Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
This commit is contained in:
		
							
								
								
									
										279
									
								
								SQCSim2021/external/sfml251/include/SFML/Graphics/Sprite.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										279
									
								
								SQCSim2021/external/sfml251/include/SFML/Graphics/Sprite.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @@ -0,0 +1,279 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_SPRITE_HPP | ||||
| #define SFML_SPRITE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/Drawable.hpp> | ||||
| #include <SFML/Graphics/Transformable.hpp> | ||||
| #include <SFML/Graphics/Vertex.hpp> | ||||
| #include <SFML/Graphics/Rect.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class Texture; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Drawable representation of a texture, with its | ||||
| ///        own transformations, color, etc. | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API Sprite : public Drawable, public Transformable | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// Creates an empty sprite with no source texture. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Sprite(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the sprite from a source texture | ||||
|     /// | ||||
|     /// \param texture Source texture | ||||
|     /// | ||||
|     /// \see setTexture | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     explicit Sprite(const Texture& texture); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the sprite from a sub-rectangle of a source texture | ||||
|     /// | ||||
|     /// \param texture   Source texture | ||||
|     /// \param rectangle Sub-rectangle of the texture to assign to the sprite | ||||
|     /// | ||||
|     /// \see setTexture, setTextureRect | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Sprite(const Texture& texture, const IntRect& rectangle); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Change the source texture of the sprite | ||||
|     /// | ||||
|     /// The \a texture argument refers to a texture that must | ||||
|     /// exist as long as the sprite uses it. Indeed, the sprite | ||||
|     /// doesn't store its own copy of the texture, but rather keeps | ||||
|     /// a pointer to the one that you passed to this function. | ||||
|     /// If the source texture is destroyed and the sprite tries to | ||||
|     /// use it, the behavior is undefined. | ||||
|     /// If \a resetRect is true, the TextureRect property of | ||||
|     /// the sprite is automatically adjusted to the size of the new | ||||
|     /// texture. If it is false, the texture rect is left unchanged. | ||||
|     /// | ||||
|     /// \param texture   New texture | ||||
|     /// \param resetRect Should the texture rect be reset to the size of the new texture? | ||||
|     /// | ||||
|     /// \see getTexture, setTextureRect | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setTexture(const Texture& texture, bool resetRect = false); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the sub-rectangle of the texture that the sprite will display | ||||
|     /// | ||||
|     /// The texture rect is useful when you don't want to display | ||||
|     /// the whole texture, but rather a part of it. | ||||
|     /// By default, the texture rect covers the entire texture. | ||||
|     /// | ||||
|     /// \param rectangle Rectangle defining the region of the texture to display | ||||
|     /// | ||||
|     /// \see getTextureRect, setTexture | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setTextureRect(const IntRect& rectangle); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the global color of the sprite | ||||
|     /// | ||||
|     /// This color is modulated (multiplied) with the sprite's | ||||
|     /// texture. It can be used to colorize the sprite, or change | ||||
|     /// its global opacity. | ||||
|     /// By default, the sprite's color is opaque white. | ||||
|     /// | ||||
|     /// \param color New color of the sprite | ||||
|     /// | ||||
|     /// \see getColor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setColor(const Color& color); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the source texture of the sprite | ||||
|     /// | ||||
|     /// If the sprite has no source texture, a NULL pointer is returned. | ||||
|     /// The returned pointer is const, which means that you can't | ||||
|     /// modify the texture when you retrieve it with this function. | ||||
|     /// | ||||
|     /// \return Pointer to the sprite's texture | ||||
|     /// | ||||
|     /// \see setTexture | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const Texture* getTexture() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the sub-rectangle of the texture displayed by the sprite | ||||
|     /// | ||||
|     /// \return Texture rectangle of the sprite | ||||
|     /// | ||||
|     /// \see setTextureRect | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const IntRect& getTextureRect() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the global color of the sprite | ||||
|     /// | ||||
|     /// \return Global color of the sprite | ||||
|     /// | ||||
|     /// \see setColor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const Color& getColor() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the local bounding rectangle of the entity | ||||
|     /// | ||||
|     /// The returned rectangle is in local coordinates, which means | ||||
|     /// that it ignores the transformations (translation, rotation, | ||||
|     /// scale, ...) that are applied to the entity. | ||||
|     /// In other words, this function returns the bounds of the | ||||
|     /// entity in the entity's coordinate system. | ||||
|     /// | ||||
|     /// \return Local bounding rectangle of the entity | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     FloatRect getLocalBounds() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the global bounding rectangle of the entity | ||||
|     /// | ||||
|     /// The returned rectangle is in global coordinates, which means | ||||
|     /// that it takes into account the transformations (translation, | ||||
|     /// rotation, scale, ...) that are applied to the entity. | ||||
|     /// In other words, this function returns the bounds of the | ||||
|     /// sprite in the global 2D world's coordinate system. | ||||
|     /// | ||||
|     /// \return Global bounding rectangle of the entity | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     FloatRect getGlobalBounds() const; | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Draw the sprite to a render target | ||||
|     /// | ||||
|     /// \param target Render target to draw to | ||||
|     /// \param states Current render states | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual void draw(RenderTarget& target, RenderStates states) const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Update the vertices' positions | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void updatePositions(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Update the vertices' texture coordinates | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void updateTexCoords(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex         m_vertices[4]; ///< Vertices defining the sprite's geometry | ||||
|     const Texture* m_texture;     ///< Texture of the sprite | ||||
|     IntRect        m_textureRect; ///< Rectangle defining the area of the source texture to display | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_SPRITE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Sprite | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// sf::Sprite is a drawable class that allows to easily display | ||||
| /// a texture (or a part of it) on a render target. | ||||
| /// | ||||
| /// It inherits all the functions from sf::Transformable: | ||||
| /// position, rotation, scale, origin. It also adds sprite-specific | ||||
| /// properties such as the texture to use, the part of it to display, | ||||
| /// and some convenience functions to change the overall color of the | ||||
| /// sprite, or to get its bounding rectangle. | ||||
| /// | ||||
| /// sf::Sprite works in combination with the sf::Texture class, which | ||||
| /// loads and provides the pixel data of a given texture. | ||||
| /// | ||||
| /// The separation of sf::Sprite and sf::Texture allows more flexibility | ||||
| /// and better performances: indeed a sf::Texture is a heavy resource, | ||||
| /// and any operation on it is slow (often too slow for real-time | ||||
| /// applications). On the other side, a sf::Sprite is a lightweight | ||||
| /// object which can use the pixel data of a sf::Texture and draw | ||||
| /// it with its own transformation/color/blending attributes. | ||||
| /// | ||||
| /// It is important to note that the sf::Sprite instance doesn't | ||||
| /// copy the texture that it uses, it only keeps a reference to it. | ||||
| /// Thus, a sf::Texture must not be destroyed while it is | ||||
| /// used by a sf::Sprite (i.e. never write a function that | ||||
| /// uses a local sf::Texture instance for creating a sprite). | ||||
| /// | ||||
| /// See also the note on coordinates and undistorted rendering in sf::Transformable. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// // Declare and load a texture | ||||
| /// sf::Texture texture; | ||||
| /// texture.loadFromFile("texture.png"); | ||||
| /// | ||||
| /// // Create a sprite | ||||
| /// sf::Sprite sprite; | ||||
| /// sprite.setTexture(texture); | ||||
| /// sprite.setTextureRect(sf::IntRect(10, 10, 50, 30)); | ||||
| /// sprite.setColor(sf::Color(255, 255, 255, 200)); | ||||
| /// sprite.setPosition(100, 25); | ||||
| /// | ||||
| /// // Draw it | ||||
| /// window.draw(sprite); | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::Texture, sf::Transformable | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
		Reference in New Issue
	
	Block a user