Bientôt un monde infini?
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		| @@ -16,7 +16,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) { | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||
|     m_blocks.Set(x, y, z, type); | ||||
|  | ||||
|     CheckNeighbors(x, y, world); | ||||
|     CheckNeighbors(x, z, world); | ||||
|  | ||||
|     m_isDirty = true; | ||||
| } | ||||
| @@ -24,25 +24,25 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||
|  | ||||
| void Chunk::CheckNeighbors(int x, int z, World* world) { | ||||
|     if (x == 0 && m_posX > 0 &&  | ||||
|         world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z) && | ||||
|         !world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->IsDirty()) | ||||
|             world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (x == CHUNK_SIZE_X - 1 && m_posX < VIEW_DISTANCE &&  | ||||
|         world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z) && | ||||
|         !world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->IsDirty()) | ||||
|             world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     if (x == 0 && m_posX >= 0 &&  | ||||
|         world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (x == CHUNK_SIZE_X - 1 && m_posX < WORLD_SIZE_X &&  | ||||
|         world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X - 1, 1, m_posY * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X - 1, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|  | ||||
|     if (z == 0 && m_posY > 0 &&  | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z) && | ||||
|         !world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)->IsDirty()) | ||||
|     if (z == 0 && m_posY >= 0 &&  | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (z == CHUNK_SIZE_X - 1 && m_posY < VIEW_DISTANCE &&  | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z) && | ||||
|         !world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z)->IsDirty()) | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (z == CHUNK_SIZE_X - 1 && m_posY < WORLD_SIZE_Y && | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z - 1)) | ||||
|         world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z - 1)->MakeDirty(); | ||||
| } | ||||
|  | ||||
| int Chunk::GetPosX() const { return m_posX; } | ||||
|  | ||||
| int Chunk::GetPosY() const { return m_posY; } | ||||
|  | ||||
| void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
|     float u, v, s; | ||||
|     // Update mesh | ||||
| @@ -81,45 +81,45 @@ void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType b | ||||
|     int cx = x + m_posX * CHUNK_SIZE_X, cy = z + m_posY * CHUNK_SIZE_Z; | ||||
|  | ||||
|     if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) {                      //  y | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u + s, v); | ||||
|     } | ||||
|  | ||||
|     if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) {                                     // -y | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .8f, .8f, .8f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z, .8f, .8f, .8f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .8f, .8f, .8f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .8f, .8f, .8f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u + s, v); | ||||
|     } | ||||
|  | ||||
|     if (cx == INT16_MAX - 1 || world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) {                      //  x | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); | ||||
|     if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) {                      //  x | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u + s, v); | ||||
|     } | ||||
|  | ||||
|     if (cx == 0 || world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) {                                     // -x | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z, .9f, .9f, .9f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .9f, .9f, .9f, u, v); | ||||
|     if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) {                                     // -x | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u, v); | ||||
|     } | ||||
|  | ||||
|     if (cy == INT16_MAX - 1 || world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) {                      //  z | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, 1.f, 1.f, 1.f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, 1.f, 1.f, 1.f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, 1.f, 1.f, 1.f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, 1.f, 1.f, 1.f, u, v + s); | ||||
|     if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) {                      //  z | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u, v + s); | ||||
|     } | ||||
|  | ||||
|     if (cy == 0 || world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) {                                     // -z | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v); | ||||
|     if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) {                                     // -z | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u, v); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -129,3 +129,5 @@ bool Chunk::IsDirty() const { return m_isDirty; } | ||||
|  | ||||
| void Chunk::MakeDirty() { m_isDirty = true; } | ||||
|  | ||||
| void Chunk::MakeModified() { m_isModified = true; } | ||||
|  | ||||
|   | ||||
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