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6 Commits
InputField
...
RUNNINGREA
Author | SHA1 | Date | |
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7a7dc1fad6 | ||
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0856f913d2 | ||
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16e9f6aefe | ||
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e98bd03192 | ||
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e6e93ef6d0 | ||
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df0a142b12 |
@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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Bullet::~Bullet() {}
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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int max = 100 / perframe;
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int max = 100 / perframe;
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float damage = 0.057f;
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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for (int x = 0; x < max; ++x) {
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@@ -23,6 +23,15 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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if (!world->ChunkAt(m_currentpos))
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return true;
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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ChunkMod* cmod = *chunkmod;
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cmod = new ChunkMod();
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cmod->old_b_type = world->BlockAt(m_currentpos);
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cmod->b_type = BTYPE_AIR;
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cmod->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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return true;
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return true;
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}
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}
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@@ -5,7 +5,7 @@
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#include "define.h"
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#include "define.h"
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#include "vector3.h"
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#include "vector3.h"
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#include "player.h"
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#include "player.h"
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#include "netprotocol.h"
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class World;
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class World;
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class Player;
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class Player;
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@@ -16,7 +16,7 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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void Transpose(int& x, int& z);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getPos() const;
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Vector3f getVel() const;
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Vector3f getVel() const;
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@@ -9,10 +9,6 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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//if (input.fail()) {
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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m_blocks.Reset(BTYPE_AIR);
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int ratio = 0;
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ratio = x * y % 7;
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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@@ -51,8 +47,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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}
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}
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}
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//int rnd = rand() % 15;
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int rnd = rand() % 15;
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if (ratio == 1)
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if (rnd == 4)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -61,16 +57,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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Structure(ix, iy, iz, 2);
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Structure(ix, iy, iz, 2);
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}
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}
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}
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}
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if (ratio == 3)
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if (rnd == 3)
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
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if (iz == 4)
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if (iz == 4)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 1);
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Structure(ix, iy, iz, 2);
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}
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}
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}
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}
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if (ratio == 5)
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if (rnd == 6)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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for (int iy = 0; iy < 14; ++iy) {
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@@ -41,15 +41,17 @@ typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <Windows.h>
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#include <cstdio>
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#include <cstdio>
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@@ -74,6 +76,7 @@ typedef uint64_t Timestamp;
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#include <arpa/inet.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <cstring>
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#include <cstring>
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#include <poll.h>
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#define flag_t unsigned int
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#define flag_t unsigned int
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#define addrlen_t unsigned int
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#define addrlen_t unsigned int
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@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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Keys keys = in->keys;
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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uint8_t keys8 = // Reste un bit.
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keys.forward & 0b10000000 |
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(keys.forward? 0b10000000: 0) |
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keys.backward & 0b01000000 |
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(keys.backward? 0b01000000: 0) |
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keys.left & 0b00100000 |
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(keys.left? 0b00100000: 0) |
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keys.right & 0b00010000 |
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(keys.right? 0b00010000: 0) |
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keys.jump & 0b00001000 |
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(keys.jump? 0b00001000: 0) |
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keys.shoot & 0b00000100 |
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(keys.shoot? 0b00000100: 0) |
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keys.block & 0b00000010;
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(keys.block? 0b00000010: 0);
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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States states = out->states;
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States states = out->states;
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uint8_t states8 =
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uint8_t states8 =
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states.jumping & 0b10000000 |
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(states.jumping? 0b10000000: 0) |
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states.shooting & 0b01000000 |
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(states.shooting? 0b01000000: 0) |
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states.hit & 0b00100000 |
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(states.hit? 0b00100000: 0) |
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states.powerup & 0b00010000 |
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(states.powerup? 0b00010000: 0) |
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states.dead & 0b00001000 |
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(states.dead? 0b00001000: 0) |
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states.still & 0b00000100 |
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(states.still? 0b00000100: 0) |
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states.jumpshot & 0b00000010 |
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(states.jumpshot? 0b00000010: 0) |
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states.running & 0b00000001;
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(states.running? 0b00000001: 0);
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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@@ -402,6 +402,34 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
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*buflen = messize + sizeof(uint64_t) * 3 + 2;
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*buflen = messize + sizeof(uint64_t) * 3 + 2;
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}
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}
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void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
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uint32_t vec[3];
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memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec8[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
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memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
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memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
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*buflen = sizeof(uint32_t) * 3 + 3;
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}
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
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*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
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@@ -818,6 +846,36 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
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return true;
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return true;
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}
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}
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bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
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if (*buflen <= sizeof(ChunkMod))
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return false;
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uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
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memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
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uint32_t vec[3] = {
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(uint32_t)subvec[0] << 24 |
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(uint32_t)subvec[1] << 16 |
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(uint32_t)subvec[2] << 8 |
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(uint32_t)subvec[3],
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(uint32_t)subvec[4] << 24 |
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(uint32_t)subvec[5] << 16 |
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(uint32_t)subvec[6] << 8 |
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(uint32_t)subvec[7],
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(uint32_t)subvec[8] << 24 |
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(uint32_t)subvec[9] << 16 |
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(uint32_t)subvec[10] << 8 |
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(uint32_t)subvec[11] };
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memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
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memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
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memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
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*buflen = sizeof(uint32_t) * 3 + 3;
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return true;
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}
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bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
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bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
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if (*buflen <= sizeof(ErrorLog))
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if (*buflen <= sizeof(ErrorLog))
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return false;
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return false;
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@@ -130,6 +130,11 @@ namespace netprot {
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
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};
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};
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struct ChunkMod {
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Vector3f pos;
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BlockType b_type, old_b_type;
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};
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struct ErrorLog { // srv -> cli TCP event
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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char mess[140];
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bool is_fatal;
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bool is_fatal;
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@@ -147,6 +152,7 @@ namespace netprot {
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void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
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void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
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void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
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void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
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void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
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bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
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bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
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@@ -157,6 +163,7 @@ namespace netprot {
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bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
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bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
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bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
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bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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PACKET_TYPE getType(char* buf, uint32_t buflen);
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PACKET_TYPE getType(char* buf, uint32_t buflen);
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@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
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m_rotY += value;
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m_rotY += value;
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if (m_rotY > 360) m_rotY = 0;
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if (m_rotY > 360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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}
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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if (m_rotX > 80) m_rotX = 80;
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|
||||||
else if (m_rotX < -80) m_rotX = -80;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
|
||||||
|
|
||||||
Vector3f delta = Vector3f(0, 0, 0);
|
|
||||||
|
|
||||||
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
float xrotrad = (m_rotX / 57.2957795056f);
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
cos(xrotrad) * -cos(yrotrad));
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
m_direction.Normalize();
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::TurnTopBottom(float value) {
|
||||||
|
m_rotX += value;
|
||||||
|
if (m_rotX > 80) m_rotX = 80;
|
||||||
|
else if (m_rotX < -80) m_rotX = -80;
|
||||||
|
|
||||||
|
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
|
||||||
|
float xrotrad = (m_rotX / 57.2957795056f);
|
||||||
|
|
||||||
|
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
|
||||||
|
-sin(xrotrad),
|
||||||
|
cos(xrotrad) * -cos(yrotrad));
|
||||||
|
|
||||||
|
m_direction.Normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
|
||||||
|
Vector3f delta = Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
Vector3f dir = m_direction;
|
||||||
|
|
||||||
|
dir.y = 0;
|
||||||
|
|
||||||
if (front) {
|
if (front) {
|
||||||
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta += dir;
|
||||||
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
else if (back) {
|
else if (back) {
|
||||||
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta -= dir;
|
||||||
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (left) {
|
if (left) {
|
||||||
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x += dir.z;
|
||||||
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z += -dir.x;
|
||||||
}
|
}
|
||||||
else if (right) {
|
else if (right) {
|
||||||
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
|
delta.x -= dir.z;
|
||||||
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
|
delta.z -= -dir.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
delta.Normalize();
|
delta.Normalize();
|
||||||
@@ -194,11 +204,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
|
|
||||||
|
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
if (!rot) {
|
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::GetBooster(Booster boosttype)
|
void Player::GetBooster(Booster boosttype)
|
||||||
@@ -246,8 +256,12 @@ void Player::RemoveBooster(float elapsedtime)
|
|||||||
}
|
}
|
||||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||||
|
|
||||||
|
void Player::Move(Vector3f diff) { m_position -= diff; }
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
|
|
||||||
|
Vector3f Player::GetPositionAbs() const { return m_position; }
|
||||||
|
|
||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
|
Vector3f Player::GetVelocity() const { return m_velocity; }
|
||||||
|
|
||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
|
||||||
|
@@ -25,7 +25,9 @@ public:
|
|||||||
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||||
|
|
||||||
void SetDirection(Vector3f dir);
|
void SetDirection(Vector3f dir);
|
||||||
|
void Move(Vector3f diff);
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
|
Vector3f GetPositionAbs() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
|
@@ -169,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
|
|||||||
UpdateWorld(player_pos, blockinfo);
|
UpdateWorld(player_pos, blockinfo);
|
||||||
//TransposeWorld(player_pos, bullets);
|
//TransposeWorld(player_pos, bullets);
|
||||||
}
|
}
|
||||||
//
|
|
||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
|
||||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
|
||||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
|
||||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
|
||||||
// updates = FRAMES_UPDATE_CHUNKS;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
|
||||||
Vector3f currentPos = player_pos;
|
Vector3f currentPos = player_pos;
|
||||||
Vector3f currentBlock = currentPos;
|
Vector3f currentBlock = currentPos;
|
||||||
Vector3f ray = player_dir;
|
Vector3f ray = player_dir;
|
||||||
|
BlockType oldbtype;
|
||||||
|
netprot::ChunkMod* cmod = nullptr;
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
if (block) return;
|
if (block) return cmod;
|
||||||
|
|
||||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||||
currentBlock += ray / 10.f;
|
currentBlock += ray / 10.f;
|
||||||
|
|
||||||
BlockType bt = BlockAt(currentBlock);
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
if (bt != BTYPE_AIR)
|
if (bt != BTYPE_AIR) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found)
|
if (found)
|
||||||
@@ -219,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
|
|||||||
(By == PyA ||
|
(By == PyA ||
|
||||||
By == PyB ||
|
By == PyB ||
|
||||||
By == PyC) &&
|
By == PyC) &&
|
||||||
Bz == Pz))
|
Bz == Pz)) {
|
||||||
found = true;
|
found = true;
|
||||||
|
oldbtype = bt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||||
|
if (net) {
|
||||||
|
cmod = new netprot::ChunkMod();
|
||||||
|
cmod->old_b_type = oldbtype;
|
||||||
|
cmod->b_type = blockType;
|
||||||
|
cmod->pos = currentBlock;
|
||||||
|
}
|
||||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||||
ChunkAt(currentBlock)->MakeModified();
|
ChunkAt(currentBlock)->MakeModified();
|
||||||
block = true;
|
block = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return cmod;
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
|
@@ -11,6 +11,7 @@
|
|||||||
#include "array2d.h"
|
#include "array2d.h"
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Bullet;
|
class Bullet;
|
||||||
@@ -37,7 +38,7 @@ public:
|
|||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
int GettbDeleted() const;
|
int GettbDeleted() const;
|
||||||
|
@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
|||||||
|
|
||||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
|
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
|
||||||
|
|
||||||
Output* Connection::getOutput(Timestamp time) {
|
Output* Connection::getOutput(Timestamp time) {
|
||||||
auto out = m_output_manifest.find(time);
|
auto out = m_output_manifest.find(time);
|
||||||
@@ -50,33 +50,62 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
|||||||
void Connection::getPacks(SOCKET sock) {
|
void Connection::getPacks(SOCKET sock) {
|
||||||
std::vector<char*> lsPck;
|
std::vector<char*> lsPck;
|
||||||
Input in;
|
Input in;
|
||||||
while (true) {
|
Sync sync;
|
||||||
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
|
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
switch (netprot::getType(pck, 1)) {
|
switch (netprot::getType(pck, 1)) {
|
||||||
using enum netprot::PACKET_TYPE;
|
using enum netprot::PACKET_TYPE;
|
||||||
case INPUT:
|
case INPUT:
|
||||||
if (Deserialize(&in, pck, &bsize))
|
if (Deserialize(&in, pck, &bsize)) {
|
||||||
m_input_manifest[in.timestamp] = in;
|
m_input_manifest[in.timestamp] = in;
|
||||||
|
m_input_vector.push_back(in);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SYNC:
|
||||||
|
if (Deserialize(&sync, pck, &bsize))
|
||||||
|
m_nsync = true;
|
||||||
break;
|
break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lsPck.clear();
|
lsPck.clear();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
|
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||||
while (m_last_out < m_output_manifest.size()) {
|
static int outs = 0;
|
||||||
Output out = m_output_manifest.at(m_last_out++);
|
static Timestamp last = 0;
|
||||||
|
while (!m_output_vector.empty()) {
|
||||||
|
Output out = m_output_vector.front();
|
||||||
for (auto& [key, conn] : conns) {
|
for (auto& [key, conn] : conns) {
|
||||||
if (m_playinfo.id == conn->GetHash(true))
|
if (m_playinfo.id == conn->GetHash(false))
|
||||||
continue;
|
continue;
|
||||||
|
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
|
||||||
|
//std::cout << out.id << ": " << out.position << std::endl;
|
||||||
|
|
||||||
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
}
|
}
|
||||||
|
++outs;
|
||||||
|
|
||||||
|
[[unlikely]] if (last == 0) // !
|
||||||
|
last = out.timestamp;
|
||||||
|
|
||||||
|
outs += out.timestamp + last;
|
||||||
|
|
||||||
|
if (outs >= 1000) {
|
||||||
|
outs -= 1000;
|
||||||
|
Sync sync;
|
||||||
|
sync.hp = player.get()->GetHP();
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.position = out.position;
|
||||||
|
sync.sid = m_loginfo.sid;
|
||||||
|
sync.timer = timer;
|
||||||
|
sync.timestamp = out.timestamp;
|
||||||
|
sync.ammo = -1;
|
||||||
|
sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_output_vector.pop_front();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,11 +117,18 @@ void Connection::Run(World* world) {
|
|||||||
if (m_input_manifest.size() < 2)
|
if (m_input_manifest.size() < 2)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
while (m_last_in < m_input_manifest.size()) {
|
while (m_last_in < m_input_vector.size() - 1) {
|
||||||
in = m_input_manifest.at(m_last_in + 1);
|
in = m_input_vector.at(m_last_in + 1);
|
||||||
last = m_input_manifest.at(m_last_in);
|
last = m_input_vector.at(m_last_in);
|
||||||
|
|
||||||
|
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||||
|
|
||||||
|
if (m_shoot_acc > 0.) {
|
||||||
|
m_shoot_acc -= el;
|
||||||
|
if (m_shoot_acc < 0.)
|
||||||
|
m_shoot_acc = 0;
|
||||||
|
}
|
||||||
|
|
||||||
el = (float)(in.timestamp - last.timestamp) / 1000.;
|
|
||||||
player.get()->SetDirection(in.direction);
|
player.get()->SetDirection(in.direction);
|
||||||
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||||
in.keys.backward,
|
in.keys.backward,
|
||||||
@@ -100,20 +136,28 @@ void Connection::Run(World* world) {
|
|||||||
in.keys.right,
|
in.keys.right,
|
||||||
in.keys.jump, false, el), world, el);
|
in.keys.jump, false, el), world, el);
|
||||||
|
|
||||||
out.position = player.get()->GetPosition();
|
//if (in.keys.block)
|
||||||
|
// ChunkDiffs.push_back()
|
||||||
|
|
||||||
|
if (in.keys.shoot && m_shoot_acc <= 0.)
|
||||||
|
Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection()));
|
||||||
|
|
||||||
|
|
||||||
|
out.position = player.get()->GetPositionAbs();
|
||||||
out.direction = in.direction;
|
out.direction = in.direction;
|
||||||
out.timestamp = in.timestamp;
|
out.timestamp = in.timestamp;
|
||||||
out.id = m_playinfo.id;
|
out.id = m_playinfo.id;
|
||||||
|
|
||||||
m_output_manifest[out.timestamp] = out;
|
m_output_manifest[out.timestamp] = out;
|
||||||
|
m_output_vector.push_back(out);
|
||||||
|
|
||||||
++m_last_in;
|
++m_last_in;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
auto wat = m_input_manifest.find(time);
|
// auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
while (wat != m_input_manifest.begin())
|
// while (wat != m_input_manifest.begin())
|
||||||
m_input_manifest.erase(wat--);
|
// m_input_manifest.erase(wat--);
|
||||||
}
|
}
|
||||||
|
@@ -34,16 +34,26 @@ public:
|
|||||||
sockaddr_in* getAddr() const;
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
void getPacks(SOCKET sock);
|
void getPacks(SOCKET sock);
|
||||||
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
|
||||||
|
|
||||||
void Run(World* world);
|
void Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
|
|
||||||
|
bool m_nsync = true;
|
||||||
|
|
||||||
|
std::vector<Bullet> Bullets;
|
||||||
|
std::vector<ChunkMod> ChunkDiffs;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<Timestamp, Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
|
std::vector<Input> m_input_vector;
|
||||||
std::unordered_map<Timestamp, Output> m_output_manifest;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
|
std::deque<Output> m_output_vector;
|
||||||
std::unordered_map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
|
float m_shoot_acc = 0;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
sockaddr_in m_addr;
|
sockaddr_in m_addr;
|
||||||
LoginInfo m_loginfo;
|
LoginInfo m_loginfo;
|
||||||
|
@@ -21,6 +21,7 @@ Server::~Server() {
|
|||||||
for (const auto& [key, player] : m_players)
|
for (const auto& [key, player] : m_players)
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
|
delete m_world;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
#endif
|
#endif
|
||||||
@@ -76,7 +77,8 @@ int Server::Ready() {
|
|||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.countdown = std::stoi(m_buf.ptr);
|
m_game.countdown = std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.countdown = 0;
|
m_game.countdown = 0;
|
||||||
}
|
}
|
||||||
@@ -85,8 +87,9 @@ int Server::Ready() {
|
|||||||
Log("Entrez le seed de la partie: ", false, false);
|
Log("Entrez le seed de la partie: ", false, false);
|
||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
m_game.seed = std::stoi(m_buf.ptr);
|
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
m_game.seed = 0;
|
m_game.seed = 0;
|
||||||
}
|
}
|
||||||
@@ -96,7 +99,8 @@ int Server::Ready() {
|
|||||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||||
try {
|
try {
|
||||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||||
} catch(const std::exception& e) {
|
}
|
||||||
|
catch (const std::exception& e) {
|
||||||
Log(e.what(), true, false);
|
Log(e.what(), true, false);
|
||||||
nbrjoueurs = 0;
|
nbrjoueurs = 0;
|
||||||
}
|
}
|
||||||
@@ -145,24 +149,23 @@ int Server::Ready() {
|
|||||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
str.clear();
|
str.clear();
|
||||||
|
|
||||||
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
|
||||||
|
|
||||||
sendPack<LoginInfo>(sock, log, &m_buf);
|
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||||
|
|
||||||
play.id = getUniqueId();
|
play.id = getUniqueId();
|
||||||
|
play.tid = log->tid;
|
||||||
strcpy(play.name, log->name);
|
strcpy(play.name, log->name);
|
||||||
|
|
||||||
|
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||||
|
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||||
|
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||||
play.tid = log->tid;
|
play.tid = log->tid;
|
||||||
|
|
||||||
sendPack<GameInfo>(sock, &m_game, &m_buf);
|
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||||
|
std::cout << m_game.seed << std::endl;
|
||||||
Connection* conn = new Connection(sock, sockad, *log, play);
|
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||||
|
|
||||||
for (auto& [key, player] : m_players) {
|
m_players[log->sid] = conn;
|
||||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
|
||||||
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
|
||||||
}
|
|
||||||
|
|
||||||
m_players[log->sid] = std::move(conn);
|
|
||||||
|
|
||||||
delete log;
|
delete log;
|
||||||
|
|
||||||
@@ -171,6 +174,13 @@ int Server::Ready() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& [keyin, playin] : m_players) // Not pretty, but it works.
|
||||||
|
for (auto& [keyout, playout] : m_players) {
|
||||||
|
if (keyin == keyout)
|
||||||
|
continue;
|
||||||
|
sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -190,51 +200,89 @@ void Server::Run() {
|
|||||||
m_world->BuildWorld();
|
m_world->BuildWorld();
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1);
|
||||||
|
conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
|
||||||
Sync sync;
|
Sync sync;
|
||||||
sync.position = conn->player->GetPosition();
|
sync.position = conn->player->GetPositionAbs();
|
||||||
sync.hp = conn->player->GetHP();
|
sync.hp = conn->player->GetHP();
|
||||||
sync.sid = key;
|
sync.sid = key;
|
||||||
sync.ammo = 0;
|
sync.ammo = 0;
|
||||||
sync.timestamp = 0;
|
sync.timestamp = 0;
|
||||||
sync.timer = m_game.countdown;
|
sync.timer = m_game.countdown;
|
||||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int timer = m_game.countdown, sync_acc = 0;
|
||||||
|
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||||
|
Timestamp last = 0;
|
||||||
|
std::vector<Chat> chatlog;
|
||||||
|
|
||||||
while (!endgame) {
|
while (!endgame) {
|
||||||
for (auto& [key, conn] : m_players) {
|
using namespace std::chrono;
|
||||||
conn->getPacks(m_sock_udp);
|
Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
|
||||||
conn->Run(m_world);
|
|
||||||
conn->sendPacks(m_sock_udp, m_players);
|
if (last == 0)
|
||||||
}
|
last = tstamp;
|
||||||
|
sync_acc += tstamp - last;
|
||||||
|
if (sync_acc >= 1000) {
|
||||||
|
sync_acc -= 1000;
|
||||||
|
--timer;
|
||||||
}
|
}
|
||||||
|
|
||||||
//while (true) {
|
for (auto& [key, conn] : m_players) {
|
||||||
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
|
||||||
// Packet pck = getPack(&m_buf);
|
/* In */
|
||||||
// switch (pck.type) {
|
|
||||||
// using enum netprot::PACKET_TYPE;
|
int deadplayers = 0;
|
||||||
// case ERR: std::puts("ERROR!"); break;
|
std::vector<char*> lsPck;
|
||||||
// case INPUT: std::puts("INPUT!"); break;
|
Input in; Chat chat; Sync sync;
|
||||||
// case OUTPUT: std::puts("OUTPUT!"); break;
|
lsPck = recvPacks(m_sock_udp, &m_buf);
|
||||||
// case SYNC: std::puts("SYNC!"); break;
|
for (auto& pck : lsPck) {
|
||||||
// case TEAMINF: std::puts("TEAMINF!"); break;
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
// case SELFINF: std::puts("SELFINF!"); break;
|
switch (netprot::getType(pck, 1)) {
|
||||||
// case PLAYINF: std::puts("PLAYINF!"); break;
|
using enum netprot::PACKET_TYPE;
|
||||||
// case LOGINF: std::puts("LOGINF!"); break;
|
case INPUT:
|
||||||
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
if (Deserialize(&in, pck, &bsize))
|
||||||
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
m_players[in.sid]->AddInput(in);
|
||||||
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
break;
|
||||||
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
case SYNC:
|
||||||
// case ENDINFO: std::puts("ENDINFO!"); break;
|
if (Deserialize(&sync, pck, &bsize)) {}
|
||||||
// case CHAT: std::puts("CHAT!"); break;
|
break;
|
||||||
// case ERRLOG: std::puts("ERRLOG!"); break;
|
case CHAT:
|
||||||
// case LAST_PACK: [[falltrough]];
|
if (Deserialize(&chat, pck, &bsize))
|
||||||
// default: std::puts("wtf?!"); break;
|
chatlog.push_back(chat);
|
||||||
// }
|
break;
|
||||||
// netprot::emptyPack(pck);
|
default: break;
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
|
||||||
|
/* Process */
|
||||||
|
|
||||||
|
if (conn->m_nsync) {
|
||||||
|
if (conn->player->AmIDead()) {
|
||||||
|
++deadplayers;
|
||||||
|
conn->m_nsync == false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
conn->Run(m_world);
|
||||||
|
|
||||||
|
/* Out */
|
||||||
|
|
||||||
|
conn->sendPacks(m_sock_udp, m_players, timer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (deadplayers == players - 1 || timer <= 0)
|
||||||
|
endgame = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& chat : chatlog)
|
||||||
|
for (auto& [key, conn] : m_players)
|
||||||
|
sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr());
|
||||||
|
chatlog.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,6 +327,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
|||||||
for (const auto& [key, player] : m_players) {
|
for (const auto& [key, player] : m_players) {
|
||||||
closesocket(player->getSock());
|
closesocket(player->getSock());
|
||||||
}
|
}
|
||||||
|
delete m_world;
|
||||||
m_players.clear();
|
m_players.clear();
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
|
@@ -27,7 +27,6 @@
|
|||||||
<ClInclude Include="mesh.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="remoteplayer.h" />
|
<ClInclude Include="remoteplayer.h" />
|
||||||
<ClInclude Include="settings.h" />
|
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
@@ -45,7 +44,6 @@
|
|||||||
<ClCompile Include="mesh.cpp" />
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="remoteplayer.cpp" />
|
<ClCompile Include="remoteplayer.cpp" />
|
||||||
<ClCompile Include="settings.cpp" />
|
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
|
@@ -56,9 +56,6 @@
|
|||||||
<ClInclude Include="booster.h">
|
<ClInclude Include="booster.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="settings.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
@@ -106,8 +103,5 @@
|
|||||||
<ClCompile Include="booster.cpp">
|
<ClCompile Include="booster.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="settings.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@@ -48,7 +48,3 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||||
|
|
||||||
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
|
||||||
|
|
||||||
float Audio::GetMusicVolume() const {
|
|
||||||
return m_music->getVolume();
|
|
||||||
}
|
|
||||||
|
@@ -33,8 +33,6 @@ public:
|
|||||||
void ToggleMusicState();
|
void ToggleMusicState();
|
||||||
|
|
||||||
void PauseEngine();
|
void PauseEngine();
|
||||||
|
|
||||||
float GetMusicVolume() const;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // AUDIO_H__
|
#endif // AUDIO_H__
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
#include "booster.h";
|
#include "booster.h"
|
||||||
|
|
||||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas, Shader& shader, Transformation tran)
|
||||||
{
|
{
|
||||||
|
@@ -28,6 +28,7 @@ include_directories(
|
|||||||
|
|
||||||
|
|
||||||
add_library(SQCSim-common
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}boostinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
|
|||||||
|
|
||||||
add_executable(SQCSim-client
|
add_executable(SQCSim-client
|
||||||
"../audio.cpp"
|
"../audio.cpp"
|
||||||
|
"../booster.cpp"
|
||||||
"../connector.cpp"
|
"../connector.cpp"
|
||||||
"../engine.cpp"
|
"../engine.cpp"
|
||||||
"../mesh.cpp"
|
"../mesh.cpp"
|
||||||
|
@@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
int errors = 0;
|
int errors = 0;
|
||||||
std::vector<char*> lsPck;
|
std::vector<char*> lsPck;
|
||||||
while (!ready) {
|
while (!ready) {
|
||||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
lsPck = netprot::recvPacks(m_sock_udp, &bf);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
uint32_t bsize = bf.len - (pck - bf.ptr);
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
@@ -97,7 +97,9 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
pl = new netprot::PlayerInfo();
|
pl = new netprot::PlayerInfo();
|
||||||
if (!netprot::Deserialize(pl, pck, &bsize))
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
++errors;
|
++errors;
|
||||||
else m_players[pl->id] = pl;
|
else {
|
||||||
|
m_players[pl->id] = pl;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case TEAMINF:
|
case TEAMINF:
|
||||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
|
@@ -28,29 +28,22 @@
|
|||||||
#define BASE_WIDTH 640
|
#define BASE_WIDTH 640
|
||||||
#define BASE_HEIGHT 480
|
#define BASE_HEIGHT 480
|
||||||
|
|
||||||
|
|
||||||
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
|
||||||
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
|
||||||
|
|
||||||
|
//1 = jump shoot sans anim, 2 = jump shoot avec anim
|
||||||
|
#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
|
||||||
|
#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
|
||||||
|
//1 = shoot sans anim, 2 = shoot avec anim
|
||||||
|
#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
|
||||||
|
#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
#define AUDIO_PATH "./media/audio/"
|
#define AUDIO_PATH "./media/audio/"
|
||||||
#define CHUNK_PATH "./media/chunks/"
|
#define CHUNK_PATH "./media/chunks/"
|
||||||
|
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
|
||||||
|
|
||||||
enum GameState {
|
|
||||||
MAIN_MENU,
|
|
||||||
SPLASH,
|
|
||||||
LOBBY,
|
|
||||||
OPTIONS,
|
|
||||||
QUIT,
|
|
||||||
PLAY,
|
|
||||||
PAUSE
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Resolution {
|
|
||||||
HD = 0, // 1280x720 (High Definition)
|
|
||||||
FHD, // 1920x1080 (Full HD)
|
|
||||||
QHD, // 2560x1440 (Quad HD)
|
|
||||||
UHD // 3840x2160 (Ultra HD)
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // DEFINE_H__
|
#endif // DEFINE_H__
|
||||||
|
@@ -24,12 +24,15 @@
|
|||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "remoteplayer.h"
|
#include "remoteplayer.h"
|
||||||
#include "booster.h"
|
#include "booster.h"
|
||||||
#include "settings.h"
|
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
|
virtual void DrawMenu();
|
||||||
|
virtual void DrawPause();
|
||||||
|
virtual void DrawSplachScreen();
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@@ -44,151 +47,93 @@ public:
|
|||||||
private:
|
private:
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
int GetOptionsChoice();
|
|
||||||
void StartMultiplayerGame();
|
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
|
||||||
void InstantDamage();
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
|
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
void DisplayPovGun();
|
void DisplayPovGun();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
|
||||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
void DisplaySingleOrMultiplayerMenu();
|
||||||
void DisplaySplashScreen();
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
|
|
||||||
void DisplayMainMenu();
|
|
||||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
|
||||||
void DrawMainMenuButtons(float centerX, float centerY);
|
|
||||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
|
||||||
|
|
||||||
void DisplayLobbyMenu(float elapsedTime);
|
|
||||||
void SetPlayerUsername(float elapsedTime);
|
|
||||||
void SetServerAddress(float elapsedTime);
|
|
||||||
|
|
||||||
void DisplayOptionsMenu();
|
|
||||||
void DisplayAudioMenu(float centerX, float centerY);
|
|
||||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
|
||||||
void DisplayGameplayMenu(float centerX, float centerY);
|
|
||||||
void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
|
||||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
|
||||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
|
||||||
|
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
void ProcessNotificationQueue();
|
|
||||||
char SimulateKeyboard(unsigned char key);
|
|
||||||
void HandlePlayerInput(float elapsedTime);
|
|
||||||
|
|
||||||
|
|
||||||
Connector m_conn;
|
Connector m_conn;
|
||||||
|
Shader m_shader01;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
|
||||||
irrklang::ISound* m_powpow, * m_scream;
|
|
||||||
irrklang::ISound* m_whoosh[MAX_BULLETS];
|
|
||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
|
||||||
|
|
||||||
std::chrono::high_resolution_clock::time_point m_startTime;
|
|
||||||
std::unordered_map<uint64_t, Player*> m_players;
|
|
||||||
netprot::Buffer m_buf, m_bufout;
|
|
||||||
|
|
||||||
netprot::PlayerInfo m_pinfo;
|
|
||||||
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
|
||||||
std::string m_messageNotification = "";
|
|
||||||
|
|
||||||
World m_world = World();
|
|
||||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
|
||||||
|
|
||||||
Renderer m_renderer = Renderer();
|
|
||||||
|
|
||||||
Booster m_booster = Booster();
|
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
|
||||||
|
|
||||||
GameState m_gamestate = GameState::SPLASH;
|
|
||||||
|
|
||||||
Shader m_shader01;
|
|
||||||
|
|
||||||
Skybox m_skybox;
|
|
||||||
|
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
|
||||||
|
|
||||||
TextureAtlas::TextureIndex texBoostHeal;
|
World m_world = World();
|
||||||
|
Renderer m_renderer = Renderer();
|
||||||
|
Booster m_booster = Booster();
|
||||||
|
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
Texture m_textureGun;
|
Texture m_textureGun;
|
||||||
Texture m_texturePovGun;
|
Texture m_texturePovGun;
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
|
Texture m_textureSoloMultiMenu;
|
||||||
|
Texture m_textureSoloText;
|
||||||
|
Texture m_textureMultiText;
|
||||||
|
Texture m_textureTitle;
|
||||||
|
|
||||||
Texture m_textureLobbyMenu;
|
TextureAtlas::TextureIndex texBoostHeal;
|
||||||
Texture m_textureMainMenu;
|
|
||||||
Texture m_textureOptionsMenu;
|
|
||||||
Texture m_texturePauseMenu;
|
|
||||||
Texture m_textureSplashScreen;
|
|
||||||
|
|
||||||
Texture m_textureHd;
|
Skybox m_skybox;
|
||||||
Texture m_textureFhd;
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
Texture m_textureQhd;
|
|
||||||
Texture m_textureUhd;
|
|
||||||
|
|
||||||
Texture m_textureLobbyServer;
|
irrklang::ISound* m_powpow,
|
||||||
Texture m_textureLobbyIdentify;
|
* m_scream;
|
||||||
Texture m_textureCheck;
|
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||||
Texture m_textureChecked;
|
|
||||||
|
|
||||||
Texture m_textureOptAudio;
|
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||||
Texture m_textureOptBack;
|
|
||||||
Texture m_textureOptGameplay;
|
|
||||||
Texture m_textureOptGraphics;
|
|
||||||
Texture m_textureOptMain;
|
|
||||||
Texture m_textureOptMusic;
|
|
||||||
Texture m_textureOptOptions;
|
|
||||||
Texture m_textureOptResolution;
|
|
||||||
Texture m_textureOptSensitivity;
|
|
||||||
Texture m_textureOptSfx;
|
|
||||||
|
|
||||||
Texture m_textureMenuBack;
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
Texture m_textureMenuMulti;
|
std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
|
||||||
Texture m_textureMenuOptions;
|
|
||||||
Texture m_textureMenuPlay;
|
|
||||||
Texture m_textureMenuQuit;
|
|
||||||
Texture m_textureMenuSingle;
|
|
||||||
Texture m_textureMenuTitle;
|
|
||||||
|
|
||||||
Settings m_options = Settings(m_audio);
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
netprot::ChunkMod* m_chunkmod = nullptr;
|
||||||
|
|
||||||
Resolution m_resolution = HD;
|
//Menu
|
||||||
|
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||||
|
GameState m_gamestate = GameState::PLAY;
|
||||||
|
Texture MenuTitleTexture;
|
||||||
|
Texture MenuBGTexture;
|
||||||
|
Texture MenuStartTexture;
|
||||||
|
Texture MenuQuitTexture;
|
||||||
|
Texture MenuOptionsTexture;
|
||||||
|
Texture PauseBGTexture;
|
||||||
|
Texture SplachScreenTexture;
|
||||||
|
|
||||||
|
Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
|
||||||
|
|
||||||
float m_splashTime = 2.0f;
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
|
float m_time_SplashScreen = 0;
|
||||||
float m_titleX = 0;
|
float m_titleX = 0;
|
||||||
float m_titleY = 0;
|
float m_titleY = 0;
|
||||||
|
float m_Width = 0;
|
||||||
|
float m_Height = 0;
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
int m_nbReductionChunk = 4;
|
int m_nbReductionChunk = 4;
|
||||||
int m_timerReductionChunk = 30;
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
float m_volPrincipal = 0.0f;
|
|
||||||
float m_volMusique = 0.0f;
|
|
||||||
float m_volEffets = 0.0f;
|
|
||||||
float m_volSensible = 0.0f;
|
|
||||||
|
|
||||||
int m_selectedOption = 0;
|
|
||||||
|
|
||||||
bool m_selectedOptAudioMainBar = false;
|
|
||||||
bool m_selectedOptAudioMusicBar = false;
|
|
||||||
bool m_selectedOptAudioSfxBar = false;
|
|
||||||
bool m_selectedGameplaySensitivityBar = false;
|
|
||||||
|
|
||||||
bool m_damage = false;
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
@@ -202,43 +147,30 @@ private:
|
|||||||
bool m_soloMultiChoiceMade = false;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
bool m_selectedPlayOptions = false;
|
|
||||||
bool m_selectedOptions = false;
|
|
||||||
bool m_selectedQuit = false;
|
|
||||||
|
|
||||||
std::string m_currentInputString;
|
|
||||||
std::string m_username;
|
|
||||||
std::string m_serverAddr;
|
|
||||||
char m_inputChar = 0;
|
|
||||||
bool m_invalidChar = false;
|
|
||||||
bool m_charChanged = false;
|
|
||||||
bool m_settingUsername = false;
|
|
||||||
bool m_settingServer = false;
|
|
||||||
bool m_multiReady = false;
|
|
||||||
|
|
||||||
bool m_key1 = false;
|
bool m_key1 = false;
|
||||||
bool m_key2 = false;
|
bool m_key2 = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
bool m_keyEnter = false;
|
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
bool m_keyShift = false;
|
|
||||||
bool m_keyBackspace = false;
|
|
||||||
|
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
//Pour trouver ou est la souris
|
||||||
float m_mousemx = 0;
|
float m_mousemx = 0;
|
||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
|
netprot::PlayerInfo m_pinfo;
|
||||||
|
std::unordered_map<uint64_t, netprot::Sync> m_syncs;
|
||||||
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ENGINE_H__
|
#endif // ENGINE_H__
|
||||||
|
@@ -5,5 +5,5 @@
|
|||||||
int main() {
|
int main() {
|
||||||
Engine engine;
|
Engine engine;
|
||||||
engine.SetMaxFps(60);
|
engine.SetMaxFps(60);
|
||||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false);
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 337 KiB |
Before Width: | Height: | Size: 360 KiB |
Before Width: | Height: | Size: 394 KiB |
Before Width: | Height: | Size: 339 KiB |
Before Width: | Height: | Size: 374 KiB |
Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 653 KiB |
Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 652 KiB |
Before Width: | Height: | Size: 485 KiB |
Before Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 716 KiB |
Before Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 715 KiB |
Before Width: | Height: | Size: 731 KiB |
Before Width: | Height: | Size: 629 KiB |
Before Width: | Height: | Size: 649 KiB |
Before Width: | Height: | Size: 644 KiB |
Before Width: | Height: | Size: 646 KiB |
Before Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 660 KiB |
Before Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 659 KiB |
Before Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 486 KiB |
Before Width: | Height: | Size: 494 KiB |
Before Width: | Height: | Size: 517 KiB |
Before Width: | Height: | Size: 493 KiB |
Before Width: | Height: | Size: 517 KiB |
Before Width: | Height: | Size: 695 KiB |
Before Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 701 KiB |
Before Width: | Height: | Size: 728 KiB |
Before Width: | Height: | Size: 696 KiB |
Before Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 410 KiB |
Before Width: | Height: | Size: 402 KiB |
Before Width: | Height: | Size: 413 KiB |
Before Width: | Height: | Size: 402 KiB |
Before Width: | Height: | Size: 413 KiB |
BIN
SQCSim2021/media/textures/Bouton/BasicPlay.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
SQCSim2021/media/textures/Bouton/BasicQuit.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/textures/BrouillonbackgroundMenu.png
Normal file
After Width: | Height: | Size: 6.5 MiB |
Before Width: | Height: | Size: 505 KiB |
Before Width: | Height: | Size: 674 KiB |
Before Width: | Height: | Size: 562 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |