Correction shader + autres choses
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@@ -70,8 +70,8 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
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}
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}
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if (dbljump < 1 && ( left || right || front || back) ||
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dash && !(left || right || front || back))
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if ((dbljump < 1 && ( left || right || front || back)) ||
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(dash && !(left || right || front || back)) )
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{
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yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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xrotrad = (m_rotX / 57.2957795056f);
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@@ -139,3 +139,9 @@ void Player::ApplyTransformation(Transformation& transformation, bool rel) const
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transformation.ApplyRotation(-m_rotY, 0, 1, 0);
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if (rel) transformation.ApplyTranslation(-m_position);
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}
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Vector3f Player::GetPosition() const { return m_position; }
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Vector3f Player::GetDirection(bool velocity = false) const {
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return Vector3f(); // Temporaire.
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}
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