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45 Commits

Author SHA1 Message Date
Louis-CharlesG
2c73a2ed00 Correction des arbres. 2023-12-04 17:17:15 -05:00
Louis-CharlesG
d444b4de30 Re-Changement des textures. 2023-12-04 16:17:59 -05:00
Louis-CharlesG
bb100fd5cb ajustement texture. 2023-12-04 16:12:02 -05:00
Louis-CharlesG
a137666546 Merge branch 'master' into Améloration_Gen_Monde 2023-12-04 15:44:22 -05:00
Louis-CharlesG
841947bc7a Changment pour lac/arbre 2023-12-04 15:05:27 -05:00
MarcEricMartel
bc5c28a373 Merge pull request #34 from CegepSTH/MenusMenusMenus
Menus menus menus
2023-12-04 13:25:55 -05:00
MarcEricMartel
754130ec39 Merge pull request #36 from CegepSTH/revert-35-SQC-15_paquets
Revert "IGNORE THIS"
2023-12-04 13:16:03 -05:00
MarcEricMartel
8569e17c93 Revert "IGNORE THIS" 2023-12-04 13:14:54 -05:00
MarcEricMartel
c5700ae9fd Merge pull request #35 from CegepSTH/SQC-15_paquets
IGNORE THIS
2023-12-04 13:14:33 -05:00
MarcEricMartel
78b3ed85cb Merge branch 'MenusMenusMenus' into SQC-15_paquets 2023-12-04 13:13:54 -05:00
mduval76
4b6c641c97 Push replacer Render 2023-12-04 13:02:28 -05:00
MarcEricMartel
9ed8ef3273 Moar random? 2023-12-03 11:14:08 -05:00
mduval76
8b448f5072 Push pre-gamestate Pause 2023-12-03 00:47:04 -05:00
mduval76
a67499049b Push gros paquets de menus. Nouvelle hierarchie Clean up de larborescence des textures pour elements des menus. 2023-12-03 00:15:18 -05:00
MarcEricMartel
0af76b3f2e Merge pull request #33 from CegepSTH/SQC32_sauveParams
Sqc32 sauve params
2023-12-02 15:09:14 -05:00
MarcEricMartel
b2c73c930e Merge pull request #32 from CegepSTH/SQC-35_nouvelles_structures
Sqc 35 nouvelles structures
2023-12-02 14:59:21 -05:00
MarcEricMartel
4aa0aedd61 Update connector.cpp 2023-12-02 14:52:25 -05:00
MarcEricMartel
e52dbd3705 Merge branch 'master' into SQC-15_paquets 2023-12-02 14:05:41 -05:00
mduval76
3842ca3485 Push bouton pour retourner au menu principal. Makeover des anciens boutons. 2023-12-01 20:26:52 -05:00
mduval76
98390c878f Push pourcentage dynamique pour sliders menu options 2023-12-01 19:20:55 -05:00
mduval76
def1ab284e Push sliders fonctionnels (x4) 2023-12-01 17:55:25 -05:00
mduval76
90e736a14c push ajouts des barres pour "sliders" 2023-12-01 15:46:08 -05:00
mduval76
ac3628ec0b Push zones cliquables sliders et checks 2023-12-01 14:37:12 -05:00
mduval76
3e3a7650e8 Push options Volume et Resolution de base 2023-12-01 13:48:48 -05:00
mduval76
28082a018d Push menu options de base 2023-12-01 09:49:00 -05:00
mduval76
15882dc506 Merge branch 'master' into SQC32_sauveParams 2023-11-27 17:14:53 -05:00
mduval76
6db90a3a16 Push reajustements apres merge 31 2023-11-27 17:07:51 -05:00
mduval76
b23b2c6838 Merge pull request #31 from CegepSTH/SQC-31
Sqc 31 smerge
2023-11-27 16:55:31 -05:00
mduval76
a26929fe66 Merge branch 'master' into SQC-31 2023-11-27 16:54:58 -05:00
Louis-CharlesG
e3b59e37eb Les arbres avec le seed. 2023-11-27 16:47:10 -05:00
mduval76
4a9ad70d48 Push changement pour Parametres -> Settings 2023-11-27 16:03:06 -05:00
Jonathan Trottier
e330f5dd67 Merge branch 'master' into SQC-35_nouvelles_structures 2023-11-27 15:58:34 -05:00
Jonathan Trottier
2f5579875e little modif 2023-11-27 15:57:31 -05:00
Jonathan Trottier
114c1631a8 randomness no more random 2023-11-27 15:56:47 -05:00
Rynort
9bb8b1c9e5 Ajout de la page Option
Pas de bouton encore
2023-11-27 02:57:22 -05:00
mduval76
1ab83a85a7 Transfert classe Paramteres de common à SQCSim 2021 2023-11-25 14:05:47 -05:00
mduval76
2ab201e93c Validation changements indexes. Fusion main vers sauveparams 2023-11-25 13:59:51 -05:00
Rynort
83e438583f Avancement Page Option 2023-11-20 17:34:39 -05:00
Rynort
75a32270b5 mini-push 2023-11-20 15:45:08 -05:00
Louis-CharlesG
732f74de91 Changement dans le chunk a ajout des arbes avec le seed. 2023-11-20 15:39:11 -05:00
mduval76
8e041a314d Push premiere esquisse des parametres de sauvegarde 2023-11-16 23:39:44 -05:00
mduval76
6bb3ee9667 push changement de location 2023-11-16 20:47:20 -05:00
mduval76
f654c5effa Push initial pour sauvegarde des paramètres 2023-11-16 18:01:00 -05:00
Rynort
3ca941f0ce Update engine.cpp 2023-11-13 17:20:33 -05:00
Rynort
4c695fbe47 mini changement 2023-11-13 15:42:04 -05:00
109 changed files with 1643 additions and 1271 deletions

View File

@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
Bullet::~Bullet() {} Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) { bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
int max = 100 / perframe; int max = 100 / perframe;
float damage = 0.057f; float damage = 0.057f;
for (int x = 0; x < max; ++x) { for (int x = 0; x < max; ++x) {
@@ -23,15 +23,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
if (!world->ChunkAt(m_currentpos)) if (!world->ChunkAt(m_currentpos))
return true; return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (chunkmod) {
using namespace netprot;
ChunkMod* cmod = *chunkmod;
cmod = new ChunkMod();
cmod->old_b_type = world->BlockAt(m_currentpos);
cmod->b_type = BTYPE_AIR;
cmod->pos = m_currentpos;
}
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
return true; return true;
} }

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@@ -5,7 +5,7 @@
#include "define.h" #include "define.h"
#include "vector3.h" #include "vector3.h"
#include "player.h" #include "player.h"
#include "netprotocol.h"
class World; class World;
class Player; class Player;
@@ -16,7 +16,7 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid); Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet(); ~Bullet();
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod); bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
void Transpose(int& x, int& z); void Transpose(int& x, int& z);
Vector3f getPos() const; Vector3f getPos() const;
Vector3f getVel() const; Vector3f getVel() const;

View File

@@ -1,54 +1,86 @@
#include "chunk.h" #include "chunk.h"
#include "world.h" #include "world.h"
#include <random>
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk"; //pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary); //std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) { //if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
int ratio = 0;
ratio = x * y % 7;
m_blocks.Reset(BTYPE_AIR); m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes #pragma region Montagnes et Grass des montagnes
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz; float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0; double height = 0;
for (int x = 0; x < 39; ++x) { for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz); height += simplex.eval(xnoiz, ynoiz);
height *= .79; height *= .79;
xnoiz *= 1.139; xnoiz *= 1.1305;
ynoiz *= 1.139; ynoiz *= 1.1305;
} }
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9); height /= (CHUNK_SIZE_Y / 1.9);
height += 15.; height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (iy < 20)
{
//std::cout << "" << ynoiz << std::endl;
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else if (iy == 20 || iy == 21) {
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
if (iy == 20) {
if (fractionalPart < 0.3) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines }
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { else if (iy == 21) {
float xnoiz, ynoiz; if (fractionalPart < 0.6) {
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; }
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; else {
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
} }
} }
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" }
else
{
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
}
#pragma endregion
#pragma region Lacs
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) { for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
} }
} }
}
#pragma endregion
int rnd = rand() % 15; //int rnd = rand() % 15;
if (rnd == 4) if (ratio == 1)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) { for (int iy = 0; iy < 14; ++iy) {
@@ -57,16 +89,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
Structure(ix, iy, iz, 2); Structure(ix, iy, iz, 2);
} }
} }
if (rnd == 3) if (ratio == 3)
for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
for (int iy = 0; iy < 14; ++iy) { for (int iy = 0; iy < 14; ++iy) {
if (iz == 4) if (iz == 4)
if (GetBlock(ix, iy, iz) == BTYPE_AIR) if (GetBlock(ix, iy, iz) == BTYPE_AIR)
Structure(ix, iy, iz, 2); Structure(ix, iy, iz, 1);
} }
} }
if (rnd == 6) if (ratio == 5)
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 14; ++iy) { for (int iy = 0; iy < 14; ++iy) {
@@ -77,38 +109,146 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
} }
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
// if (tree) {
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
// break;
// }
// }
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
input.seekg(0, std::ios_base::beg);
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
input.read(data, size);
input.close();
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) #pragma region Arbre
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) double valeurRnd = 0;
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); int treeheight = 10;
}*/ int lastTreeX = -1;
int lastTreeZ = -1;
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0;
for (int i = 0; i < 39; ++i) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.1305;
ynoiz *= 1.1305;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
valeurRnd = simplex.eval(xnoiz, ynoiz);
int distanceThreshold = 20;
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
bool isInsideLake = false;
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
isInsideLake = true;
break;
}
}
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
) {
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
if (valeurRnd < 0.1)
treeheight = 10;
else {
treeheight = valeurRnd * 20;
if (treeheight < 5)
treeheight = 5;
}
PlaceTree(ix, height, iz, treeheight);
lastTreeX = ix;
lastTreeZ = iz;
}
}
}
}
}
}
#pragma endregion
//else {
// input.seekg(0, std::ios_base::end);
// int size = input.tellg();
// input.seekg(0, std::ios_base::beg);
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
// input.read(data, size);
// input.close();
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
//}*/
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
// }
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
// }
// }
// }
} }
void Chunk::PlaceTree(int x, int y, int z, int height) {
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
return;
}
// Place la tige de l'arbre
for (int iy = 0; iy < height + 1; ++iy) {
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
}
}
// Place les feuilles de l'arbre
int foliageHeight = height / 2;
for (int dy = 0; dy < foliageHeight; ++dy) {
for (int dx = -4; dx <= 4; ++dx) {
for (int dz = -4; dz <= 4; ++dz) {
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
double distanceSquared = dx * dx + dy * dy + dz * dz;
if (distanceSquared < 20) {
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
}
}
}
}
}
}
Chunk::~Chunk() { Chunk::~Chunk() {
/*if (m_isModified) { /*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
@@ -135,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type); m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
m_isDirty = true; m_isDirty = true;
} }
@@ -163,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
bool Chunk::IsDirty() const { return m_isDirty; } bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; } void Chunk::MakeDirty() { m_isDirty = true; }
@@ -174,28 +318,8 @@ void Chunk::MakeModified() { m_isModified = true; }
void Chunk::Structure(int x, int y, int z,int height) void Chunk::Structure(int x, int y, int z,int height)
{ {
for (int i = 0; i < height; i++) for (int i = 0; i < height; i++)
{ {
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
} }
} }

View File

@@ -27,6 +27,7 @@ class Chunk {
BlockType GetBlock(int x, int y, int z); BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world); void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const; void GetPosition(unsigned int& x, unsigned int& y) const;
void PlaceTree(int x, int y, int z, int height);
void Structure(int x, int y, int z, int height); void Structure(int x, int y, int z, int height);
bool IsDirty() const; bool IsDirty() const;

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@@ -41,17 +41,15 @@ typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
typedef uint8_t BoostType; typedef uint8_t BoostType;
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
//anim
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
typedef uint64_t Timestamp; typedef uint64_t Timestamp;
#ifdef _WIN32 #ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#pragma comment(lib,"ws2_32.lib") #pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h> #include <ws2tcpip.h>
#include <Windows.h> #include <Windows.h>
#include <cstdio> #include <cstdio>
@@ -76,7 +74,6 @@ typedef uint64_t Timestamp;
#include <arpa/inet.h> #include <arpa/inet.h>
#include <netinet/in.h> #include <netinet/in.h>
#include <cstring> #include <cstring>
#include <poll.h>
#define flag_t unsigned int #define flag_t unsigned int
#define addrlen_t unsigned int #define addrlen_t unsigned int

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@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
Keys keys = in->keys; Keys keys = in->keys;
uint8_t keys8 = // Reste un bit. uint8_t keys8 = // Reste un bit.
(keys.forward? 0b10000000: 0) | keys.forward & 0b10000000 |
(keys.backward? 0b01000000: 0) | keys.backward & 0b01000000 |
(keys.left? 0b00100000: 0) | keys.left & 0b00100000 |
(keys.right? 0b00010000: 0) | keys.right & 0b00010000 |
(keys.jump? 0b00001000: 0) | keys.jump & 0b00001000 |
(keys.shoot? 0b00000100: 0) | keys.shoot & 0b00000100 |
(keys.block? 0b00000010: 0); keys.block & 0b00000010;
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
States states = out->states; States states = out->states;
uint8_t states8 = uint8_t states8 =
(states.jumping? 0b10000000: 0) | states.jumping & 0b10000000 |
(states.shooting? 0b01000000: 0) | states.shooting & 0b01000000 |
(states.hit? 0b00100000: 0) | states.hit & 0b00100000 |
(states.powerup? 0b00010000: 0) | states.powerup & 0b00010000 |
(states.dead? 0b00001000: 0) | states.dead & 0b00001000 |
(states.still? 0b00000100: 0) | states.still & 0b00000100 |
(states.jumpshot? 0b00000010: 0) | states.jumpshot & 0b00000010 |
(states.running? 0b00000001: 0); states.running & 0b00000001;
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
@@ -402,34 +402,6 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
*buflen = messize + sizeof(uint64_t) * 3 + 2; *buflen = messize + sizeof(uint64_t) * 3 + 2;
} }
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
uint32_t vec[3];
memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
*buflen = sizeof(uint32_t) * 3 + 3;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; *buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
@@ -846,36 +818,6 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
return true; return true;
} }
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(ChunkMod))
return false;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
*buflen = sizeof(uint32_t) * 3 + 3;
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
if (*buflen <= sizeof(ErrorLog)) if (*buflen <= sizeof(ErrorLog))
return false; return false;

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@@ -130,11 +130,6 @@ namespace netprot {
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
}; };
struct ChunkMod {
Vector3f pos;
BlockType b_type, old_b_type;
};
struct ErrorLog { // srv -> cli TCP event struct ErrorLog { // srv -> cli TCP event
char mess[140]; char mess[140];
bool is_fatal; bool is_fatal;
@@ -152,7 +147,6 @@ namespace netprot {
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
@@ -163,7 +157,6 @@ namespace netprot {
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PACKET_TYPE getType(char* buf, uint32_t buflen); PACKET_TYPE getType(char* buf, uint32_t buflen);

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@@ -14,21 +14,17 @@ void Player::TurnLeftRight(float value) {
m_rotY += value; m_rotY += value;
if (m_rotY > 360) m_rotY = 0; if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0; else if (m_rotY < -360) m_rotY = 0;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
} }
void Player::TurnTopBottom(float value) { void Player::TurnTopBottom(float value) {
m_rotX += value; m_rotX += value;
if (m_rotX > 80) m_rotX = 80; if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80; else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f); float xrotrad = (m_rotX / 57.2957795056f);
@@ -38,29 +34,23 @@ void Player::TurnTopBottom(float value) {
cos(xrotrad) * -cos(yrotrad)); cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize(); m_direction.Normalize();
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
Vector3f dir = m_direction;
dir.y = 0;
if (front) { if (front) {
delta += dir; delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
} }
else if (back) { else if (back) {
delta -= dir; delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
} }
if (left) { if (left) {
delta.x += dir.z; delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta.z += -dir.x; delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
} }
else if (right) { else if (right) {
delta.x -= dir.z; delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
delta.z -= -dir.x; delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
} }
delta.Normalize(); delta.Normalize();
@@ -256,12 +246,8 @@ void Player::RemoveBooster(float elapsedtime)
} }
void Player::SetDirection(Vector3f dir) { m_direction = dir; } void Player::SetDirection(Vector3f dir) { m_direction = dir; }
void Player::Move(Vector3f diff) { m_position -= diff; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetPositionAbs() const { return m_position; }
Vector3f Player::GetVelocity() const { return m_velocity; } Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }

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@@ -25,9 +25,7 @@ public:
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir); void SetDirection(Vector3f dir);
void Move(Vector3f diff);
Vector3f GetPosition() const; Vector3f GetPosition() const;
Vector3f GetPositionAbs() const;
Vector3f GetDirection() const; Vector3f GetDirection() const;
Vector3f GetVelocity() const; Vector3f GetVelocity() const;
Vector3f GetPOV() const; Vector3f GetPOV() const;

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@@ -169,26 +169,31 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
UpdateWorld(player_pos, blockinfo); UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets); //TransposeWorld(player_pos, bullets);
} }
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
Vector3f currentPos = player_pos; Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos; Vector3f currentBlock = currentPos;
Vector3f ray = player_dir; Vector3f ray = player_dir;
BlockType oldbtype;
netprot::ChunkMod* cmod = nullptr;
bool found = false; bool found = false;
if (block) return cmod; if (block) return;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f; currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock); BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR) { if (bt != BTYPE_AIR)
found = true; found = true;
oldbtype = bt;
}
} }
if (found) if (found)
@@ -214,30 +219,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3
(By == PyA || (By == PyA ||
By == PyB || By == PyB ||
By == PyC) && By == PyC) &&
Bz == Pz)) { Bz == Pz))
found = true; found = true;
oldbtype = bt;
}
} }
} }
} }
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
if (net) {
cmod = new netprot::ChunkMod();
cmod->old_b_type = oldbtype;
cmod->b_type = blockType;
cmod->pos = currentBlock;
}
int bx = (int)currentBlock.x % CHUNK_SIZE_X; int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y; int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z; int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified(); ChunkAt(currentBlock)->MakeModified();
block = true; block = true;
} }
return cmod;
} }
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {

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@@ -11,7 +11,6 @@
#include "array2d.h" #include "array2d.h"
#include "bullet.h" #include "bullet.h"
#include "chunk.h" #include "chunk.h"
#include "netprotocol.h"
class Chunk; class Chunk;
class Bullet; class Bullet;
@@ -38,7 +37,7 @@ public:
void GetScope(unsigned int& x, unsigned int& y); void GetScope(unsigned int& x, unsigned int& y);
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear); void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const; int GettbDeleted() const;

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@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; } std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
Output* Connection::getOutput(Timestamp time) { Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time); auto out = m_output_manifest.find(time);
@@ -50,62 +50,33 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks(SOCKET sock) { void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck; std::vector<char*> lsPck;
Input in; Input in;
Sync sync; while (true) {
lsPck = recvPacksFrom(sock, &m_buf, m_addr); lsPck = recvPacksFrom(sock, &m_buf, m_addr);
for (auto& pck : lsPck) { for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr); uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) { switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE; using enum netprot::PACKET_TYPE;
case INPUT: case INPUT:
if (Deserialize(&in, pck, &bsize)) { if (Deserialize(&in, pck, &bsize))
m_input_manifest[in.timestamp] = in; m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break; break;
default: break; default: break;
} }
} }
lsPck.clear(); lsPck.clear();
}
} }
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
static int outs = 0; while (m_last_out < m_output_manifest.size()) {
static Timestamp last = 0; Output out = m_output_manifest.at(m_last_out++);
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(false))
continue;
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
//std::cout << out.id << ": " << out.position << std::endl;
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(true))
continue;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
} }
++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
if (outs >= 1000) {
outs -= 1000;
Sync sync;
sync.hp = player.get()->GetHP();
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
m_output_vector.pop_front();
} }
} }
@@ -117,18 +88,11 @@ void Connection::Run(World* world) {
if (m_input_manifest.size() < 2) if (m_input_manifest.size() < 2)
return; return;
while (m_last_in < m_input_vector.size() - 1) { while (m_last_in < m_input_manifest.size()) {
in = m_input_vector.at(m_last_in + 1); in = m_input_manifest.at(m_last_in + 1);
last = m_input_vector.at(m_last_in); last = m_input_manifest.at(m_last_in);
el = (double)(in.timestamp - last.timestamp) / 1000.;
if (m_shoot_acc > 0.) {
m_shoot_acc -= el;
if (m_shoot_acc < 0.)
m_shoot_acc = 0;
}
el = (float)(in.timestamp - last.timestamp) / 1000.;
player.get()->SetDirection(in.direction); player.get()->SetDirection(in.direction);
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
in.keys.backward, in.keys.backward,
@@ -136,28 +100,20 @@ void Connection::Run(World* world) {
in.keys.right, in.keys.right,
in.keys.jump, false, el), world, el); in.keys.jump, false, el), world, el);
//if (in.keys.block) out.position = player.get()->GetPosition();
// ChunkDiffs.push_back()
if (in.keys.shoot && m_shoot_acc <= 0.)
Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection()));
out.position = player.get()->GetPositionAbs();
out.direction = in.direction; out.direction = in.direction;
out.timestamp = in.timestamp; out.timestamp = in.timestamp;
out.id = m_playinfo.id; out.id = m_playinfo.id;
m_output_manifest[out.timestamp] = out; m_output_manifest[out.timestamp] = out;
m_output_vector.push_back(out);
++m_last_in; ++m_last_in;
} }
} }
void Connection::CleanInputManifest(Timestamp time) { void Connection::CleanInputManifest(Timestamp time) {
// auto wat = m_input_manifest.find(time); auto wat = m_input_manifest.find(time);
// while (wat != m_input_manifest.begin()) while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--); m_input_manifest.erase(wat--);
} }

View File

@@ -34,26 +34,16 @@ public:
sockaddr_in* getAddr() const; sockaddr_in* getAddr() const;
void getPacks(SOCKET sock); void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
void Run(World* world); void Run(World* world);
void CleanInputManifest(Timestamp time); void CleanInputManifest(Timestamp time);
bool m_nsync = true;
std::vector<Bullet> Bullets;
std::vector<ChunkMod> ChunkDiffs;
private: private:
std::unordered_map<Timestamp, Input> m_input_manifest; std::unordered_map<Timestamp, Input> m_input_manifest;
std::vector<Input> m_input_vector;
std::unordered_map<Timestamp, Output> m_output_manifest; std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog; std::unordered_map<Timestamp, Chat> m_chatlog;
float m_shoot_acc = 0;
SOCKET m_sock; SOCKET m_sock;
sockaddr_in m_addr; sockaddr_in m_addr;
LoginInfo m_loginfo; LoginInfo m_loginfo;

View File

@@ -21,7 +21,6 @@ Server::~Server() {
for (const auto& [key, player] : m_players) for (const auto& [key, player] : m_players)
closesocket(player->getSock()); closesocket(player->getSock());
m_players.clear(); m_players.clear();
delete m_world;
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();
#endif #endif
@@ -77,8 +76,7 @@ int Server::Ready() {
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
m_game.countdown = std::stoi(m_buf.ptr); m_game.countdown = std::stoi(m_buf.ptr);
} } catch(const std::exception& e) {
catch (const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
m_game.countdown = 0; m_game.countdown = 0;
} }
@@ -87,9 +85,8 @@ int Server::Ready() {
Log("Entrez le seed de la partie: ", false, false); Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
m_game.seed = 9370707;//std::stoi(m_buf.ptr); m_game.seed = std::stoi(m_buf.ptr);
} } catch(const std::exception& e) {
catch (const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
m_game.seed = 0; m_game.seed = 0;
} }
@@ -99,8 +96,7 @@ int Server::Ready() {
std::cin.getline(m_buf.ptr, BUFFER_LENGTH); std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try { try {
nbrjoueurs = std::stoi(m_buf.ptr); nbrjoueurs = std::stoi(m_buf.ptr);
} } catch(const std::exception& e) {
catch (const std::exception& e) {
Log(e.what(), true, false); Log(e.what(), true, false);
nbrjoueurs = 0; nbrjoueurs = 0;
} }
@@ -149,23 +145,24 @@ int Server::Ready() {
Log(str.append(" Nom: ").append(log->name), false, false); Log(str.append(" Nom: ").append(log->name), false, false);
str.clear(); str.clear();
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); sendPack<LoginInfo>(sock, log, &m_buf);
play.id = getUniqueId(); play.id = getUniqueId();
play.tid = log->tid;
strcpy(play.name, log->name); strcpy(play.name, log->name);
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play.id)).append("]")
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
play.tid = log->tid; play.tid = log->tid;
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); sendPack<GameInfo>(sock, &m_game, &m_buf);
std::cout << m_game.seed << std::endl;
Connection* conn = new Connection(sock, sockad, *log, play); Connection* conn = new Connection(sock, sockad, *log, play);
m_players[log->sid] = conn; for (auto& [key, player] : m_players) {
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
}
m_players[log->sid] = std::move(conn);
delete log; delete log;
@@ -174,13 +171,6 @@ int Server::Ready() {
} }
} }
} }
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
for (auto& [keyout, playout] : m_players) {
if (keyin == keyout)
continue;
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
}
return 0; return 0;
} }
@@ -200,89 +190,51 @@ void Server::Run() {
m_world->BuildWorld(); m_world->BuildWorld();
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1); conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
Sync sync; Sync sync;
sync.position = conn->player->GetPositionAbs(); sync.position = conn->player->GetPosition();
sync.hp = conn->player->GetHP(); sync.hp = conn->player->GetHP();
sync.sid = key; sync.sid = key;
sync.ammo = 0; sync.ammo = 0;
sync.timestamp = 0; sync.timestamp = 0;
sync.timer = m_game.countdown; sync.timer = m_game.countdown;
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); sendPack<Sync>(conn->getSock(), &sync, &m_buf);
} }
int timer = m_game.countdown, sync_acc = 0;
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
Timestamp last = 0;
std::vector<Chat> chatlog;
while (!endgame) { while (!endgame) {
using namespace std::chrono;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
if (last == 0)
last = tstamp;
sync_acc += tstamp - last;
if (sync_acc >= 1000) {
sync_acc -= 1000;
--timer;
}
for (auto& [key, conn] : m_players) { for (auto& [key, conn] : m_players) {
conn->getPacks(m_sock_udp);
/* In */
int deadplayers = 0;
std::vector<char*> lsPck;
Input in; Chat chat; Sync sync;
lsPck = recvPacks(m_sock_udp, &m_buf);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize))
m_players[in.sid]->AddInput(in);
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {}
break;
case CHAT:
if (Deserialize(&chat, pck, &bsize))
chatlog.push_back(chat);
break;
default: break;
}
}
lsPck.clear();
/* Process */
if (conn->m_nsync) {
if (conn->player->AmIDead()) {
++deadplayers;
conn->m_nsync == false;
continue;
}
conn->Run(m_world); conn->Run(m_world);
conn->sendPacks(m_sock_udp, m_players);
/* Out */ }
conn->sendPacks(m_sock_udp, m_players, timer);
} }
if (deadplayers == players - 1 || timer <= 0) //while (true) {
endgame = true; // if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
} // Packet pck = getPack(&m_buf);
// switch (pck.type) {
for (auto& chat : chatlog) // using enum netprot::PACKET_TYPE;
for (auto& [key, conn] : m_players) // case ERR: std::puts("ERROR!"); break;
sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr()); // case INPUT: std::puts("INPUT!"); break;
chatlog.clear(); // case OUTPUT: std::puts("OUTPUT!"); break;
} // case SYNC: std::puts("SYNC!"); break;
// case TEAMINF: std::puts("TEAMINF!"); break;
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. // case SELFINF: std::puts("SELFINF!"); break;
// case PLAYINF: std::puts("PLAYINF!"); break;
// case LOGINF: std::puts("LOGINF!"); break;
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
// case GAMEINFO: std::puts("GAMEINFO!"); break;
// case ENDINFO: std::puts("ENDINFO!"); break;
// case CHAT: std::puts("CHAT!"); break;
// case ERRLOG: std::puts("ERRLOG!"); break;
// case LAST_PACK: [[falltrough]];
// default: std::puts("wtf?!"); break;
// }
// netprot::emptyPack(pck);
// }
//}
} }
@@ -327,7 +279,6 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
for (const auto& [key, player] : m_players) { for (const auto& [key, player] : m_players) {
closesocket(player->getSock()); closesocket(player->getSock());
} }
delete m_world;
m_players.clear(); m_players.clear();
#ifdef _WIN32 #ifdef _WIN32
WSACleanup(); WSACleanup();

View File

@@ -27,6 +27,7 @@
<ClInclude Include="mesh.h" /> <ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" /> <ClInclude Include="openglcontext.h" />
<ClInclude Include="remoteplayer.h" /> <ClInclude Include="remoteplayer.h" />
<ClInclude Include="settings.h" />
<ClInclude Include="shader.h" /> <ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" /> <ClInclude Include="skybox.h" />
<ClInclude Include="texture.h" /> <ClInclude Include="texture.h" />
@@ -44,6 +45,7 @@
<ClCompile Include="mesh.cpp" /> <ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" /> <ClCompile Include="openglcontext.cpp" />
<ClCompile Include="remoteplayer.cpp" /> <ClCompile Include="remoteplayer.cpp" />
<ClCompile Include="settings.cpp" />
<ClCompile Include="shader.cpp" /> <ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" /> <ClCompile Include="skybox.cpp" />
<ClCompile Include="texture.cpp" /> <ClCompile Include="texture.cpp" />

View File

@@ -56,6 +56,9 @@
<ClInclude Include="booster.h"> <ClInclude Include="booster.h">
<Filter>Fichiers d%27en-tête</Filter> <Filter>Fichiers d%27en-tête</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="settings.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="engine.cpp"> <ClCompile Include="engine.cpp">
@@ -103,5 +106,8 @@
<ClCompile Include="booster.cpp"> <ClCompile Include="booster.cpp">
<Filter>Fichiers sources</Filter> <Filter>Fichiers sources</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="settings.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
float Audio::GetMusicVolume() const {
return m_music->getVolume();
}

View File

@@ -33,6 +33,8 @@ public:
void ToggleMusicState(); void ToggleMusicState();
void PauseEngine(); void PauseEngine();
float GetMusicVolume() const;
}; };
#endif // AUDIO_H__ #endif // AUDIO_H__

View File

@@ -1,4 +1,4 @@
#include "booster.h" #include "booster.h";
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran) void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{ {

View File

@@ -28,7 +28,6 @@ include_directories(
add_library(SQCSim-common add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
"${SQCSIM_COMMON_DIR}blockinfo.cpp" "${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp" "${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp" "${SQCSIM_COMMON_DIR}chunk.cpp"
@@ -41,7 +40,6 @@ add_library(SQCSim-common
add_executable(SQCSim-client add_executable(SQCSim-client
"../audio.cpp" "../audio.cpp"
"../booster.cpp"
"../connector.cpp" "../connector.cpp"
"../engine.cpp" "../engine.cpp"
"../mesh.cpp" "../mesh.cpp"

View File

@@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
int errors = 0; int errors = 0;
std::vector<char*> lsPck; std::vector<char*> lsPck;
while (!ready) { while (!ready) {
lsPck = netprot::recvPacks(m_sock_udp, &bf); lsPck = netprot::recvPacks(m_sock_tcp, &bf);
for (auto& pck : lsPck) { for (auto& pck : lsPck) {
uint32_t bsize = bf.len - (pck - bf.ptr); uint32_t bsize = bf.len - (pck - bf.ptr);
@@ -97,9 +97,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
pl = new netprot::PlayerInfo(); pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize)) if (!netprot::Deserialize(pl, pck, &bsize))
++errors; ++errors;
else { else m_players[pl->id] = pl;
m_players[pl->id] = pl;
}
break; break;
case TEAMINF: case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. // TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.

View File

@@ -28,22 +28,28 @@
#define BASE_WIDTH 640 #define BASE_WIDTH 640
#define BASE_HEIGHT 480 #define BASE_HEIGHT 480
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/" #define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/" #define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
//1 = jump shoot sans anim, 2 = jump shoot avec anim
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
//1 = shoot sans anim, 2 = shoot avec anim
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
#define TEXTURE_PATH "./media/textures/" #define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/" #define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/" #define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/" #define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/"
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
enum GameState {
MAIN_MENU,
SPLASH,
OPTIONS,
QUIT,
PLAY,
PAUSE
};
enum Resolution {
HD = 0, // 1280x720 (High Definition)
FHD, // 1920x1080 (Full HD)
QHD, // 2560x1440 (Quad HD)
UHD // 3840x2160 (Ultra HD)
};
#endif // DEFINE_H__ #endif // DEFINE_H__

File diff suppressed because it is too large Load Diff

View File

@@ -24,15 +24,12 @@
#include "renderer.h" #include "renderer.h"
#include "remoteplayer.h" #include "remoteplayer.h"
#include "booster.h" #include "booster.h"
#include "settings.h"
class Engine : public OpenglContext { class Engine : public OpenglContext {
public: public:
Engine(); Engine();
virtual ~Engine(); virtual ~Engine();
virtual void DrawMenu();
virtual void DrawPause();
virtual void DrawSplachScreen();
virtual void Init(); virtual void Init();
virtual void DeInit(); virtual void DeInit();
virtual void LoadResource(); virtual void LoadResource();
@@ -47,93 +44,142 @@ public:
private: private:
int GetFps(float elapsedTime) const; int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime); int GetCountdown(float elapsedTime);
int GetOptionsChoice();
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void InstantDamage(); void InstantDamage();
void SystemNotification(std::string systemLog); void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed); void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message); void DisplayNotification(std::string message);
void ProcessNotificationQueue();
void DisplayCrosshair(); void DisplayCrosshair();
void DisplayPovGun(); void DisplayPovGun();
void DisplayCurrentItem(); void DisplayCurrentItem();
void DisplayHud(int timer); void DisplayHud(int timer);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySingleOrMultiplayerMenu();
void DrawHud(float elapsedTime, BlockType bloc); void DrawHud(float elapsedTime, BlockType bloc);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySplashScreen();
void DisplayPauseMenu();
void DisplayMainMenu();
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
void DrawMainMenuButtons(float centerX, float centerY);
void DrawSingleMultiButtons(float centerX, float centerY);
void DisplayOptionsMenu();
void DisplayAudioMenu(float centerX, float centerY);
void DisplayGraphicsMenu(float centerX, float centerY);
void DisplayGameplayMenu(float centerX, float centerY);
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
void ProcessNotificationQueue();
Connector m_conn; Connector m_conn;
Shader m_shader01;
Audio m_audio = Audio(AUDIO_PATH "start.wav");
irrklang::ISound* m_powpow, * m_scream;
irrklang::ISound* m_whoosh[MAX_BULLETS];
Bullet* m_bullets[MAX_BULLETS];
std::chrono::high_resolution_clock::time_point m_startTime;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
netprot::PlayerInfo m_pinfo;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = "";
World m_world = World();
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Renderer m_renderer = Renderer();
Booster m_booster = Booster();
BlockInfo* m_blockinfo[BTYPE_LAST]; BlockInfo* m_blockinfo[BTYPE_LAST];
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
GameState m_gamestate = GameState::SPLASH;
Shader m_shader01;
Skybox m_skybox;
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
World m_world = World(); TextureAtlas::TextureIndex texBoostHeal;
Renderer m_renderer = Renderer();
Booster m_booster = Booster();
Texture m_textureCrosshair; Texture m_textureCrosshair;
Texture m_textureFont; Texture m_textureFont;
Texture m_textureGun; Texture m_textureGun;
Texture m_texturePovGun; Texture m_texturePovGun;
Texture m_textureSkybox; Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureSoloText;
Texture m_textureMultiText;
Texture m_textureTitle;
TextureAtlas::TextureIndex texBoostHeal; Texture m_textureMainMenu;
Texture m_textureOptionsMenu;
Texture m_texturePauseMenu;
Texture m_textureSplashScreen;
Skybox m_skybox; Texture m_textureHd;
Audio m_audio = Audio(AUDIO_PATH "start.wav"); Texture m_textureFhd;
Texture m_textureQhd;
Texture m_textureUhd;
Texture m_textureCheck;
Texture m_textureChecked;
irrklang::ISound* m_powpow, Texture m_textureOptAudio;
* m_scream; Texture m_textureOptBack;
irrklang::ISound *m_whoosh[MAX_BULLETS]; Texture m_textureOptGameplay;
Texture m_textureOptGraphics;
Texture m_textureOptMain;
Texture m_textureOptMusic;
Texture m_textureOptOptions;
Texture m_textureOptResolution;
Texture m_textureOptSensitivity;
Texture m_textureOptSfx;
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); Texture m_textureMenuBack;
Texture m_textureMenuMulti;
Texture m_textureMenuOptions;
Texture m_textureMenuPlay;
Texture m_textureMenuQuit;
Texture m_textureMenuSingle;
Texture m_textureMenuTitle;
Bullet* m_bullets[MAX_BULLETS]; Settings m_options = Settings(m_audio);
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
std::unordered_map<uint64_t, Player*> m_players; Resolution m_resolution = HD;
netprot::Buffer m_buf, m_bufout;
std::chrono::high_resolution_clock::time_point m_startTime;
netprot::ChunkMod* m_chunkmod = nullptr;
//Menu
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
GameState m_gamestate = GameState::PLAY;
Texture MenuTitleTexture;
Texture MenuBGTexture;
Texture MenuStartTexture;
Texture MenuQuitTexture;
Texture MenuOptionsTexture;
Texture PauseBGTexture;
Texture SplachScreenTexture;
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
float m_splashTime = 2.0f;
float m_scale; float m_scale;
float m_time = 0; float m_time = 0;
float m_time_SplashScreen = 0;
float m_titleX = 0; float m_titleX = 0;
float m_titleY = 0; float m_titleY = 0;
float m_Width = 0;
float m_Height = 0;
int m_renderCount = 0; int m_renderCount = 0;
int m_countdown = COUNTDOWN; int m_countdown = COUNTDOWN;
int m_nbReductionChunk = 4; int m_nbReductionChunk = 4;
int m_timerReductionChunk = 30; int m_timerReductionChunk = 30;
float m_volPrincipal = 0.0f;
float m_volMusique = 0.0f;
float m_volEffets = 0.0f;
float m_volSensible = 0.0f;
int m_selectedOption = 0;
bool m_selectedOptAudioMainBar = false;
bool m_selectedOptAudioMusicBar = false;
bool m_selectedOptAudioSfxBar = false;
bool m_selectedGameplaySensitivityBar = false;
bool m_damage = false; bool m_damage = false;
bool m_wireframe = false; bool m_wireframe = false;
@@ -147,9 +193,12 @@ private:
bool m_soloMultiChoiceMade = false; bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false; bool m_stopcountdown = false;
bool m_selectedPlayOptions = false;
bool m_selectedOptions = false;
bool m_selectedQuit = false;
bool m_key1 = false; bool m_key1 = false;
bool m_key2 = false; bool m_key2 = false;
bool m_keyK = false; bool m_keyK = false;
bool m_keyL = false; bool m_keyL = false;
bool m_keyW = false; bool m_keyW = false;
@@ -157,20 +206,17 @@ private:
bool m_keyS = false; bool m_keyS = false;
bool m_keyD = false; bool m_keyD = false;
bool m_keySpace = false; bool m_keySpace = false;
bool m_mouseL = false; bool m_mouseL = false;
bool m_mouseR = false; bool m_mouseR = false;
bool m_mouseC = false; bool m_mouseC = false;
bool m_mouseWU = false; bool m_mouseWU = false;
bool m_mouseWD = false; bool m_mouseWD = false;
//Pour trouver ou est la souris
float m_mousemx = 0; float m_mousemx = 0;
float m_mousemy = 0; float m_mousemy = 0;
bool m_networkgame = false; bool m_networkgame = false;
netprot::PlayerInfo m_pinfo;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = "";
}; };
#endif // ENGINE_H__ #endif // ENGINE_H__

View File

@@ -5,5 +5,5 @@
int main() { int main() {
Engine engine; Engine engine;
engine.SetMaxFps(60); engine.SetMaxFps(60);
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false); engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
} }

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