Correction shader + autres choses
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		| @@ -12,6 +12,9 @@ public: | ||||
| 	void Move(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | ||||
|  | ||||
| 	Vector3f GetPosition() const; | ||||
| 	Vector3f GetDirection(bool velocity) const; | ||||
|  | ||||
| private: | ||||
| 	Vector3f m_position; | ||||
| 	float m_rotX = 0;  | ||||
|   | ||||
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