Le joueur ne se met plus à voler en reculant!
This commit is contained in:
		| @@ -75,7 +75,7 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		if (dash) accWS = m_topspeed; // Pour avoir un boost de vitesse vers l'avant si le dash est appuy<75> seul. | ||||
| 	} | ||||
|  | ||||
| 	m_position.y += accjmp; | ||||
| 	m_position.y += accjmp + (sin(gametime) - 0.5f) * ((abs(accWS) + abs(accAD)) / 2.f) / (10.f * m_topspeed);; | ||||
|  | ||||
| 	if (front) { | ||||
| 		if (dbljump == 0) | ||||
| @@ -83,7 +83,6 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		if (dash) accWS *= accWS > 0.f ? 3.f : -1.f; | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.y += (sin(gametime) - 0.5f) * accWS / (20.f * m_topspeed); | ||||
| 	} | ||||
| 	else if (back) { | ||||
| 		if (dbljump == 0) | ||||
| @@ -91,14 +90,13 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		if (dash) accWS *= accWS < 0.f? 3.f: -1.f; | ||||
| 		m_position.x += float(-sin(yrotrad)) * elapsedTime * -accWS; | ||||
| 		m_position.z += float(cos(yrotrad)) * elapsedTime * -accWS; | ||||
| 		m_position.y += (sin(gametime) - 0.5f) * accWS / (20.f * m_topspeed); | ||||
| 	} | ||||
| 	else if (accWS != 0) { | ||||
| 		accWS = accWS > 0 ? accWS - elapsedTime * (m_position.y > 0.f ? 10 : 120) : accWS + elapsedTime * (m_position.y > 0.f ? 10 : 120); | ||||
| 		accWS = accWS > 0 ? accWS - elapsedTime * (m_position.y > 0.1f ? 10 : 120)  | ||||
| 			  : accWS + elapsedTime * (m_position.y > 0.1f ? 10 : 120); | ||||
|  | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.y += (sin(gametime) - 0.5f) * accWS / (30.f * m_topspeed); | ||||
| 		if (accWS < 1 && accWS > -1) accWS = 0; | ||||
| 	} | ||||
|  | ||||
| @@ -108,7 +106,6 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		if (dash) accAD *= accAD > 0.f? 3.f: -1.f; | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * accAD; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * accAD; | ||||
| 		if (accWS == 0.f) m_position.y += (sin(gametime) - 0.5f) * accAD / (20.f * m_topspeed); | ||||
| 	} | ||||
| 	else if (right) { | ||||
| 		if (dbljump == 0) | ||||
| @@ -116,13 +113,13 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 		if (dash) accAD *= accAD < 0.f ? 3.f : -1.f; | ||||
| 		m_position.x += float(cos(yrotrad)) * elapsedTime * -accAD; | ||||
| 		m_position.z += float(sin(yrotrad)) * elapsedTime * -accAD; | ||||
| 		if (accWS == 0.f) m_position.y += (sin(gametime) - 0.5f) * accAD / (20.f * m_topspeed); | ||||
| 	} | ||||
| 	else if (accAD != 0) { | ||||
| 		accAD = accAD > 0 ? accAD - elapsedTime * (m_position.y > 0.f ? 10 : 120) : accAD + elapsedTime * (m_position.y > 0.f ? 10 : 120); | ||||
| 		accAD = accAD > 0 ? accAD - elapsedTime * (m_position.y > 0.1f ? 10 : 120)  | ||||
| 			  : accAD + elapsedTime * (m_position.y > 0.1f ? 10 : 120); | ||||
|  | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * accAD; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * accAD; | ||||
| 		if (accWS == 0.f) m_position.y += (sin(gametime) - 0.5f) * accAD / (20.f * m_topspeed); | ||||
| 		if (accAD < 1 && accAD > -1) accAD = 0; | ||||
| 	} | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user