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96 Commits

Author SHA1 Message Date
MarcEricMartel
5b0be2d985 Gossage de musique 2023-12-09 16:51:43 -05:00
MarcEricMartel
c176fddea1 Update engine.cpp 2023-12-09 16:25:24 -05:00
MarcEricMartel
46298f8256 Oh yeah. 2023-12-09 15:54:06 -05:00
MarcEricMartel
461a8aa11b Merge remote-tracking branch 'origin/InputFields' into SQC_mergeFieldsAndOnline 2023-12-09 15:23:44 -05:00
MarcEricMartel
9aaad6426c 🚫 👂 🐆 2023-12-09 12:02:04 -05:00
MarcEricMartel
63d70be488 Make player spawn point random working? 2023-12-08 05:07:05 -05:00
MarcEricMartel
3da68297e4 Cleanup + client. 2023-12-08 04:58:27 -05:00
MarcEricMartel
34976ef7ec /* delete[] mess */ Well there's your mem leak. 2023-12-08 04:55:00 -05:00
MarcEricMartel
7d46536acc Can now clean bullets off the forest. 2023-12-08 04:31:10 -05:00
MarcEricMartel
7e98eeb852 whyyyyyyyyy 2023-12-07 15:47:31 -05:00
MarcEricMartel
db95c6ef10 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 15:14:24 -05:00
MarcEricMartel
486c823da1 OH 2023-12-07 15:14:16 -05:00
Claudel-D-Roy
fcd1c869b9 Enlever les commentaires 2023-12-07 15:13:45 -05:00
MarcEricMartel
8bfee4a9ff :Q 2023-12-07 14:24:09 -05:00
Claudel-D-Roy
58c97587bf Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 14:04:38 -05:00
Claudel-D-Roy
d1f02c34e9 FaCkInG HeLL 2023-12-07 14:04:31 -05:00
MarcEricMartel
ab87da7d88 Ehm. 2023-12-07 14:03:58 -05:00
MarcEricMartel
33bcdea06f IT'S LEAKING! 2023-12-07 13:34:58 -05:00
MarcEricMartel
4d44d57a5a Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 13:06:00 -05:00
MarcEricMartel
f6c5379a8c °Oo. 2023-12-07 13:05:52 -05:00
Claudel-D-Roy
bc865dd9b5 Bacon ‼️ 2023-12-07 13:05:21 -05:00
MarcEricMartel
5696e20452 Gériboire! 2023-12-07 12:51:17 -05:00
MarcEricMartel
4e0a9cea35 Crosby, Still, Jump and Shoot 2023-12-07 12:48:48 -05:00
MarcEricMartel
f0afdf828e Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:43:49 -05:00
MarcEricMartel
11458214d0 Update connection.cpp 2023-12-07 12:43:40 -05:00
Claudel-D-Roy
1905c31923 Push && Pull 2023-12-07 12:43:16 -05:00
MarcEricMartel
99a5054c8f Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:32:45 -05:00
MarcEricMartel
74b808f46b Jump and Shoot! 🎶 2023-12-07 12:32:36 -05:00
Claudel-D-Roy
0a08a22c60 Jump && shoot 2023-12-07 12:31:04 -05:00
Claudel-D-Roy
4e287702c3 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:22:58 -05:00
Claudel-D-Roy
3e8497f43b 💫 2023-12-07 12:22:49 -05:00
MarcEricMartel
e9e2a56be6 OOPS I DID IT AGAIN. I PLAYED WITH THE CODE, GOT LOST IN THE MORT. 2023-12-07 12:21:21 -05:00
MarcEricMartel
b7b6a8cc7b I hurt myself today ... because of the serveur. 2023-12-07 12:15:57 -05:00
MarcEricMartel
948597361f Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-07 12:10:56 -05:00
MarcEricMartel
76256115d1 Oh là là. 2023-12-07 12:10:47 -05:00
Claudel-D-Roy
1d48242147 Update remoteplayer.cpp 2023-12-07 12:10:17 -05:00
Claudel-D-Roy
18f08feb68 2023-12-06 17:02:36 -05:00
Claudel-D-Roy
57bfacf942 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 16:49:34 -05:00
Claudel-D-Roy
51bd6440f0 JUMPSHOOT 2023-12-06 16:49:26 -05:00
MarcEricMartel
c8c82770b7 Mr. Clean? 2023-12-06 16:48:53 -05:00
MarcEricMartel
84249ef84c YÉ TÔRD 2023-12-06 16:42:09 -05:00
MarcEricMartel
cb0dad3e31 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 16:36:29 -05:00
MarcEricMartel
e8a475419f 2112 by PUSH. 2023-12-06 16:36:21 -05:00
Claudel-D-Roy
9eac62c44a 🚷 2023-12-06 16:35:39 -05:00
MarcEricMartel
481b5a284c skibidi 🚽 2023-12-06 16:23:09 -05:00
Claudel-D-Roy
d80281231b 🚽 2023-12-06 16:22:05 -05:00
Claudel-D-Roy
8eb2de4cd9 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 16:21:06 -05:00
MarcEricMartel
d1805f2309 Pleurer en chat. 2023-12-06 16:20:59 -05:00
Claudel-D-Roy
89fafb100e Pleurer en animation 2023-12-06 16:20:52 -05:00
MarcEricMartel
449e12ca5a GOT THE TIME TICK TICK TICKIN' IN MY HEAD 2023-12-06 16:01:29 -05:00
MarcEricMartel
9924c12ccd Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 15:52:08 -05:00
MarcEricMartel
0fb5c85660 Everything is false. 2023-12-06 15:52:00 -05:00
Claudel-D-Roy
bf0306f018 👊 2023-12-06 15:51:55 -05:00
MarcEricMartel
db854c77b2 👌 2023-12-06 15:47:14 -05:00
MarcEricMartel
7077b617be Rollover Beethoven 2023-12-06 15:37:08 -05:00
MarcEricMartel
6178604d95 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 14:49:45 -05:00
MarcEricMartel
a60156bf2c badaboum 2023-12-06 14:49:36 -05:00
Claudel-D-Roy
2596a35af4 Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 14:31:13 -05:00
MarcEricMartel
242250f251 Oh oh oh oh oh!!! 2023-12-06 14:31:05 -05:00
Claudel-D-Roy
a79bf0d1eb 🚍 2023-12-06 14:31:04 -05:00
MarcEricMartel
42ea83d73e Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 13:50:00 -05:00
MarcEricMartel
59d3060444 eh? 2023-12-06 13:49:59 -05:00
Claudel-D-Roy
dc61488809 cout out 2023-12-06 13:49:11 -05:00
MarcEricMartel
58a1f5437a Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online 2023-12-06 13:46:50 -05:00
MarcEricMartel
f835853605 Chamone 2023-12-06 13:46:43 -05:00
Claudel-D-Roy
3760e140ae HiiIIIiiiIiI 2023-12-06 13:46:24 -05:00
MarcEricMartel
64b40023aa Ah ben lol. 2023-12-06 13:43:33 -05:00
MarcEricMartel
c47b36726b :> 2023-12-06 13:42:15 -05:00
MarcEricMartel
1762043757 Bonne idée. 2023-12-06 13:23:33 -05:00
MarcEricMartel
3b0f9650d4 What a big mess. 2023-12-06 12:32:26 -05:00
MarcEricMartel
adf36c8905 Whooooooooo are you? 2023-12-06 12:25:34 -05:00
MarcEricMartel
f29abe8046 Merge branch 'master' into SQC-15_online 2023-12-06 12:18:01 -05:00
MarcEricMartel
988b2c330c Before the merge.... 2023-12-06 12:17:47 -05:00
MarcEricMartel
4841e8d5ba Make Debug Great Again 2023-12-06 12:08:44 -05:00
MarcEricMartel
6c7369a8be Merge branch 'RUNNINGREALLYFAST' into SQC-15_online 2023-12-06 11:19:02 -05:00
MarcEricMartel
c975265901 Timer iznogoud. 2023-12-06 11:16:39 -05:00
Claudel-D-Roy
7a7dc1fad6 DomoAriGato 2023-12-06 11:16:30 -05:00
Claudel-D-Roy
0856f913d2 yay 2023-12-06 10:48:04 -05:00
MarcEricMartel
9c1cd885cf Tehe. 2023-12-05 15:02:31 -05:00
MarcEricMartel
b11a484a5a 😎 2023-12-05 14:25:21 -05:00
MarcEricMartel
464ba131c4 Corrections merge de master
hell.
2023-12-05 13:44:54 -05:00
MarcEricMartel
4775de01d8 Merge branch 'master' into SQC-15_online 2023-12-05 06:34:51 -05:00
MarcEricMartel
e8a0f7e4fb Merge pull request #38 from CegepSTH/Améloration_Gen_Monde
Améloration gen monde
2023-12-05 06:29:41 -05:00
MarcEricMartel
2446b90bff bulletadd 2023-12-05 06:25:48 -05:00
Claudel-D-Roy
16e9f6aefe GG le push 2023-12-04 19:05:36 -05:00
Rynort
d9152a721c Création de la dock 2023-12-04 17:41:05 -05:00
Louis-CharlesG
2c73a2ed00 Correction des arbres. 2023-12-04 17:17:15 -05:00
Claudel-D-Roy
e98bd03192 GG EN ROTATION 2023-12-04 17:02:15 -05:00
Claudel-D-Roy
e6e93ef6d0 YAY 2023-12-04 16:45:46 -05:00
Louis-CharlesG
d444b4de30 Re-Changement des textures. 2023-12-04 16:17:59 -05:00
Louis-CharlesG
bb100fd5cb ajustement texture. 2023-12-04 16:12:02 -05:00
Louis-CharlesG
a137666546 Merge branch 'master' into Améloration_Gen_Monde 2023-12-04 15:44:22 -05:00
Louis-CharlesG
841947bc7a Changment pour lac/arbre 2023-12-04 15:05:27 -05:00
Claudel-D-Roy
df0a142b12 ishhh 2023-12-02 15:19:46 -05:00
Louis-CharlesG
e3b59e37eb Les arbres avec le seed. 2023-11-27 16:47:10 -05:00
Louis-CharlesG
732f74de91 Changement dans le chunk a ajout des arbes avec le seed. 2023-11-20 15:39:11 -05:00
31 changed files with 1673 additions and 586 deletions

View File

@@ -48,7 +48,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>ClangCL</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -3,19 +3,32 @@
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
int max = 100 / perframe;
float damage = 0.057f;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
for (auto& [key, player] : mapPlayer) {
if ((m_currentpos - player->GetPosition()).Length() < .4f) {
bool hit = false;
if ((m_currentpos - player->GetPosition()).Length() < .6f) {
hit = true;
}
if ((m_currentpos - player->GetPOV()).Length() < .2f) {
damage *= 2; // HEADSHOT!
hit = true;
}
if (hit && !player->AmIDead()) {
player->InflictDamage(damage);
player->m_hit = true;
if (player->AmIDead())
player->Killer = m_shooter_id;
return true;
}
}
@@ -23,6 +36,14 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
if (!world->ChunkAt(m_currentpos))
return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
if (chunkmod) {
using namespace netprot;
*chunkmod = new ChunkMod();
(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
(*chunkmod)->b_type = BTYPE_AIR;
(*chunkmod)->pos = m_currentpos;
}
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
return true;
}
@@ -47,6 +68,6 @@ Vector3f Bullet::getVel() const {
return m_velocity;
}
uint64_t Bullet::getTeamID(){
return m_tid;
}
//uint64_t Bullet::getTeamID(){
// return m_tid;
//}

View File

@@ -5,7 +5,7 @@
#include "define.h"
#include "vector3.h"
#include "player.h"
#include "netprotocol.h"
class World;
class Player;
@@ -16,17 +16,17 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
void Transpose(int& x, int& z);
Vector3f getPos() const;
Vector3f getVel() const;
uint64_t getTeamID();
//uint64_t getTeamID();
private:
Vector3f m_startpos,
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
uint64_t m_shooter_id = 0;
};

View File

@@ -1,55 +1,83 @@
#include "chunk.h"
#include "world.h"
#include <random>
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
m_blocks.Reset(BTYPE_AIR);
int ratio = 0;
ratio = x * y % 7;
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
#pragma region Montagnes et Grass des montagnes
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0;
for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.139;
ynoiz *= 1.139;
xnoiz *= 1.1305;
ynoiz *= 1.1305;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (iy < 20)
{
//std::cout << "" << ynoiz << std::endl;
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else if (iy == 20 || iy == 21) {
double fractionalPart = ynoiz - static_cast<int>(ynoiz);
if (iy == 20) {
if (fractionalPart < 0.3) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
}
else if (iy == 21) {
if (fractionalPart < 0.6) {
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
else {
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
}
else
{
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
}
}
#pragma endregion
#pragma region Lacs
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
}
}
#pragma endregion
//int rnd = rand() % 15;
if (ratio == 1)
@@ -81,38 +109,146 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
}
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
// if (tree) {
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
// break;
// }
// }
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
input.seekg(0, std::ios_base::beg);
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
input.read(data, size);
input.close();
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
}*/
#pragma region Arbre
double valeurRnd = 0;
int treeheight = 10;
int lastTreeX = -1;
int lastTreeZ = -1;
int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
double height = 0;
for (int i = 0; i < 39; ++i) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.1305;
ynoiz *= 1.1305;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
valeurRnd = simplex.eval(xnoiz, ynoiz);
int distanceThreshold = 20;
// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
bool isInsideLake = false;
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
isInsideLake = true;
break;
}
}
if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
) {
if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
if (valeurRnd < 0.1)
treeheight = 10;
else {
treeheight = valeurRnd * 20;
if (treeheight < 5)
treeheight = 5;
}
PlaceTree(ix, height, iz, treeheight);
lastTreeX = ix;
lastTreeZ = iz;
}
}
}
}
}
}
#pragma endregion
//else {
// input.seekg(0, std::ios_base::end);
// int size = input.tellg();
// input.seekg(0, std::ios_base::beg);
// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
// input.read(data, size);
// input.close();
// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
//}*/
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
// }
// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
// }
// }
// }
}
void Chunk::PlaceTree(int x, int y, int z, int height) {
// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
return;
}
// Place la tige de l'arbre
for (int iy = 0; iy < height + 1; ++iy) {
if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
}
}
// Place les feuilles de l'arbre
int foliageHeight = height / 2;
for (int dy = 0; dy < foliageHeight; ++dy) {
for (int dx = -4; dx <= 4; ++dx) {
for (int dz = -4; dz <= 4; ++dz) {
// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
double distanceSquared = dx * dx + dy * dy + dz * dz;
if (distanceSquared < 20) {
SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
}
}
}
}
}
}
Chunk::~Chunk() {
/*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
@@ -139,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
m_isDirty = true;
}
@@ -167,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; }
@@ -178,28 +318,8 @@ void Chunk::MakeModified() { m_isModified = true; }
void Chunk::Structure(int x, int y, int z,int height)
{
for (int i = 0; i < height; i++)
{
SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
}
}

View File

@@ -27,6 +27,7 @@ class Chunk {
BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const;
void PlaceTree(int x, int y, int z, int height);
void Structure(int x, int y, int z, int height);
bool IsDirty() const;

View File

@@ -41,8 +41,11 @@ typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
typedef uint8_t BoostType;
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
//anim
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
typedef uint64_t Timestamp;
#ifdef _WIN32
@@ -74,6 +77,7 @@ typedef uint64_t Timestamp;
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cstring>
#include <poll.h>
#define flag_t unsigned int
#define addrlen_t unsigned int

View File

@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
Keys keys = in->keys;
uint8_t keys8 = // Reste un bit.
keys.forward & 0b10000000 |
keys.backward & 0b01000000 |
keys.left & 0b00100000 |
keys.right & 0b00010000 |
keys.jump & 0b00001000 |
keys.shoot & 0b00000100 |
keys.block & 0b00000010;
(keys.forward ? 0b10000000 : 0) |
(keys.backward ? 0b01000000 : 0) |
(keys.left ? 0b00100000 : 0) |
(keys.right ? 0b00010000 : 0) |
(keys.jump ? 0b00001000 : 0) |
(keys.shoot ? 0b00000100 : 0) |
(keys.block ? 0b00000010 : 0);
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
States states = out->states;
uint8_t states8 =
states.jumping & 0b10000000 |
states.shooting & 0b01000000 |
states.hit & 0b00100000 |
states.powerup & 0b00010000 |
states.dead & 0b00001000 |
states.still & 0b00000100 |
states.jumpshot & 0b00000010 |
states.running & 0b00000001;
(states.jumping ? 0b10000000 : 0) |
(states.shooting ? 0b01000000 : 0) |
(states.hit ? 0b00100000 : 0) |
(states.powerup ? 0b00010000 : 0) |
(states.dead ? 0b00001000 : 0) |
(states.still ? 0b00000100 : 0) |
(states.jumpshot ? 0b00000010 : 0) |
(states.running ? 0b00000001 : 0);
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
@@ -181,8 +181,6 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
@@ -200,9 +198,21 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
uint32_t hp;
memcpy(&hp, &sync->hp, sizeof(float));
uint8_t hp8[4] = {
(uint8_t)((hp >> 24) & 0xFF),
(uint8_t)((hp >> 16) & 0xFF),
(uint8_t)((hp >> 8) & 0xFF),
(uint8_t)(hp & 0xFF) };
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
@@ -210,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize);
strcpy(*buf + 1, namesize, tinfo->name);
uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = {
(uint8_t)((tid >> 56) & 0xFF),
@@ -233,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
strcpy(*buf + 1, namesize, linfo->name);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
(uint8_t)((sid >> 56) & 0xFF),
@@ -270,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize);
strcpy(*buf + 1, namesize, pinfo->name);
uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = {
(uint8_t)((id >> 56) & 0xFF),
@@ -397,11 +410,110 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
size_t messize = std::strlen(chat->mess) + 1;
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess);
*buflen = messize + sizeof(uint64_t) * 3 + 2;
}
void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
uint32_t vec[3];
memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
*buflen = sizeof(uint32_t) * 3 + 3;
}
void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
uint64_t tstamp = bull->tstamp;
uint8_t ts8[sizeof(uint64_t)] = {
(uint8_t)((tstamp >> 56) & 0xFF),
(uint8_t)((tstamp >> 48) & 0xFF),
(uint8_t)((tstamp >> 40) & 0xFF),
(uint8_t)((tstamp >> 32) & 0xFF),
(uint8_t)((tstamp >> 24) & 0xFF),
(uint8_t)((tstamp >> 16) & 0xFF),
(uint8_t)((tstamp >> 8) & 0xFF),
(uint8_t)(tstamp & 0xFF)
};
memcpy(*buf + 1, ts8, sizeof(uint64_t));
uint64_t tid = bull->id;
uint8_t tid8[sizeof(uint64_t)] = {
(uint8_t)((tid >> 56) & 0xFF),
(uint8_t)((tid >> 48) & 0xFF),
(uint8_t)((tid >> 40) & 0xFF),
(uint8_t)((tid >> 32) & 0xFF),
(uint8_t)((tid >> 24) & 0xFF),
(uint8_t)((tid >> 16) & 0xFF),
(uint8_t)((tid >> 8) & 0xFF),
(uint8_t)(tid & 0xFF)
};
memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
uint32_t vec[3];
memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t dir8[3 * sizeof(uint32_t)] = {
(uint8_t)((vec[0] >> 24) & 0xFF),
(uint8_t)((vec[0] >> 16) & 0xFF),
(uint8_t)((vec[0] >> 8) & 0xFF),
(uint8_t)(vec[0] & 0xFF),
(uint8_t)((vec[1] >> 24) & 0xFF),
(uint8_t)((vec[1] >> 16) & 0xFF),
(uint8_t)((vec[1] >> 8) & 0xFF),
(uint8_t)(vec[1] & 0xFF),
(uint8_t)((vec[2] >> 24) & 0xFF),
(uint8_t)((vec[2] >> 16) & 0xFF),
(uint8_t)((vec[2] >> 8) & 0xFF),
(uint8_t)(vec[2] & 0xFF) };
memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
@@ -416,7 +528,7 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(Input* in, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(Input))
return false;
@@ -476,7 +588,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
return true;
}
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(Output* out, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(Output))
return false;
@@ -508,10 +620,12 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
out->states.jumping = states & 0b10000000;
out->states.shooting = states & 0b01000000;
out->states.hit = states & 0b00100000;
out->states.dead = states & 0b00010000;
out->states.still = states & 0b00001000;
out->states.jumpshot = states & 0b00000100;
out->states.running = states & 0b00000010;
out->states.powerup = states & 0b00010000;
out->states.dead = states & 0b00001000;
out->states.still = states & 0b00000100;
out->states.jumpshot = states & 0b00000010;
out->states.running = states & 0b00000001;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
@@ -553,7 +667,7 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
return true;
}
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(Sync))
return false;
@@ -592,10 +706,9 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
(uint16_t)diff[0] << 8 |
(uint16_t)diff[1];
memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
@@ -612,12 +725,23 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
uint8_t hp8[4];
memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
uint32_t hp = (uint32_t)hp8[0] << 24 |
(uint32_t)hp8[1] << 16 |
(uint32_t)hp8[2] << 8 |
(uint32_t)hp8[3];
memcpy(&sync->hp, &hp, sizeof(float));
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
return true;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(LoginInfo))
return false;
@@ -626,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
if (namesize > 32)
return false;
memcpy(&tinfo->name, &buf[1], namesize);
strcpy(tinfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@@ -645,7 +769,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
return true;
}
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(LoginInfo))
return false;
@@ -654,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
if (namesize > 32)
return false;
memcpy(&linfo->name, &buf[1], namesize);
strcpy(linfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@@ -684,7 +808,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
return true;
}
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(PlayerInfo))
return false;
@@ -693,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
if (namesize > 32)
return false;
memcpy(&pinfo->name, &buf[1], namesize);
strcpy(pinfo->name, namesize, &buf[1]);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
@@ -723,7 +847,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
return true;
}
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(GameInfo))
return false;
@@ -766,7 +890,7 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
return true;
}
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(Chat))
return false;
@@ -806,19 +930,119 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
(uint64_t)dstt[6] << 8 |
(uint64_t)dstt[7];
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1;
if (messsize > 140)
return false;
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
char* ciboire = &buf[1 + sizeof(uint64_t) * 3];
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
strcpy(chat->mess, 140, ciboire);
//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(ChunkMod))
return false;
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
*buflen = sizeof(uint32_t) * 3 + 3;
return true;
}
bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(BulletAdd))
return false;
uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(tst, &buf[1], sizeof(uint64_t));
bull->tstamp =
(uint64_t)tst[0] << 56 |
(uint64_t)tst[1] << 48 |
(uint64_t)tst[2] << 40 |
(uint64_t)tst[3] << 32 |
(uint64_t)tst[4] << 24 |
(uint64_t)tst[5] << 16 |
(uint64_t)tst[6] << 8 |
(uint64_t)tst[7];
memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
bull->id =
(uint64_t)tst[0] << 56 |
(uint64_t)tst[1] << 48 |
(uint64_t)tst[2] << 40 |
(uint64_t)tst[3] << 32 |
(uint64_t)tst[4] << 24 |
(uint64_t)tst[5] << 16 |
(uint64_t)tst[6] << 8 |
(uint64_t)tst[7];
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
uint32_t vec[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
uint32_t dir[3] = {
(uint32_t)subvec[0] << 24 |
(uint32_t)subvec[1] << 16 |
(uint32_t)subvec[2] << 8 |
(uint32_t)subvec[3],
(uint32_t)subvec[4] << 24 |
(uint32_t)subvec[5] << 16 |
(uint32_t)subvec[6] << 8 |
(uint32_t)subvec[7],
(uint32_t)subvec[8] << 24 |
(uint32_t)subvec[9] << 16 |
(uint32_t)subvec[10] << 8 |
(uint32_t)subvec[11] };
memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen) {
if (*buflen <= sizeof(ErrorLog))
return false;
@@ -845,7 +1069,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
return (netprot::PACKET_TYPE)buf[0];
}
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
netprot::Packet netprot::getPack(char* buf, uint32_t* buflen) {
Packet pck = { nullptr, PACKET_TYPE::ERR };
Input* in = nullptr;
Output* out = nullptr;
@@ -911,9 +1135,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
return pck;
}
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
return netprot::getPack(buf->ptr, &buf->len);
}
netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
bool netprot::emptyPack(netprot::Packet pck) {
switch (pck.type) {
@@ -950,13 +1172,12 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
return pck;
}
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
std::vector<char*> lsPck;
int len = buf->tmp? buf->tmp - buf->ptr: 0,
void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
end = 0;
char * cursor = buf->tmp ? buf->tmp: nullptr ,
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
* last = buf->tmp ? buf->tmp: buf->ptr;
char* cursor = buf->tmp ? buf->tmp : nullptr,
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
* last = buf->tmp ? buf->tmp : buf->ptr;
bool ended = true;
struct pollfd fds[1];
@@ -967,14 +1188,14 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
if (!poll(fds, 1, 0)) {
if (ended)
buf->tmp = nullptr;
return lsPck;
return;
}
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended)
buf->tmp = nullptr;
return lsPck;
return;
}
len += bytes;
end = len;
@@ -998,23 +1219,13 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
lsPck->push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;
@@ -1024,8 +1235,7 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
}
}
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
std::vector<char*> lsPck;
void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) {
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
end = 0;
char* cursor = buf->tmp ? buf->tmp : nullptr,
@@ -1043,14 +1253,14 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in
if (!poll(fds, 1, 0)) {
if (ended)
buf->tmp = nullptr;
return lsPck;
return;
}
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
if (ended)
buf->tmp = nullptr;
return lsPck;
return;
}
len += bytes;
end = len;
@@ -1074,23 +1284,13 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
if (cmp == 0) {
if (!outbuf) {
lsPck.push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
else {
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
lsPck.push_back(&outbuf->ptr[cursor - last]);
lsPck->push_back(last);
cursor += sizeof(uint32_t);
last = cursor;
next = cursor + 1;
}
}
}
else {
if (!outbuf)
buf->tmp = last;
cursor = &buf->ptr[len];
next = cursor + 1;

View File

@@ -12,14 +12,14 @@ namespace netprot {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
GAMEINFO, ENDINFO , BULLET,
CHAT, ERRLOG, LAST_PACK
};
/* Structures */
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
char *ptr = new char[BUFFER_LENGTH] { 1 }, *tmp = nullptr;
uint32_t len = BUFFER_LENGTH;
~Buffer() { delete[] ptr; }
@@ -27,7 +27,7 @@ namespace netprot {
};
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
void *ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
PACKET_TYPE type = PACKET_TYPE::ERR;
};
@@ -38,24 +38,24 @@ namespace netprot {
/* Sous-structures */
struct Keys {
bool forward,
backward,
left,
right,
jump,
shoot,
block;
bool forward = false,
backward = false,
left = false,
right = false,
jump = false,
shoot = false,
block = false;
};
struct States {
bool jumping,
shooting,
hit,
powerup,
dead,
still,
jumpshot,
running;
bool jumping = false,
shooting = false,
hit = false,
powerup = false,
dead = false,
still = false,
jumpshot = false,
running = false;
};
/* Structures de paquets */
@@ -80,37 +80,37 @@ namespace netprot {
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
float hp = 0;
Vector3f position;
Sync() {}
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t id = 0;
TeamInfo() {}
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
~TeamInfo() { delete[] name; }
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t sid = 0,
tid = 0;
LoginInfo() {}
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
~LoginInfo() { delete[] name; }
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
char *name = new char[32];
uint64_t id = 0,
tid = 0;
PlayerInfo() {}
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
strcpy(log->name, name);
};
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
}
PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
~PlayerInfo() { delete[] name; }
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
@@ -125,16 +125,29 @@ namespace netprot {
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
Chat() {}
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
~Chat() { delete[] mess; }
};
struct ChunkMod {
Vector3f pos;
BlockType b_type, old_b_type;
};
struct BulletAdd {
Timestamp tstamp;
Vector3f pos, dir;
uint64_t id;
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
char *mess = new char[140];
bool is_fatal = false;
ErrorLog() {};
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
~ErrorLog() { delete[] mess; }
};
/* Fonctions */
@@ -147,6 +160,8 @@ namespace netprot {
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
@@ -157,6 +172,8 @@ namespace netprot {
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
PACKET_TYPE getType(char* buf, uint32_t buflen);
@@ -176,8 +193,8 @@ namespace netprot {
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
/* Templates */

View File

@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
m_rotY += value;
if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0;
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
Vector3f dir = m_direction;
dir.y = 0;
if (front) {
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta += dir;
}
else if (back) {
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
delta -= dir;
}
if (left) {
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.x += dir.z;
delta.z += -dir.x;
}
else if (right) {
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.x -= dir.z;
delta.z -= -dir.x;
}
delta.Normalize();
@@ -194,11 +204,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV());
if (!rot) {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
}
}
void Player::GetBooster(Booster boosttype)
@@ -246,8 +256,12 @@ void Player::RemoveBooster(float elapsedtime)
}
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
void Player::Move(Vector3f diff) { m_position -= diff; }
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetPositionAbs() const { return m_position; }
Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
@@ -262,26 +276,24 @@ void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;
}
bool Player::AmIDead()
{
return m_hp <= 0;
}
bool Player::GetIsAirborne() const { return m_airborne; }
bool Player::AmIDead() { return m_hp <= 0; }
void Player::InflictDamage(float hitPoints)
{
void Player::InflictDamage(float hitPoints) {
m_hp -= hitPoints;
if (AmIDead())
{ // Quand le joueur est mort.
}
if (m_hp < 0)
m_hp == 0;
//if (AmIDead())
//{ // Quand le joueur est mort.
//}
}
int Player::getScore() const { return m_score; }
void Player::addPoint() { ++m_score; }
uint64_t Player::getId() const { return id; }

View File

@@ -25,7 +25,9 @@ public:
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
void SetDirection(Vector3f dir);
void Move(Vector3f diff);
Vector3f GetPosition() const;
Vector3f GetPositionAbs() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
Vector3f GetPOV() const;
@@ -33,8 +35,14 @@ public:
float GetHP() const;
void Teleport(int& x, int& z);
bool GetIsAirborne() const;
bool AmIDead();
void InflictDamage(float hitPoints);
int getScore() const;
void addPoint();
uint64_t Killer = 0;
std::string m_username;
bool m_hit = false;
private:
uint64_t getId() const;
@@ -44,8 +52,8 @@ protected:
Vector3f m_velocity;
Vector3f m_direction;
std::string m_username;
uint64_t id = 0;
int m_score = 0;
float m_rotX = 0;
float m_rotY = 0;

View File

@@ -169,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets);
}
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos;
Vector3f ray = player_dir;
BlockType oldbtype;
netprot::ChunkMod* cmod = nullptr;
bool found = false;
if (block) return;
if (block) return cmod;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR)
if (bt != BTYPE_AIR) {
found = true;
oldbtype = bt;
}
}
if (found)
@@ -219,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
(By == PyA ||
By == PyB ||
By == PyC) &&
Bz == Pz))
Bz == Pz)) {
found = true;
oldbtype = bt;
}
}
}
}
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
if (net) {
cmod = new netprot::ChunkMod();
cmod->old_b_type = oldbtype;
cmod->b_type = blockType;
cmod->pos = currentBlock;
}
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified();
block = true;
}
return cmod;
}
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {

View File

@@ -11,6 +11,7 @@
#include "array2d.h"
#include "bullet.h"
#include "chunk.h"
#include "netprotocol.h"
class Chunk;
class Bullet;
@@ -37,7 +38,7 @@ public:
void GetScope(unsigned int& x, unsigned int& y);
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const;

View File

@@ -48,7 +48,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>ClangCL</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -4,24 +4,26 @@
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
LoginInfo log,
PlayerInfo play):
LoginInfo *log,
PlayerInfo *play) :
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
m_loginfo(*log),
m_playinfo(*play) {
}
Connection::~Connection() { closesocket(m_sock); }
Connection::~Connection() {
delete player;
closesocket(m_sock); }
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
@@ -50,70 +52,157 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck;
Input in;
while (true) {
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
Sync sync;
recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize))
if (Deserialize(&in, pck, &bsize)) {
m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
}
}
lsPck.clear();
}
}
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
while (m_last_out < m_output_manifest.size()) {
Output out = m_output_manifest.at(m_last_out++);
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
static int outs = 0;
static Timestamp last = 0;
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(true))
if (m_playinfo.id == conn->GetHash(false))
continue;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
}
++outs;
[[unlikely]] if (last == 0) // !
last = out.timestamp;
outs += out.timestamp + last;
if (outs >= 1000) {
outs -= 1000;
Sync sync;
sync.hp = player->GetHP();
sync.timestamp = out.timestamp;
sync.position = out.position;
sync.sid = m_loginfo.sid;
sync.timer = timer;
sync.timestamp = out.timestamp;
sync.ammo = -1;
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
}
m_output_vector.pop_front();
}
}
void Connection::Run(World* world) {
Timestamp Connection::Run(World* world) {
Input in, last;
Output out;
Timestamp tstamp = 0;
float el;
if (m_input_manifest.size() < 2)
return;
return tstamp;
while (m_last_in < m_input_manifest.size()) {
in = m_input_manifest.at(m_last_in + 1);
last = m_input_manifest.at(m_last_in);
if (player->AmIDead()) {
m_input_manifest.clear();
return tstamp;
}
el = (float)(in.timestamp - last.timestamp) / 1000.;
player.get()->SetDirection(in.direction);
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
while (m_last_in < m_input_vector.size() - 1) {
in = m_input_vector.at(m_last_in + 1);
last = m_input_vector.at(m_last_in);
el = (double)(in.timestamp - last.timestamp) / 1000.;
if (m_shoot_acc > 0.) {
m_shoot_acc -= el;
if (m_shoot_acc < 0.)
m_shoot_acc = 0;
}
player->SetDirection(in.direction);
player->ApplyPhysics(player->GetInput(in.keys.forward,
in.keys.backward,
in.keys.left,
in.keys.right,
in.keys.jump, false, el), world, el);
out.position = player.get()->GetPosition();
if (player->GetPosition().y < -20.) {
player->InflictDamage(9000.);
player->Killer = GetHash(true);
}
out.states.jumping = player->GetIsAirborne();
out.states.running = player->GetVelocity().Length() > .5f;
out.states.still = !out.states.running && !out.states.jumping;
out.states.hit = player->m_hit;
player->m_hit = false;
if (player->AmIDead()) {
in.keys.shoot = false;
in.keys.block = false;
out.states.dead = true;
}
static bool toggle = false;
if (in.keys.block) {
if (!toggle) {
toggle = true;
bool block = false;
ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
player->GetPosition(),
player->GetDirection(),
block, true);
if (cmod)
ChunkDiffs.push_back(std::move(cmod));
}
}
else toggle = false;
out.states.shooting = in.keys.shoot;
if (out.states.jumping && out.states.shooting)
out.states.jumpshot = true;
else out.states.jumpshot = false;
if (in.keys.shoot && m_shoot_acc <= 0.) {
Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
m_shoot_acc = BULLET_TIME;
}
out.position = player->GetPositionAbs();
out.direction = in.direction;
out.timestamp = in.timestamp;
out.id = m_playinfo.id;
m_output_manifest[out.timestamp] = out;
m_output_vector.push_back(out);
tstamp = out.timestamp;
++m_last_in;
}
return tstamp;
}
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
// auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
// while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--);
}
Timestamp Connection::GetTStamp() const { return m_tstamp; }

View File

@@ -16,11 +16,11 @@ public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
LoginInfo log,
PlayerInfo play);
LoginInfo *log,
PlayerInfo *play);
~Connection();
std::unique_ptr<Player> player = nullptr;
Player* player = nullptr;
uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
@@ -34,16 +34,29 @@ public:
sockaddr_in* getAddr() const;
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
void Run(World* world);
Timestamp Run(World* world);
void CleanInputManifest(Timestamp time);
bool m_nsync = true;
std::vector<Bullet*> Bullets;
std::vector<ChunkMod*> ChunkDiffs;
Timestamp GetTStamp() const;
private:
std::unordered_map<Timestamp, Input> m_input_manifest;
std::vector<Input> m_input_vector;
std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog;
float m_shoot_acc = 0;
Timestamp m_tstamp = 0;
SOCKET m_sock;
sockaddr_in m_addr;
LoginInfo m_loginfo;

View File

@@ -11,4 +11,20 @@
#define ID_LIST_SIZE 127
#define SRV_MANUAL_SETUP true
// @ = Dead guy, $ = Killer.
const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
"@ has bit the dust, if you know what I mean.",
"@ has ceased to be.",
"@ is no more.",
"@ is like, super dead.",
"Requiescat In Pace, @.",
"So long, @, and thanks for all the lols!",
"@ has a bad case of being dead.",
"@ has finally seen the light!",
"Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
"@ did not want to live forever.",
"$ made @ die for their country.",
"$ has become death, destroyer of @.",
"$ did not make @ feel lucky." };
#endif

View File

@@ -3,6 +3,11 @@
int main() {
std::unique_ptr<Server> server = std::make_unique<Server>();
if (server->Init() == 0)
if (server->Ready() == 0)
while (server->Ready() == 0) {
server->Run();
if (!server->NewGameRequested())
break;
server->Cleanup();
}
server->DeInit();
}

View File

@@ -18,9 +18,10 @@ Server::~Server() {
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
for (const auto& [key, player] : m_players)
for (const auto& [key, player] : m_conns)
closesocket(player->getSock());
m_players.clear();
m_conns.clear();
delete m_world;
#ifdef _WIN32
WSACleanup();
#endif
@@ -76,27 +77,31 @@ int Server::Ready() {
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.countdown = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.countdown = 0;
}
} while (m_game.countdown < 1);
do {
m_game.seed = 9370707;
/*do {
Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.seed = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.seed = 0;
}
} while (m_game.seed < 1);
} while (m_game.seed < 1);*/
do {
Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
nbrjoueurs = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
}
catch (const std::exception& e) {
Log(e.what(), true, false);
nbrjoueurs = 0;
}
@@ -127,7 +132,7 @@ int Server::Ready() {
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
PlayerInfo play;
PlayerInfo* play = new PlayerInfo();
m_buf.len = BUFFER_LENGTH;
Packet pck = getPack(&m_buf);
@@ -145,32 +150,35 @@ int Server::Ready() {
Log(str.append(" Nom: ").append(log->name), false, false);
str.clear();
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
sendPack<LoginInfo>(sock, log, &m_buf);
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play.id = getUniqueId();
strcpy(play.name, log->name);
play->id = getUniqueId();
play->tid = log->tid;
strcpy(play->name, 32, log->name);
play.tid = log->tid;
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play->id)).append("]")
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
play->tid = log->tid;
sendPack<GameInfo>(sock, &m_game, &m_buf);
Connection* conn = new Connection(sock, sockad, *log, play);
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
Connection* conn = new Connection(sock, sockad, log, play);
for (auto& [key, player] : m_players) {
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
}
m_players[log->sid] = std::move(conn);
delete log;
m_conns[log->sid] = conn;
if (++nbrconn >= nbrjoueurs)
readystart = true;
}
}
}
for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
for (auto& [keyout, playout] : m_conns) {
if (keyin == keyout)
continue;
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
}
return 0;
}
@@ -182,62 +190,229 @@ void Server::Run() {
Log("Debut de la partie...", false, false);
int players = m_players.size();
int players = m_conns.size();
m_world = new World();
m_world->SetSeed(m_game.seed);
m_world->GetChunks().Reset(nullptr);
m_world->BuildWorld();
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
if (!conn) {
m_conns.erase(key);
continue;
}
int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
conn->player->m_username = conn->GetName();
m_players[key] = conn->player;
Sync sync;
sync.position = conn->player->GetPosition();
sync.position = conn->player->GetPositionAbs();
sync.hp = conn->player->GetHP();
sync.sid = key;
sync.ammo = 0;
sync.timestamp = 0;
sync.timer = m_game.countdown;
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
}
int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
Timestamp last = 0;
std::vector<Chat*> chatlog;
std::vector<ChunkMod*> chunkdiffs;
std::vector<Bullet*> bullets;
std::vector<std::vector<Bullet*>::iterator> bullit;
std::vector<BulletAdd*> netbull;
std::vector<char*> lsPck;
Chat* startchat = new Chat();
startchat->src_id = 0;
char startmess[] = "How would -YOU- like to die today, motherf-words?";
strcpy(startchat->mess, 140, startmess);
chatlog.emplace_back(startchat);
while (!endgame) {
for (auto& [key, conn] : m_players) {
conn->getPacks(m_sock_udp);
conn->Run(m_world);
conn->sendPacks(m_sock_udp, m_players);
using namespace std::chrono;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
if (last == 0)
last = tstamp;
sync_acc += tstamp - last;
if (sync_acc >= 1000) {
while (sync_acc >= 1000)
sync_acc -= 1000;
--timer;
std::string str = "Timer: ";
Log(str.append(std::to_string(timer)), false, false);
}
last = tstamp;
for (auto& [key, conn] : m_conns) {
/* In */
Input in; Sync sync;
recvPacks(m_sock_udp, &m_buf, &lsPck);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize)) {
if (m_conns.count(in.sid))
m_conns[in.sid]->AddInput(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {}
break;
default: break;
}
}
lsPck.clear();
//while (true) {
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
// Packet pck = getPack(&m_buf);
// switch (pck.type) {
// using enum netprot::PACKET_TYPE;
// case ERR: std::puts("ERROR!"); break;
// case INPUT: std::puts("INPUT!"); break;
// case OUTPUT: std::puts("OUTPUT!"); break;
// case SYNC: std::puts("SYNC!"); break;
// case TEAMINF: std::puts("TEAMINF!"); break;
// case SELFINF: std::puts("SELFINF!"); break;
// case PLAYINF: std::puts("PLAYINF!"); break;
// case LOGINF: std::puts("LOGINF!"); break;
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
// case GAMEINFO: std::puts("GAMEINFO!"); break;
// case ENDINFO: std::puts("ENDINFO!"); break;
// case CHAT: std::puts("CHAT!"); break;
// case ERRLOG: std::puts("ERRLOG!"); break;
// case LAST_PACK: [[falltrough]];
// default: std::puts("wtf?!"); break;
// }
// netprot::emptyPack(pck);
// }
//}
/* Process */
if (conn->m_nsync) {
Timestamp tstamp = conn->Run(m_world);
if (conn->player->AmIDead()) {
Chat* chat = new Chat();
chat->dest_id = chat->dest_team_id = chat->src_id = 0;
std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
strcpy(chat->mess, 140, mess.c_str());
chatlog.emplace_back(chat);
++deadplayers;
conn->m_nsync = false;
}
else {
for (auto& chmo : conn->ChunkDiffs)
chunkdiffs.emplace_back(std::move(chmo));
conn->ChunkDiffs.clear();
for (auto& bull : conn->Bullets) {
bullets.emplace_back(bull);
//Log("POW!", false, false);
BulletAdd* nbul = new BulletAdd();
nbul->pos = bull->getPos();
nbul->dir = bull->getVel();
nbul->id = key;
nbul->tstamp = tstamp;
netbull.emplace_back(std::move(nbul));
}
conn->Bullets.clear();
}
/* Out */
conn->sendPacks(m_sock_udp, m_conns, timer);
}
if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
endgame = true;
}
for (auto& bull : netbull) {
for (auto& [key, conn] : m_conns)
if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
delete bull;
}
netbull.clear();
for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
ChunkMod* cmod = nullptr;
Bullet* bullet = *bull;
if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
if (cmod)
chunkdiffs.emplace_back(cmod);
bullit.push_back(bull);
delete bullet;
}
}
for (auto& bull: bullit)
bullets.erase(bull);
bullit.clear();
for (auto& chat : chatlog) {
Log(chat->mess, false, false);
for (auto& [key, conn] : m_conns)
sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
delete chat;
}
chatlog.clear();
for (auto& chmo : chunkdiffs) {
for (auto& [key, conn] : m_conns)
sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
delete chmo;
}
chunkdiffs.clear();
}
Chat end;
end.src_id = 0;
char endmess[] = "Game over, man. Game over.";
strcpy(end.mess, 140, endmess);
for (auto& [key, conn] : m_conns) {
std::string str = conn->player->GetUsername();
Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
}
for (auto& [key, conn] : m_conns)
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
char* ch = new char[2];
std::cout << "Nouvelle partie? [o/N] ";
std::cin.getline(ch, 2);
std::cout << std::endl;
m_exit = true;
if (ch[0] == 'o' || ch[0] == 'O')
m_exit = false;
delete[] ch;
}
void Server::Cleanup() {
for (auto& [key, conn] : m_conns)
delete conn;
m_conns.clear();
m_players.clear();
delete m_world;
m_world = nullptr;
}
void Server::DeInit() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
bool Server::NewGameRequested() const { return !m_exit; }
inline std::string Server::LogTimestamp() {
time_t rawtime;
tm timeinfo;
@@ -276,10 +451,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
for (const auto& [key, player] : m_players) {
for (const auto& [key, player] : m_conns)
closesocket(player->getSock());
}
m_players.clear();
delete m_world;
m_conns.clear();
#ifdef _WIN32
WSACleanup();
#endif
@@ -302,3 +478,34 @@ uint64_t Server::getUniqueId() {
m_ids.pop_back();
return id;
}
std::string Server::getDeathMessage(std::string username, std::string killer) const {
std::string mess;
std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
size_t ind = temp.find('@');
size_t indk = temp.find('$');
bool bypass = false;
if (indk == std::string::npos)
bypass = true;
if (ind < indk || bypass) {
mess.append(temp.substr(0, ind));
mess.append(username);
if (!bypass) {
mess.append(temp.substr(ind + 1, indk - 1));
mess.append(killer);
mess.append(temp.substr(indk + 1));
}
else mess.append(temp.substr(ind + 1));
}
else {
mess.append(temp.substr(0, indk));
mess.append(killer);
mess.append(temp.substr(indk + 1, ind - 1));
mess.append(username);
mess.append(temp.substr(ind + 1));
}
return mess;
}

View File

@@ -1,6 +1,7 @@
#ifndef SERVER_H__
#define SERVER_H__
#include <cstdlib>
#include <fstream>
#include <vector>
#include <set>
@@ -23,6 +24,9 @@ public:
int Init();
int Ready();
void Run();
void Cleanup();
void DeInit();
bool NewGameRequested() const;
private:
@@ -36,19 +40,21 @@ private:
Buffer m_buf;
std::unordered_map<uint64_t, Connection*> m_players;
std::unordered_map<uint64_t, Player*> m_players;
std::unordered_map<uint64_t, Connection*> m_conns;
std::unordered_map<Timestamp, Chat> m_chatlog;
std::vector<uint64_t> m_ids;
GameInfo m_game;
World* m_world = nullptr;
const bool m_manual_setup = SRV_MANUAL_SETUP;
bool m_exit = true;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
std::string getDeathMessage(std::string username, std::string killer) const;
};

View File

@@ -91,7 +91,7 @@
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>ClangCL</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
}
Audio::~Audio() {

View File

@@ -1,4 +1,4 @@
#include "booster.h";
#include "booster.h"
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
{

View File

@@ -28,6 +28,7 @@ include_directories(
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
@@ -40,6 +41,7 @@ add_library(SQCSim-common
add_executable(SQCSim-client
"../audio.cpp"
"../booster.cpp"
"../connector.cpp"
"../engine.cpp"
"../mesh.cpp"

View File

@@ -65,20 +65,15 @@ int Connector::Connect(const char* srv_addr, std::string name) {
netprot::Buffer bf;
netprot::LoginInfo log;
strcpy(log.name, name.c_str());
strcpy(log.name, 32, name.c_str());
netprot::sendPack(m_sock_tcp, &log, &bf);
//using namespace std::chrono_literals;
//std::this_thread::sleep_for(100ms);
memset(bf.ptr, '\0', BUFFER_LENGTH);
bool ready = false;
int errors = 0;
std::vector<char*> lsPck;
while (!ready) {
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
netprot::recvPacks(m_sock_udp, &bf, &lsPck);
for (auto& pck : lsPck) {
uint32_t bsize = bf.len - (pck - bf.ptr);
@@ -97,7 +92,10 @@ int Connector::Connect(const char* srv_addr, std::string name) {
pl = new netprot::PlayerInfo();
if (!netprot::Deserialize(pl, pck, &bsize))
++errors;
else m_players[pl->id] = pl;
else {
m_players[pl->id] = pl;
std::cout << "A challenger appears! " << pl->name << std::endl;
}
break;
case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.

View File

@@ -28,8 +28,17 @@
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
//1 = jump shoot sans anim, 2 = jump shoot avec anim
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
//1 = shoot sans anim, 2 = shoot avec anim
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/"

Binary file not shown.

View File

@@ -18,7 +18,7 @@ struct Notification {
// Use a vector to manage notifications
std::vector<Notification> notifications;
Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo() {}
Engine::Engine() {}
Engine::~Engine() {
m_world.CleanUpWorld(m_renderCount, true);
@@ -29,19 +29,40 @@ Engine::~Engine() {
}
void Engine::Init() {
if (m_istarted)
return;
else m_istarted = true;
// Objet de skybox avec sa propre texture et son propre shader!
m_skybox.Init(0.2f);
// Objet de musique!
//m_menuaudio.ToggleMusicState();
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x) {
m_bullets[x] = nullptr;
m_whoosh[x] = nullptr;
}
m_world.GetChunks().Reset(nullptr);
m_world.SetSeed(SEED);
}
void Engine::DeInit() {}
void Engine::LoadResource() {
GLenum glewErr = glewInit();
if (glewErr != GLEW_OK) {
std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl;
abort();
}
uint64_t seed = SEED;
glDisable(GL_FRAMEBUFFER_SRGB);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_PROJECTION);
@@ -55,32 +76,6 @@ void Engine::Init() {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_SUBTRACT);
if (m_istarted)
return;
else m_istarted = true;
// Objet de skybox avec sa propre texture et son propre shader!
m_skybox.Init(0.2f);
// Objet de musique!
//m_audio.ToggleMusicState();
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x) {
m_bullets[x] = nullptr;
m_whoosh[x] = nullptr;
}
m_world.SetSeed(seed);
// Init Chunks
m_world.GetChunks().Reset(nullptr);
m_startTime = std::chrono::high_resolution_clock::now();
}
void Engine::DeInit() {}
void Engine::LoadResource() {
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
@@ -123,8 +118,8 @@ void Engine::LoadResource() {
LoadTexture(m_textureMenuQuit, TEXTURE_PATH "menus/buttons/main/mainQuit.png", false);
LoadTexture(m_textureMenuSingle, TEXTURE_PATH "menus/buttons/main/mainSingle.png", false);
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png");
@@ -135,28 +130,70 @@ void Engine::LoadResource() {
//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM
//STILL//STANDING
TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); //0
TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png"); //1
TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png"); //2
TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png"); //3
TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png"); //4
TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png"); //5
TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png"); //6
TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png"); //7
//SHOOTINGSTILL SANS TIRER
TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); ////9
TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); ////10
TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png"); ////11
TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png"); ////12
TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png"); ////13
TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png"); ////14
TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png"); ////15
TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png"); ////16
//SHOOTINGSTILL TIRER
TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueFrontRightShootingRightShoot1.png"); ////17
TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueLeftShootingLeftShoot1.png"); ////18
TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueRightShootingRightShoot1.png"); ////19
TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingLeftShoot1.png"); ////20
TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingRightShoot1.png"); ////21
TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackLeftShootingLeftShoot1.png"); ////22
TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackRightShootingRightShoot1.png"); ////23
TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueShootingBackRightShoot1.png"); ////24
//JUMP
//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png");
//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png");
//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png");
TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); ////25
TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); ////26
TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); ////27
TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); ////28
TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); ////29
TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); ////30
TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); ////31
TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); ////32
//SHOOTINGJUMP SANS TIRER
TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontJumpRightShootingRight.png"); ////33
TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontLeftJumpLeftShootingLeft.png"); ////34
TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontRightJumpRightShootingRight.png"); ////35
TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueProfilLeftJumpLeftShootingLeft.png"); ////36
TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BluerProfilRightJumprightShootingRight.png"); ////37
TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png"); ////38
TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png"); ////39
TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png"); ////40
//SHOOTINGJUMP TIRER
TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png"); ////41
TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontLeftJumpLeftShootingLeftShoot1.png"); ////42
TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontRightJumpRightShootingRightShoot1.png"); ////43
TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueProfilLeftJumpLeftShootingLeftShoot1.png"); ////44
TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BluerProfilRightJumprightShootingRightShoot1.png"); ////45
TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png"); ////46
TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png"); ////47
TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png"); ////48
//STILL
//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackRight.png");
TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBack.png");
//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBack.png");
//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilLeft.png");
//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilRight.png");
//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeft.png");
//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRight.png");
//SHOOTINGSTILL
//SHOOTINGJUMP
if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
std::cout << " Unable to generate texture atlas ..." << std::endl;
@@ -315,6 +352,7 @@ void Engine::DisplayHud(int timer) {
glBindTexture(GL_TEXTURE_2D, 0);
glLoadIdentity();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClear(GL_STENCIL_BUFFER_BIT);
float itemBackgroundWidthProportion = 0.25f;
float itemBackgroundHeightProportion = 0.175f;
@@ -336,6 +374,8 @@ void Engine::DisplayHud(int timer) {
// HP Bar
float playerHp = m_player.GetHP();
if (playerHp < 0.)
playerHp == 0;
float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f;
float hpBarWidthProportion = 0.25f;
@@ -435,12 +475,12 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
glPushMatrix();
int timer = GetCountdown(elapsedTime);
for (int i = 1; i < WORLD_SIZE_X; i++) {
/*for (int i = 1; i < WORLD_SIZE_X; i++) {
if (timer <= COUNTDOWN - m_timerReductionChunk * i) {
m_world.RemoveChunk(m_nbReductionChunk * i);
m_renderer.RemoveChunk(m_nbReductionChunk * i);
}
}
}*/
if (m_keyK) {
SystemNotification(m_messageNotification);
m_keyK = false;
@@ -558,24 +598,15 @@ void Engine::PrintText(float x, float y, const std::string& t, float charSizeMul
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
int Engine::GetCountdown(float elapsedTime) {
if (m_resetcountdown) {
m_nbReductionChunk = 4;
m_timerReductionChunk = 30;
m_countdown = m_time + COUNTDOWN;
m_resetcountdown = false;
}
if (m_countdown < m_time)
Stop();
if (!m_stopcountdown)
m_time += elapsedTime;
return m_countdown - (int)m_time;
return m_countdown;
}
int Engine::GetOptionsChoice() {
return m_selectedOption;
}
void Engine::StartMultiplayerGame() {
bool Engine::StartMultiplayerGame() {
bool ok = true;
if (!m_conn.Init()) {
if (!m_conn.Connect(m_serverAddr.c_str(), m_username)) {
// setup jeu en reseau.
@@ -586,12 +617,20 @@ void Engine::StartMultiplayerGame() {
for (auto& [key, player] : m_conn.m_players)
m_players[key] = new RemotePlayer(player);
//seed = m_conn.getSeed();
//m_world.SetSeed(m_conn.getSeed());
m_world.SetSeed(9370707);
m_networkgame = true;
}
else std::cout << "Erreur de connexion." << std::endl;
else {
std::cout << "Erreur de connexion." << std::endl;
ok = false;
}
else std::cout << "Erreur de creation de socket." << std::endl;
}
else {
std::cout << "Erreur de creation de socket." << std::endl;
ok = false;
}
return ok;
}
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
@@ -625,7 +664,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
fPosY = fPosYJump;
fPosY -= charSize;
ss << " Velocity : " << m_remotePlayer.GetVelocity();
ss << " Velocity : " << m_player.GetVelocity();
PrintText(fPosX, fPosY, ss.str());
ss.str("");
fPosY -= charSize;
@@ -635,16 +674,16 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
ss.str("");
fPosY -= charSize;
ss << " Remote Position : " << m_remotePlayer.GetPosition();//m_player.GetPosition();
ss << " Remote Position : " << m_otherplayerpos;
PrintText(fPosX, fPosY, ss.str());
ss.str("");
fPosY -= charSize;
ss << " Block : ";
if (bloc == BTYPE_LAST)
ss << "Weapon";
else
ss << (int)bloc;
//ss << " Block : ";
//if (bloc == BTYPE_LAST)
// ss << "Weapon";
//else
// ss << (int)bloc;
PrintText(fPosX, fPosYJump, ss.str());
}
@@ -1194,8 +1233,17 @@ void Engine::Render(float elapsedTime) {
if (m_gamestate == GameState::LOBBY) {
DisplayLobbyMenu(elapsedTime);
if (m_multiReady) {
StartMultiplayerGame();
if (StartMultiplayerGame()) {
std::cout << "Starting multiplayer game reached" << std::endl;
m_gamestate = GameState::PLAY;
//m_menuaudio.ToggleMusicState();
m_audio.ToggleMusicState();
m_startTime = std::chrono::high_resolution_clock::now();
}
else {
std::cout << "Cannot reach server." << std::endl;
m_gamestate = GameState::MAIN_MENU;
}
}
return;
}
@@ -1207,12 +1255,10 @@ void Engine::Render(float elapsedTime) {
static irrklang::ISound* step; // Pour les sons de pas.
static float pollTime = 0;
static float bulletTime = 0;
static float gameTime = 0;
static BlockType bloc = 1;
if (elapsedTime > 0.1f) return;
//gameTime += elapsedTime;
pollTime += elapsedTime;
Transformation all;
@@ -1256,19 +1302,10 @@ void Engine::Render(float elapsedTime) {
m_player.ApplyTransformation(remotePlayer, true, false);
if (m_key1) bloc++;
else if (m_key2) bloc--;
if (m_mouseWU) bloc++;
else if (m_mouseWD) bloc--;
if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
m_mouseWU = m_mouseWD = m_key1 = m_key2 = false;
if (m_mouseL) {
if (bloc != BTYPE_LAST)
m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block);
else if (bulletTime <= 0.f) {
netprot::ChunkMod* cmod = nullptr;
if (!m_player.AmIDead() && m_mouseL) {
if (bulletTime <= 0.f) {
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) {
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
@@ -1289,80 +1326,105 @@ void Engine::Render(float elapsedTime) {
}
}
else if (m_mouseR)
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
cmod = m_world.ChangeBlockAtCursor(BTYPE_METAL, m_player.GetPosition(), m_player.GetDirection(), m_block, m_networkgame);
static netprot::ChunkMod** wat = &m_chunkmod;
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
if (m_bullets[x]) {
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players, m_networkgame ? wat : nullptr)) {
m_bullets[x]->~Bullet();
if (m_whoosh[x])
m_whoosh[x]->drop();
if (m_chunkmod) {
m_chunkmod_manifest.push_back(std::move(m_chunkmod));
m_chunkmod = nullptr;
}
m_bullets[x] = nullptr;
m_whoosh[x] = nullptr;
//if (m_whoosh[x])
// m_whoosh[x]->drop();
//m_whoosh[x] = nullptr;
break;
}
else if (!m_whoosh[x]) {
m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
else {
Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
// else if (!m_whoosh[x]) {
// m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
// }
// else {
// Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
// m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
// }
}
}
}
gameTime += elapsedTime * 10;
Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime));
dance.Normalize();
m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime);
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime);
m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all);
if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime);
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
if (m_isSkybox) m_skybox.Render(skybox);
DrawHud(elapsedTime, bloc);
DisplayPovGun();
ProcessNotificationQueue();
if (m_damage) {
InstantDamage();
}
static bool fell = false;
if (m_player.GetPosition().y < 1.7f && !fell) {
static bool died = false;
if ((m_player.GetPosition().y < -1.7f || m_player.AmIDead()) && !died) {
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
fell = true;
died = true;
}
else if (m_player.GetPosition().y < -20.f) {
m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); // Respawn si le bonho- joueur tombe en bas du monde.
fell = false;
if (m_player.GetPosition().y < -21.f || died) {
died = false;
std::string user = m_player.m_username.append(" (Dead)");
m_player = Player(Vector3f(.5, CHUNK_SIZE_Y + 1.7f, .5), 0, 0);
m_player.m_username = user;
m_player.InflictDamage(-m_player.GetHP());
}
m_time += elapsedTime;
if (m_networkgame) { // Pour se gerer le paquet.
static bool has_synced = false;
using namespace std::chrono;
using namespace netprot;
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count();
static Timestamp last = 0;
Input input;
Sync sync;
uint64_t id = m_conn.getId();
static std::vector<char*> lsPck;
static int sync_acc = 0, cmod_acc = 0;
if (false) { // TODO: Faire un checkup pour chaque ~1000ms.
if (cmod)
m_chunkmod_manifest.emplace_back(cmod);
if (last == 0)
last = tstamp;
sync_acc += tstamp - last;
cmod_acc += tstamp - last;
last = tstamp;
if (sync_acc >= 1000) {
sync_acc -= 1000;
sync.sid = id;
sync.timestamp = tstamp;
sync.position = m_player.GetPosition();
sync.position = m_player.GetPositionAbs();
sync.hp = m_player.GetHP();
// TODO: Garrocher ca quelque-part.
if (!has_synced) {
has_synced = true;
sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr);
}
m_syncs[sync.timestamp] = sync;
}
if (cmod_acc >= 3000) {
while (cmod_acc >= 3000)
cmod_acc -= 3000;
if (!m_chunkmod_manifest.empty()) {
ChunkMod* cmod = m_chunkmod_manifest.front();
m_chunkmod_manifest.pop_front();
m_world.ChangeBlockAtPosition(cmod->old_b_type, cmod->pos);
delete cmod;
}
}
input.sid = id;
@@ -1378,11 +1440,11 @@ void Engine::Render(float elapsedTime) {
sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr);
lsPck = recvPacks(m_conn.m_sock_udp, &m_buf);
recvPacks(m_conn.m_sock_udp, &m_buf, &lsPck);
char* prevptr = nullptr;
Chat chat;
for (auto& pck : lsPck) { // We could make a few threads out of this.
Sync sync;
Output out;
Sync sync; Output out; ChunkMod cmod; BulletAdd bull;
if (!prevptr)
prevptr = m_buf.ptr;
uint32_t bsize = m_buf.len - (pck - prevptr);
@@ -1391,23 +1453,111 @@ void Engine::Render(float elapsedTime) {
using enum PACKET_TYPE;
case SYNC:
if (Deserialize(&sync, pck, &bsize)) {
if (sync.sid != m_conn.getId())
if (sync.sid != m_conn.getId()) {
SystemNotification("syncsid be no good.");
break;
// TODO: Vérifier si les positions concordent au sync local.
}
if (m_syncs.count(sync.timestamp)) {
Sync comp = m_syncs[sync.timestamp];
std::cout << sync.hp << std::endl;
m_player.InflictDamage(sync.hp - comp.hp);
Vector3f diff = sync.position - comp.position;
if (diff.y < 1.)
diff.y = 0;
if (diff.Length() > 1.5) {
diff.Normalize();
m_player.Move(-diff);
}
m_countdown = sync.timer;
m_syncs.erase(sync.timestamp);
}
}
break;
case OUTPUT:
if (Deserialize(&out, pck, &bsize)) {
RemotePlayer* r = (RemotePlayer*)m_players[out.id];
r->Feed(out);
if (!m_players.contains(out.id)) {
SystemNotification(std::to_string(out.id).append(" is id no good."));
break;
}
RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]);
rt->Feed(out);
if (rt->AmIDead()) {
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f);
}
}
break;
case CHUNKMOD:
if (Deserialize(&cmod, pck, &bsize)) {
if (!std::erase_if(m_chunkmod_manifest, // Efface le chunkmod du manifeste s'il est dedans et reset le countdown, sinon fait la modification.
[cmod](ChunkMod* c) {
return cmod.pos == c->pos &&
cmod.b_type == c->b_type &&
cmod.old_b_type == c->old_b_type;
}))
m_world.ChangeBlockAtPosition(cmod.b_type, cmod.pos);
else cmod_acc = 0;
}
else SystemNotification("cmod iznogoud.");
break;
case BULLET:
if (Deserialize(&bull, pck, &bsize)) {
Bullet* bult = new Bullet(bull.pos, bull.dir);
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) {
m_bullets[x] = bult;
break;
}
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array.
m_bullets[0]->~Bullet();
m_bullets[0] = bult;
break;
}
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir, false, 1.f);
}
else SystemNotification("Bullet is kraput.");
break;
case CHAT:
if (Deserialize(&chat, pck, &bsize))
SystemNotification(chat.mess);
else SystemNotification("Chat iznogoud.");
break;
default:
SystemNotification("packet be no good.");
break;
}
}
lsPck.clear();
glDisable(GL_CULL_FACE);
for (auto& [key, player] : m_players) {
RemotePlayer* rt = static_cast<RemotePlayer*>(player);
glClear(GL_STENCIL_BUFFER_BIT);
rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player);
}
glEnable(GL_CULL_FACE);
}
else {
if (m_resetcountdown) {
m_nbReductionChunk = 4;
m_timerReductionChunk = 30;
m_countdown = m_time + COUNTDOWN;
m_resetcountdown = false;
}
if (!m_stopcountdown)
m_countdown -= (int)m_time;
}
DrawHud(elapsedTime, bloc);
DisplayPovGun();
}
}
@@ -1516,13 +1666,16 @@ void Engine::KeyPressEvent(unsigned char key) {
}
break;
case 36: // ESC - Quitter
if (m_networkgame)
Stop();
if (m_gamestate == GameState::PLAY) {
m_gamestate = GameState::PAUSE;
}
else if (m_gamestate == GameState::PAUSE) {
m_gamestate = GameState::PLAY;
}
//Stop();
//m_menuaudio.ToggleMusicState();
m_audio.ToggleMusicState();
break;
case 57: // Space - Sauter
if (!m_keySpace) {
@@ -1612,7 +1765,7 @@ void Engine::KeyReleaseEvent(unsigned char key) {
m_keyL = false;
break;
case 12: // M - Toggle music
m_audio.ToggleMusicState();
//m_audio.ToggleMusicState();
break;
case 15:
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
@@ -1880,7 +2033,6 @@ void Engine::HandlePlayerInput(float elapsedTime) {
m_currentInputString = "";
m_settingServer = false;
m_multiReady = true;
m_gamestate = GameState::PLAY;
}
}
m_keyEnter = false;

View File

@@ -5,6 +5,7 @@
#include <chrono>
#include <cmath>
#include <unordered_map>
#include <set>
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/boostinfo.h"
@@ -45,7 +46,7 @@ private:
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
int GetOptionsChoice();
void StartMultiplayerGame();
bool StartMultiplayerGame();
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
@@ -85,21 +86,15 @@ private:
char SimulateKeyboard(unsigned char key);
void HandlePlayerInput(float elapsedTime);
Connector m_conn;
Audio m_audio = Audio(AUDIO_PATH "start.wav");
//udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
irrklang::ISound* m_powpow, * m_scream;
irrklang::ISound* m_whoosh[MAX_BULLETS];
Bullet* m_bullets[MAX_BULLETS];
std::chrono::high_resolution_clock::time_point m_startTime;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
netprot::PlayerInfo m_pinfo;
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
std::string m_messageNotification = "";
//Menu
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
World m_world = World();
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
@@ -239,6 +234,16 @@ private:
float m_mousemy = 0;
bool m_networkgame = false;
Connector m_conn;
std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
std::chrono::high_resolution_clock::time_point m_startTime;
std::unordered_map<uint64_t, Player*> m_players;
netprot::Buffer m_buf, m_bufout;
netprot::ChunkMod* m_chunkmod = nullptr;
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
std::string m_messageNotification = "";
};
#endif // ENGINE_H__

View File

@@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
m_fullscreen = fullscreen;
InitWindow(width, height);
Init();
LoadResource();
Init();
sf::Clock clock;

View File

@@ -10,14 +10,10 @@
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){
LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
}
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
}
@@ -33,6 +29,11 @@ void RemotePlayer::Init()
void RemotePlayer::Feed(const netprot::Output out) {
m_position = Vector3f(out.position);
m_direction = Vector3f(out.direction);
current.states = out.states;
//current.position = out.position;
//current.direction = out.direction;
//current.states = out.states;
@@ -75,35 +76,232 @@ void RemotePlayer::Feed(const netprot::Output out) {
//previous.position = current.position;
//previous.states = current.states;
//previous.id = current.id;
//m_direction = current.direction;
//m_position = current.position;
}
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera)
{
float x = GetPosition().x;
float y = GetPosition().y;
float z = GetPosition().z;
float width = 1.f;
float height = 1.7f;
Vector3f DiffCam = GetPosition() - camera.GetPosition();
Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
Vector3f CrossA = DiffCam.Cross(UpCam);
Vector3f CrossB = DiffCam.Cross(CrossA);
CrossA.Normalize();
CrossB.Normalize();
Vector3f playerPosition = GetPosition() + Vector3f(0.f, -.75f, 0.f);
Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
Vector3f angleRemote = GetDirection();
Vector3f angleCam = (v1 - v2).Cross(v3 - v2);
angleCam.y = 0;
angleRemote.y = 0;
angleCam.Normalize();
angleRemote.Normalize();
float angle = angleRemote.Dot(angleCam);
int index = 0;
angle = -angle;
Vector3f side = angleRemote.Cross(angleCam);
static float time = 0.f;
static bool Shooting = false;
bool isLeft = side.y > 0;
time += elapsedTime;
if (time >= 200)
{
time -= 200;
if (!current.states.shooting)
Shooting = false;
else
Shooting = !Shooting;
}
if (angle >= 0.75) //Face - side positif
{
if(current.states.shooting){
if (Shooting)
index = 17;
else
index = 9;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 41;
else
index = 33;
}
else if (current.states.jumping)
index = 25;
else if (current.states.running && current.states.still)
index = 0;
}
else if (angle >= 0.25 && isLeft) //Frontleft
{
if (current.states.shooting) {
if (Shooting)
index = 18;
else
index = 10;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 42;
else
index = 34;
}
else if (current.states.jumping )
index = 26;
else if (current.states.running && current.states.still)
index = 1;
}
else if (angle >= -0.25 && isLeft) //ProfileLeft
{
if (current.states.shooting) {
if (Shooting)
index = 20;
else
index = 12;
}
else if (current.states.jumpshot ) {
if (Shooting)
index = 44;
else
index = 36;
}
else if (current.states.jumping )
index = 28;
else if (current.states.running && current.states.still)
index = 3;
}
else if (angle >= -0.75 && isLeft) //BackLeft
{
if (current.states.shooting) {
if (Shooting)
index = 22;
else
index = 14;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 46;
else
index = 38;
}
else if (current.states.jumping)
index = 30;
else if (current.states.running && current.states.still)
index = 5;
}
else if (angle < -0.75) //Dos - side n<>gatif
{
if (current.states.shooting) {
if (Shooting)
index = 24;
else
index = 16;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 48;
else
index = 40;
}
else if (current.states.jumping )
index = 32;
else if (current.states.running && current.states.still)
index = 7;
}
else if (angle >= 0.25 && !isLeft) //FrontRight
{
if (current.states.shooting) {
if (Shooting)
index = 19;
else
index = 11;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 43;
else
index = 35;
}
else if (current.states.jumping)
index = 27;
else if (current.states.running && current.states.still)
index = 2;
}
else if (angle >= -0.25 && !isLeft) //ProfileRight
{
if (current.states.shooting) {
if (Shooting)
index = 21;
else
index = 13;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 45;
else
index = 37;
}
else if (current.states.jumping)
index = 29;
else if (current.states.running && current.states.still)
index = 4;
}
else if (angle >= -0.75 && !isLeft) //BackRight
{
if (current.states.shooting) {
if (Shooting)
index = 23;
else
index = 15;
}
else if (current.states.jumpshot) {
if (Shooting)
index = 47;
else
index = 39;
}
else if (current.states.jumping)
index = 31;
else if (current.states.running && current.states.still)
index = 6;
}
//Matrix4 mat4 = tran.GetMatrix();
//mat4 VP = pMatrix * vMatrix;
//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
//tran.ApplyTranslation(m_position);
float u, v, w, h;
//glDisable(GL_DEPTH_TEST);
shader.Use();
atlas.Bind();
atlas.TextureIndexToCoord(0, u, v, w, h);
//glLoadIdentity();
atlas.TextureIndexToCoord(index, u, v, w, h);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -111,20 +309,19 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
glLoadMatrixf(tran.GetMatrix().GetInternalValues());
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex3f(x - width/2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
glTexCoord2f(u + w, v); glVertex3f(x+width/2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
glTexCoord2f(u + w, v + h); glVertex3f(x+width/2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
glTexCoord2f(u, v + h); glVertex3f(x-width/2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
glEnd();
glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
glEnd();
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
glBlendEquation(GL_FUNC_SUBTRACT);
glDisable(GL_BLEND);
shader.Disable();
//tran.ApplyTranslation(-m_position);
//glEnable(GL_DEPTH_TEST);
}
bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError)

View File

@@ -21,7 +21,7 @@ public:
void Init();
void Feed(const netprot::Output out);
void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime);
void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
void SetPosition(Vector3f pos) { m_position = pos; }