Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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							| @@ -0,0 +1,177 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_MOUSE_HPP | ||||
| #define SFML_MOUSE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Window/Export.hpp> | ||||
| #include <SFML/System/Vector2.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class Window; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Give access to the real-time state of the mouse | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_WINDOW_API Mouse | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Mouse buttons | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     enum Button | ||||
|     { | ||||
|         Left,       ///< The left mouse button | ||||
|         Right,      ///< The right mouse button | ||||
|         Middle,     ///< The middle (wheel) mouse button | ||||
|         XButton1,   ///< The first extra mouse button | ||||
|         XButton2,   ///< The second extra mouse button | ||||
|  | ||||
|         ButtonCount ///< Keep last -- the total number of mouse buttons | ||||
|     }; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Mouse wheels | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     enum Wheel | ||||
|     { | ||||
|         VerticalWheel,  ///< The vertical mouse wheel | ||||
|         HorizontalWheel ///< The horizontal mouse wheel | ||||
|     }; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Check if a mouse button is pressed | ||||
|     /// | ||||
|     /// \param button Button to check | ||||
|     /// | ||||
|     /// \return True if the button is pressed, false otherwise | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static bool isButtonPressed(Button button); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the current position of the mouse in desktop coordinates | ||||
|     /// | ||||
|     /// This function returns the global position of the mouse | ||||
|     /// cursor on the desktop. | ||||
|     /// | ||||
|     /// \return Current position of the mouse | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static Vector2i getPosition(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the current position of the mouse in window coordinates | ||||
|     /// | ||||
|     /// This function returns the current position of the mouse | ||||
|     /// cursor, relative to the given window. | ||||
|     /// | ||||
|     /// \param relativeTo Reference window | ||||
|     /// | ||||
|     /// \return Current position of the mouse | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static Vector2i getPosition(const Window& relativeTo); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the current position of the mouse in desktop coordinates | ||||
|     /// | ||||
|     /// This function sets the global position of the mouse | ||||
|     /// cursor on the desktop. | ||||
|     /// | ||||
|     /// \param position New position of the mouse | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static void setPosition(const Vector2i& position); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the current position of the mouse in window coordinates | ||||
|     /// | ||||
|     /// This function sets the current position of the mouse | ||||
|     /// cursor, relative to the given window. | ||||
|     /// | ||||
|     /// \param position New position of the mouse | ||||
|     /// \param relativeTo Reference window | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static void setPosition(const Vector2i& position, const Window& relativeTo); | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_MOUSE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Mouse | ||||
| /// \ingroup window | ||||
| /// | ||||
| /// sf::Mouse provides an interface to the state of the | ||||
| /// mouse. It only contains static functions (a single | ||||
| /// mouse is assumed), so it's not meant to be instantiated. | ||||
| /// | ||||
| /// This class allows users to query the mouse state at any | ||||
| /// time and directly, without having to deal with a window and | ||||
| /// its events. Compared to the MouseMoved, MouseButtonPressed | ||||
| /// and MouseButtonReleased events, sf::Mouse can retrieve the | ||||
| /// state of the cursor and the buttons at any time | ||||
| /// (you don't need to store and update a boolean on your side | ||||
| /// in order to know if a button is pressed or released), and you | ||||
| /// always get the real state of the mouse, even if it is | ||||
| /// moved, pressed or released when your window is out of focus | ||||
| /// and no event is triggered. | ||||
| /// | ||||
| /// The setPosition and getPosition functions can be used to change | ||||
| /// or retrieve the current position of the mouse pointer. There are | ||||
| /// two versions: one that operates in global coordinates (relative | ||||
| /// to the desktop) and one that operates in window coordinates | ||||
| /// (relative to a specific window). | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) | ||||
| /// { | ||||
| ///     // left click... | ||||
| /// } | ||||
| /// | ||||
| /// // get global mouse position | ||||
| /// sf::Vector2i position = sf::Mouse::getPosition(); | ||||
| /// | ||||
| /// // set mouse position relative to a window | ||||
| /// sf::Mouse::setPosition(sf::Vector2i(100, 200), window); | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::Joystick, sf::Keyboard, sf::Touch | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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