Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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							| @@ -0,0 +1,126 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_DRAWABLE_HPP | ||||
| #define SFML_DRAWABLE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/RenderStates.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class RenderTarget; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Abstract base class for objects that can be drawn | ||||
| ///        to a render target | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API Drawable | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Virtual destructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual ~Drawable() {} | ||||
|  | ||||
| protected: | ||||
|  | ||||
|     friend class RenderTarget; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Draw the object to a render target | ||||
|     /// | ||||
|     /// This is a pure virtual function that has to be implemented | ||||
|     /// by the derived class to define how the drawable should be | ||||
|     /// drawn. | ||||
|     /// | ||||
|     /// \param target Render target to draw to | ||||
|     /// \param states Current render states | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual void draw(RenderTarget& target, RenderStates states) const = 0; | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_DRAWABLE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Drawable | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// sf::Drawable is a very simple base class that allows objects | ||||
| /// of derived classes to be drawn to a sf::RenderTarget. | ||||
| /// | ||||
| /// All you have to do in your derived class is to override the | ||||
| /// draw virtual function. | ||||
| /// | ||||
| /// Note that inheriting from sf::Drawable is not mandatory, | ||||
| /// but it allows this nice syntax "window.draw(object)" rather | ||||
| /// than "object.draw(window)", which is more consistent with other | ||||
| /// SFML classes. | ||||
| /// | ||||
| /// Example: | ||||
| /// \code | ||||
| /// class MyDrawable : public sf::Drawable | ||||
| /// { | ||||
| /// public: | ||||
| /// | ||||
| ///    ... | ||||
| /// | ||||
| /// private: | ||||
| /// | ||||
| ///     virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const | ||||
| ///     { | ||||
| ///         // You can draw other high-level objects | ||||
| ///         target.draw(m_sprite, states); | ||||
| /// | ||||
| ///         // ... or use the low-level API | ||||
| ///         states.texture = &m_texture; | ||||
| ///         target.draw(m_vertices, states); | ||||
| /// | ||||
| ///         // ... or draw with OpenGL directly | ||||
| ///         glBegin(GL_QUADS); | ||||
| ///         ... | ||||
| ///         glEnd(); | ||||
| ///     } | ||||
| /// | ||||
| ///     sf::Sprite m_sprite; | ||||
| ///     sf::Texture m_texture; | ||||
| ///     sf::VertexArray m_vertices; | ||||
| /// }; | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::RenderTarget | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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