Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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								SQCSim2021/external/sfml251/examples/voip/Server.cpp
									
									
									
									
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								SQCSim2021/external/sfml251/examples/voip/Server.cpp
									
									
									
									
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							| @@ -0,0 +1,200 @@ | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Audio.hpp> | ||||
| #include <SFML/Network.hpp> | ||||
| #include <iomanip> | ||||
| #include <iostream> | ||||
| #include <iterator> | ||||
|  | ||||
|  | ||||
| const sf::Uint8 audioData   = 1; | ||||
| const sf::Uint8 endOfStream = 2; | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// Customized sound stream for acquiring audio data | ||||
| /// from the network | ||||
| //////////////////////////////////////////////////////////// | ||||
| class NetworkAudioStream : public sf::SoundStream | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// Default constructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     NetworkAudioStream() : | ||||
|     m_offset     (0), | ||||
|     m_hasFinished(false) | ||||
|     { | ||||
|         // Set the sound parameters | ||||
|         initialize(1, 44100); | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// Run the server, stream audio data from the client | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void start(unsigned short port) | ||||
|     { | ||||
|         if (!m_hasFinished) | ||||
|         { | ||||
|             // Listen to the given port for incoming connections | ||||
|             if (m_listener.listen(port) != sf::Socket::Done) | ||||
|                 return; | ||||
|             std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl; | ||||
|  | ||||
|             // Wait for a connection | ||||
|             if (m_listener.accept(m_client) != sf::Socket::Done) | ||||
|                 return; | ||||
|             std::cout << "Client connected: " << m_client.getRemoteAddress() << std::endl; | ||||
|  | ||||
|             // Start playback | ||||
|             play(); | ||||
|  | ||||
|             // Start receiving audio data | ||||
|             receiveLoop(); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             // Start playback | ||||
|             play(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// /see SoundStream::OnGetData | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual bool onGetData(sf::SoundStream::Chunk& data) | ||||
|     { | ||||
|         // We have reached the end of the buffer and all audio data have been played: we can stop playback | ||||
|         if ((m_offset >= m_samples.size()) && m_hasFinished) | ||||
|             return false; | ||||
|  | ||||
|         // No new data has arrived since last update: wait until we get some | ||||
|         while ((m_offset >= m_samples.size()) && !m_hasFinished) | ||||
|             sf::sleep(sf::milliseconds(10)); | ||||
|  | ||||
|         // Copy samples into a local buffer to avoid synchronization problems | ||||
|         // (don't forget that we run in two separate threads) | ||||
|         { | ||||
|             sf::Lock lock(m_mutex); | ||||
|             m_tempBuffer.assign(m_samples.begin() + m_offset, m_samples.end()); | ||||
|         } | ||||
|  | ||||
|         // Fill audio data to pass to the stream | ||||
|         data.samples     = &m_tempBuffer[0]; | ||||
|         data.sampleCount = m_tempBuffer.size(); | ||||
|  | ||||
|         // Update the playing offset | ||||
|         m_offset += m_tempBuffer.size(); | ||||
|  | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// /see SoundStream::OnSeek | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual void onSeek(sf::Time timeOffset) | ||||
|     { | ||||
|         m_offset = timeOffset.asMilliseconds() * getSampleRate() * getChannelCount() / 1000; | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// Get audio data from the client until playback is stopped | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void receiveLoop() | ||||
|     { | ||||
|         while (!m_hasFinished) | ||||
|         { | ||||
|             // Get waiting audio data from the network | ||||
|             sf::Packet packet; | ||||
|             if (m_client.receive(packet) != sf::Socket::Done) | ||||
|                 break; | ||||
|  | ||||
|             // Extract the message ID | ||||
|             sf::Uint8 id; | ||||
|             packet >> id; | ||||
|  | ||||
|             if (id == audioData) | ||||
|             { | ||||
|                 // Extract audio samples from the packet, and append it to our samples buffer | ||||
|                 const sf::Int16* samples     = reinterpret_cast<const sf::Int16*>(static_cast<const char*>(packet.getData()) + 1); | ||||
|                 std::size_t      sampleCount = (packet.getDataSize() - 1) / sizeof(sf::Int16); | ||||
|  | ||||
|                 // Don't forget that the other thread can access the sample array at any time | ||||
|                 // (so we protect any operation on it with the mutex) | ||||
|                 { | ||||
|                     sf::Lock lock(m_mutex); | ||||
|                     std::copy(samples, samples + sampleCount, std::back_inserter(m_samples)); | ||||
|                 } | ||||
|             } | ||||
|             else if (id == endOfStream) | ||||
|             { | ||||
|                 // End of stream reached: we stop receiving audio data | ||||
|                 std::cout << "Audio data has been 100% received!" << std::endl; | ||||
|                 m_hasFinished = true; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 // Something's wrong... | ||||
|                 std::cout << "Invalid packet received..." << std::endl; | ||||
|                 m_hasFinished = true; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     sf::TcpListener        m_listener; | ||||
|     sf::TcpSocket          m_client; | ||||
|     sf::Mutex              m_mutex; | ||||
|     std::vector<sf::Int16> m_samples; | ||||
|     std::vector<sf::Int16> m_tempBuffer; | ||||
|     std::size_t            m_offset; | ||||
|     bool                   m_hasFinished; | ||||
| }; | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// Launch a server and wait for incoming audio data from | ||||
| /// a connected client | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| void doServer(unsigned short port) | ||||
| { | ||||
|     // Build an audio stream to play sound data as it is received through the network | ||||
|     NetworkAudioStream audioStream; | ||||
|     audioStream.start(port); | ||||
|  | ||||
|     // Loop until the sound playback is finished | ||||
|     while (audioStream.getStatus() != sf::SoundStream::Stopped) | ||||
|     { | ||||
|         // Leave some CPU time for other threads | ||||
|         sf::sleep(sf::milliseconds(100)); | ||||
|     } | ||||
|  | ||||
|     std::cin.ignore(10000, '\n'); | ||||
|  | ||||
|     // Wait until the user presses 'enter' key | ||||
|     std::cout << "Press enter to replay the sound..." << std::endl; | ||||
|     std::cin.ignore(10000, '\n'); | ||||
|  | ||||
|     // Replay the sound (just to make sure replaying the received data is OK) | ||||
|     audioStream.play(); | ||||
|  | ||||
|     // Loop until the sound playback is finished | ||||
|     while (audioStream.getStatus() != sf::SoundStream::Stopped) | ||||
|     { | ||||
|         // Leave some CPU time for other threads | ||||
|         sf::sleep(sf::milliseconds(100)); | ||||
|     } | ||||
| } | ||||
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