Push branche HUD. Propriétes et getters pour Player (HP, username). Changements minimes à Audio (enlever d'un merge). Modification et ajouts de DrawHud et DrawData
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@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
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m_engine->setRolloffFactor(1);
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m_engine->setDefault3DSoundMinDistance(1);
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m_engine->setDefault3DSoundMaxDistance(1000);
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m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
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m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
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}
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Audio::~Audio() {
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@@ -40,9 +40,9 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
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sound->setVolume(volume);
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}
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void Audio::PlaySong(const char* music) {
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m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
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}
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//void Audio::PlaySong(const char* music) {
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// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
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//}
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void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
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