Push branche HUD. Propriétes et getters pour Player (HP, username). Changements minimes à Audio (enlever d'un merge). Modification et ajouts de DrawHud et DrawData
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@@ -4,6 +4,8 @@
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Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_hp = 0.75f;
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m_username = "John Doe";
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}
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void Player::TurnLeftRight(float value) {
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@@ -183,6 +185,10 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
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Vector3f Player::GetDirection() const { return m_direction; }
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std::string Player::GetUsername() const { return m_username; }
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float Player::GetHP() const { return m_hp; }
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void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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