Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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							| @@ -0,0 +1,101 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_WINDOWHANDLE_HPP | ||||
| #define SFML_WINDOWHANDLE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Config.hpp> | ||||
|  | ||||
| // Windows' HWND is a typedef on struct HWND__* | ||||
| #if defined(SFML_SYSTEM_WINDOWS) | ||||
|     struct HWND__; | ||||
| #endif | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| #if defined(SFML_SYSTEM_WINDOWS) | ||||
|  | ||||
|     // Window handle is HWND (HWND__*) on Windows | ||||
|     typedef HWND__* WindowHandle; | ||||
|  | ||||
| #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) | ||||
|  | ||||
|     // Window handle is Window (unsigned long) on Unix - X11 | ||||
|     typedef unsigned long WindowHandle; | ||||
|  | ||||
| #elif defined(SFML_SYSTEM_MACOS) | ||||
|  | ||||
|     // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa | ||||
|     typedef void* WindowHandle; | ||||
|  | ||||
| #elif defined(SFML_SYSTEM_IOS) | ||||
|  | ||||
|     // Window handle is UIWindow (void*) on iOS - UIKit | ||||
|     typedef void* WindowHandle; | ||||
|  | ||||
| #elif defined(SFML_SYSTEM_ANDROID) | ||||
|  | ||||
|     // Window handle is ANativeWindow* (void*) on Android | ||||
|     typedef void* WindowHandle; | ||||
|  | ||||
| #elif defined(SFML_DOXYGEN) | ||||
|  | ||||
|     // Define typedef symbol so that Doxygen can attach some documentation to it | ||||
|     typedef "platform-specific" WindowHandle; | ||||
|  | ||||
| #endif | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_WINDOWHANDLE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \typedef sf::WindowHandle | ||||
| /// \ingroup window | ||||
| /// | ||||
| /// Define a low-level window handle type, specific to | ||||
| /// each platform. | ||||
| /// | ||||
| /// Platform        | Type | ||||
| /// ----------------|------------------------------------------------------------ | ||||
| /// Windows         | \p HWND | ||||
| /// Linux/FreeBSD   | \p %Window | ||||
| /// Mac OS X        | either \p NSWindow* or \p NSView*, disguised as \p void* | ||||
| /// iOS             | \p UIWindow* | ||||
| /// Android         | \p ANativeWindow* | ||||
| /// | ||||
| /// \par Mac OS X Specification | ||||
| /// | ||||
| /// On Mac OS X, a sf::Window can be created either from an | ||||
| /// existing \p NSWindow* or an \p NSView*. When the window | ||||
| /// is created from a window, SFML will use its content view | ||||
| /// as the OpenGL area. sf::Window::getSystemHandle() will | ||||
| /// return the handle that was used to create the window, | ||||
| /// which is a \p NSWindow* by default. | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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