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			SQC-15_onl
		
	
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| @@ -48,7 +48,7 @@ | |||||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||||||
|     <ConfigurationType>StaticLibrary</ConfigurationType> |     <ConfigurationType>StaticLibrary</ConfigurationType> | ||||||
|     <UseDebugLibraries>false</UseDebugLibraries> |     <UseDebugLibraries>false</UseDebugLibraries> | ||||||
|     <PlatformToolset>v143</PlatformToolset> |     <PlatformToolset>ClangCL</PlatformToolset> | ||||||
|     <WholeProgramOptimization>true</WholeProgramOptimization> |     <WholeProgramOptimization>true</WholeProgramOptimization> | ||||||
|     <CharacterSet>Unicode</CharacterSet> |     <CharacterSet>Unicode</CharacterSet> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   | |||||||
| @@ -3,19 +3,32 @@ | |||||||
|  |  | ||||||
| Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {} | Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {} | ||||||
|  |  | ||||||
| Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {} | Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {} | ||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
| 	float damage = 0.057f; | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
| 		m_currentpos += m_velocity * elapsedtime; | 		m_currentpos += m_velocity * elapsedtime; | ||||||
|  |  | ||||||
| 		for (auto& [key, player] : mapPlayer) { | 		for (auto& [key, player] : mapPlayer) { | ||||||
| 			if ((m_currentpos - player->GetPosition()).Length() < .4f) { | 			bool hit = false; | ||||||
|  | 			if ((m_currentpos - player->GetPosition()).Length() < .6f) { | ||||||
|  | 				hit = true; | ||||||
|  | 			} | ||||||
|  | 			if ((m_currentpos - player->GetPOV()).Length() < .2f) { | ||||||
|  | 				damage *= 2; // HEADSHOT! | ||||||
|  | 				hit = true; | ||||||
|  | 			} | ||||||
|  | 			if (hit && !player->AmIDead()) { | ||||||
| 				player->InflictDamage(damage); | 				player->InflictDamage(damage); | ||||||
|  | 				player->m_hit = true; | ||||||
|  |  | ||||||
|  | 				if (player->AmIDead()) | ||||||
|  | 					player->Killer = m_shooter_id; | ||||||
|  |  | ||||||
| 				return true; | 				return true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| @@ -23,6 +36,14 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere | |||||||
| 		if (!world->ChunkAt(m_currentpos)) | 		if (!world->ChunkAt(m_currentpos)) | ||||||
| 			return true; | 			return true; | ||||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||||
|  | 			if (chunkmod) { | ||||||
|  | 				using namespace netprot; | ||||||
|  | 				*chunkmod = new ChunkMod(); | ||||||
|  | 				(*chunkmod)->old_b_type = world->BlockAt(m_currentpos); | ||||||
|  | 				(*chunkmod)->b_type = BTYPE_AIR; | ||||||
|  | 				(*chunkmod)->pos = m_currentpos; | ||||||
|  | 			} | ||||||
|  |  | ||||||
| 			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | 			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos); | ||||||
| 			return true; | 			return true; | ||||||
| 		} | 		} | ||||||
| @@ -47,6 +68,6 @@ Vector3f Bullet::getVel() const { | |||||||
| 	return m_velocity; | 	return m_velocity; | ||||||
| } | } | ||||||
|  |  | ||||||
| uint64_t Bullet::getTeamID(){ | //uint64_t Bullet::getTeamID(){ | ||||||
| 	return m_tid; | //	return m_tid; | ||||||
| } | //} | ||||||
|   | |||||||
| @@ -5,7 +5,7 @@ | |||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
| #include "player.h" | #include "player.h" | ||||||
|  | #include "netprotocol.h" | ||||||
|  |  | ||||||
| class World; | class World; | ||||||
| class Player; | class Player; | ||||||
| @@ -16,17 +16,17 @@ public: | |||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos() const; | 	Vector3f getPos() const; | ||||||
| 	Vector3f getVel() const; | 	Vector3f getVel() const; | ||||||
| 	uint64_t getTeamID(); | 	//uint64_t getTeamID(); | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	Vector3f m_startpos,  | 	Vector3f m_startpos,  | ||||||
| 			 m_currentpos,  | 			 m_currentpos,  | ||||||
| 			 m_velocity; | 			 m_velocity; | ||||||
| 	uint64_t m_tid = 0; | 	uint64_t m_shooter_id = 0; | ||||||
| 	 | 	 | ||||||
|  |  | ||||||
| }; | }; | ||||||
|   | |||||||
| @@ -1,55 +1,83 @@ | |||||||
| #include "chunk.h" | #include "chunk.h" | ||||||
| #include "world.h" | #include "world.h" | ||||||
|  | #include <random> | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | ||||||
| 	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | 	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||||
| 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||||
| 	//std::ifstream input(pos.str(), std::fstream::binary); | 	//std::ifstream input(pos.str(), std::fstream::binary); | ||||||
|  |  | ||||||
| 	//if (input.fail()) { | 	//if (input.fail()) { | ||||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||||
| 	m_blocks.Reset(BTYPE_AIR); |  | ||||||
| 	int ratio = 0; | 	int ratio = 0; | ||||||
|  |  | ||||||
| 	ratio = x * y % 7; | 	ratio = x * y % 7; | ||||||
|  | 	m_blocks.Reset(BTYPE_AIR); | ||||||
|  |  | ||||||
|  | #pragma region  Montagnes et Grass des montagnes | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 			float xnoiz, ynoiz; | 			float xnoiz, ynoiz; | ||||||
| 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; | 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; | ||||||
| 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; | 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; | ||||||
| 			double height = 0; | 			double height = 0; | ||||||
| 			for (int x = 0; x < 39; ++x) { | 			for (int x = 0; x < 39; ++x) { | ||||||
| 				height += simplex.eval(xnoiz, ynoiz); | 				height += simplex.eval(xnoiz, ynoiz); | ||||||
| 				height *= .79; | 				height *= .79; | ||||||
| 				xnoiz *= 1.139; | 				xnoiz *= 1.1305; | ||||||
| 				ynoiz *= 1.139; | 				ynoiz *= 1.1305; | ||||||
| 			} | 			} | ||||||
| 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||||
| 			height /= (CHUNK_SIZE_Y / 1.9); | 			height /= (CHUNK_SIZE_Y / 1.9); | ||||||
| 			height += 15.; | 			height += 15.; | ||||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) |  | ||||||
| 				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); |  | ||||||
| 		} |  | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines |  | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
| 			float xnoiz, ynoiz; |  | ||||||
| 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; |  | ||||||
| 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; |  | ||||||
| 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; |  | ||||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 				if (iy < 20) | ||||||
| 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | 				{ | ||||||
|  | 					//std::cout << "" << ynoiz << std::endl; | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||||
|  | 				} | ||||||
|  | 				else if (iy == 20 || iy == 21) { | ||||||
|  | 					double fractionalPart = ynoiz - static_cast<int>(ynoiz); | ||||||
|  |  | ||||||
|  | 					if (iy == 20) { | ||||||
|  | 						if (fractionalPart < 0.3) { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||||
|  | 						} | ||||||
|  | 						else { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 					else if (iy == 21) { | ||||||
|  | 						if (fractionalPart < 0.6) { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||||
|  | 						} | ||||||
|  | 						else { | ||||||
|  | 							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 				else | ||||||
|  | 				{ | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||||
|  | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | #pragma endregion | ||||||
|  |  | ||||||
|  | #pragma region Lacs | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
| 			for (int iy = 0; iy < 13; ++iy) { | 			for (int iy = 0; iy < 13; ++iy) { | ||||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | 				if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
|  | 				} | ||||||
|  | 				else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
|  | 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||||
|  | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  | #pragma endregion | ||||||
|  |  | ||||||
| 	//int rnd = rand() % 15; | 	//int rnd = rand() % 15; | ||||||
| 	if (ratio == 1) | 	if (ratio == 1) | ||||||
| @@ -81,38 +109,146 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | |||||||
| 			} | 			} | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" |  | ||||||
| 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { |  | ||||||
| 	//        float xnoiz, ynoiz; |  | ||||||
| 	//        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; |  | ||||||
| 	//        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; |  | ||||||
| 	//        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; |  | ||||||
| 	//        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) |  | ||||||
| 	//            if (GetBlock(ix, iy, iz) == BTYPE_AIR) |  | ||||||
| 	//                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) |  | ||||||
| 	//                    if (tree) { |  | ||||||
| 	//                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) |  | ||||||
| 	//                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); |  | ||||||
| 	//                        break; |  | ||||||
| 	//                    } |  | ||||||
| 	//    } |  | ||||||
| /* } |  | ||||||
| else { |  | ||||||
| 	input.seekg(0, std::ios_base::end); |  | ||||||
| 	int size = input.tellg(); |  | ||||||
| 	input.seekg(0, std::ios_base::beg); |  | ||||||
|  |  | ||||||
| 	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; |  | ||||||
| 	input.read(data, size); |  | ||||||
| 	input.close(); |  | ||||||
|  |  | ||||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) |  | ||||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | #pragma region Arbre | ||||||
| 			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | 	double valeurRnd = 0; | ||||||
| 				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | 	int treeheight = 10; | ||||||
| }*/ | 	int lastTreeX = -1; | ||||||
|  | 	int lastTreeZ = -1; | ||||||
|  |  | ||||||
|  | 	int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) { | ||||||
|  | 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | 			if (GetBlock(ix, 0, iz) != BTYPE_ICE) { | ||||||
|  | 				float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; | ||||||
|  | 				float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; | ||||||
|  | 				double height = 0; | ||||||
|  | 				for (int i = 0; i < 39; ++i) { | ||||||
|  | 					height += simplex.eval(xnoiz, ynoiz); | ||||||
|  | 					height *= .79; | ||||||
|  | 					xnoiz *= 1.1305; | ||||||
|  | 					ynoiz *= 1.1305; | ||||||
|  | 				} | ||||||
|  | 				height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||||
|  | 				height /= (CHUNK_SIZE_Y / 1.9); | ||||||
|  | 				height += 15.; | ||||||
|  | 				if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) { | ||||||
|  | 					valeurRnd = simplex.eval(xnoiz, ynoiz); | ||||||
|  | 					int distanceThreshold = 20; | ||||||
|  | 					// Vérifie si l'emplacement n'est pas à l'intérieur des lacs | ||||||
|  | 					bool isInsideLake = false; | ||||||
|  | 					for (int iy = 0; iy < 13; ++iy) { | ||||||
|  | 						if (GetBlock(ix, iy, iz) == BTYPE_ICE) { | ||||||
|  | 							isInsideLake = true; | ||||||
|  | 							break; | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 					if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31) | ||||||
|  | 						|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39)) | ||||||
|  | 						) { | ||||||
|  | 						if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) { | ||||||
|  | 							if (valeurRnd < 0.1) | ||||||
|  | 								treeheight = 10; | ||||||
|  | 							else { | ||||||
|  | 								treeheight = valeurRnd * 20; | ||||||
|  | 								if (treeheight < 5) | ||||||
|  | 									treeheight = 5; | ||||||
|  | 							} | ||||||
|  | 							PlaceTree(ix, height, iz, treeheight); | ||||||
|  | 							lastTreeX = ix; | ||||||
|  | 							lastTreeZ = iz; | ||||||
|  | 						} | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | #pragma endregion | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//else { | ||||||
|  | 	//	input.seekg(0, std::ios_base::end); | ||||||
|  | 	//	int size = input.tellg(); | ||||||
|  | 	//	input.seekg(0, std::ios_base::beg); | ||||||
|  |  | ||||||
|  | 	//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
|  | 	//	input.read(data, size); | ||||||
|  | 	//	input.close(); | ||||||
|  |  | ||||||
|  | 	//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||||
|  | 	//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||||
|  | 	//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||||
|  | 	//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||||
|  | 	//}*/ | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||||
|  | //	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||||
|  | //		float xnoiz, ynoiz; | ||||||
|  | //		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||||
|  | //		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||||
|  | //		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||||
|  | //		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||||
|  | //			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
|  | //				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines | ||||||
|  | //			} | ||||||
|  | //			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { | ||||||
|  | //				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines | ||||||
|  | //			} | ||||||
|  | //		} | ||||||
|  | //	} | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Chunk::PlaceTree(int x, int y, int z, int height) { | ||||||
|  | 	// Vérifie si les coordonnées x, y, z sont dans les limites du chunk | ||||||
|  | 	if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) { | ||||||
|  | 		// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Place la tige de l'arbre | ||||||
|  | 	for (int iy = 0; iy < height + 1; ++iy) { | ||||||
|  | 		if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk | ||||||
|  | 			SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Place les feuilles de l'arbre | ||||||
|  | 	int foliageHeight = height / 2; | ||||||
|  | 	for (int dy = 0; dy < foliageHeight; ++dy) { | ||||||
|  | 		for (int dx = -4; dx <= 4; ++dx) { | ||||||
|  | 			for (int dz = -4; dz <= 4; ++dz) { | ||||||
|  | 				// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk | ||||||
|  | 				if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y && | ||||||
|  | 					z + dz >= 0 && z + dz < CHUNK_SIZE_Z) { | ||||||
|  | 					// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer | ||||||
|  | 					double distanceSquared = dx * dx + dy * dy + dz * dz; | ||||||
|  | 					if (distanceSquared < 20) { | ||||||
|  | 						SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr); | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Chunk::~Chunk() { | Chunk::~Chunk() { | ||||||
| 	/*if (m_isModified) { | 	/*if (m_isModified) { | ||||||
| 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
| @@ -139,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) { | |||||||
|  |  | ||||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||||
| 	m_blocks.Set(x, y, z, type); | 	m_blocks.Set(x, y, z, type); | ||||||
| 	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | 	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||||
| 	m_isDirty = true; | 	m_isDirty = true; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -167,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | |||||||
|  |  | ||||||
| void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| bool Chunk::IsDirty() const { return m_isDirty; } | bool Chunk::IsDirty() const { return m_isDirty; } | ||||||
|  |  | ||||||
| void Chunk::MakeDirty() { m_isDirty = true; } | void Chunk::MakeDirty() { m_isDirty = true; } | ||||||
| @@ -178,28 +318,8 @@ void Chunk::MakeModified() { m_isModified = true; } | |||||||
|  |  | ||||||
| void Chunk::Structure(int x, int y, int z,int height) | void Chunk::Structure(int x, int y, int z,int height) | ||||||
| { | { | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	for (int i = 0; i < height; i++) | 	for (int i = 0; i < height; i++) | ||||||
| 	{ | 	{ | ||||||
| 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -27,6 +27,7 @@ class Chunk { | |||||||
|         BlockType GetBlock(int x, int y, int z); |         BlockType GetBlock(int x, int y, int z); | ||||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); |         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; |         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||||
|  |         void PlaceTree(int x, int y, int z, int height); | ||||||
|  |  | ||||||
|         void Structure(int x, int y, int z, int height); |         void Structure(int x, int y, int z, int height); | ||||||
|         bool IsDirty() const; |         bool IsDirty() const; | ||||||
|   | |||||||
| @@ -41,8 +41,11 @@ typedef uint8_t BlockType; | |||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
| typedef uint8_t BoostType; | typedef uint8_t BoostType; | ||||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  |  | ||||||
|  | //anim  | ||||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
|  |  | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| @@ -74,6 +77,7 @@ typedef uint64_t Timestamp; | |||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
| #include <cstring> | #include <cstring> | ||||||
|  | #include <poll.h> | ||||||
|  |  | ||||||
| #define flag_t unsigned int | #define flag_t unsigned int | ||||||
| #define addrlen_t unsigned int | #define addrlen_t unsigned int | ||||||
|   | |||||||
| @@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	Keys keys = in->keys; | 	Keys keys = in->keys; | ||||||
| 	uint8_t keys8 = // Reste un bit. | 	uint8_t keys8 = // Reste un bit. | ||||||
| 		keys.forward & 0b10000000 | | 		(keys.forward ? 0b10000000 : 0) | | ||||||
| 		keys.backward & 0b01000000 | | 		(keys.backward ? 0b01000000 : 0) | | ||||||
| 		keys.left & 0b00100000 | | 		(keys.left ? 0b00100000 : 0) | | ||||||
| 		keys.right & 0b00010000 | | 		(keys.right ? 0b00010000 : 0) | | ||||||
| 		keys.jump & 0b00001000 | | 		(keys.jump ? 0b00001000 : 0) | | ||||||
| 		keys.shoot & 0b00000100 | | 		(keys.shoot ? 0b00000100 : 0) | | ||||||
| 		keys.block & 0b00000010; | 		(keys.block ? 0b00000010 : 0); | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| @@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	States states = out->states; | 	States states = out->states; | ||||||
| 	uint8_t states8 = | 	uint8_t states8 = | ||||||
| 		states.jumping & 0b10000000 | | 		(states.jumping ? 0b10000000 : 0) | | ||||||
| 		states.shooting & 0b01000000 | | 		(states.shooting ? 0b01000000 : 0) | | ||||||
| 		states.hit & 0b00100000 | | 		(states.hit ? 0b00100000 : 0) | | ||||||
| 		states.powerup & 0b00010000 | | 		(states.powerup ? 0b00010000 : 0) | | ||||||
| 		states.dead & 0b00001000 | | 		(states.dead ? 0b00001000 : 0) | | ||||||
| 		states.still & 0b00000100 | | 		(states.still ? 0b00000100 : 0) | | ||||||
| 		states.jumpshot & 0b00000010 | | 		(states.jumpshot ? 0b00000010 : 0) | | ||||||
| 		states.running & 0b00000001; | 		(states.running ? 0b00000001 : 0); | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| @@ -181,8 +181,6 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t)); | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t)); |  | ||||||
|  |  | ||||||
| 	uint32_t vec[3]; | 	uint32_t vec[3]; | ||||||
| 	memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | 	memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
| @@ -200,9 +198,21 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | |||||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3); | 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
| 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | 	uint32_t hp; | ||||||
|  |  | ||||||
|  | 	memcpy(&hp, &sync->hp, sizeof(float)); | ||||||
|  |  | ||||||
|  | 	uint8_t hp8[4] = { | ||||||
|  | 					(uint8_t)((hp >> 24) & 0xFF), | ||||||
|  | 					(uint8_t)((hp >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((hp >> 8) & 0xFF), | ||||||
|  | 					(uint8_t)(hp & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float)); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1; | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | ||||||
| @@ -210,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(tinfo->name) + 1; | 	size_t namesize = std::strlen(tinfo->name) + 1; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, &tinfo->name, namesize); | 	strcpy(*buf + 1, namesize, tinfo->name); | ||||||
|  |  | ||||||
| 	uint64_t tid = tinfo->id; | 	uint64_t tid = tinfo->id; | ||||||
| 	uint8_t tid8[sizeof(uint64_t)] = { | 	uint8_t tid8[sizeof(uint64_t)] = { | ||||||
| 									   (uint8_t)((tid >> 56) & 0xFF), | 									   (uint8_t)((tid >> 56) & 0xFF), | ||||||
| @@ -233,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(linfo->name) + 1; | 	size_t namesize = std::strlen(linfo->name) + 1; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, &linfo->name, namesize); | 	strcpy(*buf + 1, namesize, linfo->name); | ||||||
|  |  | ||||||
| 	uint64_t sid = linfo->sid; | 	uint64_t sid = linfo->sid; | ||||||
| 	uint8_t sid8[sizeof(uint64_t)] = { | 	uint8_t sid8[sizeof(uint64_t)] = { | ||||||
| 									   (uint8_t)((sid >> 56) & 0xFF), | 									   (uint8_t)((sid >> 56) & 0xFF), | ||||||
| @@ -270,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(pinfo->name) + 1; | 	size_t namesize = std::strlen(pinfo->name) + 1; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, &pinfo->name, namesize); | 	strcpy(*buf + 1, namesize, pinfo->name); | ||||||
|  |  | ||||||
| 	uint64_t id = pinfo->id; | 	uint64_t id = pinfo->id; | ||||||
| 	uint8_t id8[sizeof(uint64_t)] = { | 	uint8_t id8[sizeof(uint64_t)] = { | ||||||
| 									   (uint8_t)((id >> 56) & 0xFF), | 									   (uint8_t)((id >> 56) & 0xFF), | ||||||
| @@ -397,11 +410,110 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	size_t messize = std::strlen(chat->mess) + 1; | 	size_t messize = std::strlen(chat->mess) + 1; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize); | 	strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess); | ||||||
|  |  | ||||||
| 	*buflen = messize + sizeof(uint64_t) * 3 + 2; | 	*buflen = messize + sizeof(uint64_t) * 3 + 2; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) { | ||||||
|  | 	*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD; | ||||||
|  |  | ||||||
|  | 	uint32_t vec[3]; | ||||||
|  | 	memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType)); | ||||||
|  | 	memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType)); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint32_t) * 3 + 3; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) { | ||||||
|  | 	*buf[0] = (char)netprot::PACKET_TYPE::BULLET; | ||||||
|  |  | ||||||
|  | 	uint64_t tstamp = bull->tstamp; | ||||||
|  | 	uint8_t ts8[sizeof(uint64_t)] = { | ||||||
|  | 									   (uint8_t)((tstamp >> 56) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 48) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 40) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 32) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(tstamp & 0xFF) | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1, ts8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	uint64_t tid = bull->id; | ||||||
|  | 	uint8_t tid8[sizeof(uint64_t)] = { | ||||||
|  | 									   (uint8_t)((tid >> 56) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 48) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 40) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 32) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(tid & 0xFF) | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t vec[3]; | ||||||
|  | 	memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t dir8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6; | ||||||
|  | } | ||||||
|  |  | ||||||
| void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | ||||||
|  |  | ||||||
| @@ -416,7 +528,7 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(Input)) | 	if (*buflen <= sizeof(Input)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -476,7 +588,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(Output)) | 	if (*buflen <= sizeof(Output)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -508,10 +620,12 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | |||||||
| 	out->states.jumping = states & 0b10000000; | 	out->states.jumping = states & 0b10000000; | ||||||
| 	out->states.shooting = states & 0b01000000; | 	out->states.shooting = states & 0b01000000; | ||||||
| 	out->states.hit = states & 0b00100000; | 	out->states.hit = states & 0b00100000; | ||||||
| 	out->states.dead = states & 0b00010000; | 	out->states.powerup = states & 0b00010000; | ||||||
| 	out->states.still = states & 0b00001000; | 	out->states.dead = states & 0b00001000; | ||||||
| 	out->states.jumpshot = states & 0b00000100; | 	out->states.still = states & 0b00000100; | ||||||
| 	out->states.running = states & 0b00000010; | 	out->states.jumpshot = states & 0b00000010; | ||||||
|  | 	out->states.running = states & 0b00000001; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||||
| @@ -553,7 +667,7 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(Sync)) | 	if (*buflen <= sizeof(Sync)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -592,10 +706,9 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | |||||||
| 		(uint16_t)diff[0] << 8 | | 		(uint16_t)diff[0] << 8 | | ||||||
| 		(uint16_t)diff[1]; | 		(uint16_t)diff[1]; | ||||||
|  |  | ||||||
| 	memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t)); |  | ||||||
|  |  | ||||||
| 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12); | 	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12); | ||||||
| 	uint32_t vec[3] = { | 	uint32_t vec[3] = { | ||||||
| 		(uint32_t)subvec[0] << 24 | | 		(uint32_t)subvec[0] << 24 | | ||||||
| 		(uint32_t)subvec[1] << 16 | | 		(uint32_t)subvec[1] << 16 | | ||||||
| @@ -612,12 +725,23 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | |||||||
|  |  | ||||||
| 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
| 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | 	uint8_t hp8[4]; | ||||||
|  |  | ||||||
|  | 	memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t hp = (uint32_t)hp8[0] << 24 | | ||||||
|  | 		(uint32_t)hp8[1] << 16 | | ||||||
|  | 		(uint32_t)hp8[2] << 8 | | ||||||
|  | 		(uint32_t)hp8[3]; | ||||||
|  |  | ||||||
|  | 	memcpy(&sync->hp, &hp, sizeof(float)); | ||||||
|  |  | ||||||
|  | 	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float); | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(LoginInfo)) | 	if (*buflen <= sizeof(LoginInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -626,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | |||||||
| 	if (namesize > 32) | 	if (namesize > 32) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	memcpy(&tinfo->name, &buf[1], namesize); | 	strcpy(tinfo->name, namesize, &buf[1]); | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| 	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); | 	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); | ||||||
| @@ -645,7 +769,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(LoginInfo)) | 	if (*buflen <= sizeof(LoginInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -654,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | |||||||
| 	if (namesize > 32) | 	if (namesize > 32) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	memcpy(&linfo->name, &buf[1], namesize); | 	strcpy(linfo->name, namesize, &buf[1]); | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| 	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); | 	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); | ||||||
| @@ -684,7 +808,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(PlayerInfo)) | 	if (*buflen <= sizeof(PlayerInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -693,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | |||||||
| 	if (namesize > 32) | 	if (namesize > 32) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	memcpy(&pinfo->name, &buf[1], namesize); | 	strcpy(pinfo->name, namesize, &buf[1]); | ||||||
|  |  | ||||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
| 	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); | 	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); | ||||||
| @@ -723,7 +847,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(GameInfo)) | 	if (*buflen <= sizeof(GameInfo)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -766,7 +890,7 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(Chat)) | 	if (*buflen <= sizeof(Chat)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -806,19 +930,119 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | |||||||
| 		(uint64_t)dstt[6] << 8 | | 		(uint64_t)dstt[6] << 8 | | ||||||
| 		(uint64_t)dstt[7]; | 		(uint64_t)dstt[7]; | ||||||
|  |  | ||||||
| 	size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1; | 	size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1; | ||||||
|  |  | ||||||
| 	if (messsize > 140) | 	if (messsize > 140) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | 	char* ciboire = &buf[1 + sizeof(uint64_t) * 3]; | ||||||
|  |  | ||||||
| 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | 	strcpy(chat->mess, 140, ciboire); | ||||||
|  |  | ||||||
|  | 	//*buflen = messsize + sizeof(uint64_t) * 3 + 1; | ||||||
|  |  | ||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) { | ||||||
|  | 	if (*buflen <= sizeof(ChunkMod)) | ||||||
|  | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[1], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType)); | ||||||
|  | 	memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType)); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint32_t) * 3 + 3; | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) { | ||||||
|  | 	if (*buflen <= sizeof(BulletAdd)) | ||||||
|  | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(tst, &buf[1], sizeof(uint64_t)); | ||||||
|  | 	bull->tstamp = | ||||||
|  | 		(uint64_t)tst[0] << 56 | | ||||||
|  | 		(uint64_t)tst[1] << 48 | | ||||||
|  | 		(uint64_t)tst[2] << 40 | | ||||||
|  | 		(uint64_t)tst[3] << 32 | | ||||||
|  | 		(uint64_t)tst[4] << 24 | | ||||||
|  | 		(uint64_t)tst[5] << 16 | | ||||||
|  | 		(uint64_t)tst[6] << 8 | | ||||||
|  | 		(uint64_t)tst[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||||
|  | 	bull->id = | ||||||
|  | 		(uint64_t)tst[0] << 56 | | ||||||
|  | 		(uint64_t)tst[1] << 48 | | ||||||
|  | 		(uint64_t)tst[2] << 40 | | ||||||
|  | 		(uint64_t)tst[3] << 32 | | ||||||
|  | 		(uint64_t)tst[4] << 24 | | ||||||
|  | 		(uint64_t)tst[5] << 16 | | ||||||
|  | 		(uint64_t)tst[6] << 8 | | ||||||
|  | 		(uint64_t)tst[7]; | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&bull->pos, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12); | ||||||
|  |  | ||||||
|  | 	uint32_t dir[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&bull->dir, dir, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24; | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) { | ||||||
| 	if (*buflen <= sizeof(ErrorLog)) | 	if (*buflen <= sizeof(ErrorLog)) | ||||||
| 		return false; | 		return false; | ||||||
|  |  | ||||||
| @@ -845,7 +1069,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | |||||||
| 	return (netprot::PACKET_TYPE)buf[0]; | 	return (netprot::PACKET_TYPE)buf[0]; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) { | ||||||
| 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | ||||||
| 	Input* in = nullptr; | 	Input* in = nullptr; | ||||||
| 	Output* out = nullptr; | 	Output* out = nullptr; | ||||||
| @@ -911,9 +1135,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | |||||||
| 	return pck; | 	return pck; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) { | netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); } | ||||||
| 	return netprot::getPack(buf->ptr, &buf->len); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| bool netprot::emptyPack(netprot::Packet pck) { | bool netprot::emptyPack(netprot::Packet pck) { | ||||||
| 	switch (pck.type) { | 	switch (pck.type) { | ||||||
| @@ -950,13 +1172,12 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) { | |||||||
| 	return pck; | 	return pck; | ||||||
| } | } | ||||||
|  |  | ||||||
| std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) { | void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) { | ||||||
| 	std::vector<char*> lsPck; | 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | ||||||
| 	int len = buf->tmp? buf->tmp - buf->ptr: 0,  |  | ||||||
| 		end = 0; | 		end = 0; | ||||||
| 	char * cursor = buf->tmp ? buf->tmp: nullptr , | 	char* cursor = buf->tmp ? buf->tmp : nullptr, | ||||||
| 		 * next = buf->tmp ? buf->tmp + 1: buf->ptr,  | 		* next = buf->tmp ? buf->tmp + 1 : buf->ptr, | ||||||
| 		 * last = buf->tmp ? buf->tmp: buf->ptr; | 		* last = buf->tmp ? buf->tmp : buf->ptr; | ||||||
| 	bool ended = true; | 	bool ended = true; | ||||||
| 	struct pollfd fds[1]; | 	struct pollfd fds[1]; | ||||||
|  |  | ||||||
| @@ -967,14 +1188,14 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) | |||||||
| 		if (!poll(fds, 1, 0)) { | 		if (!poll(fds, 1, 0)) { | ||||||
| 			if (ended) | 			if (ended) | ||||||
| 				buf->tmp = nullptr; | 				buf->tmp = nullptr; | ||||||
| 			return lsPck; | 			return; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | 		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||||
| 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||||
| 			if (ended) | 			if (ended) | ||||||
| 				buf->tmp = nullptr; | 				buf->tmp = nullptr; | ||||||
| 			return lsPck; | 			return; | ||||||
| 		} | 		} | ||||||
| 		len += bytes; | 		len += bytes; | ||||||
| 		end = len; | 		end = len; | ||||||
| @@ -998,24 +1219,14 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) | |||||||
|  |  | ||||||
| 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||||
| 				if (cmp == 0) { | 				if (cmp == 0) { | ||||||
| 					if (!outbuf) { | 					lsPck->push_back(last); | ||||||
| 						lsPck.push_back(last); | 					cursor += sizeof(uint32_t); | ||||||
| 						cursor += sizeof(uint32_t); | 					last = cursor; | ||||||
| 						last = cursor; | 					next = cursor + 1; | ||||||
| 						next = cursor + 1; |  | ||||||
| 					} |  | ||||||
| 					else { |  | ||||||
| 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); |  | ||||||
| 						lsPck.push_back(&outbuf->ptr[cursor - last]); |  | ||||||
| 						cursor += sizeof(uint32_t); |  | ||||||
| 						last = cursor; |  | ||||||
| 						next = cursor + 1; |  | ||||||
| 					} |  | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 			else { | 			else { | ||||||
| 				if (!outbuf) | 				buf->tmp = last; | ||||||
| 					buf->tmp = last; |  | ||||||
| 				cursor = &buf->ptr[len]; | 				cursor = &buf->ptr[len]; | ||||||
| 				next = cursor + 1; | 				next = cursor + 1; | ||||||
| 				break; | 				break; | ||||||
| @@ -1024,8 +1235,7 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) | |||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) { | void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) { | ||||||
| 	std::vector<char*> lsPck; |  | ||||||
| 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | ||||||
| 		end = 0; | 		end = 0; | ||||||
| 	char* cursor = buf->tmp ? buf->tmp : nullptr, | 	char* cursor = buf->tmp ? buf->tmp : nullptr, | ||||||
| @@ -1043,14 +1253,14 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in | |||||||
| 		if (!poll(fds, 1, 0)) { | 		if (!poll(fds, 1, 0)) { | ||||||
| 			if (ended) | 			if (ended) | ||||||
| 				buf->tmp = nullptr; | 				buf->tmp = nullptr; | ||||||
| 			return lsPck; | 			return; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); | 		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); | ||||||
| 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||||
| 			if (ended) | 			if (ended) | ||||||
| 				buf->tmp = nullptr; | 				buf->tmp = nullptr; | ||||||
| 			return lsPck; | 			return; | ||||||
| 		} | 		} | ||||||
| 		len += bytes; | 		len += bytes; | ||||||
| 		end = len; | 		end = len; | ||||||
| @@ -1074,24 +1284,14 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in | |||||||
|  |  | ||||||
| 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||||
| 				if (cmp == 0) { | 				if (cmp == 0) { | ||||||
| 					if (!outbuf) { | 					lsPck->push_back(last); | ||||||
| 						lsPck.push_back(last); | 					cursor += sizeof(uint32_t); | ||||||
| 						cursor += sizeof(uint32_t); | 					last = cursor; | ||||||
| 						last = cursor; | 					next = cursor + 1; | ||||||
| 						next = cursor + 1; |  | ||||||
| 					} |  | ||||||
| 					else { |  | ||||||
| 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); |  | ||||||
| 						lsPck.push_back(&outbuf->ptr[cursor - last]); |  | ||||||
| 						cursor += sizeof(uint32_t); |  | ||||||
| 						last = cursor; |  | ||||||
| 						next = cursor + 1; |  | ||||||
| 					} |  | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 			else { | 			else { | ||||||
| 				if (!outbuf) | 				buf->tmp = last; | ||||||
| 					buf->tmp = last; |  | ||||||
| 				cursor = &buf->ptr[len]; | 				cursor = &buf->ptr[len]; | ||||||
| 				next = cursor + 1; | 				next = cursor + 1; | ||||||
| 				break; | 				break; | ||||||
|   | |||||||
| @@ -12,14 +12,14 @@ namespace netprot { | |||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||||
| 				GAMEINFO, ENDINFO , CHAT, ERRLOG, | 				GAMEINFO, ENDINFO , BULLET, | ||||||
| 				LAST_PACK | 				CHAT, ERRLOG, LAST_PACK | ||||||
| 			}; | 			}; | ||||||
|  |  | ||||||
| 	/* Structures */ | 	/* Structures */ | ||||||
| 	 | 	 | ||||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||||
| 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | 		char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr; | ||||||
| 		uint32_t len = BUFFER_LENGTH; | 		uint32_t len = BUFFER_LENGTH; | ||||||
|  |  | ||||||
| 		~Buffer() { delete[] ptr; } | 		~Buffer() { delete[] ptr; } | ||||||
| @@ -27,7 +27,7 @@ namespace netprot { | |||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | ||||||
| 		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | 		void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| @@ -38,24 +38,24 @@ namespace netprot { | |||||||
| 	/* Sous-structures */ | 	/* Sous-structures */ | ||||||
|  |  | ||||||
| 	struct Keys { | 	struct Keys { | ||||||
| 		bool forward,  | 		bool forward = false, | ||||||
| 			 backward,  | 			backward = false, | ||||||
| 			 left,  | 			left = false, | ||||||
| 			 right,  | 			right = false, | ||||||
| 			 jump,  | 			jump = false, | ||||||
| 			 shoot, | 			shoot = false, | ||||||
| 			 block; | 			block = false; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct States { | 	struct States { | ||||||
| 		bool jumping,  | 		bool jumping = false, | ||||||
| 			 shooting,  | 			shooting = false, | ||||||
| 			 hit,  | 			hit = false, | ||||||
| 			 powerup, | 			powerup = false, | ||||||
| 			 dead, | 			dead = false, | ||||||
| 			 still, | 			still = false, | ||||||
| 		     jumpshot, | 			jumpshot = false, | ||||||
| 			 running; | 			running = false; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	/* Structures de paquets */ | 	/* Structures de paquets */ | ||||||
| @@ -80,37 +80,37 @@ namespace netprot { | |||||||
| 		uint64_t sid = 0; | 		uint64_t sid = 0; | ||||||
| 		uint32_t timer = 0; | 		uint32_t timer = 0; | ||||||
| 		uint16_t ammo = 0; | 		uint16_t ammo = 0; | ||||||
| 		uint8_t hp = 0; | 		float hp = 0; | ||||||
| 		Vector3f position; | 		Vector3f position; | ||||||
| 		Sync() {} | 		Sync() {} | ||||||
| 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct TeamInfo {									// cli <-> srv			TCP			once | 	struct TeamInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char *name = new char[32]; | ||||||
| 		uint64_t id = 0; | 		uint64_t id = 0; | ||||||
| 		TeamInfo() {} | 		TeamInfo() {} | ||||||
| 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); } | 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); } | ||||||
|  | 		~TeamInfo() { delete[] name; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct LoginInfo {									// cli <-> srv			TCP			once | 	struct LoginInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char *name = new char[32]; | ||||||
| 		uint64_t sid = 0,  | 		uint64_t sid = 0,  | ||||||
| 			     tid = 0; | 			     tid = 0; | ||||||
| 		LoginInfo() {} | 		LoginInfo() {} | ||||||
| 		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); } | 		LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); } | ||||||
|  | 		~LoginInfo() { delete[] name; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct PlayerInfo {									// cli <-> srv			TCP			once | 	struct PlayerInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char *name = new char[32]; | ||||||
| 		uint64_t id = 0, | 		uint64_t id = 0, | ||||||
| 				 tid = 0; | 				 tid = 0; | ||||||
| 		PlayerInfo() {} | 		PlayerInfo() {} | ||||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | 		PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); }; | ||||||
| 			strcpy(log->name, name); | 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); } | ||||||
| 		}; | 		~PlayerInfo() { delete[] name; } | ||||||
| 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); |  | ||||||
| 		} |  | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||||
| @@ -125,16 +125,29 @@ namespace netprot { | |||||||
| 		uint64_t src_id = 0, | 		uint64_t src_id = 0, | ||||||
| 			dest_id = 0, | 			dest_id = 0, | ||||||
| 			dest_team_id = 0; | 			dest_team_id = 0; | ||||||
| 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | 		char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me. | ||||||
| 		Chat() {} | 		Chat() {} | ||||||
| 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); } | ||||||
|  | 		~Chat() { delete[] mess; } | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct ChunkMod { | ||||||
|  | 		Vector3f pos; | ||||||
|  | 		BlockType b_type, old_b_type; | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct BulletAdd { | ||||||
|  | 		Timestamp tstamp; | ||||||
|  | 		Vector3f pos, dir; | ||||||
|  | 		uint64_t id; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | 	struct ErrorLog {									// srv -> cli			TCP			event | ||||||
| 		char mess[140]; | 		char *mess = new char[140]; | ||||||
| 		bool is_fatal; | 		bool is_fatal = false; | ||||||
| 		ErrorLog() {}; | 		ErrorLog() {}; | ||||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); } | ||||||
|  | 		~ErrorLog() { delete[] mess; } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	/* Fonctions */ | 	/* Fonctions */ | ||||||
| @@ -147,6 +160,8 @@ namespace netprot { | |||||||
| 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | 	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
|  | 	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv | ||||||
|  | 	void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| @@ -157,6 +172,8 @@ namespace netprot { | |||||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
|  | 	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli | ||||||
|  | 	bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
| @@ -176,8 +193,8 @@ namespace netprot { | |||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||||
| 	 | 	 | ||||||
| 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | 	void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck); | ||||||
| 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | 	void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck); | ||||||
|  |  | ||||||
| 	/* Templates */ | 	/* Templates */ | ||||||
|  |  | ||||||
|   | |||||||
| @@ -14,43 +14,53 @@ void Player::TurnLeftRight(float value) { | |||||||
| 	m_rotY += value; | 	m_rotY += value; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| 	else if (m_rotY < -360) m_rotY = 0; | 	else if (m_rotY < -360) m_rotY = 0; | ||||||
|  |  | ||||||
|  | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
|  | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
|  |  | ||||||
|  | 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||||
|  | 		-sin(xrotrad), | ||||||
|  | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
|  | 	m_direction.Normalize(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::TurnTopBottom(float value) { | void Player::TurnTopBottom(float value) { | ||||||
| 	m_rotX += value; | 	m_rotX += value; | ||||||
| 	if (m_rotX > 80) m_rotX = 80; | 	if (m_rotX > 80) m_rotX = 80; | ||||||
| 	else if (m_rotX < -80) m_rotX = -80; | 	else if (m_rotX < -80) m_rotX = -80; | ||||||
| } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { |  | ||||||
|  |  | ||||||
| 	Vector3f delta = Vector3f(0, 0, 0); |  | ||||||
|  |  | ||||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
|  |  | ||||||
| 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||||
| 						   -sin(xrotrad), | 		-sin(xrotrad), | ||||||
| 						   cos(xrotrad) * -cos(yrotrad)); | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
| 	m_direction.Normalize(); | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||||
|  | 	Vector3f delta = Vector3f(0, 0, 0); | ||||||
|  |  | ||||||
|  | 	Vector3f dir = m_direction; | ||||||
|  |  | ||||||
|  | 	dir.y = 0; | ||||||
|  |  | ||||||
| 	if (front) { | 	if (front) { | ||||||
| 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta += dir; | ||||||
| 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
| 	else if (back) { | 	else if (back) { | ||||||
| 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta -= dir; | ||||||
| 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (left) { | 	if (left) { | ||||||
| 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x += dir.z; | ||||||
| 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z += -dir.x; | ||||||
| 	} | 	} | ||||||
| 	else if (right) { | 	else if (right) { | ||||||
| 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x -= dir.z; | ||||||
| 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z -= -dir.x; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	delta.Normalize(); | 	delta.Normalize(); | ||||||
| @@ -194,11 +204,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||||
|  | 	 | ||||||
|  |  | ||||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||||
| 	if (!rot) { | 	 | ||||||
| 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); |  | ||||||
| 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); |  | ||||||
| 	} |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void Player::GetBooster(Booster boosttype) | void Player::GetBooster(Booster boosttype) | ||||||
| @@ -246,8 +256,12 @@ void Player::RemoveBooster(float elapsedtime) | |||||||
| } | } | ||||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
|  | void Player::Move(Vector3f diff) { m_position -= diff; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetPositionAbs() const { return m_position; } | ||||||
|  |  | ||||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | Vector3f Player::GetVelocity() const { return m_velocity; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||||
| @@ -262,26 +276,24 @@ void Player::Teleport(int& x, int& z) { | |||||||
| 	m_position.x -= x * CHUNK_SIZE_X; | 	m_position.x -= x * CHUNK_SIZE_X; | ||||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | 	m_position.z -= z * CHUNK_SIZE_Z; | ||||||
| } | } | ||||||
| bool Player::AmIDead() | bool Player::GetIsAirborne() const { return m_airborne; } | ||||||
| { |  | ||||||
| 	return m_hp <= 0; |  | ||||||
| } |  | ||||||
|  |  | ||||||
|  | bool Player::AmIDead() { return m_hp <= 0; } | ||||||
|  |  | ||||||
| void Player::InflictDamage(float hitPoints) | void Player::InflictDamage(float hitPoints) { | ||||||
| { |  | ||||||
|  |  | ||||||
| 	m_hp -= hitPoints; | 	m_hp -= hitPoints; | ||||||
|  |  | ||||||
|  | 	if (m_hp < 0) | ||||||
| 	if (AmIDead()) | 		m_hp == 0; | ||||||
| 	{ // Quand le joueur est mort. | 	//if (AmIDead()) | ||||||
|  | 	//{ // Quand le joueur est mort. | ||||||
|  | 	//} | ||||||
|  |  | ||||||
| 	} |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | int Player::getScore() const { return m_score; } | ||||||
|  |  | ||||||
|  | void Player::addPoint() { ++m_score; } | ||||||
|  |  | ||||||
|  |  | ||||||
| uint64_t Player::getId() const { return id; } | uint64_t Player::getId() const { return id; } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -25,7 +25,9 @@ public: | |||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
| 	void SetDirection(Vector3f dir); | 	void SetDirection(Vector3f dir); | ||||||
|  | 	void Move(Vector3f diff); | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
|  | 	Vector3f GetPositionAbs() const; | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| 	Vector3f GetPOV() const; | 	Vector3f GetPOV() const; | ||||||
| @@ -33,8 +35,14 @@ public: | |||||||
| 	float GetHP() const; | 	float GetHP() const; | ||||||
| 	void Teleport(int& x, int& z); | 	void Teleport(int& x, int& z); | ||||||
|  |  | ||||||
|  | 	bool GetIsAirborne() const; | ||||||
| 	bool AmIDead(); | 	bool AmIDead(); | ||||||
| 	void InflictDamage(float hitPoints); | 	void InflictDamage(float hitPoints); | ||||||
|  | 	int getScore() const; | ||||||
|  | 	void addPoint(); | ||||||
|  | 	uint64_t Killer = 0; | ||||||
|  | 	std::string m_username; | ||||||
|  | 	bool m_hit = false; | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	uint64_t getId() const; | 	uint64_t getId() const; | ||||||
| @@ -44,8 +52,8 @@ protected: | |||||||
| 	Vector3f m_velocity; | 	Vector3f m_velocity; | ||||||
| 	Vector3f m_direction; | 	Vector3f m_direction; | ||||||
|  |  | ||||||
| 	std::string m_username; |  | ||||||
| 	uint64_t id = 0; | 	uint64_t id = 0; | ||||||
|  | 	int m_score = 0; | ||||||
|  |  | ||||||
| 	float m_rotX = 0;  | 	float m_rotX = 0;  | ||||||
| 	float m_rotY = 0; | 	float m_rotY = 0; | ||||||
|   | |||||||
| @@ -169,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo | |||||||
| 	UpdateWorld(player_pos, blockinfo); | 	UpdateWorld(player_pos, blockinfo); | ||||||
| 	//TransposeWorld(player_pos, bullets); | 	//TransposeWorld(player_pos, bullets); | ||||||
| } | } | ||||||
| // |  | ||||||
| //void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) { |  | ||||||
| //	if (updates == 0 && ChunkAt(chx, 1, chy) && |  | ||||||
| //		ChunkAt(chx, 1, chy)->IsDirty()) { |  | ||||||
| //		ChunkAt(chx, 1, chy)->Update(blockinfo, this); |  | ||||||
| //		updates = FRAMES_UPDATE_CHUNKS; |  | ||||||
| //	} |  | ||||||
| // |  | ||||||
| //} |  | ||||||
|  |  | ||||||
| void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) { | netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) { | ||||||
| 	Vector3f currentPos = player_pos; | 	Vector3f currentPos = player_pos; | ||||||
| 	Vector3f currentBlock = currentPos; | 	Vector3f currentBlock = currentPos; | ||||||
| 	Vector3f ray = player_dir; | 	Vector3f ray = player_dir; | ||||||
|  | 	BlockType oldbtype; | ||||||
|  | 	netprot::ChunkMod* cmod = nullptr; | ||||||
| 	bool found = false; | 	bool found = false; | ||||||
|  |  | ||||||
| 	if (block) return; | 	if (block) return cmod; | ||||||
|  |  | ||||||
| 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | 	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) { | ||||||
| 		currentBlock += ray / 10.f; | 		currentBlock += ray / 10.f; | ||||||
|  |  | ||||||
| 		BlockType bt = BlockAt(currentBlock); | 		BlockType bt = BlockAt(currentBlock); | ||||||
|  |  | ||||||
| 		if (bt != BTYPE_AIR) | 		if (bt != BTYPE_AIR) { | ||||||
| 			found = true; | 			found = true; | ||||||
|  | 			oldbtype = bt; | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (found) | 	if (found) | ||||||
| @@ -219,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, | |||||||
| 						(By == PyA || | 						(By == PyA || | ||||||
| 							By == PyB || | 							By == PyB || | ||||||
| 							By == PyC) && | 							By == PyC) && | ||||||
| 						Bz == Pz)) | 						Bz == Pz)) { | ||||||
| 						found = true; | 						found = true; | ||||||
|  | 						oldbtype = bt; | ||||||
|  | 						} | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | 	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) { | ||||||
|  | 		if (net) { | ||||||
|  | 			cmod = new netprot::ChunkMod(); | ||||||
|  | 			cmod->old_b_type = oldbtype; | ||||||
|  | 			cmod->b_type = blockType; | ||||||
|  | 			cmod->pos = currentBlock; | ||||||
|  | 		} | ||||||
| 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | 		int bx = (int)currentBlock.x % CHUNK_SIZE_X; | ||||||
| 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | 		int by = (int)currentBlock.y % CHUNK_SIZE_Y; | ||||||
| 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | 		int bz = (int)currentBlock.z % CHUNK_SIZE_Z; | ||||||
|  |  | ||||||
| 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | 		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this); | ||||||
| 		ChunkAt(currentBlock)->MakeModified(); | 		ChunkAt(currentBlock)->MakeModified(); | ||||||
| 		block = true; | 		block = true; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	return cmod; | ||||||
| } | } | ||||||
|  |  | ||||||
| void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) { | ||||||
|   | |||||||
| @@ -11,6 +11,7 @@ | |||||||
| #include "array2d.h" | #include "array2d.h" | ||||||
| #include "bullet.h" | #include "bullet.h" | ||||||
| #include "chunk.h" | #include "chunk.h" | ||||||
|  | #include "netprotocol.h" | ||||||
|  |  | ||||||
| class Chunk; | class Chunk; | ||||||
| class Bullet; | class Bullet; | ||||||
| @@ -37,7 +38,7 @@ public: | |||||||
|  |  | ||||||
| 	void GetScope(unsigned int& x, unsigned int& y); | 	void GetScope(unsigned int& x, unsigned int& y); | ||||||
|  |  | ||||||
| 	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block); | 	netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net); | ||||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||||
| 	void CleanUpWorld(int& deleteframes, bool clear); | 	void CleanUpWorld(int& deleteframes, bool clear); | ||||||
| 	int GettbDeleted() const; | 	int GettbDeleted() const; | ||||||
|   | |||||||
| @@ -48,7 +48,7 @@ | |||||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||||||
|     <ConfigurationType>Application</ConfigurationType> |     <ConfigurationType>Application</ConfigurationType> | ||||||
|     <UseDebugLibraries>false</UseDebugLibraries> |     <UseDebugLibraries>false</UseDebugLibraries> | ||||||
|     <PlatformToolset>v143</PlatformToolset> |     <PlatformToolset>ClangCL</PlatformToolset> | ||||||
|     <WholeProgramOptimization>true</WholeProgramOptimization> |     <WholeProgramOptimization>true</WholeProgramOptimization> | ||||||
|     <CharacterSet>Unicode</CharacterSet> |     <CharacterSet>Unicode</CharacterSet> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   | |||||||
| @@ -3,25 +3,27 @@ | |||||||
|  |  | ||||||
|  |  | ||||||
| Connection::Connection(SOCKET sock, | Connection::Connection(SOCKET sock, | ||||||
| 					   sockaddr_in sockaddr,  | 	sockaddr_in sockaddr, | ||||||
| 					   LoginInfo log,  | 	LoginInfo *log, | ||||||
| 					   PlayerInfo play): | 	PlayerInfo *play) : | ||||||
| 	m_sock(sock), | 	m_sock(sock), | ||||||
| 	m_addr(sockaddr), | 	m_addr(sockaddr), | ||||||
| 	m_loginfo(log),  | 	m_loginfo(*log), | ||||||
| 	m_playinfo(play) { | 	m_playinfo(*play) { | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| Connection::~Connection() { closesocket(m_sock); } | Connection::~Connection() {  | ||||||
|  | 	delete player; | ||||||
|  | 	closesocket(m_sock); } | ||||||
|  |  | ||||||
| uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; } | ||||||
|  |  | ||||||
| uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | ||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | ||||||
|  |  | ||||||
| Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| @@ -50,70 +52,157 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | |||||||
| void Connection::getPacks(SOCKET sock) { | void Connection::getPacks(SOCKET sock) { | ||||||
| 	std::vector<char*> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	Input in; | 	Input in; | ||||||
| 	while (true) { | 	Sync sync; | ||||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | 	recvPacksFrom(sock, &m_buf, m_addr, &lsPck); | ||||||
|  | 	for (auto& pck : lsPck) { | ||||||
| 		for (auto& pck : lsPck) { | 		uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | 		switch (netprot::getType(pck, 1)) { | ||||||
| 			switch (netprot::getType(pck, 1)) { | 			using enum netprot::PACKET_TYPE; | ||||||
| 				using enum netprot::PACKET_TYPE; | 		case INPUT: | ||||||
| 			case INPUT: | 			if (Deserialize(&in, pck, &bsize)) { | ||||||
| 				if (Deserialize(&in, pck, &bsize)) | 				m_input_manifest[in.timestamp] = in; | ||||||
| 					m_input_manifest[in.timestamp] = in; | 				m_input_vector.push_back(in); | ||||||
| 				break; |  | ||||||
| 			default: break; |  | ||||||
| 			} | 			} | ||||||
|  | 			break; | ||||||
|  | 		case SYNC: | ||||||
|  | 			if (Deserialize(&sync, pck, &bsize)) | ||||||
|  | 				m_nsync = true; | ||||||
|  | 			break; | ||||||
|  | 		default: break; | ||||||
| 		} | 		} | ||||||
| 		lsPck.clear(); |  | ||||||
| 	} | 	} | ||||||
|  | 	lsPck.clear(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { | ||||||
| 	while (m_last_out < m_output_manifest.size()) { | 	static int outs = 0; | ||||||
| 		Output out = m_output_manifest.at(m_last_out++); | 	static Timestamp last = 0; | ||||||
|  | 	while (!m_output_vector.empty()) { | ||||||
|  | 		Output out = m_output_vector.front(); | ||||||
| 		for (auto& [key, conn] : conns) { | 		for (auto& [key, conn] : conns) { | ||||||
| 			if (m_playinfo.id == conn->GetHash(true)) | 			if (m_playinfo.id == conn->GetHash(false)) | ||||||
| 				continue; | 				continue; | ||||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
| 		} | 		} | ||||||
|  | 		++outs; | ||||||
|  |  | ||||||
|  | 		[[unlikely]] if (last == 0) // ! | ||||||
|  | 			last = out.timestamp; | ||||||
|  |  | ||||||
|  | 		outs += out.timestamp + last; | ||||||
|  |  | ||||||
|  | 		if (outs >= 1000) { | ||||||
|  | 			outs -= 1000; | ||||||
|  | 			Sync sync; | ||||||
|  | 			sync.hp = player->GetHP(); | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.position = out.position; | ||||||
|  | 			sync.sid = m_loginfo.sid; | ||||||
|  | 			sync.timer = timer; | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.ammo = -1; | ||||||
|  | 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		m_output_vector.pop_front(); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::Run(World* world) { | Timestamp Connection::Run(World* world) { | ||||||
| 	Input in, last; | 	Input in, last; | ||||||
| 	Output out; | 	Output out; | ||||||
|  | 	Timestamp tstamp = 0; | ||||||
| 	float el; | 	float el; | ||||||
|  |  | ||||||
| 	if (m_input_manifest.size() < 2) | 	if (m_input_manifest.size() < 2) | ||||||
| 		return; | 		return tstamp; | ||||||
|  |  | ||||||
| 	while (m_last_in < m_input_manifest.size()) { | 	if (player->AmIDead()) { | ||||||
| 		in = m_input_manifest.at(m_last_in + 1); | 		m_input_manifest.clear(); | ||||||
| 		last = m_input_manifest.at(m_last_in); | 		return tstamp; | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 		el = (float)(in.timestamp - last.timestamp) / 1000.; | 	while (m_last_in < m_input_vector.size() - 1) { | ||||||
| 		player.get()->SetDirection(in.direction); | 		in = m_input_vector.at(m_last_in + 1); | ||||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | 		last = m_input_vector.at(m_last_in); | ||||||
| 														  in.keys.backward,  |  | ||||||
| 														  in.keys.left,  |  | ||||||
| 														  in.keys.right,  |  | ||||||
| 														  in.keys.jump, false, el), world, el); |  | ||||||
|  |  | ||||||
| 		out.position = player.get()->GetPosition(); | 		el = (double)(in.timestamp - last.timestamp) / 1000.; | ||||||
|  |  | ||||||
|  | 		if (m_shoot_acc > 0.) { | ||||||
|  | 			m_shoot_acc -= el; | ||||||
|  | 			if (m_shoot_acc < 0.) | ||||||
|  | 				m_shoot_acc = 0; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		player->SetDirection(in.direction); | ||||||
|  | 		player->ApplyPhysics(player->GetInput(in.keys.forward, | ||||||
|  | 			in.keys.backward, | ||||||
|  | 			in.keys.left, | ||||||
|  | 			in.keys.right, | ||||||
|  | 			in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
|  | 		if (player->GetPosition().y < -20.) { | ||||||
|  | 			player->InflictDamage(9000.); | ||||||
|  | 			player->Killer = GetHash(true); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		out.states.jumping = player->GetIsAirborne(); | ||||||
|  | 		out.states.running = player->GetVelocity().Length() > .5f; | ||||||
|  | 		out.states.still = !out.states.running && !out.states.jumping; | ||||||
|  | 		out.states.hit = player->m_hit; | ||||||
|  | 		player->m_hit = false; | ||||||
|  |  | ||||||
|  | 		if (player->AmIDead()) { | ||||||
|  | 			in.keys.shoot = false; | ||||||
|  | 			in.keys.block = false; | ||||||
|  | 			out.states.dead = true; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		static bool toggle = false; | ||||||
|  | 		if (in.keys.block) { | ||||||
|  | 			if (!toggle) { | ||||||
|  | 				toggle = true; | ||||||
|  | 				bool block = false; | ||||||
|  | 				ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL, | ||||||
|  | 					player->GetPosition(), | ||||||
|  | 					player->GetDirection(), | ||||||
|  | 					block, true); | ||||||
|  | 				if (cmod) | ||||||
|  | 					ChunkDiffs.push_back(std::move(cmod)); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		else toggle = false; | ||||||
|  |  | ||||||
|  | 		out.states.shooting = in.keys.shoot; | ||||||
|  |  | ||||||
|  | 		if (out.states.jumping && out.states.shooting) | ||||||
|  | 			out.states.jumpshot = true; | ||||||
|  | 		else out.states.jumpshot = false; | ||||||
|  |  | ||||||
|  | 		if (in.keys.shoot && m_shoot_acc <= 0.) { | ||||||
|  | 			Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)))); | ||||||
|  | 			m_shoot_acc = BULLET_TIME; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		out.position = player->GetPositionAbs(); | ||||||
| 		out.direction = in.direction; | 		out.direction = in.direction; | ||||||
| 		out.timestamp = in.timestamp; | 		out.timestamp = in.timestamp; | ||||||
| 		out.id = m_playinfo.id; | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
| 		m_output_manifest[out.timestamp] = out; | 		m_output_manifest[out.timestamp] = out; | ||||||
|  | 		m_output_vector.push_back(out); | ||||||
|  | 		tstamp = out.timestamp; | ||||||
|  |  | ||||||
| 		++m_last_in; | 		++m_last_in; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	return tstamp; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| 	auto wat = m_input_manifest.find(time); | 	//	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
| 	while (wat != m_input_manifest.begin()) | 	//	while (wat != m_input_manifest.begin()) | ||||||
| 		m_input_manifest.erase(wat--); | 	//		m_input_manifest.erase(wat--); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | Timestamp Connection::GetTStamp() const { return m_tstamp; } | ||||||
|   | |||||||
| @@ -16,11 +16,11 @@ public: | |||||||
| 	Connection( | 	Connection( | ||||||
| 		SOCKET sock, | 		SOCKET sock, | ||||||
| 		sockaddr_in sockaddr, | 		sockaddr_in sockaddr, | ||||||
| 		LoginInfo log, | 		LoginInfo *log, | ||||||
| 		PlayerInfo play); | 		PlayerInfo *play); | ||||||
| 	~Connection(); | 	~Connection(); | ||||||
|  |  | ||||||
| 	std::unique_ptr<Player> player = nullptr; | 	Player* player = nullptr; | ||||||
|  |  | ||||||
| 	uint64_t GetHash(bool self = true) const; | 	uint64_t GetHash(bool self = true) const; | ||||||
| 	uint64_t GetTeamHash() const; | 	uint64_t GetTeamHash() const; | ||||||
| @@ -34,16 +34,29 @@ public: | |||||||
| 	sockaddr_in* getAddr() const; | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
| 	void getPacks(SOCKET sock); | 	void getPacks(SOCKET sock); | ||||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||||
|  |  | ||||||
| 	void Run(World* world); | 	Timestamp Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
|  | 	 | ||||||
|  | 	bool m_nsync = true; | ||||||
|  |  | ||||||
|  | 	std::vector<Bullet*> Bullets; | ||||||
|  | 	std::vector<ChunkMod*> ChunkDiffs; | ||||||
|  |  | ||||||
|  | 	Timestamp GetTStamp() const; | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
|  | 	std::vector<Input> m_input_vector; | ||||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
|  | 	std::deque<Output> m_output_vector; | ||||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
|  | 	float m_shoot_acc = 0; | ||||||
|  | 	Timestamp m_tstamp = 0; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
|   | |||||||
| @@ -11,4 +11,20 @@ | |||||||
| #define ID_LIST_SIZE 127 | #define ID_LIST_SIZE 127 | ||||||
| #define SRV_MANUAL_SETUP true | #define SRV_MANUAL_SETUP true | ||||||
|  |  | ||||||
|  | // @ = Dead guy, $ = Killer. | ||||||
|  | const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.", | ||||||
|  | 			   								     "@ has bit the dust, if you know what I mean.", | ||||||
|  | 												 "@ has ceased to be.", | ||||||
|  | 												 "@ is no more.", | ||||||
|  | 												 "@ is like, super dead.", | ||||||
|  | 												 "Requiescat In Pace, @.", | ||||||
|  | 												 "So long, @, and thanks for all the lols!",  | ||||||
|  | 												 "@ has a bad case of being dead.", | ||||||
|  | 												 "@ has finally seen the light!", | ||||||
|  | 												 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.", | ||||||
|  | 												 "@ did not want to live forever.", | ||||||
|  | 												 "$ made @ die for their country.", | ||||||
|  | 												 "$ has become death, destroyer of @.", | ||||||
|  | 												 "$ did not make @ feel lucky." }; | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -3,6 +3,11 @@ | |||||||
| int main() { | int main() { | ||||||
| 	std::unique_ptr<Server> server = std::make_unique<Server>(); | 	std::unique_ptr<Server> server = std::make_unique<Server>(); | ||||||
| 	if (server->Init() == 0) | 	if (server->Init() == 0) | ||||||
| 		if (server->Ready() == 0) | 		while (server->Ready() == 0) { | ||||||
| 			server->Run(); | 			server->Run(); | ||||||
|  | 			if (!server->NewGameRequested()) | ||||||
|  | 				break; | ||||||
|  | 			server->Cleanup(); | ||||||
|  | 		} | ||||||
|  | 	server->DeInit(); | ||||||
| } | } | ||||||
| @@ -18,9 +18,10 @@ Server::~Server() { | |||||||
| 		closesocket(m_sock_udp); | 		closesocket(m_sock_udp); | ||||||
| 	if (m_sock_tcp) | 	if (m_sock_tcp) | ||||||
| 		closesocket(m_sock_tcp); | 		closesocket(m_sock_tcp); | ||||||
| 	for (const auto& [key, player] : m_players) | 	for (const auto& [key, player] : m_conns) | ||||||
| 			closesocket(player->getSock()); | 		closesocket(player->getSock()); | ||||||
| 		m_players.clear(); | 	m_conns.clear(); | ||||||
|  | 	delete m_world; | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -76,27 +77,31 @@ int Server::Ready() { | |||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try { | 		try { | ||||||
| 			m_game.countdown = std::stoi(m_buf.ptr); | 			m_game.countdown = std::stoi(m_buf.ptr); | ||||||
| 		} catch(const std::exception& e) { | 		} | ||||||
|  | 		catch (const std::exception& e) { | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			m_game.countdown = 0; | 			m_game.countdown = 0; | ||||||
| 		} | 		} | ||||||
| 	} while (m_game.countdown < 1); | 	} while (m_game.countdown < 1); | ||||||
| 	do { | 	m_game.seed = 9370707; | ||||||
|  | 	/*do { | ||||||
| 		Log("Entrez le seed de la partie: ", false, false); | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try { | 		try { | ||||||
| 			m_game.seed = std::stoi(m_buf.ptr); | 			std::stoi(m_buf.ptr); | ||||||
| 		} catch(const std::exception& e) { | 		} | ||||||
|  | 		catch (const std::exception& e) { | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			m_game.seed = 0; | 			m_game.seed = 0; | ||||||
| 		} | 		} | ||||||
| 	} while (m_game.seed < 1); | 	} while (m_game.seed < 1);*/ | ||||||
| 	do { | 	do { | ||||||
| 		Log("Entrez le nombre de joueurs: ", false, false); | 		Log("Entrez le nombre de joueurs: ", false, false); | ||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try { | 		try { | ||||||
| 			nbrjoueurs = std::stoi(m_buf.ptr); | 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||||
| 		} catch(const std::exception& e) { | 		} | ||||||
|  | 		catch (const std::exception& e) { | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			nbrjoueurs = 0; | 			nbrjoueurs = 0; | ||||||
| 		} | 		} | ||||||
| @@ -127,7 +132,7 @@ int Server::Ready() { | |||||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | ||||||
|  |  | ||||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||||
| 				PlayerInfo play; | 				PlayerInfo* play = new PlayerInfo(); | ||||||
|  |  | ||||||
| 				m_buf.len = BUFFER_LENGTH; | 				m_buf.len = BUFFER_LENGTH; | ||||||
| 				Packet pck = getPack(&m_buf); | 				Packet pck = getPack(&m_buf); | ||||||
| @@ -145,32 +150,35 @@ int Server::Ready() { | |||||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
| 				str.clear(); | 				str.clear(); | ||||||
|  |  | ||||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); |  | ||||||
|  |  | ||||||
| 				sendPack<LoginInfo>(sock, log, &m_buf); | 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | ||||||
|  |  | ||||||
| 				play.id = getUniqueId(); | 				play->id = getUniqueId(); | ||||||
| 				strcpy(play.name, log->name); | 				play->tid = log->tid; | ||||||
|  | 				strcpy(play->name, 32, log->name); | ||||||
|  |  | ||||||
| 				play.tid = log->tid; | 				Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]") | ||||||
|  | 					.append(" ID: [").append(std::to_string(play->id)).append("]") | ||||||
|  | 					.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false); | ||||||
|  | 				play->tid = log->tid; | ||||||
|  |  | ||||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf); | 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | ||||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | 				Connection* conn = new Connection(sock, sockad, log, play); | ||||||
|  |  | ||||||
| 				for (auto& [key, player] : m_players) { | 				m_conns[log->sid] = conn; | ||||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 |  | ||||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. |  | ||||||
| 				} |  | ||||||
|  |  | ||||||
| 				m_players[log->sid] = std::move(conn); |  | ||||||
|  |  | ||||||
| 				delete log; |  | ||||||
|  |  | ||||||
| 				if (++nbrconn >= nbrjoueurs) | 				if (++nbrconn >= nbrjoueurs) | ||||||
| 					readystart = true; | 					readystart = true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  | 	for (auto& [keyin, playin] : m_conns) // Not pretty, but it works. | ||||||
|  | 		for (auto& [keyout, playout] : m_conns) { | ||||||
|  | 			if (keyin == keyout) | ||||||
|  | 				continue; | ||||||
|  | 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -182,62 +190,229 @@ void Server::Run() { | |||||||
|  |  | ||||||
| 	Log("Debut de la partie...", false, false); | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
| 	int players = m_players.size(); | 	int players = m_conns.size(); | ||||||
|  |  | ||||||
| 	m_world = new World(); | 	m_world = new World(); | ||||||
| 	m_world->SetSeed(m_game.seed); | 	m_world->SetSeed(m_game.seed); | ||||||
| 	m_world->GetChunks().Reset(nullptr); | 	m_world->GetChunks().Reset(nullptr); | ||||||
| 	m_world->BuildWorld(); | 	m_world->BuildWorld(); | ||||||
|  |  | ||||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | 	for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync. | ||||||
| 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | 		if (!conn) { | ||||||
|  | 			m_conns.erase(key); | ||||||
|  | 			continue; | ||||||
|  | 		} | ||||||
|  | 		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8, | ||||||
|  | 			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8; | ||||||
|  | 		conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||||
|  | 		conn->player->m_username = conn->GetName(); | ||||||
|  | 		m_players[key] = conn->player; | ||||||
| 		Sync sync; | 		Sync sync; | ||||||
| 		sync.position = conn->player->GetPosition(); | 		sync.position = conn->player->GetPositionAbs(); | ||||||
| 		sync.hp = conn->player->GetHP(); | 		sync.hp = conn->player->GetHP(); | ||||||
| 		sync.sid = key; | 		sync.sid = key; | ||||||
| 		sync.ammo = 0; | 		sync.ammo = 0; | ||||||
| 		sync.timestamp = 0; | 		sync.timestamp = 0; | ||||||
| 		sync.timer = m_game.countdown; | 		sync.timer = m_game.countdown; | ||||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | ||||||
| 	} | 	} | ||||||
| 	 | 	 | ||||||
|  | 	int timer = m_game.countdown, sync_acc = 0, deadplayers = 0; | ||||||
|  | 	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||||
|  | 	Timestamp last = 0; | ||||||
|  | 	std::vector<Chat*> chatlog; | ||||||
|  | 	std::vector<ChunkMod*> chunkdiffs; | ||||||
|  | 	std::vector<Bullet*> bullets; | ||||||
|  | 	std::vector<std::vector<Bullet*>::iterator> bullit; | ||||||
|  | 	std::vector<BulletAdd*> netbull; | ||||||
|  | 	std::vector<char*> lsPck; | ||||||
|  |  | ||||||
|  | 	Chat* startchat = new Chat(); | ||||||
|  | 	startchat->src_id = 0; | ||||||
|  | 	char startmess[] = "How would -YOU- like to die today, motherf-words?"; | ||||||
|  |  | ||||||
|  | 	strcpy(startchat->mess, 140, startmess); | ||||||
|  |  | ||||||
|  | 	chatlog.emplace_back(startchat); | ||||||
|  | 		 | ||||||
| 	while (!endgame) { | 	while (!endgame) { | ||||||
| 		for (auto& [key, conn] : m_players) { | 		using namespace std::chrono; | ||||||
| 			conn->getPacks(m_sock_udp); | 		Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); | ||||||
| 			conn->Run(m_world); |  | ||||||
| 			conn->sendPacks(m_sock_udp, m_players); | 		if (last == 0) | ||||||
|  | 			last = tstamp; | ||||||
|  | 		sync_acc += tstamp - last; | ||||||
|  | 		if (sync_acc >= 1000) { | ||||||
|  | 			while (sync_acc >= 1000) | ||||||
|  | 				sync_acc -= 1000; | ||||||
|  | 			--timer; | ||||||
|  | 			std::string str = "Timer: "; | ||||||
|  | 			Log(str.append(std::to_string(timer)), false, false); | ||||||
| 		} | 		} | ||||||
|  | 		last = tstamp; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 		for (auto& [key, conn] : m_conns) {				 | ||||||
|  |  | ||||||
|  | 			/* In */ | ||||||
|  |  | ||||||
|  | 			Input in; Sync sync; | ||||||
|  |  | ||||||
|  | 			recvPacks(m_sock_udp, &m_buf, &lsPck); | ||||||
|  | 			for (auto& pck : lsPck) { | ||||||
|  | 				uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 				switch (netprot::getType(pck, 1)) { | ||||||
|  | 					using enum netprot::PACKET_TYPE; | ||||||
|  | 				case INPUT: | ||||||
|  | 					if (Deserialize(&in, pck, &bsize)) { | ||||||
|  | 						if (m_conns.count(in.sid)) | ||||||
|  | 							m_conns[in.sid]->AddInput(in); | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
|  | 				case SYNC: | ||||||
|  | 					if (Deserialize(&sync, pck, &bsize)) {} | ||||||
|  | 					break; | ||||||
|  | 				default: break; | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			lsPck.clear(); | ||||||
|  |  | ||||||
|  | 			/* Process */ | ||||||
|  |  | ||||||
|  | 			if (conn->m_nsync) { | ||||||
|  | 				Timestamp tstamp = conn->Run(m_world); | ||||||
|  |  | ||||||
|  | 				if (conn->player->AmIDead()) { | ||||||
|  | 					Chat* chat = new Chat(); | ||||||
|  | 					chat->dest_id = chat->dest_team_id =  chat->src_id = 0; | ||||||
|  |  | ||||||
|  | 					std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername(); | ||||||
|  | 					 | ||||||
|  | 					std::string mess = getDeathMessage(conn->player->GetUsername(), killer); | ||||||
|  | 					 | ||||||
|  | 					strcpy(chat->mess, 140, mess.c_str()); | ||||||
|  | 					chatlog.emplace_back(chat); | ||||||
|  | 					++deadplayers; | ||||||
|  | 					conn->m_nsync = false; | ||||||
|  | 				} | ||||||
|  | 				else { | ||||||
|  | 					for (auto& chmo : conn->ChunkDiffs) | ||||||
|  | 						chunkdiffs.emplace_back(std::move(chmo)); | ||||||
|  | 					conn->ChunkDiffs.clear(); | ||||||
|  |  | ||||||
|  | 					for (auto& bull : conn->Bullets) { | ||||||
|  | 						bullets.emplace_back(bull); | ||||||
|  | 						//Log("POW!", false, false); | ||||||
|  | 						BulletAdd* nbul = new BulletAdd(); | ||||||
|  | 						nbul->pos = bull->getPos(); | ||||||
|  | 						nbul->dir = bull->getVel(); | ||||||
|  | 						nbul->id = key; | ||||||
|  | 						nbul->tstamp = tstamp; | ||||||
|  |  | ||||||
|  | 						netbull.emplace_back(std::move(nbul)); | ||||||
|  | 					} | ||||||
|  | 					conn->Bullets.clear(); | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				/* Out */ | ||||||
|  |  | ||||||
|  | 				conn->sendPacks(m_sock_udp, m_conns, timer); | ||||||
|  | 			} | ||||||
|  | 			if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0) | ||||||
|  | 				endgame = true; | ||||||
|  | 		} | ||||||
|  | 		 | ||||||
|  | 		for (auto& bull : netbull) { | ||||||
|  | 			for (auto& [key, conn] : m_conns) | ||||||
|  | 				if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle. | ||||||
|  | 					sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr()); | ||||||
|  | 			delete bull; | ||||||
|  | 		} | ||||||
|  | 		netbull.clear(); | ||||||
|  | 		 | ||||||
|  | 		for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) { | ||||||
|  | 			ChunkMod* cmod = nullptr; | ||||||
|  | 			Bullet* bullet = *bull; | ||||||
|  | 			if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) { | ||||||
|  | 				if (cmod) | ||||||
|  | 					chunkdiffs.emplace_back(cmod); | ||||||
|  | 				bullit.push_back(bull); | ||||||
|  | 				delete bullet; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		for (auto& bull: bullit) | ||||||
|  | 			bullets.erase(bull); | ||||||
|  | 		bullit.clear(); | ||||||
|  |  | ||||||
|  | 		for (auto& chat : chatlog) { | ||||||
|  | 				Log(chat->mess, false, false); | ||||||
|  | 			for (auto& [key, conn] : m_conns)  | ||||||
|  | 				sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr()); | ||||||
|  | 			delete chat; | ||||||
|  | 		} | ||||||
|  | 		chatlog.clear(); | ||||||
|  |  | ||||||
|  | 		for (auto& chmo : chunkdiffs) { | ||||||
|  | 			for (auto& [key, conn] : m_conns) | ||||||
|  | 				sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr()); | ||||||
|  | 			delete chmo; | ||||||
|  | 		} | ||||||
|  | 		chunkdiffs.clear(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	//while (true) { | 	Chat end; | ||||||
| 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | 	end.src_id = 0; | ||||||
| 	//		Packet pck = getPack(&m_buf); | 	char endmess[] = "Game over, man. Game over."; | ||||||
| 	//		switch (pck.type) { | 	strcpy(end.mess, 140, endmess); | ||||||
| 	//			using enum netprot::PACKET_TYPE; |  | ||||||
|  //           	case ERR:			std::puts("ERROR!");		break; |  | ||||||
|  //               case INPUT:			std::puts("INPUT!");		break; |  | ||||||
|  //               case OUTPUT:		std::puts("OUTPUT!");		break; |  | ||||||
| 	//			case SYNC:			std::puts("SYNC!");			break; |  | ||||||
|  //               case TEAMINF:		std::puts("TEAMINF!");		break; |  | ||||||
|  //               case SELFINF:		std::puts("SELFINF!");		break; |  | ||||||
|  //               case PLAYINF:		std::puts("PLAYINF!");		break; |  | ||||||
|  //               case LOGINF:		std::puts("LOGINF!");		break; |  | ||||||
|  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; |  | ||||||
|  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; |  | ||||||
|  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; |  | ||||||
|  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; |  | ||||||
|  //               case ENDINFO:		std::puts("ENDINFO!");		break; |  | ||||||
|  //               case CHAT:			std::puts("CHAT!");			break; |  | ||||||
|  //               case ERRLOG:		std::puts("ERRLOG!");		break; |  | ||||||
| 	//			case LAST_PACK:									[[falltrough]]; |  | ||||||
| 	//			default:			std::puts("wtf?!");			break; |  | ||||||
|  //           } |  | ||||||
| 	//		netprot::emptyPack(pck); |  | ||||||
|  //       } |  | ||||||
| 	//} |  | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_conns) { | ||||||
|  | 		std::string str = conn->player->GetUsername(); | ||||||
|  | 		Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false); | ||||||
|  | 		 | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_conns) | ||||||
|  | 		sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr()); | ||||||
|  |  | ||||||
|  | 	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||||
|  |  | ||||||
|  | 	char* ch = new char[2]; | ||||||
|  | 	std::cout << "Nouvelle partie? [o/N] "; | ||||||
|  | 	std::cin.getline(ch, 2); | ||||||
|  | 	std::cout << std::endl; | ||||||
|  |  | ||||||
|  | 	m_exit = true; | ||||||
|  | 	if (ch[0] == 'o' || ch[0] == 'O') | ||||||
|  | 		m_exit = false; | ||||||
|  |  | ||||||
|  | 	delete[] ch; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Server::Cleanup() { | ||||||
|  | 	for (auto& [key, conn] : m_conns) | ||||||
|  | 		delete conn; | ||||||
|  | 	 | ||||||
|  | 	m_conns.clear(); | ||||||
|  | 	m_players.clear(); | ||||||
|  | 	delete m_world; | ||||||
|  | 	m_world = nullptr; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Server::DeInit() { | ||||||
|  | 	if (m_logfile.is_open()) | ||||||
|  | 		m_logfile.close(); | ||||||
|  | 	if (m_sock_udp) | ||||||
|  | 		closesocket(m_sock_udp); | ||||||
|  | 	if (m_sock_tcp) | ||||||
|  | 		closesocket(m_sock_tcp); | ||||||
|  |  | ||||||
|  | #ifdef _WIN32 | ||||||
|  | 	WSACleanup(); | ||||||
|  | #endif | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool Server::NewGameRequested() const { return !m_exit; } | ||||||
|  |  | ||||||
| inline std::string Server::LogTimestamp() { | inline std::string Server::LogTimestamp() { | ||||||
| 	time_t rawtime; | 	time_t rawtime; | ||||||
| 	tm timeinfo; | 	tm timeinfo; | ||||||
| @@ -260,13 +435,13 @@ inline std::string Server::LogTimestamp() { | |||||||
| void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | ||||||
| 	switch (m_log) { | 	switch (m_log) { | ||||||
| 		using enum LOG_DEST; // C++20! | 		using enum LOG_DEST; // C++20! | ||||||
| 		case LOGFILE: | 	case LOGFILE: | ||||||
| 			m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
| 			break; | 		break; | ||||||
| 		case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | 	case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||||
| 		default: | 	default: | ||||||
| 			std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
| 			break; | 		break; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (is_fatal) { | 	if (is_fatal) { | ||||||
| @@ -276,10 +451,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | |||||||
| 			closesocket(m_sock_udp); | 			closesocket(m_sock_udp); | ||||||
| 		if (m_sock_tcp) | 		if (m_sock_tcp) | ||||||
| 			closesocket(m_sock_tcp); | 			closesocket(m_sock_tcp); | ||||||
| 		for (const auto& [key, player] : m_players) { | 		for (const auto& [key, player] : m_conns) | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 		} | 		 | ||||||
| 		m_players.clear(); | 		delete m_world; | ||||||
|  | 		m_conns.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -302,3 +478,34 @@ uint64_t Server::getUniqueId() { | |||||||
| 	m_ids.pop_back(); | 	m_ids.pop_back(); | ||||||
| 	return id; | 	return id; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | std::string Server::getDeathMessage(std::string username, std::string killer) const { | ||||||
|  | 	std::string mess; | ||||||
|  | 	std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size()); | ||||||
|  | 	size_t ind = temp.find('@'); | ||||||
|  | 	size_t indk = temp.find('$'); | ||||||
|  | 	bool bypass = false; | ||||||
|  |  | ||||||
|  | 	if (indk == std::string::npos) | ||||||
|  | 		bypass = true; | ||||||
|  |  | ||||||
|  | 	if (ind < indk || bypass) { | ||||||
|  | 		mess.append(temp.substr(0, ind)); | ||||||
|  | 		mess.append(username); | ||||||
|  | 		if (!bypass) { | ||||||
|  | 			mess.append(temp.substr(ind + 1, indk - 1)); | ||||||
|  | 			mess.append(killer); | ||||||
|  | 			mess.append(temp.substr(indk + 1)); | ||||||
|  | 		} | ||||||
|  | 		else mess.append(temp.substr(ind + 1)); | ||||||
|  | 	} | ||||||
|  | 	else { | ||||||
|  | 		mess.append(temp.substr(0, indk)); | ||||||
|  | 		mess.append(killer); | ||||||
|  | 		mess.append(temp.substr(indk + 1, ind - 1)); | ||||||
|  | 		mess.append(username); | ||||||
|  | 		mess.append(temp.substr(ind + 1)); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	return mess; | ||||||
|  | } | ||||||
|   | |||||||
| @@ -1,6 +1,7 @@ | |||||||
| #ifndef SERVER_H__ | #ifndef SERVER_H__ | ||||||
| #define SERVER_H__ | #define SERVER_H__ | ||||||
|  |  | ||||||
|  | #include <cstdlib> | ||||||
| #include <fstream> | #include <fstream> | ||||||
| #include <vector> | #include <vector> | ||||||
| #include <set> | #include <set> | ||||||
| @@ -23,6 +24,9 @@ public: | |||||||
| 	int Init(); | 	int Init(); | ||||||
| 	int Ready(); | 	int Ready(); | ||||||
| 	void Run(); | 	void Run(); | ||||||
|  | 	void Cleanup(); | ||||||
|  | 	void DeInit(); | ||||||
|  | 	bool NewGameRequested() const; | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  |  | ||||||
| @@ -36,19 +40,21 @@ private: | |||||||
|  |  | ||||||
| 	Buffer m_buf; | 	Buffer m_buf; | ||||||
|  |  | ||||||
| 	std::unordered_map<uint64_t, Connection*> m_players; | 	std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  | 	std::unordered_map<uint64_t, Connection*> m_conns; | ||||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
| 	std::vector<uint64_t> m_ids; | 	std::vector<uint64_t> m_ids; | ||||||
| 	GameInfo m_game; | 	GameInfo m_game; | ||||||
|  |  | ||||||
| 	World* m_world = nullptr; | 	World* m_world = nullptr; | ||||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | 	bool m_exit = true; | ||||||
|  |  | ||||||
| 	std::string LogTimestamp(); | 	std::string LogTimestamp(); | ||||||
| 	void Log(std::string str, bool is_error, bool is_fatal); | 	void Log(std::string str, bool is_error, bool is_fatal); | ||||||
| 	void buildIdList(size_t size); | 	void buildIdList(size_t size); | ||||||
|  |  | ||||||
| 	uint64_t getUniqueId(); 	 | 	uint64_t getUniqueId(); 	 | ||||||
|  | 	std::string getDeathMessage(std::string username, std::string killer) const; | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -91,7 +91,7 @@ | |||||||
|     <UseDebugLibraries>false</UseDebugLibraries> |     <UseDebugLibraries>false</UseDebugLibraries> | ||||||
|     <WholeProgramOptimization>true</WholeProgramOptimization> |     <WholeProgramOptimization>true</WholeProgramOptimization> | ||||||
|     <CharacterSet>Unicode</CharacterSet> |     <CharacterSet>Unicode</CharacterSet> | ||||||
|     <PlatformToolset>v143</PlatformToolset> |     <PlatformToolset>ClangCL</PlatformToolset> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||||||
|   <ImportGroup Label="ExtensionSettings"> |   <ImportGroup Label="ExtensionSettings"> | ||||||
|   | |||||||
| @@ -14,7 +14,7 @@ Audio::Audio(const char * music) { | |||||||
| 	m_engine->setRolloffFactor(2); | 	m_engine->setRolloffFactor(2); | ||||||
| 	m_engine->setDefault3DSoundMinDistance(.1); | 	m_engine->setDefault3DSoundMinDistance(.1); | ||||||
| 	m_engine->setDefault3DSoundMaxDistance(1000); | 	m_engine->setDefault3DSoundMaxDistance(1000); | ||||||
| 	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING); | 	m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING); | ||||||
| } | } | ||||||
|  |  | ||||||
| Audio::~Audio() {  | Audio::~Audio() {  | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| #include "booster.h"; | #include "booster.h" | ||||||
|  |  | ||||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
| { | { | ||||||
|   | |||||||
| @@ -28,6 +28,7 @@ include_directories( | |||||||
|  |  | ||||||
|  |  | ||||||
| add_library(SQCSim-common | add_library(SQCSim-common | ||||||
|  | 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||||
| @@ -40,6 +41,7 @@ add_library(SQCSim-common | |||||||
|  |  | ||||||
| add_executable(SQCSim-client | add_executable(SQCSim-client | ||||||
| 			"../audio.cpp" | 			"../audio.cpp" | ||||||
|  | 			"../booster.cpp" | ||||||
| 			"../connector.cpp" | 			"../connector.cpp" | ||||||
| 			"../engine.cpp" | 			"../engine.cpp" | ||||||
| 			"../mesh.cpp" | 			"../mesh.cpp" | ||||||
|   | |||||||
| @@ -65,20 +65,15 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
|  |  | ||||||
| 	netprot::Buffer bf; | 	netprot::Buffer bf; | ||||||
| 	netprot::LoginInfo log; | 	netprot::LoginInfo log; | ||||||
| 	strcpy(log.name, name.c_str()); | 	strcpy(log.name, 32, name.c_str()); | ||||||
|  |  | ||||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||||
|  |  | ||||||
| 	//using namespace std::chrono_literals; |  | ||||||
| 	//std::this_thread::sleep_for(100ms); |  | ||||||
|  |  | ||||||
| 	memset(bf.ptr, '\0', BUFFER_LENGTH); |  | ||||||
|  |  | ||||||
| 	bool ready = false; | 	bool ready = false; | ||||||
| 	int errors = 0; | 	int errors = 0; | ||||||
| 	std::vector<char*> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	while (!ready) { | 	while (!ready) { | ||||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | 		netprot::recvPacks(m_sock_udp, &bf, &lsPck); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
| @@ -97,7 +92,10 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
| 				pl = new netprot::PlayerInfo(); | 				pl = new netprot::PlayerInfo(); | ||||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
| 					++errors; | 					++errors; | ||||||
| 				else m_players[pl->id] = pl; | 				else { | ||||||
|  | 					m_players[pl->id] = pl; | ||||||
|  | 					std::cout << "A challenger appears! " << pl->name << std::endl; | ||||||
|  | 				} | ||||||
| 				break; | 				break; | ||||||
| 			case TEAMINF: | 			case TEAMINF: | ||||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
|   | |||||||
| @@ -28,8 +28,17 @@ | |||||||
| #define BASE_WIDTH 640 | #define BASE_WIDTH 640 | ||||||
| #define BASE_HEIGHT 480 | #define BASE_HEIGHT 480 | ||||||
|  |  | ||||||
|  |  | ||||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
|  |  | ||||||
|  | //1 = jump shoot sans anim, 2 = jump shoot avec anim | ||||||
|  | #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" | ||||||
|  | #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" | ||||||
|  | //1 = shoot sans anim, 2 = shoot avec anim | ||||||
|  | #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" | ||||||
|  | #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" | ||||||
|  |  | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
| @@ -39,6 +48,7 @@ | |||||||
| enum GameState {  | enum GameState {  | ||||||
| 	MAIN_MENU,  | 	MAIN_MENU,  | ||||||
| 	SPLASH, | 	SPLASH, | ||||||
|  | 	LOBBY, | ||||||
| 	OPTIONS, | 	OPTIONS, | ||||||
| 	QUIT, | 	QUIT, | ||||||
| 	PLAY,  | 	PLAY,  | ||||||
|   | |||||||
							
								
								
									
										
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							| @@ -5,6 +5,7 @@ | |||||||
| #include <chrono> | #include <chrono> | ||||||
| #include <cmath> | #include <cmath> | ||||||
| #include <unordered_map> | #include <unordered_map> | ||||||
|  | #include <set> | ||||||
| #include "../SQCSim-common/array2d.h" | #include "../SQCSim-common/array2d.h" | ||||||
| #include "../SQCSim-common/blockinfo.h" | #include "../SQCSim-common/blockinfo.h" | ||||||
| #include "../SQCSim-common/boostinfo.h" | #include "../SQCSim-common/boostinfo.h" | ||||||
| @@ -45,6 +46,7 @@ private: | |||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|     int GetOptionsChoice(); |     int GetOptionsChoice(); | ||||||
|  |     bool StartMultiplayerGame(); | ||||||
|  |  | ||||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); |     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||||
|  |  | ||||||
| @@ -61,13 +63,16 @@ private: | |||||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); |     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||||
|  |  | ||||||
|     void DisplaySplashScreen(); |     void DisplaySplashScreen(); | ||||||
|     void DisplayPauseMenu(); |  | ||||||
|  |  | ||||||
|     void DisplayMainMenu(); |     void DisplayMainMenu(); | ||||||
|     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); |     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||||
|     void DrawMainMenuButtons(float centerX, float centerY); |     void DrawMainMenuButtons(float centerX, float centerY); | ||||||
|     void DrawSingleMultiButtons(float centerX, float centerY); |     void DrawSingleMultiButtons(float centerX, float centerY); | ||||||
|  |  | ||||||
|  |     void DisplayLobbyMenu(float elapsedTime); | ||||||
|  |     void SetPlayerUsername(float elapsedTime); | ||||||
|  |     void SetServerAddress(float elapsedTime); | ||||||
|  |  | ||||||
|     void DisplayOptionsMenu(); |     void DisplayOptionsMenu(); | ||||||
|     void DisplayAudioMenu(float centerX, float centerY); |     void DisplayAudioMenu(float centerX, float centerY); | ||||||
|     void DisplayGraphicsMenu(float centerX, float centerY); |     void DisplayGraphicsMenu(float centerX, float centerY); | ||||||
| @@ -76,25 +81,20 @@ private: | |||||||
|     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); |     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||||
|     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); |     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||||
|  |  | ||||||
|  |  | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|     void ProcessNotificationQueue(); |     void ProcessNotificationQueue(); | ||||||
|  |     char SimulateKeyboard(unsigned char key); | ||||||
|  |     void HandlePlayerInput(float elapsedTime); | ||||||
|  |  | ||||||
|     Connector m_conn; |     //udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav"); | ||||||
|  |     Audio m_audio = Audio(AUDIO_PATH "music01.wav"); | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |  | ||||||
|     irrklang::ISound* m_powpow, * m_scream; |     irrklang::ISound* m_powpow, * m_scream; | ||||||
|     irrklang::ISound* m_whoosh[MAX_BULLETS]; |     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||||
|  |  | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|     std::chrono::high_resolution_clock::time_point m_startTime; |     //Menu | ||||||
|     std::unordered_map<uint64_t, Player*> m_players; |     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||||
|     netprot::Buffer m_buf, m_bufout; |  | ||||||
|  |  | ||||||
|     netprot::PlayerInfo m_pinfo; |  | ||||||
|     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); |  | ||||||
|     std::string m_messageNotification = ""; |  | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); |     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||||
| @@ -122,6 +122,7 @@ private: | |||||||
|     Texture m_texturePovGun; |     Texture m_texturePovGun; | ||||||
|     Texture m_textureSkybox; |     Texture m_textureSkybox; | ||||||
|  |  | ||||||
|  |     Texture m_textureLobbyMenu; | ||||||
|     Texture m_textureMainMenu; |     Texture m_textureMainMenu; | ||||||
|     Texture m_textureOptionsMenu; |     Texture m_textureOptionsMenu; | ||||||
|     Texture m_texturePauseMenu; |     Texture m_texturePauseMenu; | ||||||
| @@ -131,6 +132,9 @@ private: | |||||||
|     Texture m_textureFhd; |     Texture m_textureFhd; | ||||||
|     Texture m_textureQhd; |     Texture m_textureQhd; | ||||||
|     Texture m_textureUhd; |     Texture m_textureUhd; | ||||||
|  |  | ||||||
|  |     Texture m_textureLobbyServer; | ||||||
|  |     Texture m_textureLobbyIdentify; | ||||||
|     Texture m_textureCheck; |     Texture m_textureCheck; | ||||||
|     Texture m_textureChecked; |     Texture m_textureChecked; | ||||||
|  |  | ||||||
| @@ -197,6 +201,16 @@ private: | |||||||
|     bool m_selectedOptions = false; |     bool m_selectedOptions = false; | ||||||
|     bool m_selectedQuit = false; |     bool m_selectedQuit = false; | ||||||
|  |  | ||||||
|  |     std::string m_currentInputString; | ||||||
|  |     std::string m_username; | ||||||
|  |     std::string m_serverAddr; | ||||||
|  |     char m_inputChar = 0; | ||||||
|  |     bool m_invalidChar = false; | ||||||
|  |     bool m_charChanged = false; | ||||||
|  |     bool m_settingUsername = false; | ||||||
|  |     bool m_settingServer = false; | ||||||
|  |     bool m_multiReady = false; | ||||||
|  |      | ||||||
|     bool m_key1 = false; |     bool m_key1 = false; | ||||||
|     bool m_key2 = false; |     bool m_key2 = false; | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
| @@ -205,7 +219,10 @@ private: | |||||||
|     bool m_keyA = false; |     bool m_keyA = false; | ||||||
|     bool m_keyS = false; |     bool m_keyS = false; | ||||||
|     bool m_keyD = false; |     bool m_keyD = false; | ||||||
|  |     bool m_keyEnter = false; | ||||||
|     bool m_keySpace = false; |     bool m_keySpace = false; | ||||||
|  |     bool m_keyShift = false; | ||||||
|  |     bool m_keyBackspace = false; | ||||||
|  |  | ||||||
|     bool m_mouseL = false; |     bool m_mouseL = false; | ||||||
|     bool m_mouseR = false; |     bool m_mouseR = false; | ||||||
| @@ -217,6 +234,16 @@ private: | |||||||
|     float m_mousemy = 0; |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|     bool m_networkgame = false; |     bool m_networkgame = false; | ||||||
|  |      | ||||||
|  |     Connector m_conn; | ||||||
|  |     std::deque<netprot::ChunkMod*> m_chunkmod_manifest; | ||||||
|  |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|  |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  |     netprot::Buffer m_buf, m_bufout; | ||||||
|  |     netprot::ChunkMod* m_chunkmod = nullptr; | ||||||
|  |  | ||||||
|  |     std::unordered_map<uint64_t, netprot::Sync> m_syncs; | ||||||
|  |     std::string m_messageNotification = ""; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // ENGINE_H__ | #endif // ENGINE_H__ | ||||||
|   | |||||||
							
								
								
									
										
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							| After Width: | Height: | Size: 11 KiB | 
| @@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool | |||||||
|     m_fullscreen = fullscreen; |     m_fullscreen = fullscreen; | ||||||
|     InitWindow(width, height); |     InitWindow(width, height); | ||||||
|      |      | ||||||
|     Init(); |  | ||||||
|     LoadResource(); |     LoadResource(); | ||||||
|  |     Init(); | ||||||
|  |  | ||||||
|     sf::Clock clock; |     sf::Clock clock; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -10,14 +10,10 @@ | |||||||
|  |  | ||||||
| RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){ | RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){ | ||||||
|  |  | ||||||
| 	LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false); |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) { | RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) { | ||||||
|  |  | ||||||
| 	LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false); |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -33,6 +29,11 @@ void RemotePlayer::Init() | |||||||
|  |  | ||||||
| void RemotePlayer::Feed(const netprot::Output out) { | void RemotePlayer::Feed(const netprot::Output out) { | ||||||
|  |  | ||||||
|  | 	m_position = Vector3f(out.position); | ||||||
|  | 	m_direction = Vector3f(out.direction); | ||||||
|  |  | ||||||
|  | 	current.states = out.states; | ||||||
|  |  | ||||||
| 	//current.position = out.position; | 	//current.position = out.position; | ||||||
| 	//current.direction = out.direction; | 	//current.direction = out.direction; | ||||||
| 	//current.states = out.states; | 	//current.states = out.states; | ||||||
| @@ -75,35 +76,232 @@ void RemotePlayer::Feed(const netprot::Output out) { | |||||||
| 	//previous.position = current.position; | 	//previous.position = current.position; | ||||||
| 	//previous.states = current.states; | 	//previous.states = current.states; | ||||||
| 	//previous.id = current.id; | 	//previous.id = current.id; | ||||||
|  |  | ||||||
|  | 	//m_direction = current.direction; | ||||||
|  | 	//m_position = current.position; | ||||||
| } | } | ||||||
|  |  | ||||||
| void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime) |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera) | ||||||
| { | { | ||||||
|  |  | ||||||
| 	float x = GetPosition().x; |  | ||||||
| 	float y = GetPosition().y; |  | ||||||
| 	float z = GetPosition().z; |  | ||||||
| 	float width = 1.f; | 	float width = 1.f; | ||||||
| 	float height = 1.7f; | 	float height = 1.7f; | ||||||
|  |  | ||||||
|  | 	Vector3f DiffCam = GetPosition() - camera.GetPosition(); | ||||||
|  | 	Vector3f UpCam = Vector3f(0.f, 1.f, 0.f); | ||||||
|  |  | ||||||
|  | 	Vector3f CrossA = DiffCam.Cross(UpCam); | ||||||
|  | 	Vector3f CrossB = DiffCam.Cross(CrossA); | ||||||
|  |  | ||||||
|  | 	CrossA.Normalize(); | ||||||
|  | 	CrossB.Normalize(); | ||||||
|  |  | ||||||
|  | 	Vector3f playerPosition = GetPosition() + Vector3f(0.f, -.75f, 0.f); | ||||||
|  |  | ||||||
|  | 	Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height); | ||||||
|  | 	Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height); | ||||||
|  | 	Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height); | ||||||
|  | 	Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height); | ||||||
|  |  | ||||||
|  | 	Vector3f angleRemote = GetDirection(); | ||||||
|  | 	Vector3f angleCam = (v1 - v2).Cross(v3 - v2); | ||||||
|  | 	 | ||||||
|  | 	angleCam.y = 0; | ||||||
|  | 	angleRemote.y = 0; | ||||||
|  | 	angleCam.Normalize(); | ||||||
|  | 	angleRemote.Normalize(); | ||||||
|  |  | ||||||
|  | 	float angle = angleRemote.Dot(angleCam); | ||||||
|  | 	int index = 0; | ||||||
|  | 	angle = -angle; | ||||||
|  | 	Vector3f side = angleRemote.Cross(angleCam); | ||||||
|  |  | ||||||
|  | 	static float time = 0.f; | ||||||
|  | 	static bool Shooting = false; | ||||||
|  | 	bool isLeft = side.y > 0; | ||||||
|  |  | ||||||
|  | 	time += elapsedTime; | ||||||
|  | 	if (time >= 200) | ||||||
|  | 	{ | ||||||
|  | 			time -= 200; | ||||||
|  | 		if (!current.states.shooting) | ||||||
|  | 			Shooting = false; | ||||||
|  | 		else  | ||||||
|  | 			Shooting = !Shooting; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	if (angle >= 0.75) //Face - side positif | ||||||
|  | 	{ | ||||||
|  | 		if(current.states.shooting){ | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 17; | ||||||
|  | 			else | ||||||
|  | 				index = 9; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 41; | ||||||
|  | 			else | ||||||
|  | 				index = 33; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping) | ||||||
|  | 			index = 25; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 0; | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  | 	else if (angle >= 0.25 && isLeft) //Frontleft | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 18; | ||||||
|  | 			else | ||||||
|  | 				index = 10; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 42; | ||||||
|  | 			else | ||||||
|  | 				index = 34; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping ) | ||||||
|  | 			index = 26; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 1; | ||||||
|  | 		 | ||||||
|  | 	} | ||||||
|  | 	else if (angle >= -0.25 && isLeft) //ProfileLeft | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 20; | ||||||
|  | 			else | ||||||
|  | 				index = 12; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot ) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 44; | ||||||
|  | 			else | ||||||
|  | 				index = 36; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping ) | ||||||
|  | 			index = 28; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 3; | ||||||
|  | 		 | ||||||
|  | 	} | ||||||
|  | 	else if (angle >= -0.75 && isLeft) //BackLeft | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 22; | ||||||
|  | 			else | ||||||
|  | 				index = 14; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 46; | ||||||
|  | 			else | ||||||
|  | 				index = 38; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping) | ||||||
|  | 			index = 30; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 5; | ||||||
|  | 	} | ||||||
|  | 	else if (angle < -0.75) //Dos - side n<>gatif | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 24; | ||||||
|  | 			else | ||||||
|  | 				index = 16; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 48; | ||||||
|  | 			else | ||||||
|  | 				index = 40; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping ) | ||||||
|  | 			index = 32; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 7; | ||||||
|  | 		 | ||||||
|  | 	} | ||||||
|  | 	else if (angle >= 0.25 && !isLeft) //FrontRight | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 19; | ||||||
|  | 			else | ||||||
|  | 				index = 11; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 43; | ||||||
|  | 			else | ||||||
|  | 				index = 35; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping) | ||||||
|  | 			index = 27; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 2; | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  | 	else if (angle >= -0.25 && !isLeft) //ProfileRight | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 21; | ||||||
|  | 			else | ||||||
|  | 				index = 13; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 45; | ||||||
|  | 			else | ||||||
|  | 				index = 37; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping) | ||||||
|  | 			index = 29; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 4; | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  | 	else if (angle >= -0.75 && !isLeft) //BackRight | ||||||
|  | 	{ | ||||||
|  | 		if (current.states.shooting) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 23; | ||||||
|  | 			else | ||||||
|  | 				index = 15; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumpshot) { | ||||||
|  | 			if (Shooting) | ||||||
|  | 				index = 47; | ||||||
|  | 			else | ||||||
|  | 				index = 39; | ||||||
|  | 		} | ||||||
|  | 		else if (current.states.jumping) | ||||||
|  | 			index = 31; | ||||||
|  | 		else if (current.states.running && current.states.still) | ||||||
|  | 			index = 6; | ||||||
|  |  | ||||||
|  | 	} | ||||||
| 		 | 		 | ||||||
| 	//Matrix4 mat4 = tran.GetMatrix(); |  | ||||||
| 	//mat4 VP = pMatrix * vMatrix; |  | ||||||
| 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); |  | ||||||
| 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); |  | ||||||
|  |  | ||||||
| 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); |  | ||||||
| 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); |  | ||||||
| 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); |  | ||||||
| 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); |  | ||||||
|  |  | ||||||
| 	//tran.ApplyTranslation(m_position); |  | ||||||
| 	float u, v, w, h; | 	float u, v, w, h; | ||||||
| 	//glDisable(GL_DEPTH_TEST); |  | ||||||
| 	shader.Use(); | 	shader.Use(); | ||||||
| 	atlas.Bind(); | 	atlas.Bind(); | ||||||
| 	atlas.TextureIndexToCoord(0, u, v, w, h); | 	atlas.TextureIndexToCoord(index, u, v, w, h); | ||||||
| 	//glLoadIdentity(); |  | ||||||
|  |  | ||||||
| 	glEnable(GL_BLEND); | 	glEnable(GL_BLEND); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| @@ -111,20 +309,19 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
|  |  | ||||||
| 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(u, v); glVertex3f(x - width/2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | 	glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z); | ||||||
| 	glTexCoord2f(u + w, v); glVertex3f(x+width/2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | 	glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z); | ||||||
| 	glTexCoord2f(u + w, v + h); glVertex3f(x+width/2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | 	glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z); | ||||||
| 	glTexCoord2f(u, v + h); glVertex3f(x-width/2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | 	glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z); | ||||||
| 	glEnd(); |  | ||||||
|  |  | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
| 	glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | 	glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | ||||||
| 	glBlendEquation(GL_FUNC_SUBTRACT); | 	glBlendEquation(GL_FUNC_SUBTRACT); | ||||||
| 	glDisable(GL_BLEND); | 	glDisable(GL_BLEND); | ||||||
|  |  | ||||||
| 	shader.Disable(); | 	shader.Disable(); | ||||||
| 	//tran.ApplyTranslation(-m_position); |  | ||||||
| 	//glEnable(GL_DEPTH_TEST); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError) | bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError) | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ public: | |||||||
|  |  | ||||||
| 	void Init(); | 	void Init(); | ||||||
| 	void Feed(const netprot::Output out); | 	void Feed(const netprot::Output out); | ||||||
| 	void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime); | 	void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera); | ||||||
| 	bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError); | 	bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError); | ||||||
| 	 | 	 | ||||||
| 	void SetPosition(Vector3f pos) { m_position = pos; } | 	void SetPosition(Vector3f pos) { m_position = pos; } | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user