Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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							| @@ -0,0 +1,148 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_VERTEX_HPP | ||||
| #define SFML_VERTEX_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/Color.hpp> | ||||
| #include <SFML/System/Vector2.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Define a point with color and texture coordinates | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API Vertex | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vertex from its position | ||||
|     /// | ||||
|     /// The vertex color is white and texture coordinates are (0, 0). | ||||
|     /// | ||||
|     /// \param thePosition Vertex position | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex(const Vector2f& thePosition); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vertex from its position and color | ||||
|     /// | ||||
|     /// The texture coordinates are (0, 0). | ||||
|     /// | ||||
|     /// \param thePosition Vertex position | ||||
|     /// \param theColor    Vertex color | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex(const Vector2f& thePosition, const Color& theColor); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vertex from its position and texture coordinates | ||||
|     /// | ||||
|     /// The vertex color is white. | ||||
|     /// | ||||
|     /// \param thePosition  Vertex position | ||||
|     /// \param theTexCoords Vertex texture coordinates | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vertex from its position, color and texture coordinates | ||||
|     /// | ||||
|     /// \param thePosition  Vertex position | ||||
|     /// \param theColor     Vertex color | ||||
|     /// \param theTexCoords Vertex texture coordinates | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector2f  position;  ///< 2D position of the vertex | ||||
|     Color     color;     ///< Color of the vertex | ||||
|     Vector2f  texCoords; ///< Coordinates of the texture's pixel to map to the vertex | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_VERTEX_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Vertex | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// A vertex is an improved point. It has a position and other | ||||
| /// extra attributes that will be used for drawing: in SFML, | ||||
| /// vertices also have a color and a pair of texture coordinates. | ||||
| /// | ||||
| /// The vertex is the building block of drawing. Everything which | ||||
| /// is visible on screen is made of vertices. They are grouped | ||||
| /// as 2D primitives (triangles, quads, ...), and these primitives | ||||
| /// are grouped to create even more complex 2D entities such as | ||||
| /// sprites, texts, etc. | ||||
| /// | ||||
| /// If you use the graphical entities of SFML (sprite, text, shape) | ||||
| /// you won't have to deal with vertices directly. But if you want | ||||
| /// to define your own 2D entities, such as tiled maps or particle | ||||
| /// systems, using vertices will allow you to get maximum performances. | ||||
| /// | ||||
| /// Example: | ||||
| /// \code | ||||
| /// // define a 100x100 square, red, with a 10x10 texture mapped on it | ||||
| /// sf::Vertex vertices[] = | ||||
| /// { | ||||
| ///     sf::Vertex(sf::Vector2f(  0,   0), sf::Color::Red, sf::Vector2f( 0,  0)), | ||||
| ///     sf::Vertex(sf::Vector2f(  0, 100), sf::Color::Red, sf::Vector2f( 0, 10)), | ||||
| ///     sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)), | ||||
| ///     sf::Vertex(sf::Vector2f(100,   0), sf::Color::Red, sf::Vector2f(10,  0)) | ||||
| /// }; | ||||
| /// | ||||
| /// // draw it | ||||
| /// window.draw(vertices, 4, sf::Quads); | ||||
| /// \endcode | ||||
| /// | ||||
| /// Note: although texture coordinates are supposed to be an integer | ||||
| /// amount of pixels, their type is float because of some buggy graphics | ||||
| /// drivers that are not able to process integer coordinates correctly. | ||||
| /// | ||||
| /// \see sf::VertexArray | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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