Merge branch 'master' into SQC-35_nouvelles_structures
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@@ -7,7 +7,7 @@
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#define SRV_PORT 10000
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#define CLI_PORT 10001
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#define BUFFER_LENGTH 150
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#define BUFFER_LENGTH 1500
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#define CHUNK_SIZE_X 6
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#define CHUNK_SIZE_Y 64
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@@ -27,14 +27,22 @@
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#define THREADS_UPDATE_CHUNKS 6
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#define THREADS_DELETE_CHUNKS 3
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#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#define TIME_SPEED_BOOST 10 //secondes
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#define TIME_DAMAGE_BOOST 10 //secondes
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#define TIME_INVINCIBLE_BOOST 4 //secondes
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#define STRENGTH_SPEED_BOOST 10 //Pourcentage
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#define BULLET_TIME .1
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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@@ -46,6 +54,7 @@ typedef uint64_t Timestamp;
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#include <cstdio>
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#include <ctime>
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#define poll WSAPoll
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#define flag_t u_long
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#define addrlen_t int
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#define ioctl ioctlsocket
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