Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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								SQCSim2021/external/sfml251/examples/sound/Sound.cpp
									
									
									
									
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								SQCSim2021/external/sfml251/examples/sound/Sound.cpp
									
									
									
									
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|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Audio.hpp> | ||||
| #include <iostream> | ||||
| #include <string> | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// Play a sound | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| void playSound() | ||||
| { | ||||
|     // Load a sound buffer from a wav file | ||||
|     sf::SoundBuffer buffer; | ||||
|     if (!buffer.loadFromFile("resources/canary.wav")) | ||||
|         return; | ||||
|  | ||||
|     // Display sound informations | ||||
|     std::cout << "canary.wav:" << std::endl; | ||||
|     std::cout << " " << buffer.getDuration().asSeconds() << " seconds"       << std::endl; | ||||
|     std::cout << " " << buffer.getSampleRate()           << " samples / sec" << std::endl; | ||||
|     std::cout << " " << buffer.getChannelCount()         << " channels"      << std::endl; | ||||
|  | ||||
|     // Create a sound instance and play it | ||||
|     sf::Sound sound(buffer); | ||||
|     sound.play(); | ||||
|  | ||||
|     // Loop while the sound is playing | ||||
|     while (sound.getStatus() == sf::Sound::Playing) | ||||
|     { | ||||
|         // Leave some CPU time for other processes | ||||
|         sf::sleep(sf::milliseconds(100)); | ||||
|  | ||||
|         // Display the playing position | ||||
|         std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec        "; | ||||
|         std::cout << std::flush; | ||||
|     } | ||||
|     std::cout << std::endl << std::endl; | ||||
| } | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// Play a music | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| void playMusic(const std::string& filename) | ||||
| { | ||||
|     // Load an ogg music file | ||||
|     sf::Music music; | ||||
|     if (!music.openFromFile("resources/" + filename)) | ||||
|         return; | ||||
|  | ||||
|     // Display music informations | ||||
|     std::cout << filename << ":" << std::endl; | ||||
|     std::cout << " " << music.getDuration().asSeconds() << " seconds"       << std::endl; | ||||
|     std::cout << " " << music.getSampleRate()           << " samples / sec" << std::endl; | ||||
|     std::cout << " " << music.getChannelCount()         << " channels"      << std::endl; | ||||
|  | ||||
|     // Play it | ||||
|     music.play(); | ||||
|  | ||||
|     // Loop while the music is playing | ||||
|     while (music.getStatus() == sf::Music::Playing) | ||||
|     { | ||||
|         // Leave some CPU time for other processes | ||||
|         sf::sleep(sf::milliseconds(100)); | ||||
|  | ||||
|         // Display the playing position | ||||
|         std::cout << "\rPlaying... " << music.getPlayingOffset().asSeconds() << " sec        "; | ||||
|         std::cout << std::flush; | ||||
|     } | ||||
|     std::cout << std::endl << std::endl; | ||||
| } | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// Entry point of application | ||||
| /// | ||||
| /// \return Application exit code | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| int main() | ||||
| { | ||||
|     // Play a sound | ||||
|     playSound(); | ||||
|  | ||||
|     // Play music from an ogg file | ||||
|     playMusic("orchestral.ogg"); | ||||
|  | ||||
|     // Play music from a flac file | ||||
|     playMusic("ding.flac"); | ||||
|  | ||||
|     // Wait until the user presses 'enter' key | ||||
|     std::cout << "Press enter to exit..." << std::endl; | ||||
|     std::cin.ignore(10000, '\n'); | ||||
|  | ||||
|     return EXIT_SUCCESS; | ||||
| } | ||||
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