
| 		catch (const std::exception& e) { |  | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			m_game.seed = 0; | 			m_game.seed = 0; | ||||||
| 		} | 		} | ||||||
| @@ -99,8 +96,7 @@ int Server::Ready() { | |||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try {	 | 		try {	 | ||||||
| 			nbrjoueurs = std::stoi(m_buf.ptr); | 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||||
| 		} | 		} catch(const std::exception& e) { | ||||||
| 		catch (const std::exception& e) { |  | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			nbrjoueurs = 0; | 			nbrjoueurs = 0; | ||||||
| 		} | 		} | ||||||
| @@ -149,23 +145,24 @@ int Server::Ready() { | |||||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
| 				str.clear(); | 				str.clear(); | ||||||
| 					 | 					 | ||||||
|  | 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||||
|  |  | ||||||
| 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | 				sendPack<LoginInfo>(sock, log, &m_buf); | ||||||
| 				 | 				 | ||||||
| 				play.id = getUniqueId(); | 				play.id = getUniqueId(); | ||||||
| 				play.tid = log->tid; |  | ||||||
| 				strcpy(play.name, log->name); | 				strcpy(play.name, log->name); | ||||||
| 				 | 				 | ||||||
| 				Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") |  | ||||||
| 					.append(" ID: [").append(std::to_string(play.id)).append("]") |  | ||||||
| 					.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); |  | ||||||
| 				play.tid = log->tid; | 				play.tid = log->tid; | ||||||
|  |  | ||||||
| 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | 				sendPack<GameInfo>(sock, &m_game, &m_buf); | ||||||
| 				std::cout << m_game.seed << std::endl; |  | ||||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||||
|  |  | ||||||
| 				m_players[log->sid] = conn; | 				for (auto& [key, player] : m_players) { | ||||||
|  | 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||||
|  | 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				m_players[log->sid] = std::move(conn); | ||||||
|  |  | ||||||
| 				delete log; | 				delete log; | ||||||
|  |  | ||||||
| @@ -174,13 +171,6 @@ int Server::Ready() { | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	for (auto& [keyin, playin] : m_players) // Not pretty, but it works. |  | ||||||
| 		for (auto& [keyout, playout] : m_players) { |  | ||||||
| 			if (keyin == keyout) |  | ||||||
| 				continue; |  | ||||||
| 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -200,89 +190,51 @@ void Server::Run() { | |||||||
| 	m_world->BuildWorld(); | 	m_world->BuildWorld(); | ||||||
| 	 | 	 | ||||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||||
| 		int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1); | 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | ||||||
| 		conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); |  | ||||||
| 		Sync sync; | 		Sync sync; | ||||||
| 		sync.position = conn->player->GetPositionAbs(); | 		sync.position = conn->player->GetPosition(); | ||||||
| 		sync.hp = conn->player->GetHP(); | 		sync.hp = conn->player->GetHP(); | ||||||
| 		sync.sid = key; | 		sync.sid = key; | ||||||
| 		sync.ammo = 0; | 		sync.ammo = 0; | ||||||
| 		sync.timestamp = 0; | 		sync.timestamp = 0; | ||||||
| 		sync.timer = m_game.countdown; | 		sync.timer = m_game.countdown; | ||||||
| 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	int timer = m_game.countdown, sync_acc = 0; |  | ||||||
| 	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); |  | ||||||
| 	Timestamp last = 0; |  | ||||||
| 	std::vector<Chat> chatlog; |  | ||||||
|  |  | ||||||
| 	while (!endgame) { | 	while (!endgame) { | ||||||
| 		using namespace std::chrono; |  | ||||||
| 		Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); |  | ||||||
|  |  | ||||||
| 		if (last == 0) |  | ||||||
| 			last = tstamp; |  | ||||||
| 		sync_acc += tstamp - last; |  | ||||||
| 		if (sync_acc >= 1000) { |  | ||||||
| 			sync_acc -= 1000; |  | ||||||
| 			--timer; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		for (auto& [key, conn] : m_players) { | 		for (auto& [key, conn] : m_players) { | ||||||
|  | 			conn->getPacks(m_sock_udp); | ||||||
| 			/* In */ |  | ||||||
|  |  | ||||||
| 			int deadplayers = 0; |  | ||||||
| 			std::vector<char*> lsPck; |  | ||||||
| 			Input in; Chat chat; Sync sync; |  | ||||||
| 			lsPck = recvPacks(m_sock_udp, &m_buf); |  | ||||||
| 			for (auto& pck : lsPck) { |  | ||||||
| 				uint32_t bsize = m_buf.len - (pck - m_buf.ptr); |  | ||||||
| 				switch (netprot::getType(pck, 1)) { |  | ||||||
| 					using enum netprot::PACKET_TYPE; |  | ||||||
| 				case INPUT: |  | ||||||
| 					if (Deserialize(&in, pck, &bsize)) |  | ||||||
| 						m_players[in.sid]->AddInput(in); |  | ||||||
| 					break; |  | ||||||
| 				case SYNC: |  | ||||||
| 					if (Deserialize(&sync, pck, &bsize)) {} |  | ||||||
| 					break; |  | ||||||
| 				case CHAT: |  | ||||||
| 					if (Deserialize(&chat, pck, &bsize)) |  | ||||||
| 						chatlog.push_back(chat); |  | ||||||
| 					break; |  | ||||||
| 				default: break; |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 			lsPck.clear(); |  | ||||||
|  |  | ||||||
| 			/* Process */ |  | ||||||
|  |  | ||||||
| 			if (conn->m_nsync) { |  | ||||||
| 				if (conn->player->AmIDead()) { |  | ||||||
| 					++deadplayers; |  | ||||||
| 					conn->m_nsync == false; |  | ||||||
| 					continue; |  | ||||||
| 				} |  | ||||||
| 			conn->Run(m_world); | 			conn->Run(m_world); | ||||||
|  | 			conn->sendPacks(m_sock_udp, m_players); | ||||||
| 				/* Out */ | 		} | ||||||
|  |  | ||||||
| 				conn->sendPacks(m_sock_udp, m_players, timer); |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 			if (deadplayers == players - 1 || timer <= 0) | 	//while (true) { | ||||||
| 				endgame = true; | 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||||
| 		} | 	//		Packet pck = getPack(&m_buf); | ||||||
|  | 	//		switch (pck.type) { | ||||||
| 		for (auto& chat : chatlog) | 	//			using enum netprot::PACKET_TYPE; | ||||||
| 			for (auto& [key, conn] : m_players) |  //           	case ERR:			std::puts("ERROR!");		break; | ||||||
| 				sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr()); |  //               case INPUT:			std::puts("INPUT!");		break; | ||||||
| 		chatlog.clear(); |  //               case OUTPUT:		std::puts("OUTPUT!");		break; | ||||||
| 	} | 	//			case SYNC:			std::puts("SYNC!");			break; | ||||||
|  |  //               case TEAMINF:		std::puts("TEAMINF!");		break; | ||||||
| 	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. |  //               case SELFINF:		std::puts("SELFINF!");		break; | ||||||
|  |  //               case PLAYINF:		std::puts("PLAYINF!");		break; | ||||||
|  |  //               case LOGINF:		std::puts("LOGINF!");		break; | ||||||
|  |  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||||
|  |  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||||
|  |  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||||
|  |  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||||
|  |  //               case ENDINFO:		std::puts("ENDINFO!");		break; | ||||||
|  |  //               case CHAT:			std::puts("CHAT!");			break; | ||||||
|  |  //               case ERRLOG:		std::puts("ERRLOG!");		break; | ||||||
|  | 	//			case LAST_PACK:									[[falltrough]]; | ||||||
|  | 	//			default:			std::puts("wtf?!");			break; | ||||||
|  |  //           } | ||||||
|  | 	//		netprot::emptyPack(pck); | ||||||
|  |  //       } | ||||||
|  | 	//} | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -327,7 +279,6 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | |||||||
| 		for (const auto& [key, player] : m_players) { | 		for (const auto& [key, player] : m_players) { | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 		} | 		} | ||||||
| 		delete m_world; |  | ||||||
| 		m_players.clear(); | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
|   | |||||||
| @@ -27,6 +27,7 @@ | |||||||
|     <ClInclude Include="mesh.h" /> |     <ClInclude Include="mesh.h" /> | ||||||
|     <ClInclude Include="openglcontext.h" /> |     <ClInclude Include="openglcontext.h" /> | ||||||
|     <ClInclude Include="remoteplayer.h" /> |     <ClInclude Include="remoteplayer.h" /> | ||||||
|  |     <ClInclude Include="settings.h" /> | ||||||
|     <ClInclude Include="shader.h" /> |     <ClInclude Include="shader.h" /> | ||||||
|     <ClInclude Include="skybox.h" /> |     <ClInclude Include="skybox.h" /> | ||||||
|     <ClInclude Include="texture.h" /> |     <ClInclude Include="texture.h" /> | ||||||
| @@ -44,6 +45,7 @@ | |||||||
|     <ClCompile Include="mesh.cpp" /> |     <ClCompile Include="mesh.cpp" /> | ||||||
|     <ClCompile Include="openglcontext.cpp" /> |     <ClCompile Include="openglcontext.cpp" /> | ||||||
|     <ClCompile Include="remoteplayer.cpp" /> |     <ClCompile Include="remoteplayer.cpp" /> | ||||||
|  |     <ClCompile Include="settings.cpp" /> | ||||||
|     <ClCompile Include="shader.cpp" /> |     <ClCompile Include="shader.cpp" /> | ||||||
|     <ClCompile Include="skybox.cpp" /> |     <ClCompile Include="skybox.cpp" /> | ||||||
|     <ClCompile Include="texture.cpp" /> |     <ClCompile Include="texture.cpp" /> | ||||||
|   | |||||||
| @@ -56,6 +56,9 @@ | |||||||
|     <ClInclude Include="booster.h"> |     <ClInclude Include="booster.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="settings.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="engine.cpp"> |     <ClCompile Include="engine.cpp"> | ||||||
| @@ -103,5 +106,8 @@ | |||||||
|     <ClCompile Include="booster.cpp"> |     <ClCompile Include="booster.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="settings.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
| @@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | |||||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | ||||||
|  |  | ||||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||||
|  |  | ||||||
|  | float Audio::GetMusicVolume() const { | ||||||
|  | 	return m_music->getVolume(); | ||||||
|  | } | ||||||
|   | |||||||
| @@ -33,6 +33,8 @@ public: | |||||||
| 	void ToggleMusicState(); | 	void ToggleMusicState(); | ||||||
|  |  | ||||||
| 	void PauseEngine(); | 	void PauseEngine(); | ||||||
|  |  | ||||||
|  | 	float GetMusicVolume() const; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // AUDIO_H__ | #endif // AUDIO_H__ | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| #include "booster.h" | #include "booster.h"; | ||||||
|  |  | ||||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
| { | { | ||||||
|   | |||||||
| @@ -28,7 +28,6 @@ include_directories( | |||||||
|  |  | ||||||
|  |  | ||||||
| add_library(SQCSim-common | add_library(SQCSim-common | ||||||
| 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" |  | ||||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||||
| @@ -41,7 +40,6 @@ add_library(SQCSim-common | |||||||
|  |  | ||||||
| add_executable(SQCSim-client | add_executable(SQCSim-client | ||||||
| 			"../audio.cpp" | 			"../audio.cpp" | ||||||
| 			"../booster.cpp" |  | ||||||
| 			"../connector.cpp" | 			"../connector.cpp" | ||||||
| 			"../engine.cpp" | 			"../engine.cpp" | ||||||
| 			"../mesh.cpp" | 			"../mesh.cpp" | ||||||
|   | |||||||
| @@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
| 	int errors = 0; | 	int errors = 0; | ||||||
| 	std::vector<char*> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	while (!ready) { | 	while (!ready) { | ||||||
| 		lsPck = netprot::recvPacks(m_sock_udp, &bf); | 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
| @@ -97,9 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
| 				pl = new netprot::PlayerInfo(); | 				pl = new netprot::PlayerInfo(); | ||||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
| 					++errors; | 					++errors; | ||||||
| 				else { | 				else m_players[pl->id] = pl; | ||||||
| 					m_players[pl->id] = pl; |  | ||||||
| 				} |  | ||||||
| 				break; | 				break; | ||||||
| 			case TEAMINF: | 			case TEAMINF: | ||||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
|   | |||||||
| @@ -28,22 +28,28 @@ | |||||||
| #define BASE_WIDTH 640 | #define BASE_WIDTH 640 | ||||||
| #define BASE_HEIGHT 480 | #define BASE_HEIGHT 480 | ||||||
|  |  | ||||||
|  |  | ||||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
|  |  | ||||||
| //1 = jump shoot sans anim, 2 = jump shoot avec anim |  | ||||||
| #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" |  | ||||||
| #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" |  | ||||||
| //1 = shoot sans anim, 2 = shoot avec anim |  | ||||||
| #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" |  | ||||||
| #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" |  | ||||||
|  |  | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
| #define CHUNK_PATH			"./media/chunks/" | #define CHUNK_PATH			"./media/chunks/" | ||||||
| #define MENU_ITEM_PATH		"./media/menu_items/" |  | ||||||
| #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||||
|  |  | ||||||
|  | enum GameState {  | ||||||
|  | 	MAIN_MENU,  | ||||||
|  | 	SPLASH, | ||||||
|  | 	OPTIONS, | ||||||
|  | 	QUIT,  | ||||||
|  | 	PLAY,  | ||||||
|  | 	PAUSE | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | enum Resolution { | ||||||
|  | 	HD = 0,		// 1280x720	 (High Definition) | ||||||
|  | 	FHD,		// 1920x1080 (Full HD) | ||||||
|  | 	QHD,		// 2560x1440 (Quad HD) | ||||||
|  | 	UHD			// 3840x2160 (Ultra HD) | ||||||
|  | }; | ||||||
|  |  | ||||||
| #endif // DEFINE_H__ | #endif // DEFINE_H__ | ||||||
|   | |||||||
| @@ -24,15 +24,12 @@ | |||||||
| #include "renderer.h" | #include "renderer.h" | ||||||
| #include "remoteplayer.h" | #include "remoteplayer.h" | ||||||
| #include "booster.h" | #include "booster.h" | ||||||
|  | #include "settings.h" | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
|     Engine(); |     Engine(); | ||||||
|     virtual ~Engine(); |     virtual ~Engine(); | ||||||
|     virtual void DrawMenu(); |  | ||||||
|     virtual void DrawPause(); |  | ||||||
|     virtual void DrawSplachScreen(); |  | ||||||
|     virtual void Init(); |     virtual void Init(); | ||||||
|     virtual void DeInit(); |     virtual void DeInit(); | ||||||
|     virtual void LoadResource(); |     virtual void LoadResource(); | ||||||
| @@ -47,93 +44,142 @@ public: | |||||||
| private: | private: | ||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|  |     int GetOptionsChoice(); | ||||||
|  |  | ||||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); |     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||||
|  |  | ||||||
|     void InstantDamage(); |     void InstantDamage(); | ||||||
|     void SystemNotification(std::string systemLog); |     void SystemNotification(std::string systemLog); | ||||||
|     void KillNotification(Player killer, Player killed); |     void KillNotification(Player killer, Player killed); | ||||||
|  |  | ||||||
|     void DisplayNotification(std::string message); |     void DisplayNotification(std::string message); | ||||||
|     void ProcessNotificationQueue(); |  | ||||||
|     void DisplayCrosshair(); |     void DisplayCrosshair(); | ||||||
|     void DisplayPovGun(); |     void DisplayPovGun(); | ||||||
|     void DisplayCurrentItem(); |     void DisplayCurrentItem(); | ||||||
|     void DisplayHud(int timer); |     void DisplayHud(int timer); | ||||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); |  | ||||||
|     void DisplaySingleOrMultiplayerMenu(); |  | ||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|  |     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||||
|  |  | ||||||
|  |     void DisplaySplashScreen(); | ||||||
|  |     void DisplayPauseMenu(); | ||||||
|  |  | ||||||
|  |     void DisplayMainMenu(); | ||||||
|  |     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||||
|  |     void DrawMainMenuButtons(float centerX, float centerY); | ||||||
|  |     void DrawSingleMultiButtons(float centerX, float centerY); | ||||||
|  |  | ||||||
|  |     void DisplayOptionsMenu(); | ||||||
|  |     void DisplayAudioMenu(float centerX, float centerY); | ||||||
|  |     void DisplayGraphicsMenu(float centerX, float centerY); | ||||||
|  |     void DisplayGameplayMenu(float centerX, float centerY); | ||||||
|  |     void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||||
|  |     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |  | ||||||
|  |  | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |     void ProcessNotificationQueue(); | ||||||
|  |  | ||||||
|      |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     Shader m_shader01; |  | ||||||
|  |     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||||
|  |     irrklang::ISound* m_powpow, * m_scream; | ||||||
|  |     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  |     netprot::Buffer m_buf, m_bufout; | ||||||
|  |  | ||||||
|  |     netprot::PlayerInfo m_pinfo; | ||||||
|  |     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||||
|  |     std::string m_messageNotification = ""; | ||||||
|  |  | ||||||
|  |     World m_world = World(); | ||||||
|  |     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||||
|  |  | ||||||
|  |     Renderer m_renderer = Renderer(); | ||||||
|  |  | ||||||
|  |     Booster m_booster = Booster(); | ||||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; |     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||||
|     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; |     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||||
|  |  | ||||||
|  |     GameState m_gamestate = GameState::SPLASH; | ||||||
|  |  | ||||||
|  |     Shader m_shader01; | ||||||
|  |  | ||||||
|  |     Skybox m_skybox; | ||||||
|  |  | ||||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); |     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||||
|     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); |     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||||
|  |  | ||||||
|     World m_world = World(); |     TextureAtlas::TextureIndex texBoostHeal; | ||||||
|     Renderer m_renderer = Renderer(); |  | ||||||
|     Booster m_booster = Booster(); |  | ||||||
|  |  | ||||||
|     Texture m_textureCrosshair; |     Texture m_textureCrosshair; | ||||||
|     Texture m_textureFont; |     Texture m_textureFont; | ||||||
|     Texture m_textureGun; |     Texture m_textureGun; | ||||||
|     Texture m_texturePovGun; |     Texture m_texturePovGun; | ||||||
|     Texture m_textureSkybox; |     Texture m_textureSkybox; | ||||||
|     Texture m_textureSoloMultiMenu; |  | ||||||
|     Texture m_textureSoloText; |  | ||||||
|     Texture m_textureMultiText; |  | ||||||
|     Texture m_textureTitle; |  | ||||||
|  |  | ||||||
|     TextureAtlas::TextureIndex texBoostHeal; |     Texture m_textureMainMenu; | ||||||
|  |     Texture m_textureOptionsMenu; | ||||||
|  |     Texture m_texturePauseMenu; | ||||||
|  |     Texture m_textureSplashScreen; | ||||||
|  |  | ||||||
|     Skybox m_skybox; |     Texture m_textureHd; | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |     Texture m_textureFhd; | ||||||
|  |     Texture m_textureQhd; | ||||||
|  |     Texture m_textureUhd; | ||||||
|  |     Texture m_textureCheck; | ||||||
|  |     Texture m_textureChecked; | ||||||
|  |  | ||||||
|     irrklang::ISound* m_powpow, |     Texture m_textureOptAudio; | ||||||
|         * m_scream; |     Texture m_textureOptBack; | ||||||
|     irrklang::ISound *m_whoosh[MAX_BULLETS]; |     Texture m_textureOptGameplay; | ||||||
|  |     Texture m_textureOptGraphics; | ||||||
|  |     Texture m_textureOptMain; | ||||||
|  |     Texture m_textureOptMusic; | ||||||
|  |     Texture m_textureOptOptions; | ||||||
|  |     Texture m_textureOptResolution; | ||||||
|  |     Texture m_textureOptSensitivity; | ||||||
|  |     Texture m_textureOptSfx; | ||||||
|  |  | ||||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); |     Texture m_textureMenuBack; | ||||||
|  |     Texture m_textureMenuMulti; | ||||||
|  |     Texture m_textureMenuOptions; | ||||||
|  |     Texture m_textureMenuPlay; | ||||||
|  |     Texture m_textureMenuQuit; | ||||||
|  |     Texture m_textureMenuSingle; | ||||||
|  |     Texture m_textureMenuTitle; | ||||||
|  |  | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Settings m_options = Settings(m_audio); | ||||||
|     std::vector<netprot::ChunkMod*> m_chunkmod_manifest; |  | ||||||
|  |  | ||||||
|     std::unordered_map<uint64_t, Player*> m_players; |     Resolution m_resolution = HD; | ||||||
|     netprot::Buffer m_buf, m_bufout; |  | ||||||
|     std::chrono::high_resolution_clock::time_point m_startTime; |  | ||||||
|     netprot::ChunkMod* m_chunkmod = nullptr; |  | ||||||
|  |  | ||||||
|     //Menu |  | ||||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; |  | ||||||
|     GameState m_gamestate = GameState::PLAY; |  | ||||||
|     Texture MenuTitleTexture; |  | ||||||
|     Texture MenuBGTexture; |  | ||||||
|     Texture MenuStartTexture; |  | ||||||
|     Texture MenuQuitTexture; |  | ||||||
|     Texture MenuOptionsTexture; |  | ||||||
|     Texture PauseBGTexture; |  | ||||||
|     Texture SplachScreenTexture; |  | ||||||
|  |  | ||||||
|     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); |  | ||||||
|  |  | ||||||
|  |     float m_splashTime = 2.0f; | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|     float m_time_SplashScreen = 0; |  | ||||||
|     float m_titleX = 0; |     float m_titleX = 0; | ||||||
|     float m_titleY = 0; |     float m_titleY = 0; | ||||||
|     float m_Width = 0; |  | ||||||
|     float m_Height = 0; |  | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
|     int m_nbReductionChunk = 4; |     int m_nbReductionChunk = 4; | ||||||
|     int m_timerReductionChunk = 30; |     int m_timerReductionChunk = 30; | ||||||
|  |  | ||||||
|  |     float m_volPrincipal = 0.0f; | ||||||
|  |     float m_volMusique = 0.0f; | ||||||
|  |     float m_volEffets = 0.0f; | ||||||
|  |     float m_volSensible = 0.0f; | ||||||
|  |  | ||||||
|  |     int m_selectedOption = 0; | ||||||
|  |  | ||||||
|  |     bool m_selectedOptAudioMainBar = false; | ||||||
|  |     bool m_selectedOptAudioMusicBar = false; | ||||||
|  | 	bool m_selectedOptAudioSfxBar = false; | ||||||
|  |     bool m_selectedGameplaySensitivityBar = false; | ||||||
|  |  | ||||||
|     bool m_damage = false; |     bool m_damage = false; | ||||||
|  |  | ||||||
|     bool m_wireframe = false; |     bool m_wireframe = false; | ||||||
| @@ -147,9 +193,12 @@ private: | |||||||
|     bool m_soloMultiChoiceMade = false; |     bool m_soloMultiChoiceMade = false; | ||||||
|     bool m_stopcountdown = false; |     bool m_stopcountdown = false; | ||||||
|  |  | ||||||
|  |     bool m_selectedPlayOptions = false; | ||||||
|  |     bool m_selectedOptions = false; | ||||||
|  |     bool m_selectedQuit = false; | ||||||
|  |      | ||||||
|     bool m_key1 = false; |     bool m_key1 = false; | ||||||
|     bool m_key2 = false; |     bool m_key2 = false; | ||||||
|  |  | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
|     bool m_keyL = false; |     bool m_keyL = false; | ||||||
|     bool m_keyW = false; |     bool m_keyW = false; | ||||||
| @@ -157,20 +206,17 @@ private: | |||||||
|     bool m_keyS = false; |     bool m_keyS = false; | ||||||
|     bool m_keyD = false; |     bool m_keyD = false; | ||||||
|     bool m_keySpace = false; |     bool m_keySpace = false; | ||||||
|  |  | ||||||
|     bool m_mouseL = false; |     bool m_mouseL = false; | ||||||
|     bool m_mouseR = false; |     bool m_mouseR = false; | ||||||
|     bool m_mouseC = false; |     bool m_mouseC = false; | ||||||
|     bool m_mouseWU = false; |     bool m_mouseWU = false; | ||||||
|     bool m_mouseWD = false; |     bool m_mouseWD = false; | ||||||
|     //Pour trouver ou est la souris |  | ||||||
|     float m_mousemx = 0; |     float m_mousemx = 0; | ||||||
|     float m_mousemy = 0; |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|     bool m_networkgame = false; |     bool m_networkgame = false; | ||||||
|     netprot::PlayerInfo m_pinfo; |  | ||||||
|     std::unordered_map<uint64_t, netprot::Sync> m_syncs; |  | ||||||
|     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); |  | ||||||
|     std::string m_messageNotification = ""; |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // ENGINE_H__ | #endif // ENGINE_H__ | ||||||
|   | |||||||
| @@ -5,5 +5,5 @@ | |||||||
| int main() { | int main() { | ||||||
|     Engine engine; |     Engine engine; | ||||||
|     engine.SetMaxFps(60); |     engine.SetMaxFps(60); | ||||||
|     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false); |     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); | ||||||
| } | } | ||||||
|   | |||||||
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