Push branche HUD. Propriétes et getters pour Player (HP, username). Changements minimes à Audio (enlever d'un merge). Modification et ajouts de DrawHud et DrawData

This commit is contained in:
Mathieu Duval
2023-09-15 11:24:43 -04:00
parent 8e40f17b75
commit f8ad857666
9 changed files with 216 additions and 133 deletions

View File

@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
m_engine->setRolloffFactor(1);
m_engine->setDefault3DSoundMinDistance(1);
m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
}
Audio::~Audio() {
@@ -40,9 +40,9 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
sound->setVolume(volume);
}
void Audio::PlaySong(const char* music) {
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
}
//void Audio::PlaySong(const char* music) {
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
//}
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }