Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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							| @@ -0,0 +1,155 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Helper functions to copy sf::Transform to sf::Glsl::Mat3/4 | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<3, 3>& dest); | ||||
| void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<4, 4>& dest); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Copy array-based matrix with given number of elements | ||||
| /// | ||||
| /// Indirection to std::copy() to avoid inclusion of | ||||
| /// <algorithm> and MSVC's annoying 4996 warning in header | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| void SFML_GRAPHICS_API copyMatrix(const float* source, std::size_t elements, float* dest); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4 | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<float>& dest); | ||||
| void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<int>& dest); | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Matrix type, used to set uniforms in GLSL | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <std::size_t Columns, std::size_t Rows> | ||||
| struct Matrix | ||||
| { | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct from raw data | ||||
|     /// | ||||
|     /// \param pointer Points to the beginning of an array that | ||||
|     ///                has the size of the matrix. The elements | ||||
|     ///                are copied to the instance. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     explicit Matrix(const float* pointer) | ||||
|     { | ||||
|         copyMatrix(pointer, Columns * Rows, array); | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct implicitly from SFML transform | ||||
|     /// | ||||
|     /// This constructor is only supported for 3x3 and 4x4 | ||||
|     /// matrices. | ||||
|     /// | ||||
|     /// \param transform Object containing a transform. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Matrix(const Transform& transform) | ||||
|     { | ||||
|         copyMatrix(transform, *this); | ||||
|     } | ||||
|  | ||||
|     float array[Columns * Rows]; ///< Array holding matrix data | ||||
| }; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief 4D vector type, used to set uniforms in GLSL | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| struct Vector4 | ||||
| { | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor, creates a zero vector | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector4() : | ||||
|     x(0), | ||||
|     y(0), | ||||
|     z(0), | ||||
|     w(0) | ||||
|     { | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct from 4 vector components | ||||
|     /// | ||||
|     /// \param X Component of the 4D vector | ||||
|     /// \param Y Component of the 4D vector | ||||
|     /// \param Z Component of the 4D vector | ||||
|     /// \param W Component of the 4D vector | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector4(T X, T Y, T Z, T W) : | ||||
|     x(X), | ||||
|     y(Y), | ||||
|     z(Z), | ||||
|     w(W) | ||||
|     { | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Conversion constructor | ||||
|     /// | ||||
|     /// \param other 4D vector of different type | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     template <typename U> | ||||
|     explicit Vector4(const Vector4<U>& other) : | ||||
|     x(static_cast<T>(other.x)), | ||||
|     y(static_cast<T>(other.y)), | ||||
|     z(static_cast<T>(other.z)), | ||||
|     w(static_cast<T>(other.w)) | ||||
|     { | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct float vector implicitly from color | ||||
|     /// | ||||
|     /// \param color Color instance. Is normalized to [0, 1] | ||||
|     ///              for floats, and left as-is for ints. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector4(const Color& color) | ||||
|     // uninitialized | ||||
|     { | ||||
|         copyVector(color, *this); | ||||
|     } | ||||
|  | ||||
|     T x; ///< 1st component (X) of the 4D vector | ||||
|     T y; ///< 2nd component (Y) of the 4D vector | ||||
|     T z; ///< 3rd component (Z) of the 4D vector | ||||
|     T w; ///< 4th component (W) of the 4D vector | ||||
| }; | ||||
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