Push backspace fonctionnel

This commit is contained in:
mduval76
2023-12-08 23:06:33 -05:00
parent 06cd890506
commit ff10207257
2 changed files with 72 additions and 43 deletions

View File

@@ -759,14 +759,21 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
std::ostringstream ss;
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (m_charChanged && m_currentInputString.size() < 26) {
m_currentInputString += m_inputChar;
if (m_charChanged) {
if (m_keyBackspace) {
if (!m_currentInputString.empty()) {
m_currentInputString.pop_back();
}
m_keyBackspace = false;
}
else if (m_currentInputString.size() < 26) {
m_currentInputString += m_inputChar;
}
}
ss << m_currentInputString;
m_charChanged = false;
if (lobbyTime < onInterval) {
ss << "_";
}
@@ -794,6 +801,10 @@ void Engine::DisplayLobbyMenu(float elapsedTime) {
}
void Engine::SetLobbyUsername() {
}
void Engine::DisplayMainMenu() {
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
@@ -1691,50 +1702,19 @@ void Engine::KeyReleaseEvent(unsigned char key) {
case 57: // Espace - Stop sauter
m_keySpace = false;
break;
}
}
void Engine::MouseMoveEvent(int x, int y) {
if (m_gamestate == GameState::PLAY) {
m_player.TurnLeftRight(x - (Width() / 2));
m_player.TurnTopBottom(y - (Height() / 2));
// Centrer la souris seulement si elle n'est pas d<>j<EFBFBD> centr<74>e
// Il est n<>cessaire de faire la v<>rification pour <20>viter de tomber
// dans une boucle infinie o<> l'appel <20> CenterMouse g<>n<EFBFBD>re un
// MouseMoveEvent, qui rapelle CenterMouse qui rapelle un autre
// MouseMoveEvent, etc
if (x == (Width() / 2) && y == (Height() / 2))
return;
}
else if (m_gamestate == GameState::MAIN_MENU) {
DisplayMainMenu();
}
else if (m_gamestate == GameState::OPTIONS) {
float centerX = Width() * 0.5f;
float centerY = Height() * 0.5f;
float leftBar = centerX - Width() * 0.15f;
float rightBar = centerX + Width() * 0.3f;
if (m_selectedOption == 0 && m_selectedOptAudioMainBar) {
m_volPrincipal = x - leftBar;
}
else if (m_selectedOption == 0 && m_selectedOptAudioMusicBar) {
m_volMusique = x - leftBar;
}
else if (m_selectedOption == 0 && m_selectedOptAudioSfxBar) {
m_volEffets = x - leftBar;
}
else if (m_selectedOption == 2 && m_selectedGameplaySensitivityBar) {
m_volSensible = x - leftBar;
}
case 58: // Enter - comfirm input
m_keyEnter = false;
break;
case 59: // backspace - remove char
m_keyBackspace = false;
break;
}
}
char Engine::SimulateKeyboard(unsigned char key) {
switch (key) {
case 0: // A
if (!m_keyShift) { m_inputChar = 'a'; }
if (!m_keyShift) { m_inputChar = 'a'; }
else { m_inputChar = 'A'; }
break;
case 1: // B
@@ -1890,6 +1870,12 @@ char Engine::SimulateKeyboard(unsigned char key) {
case 57: // SPACE
m_inputChar = ' ';
break;
case 58: // ENTER
m_keyEnter = true;
break;
case 59: // BACKSPACE
m_keyBackspace = true;
break;
default:
m_invalidChar = true;
break;
@@ -1904,6 +1890,44 @@ char Engine::SimulateKeyboard(unsigned char key) {
return m_inputChar;
}
void Engine::MouseMoveEvent(int x, int y) {
if (m_gamestate == GameState::PLAY) {
m_player.TurnLeftRight(x - (Width() / 2));
m_player.TurnTopBottom(y - (Height() / 2));
// Centrer la souris seulement si elle n'est pas d<>j<EFBFBD> centr<74>e
// Il est n<>cessaire de faire la v<>rification pour <20>viter de tomber
// dans une boucle infinie o<> l'appel <20> CenterMouse g<>n<EFBFBD>re un
// MouseMoveEvent, qui rapelle CenterMouse qui rapelle un autre
// MouseMoveEvent, etc
if (x == (Width() / 2) && y == (Height() / 2))
return;
}
else if (m_gamestate == GameState::MAIN_MENU) {
DisplayMainMenu();
}
else if (m_gamestate == GameState::OPTIONS) {
float centerX = Width() * 0.5f;
float centerY = Height() * 0.5f;
float leftBar = centerX - Width() * 0.15f;
float rightBar = centerX + Width() * 0.3f;
if (m_selectedOption == 0 && m_selectedOptAudioMainBar) {
m_volPrincipal = x - leftBar;
}
else if (m_selectedOption == 0 && m_selectedOptAudioMusicBar) {
m_volMusique = x - leftBar;
}
else if (m_selectedOption == 0 && m_selectedOptAudioSfxBar) {
m_volEffets = x - leftBar;
}
else if (m_selectedOption == 2 && m_selectedGameplaySensitivityBar) {
m_volSensible = x - leftBar;
}
}
}
void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
m_mousemx = x;
m_mousemy = y;