Bientôt un monde infini?
This commit is contained in:
		| @@ -11,7 +11,7 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | ||||
|     int cz = (int)z / CHUNK_SIZE_Z; | ||||
|  | ||||
|     if (x < 0 || y < 0 || z < 0 || | ||||
|         cx >= VIEW_DISTANCE || cz >= VIEW_DISTANCE || y >= CHUNK_SIZE_Y)  | ||||
|         x >= WORLD_SIZE_X * CHUNK_SIZE_X || z >= CHUNK_SIZE_Z * WORLD_SIZE_Y || y > CHUNK_SIZE_Y) | ||||
|         return 0; | ||||
|  | ||||
|     return m_chunks.Get(cx, cz); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user