From fc4a22e8448e85d2533f73ce049c1b81e3eff613 Mon Sep 17 00:00:00 2001 From: mduval76 <9343789@etu.cegepsth.qc.ca> Date: Fri, 27 Oct 2023 13:27:15 -0400 Subject: [PATCH] Push sans le menu solo/multi. --- SQCSim2021/engine.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 42bd6db..994c017 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -90,7 +90,7 @@ void Engine::Init() { void Engine::DeInit() {} void Engine::LoadResource() { - LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox2.png", true); + LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false); @@ -716,9 +716,9 @@ void Engine::Render(float elapsedTime) { DisplayPovGun(); ProcessNotificationQueue(); - if (m_soloMultiChoiceMade) { + /*if (m_soloMultiChoiceMade) { DisplaySingleOrMultiplayerMenu(); - } + }*/ static bool fell = false; if (m_player.GetPosition().y < 1.7f && !fell) {