Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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								SQCSim2021/external/sfml251/include/SFML/Graphics/RenderStates.hpp
									
									
									
									
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							| @@ -0,0 +1,174 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_RENDERSTATES_HPP | ||||
| #define SFML_RENDERSTATES_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/BlendMode.hpp> | ||||
| #include <SFML/Graphics/Transform.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class Shader; | ||||
| class Texture; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Define the states used for drawing to a RenderTarget | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API RenderStates | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// Constructing a default set of render states is equivalent | ||||
|     /// to using sf::RenderStates::Default. | ||||
|     /// The default set defines: | ||||
|     /// \li the BlendAlpha blend mode | ||||
|     /// \li the identity transform | ||||
|     /// \li a null texture | ||||
|     /// \li a null shader | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     RenderStates(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct a default set of render states with a custom blend mode | ||||
|     /// | ||||
|     /// \param theBlendMode Blend mode to use | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     RenderStates(const BlendMode& theBlendMode); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct a default set of render states with a custom transform | ||||
|     /// | ||||
|     /// \param theTransform Transform to use | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     RenderStates(const Transform& theTransform); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct a default set of render states with a custom texture | ||||
|     /// | ||||
|     /// \param theTexture Texture to use | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     RenderStates(const Texture* theTexture); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct a default set of render states with a custom shader | ||||
|     /// | ||||
|     /// \param theShader Shader to use | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     RenderStates(const Shader* theShader); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct a set of render states with all its attributes | ||||
|     /// | ||||
|     /// \param theBlendMode Blend mode to use | ||||
|     /// \param theTransform Transform to use | ||||
|     /// \param theTexture   Texture to use | ||||
|     /// \param theShader    Shader to use | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     RenderStates(const BlendMode& theBlendMode, const Transform& theTransform, | ||||
|                  const Texture* theTexture, const Shader* theShader); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Static member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static const RenderStates Default; ///< Special instance holding the default render states | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     BlendMode      blendMode; ///< Blending mode | ||||
|     Transform      transform; ///< Transform | ||||
|     const Texture* texture;   ///< Texture | ||||
|     const Shader*  shader;    ///< Shader | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_RENDERSTATES_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::RenderStates | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// There are four global states that can be applied to | ||||
| /// the drawn objects: | ||||
| /// \li the blend mode: how pixels of the object are blended with the background | ||||
| /// \li the transform: how the object is positioned/rotated/scaled | ||||
| /// \li the texture: what image is mapped to the object | ||||
| /// \li the shader: what custom effect is applied to the object | ||||
| /// | ||||
| /// High-level objects such as sprites or text force some of | ||||
| /// these states when they are drawn. For example, a sprite | ||||
| /// will set its own texture, so that you don't have to care | ||||
| /// about it when drawing the sprite. | ||||
| /// | ||||
| /// The transform is a special case: sprites, texts and shapes | ||||
| /// (and it's a good idea to do it with your own drawable classes | ||||
| /// too) combine their transform with the one that is passed in the | ||||
| /// RenderStates structure. So that you can use a "global" transform | ||||
| /// on top of each object's transform. | ||||
| /// | ||||
| /// Most objects, especially high-level drawables, can be drawn | ||||
| /// directly without defining render states explicitly -- the | ||||
| /// default set of states is ok in most cases. | ||||
| /// \code | ||||
| /// window.draw(sprite); | ||||
| /// \endcode | ||||
| /// | ||||
| /// If you want to use a single specific render state, | ||||
| /// for example a shader, you can pass it directly to the Draw | ||||
| /// function: sf::RenderStates has an implicit one-argument | ||||
| /// constructor for each state. | ||||
| /// \code | ||||
| /// window.draw(sprite, shader); | ||||
| /// \endcode | ||||
| /// | ||||
| /// When you're inside the Draw function of a drawable | ||||
| /// object (inherited from sf::Drawable), you can | ||||
| /// either pass the render states unmodified, or change | ||||
| /// some of them. | ||||
| /// For example, a transformable object will combine the | ||||
| /// current transform with its own transform. A sprite will | ||||
| /// set its texture. Etc. | ||||
| /// | ||||
| /// \see sf::RenderTarget, sf::Drawable | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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