Push branche HUD. Propriétes et getters pour Player (HP, username). Changements minimes à Audio (enlever d'un merge). Modification et ajouts de DrawHud et DrawData
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@@ -20,6 +20,8 @@ public:
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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std::string GetUsername() const;
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float GetHP() const;
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void Teleport(int& x, int& z);
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private:
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@@ -27,10 +29,14 @@ private:
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Vector3f m_velocity;
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Vector3f m_direction;
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std::string m_username;
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float m_rotX = 0;
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float m_rotY = 0;
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float m_POV;
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float m_hp;
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bool m_airborne;
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};
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#endif //_PLAYER_H__
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