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10 Commits
Améloratio
...
InputField
Author | SHA1 | Date | |
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09979f1e72 | ||
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c88143c2bc | ||
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ff10207257 | ||
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06cd890506 | ||
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850f5a59d8 | ||
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9562dc00b8 | ||
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d6b1870b5b | ||
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721fef57e2 | ||
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c66e49ab0c | ||
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63d8a62429 |
@@ -1,83 +1,55 @@
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#include "chunk.h"
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#include "world.h"
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#include <random>
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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int ratio = 0;
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ratio = x * y % 7;
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m_blocks.Reset(BTYPE_AIR);
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#pragma region Montagnes et Grass des montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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double height = 0;
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for (int x = 0; x < 39; ++x) {
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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xnoiz *= 1.1305;
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ynoiz *= 1.1305;
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xnoiz *= 1.139;
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ynoiz *= 1.139;
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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if (iy < 20)
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{
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//std::cout << "" << ynoiz << std::endl;
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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else if (iy == 20 || iy == 21) {
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double fractionalPart = ynoiz - static_cast<int>(ynoiz);
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if (iy == 20) {
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if (fractionalPart < 0.3) {
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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}
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}
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else if (iy == 21) {
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if (fractionalPart < 0.6) {
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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}
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}
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else
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{
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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}
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}
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}
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#pragma endregion
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#pragma region Lacs
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 13; ++iy) {
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if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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}
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else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
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}
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}
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}
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#pragma endregion
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//int rnd = rand() % 15;
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if (ratio == 1)
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@@ -109,146 +81,38 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
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// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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// float xnoiz, ynoiz;
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// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
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// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
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// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
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// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
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// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
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// if (tree) {
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// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
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// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
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// break;
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// }
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// }
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/* }
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else {
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input.seekg(0, std::ios_base::end);
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int size = input.tellg();
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input.seekg(0, std::ios_base::beg);
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char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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input.read(data, size);
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input.close();
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#pragma region Arbre
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double valeurRnd = 0;
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int treeheight = 10;
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int lastTreeX = -1;
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int lastTreeZ = -1;
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int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
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float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
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float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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double height = 0;
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for (int i = 0; i < 39; ++i) {
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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xnoiz *= 1.1305;
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ynoiz *= 1.1305;
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
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valeurRnd = simplex.eval(xnoiz, ynoiz);
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int distanceThreshold = 20;
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// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
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bool isInsideLake = false;
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for (int iy = 0; iy < 13; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
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isInsideLake = true;
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break;
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}
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}
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if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
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|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
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) {
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if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
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if (valeurRnd < 0.1)
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treeheight = 10;
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else {
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treeheight = valeurRnd * 20;
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if (treeheight < 5)
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treeheight = 5;
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}
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PlaceTree(ix, height, iz, treeheight);
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lastTreeX = ix;
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lastTreeZ = iz;
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}
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}
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}
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}
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}
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}
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#pragma endregion
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//else {
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// input.seekg(0, std::ios_base::end);
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// int size = input.tellg();
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// input.seekg(0, std::ios_base::beg);
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// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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// input.read(data, size);
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// input.close();
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// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
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// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
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// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
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//}*/
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//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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// float xnoiz, ynoiz;
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// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
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// }
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// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
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// }
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// }
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// }
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
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for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
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m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
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}*/
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}
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void Chunk::PlaceTree(int x, int y, int z, int height) {
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// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
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if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
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// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
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return;
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}
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// Place la tige de l'arbre
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for (int iy = 0; iy < height + 1; ++iy) {
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if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
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SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
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}
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}
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// Place les feuilles de l'arbre
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int foliageHeight = height / 2;
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for (int dy = 0; dy < foliageHeight; ++dy) {
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for (int dx = -4; dx <= 4; ++dx) {
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for (int dz = -4; dz <= 4; ++dz) {
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// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
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if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
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z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
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// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
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double distanceSquared = dx * dx + dy * dy + dz * dz;
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if (distanceSquared < 20) {
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SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
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}
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}
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}
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}
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}
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}
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Chunk::~Chunk() {
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/*if (m_isModified) {
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char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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@@ -275,7 +139,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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m_blocks.Set(x, y, z, type);
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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m_isDirty = true;
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}
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@@ -303,10 +167,6 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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bool Chunk::IsDirty() const { return m_isDirty; }
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void Chunk::MakeDirty() { m_isDirty = true; }
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@@ -318,8 +178,28 @@ void Chunk::MakeModified() { m_isModified = true; }
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void Chunk::Structure(int x, int y, int z,int height)
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{
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for (int i = 0; i < height; i++)
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{
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SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
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}
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}
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@@ -27,7 +27,6 @@ class Chunk {
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BlockType GetBlock(int x, int y, int z);
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void CheckNeighbors(unsigned int x, unsigned int z, World* world);
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void GetPosition(unsigned int& x, unsigned int& y) const;
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void PlaceTree(int x, int y, int z, int height);
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void Structure(int x, int y, int z, int height);
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bool IsDirty() const;
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@@ -39,6 +39,7 @@
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enum GameState {
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MAIN_MENU,
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SPLASH,
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LOBBY,
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OPTIONS,
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QUIT,
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PLAY,
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@@ -70,61 +70,12 @@ void Engine::Init() {
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m_whoosh[x] = nullptr;
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}
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char* ch = new char[2];
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std::cout << "Jouer en ligne? [o/N] ";
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std::cin.getline(ch, 2);
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std::cout << std::endl;
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if (*ch == 'o' || *ch == 'O') {
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char* input = new char[32];
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std::string playname, srvname;
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while (playname.size() < 1) {
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std::cout << "Veuillez entrer un nom de joueur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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playname = input;
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if (playname.size() < 1 || playname.size() > 32)
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std::puts("Nom invalide.");
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}
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while (srvname.size() < 1) {
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std::cout << "Veuillez entrer une adresse de serveur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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srvname = input;
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if (srvname.size() < 1 || srvname.size() > 32)
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std::puts("Adresse serveur invalide.");
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}
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delete[] input;
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if (!m_conn.Init()) {
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if (!m_conn.Connect(srvname.c_str(), playname)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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m_player = Player(m_conn.getOrigin().position);
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for (auto& [key, player] : m_conn.m_players)
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m_players[key] = new RemotePlayer(player);
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seed = m_conn.getSeed();
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m_networkgame = true;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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delete[] ch;
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m_world.SetSeed(seed);
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// Init Chunks
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m_world.GetChunks().Reset(nullptr);
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m_startTime = std::chrono::high_resolution_clock::now();
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m_remotePlayer.SetPosition(Vector3f(.5, CHUNK_SIZE_Y + 10., .5));
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}
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void Engine::DeInit() {}
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@@ -136,8 +87,9 @@ void Engine::LoadResource() {
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LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
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LoadTexture(m_texturePovGun, TEXTURE_PATH "GUN.png", false);
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LoadTexture(m_textureLobbyMenu, TEXTURE_PATH "menus/backgrounds/bgLobby.png", false);
|
||||
LoadTexture(m_textureMainMenu, TEXTURE_PATH "menus/backgrounds/bgMainMenu.png", false);
|
||||
LoadTexture(m_texturePauseMenu, TEXTURE_PATH "menus/backgrounds/bgPause.png", false);
|
||||
//LoadTexture(m_texturePauseMenu, TEXTURE_PATH "menus/backgrounds/bgPause.png", false);
|
||||
LoadTexture(m_textureOptionsMenu, TEXTURE_PATH "menus/backgrounds/bgOptions.png", false);
|
||||
LoadTexture(m_textureSplashScreen, TEXTURE_PATH "menus/backgrounds/bgSplash.png", false);
|
||||
|
||||
@@ -155,6 +107,9 @@ void Engine::LoadResource() {
|
||||
LoadTexture(m_textureOptSensitivity, TEXTURE_PATH "menus/buttons/options/optSensitivity.png", false);
|
||||
LoadTexture(m_textureOptSfx, TEXTURE_PATH "menus/buttons/options/optSfx.png", false);
|
||||
|
||||
LoadTexture(m_textureLobbyServer, TEXTURE_PATH "menus/labels/labelServer.png", false);
|
||||
LoadTexture(m_textureLobbyIdentify, TEXTURE_PATH "menus/labels/labelIdentify.png", false);
|
||||
LoadTexture(m_textureHd, TEXTURE_PATH "menus/labels/labelHd.png", false);
|
||||
LoadTexture(m_textureHd, TEXTURE_PATH "menus/labels/labelHd.png", false);
|
||||
LoadTexture(m_textureFhd, TEXTURE_PATH "menus/labels/labelFhd.png", false);
|
||||
LoadTexture(m_textureQhd, TEXTURE_PATH "menus/labels/labelQhd.png", false);
|
||||
@@ -168,8 +123,8 @@ void Engine::LoadResource() {
|
||||
LoadTexture(m_textureMenuQuit, TEXTURE_PATH "menus/buttons/main/mainQuit.png", false);
|
||||
LoadTexture(m_textureMenuSingle, TEXTURE_PATH "menus/buttons/main/mainSingle.png", false);
|
||||
|
||||
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
|
||||
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
|
||||
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
|
||||
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
|
||||
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
|
||||
TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png");
|
||||
TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png");
|
||||
@@ -550,14 +505,10 @@ void Engine::DisplayPovGun() {
|
||||
glLoadIdentity();
|
||||
glTranslated(xTranslation, 0, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2i(quadWidth, 0);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2i(quadWidth, quadHeight);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2i(0, quadHeight);
|
||||
glTexCoord2f(0, 0); glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0); glVertex2i(quadWidth, 0);
|
||||
glTexCoord2f(1, 1); glVertex2i(quadWidth, quadHeight);
|
||||
glTexCoord2f(0, 1); glVertex2i(0, quadHeight);
|
||||
glEnd();
|
||||
|
||||
// Reset du blend function
|
||||
@@ -624,6 +575,25 @@ int Engine::GetOptionsChoice() {
|
||||
return m_selectedOption;
|
||||
}
|
||||
|
||||
void Engine::StartMultiplayerGame() {
|
||||
if (!m_conn.Init()) {
|
||||
if (!m_conn.Connect(m_serverAddr.c_str(), m_username)) {
|
||||
// setup jeu en reseau.
|
||||
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||
std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||
m_player = Player(m_conn.getOrigin().position);
|
||||
|
||||
for (auto& [key, player] : m_conn.m_players)
|
||||
m_players[key] = new RemotePlayer(player);
|
||||
|
||||
//seed = m_conn.getSeed();
|
||||
m_networkgame = true;
|
||||
}
|
||||
else std::cout << "Erreur de connexion." << std::endl;
|
||||
}
|
||||
else std::cout << "Erreur de creation de socket." << std::endl;
|
||||
}
|
||||
|
||||
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
@@ -709,15 +679,81 @@ void Engine::DisplaySplashScreen() {
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Engine::DisplayPauseMenu() {
|
||||
void Engine::DisplayLobbyMenu(float elapsedTime) {
|
||||
|
||||
m_texturePauseMenu.Bind();
|
||||
GLint viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
m_textureLobbyMenu.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(0, 0);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width(), 0);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width(), Height());
|
||||
glTexCoord2f(0, 1); glVertex2i(0, Height());
|
||||
glEnd();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
if (m_settingUsername) {
|
||||
SetPlayerUsername(elapsedTime);
|
||||
}
|
||||
else if (m_settingServer) {
|
||||
SetServerAddress(elapsedTime);
|
||||
}
|
||||
|
||||
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Engine::SetPlayerUsername(float elapsedTime) {
|
||||
m_textureLobbyIdentify.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.75);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width() * 0.975, Height() * 0.75);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width() * 0.975, Height() * 0.95);
|
||||
glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.95);
|
||||
glEnd();
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
HandlePlayerInput(elapsedTime);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void Engine::SetServerAddress(float elapsedTime) {
|
||||
m_textureLobbyServer.Bind();
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.75);
|
||||
glTexCoord2f(1, 0); glVertex2i(Width() * 0.975, Height() * 0.75);
|
||||
glTexCoord2f(1, 1); glVertex2i(Width() * 0.975, Height() * 0.95);
|
||||
glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.95);
|
||||
glEnd();
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
HandlePlayerInput(elapsedTime);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void Engine::DisplayMainMenu() {
|
||||
@@ -1155,16 +1191,19 @@ void Engine::Render(float elapsedTime) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_gamestate == GameState::PAUSE) {
|
||||
DisplayPauseMenu();
|
||||
if (m_gamestate == GameState::LOBBY) {
|
||||
DisplayLobbyMenu(elapsedTime);
|
||||
if (m_multiReady) {
|
||||
StartMultiplayerGame();
|
||||
std::cout << "Starting multiplayer game reached" << std::endl;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_gamestate == GameState::PLAY) {
|
||||
HideCursor();
|
||||
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
||||
CenterMouse();
|
||||
|
||||
//static float gameTime = elapsedTime;
|
||||
static irrklang::ISound* step; // Pour les sons de pas.
|
||||
static float pollTime = 0;
|
||||
static float bulletTime = 0;
|
||||
@@ -1450,9 +1489,11 @@ void Engine::DrawSlider(float centerX, float centerY, float value, float minVal,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Engine::KeyPressEvent(unsigned char key) {
|
||||
if (m_gamestate == LOBBY) {
|
||||
m_inputChar = SimulateKeyboard(key);
|
||||
return;
|
||||
}
|
||||
switch (key) {
|
||||
case 0: // A - Gauche
|
||||
if (!m_keyA) {
|
||||
@@ -1533,6 +1574,12 @@ void Engine::KeyPressEvent(unsigned char key) {
|
||||
}
|
||||
|
||||
void Engine::KeyReleaseEvent(unsigned char key) {
|
||||
if (m_gamestate == LOBBY) {
|
||||
if (key == 38) {
|
||||
m_keyShift = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
switch (key) {
|
||||
case 0: // A - Stop gauche
|
||||
m_keyA = false;
|
||||
@@ -1604,12 +1651,265 @@ void Engine::KeyReleaseEvent(unsigned char key) {
|
||||
case 28: // 2
|
||||
m_key2 = true;
|
||||
break;
|
||||
case 38: // Shift
|
||||
m_keyShift = false;
|
||||
break;
|
||||
case 57: // Espace - Stop sauter
|
||||
m_keySpace = false;
|
||||
break;
|
||||
case 58: // Enter - comfirm input
|
||||
m_keyEnter = false;
|
||||
break;
|
||||
case 59: // backspace - remove char
|
||||
m_keyBackspace = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
char Engine::SimulateKeyboard(unsigned char key) {
|
||||
switch (key) {
|
||||
case 0: // A
|
||||
if (!m_keyShift) { m_inputChar = 'a'; }
|
||||
else { m_inputChar = 'A'; }
|
||||
break;
|
||||
case 1: // B
|
||||
if (!m_keyShift) { m_inputChar = 'b'; }
|
||||
else { m_inputChar = 'B'; }
|
||||
break;
|
||||
case 2: // C
|
||||
if (!m_keyShift) { m_inputChar = 'c'; }
|
||||
else { m_inputChar = 'C'; }
|
||||
break;
|
||||
case 3: // D
|
||||
if (!m_keyShift) { m_inputChar = 'd'; }
|
||||
else { m_inputChar = 'D'; }
|
||||
break;
|
||||
case 4: // E
|
||||
if (!m_keyShift) { m_inputChar = 'e'; }
|
||||
else { m_inputChar = 'E'; }
|
||||
break;
|
||||
case 5: // F
|
||||
if (!m_keyShift) { m_inputChar = 'f'; }
|
||||
else { m_inputChar = 'F'; }
|
||||
break;
|
||||
case 6: // G
|
||||
if (!m_keyShift) { m_inputChar = 'g'; }
|
||||
else { m_inputChar = 'G'; }
|
||||
break;
|
||||
case 7: // H
|
||||
if (!m_keyShift) { m_inputChar = 'h'; }
|
||||
else { m_inputChar = 'H'; }
|
||||
break;
|
||||
case 8: // I
|
||||
if (!m_keyShift) { m_inputChar = 'i'; }
|
||||
else { m_inputChar = 'I'; }
|
||||
break;
|
||||
case 9: // J
|
||||
if (!m_keyShift) { m_inputChar = 'j'; }
|
||||
else { m_inputChar = 'J'; }
|
||||
break;
|
||||
case 10: // K
|
||||
if (!m_keyShift) { m_inputChar = 'k'; }
|
||||
else { m_inputChar = 'K'; }
|
||||
break;
|
||||
case 11: // L
|
||||
if (!m_keyShift) { m_inputChar = 'l'; }
|
||||
else { m_inputChar = 'L'; }
|
||||
break;
|
||||
case 12: // M
|
||||
if (!m_keyShift) { m_inputChar = 'm'; }
|
||||
else { m_inputChar = 'M'; }
|
||||
break;
|
||||
case 13: // N
|
||||
if (!m_keyShift) { m_inputChar = 'n'; }
|
||||
else { m_inputChar = 'N'; }
|
||||
break;
|
||||
case 14: // O
|
||||
if (!m_keyShift) { m_inputChar = 'o'; }
|
||||
else { m_inputChar = 'O'; }
|
||||
break;
|
||||
case 15: // P
|
||||
if (!m_keyShift) { m_inputChar = 'p'; }
|
||||
else { m_inputChar = 'P'; }
|
||||
break;
|
||||
case 16: // Q
|
||||
if (!m_keyShift) { m_inputChar = 'q'; }
|
||||
else { m_inputChar = 'Q'; }
|
||||
break;
|
||||
case 17: // R
|
||||
if (!m_keyShift) { m_inputChar = 'r'; }
|
||||
else { m_inputChar = 'R'; }
|
||||
break;
|
||||
case 18: // S
|
||||
if (!m_keyShift) { m_inputChar = 's'; }
|
||||
else { m_inputChar = 'S'; }
|
||||
break;
|
||||
case 19: // T
|
||||
if (!m_keyShift) { m_inputChar = 't'; }
|
||||
else { m_inputChar = 'T'; }
|
||||
break;
|
||||
case 20: // U
|
||||
if (!m_keyShift) { m_inputChar = 'u'; }
|
||||
else { m_inputChar = 'U'; }
|
||||
break;
|
||||
case 21: // V
|
||||
if (!m_keyShift) { m_inputChar = 'v'; }
|
||||
else { m_inputChar = 'V'; }
|
||||
break;
|
||||
case 22: // W
|
||||
if (!m_keyShift) { m_inputChar = 'w'; }
|
||||
else { m_inputChar = 'W'; }
|
||||
break;
|
||||
case 23: // X
|
||||
if (!m_keyShift) { m_inputChar = 'x'; }
|
||||
else { m_inputChar = 'X'; }
|
||||
break;
|
||||
case 24: // Y
|
||||
if (!m_keyShift) { m_inputChar = 'y'; }
|
||||
else { m_inputChar = 'Y'; }
|
||||
break;
|
||||
case 25: // Z
|
||||
if (!m_keyShift) { m_inputChar = 'z'; }
|
||||
else { m_inputChar = 'Z'; }
|
||||
break;
|
||||
case 26: // 0
|
||||
if (!m_keyShift) { m_inputChar = '0'; }
|
||||
else { m_inputChar = ')'; }
|
||||
break;
|
||||
case 27: // 1
|
||||
if (!m_keyShift) { m_inputChar = '1'; }
|
||||
else { m_inputChar = '!'; }
|
||||
break;
|
||||
case 28: // 2
|
||||
if (!m_keyShift) { m_inputChar = '2'; }
|
||||
else { m_inputChar = '\"'; }
|
||||
break;
|
||||
case 29: // 3
|
||||
if (!m_keyShift) { m_inputChar = '3'; }
|
||||
else { m_inputChar = '/'; }
|
||||
break;
|
||||
case 30: // 4
|
||||
if (!m_keyShift) { m_inputChar = '4'; }
|
||||
else { m_inputChar = '$'; }
|
||||
break;
|
||||
case 31: // 5
|
||||
if (!m_keyShift) { m_inputChar = '5'; }
|
||||
else { m_inputChar = '%'; }
|
||||
break;
|
||||
case 32: // 6
|
||||
if (!m_keyShift) { m_inputChar = '6'; }
|
||||
else { m_inputChar = '?'; }
|
||||
break;
|
||||
case 33: // 7
|
||||
if (!m_keyShift) { m_inputChar = '7'; }
|
||||
else { m_inputChar = '&'; }
|
||||
break;
|
||||
case 34: // 8
|
||||
if (!m_keyShift) { m_inputChar = '8'; }
|
||||
else { m_inputChar = '*'; }
|
||||
break;
|
||||
case 35: // 9
|
||||
if (!m_keyShift) { m_inputChar = '9'; }
|
||||
else { m_inputChar = ')'; }
|
||||
break;
|
||||
case 38: // SHIFT
|
||||
m_keyShift = true;
|
||||
break;
|
||||
case 50: // . (Period)
|
||||
m_inputChar = '.';
|
||||
break;
|
||||
case 56: // _ (Underscore)
|
||||
if (!m_keyShift) { m_inputChar = '-'; }
|
||||
else { m_inputChar = '_'; }
|
||||
break;
|
||||
case 57: // SPACE
|
||||
m_inputChar = ' ';
|
||||
break;
|
||||
case 58: // ENTER
|
||||
m_keyEnter = true;
|
||||
break;
|
||||
case 59: // BACKSPACE
|
||||
m_keyBackspace = true;
|
||||
break;
|
||||
default:
|
||||
m_invalidChar = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((int)key != 38 && !m_invalidChar) {
|
||||
m_charChanged = true;
|
||||
std::cout << "Key pressed: " << (int)key << " (" << m_inputChar << ")" << std::endl;
|
||||
}
|
||||
|
||||
m_invalidChar = false;
|
||||
return m_inputChar;
|
||||
}
|
||||
|
||||
void Engine::HandlePlayerInput(float elapsedTime) {
|
||||
static float lobbyTime = 0.0f;
|
||||
lobbyTime += elapsedTime;
|
||||
float onInterval = 0.5f;
|
||||
float offInterval = 1.0f;
|
||||
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
if (m_charChanged) {
|
||||
if (m_keyBackspace) {
|
||||
if (!m_currentInputString.empty()) {
|
||||
m_currentInputString.pop_back();
|
||||
}
|
||||
m_keyBackspace = false;
|
||||
}
|
||||
else if (m_keyEnter) {
|
||||
if (m_settingUsername) {
|
||||
if (!m_currentInputString.empty() &&
|
||||
m_currentInputString.size() > 1 &&
|
||||
m_currentInputString.size() < 26) {
|
||||
m_username = m_currentInputString;
|
||||
m_currentInputString = "";
|
||||
m_settingUsername = false;
|
||||
m_settingServer = true;
|
||||
}
|
||||
}
|
||||
else if (m_settingServer) {
|
||||
if (!m_currentInputString.empty()) {
|
||||
m_serverAddr = m_currentInputString;
|
||||
m_currentInputString = "";
|
||||
m_settingServer = false;
|
||||
m_multiReady = true;
|
||||
m_gamestate = GameState::PLAY;
|
||||
}
|
||||
}
|
||||
m_keyEnter = false;
|
||||
}
|
||||
else if (m_settingUsername && m_currentInputString.size() < 26) {
|
||||
m_currentInputString += m_inputChar;
|
||||
}
|
||||
else if (m_settingServer && m_currentInputString.size() < 15) {
|
||||
m_currentInputString += m_inputChar;
|
||||
}
|
||||
}
|
||||
|
||||
ss << m_currentInputString;
|
||||
m_charChanged = false;
|
||||
|
||||
if (lobbyTime < onInterval) {
|
||||
ss << "_";
|
||||
}
|
||||
else if (lobbyTime > onInterval && lobbyTime < offInterval) {
|
||||
ss << " ";
|
||||
}
|
||||
else {
|
||||
lobbyTime = 0.0f;
|
||||
}
|
||||
|
||||
PrintText(Width() * 0.6f, Height() * 0.4f, ss.str(), 2.0f);
|
||||
}
|
||||
|
||||
|
||||
void Engine::MouseMoveEvent(int x, int y) {
|
||||
if (m_gamestate == GameState::PLAY) {
|
||||
m_player.TurnLeftRight(x - (Width() / 2));
|
||||
@@ -1697,7 +1997,8 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||
}
|
||||
else if (x > leftButton && x < rightButton && y > bottomSecond && y < topSecond) {
|
||||
if (m_selectedPlayOptions) {
|
||||
m_gamestate = GameState::PLAY;
|
||||
m_gamestate = GameState::LOBBY;
|
||||
m_settingUsername = true;
|
||||
}
|
||||
else {
|
||||
m_gamestate = GameState::OPTIONS;
|
||||
|
@@ -45,6 +45,7 @@ private:
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
void StartMultiplayerGame();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
@@ -61,13 +62,16 @@ private:
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
void DisplaySplashScreen();
|
||||
void DisplayPauseMenu();
|
||||
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
void DisplayLobbyMenu(float elapsedTime);
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
@@ -76,9 +80,10 @@ private:
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void ProcessNotificationQueue();
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
Connector m_conn;
|
||||
|
||||
@@ -122,6 +127,7 @@ private:
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
|
||||
Texture m_textureLobbyMenu;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
@@ -131,6 +137,9 @@ private:
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
|
||||
Texture m_textureLobbyServer;
|
||||
Texture m_textureLobbyIdentify;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
@@ -197,6 +206,16 @@ private:
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
bool m_keyK = false;
|
||||
@@ -205,7 +224,10 @@ private:
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keyEnter = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_keyShift = false;
|
||||
bool m_keyBackspace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
|
BIN
SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
Normal file
BIN
SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 505 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelIdentify.png
Normal file
BIN
SQCSim2021/media/textures/menus/labels/labelIdentify.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelServer.png
Normal file
BIN
SQCSim2021/media/textures/menus/labels/labelServer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
Reference in New Issue
Block a user