Ajout version Release/x64 avec les libraries x64 et tuning de la version Debug
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SQCSim2021/external/sfml251/examples/sound/Sound.cpp
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101
SQCSim2021/external/sfml251/examples/sound/Sound.cpp
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio.hpp>
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#include <iostream>
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#include <string>
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////////////////////////////////////////////////////////////
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/// Play a sound
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///
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////////////////////////////////////////////////////////////
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void playSound()
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{
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// Load a sound buffer from a wav file
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sf::SoundBuffer buffer;
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if (!buffer.loadFromFile("resources/canary.wav"))
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return;
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// Display sound informations
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std::cout << "canary.wav:" << std::endl;
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std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
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std::cout << " " << buffer.getSampleRate() << " samples / sec" << std::endl;
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std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
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// Create a sound instance and play it
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sf::Sound sound(buffer);
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sound.play();
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// Loop while the sound is playing
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while (sound.getStatus() == sf::Sound::Playing)
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{
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// Leave some CPU time for other processes
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sf::sleep(sf::milliseconds(100));
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// Display the playing position
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std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec ";
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std::cout << std::flush;
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}
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std::cout << std::endl << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Play a music
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///
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////////////////////////////////////////////////////////////
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void playMusic(const std::string& filename)
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{
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// Load an ogg music file
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sf::Music music;
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if (!music.openFromFile("resources/" + filename))
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return;
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// Display music informations
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std::cout << filename << ":" << std::endl;
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std::cout << " " << music.getDuration().asSeconds() << " seconds" << std::endl;
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std::cout << " " << music.getSampleRate() << " samples / sec" << std::endl;
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std::cout << " " << music.getChannelCount() << " channels" << std::endl;
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// Play it
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music.play();
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// Loop while the music is playing
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while (music.getStatus() == sf::Music::Playing)
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{
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// Leave some CPU time for other processes
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sf::sleep(sf::milliseconds(100));
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// Display the playing position
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std::cout << "\rPlaying... " << music.getPlayingOffset().asSeconds() << " sec ";
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std::cout << std::flush;
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}
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std::cout << std::endl << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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/// \return Application exit code
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///
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////////////////////////////////////////////////////////////
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int main()
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{
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// Play a sound
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playSound();
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// Play music from an ogg file
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playMusic("orchestral.ogg");
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// Play music from a flac file
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playMusic("ding.flac");
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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return EXIT_SUCCESS;
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}
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SQCSim2021/external/sfml251/examples/sound/resources/canary.wav
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SQCSim2021/external/sfml251/examples/sound/resources/canary.wav
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SQCSim2021/external/sfml251/examples/sound/resources/ding.flac
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SQCSim2021/external/sfml251/examples/sound/resources/ding.flac
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SQCSim2021/external/sfml251/examples/sound/resources/orchestral.ogg
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SQCSim2021/external/sfml251/examples/sound/resources/orchestral.ogg
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SQCSim2021/external/sfml251/examples/sound/sound.exe
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SQCSim2021/external/sfml251/examples/sound/sound.exe
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